I can easily make models by [Modeling with Distance Functions](http://iquilezles.org/www/articles/distfunctions/distfunctions.htm) but I need make mesh from It so I decide to use voxelizing and make triangles for my [signed distance field torus](https://www.gamasutra.com/blogs/DavidArppe/20170405/295240/How_to_get_Stunning_Graphics_with_Raymarching_in_Games.php) like [this video](https://www.youtube.com/watch?v=B_xk71YopsA).but I haven't Idea that how can I do this.
you can see this torus on [my github](https://github.com/smkplus/UnityRayMarching).

[![torus](https://i.stack.imgur.com/jF5Ng.png)](https://i.stack.imgur.com/jF5Ng.png)

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Update
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[![Snail IQ](https://i.stack.imgur.com/YoSlj.png)](https://i.stack.imgur.com/YoSlj.png)

[Snail SDF](https://www.shadertoy.com/view/ld3Gz2)

I found a software as **SDF Mesher**.this is what I want but not released.

[aiekick instagram](https://www.instagram.com/aiekick/),
[aiekick twitter](https://twitter.com/hashtag/sdfmesher)

he converted shader to mesh?! how could be Implemented!?

[aiekick sketchfab](https://sketchfab.com/Aiekick)

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In short I need a way to convert sdf to mesh.for example this:

Input : [SDF Model](https://www.shadertoy.com/view/4tc3WB)

Output : [Mesh](https://sketchfab.com/models/e1ebf9fcd38444d88e45f84204781db9)