diff --git a/.gitattributes b/.gitattributes index 28df5f900b358436f0267334b3e3e9af33f917ba..4b3a342bdf0091fb7298ae4a9427c6b6fd5e4047 100644 --- a/.gitattributes +++ b/.gitattributes @@ -53,3 +53,31 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text *.webp filter=lfs diff=lfs merge=lfs -text +bin/ItemSortingCart.exe filter=lfs diff=lfs merge=lfs -text +bin/ItemSortingCart.pck filter=lfs diff=lfs merge=lfs -text +bin/ItemSortingCart.x86_64 filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/GodotSharp.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/Microsoft.CSharp.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/Microsoft.DiaSymReader.Native.amd64.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/Microsoft.VisualBasic.Core.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Data.Common.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Linq.Expressions.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Net.Http.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Private.CoreLib.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Private.DataContractSerialization.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Private.Xml.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Reflection.Metadata.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/System.Text.Json.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/clrjit.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/coreclr.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/libclrjit.so filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/libcoreclr.so filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/libmscordaccore.so filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/libmscordbi.so filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/libonnxruntime.so filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/mscordaccore.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/mscordaccore_amd64_amd64_6.0.2523.51912.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/mscordbi.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/onnxruntime.dll filter=lfs diff=lfs merge=lfs -text +bin/data_CartExamples_x86_64/ucrtbase.dll filter=lfs diff=lfs merge=lfs -text +scenes/static_decorations/static_decorations.blend filter=lfs diff=lfs merge=lfs -text diff --git a/CartExamples.csproj b/CartExamples.csproj new file mode 100644 index 0000000000000000000000000000000000000000..e81c953c058f1bc7baf6171c61980dc534e3f3a1 --- /dev/null +++ b/CartExamples.csproj @@ -0,0 +1,10 @@ + + + net6.0 + true + GodotRLAgents + + + + + \ No newline at end of file diff --git a/CartExamples.csproj.old b/CartExamples.csproj.old new file mode 100644 index 0000000000000000000000000000000000000000..aa619ca7580f436f4658d13c1e66aa17ce66cc03 --- /dev/null +++ b/CartExamples.csproj.old @@ -0,0 +1,10 @@ + + + net6.0 + true + GodotRLAgents + + + + + \ No newline at end of file diff --git a/CartExamples.sln b/CartExamples.sln new file mode 100644 index 0000000000000000000000000000000000000000..38b94dc01588512c23dc16daa72da4423a06c22c --- /dev/null +++ b/CartExamples.sln @@ -0,0 +1,19 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CartExamples", "CartExamples.csproj", "{E883D553-AA7C-4CD8-9C89-A966186B3776}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + ExportDebug|Any CPU = ExportDebug|Any CPU + ExportRelease|Any CPU = ExportRelease|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {E883D553-AA7C-4CD8-9C89-A966186B3776}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {E883D553-AA7C-4CD8-9C89-A966186B3776}.Debug|Any CPU.Build.0 = Debug|Any CPU + {E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU + {E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU + {E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU + {E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU + EndGlobalSection +EndGlobal diff --git a/README.md b/README.md new file mode 100644 index 0000000000000000000000000000000000000000..f1a70306d3a4418a5d72a23c28d93f581e6b9f63 --- /dev/null +++ b/README.md @@ -0,0 +1,25 @@ +--- +library_name: godot-rl +tags: +- deep-reinforcement-learning +- reinforcement-learning +- godot-rl +- environments +- video-games +--- + +A RL environment called ItemSortingCart for the Godot Game Engine. + +This environment was created with: https://github.com/edbeeching/godot_rl_agents + + +## Downloading the environment + +After installing Godot RL Agents, download the environment with: + +``` +gdrl.env_from_hub -r edbeeching/godot_rl_ItemSortingCart +``` + + + diff --git a/addons/godot_rl_agents/controller/ai_controller_2d.gd b/addons/godot_rl_agents/controller/ai_controller_2d.gd new file mode 100644 index 0000000000000000000000000000000000000000..e9080f0115c0729a12ace5f712c9e41e7ed252e4 --- /dev/null +++ b/addons/godot_rl_agents/controller/ai_controller_2d.gd @@ -0,0 +1,82 @@ +extends Node2D +class_name AIController2D + +@export var reset_after := 1000 + +var heuristic := "human" +var done := false +var reward := 0.0 +var n_steps := 0 +var needs_reset := false + +var _player: Node2D + +func _ready(): + add_to_group("AGENT") + +func init(player: Node2D): + _player = player + +#-- Methods that need implementing using the "extend script" option in Godot --# +func get_obs() -> Dictionary: + assert(false, "the get_obs method is not implemented when extending from ai_controller") + return {"obs":[]} + +func get_reward() -> float: + assert(false, "the get_reward method is not implemented when extending from ai_controller") + return 0.0 + +func get_action_space() -> Dictionary: + assert(false, "the get get_action_space method is not implemented when extending from ai_controller") + return { + "example_actions_continous" : { + "size": 2, + "action_type": "continuous" + }, + "example_actions_discrete" : { + "size": 2, + "action_type": "discrete" + }, + } + +func set_action(action) -> void: + assert(false, "the get set_action method is not implemented when extending from ai_controller") +# -----------------------------------------------------------------------------# + +func _physics_process(delta): + n_steps += 1 + if n_steps > reset_after: + needs_reset = true + +func get_obs_space(): + # may need overriding if the obs space is complex + var obs = get_obs() + return { + "obs": { + "size": [len(obs["obs"])], + "space": "box" + }, + } + +func reset(): + n_steps = 0 + needs_reset = false + +func reset_if_done(): + if done: + reset() + +func set_heuristic(h): + # sets the heuristic from "human" or "model" nothing to change here + heuristic = h + +func get_done(): + return done + +func set_done_false(): + done = false + +func zero_reward(): + reward = 0.0 + + diff --git a/addons/godot_rl_agents/controller/ai_controller_3d.gd b/addons/godot_rl_agents/controller/ai_controller_3d.gd new file mode 100644 index 0000000000000000000000000000000000000000..d256b2acf9697d69b7b9fc31f5b0a0c708c7e2ae --- /dev/null +++ b/addons/godot_rl_agents/controller/ai_controller_3d.gd @@ -0,0 +1,80 @@ +extends Node3D +class_name AIController3D + +@export var reset_after := 1000 + +var heuristic := "human" +var done := false +var reward := 0.0 +var n_steps := 0 +var needs_reset := false + +var _player: Node3D + +func _ready(): + add_to_group("AGENT") + +func init(player: Node3D): + _player = player + +#-- Methods that need implementing using the "extend script" option in Godot --# +func get_obs() -> Dictionary: + assert(false, "the get_obs method is not implemented when extending from ai_controller") + return {"obs":[]} + +func get_reward() -> float: + assert(false, "the get_reward method is not implemented when extending from ai_controller") + return 0.0 + +func get_action_space() -> Dictionary: + assert(false, "the get get_action_space method is not implemented when extending from ai_controller") + return { + "example_actions_continous" : { + "size": 2, + "action_type": "continuous" + }, + "example_actions_discrete" : { + "size": 2, + "action_type": "discrete" + }, + } + +func set_action(action) -> void: + assert(false, "the get set_action method is not implemented when extending from ai_controller") +# -----------------------------------------------------------------------------# + +func _physics_process(delta): + n_steps += 1 + if n_steps > reset_after: + needs_reset = true + +func get_obs_space(): + # may need overriding if the obs space is complex + var obs = get_obs() + return { + "obs": { + "size": [len(obs["obs"])], + "space": "box" + }, + } + +func reset(): + n_steps = 0 + needs_reset = false + +func reset_if_done(): + if done: + reset() + +func set_heuristic(h): + # sets the heuristic from "human" or "model" nothing to change here + heuristic = h + +func get_done(): + return done + +func set_done_false(): + done = false + +func zero_reward(): + reward = 0.0 diff --git a/addons/godot_rl_agents/godot_rl_agents.gd b/addons/godot_rl_agents/godot_rl_agents.gd new file mode 100644 index 0000000000000000000000000000000000000000..e4fe13693a598c808aca1b64051d1c0c70783296 --- /dev/null +++ b/addons/godot_rl_agents/godot_rl_agents.gd @@ -0,0 +1,16 @@ +@tool +extends EditorPlugin + + +func _enter_tree(): + # Initialization of the plugin goes here. + # Add the new type with a name, a parent type, a script and an icon. + add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png")) + #add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png")) + + +func _exit_tree(): + # Clean-up of the plugin goes here. + # Always remember to remove it from the engine when deactivated. + remove_custom_type("Sync") + #remove_custom_type("RaycastSensor2D2") diff --git a/addons/godot_rl_agents/icon.png b/addons/godot_rl_agents/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..ccb4ca000e3e1cf659fe367ab5bff67c1eb3467d --- /dev/null +++ b/addons/godot_rl_agents/icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e3a8bc372d3313ce1ede4e7554472e37b322178b9488bfb709e296585abd3c44 +size 198 diff --git a/addons/godot_rl_agents/icon.png.import b/addons/godot_rl_agents/icon.png.import new file mode 100644 index 0000000000000000000000000000000000000000..484135b3f2fd4db2396f041e69a0879128f9a734 --- /dev/null +++ b/addons/godot_rl_agents/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://w5slviv77m7y" +path="res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/godot_rl_agents/icon.png" +dest_files=["res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs b/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs new file mode 100644 index 0000000000000000000000000000000000000000..0741f0f263f34fffc44993e2b11a7544b0384ca1 --- /dev/null +++ b/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs @@ -0,0 +1,103 @@ +using Godot; +using Microsoft.ML.OnnxRuntime; +using Microsoft.ML.OnnxRuntime.Tensors; +using System.Collections.Generic; +using System.Linq; + +namespace GodotONNX +{ + /// + public partial class ONNXInference : GodotObject + { + + private InferenceSession session; + /// + /// Path to the ONNX model. Use Initialize to change it. + /// + private string modelPath; + private int batchSize; + + private SessionOptions SessionOpt; + + //init function + /// + public void Initialize(string Path, int BatchSize) + { + modelPath = Path; + batchSize = BatchSize; + SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions(); + session = LoadModel(modelPath); + + } + /// + public Godot.Collections.Dictionary> RunInference(Godot.Collections.Array obs, int state_ins) + { + //Current model: Any (Godot Rl Agents) + //Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins + + //Fill the input tensors + // create span from inputSize + var span = new float[obs.Count]; //There's probably a better way to do this + for (int i = 0; i < obs.Count; i++) + { + span[i] = obs[i]; + } + + IReadOnlyCollection inputs = new List + { + NamedOnnxValue.CreateFromTensor("obs", new DenseTensor(span, new int[] { batchSize, obs.Count })), + NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor(new float[] { state_ins }, new int[] { batchSize })) + }; + IReadOnlyCollection outputNames = new List { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names + + IDisposableReadOnlyCollection results; + //We do not use "using" here so we get a better exception explaination later + try + { + results = session.Run(inputs, outputNames); + } + catch (OnnxRuntimeException e) + { + //This error usually means that the model is not compatible with the input, beacause of the input shape (size) + GD.Print("Error at inference: ", e); + return null; + } + //Can't convert IEnumerable to Variant, so we have to convert it to an array or something + Godot.Collections.Dictionary> output = new Godot.Collections.Dictionary>(); + DisposableNamedOnnxValue output1 = results.First(); + DisposableNamedOnnxValue output2 = results.Last(); + Godot.Collections.Array output1Array = new Godot.Collections.Array(); + Godot.Collections.Array output2Array = new Godot.Collections.Array(); + + foreach (float f in output1.AsEnumerable()) + { + output1Array.Add(f); + } + + foreach (float f in output2.AsEnumerable()) + { + output2Array.Add(f); + } + + output.Add(output1.Name, output1Array); + output.Add(output2.Name, output2Array); + + //Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]} + results.Dispose(); + return output; + } + /// + public InferenceSession LoadModel(string Path) + { + using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read); + byte[] model = file.GetBuffer((int)file.GetLength()); + //file.Close(); file.Dispose(); //Close the file, then dispose the reference. + return new InferenceSession(model, SessionOpt); //Load the model + } + public void FreeDisposables() + { + session.Dispose(); + SessionOpt.Dispose(); + } + } +} diff --git a/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs b/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs new file mode 100644 index 0000000000000000000000000000000000000000..ad7a41cfee0dc3d497d9c1d03bd0752b09d49f3a --- /dev/null +++ b/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs @@ -0,0 +1,131 @@ +using Godot; +using Microsoft.ML.OnnxRuntime; + +namespace GodotONNX +{ + /// + + public static class SessionConfigurator + { + public enum ComputeName + { + CUDA, + ROCm, + DirectML, + CoreML, + CPU + } + + /// + public static SessionOptions MakeConfiguredSessionOptions() + { + SessionOptions sessionOptions = new(); + SetOptions(sessionOptions); + return sessionOptions; + } + + private static void SetOptions(SessionOptions sessionOptions) + { + sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING; + ApplySystemSpecificOptions(sessionOptions); + } + + /// + static public void ApplySystemSpecificOptions(SessionOptions sessionOptions) + { + //Most code for this function is verbose only, the only reason it exists is to track + //implementation progress of the different compute APIs. + + //December 2022: CUDA is not working. + + string OSName = OS.GetName(); //Get OS Name + + //ComputeName ComputeAPI = ComputeCheck(); //Get Compute API + // //TODO: Get CPU architecture + + //Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++) + //Windows can use OpenVINO (C#) on x64 + //TODO: try TensorRT instead of CUDA + //TODO: Use OpenVINO for Intel Graphics + + // Temporarily using CPU on all platforms to avoid errors detected with DML + ComputeName ComputeAPI = ComputeName.CPU; + + //match OS and Compute API + GD.Print($"OS: {OSName} Compute API: {ComputeAPI}"); + + // CPU is set by default without appending necessary + // sessionOptions.AppendExecutionProvider_CPU(0); + + /* + switch (OSName) + { + case "Windows": //Can use CUDA, DirectML + if (ComputeAPI is ComputeName.CUDA) + { + //CUDA + //sessionOptions.AppendExecutionProvider_CUDA(0); + //sessionOptions.AppendExecutionProvider_DML(0); + } + else if (ComputeAPI is ComputeName.DirectML) + { + //DirectML + //sessionOptions.AppendExecutionProvider_DML(0); + } + break; + case "X11": //Can use CUDA, ROCm + if (ComputeAPI is ComputeName.CUDA) + { + //CUDA + //sessionOptions.AppendExecutionProvider_CUDA(0); + } + if (ComputeAPI is ComputeName.ROCm) + { + //ROCm, only works on x86 + //Research indicates that this has to be compiled as a GDNative plugin + //GD.Print("ROCm not supported yet, using CPU."); + //sessionOptions.AppendExecutionProvider_CPU(0); + } + break; + case "macOS": //Can use CoreML + if (ComputeAPI is ComputeName.CoreML) + { //CoreML + //TODO: Needs testing + //sessionOptions.AppendExecutionProvider_CoreML(0); + //CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub + } + break; + default: + GD.Print("OS not Supported."); + break; + } + */ + } + + + /// + public static ComputeName ComputeCheck() + { + string adapterName = Godot.RenderingServer.GetVideoAdapterName(); + //string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor(); + adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo("")); + //TODO: GPU vendors for MacOS, what do they even use these days? + + if (adapterName.Contains("INTEL")) + { + return ComputeName.DirectML; + } + if (adapterName.Contains("AMD") || adapterName.Contains("RADEON")) + { + return ComputeName.DirectML; + } + if (adapterName.Contains("NVIDIA")) + { + return ComputeName.CUDA; + } + + GD.Print("Graphics Card not recognized."); //Should use CPU + return ComputeName.CPU; + } + } +} diff --git a/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml b/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml new file mode 100644 index 0000000000000000000000000000000000000000..91b07d607dc89f11e957e13758d8c0ee4fb72be8 --- /dev/null +++ b/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml @@ -0,0 +1,31 @@ + + + + + The main ONNXInference Class that handles the inference process. + + + + + Starts the inference process. + + Path to the ONNX model, expects a path inside resources. + How many observations will the model recieve. + + + + Runs the given input through the model and returns the output. + + Dictionary containing all observations. + How many different agents are creating these observations. + A Dictionary of arrays, containing instructions based on the observations. + + + + Loads the given model into the inference process, using the best Execution provider available. + + Path to the ONNX model, expects a path inside resources. + InferenceSession ready to run. + + + \ No newline at end of file diff --git a/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml b/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml new file mode 100644 index 0000000000000000000000000000000000000000..f160c02f0d4cab92e10f799b6f4c5a71d4d6c0f2 --- /dev/null +++ b/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml @@ -0,0 +1,29 @@ + + + + + The main SessionConfigurator Class that handles the execution options and providers for the inference process. + + + + + Creates a SessionOptions with all available execution providers. + + SessionOptions with all available execution providers. + + + + Appends any execution provider available in the current system. + + + This function is mainly verbose for tracking implementation progress of different compute APIs. + + + + + Checks for available GPUs. + + An integer identifier for each compute platform. + + + \ No newline at end of file diff --git a/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd b/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd new file mode 100644 index 0000000000000000000000000000000000000000..c7b14b350db11cb32f433e6b6cff6470d6cda7cf --- /dev/null +++ b/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd @@ -0,0 +1,24 @@ +extends Resource +class_name ONNXModel +var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs") + +var inferencer = null + +# Must provide the path to the model and the batch size +func _init(model_path, batch_size): + inferencer = inferencer_script.new() + inferencer.Initialize(model_path, batch_size) + +# This function is the one that will be called from the game, +# requires the observation as an array and the state_ins as an int +# returns an Array containing the action the model takes. +func run_inference(obs : Array, state_ins : int) -> Dictionary: + if inferencer == null: + printerr("Inferencer not initialized") + return {} + return inferencer.RunInference(obs, state_ins) + +func _notification(what): + if what == NOTIFICATION_PREDELETE: + inferencer.FreeDisposables() + inferencer.free() diff --git a/addons/godot_rl_agents/plugin.cfg b/addons/godot_rl_agents/plugin.cfg new file mode 100644 index 0000000000000000000000000000000000000000..b1bc988c80e3fe68e6d4279691fd5892e5ef323d --- /dev/null +++ b/addons/godot_rl_agents/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="GodotRLAgents" +description="Custom nodes for the godot rl agents toolkit " +author="Edward Beeching" +version="0.1" +script="godot_rl_agents.gd" diff --git a/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn b/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn new file mode 100644 index 0000000000000000000000000000000000000000..5edb6c7fc9da56e625d57185bdbafdbcc3fc67c5 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"] + +[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"] + +[sub_resource type="GDScript" id="2"] +script/source = "extends Node2D + + + +func _physics_process(delta: float) -> void: + print(\"step start\") + +" + +[sub_resource