premise: Two construction workers are working in front of a wall which has a bunch of names carved into it.
hypothesis: They are working near a brick building.
explanation_1: Walls, such as those for memorials, that have names carved into them do not have to be on brick buildings
explanation_2: A wall can be made of stones, wood, etc not always brick
explanation_3: We have no idea if they are working near a brick building, they could be working anywhere.
premise_logic: exists e2 e1 e3 x1 x2 x3 x4 x5 x6 x7 x8.(in(e1,x3) & of(x3,x4) & Theme(e3,x6) & Actor(e3,x5) & v_have(e3) & into(e2,x1) & n_thing(x1) & Theme(e2,x8) & v_carve(e2) & (x6 = x8) & of(x6,x7) & n_name(x7) & n_bunch(x6) & (x4 = x5) & n_wall(x4) & n_front(x3) & Actor(e1,x1) & v_work(e1) & n_worker(x1) & of(x1,x2) & n_construction(x2) & card_eq_2(x1))
hypothesis_logic: exists e1 x1 x2.(near(e1,x1) & n_building(x1) & of(x1,x2) & n_brick(x2) & Actor(e1,x1) & v_work(e1) & n_thing(x1))
premise_sim: exists e2 e1 e3 x1 x2 x3 x4 x5 x6 x7 x8.(v_work(e1) & v_have(e3) & v_carve(e2) & of(x6,x7) & of(x3,x4) & of(x1,x2) & n_worker(x1) & n_wall(x4) & n_thing(x1) & n_name(x7) & n_front(x3) & n_construction(x2) & n_bunch(x6) & into(e2,x1) & in(e1,x3) & card_eq_2(x1) & Theme(e3,x6) & Theme(e2,x8) & Actor(e3,x5) & Actor(e1,x1) & (x6 = x8) & (x4 = x5))
hypothesis_sim: exists e1 x1 x2.(v_work(e1) & of(x1,x2) & near(e1,x1) & n_thing(x1) & n_building(x1) & n_brick(x2) & Actor(e1,x1))