Q:

Generating permutations with repetitions of string

I have written the below code which generates all possible permutations with repetitions of a string.
I want to make this program shorter and much faster, but I don't know how to do that.
Imports System.Text

Public Class Form1

    Private blkRpt As Integer
    Private perm As Double

    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click

        Dim textlen As Double = TextBox1.Text.Length
        Dim rtb As Double = TextBox2.Text
        perm = textlen ^ rtb
        permutate()
    End Sub

    Private Sub permutate()

        For a As Integer = 0 To 1 Step 0
            Dim s As String = TextBox1.Text
            Dim len As Integer = TextBox2.Text
            Dim r As New Random
            Dim sb As New StringBuilder

            For i As Integer = 1 To len
                Dim idx As Integer = r.Next(0, s.Length)
                sb.Append(s.Substring(idx, 1))
            Next

            Dim sring As String = sb.ToString

            If RichTextBox1.Text.Contains(sb.ToString) Then
                blkRpt = blkRpt + 1
            Else
                RichTextBox1.AppendText(sring & vbNewLine)
           End If

           Dim s1 As String = TextBox1.Text
           Dim len1 As Integer = TextBox2.Text
           Dim r1 As New Random
           Dim sb1 As New StringBuilder

           For i As Integer = 1 To len1
               Dim idx1 As Integer = r1.Next(0, s1.Length)
               sb1.Append(s1.Substring(idx1, 1))
           Next

           Dim sring1 As String = sb1.ToString

           If RichTextBox1.Text.Contains(sb1.ToString) Then
                blkRpt = blkRpt + 1
           Else
                RichTextBox1.AppendText(sring1 & vbNewLine)
           End If

           Dim s2 As String = TextBox1.Text
           Dim len2 As Integer = TextBox2.Text
           Dim r2 As New Random
           Dim sb2 As New StringBuilder

           For i As Integer = 1 To len2
               Dim idx2 As Integer = r2.Next(0, s2.Length)
               sb2.Append(s2.Substring(idx2, 1))
           Next

           Dim sring2 As String = sb2.ToString

           If RichTextBox1.Text.Contains(sb2.ToString) Then
               blkRpt = blkRpt + 1
           Else
               RichTextBox1.AppendText(sring2 & vbNewLine)
           End If

           Dim s21 As String = TextBox1.Text
           Dim len21 As Integer = TextBox2.Text
           Dim r21 As New Random
           Dim sb21 As New StringBuilder

           For i As Integer = 1 To len1
               Dim idx21 As Integer = r21.Next(0, s2.Length)
               sb2.Append(s2.Substring(idx21, 1))
           Next

           Dim sring21 As String = sb21.ToString

           If RichTextBox1.Text.Contains(sb21.ToString) Then
               blkRpt = blkRpt + 1
           Else
               RichTextBox1.AppendText(sring21 & vbNewLine)
           End If

           If RichTextBox1.Lines.Length - 1 >= perm Then
               Exit For
           End If

           Label6.Text = blkRpt.ToString
           Label5.Text = RichTextBox1.Lines.Length - 1 & "/" & perm
       Next
    End Sub
End Class

A:

I'm not going to rewrite this code right now, but I can highlight a few points:

Naming. 

Identifiers should have a meaningful name.
Disemvoweling is evil.
Adding a 1 after an identically-named variable is bad.
Adding a 2 after an identically-named variable is terrible.
Adding 21 instead of a 3 after an identically-named variable is careless.
If you think you need the same variable 3 times in one function, something's not right. Right? I think Tim's comment on your original post has a huge golden clue on that matter.

UI is for presentation. Logic that isn't presentation logic shouldn't need to know there's a UI involved.

Decoupling your logic from the UI helps making your code testable.
Learn to pass parameters into your functions.
Knowing exactly what's involved is very hard to tell, we need to puzzle out the whole thing just to figure out what RichTextBox1 is supposed to contain; your naming isn't helping.

Implicit string-to-numeric conversion is ugly and bug-prone, especially with user input.

Assume the user is a 3 year old that could click anywhere and enter anything in any TextBox.

You have many, many, many things to worry about before you can think of improving performance.

Using Random isn't making it any faster. I don't think Random is warranted here.
Access the UI once to get the values you need, once to write the values you've computed; pass the values as parameters (I said that before, I'll say it again - here, done).
It's not the job of a permutation function to access the UI. Ever. Take values in (as parameters), do your thing, spit out a result (as a return value).
perm (bad name) shouldn't be an instance variable. Not even a parameter. It's only meaningful within the permutate function: that's where it belongs.

That's all folks! I might edit this post later with actual code.

