Then you ahve a counted loop which is a loop that terminates after a select number of 'runs.'

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2009? If I didn't know any better I would say that I must be getting pretty old.

Anyway, I'm looking to apply some CPR here, can anyone come up with a really nice definition for any of these?
class
object
framework
library
interface
exception
pointer
stack
queue

Off the top of my head:
Exception - A specific condition that is met during program execution; generally used for generating error messages, but can also be used for branching to a different execution path of the program.

Pointer - A variable that is linked to, or "points to", a specific memory address / block of addresses. Is used to directly modify the memory or memory space that a variable is associated with.
e.g. C++

Stack - a set of variables, objects, etc. laid out consecutively in memory. Uses FILO concept (First In, Last Out). The first variable in, will be the last one "popped" off the top of the stack. Usually has the following functions / methods associated with it:
Insert (or push)- insert value on top of stack
Delete (or pop) - removes value on top of stack
Print - prints value on top of stack, or all values in stack
e.g.

Queue - Similar to a stack, except uses FIFO concept (First In, First Out).
Think of it like a line (or queue) of people waiting for a ticket. The first person in line will receive their ticket before the person that comes in line after them.