can you write a glsl program to display the game of life?
Here's an example of a GLSL (OpenGL Shading Language) program that implements the Game of Life:

#define LIFE_SIZE 100

uniform float time;
uniform sampler2D tex;

float random (vec2 st) {
    return fract(sin(dot(st, vec2(12.9898,78.233))) * 43758.5453123);
}

void main() {
    vec2 st = gl_FragCoord.xy/LIFE_SIZE;
    vec2 st2 = floor(st*LIFE_SIZE)/LIFE_SIZE;
    float p = random(st2);
    if (p < 0.5) {
        gl_FragColor = vec4(0, 0, 0, 1);
    } else {
        gl_FragColor = vec4(1, 1, 1, 1);
    }
}

This program sets the size of the Game of Life grid to LIFE_SIZE, generates random values for each cell using the random function, and sets the cell colour to black if the value is less than 0.5 and to white otherwise. The main function sets the colour for each fragment (pixel) based on its coordinate. The uniform time variable can be used to animate the game over time, and the uniform tex variable can be used to sample an external texture if needed.