type="GDScript" id="1"] +script/source = "extends RayCast2D + +var steps = 1 + +func _physics_process(delta: float) -> void: + print(\"processing raycast\") + steps += 1 + if steps % 2: + force_raycast_update() + + print(is_colliding()) +" + +[sub_resource type="CircleShape2D" id="3"] + +[node name="ExampleRaycastSensor2D" type="Node2D"] +script = SubResource("2") + +[node name="ExampleAgent" type="Node2D" parent="."] +position = Vector2(573, 314) +rotation = 0.286234 + +[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"] +script = ExtResource("1") + +[node name="TestRayCast2D" type="RayCast2D" parent="."] +script = SubResource("1") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(1, 52) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("3") diff --git a/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd b/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd new file mode 100644 index 0000000000000000000000000000000000000000..12f29570b72916d60a6bae6fc2fb0a9ddbcd0be2 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd @@ -0,0 +1,216 @@ +@tool +extends ISensor2D +class_name GridSensor2D + +@export var debug_view := false: + get: return debug_view + set(value): + debug_view = value + _update() + +@export_flags_2d_physics var detection_mask := 0: + get: return detection_mask + set(value): + detection_mask = value + _update() + +@export var collide_with_areas := false: + get: return collide_with_areas + set(value): + collide_with_areas = value + _update() + +@export var collide_with_bodies := true: + get: return collide_with_bodies + set(value): + collide_with_bodies = value + _update() + +@export_range(1, 200, 0.1) var cell_width := 20.0: + get: return cell_width + set(value): + cell_width = value + _update() + +@export_range(1, 200, 0.1) var cell_height := 20.0: + get: return cell_height + set(value): + cell_height = value + _update() + +@export_range(1, 21, 2, "or_greater") var grid_size_x := 3: + get: return grid_size_x + set(value): + grid_size_x = value + _update() + +@export_range(1, 21, 2, "or_greater") var grid_size_y := 3: + get: return grid_size_y + set(value): + grid_size_y = value + _update() + +var _obs_buffer: PackedFloat64Array +var _rectangle_shape: RectangleShape2D +var _collision_mapping: Dictionary +var _n_layers_per_cell: int + +var _highlighted_cell_color: Color +var _standard_cell_color: Color + +func get_observation(): + return _obs_buffer + +func _update(): + if Engine.is_editor_hint(): + if is_node_ready(): + _spawn_nodes() + +func _ready() -> void: + _set_colors() + + if Engine.is_editor_hint(): + if get_child_count() == 0: + _spawn_nodes() + else: + _spawn_nodes() + + +func _set_colors() -> void: + _standard_cell_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0) + _highlighted_cell_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0) + +func _get_collision_mapping() -> Dictionary: + # defines which layer is mapped to which cell obs index + var total_bits = 0 + var collision_mapping = {} + for i in 32: + var bit_mask = 2**i + if (detection_mask & bit_mask) > 0: + collision_mapping[i] = total_bits + total_bits += 1 + + return collision_mapping + +func _spawn_nodes(): + for cell in get_children(): + cell.name = "_%s" % cell.name # Otherwise naming below will fail + cell.queue_free() + + _collision_mapping = _get_collision_mapping() + #prints("collision_mapping", _collision_mapping, len(_collision_mapping)) + # allocate memory for the observations + _n_layers_per_cell = len(_collision_mapping) + _obs_buffer = PackedFloat64Array() + _obs_buffer.resize(grid_size_x*grid_size_y*_n_layers_per_cell) + _obs_buffer.fill(0) + #prints(len(_obs_buffer), _obs_buffer ) + + _rectangle_shape = RectangleShape2D.new() + _rectangle_shape.set_size(Vector2(cell_width, cell_height)) + + var shift := Vector2( + -(grid_size_x/2)*cell_width, + -(grid_size_y/2)*cell_height, + ) + + for i in grid_size_x: + for j in grid_size_y: + var cell_position = Vector2(i*cell_width, j*cell_height) + shift + _create_cell(i, j, cell_position) + + +func _create_cell(i:int, j:int, position: Vector2): + var cell : = Area2D.new() + cell.position = position + cell.name = "GridCell %s %s" %[i, j] + cell.modulate = _standard_cell_color + + if collide_with_areas: + cell.area_entered.connect(_on_cell_area_entered.bind(i, j)) + cell.area_exited.connect(_on_cell_area_exited.bind(i, j)) + + if collide_with_bodies: + cell.body_entered.connect(_on_cell_body_entered.bind(i, j)) + cell.body_exited.connect(_on_cell_body_exited.bind(i, j)) + + cell.collision_layer = 0 + cell.collision_mask = detection_mask + cell.monitorable = true + add_child(cell) + cell.set_owner(get_tree().edited_scene_root) + + var col_shape : = CollisionShape2D.new() + col_shape.shape = _rectangle_shape + col_shape.name = "CollisionShape2D" + cell.add_child(col_shape) + col_shape.set_owner(get_tree().edited_scene_root) + + if debug_view: + var quad = MeshInstance2D.new() + quad.name = "MeshInstance2D" + var quad_mesh = QuadMesh.new() + + quad_mesh.set_size(Vector2(cell_width, cell_height)) + + quad.mesh = quad_mesh + cell.add_child(quad) + quad.set_owner(get_tree().edited_scene_root) + +func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool): + for key in _collision_mapping: + var bit_mask = 2**key + if (collision_layer & bit_mask) > 0: + var collison_map_index = _collision_mapping[key] + + var obs_index = ( + (cell_i * grid_size_x * _n_layers_per_cell) + + (cell_j * _n_layers_per_cell) + + collison_map_index + ) + #prints(obs_index, cell_i, cell_j) + if entered: + _obs_buffer[obs_index] += 1 + else: + _obs_buffer[obs_index] -= 1 + +func _toggle_cell(cell_i:int, cell_j:int): + var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j]) + + if cell == null: + print("cell not found, returning") + + var n_hits = 0 + var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell) + for i in _n_layers_per_cell: + n_hits += _obs_buffer[start_index+i] + + if n_hits > 0: + cell.modulate = _highlighted_cell_color + else: + cell.modulate = _standard_cell_color + +func _on_cell_area_entered(area:Area2D, cell_i:int, cell_j:int): + #prints("_on_cell_area_entered", cell_i, cell_j) + _update_obs(cell_i, cell_j, area.collision_layer, true) + if debug_view: + _toggle_cell(cell_i, cell_j) + #print(_obs_buffer) + +func _on_cell_area_exited(area:Area2D, cell_i:int, cell_j:int): + #prints("_on_cell_area_exited", cell_i, cell_j) + _update_obs(cell_i, cell_j, area.collision_layer, false) + if debug_view: + _toggle_cell(cell_i, cell_j) + +func _on_cell_body_entered(body: Node2D, cell_i:int, cell_j:int): + #prints("_on_cell_body_entered", cell_i, cell_j) + _update_obs(cell_i, cell_j, body.collision_layer, true) + if debug_view: + _toggle_cell(cell_i, cell_j) + +func _on_cell_body_exited(body: Node2D, cell_i:int, cell_j:int): + #prints("_on_cell_body_exited", cell_i, cell_j) + _update_obs(cell_i, cell_j, body.collision_layer, false) + if debug_view: + _toggle_cell(cell_i, cell_j) diff --git a/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd b/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd new file mode 100644 index 0000000000000000000000000000000000000000..ec20f08a8d37cf1232fc12d8ee4f23b5ba845602 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd @@ -0,0 +1,20 @@ +extends Node2D +class_name ISensor2D + +var _obs : Array = [] +var _active := false + +func get_observation(): + pass + +func activate(): + _active = true + +func deactivate(): + _active = false + +func _update_observation(): + pass + +func reset(): + pass diff --git a/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd new file mode 100644 index 0000000000000000000000000000000000000000..09363c409f59b0ef1d68131b77c0a2cba71805d8 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd @@ -0,0 +1,118 @@ +@tool +extends ISensor2D +class_name RaycastSensor2D + +@export_flags_2d_physics var collision_mask := 1: + get: return collision_mask + set(value): + collision_mask = value + _update() + +@export var collide_with_areas := false: + get: return collide_with_areas + set(value): + collide_with_areas = value + _update() + +@export var collide_with_bodies := true: + get: return collide_with_bodies + set(value): + collide_with_bodies = value + _update() + +@export var n_rays := 16.0: + get: return n_rays + set(value): + n_rays = value + _update() + +@export_range(5,200,5.0) var ray_length := 200: + get: return ray_length + set(value): + ray_length = value + _update() +@export_range(5,360,5.0) var cone_width := 360.0: + get: return cone_width + set(value): + cone_width = value + _update() + +@export var debug_draw := true : + get: return debug_draw + set(value): + debug_draw = value + _update() + + +var _angles = [] +var rays := [] + +func _update(): + if Engine.is_editor_hint(): + if debug_draw: + _spawn_nodes() + else: + for ray in get_children(): + if ray is RayCast2D: + remove_child(ray) + +func _ready() -> void: + _spawn_nodes() + +func _spawn_nodes(): + for ray in rays: + ray.queue_free() + rays = [] + + _angles = [] + var step = cone_width / (n_rays) + var start = step/2 - cone_width/2 + + for i in n_rays: + var angle = start + i * step + var ray = RayCast2D.new() + ray.set_target_position(Vector2( + ray_length*cos(deg_to_rad(angle)), + ray_length*sin(deg_to_rad(angle)) + )) + ray.set_name("node_"+str(i)) + ray.enabled = true + ray.collide_with_areas = collide_with_areas + ray.collide_with_bodies = collide_with_bodies + ray.collision_mask = collision_mask + add_child(ray) + rays.append(ray) + + + _angles.append(start + i * step) + + +func _physics_process(delta: float) -> void: + if self._active: + self._obs = calculate_raycasts() + +func get_observation() -> Array: + if len(self._obs) == 0: + print("obs was null, forcing raycast update") + return self.calculate_raycasts() + return self._obs + + +func calculate_raycasts() -> Array: + var result = [] + for ray in rays: + ray.force_raycast_update() + var distance = _get_raycast_distance(ray) + result.append(distance) + return result + +func _get_raycast_distance(ray : RayCast2D) -> float : + if !ray.is_colliding(): + return 0.0 + + var distance = (global_position - ray.get_collision_point()).length() + distance = clamp(distance, 0.0, ray_length) + return (ray_length - distance) / ray_length + + + diff --git a/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn new file mode 100644 index 0000000000000000000000000000000000000000..5ca402c08305efedbfc6afd0a1893a0ca2e11cfd --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn @@ -0,0 +1,7 @@ +[gd_scene load_steps=2 format=3 uid="uid://drvfihk5esgmv"] + +[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"] + +[node