This article presents the first results emerging from a three-year follow-up of the social impacts of a new gaming facility opened and operated by Loto-Québec in the middle-size city of Trois-Rivieres and offering slot-machines, virtual poker tables and a virtual roulette. Two main data sets were analysed in order to provide a general portrait of the post-implantation evolution : (1) longitudinal data from the city’s police records, (2) longitudinal data of requests addressed for gambling-related problems at public health services. If, on the one hand and in accordance with the literature, the police data seems to show no truly measurable impacts, on the other hand and contrary to the literature, no true fluctuations of requests for help have been observed. We hereby propose that the main explanation for these phenomena lies in the absence of any real popular success for the new installation during the time we were collecting the data.