premise: Smilling and laughing baby in a walker with fire engine airplane mobile and other toys on the floor
hypothesis: The baby's diaper is full of feces.
explanation_1: The baby is smilling and laughing baby which indicate that it is comfortable which would not be the case its its diaper is full of feces.
explanation_2: If a baby's diaper is full of feces, the baby is unlikely to be smiling and laughing.
explanation_3: A baby is not usually smiling and laughing when the baby's diaper is full of feces.
premise_logic: exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8 x9.(n_floor(x9) & n_toy(x8) & ne_org_smilling(x1) & a_topic(s1) & subset_of(x2,s1) & in(x2,x3) & with(x3,x4) & on(x4,x9) & -(x4 = x8) & n_toy(x4) & a_mobile(s2) & Theme(s2,x4) & of(x4,x7) & n_airplane(x7) & of(x4,x6) & n_engine(x6) & of(x4,x5) & n_fire(x5) & n_walker(x3) & n_baby(x2) & Actor(e1,x2) & v_laugh(e1) & subset_of(x1,s1))
hypothesis_logic: exists s1 x1 x2 x3.(n_diaper(x2) & of(x2,x1) & n_baby(x1) & of(s1,x3) & n_fece(x3) & Theme(s1,x2) & a_full(s1))
premise_sim: exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8 x9.(with(x3,x4) & v_laugh(e1) & subset_of(x2,s1) & subset_of(x1,s1) & on(x4,x9) & of(x4,x7) & of(x4,x6) & of(x4,x5) & ne_org_smilling(x1) & n_walker(x3) & n_toy(x8) & n_toy(x4) & n_floor(x9) & n_fire(x5) & n_engine(x6) & n_baby(x2) & n_airplane(x7) & in(x2,x3) & a_topic(s1) & a_mobile(s2) & Theme(s2,x4) & Actor(e1,x2) & -(x4 = x8))
hypothesis_sim: exists s1 x1 x2 x3.(of(x2,x1) & of(s1,x3) & n_fece(x3) & n_diaper(x2) & n_baby(x1) & a_full(s1) & Theme(s1,x2))