I still can't get used to the fact that this masterpiece now becomes a show... at times I thought it was a cutscene and because I was watching it on a ps4 everything intensified even more.

That's not necessarily a good thing for the show to look so much like the game, more specifically in technical terms; directing, script, editing, photography... simply because this exhibition format is not so practical when it comes to a movie and in this case a show.

TLOU is already cinematic, it's a blockbuster transcribed into a game, so an adaptation asks for more context, or background, in the script to fill the lack of immersion that is clearly not going to be the same and that in a game is much easier to achieve. So we have longer scenes, another point of view for the same story, and that's not necessarily, or entirely, creative freedom, although yeah, there is a lot of creative freedom in this first episode. My point is that everything that happened in this episode, more context or truly something new, is all done to bring us closer to this world/characters. But for me, this show ended up not being able to do that, it couldn't bring me as close as I would have liked to this universe, especially these characters.

There's something, I can't say exactly what, that made it impossible for that to happen.

I can't say if it was the strangeness of seeing these people that for almost 11 years I've known so well in an adapted way and so standardized as characters in a post-apocalyptic story, and not exactly something you see in the game, people, not characters. (As I said, many years with these people, it's strange to see them acting as characters.)

I've had a really long journey with The Last of Us, this story, these people, this game has helped me in so many ways; it enabled me to deal better with who I was, and was trying to be. I just wish I had loved it, not just liked it, which is what happened.

In short, it was good, I can see that.