User Interface: Okay .
Industrial Designer: Okay , almost there .
Project Manager: Okay . We'll sta I'll use the PowerPoint , I guess . How was that , was that fun ?
User Interface: Mm . Very fun .
Industrial Designer: Yeah , yeah .
Project Manager: {vocalsound} Okay . Uh oh I've forgotten to mail you the minutes , but I will do .
Industrial Designer: Okay .
Marketing: Hmm .
Project Manager: {vocalsound} Upsidaisy . {vocalsound} Um {vocalsound} {vocalsound} Um we {disfmarker}
Marketing: E excuse me I forgot my
Project Manager: Yeah .
Marketing: copy . {gap}
Project Manager: Alright , okay , yeah .
Industrial Designer: {vocalsound}
Project Manager: He's gonna get his pen .
User Interface: Oh right . Okay .
Project Manager: Um {vocalsound} Will you guys first with your prototype um before we get to the good news ?
Industrial Designer: Yeah , there's good news ?
Project Manager: Uh {vocalsound} {vocalsound}
Industrial Designer: Oh .
User Interface: Mm .
Project Manager: we have budget problems .
Industrial Designer: Oh . Cutbacks .
Project Manager: I'm afraid you're all sacked . Oops .
Industrial Designer: {vocalsound}
Project Manager: I don't even have this on . {vocalsound}
Industrial Designer: Hmm .
Project Manager: {vocalsound} {vocalsound} Okay , have you got a presentation to make ?
Industrial Designer: Okay .
Marketing: No , not mine yet .
Project Manager: No . Okay
Industrial Designer: Oh .
Project Manager: so it's just your your show .
Industrial Designer: Um maybe we should bring {gap} so that the camera can see {gap} . Yeah .
Project Manager: {vocalsound}
User Interface: Okay . Sure .
Industrial Designer: Okay .
Project Manager: {vocalsound}
User Interface: We made three for you .
Project Manager: Three ? Oh .
User Interface: Um one's based on the banana , one's based on the tomato
Project Manager: Tomato ? What tomato ? {vocalsound}
User Interface: and the other one is st
Marketing: {vocalsound}
Industrial Designer: {vocalsound}
Project Manager: I don't recall a tomato . {vocalsound}
User Interface: Look . Oh yeah , well yeah , we had v some red left over .
Project Manager: Ah I see , okay . {vocalsound}
User Interface: So . Okay , so this is the um non to non uh no buttons one , or as mm few buttons as possible ,
Project Manager: Mm-hmm .
User Interface: mainly speak recognition . The yellow there is the um
Project Manager: Logo .
User Interface: the slogan , yeah ,
Project Manager: Okay , brilliant .
User Interface: that we need to incorporate , it's very simple . If you do need buttons , you can flip it over , and there's some there ,
Project Manager: Okay .
User Interface: um but mainly it's speech recognition .
Project Manager: Okay , so the buttons would be like , you know individual users , or {disfmarker}
User Interface: Yeah .
Project Manager: Yeah .
User Interface: Yeah and {vocalsound} yeah they might project things onto the screen which you can do on there .
Project Manager: Alright , okay .
User Interface: Mm I'm not sure about that . Um and this one is the one w more like the one w that we looked at earlier .
Project Manager: Right .
User Interface: {vocalsound} Yeah , you guys can have a look at that if you want .
Project Manager: That's groovy . {vocalsound}
Industrial Designer: {gap}
Marketing: Yeah . {vocalsound} Uh can I have {gap}
Project Manager: {vocalsound} Well I like the feel of it , I like the feel of it .
User Interface: Yeah , sure . Um that one is {disfmarker}
Marketing: Oh sorry s {vocalsound}
User Interface: Oh no , it's delicate .
Project Manager: At Oh dear .
Industrial Designer: {vocalsound}
Marketing: {vocalsound}
User Interface: That's that's already got its stand that one . That's it stand .
Project Manager: Alright , okay .
User Interface: It does also lie flat , but that's the that yellow stand there represents the the charging stand .
Project Manager: Okay , brilliant mm .
User Interface: Um the black on the back is the slogan .
Project Manager: Okay , nice and obvious there {vocalsound} ,
User Interface: Uh yeah , that {gap} {disfmarker}
Marketing: {vocalsound}
User Interface: Well , we did think of that .
Project Manager: if it's standing up , I guess , yeah .
User Interface: Yeah , if it's standing up it's it's on there , but also we're gonna have the company name on the front , which is the little black kind of line in the middle .
Project Manager: Oh right , okay , brilliant . Like that from its centre .
User Interface: So um and that's the um transmit the L_E_D_ thing . These are the s two scroll ones which we thought could be channel up and down and volume up and down . We n were weren't sure about putting them there , because um i it's it kind of could get bashed .
Project Manager: Where you're , yeah , uh were you're holding it kind of {disfmarker}
User Interface: Yeah . Well , if you hold it , you can {disfmarker} you all can hold it , is {disfmarker} it does actually feel quite ergonomic ,
Project Manager: Mm-hmm .
User Interface: if you've got small hands .
Project Manager: Yeah . {vocalsound}
Industrial Designer: Mm .
Marketing: {vocalsound}
Project Manager: Okay .
User Interface: {vocalsound} Um , obviously I don't think that's real sized {gap} .
Project Manager: Yeah , okay .
User Interface: It would have to be a bit bigger .
Project Manager: Yeah , scale model , yeah .
User Interface: Okay . Um that's a speaker at the top , so you can speak into it like a little walkie-talkie as well for speak recognition .
Project Manager: Mm-hmm .
User Interface: Um and {vocalsound} um then the buttons . Yeah kind of self-explanatory , just buttons whenever you need them . Tried to keep it simple . Oh that's the charging base prongs at the bottom .
Project Manager: {vocalsound} Alright , excellent .
User Interface: {vocalsound} We used those {gap} . And um then the big red button in the middle is the on and off one .
Project Manager: Okay .
User Interface: It's not in the traditional place ,
Project Manager: No .
User Interface: but um it's quite an obvious place .
Project Manager: It's out of the way as well , I suppose , so . Excellent .
User Interface: So {vocalsound} there we go and and um we have the banana-based one too .
Industrial Designer: Oh yeah , yeah .
Project Manager: Yep . {vocalsound}
Industrial Designer: This one is uh , I suppose for the younger audiences .
User Interface: {vocalsound}
Industrial Designer: A a more friendly type of {disfmarker}
Project Manager: Okay , {vocalsound} so so Barney the banana {gap} .
Industrial Designer: Right , right . It's to uh induce more television watching I suppose or {disfmarker}
Project Manager: Ah excellent , just what we need .
Industrial Designer: Yeah .
User Interface: Yeah .
Industrial Designer: Say it for the camera .
Project Manager: {vocalsound} Lo Sort of Loch Ness banana . {vocalsound}
User Interface: {vocalsound}
Marketing: Mm-hmm .
User Interface: Mm-hmm .
Industrial Designer: Right , right .
Project Manager: Cool {gap} yeah . Well , nice to have uh options at least .
Industrial Designer: Yep . {vocalsound}
User Interface: Yeah .
Project Manager: 'Kay and {disfmarker}
User Interface: {vocalsound} So are there any um improvements or issues or {disfmarker} {vocalsound}
Industrial Designer: It won't stand .
Project Manager: Oh there are issues , oh there are issues .
Industrial Designer: {vocalsound} Just let it lie down , it wont stand . {vocalsound}
User Interface: {vocalsound}
Project Manager: Um main problem that we have unfortunately being finance .
Industrial Designer: {vocalsound}
User Interface: Oh .
Project Manager: Uh , let's just enter in the um evaluation criteria .
Industrial Designer: {vocalsound}
Project Manager: Um {vocalsound} unfortunately the unit we are currently going to produce minus the extra scroll buttons , uh it's gonna cost us fourteen point six Euros .
Marketing: Mm .
User Interface: Oh .
Project Manager: So we have to
Industrial Designer: What's on the uh on the left ? {gap}
Project Manager: rea Sorry , I've accidentally highlighted somehow {disfmarker} Um . {vocalsound} There we go .
Industrial Designer: Okay .
Project Manager: Oh god , why is it doing that ?
User Interface: Ooh .
Project Manager: There we go . {vocalsound} So basically , um in order to save our two Euros um I was thinking that we could have essentially the same shape , but just have it flattened .
User Interface: Mm-hmm .
Project Manager: Um .
User Interface: More like a traditional remote control .
Project Manager: Yeah , I mean it's already got a kind of cool shape , so but it wouldn't have to be curved sort of in and out .
User Interface: Mm-hmm . Mm-hmm .
Project Manager: And by doing so {disfmarker} Oh no , hold on . Doesn't save us quite as much . I don't know what's going on with this again .
Industrial Designer: W why is the uh double curved two of them ?
Project Manager: Oh , good point .
Marketing: And double curve on both sides ?
Project Manager: Um .
Marketing: Curve {vocalsound} . Yeah , this is double-curve ,
Project Manager: That's {vocalsound} sort of curve in and out .
Marketing: no ?
Industrial Designer: Is i
Marketing: This is double-curve . It {disfmarker} This one is single curve .
Industrial Designer: Mm .
Marketing: 'Cause this is single curve , this is curved on both sides . So double-curve .
Project Manager: No , I think it means double curved as in um
User Interface: Like an S_ shape .
Project Manager: like uh {gap} a single curve on that bottom half , and the double curved would be if it was that similar curve upward .
User Interface: Okay .
Project Manager: Okay , I might be wrong though .
Marketing: Like this , one curve on this side , one curve on that side .
Project Manager: I don't think that counts as a curve , I think that's just a shape .
Marketing: Hmm . Hmm .
Industrial Designer: {vocalsound}
Project Manager: A curvature is like the {disfmarker} this case .
User Interface: Okay .
Marketing: Maybe .
Industrial Designer: {vocalsound} 'Cause that's the uh the biggest expense there , right .
User Interface: Okay .
Industrial Designer: {gap} got two of them {disfmarker}
Project Manager: Yeah , and why why I've got it two , I don't know , I can't seem to select any more however .
Industrial Designer: Okay . Well we can work around that um {disfmarker} {vocalsound}
Project Manager: {vocalsound}
User Interface: Mm-hmm .
Project Manager: Right . No .
Industrial Designer: {vocalsound} Cut things out . But you think it should be one .
Project Manager: It's meant to be one , yeah , I don't know why I put two in there ,
Industrial Designer: Okay .
Project Manager: but um {disfmarker} Hold on till I find it , I think this shift button might be stuck again . No maybe the shift button's stuck in .
Industrial Designer: Yeah .
Marketing: Mm .
Project Manager: {vocalsound} Um okay , so that would take away three , which would give us {disfmarker}
Marketing: Should {disfmarker}
Industrial Designer: {vocalsound}
Project Manager: Oh that's fine .
Industrial Designer: Yeah , so we're {disfmarker} {vocalsound}
Project Manager: Eleven uh eleven Euros sixty .
User Interface: Cool . Cool .
Project Manager: Um {vocalsound}
User Interface: So we could even add something .
Project Manager: We cou Oh not quite , have the scroll-wheel , unfortunately .
Industrial Designer: We should fire the accountants .
Project Manager: What ?
Industrial Designer: Fire the accountants . {vocalsound}
Project Manager: {vocalsound} {vocalsound}
User Interface: {vocalsound}
Industrial Designer: Ah yeah , we could add things .
Project Manager: {vocalsound}
Industrial Designer: Maybe if you click back in that bottom right cell , where you're starting from , and then use the arrow keys .
Project Manager: Yeah .
Industrial Designer: Does that work ?
Project Manager: Yeah , I know , that just extends it as well .
Industrial Designer: No mm {vocalsound} .
Marketing: Uh you can do one thing {gap} .
Project Manager: I don't know .
Marketing: You just select one box outsi yeah , this box . Then move it with the help of this {disfmarker} Okay .
Project Manager: It {disfmarker} One of the buttons is sticking , I don't know {gap} .
Marketing: {vocalsound} Just uh just uh {disfmarker} Okay , just a minute . Okay . No input , like this . {vocalsound} Shift . No it's not .
