premise: A rescue worker searches with a flashlight under a slab in a ruined building.
hypothesis: A worker searches a ruined building.
explanation_1: Rescue workers are workers, and they are searching under a slab. The slab is in a ruined building, therefore the worker is searching a ruined building.
explanation_2: Rescue worker is a type of worker.
explanation_3: The worker being a rescue and looking under a slab connotes the building is ruined.
premise_logic: exists s1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & with(x1,x4) & under(x4,x5) & in(x5,x6) & n_building(x6) & a_ruined(s1) & Theme(s1,x6) & n_slab(x5) & n_flashlight(x4) & n_search(x1) & of(x1,x3) & n_worker(x3) & of(x1,x2) & n_rescue(x2))
hypothesis_logic: exists e1 s1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_search(e1) & n_building(x2) & a_ruined(s1) & Theme(s1,x2) & n_worker(x1))
premise_sim: exists s1 x1 x2 x3 x4 x5 x6.(with(x1,x4) & under(x4,x5) & of(x1,x3) & of(x1,x2) & n_worker(x3) & n_slab(x5) & n_search(x1) & n_rescue(x2) & n_flashlight(x4) & n_building(x6) & in(x5,x6) & a_topic(x1) & a_ruined(s1) & Theme(s1,x6))
hypothesis_sim: exists e1 s1 x1 x2.(v_search(e1) & n_worker(x1) & n_building(x2) & a_ruined(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1))