**realistic girl played by Ana De Armas in a neon lit, moody, rainy street . She is in barista suit. She is looking with evill eyes ,film poster . This should look like a screen cap from the trailer , Cinematic, Photoshoot, Shot on 25mm lens, Depth of Field, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Pro Photo RGB, Half rear Lighting, Backlight, Dramatic Lighting, Incandescent, Soft Lighting, Volumetric, Conte-Jour, Global Illumination, Screen Space Global Illumination, Scattering, Shadows, Rough, Shimmering, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, OpenGL-Shader’s, Post Processing, Post-Production, Cell Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hyper maximalist, elegant, dynamic pose, photography, volumetric, ultra-detailed, intricate details, super detailed --ar 9:16** - Upscaled by <@886352183577165845> (fast)
realistic girl played by Ana De Armas in a neon lit, moody, rainy street . She is in barista suit. She is looking with evill eyes ,film poster . This should look like a screen cap from the trailer , Cinematic, Photoshoot, Shot on 25mm lens, Depth of Field, Tilt Blur, Shutter Speed 11000, F22, White Balance, 32k, SuperResolution, Pro Photo RGB, Half rear Lighting, Backlight, Dramatic Lighting, Incandescent, Soft Lighting, Volumetric, ConteJour, Global Illumination, Screen Space Global Illumination, Scattering, Shadows, Rough, Shimmering, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ambient Occlusion, AntiAliasing, FKAA, TXAA, RTX, SSAO, OpenGLShaders, Post Processing, PostProduction, Cell Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hyper maximalist, elegant, dynamic pose, photography, volumetric, ultradetailed, intricate details, super detailed