premise: Four men wearing orange jackets and red hats, walking near a wavy trimmed bush.
hypothesis: The bushes are getting trimmed by guys.
explanation_1: Just because the men are walking near a trimmed bush doesn't mean the bush is getting trimmed by the men.
explanation_2: Bushes aren't necessarily just trimmed by guys.
explanation_3: Men may be walking near a bush for any number of reasons other than for the purpose of trimming it so the bushes are getting trimmed is a false conclusion.
premise_logic: exists e3 e1 e2 s1 x1 x2 x3 x4 x5 x6.(near(e2,x5) & n_bush(x5) & Theme(e3,x5) & v_trim(e3) & of(x5,x6) & n_wavy(x6) & Actor(e2,x4) & v_walk(e2) & n_hat(x4) & a_red(s1) & Theme(s1,x4) & Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_jacket(x2) & of(x2,x3) & n_orange(x3) & n_man(x1) & card_eq_4(x1))
hypothesis_logic: exists e1 p1 x1.(n_bush(x1) & exists e2 x2.(Actor(e2,x2) & n_guy(x2) & Theme(e2,x1) & v_trim(e2)) & Topic(e1,p1) & Actor(e1,x1) & v_get(e1))
premise_sim: exists e3 e1 e2 s1 x1 x2 x3 x4 x5 x6.(v_wear(e1) & v_walk(e2) & v_trim(e3) & of(x5,x6) & of(x2,x3) & near(e2,x5) & n_wavy(x6) & n_orange(x3) & n_man(x1) & n_jacket(x2) & n_hat(x4) & n_bush(x5) & card_eq_4(x1) & a_red(s1) & Theme(s1,x4) & Theme(e3,x5) & Theme(e1,x2) & Actor(e2,x4) & Actor(e1,x1))
hypothesis_sim: exists e1 p1 x1.(v_get(e1) & n_bush(x1) & exists e2 x2.(v_trim(e2) & n_guy(x2) & Theme(e2,x1) & Actor(e2,x2)) & Topic(e1,p1) & Actor(e1,x1))