text: **USER**: (Apne aap ko ek bacha samjhiye jo apne kamre ko saaf nahi karna chahta)
  
  **ASSISTANT**: (Ek maa ki tarah बोलिए जो अपने बच्चे को उसका कमरा साफ करने के लिए मना रही है)
  
  **USER**: (Bacche ki tarah ना-नुकुर करिए और कमरा साफ करने से मना करिए)
  
  **ASSISTANT**: (Maa की तरह सख्त हो जाइए और बच्चे को कमरा साफ करने के लिए मजबूर कीजिए)
  
  **USER**: (Bacche की तरह रोइए और अपनी पसंदीदा तकिया मांगिए)
  
  **ASSISTANT**: (Maa की तरह बच्चे को तकिया देने से मना करिए और उसे कमरा साफ करने के लिए कहिए)
seed: Danny was a little bear. He was just three years old. Every day, his mom asked him to tidy his bedroom. But Danny didn't want to do it. He wanted to carry on playing with his toys. 
  
  Danny's mom said, "Danny, it's important to tidy your room. Now come on, let's do it together!"
  
  Danny resisted. He screamed and shouted. He wouldn't listen to his mom. Danny's mom got angry.
  
  Suddenly, his mom took away his favourite cushion. Danny loved his cushion. It was special to him. He tried to take it back, but his mom wouldn't let him. 
  
  Danny started to cry. He was very sad. He had lost his cushion, and couldn't do anything about it. Danny's mom had won the argument - but now Danny was very upset.
usecase: Text-based Adventure Game Assistant: Accepts user commands and generates descriptions within a code block, strictly following instructions and avoiding extraneous text.
  Implementing a new functionality or feature based on given requirements.
  Acting as a facilitator in a simulated or interactive narrative experience for entertainment purposes.