PhD A: Alright . We 're on .
Professor B: Test , um . Test , test , test . Guess that 's me . Yeah . OK .
Grad D: Ooh , Thursday .
Professor B: So . There 's two sheets of paper in front of us .
PhD A: What are these ?
PhD E: Yeah . So .
Professor B: This is the arm wrestling ?
PhD C: Uh . Yeah , we formed a coalition actually .
PhD E: Yeah . Almost .
PhD C: We already made it into one .
Professor B: Oh , good .
PhD C: Yeah .
Professor B: Excellent .
PhD E: Yeah .
Professor B: That 's the best thing .
PhD E: Mm - hmm .
Professor B: So , tell me about it .
PhD E: So it 's {disfmarker} well , it 's {pause} spectral subtraction or Wiener filtering , um , depending on if we put {disfmarker} if we square the transfer function or not .
Professor B: Right .
PhD E: And then with over - estimation of the noise , depending on the , uh {disfmarker} the SNR , with smoothing along time , um , smoothing along frequency .
Professor B: Mm - hmm .
PhD E: It 's very simple , smoothing things .
Professor B: Mm - hmm .
PhD E: And , um , {vocalsound} the best result is {vocalsound} when we apply this procedure on FFT bins , uh , with a Wiener filter .
Professor B: Mm - hmm .
PhD E: And there is no noise addition after {disfmarker} after that .
Professor B: OK .
PhD E: So it 's good because {vocalsound} {vocalsound} it 's difficult when we have to add noise to {disfmarker} to {disfmarker} to find the right level .
Professor B: OK .
PhD A: Are you looking at one in {disfmarker} in particular of these two ?
PhD E: Yeah . So the sh it 's the sheet that gives fifty - f three point sixty - six .
Professor B: Mm - hmm .
PhD E: Um , {vocalsound} the second sheet is abo uh , about the same . It 's the same , um , idea but it 's working on mel bands , {vocalsound} and it 's a spectral subtraction instead of Wiener filter , and there is also a noise addition after , uh , cleaning up the mel bins . Mmm . Well , the results are similar .
Professor B: Yeah . I mean , {vocalsound} it 's {disfmarker} {comment} it 's actually , uh , very similar .
PhD E: Mm - hmm .
Professor B: I mean , {vocalsound} if you look at databases , uh , the , uh , one that has the smallest {disfmarker} smaller overall number is actually better on the Finnish and Spanish , uh , but it is , uh , worse on the , uh , Aurora {disfmarker}
PhD E: It 's worse on {disfmarker}
Professor B: I mean on the , uh , TI - TI - digits ,
PhD E: on the multi - condition in TI - digits . Yeah .
Professor B: uh , uh . Um .
PhD E: Mmm .
Professor B: So , it probably doesn't matter that much either way . But , um , when you say u uh , unified do you mean , uh , it 's one piece of software now , or {disfmarker} ?
PhD E: So now we are , yeah , setting up the software .
Professor B: Mm - hmm .
PhD E: Um , it should be ready , uh , very soon . Um , and we
PhD A: So what 's {disfmarker} what 's happened ? I think I 've missed something .
Professor B: OK . So a week ago {disfmarker} maybe you weren't around when {disfmarker} when {disfmarker} when Hynek and Guenther and I {disfmarker} ?
PhD C: Hynek was here .
PhD A: Yeah . I didn't .
Professor B: Oh , OK . So {disfmarker} Yeah , let 's summarize . Um {disfmarker} And then if I summarize somebody can tell me if I 'm wrong , which will also be possibly helpful . What did I just press here ? I hope this is still working .
PhD E: p - p - p
Professor B: We , uh {disfmarker} we looked at , {nonvocalsound} uh {disfmarker} anyway we {disfmarker} {vocalsound} after coming back from QualComm we had , you know , very strong feedback and , uh , I think it was {vocalsound} Hynek and Guenter 's and my opinion also that , um , you know , we sort of spread out to look at a number of different ways of doing noise suppression . But given the limited time , uh , it was sort of time to {pause} choose one .
PhD A: Mm - hmm . Mmm .
Professor B: Uh , and so , uh , th the vector Taylor series hadn't really worked out that much . Uh , the subspace stuff , uh , had not been worked with so much . Um , so it sort of came down to spectral subtraction versus Wiener filtering .
PhD A: Hmm .
Professor B: Uh , we had a long discussion about how they were the same and how they were d uh , completely different .
PhD A: Mm - hmm .
Professor B: And , uh , I mean , fundamentally they 're the same sort of thing but the math is a little different so that there 's a {disfmarker} a {disfmarker} {vocalsound} there 's an exponent difference in the index {disfmarker} you know , what 's the ideal filtering , and depending on how you construct the problem .
PhD A: Uh - huh .
Professor B: And , uh , I guess it 's sort {disfmarker} you know , after {disfmarker} after that meeting it sort of made more sense to me because {vocalsound} um , if you 're dealing with power spectra then how are you gonna choose your error ? And typically you 'll do {disfmarker} choose something like a variance . And so that means it 'll be something like the square of the power spectra . Whereas when you 're {disfmarker} when you 're doing the {disfmarker} the , uh , um , {vocalsound} looking at it the other way , you 're gonna be dealing with signals
PhD C: Mm - hmm .
Professor B: and you 're gonna end up looking at power {disfmarker} uh , noise power that you 're trying to reduce . And so , eh {disfmarker} so there should be a difference {vocalsound} of {disfmarker} you know , conceptually of {disfmarker} of , uh , a factor of two in the exponent .
PhD A: Mm - hmm .
Professor B: But there 're so many different little factors that you adjust in terms of {disfmarker} of , uh , {vocalsound} uh , over - subtraction and {disfmarker} and {disfmarker} and {disfmarker} and {disfmarker} and so forth , um , that {vocalsound} arguably , you 're c and {disfmarker} and {disfmarker} and the choice of do you {disfmarker} do you operate on the mel bands or do you operate on the FFT beforehand . There 're so many other choices to make that are {disfmarker} are almost {disfmarker} well , if not independent , certainly in addition to {pause} the choice of whether you , uh , do spectral subtraction or Wiener filtering , that , um , {vocalsound} @ @ again we sort of felt the gang should just sort of figure out which it is they wanna do and then let 's pick it , go forward with it . So that 's {disfmarker} that was {disfmarker} that was last week . And {disfmarker} {vocalsound} and , uh , we said , uh , take a week , go arm wrestle , you know ,
Grad D: Oh .
Professor B: figure it out . I mean , and th the joke there was that each of them had specialized in one of them .
PhD A: Oh , OK .
Professor B: And {disfmarker} and so they {disfmarker} so instead they went to Yosemite and bonded , and {disfmarker} and they came out with a single {disfmarker} single piece of software . So it 's {vocalsound} another {disfmarker} another victory for international collaboration . So .
PhD A: So {disfmarker} so you guys have combined {disfmarker} or you 're going to be combining the software ?
Professor B: Uh .
PhD C: Well , the piece of software has , like , plenty of options ,
PhD E: Oh boy .
PhD C: like you can parse command - line arguments . So depending on that , it {disfmarker} it becomes either spectral subtraction or Wiener filtering .
PhD A: Oh , OK .
PhD C: So , ye
PhD A: They 're close enough .
Professor B: Well , that 's fine , but the thing is {disfmarker} the important thing is that there is a piece of software that you {disfmarker} that we all will be using now .
PhD C: Yeah . Yeah .
Professor B: Yes .
PhD C: There 's just one piece of software .
PhD E: Yeah .
Professor B: Yeah .
PhD E: I need to allow it to do everything and even more {disfmarker} more than this .
PhD C: Right .
PhD E: Well , if we want to , like , optimize different parameters of {disfmarker}
PhD C: Parameters . Yeah .
Professor B: Sure .
PhD E: Yeah , we can do it later . But , still {disfmarker} so , there will be a piece of software with , {vocalsound} {vocalsound} uh , will give this system , the fifty - three point sixty - six , by default and {disfmarker}
Professor B: Mm - hmm .
PhD A: How {disfmarker} how is {disfmarker} how good is that ?
PhD E: Mm - hmm .
PhD A: I {disfmarker} I {disfmarker} I don't have a sense of {disfmarker}
PhD E: It 's just one percent off of the {pause} best proposal .
PhD C: Best system .
PhD E: It 's between {disfmarker} i we are second actually if we take this system .
PhD A: OK .
Professor B: Yeah .
PhD C: Yeah .
PhD E: Right ?
PhD A: Compared to the last evaluation numbers ? Yeah .
Professor B: But , uh {disfmarker} w which we sort of were before
PhD C: Yeah .
PhD E: Mm - hmm . Yeah .
Professor B: but we were considerably far behind . And the thing is , this doesn't have neural net in yet for instance . You know ?
PhD E: Mm - hmm .
PhD A: Hmm .
Professor B: So it {disfmarker} so , um , it 's {disfmarker} it it 's not using our full bal bag of tricks , if you will .
PhD A: Mm - hmm .
Professor B: And , uh , and it {disfmarker} it is , uh , very close in performance to the best thing that was there before . Uh , but , you know , looking at it another way , maybe more importantly , uh , {vocalsound} we didn't have any explicit noise , uh , handling {disfmarker} stationary {disfmarker} dealing with {disfmarker} e e we didn't explicitly have anything to deal with stationary noise .
PhD A: Mm - hmm .
Professor B: And now we do .
PhD A: So will the {pause} neural net operate on the output from either the Wiener filtering or the spectral subtraction ? Or will it operate on the original ?
Professor B: Well , so {disfmarker} so {disfmarker} so argu arguably , I mean , what we should do {disfmarker} I mean , I gather you have {disfmarker} it sounds like you have a few more days of {disfmarker} of nailing things down with the software and so on . But {disfmarker} and then {disfmarker} but , um , {vocalsound} arguably what we should do is , even though the software can do many things , we should for now pick a set of things , th these things I would guess , and not change that .
PhD E: Mm - hmm .
Professor B: And then focus on {pause} everything that 's left . And I think , you know , that our goal should be by next week , when Hynek comes back , {vocalsound} uh , to {disfmarker} uh , really just to have a firm path , uh , for the {disfmarker} you know , for the time he 's gone , of {disfmarker} of , uh , what things will be attacked . But I would {disfmarker} I would {disfmarker} I would thought think that what we would wanna do is not futz with this stuff for a while because what 'll happen is we 'll change many other things in the system ,
PhD A: Mm - hmm .
Professor B: and then we 'll probably wanna come back to this and possibly make some other choices . But , um .
PhD A: But just conceptually , where does the neural net go ? Do {disfmarker} do you wanna h run it on the output of the spectrally subtracted {disfmarker} ?
PhD E: Mmm .
Professor B: Well , depending on its size {disfmarker} Well , one question is , is it on the , um , server side or is it on the terminal side ? Uh , if it 's on the server side , it {disfmarker} you probably don't have to worry too much about size .
PhD A: Mm - hmm .
Professor B: So that 's kind of an argument for that . We do still , however , have to consider its latency . So the issue is {disfmarker} is , um , {vocalsound} for instance , could we have a neural net that only looked at the past ?
