Gamification of an exam simulator using badges: impacts on participation and performance
This article describes, analyses and questions the gamification of an examination simulator through the implementation of a dynamic system of badges used as awards. This tool targets first-year medicine students. Its purpose is to introduce students to MCQ tests and to improve their command of the pre-requisite knowledge and new topics taught in physics classes. This research highlights the positive impact of the examination simulator on participation, performance, and perception.