**main character from the movie dune holds a whole water mellon ans sniffs it,, Somber Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric , Conte-Jour, Accent Lighting, Global Illumination, Display Area Global Illumination, Ray Tracing Global Illumination, Optics, Scattering, Glow, Shadows, Rough, Luminous, Ray Tracing Reflections, Lumen Reflections, Screen Area Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Hatchlines, Ray Tracing, Ray Tracing Environment Coverage, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cell Shading, Tone Mapping, CGI , VFX** - Upscaled by <@1016875509671526451> (fast)
main character from the movie dune holds a whole water mellon ans sniffs it,, Somber Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric , ConteJour, Accent Lighting, Global Illumination, Display Area Global Illumination, Ray Tracing Global Illumination, Optics, Scattering, Glow, Shadows, Rough, Luminous, Ray Tracing Reflections, Lumen Reflections, Screen Area Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Hatchlines, Ray Tracing, Ray Tracing Environment Coverage, AntiAliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGLShaders, GLSLShaders, Post Processing, PostProduction, Cell Shading, Tone Mapping, CGI , VFX