PhD A: Right .
Professor B: Um , what we 've done in uh {disfmarker} in the past is to use the neural net , uh , to transform , {vocalsound} um , all of the features that we use . So this is done early on . This is essentially , {vocalsound} um , um {disfmarker} I guess it 's {disfmarker} it 's more or less like a spee a speech enhancement technique here {disfmarker}
PhD A: Mm - hmm .
Professor B: right ? {disfmarker} where we 're just kind of creating {vocalsound} new {disfmarker} if not new speech at least new {disfmarker} new FFT 's that {disfmarker} that have {disfmarker} you know , which could be turned into speech {disfmarker} uh , that {disfmarker} that have some of the noise removed .
PhD E: Mm - hmm .
PhD A: Mm - hmm .
Professor B: Um , after that we still do a mess of other things to {disfmarker} to produce a bunch of features .
PhD A: Right .
Professor B: And then those features are not now currently transformed {vocalsound} by the neural net . And then the {disfmarker} the way that we had it in our proposal - two before , we had the neural net transformed features and we had {vocalsound} the untransformed features , which I guess you {disfmarker} you actually did linearly transform with the KLT ,
PhD E: Yeah . Yeah . Right .
Professor B: but {disfmarker} but {disfmarker} but {disfmarker} uh , to orthogonalize them {disfmarker} but {disfmarker} {vocalsound} but they were not , uh , processed through a neural net . And Stephane 's idea with that , as I recall , was that {vocalsound} you 'd have one part of the feature vector that was very discriminant and another part that wasn't ,
PhD A: Mm - hmm .
Professor B: uh , which would smooth things a bit for those occasions when , uh , the testing set was quite different than what you 'd trained your discriminant features for . So , um , all of that is {disfmarker} is , uh {disfmarker} still seems like a good idea . The thing is now we know some other constraints . We can't have unlimited amounts of latency . Uh , y you know , that 's still being debated by the {disfmarker} by people in Europe but , {vocalsound} uh , no matter how they end up there , it 's not going to be unlimited amounts ,
PhD A: Yeah .
Professor B: so we have to be a little conscious of that . Um . So there 's the neural net issue . There 's the VAD issue . And , uh , there 's the second stream {pause} thing . And I think those that we {disfmarker} last time we agreed that those are the three things that have to get , uh , focused on .
PhD A: What was the issue with the VAD ?
Professor B: Well , better {comment} ones are good .
PhD A: And so the w the default , uh , boundaries that they provide are {disfmarker} they 're OK , but they 're not all that great ?
Professor B: I guess they still allow two hundred milliseconds on either side or some ? Is that what the deal is ?
PhD E: Mm - hmm . Uh , so th um , they keep two hundred milliseconds at the beginning and end of speech . And they keep all the {disfmarker}
PhD A: Outside the beginnings and end .
PhD E: Yeah .
PhD A: Uh - huh .
PhD E: And all the speech pauses , which is {disfmarker} Sometimes on the SpeechDat - Car you have pauses that are more than one or two seconds .
PhD A: Wow .
PhD E: More than one second for sure . Um .
PhD A: Hmm .
PhD E: Yeah . And , yeah , it seems to us that this way of just dropping the beginning and end is not {disfmarker} We cou we can do better , I think ,
PhD A: Mm - hmm .
PhD E: because , um , {vocalsound} with this way of dropping the frames they improve {pause} over the baseline by fourteen percent and {vocalsound} Sunil already showed that with our current VAD we can improve by more than twenty percent .
PhD A: On top of the VAD that they provide ?
PhD C: No .
PhD E: Just using either their VAD or our current VAD .
PhD C: Our way .
PhD A: Oh , OK .
PhD E: So , our current VAD is {disfmarker} is more than twenty percent , while their is fourteen .
PhD A: Theirs is fourteen ? I see .
PhD E: Yeah .
PhD A: Huh .
PhD E: So . Yeah . And {pause} another thing that we did also is that we have all this training data for {disfmarker} let 's say , for SpeechDat - Car . We have channel zero which is clean , channel one which is far - field microphone . And if we just take only the , um , VAD probabilities computed on the clean signal and apply them on the far - field , uh , test utterances , {vocalsound} then results are much better .
PhD A: Mm - hmm .
PhD E: In some cases it divides the error rate by two .
PhD A: Wow .
PhD E: So it means that there are stim {comment} still {disfmarker}
PhD A: How {disfmarker} how much latency does the , uh {disfmarker} does our VAD add ?
PhD E: If {disfmarker} if we can have a good VAD , well , it would be great .
PhD A: Is it significant ,
PhD E: Uh , right now it 's , um , a neural net with nine frames .
PhD A: or {disfmarker} ?
PhD E: So it 's forty milliseconds plus , um , the rank ordering , which , uh , should be
PhD C: Like another ten frames .
PhD E: ten {disfmarker} Yeah .
Grad D: Rank . Oh .
PhD E: So , right now it 's one hundred and forty {pause} milliseconds .
Professor B: With the rank ordering {disfmarker} ? I 'm sorry .
PhD C: The {disfmarker} the {disfmarker} the smoothing {disfmarker} the m the {disfmarker} the filtering of the probabilities .
PhD E: The {disfmarker} The , um {disfmarker}
PhD C: on the R .
PhD E: Yeah . It 's not a median filtering . It 's just {disfmarker} We don't take the median value . We take something {disfmarker} Um , so we have eleven , um , frames .
Professor B: Oh , this is for the VAD .
PhD C: Yeah .
PhD E: And {disfmarker} for the VAD , yeah {disfmarker}
Professor B: Oh , OK .
PhD C: Yeah .
PhD E: and we take th the third .
PhD C: Yeah .
Grad D: Dar
PhD E: Um .
Professor B: Yeah . Um . So {disfmarker} {comment} Yeah , I was just noticing on this that it makes reference to delay .
PhD E: Mmm .
Professor B: So what 's the {disfmarker} ? If you ignore {disfmarker} Um , the VAD is sort of in {disfmarker} in parallel , isn't i isn't it , with {disfmarker} with the {disfmarker} ? I mean , it isn't additive with the {disfmarker} the , uh , LDA and the Wiener filtering , and so forth .
PhD C: The LDA ?
Professor B: Right ?
PhD C: Yeah . So {disfmarker} so what happened right now , we removed the delay of the LDA .
PhD E: Mm - hmm .
Professor B: Yeah .
PhD C: So we {disfmarker} I mean , if {disfmarker} so if we {disfmarker} if {disfmarker} so which is like if we reduce the delay of VA So , the f the final delay 's now ba is f determined by the delay of the VAD , because the LDA doesn't have any delay . So if we re if we reduce the delay of the VAD , I mean , it 's like effectively reducing the delay .
PhD A: How {disfmarker} how much , uh , delay was there on the LDA ?
PhD C: So the LDA and the VAD both had a hundred millisecond delay . So and they were in parallel , so which means you pick either one of them {disfmarker}
PhD A: Mmm .
PhD C: the {disfmarker} the biggest , whatever .
PhD A: I see .
Professor B: Mm - hmm .
PhD C: So , right now the LDA delays are more .
Professor B: And there {disfmarker}
PhD A: Oh , OK .
Professor B: And there didn't seem to be any , uh , penalty for that ? There didn't seem to be any penalty for making it causal ?
PhD C: Pardon ? Oh , no . It actually made it , like , point one percent better or something , actually .
Professor B: OK . Well , may as well , then .
PhD C: Or something like that
Professor B: And he says Wiener filter is {disfmarker} is forty milliseconds delay .
PhD C: and {disfmarker}
Professor B: So is it {disfmarker} ?
PhD C: Yeah . So that 's the one which Stephane was discussing , like {disfmarker}
PhD E: Mmm .
Professor B: The smoothing ?
PhD C: Yeah . The {disfmarker} you smooth it and then delay the decision by {disfmarker} So .
Professor B: Right . OK . So that 's {disfmarker} that 's really not {disfmarker} not bad . So we may in fact {disfmarker} we 'll see what they decide . We may in fact have , {vocalsound} um , the {disfmarker} the , uh , latency time available for {disfmarker} to have a neural net . I mean , sounds like we probably will . So .
PhD C: Mm - hmm .
Professor B: That 'd be good . Cuz I {disfmarker} cuz it certainly always helped us before . So .
PhD A: What amount of latency are you thinking about when you say that ?
Professor B: Uh . Well , they 're {disfmarker} you know , they 're disputing it .
PhD A: Mmm .
Professor B: You know , they 're saying , uh {disfmarker} one group is saying a hundred and thirty milliseconds and another group is saying two hundred and fifty milliseconds . Two hundred and fifty is what it was before actually . So ,
PhD A: Oh .
Professor B: uh , some people are lobbying {disfmarker} lobbying {comment} to make it shorter .
PhD A: Hmm .
Professor B: Um . And , um .
PhD A: Were you thinking of the two - fifty or the one - thirty when you said we should {pause} have enough for the neural net ?
Professor B: Well , it just {disfmarker} it {disfmarker} when we find that out it might change exactly how we do it , is all .
PhD A: Oh , OK .
Professor B: I mean , how much effort do we put into making it causal ? I mean , {vocalsound} I think the neural net will probably do better if it looks at a little bit of the future .
PhD A: Mm - hmm .
Professor B: But , um , it will probably work to some extent to look only at the past . And we ha you know , limited machine and human time , and {vocalsound} effort . And , you know , how {disfmarker} how much time should we put into {disfmarker} into that ? So it 'd be helpful if we find out from the {disfmarker} the standards folks whether , you know , they 're gonna restrict that or not .
PhD A: Mm - hmm .
Professor B: Um . But I think , you know , at this point our major concern is making the performance better and {disfmarker} and , um , {vocalsound} if , uh , something has to take a little longer in latency in order to do it that 's {pause} you know , a secondary issue .
PhD A: Mm - hmm .
Professor B: But if we get told otherwise then , you know , we may have to c clamp down a bit more .
Grad D: Mmm .
PhD C: So , the one {disfmarker} one {disfmarker} one difference is that {disfmarker} was there is like we tried computing the delta and then doing the frame - dropping .
Grad D: S
PhD E: Mm - hmm .
PhD C: The earlier system was do the frame - dropping and then compute the delta on the {disfmarker}
Professor B: Uh - huh .
PhD C: So this {disfmarker}
PhD A: Which could be a kind of a funny delta . Right ?
PhD C: Yeah .
Professor B: Oh , oh . So that 's fixed in this . Yeah , we talked about that .
PhD C: Yeah . So we have no delta . And then {disfmarker}
PhD E: Yeah . Uh - huh .
Professor B: Good .
PhD C: So the frame - dropping is the last thing that we do . So , yeah , what we do is we compute the silence probability , convert it to that binary flag ,
Professor B: Uh - huh .
PhD C: and then in the end you c up upsample it to {vocalsound} match the final features number of {disfmarker}
PhD E: Mm - hmm .
PhD A: Did that help then ?
