The independent video game developed by Jim Munroe, Unmanned (2012), shows the life of a drone pilot in the US Army Forces. His life is always split in two different worlds, personal and professional, and he has to find some kind of peace to reconcile these parts of his existence. The drone’s attacks introduce new forms of sickness for these pilots who have to kill the enemy at an important distance. They never see the death of their victims because the fatalities can’t be represented in their control screen. This study of Unmanned proposes a discussion about the paradigm shift between warrior’s honour to military ethics.