premise: A busy street with numerous people interacting and going about their lives.
hypothesis: The street is quiet and calm.
explanation_1: If the street is busy with people interacting and going about their lives, then the street is not quiet and calm.
explanation_2: A street cannot appear quiet and calm when there are numerous people doing various things.
explanation_3: If the street busy with numerous people, it can't be quiet and calm.
premise_logic: exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(a_topic(x1) & with(x1,x2) & about(e2,x7) & n_life(x7) & of(x7,x6) & n_thing(x6) & Actor(e2,x5) & v_go(e2) & (x2 = x5) & Theme(e1,x4) & Actor(e1,x3) & v_interact(e1) & n_life(x4) & of(x4,x1) & n_thing(x1) & (x2 = x3) & n_people(x2) & a_numerous(s2) & Theme(s2,x2) & n_street(x1) & a_busy(s1) & Theme(s1,x1))
hypothesis_logic: exists s1 s2 x1.(n_street(x1) & Theme(s2,x1) & a_calm(s2) & Theme(s1,x1) & a_quiet(s1))
premise_sim: exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(with(x1,x2) & v_interact(e1) & v_go(e2) & of(x7,x6) & of(x4,x1) & n_thing(x6) & n_thing(x1) & n_street(x1) & n_people(x2) & n_life(x7) & n_life(x4) & about(e2,x7) & a_topic(x1) & a_numerous(s2) & a_busy(s1) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x4) & Actor(e2,x5) & Actor(e1,x3) & (x2 = x5) & (x2 = x3))
hypothesis_sim: exists s1 s2 x1.(n_street(x1) & a_quiet(s1) & a_calm(s2) & Theme(s2,x1) & Theme(s1,x1))