PLEASE NOTE THAT THIS MOD IS CONSTANTLY IN A WIP STATE! YOU WILL EXPERIENCE BUGS!
Alternately titled "The Lord of the Rings: The Last Days"
The Last Days: Film Edition is a conversion of the original "The Last Days of the Third Age" mod, replacing equipment, music, characters, scenes (using InVain's Scenepack) and more with versions which are in-line with those from The Lord of the Rings film series, with a bit of The Hobbit mixed in. In addition to the presentation part of the mod, TLD Film Edition also contains a rebalance of all factions which have been visually reworked, as well as edits to names and quest rewards.
Q: How complete is the mod?
A: Only somewhat. As of December 2018, Gondor, Harad, Khand, Rhun and the Orc/Black Numenorean factions are mostly complete. Other factions, such as Imladris/Arnor are either unedited yet or partially finished. The mod isn't constantly being worked on, so there is no chance of me giving a release date. That being said, TLD Film Edition is however still fully playable!
Q: What's the difference between this and TLD Overhaul?
A: I can't say for sure what the difference is as I haven't played much TLD Overhaul. I do know that Overhaul is a great mod and highly recommend you check it out if this mod doesn't suit your tastes.
Q: Why aren't X Y or Z from the movies/book in the mod, or why is X Y and Z different from the book/The Hobbit series?
A: This version of TLD is based entirely on the movies (as well as some additional sources for things we don't see, such as the GamesWorkshop strategy game), unlike the original TLD mod. If the book and movie contradict each other, the movie takes precedence.
The Hobbit trilogy is an exception as I really don't like a lot of the art direction in those movies, so some things from The Hobbit may be altered or entirely different (though they will still be based on pre-Hobbit sources, of course). Also keep in mind that a lot of stuff hasn't been updated and thus retains its book-themed look from the original mod.
Q: Can I make a suggestion/report a bug?
A: Absolutely! I'd love to hear your input as well as any bug reports you have. Comment below and I'll reply as soon as I get a chance!
Good news for everyone who thought the mod might be dead - we're still active! However, I've been so busy recently that little progress has been made, and what little is made is directed more toward bugfixes. Ultimately, I decided it was of best interest to simply release what has been done so far.
Version 0.15 contains bugfixes for 0.1, as well as a number of small changes. Most importantly, however, this release includes completed versions of Gondor's Blackroot Vale and Lamedon factions, Mordor's Black Numenoreans, and a partially completed Harad! There is still a long way to go in the development of Harad, but what you can play in this version is mostly completed, sans a few armors and all weapons. I've also included an early, unbalanced import of Jurek_Darkwolf's Dunedain troops. Their equipment and stats have not been edited heavily yet, so they are likely going to be buggy. However, the Dunedain along with Harad are in my plans for the completed V0.2.
Additionally, players who were having problems with the font and shaders should now be able to play the game due to the shader update included in the currently used Nightly Patch!
So head on over to the download page (once the file has finished uploading, that is) and try it out! Fight as the Men of the South and overcome Gondor, or join the troops of the Fiefdoms and repel the invaders!
This face is more darker than the majority of vanilla faces, with custom black-shade around the eyes to match the Lôke-Gamp Rim from the movies.
OUTDATED. Please download the latest version instead.
Unfortunately I haven't done a whole lot of work on the mod as of late, mainly because I haven't had time and my interest has been occupied elsewhere. That being said, progress is slowly being made here and there - there are a fair few new armours that aren't ready for a preview yet.
-Maybe do Isengard as well?
I had also intended to finish Umbar as well, but sadly Jurek_Darkwolf, my co-modder who had done a lot of the work on that faction, hasn't been around for a while and never gave me his assets.
Keep in mind that I'm not constantly working on this mod, I only come back to it from time-to-time when I get an itch for some TLD. I simply can't give a release date as I don't know when I'll have enough done to release a new version, even if it isn't as complete as I'd like for 0.3.
I might just release a 0.21 instead with the Gondor factions before the full release with Rohan and possibly Isengard.
If I remember correctly, it's because you're playing on DirectX 7 mode. You'll have to switch to DirectX 9 to play TLD - not sure why exactly this is, but playing on DX7 will mess up the text.
what is the difference between this and TLD Overhaul?
"Q: What's the difference between this and TLD Overhaul?
A: I can't say for sure what the difference is as I haven't played much TLD Overhaul. I do know that Overhaul is a great mod and highly recommend you check it out if this mod doesn't suit your tastes."
The first difference is that his mod is solely replacing armouries in the mothermod TLD while TLD Overhaul is also trying to reform the troop trees and to add new scenes.
Second difference is that The_Idiot is semi-active developing this. He is still working from time to time on new armouries with a nice own touch and will release them in the future as he sees them fit. TLD Overhaul has a team working on it which tries to keep up with the mothermod TLD.
Third difference is - which is usually having another main developer - the different kind of style which was vision for replacing the TLD armouries. It's simply the taste of what might work well with some factions or what they shouldn't look like etc.
You also could have asked your question at the TLDO-moddb page since there is a bit more activity and you would get a quick response. There is no reason to be fed up that The_Idiot gave you an unsatisfying answer. If he wouldn't have answered to you, you would have got most probably no answer at all and then you would be again fed up I would guess.
So the only difference are the troops?
Main difference are troops in their appearance (armouries) and stats (little changes here), yes. More minor differences are in some scenes, TLD Filmedition uses to my knowledge all TLD scenes (correct me if I am wrong, The_Idiot) while TLD Overhaul has replaced a few of them.
The starting point of the world here is shortly after Boromir got killed at Amon Hen. Right at that moment it gives in the end an alternative story, a 'How it would have been'.
3) scripted scenarios for exactly those main quests.
TLD Film Edition makes some changes to troop trees, especially concerning some factions which differ from the books to movies (for instance, Rhun has more infantry than cavalry and the Gondorian Fiefdoms have very different units). The look of Film Edition is based more on pre-Hobbit stuff (BFME, GamesWorkshop, Card Game) as well, whereas I know Overhaul is going for a more film-accurate look.
TLD Film Edition still uses TLD ScenePack scenes as I have yet to find time to work on new ones (I do eventually plan to do so, though, if I ever get a chance!).
Ah, I was not aware that you reworked the troop trees as well, will have a second look at them. Yes, Overhaul has also the Hobbit designs in mind (at least the good ones^^) and not as much orientated upon GamesWorkshop.