Project Manager: No , it's 'cause the uh the shift button's stuck , or something .
Marketing: Yeah , it's not working .
Industrial Designer: Is it the other shift button maybe ?
Marketing: Should we ask Meli
Project Manager: {vocalsound}
Marketing: Should we ask our technical expert Melissa ?
Project Manager: {vocalsound} No that's fine . Um we've worked out what it would be anyway .
Industrial Designer: {vocalsound} Did you try both shift buttons ? It could be the other side .
Project Manager: Yeah .
Industrial Designer: {vocalsound}
Project Manager: Cancel . Piss off .
Industrial Designer: That's too bad .
Project Manager: Oh well , never mind . Um {vocalsound} . Right , so that's finances and I dunno what we {disfmarker} what could we reckon we could add ? Um
User Interface: Well maybe we could add something , but maybe if {disfmarker}
Project Manager: Well I suppose that's our that's that's our design that we've got . So {disfmarker}
User Interface: What do you th We're trying to save money , so . Yeah , if we're happy with the design there's no point in spending money , if we don't have to .
Project Manager: Yeah .
User Interface: But if there is anything you think we've missed out there , then , you know , feel free to add it . Maybe {disfmarker} I mean obviously it would be bigger so there might be more space for the the slogan on the front ,
Project Manager: Yeah yeah .
User Interface: because it's not in an ideal place right now .
Project Manager: Well that's that's uh {disfmarker} Okay , so project evaluation . We have under twelve {vocalsound} Euros fifty . Project process , how do we think that went ? Are we happy ?
Industrial Designer: Oh .
User Interface: Mm .
Industrial Designer: Yeah I think we have a a winning product .
Project Manager: {vocalsound} {vocalsound} Okay . {vocalsound} Evaluation . Oh we've been writing this up for m months .
User Interface: I think it went quite smoothly .
Project Manager: Uh room for creativity , were we happy with that ?
User Interface: W I think we were very creative .
Industrial Designer: {vocalsound}
Project Manager: No , I mea I think it means sort of individually .
User Interface: Oh right , okay .
Project Manager: Yes , no , maybe ?
User Interface: Mm-hmm .
Project Manager: Okay . Groovy . So uh we're just gonna . Uh yeah , okay . Teamwork ? Leadership , sorry .
Industrial Designer: Great leadership . {vocalsound}
User Interface: Excellent leadership . {vocalsound}
Marketing: {vocalsound}
Project Manager: Thank you very much . You're all get you're all getting a raise . Uh teamwork . I thought went well .
Industrial Designer: Yeah , yeah .
Marketing: Yeah .
Project Manager: Yeah .
User Interface: Yeah , everyone got enough input , I think .
Project Manager: Uh and well means , yeah .
Industrial Designer: {vocalsound} {vocalsound}
Marketing: Yeah , we {gap} {disfmarker}
Project Manager: The technical stuff was brilliant .
Marketing: {vocalsound}
Project Manager: {vocalsound} Let's buy more .
User Interface: Yeah .
Marketing: Yeah .
Project Manager: {vocalsound} Uh Right . Um
Industrial Designer: {vocalsound} These pens are are neat though .
Project Manager: I don't know what , new ideas found , means , to be honest .
Marketing: {vocalsound} Yeah , these are new ideas , like glow-in-the-dark or something like that . We discussed all the new ideas , but of course we couldn't reach any proper goals , we couldn't use these {gap} , but we h we are using these scroll buttons like this . These are new ideas we And new shapes , everything
Project Manager: Mm-hmm .
User Interface: Mm-hmm .
Marketing: . At le {vocalsound}
Project Manager: Mm 'kay . Groovy .
User Interface: Yeah .
Marketing: Yeah .
Project Manager: So just general thumbs up for all of us then .
Industrial Designer: {vocalsound}
Marketing: Hmm .
Project Manager: That kind of unfortunately is too quick .
Marketing: Hmm .
User Interface: Okay .
Industrial Designer: Okay .
User Interface: Well um .
Industrial Designer: {vocalsound}
Project Manager: {vocalsound} Uh {vocalsound} . I suppose yeah . Um .
Industrial Designer: Uh so let's talk about our bonuses and the raises we're getting for this , right . {vocalsound}
Project Manager: {vocalsound} That's it , um I think another couple of days holiday pay might be well in order for all of you .
User Interface: {vocalsound}
Marketing: {vocalsound} {vocalsound}
User Interface: Mm .
Industrial Designer: Right , right .
Project Manager: Uh {disfmarker} {vocalsound} Let's see if I can get this bloody thing to work .
Industrial Designer: Uh maybe we should start cleaning up the clay .
Project Manager: Whoops . {vocalsound}
User Interface: {vocalsound} Yeah , maybe .
Industrial Designer: {vocalsound}
Marketing: So {disfmarker}
Project Manager: Does it go back in , does it ? Reusable .
Industrial Designer: {gap}
User Interface: {gap}
Industrial Designer: Something we should get {gap} .
Project Manager: I don't know what this is but it's really really annoying .
Marketing: So {vocalsound} {disfmarker} Uh Brian , have you have you finished ?
Project Manager: Uh-huh .
Marketing: Uh mine needs also this .
Project Manager: Um I have , yes .
Marketing: At last mine is also the presentation .
Project Manager: Huh ? Oh right , okay , you've got more , okay .
Marketing: {vocalsound} Yeah , yeah .
User Interface: Oh , you got a presentation ,
Project Manager: Sorry uh .
User Interface: sorry .
Industrial Designer: Oh ok
Project Manager: It didn't bother to tell me that on this
Marketing: S
Industrial Designer: {vocalsound}
Marketing: {vocalsound}
Project Manager: thing . Is it ? Okay .
Marketing: Uh {vocalsound} is the project evaluated , that is mine .
Project Manager: {vocalsound} Doesn't tell me . {vocalsound} Oh you're doing that . {vocalsound}
Marketing: Yeah .
Project Manager: We evaluated ourselves , we thought we were great . {vocalsound}
Marketing: {vocalsound}
User Interface: Yeah .
Industrial Designer: {vocalsound}
Project Manager: {vocalsound}
Industrial Designer: Uh .
User Interface: Mm , love to eat that now .
Industrial Designer: Anybody {vocalsound}
User Interface: Kind of a green banana now .
Project Manager: Mm .
Industrial Designer: Clay covered banana .
User Interface: It's {disfmarker} this as well , sorry , we forgot to mention it'll be made out of kind of a rubbery latex , new material that we've got .
Project Manager: O okay , hold on .
User Interface: {vocalsound} I've got .
Industrial Designer: {gap} blue .
User Interface: {gap}
Project Manager: {vocalsound} I wonder w which cell do I want . {gap}
Industrial Designer: It's fun to touch .
User Interface: Yeah .
Marketing: {vocalsound} So . Yeah .
Project Manager: Okay , I didn't realise you had that bit . {vocalsound}
Marketing: {vocalsound} So .
User Interface: Oh could you pass the tomato please .
Project Manager: {vocalsound}
User Interface: Sorry . Thank you .
Marketing: So now is the final evaluation , final evaluation of the uh uh of our product . How we are going to {disfmarker} {vocalsound}
User Interface: Mm-hmm .
Marketing: means uh at what standard what standard {disfmarker} whether it meets our standards or not . How mu What rating we will give to these products . So of course this is {disfmarker} will be a team work , w we together have to decide wha what rating we will give to this product and everything . So what methodology I will tell you on what basis we are going to discuss all this .
Project Manager: Okay .
Marketing: We will give the rating to this product based on the user requirements , whether it meets the user requirements or not , this product . Then trends , whether it is as {gap} fashion trends or not ? Means {vocalsound} because we have already stated that people do prefer fashionable things nowadays .
User Interface: Mm-hmm .
Marketing: So this is also an important factor for our evaluation also . Then marketing strategy of the company . As we have already discussed that our company is quite {gap} in the market , not only in terms of providing quality products , not only in pro providing latest technologies , but also in terms of providing environmental s
User Interface: Sorry {gap} . Sorry ,
Marketing: Yeah .
User Interface: carry on . {vocalsound}
Marketing: So {vocalsound} but also in terms of providing environmental safe products , uh yeah like uh keeping uh keeping in mind all the safety issues . So {disfmarker} Now comes the criteria rating with seven point scale . I'm having this scale this scale ,
Project Manager: Okay .
Marketing: so we have to do it on a board .
User Interface: Mm-hmm .
Project Manager: {gap}
Marketing: {gap} the user requirem I think .
Project Manager: Alright , okay .
User Interface: Okay .
Project Manager: The board working again , is it ?
Industrial Designer: {vocalsound} Do we have the uh the marker for the board ?
Project Manager: {vocalsound}
Marketing: {gap}
Project Manager: {vocalsound} Uh .
User Interface: Um .
Industrial Designer: There it is .
Marketing: {vocalsound} Thank you .
Project Manager: {vocalsound} {gap}
Marketing: So .
User Interface: {vocalsound}
Marketing: {vocalsound} So these are the three crite criterias for our evaluation of our product . First of all uh comes user requirement .
User Interface: Mm-hmm .
Marketing: So we will see whether this product meets all user requirements or not . I I will {disfmarker} first I would like to have your views , what do you think whether it meets all user requirements or not ?
User Interface: Um {vocalsound} I think {disfmarker} Yeah , it did .
Marketing: S
User Interface: It had all the basic buttons that they needed as well as the uh new technology that people said they wanted .
Project Manager: Yeah .
User Interface: Um so .
Project Manager: When the user requirement is essentially just to operate the T_V_ ,
User Interface: Does it work ?
Project Manager: so yeah ,
User Interface: Yeah . So .
Marketing: {vocalsound} So what do you think you will personally give .
Project Manager: of course we haven't actually got a working model yet .
User Interface: I would say seven .
Marketing: Seven . Uh .
User Interface: {vocalsound} Seven is good , yeah , isn't it ? I can't {disfmarker} True or false ? No sorry tr one is true .
Marketing: {vocalsound}
Project Manager: One , yeah .
Marketing: Uh one is {disfmarker} means highest ranking , okay .
User Interface: Yeah .
Marketing: But I think highest ranking is seven , or one ?
Project Manager: No it's it's like true is one end , and false is the oth
Industrial Designer: No that's false .
Marketing: Okay , right right . So it's one for from your point of view .
User Interface: Okay , so one .
Marketing: And what do you say our Industrial Expert ?
User Interface: Yep .
Industrial Designer: {vocalsound} Uh . It's hard to know . I I give it a two . {vocalsound}
Marketing: Uh d you can you can tell on on the like {disfmarker}
Project Manager: {vocalsound}
Marketing: I think she has given her views on the basis of design , because she was our i Interface Expert .
Industrial Designer: Okay .
Marketing: But you can give your views based on technology , whether the technology meets the requirements of the customers or not ?
Industrial Designer: Um yeah , I think i it might even exceed it um . But I guess there is a kind of a shortage of buttons .
Project Manager: {vocalsound}
Industrial Designer: Um {gap} I'm gonna give it a two .
Marketing: Two .
Industrial Designer: Two .
Marketing: And what about uh you , Brian ?
Project Manager: Oh , I'll go for a one . {vocalsound}
Marketing: You will go for one .
Project Manager: Basic requirements but of the pro of the project .
Marketing: {vocalsound} Okay . Uh for me personally it is everything fine , it may be having good design , it may be uh meeting all the requirements of the customers like technology-wise , price-wise , but there is one thing which limits the customers , like we are having only two , three designs , like we are having one banana design and the other one is orange ,
Industrial Designer: {vocalsound}
Project Manager: {vocalsound} Yeah th {vocalsound} {vocalsound}
Marketing: and
User Interface: Mm {vocalsound} yellow .
Marketing: {disfmarker} Uh yeah , lower end . And the third one is what you ge uh that is not a f fruit look .
Industrial Designer: {vocalsound}
Project Manager: {vocalsound}
Marketing: But if a person doesn't like banana , or orange , you are limiting him .
User Interface: Uh-huh .
Project Manager: Come on that was the tha {vocalsound} {vocalsound}
Marketing: No , don't buy our product , because we are l we like this only .
