pyGame within a pyGTK application
<p>What is the best way to use PyGame (SDL) within a PyGTK application?</p>

<p>I'm searching for a method that allows me to have a drawing area in the GTK window and at the same time being able to manage both GTK and SDL events.</p>

<p>I've never attempted it myself, but hearing plenty about other people who've tried, it's not a road you want to go down.</p>

<p>There is the alternative of putting the gui in pygame itself. There are plenty of gui toolkits built specifically for pygame that you could use. Most of them are rather unfinished, but there are 2 big, actively maintained ones: <a href="http://www.pygame.org/project/108/" rel="nofollow">PGU</a> and <a href="http://www.pygame.org/project/125/" rel="nofollow">OcempGUI</a>. The full list on the pygame site is <a href="http://www.pygame.org/tags/gui" rel="nofollow">here</a>.</p>
