**Standing in the old castle hallway, bigger than any other room on this planet. old stone walls, decorations, relieffs and sculptures, light from above, art nouveau style.. CANON EOS C500 MARK II, 50mm lens f4, dust an haze , low lighting, cinematic scene, fx, HDR, epic composition, cinematic photo, hyper - realistic, hyper - detailed, cinematic lighting, particle effects, action photography, hyper realistic, 32k resolution, unreal engine, photorealistic masterpiece, smooth, real photography, full hd, Megapixel, Pro Photo, rear Lighting, Backlight, Incandescent, Studio Lighting, Soft Lighting, Volumetric, Conte - Jour, Beautiful Lighting, Accent Lighting, Optics, Scattering, vray quality, Glowing, Shadows, Rough, Shimmering, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, Anti-aliasing, HDRI illumination, HDRI reflections, subsurface scattring, Post Processing, Post - Production, Cell Shading, Tone Mapping, CGI, VFX, SFX, Post Processing, Post - Production, Cell Shading, Tone Mapping, CGI, VFX, SFX --v 5 --q 2 --ar 9:6** - Image #3 <@1051887779904241705>
Standing in the old castle hallway, bigger than any other room on this planet. old stone walls, decorations, relieffs and sculptures, light from above, art nouveau style.. CANON EOS C500 MARK II, 50mm lens f4, dust an haze , low lighting, cinematic scene, fx, HDR, epic composition, cinematic photo, hyper  realistic, hyper  detailed, cinematic lighting, particle effects, action photography, hyper realistic, 32k resolution, unreal engine, photorealistic masterpiece, smooth, real photography, full hd, Megapixel, Pro Photo, rear Lighting, Backlight, Incandescent, Studio Lighting, Soft Lighting, Volumetric, Conte  Jour, Beautiful Lighting, Accent Lighting, Optics, Scattering, vray quality, Glowing, Shadows, Rough, Shimmering, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, Antialiasing, HDRI illumination, HDRI reflections, subsurface scattring, Post Processing, Post  Production, Cell Shading, Tone Mapping, CGI, VFX, SFX, Post Processing, Post  Production, Cell Shading, Tone Mapping, CGI, VFX, SFX