premise: Lot of people are gathered in front of a building.
hypothesis: People stand outside of the building, awaiting the all clear after a fire drill.
explanation_1: Just because people gathered in front of a building doesn't mean there was a fire drill
explanation_2: They may be gathered for a different purpose, and may not be for a clear after a fire drill.
explanation_3: People standing outside a building is not necessarily because of a fire drill.
premise_logic: exists e1 x1 x2 x3 x4.(in(e1,x3) & of(x3,x4) & n_building(x4) & n_front(x3) & Theme(e1,x1) & v_gather(e1) & of(x1,x2) & n_people(x2) & n_lot(x1))
hypothesis_logic: exists e2 e1 s1 x1 x2 x3 x4 x5 x6.(n_all(x3) & n_building(x2) & for(e1,e2) & after(e2,x5) & n_drill(x5) & of(x5,x6) & n_fire(x6) & Theme(e2,x3) & Actor(e2,x1) & v_await(e2) & Theme(s1,x4) & a_clear(s1) & (x3 = x4) & of(e1,x2) & r_outside(e1) & Actor(e1,x1) & v_stand(e1) & n_people(x1))
premise_sim: exists e1 x1 x2 x3 x4.(v_gather(e1) & of(x3,x4) & of(x1,x2) & n_people(x2) & n_lot(x1) & n_front(x3) & n_building(x4) & in(e1,x3) & Theme(e1,x1))
hypothesis_sim: exists e2 e1 s1 x1 x2 x3 x4 x5 x6.(v_stand(e1) & v_await(e2) & r_outside(e1) & of(x5,x6) & of(e1,x2) & n_people(x1) & n_fire(x6) & n_drill(x5) & n_building(x2) & n_all(x3) & for(e1,e2) & after(e2,x5) & a_clear(s1) & Theme(s1,x4) & Theme(e2,x3) & Actor(e2,x1) & Actor(e1,x1) & (x3 = x4))