I'm using FreeType on Windows, Linux and OSX without a single problem, and now I was to port my tech to IOS...
And I can't find a way to have FreeType compiled for it.

At first I tried to drop every FT file into my project, but that clearly didn't work.

Then I tried to make a static library following [this tutorial here](http://robertcarlsen.net/2009/03/25/openframeworks-iphone-libs-593).
While I can't test if it worked for the arm target, it doesn't work for the simulator target.

When trying to link the built library into XCode it says "libfreetype-simulator.a, file was built for archive which is not the architecture being linked (i386)"
and that's ok because the command "lipo -info libfreetype-simulator.a" tells me that the file was built for x86\_64.
I tried configuring it with "./configure --i386-apple-darwin", [here's the log](http://pastebin.com/LViXr2qg).
But still, the resulting arch was x86\_64.

How in the world can I build freetype for i386, iphone simulator?
I really have no clues.