PhD C: It seems to be helping on the well - matched condition . So that 's why this improvement I got from the last result . So . And it actually r reduced a little bit on the high mismatch , so in the final weightage it 's b b better because the well - matched is still weighted more than {disfmarker}
Professor B: So , @ @ I mean , you were doing a lot of changes . Did you happen to notice how much , {vocalsound} uh , the change was due to just this frame - dropping problem ? What about this ?
PhD C: Uh , y you had something on it . Right ?
PhD E: Just the frame - dropping problem . Yeah . But it 's {disfmarker} it 's difficult . Sometime we {disfmarker} we change two {disfmarker} two things together and {disfmarker} But it 's around {pause} maybe {disfmarker} it 's less than one percent .
Professor B: Uh - huh .
PhD C: Yeah .
PhD E: It {disfmarker}
Professor B: Well . {vocalsound} But like we 're saying , if there 's four or five things like that then {vocalsound} pretty sho soon you 're talking real improvement .
PhD E: Yeah . Yeah . And it {disfmarker} Yeah . And then we have to be careful with that also {disfmarker} with the neural net
Professor B: Yeah .
PhD E: because in {comment} the proposal the neural net was also , uh , working on {disfmarker} after frame - dropping .
Professor B: Mm - hmm .
PhD E: Um .
Professor B: Oh , that 's a real good point .
PhD E: So . Well , we 'll have to be {disfmarker} to do the same kind of correction .
Professor B: It might be hard if it 's at the server side . Right ?
PhD E: Mmm . Well , we can do the frame - dropping on the server side or we can just be careful at the terminal side to send a couple of more frames before and after , and {disfmarker} So . I think it 's OK .
Professor B: OK .
PhD A: You have , um {disfmarker} So when you {disfmarker} Uh , maybe I don't quite understand how this works , but , um , couldn't you just send all of the frames , but mark the ones that are supposed to be dropped ? Cuz you have a bunch more bandwidth . Right ?
Professor B: Well , you could . Yeah . I mean , it {disfmarker} it always seemed to us that it would be kind of nice to {disfmarker} in addition to , uh , reducing insertions , actually use up less bandwidth .
PhD A: Yeah . Yeah .
Professor B: But nobody seems to have {vocalsound} cared about that in this {pause} evaluation .
PhD A: And that way the net could use {disfmarker}
Professor B: So .
PhD A: If the net 's on the server side then it could use all of the {pause} frames .
PhD C: Yes , it could be . It 's , like , you mean you just transferred everything and then finally drop the frames after the neural net .
PhD A: Mm - hmm .
PhD C: Right ? Yeah . That 's {disfmarker} that 's one thing which {disfmarker}
PhD E: Mm - hmm .
PhD A: But you could even mark them , before they get to the server .
PhD C: Yeah . Right now we are {disfmarker} Uh , ri Right now what {disfmarker} wha what we did is , like , we just mark {disfmarker} we just have this additional bit which goes around the features , {vocalsound} saying it 's currently a {disfmarker} it 's a speech or a nonspeech .
PhD A: Oh , OK .
PhD C: So there is no frame - dropping till the final features , like , including the deltas are computed .
PhD A: I see .
PhD C: And after the deltas are computed , you just pick up the ones that are marked silence and then drop them .
PhD A: Mm - hmm . I see . I see .
Professor B: So it would be more or less the same thing with the neural net , I guess , actually .
PhD E: Mm - hmm .
PhD C: So . Yeah , that 's what {disfmarker} that 's what {disfmarker} that 's what , uh , this is doing right now .
PhD A: I see . OK .
Professor B: Yeah .
PhD E: Mm - hmm .
Professor B: Um . OK . So , uh , what 's , uh {disfmarker} ? That 's {disfmarker} that 's a good set of work that {disfmarker} that , uh {disfmarker}
PhD C: Just one more thing . Like , should we do something f more for the noise estimation , because we still {disfmarker} ?
Professor B: Yeah . I was wondering about that . That was {disfmarker} I {disfmarker} I had written that down there .
PhD C: Yeah .
PhD E: Mm - hmm .
Professor B: Um {disfmarker}
PhD E: So , we , uh {disfmarker} actually I did the first experiment . This is {pause} with just fifteen frames . Um . We take the first fifteen frame of each utterance to it ,
Professor B: Yeah .
PhD E: and average their power spectra . Um . I tried just plugging the , um , {vocalsound} uh , Guenter noise estimation on this system , and it {disfmarker} uh , it got worse . Um , but of course I didn't play {pause} with it .
Professor B: Uh - huh .
PhD E: But {disfmarker} Mm - hmm . Uh , I didn't {pause} do much more {pause} for noise estimation . I just tried this ,
Professor B: Hmm . Yeah . Well , it 's not surprising it 'd be worse the first time .
PhD E: and {disfmarker}
Professor B: But , um ,
PhD E: Mm - hmm .
Professor B: it does seem like , you know , i i i i some compromise between always depending on the first fifteen frames and a a always depending on a {disfmarker} a pause is {disfmarker} is {disfmarker} is a good idea . Uh , maybe you have to weight the estimate from the first - teen {disfmarker} fifteen frames more heavily than {disfmarker} than was done in your first attempt . But {disfmarker}
PhD E: Mm - hmm .
Professor B: but {disfmarker}
PhD E: Yeah , I guess .
Professor B: Yeah . Um . No , I mean {disfmarker} Um , do you have any way of assessing how well or how poorly the noise estimation is currently doing ?
PhD E: Mmm . No , we don't .
Professor B: Yeah .
PhD E: We don't have nothing {pause} that {disfmarker}
PhD C: Is there {disfmarker} was there any experiment with {disfmarker} ? Well , I {disfmarker} I did {disfmarker} The only experiment where I tried was I used the channel zero VAD for the noise estimation and frame - dropping . So I don't have a {disfmarker} {vocalsound} I don't have a split , like which one helped more .
PhD E: Yeah .
PhD C: So . It {disfmarker} it was the best result I could get .
PhD E: Mm - hmm .
PhD C: So , that 's the {disfmarker}
Professor B: So that 's something you could do with , um , this final system . Right ? Just do this {disfmarker} everything that is in this final system except , {vocalsound} uh , use the channel zero .
PhD C: Mm - hmm . For the noise estimation .
Professor B: Yeah .
PhD C: Yeah . We can try something .
Professor B: And then see how much better it gets .
PhD C: Mm - hmm . Sure .
Professor B: If it 's , you know , essentially not better , then {pause} it 's probably not worth
PhD E: Yeah .
Professor B: any more .
PhD C: Yeah . But the Guenter 's argument is slightly different . It 's , like , ev even {disfmarker} even if I use a channel zero VAD , I 'm just averaging the {disfmarker} {vocalsound} the s power spectrum . But the Guenter 's argument is , like , if it is a non - stationary {pause} segment , then he doesn't update the noise spectrum . So he 's , like {disfmarker} he tries to capture only the stationary part in it . So the averaging is , like , {vocalsound} different from {pause} updating the noise spectrum only during stationary segments . So , th the Guenter was arguing that , I mean , even if you have a very good VAD , averaging it , like , over the whole thing is not a good idea .
Professor B: I see .
PhD C: Because you 're averaging the stationary and the non - stationary , and finally you end up getting something which is not really the s because , you {disfmarker} anyway , you can't remove the stationary part fr I mean , non - stationary part from {vocalsound} the signal .
Professor B: Not using these methods anyway . Yeah .
PhD C: So {disfmarker} Yeah . So you just {pause} update only doing {disfmarker} or update only the stationary components . Yeah . So , that 's {disfmarker} so that 's still a slight difference from what Guenter is trying
Professor B: Well , yeah . And {disfmarker} and also there 's just the fact that , um , eh , uh , although we 're trying to do very well on this evaluation , um , we actually would like to have something that worked well in general . And , um , relying on having fifteen frames at the front or something is {disfmarker} is pretty {disfmarker}
PhD C: Yeah , yeah .
Professor B: I mean , you might , you might not .
PhD C: Mmm .
PhD E: Mm - hmm .
Professor B: So , um . Um , it 'd certainly be more robust to different kinds of input if you had at least some updates . Um .
PhD E: Mm - hmm .
Professor B: But , um . Well , I don't know . What {disfmarker} what do you , uh {disfmarker} what do you guys see as {disfmarker} as being what you would be doing in the next week , given wha what 's {pause} happened ?
PhD C: Cure the VAD ?
PhD E: Yeah .
PhD A: What was that ?
PhD C: VAD .
PhD A: Oh .
PhD C: And {disfmarker}
Professor B: OK .
PhD E: So , should we keep the same {disfmarker} ? I think we might try to keep the same idea of having a neural network , but {vocalsound} training it on more data and adding better features , I think , but {disfmarker} because the current network is just PLP features . Well , it 's trained on noisy {pause} PLP {disfmarker}
PhD C: Just the cepstra . Yeah .
PhD E: PLP features computed on noisy speech . But {vocalsound} {vocalsound} there is no nothing particularly robust in these features .
PhD A: So , I I uh {disfmarker}
PhD C: No .
PhD E: There 's no RASTA , no {disfmarker}
PhD A: So , uh , I {disfmarker} I don't remember what you said {vocalsound} the answer to my , uh , question earlier . Will you {disfmarker} will you train the net on {disfmarker} after you 've done the spectral subtraction or the Wiener filtering ?
Professor B: This is a different net .
PhD A: Oh .
PhD C: So we have a VAD which is like neur that 's a neural net .
PhD E: Oh , yeah . Hmm .
PhD A: Oh , you 're talking about the VAD net . OK .
PhD C: Yeah .
PhD E: Mm - hmm .
PhD A: I see .
PhD C: So that {disfmarker} that VAD was trained on the noisy features .
PhD A: Mm - hmm .
PhD C: So , right now we have , like , uh {disfmarker} we have the cleaned - up features , so we can have a better VAD by training the net on {pause} the cleaned - up speech .
PhD A: Mm - hmm . I see . I see .
PhD C: Yeah , but we need a VAD for uh noise estimation also . So it 's , like , where do we want to put the VAD ? Uh , it 's like {disfmarker}
PhD A: Can you use the same net to do both , or {disfmarker} ?
PhD C: For {disfmarker}
PhD A: Can you use the same net that you {disfmarker} that I was talking about to do the VAD ?
PhD C: Mm - hmm . Uh , it actually comes at v at the very end .
PhD A: Mm - hmm .
PhD C: So the net {disfmarker} the final net {disfmarker} I mean , which is the feature net {disfmarker} so that actually comes after a chain of , like , LDA plus everything . So it 's , like , it takes a long time to get a decision out of it . And {disfmarker} {vocalsound} and you can actually do it for final frame - dropping , but not for the VA - f noise estimation .
PhD A: Mm - hmm .
Professor B: You see , the idea is that the , um , initial decision to {disfmarker} that {disfmarker} that you 're in silence or speech happens pretty quickly .
PhD A: Oh , OK .
PhD C: Hmm .
PhD A: Cuz that 's used by some of these other {disfmarker} ?
Professor B: And that {disfmarker} Yeah . And that 's sort of fed forward , and {disfmarker} and you say " well , flush everything , it 's not speech anymore " .
