premise: Two children, both wearing tan coats, are embracing one another.
hypothesis: Two kids are hugging after surviving a horrible car wreck.
explanation_1: There is no indication that a car wreck has occurred; two children embracing one another is not necessarily subsequent to surviving anything horrible.
explanation_2: Just because two children, both wearing tan coats, are embracing one another, doesn't mean they are hugging after surviving a horrible car wreck.
explanation_3: Embracing one other doesn't imply surviving a horrible car wreck.
premise_logic: exists e2 e1 s1 s2 x1 x2 x3 x4 x5.(Theme(e2,x5) & Actor(e2,x1) & v_embrace(e2) & n_thing(x5) & card_eq_1(x5) & a_another(s2) & Theme(s2,x5) & rel(x1,x2) & Theme(e1,x4) & Actor(e1,x3) & v_wear(e1) & n_coat(x4) & a_tan(s1) & Theme(s1,x4) & (x2 = x3) & n_thing(x2) & n_child(x1) & card_eq_2(x1))
hypothesis_logic: exists e2 e1 s1 x1 x2 x3.(after(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & v_survive(e2) & n_wreck(x2) & of(x2,x3) & n_car(x3) & a_horrible(s1) & Theme(s1,x2) & Actor(e1,x1) & v_hug(e1) & n_kid(x1) & card_eq_2(x1))
premise_sim: exists e2 e1 s1 s2 x1 x2 x3 x4 x5.(v_wear(e1) & v_embrace(e2) & rel(x1,x2) & n_thing(x5) & n_thing(x2) & n_coat(x4) & n_child(x1) & card_eq_2(x1) & card_eq_1(x5) & a_tan(s1) & a_another(s2) & Theme(s2,x5) & Theme(s1,x4) & Theme(e2,x5) & Theme(e1,x4) & Actor(e2,x1) & Actor(e1,x3) & (x2 = x3))
hypothesis_sim: exists e2 e1 s1 x1 x2 x3.(v_survive(e2) & v_hug(e1) & of(x2,x3) & n_wreck(x2) & n_kid(x1) & n_car(x3) & card_eq_2(x1) & after(e1,e2) & a_horrible(s1) & Theme(s1,x2) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x1))