Simulate 'grass' using a replicator In Apple Motion I thought I'd be able to use a replicator to simulate grass using 'Randomize' on the element angle and then duplicating the individual 'blade' elements using a replicator with 'random fill'.



Unfortunately, every element ends up with identical movement - the randomize behaviour globally affects all the replicated elements, so I end up with something like this.



Is there a way to individually randomize the motion of replicated elements?
I went through all the library replicators and found one that used a Randomize behaviour on the cell's Object.Angle Randomness.Angle Randomness. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd still rather each replicated element had parameters of its own.