premise: A red truck is parked next to a burning blue building while a man in a green vest runs toward it.
hypothesis: The burning blue building will turn to dust after an hour.
explanation_1: the burning building will turn to dust after an hour
explanation_2: Just because a red truck is parked next to a burning blue building while a man in a green vest runs toward it does not mean the blue building will turn to dust after an hour.
explanation_3: Not all burning buildings will turn to dust, and they may take more or less than an hour to do so.
premise_logic: exists e1 p1 s1 s2 x1 x2 x3.(exists e2 s3 x4 x5.(toward(e2,x1) & Actor(e2,x4) & v_run(e2) & in(x4,x5) & n_vest(x5) & a_green(s3) & Theme(s3,x5) & n_man(x4)) & n_thing(x1) & while(e1,p1) & to(e1,x2) & n_building(x2) & a_blue(s2) & Theme(s2,x2) & of(x2,x3) & n_burning(x3) & r_next(e1) & Theme(e1,x1) & v_park(e1) & n_truck(x1) & a_red(s1) & Theme(s1,x1))
hypothesis_logic: exists e1 s1 x1 x2 x3 x4.(n_building(x1) & a_blue(s1) & Theme(s1,x1) & of(x1,x2) & n_burning(x2) & after(e1,x4) & n_hour(x4) & to(e1,x3) & n_dust(x3) & Actor(e1,x1) & v_turn(e1))
premise_sim: exists e1 p1 s1 s2 x1 x2 x3.(while(e1,p1) & v_park(e1) & to(e1,x2) & r_next(e1) & of(x2,x3) & n_truck(x1) & n_thing(x1) & n_burning(x3) & n_building(x2) & exists e2 s3 x4 x5.(v_run(e2) & toward(e2,x1) & n_vest(x5) & n_man(x4) & in(x4,x5) & a_green(s3) & Theme(s3,x5) & Actor(e2,x4)) & a_red(s1) & a_blue(s2) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x1))
hypothesis_sim: exists e1 s1 x1 x2 x3 x4.(v_turn(e1) & to(e1,x3) & of(x1,x2) & n_hour(x4) & n_dust(x3) & n_burning(x2) & n_building(x1) & after(e1,x4) & a_blue(s1) & Theme(s1,x1) & Actor(e1,x1))