**Make a background with model ford cosworth model car and a guy with some receding hairline and glasses, hyper detailed, photo taken by John Woo with a RED V-RAPTOR XL 8K VV Cinema Camera, f/8, shutter speed 1/1000, ISO 1800, 100mm lens, wide angle shot, low lighting, cinematic scene, special effects, HDR, epic composition, cinematic photo, hyper - realistic, hyper - detailed, cinematic lighting, particle effects, action photography, hyper realistic, 8k resolution, unreal engine, octane render, photorealistic masterpiece, smooth, real photography, full hd, Megapixel, Pro Photo RGB, VR, Good, Massive, Medium Backlighting, Backlighting, Incandescent, Fiber Optic, Moody Lighting, Studio Lighting, Soft Lighting, Volumetric, Conte - Jour, Beautiful Lighting, Accent Lighting, Display, Global Ray Tracing Lighting, Optics, Dispersion, Brightness, Shadows, Rough, Glare, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Gradation, Chromatic Aberration, GB Offset, Sweep Lines, Ray Tracing, Ray Tracing Ambient Occlusion, Antialiasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL - Shaders, GLSL - Shaders, Post Processing, Post Production, Cell Shading, Tone Mapping, CGI, VFX, SFX, --q 2 --v 5 --s 750 --ar 16:9 --stylize 250** - Image #4 <@663468936515551232>
Make a background with model ford cosworth model car and a guy with some receding hairline and glasses, hyper detailed, photo taken by John Woo with a RED VRAPTOR XL 8K VV Cinema Camera, f8, shutter speed 11000, ISO 1800, 100mm lens, wide angle shot, low lighting, cinematic scene, special effects, HDR, epic composition, cinematic photo, hyper  realistic, hyper  detailed, cinematic lighting, particle effects, action photography, hyper realistic, 8k resolution, unreal engine, octane render, photorealistic masterpiece, smooth, real photography, full hd, Megapixel, Pro Photo RGB, VR, Good, Massive, Medium Backlighting, Backlighting, Incandescent, Fiber Optic, Moody Lighting, Studio Lighting, Soft Lighting, Volumetric, Conte  Jour, Beautiful Lighting, Accent Lighting, Display, Global Ray Tracing Lighting, Optics, Dispersion, Brightness, Shadows, Rough, Glare, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Gradation, Chromatic Aberration, GB Offset, Sweep Lines, Ray Tracing, Ray Tracing Ambient Occlusion, Antialiasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL  Shaders, GLSL  Shaders, Post Processing, Post Production, Cell Shading, Tone Mapping, CGI, VFX, SFX,