Project Manager: {vocalsound} 'Kay .
User Interface: Uh-huh .
Marketing: So we are showing our preference for particular fruits ,
User Interface: Okay .
Industrial Designer: {vocalsound}
Project Manager: {vocalsound} Being fruitist . {vocalsound} {vocalsound}
Marketing: two or three kinds rather , and {disfmarker} Yeah . {vocalsound} So .
User Interface: Is that no is that not trends ?
Marketing: Uh no , uh personally as a Marketing Expert I don't believe that ,
Project Manager: {vocalsound} {vocalsound}
Marketing: because whatever companies {disfmarker} they launch their products in the shape of fruits , they give a range of products , a range of shapes , like if we see , look at the smallest thing , toffee chocolates , they give a variety of different things .
User Interface: Mm-hmm .
Marketing: Some children like to buy banana shape , some apple shape , some even pineapple shape , some orange shape .
Industrial Designer: {vocalsound}
Marketing: So you can {gap} {disfmarker} what shape a person will like .
User Interface: Mm-hmm .
Marketing: So in this case giving only one or two choices we are lim limiting our customers . And by limiting them , we are limiting our sales , limiting our profit also .
User Interface: Uh-huh . But in electronics , I think , it's not q always quite so um {disfmarker} you don't always have so many choices as with chocolates .
Project Manager: {vocalsound}
User Interface: I think , you know , if you're going to buy a T_V_ maybe a company'll have {disfmarker} That you're going to choose from , a company'll have two or three choices , but they're different designs . We were coming up with one product .
Marketing: Uh maybe . Okay but I will I will personally {disfmarker} won't give it {gap} beyond three .
Project Manager: {vocalsound}
User Interface: No , I mean uh {vocalsound} obviously your opinion ,
Industrial Designer: {vocalsound}
User Interface: I'm just trying to {disfmarker} Okay .
Marketing: So we can {disfmarker}
Project Manager: {vocalsound} He's a tough cookie .
Industrial Designer: {vocalsound}
Marketing: Yeah , on an average we can think three , four sevenths , maybe . Three or four ?
Project Manager: {vocalsound}
Marketing: Uh , no sorry ,
Industrial Designer: {vocalsound}
Marketing: it should be {disfmarker}
Project Manager: Six . Five or six .
User Interface: What are we doing ?
Industrial Designer: What are we doing ?
Marketing: No sorry , sorry , sorry , sorry , we are doing a very wrong thing .
User Interface: Adding them up ?
Industrial Designer: We're gonna average them ?
Marketing: Yeah , yeah , we are taking everything ,
Industrial Designer: Okay . So seven fourths .
Marketing: and that's {disfmarker} I have taken it very wrongly .
User Interface: Oh .
Marketing: Yeah uh
Industrial Designer: About one point f one point eight .
Marketing: three four four two six seven seven sev Yeah one pe exactly . So we can say one or two .
Industrial Designer: Okay .
User Interface: Okay .
Marketing: {gap} because it is one point eight uh {gap} two , so we will do two .
Industrial Designer: {vocalsound}
Project Manager: Oh I see .
Industrial Designer: Yeah round it up to two .
Marketing: Yeah .
User Interface: Okay , yeah .
Industrial Designer: So trends .
Marketing: So where were the trends .
Industrial Designer: Can you explain what you want us to write there ?
Marketing: Sorry ?
Industrial Designer: How it {disfmarker} how conforms to the current trends ?
Marketing: Yeah , again the the fashion trends , this also like whether it it will be fashionable to have these products in the {vocalsound} uh as a fruit shape or something .
User Interface: Mm-hmm .
Industrial Designer: {vocalsound}
User Interface: Okay .
Marketing: Uh .
User Interface: Well um going on uh the specifications that we had , that fruit and vegetables are quite popular , and that people like something that is good to look at and not many buttons , I would give it um , well , because it's hard to make a fruit good to look at , that that looks cool , you know ,
Project Manager: {vocalsound}
User Interface: so I would actually give it a three .
Marketing: {vocalsound}
User Interface: Tha three or four , I'm not sure .
Marketing: Okay . Yeah .
User Interface: Three . Go for three . That's fine .
Marketing: Uh {disfmarker}
Industrial Designer: 'Kay . As far as the uh technology it its' got the latest trends in speech technology , but it's missing the screen , as we said , um but it does have the push-buttons , or the scroll-buttons , um but it doesn't have that fancy solar power or the the vibrating energy mechanism . So I give it a a four . I'd give it a kinda middle of the road for
User Interface: Mm .
Industrial Designer: for technology .
Project Manager: Yeah , I am sort of pret uh {disfmarker} {vocalsound} Just the fruit does me in , I mean uh it might
User Interface: {vocalsound}
Industrial Designer: {vocalsound}
Marketing: {vocalsound}
Project Manager: it might be trendy to some , but I'm just not swallowing the fruit , so um {vocalsound} {disfmarker}
User Interface: Yeah .
Industrial Designer: {vocalsound}
Marketing: {vocalsound}
Project Manager: Uh also uh I would have liked to have seen the L_C_D_ screen in it . Um so yeah I'd say about four as well .
Marketing: Okay . Uh personally I wi uh I think that in terms of trends , these products are quite good , like , these products are in fruit shape , because that wha people now {disfmarker} our fashion trend shows that people like everything {disfmarker} all f everything that is being advertised , like clothes , shoes , and everything is being advertised in the form of fruits and vegetables , or getting them {gap} or showing some association with them .
User Interface: Mm-hmm .
Marketing: So and in this way our product is good . And the second thing , now people don't want any complicated or bulky products and ours is quite simple and quite handy .
Project Manager: {vocalsound}
Marketing: So that is also ef that also {disfmarker}
User Interface: Mm-hmm .
Marketing: Our product meets the f the fashion uh trends of the market . And yes . It is cus spongy also . So they can play with it , it's quite good .
Project Manager: {vocalsound}
Marketing: So then I think , maybe I can give it two . So four five ten thirteen thirteen {gap} . So we can {disfmarker} Is it fine ? So what about company strategy ?
Industrial Designer: Yeah .
Marketing: {gap}
User Interface: Um .
Industrial Designer: Well it was yellow . {vocalsound}
Project Manager: {vocalsound}
User Interface: Yeah , the company strategy , okay . Um {vocalsound} there was lot of discussing , that was good . Um I feel I got my say . Um so I'd give the company strategy a {vocalsound} two .
Industrial Designer: Well , I think it's the the remote control conforms to the the company strategy .
Marketing: Okay .
User Interface: Okay .
Industrial Designer: Is that the question ?
Project Manager: Yeah , yeah .
User Interface: Is it ? Okay .
Industrial Designer: {vocalsound} Um .
User Interface: Okay , so {vocalsound} one or two .
Industrial Designer: Yeah .
User Interface: One . Okay , just leave it , it's fine .
Industrial Designer: I'll go with two .
Marketing: So what about you , Brian ?
Project Manager: Um yeah , a three . Pretty much kept to the company strategy , so I would go for a {disfmarker} a one , as we not only kept it , but we were limited by {disfmarker}
User Interface: Mm .
Marketing: Yeah , and me also , like , this product me uh me uh me uh this meets all company strategy like our product should be as per customers' requirement , as per latest technology , and it should be environmental safe . So since our product meets all these requirements , so I would also prefer to give it rank one . So four six six
Industrial Designer: {vocalsound} So one and a half .
Marketing: half .
User Interface: Yeah , one .
Marketing: So we can say two or one {gap} {disfmarker}
Industrial Designer: A two . {gap}
Marketing: Okay . So th seven seven . Uh overall we are getting two {gap} something , but we can round it as two .
Industrial Designer: Yep .
Marketing: Yeah . So I think overall uh evaluation of our product is quite good .
Project Manager: Cool , groovy . {vocalsound}
User Interface: Okay .
Industrial Designer: S
Marketing: So we can launch it . Yeah .
Project Manager: Cool . Brilliant . {vocalsound}
User Interface: Woo-hoo .
Project Manager: {vocalsound} {vocalsound} In which case we are done . 'Cause we've evaluated and we are within budget . {vocalsound}
Industrial Designer: {vocalsound} Okay .
User Interface: Cool .
Marketing: So
Project Manager: Champagne lunch anyone ? {vocalsound}
Industrial Designer: {vocalsound}
User Interface: Yeah .
Marketing: yeah . {vocalsound} Great . {vocalsound}
Industrial Designer: Uh .


Professor A: We 're going ? OK . Sh - Close your door on {disfmarker} door on the way out ?
Grad B: OK . Thanks .
Professor A: Thanks .
Grad B: Oh .
Professor A: Yeah . Probably wanna get this other door , too . OK . So . Um . {vocalsound} {vocalsound} What are we talking about today ?
PhD E: Uh , well , first there are perhaps these uh Meeting Recorder digits that we tested .
Professor A: Oh , yeah . That was kind of uh interesting .
PhD E: So .
Professor A: The {disfmarker} both the uh {disfmarker} {vocalsound} the SRI System and the oth
PhD E: Um .
Professor A: And for one thing that {disfmarker} that sure shows the {vocalsound} difference between having a lot of uh training data {vocalsound} or not ,
PhD E: Of data ? Yeah .
Professor A: uh , the uh {disfmarker} {vocalsound} The best kind of number we have on the English uh {disfmarker} on near microphone only is {disfmarker} is uh three or four percent .
PhD E: Mm - hmm .
Professor A: And uh it 's significantly better than that , using fairly simple front - ends {vocalsound} on {disfmarker} {vocalsound} on the uh {disfmarker} {vocalsound} uh , with the SRI system .
PhD E: Mm - hmm .
Professor A: So I th I think that the uh {disfmarker} But that 's {disfmarker} that 's using uh a {disfmarker} a pretty huge amount of data , mostly not digits , of course , but {disfmarker} but then again {disfmarker} Well , yeah . In fact , mostly not digits for the actual training the H M Ms whereas uh in this case we 're just using digits for training the H M
PhD E: Yeah . Right .
Professor A: Did anybody mention about whether the {disfmarker} the SRI system is a {disfmarker} {vocalsound} is {disfmarker} is doing the digits um the wor as a word model or as uh a sub s sub - phone states ?
PhD E: I guess it 's {disfmarker} it 's uh allophone models ,
Professor A: Yeah . Probably .
PhD E: so , well {disfmarker}
Professor A: Huh ?
PhD E: Yeah . I think so , because it 's their very d huge , their huge system .
Professor A: Yeah .
PhD E: And . But . So . There is one difference {disfmarker} Well , the SRI system {disfmarker} the result for the SRI system that are represented here are with adaptation . So there is {disfmarker} It 's their complete system and {disfmarker} including on - line uh unsupervised adaptation .
Professor A: That 's true .
PhD E: And if you don't use adaptation , the error rate is around fifty percent worse , I think , if I remember .
Professor A: OK .
PhD E: Yeah .
Professor A: It 's tha it 's that much , huh ?
PhD E: Nnn . It 's {disfmarker} Yeah . It 's quite significant .
Professor A: Oh . OK .
PhD E: Yeah .
Professor A: Still .
PhD E: Mm - hmm .
Professor A: But {disfmarker} but uh what {disfmarker} what I think I 'd be interested to do given that , is that we {disfmarker} we should uh {vocalsound} take {disfmarker} I guess that somebody 's gonna do this , right ? {disfmarker} is to take some of these tandem things and feed it into the SRI system , right ?
PhD E: Yeah .
Professor A: Yeah .
PhD E: We can do something like that .
Professor A: Yeah . Because {disfmarker}
PhD E: Yeah . But {disfmarker} But I guess the main point is the data because uh {vocalsound} I am not sure . Our back - end is {disfmarker} is fairly simple but until now , well , the attempts to improve it or {disfmarker} have fail Ah , well , I mean uh what Chuck tried to {disfmarker} to {disfmarker} to do
Professor A: Yeah , but he 's doing it with the same data , right ? I mean so to {disfmarker} {vocalsound} So there 's {disfmarker} there 's {disfmarker} there 's two things being affected .
