Absolute Coordinates Make Motion Generation Easy
State-of-the-art text-to-motion generation models rely on the
kinematic-aware, local-relative motion representation popularized by HumanML3D,
which encodes motion relative to the pelvis and to the previous frame with
built-in redundancy. While this design simplifies training for earlier
generation models, it introduces critical limitations for diffusion models and
hinders applicability to downstream tasks. In this work, we revisit the motion
representation and propose a radically simplified and long-abandoned
alternative for text-to-motion generation: absolute joint coordinates in global
space. Through systematic analysis of design choices, we show that this
formulation achieves significantly higher motion fidelity, improved text
alignment, and strong scalability, even with a simple Transformer backbone and
no auxiliary kinematic-aware losses. Moreover, our formulation naturally
supports downstream tasks such as text-driven motion control and
temporal/spatial editing without additional task-specific reengineering and
costly classifier guidance generation from control signals. Finally, we
demonstrate promising generalization to directly generate SMPL-H mesh vertices
in motion from text, laying a strong foundation for future research and
motion-related applications.
6836a0e48a36b9fa7f34ef2d
Zichong Meng
claimed_verified
2025-05-28T08:56:36.129Z
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https://cdn-avatars.huggingface.co/v1/production/uploads/64c1f02bb9d81735a12a9ef6/DvamojbJQhiBMFOiVVvBO.jpeg
Zichong Meng
user
cr8br0ze
6836a0e48a36b9fa7f34ef2e
Zeyu Han
6836a0e48a36b9fa7f34ef2f
Xiaogang Peng
admin_assigned
2025-05-28T12:28:47.091Z
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Xiaogang Peng
user
Eric-Peng
6836a0e48a36b9fa7f34ef30
Yiming Xie
6836a0e48a36b9fa7f34ef31
Huaizu Jiang
admin_assigned
2025-05-28T12:28:29.420Z
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https://cdn-avatars.huggingface.co/v1/production/uploads/no-auth/4PIZwf33EKmy_VBXqpJMC.png
Huaizu Jiang
user
playerkk
Absolute Coordinates Make Motion Generation Easy
State-of-the-art text-to-motion generation models rely on the
kinematic-aware, local-relative motion representation popularized by HumanML3D,
which encodes motion relative to the pelvis and to the previous frame with
built-in redundancy. While this design simplifies training for earlier
generation models, it introduces critical limitations for diffusion models and
hinders applicability to downstream tasks. In this work, we revisit the motion
representation and propose a radically simplified and long-abandoned
alternative for text-to-motion generation: absolute joint coordinates in global
space. Through systematic analysis of design choices, we show that this
formulation achieves significantly higher motion fidelity, improved text
alignment, and strong scalability, even with a simple Transformer backbone and
no auxiliary kinematic-aware losses. Moreover, our formulation naturally
supports downstream tasks such as text-driven motion control and
temporal/spatial editing without additional task-specific reengineering and
costly classifier guidance generation from control signals. Finally, we
demonstrate promising generalization to directly generate SMPL-H mesh vertices
in motion from text, laying a strong foundation for future research and
motion-related applications.
Absolute joint coordinates in global space improve motion fidelity, text alignment, and scalability for text-to-motion generation, supporting downstream tasks with a simple Transformer backbone.
kinematic-aware local-relative motion representation HumanML3D absolute joint coordinates global space diffusion models text-to-motion generation motion fidelity text alignment Transformer backbone downstream tasks text-driven motion control temporal editing spatial editing SMPL-H mesh vertices