I have the following method that loads in a blank template image, draws the relevant information on it and saves it to another file. I want to change this slightly to achieve the following:

* load in the template image
* draw the relevant information on it
* print it

I don't want to save it, just print it out. Here's my existing method:

```
public static void GenerateCard(string recipient, string nominee, string reason, out string filename)
    {
        // Get a bitmap.
        Bitmap bmp1 = new Bitmap("template.jpg");

        Graphics graphicImage;

        // Wrapped in a using statement to automatically take care of IDisposable and cleanup
        using (graphicImage = Graphics.FromImage(bmp1))
        {
            ImageCodecInfo jgpEncoder = GetEncoder(ImageFormat.Jpeg);

            // Create an Encoder object based on the GUID
            // for the Quality parameter category.
            Encoder myEncoder = Encoder.Quality;

            graphicImage.DrawString(recipient, new Font("Arial", 10, FontStyle.Regular), SystemBrushes.WindowText, new Point(480, 33));
            graphicImage.DrawString(WordWrap(reason, 35), new Font("Arial", 10, FontStyle.Regular), SystemBrushes.WindowText, new Point(566, 53));
            graphicImage.DrawString(nominee, new Font("Arial", 10, FontStyle.Regular), SystemBrushes.WindowText, new Point(492, 405));
            graphicImage.DrawString(DateTime.Now.ToShortDateString(), new Font("Arial", 10, FontStyle.Regular), SystemBrushes.WindowText, new Point(490, 425));
            EncoderParameters myEncoderParameters = new EncoderParameters(1);
            EncoderParameter myEncoderParameter = new EncoderParameter(myEncoder, 100L);
            myEncoderParameters.Param[0] = myEncoderParameter;

            filename = recipient + " - " + DateTime.Now.ToShortDateString().Replace("/", "-") + ".jpg";

            bmp1.Save(filename, jgpEncoder, myEncoderParameters);
        }
    }

```

Hope you can help,
Brett