Nowadays, video game industry is more successful than ever thanks to its constant growth, both in terms of users and in terms of economic benefits. The industry has several different needs that must be covered, but one of the most important ones is video game localization. Every video game needs to be adapted, both linguistically and culturally, in order to be released in different markets, which are ever expanding thanks to the growth of user bases worldwide. In this paper, we will cover the academic notion of localization, and we will analyze the different elements that must be taken into account during the localization process, as there are many textual and paratextual elements to take care of. Also, it is important not to forget about education for future professionals of video game localization, as every person that works in this field must be familiar with the real working processes. Therefore, we will analyze the tools that can and should be used in the classroom during the course. These tools, in some cases, require the cooperation of universities with video game development studios, so they can deliver adequate real-life tools.