Hotfix 2: Fixes the materials on the stand-alone dog-collar model being incorrect. Install over base install. Download v1.0.0 hotfix 2.
Well, she's been in the shop a good, long while, but I think she's finally ready for release!
Femshep DazV2 does NOT replace the previous DazV1 Femshep (Femshep 2016). They can coexist between each other, since I know some people would prefer using the older version's outfit.
DazV2 Shepard has her skin color rebalanced to a decidedly Irish pale, as opposed to the reddish-pink skin that DazV1 Shepard is.
DazV2 Shepard comes with morphs to "soften" her muscle tonage, designed for "pre-military" (or "post-military") renditions of Shepard.
If you want to use the "soften muscles" flex, you need to turn off her arms and legs, attach the "femshep_chunk" model, and apply the flex to it as well. This is just a limitation of how Source handles flexes and SMDs.
As always, to use the Bodymorph on the outfit, you have to spawn the individual outfit pieces, attach them, and apply the morphs.
Let me know if there's any issues. I was pretty rushed to release this.
And as always, I hope you enjoy.
Thank you for your work. I have one question. I have also the issue, that the jiggle bones seems not to work. I downloaded the hotfix and installed it over the base installation, but this doesn't help. Any ideas?
As with the last two commenters, I seem to not be getting textures with this.
Dec. 23, 2016, 11:44 p.m.