premise: Some children are playing soccer in front of a large wooden door.
hypothesis: The kids are enemies.
explanation_1: Playing with or against someone doesn't make you enemies.
explanation_2: There is no implication that the children are enemies.
explanation_3: Just because kids play soccer does not mean they are enemies.
premise_logic: exists e1 s1 s2 x1 x2 x3 x4.(in(e1,x3) & of(x3,x4) & n_door(x4) & a_wooden(s2) & Theme(s2,x4) & a_large(s1) & Theme(s1,x4) & n_front(x3) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_soccer(x2) & n_child(x1))
hypothesis_logic: exists p1 x1.(n_kid(x1) & exists x2.((x1 = x2) & n_enemy(x2)))
premise_sim: exists e1 s1 s2 x1 x2 x3 x4.(v_play(e1) & of(x3,x4) & n_soccer(x2) & n_front(x3) & n_door(x4) & n_child(x1) & in(e1,x3) & a_wooden(s2) & a_large(s1) & Theme(s2,x4) & Theme(s1,x4) & Theme(e1,x2) & Actor(e1,x1))
hypothesis_sim: exists x1.(n_kid(x1) & exists x2.(n_enemy(x2) & (x1 = x2)))