text: "The little girl hid under the bedclothes and clutched her rag doll for comfort. From downstairs she could the shouts and screams of her parents as they valiantly tried to fight off the Beastmen. The unequal struggle did not last long. A few moments of silence were followed by the sound of heavy footsteps and rasping breath approaching up the stairs. A few seconds later there was a loud crash as the door was smashed open...
  "In middenheim, He waited. Eventually, there was a knock at the door and a woman entered the room. 'Well?' He asked. she approached the throne and knelt before Him, her eyes lowered. 'Magister Magistri, Chosen One of the Great Mutator,' she began, 'they have her. She is safe and unharmed.' the man's lips stretched in a smile that was belied by the cruel glint in his eyes as he allowed himself a sigh of satisfaction. 'So it begins,' he said, 'so it begins.'"
  A savage attack on a small Reikland village, and the Hand of chaos begins to tighten arround the greatest City State in the Empire. The Enemy Within campaign continues as the player characters face their greatest challenge yet, finding themselves entangled in a web of violence, deceit and intrigue. For the citizens of middenheim, Carnival week is fast approaching, and preparations are well in hand to celebrate in style. But even as the adventurers join the fun, rumours of discontent can be heard, and soon they must race against time to prevent Chaos' total victory!
  This book contains:
  + A detailed guide to the City State of Middenheim, including a brief history, campaign suggestions, cameo adventures, ready-to-run-NPC's, and dozens of detailed locations.
  + A large, full colour map of the City.
  + A complete adventure which can be run as a one-off or as part of the Enemy Within campaign, following on from events in Death on the Reik in the Warhammer Adventure.
  + 18 pages of player hand-outs and GM's play aids.