Puzzle platformer prototype developed for the PS3 using Sony’s PhyreEngine 3.0.0.6. The developing team consisted of four programmers, three artists, a designer and a producer and worked to develop this prototype during the course of 12 weeks. The project was developed in 2012.
I worked on the charcter conrtroller and it’s animations. I’ve also implemented the moving platforms mechanics and the initial game object manager which handled the loading of native phyrengine triggers from the Level editor. However because of technical problems with the engine, the native triggers were abandoned and custom triggers were build by another member of the team.