from compiler import *

ui_strings = [

    ("music_volume", "Music Volume:"),
    ("sound_volume", "Sound Volume:"),
    ("mouse_sensitivity", "Mouse Sensitivity:"),
    ("invert_mouse_y_axis", "Invert Mouse Y Axis"),
    ("enabled", "Enabled"),
    ("disabled", "Disabled"),
    ("damage_to_player", "Damage to Player:"),
    ("reduced_to_1_over_4_easiest", "Reduced to 1/4 (Easiest)"),
    ("reduced_to_1_over_2_easy", "Reduced to 1/2 (Easy)"),
    ("damage_to_friends", "Damage to Friends:"),
    ("reduced_to_1_over_2_easiest", "Reduced to 1/2 (Easiest)"),
    ("reduced_to_3_over_4_easy", "Reduced to 3/4 (Easy)"),
    ("normal", "Normal"),
    ("combat_ai", "Combat AI:"),
    ("combat_speed", "Combat Speed:"),
    ("good", "Good"),
    ("average_caps", "Average"),
    ("poor", "Poor"),
    ("faster", "Faster"),
    ("slower", "Slower"),
    ("control_block_direction", "Control Block Direction:"),
    ("automatic_recommended", "Automatic"),
    ("manual_easy", "Manual (Easy)"),
    ("manual_hard", "Manual (Hard)"),
    ("by_mouse_movement", "By mouse movement"),
    ("control_attack_direction", "Control Attack Direction:"),
    ("lance_control", "Lance Control:"),
    ("by_relative_enemy_position", "By relative enemy position"),
    ("by_inverse_mouse_movement", "By inverse mouse movement"),
    ("battle_size", "Battle Size:"),
    ("show_attack_direction", "Show Attack Direction"),
    ("show_targeting_reticule", "Show Targeting Reticle"),
    ("show_names_of_friendly_troops", "Show Banners on Friendly Troops"),
    ("report_damage", "Report Damage"),
    ("report_shot_difficulty", "Report Shot Difficulty"),
    ("difficulty_rating_percentage", "Difficulty Rating = %d%%"),
    ("controls", "Controls"),
    ("video_options", "Video Options"),
    ("done", "Done"),
    ("factions", "Factions"),
    ("item_itemname", "Item - %s"),
    ("prop_propname", "Prop - %s"),
    ("unknown_unknownname", "Unknown - %s"),
    ("entry_point_entrypointname", "Entry Point %d"),
    ("passage_menu_item_passagename", "Passage (menu item %d)"),
    ("plant_plantname", "Plant - %s"),
    ("export_file_for_character_playername_already_exists_overwrite_it", "Export file for character %s already exists. Overwrite it?"),
    ("yes", "Yes"),
    ("no", "No"),
    ("set_save_file_name", "Enter a name for this save-game:"),
    ("enter_new_name", "Enter a new name:"),
    ("export_character", "Export Character"),
    ("import_character", "Import Character"),
    ("character_playername_exported_successfully", "Character %s exported successfully."),
    ("character_playername_imported_successfully", "Character %s imported successfully."),
    ("unable_to_open_import_file", "Unable to open import file."),
    ("are_you_sure_you_want_to_import_the_character", "Are you sure you want to import the character?"),
    ("unable_to_find_character_import_file", "Unable to find character import file."),
    ("mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character", "Mount&Blade is running in trial mode. Please buy the game for importing a character."),
    ("change_skin", "Skin"),
    ("change_hair", "Hair"),
    ("change_hair_color", "Hair Color"),
    ("change_beard", "Beard"),
    ("tutorial", "Tutorial"),
    ("tutorial_face_generator", "Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse."),
    ("restore", "Load"),
    ("cancel", "Cancel"),
    ("delete", "Delete"),
    ("confirm_delete_game", "Are you sure you want to delete this game?"),
    ("error_removing_file", "Error removing file..."),
    ("day_datedisplay", "Day %d (%d:%d%d)"),
    ("reset_changes", "Reset Changes"),
    ("weapon_proficiencies", "Proficiencies"),
    ("skills", "Skills"),
    ("attributes", "Attributes"),
    ("enter_name_here", "*Enter Name Here*"),
    ("edit_face", "Click to edit face"),
    ("statistics", "Statistics"),
    ("next", "Next"),
    ("prev", "Prev"),
