This is the official FAQ for all Gloomhaven-related issues. The original can be found at Official FAQ. This page is up-to-date as of 2017-03-31. If this page is out of date, the original always takes precedence.
https://www.boardgamegeek.com/wiki/page/thing:174430:Official_FAQ
Pledging at the GLOOMHAVEN WITH MINIS level gets you this. Note that this level does not come with standees for the character classes. If you really want both standees and minis (this is redundant and in no way adds content to the game), you can pledge at the $64 level and do a $20 add-on.
https://www.kickstarter.com/projects/1350948450/gloomhaven/description
I also wrote a lot of other contemplative, pertinent posts about the development of Gloomhaven, so check those out as well. Writing rule books is hard Let’s talk about miniatures
http://www.cephalofair.com/gloomhaven
I also wrote a lot of other contemplative, pertinent posts about the development of Gloomhaven, so check those out as well. Writing rule books is hard. Let’s talk about miniatures. The challenge of cooperative games. The Gloomhaven experience. The nature of items and advancement. Cards versus dice (revisited)
http://www.cephalofair.com/gloomhaven
If you’re interested in knowing more about the game, please read on! 1  The Inception. 2  Non-Linear Storytelling. 3  Enemy Mechanics. 4  Character Mechanics. 5  Character Progression. 6  Persistent World Progression. 7  World Building.
http://www.cephalofair.com/gloomhaven
I also wrote a lot of other contemplative, pertinent posts about the development of Gloomhaven, so check those out as well. Writing rule books is hard; Let’s talk about miniatures; The challenge of cooperative games; The Gloomhaven experience; The nature of items and advancement; Cards versus dice (revisited) The value of inspiration; Solo gaming
http://www.cephalofair.com/gloomhaven
Gloomhaven is cooperative game of card-driven combat set in a persistent fantasy campaign which will change and grow as you play the game. There is always more to unlock and explore in the world of Gloomhaven. Gloomhaven is a series of tactical combat scenarios that are strung together in a persistent, thematic campaign. Each scenario is played out through rounds of combat against fully automated enemies. In each round, players will play 2 cards from their hand of ability cards which determine the order in which they act and what abilities they perform.
https://www.kickstarter.com/projects/1350948450/gloomhaven/description
Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat. I’ve written a comprehensive series of blog posts about the inception and development of Gloomhaven. If you’re interested in knowing more about the game, please read on! The Inception
http://www.cephalofair.com/gloomhaven
Euro-inspired tactical combat in an evolving campaign. Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins.
http://www.cephalofair.com/gloomhaven
So what’s happening with Gloomhaven in retail? 3rd Annual Cephalofair Awards for BGG Con 2017; My Essen Spiel 2017 Experience
http://www.cephalofair.com/gloomhaven
what is gloomhaven
Gloomhaven is cooperative game of card-driven combat set in a persistent fantasy campaign which will change and grow as you play the game.