premise: A member of the army is walking with a German Shepard while the dog has something in has mouth.
hypothesis: A member of the army walks a German Shepard.
explanation_1: If a member of the army is walking a German Shepard, then a member of the army walks German Shepard
explanation_2: If the member is walking, the member walks.
explanation_3: Someone in the Army is walking with a German Shepherd with something in its mouth, so a member of the Army is walking the German Shepherd.
premise_logic: exists e1 p1 s1 x1 x2 x3 x4.(n_dog(x4) & n_army(x2) & exists e2 e3 s2 x5 x6 x7 x8.(Theme(e3,x5) & Actor(e3,x4) & v_have(e3) & Theme(e2,x8) & Actor(e2,x7) & v_have(e2) & n_mouth(x8) & (x5 = x7) & Theme(s2,x6) & a_in(s2) & (x5 = x6) & n_thing(x5)) & while(e1,p1) & with(e1,x3) & ne_org_shepard(x3) & a_german(s1) & Theme(s1,x3) & Actor(e1,x1) & v_walk(e1) & of(x1,x2) & n_member(x1))
hypothesis_logic: exists e1 s1 x1 x2 x3.(n_army(x2) & Theme(e1,x3) & Actor(e1,x1) & v_walk(e1) & ne_nam_shepard(x3) & a_german(s1) & Theme(s1,x3) & of(x1,x2) & n_member(x1))
premise_sim: exists e1 p1 s1 x1 x2 x3 x4.(with(e1,x3) & while(e1,p1) & v_walk(e1) & of(x1,x2) & ne_org_shepard(x3) & n_member(x1) & n_dog(x4) & n_army(x2) & exists e2 e3 s2 x5 x6 x7 x8.(v_have(e3) & v_have(e2) & n_thing(x5) & n_mouth(x8) & a_in(s2) & Theme(s2,x6) & Theme(e3,x5) & Theme(e2,x8) & Actor(e3,x4) & Actor(e2,x7) & (x5 = x7) & (x5 = x6)) & a_german(s1) & Theme(s1,x3) & Actor(e1,x1))
hypothesis_sim: exists e1 s1 x1 x2 x3.(v_walk(e1) & of(x1,x2) & ne_nam_shepard(x3) & n_member(x1) & n_army(x2) & a_german(s1) & Theme(s1,x3) & Theme(e1,x3) & Actor(e1,x1))