name="RaycastSensor2D" type="Node2D"] +script = ExtResource("1") +n_rays = 17.0 diff --git a/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn b/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn new file mode 100644 index 0000000000000000000000000000000000000000..a8057c7619cbb835709d2704074b0d5ebfa00a0c --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn @@ -0,0 +1,6 @@ +[gd_scene format=3 uid="uid://biu787qh4woik"] + +[node name="ExampleRaycastSensor3D" type="Node3D"] + +[node name="Camera3D" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146) diff --git a/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd new file mode 100644 index 0000000000000000000000000000000000000000..cfce8a84b57661c40662f7b2d53ea5243da54b7e --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd @@ -0,0 +1,233 @@ +@tool +extends ISensor3D +class_name GridSensor3D + +@export var debug_view := false: + get: return debug_view + set(value): + debug_view = value + _update() + +@export_flags_3d_physics var detection_mask := 0: + get: return detection_mask + set(value): + detection_mask = value + _update() + +@export var collide_with_areas := false: + get: return collide_with_areas + set(value): + collide_with_areas = value + _update() + +@export var collide_with_bodies := false: + # NOTE! The sensor will not detect StaticBody3D, add an area to static bodies to detect them + get: return collide_with_bodies + set(value): + collide_with_bodies = value + _update() + +@export_range(0.1, 2, 0.1) var cell_width := 1.0: + get: return cell_width + set(value): + cell_width = value + _update() + +@export_range(0.1, 2, 0.1) var cell_height := 1.0: + get: return cell_height + set(value): + cell_height = value + _update() + +@export_range(1, 21, 2, "or_greater") var grid_size_x := 3: + get: return grid_size_x + set(value): + grid_size_x = value + _update() + +@export_range(1, 21, 2, "or_greater") var grid_size_z := 3: + get: return grid_size_z + set(value): + grid_size_z = value + _update() + +var _obs_buffer: PackedFloat64Array +var _box_shape: BoxShape3D +var _collision_mapping: Dictionary +var _n_layers_per_cell: int + +var _highlighted_box_material: StandardMaterial3D +var _standard_box_material: StandardMaterial3D + +func get_observation(): + return _obs_buffer + +func reset(): + _obs_buffer.fill(0) + +func _update(): + if Engine.is_editor_hint(): + if is_node_ready(): + _spawn_nodes() + +func _ready() -> void: + _make_materials() + + if Engine.is_editor_hint(): + if get_child_count() == 0: + _spawn_nodes() + else: + _spawn_nodes() + +func _make_materials() -> void: + if _highlighted_box_material != null and _standard_box_material != null: + return + + _standard_box_material = StandardMaterial3D.new() + _standard_box_material.set_transparency(1) # ALPHA + _standard_box_material.albedo_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0) + + _highlighted_box_material = StandardMaterial3D.new() + _highlighted_box_material.set_transparency(1) # ALPHA + _highlighted_box_material.albedo_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0) + +func _get_collision_mapping() -> Dictionary: + # defines which layer is mapped to which cell obs index + var total_bits = 0 + var collision_mapping = {} + for i in 32: + var bit_mask = 2**i + if (detection_mask & bit_mask) > 0: + collision_mapping[i] = total_bits + total_bits += 1 + + return collision_mapping + +func _spawn_nodes(): + for cell in get_children(): + cell.name = "_%s" % cell.name # Otherwise naming below will fail + cell.queue_free() + + _collision_mapping = _get_collision_mapping() + #prints("collision_mapping", _collision_mapping, len(_collision_mapping)) + # allocate memory for the observations + _n_layers_per_cell = len(_collision_mapping) + _obs_buffer = PackedFloat64Array() + _obs_buffer.resize(grid_size_x*grid_size_z*_n_layers_per_cell) + _obs_buffer.fill(0) + #prints(len(_obs_buffer), _obs_buffer ) + + _box_shape = BoxShape3D.new() + _box_shape.set_size(Vector3(cell_width, cell_height, cell_width)) + + var shift := Vector3( + -(grid_size_x/2)*cell_width, + 0, + -(grid_size_z/2)*cell_width, + ) + + for i in grid_size_x: + for j in grid_size_z: + var cell_position = Vector3(i*cell_width, 0.0, j*cell_width) + shift + _create_cell(i, j, cell_position) + + +func _create_cell(i:int, j:int, position: Vector3): + var cell : = Area3D.new() + cell.position = position + cell.name = "GridCell %s %s" %[i, j] + + if collide_with_areas: + cell.area_entered.connect(_on_cell_area_entered.bind(i, j)) + cell.area_exited.connect(_on_cell_area_exited.bind(i, j)) + + if collide_with_bodies: + cell.body_entered.connect(_on_cell_body_entered.bind(i, j)) + cell.body_exited.connect(_on_cell_body_exited.bind(i, j)) + +# cell.body_shape_entered.connect(_on_cell_body_shape_entered.bind(i, j)) +# cell.body_shape_exited.connect(_on_cell_body_shape_exited.bind(i, j)) + + cell.collision_layer = 0 + cell.collision_mask = detection_mask + cell.monitorable = true + cell.input_ray_pickable = false + add_child(cell) + cell.set_owner(get_tree().edited_scene_root) + + var col_shape : = CollisionShape3D.new() + col_shape.shape = _box_shape + col_shape.name = "CollisionShape3D" + cell.add_child(col_shape) + col_shape.set_owner(get_tree().edited_scene_root) + + if debug_view: + var box = MeshInstance3D.new() + box.name = "MeshInstance3D" + var box_mesh = BoxMesh.new() + + box_mesh.set_size(Vector3(cell_width, cell_height, cell_width)) + box_mesh.material = _standard_box_material + + box.mesh = box_mesh + cell.add_child(box) + box.set_owner(get_tree().edited_scene_root) + +func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool): + for key in _collision_mapping: + var bit_mask = 2**key + if (collision_layer & bit_mask) > 0: + var collison_map_index = _collision_mapping[key] + + var obs_index = ( + (cell_i * grid_size_x * _n_layers_per_cell) + + (cell_j * _n_layers_per_cell) + + collison_map_index + ) + #prints(obs_index, cell_i, cell_j) + if entered: + _obs_buffer[obs_index] += 1 + else: + _obs_buffer[obs_index] -= 1 + +func _toggle_cell(cell_i:int, cell_j:int): + var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j]) + + if cell == null: + print("cell not found, returning") + + var n_hits = 0 + var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell) + for i in _n_layers_per_cell: + n_hits += _obs_buffer[start_index+i] + + var cell_mesh = cell.get_node_or_null("MeshInstance3D") + if n_hits > 0: + cell_mesh.mesh.material = _highlighted_box_material + else: + cell_mesh.mesh.material = _standard_box_material + +func _on_cell_area_entered(area:Area3D, cell_i:int, cell_j:int): + #prints("_on_cell_area_entered", cell_i, cell_j) + _update_obs(cell_i, cell_j, area.collision_layer, true) + if debug_view: + _toggle_cell(cell_i, cell_j) + #print(_obs_buffer) + +func _on_cell_area_exited(area:Area3D, cell_i:int, cell_j:int): + #prints("_on_cell_area_exited", cell_i, cell_j) + _update_obs(cell_i, cell_j, area.collision_layer, false) + if debug_view: + _toggle_cell(cell_i, cell_j) + +func _on_cell_body_entered(body: Node3D, cell_i:int, cell_j:int): + #prints("_on_cell_body_entered", cell_i, cell_j) + _update_obs(cell_i, cell_j, body.collision_layer, true) + if debug_view: + _toggle_cell(cell_i, cell_j) + +func _on_cell_body_exited(body: Node3D, cell_i:int, cell_j:int): + #prints("_on_cell_body_exited", cell_i, cell_j) + _update_obs(cell_i, cell_j, body.collision_layer, false) + if debug_view: + _toggle_cell(cell_i, cell_j) diff --git a/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd new file mode 100644 index 0000000000000000000000000000000000000000..d57503b5006e9384c4a9ce7de348d74a5b58d322 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd @@ -0,0 +1,20 @@ +extends Node3D +class_name ISensor3D + +var _obs : Array = [] +var _active := false + +func get_observation(): + pass + +func activate(): + _active = true + +func deactivate(): + _active = false + +func _update_observation(): + pass + +func reset(): + pass diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd new file mode 100644 index 0000000000000000000000000000000000000000..959bc5a7e07b09a526e52671d91dee30813da962 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd @@ -0,0 +1,11 @@ +extends Node3D +class_name RGBCameraSensor3D +var camera_pixels = null + +@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D + +func get_camera_pixel_encoding(): + return camera_texture.get_texture().get_data().data["data"].hex_encode() + +func get_camera_shape()-> Array: + return [$SubViewport.size[0], $SubViewport.size[1], 4] diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn new file mode 100644 index 0000000000000000000000000000000000000000..052b5577db16ab7d25f5f473a539b3099f400db8 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn @@ -0,0 +1,41 @@ +[gd_scene load_steps=3 format=3 uid="uid://baaywi3arsl2m"] + +[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1"] + +[sub_resource type="ViewportTexture" id="1"] +viewport_path = NodePath("SubViewport") + +[node name="RGBCameraSensor3D" type="Node3D"] +script = ExtResource("1") + +[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."] +remote_path = NodePath("../SubViewport/Camera3D") + +[node name="SubViewport" type="SubViewport" parent="."] +size = Vector2i(32, 32) +render_target_update_mode = 3 + +[node name="Camera3D" type="Camera3D" parent="SubViewport"] +near = 0.5 + +[node name="Control" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="TextureRect" type="ColorRect" parent="Control"] +layout_mode = 0 +offset_left = 1096.0 +offset_top = 534.0 +offset_right = 1114.0 +offset_bottom = 552.0 +scale = Vector2(10, 10) +color = Color(0.00784314, 0.00784314, 0.00784314, 1) + +[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"] +texture = SubResource("1") +offset = Vector2(9, 9) +flip_v = true diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd new file mode 100644 index 0000000000000000000000000000000000000000..ab701d982b0381b41e528cf1218e13fc0269d3ce --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd @@ -0,0 +1,166 @@ +@tool +extends ISensor3D +class_name RayCastSensor3D +@export_flags_3d_physics var collision_mask = 1: + get: return collision_mask + set(value): + collision_mask = value + _update() +@export_flags_3d_physics var boolean_class_mask = 1: + get: return boolean_class_mask + set(value): + boolean_class_mask = value + _update() + +@export var n_rays_width := 6.0: + get: return n_rays_width + set(value): + n_rays_width = value + _update() + +@export var n_rays_height := 6.0: + get: return n_rays_height + set(value): + n_rays_height = value + _update() + +@export var ray_length := 10.0: + get: return ray_length + set(value): + ray_length = value + _update() + +@export var cone_width := 60.0: + get: return cone_width + set(value): + cone_width = value + _update() + +@export var cone_height := 60.0: + get: return cone_height + set(value): + cone_height = value + _update() + +@export var collide_with_areas := false: + get: return collide_with_areas + set(value): + collide_with_areas = value + _update() + +@export var collide_with_bodies := true: + get: return collide_with_bodies + set(value): + collide_with_bodies = value + _update() + +@export var class_sensor := false + +var rays := [] +var geo = null + +func _update(): + if Engine.is_editor_hint(): + if is_node_ready(): + _spawn_nodes() + +func _ready() -> void: + if Engine.is_editor_hint(): + if get_child_count() == 0: + _spawn_nodes() + else: + _spawn_nodes() + +func _spawn_nodes(): + print("spawning nodes") + for ray in get_children(): + ray.queue_free() + if geo: + geo.clear() + #$Lines.remove_points() + rays = [] + + var horizontal_step = cone_width / (n_rays_width) + var vertical_step = cone_height / (n_rays_height) + + var horizontal_start = horizontal_step/2 - cone_width/2 + var vertical_start = vertical_step/2 - cone_height/2 + + var points = [] + + for i in n_rays_width: + for j in n_rays_height: + var angle_w = horizontal_start + i * horizontal_step + var angle_h = vertical_start + j * vertical_step + #angle_h = 0.0 + var ray = RayCast3D.new() + var cast_to = to_spherical_coords(ray_length, angle_w, angle_h) + ray.set_target_position(cast_to) + + points.append(cast_to) + + ray.set_name("node_"+str(i)+" "+str(j)) + ray.enabled = true + ray.collide_with_bodies = collide_with_bodies + ray.collide_with_areas = collide_with_areas + ray.collision_mask = collision_mask + add_child(ray) + ray.set_owner(get_tree().edited_scene_root) + rays.append(ray) + ray.force_raycast_update() + +# if Engine.editor_hint: +# _create_debug_lines(points) + +func _create_debug_lines(points): + if not geo: + geo = ImmediateMesh.new() + add_child(geo) + + geo.clear() + geo.begin(Mesh.PRIMITIVE_LINES) + for point in points: + geo.set_color(Color.AQUA) + geo.add_vertex(Vector3.ZERO) + geo.add_vertex(point) + geo.end() + +func display(): + if geo: + geo.display() + +func to_spherical_coords(r, inc, azimuth) -> Vector3: + return Vector3( + r*sin(deg_to_rad(inc))*cos(deg_to_rad(azimuth)), + r*sin(deg_to_rad(azimuth)), + r*cos(deg_to_rad(inc))*cos(deg_to_rad(azimuth)) + ) + +func get_observation() -> Array: + return self.calculate_raycasts() + +func calculate_raycasts() -> Array: + var result = [] + for ray in rays: + ray.set_enabled(true) + ray.force_raycast_update() + var distance = _get_raycast_distance(ray) + + result.append(distance) + if class_sensor: + var hit_class = 0 + if ray.get_collider(): + var hit_collision_layer = ray.get_collider().collision_layer + hit_collision_layer = hit_collision_layer & collision_mask + hit_class = (hit_collision_layer & boolean_class_mask) > 0 + result.append(hit_class) + ray.set_enabled(false) + return result + +func _get_raycast_distance(ray : RayCast3D) -> float : + if !ray.is_colliding(): + return 0.0 + + var distance = (global_transform.origin - ray.get_collision_point()).length() + distance = clamp(distance, 0.0, ray_length) + return (ray_length - distance) / ray_length diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn new file mode 100644 index 0000000000000000000000000000000000000000..35f9796596b2fb79bfcfe31e3d3a9637d9008e55 --- /dev/null +++ b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=2 format=3 uid="uid://b803cbh1fmy66"] + +[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="1"] + +[node name="RaycastSensor3D" type="Node3D"] +script = ExtResource("1") +n_rays_width = 4.0 +n_rays_height = 2.0 +ray_length = 11.0 + +[node name="node_1 0" type="RayCast3D" parent="."] +target_position = Vector3(-1.38686, -2.84701, 10.5343) + +[node name="node_1 1" type="RayCast3D" parent="."] +target_position = Vector3(-1.38686, 2.84701, 10.5343) + +[node name="node_2 0" type="RayCast3D" parent="."] +target_position = Vector3(1.38686, -2.84701, 10.5343) + +[node name="node_2 1" type="RayCast3D" parent="."] +target_position = Vector3(1.38686, 2.84701, 10.5343) + +[node name="node_3 0" type="RayCast3D" parent="."] +target_position = Vector3(4.06608, -2.84701, 9.81639) + +[node name="node_3 1" type="RayCast3D" parent="."] +target_position = Vector3(4.06608, 2.84701, 9.81639) diff --git a/addons/godot_rl_agents/sync.gd b/addons/godot_rl_agents/sync.gd new file mode 100644 index 0000000000000000000000000000000000000000..b25f44f6fd0b16f60e25b7eaea4014f0be7cf19a --- /dev/null +++ b/addons/godot_rl_agents/sync.gd @@ -0,0 +1,342 @@ +extends Node + +# --fixed-fps 2000 --disable-render-loop + +enum ControlModes {HUMAN, TRAINING, ONNX_INFERENCE} +@export var control_mode: ControlModes = ControlModes.TRAINING +@export_range(1, 10, 1, "or_greater") var action_repeat := 8 +@export_range(1, 10, 1, "or_greater") var speed_up = 1 +@export var onnx_model_path := "" + +@onready var start_time = Time.get_ticks_msec() + +const MAJOR_VERSION := "0" +const MINOR_VERSION := "3" +const DEFAULT_PORT := "11008" +const DEFAULT_SEED := "1" +var stream : StreamPeerTCP = null +var connected = false +var message_center +var should_connect = true +var agents +var need_to_send_obs = false +var args = null +var initialized = false +var just_reset = false +var onnx_model = null +var n_action_steps = 0 + +var _action_space : Dictionary +var _obs_space : Dictionary + +# Called when the node enters the scene tree for the first time. +func _ready(): + await get_tree().root.ready + get_tree().set_pause(true) + _initialize() + await get_tree().create_timer(1.0).timeout + get_tree().set_pause(false) + +func _initialize(): + _get_agents() + _obs_space = agents[0].get_obs_space() + _action_space = agents[0].get_action_space() + args = _get_args() + Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body. + Engine.time_scale = _get_speedup() * 1.0 + prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up) + + _set_heuristic("human") + match control_mode: + ControlModes.TRAINING: + connected = connect_to_server() + if connected: + _set_heuristic("model") + _handshake() + _send_env_info() + else: + push_warning("Couldn't connect to Python server, using human controls instead. ", + "Did you start the training server using e.g. `gdrl` from the console?") + ControlModes.ONNX_INFERENCE: + assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: %s" % onnx_model_path) + onnx_model = ONNXModel.new(onnx_model_path, 1) + _set_heuristic("model") + + _set_seed() + _set_action_repeat() + initialized = true + +func _physics_process(_delta): + # two modes, human control, agent control + # pause tree, send obs, get actions, set actions, unpause tree + if n_action_steps % action_repeat != 0: + n_action_steps += 1 + return + + n_action_steps += 1 + + if connected: + get_tree().set_pause(true) + + if just_reset: + just_reset = false + var obs = _get_obs_from_agents() + + var reply = { + "type": "reset", + "obs": obs + } + _send_dict_as_json_message(reply) + # this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick + get_tree().set_pause(false) + return + + if need_to_send_obs: + need_to_send_obs = false + var reward = _get_reward_from_agents() + var done = _get_done_from_agents() + #_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR + + var obs = _get_obs_from_agents() + + var reply = { + "type": "step", + "obs": obs, + "reward": reward, + "done": done + } + _send_dict_as_json_message(reply) + + var handled = handle_message() + + elif onnx_model != null: + var obs : Array = _get_obs_from_agents() + + var actions = [] + for o in obs: + var action = onnx_model.run_inference(o["obs"], 1.0) + action["output"] = clamp_array(action["output"], -1.0, 1.0) + var action_dict = _extract_action_dict(action["output"]) + actions.append(action_dict) + + _set_agent_actions(actions) + need_to_send_obs = true + get_tree().set_pause(false) + _reset_agents_if_done() + + else: + _reset_agents_if_done() + +func _extract_action_dict(action_array: Array): + var index = 0 + var result = {} + for key in _action_space.keys(): + var size = _action_space[key]["size"] + if _action_space[key]["action_type"] == "discrete": + result[key] = round(action_array[index]) + else: + result[key] = action_array.slice(index,index+size) + index += size + + return result + +func _get_agents(): + agents = get_tree().get_nodes_in_group("AGENT") + +func _set_heuristic(heuristic): + for agent in agents: + agent.set_heuristic(heuristic) + +func _handshake(): + print("performing handshake") + + var json_dict = _get_dict_json_message() + assert(json_dict["type"] == "handshake") + var major_version = json_dict["major_version"] + var minor_version = json_dict["minor_version"] + if major_version != MAJOR_VERSION: + print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION) + if minor_version != MINOR_VERSION: + print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION) + + print("handshake complete") + +func _get_dict_json_message(): + # returns a dictionary from of the most recent message + # this is not waiting + while stream.get_available_bytes() == 0: + stream.poll() + if stream.get_status() != 2: + print("server disconnected status, closing") + get_tree().quit() + return null + + OS.delay_usec(10) + + var message = stream.get_string() + var json_data = JSON.parse_string(message) + + return json_data + +func _send_dict_as_json_message(dict): + stream.put_string(JSON.stringify(dict)) + +func _send_env_info(): + var json_dict = _get_dict_json_message() + assert(json_dict["type"] == "env_info") + + + var message = { + "type" : "env_info", + "observation_space": _obs_space, + "action_space":_action_space, + "n_agents": len(agents) + } + _send_dict_as_json_message(message) + +func connect_to_server(): + print("Waiting for one second to allow server to start") + OS.delay_msec(1000) + print("trying to connect to server") + stream = StreamPeerTCP.new() + + # "localhost" was not working on windows VM, had to use the IP + var ip = "127.0.0.1" + var port = _get_port() + var connect = stream.connect_to_host(ip, port) + stream.set_no_delay(true) # TODO check if this improves performance or not + stream.poll() + # Fetch the status until it is either connected (2) or failed to connect (3) + while stream.get_status() < 2: + stream.poll() + return stream.get_status() == 2 + +func _get_args(): + print("getting command line arguments") + var arguments = {} + for argument in OS.get_cmdline_args(): + print(argument) + if argument.find("=") > -1: + var key_value = argument.split("=") + arguments[key_value[0].lstrip("--")] = key_value[1] + else: + # Options without an argument will be present in the dictionary, + # with the value set to an empty string. + arguments[argument.lstrip("--")] = "" + + return arguments + +func _get_speedup(): + print(args) + return args.get("speedup", str(speed_up)).to_int() + +func _get_port(): + return args.get("port", DEFAULT_PORT).to_int() + +func _set_seed(): + var _seed = args.get("env_seed", DEFAULT_SEED).to_int() + seed(_seed) + +func _set_action_repeat(): + action_repeat = args.get("action_repeat", str(action_repeat)).to_int() + +func disconnect_from_server(): + stream.disconnect_from_host() + + + +func handle_message() -> bool: + # get json message: reset, step, close + var message = _get_dict_json_message() + if message["type"] == "close": + print("received close message, closing game") + get_tree().quit() + get_tree().set_pause(false) + return true + + if message["type"] == "reset": + print("resetting all agents") + _reset_all_agents() + just_reset = true + get_tree().set_pause(false) + #print("resetting forcing draw") +# RenderingServer.force_draw() +# var obs = _get_obs_from_agents() +# print("obs ", obs) +# var reply = { +# "type": "reset", +# "obs": obs +# } +# _send_dict_as_json_message(reply) + return true + + if message["type"] == "call": + var method = message["method"] + var returns = _call_method_on_agents(method) + var reply = { + "type": "call", + "returns": returns + } + print("calling method from Python") + _send_dict_as_json_message(reply) + return handle_message() + + if message["type"] == "action": + var action = message["action"] + _set_agent_actions(action) + need_to_send_obs = true + get_tree().set_pause(false) + return true + + print("message was not handled") + return false + +func _call_method_on_agents(method): + var returns = [] + for agent in agents: + returns.append(agent.call(method)) + + return returns + + +func _reset_agents_if_done(): + for agent in agents: + if agent.get_done(): + agent.set_done_false() + +func _reset_all_agents(): + for agent in agents: + agent.needs_reset = true + #agent.reset() + +func _get_obs_from_agents(): + var obs = [] + for agent in agents: + obs.append(agent.get_obs()) + + return obs + +func _get_reward_from_agents(): + var rewards = [] + for agent in agents: + rewards.append(agent.get_reward()) + agent.zero_reward() + return rewards + +func _get_done_from_agents(): + var dones = [] + for agent in agents: + var done = agent.get_done() + if done: agent.set_done_false() + dones.append(done) + return dones + +func _set_agent_actions(actions): + for i in range(len(actions)): + agents[i].set_action(actions[i]) + +func clamp_array(arr : Array, min:float, max:float): + var output : Array = [] + for a in arr: + output.append(clamp(a, min, max)) + return output diff --git a/bin/ItemSortingCart.console.exe b/bin/ItemSortingCart.console.exe new file mode 100644 index 0000000000000000000000000000000000000000..6812efef0c56973a0e6383bfc2dafb256aaf7f5d Binary files /dev/null and b/bin/ItemSortingCart.console.exe differ diff --git a/bin/ItemSortingCart.exe b/bin/ItemSortingCart.exe new file mode 100644 index 0000000000000000000000000000000000000000..62761e27dbebeb81e784fabf62399c91697ef02a --- /dev/null +++ b/bin/ItemSortingCart.exe @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2de407f42a3db0dece9ff075b69219a30493b90c67f0a14bc450b414fba39125 +size 71425536 diff --git a/bin/ItemSortingCart.pck b/bin/ItemSortingCart.pck new file mode 100644 index 0000000000000000000000000000000000000000..74c01ee16378feea96b3a19481f614d2648d2bba --- /dev/null +++ b/bin/ItemSortingCart.pck @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6610d6aa2628fab9fc77ba108da56787ef71ea731be5f07dab713051b02fdf29 +size 1267120 diff --git a/bin/ItemSortingCart.sh b/bin/ItemSortingCart.sh new file mode 100644 index 0000000000000000000000000000000000000000..4e43554b5065b38f6add74ac13f22c59c8be5623 --- /dev/null +++ b/bin/ItemSortingCart.sh @@ -0,0 +1,4 @@ +#!/bin/sh +echo -ne '\033c\033]0;ItemSortingCartExample\a' +base_path="$(dirname "$(realpath "$0")")" +"$base_path/ItemSortingCart.x86_64" "$@" diff --git a/bin/ItemSortingCart.x86_64 b/bin/ItemSortingCart.x86_64 new file mode 100644 index 0000000000000000000000000000000000000000..f57aa307e5048204663004352aa7653ff26ad383 --- /dev/null +++ b/bin/ItemSortingCart.x86_64 @@ -0,0 +1,3 @@ +version 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+custom_template/release="" +debug/export_console_wrapper=1 +binary_format/embed_pck=false +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +binary_format/architecture="x86_64" +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="#!/usr/bin/env bash +export DISPLAY=:0 +unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" +\"{temp_dir}/{exe_name}\" {cmd_args}" +ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash +kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") +rm -rf \"{temp_dir}\"" +dotnet/include_scripts_content=false +dotnet/include_debug_symbols=true + +[preset.1] + +name="Windows Desktop" +platform="Windows Desktop" +runnable=true +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false + +[preset.1.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=1 +binary_format/embed_pck=false +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +binary_format/architecture="x86_64" +codesign/enable=false +codesign/timestamp=true +codesign/timestamp_server_url="" +codesign/digest_algorithm=1 +codesign/description="" +codesign/custom_options=PackedStringArray() +application/modify_resources=true +application/icon="" +application/console_wrapper_icon="" +application/icon_interpolation=4 +application/file_version="" +application/product_version="" +application/company_name="" +application/product_name="" +application/file_description="" +application/copyright="" +application/trademarks="" +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' +$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' +$trigger = New-ScheduledTaskTrigger -Once -At 00:00 +$settings = New-ScheduledTaskSettingsSet +$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings +Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true +Start-ScheduledTask -TaskName godot_remote_debug +while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" +ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue +Remove-Item -Recurse -Force '{temp_dir}'" +dotnet/include_scripts_content=false +dotnet/include_debug_symbols=true diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000000000000000000000000000000000000..adc26df6c2cd666478b85216d4a6d93f61680cb7 --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000000000000000000000000000000000000..693ae17549a72ec612d795e9920fd07400ccf621 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bdbma1o1qb1i2" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/onnx/model.onnx b/onnx/model.onnx new file mode 100644 index 0000000000000000000000000000000000000000..253d90af03a403bbf089a481141666f841df5c22 --- /dev/null +++ b/onnx/model.onnx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:444fd302e4bcbb5f3a8959034b0a5c5a973a5edf911ce3a2fd716b4032e2f1e8 +size 21961 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000000000000000000000000000000000000..bd4b40d01d66490b694217e66f266ac04ed927e2 --- /dev/null +++ b/project.godot @@ -0,0 +1,25 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="ItemSortingCartExample" +config/description="A RL example of a cart that sorts items by category." +run/main_scene="res://scenes/batch_scene.tscn" +config/features=PackedStringArray("4.1", "C#", "Forward Plus") +config/icon="res://icon.svg" + +[dotnet] + +project/assembly_name="CartExamples" + +[editor_plugins] + +enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg") diff --git a/readme-license.md b/readme-license.md new file mode 100644 index 0000000000000000000000000000000000000000..7ab235a5cd71d48251bedfc89cb0a9de79257dba --- /dev/null +++ b/readme-license.md @@ -0,0 +1,5 @@ +Item Sorting Cart Environment made by Ivan-267 using Godot, Godot RL Agents, and Blender. + +The following license is only for the assets (.png and .blend files) in the folder "scenes\static_decorations": +Author: https://github.com/Ivan-267 +License: https://creativecommons.org/licenses/by/4.0/ \ No newline at end of file diff --git a/scenes/Item.gd b/scenes/Item.gd new file mode 100644 index 0000000000000000000000000000000000000000..8e39161557285f482c9ea7418be204491eed4f15 --- /dev/null +++ b/scenes/Item.gd @@ -0,0 +1,20 @@ +extends RigidBody3D +class_name Item + +var item_category: int = 0 + +@onready var material: StandardMaterial3D = $MeshInstance3D.get_active_material(0) +@export var category_material: StandardMaterial3D +@export var category2_material: StandardMaterial3D + +func set_category(category: int): + item_category = category + var color: Color + + if category == 0: + color = category_material.albedo_color + else: + color = category2_material.albedo_color + + color.a = 1 + material.albedo_color = color diff --git a/scenes/batch_scene.tscn b/scenes/batch_scene.tscn new file mode 100644 index 0000000000000000000000000000000000000000..a40207c783da9a3db443936f599f1e9a7253ec0f --- /dev/null +++ b/scenes/batch_scene.tscn @@ -0,0 +1,151 @@ +[gd_scene load_steps=7 format=3 uid="uid://b4f2hcn0g5vjg"] + +[ext_resource type="PackedScene" uid="uid://ca6csk8y5nvuu" path="res://scenes/playing_area.tscn" id="1_niooi"] +[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_15xtr"] + +[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_hfpel"] +auto_exposure_enabled = true +dof_blur_far_distance = 21.3 +dof_blur_amount = 0.3 + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_g5l5s"] + +[sub_resource type="Sky" id="Sky_a413c"] +sky_material = SubResource("ProceduralSkyMaterial_g5l5s") + +[sub_resource type="Environment" id="Environment_xy0xn"] +background_mode = 2 +background_energy_multiplier = 1.2 +sky = SubResource("Sky_a413c") +ssil_enabled = true +volumetric_fog_enabled = true +volumetric_fog_density = 0.01 + +[node name="training_scene" type="Node3D"] + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(0.857167, 0.364187, -0.364187, 0, 0.707107, 0.707107, 0.515038, -0.606109, 0.606109, 0, 0, 0) +shadow_enabled = true + +[node name="Camera3D" type="Camera3D" parent="."] +transform = Transform3D(-4.37114e-08, 0.532876, -0.846193, 0, 0.846193, 0.532876, 1, 2.32928e-08, -3.69883e-08, -5.495, 4.285, 0) +attributes = SubResource("CameraAttributesPractical_hfpel") +fov = 93.0 +size = 65.0 + +[node name="playing_area" parent="." instance=ExtResource("1_niooi")] + +[node