premise: Three people are wading in shallow water near a stone path and spraying fountains.
hypothesis: Three people are wading in the water by the fountains.
explanation_1: Wading in shallow water is the depth of the water. Near indicates proximity to the water fountains mentioned.
explanation_2: Near the fountains and by the fountains are describing the same general location.
explanation_3: Three people, wading, and water are common terms.
premise_logic: exists e2 e1 s1 x1 x2 x3 x4 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_spray(e2) & n_fountain(x6) & n_people(x5) & card_eq_3(x5) & in(e1,x2) & near(x2,x3) & n_path(x3) & of(x3,x4) & n_stone(x4) & n_water(x2) & a_shallow(s1) & Theme(s1,x2) & Actor(e1,x1) & v_wade(e1) & n_people(x1) & card_eq_3(x1))
hypothesis_logic: exists e1 x1 x2 x3.(n_fountain(x3) & n_water(x2) & in(e1,x2) & by(x2,x3) & Actor(e1,x1) & v_wade(e1) & n_people(x1) & card_eq_3(x1))
premise_sim: exists e2 e1 s1 x1 x2 x3 x4 x5 x6.(v_wade(e1) & v_spray(e2) & of(x3,x4) & near(x2,x3) & n_water(x2) & n_stone(x4) & n_people(x5) & n_people(x1) & n_path(x3) & n_fountain(x6) & in(e1,x2) & card_eq_3(x5) & card_eq_3(x1) & a_shallow(s1) & Theme(s1,x2) & Theme(e2,x6) & Actor(e2,x5) & Actor(e1,x1))
hypothesis_sim: exists e1 x1 x2 x3.(v_wade(e1) & n_water(x2) & n_people(x1) & n_fountain(x3) & in(e1,x2) & card_eq_3(x1) & by(x2,x3) & Actor(e1,x1))