Syncretic Evolution in 1.8: Syncretics add Industrious for "free". I love that we are able to design our Syncretic species in 1.8 now. However, I've noticed that having a country with Authoritarian or Xenophobic ethics makes it really easy to just take Fleeting and Slow Learners to get Industrious with basically no draw back. Every other negative trait besides those two actually affects some aspect of happiness, mineral production, resettlement cost or growth speed. Unless one is playing as an Egalitarian or Xenophile country that lets the Syncretics spawn leaders, there is no need to worry about leader stats in an Authoritarian or Xenophobic country. Should those two traits be disabled for Syncretic species within countries with Authoritarian or Xenophobic ethics in the Species Creation process?