Sorry if this problem was asked before. I have searched around but I didn't find any thread about this, So I post the question here.

I am really new on Andengine. I am trying to load a Tiled Sprite and create an animation with it.
Here are my codes:

```
public void loadGameResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/player/");
    mSapoTextureAtlas = new BitmapTextureAtlas(mActivity.getTextureManager(),256,178,TextureOptions.DEFAULT);
    mPlayerDownITiledTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mPlayerTextureAtlas, mActivity.getAssets(), "player.png", 0,0,3,1);
    mPlayerTextureAtlas.load();

}

```

What I expect is that the player can do some actions like walking but I don't. Please see the attached screenshots to see the real result. I think that my codes split the original texture into 3 parts rather than just split 3 sprites at first row.

Please take a look and help me to fix this. Thanks a lot!

![enter image description here](https://i.stack.imgur.com/iqnfd.png)
![enter image description here](https://i.stack.imgur.com/cqs2I.png)
![enter image description here](https://i.stack.imgur.com/OeXPu.png)
![enter image description here](https://i.stack.imgur.com/OlSDE.png)
And here is how I create the animation:

```
AnimatedSprite player= new AnimatedSprite(100,100,40,40,mResourceManager.mPlayerDownITiledTextureRegion,mVertexBufferObjectManager);
player.animate(500);
player.setZIndex(100);
attachChild(sapo);

```