premise: A child is reaching up to the counter using a step stool.
hypothesis: The child is trying to reach some candy.
explanation_1: Just because a child is reaching up to the counter does not necessarily mean he is reaching for candy.
explanation_2: Reaching is not the same as trying to reach, nor do we know that the child reaches for candy.
explanation_3: The child reaching up to the counter may not be trying to reach some candy.
premise_logic: exists e1 e2 s1 x1 x2 x3 x4.(n_counter(x2) & for(e1,e2) & Theme(e2,x3) & Actor(e2,x1) & v_use(e2) & Time(x3,x4) & n_stool(x4) & n_step(x3) & a_up(s1) & Manner(e1,s1) & to(e1,x2) & Actor(e1,x1) & v_reach(e1) & n_child(x1))
hypothesis_logic: exists e1 p1 x1.(n_child(x1) & Topic(e1,p1) & Actor(e1,x1) & v_try(e1) & exists e2 x2.(Theme(e2,x2) & Actor(e2,x1) & v_reach(e2) & n_candy(x2)))
premise_sim: exists e1 e2 s1 x1 x2 x3 x4.(v_use(e2) & v_reach(e1) & to(e1,x2) & n_stool(x4) & n_step(x3) & n_counter(x2) & n_child(x1) & for(e1,e2) & a_up(s1) & Time(x3,x4) & Theme(e2,x3) & Manner(e1,s1) & Actor(e2,x1) & Actor(e1,x1))
hypothesis_sim: exists e1 p1 x1.(v_try(e1) & n_child(x1) & exists e2 x2.(v_reach(e2) & n_candy(x2) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))