"I enjoyed Operation Cannibal for a variety of reasons, not least of which is the rarity of anything that handles this campaign."
"Hello! It was quite some time since there was any activity here. You should just be able to become a member by applying in the interphase."
"Playing Tel El Eisa "Introductory" scenario of ALAMEOIN: History's Turning Point after having done RED STEEL's Rzhishchev Bridgehead scenario.NEXT: I have shrunk the ISLAND OF DEATH map down to a size that appears…"
"Race to the Wire (addendum): I forgot to mention that if you allow the Brits to move first, not only can the armored divisions move back towards British supply, but the corps HQs can also move forward towards the armored divisions to ensure…"
Started wargaming as a teenager in the early eighties but when I did my military service as a tank commander paper wars lost some appeal. When the Centurion was retired in 2000 in Sweden and I attended the staffprogram wargaming came back in force.
Avalanche, the invasion of Italy (AP).
Rock of the Marne, Marne 1918; Friedensturm. Red star/white eagle.
AP: Blood on the snow, Winter fury, Op Cannibal, Tiger of Malaya, MacArthurs return, Avalanche, Red steel, Red Parachutes, Alamein, Gazala 1942, Bitter Victory, Alsace 45, Red God of War. They shall not pass.
SPI: Panzergruppe Guderian, Kharkov, Drive on Stalingrad, Operation Typhoon, Battles for the Ardennes (1940 campaign), Sicily: Race For Messina. Pattons third army, Op Grenade, Naps last battles, Army group south quad. To the green fields beyond.
MIH: Drive to the Baltic, Turning the tables, Clash of Titans, Triumphant return, Velikye Luki, East wall, In flanders fields.
COA: Borodino 41, Op Spark, Jena!, 1807; The eagles turn east, Six days of glory.
OSG: Sun of Austerlitz, Seven days of 1809. Napoleon at the crossroads.
PacRim: Blood & Iron, Taman 42, Salla 41, Kestenga 41, Troina 43, Vimy ridge.
ATO: A fatal attraction, The Big Push, Verdun, a generation lost.
No turkeys: Mountains aflame 1916.
About 230 counting magazine games etc.
40 years old. Married, 2 boys. Tank officer (Centurion and "S", some Leopard 2) , presently working at the tactical command training center. One mission in Kosovo as company commander and one in Afghanistan at ISAF HQ as staff officer CJ5.
Race to the Wire (addendum): I forgot to mention that if you allow the Brits to move first, not only can the armored divisions move back towards British supply, but the corps HQs can also move forward towards the armored divisions to ensure they remain in supply.
Avalanche Press' ALAMEIN scenario 'Race to the Wire'.
I have agreed that the scenario needs a bit of tweaking. I'm not sure what the Developer was thinking. I'm sure the original designer, Brian Knipple, intended for the Allied player to go first. Historically, it might not make that much difference as the Axis were unsure of the Allied positions and were busily driving East to get into the Alamein positions as quick as possible so to penetrate them. Looking at the setup, though, I think it's intended that the Allied formations of 1st and 7th armored divisions get a bit more out in front. In that way, the Axis can still attempt driving to the East OR engage the armored divisions but the armored divisions will not be so easily trapped.
I have followed your comments and AARs for the AP 'Decisive Battle' series with great interest. It's a shame many of the graphic images at the Kriegspiel site no longer appear to function correctly. I quite enjoyed the overlaid graphics that explained the plans and options and such.
How do I join the 'AP Operational Series of Games Group'? Is there a moderator I should approach?
Happy is the Man who has commanded a Stridsvagen 103!