PhD A: Oh , OK . I see .
PhD C: Yeah .
PhD A: I thought that was only used for doing frame - dropping later on .
Professor B: Um , it is used , uh {disfmarker} Yeah , it 's only used f Well , it 's used for frame - dropping . Um , it 's used for end of utterance
PhD E: Mmm .
Professor B: because , you know , there 's {disfmarker} {vocalsound} if you have {pause} more than five hundred milliseconds of {disfmarker} of {disfmarker} of nonspeech then you figure it 's end of utterance or something like that .
PhD A: Mm - hmm .
Professor B: So , um .
PhD E: And it seems important for , like , the on - line normalization . Um . We don't want to update the mean and variance during silen long silence portions . Um . So it {disfmarker} it has to be done before
PhD A: Oh . I see .
PhD E: this mean and variance normalization . Um .
Professor B: Um . Yeah . So probably the VAD and {disfmarker} and maybe testing out the noise {pause} estimation a little bit . I mean , keeping the same method but {disfmarker} but , uh , {vocalsound} seeing if you cou but , um noise estimation could be improved . Those are sort of related issues .
PhD E: Mm - hmm .
Professor B: It probably makes sense to move from there . And then , uh , {vocalsound} later on in the month I think we wanna start including the {pause} neural net at the end . Um . OK . Anything else ?
PhD E: The Half Dome was great .
Professor B: Good . Yeah . You didn't {disfmarker} didn't fall . That 's good .
PhD C: Well , yeah .
Professor B: Our e our effort would have been devastated if you guys had {comment} {vocalsound} run into problems .
PhD A: So , Hynek is coming back next week , you said ?
Professor B: Yeah , that 's the plan .
PhD A: Hmm .
Professor B: I guess the week after he 'll be , uh , going back to Europe , and so we wanna {disfmarker}
PhD A: Is he in Europe right now or is he up at {disfmarker} ?
Professor B: No , no . He 's {disfmarker} he 's {disfmarker} he 's dropped into the US . Yeah . Yeah .
PhD A: Oh . Hmm .
Professor B: So . Uh . {vocalsound} So , uh . Uh , the idea was that , uh , we 'd {disfmarker} we 'd sort out where we were going next with this {disfmarker} with this work before he , uh , left on this next trip . Good . {vocalsound} {vocalsound} Uh , Barry , you just got through your {vocalsound} quals , so I don't know if you {vocalsound} have much to say . But , uh .
Grad D: Mmm . No , just , uh , looking into some {disfmarker} some of the things that , um , {vocalsound} uh , John Ohala and Hynek , um , gave as feedback , um , as {disfmarker} as a starting point for the project . Um . In {disfmarker} in my proposal , I {disfmarker} I was thinking about starting from a set of , uh , phonological features , {vocalsound} or a subset of them . Um , but that might not be necessarily a good idea according to , um , John .
PhD A: Mm - hmm .
Grad D: He said , uh , um , these {disfmarker} these phonological features are {disfmarker} are sort of figments of imagination also .
PhD A: Mm - hmm .
Grad D: Um . S
Professor B: In conversational speech in particular . I think you can {disfmarker} you can put them in pretty reliably in synthetic speech .
Grad D: Ye
Professor B: But {vocalsound} we don't have too much trouble recognizing synthetic speech since we create it in the first place . So , it 's {disfmarker}
Grad D: Right . Yeah . So , um , a better way would be something more {disfmarker} more data - driven ,
PhD A: Mm - hmm .
Grad D: just looking at the data and seeing what 's similar and what 's not similar .
PhD A: Mm - hmm .
Grad D: So , I 'm {disfmarker} I 'm , um , taking a look at some of , um , {vocalsound} Sangita 's work on {disfmarker} on TRAPS . She did something where , um {disfmarker} {vocalsound} w where the TRAPS learn She clustered the {disfmarker} the temporal patterns of , um , certain {disfmarker} certain phonemes in {disfmarker} in m averaged over many , many contexts . And , uh , some things tended to cluster .
PhD A: Mm - hmm .
Grad D: Right ? You know , like stop {disfmarker} stop consonants clustered really well .
PhD A: Hmm .
Grad D: Um , silence was by its own self .
PhD A: Mm - hmm .
Grad D: And , uh , um , {vocalsound} v vocalic was clustered .
PhD A: Mm - hmm .
Grad D: And , {vocalsound} um , so , {vocalsound} those are {pause} interesting things to {disfmarker}
PhD A: So you 're {disfmarker} now you 're sort of looking to try to gather a set of these types of features ?
Grad D: Right .
PhD A: Mm - hmm .
Grad D: Yeah . Just to see where {disfmarker} where I could start off from ,
PhD A: Mm - hmm .
Grad D: uh , you know ? A {disfmarker} a {disfmarker} a set of small features and continue to iterate and find , uh , a better set .
PhD A: Mm - hmm .
Grad D: Yeah .
Professor B: OK . Well , short meeting . That 's OK .
PhD A: Yeah .
Professor B: OK . So next week hopefully we 'll {disfmarker} can get Hynek here to {disfmarker} to join us and , uh , uh .
PhD A: Should we do digits ?
Professor B: Digits , digits . OK , now .
PhD A: Go ahead , Morgan . You can start .
Professor B: Alright . Let me get my glasses on so I can {pause} see them . OK .
PhD A: OK . And we 're off .
Professor B: Mm


Project Manager: Okay . Here we go . Alright , the agenda for thi oh . Alright . Um the agenda for this meeting {vocalsound} is um {disfmarker} we'll initially have the prototype presentation by our two designers . And then we will evaluate it , given the criteria that um that we gave gave it . And um talk about our finances , whether we were under or over our budget . I have a um a spreadsheet where we can calculate um our prices for every aspect of of what we've made , given our options . And um evaluate the product , as a group .
Industrial Designer: Okay .
Project Manager: And um {disfmarker} So first we'll have the prototype presentation . Do you need the um PowerPoint for this ?
Industrial Designer: Um yeah . I just got a few slides , so show them .
Project Manager: Alright .
Industrial Designer: Thank you . Do you want to present it ? {vocalsound}
User Interface: {vocalsound} Um {disfmarker}
Industrial Designer: Yeah , here we are .
User Interface: {vocalsound} This is what we came up with . It's a pretty simple design . It's um based on a mango ? Yeah . And {vocalsound} we {disfmarker}
Marketing: {vocalsound}
Project Manager: On ?
Industrial Designer: {vocalsound} Mango shape .
Project Manager: {vocalsound} A mango . Okay .
User Interface: Yeah . And we have the company logo here and this will be the infrared here
Industrial Designer: The L_E_D_ .
User Interface: and this'll be the power point , the on off button kind {disfmarker}
Project Manager: Oh . Okay .
User Interface: yeah .
Marketing: I'm sorry .
Project Manager: Oops .
Marketing: What was the {disfmarker} where's the L_E_D_ ?
User Interface: It's in the middle of one of the little R_s .
Marketing: Oh . Okay .
User Interface: And then the other one is the power . And uh we just have a simple design . We wanted it all to be
Industrial Designer: So it's palm-held .
User Interface: accessible from your thumb
Industrial Designer: Yeah .
User Interface: {disfmarker} yeah palm-held
Project Manager: Yeah .
User Interface: and all the buttons are accessible from your thumb .
Project Manager: Notice you have a number ten button .
User Interface: So you don't have to {disfmarker} Oh that was a mistake , wasn't it ?
Project Manager: {vocalsound} Okay . {vocalsound}
Industrial Designer: You just need the nought . {vocalsound}
User Interface: Right no , that's a zero .
Marketing: {vocalsound}
User Interface: {vocalsound} Take that one off . {vocalsound} Sorry . I was in charge of the numbers . {vocalsound}
Project Manager: {vocalsound} No problem .
Industrial Designer: {vocalsound}
Marketing: {vocalsound}
Project Manager: {vocalsound} Ah .
User Interface: And this is just if you've got like eleven or twelve or thirt the plus .
Industrial Designer: So one plus one would be eleven ,
User Interface: {vocalsound} You can go one , three or something .
Industrial Designer: or {disfmarker}
Project Manager: Oh . You press a plus button ?
User Interface: You press that first and then you go one three yeah .
Project Manager: Oh okay . I've never heard of that kind before .
User Interface: Well we just thought , we have all the numbers here , so we wanted something representative of numbers larger than ten and {disfmarker}
Project Manager: Yeah .
Industrial Designer: Yeah because if you {disfmarker} on your average um remote , if you press one twice you just go to {disfmarker} um or uh say you wanted channel twelve , you press one , and then you go to channel one , and then two then you'd just go to channel two , instead of twelve .
Project Manager: Yeah .
Marketing: Oh , there's no e
Project Manager: Oh .
Industrial Designer: So if you did like one plus two you could go to channel twelve , or two plus two is channel twenty two .
User Interface: So the plus and then {disfmarker}
Marketing: okay .
User Interface: yeah .
Project Manager: I
Marketing: Okay .
Project Manager: But {disfmarker} Would you have to go zero plus one if you wanted to go to channel one or two ?
User Interface: No no , th all {disfmarker} that's why we have all these numbers . These numbers um these numbers all work independently up to nine . {vocalsound}
Project Manager: Yeah but I mean if you press , it'll go to that channel right away . 'Cause you gotta press the plus afterwards .
User Interface: Yeah . Oh no . Uh , the plus is only for if you're going past the number nine .
Project Manager: Yeah I know , but if if I wanna go to say number like sixty five , channel sixty five , if I press the six it'll go to channel six , and then I'll press the plus , and then it'll go to six and then put the five and it'll go to sixty five ?
Marketing: Sixty .
User Interface: You p Oh . No you press the plus first .
Industrial Designer: Oh .
User Interface: I I {disfmarker} well it doesn't {disfmarker} we haven't really s I would've thought you pressed the plus first and then the six five ,
Marketing: {vocalsound}
User Interface: but she says plus {disfmarker} {vocalsound} press {disfmarker} which {disfmarker}
Industrial Designer: Well I don't mind , we can further define that .
User Interface: what do you think is simpler ?
Project Manager: I th Um {disfmarker}
User Interface: It's a {disfmarker}
Industrial Designer: I wouldn't have thought it'd be a problem that it went to channel six first , in like on the way to channel sixty five .
User Interface: Yeah .
Project Manager: Yeah it wouldn't be a problem . But I was just wondering
Industrial Designer: But I suppose it's not as snappy .
User Interface: Yeah .
Project Manager: like as long as we realise that's what it'll do .
Marketing: Well the there is a {disfmarker} there's a delay on remotes I think .
User Interface: Oops . Yeah .
Marketing: Where you can have it {disfmarker}
Industrial Designer: Yeah .
Marketing: it's like a five second input time .
Industrial Designer: Yeah . If you don't put it {disfmarker}
Marketing: So as long as you hit them dada
Industrial Designer: Yeah . Yeah ,
User Interface: Yeah .
Industrial Designer: that {disfmarker} yeah .
