So the "lite" version, or the low res textures, wouldn't alleviate these pauses? This is not at the start of a race, it can be anytime, even during testing.
jgf, use the method that I described in Post #476 above. If you have the requirements, then it will work well after one lap.
Edited by gliebzeit, May 23 2017 - 02:41 PM.
As I said, I do not have 64bit OS, I do not have 8gig RAM.
jgf, I do not see where you state "I do not have 64bit OS, I do not have 8gig RAM." ... except in your last post.
Edited by gliebzeit, May 23 2017 - 04:11 PM.
jgf, please try patching your G.P.L. executable file(s), such as gplc67.exe, gplc55.exe, etc, with the 4GB Patch, if you have a 64-bit OS with at least 4GB of system memory.
With this enabled, when you drive a lap of spa67 you will notice a slight stutter at approximately 3 or 4 spots around your first lap. From then on the stutter will be so very small that I trust you will not (or just barely) notice them.
The problem is the start of the race. I have a new gaming system that gets 600 fps in iRacing with max graphic settings if I don't set a fps limit. I run 36fps in GPL because of the AI. Yet I get 32fps at Spa67 at the start from the back of the field. It stutters for the whole of the race start. I'm not using the 4GB patch, but i've got 32GB of memory.
Pete - I had this issue as well. I can play the latest games on Ultra. My graphics card can do 4k on a 27" monitor with everything turned up to max. And still I was getting 24fps at the back of the grid at Spa. You know what cured it? Changing my GEM+ Rasterizer setting from "Run ZBuffer in separate thread" to "Use ZBuffer". Now, 36fps everywhere. It's wonderful.
".... if you have a 64-bit OS with at least 8GB of system memory....."
Perhaps I should have been more blunt, lol.
"UseZBuffer' must be the default setting, because I never touched it and that's the setting I have. I'm fine though. Running the 4G patch fixed my problem.
Amazing work this track. Big congrats to the team.
Maybe this has already been posted before, but honest, I did not have the stomach to weed through 487 posts.
I tried it and the hires textures worked perfect after, while they didn't before. If you're using one of the mods, make sure to also patch the mod gpl-files, such as gplc65.exe e.g.
One of the best, if not the best track within Grand Prix Legends! Thanks guys for this gem!
Edited by Robert Fleurke, Jun 13 2017 - 08:18 AM.
Impressive Robert. Is that the Papy physics or Historical V2? I'm guessing Papy.
Edited by Robert Fleurke, Jun 13 2017 - 08:17 AM.
I tend to agree a bit and have gone back to Papy physics. One thing the V2 physics is good for is RF braking. It has enough added grip that it allows a little looser setup which is better overall. Of course, the early season cars are heavier with less HP, so no matter how hard we try the cars are slower. It's hard to adjust to that after all these years of going faster.
Now see where I might fix some apexes and no longer feel so bad letting off in a few places.
Is the video your actual driver view?
Wondering if by adjusting you might be even faster?
Edited by John Woods, Jun 13 2017 - 10:17 AM.
Same view I use. You can't race without seeing the mirrors.
A pure lap of magic, Robert. Congratulations.
My jaw really did drop as you took the Masta kink. ... but, the most cringe-worthy reaction I had was your entry to Holowell. YIKES!!
Edited by Robert Fleurke, Jun 13 2017 - 10:50 AM.
Yes, more grip for V2, but does Papy physics have enough grip to be more realistic?
can we have the same pic, but with your triple screen install, shot from the room ?
Edited by M Needforspeed, Jun 14 2017 - 05:21 AM.
Edited by Robert Fleurke, Jun 14 2017 - 06:14 AM.
It's good to see that you have a seasoned navigator .... with what looks like excellent night vision.