Castling is a special move in chess that involves the King and the Rook. This is the only situation in which you would move two of your own chess pieces in the same move. The King and the Rook move towards each other and swap places.
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This capture is called 'checkmate'. Checkmate happens once the king is under attack, cannot move and cannot be helped by its own army of chessmen. To underscore the highest value of the King relative to other pieces in a chess game, in early computer chess programs, the king was assigned a value of 200 points.
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Part 2: The Chess Board and how to set up your Chess Set. A chessboard consists of 64 squares in a checkerboard pattern. There are light colored squares (referred to as white) and dark colored squares (referred to as black).
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The Knight can move from one corner to the other of any 2x3 rectangle of squares. The Knight is also the only piece that can jump over any other chess pieces. The diagram on the left illustrates that the Knight can move to any of the squares pointed to by a red dot. To underscore the value of the Knight relative to other chess pieces in a chess game, in early computer chess programs, the Knight was assigned a value of 3 points.
http://www.chesslab.com/rules/chesspieces.html
The objective in chess is to checkmate your opponents King, and there are three potential ways the game can end: First, you can checkmate your opponent. This means that the King is in check (under potential attack from an opposing chess piece) and the player can not make any legal move to remove the King from check.
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There are two Knights for each player on the chessboard, situated between the Bishop and the Rook. These chess pieces have the unique trait of being able to 'leap' over other chess pieces. They move in an L shape (see the diagram).
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The diagram on the left illustrates that the Bishop can move to any of the squares pointed to by an arrow.To underscore the value of the Bishop relative to other chess pieces in a chess game, in early computer chess programs, the Bishop was assigned a value of 3 points.
http://www.chesslab.com/rules/chesspieces.html
The Pawn can never move backwards. The Pawn also has a special move called En Passant, which you can read about in special moves section below. If the Pawn reaches the opposite side of the chessboard, it has the unique ability to promote to another chess piece. The pawn can become a Queen, Bishop, Rook, or Knight.
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The Knight is also the only piece that can jump over any other chess pieces. The diagram on the left illustrates that the Knight can move to any of the squares pointed to by a red dot. The Pawn can move from straight ahead only. From its starting square, the pawn can move or 2 squares straight ahead.
http://www.chesslab.com/rules/chesspieces.html
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The Knight is also the only piece that can jump over any other chess pieces.