I'm using a simple line of code in Corona to transition between scenes - the transition happens but the effect doesn't.

```
storyboard.gotoScene( "splash", "fade", 2000 )

```

I've compiled the build for the Xcode simulator to see if the fade effect would work there and it doesn't.

The complete code:

```
 local storyboard = require "storyboard"
 local scene = storyboard.newScene()

 local SplashGroup = display.newGroup()

 local function onBackgroundTouch()
     storyboard.gotoScene("mainmenu", "fade", 2000)
 end

 --Called if the scene hasn't been previously seen

function scene:createScene (event)
     local logoImage = display.newImage("RoxisLogo.png")
     logoImage.x = display.contentWidth/2
     logoImage.x = display.contentHeight/2
     SplashGroup:insert(logoImage)
     logoImage:addEventListener("tap", onBackgroundTouch)
 end

 function scene:enterScene(event)
     SplashGroup.alpha=1
     end

 function scene:exitScene(event)
     SplashGroup.alpha=0
end

--"createScene" is called whenever the scene is FIRST called
scene:addEventListener("createScene", scene)

 --"enterScene event is dispatched whenever scene transition has finished
 scene:addEventListener("enterScene", scene)

 --"exitScene" event is dispatched before the next scene's transition begins
 scene:addEventListener("exitScene", scene)

return scene

```