premise: A cobblestone street lined with houses and some pedestrians milling around.
hypothesis: Humans are outside meandering around.
explanation_1: Pedestrians are humans and they are on a cobblestone street, they must be outside and milling is another way of saying meandering.
explanation_2: Pedestrians are humans, and meandering is a synonym of milling.
explanation_3: Pedestrians milling around means the Humans are outside meandering around.
premise_logic: exists e2 e1 p1 x1 x2 x3 x4 x5 x6.(with(e1,x3) & subset_of(x5,x3) & exists s1.(Theme(s1,x6) & a_around(s1)) & Topic(e2,p1) & Actor(e2,x6) & v_mill(e2) & (x5 = x6) & n_pedestrian(x5) & subset_of(x4,x3) & n_house(x4) & Theme(e1,x1) & v_line(e1) & n_street(x1) & of(x1,x2) & n_cobblestone(x2))
hypothesis_logic: exists e1 p1 s1 x1.(for(s1,e1) & exists s2.(Theme(s2,x1) & a_around(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_meander(e1) & Theme(s1,x1) & a_outside(s1) & n_human(x1))
premise_sim: exists e2 e1 p1 x1 x2 x3 x4 x5 x6.(with(e1,x3) & v_mill(e2) & v_line(e1) & subset_of(x5,x3) & subset_of(x4,x3) & of(x1,x2) & n_street(x1) & n_pedestrian(x5) & n_house(x4) & n_cobblestone(x2) & exists s1.(a_around(s1) & Theme(s1,x6)) & Topic(e2,p1) & Theme(e1,x1) & Actor(e2,x6) & (x5 = x6))
hypothesis_sim: exists e1 p1 s1 x1.(v_meander(e1) & n_human(x1) & for(s1,e1) & exists s2.(a_around(s2) & Theme(s2,x1)) & a_outside(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1))