PhD E: Yeah . So it 's {disfmarker} Yeah .
Professor A: I mean . One is that {disfmarker} that , you know , there 's something simple that 's wrong with the back - end . We 've been playing a number of states
PhD E: Mm - hmm .
Professor A: uh I {disfmarker} I don't know if he got to the point of playing with the uh number of Gaussians yet
PhD E: Mm - hmm .
Professor A: but {disfmarker} but uh , uh , you know . But , yeah , so far he hadn't gotten any big improvement ,
PhD E: Mm - hmm .
Professor A: but that 's all with the same amount of data which is pretty small .
PhD E: Yeah .
Professor A: And um .
PhD E: Mmm . So , yeah , we could retrain some of these tandem on {disfmarker} on huge {disfmarker}
Professor A: Well , you could do that , but I 'm saying even with it not {disfmarker} with that part not retrained , just {disfmarker} just using {disfmarker} having the H M Ms {disfmarker} much better H M
PhD E: Ah , yeah . Just {disfmarker} f for the HMM models .
Professor A: Yeah .
PhD E: Yeah . Mm - hmm . Mm - hmm .
Professor A: Um . {vocalsound} But just train those H M Ms using different features , the features coming from our Aurora stuff .
PhD E: Yeah .
Professor A: So .
PhD E: Yeah . But {vocalsound} what would be interesting to see also is what {disfmarker} what {disfmarker} perhaps it 's not related , the amount of data but the um recording conditions . I don't know . Because {vocalsound} it 's probably not a problem of noise , because our features are supposed to be robust to noise .
Professor A: Well , yeah .
PhD E: It 's not a problem of channel , because there is um {vocalsound} {vocalsound} normalization with respect to the channel . So {disfmarker}
Professor A: I {disfmarker} I {disfmarker} I 'm sorry . What {disfmarker} what is the problem that you 're trying to explain ?
PhD E: The {disfmarker} the fact that {disfmarker} the result with the tandem and Aurora system are {vocalsound} uh so much worse .
Professor A: That the {disfmarker} Oh . So much worse ? Oh .
PhD E: Yeah .
Professor A: I uh but I 'm {disfmarker} I 'm almost certain that it {disfmarker} it {disfmarker} {vocalsound} I mean , that it has to do with the um amount of training data .
PhD E: It {disfmarker}
Professor A: It {disfmarker} it 's {disfmarker} it 's orders of magnitude off .
PhD E: Yeah but {disfmarker} Yeah . Yeah but we train only on digits and it 's {disfmarker} it 's a digit task , so . Well .
Professor A: But {disfmarker} but having a huge {disfmarker} If {disfmarker} {vocalsound} if you look at what commercial places do , they use a huge amount of data .
PhD E: It {disfmarker} Mm - hmm .
Professor A: This is a modest amount of data .
PhD E: Alright . Yeah .
Professor A: So . {vocalsound} I mean , ordinarily you would say " well , given that you have enough occurrences of the digits , you can just train with digits rather than with , you know " {disfmarker}
PhD E: Mm - hmm . Mm - hmm .
Professor A: But the thing is , if you have a huge {disfmarker} in other words , do word models {disfmarker} But if you have a huge amount of data then you 're going to have many occurrences of similar uh allophones .
PhD E: Right . Mmm .
Professor A: And that 's just a huge amount of training for it .
PhD E: Yeah .
Professor A: So it 's {vocalsound} um {disfmarker} {vocalsound} I {disfmarker} I think it has to be that , because , as you say , this is , you know , this is near - microphone ,
PhD E: Mm - hmm .
Professor A: it 's really pretty clean data .
PhD E: Mm - hmm .
Professor A: Um . Now , some of it could be the fact that uh {disfmarker} let 's see , in the {disfmarker} in these multi - train things did we include noisy data in the training ?
PhD E: Yeah .
Professor A: I mean , that could be hurting us actually , for the clean case .
PhD E: Yeah . Well , actually we see that the clean train for the Aurora proposals are {disfmarker} are better than the multi - train ,
Professor A: It is if {disfmarker} Yeah .
PhD E: yeah .
Professor A: Yeah . Cuz this is clean data , and so that 's not too surprising .
PhD E: Mm - hmm .
Professor A: But um . Uh . So .
PhD E: Well , o I guess what I meant is that well , let 's say if we {disfmarker} if we add enough data to train on the um on the Meeting Recorder digits , I guess we could have better results than this .
Professor A: Uh - huh . Mm - hmm .
PhD E: And . What I meant is that perhaps we can learn something uh from this , what 's {disfmarker} what 's wrong uh what {disfmarker} what is different between TI - digits and these digits and {disfmarker}
Professor A: What kind of numbers are we getting on TI - digits ?
PhD E: It 's point eight percent , so .
Professor A: Oh . I see .
PhD E: Four - Fourier .
Professor A: So in the actual TI - digits database we 're getting point eight percent ,
PhD E: Yeah . Yeah .
Professor A: and here we 're getting three or four {disfmarker} three , let 's see , three for this ?
PhD E: Mm - hmm .
Professor A: Yeah . Sure , but I mean , um point eight percent is something like double uh or triple what people have gotten who 've worked very hard at doing that .
PhD E: Mm - hmm .
Professor A: And {disfmarker} and also , as you point out , there 's adaptation in these numbers also . So if you , you know , put the ad adap take the adaptation off , then it {disfmarker} for the English - Near you get something like two percent .
PhD E: Mmm .
Professor A: And here you had , you know , something like three point four . And I could easily see that difference coming from this huge amount of data that it was trained on .
PhD E: Mm - hmm .
Professor A: So it 's {disfmarker}
PhD E: Mm - hmm .
Professor A: You know , I don't think there 's anything magical here .
PhD E: Yeah .
Professor A: It 's , you know , we used a simple HTK system with a modest amount of data . And this is a {disfmarker} a , you know , modern {vocalsound} uh system uh has {disfmarker} has a lot of nice points to it .
PhD E: Yeah . Mm - hmm .
Professor A: Um . So . I mean , the HTK is an older HTK , even . So . Yeah it {disfmarker} it 's not that surprising .
PhD E: Mm - hmm .
Professor A: But to me it just {disfmarker} it just meant a practical {vocalsound} point that um if we want to {vocalsound} publish results on digits that {disfmarker} that people pay {vocalsound} attention to we probably should uh {disfmarker} Cuz we 've had the problem before that you get {disfmarker} show some {vocalsound} nice improvement on something that 's {disfmarker} that 's uh , uh {disfmarker} it seems like too large a number , and uh {vocalsound} uh people don't necessarily take it so seriously .
PhD E: Mm - hmm .
Professor A: Um . Yeah . Yeah . So the three point four percent for this uh is {disfmarker} is uh {disfmarker} So why is it {disfmarker} It 's an interesting question though , still . Why is {disfmarker} why is it three point four percent for the d the digits recorded in this environment as opposed to {vocalsound} the uh point eight percent for {disfmarker} for {disfmarker} for the original TI - digits database ? Um .
PhD E: Yeah . th that 's {disfmarker} th that 's my point
Professor A: Given {disfmarker} given the same {disfmarker} Yeah . So ignore {disfmarker} ignoring the {disfmarker} the {disfmarker} the SRI system for a moment ,
PhD E: I {disfmarker} I {disfmarker} I don't I {disfmarker} Mm - hmm .
Professor A: just looking at {vocalsound} the TI - di the uh tandem system , if we 're getting point eight percent , which , yes , it 's high . It 's , you know , it {disfmarker} it 's not awfully high ,
PhD E: Mm - hmm .
Professor A: but it 's , you know {disfmarker} it 's {disfmarker} it 's high . Um . {vocalsound} Why is it {vocalsound} uh four times as high , or more ?
PhD E: Yeah , I guess .
Professor A: Right ? I mean , there 's {disfmarker} {vocalsound} even though it 's close - miked there 's still {disfmarker} there really is background noise .
PhD E: Mm - hmm .
Professor A: Um . And {vocalsound} uh I suspect when the TI - digits were recorded if somebody fumbled or said something wrong or something that they probably made them take it over .
PhD E: Mm - hmm .
Professor A: It was not {disfmarker} I mean there was no attempt to have it be realistic in any {disfmarker} in any sense at all .
PhD E: Well . Yeah . And acoustically , it 's q it 's {disfmarker} I listened . It 's quite different . TI - digit is {disfmarker} it 's very , very clean and it 's like studio recording
Professor A: Mm - hmm .
PhD E: whereas these Meeting Recorder digits sometimes you have breath noise and Mmm .
Professor A: Right . Yeah . So I think they were {disfmarker}
PhD E: It 's {nonvocalsound} not controlled at all , I mean .
Professor A: Bless you .
Grad B: Thanks .
Professor A: I {disfmarker} Yeah . I think it 's {disfmarker} it 's {disfmarker} So . Yes .
PhD E: Mm - hmm . But
Professor A: It 's {disfmarker} I think it 's {disfmarker} it 's the indication it 's harder .
PhD E: Yeah .
Professor A: Uh . {vocalsound} Yeah and again , you know , i that 's true either way . I mean so take a look at the uh {disfmarker} {vocalsound} um , the SRI results . I mean , they 're much much better , but still you 're getting something like one point three percent for uh things that are same data as in T {disfmarker} TI - digits the same {disfmarker} same text .
PhD E: Mm - hmm .
Professor A: Uh . And uh , I 'm sure the same {disfmarker} same system would {disfmarker} would get , you know , point {disfmarker} point three or point four or something {vocalsound} on the actual TI - digits . So this {disfmarker} I think , on both systems the {vocalsound} these digits are showing up as harder .
PhD E: Mmm .
Professor A: Um .
PhD E: Mm - hmm .
Professor A: Which I find sort of interesting cause I think this is closer to {disfmarker} uh I mean it 's still read . But I still think it 's much closer to {disfmarker} to what {disfmarker} what people actually face , {vocalsound} um when they 're {disfmarker} they 're dealing with people saying digits over the telephone . I mean . {vocalsound} I don't think uh {disfmarker} I mean , I 'm sure they wouldn't release the numbers , but I don't think that uh {vocalsound} the uh {disfmarker} the {disfmarker} the companies that {disfmarker} that do telephone {vocalsound} speech get anything like point four percent on their {vocalsound} digits . I 'm {disfmarker} I 'm {disfmarker} I 'm sure they get {disfmarker} Uh , I mean , for one thing people do phone up who don't have uh uh Middle America accents and it 's a we we it 's {disfmarker} it 's {disfmarker} it 's US .
PhD E: Mm - hmm .
Professor A: it has {disfmarker} has many people {vocalsound} {vocalsound} who sound in many different ways . So . Um . I mean . OK . That was that topic . What else we got ?
PhD E: Um .
Professor A: Did we end up giving up on {disfmarker} on , any Eurospeech submissions ,
PhD E: But {disfmarker}
Professor A: or {disfmarker} ? I know Thilo and Dan Ellis are {disfmarker} are submitting something , but uh .
PhD E: Yeah . I {disfmarker} {vocalsound} I guess e the only thing with these {disfmarker} the Meeting Recorder and , well , {disfmarker} So , I think , yeah {disfmarker} I think we basically gave up .
Professor A: Um . {vocalsound} Now , actually for the {disfmarker} for the Aur - uh
PhD E: But {disfmarker}
Professor A: we do have stuff for Aurora , right ? Because {disfmarker} because we have ano an extra month or something .
PhD E: Yeah . Yeah . Yeah . So . Yeah , for sure we will do something for the special session .
Professor A: Yeah . Well , that 's fine . So th so {disfmarker} so we have a couple {disfmarker} a couple little things on Meeting Recorder
PhD E: Yeah . Mm - hmm .
Professor A: and we have {disfmarker} {vocalsound} We don't {disfmarker} we don't have to flood it with papers . We 're not trying to prove anything to anybody . so . That 's fine . Um . Anything else ?
PhD E: Yeah . Well . So . Perhaps the point is that we 've been working on {vocalsound} is , yeah , we have put the um the good VAD in the system and {vocalsound} it really makes a huge difference . Um . So , yeah . I think , yeah , this is perhaps one of the reason why our system was not {disfmarker} {vocalsound} not the best , because with the new VAD , it 's very {disfmarker} the results are similar to the France Telecom results and perhaps even better sometimes .
