premise: A kid with his face painted is at the top of a concrete structure with asterisks carved inside.
hypothesis: His face is painted to look like a tiger.
explanation_1: Just because a kid has his face painted it does not mean he looks like a tiger.
explanation_2: Face painted does not necessarily mean he is painted to look like a tiger.
explanation_3: Just because a  kid with his face painted is at the top of a concrete structure with asterisks carved inside does not mean its painted to look like a tiger.
premise_logic: exists e1 p1 x1 x2 x3 x4.(n_top(x4) & exists e2 s1 s2 x5 x6 x7.(at(x1,x4) & of(x4,x5) & with(x5,x6) & a_inside(s2) & Manner(e2,s2) & Theme(e2,x7) & v_carve(e2) & (x6 = x7) & n_asterisk(x6) & n_structure(x5) & a_concrete(s1) & Theme(s1,x5)) & with(x1,x2) & Actor(e1,x3) & v_paint(e1) & (x2 = x3) & n_face(x2) & of(x2,x1) & n_male(x1) & n_kid(x1))
hypothesis_logic: exists e1 p1 x1 x2.(n_face(x2) & of(x2,x1) & n_male(x1) & Recipient(e1,p1) & Topic(e1,x2) & v_paint(e1) & exists e2 x3.(like(e2,x3) & n_tiger(x3) & Actor(e2,x2) & v_look(e2)))
premise_sim: exists e1 x1 x2 x3 x4.(with(x1,x2) & v_paint(e1) & of(x2,x1) & n_top(x4) & n_male(x1) & n_kid(x1) & n_face(x2) & exists e2 s1 s2 x5 x6 x7.(with(x5,x6) & v_carve(e2) & of(x4,x5) & n_structure(x5) & n_asterisk(x6) & at(x1,x4) & a_inside(s2) & a_concrete(s1) & Theme(s1,x5) & Theme(e2,x7) & Manner(e2,s2) & (x6 = x7)) & Actor(e1,x3) & (x2 = x3))
hypothesis_sim: exists e1 p1 x1 x2.(v_paint(e1) & of(x2,x1) & n_male(x1) & n_face(x2) & exists e2 x3.(v_look(e2) & n_tiger(x3) & like(e2,x3) & Actor(e2,x2)) & Topic(e1,x2) & Recipient(e1,p1))