Marketing: {vocalsound} it should be fine .
Project Manager: Yeah .
Marketing: As long as there's not a big pause between the t hitting the two buttons .
Industrial Designer: Mm-hmm .
User Interface: Yeah . So {disfmarker}
Industrial Designer: Um {disfmarker}
Marketing: Was there {disfmarker} so on the top there is volume and {disfmarker}
Industrial Designer: And channel ,
User Interface: A channel .
Industrial Designer: which is so you could just go like that without thinking about it , like {disfmarker}
Marketing: Channel up volume up . Okay cool .
Project Manager: C_ and V_ .
User Interface: Just so we can flick {disfmarker}
Project Manager: Right , where um where's the power button ?
Marketing: Yeah .
User Interface: It's in the middle of one of the little R_s . {vocalsound}
Industrial Designer: It's the bigger R_ .
Marketing: It's the R_ .
Project Manager: Oh okay .
Industrial Designer: So it's just like {vocalsound} .
User Interface: Yeah ,
Project Manager: Yeah .
User Interface: so it's all accessible . Without m taking your hand off the remote .
Industrial Designer: We deci
Project Manager: Yeah .
Industrial Designer: Yeah um we went for like a a circular design for the numbers
Marketing: Mm-hmm .
Industrial Designer: because we thought that's kind of a more natural movement than just going like that with your thumb .
Project Manager: Oh okay .
Industrial Designer: Uh e ergonomics are all considered .
Project Manager: Yeah .
Marketing: Mm-hmm .
Project Manager: Ergonomic , definitely ergonomic .
User Interface: And {vocalsound} it might actually help with the repetitive stress injury as well .
Marketing: {vocalsound}
Industrial Designer: It could cause another type of repetitive stress injury though .
User Interface: Okay . {vocalsound}
Industrial Designer: But yeah , no I mean it's a different movement
Marketing: {vocalsound}
Industrial Designer: so {disfmarker} yeah .
User Interface: Yeah .
Industrial Designer: Um and the feel of it , I mean , we've made this out of Play Doh , which is representing the , you know , the rubber , and the spongy rubberness .
Project Manager: {vocalsound}
User Interface: {vocalsound}
Project Manager: The spon yeah .
User Interface: Yeah . {vocalsound}
Industrial Designer: Um 'cause it was said before in the material specification that this {disfmarker} the {disfmarker} this anti-R_S_I_ um material is often used in stress balls so this has got a you know a bit of give to it ,
Project Manager: Yeah .
Industrial Designer: and it just feels feels different .
User Interface: Yeah .
Project Manager: Bit of a stress ball feel .
Industrial Designer: Would you like to feel it yourselves ?
User Interface: Yeah . {vocalsound}
Project Manager: Yes . I would .
Industrial Designer: How it fits in the palm of your hand ?
Marketing: {vocalsound}
Project Manager: My goodness .
Industrial Designer: {vocalsound} Thanks .
Marketing: {vocalsound}
Project Manager: {vocalsound} There you go .
Industrial Designer: And you ? {vocalsound}
Project Manager: Genevieve ?
Marketing: Yes
Project Manager: Yeah . {vocalsound}
Marketing: . Oh it's nice . Oh I think I killed the five .
Industrial Designer: {vocalsound}
Marketing: I did .
Project Manager: And something hmm . {vocalsound}
Marketing: I killed the four . Oh god . {vocalsound}
Industrial Designer: O Okay , as for the colours , we were presented with um a limited range of colours for this prototype .
User Interface: Of Play Doh yeah .
Marketing: Oh it smells good . {vocalsound}
Industrial Designer: But we're thinking that , seeing as we're having it in interchangeable casing anyway , that this is not necessarily a representation of the true colours that we would necessarily use . Or the combination . Um and we're thinking to carry-on with the fruit and vegetable theme , the colour um combination just could just be named after different fruit , like banana could be black and yellow , watermelon red and green ,
Project Manager: Oh right .
Industrial Designer: or vanilla might be the most popular if it just uh blends in
User Interface: 'Cause it'd be quite subtle and {disfmarker}
Industrial Designer: more settled cream instead of the others are all a bit garish .
Project Manager: Yeah . It looks more {disfmarker} Think like vanilla and banana would .
Industrial Designer: Banana's more representative of our colour scheme , like the company {disfmarker} the yellow and black .
Project Manager: Okay yeah .
User Interface: Yeah .
Industrial Designer: So that {disfmarker} for corporate identity that would probably be the most strength .
User Interface: {vocalsound}
Marketing: {vocalsound}
Project Manager: {vocalsound}
Industrial Designer: I mean watermelon , you know , m probably appealing to the {disfmarker}
Project Manager: Kinda Christmas , you know .
Industrial Designer: yeah , seasonal .
User Interface: Yeah , yeah , yeah . {vocalsound}
Industrial Designer: Apple green , brown , more kinda trendy , you know , khaki {disfmarker}
Project Manager: Yeah .
User Interface: The pomegranate's kinda girly and funky kind of ,
Project Manager: Cool .
User Interface: and then the vanilla's more for the more sophisticated {vocalsound} customer who just wants something that fits in with all decor .
Project Manager: {vocalsound}
Industrial Designer: Yeah . Okay . Um yeah we thought of the components it was definitely um a focus of ergonomics and just a single ha handheld device , I mean you don't need to use both hands , one hand to hold this and type in with the other , you can just use your thumb .
User Interface: Yeah .
Industrial Designer: Um , as we said the rubber's probably used for comfort and anti-R_S_I_ and that's about it .
Project Manager: Alright , thank you very much .
User Interface: {vocalsound}
Project Manager: Good work everyone .
Marketing: {vocalsound} Bravo {vocalsound}
Industrial Designer: {vocalsound}
Project Manager: Alright . And so now that we've we have a prototype , uh we need to go over the finances and seeing if this prototype matches uh what our budget can handle .
Industrial Designer: Mm-hmm .
Project Manager: So , I have something I'm going to {disfmarker} Oh wait a minute .
Marketing: You want the {disfmarker}
Project Manager: Do you need to do a presentation first ?
Marketing: {vocalsound} I don't know what order it goes in .
Project Manager: Yeah . I'm gonna check that out for a second .
Marketing: I have one .
Industrial Designer: Mm go {disfmarker}
Project Manager: What time is it anyw
Industrial Designer: {gap}
Project Manager: Oh yeah sorry you're right . Evaluation criteria is next in line .
Marketing: Evaluation cri Okay . That's me .
Project Manager: Yeah .
Marketing: Hello . Oh there we go . Okay . Come on my computer . Come on . {vocalsound} Sorry my computer's giving me technical difficulties .
Project Manager: Just press um function eight again .
Marketing: Should I press it again ? Last time I did that it sh Okay . You're right .
Project Manager: And then again I think . One more time .
Marketing: Oh . Still not there .
Project Manager: Yeah . Yeah .
Marketing: Okay now I think for this one I could {disfmarker} Would you guys prefer use the whiteboard or mayb maybe I'll just do it on {disfmarker} right on the screen where you can see it . Um , we're gonna be doing an evaluation report together based on the protoptype that we've just seen . Um and looking looking back at my notes from our {disfmarker} both our conceptual and our functional meetings , um I made a list of what our original requirements and goals were , um , back to our kick-off meeting this morning . Um , and we'll evaluate as to whether we've s done what we set out to do . Um and we're gonna do it on a one to seven scale where one is true and seven is false . So basically the lower p the lower the points the better . {vocalsound} Okay so question number one . Does the remote {disfmarker} whoops . Sorry . Oh I'm not gonna be able {disfmarker} um , I'll do it on the whiteboard . I can't change it so I'm g I'm gonna ask you to push it down once .
Project Manager: Okay .
Marketing: I'll write down our scores up on the {disfmarker}
Project Manager: Ooh .
Marketing: Okay so number one . Do we have a fancy look-and-feel ?
Industrial Designer: Feel I think .
User Interface: Mm .
Industrial Designer: We've been quite successful with the rubber coating
Project Manager: Yeah .
Industrial Designer: and {disfmarker}
Project Manager: The look is a little bit more playful .
User Interface: Well {disfmarker}
Industrial Designer: Yeah .
User Interface: Yeah .
Marketing: Yeah I guess that depends on your definition of fancy , but it's definitely different .
Project Manager: Oh definitely different yeah .
Marketing: It's not your traditional {disfmarker} yeah .
Industrial Designer: I think the colour has a lot to do with it . I mean {vocalsound} th the colours we were given for making the prototype aren't the colours that I think we would've necessarily chosen .
Marketing: Mm-hmm .
User Interface: Yeah .
Industrial Designer: It's not the kind of {disfmarker} ooh uh at all sleek
Project Manager: Oh you were only given red and black ?
Industrial Designer: {disfmarker} red , black and yellow , and orange .
Project Manager: Oh okay .
User Interface: Yeah {vocalsound} so {disfmarker}
Industrial Designer: {vocalsound} Um {disfmarker}
User Interface: {vocalsound} not very sleek and we don't wanna go for black because most remote controls are black or grey .
Marketing: Yeah .
User Interface: So we want it to be stand out that way , anyway .
Project Manager: Yeah . Okay .
Industrial Designer: But if you can imagine that in like a s just a {disfmarker} maybe uh a kind of pale metallic-y finish or something {disfmarker}
User Interface: Yeah . A metallic-y finish we were thinking .
Industrial Designer: {vocalsound} Well I know know it's for rubber .
Marketing: Mm-hmm .
Project Manager: Yeah .
Industrial Designer: I mean diff if you can visualise this in nice colours I think it would look quite fancy . {vocalsound}
User Interface: Polished . Okay {disfmarker} Yeah .
Project Manager: Yeah .
Marketing: Yeah . I kinda {disfmarker} I like the potato look .
Project Manager: It's mango . {vocalsound}
Industrial Designer: {vocalsound} Oh well , potato , mango , fruit and veg .
User Interface: {vocalsound} We we were {vocalsound} we were thinking about {disfmarker} {vocalsound}
Marketing: It's very different . It's what ?
Project Manager: It's mango . {vocalsound}
Marketing: Oh sorry the mango the mango look .
Industrial Designer: {vocalsound} Potato's fine . Potato's fine .
User Interface: yeah .
Marketing: {vocalsound} Yeah it is , fruit or vegetable depends on your mood .
Project Manager: {vocalsound}
Industrial Designer: Yeah . Totally . It's really adaptable .
Marketing: So I myself would say a one or a two .
Project Manager: Yeah . I would say two . Personally .
User Interface: I w I'd say two I think .
Marketing: It's a two ?
Industrial Designer: For the
Marketing: Okay ,
User Interface: Fanciness .
Marketing: and p
Project Manager: Yeah .
Industrial Designer: fancy {disfmarker}
Marketing: One being true . So {disfmarker}
Industrial Designer: I {disfmarker} uh two , three . {vocalsound}
Marketing: Two .
User Interface: Yeah .
Marketing: Okay , actu that's pro that's gonna get confusing , like that . Okay so question number two was {vocalsound} is it techn technologically innovative ? So I know we have the kinetic energy which is very innovative .