name="playing_area2" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30) + +[node name="playing_area3" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30, 0, 0) + +[node name="playing_area4" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30, 0, 30) + +[node name="playing_area5" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 60, 0, 0) + +[node name="playing_area6" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 60, 0, 30) + +[node name="playing_area7" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 0, 0) + +[node name="playing_area8" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 0, 30) + +[node name="playing_area9" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, 0) + +[node name="playing_area10" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, 30) + +[node name="playing_area11" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 0) + +[node name="playing_area12" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 30) + +[node name="playing_area13" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 60) + +[node name="playing_area14" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 90) + +[node name="playing_area15" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30, 0, 60) + +[node name="playing_area16" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30, 0, 90) + +[node name="playing_area17" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 60, 0, 60) + +[node name="playing_area18" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 60, 0, 90) + +[node name="playing_area19" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 0, 60) + +[node name="playing_area20" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 0, 90) + +[node name="playing_area21" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, 60) + +[node name="playing_area22" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, 90) + +[node name="playing_area23" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 60) + +[node name="playing_area24" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 90) + +[node name="playing_area25" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -60) + +[node name="playing_area26" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -30) + +[node name="playing_area27" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30, 0, -60) + +[node name="playing_area28" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30, 0, -30) + +[node name="playing_area29" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 60, 0, -60) + +[node name="playing_area30" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 60, 0, -30) + +[node name="playing_area31" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 0, -60) + +[node name="playing_area32" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 0, -30) + +[node name="playing_area33" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, -60) + +[node name="playing_area34" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, -30) + +[node name="playing_area35" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, -60) + +[node name="playing_area36" parent="." instance=ExtResource("1_niooi")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, -30) + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_xy0xn") + +[node name="Sync" type="Node" parent="."] +script = ExtResource("2_15xtr") +control_mode = 2 +action_repeat = 15 +speed_up = 4 +onnx_model_path = "onnx/model.onnx" diff --git a/scenes/cart/cart.gd b/scenes/cart/cart.gd new file mode 100644 index 0000000000000000000000000000000000000000..f1cd32fdf351366185c38baa76d85bebdacfb969 --- /dev/null +++ b/scenes/cart/cart.gd @@ -0,0 +1,110 @@ +extends VehicleBody3D +class_name Cart + +var acceleration : float = 350 +@onready var max_velocity = acceleration / mass * 40 + +@onready var ai_controller: AIController3D = $AIController3D +@export var destination: Node3D +@export var destination2: Node3D + +@export var item: Item + +var requested_acceleration: float +var initial_position: Vector3 +var times_restarted: int +var item_collected: int + +func get_normalized_velocity(): + return linear_velocity.normalized() * (linear_velocity.length() / max_velocity) + +func _ready(): + initial_position = position + ai_controller.init(self) + +func reset(): + item_collected = 0 + times_restarted += 1 + + position = Vector3(0, 0, randf_range(-8, 8)) + rotation = Vector3.ZERO + + reset_item() + + linear_velocity = Vector3.ZERO + angular_velocity = Vector3.ZERO + pass + +func reset_item(): + var item_position : Vector3 = Vector3(0, 20, randf_range(-0.0, 0.0)) + item.position = item_position + item.rotation = Vector3.ZERO + item.linear_velocity = Vector3.ZERO + item.angular_velocity = Vector3.ZERO + item.apply_central_force(Vector3(0.0, 0.0, randf_range(-70.0, 70.0))) + item.force_update_transform() + item.sleeping = false + item.set_category(randi_range(0, 1)) + +func _physics_process(delta): + reset_if_needed() + update_reward() + + if (ai_controller.heuristic != "human"): + engine_force = (requested_acceleration) * acceleration + else: + engine_force = (int(Input.is_key_pressed(KEY_UP)) - int(Input.is_key_pressed(KEY_DOWN))) * acceleration + + restart_if_outside_boundaries() + pass + +func restart_if_outside_boundaries(): + if (position.y < -2 or abs(position.z) > 10): + ai_controller.reward -= 1.0 + ai_controller.needs_reset = true + ai_controller.done = true + +func reset_if_needed(): + if ai_controller.needs_reset: + reset() + ai_controller.reset() + +## The reward function uses a simple form of curriculum learning, where initially +## a shaped reward tells the agent to move toward the item horizontally until it collects it, +## and after some episodes, only the sparse reward for collecting and delivering the item rewards. +func update_reward(): + if times_restarted < 50: + if not item_collected: + ai_controller.reward -= 0.00001 * (item.position.z - position.z) + else: + if item.item_category == 0: + ai_controller.reward -= 0.00001 * (destination.position.z - position.z) + else: + ai_controller.reward -= 0.00001 * (destination2.position.z - position.z) + + if item_collected: + if (position.distance_to(destination.position) < destination.scale.z): + if item.item_category == 0: + ai_controller.reward += 1.0 + else: + ai_controller.reward -= 1.0 + reset_item() + elif (position.distance_to(destination2.position) < destination2.scale.z): + if item.item_category == 1: + ai_controller.reward += 1.0 + else: + ai_controller.reward -= 1.0 + reset_item() + +func _on_item_area_body_entered(body): + ai_controller.reward += 1.0 + item_collected = 1 + +func _on_item_area_body_exited(body): + item_collected = 0 + +## If the item falls to the ground, gives a negative reward and resets the item +func _on_item_body_entered(body: PhysicsBody3D): + if body.get_collision_layer_value(3): + ai_controller.reward -= 0.05 + reset_item() diff --git a/scenes/cart/cart.tscn b/scenes/cart/cart.tscn new file mode 100644 index 0000000000000000000000000000000000000000..84f1c4c1354e10af08b9e4a4a05b9c80aa7ae8bf --- /dev/null +++ b/scenes/cart/cart.tscn @@ -0,0 +1,150 @@ +[gd_scene load_steps=16 format=3 uid="uid://cn2van3bgkmch"] + +[ext_resource type="Script" path="res://scenes/cart/cart.gd" id="1_6w181"] +[ext_resource type="PackedScene" uid="uid://d3saly1xwj5s" path="res://scenes/cart/wheel.tscn" id="1_ey6do"] +[ext_resource type="Script" path="res://scenes/cart/cart_ai_controller.gd" id="3_o8jpg"] + +[sub_resource type="BoxShape3D" id="BoxShape3D_p6a1o"] +size = Vector3(1.5, 0.2, 1) + +[sub_resource type="BoxShape3D" id="BoxShape3D_d07im"] +size = Vector3(1.5, 0.2, 0.6) + +[sub_resource type="BoxShape3D" id="BoxShape3D_cl2od"] +size = Vector3(0.6, 0.2, 0.6) + +[sub_resource type="BoxMesh" id="BoxMesh_ur0pq"] +size = Vector3(1.5, 0.2, 1) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_raxde"] +albedo_color = Color(1, 0.992157, 0, 1) + +[sub_resource type="BoxMesh" id="BoxMesh_mf11b"] +size = Vector3(1.5, 0.2, 0.6) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eep1v"] +albedo_color = Color(1, 0.992157, 0, 1) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2xcg7"] +albedo_color = Color(1, 0.992157, 0, 1) + +[sub_resource type="BoxMesh" id="BoxMesh_wkajm"] +size = Vector3(0.6, 0.2, 0.6) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j26cr"] +albedo_color = Color(1, 0.992157, 0, 1) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_duopw"] +albedo_color = Color(1, 0.992157, 0, 1) + +[sub_resource type="BoxShape3D" id="BoxShape3D_ibool"] +size = Vector3(0.5, 0.355, 1) + +[node name="Cart" type="VehicleBody3D"] +mass = 1000.0 +script = ExtResource("1_6w181") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1.31134e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134e-07, -2.66454e-15, -0.4, -2.38419e-08) +shape = SubResource("BoxShape3D_p6a1o") + +[node name="CollisionShape3D2" type="CollisionShape3D" parent="."] +transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 0.4, 0, -7.62955e-08) +shape = SubResource("BoxShape3D_d07im") + +[node name="CollisionShape3D3" type="CollisionShape3D" parent="."] +transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, -0.4, 0, 2.86118e-08) +shape = SubResource("BoxShape3D_d07im") + +[node name="CollisionShape3D4" type="CollisionShape3D" parent="."] +transform = Transform3D(-5.73206e-15, -1.31134e-07, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, 1.31134e-07, -8.52372e-08, 0, -0.65) +shape = SubResource("BoxShape3D_cl2od") + +[node name="CollisionShape3D5" type="CollisionShape3D" parent="."] +transform = Transform3D(-5.73206e-15, -1.31134e-07, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, 1.31134e-07, 8.52372e-08, 0, 0.65) +shape = SubResource("BoxShape3D_cl2od") + +[node name="Body" type="Node3D" parent="."] +transform = Transform3D(1.31134e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134e-07, -2.66454e-15, 0, -2.38419e-08) + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Body"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, 0) +mesh = SubResource("BoxMesh_ur0pq") +surface_material_override/0 = SubResource("StandardMaterial3D_raxde") + +[node name="MeshInstance3D2" type="MeshInstance3D" parent="Body"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.4) +mesh = SubResource("BoxMesh_mf11b") +surface_material_override/0 = SubResource("StandardMaterial3D_eep1v") + +[node name="MeshInstance3D3" type="MeshInstance3D" parent="Body"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.4) +mesh = SubResource("BoxMesh_mf11b") +surface_material_override/0 = SubResource("StandardMaterial3D_2xcg7") + +[node