**An array of Sedums in their various stages of color change, starting from green to pink to copper. Natural lighting, Unreal Engine 5, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lens, Shutter Speed ​​1/ 1000, F/ 22, White Balance, 32k, Super - Resolution, Megapixel, Volumetric, Contre - Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti - Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL - Shaders, GLSL - Shaders, Post Processing, Post - Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, photography --ar 16:9** - Image #1 <@812457409384939522>
An array of Sedums in their various stages of color change, starting from green to pink to copper. Natural lighting, Unreal Engine 5, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lens, Shutter Speed 1 1000, F 22, White Balance, 32k, Super  Resolution, Megapixel, Volumetric, Contre  Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45, Optics, Scattering, Glowing, Shadows, Rough, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti  Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL  Shaders, GLSL  Shaders, Post Processing, Post  Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, photography