What are the different deck archetypes in Clash Royale? My friend recently told me he uses a 'control' deck, and that I use a 'cycle' deck, but I don't really understand what that means.
In Clash Royale, a deck archetype refers to the overall strategy and playstyle of a specific deck. The main archetypes in Clash Royale are as follows:

**Beatdown:** Beatdown decks focus on building strong, slow-moving pushes that aim to overwhelm the opponent's defenses. These decks typically include heavy tank units (e.g., Golem, Giant, Lava Hound) that soak up damage while supporting troops (e.g., Musketeer, Mega Minion, Baby Dragon) deal damage from behind.

**Control:** Control decks aim to counter the opponent's offensive plays and control the pace of the match. These decks often include defensive buildings (e.g., Inferno Tower, Tesla), spells (e.g., Fireball, Poison), and troops that provide strong defensive value (e.g., Ice Wizard, Valkyrie). The goal is to defend efficiently, gain an Elixir advantage, and counter-attack when the opportunity arises.

**Siege:** Siege decks focus on damaging the opponent's towers from a distance using long-range units or buildings (e.g., X-Bow, Mortar). Siege decks often contain defensive cards to protect the siege unit and spells to damage enemy troops and buildings.

**Cycle:** Cycle decks are fast-paced decks that rely on low-cost cards to quickly cycle through the deck and repeatedly use a specific win condition (e.g., Miner, Hog Rider). These decks aim to out-cycle the opponent's counters and apply constant pressure.

**Bait:** Bait decks use cards that are vulnerable to specific spells (e.g., Minion Horde, Goblin Barrel, Skeleton Army) to "bait" the opponent into using their spells inefficiently. Once the opponent's spell is used, the player can capitalize by playing other cards that are weak to that same spell.

**Bridge Spam:** Bridge Spam decks focus on quickly deploying troops at the bridge to apply immediate pressure and catch the opponent off-guard. These decks often include fast, aggressive units (e.g., Bandit, Battle Ram, Ram Rider) that can quickly reach the opponent's tower.

**Hybrid:** Hybrid decks combine elements of multiple archetypes. For example, a deck could be a combination of Beatdown and Control, using a tank unit as the primary win condition while also having strong defensive capabilities.

It's important to note that new archetypes may emerge, and existing ones may evolve as new cards are introduced and balance changes are made in the game. Understanding the archetype of your deck can help you make better strategic decisions during a match.