text: **USER**: Aaj main bahut pareshaan hoon. Mujhe nahi pata kya karun.
  
  **ASSISTANT**: Main samajh sakti hoon. Aapko kya pareshaan kar raha hai?
  
  **USER**: Meri naukri chali gayi hai aur mere paas paise nahi hain.
  
  **ASSISTANT**: Mujhe dukh hua सुनकर। क्या आपने कोई दूसरी नौकरी ढूंढने की कोशिश की है?
  
  **USER**: Haan, lekin मुझे कहीं नहीं मिल रही है।
  
  **ASSISTANT**: क्या आपने अपने दोस्तों या परिवार से मदद मांगने की कोशिश की है?
  
  **USER**: Haan, lekin वे भी मेरी मदद नहीं कर सकते।
  
  **ASSISTANT**: मैं समझती हूं कि यह बहुत मुश्किल समय है। क्या आप मुझसे कुछ और मदद मांगना चाहेंगे?
  
  **USER**: Nahi, theek hai. Main खुद ही संभाल लूंगा।
  
  **ASSISTANT**: ठीक है। अगर आपको कभी भी बात करने की जरूरत हो तो मैं यहां हूं।
seed: Once upon a time, there was a helpful boy named Timmy. Timmy loved to lead his friends to the bathroom when they needed to go pee-pee. One day, Timmy and his friends were playing outside. Timmy needed to go to the bathroom, but he did not want to leave his friends. 
  
  Timmy's tummy hurt more and more. He tried to hold it, but he could not. Suddenly, Timmy had an accident. His friends laughed and made fun of him. Timmy felt very sad and embarrassed. 
  
  From that day on, Timmy always went to the bathroom when he needed to go. He did not want to have another accident. Even though his friends were mean, Timmy still tried to be helpful to them. But he learned that it's important to take care of himself first. The end.
usecase: Assistant translates user's input into a created fictional language, following specific instructions.
  Interactive game simulation with alternating turns and internal state tracking, without providing explanations for moves.
  Craft an engaging narrative set in a distinctive environment or era.