**A very elegant model dog dressed in Jordi Bernet style walks in a very beautiful park in Jordi Bernet style, Realistic, Fine Detail Angle, Depth of Field, DOF, Tilt Blur, Shutter Speed ​​1/1000, F/ 22, Gamma, White Balance, Neon, Bright, Dark, Bright Mode, Dark Mode, High Contrast, 5D, 32k, Super - Resolution, Megapixel, ProPhoto RGB, VR, Spotlight, Front Light, Half Back Light, Backlight , Edge Light, Edge Light , Artificial Light, Daylight, Incandescent, Fiber Optic, Dim Lighting, Cinematic Lighting, Dim Lighting, Dim Lighting, Har Lighting, Volume Light, Volume Lighting, Volume Lighting, Backlight, Rembrandt Lighting, Divided Lighting , beautiful lighting, accent lighting, Global Lighting, Global Lighting Lumen, Global Lighting Diffusion space, global ray tracing illumination, scattering optics, ambient occlusion, diffusion, glow, shadows, rough, flicker, ray tracing reflections, light reflections, light screen space reflections, diffraction gradation, chromatic aberration, RGB displacement, scanlines, ray scattering, ray tracing ambience --s 750** - Image #1 <@855542268194062396>
A very elegant model dog dressed in Jordi Bernet style walks in a very beautiful park in Jordi Bernet style, Realistic, Fine Detail Angle, Depth of Field, DOF, Tilt Blur, Shutter Speed 11000, F 22, Gamma, White Balance, Neon, Bright, Dark, Bright Mode, Dark Mode, High Contrast, 5D, 32k, Super  Resolution, Megapixel, ProPhoto RGB, VR, Spotlight, Front Light, Half Back Light, Backlight , Edge Light, Edge Light , Artificial Light, Daylight, Incandescent, Fiber Optic, Dim Lighting, Cinematic Lighting, Dim Lighting, Dim Lighting, Har Lighting, Volume Light, Volume Lighting, Volume Lighting, Backlight, Rembrandt Lighting, Divided Lighting , beautiful lighting, accent lighting, Global Lighting, Global Lighting Lumen, Global Lighting Diffusion space, global ray tracing illumination, scattering optics, ambient occlusion, diffusion, glow, shadows, rough, flicker, ray tracing reflections, light reflections, light screen space reflections, diffraction gradation, chromatic aberration, RGB displacement, scanlines, ray scattering, ray tracing ambience