premise: Three army soldiers are holding guns and peering around a corner of a building.
hypothesis: Soldiers are on guard as they're waiting for someone to steal documents inside the building.
explanation_1: Holding guns doesn't imply being on guard and waitnibg for someone. Nothing says that someone wants to steal documents inside the building.
explanation_2: Not all soldiers peering around a corner of a building are waiting for someone to steal documents inside the building.
explanation_3: Not all buildings hold documents.
premise_logic: exists e1 e2 x1 x2 x3 x4 x5 x6 x7.(around(e2,x6) & of(x6,x7) & n_building(x7) & n_corner(x6) & Actor(e2,x4) & v_peer(e2) & n_soldier(x4) & of(x4,x5) & n_army(x5) & card_eq_3(x4) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & n_gun(x3) & n_soldier(x1) & of(x1,x2) & n_army(x2) & card_eq_3(x1))
hypothesis_logic: exists p1 p2 x1 x5.(n_building(x5) & exists e1 p3.(Topic(e1,p3) & Actor(e1,x1) & v_wait(e1) & exists e2 x3 x4.(inside(e2,x5) & Theme(e2,x4) & Actor(e2,x3) & v_steal(e2) & n_document(x4) & n_person(x3))) & n_thing(x1) & as(p1,p2) & exists x2.(on(x1,x2) & n_guard(x2)) & n_soldier(x1))
premise_sim: exists e1 e2 x1 x2 x3 x4 x5 x6 x7.(v_peer(e2) & v_hold(e1) & of(x6,x7) & of(x4,x5) & of(x1,x2) & n_soldier(x4) & n_soldier(x1) & n_gun(x3) & n_corner(x6) & n_building(x7) & n_army(x5) & n_army(x2) & card_eq_3(x4) & card_eq_3(x1) & around(e2,x6) & Theme(e1,x3) & Actor(e2,x4) & Actor(e1,x1))
hypothesis_sim: exists p1 p2 x1 x5.(n_thing(x1) & n_soldier(x1) & n_building(x5) & exists x2.(on(x1,x2) & n_guard(x2)) & exists e1 p3.(v_wait(e1) & exists e2 x3 x4.(v_steal(e2) & n_person(x3) & n_document(x4) & inside(e2,x5) & Theme(e2,x4) & Actor(e2,x3)) & Topic(e1,p3) & Actor(e1,x1)) & as(p1,p2))