Looking for tileable noise implementation Hello. Currently Im working on a top-down free roam game and would want to make a seamless world, where maps bottom connects with top and left with right.
Although the most simple solution I have found is 4d Perlin noise projection to 2d, which is not as fast as I'd want it to be. Any ideas/pseudocodes/implementations, which produce the similar result with less/faster calculations?
Thanks in advance.