A seemingly common way to describe a beveled corner is with the radius of the circle that would fit in the corner. This is e.g. how the CSS "border-radius" property works in web design. The screenshot below explains my dilemma, and the diagram under it is what I'm trying to implement. Is there any way to do this automatically in Blender? I'd rather not merge and delete vertices 49 times to make the edges I want.

[![Circle positioned against an obtuse angle, showing the path of the bevel](https://i.stack.imgur.com/WCAjM.png)](https://i.stack.imgur.com/WCAjM.png)
[![Diagram of radius-based bevel](https://i.stack.imgur.com/Yp6fJ.jpg)](https://i.stack.imgur.com/Yp6fJ.jpg)