Let's look carefully at what's going on in the call `speedy.eat("apple")`.

1. The method `speedy.eat` is found in the prototype (`=hamster`), then executed with `this=speedy` (the object before the dot).

2. Then `this.stomach.push()` needs to find `stomach` property and call `push` on it. It looks for `stomach` in `this` (`=speedy`), but nothing found.

3. Then it follows the prototype chain and finds `stomach` in `hamster`.

4. Then it calls `push` on it, adding the food into *the stomach of the prototype*.

So all hamsters share a single stomach!

Every time the `stomach` is taken from the prototype, then `stomach.push` modifies it "at place".

Please note that such thing doesn't happen in case of a simple assignment `this.stomach=`:

```js run
let hamster = {
  stomach: [],

  eat(food) {
*!*
    // assign to this.stomach instead of this.stomach.push
    this.stomach = [food];
*/!*
  }
};

let speedy = {
   __proto__: hamster
};

let lazy = {
  __proto__: hamster
};

// Speedy one found the food
speedy.eat("apple");
alert( speedy.stomach ); // apple

// Lazy one's stomach is empty
alert( lazy.stomach ); // <nothing>
```

Now all works fine, because `this.stomach=` does not perform a lookup of `stomach`. The value is written directly into `this` object.

Also we can totally evade the problem by making sure that each hamster has his own stomach:

```js run
let hamster = {
  stomach: [],

  eat(food) {
    this.stomach.push(food);
  }
};

let speedy = {
  __proto__: hamster,
*!*
  stomach: []
*/!*
};

let lazy = {
  __proto__: hamster,
*!*
  stomach: []
*/!*
};

// Speedy one found the food
speedy.eat("apple");
alert( speedy.stomach ); // apple

// Lazy one's stomach is empty
alert( lazy.stomach ); // <nothing>
```

As a common solution, all properties that describe the state of a particular object, like `stomach` above, are usually written into that object. That prevents such problems.
