premise: Little boy peering into a glass display case.
hypothesis: A trophy is in the case
explanation_1: Not all glass display cases have a trophy.
explanation_2: The case may cpntain not trophy but some other items.
explanation_3: Little boy peering into a glass display case doesn't imply there is a trophy in the case.
premise_logic: exists e1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & into(e1,x3) & n_case(x3) & of(x3,x5) & n_display(x5) & of(x3,x4) & n_glass(x4) & Actor(e1,x2) & v_peer(e1) & (x1 = x2) & n_boy(x1) & a_little(s1) & Theme(s1,x1))
hypothesis_logic: exists p1 x1 x2.(n_case(x2) & in(x1,x2) & n_trophy(x1))
premise_sim: exists e1 s1 x1 x2 x3 x4 x5.(v_peer(e1) & of(x3,x5) & of(x3,x4) & n_glass(x4) & n_display(x5) & n_case(x3) & n_boy(x1) & into(e1,x3) & a_topic(x1) & a_little(s1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
hypothesis_sim: exists x1 x2.(n_trophy(x1) & n_case(x2) & in(x1,x2))