I'm designing a game based around a time-loop players will lose everything except XP when the loop resets. they need to complete the game in as few time loops as possible. 
I have designed the time loop and the world. everything resets except things can be marked to retain information despite the reset.
everything is reset to be exactly the same as it was. There are 10 game items that have an exception those items can set markers that will sustain after resets.
can you finish this list up to 10?

1. there is a crown that doubles mana reserves. and allows you to mark npc's you have befriended to keep their memories for 7 loops.
2. a staff that allows you to place teleport markers that will sustain between loops
3. a ring that allows you to place tracking markers on people that will sustain between loops
4. a knife that will mark killed npc's to stay dead.
5. a tome that can mark learned spells, allowing you to keep your spell knowledge between loops.
6. a pouch that can mark acquired items, allowing you to keep the items you have acquired between loops.
7. a map that can mark explored territories, allowing you to retain your knowledge of the terrain between loops.
8. a talisman that can mark completed quests, allowing you to retain your progress in quest lines between loops.
9. a potion that can mark temporary buffs, allowing you to keep any temporary bonuses between loops.
10. a key that can mark unlocked doors, allowing you to retain your progress in exploring buildings between loops.