premise: One man, wearing a blue jacket, is kicking another man, wearing a red jacket.
hypothesis: Two men are fighting outside a bar.
explanation_1: Just because the man is kicking another man does necessarily not mean they are fighting. The man could kick another man in any place, not just outside a bar.
explanation_2: They can engage in fight even if it is not outside a bar
explanation_3: The men aren't necessarily fighting.
premise_logic: exists e2 e1 e3 s1 s2 x1 x2 x3 x4 x5 x6.(Theme(e3,x4) & Actor(e3,x1) & v_kick(e3) & Theme(e2,x6) & Actor(e2,x5) & v_wear(e2) & n_jacket(x6) & a_red(s2) & Theme(s2,x6) & (x4 = x5) & n_man(x4) & -(x4 = x1) & n_man(x1) & n_man(x1) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_jacket(x3) & a_blue(s1) & Theme(s1,x3) & (x1 = x2) & card_eq_1(x1))
hypothesis_logic: exists e1 x1 x2.(outside(e1,x2) & n_bar(x2) & Actor(e1,x1) & v_fight(e1) & n_man(x1) & card_eq_2(x1))
premise_sim: exists e2 e1 e3 s1 s2 x1 x2 x3 x4 x5 x6.(v_wear(e2) & v_wear(e1) & v_kick(e3) & n_man(x4) & n_man(x1) & n_jacket(x6) & n_jacket(x3) & card_eq_1(x1) & a_red(s2) & a_blue(s1) & Theme(s2,x6) & Theme(s1,x3) & Theme(e3,x4) & Theme(e2,x6) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x5) & Actor(e1,x2) & -(x4 = x1) & (x4 = x5) & (x1 = x2))
hypothesis_sim: exists e1 x1 x2.(v_fight(e1) & outside(e1,x2) & n_man(x1) & n_bar(x2) & card_eq_2(x1) & Actor(e1,x1))