Project Manager: Yeah .
Industrial Designer: Yeah and the use of the rubber .
Marketing: {vocalsound} Use of the rubber , the use of the L_E_D_ .
Industrial Designer: For the anti-R_S_I_ .
User Interface: Yeah .
Project Manager: Yeah .
Industrial Designer: The L_E_D_ use isn't particularly innovative
Marketing: Isn't {disfmarker}
Industrial Designer: and we don't have any scroll buttons , it's all pushbuttons ,
User Interface: Mm .
Industrial Designer: there's no L_C_D_ control , so if we're thinking about the rest of the market , it's sort of probably halfway .
Marketing: Mm-hmm .
Project Manager: Yeah .
Industrial Designer: In some aspects it is , like we said .
Project Manager: Yeah . I'd say maybe three .
User Interface: I'll go for three as well .
Marketing: Yeah . And I think {disfmarker} I mean it it's tough to say because we were {disfmarker} we didn't want it to be any more innovative than this , because then that would've defeated the purpose .
Project Manager: Yeah we want it simple .
Industrial Designer: Yeah . Though it was our specification .
User Interface: No . Wouldn't be simple , yeah .
Marketing: So I mean I {disfmarker} we'll put three , but I think we actually reached our goal .
Project Manager: Yeah .
User Interface: Yeah .
Marketing: {vocalsound} We didn't want it any more than that . Okay question number three . Uh , will it be easy to use ?
Project Manager: I think so . Yeah .
Industrial Designer: Yeah . Yeah .
User Interface: Yeah very .
Marketing: Yeah .
User Interface: I think one for that .
Marketing: Yeah . S Yeah
Project Manager: Yeah . One .
Marketing: I think it's {disfmarker}
Industrial Designer: Yeah .
User Interface: Yeah .
Marketing: you can't really get confused with that .
User Interface: No .
Project Manager: Th
Marketing: I mean , there'll be s we have to work out the uh number {disfmarker} the plus system .
Project Manager: The plus number thing .
User Interface: Yeah that's the only thing yeah .
Marketing: But once that's figured out , it should be fine .
Industrial Designer: Yeah and perhaps the turning on but {disfmarker}
User Interface: {vocalsound}
Marketing: Number four . Is this a good-looking remote ?
Industrial Designer: Mm .
Marketing: Remember that seventy five percent of users find most remote controls ugly .
User Interface: {vocalsound} It's definitely {disfmarker}
Industrial Designer: Again I think the colour comes into this .
Project Manager: Yeah colour will definitely be a factor .
Marketing: Mm-hmm {vocalsound} .
Project Manager: I think that the logo could be smaller .
Industrial Designer: Okay .
Project Manager: And maybe not such a prominent way .
User Interface: Yeah .
Project Manager: Maybe like at the bottom , kind of .
User Interface: But the {disfmarker}
Industrial Designer: Not in {disfmarker}
User Interface: Remember the management said that it it had to be prominent .
Project Manager: Oh it just had to be on there I guess .
Marketing: Whoops .
User Interface: Yeah . {vocalsound}
Marketing: Should just not touch it .
Project Manager: {vocalsound}
Industrial Designer: Don't worry . {vocalsound}
Marketing: {vocalsound} This time it's the three I killed . {vocalsound} I was just wondering if it should be like flatter . Or {disfmarker}
Industrial Designer: I suppose I've got quite big hands .
Project Manager: I like the appeal of it being like a big glob in your hand .
Marketing: Well {disfmarker}
User Interface: Yeah .
Industrial Designer: {vocalsound}
User Interface: But you know what I've just thought of there now . What {disfmarker} where's it gonna sit in your living room ? Is it not gonna fall off the arm of the sofa ?
Project Manager: Maybe if the bottom was just sort of flat , and then the rest is like
Marketing: Yeah the bottom could be like ch chopped a bit .
User Interface: Yeah .
Project Manager: round .
User Interface: But then it wouldn't sit as comfortably in your hand {vocalsound} .
Marketing: Oh . That's true .
Project Manager: It would still be comfortable I think . We c we could handle it I think .
Industrial Designer: Thing is like that , it's not going anywhere particularly .
User Interface: {vocalsound} Yeah .
Marketing: Maybe , it could {disfmarker} it could be on the bottom , so you wouldn't loo like if it's flat here , so it sits up .
Industrial Designer: Yeah .
Marketing: Like that .
User Interface: Oh that would be nice . {vocalsound}
Project Manager: Ah it'd fall over all the time though . It'd be annoying .
Industrial Designer: Uh yeah , it's less um , what's th ha .
User Interface: Yeah .
Marketing: I g If it's weighted maybe .
Project Manager: {vocalsound}
User Interface: {vocalsound}
Project Manager: {vocalsound} 'Kay we're done designing .
Industrial Designer: H it's got higher centre of gravity like that .
Marketing: {vocalsound} Details , details . {vocalsound}
Project Manager: {vocalsound} Come on .
Marketing: Okay . So , is this a good-looking remote ? {vocalsound} Would we wanna show it off to our friends ? {vocalsound}
User Interface: Three . You would though , 'cause it's bit {disfmarker} it's more interesting than other remotes .
Marketing: Yeah .
Project Manager: I think , it was another colour and it was like {disfmarker} I think it'd look okay . I think maybe a two .
Marketing: Yeah ?
Industrial Designer: I would definitely go for that rather than like your average plain old remote like that ,
Marketing: I mean I gue yeah , it's personal taste , but {disfmarker}
User Interface: Yeah .
Marketing: Yeah .
Industrial Designer: but definitely in another colour , I'm not happy with those colours .
Marketing: Okay , so should we say two for that ?
Project Manager: Sure .
Industrial Designer: Yeah .
Marketing: Yeah ?
User Interface: Yeah .
Marketing: Okay . Uh , question number five . What's um {disfmarker} will people be willing to spend twenty five Euros on this product ? Remember that eighty percent of users were willing to spend more money when a remote control looked fancy .
User Interface: I think we have to market it in the right way , that um {disfmarker} to say that it is simplistic .
Industrial Designer: Yeah .
Marketing: Mm-hmm .
User Interface: So people don't just see it and think , uh , this is so simplistic , I don't want to spend twenty five Euros .
Project Manager: Yeah .
User Interface: We have to market it .
Industrial Designer: Yeah .
Marketing: Yeah it {disfmarker} the marketing will have a lot to do with it .
Industrial Designer: And {vocalsound} the kinetic energy , shaker-style-y , whoo ,
User Interface: And the kinetic energy part . Yeah .
Project Manager: Yeah . {vocalsound} Durable . {vocalsound}
Industrial Designer: ooh no . {vocalsound}
Marketing: {vocalsound} Shake it and the buttons fall off . {vocalsound}
Industrial Designer: {vocalsound} But you know , those'll be firmly on .
User Interface: {vocalsound} Don't shake {disfmarker} {vocalsound} Oh no the plus . {vocalsound} You're
Marketing: No , I guess , I don't know much about the remote control industry , how much your average sells for ,
User Interface: {disfmarker} use the zero .
Industrial Designer: {vocalsound}
User Interface: {vocalsound} Make a new one .
Project Manager: But you're our Marketing Expert . {vocalsound}
Marketing: but {disfmarker} I know I am , aren't I ?
User Interface: I think they're about ten po ten pound , aren't they ? About ten pounds . Fifteen ?
Marketing: But you don't have to buy batteries . So in the long term this can actually save you money .
Industrial Designer: Mm , yeah , that's true .
User Interface: Yeah .
Project Manager: Oh . Exactly . Exactly .
Marketing: So we'll market it that way too .
Industrial Designer: Yeah . Good point .
Marketing: So yeah I think with a good marketing scheme um and the personalisation options , it'll {disfmarker}
User Interface: {vocalsound}
Project Manager: Yeah . I would give it a two still though .
Industrial Designer: Yeah . Yeah .
User Interface: Mm .
Marketing: Yeah . Okay number six . Can someone read it out ?
Industrial Designer: {vocalsound} Does this prototype match the operating behaviour of the average user .
Marketing: Or {disfmarker}
Project Manager: Mm .
User Interface: Yeah .
Marketing: Um yeah . So that was mainly that the statistics {disfmarker}
Industrial Designer: Yeah .
User Interface: I think it does very well .
Project Manager: Oh yeah .
Industrial Designer: Because {disfmarker}
Marketing: we said {disfmarker}
Industrial Designer: yeah , because the most accessible buttons are the volume and the and the channel-changing .
User Interface: The zap {disfmarker}
Project Manager: Yeah .
Industrial Designer: And it's just {disfmarker} you won't have to think about it .
User Interface: yeah .
Marketing: Mm-hmm .
Industrial Designer: You don't have to look down to find them .
Marketing: {vocalsound}
Industrial Designer: They're clearly there , easy to use .
Project Manager: Yeah .
Industrial Designer: Simple .
User Interface: Uh {disfmarker}
Marketing: Yeah I guess the {disfmarker} I think the key word there is average , 'cause there were some people that used the uh video input and sound and stuff .
Industrial Designer: Yeah .
Marketing: But they're not you and I really .
Industrial Designer: Mm .
Project Manager: Yeah .
Marketing: So . Okay so one ?
Industrial Designer: Yeah .
User Interface: Yeah .
Marketing: Okay . Number seven . C Heather could you push it down ? Will this remote control be easy to find when lost ? Remember that fifty percent of users lose their remote regularly .
Project Manager: We have the alarm system .
Marketing: Now is there the {disfmarker} is the alarm system still {disfmarker} was it implemented ?
User Interface: Yeah the bu when you press the alarm system , the {vocalsound} lights {vocalsound} behind the {disfmarker} and it'll vibra {vocalsound}
Industrial Designer: It {disfmarker} Yeah
Marketing: {vocalsound}
Industrial Designer: l lights on and , or flash as well . But I mean it's not obviously obvious from the outside that that's gonna happen 'cause you can't s particularly see an alarm .
User Interface: It'll be again in the marketing .
Project Manager: I thought the light from the inside was gonna light up .
User Interface: Yeah . The light {disfmarker} it will .
Project Manager: Or or was it gonna make a noise ?
Industrial Designer: Yeah . But when the alarm's not {disfmarker}
User Interface: But {disfmarker}
Industrial Designer: yeah . If you {disfmarker} {vocalsound}
User Interface: But both {disfmarker} {vocalsound}
Marketing: {vocalsound}
Project Manager: You press the button it makes a noise right ?
Marketing: {vocalsound} It turns into a duck and starts quacking .
Industrial Designer: Yeah .
User Interface: Yeah .
Industrial Designer: You could s {vocalsound}
Project Manager: Yeah . Awesome . Awesome .
Industrial Designer: Yeah . {vocalsound}
User Interface: {vocalsound} Oh , that would be brilliant .
Marketing: Here I am .
User Interface: I'd be tempted to {disfmarker}
Industrial Designer: Well the thing is , if it was {disfmarker} had an alarm system ,
Marketing: {vocalsound} Um {disfmarker}
Industrial Designer: I mean , when it when it lights up as we I mean it could light up when the alarm went . But if it was hidden underneath the cushion or something , there wouldn't be any point .
