The following describes an intervention in the game Counter-Strike : Global Offensive, entitled Beckett Spams Counter-Strike - by intervention we mean a form of artistic performance and political action that enters and occupies, or “intervenes,” in an already existing environment, institution, and ordered space. The description is interrupted or broken by “signed” remarks from the “players” – the actors, gamers, writers, and artists participating in the project – as we try to make sense of our failure or success at staging Beckett’s play and (or ?) playing Counter-Strike, a failure best described as the collapse of theater and game. Furthermore, the description is interrupted or upstaged by excerpts from our performances. Developed over multiple years by a team at West Virginia University, the intervention into the game led to several performances, treating the game as a site of philosophical and pedagogical investigation into purpose and violence. We use the term “intervention” in a particular way to classify actions that cross between gameplay, agitprop political theater, and artistic performance.