This article summarizes interviews with the historians who worked on Assassins' Creed. The interviews focused on the following topics: video games and the relationship between consumption and science; mass industrial creation and production; criticism and dogma; reflective thinking and public use of history; education and social reproduction; fiction and truth; and history and literature. It turns out that, although the games does not feature an academic discourse, this video game deals with the works of the social world, and it influences players who, particularly, in high school, would benefit from developing their critical thinking by applying it to video games or any other screen-based text.