Bases should go in to "defensive mode" when attackers have the majority of cap points The impenetrable spawn rooms and spawn camp strategies are anti-fun, we all know.  I think it'd be a good idea if, once the attackers have the majority of the cap points for a designated amount of time, the spawn rooms deactivate and all defenders come down through drop pods.  This randomizes the spawns to prevent predictable camping, and it allows defenders to get good positioning on vertical bases.