Korean comic strips (manhwa) are “animated” through omnipresent iconowords that imitate not only sounds (onomatopoeias), but also movements which depict actions or conditions that are physical (e.g., gestures, facial expressions, movements), sensorial or psychological (e.g., emotion, mood), or are evocative of an aspect or texture (ideophones). In this way, they assume not only a sonic but also a kinetic or even an emotional dimension. Translators can adopt several strategies to render ideophones. In addition to simple omission, which is commonly practised, and phonetic transcription into the Latin alphabet, which produces an often opaque result, some translators replace them with a word or a syntagma; however, the result is then frequently overly semantic and explicit. The usage of iconoterms (often an onomatopoeia) enables recreation in a more suggestive, colourful style that transcends mere meaning, as they convey the expressive or iconic force of the original ideophone. In this way, iconoterms quietly activate the sonore, visual and emotional imagination of the decoder-reader in an all-image environment, which is one of the most notable specificities underlying the appeal of manhwa and its ideophones. When translation strategies are insufficient, the solution we propose is a simple, direct transfer, provided that the translator draws the meaning evoked by its graphic disposition (calligrams).