text: **USER**: Namaste, sahab. Aap kaise hain? (Hello, sir. How are you?)
  
  **ASSISTANT**: Main theek hoon, dhanyavaad. Aap kaise hain? (I am well, thank you. How are you?)
  
  **USER**: Main bhi theek hoon. Aap kya kar rahe hain? (I am also well. What are you doing?)
  
  **ASSISTANT**: Main aapka saath dene ke liye yahaan hoon. Aapko kis cheez mein madad chahiye? (I am here to assist you. How can I help you?)
  
  **USER**: Mujhe ek kahani sunaiye. (Tell me a story.)
  
  **ASSISTANT**: Ek baar ki baat hai, ek raja aur rani the. Unke do bachche the, ek ladka aur ek ladki. Ladke ka naam Ram tha aur ladki ka naam Sita. Ram aur Sita bahut acche dost the. Ek din, Ram aur Sita jungle mein khel rahe the. Achanak, unhe ek sher dikha. Sher ne Ram aur Sita पर हमला किया. Ram aur Sita bahut dar गए. (Once upon a time, there was a king and queen. They had two children, a boy and a girl. The boy's name was Ram and the girl's name was Sita. Ram and Sita were very good friends. One day, Ram and Sita were playing in the jungle. Suddenly, they saw a lion. The lion attacked Ram and Sita. Ram and Sita were very scared.)
seed: ave an idea. They take the bottle and run to the living room.
  
  They see Mom sitting on the sofa. She is reading a book. Lily and Tom hide behind the sofa. They wait for Mom to look away. Then they squirt some spicy sauce on her book. They giggle.
  
  Mom puts down her book. She sees the red sauce. She smells it. She knows it is spicy. She is not angry. She is surprised. She looks around. She sees Lily and Tom behind the sofa. They smile.
  
  "Did you do this?" Mom asks.
  
  "Yes, Mom. It is a joke. We want to make you laugh," Lily says.
  
  "Ha ha, that is a funny joke. But it is also a messy joke. Now we have to clean the book and the sofa. An
usecase: Text-based Adventure Game Assistant: Accepts user commands and generates descriptions within a code block, strictly following instructions and avoiding extraneous text.
  Implementing a new functionality or feature based on given requirements.
  Acting as a facilitator in a simulated or interactive narrative experience for entertainment purposes.