godot_rl_FlyBy / default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="Sky" id=1]
sky_top_color = Color( 0.878431, 0.878431, 0.878431, 1 )
sky_horizon_color = Color( 0.862745, 0.929412, 0.984314, 1 )
[resource]
background_mode = 3
background_sky = SubResource( 1 )
background_color = Color( 0.223529, 0.223529, 0.223529, 1 )