abstract:In this tutorial I will show how you can examine your UV-map and how you can recover your sculptie. The tutorial was made with Jass-magic. But it is also valid for all other jass-products and primstar-1.1. Some details vary however (The sculptie previewer is only available in Jass-Magic).
This sculptie is apparently based on a torus shape.
Let us examine the stitching of this object.
and in the UV-editor ensure that you have enabled “Sync UV and mesh-selection”.
On the model we see that one complete edge-loop gets high-lighted.
Now shift, alt, right click, on the right-most column in the UV-editor.
On the model we see that a secnd edge-loop gets selected.
assigned to exactly the same loop on the mesh.
We have to fix this later.
ALT- RMB on the top-most row.
You see that the bottom-most row gets also selected.
Let us see, what the baker-tool will create for this object.
Now examine the resulting sculptie.
This will create an Object based on the current sculptmap.
This object will show you how your sculptie will later look in your online world.
We see that our object will be rendered to a flat shape.
This is apparently not what we wanted.
to the wrong stitching of the original object.
So how can we correct the wrong left-to-right stitching ?
Apparently the mesh itself is fully correct.
So this is a perfect case for sculptify objects.
It is important to mark the seams!
Mesh -> edges -> mark seam.
Now we have marked the top-to-bottom seam.
ALT-RMB on the left-most column in the UV-editor.
We again mark the edge-loop as seam.
Now we have marked the left-to-right stitching seam.
We are ready now to re-sculptify the object.
object -> scripts -> sculptify Objects.
the resulting object has a correct UV-map, with the correct stitching.
Now let us call the baker tool, and then preview the sculptie.
This looks much better. But we see black spots on the object.
A closer inspection in edit mode shows, what happens.
You see that near the dark spots the faces intertwine.
outer surface of the object are too close to each other.
surfaces no longer intertwine. Then the black spots disappear.
and then your Sculptie is ready for transport to Secnd Life.