OS X El Capitan & Android Studio 1.4 Has anyone else noticed the following with Android Studio 1.4 running on OS X El Capitan?

I can't remember the exact point when I lost the ability to build an Android app from the IDE due to the fact that the extensive set of custom pre build steps that I have failed to run. Those custom steps run a Python-script, and the main problem is that gradle doesn't seem to find the Python-binary due to the fact that the PATH environment variable is the extremely sparse list of /usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin.

Here are some random points related to finding this issue:


This problem does not affect building from the terminal.
This problem is specific to OS X, none of my Linux boxes suffer from this, nor my colleague's Windows machine suffer from this.
This is specifically about having PATH set properly.


What I've tried this far:


Editing /etc/paths: nope, no help.
Various ~/Library/LaunchAgent -tips found from the net. Y'know those launchctl setenv PATH ...? No help.
After further work on this, I found something that seems to work. I RTM'ed the man page of launchctl, and noticed the config-subcommand. So this is what I did:

sudo launchctl config user path "paths:I:want:GUI:apps:to:use"


Then reboot, as launchctl instructed me to do.

I had added a debug print statement to my gradle file:

println System.getenv("PATH")


After rebooting, build printed out the changed PATH including those parts that I added via config user path.