premise: A couch sits broken while a man sits a table behind them.
hypothesis: A man observes the broken furniture nearby
explanation_1: It cannot be assumed that the man observes the furniture.
explanation_2: Just because a man sits a table behind a broken couch doesn't mean he observes the furniture
explanation_3: Sitting at a table behind broken furniture does not imply the man observes them.
premise_logic: exists e1 p1 x1.(exists e2 p2.(exists e3 x2 x3.(behind(e3,x1) & Theme(e3,x3) & Actor(e3,x2) & v_sit(e3) & n_table(x3) & n_man(x2)) & while(e2,p2) & Theme(e2,x1) & v_break(e2)) & n_thing(x1) & Topic(e1,p1) & Actor(e1,x1) & v_sit(e1) & n_couch(x1))
hypothesis_logic: exists e1 s1 s2 x1 x2.(n_furniture(x2) & a_broken(s1) & Theme(s1,x2) & a_nearby(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_observe(e1) & n_man(x1))
premise_sim: exists e1 p1 x1.(v_sit(e1) & n_thing(x1) & n_couch(x1) & exists e2 p2.(while(e2,p2) & v_break(e2) & exists e3 x2 x3.(v_sit(e3) & n_table(x3) & n_man(x2) & behind(e3,x1) & Theme(e3,x3) & Actor(e3,x2)) & Theme(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))
hypothesis_sim: exists e1 s1 s2 x1 x2.(v_observe(e1) & n_man(x1) & n_furniture(x2) & a_nearby(s2) & a_broken(s1) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1))