Future Man starts when nebbish Josh beats an unbeatable video game only to learn it's a recruiting device from the future. He is recruited by battle-hardened warriors Tiger and Wolf, who quickly discover that video game expertise does not a leader make. They then make various desperate attempts to stop a coming war, all of which go terribly wrong, often *because* of Josh.

The first season is a nutty time-jumping story, but in season 2 our heroes are stuck in a grubby dystopian future and it's not nearly as fun. I actually considered at one point giving up, but am glad I didn't, since I would have missed a couple of brilliant moments like a computer virtualization of a night club and a final insane time jump worth of Rick and Morty.

Season 3 returns to time jumping, as well as time halting, and is every bit as fun and hilarious as the first season.

Future Man is mainly focused on the jokes, but it also has some interesting critiques of sci-fi tropes. The most obvious is the video game hero bit, but the first season throws open the possibility that Josh is on the wrong side of the war, and the final season doubles down on the idea of the trio as something other than a force for good in the universe. The ideas are never pursued deeply, but they are there, giving you something to think about. I also love the final minute of the last season, which is a pretty sharp critique of the entertainment industry including Future Man.

I discovered this series when I was looking for other series created by Howard Overman, the guy behind Misfits, Crazyhead, and some other really good series. Keeping an eye on his output is always wise. (Series was co-created by a couple of writers from Sausage Party, a great movie that gives a hint at the humor you can expect.

Highly recommended.