premise: Four small children playing in the courtyard of a large building made out of clay or sand.
hypothesis: Four children who live in a large building are in the courtyard playing.
explanation_1: Just because the kids are playing at the building doesn't mean they live there.
explanation_2: Just because the children are playing the courtyard of a large building doesn't mean they live there.
explanation_3: Four small children playing in the courtyard of a large building made out of clay or sand doesn't mean that they live in a large building.
premise_logic: exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6.(n_courtyard(x3) & a_topic(x1) & in(e1,x3) & of(x3,x4) & r_out(e2) & of(e2,x6) & (n_clay(x6) | n_sand(x6)) & Theme(e2,x5) & v_make(e2) & (x4 = x5) & n_building(x4) & a_large(s2) & Theme(s2,x4) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_child(x1) & a_small(s1) & Theme(s1,x1) & card_eq_4(x1))
hypothesis_logic: exists e1 p1 s1 x1 x2 x3 x4 x5.(n_playing(x4) & of(x4,x5) & n_courtyard(x5) & in(x1,x4) & in(e1,x3) & n_building(x3) & a_large(s1) & Theme(s1,x3) & Actor(e1,x2) & v_live(e1) & (x1 = x2) & n_child(x1) & card_eq_4(x1))
premise_sim: exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6.(v_play(e1) & v_make(e2) & r_out(e2) & of(x3,x4) & of(e2,x6) & n_courtyard(x3) & n_child(x1) & n_building(x4) & in(e1,x3) & card_eq_4(x1) & a_topic(x1) & a_small(s1) & a_large(s2) & Theme(s2,x4) & Theme(s1,x1) & Theme(e2,x5) & Actor(e1,x2) & (x4 = x5) & (x1 = x2) & (n_sand(x6) | n_clay(x6)))
hypothesis_sim: exists e1 s1 x1 x2 x3 x4 x5.(v_live(e1) & of(x4,x5) & n_playing(x4) & n_courtyard(x5) & n_child(x1) & n_building(x3) & in(x1,x4) & in(e1,x3) & card_eq_4(x1) & a_large(s1) & Theme(s1,x3) & Actor(e1,x2) & (x1 = x2))