Research on Design Method of Children’s Teaching Assisted Toys Based on STEAM Education

During winter and summer vacations, parents are busy with work and have less time to accompany their children. Parents pay more and more attention to children’s independent learning. Therefore, it is particularly important to cultivate children’s self-learning ability. As an indispensable prop in the process of children’s growth, teaching toys play a positive role in children’s forming good habits and building up self-confidence. This article is based on STEAM education concept, through the analysis of the characteristics of existing auxiliary teaching toys, starting from the psychological and behavioral characteristics of children and parents, analyze their demand for auxiliary teaching toys, summarizes the design principle of auxiliary teaching toys, puts forward the design method of the auxiliary teaching toys, provide a reference for toy designers and children’s education.

the purchase of toys, but also gradually began to pay attention to the impact of toys on children's psychology and behavior; Secondly, the playability, interest and education of toys also become the main issues of concern to parents. Based on the analysis of the status quo of STEAM teaching assisted toys and the needs of children and parents for toys, this paper proposes the design method for STEAM teaching assisted toys, hoping to provide a reference direction for the development of children's teaching AIDS and teaching Assisted toys STEAM education.

STEAM Education
STEAM education is a comprehensive education that integrates science, technology, engineering, art and mathematics (Liu, 2020). STEAM is an educational concept that integrates Science, Technology, Engineering, Arts and Mathematics into an interdisciplinary integrated education model. STEAM on cross-border education concept, focusing on practice, compared with the traditional teaching concept, STEAM education pays more attention to cultivate compound talents, their ability to think independently, from the perspective of hands-on practice and thinking training, the ascending children found the problem, problem-solving ability, will exert positive effects on children's creative ability.
Steam teaching assisted toys are adapted from this educational philosophy by incorporating a variety of learning systems into traditional toys. STEAM education emphasizes the educational mode of "learning by doing" and "doing while learning", so that children can experience the joy of hands-on creation. Designers can combine the ideas of STEAM education in the design process to make toys more playable and intelligent while meeting the basic requirements (Qin et al., 2020). So as to cultivate children's comprehensive literacy, promote the development of children's cognitive ability, motor ability, emotional ability and other skills.

Current Status of STEAM Educational Toys
Social competition is gradually increasing, and parents feel great pressure in education. Influenced by the epidemic, more families choose to let their children study at home during winter and summer vacations. As parents are busy with work, they have no time to accompany their children, which increases the demand for teaching-assisted toys. Steam toys can transform difficult knowledge into fun games, thus responding to the diversified development of education, and are deeply loved by children.
In terms of the STEAM teaching Assisted toys market, it can be roughly divided into two categories. One is programming toys based on LEGO, which can be freely splintered through many modules and combined with programming to cultivate children's practical ability and logic ability; the other type is the robot human represented by DFrobot, which is a kind of educational toy with the function of learning and accompanying, and parents can communicate with their children through the robot. Different from traditional toys and teaching

Design Principles for STEAM Educational Toys
Good toys can help children develop good study habits, interpersonal communication, concentration and so on. The educational purpose of STEAM teaching Assisted toys is to enable children to play while contributing to the development of children's intelligence and ability. Therefore, STEAM teaching Assisted toys should be designed to meet the needs of children while focusing on the bottom line of parents.

Development and Cognition
According

Purchase and Use
In the process of the growth and development of children, parents accompany is indispensable, parents as a buyer, they will not allow to ignore, parents hope children can acquire knowledge in the play, the growth of the ability, through the dominant way to see the children change (Song & Jiang, 2020). Therefore, in meeting the demand of children's toys at the same time, can let parents to participate in some common finish operation, Will greatly enhance the interaction between children and their parents; Secondly, parents pay more and more attention to the function and significance of toys in the process of choosing toys, hoping that toys can promote children's physical movement, language, cognition and social development (Yang et al., 2014). Parents hope that children can gain positive guidance and improve their abilities through play.

Thematic Design
The traditional course teaching method is mainly based on textbooks and theo-

Interactive Design
Good toys should help children develop healthy interpersonal relationships and interact with others happily. Therefore, the design of "gamified" toys that can reflect "playmate participation" and "life situation" is an inevitable trend in today's toy design (Yu, 2016). Therefore, it is particularly important to pay attention to the communication and interaction between parents and children, toys and children and children. Interactive toys can be used as a link to pass information to children and parents, play and learn together with children, and enhance children's emotional experience.

Structural Exploration
Existing teaching toys, such as disk splicing toys, Lego toys are made by the combination of modular assembly in the form of structure between the parts can affect the stability in the process of assembling, interoperability, supportive structure not only play toys, also affecting the exterior of the toys form, function of conversion and product design. When children study the structure of the toy, they can understand the characteristics of the toy, the way of assembly and the diversified play, so as to promote children's observation ability, memory ability and thinking ability.
The Spiel Welle scientific exploration drilling machine (  Handy Block programming blocks (Figure 4), through the materialization of the intelligent building blocks, more than 50 programming instructions will be built, through linkage control robot, and the surrounding things to each other, and give different information feedback, in the process of playing stimulate a

Art and Aesthetics
Children's art toys, more from the children's feelings of life, the integration of painting, calligraphy, music and other forms, through art to improve the cultiva- Such as children's 3D printing pen, children can draw anything they imagine unrestrained, not only can exercise their imagination, but also can cultivate children's expression ability, hands-on ability and the ability to summarize things, so that they can understand and recognize more knowledge in the process of creation.

Conclusion
Based on STEAM education concept, children's teaching toys integrate diversified subject knowledge, new technology and art, and cultivate children's practical ability, exploration ability and the ability to analyze and solve problems. Let children be able to think comprehensively, learn in play, through this imperceptible way, make learning interesting, cultivate children's ability to take the initiative to learn, so as to deepen the understanding of knowledge. By analyzing the design principles of STEAM teaching assisted toy, this paper proposes a design method for children's educational toys based on STEAM education, which vigorously promotes the development of STEAM education and provides reference directions for toy designers and children's education.