**Create an icon for a game that features an apple, a symbol of knowledge, health, and temptation. The apple should be immediately recognizable, with a simple, bold design that stands out on the screen. The apple should be rendered in bright, eye-catching colors, such as a rich red or a vibrant green, that draw the player's attention. The shape of the apple should be smooth and rounded, with a glossy sheen that suggests freshness and vitality. The stem of the apple should be visible, perhaps rendered in a contrasting color, to add visual interest and detail. The overall design of the icon should be clean and modern, with a sleek, minimalist aesthetic that fits in seamlessly with the game's overall style. Consider using shadow and lighting effects to create a sense of depth and dimensionality, making the apple appear as if it is hovering just above the surface of the screen. Finally, think about how the apple can be used within the game itself, such as a power-up or collectible item, and design the icon accordingly to convey its function and importance, --v 5** - Image #2 <@290469453001392128>
Create an icon for a game that features an apple, a symbol of knowledge, health, and temptation. The apple should be immediately recognizable, with a simple, bold design that stands out on the screen. The apple should be rendered in bright, eyecatching colors, such as a rich red or a vibrant green, that draw the players attention. The shape of the apple should be smooth and rounded, with a glossy sheen that suggests freshness and vitality. The stem of the apple should be visible, perhaps rendered in a contrasting color, to add visual interest and detail. The overall design of the icon should be clean and modern, with a sleek, minimalist aesthetic that fits in seamlessly with the games overall style. Consider using shadow and lighting effects to create a sense of depth and dimensionality, making the apple appear as if it is hovering just above the surface of the screen. Finally, think about how the apple can be used within the game itself, such as a powerup or collectible item, and design the icon accordingly to convey its function and importance,