18 frames per second: Early motion picture films. 24 frames per second: Worldwide standard for movie theater film projectors. 48 frames per second: Slow-motion photography (because it takes twice as long to play back in a 24 fps projector, the motion is twice as slow).
https://documentation.apple.com/en/finalcutpro/usermanual/chapter_D_section_3.html
We do quite a bit of animation for corporate communications in the $250 to $500 per second range... By way of comparison, an animated movie like A Bug's Life or Tarzan is in the $7,000 to $8,000 per second range. A television series like The Simpsons is in the $500 per second range. Commercials average in the $3,000 to $5,000 per second range. Until recently, the average price of any animation that would be considered professional was about $1,000 per second minimum. Television shows like Dr.
http://www.austincc.edu/sfarr/animation-costs.html
Short answer is animation is NOT CHEAP. Most studios charge per second, and corporate work is usually of the lowest quality and the fastest turn-around (because they don't need the level of artistic detail that's expected in feature films).
http://www.austincc.edu/sfarr/animation-costs.html
A foot of film is equal to 16 frames. Since most animation for film runs at 24 frames per second, a foot of animation is over one second if on 2s, and under a second if done on 1s. Editor’s Note: As Geoff points out in the comments, it is 16 frames regardless of if it’s on ones or twos.
http://www.animatorisland.com/how-fast-should-you-animate/
Doubling that speed to 48 frames per second removes the motion blur and strobing of fast-moving images, argued Peter Jackson in 2011. 3D shows you a window into reality; the higher frame rate takes the glass out of the window, said James Cameron. But to the average viewer, 48 fps looks like an exaggerated version of a television program shot at the common video tape speed of 30 fps.
http://www.tested.com/art/movies/452387-48-fps-and-beyond-how-high-frame-rates-affect-perception/
Slow-motion effects are created by recording hundreds of frames per second and then playing the same frames back at a slower rate. For example, a bullet shattering a light bulb may take only a fraction of second, seeming almost instantaneous to anyone watching.
https://documentation.apple.com/en/finalcutpro/usermanual/chapter_D_section_3.html
After about 90 years, that standard of the film language may be rewritten. Part of that standardization was the frame rate of 24 frames per second. Now, after about 90 years, that part of the film language may be rewritten. The audience will have to learn to read again--and judging by The Hobbit's 48 fps presentation, filmmakers will likewise have to relearn how to write.
http://www.tested.com/art/movies/452387-48-fps-and-beyond-how-high-frame-rates-affect-perception/
How Many Frames per Second Is Best? When recording an object in motion, there are practical reasons to limit the camera frame rate: The limit of human perception: There is no reason to show more frames per second than the viewer can perceive.
https://documentation.apple.com/en/finalcutpro/usermanual/chapter_D_section_3.html
An Unexpected Journey's theatrical release includes no 48 fps 2D showtimes. If the second installment is released in both 2D and 3D HFR in 2013, comparing the two will be interesting. But even if viewers adjust to the new frame rate, filmmakers must reevaluate how they make movies. As technology evolves, so must style.
http://www.tested.com/art/movies/452387-48-fps-and-beyond-how-high-frame-rates-affect-perception/
If you’re attempting to do very limited Flash animation, you’re probably going to seem to produce work at cheetah-speeds compared to a frame by frame animator drawing by hand. Likewise some animators simply animate faster than others. That doesn’t make them better or worse, it is just how they work.
http://www.animatorisland.com/how-fast-should-you-animate/
how many frames a second does an animated tv show need
An animated TV show need 24 frames in a second. An animated TV show needs 24 frames a second.