Pixar did get a contract with the manufacturer of CAT Scanners, which sold 30 machines. By 1988 Pixar had only sold 120 Pixar Image Computers. In 1988, Pixar began the development of the PII-9, a nine slot version of the low cost P-II.
https://en.wikipedia.org/wiki/Pixar_Image_Computer
However, a fellow Redditor who also happens to be an animator for Pixar, offered a correction. The second image, concept art, is actually called color scripts. Color scripts highlight how the colors in the film will relate to the storyline.
http://www.huffingtonpost.com/2013/10/07/disney-pixar_n_4056840.html
Even with the incredible computing power of a company like Pixar, it takes an average of six hours to render one frame of an animated film. Pixar animated films are produced at a frame rate of 24 frames per second (fps). For a 90 minute film, that's nearly 130,000 frames of animation.
http://pixar-animation.weebly.com/pixars-animation-process.html
My name is Dug. I have just met you, and I love you.. Right back at ya, Dug. Right back at ya. Pixar knows how to do cute, no question, but when Sully walks through that door at the end of Monsters Inc. to Boo's bright exclamation of Kitty! we dare your heart not to melt.
http://www.huffingtonpost.com/2013/10/07/disney-pixar_n_4056840.html
Using Pixar's animation software, they choroegraph the movements and facial expressions in each scene. Pixar's animators choreograph the motion in each scene by defining key frames or poses. They do this by using computer controls and the character's avars to define key poses.
http://pixar-animation.weebly.com/pixars-animation-process.html
There are many stages in making a Pixar film. | AP. There are many stages in making a Pixar film. | AP. Pixar offered a rare but telling look inside exactly how much work goes in to creating a single scene.
http://www.huffingtonpost.com/2013/10/07/disney-pixar_n_4056840.html
It is a complicated process, with many scenes of Monsters University having more than a dozen lights. After what we see in the final production, it's hard to believe that in the digital world we live in, Pixar still begins with a simple sketch.
http://www.huffingtonpost.com/2013/10/07/disney-pixar_n_4056840.html
Pixar's RenderMan is a computer system that interprets the data. Pixar's RenderMan software draws the finished image by computing every pixel of the image from the model, animation, shading, and lighting information.
http://pixar-animation.weebly.com/pixars-animation-process.html
In 1990, the Pixar was defining the state-of-the-art in commercial image processing, however the government decided that the per-seat cost was still too high for mass deployment, and to wait for the next generation systems to achieve cost reductions.
https://en.wikipedia.org/wiki/Pixar_Image_Computer
Models. Pixar's proprietary animation software, is used to create three-dimensional computer models of characters, props and sets. These computer models describe the shape of the object as well as the motion controls that the animators use to create movement and expressions.
http://pixar-animation.weebly.com/pixars-animation-process.html
how does pixar operate
Pixar's RenderMan software draws the finished image by computing every pixel of the image from the model, animation, shading, and lighting information.