Whether it’s augmented reality or virtual reality, immersive technologies have been experiencing a resurgence in recent years, the impact of which has been felt throughout all pre-existing media; from cinema to video games, by way of performing arts. This article focuses on a handful of operas created at a pivotal moment in the development of immersive media. More specifically, the article focuses on the physical and spatial experience of these immersive operas: How are the bodies of audience members—rather than those of performers—taken into account in these experiences?