Professor A: Hmm .
Grad B: Huh .
PhD E: Um . So there is this point . Uh . The problem is that it 's very big and {vocalsound} {vocalsound} we still have to think how to {disfmarker} where to put it and {disfmarker} {vocalsound} um ,
Professor A: Mm - hmm .
PhD E: because it {disfmarker} it {disfmarker} well , this VAD uh either some delay and we {disfmarker} if we put it on the server side , it doesn't work , because on the server side features you already have LDA applied {vocalsound} from the f from the terminal side and {vocalsound} so you accumulate the delay so the VAD should be before the LDA which means perhaps on the terminal side and then smaller {vocalsound} and
Professor A: So wha where did this good VAD come from ?
PhD E: So . It 's um from OGI . So it 's the network trained {disfmarker} it 's the network with the huge amounts on hidden {disfmarker} of hidden units , and um nine input frames compared to the VAD that was in the proposal which has a very small amount of hidden units and fewer inputs .
Professor A: This is the one they had originally ?
PhD E: Yeah .
Professor A: Oh . Yeah , but they had to {pause} get rid of it because of the space , didn't they ?
PhD E: Yeah . So . Yeah . But the abso assumption is that we will be able to make a VAD that 's small and that works fine . And . So we can {disfmarker}
Professor A: Well . So that 's a problem . Yeah .
PhD E: Yeah but {disfmarker} nnn .
Professor A: But the other thing is uh to use a different VAD entirely . I mean , uh i if {disfmarker} if there 's a {vocalsound} if {disfmarker} if {disfmarker} I {disfmarker} I don't know what the thinking was amongst the {disfmarker} the {disfmarker} the {vocalsound} the ETSI folk but um if everybody agreed sure let 's use this VAD and take that out of there {disfmarker}
PhD E: Mm - hmm . Mm - hmm . They just want , apparently {disfmarker} they don't want to fix the VAD because they think there is some interaction between feature extraction and {disfmarker} and VAD or frame dropping But they still {vocalsound} want to {disfmarker} just to give some um {vocalsound} requirement for this VAD because it 's {disfmarker} it will not be part of {disfmarker} they don't want it to be part of the standard .
Professor A: OK .
PhD E: So . So it must be at least uh somewhat fixed but not completely . So there just will be some requirements that are still not {disfmarker} uh not yet uh ready I think .
Professor A: Determined . I see . But I was thinking that {disfmarker} that uh {vocalsound} s " Sure , there may be some interaction ,
PhD E: Nnn .
Professor A: but I don't think we need to be stuck on using our or OGI 's {pause} VAD . We could use somebody else 's if it 's smaller or {disfmarker}
PhD E: Yeah .
Professor A: You know , as long as it did the job .
PhD E: Mm - hmm .
Professor A: So that 's good .
PhD E: Uh . So there is this thing . There is um {disfmarker} Yeah . Uh I designed a new {disfmarker} a new filter because when I designed other filters with shorter delay from the LDA filters , {vocalsound} there was one filter with fif sixty millisecond delay and the other with ten milliseconds
Professor A: Right .
PhD E: and {vocalsound} uh Hynek suggested that both could have sixty - five sixty - s I think it 's sixty - five .
Professor A: Yeah .
PhD E: Yeah . Both should have sixty - five because {disfmarker}
Professor A: You didn't gain anything , right ?
PhD E: Yeah . And . So I did that and uh it 's running . So , {vocalsound} let 's see what will happen . Uh but the filter is of course closer to the reference filter .
Professor A: Mm - hmm .
PhD E: Mmm . Um . Yeah . I think {disfmarker}
Professor A: So that means logically , in principle , it should be better . So probably it 'll be worse .
PhD E: Yeah
Professor A: Or in the basic perverse nature uh of reality . Yeah . OK .
PhD E: Yeah . Sure .
Grad C: Yeah .
Professor A: OK .
PhD E: Yeah , and then we 've started to work with this of um voiced - unvoiced stuff .
Professor A: Mm - hmm .
PhD E: And next week I think we will {vocalsound} perhaps try to have um a new system with uh uh MSG stream also see what {disfmarker} what happens . So , something that 's similar to the proposal too , but with MSG stream .
Professor A: Mm - hmm . Mm - hmm .
PhD E: Mmm .
Professor A: OK .
PhD D: No , I w {vocalsound} I begin to play {vocalsound} with Matlab and to found some parameter robust for voiced - unvoiced decision . But only to play . And we {disfmarker} {vocalsound} they {disfmarker} we found that maybe w is a classical parameter , the {vocalsound} sq the variance {vocalsound} between the um FFT of the signal and the small spectrum of time {vocalsound} we {disfmarker} after the um mel filter bank .
Professor A: Uh - huh .
PhD D: And , well , is more or less robust . Is good for clean speech . Is quite good {vocalsound} for noisy speech .
Professor A: Huh ? Mm - hmm .
PhD D: but um we must to have bigger statistic with TIMIT ,
Professor A: Mm - hmm .
PhD D: and is not ready yet to use on ,
Professor A: Yeah .
PhD D: well , I don't know .
Professor A: Yeah .
PhD E: Yeah . So , basically we wa want to look at something like the ex the ex excitation signal and {disfmarker}
Professor A: Right .
PhD D: Mm - hmm .
PhD E: which are the variance of it and {disfmarker}
PhD D: I have here . I have here for one signal , for one frame .
PhD E: Mmm .
Professor A: Yeah . Uh - huh .
PhD D: The {disfmarker} the mix of the two , noise and unnoise , and the signal is this . Clean , and this noise .
Professor A: Uh .
PhD D: These are the two {disfmarker} the mixed , the big signal is for clean .
Professor A: Well , I 'm s uh {disfmarker} There 's {disfmarker} None of these axes are labeled , so I don't know what this {disfmarker} What 's this axis ?
PhD D: Uh this is uh {disfmarker} this axis is {vocalsound} nnn , " frame " .
Professor A: Frame .
PhD D: Mm - hmm .
Professor A: And what 's th what this ?
PhD D: Uh , this is uh energy , log - energy of the spectrum . Of the this is the variance , the difference {nonvocalsound} between the spectrum of the signal and FFT of each frame of the signal and this mouth spectrum of time after the f may fit for the two ,
Professor A: For this one . For the noi
PhD D: this big , to here , they are to signal . This is for clean and this is for noise .
Professor A: Oh . There 's two things on the same graph .
PhD D: Yeah . I don't know . I {disfmarker} I think that I have d another graph , but I 'm not sure .
Professor A: So w which is clean and which is noise ?
PhD E: Yeah . I think the lower one is noise .
PhD D: The lower is noise and the height is clean .
Professor A: OK . So it 's harder to distinguish
PhD D: It 's height .
Professor A: but it {disfmarker} but it g
PhD E: Yeah .
Professor A: with noise of course but {disfmarker} but {disfmarker}
PhD D: Oh . I must to have .
Professor A: Uh .
PhD D: Pity , but I don't have two different
Professor A: And presumably when there 's a {disfmarker} a {disfmarker}
PhD E: So this should the {disfmarker} the {disfmarker} the t voiced portions .
Professor A: Uh - huh .
PhD D: Yeah , it is the height is voiced portion .
PhD E: The p the peaks should be voiced portion .
PhD D: And this is the noise portion .
Professor A: Uh - huh .
PhD D: And this is more or less like this . But I meant to have see @ @ two {disfmarker} two the picture .
Professor A: Yeah . Yeah .
PhD D: This is , for example , for one frame .
Professor A: Yeah
PhD D: the {disfmarker} the spectrum of the signal . And this is the small version of the spectrum after ML mel filter bank .
Professor A: Yeah . And this is the difference ?
PhD D: And this is I don't know . This is not the different . This is trying to obtain {vocalsound} with LPC model the spectrum but using Matlab without going factor and s
Professor A: No pre - emphasis ? Yeah .
PhD D: Not pre - emphasis . Nothing .
Professor A: Yeah so it 's {disfmarker} doesn't do too well there .
PhD D: And the {disfmarker} I think that this is good . This is quite similar . this is {disfmarker} {vocalsound} this is another frame . ho how I obtained the {vocalsound} envelope , {nonvocalsound} this envelope , with the mel filter bank .
Professor A: Right . So now I wonder {disfmarker} I mean , do you want to {disfmarker} I know you want to get at something orthogonal from what you get with the smooth spectrum Um . But if you were to really try and get a voiced - unvoiced , do you {disfmarker} do you want to totally ignore that ? I mean , do you {disfmarker} do you {disfmarker} I mean , clearly a {disfmarker} a very big {disfmarker} very big cues {vocalsound} for voiced - unvoiced come from uh spectral slope and so on , right ?
PhD E: Mm - hmm .
Professor A: Um .
PhD E: Yeah . Well , this would be {disfmarker} this would be perhaps an additional parameter ,
Professor A: Yeah .
PhD E: simply isn't {disfmarker}
Professor A: I see .
PhD E: Yeah .
PhD D: Yeah because when did noise clear {nonvocalsound} in these section is clear
PhD E: Uh .
Professor A: Mm - hmm .
PhD D: if s @ @ {nonvocalsound} val value is indicative that is a voice frame and it 's low values
Professor A: Yeah . Yeah . Well , you probably want {disfmarker} I mean , {vocalsound} certainly if {vocalsound} you want to do good voiced - unvoiced detection , you need a few features . Each {disfmarker} each feature is {vocalsound} by itself not enough . But , you know , people look at {disfmarker} at slope and {vocalsound} uh first auto - correlation coefficient , divided by power .
PhD E: Mmm .
Professor A: Or {disfmarker} or uh um there 's uh {disfmarker} I guess we prob probably don't have enough computation to do a simple pitch detector or something ? I mean with a pitch detector you could have a {disfmarker} {vocalsound} have a {disfmarker} an estimate of {disfmarker} of what the {disfmarker}
PhD E: Mmm .
Professor A: Uh . Or maybe you could you just do it going through the P FFT 's figuring out some um probable {vocalsound} um harmonic structure . Right . And {disfmarker} and uh .
PhD E: Mmm .
PhD D: you have read up and {disfmarker} you have a paper , {vocalsound} the paper that you s give me yesterday . they say that yesterday {vocalsound} they are some {nonvocalsound} problem
PhD E: Oh , yeah . But {disfmarker} Yeah , but it 's not {disfmarker} it 's , yeah , it 's {disfmarker} it 's another problem .
PhD D: and the {disfmarker} Is another problem .
PhD E: Yeah Um . Yeah , there is th this fact actually . If you look at this um spectrum ,
Professor A: Yeah .
PhD E: What 's this again ? Is it {vocalsound} the mel - filters ?
PhD D: Yeah like this . Of kind like this .
PhD E: Yeah . OK . So the envelope here is the output of the mel - filters
Professor A: Mm - hmm .
PhD E: and what we clearly see is that in some cases , and it clearly appears here , and the {disfmarker} the harmonics are resolved by the f Well , there are still appear after mel - filtering ,
Professor A: Mm - hmm .
PhD E: and it happens {vocalsound} for high pitched voice because the width of the lower frequency mel - filters {vocalsound} is sometimes even smaller than the pitch .
Professor A: Yeah .
PhD E: It 's around one hundred , one hundred and fifty hertz {vocalsound} Nnn .
Professor A: Right .
PhD E: And so what happens is that this uh , add additional variability to this envelope and {vocalsound} {vocalsound} um
Professor A: Yeah .
PhD E: so we were thinking to modify the mel - spectrum to have something that {disfmarker} that 's smoother on low frequencies .
Professor A: That 's as {disfmarker} as a separate thing .
PhD E: i
Professor A: Yeah .
PhD E: Yeah . This is a separate thing .
Professor A: Separate thing ?
PhD D: Yeah .
Professor A: Yeah .
PhD E: And .
Professor A: Yeah . Maybe so . Um . Yeah . So , what {disfmarker} Yeah . What I was talking about was just , starting with the FFT you could {disfmarker} you could uh do a very rough thing to estimate {disfmarker} estimate uh pitch .
