Camera and controls are the culprits behind this game being rated poorly, game design comes in second. That being said the game idea is not bad, from a game design perspective the game sticks to the theme, however more controls (i.e. Camera) reduced the scoring.
From a graphical perspective nothing much can be said about the items in the game, however, the shape could have been a sphere instead of a chamfer cube, it would have made more sense for the movement of the player controlled object. If it was a cube, controls would have fared better if the movement was stepped (cube rotates on its edge).
Overall the developer should continue with the game and polish it more, I can see it finding a market on mobile platforms.
visually well done. i think the physics controls are unnecessary as well the camera movement. not sure why you put that in there.
Example the control, you should used transform translate not force Cause in force its hard to stop and turn the object in time.
Nice game with really good concept, I hope to see some camera & physics improvements and by time if you ever continue on the game which I'm sure it will be great!
Controls made this hard but it did add a bit to the enjoyment. 3rd level has a bug where not moving after spawn causes you to drop off the world. The level with 1 click was the toughest (and it wasn't helpful that I couldn't tell where the edges were). Is the level after it winnable? Couldn't figure it out.
Unfortunately levels after the 4th level are all buggy!:(,Thank you for your feedback:).