A hex that distorts the power of life.
Emits a mass of dark, but at the cost of all souls.
of souls. Not a hex to be used lightly.
Darkdiver Grandahl after reaching Rank 3 with the Pilgrims of Dark covenant.
The Resonant Soul family of spells emit a dark mass of energy that gets fired directly towards the targeted area. They all have a slow initial casting time, but the projectile itself moves fairly quickly once it gets going. Each version of the spell does a good amount of damage for the number of uses you get, but unfortunately, getting the best damage out of the spell requires Souls.
All of these spells can be cast even if you do not have any Souls, but the damage they do will be significantly less. Resonant Soul requires 100 Souls, Great Resonant Soul requires 500 souls, and Climax will use up every single soul you have on you at the time. To compound the harshness of Climax's Soul requirement, using anything over 5000 Souls to cast it will not actually result in any more damage, so you need to be extremely careful about when you choose to use it. When you do spend Souls to case these spells they do inflict a decent amount of damage, so if you have the souls to spare they can be a very deadly spell.