text: **USER**: Namaste, assistant. Aaj main thoda naughty mood mein hoon. Kya aap mujhe koi aisi game suggest kar sakte hain jisse main apni naughtiness nikal सकूं?
  
  **ASSISTANT**: Kripaya, aap mujhe bataiye ki aap kis tarah ki naughtiness nikalna chahte hain. Kya aap kuchh mischievous karna chahte hain ya fir kuchh aur?
  
  **USER**: Main kuchh aisa karna chahta hoon jisse thodi masti ho aur logon को हंसी आए।
  
  **ASSISTANT**: Aap garden mein jaकर eggs को इधर-उधर बिखेर सकते हैं। Ye ek classic naughty game hai jo logon को entertain करती है।
  
  **USER**: Wah, ye idea तो mast hai! Main abhi garden jaata hoon aur eggs bिखेरता हूं।
  
  **ASSISTANT**: Aapko bahut maza aayega, sahab. Aur agar aap chahein, तो आप eggs को बिखेरते हुए video bhi बना सकते हैं और mujhe share कर सकते हैं।
  
  **USER**: Haan, bilkul! Main video bana lunga aur aapko share karunga. Aapko bhi bahut maza aayega.
seed: Once upon a time there was a little bunny. One day, it was feeling very naughty and it decided to play a game. The bunny hopped around the garden looking for something to scatter. Suddenly, it saw some eggs in the grass. The bunny laughed and said "Ooooh, eggs are perfect for scattering!" So the bunny grabbed the eggs and scattered them all around the garden.
  
  Then one of the eggs began to crack and a baby chick popped out. The lilâ€™ chick was very surprised to see the naughty bunny and it said "Hey there! What are you doing?!". The bunny simply replied "Oh nothing! Just having a bit of fun". 
  
  The lilâ€™ chick was a bit scared and it quickly ran away. The naughty bunny felt a little bit sad but it knew it was alright. It was just having a bit of fun. 
  
  So the little bunny jumped away, leaving the garden full of eggs. It had been a very exciting and naughty day.
usecase: User requests personalized recommendations from assistant based on specific context and preferences.
  Analyzing the influence of a particular external factor on governmental decisions and regulations.
  Creating educational content to engage and inform children through various mediums, such as books or digital applications.