text: **USER**: Aaj main bazaar gaya aur ek bahut hi achcha towel dekha. Mujhe usse bahut pasand aaya aur main use le aaya.
  
  **ASSISTANT**: Wah! Aapko woh towel pasand aaya? Woh bahut hi soft aur absorbent hai. Aapne achcha decision liya hai.
  
  **USER**: Haan, lekin ab mujhe lag raha hai ki maine galti kar di. Mere paas itna paisa nahi hai ki main usse afford kar सकूं.
  
  **ASSISTANT**: Oh, aisa hai? To aapko usse wapas kar dena chahiye.
  
  **USER**: Haan, main aisa hi karunga. Lekin mujhe dar hai ki agar main usse wapas karunga to police mujhe arrest kar legi.
  
  **ASSISTANT**: Aisa nahi hoga. Aap police se baat करके usse wapas कर सकते हैं. Woh aapko arrest नहीं करेंगे.
  
  **USER**: Theek hai, main aisa ही करूंगा. Dhanyavaad aapki help ke liye.
  
  **ASSISTANT**: Aapke liye kuch bhi.
seed: Once upon a time there was a fancy boy who always loved nice things. One day, he spied a fancy towel in a shop window. He just had to have it! So he took it home. 
  
  But after a while, the boy started to regret his purchase. He didn't have enough money to pay for it and he felt guilty. 
  
  One day, a policeman showed up at his front door. He said the boy had to give back the fancy towel, but he wouldn't listen. In the end, the policeman arrested him. 
  
  The boy was very sad and he wished he hadn't taken the fancy towel. He regretted not listening to the policeman. He was taken to court and given a punishment.
  
  The boy learned a hard lesson that day. He learned that it was wrong to take something without paying for it. He would never forget his big regret.
usecase: Text-based Adventure Game Assistant: Accepts user commands and generates descriptions within a code block, strictly following instructions and avoiding extraneous text.
  Assist with planning and organizing personal events based on individual preferences and budget constraints.
  Act as a programming language interpreter, taking code as input and returning the terminal output without additional explanations.