After shortly highlighting the necessary conditions of the video game immersive experience this text shows how the use of the post-apocalyptical context of the Metro series’ video games (Metro 2033, Metro: Last Light) gives the opportunity of building a gameplay that matches perfectly the inner ecology of this fictional universe. This study shows how the restraining spatiality of these games allows to observe the fallouts of video games representation on the quality of the immersive experience they provide.