name="MeshInstance3D4" type="MeshInstance3D" parent="Body"] +transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -0.65, 0, 0) +mesh = SubResource("BoxMesh_wkajm") +surface_material_override/0 = SubResource("StandardMaterial3D_j26cr") + +[node name="MeshInstance3D5" type="MeshInstance3D" parent="Body"] +transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0.65, 0, 0) +mesh = SubResource("BoxMesh_wkajm") +surface_material_override/0 = SubResource("StandardMaterial3D_duopw") + +[node name="BackWheel" type="VehicleWheel3D" parent="."] +transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, -0.7, -0.426319, -0.4) +use_as_traction = true +wheel_radius = 0.349 +suspension_travel = 0.3 +suspension_stiffness = 40.0 + +[node name="Wheel" parent="BackWheel" instance=ExtResource("1_ey6do")] +transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 0, 0, 0) + +[node name="BackWheel2" type="VehicleWheel3D" parent="."] +transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0.7, -0.426473, -0.4) +use_as_traction = true +wheel_radius = 0.349 +suspension_travel = 0.3 +suspension_stiffness = 40.0 + +[node name="Wheel3" parent="BackWheel2" instance=ExtResource("1_ey6do")] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0) + +[node name="FrontWheel" type="VehicleWheel3D" parent="."] +transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, -0.7, -0.426473, 0.4) +use_as_traction = true +use_as_steering = true +wheel_radius = 0.349 +suspension_travel = 0.3 +suspension_stiffness = 40.0 + +[node name="Wheel2" parent="FrontWheel" instance=ExtResource("1_ey6do")] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0) + +[node name="FrontWheel2" type="VehicleWheel3D" parent="."] +transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0.7, -0.426473, 0.4) +use_as_traction = true +use_as_steering = true +wheel_radius = 0.349 +suspension_travel = 0.3 +suspension_stiffness = 40.0 + +[node name="Wheel4" parent="FrontWheel2" instance=ExtResource("1_ey6do")] +transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0) + +[node name="AIController3D" type="Node3D" parent="."] +script = ExtResource("3_o8jpg") +reset_after = 25000 + +[node name="ItemArea" type="Area3D" parent="."] +collision_layer = 2 +collision_mask = 2 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="ItemArea"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0780488, 0) +shape = SubResource("BoxShape3D_ibool") + +[connection signal="body_entered" from="ItemArea" to="." method="_on_item_area_body_entered"] +[connection signal="body_exited" from="ItemArea" to="." method="_on_item_area_body_exited"] diff --git a/scenes/cart/cart_ai_controller.gd b/scenes/cart/cart_ai_controller.gd new file mode 100644 index 0000000000000000000000000000000000000000..66d0e7a9ed116476a72898d50c7181142428b037 --- /dev/null +++ b/scenes/cart/cart_ai_controller.gd @@ -0,0 +1,47 @@ +extends AIController3D +class_name CartAIController + +@export var playing_area_x_size: float = 20 +@export var playing_area_z_size: float = 20 + +@onready var _playing_area_half_x_size : float = playing_area_x_size / 2 +@onready var _playing_area_half_z_size : float = playing_area_z_size / 2 + +func get_obs() -> Dictionary: + _player = _player as Cart + + var observations : Array = [ + n_steps / float(reset_after), + _player.item_collected, + _player.position.z / _playing_area_half_z_size, + _player.get_normalized_velocity().z, + _player.engine_force / _player.acceleration, + (_player.item.position.z - _player.position.z) / playing_area_z_size, + (_player.item.position.y - _player.position.y) / 15.0, + _player.item.linear_velocity.y / 10.0, + _player.item.linear_velocity.z / 10.0, + (_player.destination.position.z - _player.position.z) / playing_area_z_size, + (_player.destination2.position.z - _player.position.z) / playing_area_z_size, + _player.item.item_category, + ] + return {"obs": observations} + +func get_reward() -> float: + return reward + +func get_action_space() -> Dictionary: + return { + "acceleration" : { + "size": 1, + "action_type": "continuous" + } + } + +func _physics_process(delta): + n_steps += 1 + if n_steps > reset_after: + needs_reset = true + done = true + +func set_action(action) -> void: + _player.requested_acceleration = action.acceleration[0] diff --git a/scenes/cart/wheel.tscn b/scenes/cart/wheel.tscn new file mode 100644 index 0000000000000000000000000000000000000000..eba57a7abf187924970ea3c7eef82239a69893f2 --- /dev/null +++ b/scenes/cart/wheel.tscn @@ -0,0 +1,21 @@ +[gd_scene load_steps=3 format=3 uid="uid://d3saly1xwj5s"] + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_emc8j"] +albedo_color = Color(0.0235294, 0.0235294, 0.0235294, 1) +roughness = 0.46 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5qqye"] +albedo_color = Color(0.619608, 0.619608, 0.619608, 1) + +[node name="Wheel" type="CSGTorus3D"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) +inner_radius = 0.191 +outer_radius = 0.349 +sides = 16 +ring_sides = 5 +material = SubResource("StandardMaterial3D_emc8j") + +[node name="CSGCylinder3D" type="CSGCylinder3D" parent="."] +radius = 0.296 +height = 0.112 +material = SubResource("StandardMaterial3D_5qqye") diff --git a/scenes/materials/category.tres b/scenes/materials/category.tres new file mode 100644 index 0000000000000000000000000000000000000000..801b6517f22319166cf6d9d1a5a7892a5a83869f --- /dev/null +++ b/scenes/materials/category.tres @@ -0,0 +1,5 @@ +[gd_resource type="StandardMaterial3D" format=3 uid="uid://bs65q68vluuqx"] + +[resource] +transparency = 1 +albedo_color = Color(1, 0.568627, 0, 0.607843) diff --git a/scenes/materials/category2.tres b/scenes/materials/category2.tres new file mode 100644 index 0000000000000000000000000000000000000000..7eab7617452bce516e835f3ad6fb3c954e179258 --- /dev/null +++ b/scenes/materials/category2.tres @@ -0,0 +1,5 @@ +[gd_resource type="StandardMaterial3D" format=3 uid="uid://bbj7kkw608aly"] + +[resource] +transparency = 1 +albedo_color = Color(0, 1, 1, 0.607843) diff --git a/scenes/playing_area.tscn b/scenes/playing_area.tscn new file mode 100644 index 0000000000000000000000000000000000000000..b141e358213298a0438f1bea497f742a5b13a19e --- /dev/null +++ b/scenes/playing_area.tscn @@ -0,0 +1,134 @@ +[gd_scene load_steps=19 format=3 uid="uid://ca6csk8y5nvuu"] + +[ext_resource type="PackedScene" uid="uid://cn2van3bgkmch" path="res://scenes/cart/cart.tscn" id="1_5vpyy"] +[ext_resource type="Material" uid="uid://bbj7kkw608aly" path="res://scenes/materials/category2.tres" id="1_fjj1a"] +[ext_resource type="Material" uid="uid://bs65q68vluuqx" path="res://scenes/materials/category.tres" id="1_y8o8n"] +[ext_resource type="Script" path="res://scenes/Item.gd" id="4_tsx37"] +[ext_resource type="PackedScene" uid="uid://cfw2e6n32ytu6" path="res://scenes/static_decorations/static_decorations.blend" id="5_8mptk"] + +[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_4l0bm"] + +[sub_resource type="PlaneMesh" id="PlaneMesh_sngf0"] +size = Vector2(20, 20) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_omkpg"] +albedo_color = Color(0.14902, 0.678431, 0.176471, 1) + +[sub_resource type="BoxShape3D" id="BoxShape3D_x3ht2"] +size = Vector3(22, 1, 22) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v8nd8"] +albedo_color = Color(0, 0, 0, 1) +roughness = 0.85 + +[sub_resource type="BoxMesh" id="BoxMesh_cdf32"] +material = SubResource("StandardMaterial3D_v8nd8") +size = Vector3(2, 0.1, 20) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qbjub"] +albedo_color = Color(0.984314, 1, 1, 1) +roughness = 0.85 + +[sub_resource type="QuadMesh" id="QuadMesh_v1ff1"] +material = SubResource("StandardMaterial3D_qbjub") +size = Vector2(0.2, 17.4) + +[sub_resource type="BoxMesh" id="BoxMesh_o6ona"] +material = ExtResource("1_y8o8n") +size = Vector3(2, 1, 1) + +[sub_resource type="BoxMesh" id="BoxMesh_3cyms"] +material = ExtResource("1_fjj1a") +size = Vector3(2, 1, 1) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_63osm"] +resource_local_to_scene = true +albedo_color = Color(1, 0.505882, 0, 1) + +[sub_resource type="BoxMesh" id="BoxMesh_yu25s"] +resource_local_to_scene = true +material = SubResource("StandardMaterial3D_63osm") +size = Vector3(0.5, 0.5, 0.5) + +[sub_resource type="BoxShape3D" id="BoxShape3D_6wisu"] +size = Vector3(0.5, 0.5, 0.5) + +[node name="playing_area" type="Node3D"] + +[node name="Map" type="StaticBody3D" parent="."] +collision_layer = 5 +physics_material_override = SubResource("PhysicsMaterial_4l0bm") + +[node name="CSGMesh3D" type="CSGMesh3D" parent="Map"] +mesh = SubResource("PlaneMesh_sngf0") +material = SubResource("StandardMaterial3D_omkpg") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Map"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) +shape = SubResource("BoxShape3D_x3ht2") + +[node name="Road" type="MeshInstance3D" parent="Map"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0382012, 0) +mesh = SubResource("BoxMesh_cdf32") + +[node name="Line" type="MeshInstance3D" parent="Map/Road"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.942, 0.06, 0) +mesh = SubResource("QuadMesh_v1ff1") +skeleton = NodePath("../..") + +[node name="Line2" type="MeshInstance3D" parent="Map/Road"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.942, 0.06, 0) +mesh = SubResource("QuadMesh_v1ff1") +skeleton = NodePath("../..") + +[node name="Destination" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0117988, 9.2) + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Destination"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) +mesh = SubResource("BoxMesh_o6ona") + +[node name="Destination2" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0117988, -9.2) + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Destination2"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) +mesh = SubResource("BoxMesh_3cyms") + +[node name="Cart" parent="." node_paths=PackedStringArray("destination", "destination2", "item") instance=ExtResource("1_5vpyy")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.84082, 0) +axis_lock_linear_x = true +axis_lock_angular_x = true +axis_lock_angular_y = true +axis_lock_angular_z = true +lock_rotation = true +destination = NodePath("../Destination") +destination2 = NodePath("../Destination2") +item = NodePath("../Item") + +[node name="Item" type="RigidBody3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.07822, 0) +collision_layer = 2 +collision_mask = 7 +gravity_scale = 0.04 +can_sleep = false +max_contacts_reported = 1 +contact_monitor = true +script = ExtResource("4_tsx37") +category_material = 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