The release of Assassin's Creed Unity (2014), the first episode of the series concerning the History of France, creates a polemic launched by the Left Party. This political party considers that the representations in the game are propaganda against the Revolutionaries and a re-reading of historical facts in favor of the absolute monarchy. Ubisoft defends itself from any political discourse by asserting that its creative choices are above all playful. This political polemic questions the value given to representations of the past in France. It highlights a discursive practice that sets ideology, playfulness and historical truth against a form of chauvinism that is reluctant to virtualize an event in its history. Through the analysis of the press that covered the polemic, political speeches on the official website of the Left Party (PG), as well as the responses of Ubisoft and historians in the news press, the aim of this article is to understand whether, as a French company, Ubisoft wanted special treatment for Assassin's Creed Unity. More generally, does this game have specific French characteristics in its development, in its script choices or in its performances? Did Ubisoft have the desire to make a "more French" game? To answer these questions, the game and its specificities (scenario, environment, playability) should be presented to measure their interpretations. Then, we must address the stakes of the controversy to show that it is above all an ideological and political debate. Thus, the objective of this study is to shed light on the interweaving of representations of the past, their values, their reception and their uses in a videogame context.