premise: Four men are sitting in front of two large windows; one man is playing a guitar, one is playing the bongo drums, and two are sitting back without instruments.
hypothesis: The four men sitting in front of the two windows belong to a band.
explanation_1: Men playing instruments does not necessarily imply that they belong to a band.
explanation_2: Four men sitting with instruments does not mean they belong to a band.
explanation_3: Just because the men are playing instruments does not mean they belong to a band.
premise_logic: exists e2 e1 e4 e3 p1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9.(n_drum(x7) & of(x7,x8) & n_bongo(x8) & -exists x10.(with(e4,x10) & n_instrument(x10)) & exists s2.(Theme(s2,x9) & a_back(s2)) & Topic(e4,p1) & Actor(e4,x9) & v_sit(e4) & n_thing(x9) & card_eq_2(x9) & Theme(e3,x7) & Actor(e3,x6) & v_play(e3) & n_thing(x6) & card_eq_1(x6) & Theme(e2,x5) & Actor(e2,x4) & v_play(e2) & n_guitar(x5) & n_man(x4) & card_eq_1(x4) & in(e1,x2) & of(x2,x3) & n_window(x3) & a_large(s1) & Theme(s1,x3) & card_eq_2(x3) & n_front(x2) & Actor(e1,x1) & v_sit(e1) & n_man(x1) & card_eq_4(x1))
hypothesis_logic: exists e2 e1 x1 x2 x3 x4 x5.(n_window(x4) & card_eq_2(x4) & n_man(x1) & card_eq_4(x1) & to(e2,x5) & n_band(x5) & Actor(e2,x1) & v_belong(e2) & in(e1,x3) & of(x3,x4) & n_front(x3) & Actor(e1,x2) & v_sit(e1) & (x1 = x2))
premise_sim: exists e2 e1 e4 e3 p1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9.(v_sit(e4) & v_sit(e1) & v_play(e3) & v_play(e2) & of(x7,x8) & of(x2,x3) & n_window(x3) & n_thing(x9) & n_thing(x6) & n_man(x4) & n_man(x1) & n_guitar(x5) & n_front(x2) & n_drum(x7) & n_bongo(x8) & in(e1,x2) & exists s2.(a_back(s2) & Theme(s2,x9)) & card_eq_4(x1) & card_eq_2(x9) & card_eq_2(x3) & card_eq_1(x6) & card_eq_1(x4) & all x10.(-with(e4,x10) | -n_instrument(x10)) & a_large(s1) & Topic(e4,p1) & Theme(s1,x3) & Theme(e3,x7) & Theme(e2,x5) & Actor(e4,x9) & Actor(e3,x6) & Actor(e2,x4) & Actor(e1,x1))
hypothesis_sim: exists e2 e1 x1 x2 x3 x4 x5.(v_sit(e1) & v_belong(e2) & to(e2,x5) & of(x3,x4) & n_window(x4) & n_man(x1) & n_front(x3) & n_band(x5) & in(e1,x3) & card_eq_4(x1) & card_eq_2(x4) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))