premise: A man on a skateboard on steps in front glass doors of a brick building.
hypothesis: The man on the skateboard is going to bounce off the glass doors
explanation_1: A man on a skateboard on steps in front glass doors is not necessarily going to bounce off the glass doors.
explanation_2: There is no indication of the direction or force of movement of the man on the skateboard to indicate that he will bounce off the glass.
explanation_3: Front of glass doors does not mean going to bounce off the glass doors.
premise_logic: exists s1 x1 x2 x3 x4 x5 x6 x7.(a_topic(x1) & on(x1,x2) & on(x2,x3) & in(x3,x4) & of(x4,x6) & n_building(x6) & of(x6,x7) & n_brick(x7) & n_door(x4) & of(x4,x5) & n_glass(x5) & a_front(s1) & Theme(s1,x4) & n_step(x3) & n_skateboard(x2) & n_man(x1))
hypothesis_logic: exists e1 p1 x1 x2 x3 x4.(n_door(x3) & of(x3,x4) & n_glass(x4) & n_skateboard(x2) & n_man(x1) & Topic(e1,p1) & Actor(e1,x1) & v_go(e1) & exists e2 s1.(a_off(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_bounce(e2)) & on(x1,x2))
premise_sim: exists s1 x1 x2 x3 x4 x5 x6 x7.(on(x2,x3) & on(x1,x2) & of(x6,x7) & of(x4,x6) & of(x4,x5) & n_step(x3) & n_skateboard(x2) & n_man(x1) & n_glass(x5) & n_door(x4) & n_building(x6) & n_brick(x7) & in(x3,x4) & a_topic(x1) & a_front(s1) & Theme(s1,x4))
hypothesis_sim: exists e1 p1 x1 x2 x3 x4.(v_go(e1) & on(x1,x2) & of(x3,x4) & n_skateboard(x2) & n_man(x1) & n_glass(x4) & n_door(x3) & exists e2 s1.(v_bounce(e2) & a_off(s1) & Theme(e2,x3) & Manner(e2,s1) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))