Multiplayer: Co-op and competitive. Link: Official site. My criticisms of Gears of War haven’t changed much, which is exceptional for an Xbox 360 game from 2006. Well after it first redesigned third-person shooting into a chunky, cover-to-cover alien meatgrinder, Gears is still fun as hell.
http://www.pcgamer.com/gears-of-war-ultimate-edition-review/
Cover story. Gears of War still owns one of the best cover systems ever. The space bar puts in a lot of work: hold it to charge forward, tap it to enter cover, and hit it with a direction key to move between cover points, dive into the open, or hurdle over a concrete barrier.
http://www.pcgamer.com/gears-of-war-ultimate-edition-review/
Microsoft has bought the rights to the Gears of War video game franchise and plans to develop it at Vancouver-based Black Tusk Studios. The Xbox maker said Monday that it bought the rights to all existing and future games and merchandise from Epic Games.
http://www.cbc.ca/news/business/microsoft-to-develop-gears-of-war-at-vancouver-studio-1.2512645
'Part of the soul of Xbox'. Black Tusk Studios, formerly Microsoft Vancouver, was opened in November 2012 to develop triple-A games, the video game equivalent of a blockbuster movie. Microsoft Studios head Phil Spencer said the relatively new studio has a “world-class team” prepared to take on Gears of War.
http://www.cbc.ca/news/business/microsoft-to-develop-gears-of-war-at-vancouver-studio-1.2512645
The show for us this year is particularly exciting, because both modes can be played by you - the fans - live in front of us. We can't wait to see and hear what you think. By bringing Versus Multiplayer to San Diego, this will also mark the first time fans can play Gears of War 4 Versus since the Beta.
https://gearsofwar.com/en-us/developerblog/2/gears4versus
In Gears of War 4, we will be introducing two separate balance setups in a single Gears of War title for the first time – Core and Competitive. Core settings are the bread and butter of the game, aimed at providing the balanced but varied experience you know and love whether you play solo or with friends.
https://gearsofwar.com/en-us/developerblog/2/gears4versus
Gears of War developer tells games industry: we must fight Microsoft. The attack from Epic Games’ Tim Sweeney on Microsoft is unprecedented, following Gears of War: Ultimate Edition being one of the key draws of the company’s Spring Showcase. Photograph: David Ramos/Getty Images.
https://www.theguardian.com/technology/2016/mar/04/gears-of-war-developer-epic-games-tim-sweeney-games-industry-fight-microsoft
By Jordan Sirani. Black Tusk Studios, the studio currently developing the next Gears of War game for Xbox One, has been renamed The Coalition, Studio Head Rod Fergusson announced today. Beginning today, the Vancouver-based Xbox team working on the Gears of War franchise will be known as The Coalition, Fergusson said in the announcement.
http://www.ign.com/articles/2015/06/03/gears-of-war-developer-renamed-the-coalition
I recently caught up with a variety of developers from around The Coalition to talk about just some of the big changes made since last April that impact Gears of War 4 Versus. Welcome to Developer Blog 2: The Evolution of Gears 4 Versus.
https://gearsofwar.com/en-us/developerblog/2/gears4versus
Gears of War 3 is the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Developed by Epic Games exclusively for Xbox 360®, Gears of War 3 plunges you into a harrowing tale of hope, survival, and brotherhood. In Gears of War 3, fight on as Marcus Fenix, the grizzled war hero and leader of Delta Squad. Eighteen months after the fall of the last human city, the war against the Locust rages on.
http://www.gamestop.com/games/gears-of-war-3/77663
who develops gears of war
Epic Games develops Gears of War.