I've recently joined a game of Aberrant, and it's extremely player-driven and roleplay-heavy. This is very different from what I'm used to (D&D 3.PF hack & slash), and I've run into a problem (several actually, but I'll ask as separate questions).

I saw [this question](https://rpg.stackexchange.com/questions/68012/how-do-i-learn-enough-about-military-tactics-to-run-credible-military-type-npcs) about running an elite military team of NPCs, and it has some good advice and several resources. But I'm not the GM; I'm a player, and as such only control a single character rather than a team. Is there any different advice for a player?

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Here's a little bit about my character:

**Initial Concept**: Sigma Force operative. (Sigma Force is a series by James Rollins; excellent read.) Basically, take military or former military (often but not necessarily Special Forces) who are either unusually intelligent (genius-level IQ, etc.), creative think-outside-the-box types, or both, and rush them through one or more PhD programs in whatever field(s) they like. This results in teams of "killer scientists", teams who have the intelligence and scientific know-how to solve complicated puzzles with world-altering consequences and the military training to go up against terrorist-like groups racing to solve the same puzzles without getting themselves killed in the first encounter.

**Base Character**: Special Forces sniper, with a passion for learning. Particular interest in cybersecurity and cryptography, but that doesn't really crystalize until later.

**Superpowers**: Since we're playing Aberrant, my perfectly normal soldier got turned into a superhero shortly before the first session's events. So: During a mission gone horribly wrong, she discovered the ability to turn invisible and create illusions. She also got a lot smarter and more manipulative, along with a few physical enhancements that are easy to work with.