I would like like to make a TARDIS in unity. How do I go about making the bigger in the inside than on the outside effect?
One way to achieve this effect is by using a technique called "portal rendering." This involves creating two separate scenes: one for the exterior of the TARDIS and one for the interior. The exterior scene would contain a portal object that leads to the interior scene. When the player enters the portal, they are teleported to the interior scene, which appears larger than the exterior due to clever camera positioning and scaling.

Another approach is to use a shader that distorts space in real-time. This would involve creating a custom shader that warps space around the TARDIS as the player moves through it. This technique can be more challenging to implement but can provide a more seamless experience for players.

Creating a convincing "bigger on the inside" effect will require careful planning and experimentation with different techniques. Good luck with your project!