premise: A red truck is parked next to a burning blue building while a man in a green vest runs toward it.
hypothesis: The red truck is a fire truck.
explanation_1: The color of the truck doesn't automatically make it a fire truck. It is parked next to a burning building, but it could be a pickup truck that belongs to one of the building's tenants.
explanation_2: Just because a red truck is parked next to a burning blue building while a man in a green vest runs toward it dos not mean it is a fire truck.
explanation_3: Not all red trucks are fire trucks.
premise_logic: exists e1 p1 s1 s2 x1 x2 x3.(exists e2 s3 x4 x5.(toward(e2,x1) & Actor(e2,x4) & v_run(e2) & in(x4,x5) & n_vest(x5) & a_green(s3) & Theme(s3,x5) & n_man(x4)) & n_thing(x1) & while(e1,p1) & to(e1,x2) & n_building(x2) & a_blue(s2) & Theme(s2,x2) & of(x2,x3) & n_burning(x3) & r_next(e1) & Theme(e1,x1) & v_park(e1) & n_truck(x1) & a_red(s1) & Theme(s1,x1))
hypothesis_logic: exists p1 s1 x1.(n_truck(x1) & a_red(s1) & Theme(s1,x1) & exists x2 x3.((x1 = x2) & n_truck(x2) & of(x2,x3) & n_fire(x3)))
premise_sim: exists e1 p1 s1 s2 x1 x2 x3.(while(e1,p1) & v_park(e1) & to(e1,x2) & r_next(e1) & of(x2,x3) & n_truck(x1) & n_thing(x1) & n_burning(x3) & n_building(x2) & exists e2 s3 x4 x5.(v_run(e2) & toward(e2,x1) & n_vest(x5) & n_man(x4) & in(x4,x5) & a_green(s3) & Theme(s3,x5) & Actor(e2,x4)) & a_red(s1) & a_blue(s2) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x1))
hypothesis_sim: exists s1 x1.(n_truck(x1) & exists x2 x3.(of(x2,x3) & n_truck(x2) & n_fire(x3) & (x1 = x2)) & a_red(s1) & Theme(s1,x1))