premise: A boy in sandals is looking at a camera in a busy street.
hypothesis: A boy is playing nintendo on his couch
explanation_1: The boy can either be home on his couch or out on the street.
explanation_2: Boy can't be playing Nintendo if looking at a camera. Boy can't be on couch if in busy street.
explanation_3: A boy cannot play Nintendo if he is looking at a camera. A person in a busy street is not on a couch.
premise_logic: exists e1 s1 x1 x2 x3 x4.(at(e1,x3) & in(x3,x4) & n_street(x4) & a_busy(s1) & Theme(s1,x4) & n_camera(x3) & Actor(e1,x1) & v_look(e1) & in(x1,x2) & n_sandal(x2) & n_boy(x1))
hypothesis_logic: exists e1 x1 x2 x3.(on(e1,x3) & n_couch(x3) & of(x3,x1) & n_male(x1) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_nintendo(x2) & n_boy(x1))
premise_sim: exists e1 s1 x1 x2 x3 x4.(v_look(e1) & n_street(x4) & n_sandal(x2) & n_camera(x3) & n_boy(x1) & in(x3,x4) & in(x1,x2) & at(e1,x3) & a_busy(s1) & Theme(s1,x4) & Actor(e1,x1))
hypothesis_sim: exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & of(x3,x1) & n_nintendo(x2) & n_male(x1) & n_couch(x3) & n_boy(x1) & Theme(e1,x2) & Actor(e1,x1))