Worldwide Free-to-Play MMO Revenue ($, billion) by Genre; MMO DESIGN TRENDS. User-Generated Content In MMOs; Console Games with MMO Mechanics Monthly Revenue ($, million) by Key Console Title, Full Game vs. Additional Content; Console MMOs World of Tanks and SMITE Monthly Console Revenue ($, million) U.S. PLAYER SENTIMENTS & HABITS
https://www.superdataresearch.com/market-data/mmo-market/
As consumers have come to embrace free-to-play, game makers have begun to compete over market share and are keen to identify new shifts in the market early on. The 2016 edition of the MMO & MOBA Games Market report provides value insight and give publishers critical insight into what motivates the worldwide MMO audience. For one, certain genres grow at the expense of others, and it takes a specific type of MMO to succeed on console.
https://www.superdataresearch.com/market-data/mmo-market/
SMITE has officially racked up 20,000,000 players. Mythology MOBA SMITE has now racked up 20,000,000 players — that’s according to Hi-Rez President Stewart Chisam, who announced the milestone on Twitter early this morning. Smite continues to grow. Over 20 million have now played (was 14 million last time we published # in Jan. at SWC). pic.twitter.com/EYJmqBT6m9 — HiRezStew (@schisam) May 23, 2016
http://massivelyop.com/2016/05/23/smite-has-officially-racked-up-20000000-players/
U.S. PLAYER SENTIMENTS & HABITS. 1  Demographics and Play Habits Age, Gender, Income. 2  Reasons for Playing MMOs Top Reasons for Playing MMOs 3  (%) Discoverability How Players Hear About MMOS (%) Share of MMO Players Who Watch Gaming Video Content (%) Most Popular Types of Gaming Video Content (%)
https://www.superdataresearch.com/market-data/mmo-market/
The MMO & MOBA Games Market Report, 2016. People love playing online games. So much so, in fact, that the category is on track to earn $19.8 billion this year alone, roughly 60% of all digital PC game revenue. Massive Multiplayer Online games (MMOs) encompass a wide range of game genres, including role-playing, shooters and, a recently emerged category called MOBAs that include wildly popular titles like League of Legends and Dota 2.
https://www.superdataresearch.com/market-data/mmo-market/
MMO & MOBA MARKET. 1  Top-Grossing MMOs. 2  Top 10-Earning MMOs ($, million), Free-to-Play vs. Pay-to-Play. 3  Regional MMO Revenue ($, billion), Free-to-Play vs. Pay-to-Play. 4  Worldwide MMO Revenue ($, billion), Free-to-Play vs. Pay-to-Play. 5  Worldwide MMO Conversion (%) and Average Revenue Per Paying User, Free-to-Play vs. Pay-to-Play.
https://www.superdataresearch.com/market-data/mmo-market/
Play SMITE for free Mythology MOBA SMITE has now racked up 20,000,000 players — that’s according to Hi-Rez President Stewart Chisam, who announced the milestone on Twitter early this morning. Smite continues to grow. Over 20 million have now played (was 14 million last time we published # in Jan. at SWC). pic.twitter.com/EYJmqBT6m9 — HiRezStew (@schisam) May 23, 2016. SMITE is a free-to-play MOBA, so these aren’t
http://massivelyop.com/2016/05/23/smite-has-officially-racked-up-20000000-players/
The MMO & MOBA Games Market Report, 2016 People love playing online games. So much so, in fact, that the category is on track to earn $19.8 billion this year alone, roughly 60% of all digital PC game revenue.
https://www.superdataresearch.com/market-data/mmo-market/
It is in particular these type of free-to-play games that dominate today’s online games market, thanks to their appeal to players in emerging markets like China. The highest-grossing subscription-based MMOs are older titles like World of WarCraft that continue to retain longtime players.
https://www.superdataresearch.com/market-data/mmo-market/
U.S. PLAYER SENTIMENTS & HABITS. 1  Demographics and Play Habits Age, Gender, Income. Number of MMOs Played at Once. 2  Reasons for Playing MMOs Top Reasons for Playing MMOs 3  (%) Discoverability How Players Hear About MMOS (%) Share of MMO Players Who Watch Gaming Video Content (%) Most Popular Types of Gaming Video Content (%)
https://www.superdataresearch.com/market-data/mmo-market/
how many people play smite
SMITE has officially racked up 20,000,000 players.