premise: An older gentleman looks at the camera while he is building a deck.
hypothesis: An older gentleman looks away from the camera while he is building a birdhouse.
explanation_1: An older gentleman either looks at the camera while he is building a deck or looks away from the camera while he is building a birdhouse.
explanation_2: A deck is something that goes into water, and a birdhouse goes into a tree.
explanation_3: You cannot look at something and look away from it at the same time and could not be building a deck and a birdhouse at the same time.
premise_logic: exists e1 p1 s1 x1 x2.(n_male(x2) & n_camera(x2) & exists e2 x3.(Theme(e2,x3) & Actor(e2,x2) & v_build(e2) & n_deck(x3)) & while(e1,p1) & at(e1,x2) & Actor(e1,x1) & v_look(e1) & n_gentleman(x1) & r_more(s1) & a_older(s1) & Theme(s1,x1))
hypothesis_logic: exists e1 p1 s1 s2 x1 x2.(n_male(x2) & n_camera(x2) & exists e2 x3.(Theme(e2,x3) & Actor(e2,x2) & v_build(e2) & n_birdhouse(x3)) & while(e1,p1) & a_away(s2) & Manner(e1,s2) & from(e1,x2) & Actor(e1,x1) & v_look(e1) & n_gentleman(x1) & r_more(s1) & a_older(s1) & Theme(s1,x1))
premise_sim: exists e1 p1 s1 x1 x2.(while(e1,p1) & v_look(e1) & r_more(s1) & n_male(x2) & n_gentleman(x1) & n_camera(x2) & exists e2 x3.(v_build(e2) & n_deck(x3) & Theme(e2,x3) & Actor(e2,x2)) & at(e1,x2) & a_older(s1) & Theme(s1,x1) & Actor(e1,x1))
hypothesis_sim: exists e1 p1 s1 s2 x1 x2.(while(e1,p1) & v_look(e1) & r_more(s1) & n_male(x2) & n_gentleman(x1) & n_camera(x2) & from(e1,x2) & exists e2 x3.(v_build(e2) & n_birdhouse(x3) & Theme(e2,x3) & Actor(e2,x2)) & a_older(s1) & a_away(s2) & Theme(s1,x1) & Manner(e1,s2) & Actor(e1,x1))