premise: A toddler sits on a stone wall surrounded by fallen leaves.
hypothesis: An child is throwing stones at a leaf wall
explanation_1: The wall is either made of stone or leaf.
explanation_2: A child does not have to be a toddler.  A leaf wall is not a stone wall.
explanation_3: A toddler sits on a stone wall surrounded by fallen leaves is different than if a child is throwing stones at a leaf wall.
premise_logic: exists e2 e1 s1 x1 x2 x3 x4 x5.(on(e1,x2) & Actor(e2,x5) & n_leaf(x5) & a_fallen(s1) & Theme(s1,x5) & Theme(e2,x4) & v_surround(e2) & (x2 = x4) & n_wall(x2) & of(x2,x3) & n_stone(x3) & Actor(e1,x1) & v_sit(e1) & n_toddler(x1))
hypothesis_logic: exists e1 x1 x2 x3 x4.(at(e1,x3) & n_wall(x3) & of(x3,x4) & n_leaf(x4) & Theme(e1,x2) & Actor(e1,x1) & v_throw(e1) & n_stone(x2) & n_child(x1))
premise_sim: exists e2 e1 s1 x1 x2 x3 x4 x5.(v_surround(e2) & v_sit(e1) & on(e1,x2) & of(x2,x3) & n_wall(x2) & n_toddler(x1) & n_stone(x3) & n_leaf(x5) & a_fallen(s1) & Theme(s1,x5) & Theme(e2,x4) & Actor(e2,x5) & Actor(e1,x1) & (x2 = x4))
hypothesis_sim: exists e1 x1 x2 x3 x4.(v_throw(e1) & of(x3,x4) & n_wall(x3) & n_stone(x2) & n_leaf(x4) & n_child(x1) & at(e1,x3) & Theme(e1,x2) & Actor(e1,x1))