premise: Three military officials are battling a fire my a building.
hypothesis: Three military offcials battle a fire after an accidental explosion.
explanation_1: The fire could've been intentional rather than accidental.
explanation_2: Just because three military officials are battling a fire, it doesn't necessarily mean that there was an accidental explosion.
explanation_3: Just because a building is on fire does not mean that there was an accidental explosion.
premise_logic: exists s1 x1.(all x2.(n_building(x2) -> exists e1 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_battle(e1) & for(x3,x2) & Time(x3,x4) & n_my(x4) & n_fire(x3))) & n_official(x1) & a_military(s1) & Theme(s1,x1) & card_eq_3(x1))
hypothesis_logic: exists e1 s1 s2 x1 x2 x3.(after(e1,x3) & n_explosion(x3) & a_accidental(s2) & Theme(s2,x3) & Theme(e1,x2) & Actor(e1,x1) & v_battle(e1) & n_fire(x2) & n_offcial(x1) & a_military(s1) & Theme(s1,x1) & card_eq_3(x1))
premise_sim: exists s1 x1.(n_official(x1) & card_eq_3(x1) & all x2.(exists e1 x3 x4.(v_battle(e1) & n_my(x4) & n_fire(x3) & for(x3,x2) & Time(x3,x4) & Theme(e1,x3) & Actor(e1,x1)) | -n_building(x2)) & a_military(s1) & Theme(s1,x1))
hypothesis_sim: exists e1 s1 s2 x1 x2 x3.(v_battle(e1) & n_offcial(x1) & n_fire(x2) & n_explosion(x3) & card_eq_3(x1) & after(e1,x3) & a_military(s1) & a_accidental(s2) & Theme(s2,x3) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))