"We don’t control our eyes, so don’t make the user think about them".

Now that many of us have spent hours on #AppleVisionPro, we can see that eye gaze can feel like the future of input methods—magical, even. However, it also becomes apparent when it fails due to poor design.

So, we've published a new article in our #DesignBlog that should help in understanding eye gaze as a next wave of user interfaces https://t.co/fZGQucmWWV

Additionally, we've added a #VisionOS template to the ShapesXR samples. If you own any type of #MetaQuest, go ahead and give it a try.
Inga Petryaevskaya :soon: at GDC