premise: A boy plays with a motorized car next to a dirty street lined with real cars.
hypothesis: an abadnoned boy is playing with his toy in the ghetto alley.
explanation_1: Not every boy is abadnoned. Nothing says that he's playing with his toy and that he's in the ghetto alley.
explanation_2: Just because the boy is on a dirty street does not imply he is abandoned. Just because the street is dirty does not imply he is in the ghetto nor in an alley.
explanation_3: Not all boys are abandoned. Not all dirty streets lined with real cars are equivalent to a ghetto alley.
premise_logic: exists e2 e1 e3 s1 x1 x2 x3 x4 x5 x6 x7.(with(e1,x2) & to(x3,x4) & with(e3,x7) & n_car(x7) & a_real(s1) & Theme(s1,x7) & Theme(e3,x6) & v_line(e3) & (x4 = x6) & n_street(x4) & of(x4,x5) & n_dirty(x5) & next(x2,x3) & n_thing(x3) & n_car(x2) & Theme(e2,x2) & v_motorize(e2) & Actor(e1,x1) & v_play(e1) & n_boy(x1))
hypothesis_logic: exists e1 s1 x1 x2 x3 x4.(n_alley(x3) & of(x3,x4) & n_ghetto(x4) & with(e1,x2) & in(x2,x3) & n_toy(x2) & of(x2,x1) & n_male(x1) & Actor(e1,x1) & v_play(e1) & n_boy(x1) & a_abadnoned(s1) & Theme(s1,x1))
premise_sim: exists e2 e1 e3 s1 x1 x2 x3 x4 x5 x6 x7.(with(e3,x7) & with(e1,x2) & v_play(e1) & v_motorize(e2) & v_line(e3) & to(x3,x4) & of(x4,x5) & next(x2,x3) & n_thing(x3) & n_street(x4) & n_dirty(x5) & n_car(x7) & n_car(x2) & n_boy(x1) & a_real(s1) & Theme(s1,x7) & Theme(e3,x6) & Theme(e2,x2) & Actor(e1,x1) & (x4 = x6))
hypothesis_sim: exists e1 s1 x1 x2 x3 x4.(with(e1,x2) & v_play(e1) & of(x3,x4) & of(x2,x1) & n_toy(x2) & n_male(x1) & n_ghetto(x4) & n_boy(x1) & n_alley(x3) & in(x2,x3) & a_abadnoned(s1) & Theme(s1,x1) & Actor(e1,x1))