Builtin Types

float

A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision
numbers, when a function takes a float, the game engine will immediately convert the double-precision number
to single-precision.

double

A double-precision floating-point number. This is the same data type as all Lua numbers use.

int

32-bit signed integer. Possible values are -2,147,483,648 to 2,147,483,647.