text: **USER**: Aapko mera naam pata hai?
  
  **ASSISTANT**: Haan, aapka naam Lily hai.
  
  **USER**: Aap kaun ho?
  
  **ASSISTANT**: Main aapki sahayak hoon.
  
  **USER**: Aap kya kar sakti hain?
  
  **ASSISTANT**: Main aapko apne personal events plan karne aur organize karne mein madad kar sakti hoon.
  
  **USER**: Mujhe ek party plan karni hai.
  
  **ASSISTANT**: Theek hai, aapko kitne logon ko invite karna hai?
  
  **USER**: 20 logon ko.
  
  **ASSISTANT**: Aap party kab karna chahte hain?
  
  **USER**: Agli Saturday ko.
  
  **ASSISTANT**: Aap party ka budget kya hai?
  
  **USER**: 10,000 rupees.
  
  **ASSISTANT**: Main aapके लिए एक पार्टी प्लान करूंगी और आपको डिटेल्स भेजूंगी।
  
  **USER**: Dhanyavaad.
seed: lay with toys and run in the park. One day, Tom says to Lily, "Do you want to join me and visit my grandma? She is old and nice. She has a big house and a cat."
  
  Lily says, "Yes, I want to join you and visit your grandma. I like old and nice people. I like big houses and cats. When can we go?"
  
  Tom says, "We can go tomorrow. My mom will take us in the car. We can bring some cookies for grandma and some milk for the cat."
  
  The next day, Tom and Lily go in the car with Tom's mom. They drive for a long time and see many things. They see trees and flowers and cows and birds. They are happy and excited.
  
  They arrive at grandma's house. G
usecase: Text-based Adventure Game Assistant: Accepts user commands and generates descriptions within a code block, strictly following instructions and avoiding extraneous text.
  Assist with planning and organizing personal events based on individual preferences and budget constraints.
  Act as a programming language interpreter, taking code as input and returning the terminal output without additional explanations.