premise: A young boy is dumping a bag of Lego's onto a glass table.
hypothesis: A boy is excited to build a castle out of legos.
explanation_1: Just because a boy is dumping out Legos doesn't mean he is excited to build a castle.
explanation_2: Just because a young boy is dumping a bag of Lego's onto a glass table doesn't necessarily mean that he is excited to build a castle out of legos.
explanation_3: Just because a boy has a bag of Legos doesn't mean he is building a castle
premise_logic: exists e1 s1 x1 x2 x3 x4 x5 x6.(onto(e1,x5) & n_table(x5) & of(x5,x6) & n_glass(x6) & Theme(e1,x2) & Actor(e1,x1) & v_dump(e1) & of(x2,x3) & n_'s(x3) & (x3 = x4) & ne_geo_lego(x4) & n_bag(x2) & n_boy(x1) & a_young(s1) & Theme(s1,x1))
hypothesis_logic: exists e1 p1 x1.(Recipient(e1,p1) & Topic(e1,x1) & v_excite(e1) & exists e2 x2 x3.(of(e2,x3) & n_lego(x3) & r_out(e2) & Theme(e2,x2) & Actor(e2,x1) & v_build(e2) & n_castle(x2)) & n_boy(x1))
premise_sim: exists e1 s1 x1 x2 x3 x4 x5 x6.(v_dump(e1) & onto(e1,x5) & of(x5,x6) & of(x2,x3) & ne_geo_lego(x4) & n_table(x5) & n_glass(x6) & n_boy(x1) & n_bag(x2) & n_'s(x3) & a_young(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1) & (x3 = x4))
hypothesis_sim: exists e1 p1 x1.(v_excite(e1) & n_boy(x1) & exists e2 x2 x3.(v_build(e2) & r_out(e2) & of(e2,x3) & n_lego(x3) & n_castle(x2) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,x1) & Recipient(e1,p1))