PhD E: Yeah . Mm - hmm .
Professor A: And uh uh , given {disfmarker} you know , given that , uh {vocalsound} you could uh uh come up with some kind of estimate of how much of the low frequency energy was {disfmarker} was explained by {disfmarker} {vocalsound} by uh uh those harmonics .
PhD E: Mm - hmm .
Professor A: Uh . It 's uh a variant on what you 're s what you 're doing . The {disfmarker} I mean , the {disfmarker} the {vocalsound} the mel does give a smooth thing . But as you say it 's not that smooth here . And {disfmarker} and so if you {disfmarker} {vocalsound} if you just you know subtracted off uh your guess of the harmonics then something like this would end up with {vocalsound} quite a bit lower energy in the first fifteen hundred hertz or so and {disfmarker} and our first kilohertz , even .
PhD E: Mm - hmm .
Professor A: And um {vocalsound} if was uh noisy , the proportion that it would go down would be if it was {disfmarker} if it was unvoiced or something .
PhD E: Mm - hmm .
Professor A: So you oughta be able to {vocalsound} pick out voiced segments . At least it should be another {disfmarker} another cue . So . {vocalsound} Anyway .
PhD E: Mm - hmm .
Professor A: OK ? That 's what 's going on . Uh . What 's up with you ?
Grad B: Um {vocalsound} our t I went to {vocalsound} talk with uh Mike Jordan this {disfmarker} this week
Professor A: Mm - hmm .
Grad B: um {nonvocalsound} and uh {vocalsound} shared with him the ideas about um {vocalsound} extending the Larry Saul work and um I asked him some questions about factorial H M so like later down the line when {vocalsound} we 've come up with these {disfmarker} these feature detectors , how do we {disfmarker} {vocalsound} how do we uh {vocalsound} you know , uh model the time series that {disfmarker} that happens um {vocalsound} {vocalsound} and {vocalsound} and we talked a little bit about {vocalsound} factorial H M Ms and how {vocalsound} um when you 're doing inference {disfmarker} or w when you 're doing recognition , there 's like simple Viterbi stuff that you can do for {disfmarker} {vocalsound} for these H M and {vocalsound} the uh {disfmarker} {vocalsound} the great advantages that um a lot of times the factorial H M Ms don't {vocalsound} um {vocalsound} don't over - alert the problem there they have a limited number of parameters and they focus directly on {disfmarker} {vocalsound} on uh the sub - problems at hand so {vocalsound} you can imagine {vocalsound} um {vocalsound} five or so parallel {vocalsound} um features um transitioning independently and then {vocalsound} at the end you {disfmarker} you uh couple these factorial H M Ms with uh {disfmarker} {vocalsound} with uh undirected links um based on {disfmarker} {vocalsound} based on some more data .
Professor A: Hmm .
Grad B: So he {disfmarker} he seemed {disfmarker} he seemed like really interested in {disfmarker} {vocalsound} in um {disfmarker} in this and said {disfmarker} said this is {disfmarker} this is something very do - able and can learn a lot and um yeah , I 've just been {vocalsound} continue reading um about certain things .
Professor A: Mm - hmm .
Grad B: um thinking of maybe using um {vocalsound} um m modulation spectrum stuff to {vocalsound} um {disfmarker} as features um also in the {disfmarker} in the sub - bands
Professor A: Mm - hmm .
Grad B: because {vocalsound} it seems like {vocalsound} the modulation um spectrum tells you a lot about the intelligibility of {disfmarker} of certain um words and stuff So , um . Yeah . Just that 's about it .
Professor A: OK .
Grad C: OK . And um so I 've been looking at Avendano 's work and um uh I 'll try to write up in my next stat status report a nice description of {vocalsound} what he 's doing , but it 's {disfmarker} it 's an approach to deal with {vocalsound} reverberation or that {disfmarker} the aspect of his work that I 'm interested in the idea is that um {vocalsound} {vocalsound} {vocalsound} normally an analysis frames are um {vocalsound} too short to encompass reverberation effects um in full . You miss most of the reverberation tail in a ten millisecond window and so {vocalsound} {vocalsound} you {disfmarker} you 'd like it to be that {vocalsound} um {vocalsound} the reverberation responses um simply convolved um in , but it 's not really with these ten millisecond frames cuz you j But if you take , say , a two millisecond {vocalsound} um window {disfmarker} I 'm sorry a two second window then in a room like this , most of the reverberation response {vocalsound} is included in the window and the {disfmarker} then it um {vocalsound} then things are l more linear . It is {disfmarker} it is more like the reverberation response is simply c convolved and um {disfmarker} {vocalsound} and you can use channel normalization techniques {vocalsound} like uh in his thesis he 's assuming that the reverberation response is fixed . He just does um {vocalsound} mean subtraction , which is like removing the DC component of the modulation spectrum and {vocalsound} that 's supposed to d um deal {disfmarker} uh deal pretty well with the um reverberation and um {vocalsound} the neat thing is you can't take these two second frames and feed them to a speech recognizer um {vocalsound} so he does this {vocalsound} um {vocalsound} method training trading the um {vocalsound} the spectral resolution for time resolution {vocalsound} and um {vocalsound} come ca uh synthesizes a new representation which is with say ten second frames but a lower s um {vocalsound} frequency resolution . So I don't really know the theory . I guess it 's {disfmarker} these are called " time frequency representations " and h he 's making the {disfmarker} the time sh um finer grained and the frequency resolution um less fine grained .
PhD E: Mm - hmm .
Grad C: s so I 'm {disfmarker} I guess my first stab actually in continuing {vocalsound} his work is to um {vocalsound} re - implement this {disfmarker} this thing which um {vocalsound} changes the time and frequency resolutions cuz he doesn't have code for me . So that that 'll take some reading about the theory . I don't really know the theory .
PhD E: Mm - hmm .
Grad C: Oh , and um , {vocalsound} another f first step is um , so the {disfmarker} the way I want to extend his work is make it able to deal with a time varying reverberation response um {vocalsound} and um we don't really know {vocalsound} how fast the um {disfmarker} the reverberation response is varying the Meeting Recorder data um so um {vocalsound} we {disfmarker} we have this um block least squares um imp echo canceller implementation and um {vocalsound} I want to try {vocalsound} finding {vocalsound} the {disfmarker} the response , say , between a near mike and the table mike for someone using the echo canceller and looking at the echo canceller taps and then {vocalsound} see how fast that varies {vocalsound} from block to block .
PhD E: Mm - hmm .
Grad C: That should give an idea of how fast the reverberation response is changing .
PhD E: Mm - hmm .
Professor A: OK . Um . I think we 're {vocalsound} sort of done .
PhD E: Yeah .
Professor A: So let 's read our digits and go home .
Grad C: Um . S so um y you do {disfmarker} I think you read some of the {disfmarker} the zeros as O 's and some as zeros .
Professor A: Yeah .
Grad C: Is there a particular way we 're supposed to read them ?
PhD E: There are only zeros here . Well .
Professor A: No . " O " {disfmarker} " O " {disfmarker} " O " " O " {disfmarker} " O " {disfmarker} " O " and " zero " are two ways that we say that digit .
PhD E: Eee . Yeah .
Professor A: So it 's {disfmarker}
Grad B: Ha !
PhD E: But {disfmarker}
Professor A: so it 's {disfmarker} i
PhD E: Perhaps in the sheets there should be another sign for the {disfmarker} if we want to {disfmarker} the {disfmarker} the guy to say " O " or
Professor A: No . I mean . I think people will do what they say .
PhD E: It 's {disfmarker}
Professor A: It 's OK .
PhD E: Yeah .
Professor A: I mean in digit recognition we 've done before , you have {disfmarker} you have two pronunciations for that value , " O " and " zero " .
Grad C: Alright .
PhD E: OK .
Grad C: OK .
PhD E: But it 's perhaps more difficult for the people to prepare the database then , if {disfmarker} because here you only have zeros
Professor A: No , they just write {disfmarker}
PhD E: and {disfmarker} and people pronounce " O " or zero {disfmarker}
Professor A: they {disfmarker} they write down OH . or they write down ZERO a and they {disfmarker} and they each have their own pronunciation .
PhD E: Yeah but if the sh the sheet was prepared with a different sign for the " O " .
Professor A: But people wouldn't know what that wa I mean {vocalsound} there is no convention for it .
PhD E: OK . Yeah .
Professor A: See . I mean , you 'd have to tell them {vocalsound} " OK when we write this , say it tha " ,
PhD E: OK .
Professor A: you know , and you just {disfmarker} They just want people to read the digits as you ordinarily would
PhD E: Mm - hmm . Yeah .
Professor A: and {disfmarker} and people say it different ways .
PhD E: Yep .
Grad C: OK . Is this a change from the last batch of {disfmarker} of um forms ? Because in the last batch it was spelled out which one you should read .
PhD E: Yeah , it was orthographic , so .
Professor A: Yes . That 's right . It was {disfmarker} it was spelled out , and they decided they wanted to get at more the way people would really say things .
Grad C: Oh . OK .
Professor A: That 's also why they 're {disfmarker} they 're bunched together in these different groups . So {disfmarker} so it 's {disfmarker}
Grad C: OK .
Professor A: Yeah . So it 's {disfmarker} it 's {disfmarker} Everything 's fine .
Grad C: OK .
Professor A: OK . Actually , let me just s since {disfmarker} since you brought it up , I was just {disfmarker} it was hard not to be self - conscious about that when it {vocalsound} after we {disfmarker} since we just discussed it . But I realized that {disfmarker} that um {vocalsound} when I 'm talking on the phone , certainly , and {disfmarker} and saying these numbers , {vocalsound} I almost always say zero . And uh {disfmarker} cuz {disfmarker} because uh i it 's two syllables . It 's {disfmarker} it 's more likely they 'll understand what I said . So that {disfmarker} that {disfmarker} that 's the habit I 'm in , but some people say " O " and {disfmarker}
Grad B: Yeah I normally say " O " cuz it 's easier to say .
Professor A: Yeah it 's shorter . Yeah . So it 's {disfmarker} So . {vocalsound} So uh .
Grad B: " O "
Professor A: Now , don't think about it .
Grad B: Oh , no !
Professor A: OK . We 're done .


User Interface: {vocalsound} {vocalsound}
Marketing: {vocalsound}
User Interface: Mm uh .
Marketing: {vocalsound} {gap} We're the first .
User Interface: Mm . We're the first ones . {vocalsound}
Marketing: Marketing Expert , yes .
Project Manager: Mm .
Marketing: {vocalsound}
Project Manager: So you found your spots .
Marketing: Yes .
User Interface: {vocalsound} Move to the meeting room . {vocalsound}
Marketing: Bling bling . {vocalsound} Yeah .
User Interface: Okay .
Marketing: Right . {vocalsound}
Project Manager: Okay .
Marketing: Uh {vocalsound} where has my screen gone ?
Industrial Designer: Hi .
User Interface: Hello , good day . {vocalsound}
Marketing: {vocalsound}
Industrial Designer: Oh yeah , we have to talk in English ,
Marketing: Hmm .
Industrial Designer: huh .
User Interface: Yep .
Marketing: Yeah . My screen is gone .
Project Manager: It's called black . {vocalsound}
Marketing: {vocalsound} Oh .
User Interface: Kick-off meeting , wow . It's uh looks uh nice .
Industrial Designer: I'm afraid I'm a bit slow for this stuff uh .
Project Manager: {vocalsound} Okay .
User Interface: Hmm ?
Marketing: {vocalsound}
Industrial Designer: I'm afraid I'm a bit too slow . {vocalsound} I don't know how much preparation you guys did ,
User Interface: Yeah .
Industrial Designer: but not a lot .
Marketing: Yeah .
User Interface: No , it's {disfmarker} it was uh not enough .
Project Manager: You see this beautiful presentation .
Marketing: Yeah . Very nice .
Project Manager: Okay let's get started .
Marketing: Yeah .
Project Manager: Uh I sort of prepared this .
