The Dunkirk evacuation can be seen as three distinct elements working to accomplish this overall goal. The mole, where thousands of soldiers were for a week trying to survive and escape their hopeless situation. The sea, where civilians spent a day sailing their boats to transport the troops. And the air, where spitfire planes could last for an hour before refueling. All have stories worth telling. And as three separate episodes of a mini-series, it could work. Instead, they're mercilessly inter-cut, with this confusing time-line preventing the otherwise willing and game audience from becoming properly engaged with what we're seeing. It works as a series of tiny moments of humanity. Not as a whole.

The entirety of this is using the snowball effect previously used well by Nolan in his third acts. This could become exhausting. However, there's time to breathe. Small victories that are celebrated(with whatever tea is available at the time. Not even kidding). There are no leads, merely characters that have more screen-time than others. No development, no one to get into? I disagree. They're all relate-able, trying to make it past the day. Or even just the second. This is tense, and you're never truly safe. It moves briskly, without rushing. This *is* indeed very loud, and those with genuinely sensitive ears may have to wait for the home release, despite that they'll lose out.

I recommend this to any fan of Nolan. 7/10