I created a sample hello world application using Flash Builder 4.5.1 (with the update for iOS and AIR SDK version 2.6) for Android. 

It went fine, when creating a new mobile project and run the output in desktop mode (launch method - as emulator). But when i try to install the app in the device using USB mode, iam not able to do that. Problem is when i launch the application using project run configurations and selecting Launch method as "On Device" , i am not able to get the device in Flash Builder which was connected through USB. 

I tried connecting HTC Inspire device and the corresponding driver has been installed. When i try using Java eclipse (Native code), iam able to detect and deploy the code and check. But when i do the same using Flash Builder 4.5.1, iam not able to see the connected devices.

Went through most of the links in the google and found that we need to add the device hardware id in the 'flashbuilder4.5/utilities/drivers/android/android\_winusb.inf' file. But after adding the device and restarted FLash Builder, still teh same issue.

Also while trying to solve the issue, i found in most of the links and video that on launch from FLash builder there will be a option for Launch Method "Select Debug via USB" before 'device connection help'(hyperlink). But in the installed version of mine, i didn't able to find the option like that. Do we need to any other update to get the option.

Used Software versions:
1. FLash Builder - 4.5.1 (trial version)

1. AIR SDK 2.6
2. HTC Inspire (android 2.2)

Please let me know, does any one faced this issue before.

Thanks in Advance, 
Regards
Srinivasan.C