User Interface: {vocalsound}
Project Manager: Uh opening acquaintance , tool training , uh how to use the things here . Uh project plan discussion , and yeah then the rest of the meeting .
Marketing: Mm .
Industrial Designer: Mm-hmm .
Project Manager: Um we're supposed to develop a new remote control , that's both original , trendy and user-friendly . So ,
Marketing: {vocalsound} {vocalsound}
Project Manager: hope you have good ideas . I don't . {vocalsound}
User Interface: {vocalsound} I did my best .
Project Manager: Um we're work we're working uh from top to bottom . Uh functional design ,
Industrial Designer: Not yet .
Project Manager: then we do some in individual work , then we have a meeting to discuss the results , etcetera etcetera . And at the end of the day we should have a prototype drawn up . Uh we have available the smart board and the whiteboard . Um uh we should take some practice . I have some instructions now to do that .
Marketing: Yeah .
Project Manager: Uh well you know how to {disfmarker} the documents work . So {disfmarker} Uh this for toolbar . You see it next . Um we have a pen . And we can use this pen to perform . {vocalsound}
User Interface: {vocalsound}
Marketing: {vocalsound}
Project Manager: Yes .
Industrial Designer: Operations .
Project Manager: So {disfmarker}
User Interface: {vocalsound}
Project Manager: It doesn't always work . Yes .
Marketing: Yeah .
Project Manager: Okay so you can draw .
Marketing: Draw . Alright .
Project Manager: Okay and in the format menu you can select colour and line width , etcetera etcetera . Okay ?
Marketing: 'Kay .
Project Manager: Uh {disfmarker} Okay . Each of you can uh take some practice and you should draw an animal . Uh you should explain {disfmarker} Uh with different colours and with different pen widths .
User Interface: {vocalsound}
Industrial Designer: {vocalsound}
Project Manager: And you should explain why you draw that particular animal .
User Interface: {vocalsound} Okay .
Marketing: {vocalsound} Don't take up too much space . {vocalsound}
Project Manager: So , Julian .
User Interface: Um yeah .
Industrial Designer: Different pen widths , how do you do that ?
User Interface: {vocalsound}
Project Manager: Uh with the format menu .
Industrial Designer: Oh okay .
Project Manager: And use different colours etcetera .
User Interface: {vocalsound} It's a giraffe . Yeah .
Project Manager: And {vocalsound} what's that supposed to be ? {vocalsound}
Industrial Designer: Are you serious ?
Marketing: {vocalsound} Should it be one {disfmarker}
Project Manager: Oh yeah . {vocalsound} Oh yeah
User Interface: {vocalsound} Okay .
Project Manager: four legs . Uh-huh . {vocalsound}
Marketing: Giraffe's yellow . {vocalsound}
User Interface: Uh it needs some uh some yellow uh {disfmarker} Oh format .
Marketing: Can you use one blank sheet per drawing ? Or
Project Manager: Yeah .
Marketing: so y you must save it at the end
Project Manager: Yeah
Marketing: and then {disfmarker}
Project Manager: you can press the next button , which is uh {disfmarker} yeah . I'll show you .
User Interface: That's some spots .
Industrial Designer: I in the file option menu .
Project Manager: Yeah . In file menu .
Marketing: Okay ,
User Interface: No .
Marketing: then m make a new one .
User Interface: {vocalsound}
Industrial Designer: How much time do we have to draw anyway ? {vocalsound}
Project Manager: {vocalsound} Yeah .
User Interface: {vocalsound}
Industrial Designer: 'Cause I can take forever on this .
Project Manager: {gap}
User Interface: Okay . Do I have to explain uh why I chose this uh this animal ?
Project Manager: Yeah . {vocalsound}
User Interface: I think it's a it's a great animal .
Project Manager: What is it ? {vocalsound}
Industrial Designer: {vocalsound}
Marketing: {vocalsound}
User Interface: {vocalsound} It's a it's a giraffe .
Project Manager: A giraffe okay . Yeah I see a long neck
User Interface: Yeah , that's a {disfmarker}
Project Manager: but {disfmarker} {vocalsound}
Marketing: It's more like a dinosaur . {vocalsound}
User Interface: {vocalsound} Um {disfmarker} Okay I'll will give it an uh an eye .
Project Manager: Okay . That's nice of you .
Marketing: {vocalsound} Uh .
User Interface: Hey . Come on .
Marketing: Some leaf to eat . {vocalsound}
User Interface: {gap} {vocalsound}
Project Manager: Okay . Yeah pretty good . Uh could you press the next uh {disfmarker}
User Interface: The next ? Yes .
Project Manager: Okay . Then uh {disfmarker} {gap} .
User Interface: Here you go . {vocalsound}
Marketing: Yeah . Thanks .
User Interface: Hmm .
Marketing: Yeah .
User Interface: {vocalsound}
Industrial Designer: Is this part of our a acquai or introduction to each other ?
Project Manager: Yeah sorry , introduction and get acquainted
Marketing: {vocalsound} Uh {disfmarker}
Project Manager: and {disfmarker}
Industrial Designer: Alright .
Project Manager: That's the idea , so {disfmarker}
Industrial Designer: Uh . Your line broke .
Marketing: {vocalsound} Yeah . Alright .
User Interface: {vocalsound}
Project Manager: Yeah it's a bit slow ,
Marketing: It's not that fast .
Project Manager: so {disfmarker}
Marketing: Yeah .
Project Manager: Yeah . {vocalsound}
Marketing: {vocalsound} I see . It misses the spot .
Project Manager: {gap} pressure .
Industrial Designer: I'm guessing a turtle . No . {vocalsound} I'm kidding .
Marketing: {vocalsound} I say good guess . Uh {disfmarker}
Project Manager: Why a turtle ?
Industrial Designer: Because of its shell .
Marketing: Because it's slow . {vocalsound}
Project Manager: {vocalsound} It's slow .
User Interface: 'Cause it's so
Project Manager: You were slow too
User Interface: 'cause it's green . {vocalsound}
Project Manager: so {disfmarker}
Marketing: Yeah I was a bit slow too .
Industrial Designer: Dude you're a good drawer .
Marketing: So {disfmarker} {vocalsound} Uh some other line uh width uh {disfmarker}
Industrial Designer: Do you have a turtle pet ?
Project Manager: {vocalsound}
User Interface: {vocalsound}
Marketing: {vocalsound} No . {vocalsound}
Industrial Designer: Uh okay .
Marketing: I dunno . {vocalsound} Does it have legs ? {vocalsound}
Industrial Designer: Yeah yeah yeah .
Project Manager: Yeah sure .
Marketing: Yeah ?
Project Manager: Yeah not exactly legs but {disfmarker} More like fins
Marketing: {vocalsound}
Industrial Designer: Stumpy stuff .
Project Manager: or {disfmarker}
Marketing: It's more like a tank . Yeah that's fins
Industrial Designer: They kind of l look like mole legs . With sharp nails on .
Marketing: but I don't know where . {vocalsound}
Project Manager: Yeah .
Marketing: Some spots . Ah some eye .
Project Manager: {vocalsound} Yeah
Marketing: {vocalsound}
Project Manager: it's l looks very friendly . {vocalsound}
Marketing: Yeah that's a fr {vocalsound} friendly turtle I guess .
Industrial Designer: {vocalsound}
Marketing: Yeah well I think it's uh fair enough .
Project Manager: Yeah okay .
Industrial Designer: A little tail maybe .
Project Manager: {vocalsound} {gap} {vocalsound}
User Interface: {vocalsound}
Industrial Designer: {vocalsound}
Marketing: Right . {vocalsound} I don't know what the position is . {vocalsound} Does it have ears ?
Industrial Designer: Uh no .
Project Manager: No .
User Interface: No .
Marketing: No . Oh okay .
Industrial Designer: The little holes maybe .
Marketing: Can you erase ears
Project Manager: Yeah yeah yeah .
User Interface: {vocalsound}
Marketing: or {disfmarker}
Project Manager: There's a a gum ,
Marketing: Yeah ? Alright .
Project Manager: gum to {gap} .
Marketing: Eraser .
Industrial Designer: And why did you choose this animal ?
Marketing: So {disfmarker}
Project Manager: He said it was slow .
Marketing: I dunno . I it just came into my mind . So there's no particular reason
Industrial Designer: Alright .
Marketing: I {gap} pen .
Project Manager: {vocalsound} I like it . {vocalsound}
Marketing: Yeah . Well I'm {disfmarker} guess I'm done .
Project Manager: Okay . {gap}
Marketing: That's my turtle .
Project Manager: Your turn Niels .
Industrial Designer: Alright .
Marketing: How to select the next or {disfmarker}
Project Manager: The next
Marketing: here .
Project Manager: yeah .
Industrial Designer: {gap} Colours were under format
Marketing: {vocalsound} Yeah .
Project Manager: Makes new paper .
Marketing: Here you go .
Project Manager: Yeah .
Industrial Designer: right ? Let's see .
Project Manager: Orange .
Industrial Designer: How am I gonna do this ? Um {disfmarker} Mm uh .
User Interface: A rabbit I think .
Project Manager: Kangaroo .
User Interface: Kangaroo . {vocalsound}
Industrial Designer: {vocalsound} Not quite actually .
User Interface: Fox .
Marketing: A fox yeah .
Project Manager: Dog .
Marketing: Firefox .
User Interface: {vocalsound}
Industrial Designer: No .
Project Manager: Cat .
Industrial Designer: Aye . {vocalsound} It's a cat .
Project Manager: It's a cat .
User Interface: Mm .
Industrial Designer: Not quite yet through .
Marketing: A cat who had an accident or {disfmarker} {vocalsound}
Project Manager: Why a cat ?
Industrial Designer: Uh yeah I dunno . They're my favourite pets .
Project Manager: You have some uh ?
Industrial Designer: Uh I have colour already . Yeah I'm not so good at drawing with this kind of
Project Manager: {vocalsound} The pen ,
Industrial Designer: st Oh shit . Um {disfmarker}
Project Manager: yeah .
Industrial Designer: Excuse my language .
User Interface: {vocalsound}
Marketing: {vocalsound}
Project Manager: Sure . {vocalsound}
Industrial Designer: I don't know how to draw its face . But you get the idea .
Project Manager: Yeah . {vocalsound} Alright .
Industrial Designer: It's a cat . It's my favourite uh pet animal , 'cause they're cute , they're independent and cuddly , I dunno . {vocalsound}
Project Manager: Okay .
Industrial Designer: That's it .
Project Manager: Yeah .
Industrial Designer: Or do I need to use more colours and {disfmarker}
Project Manager: {gap} I think it's okay . You get idea
Industrial Designer: Alright .
Project Manager: right ?
Industrial Designer: Yeah .
Project Manager: Okay um
Industrial Designer: {vocalsound}
Project Manager: we have a financial aspect to this project . {vocalsound} Um we can sell them at twenty five Euros . Uh the aim is to reach {disfmarker} uh uh to sell as much as fifty million Euros . Uh that's quite a big amount of money . And the production cost should be the half of the selling price . Okay
Industrial Designer: So we have to s
Project Manager: now it's time for some discussion . {vocalsound} {vocalsound} {gap}
User Interface: Okay .
Project Manager: Uh {disfmarker}
User Interface: What uh what uh do you want to discuss ? {vocalsound}
Project Manager: {vocalsound} Yeah .
Industrial Designer: Yeah . {vocalsound}
Project Manager: We should get started .
User Interface: Yep .
Marketing: Yeah .
Project Manager: Uh I'm taking notes . Um
Marketing: Okay . Great .
Project Manager: we each have a specific task , as I saw in my mail . I didn't know if you received the same mail .
Industrial Designer: Mm-hmm .
Marketing: Yeah .
Project Manager: Yeah ?
Industrial Designer: I guess so . Yeah .
Marketing: Yeah .
Project Manager: Okay so the um {vocalsound} uh {gap} this industrati Industrial Designer should produce a working design . Am I correct ?
Industrial Designer: True .
Project Manager: Okay . Uh the User Interface Designer should specify the technical functions . Right ? Yeah ?
User Interface: Yep .
Project Manager: {vocalsound} And the Marketing uh Expert should come up with user requirements .
