A thought on the beheaded's design So, the idea of the beheaded is that it's this homonculus thing that possesses decapitated corpses, right? Why is there no variance in the bodies? Like I get 'why' (it's not necessarily important to the gameplay), but it just logically seems like there should be more body types for the beheaded. And maybe even go further with it and have different body types come with random bonus stats (like a buff corpse comes with +1 brutality or something). Just a thought. 