User Interface: Yeah .
Industrial Designer: So you can't see the alarm , but it would light up .
User Interface: It would have to be in the market
Project Manager: I though w it was gonna make a noise .
Marketing: Okay .
Industrial Designer: Yeah . Alarm ,
User Interface: Yeah but you still couldn't see it .
Industrial Designer: but you can't see an alarm inside uh {disfmarker} the alarm system itself .
User Interface: It would just be a little speaker on the back or something .
Project Manager: Okay .
Marketing: We {disfmarker} oh you're just explaining why it's not on the prototype .
Industrial Designer: Yeah . Yeah . It w yeah .
Marketing: But yeah , it'll be there .
Project Manager: Oh okay .
Marketing: So we can {disfmarker} we could say that {disfmarker}
Project Manager: Whoo . Okay .
Industrial Designer: Sorry .
User Interface: {vocalsound}
Marketing: We can give it a one , because compared to every other remote ever m ever made , this one will be easier to find .
Project Manager: Yeah , totally .
Industrial Designer: Yeah .
Marketing: Okay . Um {disfmarker}
Industrial Designer: {vocalsound} Sorry Heather .
User Interface: {vocalsound}
Project Manager: No problem , mm .
Industrial Designer: That wasn't very clear .
Marketing: Question number eight . Will it be easy to learn how to use this remote when brand new ? Remember that thirty four percent of users usually found it difficult .
Project Manager: Totally .
Marketing: So it has to be {disfmarker} yeah , it's eas they'll pick it up and they'll know what to do .
User Interface: So the plu the plus {disfmarker} w once that's written down on the page that'll be really simple ,
Marketing: The plus thing needs to be worked on .
Project Manager: Yeah .
Industrial Designer: Yeah
User Interface: won't it ?
Industrial Designer: I think {disfmarker}
Marketing: Yeah .
Industrial Designer: just because it's {disfmarker} we've decided to reduce it down to the basic buttons , I think that in itself makes it so much easier to use .
Marketing: Well {disfmarker}
User Interface: Yeah .
Marketing: Do {disfmarker} Does it make more sense for the middle one to be an {disfmarker} just an enter button ? So then you would have to push two buttons every time at least .
Project Manager: Yeah , so it's just like channel six , six , enter .
User Interface: That kind of annoys me though , when it's zero six when you have to press {disfmarker}
Marketing: {gap}
Industrial Designer: Mm .
Project Manager: Yeah but you don't have to press zeros .
User Interface: I don't know why . {vocalsound}
Marketing: You could just press six enter ,
User Interface: Oh okay . Right .
Project Manager: And then like twelve , enter .
Industrial Designer: And {disfmarker} or sixty six enter , y
Marketing: or one two enter .
User Interface: Alright , aye .
Marketing: Yeah .
Project Manager: Yeah .
Industrial Designer: Yeah I think that's probably more straightforward . Yeah . Good {gap} {vocalsound}
Project Manager: {vocalsound}
User Interface: Yeah .
Marketing: Um , okay so we can {vocalsound} {disfmarker}
User Interface: I'd say w yeah one .
Marketing: we'll say yes it's uh one ?
Project Manager: Yeah .
User Interface: Yeah .
Marketing: Okay .
Industrial Designer: Ooh . Mm .
Marketing: Question number nine .
Industrial Designer: Oh .
Marketing: Uh , will it minimise the effects of R_S_I_ , which was repeated strain injury ?
Industrial Designer: Injury .
User Interface: Yeah .
Marketing: Um , which affected over a quarter of users .
User Interface: {vocalsound} Hmm .
Marketing: S
Project Manager: I think so . It's like right in the {disfmarker}
User Interface: But if you're zapping {disfmarker}
Project Manager: Your thumb might get a little bit uh {disfmarker}
Industrial Designer: Yeah , that's what I was thinking .
User Interface: yeah . I don't think it will f
Industrial Designer: We may have to do some more research into other strain injuries that we don't know about .
User Interface: Yeah ,
Project Manager: Yeah .
User Interface: the biology .
Project Manager: But it is soft .
Industrial Designer: Mm-hmm .
Marketing: It's soft ,
Project Manager: And that's kind of what the um
Marketing: and {disfmarker}
User Interface: Mm .
Industrial Designer: Mm .
Project Manager: the PowerPoint slide thing said would be good for R_S_I_ ,
Marketing: And people could {disfmarker}
Industrial Designer: Yeah .
User Interface: Yeah .
Marketing: Mm-hmm .
Project Manager: so {disfmarker} maybe it is but {disfmarker}
Marketing: I don't know what other options there are .
Industrial Designer: I think we're getting {disfmarker}
Project Manager: Yeah .
Industrial Designer: that's true .
Marketing: Could {disfmarker} I mean , you could hold it in your left hand and d use your index finger .
Industrial Designer: Mm .
Marketing: But there's not really any other options unless it's like a keyboard .
Project Manager: Yeah .
User Interface: Yeah .
Marketing: So , I think we did as as much as you can with a remote control .
Project Manager: Yeah .
Marketing: So , one or two do you think ?
Industrial Designer: I think {disfmarker}
User Interface: I I'd say t
Industrial Designer: yeah , I think too .
User Interface: two . Yeah
Project Manager: Yeah .
Marketing: Two okay . Okay number ten . Did we somehow incorporate the company colour and logo ?
Project Manager: Yes we did .
Industrial Designer: {vocalsound}
User Interface: Yeah . {vocalsound}
Marketing: Now is the colour gonna be there even if it's like vanilla ?
User Interface: {vocalsound} N We we can't really do that
Marketing: Is the yellow {disfmarker}
User Interface: because for example on the banana theme we can't have it as being yellow .
Industrial Designer: {vocalsound}
User Interface: It won't stand out .
Marketing: Mm-hmm .
User Interface: So n it's not always gonna be the same colour .
Marketing: It sounds like the colour's something that we {disfmarker}
Project Manager: Well , yeah the colours are yellow and grey .
Industrial Designer: Yeah .
User Interface: Gray , yeah .
Project Manager: So it could be grey on the banana one .
User Interface: Yeah , could be grey .
Project Manager: Yeah .
Marketing: But I mean the yell yeah d yellow's ugly though ,
User Interface: Yeah that's right ,
Marketing: depending on the {disfmarker}
User Interface: we didn't even rea
Marketing: So I think we'll have to talk to our executive managers , and see if we can get away with just the R_R_ .
Industrial Designer: Mm . Yeah . I think this is the
User Interface: Yeah .
Industrial Designer: the factor that we've been least successful in confronting .
Marketing: Okay .
User Interface: Perhaps a metallic
Project Manager: Mm , yeah .
User Interface: or or {disfmarker} like that's grey , and it wouldn't be that expensive to have a little bit of metal . No ?
Marketing: Yeah .
User Interface: That isn't rubber .
Marketing: And the buttons in the middle .
User Interface: {vocalsound}
Industrial Designer: Yeah . {vocalsound}
Marketing: Okay So , do you think that's more of a three then ? Three , four ?
Industrial Designer: Four I think . Well I don't {disfmarker}
Marketing: Four ?
Industrial Designer: what do {disfmarker} what {disfmarker}
Project Manager: Hum .
Marketing: Well we have good reasons for it , so we {disfmarker} but we can still put a a four ?
Industrial Designer: Okay .
User Interface: Okay .
Marketing: Okay , and final question . {vocalsound} Um , did we stay true to our motto and put the fashion into electronics ?
Industrial Designer: {vocalsound}
User Interface: {vocalsound}
Marketing: Current trends of fruits and veggies , desire for sponginess . {vocalsound}
Project Manager: I would say so .
Marketing: {vocalsound}
User Interface: Following that briefing we did .
Project Manager: But maybe more like two 'cause there's no like pictures of fruit , it's just sort of naming it by a fruit .
Industrial Designer: Yeah .
User Interface: Yeah .
Project Manager: With the with the colours .
Marketing: Yeah .
Industrial Designer: Like um the colour scheme names and stuff .
User Interface: Yeah .
Marketing: No , uh , are the plates interchangeable ?
Industrial Designer: {vocalsound}
User Interface: Yeah .
Marketing: I think I missed a few {disfmarker}
Project Manager: Yeah .
Industrial Designer: Yeah .
Marketing: they are ? So you can have banana and kiwi and {disfmarker}
Project Manager: Yeah .
Industrial Designer: Yeah . Yeah .
User Interface: Yeah . {vocalsound}
Marketing: okay . Okay , so that's something that's kind of in the making too , like maybe it'll become more {disfmarker}
Project Manager: That's fashionable in itself to have interchangeable plates .
Marketing: Mm-hmm .
Industrial Designer: It is .
User Interface: I think w yeah , I think one . Well that was our brief and we followed the brief .
Industrial Designer: The thing is , I think if somebody saw that and you said what was that inspired from , I don't know if you'd instantly say mango .
User Interface: Well we haven't got a big banana but {disfmarker} Oh yeah . {vocalsound}
Project Manager: Be like {disfmarker}
User Interface: No . {vocalsound} No . {vocalsound}
Project Manager: Yeah .
Marketing: {vocalsound}
Project Manager: Maybe if it was scented .
User Interface: {vocalsound} Oh that would be class . {vocalsound}
Marketing: {vocalsound}
Industrial Designer: Oh yeah . There we go . That would be great .
Project Manager: {vocalsound} Yeah we have money for that . Um {disfmarker}
User Interface: {vocalsound}
Project Manager: {vocalsound} Alright so based on this evaluation , do we average them out sorta thing ?
Industrial Designer: Um {disfmarker}
Marketing: Yes we do . So I {disfmarker} wh what was I gonna put for that ?
Project Manager: Oh .
Marketing: A two for fashion ?
Project Manager: I would say two .
User Interface: Yeah . Two .
Industrial Designer: Okay .
Marketing: Okay , so our average there , five , six , eight , ten , eleven , twelve , thirteen , fifteen , nineteen , twenty one , divided by eleven
Project Manager: One point nine or something ?
User Interface: It's {disfmarker}
Industrial Designer: It's {disfmarker}
Marketing: is {disfmarker}
User Interface: Yeah .
Project Manager: {vocalsound} I don't know these things . Um , between one and two .
Industrial Designer: Between one and two .
Marketing: Between {disfmarker} okay .
Industrial Designer: So that's pretty fantastic .
User Interface: Close to two .
Marketing: {vocalsound} Um .
User Interface: Yeah .
Marketing: Yeah , that's very good 'cause the highest we coulda got is one .
Project Manager: Alright .
User Interface: I got {disfmarker}
Marketing: Does that seem right then ?
User Interface: Yeah , 'cause we've a four to bring down .
Industrial Designer: Mm .
Marketing: Okay .
User Interface: Uh , aye .
Industrial Designer: It seems like it should be more around two .
Project Manager: Yeah .
User Interface: Yeah . Uh , should've added five .
Industrial Designer: Do we have an online calculator ?
Project Manager: I'm attempting to do that {vocalsound} right now .
