**anime girl with drinks near a table, in the style of 32k uhd, emily balivet, mao hamaguchi, colorful costumes, high-angle, hyper detailed insane detail, intricate detail, beautifully colored, Unreal Engine, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Depth of Field, DOF, Tilt Blur, White Balance, 32k, Super - Resolution, Megapixel, ProPhoto RGB, VR, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Fiber Optic, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre - Jour, Beautiful Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Optical, Scattering, Glowing, Shadows, Rough, Shimmer, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Gradation, Chr Aberration omatics, GB displacement, scan lines, ray tracing, ray tracing ambient occlusion, anti - aliasing, FK AA, TXAA, RTX, SSAO, Shaders, OpenGL - Shaders, GLSL - Shaders, Post - processing, Post - production, Cel Shading, Tone Mapping, CGI, VFX, SFX --ar 25:14 --q 2 --v 5** - Image #4 <@917687585327943690>
anime girl with drinks near a table, in the style of 32k uhd, emily balivet, mao hamaguchi, colorful costumes, highangle, hyper detailed insane detail, intricate detail, beautifully colored, Unreal Engine, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Depth of Field, DOF, Tilt Blur, White Balance, 32k, Super  Resolution, Megapixel, ProPhoto RGB, VR, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Fiber Optic, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre  Jour, Beautiful Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Optical, Scattering, Glowing, Shadows, Rough, Shimmer, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Gradation, Chr Aberration omatics, GB displacement, scan lines, ray tracing, ray tracing ambient occlusion, anti  aliasing, FK AA, TXAA, RTX, SSAO, Shaders, OpenGL  Shaders, GLSL  Shaders, Post  processing, Post  production, Cel Shading, Tone Mapping, CGI, VFX, SFX