    ("learn", "Learn"),
    ("question_saving_policy", "What will the game's saving policy be?"),
    ("saving_policy_realistic", "Realistic! No quitting without saving!"),
    ("saving_policy_nonrealistic", "Allow me to quit without saving."),
    ("tutorial_character_generation", "Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character."),
    ("str", "STR"),
    ("agi", "AGI"),
    ("int", "INT"),
    ("cha", "CHA"),
    ("at_learning_limit", "(At learning limit)"),
    ("not_enough_skill_points_to_learn", "(Not enough skill points to learn)"),
    ("strength", "strength"),
    ("agility", "agility"),
    ("intelligence", "intelligence"),
    ("charisma", "charisma"),
    ("not_enough_attributetype_to_learn_this_skill", "(Not enough %s to learn this skill)"),
    ("explanation_one_handed_weapon", "Covers usage of one handed swords, axes and blunt weapons."),
    ("explanation_two_handed_weapon", "Covers usage of two handed swords, great axes and mauls."),
    ("explanation_polearm", "Covers usage of pole weapons like spears, lances, staffs, etc."),
    ("explanation_archery", "Covers usage of bows."),
    ("explanation_crossbow", "Covers usage of crossbows."),
    ("explanation_throwing", "Covers usage of thrown weapons like javelins, darts, stones etc."),
    ("explanation_firearms", "Covers usage of pistols and muskets."),
    ("explanation_strength", "Strength: Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: ironflesh, Power-strike, Power-throw, Power-draw."),
    ("explanation_agility", "Agility: Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility: weapon-master, Shield, Athletics, Riding, Horse archery, Looting."),
    ("explanation_intelligence", "Intelligence: Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence: Trainer, Tracking, Tactics,  Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Persuasion."),
    ("explanation_charisma", "Charisma: Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma: Prisoner Management, Leadership, Trade."),
    ("level", "Level: %d"),
    ("xp", "Experience: %d"),
    ("next_level_at", "Next level at: %d"),
    ("health_player", "Health: %d/%d"),
    ("health", "Health: %d"),
    ("attribute_points", "Attribute points: %d"),
    ("skill_points", "Skill points: %d"),
    ("weapon_points", "Weapon points: %d"),
    ("mission_losses_none", " none."),
    ("mission_losses_wounded", "wounded :"),
    ("mission_losses_killed", "killed :"),
    ("party_losses", "%s  : %d wounded --- %d killed of %d."),
    ("casualties_sustained", "Casualties sustained:"),
    ("advantage_change", "Advantage change = %c%d "),
    ("overall_battle_casualties", "Overall battle causalties:"),
    ("advantage_outnumbered", " You are hopelessly outnumbered."),
    ("advantage_major_disadvantage", " You have a major disadvantage."),
    ("advantage_slight_disadvantage", " You are slightly disadvantaged."),
    ("advantage_balanced", " The situation is balanced."),
    ("advantage_fair_advantage", " You have a fair advantage for winning."),
    ("advantage_greatly_favored", " The odds of battle favor you greatly."),
    ("tactical_advantage", "Tactical advantage: %d (%s)"),
    ("order_group", "Order group:"),
    ("question_save_changes", "You have made changes to the objects. Do you want to save changes?"),
    ("yes_save", "Yes, save"),
    ("no_discard_changes", "No, discard changes"),
    ("everyone_control", "Everyone!"),
    ("everyone_around_control", "Nearby Soldiers!"),
    ("others_control", "Others!"),
    ("question_give_up_fight", "Give up the fight?"),
    ("give_up", "Give up"),
    ("keep_fighting", "Keep fighting"),
    ("question_leave_area", "Leave Area"),
    ("cant_retreat_there_are_enemies_nearby", "Can't retreat. There are enemies nearby!"),
    ("question_retreat_battle", "Retreat battle?"),
    ("retreated_battle", "%s has been routed."),