User Interface: {vocalsound} This is {gap} .
Industrial Designer: Okay .
Project Manager: Yeah it is one point nine . Ooh .
Industrial Designer: Oh wow . Well done .
User Interface: Yay .
Project Manager: Go Heather Pauls .
Industrial Designer: Well that's excellent .
User Interface: {vocalsound}
Marketing: {vocalsound}
Project Manager: Yeah . {vocalsound} Alright , now with that over and done with , our next step is to see if we are under budget . And um my computer's frozen . And now it's not . Okay . So um in our shared folder , if everyone could go there right now , um I'm going to um steal a cable .
Marketing: Sorry . Are you gonna do that ? Okay .
Project Manager: Um it's it's um
User Interface: Is that the project document ?
Project Manager: it's an Excel file . Oh .
Industrial Designer: Production costs .
Project Manager: Yeah .
User Interface: Yeah .
Project Manager: 'Kay there we go . Um , production costs . And um I have to access that as well . One moment . {vocalsound}
Industrial Designer: It says it {disfmarker}
Project Manager: 'Kay so far I've added what I think {disfmarker} or what is going on ? Great . It's blinking at me . It's locked for editing . Read only . I'm gonna open up a second one then 'cause it's locked for editing . I have the original in my um my email account .
Marketing: Oh is it locked 'cause I'm in it ?
Project Manager: I dunno .
Industrial Designer: I think it just means that we can't add any more to it now .
Marketing: Or {disfmarker} okay .
Industrial Designer: Have you have you completed it ?
Project Manager: No . No , I was hoping that you guys could .
Industrial Designer: Oh right . Okay . Okay .
Project Manager: Um , there we go .
Industrial Designer: {vocalsound}
Project Manager: Okay here we go . So we need to tally up how much our w our product will be costing . So um if you can look up at the screen , um the large screen ,
Industrial Designer: Yeah .
Project Manager: oh I guess looking at your own too and telling me which one you think . Okay we're using kinetic which is quite a large expense at three Euros .
Industrial Designer: Yeah . {vocalsound}
Project Manager: Um we're using a regular chip .
User Interface: Oh right .
Industrial Designer: Yeah .
Project Manager: Um , it's cur it's double curved , so its curved all around .
Industrial Designer: Double double-curved yeah .
Project Manager: That's another three . We're already at five . Um , we're using plastic and rubber ,
Industrial Designer: Yeah .
Project Manager: so {disfmarker} Good thing plastic is free , we're at eight . Um {disfmarker} S
User Interface: What about a special colour ?
Project Manager: Yeah .
User Interface: Are we using that ?
Project Manager: I guess we should do it just for one kind . So it's like special colour {disfmarker} well we'll have two colours
Industrial Designer: Yeah .
Project Manager: right ? Well one colour for the case , one colour for the buttons .
Industrial Designer: Yeah .
Project Manager: So we can {disfmarker}
Industrial Designer: Mm-hmm .
User Interface: Yeah .
Project Manager: Um , we have push button interface , so that's inexpensive . And um we have a special colour for the button , and we also have a special form . And a special material .
User Interface: And a special material . Yeah .
Project Manager: Which puts us just barely under budget .
Industrial Designer: Oof .
Project Manager: Hurray .
Industrial Designer: Congratulations guys .
Project Manager: Yeah . Good work guys .
User Interface: {vocalsound}
Marketing: Mm . 'S good . {vocalsound}
Project Manager: So um our operating cost is twelve twenty Euros .
User Interface: That's good .
Project Manager: Awesome . And back to our PowerPoint . So we've {disfmarker} 'Kay . Yes we are . So we need to do a product evaluation , again ,
User Interface: {vocalsound}
Project Manager: which is probably um {disfmarker} I dunno . A different extension of a {disfmarker}
Industrial Designer: Of the actual project rather than the product ?
User Interface: Yeah .
Project Manager: Hmm .
Industrial Designer: A project ? Is is {disfmarker}
Project Manager: Yeah 'cause we're talking about leadership , teamwork .
Industrial Designer: yeah . So wh how we actually went round uh about doing it .
Project Manager: Yeah . Alright so um {disfmarker} Do you guys feel like there was room for creativity ?
Industrial Designer: I think we were pushed .
Marketing: Mm-hmm .
Project Manager: Pushed for creativity ?
User Interface: {vocalsound}
Industrial Designer: I mean we weren't really given a lot of time , or materials , yeah , to go about our design task .
User Interface: The ma Or materials . {vocalsound}
Industrial Designer: So I think we could've done with a bit more time .
User Interface: Yeah .
Project Manager: Ye Okay .
Industrial Designer: {vocalsound}
Project Manager: So it'd be like need more time and materials . But you were allowed m creativity ?
Industrial Designer: Yeah .
Project Manager: I think so as like {disfmarker} but you were supposed to have creativ
Industrial Designer: Yeah .
Marketing: Yeah and the conceptual and functional . Like we were very creative in in coming up with an idea I guess , but m
Industrial Designer: Yeah .
User Interface: Yeah .
Industrial Designer: Well we were just limited by resources really and like if we had decided to use the L_C_D_ screen , and like solar power backup and everything , then we wouldn't have been able to afford that .
Marketing: When we can down to it .
User Interface: Yeah .
Project Manager: Right .
Marketing: Okay .
Industrial Designer: So that did limit creativity .
User Interface: Creativity .
Project Manager: Right
Industrial Designer: {vocalsound} Just resources .
Marketing: Mm-hmm .
Project Manager: Okay
Industrial Designer: But yeah . The fruit and veg idea . {vocalsound}
Project Manager: Great .
User Interface: {vocalsound}
Marketing: {vocalsound}
Project Manager: Leadership ? Is this me being like , guys do you like me ? Um . {vocalsound}
User Interface: {vocalsound}
Marketing: {vocalsound} Yeah {vocalsound} .
Industrial Designer: {vocalsound}
Marketing: {vocalsound} Good leadership , I think we stayed on task .
User Interface: Yeah .
Project Manager: Yeah .
Industrial Designer: Yeah we did . We've , uh {disfmarker} seeing as we've come out with what we intended . A pro um a product within the budget . I think that's a sign of good leadership
Marketing: Mm-hmm .
Industrial Designer: and also our personal coach helped us along the way ,
User Interface: {vocalsound}
Marketing: {vocalsound}
Project Manager: Yeah .
Industrial Designer: so you know {disfmarker} I think it's been fine .
Marketing: And the timing was good . We never were pushed for time , or sat around doing nothing , so {disfmarker}
Industrial Designer: Yeah . Good timing .
User Interface: Yeah .
Project Manager: Oop {gap} Okay .
User Interface: {vocalsound}
Marketing: {vocalsound}
Project Manager: Teamwork ?
Industrial Designer: And project manager of course .
Project Manager: I think we worked great as a team . Yeah ?
Industrial Designer: Yeah .
User Interface: Yeah .
Marketing: {vocalsound} Was good teamwork . I think we are well-suited to our roles .
User Interface: Yeah .
Industrial Designer: Yeah .
User Interface: {vocalsound}
Project Manager: Alright how were our means ?
Industrial Designer: Um {disfmarker}
Project Manager: We needed more Play Doh colours .
User Interface: Yeah . {vocalsound}
Industrial Designer: Yeah and more Play Doh ,
Marketing: {vocalsound}
Industrial Designer: 'cause that was all the red we had .
Project Manager: Yeah .
Industrial Designer: So even if we wanted to make a bigger prototype , we wouldn't have been able to .
User Interface: Yeah , it c it might've been bigger . {vocalsound}
Project Manager: {vocalsound}
Marketing: Oh really ?
Project Manager: {vocalsound} But ever everything else was satisfactory ?
Marketing: Okay .
Project Manager: Is that good {disfmarker}
User Interface: Yeah .
Marketing: Yeah . The computer programmes are good .
Industrial Designer: Yeah . It could be really straightforward for the computer .
Marketing: The {disfmarker}
Industrial Designer: I think the only thing was having to remember to you know to tick the okays
Marketing: Yeah . I don't think there was anything {disfmarker}
User Interface: {vocalsound}
Marketing: {vocalsound} Yeah .
Industrial Designer: but I think I was the only one who struggled with that . {vocalsound}
Project Manager: {vocalsound}
User Interface: {vocalsound}
Marketing: {vocalsound}
User Interface: I'm actually not sure if I've saved my presentations . {vocalsound}
Project Manager: Yeah ?
Marketing: {vocalsound}
Project Manager: {vocalsound}
Industrial Designer: Mm . Uh me too .
Marketing: They'll probably still be there .
Industrial Designer: Yeah .
Project Manager: New ideas found . I don't really know what that means .
User Interface: {vocalsound}
Industrial Designer: Well I think we've all learnt stuff from each other ,
Marketing: Um {disfmarker}
Industrial Designer: like the n um {disfmarker}
User Interface: Yeah . Through discussion .
Industrial Designer: yeah . Just about each different {gap} . Got new ideas from each other . {vocalsound}
Marketing: I'm not sure , new ideas found .
Project Manager: Hmm ?
Marketing: Yeah well I guess we really {disfmarker} it {disfmarker} we bounced off of each other , which was cool .
Project Manager: Yeah .
User Interface: Yeah .
Marketing: Like based on marketing stuff and then you'd say something about interface and {disfmarker}
Industrial Designer: Yeah .
Project Manager: Yeah .
Marketing: yeah , worked well .
User Interface: And we were a able to modify each other's ideas
Marketing: Mm-hmm .
Industrial Designer: Yeah .
User Interface: to fit in with our areas of expertise . {vocalsound}
Project Manager: Yeah . Each other's {gap}
Marketing: Oh does it have smart materials by the way ?
Industrial Designer: Sorry ?
Marketing: Does it have smart materials ?
Project Manager: Mm .
Industrial Designer: Oh yeah . {vocalsound}
Marketing: Oh yeah . {vocalsound}
Industrial Designer: Well mm , did it come into the into {disfmarker}
User Interface: If if it if it {disfmarker}
Industrial Designer: I dunno if we counted that in the costs . {vocalsound}
User Interface: If it can be afforded .
Project Manager: {vocalsound} Okay ? Well with that achieved , our last slide is our closing slide .
User Interface: {vocalsound}
Project Manager: Yes our costs are within budget . It's evaluated generally positively .
Industrial Designer: Yes .
Marketing: Mm-hmm .
User Interface: Yeah .
Project Manager: And um don't forget to complete final questionnaire and meeting summary .
Marketing: Mm-hmm .
Project Manager: Then we celebrate
Industrial Designer: Uh . Fantastic .
User Interface: Yay .
Marketing: {vocalsound} By watching T_V_ ? {vocalsound}
Project Manager: in such a way that I have no idea .
User Interface: {vocalsound}
Industrial Designer: Okay , brilliant .
Project Manager: Alright ?
Industrial Designer: Thank you very much . {vocalsound}
User Interface: Yeah .
Project Manager: Okay , bye . {vocalsound}
User Interface: {vocalsound}
Marketing: Mm . Conclusion ? Dadada .