**boy in the backseat of vintage car in a suburban area, shot on Kodak Portra 400 with a linhoff large format 4x5 camera on a Schneider 95mm lens tilt shift wide aperture short depth of field noir look, noir enlightened, Beautiful Colors, Unreal Engine, Cinematic, Color correction, 100mm lens, photorealistic Editorial photography, Photography, Photo shoot, Depth of field, DOF, Tilt blur, White balance, 32k, Super Resolution, Megapixel, ProPhoto RGB, Virtual Reality, Half Lighting, Backlight, Natural Lighting, Incandescent Lamps, Fiber Optic, Capricious Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contrast, Beautiful Lighting, Accent Lighting, Global Lighting, Global Lighting of the screen space, Ray Tracing, Global Lighting, Optical, Scattering, Luminous, Shadows, Roughness, Flicker, Ray Tracing Reflections, Reflections in the lumen, Reflections in the screen space, Diffraction Gradation, Chr Aberration Omatics, GB offset, Scan Lines, Ray Tracing, Ambient Ray tracing overlap, Smoothing, FK AA, TXAA, RTX, SSAO, Shaders, OpenGL Shaders, GLSL Shaders, Post - processing, Post - production, Cel Shading, Tone mapping, CGI, VFX, SFX, Incredible detailed and complex, hyper - maximal, elegant, hyper - realistic, over - detailed, dynamic pose, photography, cinematic, --ar 4:5 --v 5 --s 750 --v 5 --s 750** - Image #1 <@1087375903627157544>
boy in the backseat of vintage car in a suburban area, shot on Kodak Portra 400 with a linhoff large format 4x5 camera on a Schneider 95mm lens tilt shift wide aperture short depth of field noir look, noir enlightened, Beautiful Colors, Unreal Engine, Cinematic, Color correction, 100mm lens, photorealistic Editorial photography, Photography, Photo shoot, Depth of field, DOF, Tilt blur, White balance, 32k, Super Resolution, Megapixel, ProPhoto RGB, Virtual Reality, Half Lighting, Backlight, Natural Lighting, Incandescent Lamps, Fiber Optic, Capricious Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contrast, Beautiful Lighting, Accent Lighting, Global Lighting, Global Lighting of the screen space, Ray Tracing, Global Lighting, Optical, Scattering, Luminous, Shadows, Roughness, Flicker, Ray Tracing Reflections, Reflections in the lumen, Reflections in the screen space, Diffraction Gradation, Chr Aberration Omatics, GB offset, Scan Lines, Ray Tracing, Ambient Ray tracing overlap, Smoothing, FK AA, TXAA, RTX, SSAO, Shaders, OpenGL Shaders, GLSL Shaders, Post  processing, Post  production, Cel Shading, Tone mapping, CGI, VFX, SFX, Incredible detailed and complex, hyper  maximal, elegant, hyper  realistic, over  detailed, dynamic pose, photography, cinematic,