Marketing: Yeah .
Project Manager: Uh did any of you already do some work on this part or {disfmarker}
Industrial Designer: {vocalsound} Well I started making an overview for myself , um what I had to do , 'cause we have three design steps and in every step I have a s specific task to perform or whatever .
Project Manager: Mm-hmm . Mm-hmm .
Industrial Designer: So I had to uh , {vocalsound} I dunno , make an overview for myself about what I have to do ,
Project Manager: Mm-hmm .
Industrial Designer: and kind of let it work in to get ideas about well how I have to fill it .
Project Manager: Mm-hmm . And do you have any ideas about the product uh so far ?
Industrial Designer: Well I started I started with the first phase , I think was the functional .
Project Manager: Mm-hmm .
Industrial Designer: And uh let's see I had to focus on the working design , which you said .
Project Manager: Mm-hmm .
Industrial Designer: How does the apparatus work ? And well I basically had two points . Uh {vocalsound} according to the coffee uh machine example , I have batteries to supply energy ,
Project Manager: {vocalsound} Yeah .
Marketing: Yeah .
Industrial Designer: and we ye use button presses to activate or deactivate certain functions on the T_V_ .
Project Manager: Mm-hmm . {vocalsound} Okay .
Industrial Designer: And that's basically all I have so far .
Project Manager: Yeah I got another point . It uses infrared light to communicate the signal to the T_V_ apparatus or stereo .
User Interface: Yeah . Wireless uh {disfmarker} huh .
Marketing: Yeah .
Industrial Designer: Alright .
Marketing: Yeah .
Industrial Designer: Yeah .
Marketing: So that's very common .
User Interface: Uh it's uh some buttons for for the on off function . You d you already told that . And for the changing up to the {disfmarker} to all the channels and changing the volume . That are the the basic options for a remote control .
Industrial Designer: Yeah . Yeah I kept it global 'cause {vocalsound} {disfmarker} that it activates or deactivates specific functions ,
User Interface: Okay , yeah .
Industrial Designer: 'cause I wasn't thinking yet about that . I mean , you wanna ch ch flip the channel
User Interface: Yeah .
Industrial Designer: but you might wanna use teletext also .
User Interface: Yep .
Marketing: Yeah .
Industrial Designer: I dunno what the word is in English . Uh {gap} {disfmarker}
Project Manager: Same I believe {gap} .
Marketing: Yeah . {vocalsound}
Project Manager: Uh and what did the Marketing Expert do ?
Marketing: Uh well from a marketing uh {vocalsound} perspective , um well the function des design phase uh consists out of the user requirements .
Project Manager: Mm-hmm .
Marketing: Um what needs and desires are to be fulfilled ? So there are a few means to reach that um by by doing research {vocalsound} uh to see what existing products are there out in the market .
Project Manager: Mm-hmm .
Marketing: I mean , what functions do they have .
Project Manager: Mm .
Marketing: Um especially what are their shortcomings ? Are there any new functions uh which can be added to our product ?
Project Manager: Mm-hmm . Mm-hmm .
Marketing: Um therefore we have to to do some internet search . For example for um well what kind of applications do current remote controls support , and what are f featur features of uh current and future televisions ?
Project Manager: Yep . Yes .
Marketing: So we can see uh what needs to be supported . Um {vocalsound} and we can interview current users and future users . What w what would they like to see uh on a new remote control ? Um especially for future users ,
Project Manager: Okay . Okay .
Marketing: uh I'm thinking of early adopters , because they they use new technology first ,
Project Manager: Mm-hmm .
Marketing: and they play with a lot of tools and stuff so maybe they have some good ideas to uh to add .
Project Manager: Okay . And you can get that information ?
Marketing: I think I can get that information , yeah .
Project Manager: Okay . That would be very handy .
Marketing: So {disfmarker} yeah .
Project Manager: Um but have you any idea so far as what uh the user requirements are ?
Marketing: No n not specifically .
Project Manager: No ?
Marketing: More to how to get them
Project Manager: No okay .
User Interface: {vocalsound} I got some uh requirements
Marketing: and {disfmarker}
Project Manager: Yeah ?
User Interface: it has uh {gap} it has to be user-friendly .
Marketing: Yeah ?
Project Manager: {vocalsound} Of course .
Industrial Designer: Yeah . Obviously .
Marketing: Yeah .
User Interface: {vocalsound} {vocalsound} Uh really easy to use buttons , not not uh very small buttons , but not the the also the big big buttons , but just normal buttons . It has to be a small unit . It has to be uh {disfmarker} yeah , you can take it with you uh everywhere in in your house . So it has n has not to be l yeah , gigantic uh machine .
Project Manager: Big , mm-hmm .
Marketing: Yeah .
User Interface: Uh and a and a good uh zapping range . {vocalsound}
Project Manager: {vocalsound} Uh what do you mean by that ?
User Interface: Uh the distance uh from your television to your uh remote control has to be , uh yeah um yeah , quite a big distance .
Marketing: Yeah .
User Interface: It has to be capable for zapping uh {disfmarker}
Marketing: Yeah . From the other end of the room or something ?
User Interface: Yeah .
Marketing: Yeah .
Project Manager: Okay um {disfmarker} Well I don't think I have anything more to add at the moment . Um I think the best is to go to work .
Industrial Designer: Whoa . Is that you
Project Manager: Yeah .
Industrial Designer: or {disfmarker} alright .
Project Manager: Okay .
Marketing: Any more points to discuss ?
Project Manager: Yeah . I think we can go ahead with what we have . I will summarise the things we discussed and put it in the project folder . Uh the use of the Industrial Designer can work on the working design , etcetera etcetera . And it seems you get more information by email . So {vocalsound}
Marketing: Alright .
Industrial Designer: Alright .
Project Manager: that was it for me .
User Interface: Okay .
Marketing: 'Kay . Thanks .
Project Manager: Uh {disfmarker}
User Interface: Are you going to put the the notes on the {disfmarker}
Project Manager: Yeah , in the project folder . Yeah .
Marketing: Yeah . The pro okay .
User Interface: Okay . {vocalsound}
Project Manager: I'm writing very fast . {vocalsound}
Industrial Designer: Alright .
User Interface: Yeah . {vocalsound}
Marketing: Yeah . Okay .
Project Manager: Hope it's readable .
User Interface: Yep .
Marketing: Uh .
Project Manager: Okay {vocalsound} um anything more you want to add to the discussion ?
Marketing: I guess so .
Industrial Designer: Well no I'm just a bit wondering what we're gonna do the next uh session ?
User Interface: Yeah . Do we only have to to do uh phase one , the functional design uh ?
Project Manager: Yeah . Because then we have a {disfmarker}
User Interface: After that we are going to the conceptual uh {disfmarker}
Project Manager: Yeah . {vocalsound}
Marketing: Yeah .
Project Manager: Y you do some individual work ,
Marketing: We're just working the three phases .
Project Manager: we have meeting , individual work , meeting . And at the end of the day we have a final meeting . And then I have to prepare {disfmarker} uh I have to defend our design ,
User Interface: {vocalsound}
Project Manager: so make it good . {vocalsound}
Industrial Designer: Yeah okay . We'll do our best .
Marketing: Okay .
Project Manager: I depend on you .
User Interface: Okay .
Marketing: {vocalsound} Better make it {disfmarker} {vocalsound}
Industrial Designer: I am gonna work on the conceptual design already 'cause yeah it's fairly important to know what kind of components we want to put in .
Project Manager: Yeah ? If you can mix it it's okay . Mm-hmm . Yeah .
Industrial Designer: Do we {disfmarker} I mean , is it gonna be a multimedia control centre ? Do we want to be able to use the video recorder with it ? {vocalsound}
Marketing: Yeah . {vocalsound} That is my question also
Project Manager: Yeah .
Marketing: because like new new functions {disfmarker}
Project Manager: Well I think that is the user requirements part .
Marketing: Requirements . Yeah .
Project Manager: As to what they want . Uh do they want all those functions on that small {disfmarker}
Industrial Designer: Yeah . True .
Marketing: Yeah .
Industrial Designer: But but we need good communication about this stuff ,
Marketing: Unit .
Project Manager: Yeah .
Industrial Designer: 'cause I have to f put the components into the design .
Marketing: Yeah .
Project Manager: Mm-hmm .
User Interface: I would first m
Industrial Designer: So if I don't know what components to put in , it's kind of hard .
Marketing: Yeah well
Project Manager: Yeah I understand .
Marketing: I I was {disfmarker}
User Interface: Yeah . I I think we have first to start with the basic functions and we can uh expand them .
Marketing: Yeah
Project Manager: You can always add a few {disfmarker}
Marketing: well like l li like some like some some remotes who are out there , which I know , there's one button which is very easy to switch between devices .
Project Manager: Yeah .
Marketing: So you can switch to your video
Project Manager: Hmm ,
Marketing: and then the same buttons control your video .
Project Manager: the C_D_ player . Yeah .
User Interface: Yeah .
Marketing: And another function I'll think of switch to your media centre , because that's getting very popular .
Industrial Designer: Yeah so {disfmarker}
Marketing: And then use your Windows media centre {vocalsound} under your T_V_ with the same remote control . So with the switch , one single switch {gap}
Project Manager: Yeah .
Industrial Designer: Okay .
Project Manager: Okay .
Industrial Designer: Yeah I I know what you mean , but you'll ne need several other buttons for a video player .
Marketing: S
Project Manager: Mm-hmm .
Industrial Designer: You need a play and a forw fast forward and a stop function .
Marketing: Yeah
Project Manager: Okay .
Industrial Designer: And you you don't need that for a T_V_ .
Marketing: records and stuff like that .
Industrial Designer: And and for a t uh teletext you need additional buttons as well ,
Marketing: No .
Project Manager: You need additional {disfmarker} yeah .
User Interface: Yeah .
Project Manager: Yeah .
Industrial Designer: so I kind of need to know what we uh need .
Marketing: Yeah .
Project Manager: Uh {disfmarker}
Marketing: Yeah .
Industrial Designer: Whatever , I'll just put my ideas in uh in here
Project Manager: Yeah .
Industrial Designer: and then we can discuss it with the next uh meeting .
Marketing: In the project uh {disfmarker}
Project Manager: Yeah .
Marketing: Yeah .
Project Manager: We could just start with the assumption that's only for T_V_ and video . And um reserve the possibility to add other features .
Industrial Designer: Okay .
Project Manager: So we have a basic starting point
Industrial Designer: Okay .
Project Manager: and you can always extend that so make sure it's extendible . Yeah .
User Interface: Yeah it it has yeah it has to be user-friendly .
Industrial Designer: Alright .
Marketing: Yeah .
User Interface: So it's hasn't {gap} {disfmarker} it's {disfmarker} yeah .
Project Manager: {vocalsound} Th the least amount of functions possible
User Interface: Yeah .
Project Manager: so it's easier to get to know how it works etcetera .
User Interface: Okay . Yeah .
Industrial Designer: Yeah . I understand . Yeah .
Marketing: Yeah .
Project Manager: Yeah ? Okay and uh I'll see you again uh when the computer tells us to .
Industrial Designer: Alright .
Marketing: Yes .
Industrial Designer: Yeah .
Project Manager: {vocalsound} Yeah , you're di dismissed .
User Interface: Can we leave now
Marketing: Half an hour .
User Interface: or {disfmarker} {vocalsound} {vocalsound}
Industrial Designer: {vocalsound} Thanks . {vocalsound}
Marketing: {vocalsound} You're fired . {vocalsound}
Project Manager: {vocalsound} Not yet .
Marketing: No .
User Interface: Mm .
Industrial Designer: Alright .
Project Manager: {vocalsound} Okay .
Marketing: Alright let's move on .
Project Manager: Let's see what we got to do .
Marketing: Yeah .
Industrial Designer: {vocalsound} See you later .
Project Manager: Yeah .
User Interface: Okay .
Marketing: Yeah see you later .
User Interface: Good luck . {vocalsound}
Project Manager: Yeah . Thank you .
Marketing: Well good luck . {vocalsound}
Industrial Designer: What the {disfmarker}