- 'authoring in Passthru' at world scale (by default, it already will be)

- as realistic as possible, shaders for URP level visual fidelity.

- let creators worry about bogging down their #MetaQuest3 / #AppleVisionPro (if AVP give them access to passthru/ar via #WebXR)

- geometric n-gon passthru window portals; virtual world to real world and vice-versa.

- export scene to Unity or Gltf for 'finishing'
Clyde DeSouza