premise: A man with a tattoo on his arm staring to the side with vehicles and buildings behind him.
hypothesis: A man has dragon tattoos on his arm.
explanation_1: A tattoo is not assumed to be a dragon.
explanation_2: WE have no idea if the tattoos are a dragon, they could be a number of things.
explanation_3: It is not known what type a tattoo the man has on his arm, but a dragon tattoo would probably be one one might guess.
premise_logic: exists e1 x1 x2 x3 x4 x5 x6 x7 x8.(n_side(x8) & a_topic(x1) & with(x1,x2) & on(x2,x3) & to(e1,x8) & with(e1,x5) & subset_of(x7,x5) & behind(x7,x1) & n_male(x1) & n_male(x1) & n_building(x7) & subset_of(x6,x5) & n_vehicle(x6) & Actor(e1,x4) & v_stare(e1) & (x3 = x4) & n_arm(x3) & of(x3,x1) & n_tattoo(x2) & n_man(x1))
hypothesis_logic: exists e1 x1 x2 x3.(on(e1,x3) & n_arm(x3) & of(x3,x1) & n_male(x1) & Theme(e1,x2) & Actor(e1,x1) & v_dragon(e1) & n_tattoo(x2) & n_man(x1))
premise_sim: exists e1 x1 x2 x3 x4 x5 x6 x7 x8.(with(x1,x2) & with(e1,x5) & v_stare(e1) & to(e1,x8) & subset_of(x7,x5) & subset_of(x6,x5) & on(x2,x3) & of(x3,x1) & n_vehicle(x6) & n_tattoo(x2) & n_side(x8) & n_man(x1) & n_male(x1) & n_building(x7) & n_arm(x3) & behind(x7,x1) & a_topic(x1) & Actor(e1,x4) & (x3 = x4))
hypothesis_sim: exists e1 x1 x2 x3.(v_dragon(e1) & on(e1,x3) & of(x3,x1) & n_tattoo(x2) & n_man(x1) & n_male(x1) & n_arm(x3) & Theme(e1,x2) & Actor(e1,x1))