premise: Young children play on scaffolding.
hypothesis: Happy children play on scaffolding.
explanation_1: You can not infer they are happy.
explanation_2: children playing on scaffolding doesn't necessarily mean they are Happy children.
explanation_3: Just because children are playing doesn't mean they are happy
premise_logic: exists e1 x1 x2 x3.(on(e1,x3) & n_scaffolding(x3) & Actor(e1,x1) & v_play(e1) & n_child(x1) & (x1 = x2) & ne_nam_young(x2))
hypothesis_logic: exists e1 s1 x1 x2.(on(e1,x2) & n_scaffolding(x2) & Actor(e1,x1) & v_play(e1) & n_child(x1) & a_happy(s1) & Theme(s1,x1))
premise_sim: exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & ne_nam_young(x2) & n_scaffolding(x3) & n_child(x1) & Actor(e1,x1) & (x1 = x2))
hypothesis_sim: exists e1 s1 x1 x2.(v_play(e1) & on(e1,x2) & n_scaffolding(x2) & n_child(x1) & a_happy(s1) & Theme(s1,x1) & Actor(e1,x1))