**Inside a 1920s bedrom (second story). A haunted bed, flying through the air, hitting a private investigator standing by the rooms window, causing the private investigator to fly out through the window. Generate the image in the style of a vintage illustration, reminiscent of 1920s pulp magazines. The image should utilize strong line art for structure, with heavy emphasis on outlines and contours. The color palette should be muted, primarily consisting of earthy and sepia tones, evoking a sense of age and the past. Use detailed hatching and cross-hatching techniques for shading, creating depth and texture. The representation of subjects should be highly stylized, leaning towards the surreal and grotesque, imbuing an unsettling effect. The overall aesthetic should hint at gothic influence with ornate elements and a focus on the macabre. The aim is to evoke a mood of unease and dread, fitting for a Call of Cthulhu RPG set in the 1920s. --ar 2:3** - Image #3 <@1005552550176620564>
Inside a 1920s bedrom second story. A haunted bed, flying through the air, hitting a private investigator standing by the rooms window, causing the private investigator to fly out through the window. Generate the image in the style of a vintage illustration, reminiscent of 1920s pulp magazines. The image should utilize strong line art for structure, with heavy emphasis on outlines and contours. The color palette should be muted, primarily consisting of earthy and sepia tones, evoking a sense of age and the past. Use detailed hatching and crosshatching techniques for shading, creating depth and texture. The representation of subjects should be highly stylized, leaning towards the surreal and grotesque, imbuing an unsettling effect. The overall aesthetic should hint at gothic influence with ornate elements and a focus on the macabre. The aim is to evoke a mood of unease and dread, fitting for a Call of Cthulhu RPG set in the 1920s.