Please, tell me about your NEO4ALL/AES tests.
I'll be glad to test this one until my eyes bleed, but I'm having trouble creating the .aes files. Please see my post under "NEO4ALL/AES alpha released."
Do I have to rename the files or...what?!?
Forget neocd.bin and others, you need 'ng-lo.rom', 'ng-sfix.rom' and 'sfix.sfx' files of typical neogeo.zip (MAME or others) and a new 'aes-bios.bin' file, image file of NEOGEO home console bios.
"No valid romset found for source rom file"
I told myself: "must be about the name of the rom files".
i extracted the rom files, opened the romrc file to check for the correct rom names, and renamed all the roms to be O.K.
the source emu of the roms (no not a link) but things like is it a standard current MAME set or one ment for 'another' emu.
Tried with "Snk Vs capcom chaos", convert it without problems to svcplus.aes, when i launch the emu on my dreamcast, it launch fine, i load the rom, there's a long loading and in the end, the emulator's music stop and nothing append, it stay on the loading screen with the "loading bar" full.
It is very strange, GFX have checksum error, try to load your 'svcchaos.aes' with NEO4ALL/AES emulator for Windows included.
By the way, i recommend try ROMS < 24MBytes first. Very large ROMS will run fine with prefetching methods, now only there are 10 games with preliminar prefetch. At future, i want build 2 new prefetch methods: by stage and by blocks.
Yes, AES files up to 10MBytes spends 40-50 seconds to load under Dreamcast.
I don't know what happen, i just try this ROM and hangs now, sorry. But i have played yesterday without problems, there are a stupid bug. I will try to patch this today.
REPEAT: By the way, try to load your AES with NEO4ALL/AES for Windows first.