**Poster for The M. Des programme in “Toy and Game Design” at the National Institute of Design aims to develop a professional and creative approach to the growing needs and aspirations in the field of education and entertainment. The programme draws its strength from its trans-disciplinary nature, integrating knowledge from various disciplines both in terms of creative conceptualisation as well as in terms of working with a variety of material and media. The learning modules give equal importance to conceptual thinking as well as practical exhibition/ understanding. The curriculum is progressive in nature with courses involving basic design fundamentals, material and media studies, cultural studies, creative thinking, user psychology etc. and progressing into methodologies for understanding complex system level problems and scenario visualisations. Modules such as elements of play, game theory, character design, user research methods provide specialized inputs. The project based pedagogy helps students to choose projects of their choice and integrate creative ideas with practical know how in order to come up with innovative designs. Students work on design projects of their choice ranging from heritage toys, digital games, educational play material to sports equipment and designs for futuristic scenarios. An active student exchange programme with Dept. of Play and Learning, Burg Giebichenstein, School of art and design, Halle, Germany as well as collaborative classroom projects with industries provide a rich exposure to students. The emphasis on innovation-led designs helps students to begin their career in a spectrum of industries or start their own enterprises.** - Upscaled by <@748110540311887892> (fast)
Poster for The M. Des programme in Toy and Game Design at the National Institute of Design aims to develop a professional and creative approach to the growing needs and aspirations in the field of education and entertainment. The programme draws its strength from its transdisciplinary nature, integrating knowledge from various disciplines both in terms of creative conceptualisation as well as in terms of working with a variety of material and media. The learning modules give equal importance to conceptual thinking as well as practical exhibition understanding. The curriculum is progressive in nature with courses involving basic design fundamentals, material and media studies, cultural studies, creative thinking, user psychology etc. and progressing into methodologies for understanding complex system level problems and scenario visualisations. Modules such as elements of play, game theory, character design, user research methods provide specialized inputs. The project based pedagogy helps students to choose projects of their choice and integrate creative ideas with practical know how in order to come up with innovative designs. Students work on design projects of their choice ranging from heritage toys, digital games, educational play material to sports equipment and designs for futuristic scenarios. An active student exchange programme with Dept. of Play and Learning, Burg Giebichenstein, School of art and design, Halle, Germany as well as collaborative classroom projects with industries provide a rich exposure to students. The emphasis on innovationled designs helps students to begin their career in a spectrum of industries or start their own enterprises.