premise: Child is laughing and playing around.
hypothesis: The child is crying and hurt.
explanation_1: If the child is laughing and playing around, there is no way the child is crying and hurt at the same time.
explanation_2: A child crying and hurt is not laughing and playing around.
explanation_3: A child who is crying and hurt cannot be laughing and playing around at the same time.
premise_logic: exists e1 e2 s1 x1 x2.(a_around(s1) & Manner(e2,s1) & Actor(e2,x2) & v_play(e2) & n_child(x2) & Actor(e1,x1) & v_laugh(e1) & n_child(x1))
hypothesis_logic: exists e1 s1 x1 x2 x3 x4 x5.(n_child(x2) & n_thing(x4) & Theme(s1,x5) & a_hurt(s1) & (x4 = x5) & n_thing(x1) & Theme(e1,x3) & Actor(e1,x2) & v_cry(e1) & (x1 = x3))
premise_sim: exists e1 e2 s1 x1 x2.(v_play(e2) & v_laugh(e1) & n_child(x2) & n_child(x1) & a_around(s1) & Manner(e2,s1) & Actor(e2,x2) & Actor(e1,x1))
hypothesis_sim: exists e1 s1 x1 x2 x3 x4 x5.(v_cry(e1) & n_thing(x4) & n_thing(x1) & n_child(x2) & a_hurt(s1) & Theme(s1,x5) & Theme(e1,x3) & Actor(e1,x2) & (x4 = x5) & (x1 = x3))