func: static void goodB2G() twoIntsStruct * data ; if ( globalReturnsTrueOrFalse ( ) )  int globalReturnsTrueOrFalse() return ( rand ( ) % 2 ) ; data = ( twoIntsStruct * ) malloc ( 100 * sizeof ( twoIntsStruct ) ); data = ( twoIntsStruct * ) malloc ( 100 * sizeof ( twoIntsStruct ) ); data [ 0 ] . intOne = 0; data [ 0 ] . intTwo = 0; if ( globalReturnsTrueOrFalse ( ) )  int globalReturnsTrueOrFalse() return ( rand ( ) % 2 ) ; free ( data ); 