    ("retreated_battle", "%s has fled from the battlefield."),
    ("retreat", "Retreat"),
    ("talk", "Talk"),
    ("duel", "Duel"),
    ("mount", "Mount"),
    ("riding_skill_not_adequate_to_mount", "(Riding skill not adequate to mount)"),
    ("dismount", "Dismount"),
    ("exit", "Exit"),
    ("door_to", "Door to "),
    ("open", "Open"),
    ("equip", "Equip"),
    ("baggage", "Baggage"),
    ("access_inventory", "Access inventory"),
    ("chest", "Chest"),
    ("passage", "Passage"),
    ("go", "Go"),
    ("retreat_battle", "Retreat Battle"),
    ("leave_area", "Leave Area"),
    ("reports", "Reports"),
    ("camp", "Camp"),
    ("terrain", "Terrain"),
    ("quests", "Notes"),
    ("inventory", "Inventory"),
    ("character", "Character"),
    ("party", "Party"),
    ("paused", "Paused"),
    ("click_left_button_to_cancel_wait", "Waiting... (Left click to return)"),
    ("midnight", "Midnight"),
    ("late_night", "Late night"),
    ("dawn", "Dawn"),
    ("early_morning", "Early morning"),
    ("morning", "Morning"),
    ("noon", "Noon"),
    ("afternoon", "Afternoon"),
    ("late_afternoon", "Late afternoon"),
    ("dusk", "Dusk"),
    ("evening", "Evening"),
    ("midnight", "Midnight"),
    ("level_limit_reached", "Level Limit Reached!"),
    ("explanation_level_limit", "Hail Adventurer, Mount&Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount&Blade will save your game and exit."),
    ("time_limit_reached", "Time Limit Reached!"),
    ("explanation_time_limit", "Hail Adventurer, Mount&Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount&Blade will save your game and exit."),
    ("target_lost", "Target lost"),
    ("waiting", "Waiting."),
    ("travelling_to", "Travelling to "),
    ("following", "Following "),
    ("accompanying", "Accompanying "),
    ("running_from", "Running from "),
    ("patrolling", "Patrolling"),
    ("patrolling_around", "Patrolling around "),
    ("holding", "Holding"),
    ("travelling", "Travelling"),
    ("fighting_against", "Fighting against "),
    ("speed_equals", "Speed = %2.1f"),
    ("defenders", "Garrison:"),
    ("prisoners", "Prisoners:"),
    ("1_hour", "1 hour"),
    ("n_hours", "%d hours"),
    ("between_hours", "%d - %d hours"),
    ("combatants", "Combatants: %d"),
    ("party_size", "Party size: %d"),
    ("party_size_between", "Party size: %d - %d"),
    ("merchant", "Merchant"),
    ("return", "Return"),
    ("no_cost", "No cost"),
    ("rename", "Rename"),
    ("use", "Use"),
    ("destroy", "Destroy"),
    ("destructible_target", "Destructible target"),
    ("tutorial_inventory", "This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it."),
    ("head_armor", "Head Armor: %d"),
    ("body_armor", "Body Armor: %d"),
    ("leg_armor", "Leg Armor: %d"),
    ("encumbrance", "Encumbrance: %2.1f"),
    ("you_dont_have_value", "You don't have %s."),
    ("merchant_cant_afford_value", "%s: I can't afford %s. I have only %s."),
    ("merchant_pay_whatever", "Allright, just pay whatever you can."),
    ("merchant_think_of_something_else", "Hmm. Let us think of something else."),
    ("dumping_value_items", "%d items will be permanently lost, are you sure?"),
    ("dumping_value_item", "One item will be permanently lost, are you sure?"),
    ("question_slaughter_food_and_eat", "Slaughter this %s and eat it?"),
    ("money_value", "Money: %s"),
    ("dump", "Discard"),
    ("outfit", "Outfit"),
    ("arms", "Arms"),
    ("horse", "Horse"),
    ("food", "Food"),
    ("reclaim_your_sold_goods", "Reclaim your sold goods before buying that!"),
    ("return_your_bought_goods", "Return your bought goods before selling that!"),
    ("polearm_no_shield", "Polearm (No shield)"),
    ("polearm", "Polearm"),
    ("two_handed", "Two-handed"),
    ("two_handed_one_handed", "Two-handed/One-handed"),
    ("one_handed", "One-handed"),
    ("return_price", "Return price: %d"),