Digital interactions are moving beyond keypad and screens and into sensing, networked products that inhabit our everyday lives. This session will explore how designers can create engaging experiences between physical products and digital services.
Sit back and grab lunch as this is a long one.
February 9, 2007 lecture by Don Norman for the Stanford University Human Computer Interaction Seminar (CS 547). In this talk, Don discusses his latest book, The Design of Future Things, which is about the increasing intrusion of intelligent devices in the automobile and home with both expected benefits and unexpected dangers.
From the first chapter of Mobile Interaction Design, by Matt Jones.
The Interaction Design Group (IxDG) has officially changed its name and organizational status and have incorporated as the Interaction Design Association – a non-profit, member-supported organization.
I use their news announcement as a means of introducing what is a decent collection of resources contained within their site. The IxD Discussion mailing list is a great first step in getting involved and a wealth of information. I prefer to not be involved with any email lists – I have a hard enough time managing my email without adding to that activity. Why not a threaded discussion list with rss feeds? Email lists seem so old- school. Luckily they do have an archive.
This at first glance looks quite interesting. Will certainly take a closer look … later.
“Keyboards and mice will face competition from motion-sensing, gesture recognition and haptic technologies.
“Interaction design is the art of facilitating or instigating interactions between humans (or their agents), mediated by products. By interactions, I mostly mean communication, either one-on-one (a telephone call), one-to-many (blogs), or many-to-many (the stock market). The products an interaction designer creates can be digital or analog, physical or incorporeal or some combination thereof.
“Many of the day-to-day behaviors in which we engage without even thinking about them are really quite complex, comprised of many smaller, discrete, singular, specific sub-behaviors that we perform in a certain order.
People will complain about a visually complex page at the sight of it. But they will also complain if the information they need isn’t immediately available to them when they start using the site.
An article dispelling many of the overused misunderstood principles of simplicity that people believe (my self included at one time) would greatly aid the usability of a web site.
Clutter/confusion are failures of design and not complexity.