Feature to Edit Objects A & B in Behaviors?
It would be nice if we could designate which object we want to edit in the behaviors. Perhaps I want store all of my logic in a single Empty Object. And perhaps I want to check collision of one tag group with another tag group. However, by default when I choose a tag, it loads the tag into the Object B slot.
It would be nice if we could edit both the Object A and Object B slots in behaviors.
Yeah, tags for object B is something we'd like to eventually add. It's just not high on our priority list since there are a few things we need to knock out first.