premise: A frowning old man in a military cap and a civilian suit stands amongst a crowd of people outdoors carrying signs and balloons.
hypothesis: An angry military veteran watches as people protest the war.
explanation_1: The first sentence makes it seem like they could be taking part in the protest or just caught in the crowd, unable to move away. One would not assume that the old man watches the protesters.
explanation_2: You can frown and not be angry. Just because people are carrying signs and balloons does not mean they protest the war.
explanation_3: Not all frowning man in a military cap and a civilian suit carrying signs and balloons protest the war.
premise_logic: exists e2 e1 s1 s2 s3 s4 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11.(amongst(e1,x5) & of(x5,x6) & Theme(e2,x9) & Actor(e2,x8) & v_carry(e2) & subset_of(x11,x9) & n_balloon(x11) & subset_of(x10,x9) & n_sign(x10) & (x6 = x8) & Time(x6,x7) & n_outdoors(x7) & n_people(x6) & n_crowd(x5) & Actor(e1,x1) & v_stand(e1) & subset_of(x4,x1) & n_suit(x4) & a_civilian(s4) & Theme(s4,x4) & subset_of(x2,x1) & in(x2,x3) & n_cap(x3) & a_military(s3) & Theme(s3,x3) & n_man(x2) & a_old(s2) & Theme(s2,x2) & a_frowning(s1) & Theme(s1,x2))
hypothesis_logic: exists e1 s1 s2 x1 x2 x3 x4.(n_war(x4) & Theme(e1,x4) & Actor(e1,x1) & v_protest(e1) & as(x1,x3) & n_people(x3) & n_watch(x1) & of(x1,x2) & n_veteran(x2) & a_military(s2) & Theme(s2,x1) & a_angry(s1) & Theme(s1,x1))
premise_sim: exists e2 e1 s1 s2 s3 s4 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11.(v_stand(e1) & v_carry(e2) & subset_of(x4,x1) & subset_of(x2,x1) & subset_of(x11,x9) & subset_of(x10,x9) & of(x5,x6) & n_suit(x4) & n_sign(x10) & n_people(x6) & n_outdoors(x7) & n_man(x2) & n_crowd(x5) & n_cap(x3) & n_balloon(x11) & in(x2,x3) & amongst(e1,x5) & a_old(s2) & a_military(s3) & a_frowning(s1) & a_civilian(s4) & Time(x6,x7) & Theme(s4,x4) & Theme(s3,x3) & Theme(s2,x2) & Theme(s1,x2) & Theme(e2,x9) & Actor(e2,x8) & Actor(e1,x1) & (x6 = x8))
hypothesis_sim: exists e1 s1 s2 x1 x2 x3 x4.(v_protest(e1) & of(x1,x2) & n_watch(x1) & n_war(x4) & n_veteran(x2) & n_people(x3) & as(x1,x3) & a_military(s2) & a_angry(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x4) & Actor(e1,x1))