premise: A boy wearing a black shirt is playing a game at the arcade.
hypothesis: A young man is in the game room.
explanation_1: A boy and young man are equivalent and of him at the arcade means in the game room.
explanation_2: A young man is a synonym for boy.  Game room means the same as arcade.
explanation_3: A boy and young man are synonymous and as playing a game at the arcade means in the game room.
premise_logic: exists e1 e2 s1 x1 x2 x3 x4 x5.(n_arcade(x5) & at(e2,x5) & Theme(e2,x4) & Actor(e2,x1) & v_play(e2) & n_game(x4) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_shirt(x3) & a_black(s1) & Theme(s1,x3) & (x1 = x2) & n_boy(x1))
hypothesis_logic: exists p1 s1 x1 x2 x3.(n_room(x2) & of(x2,x3) & n_game(x3) & in(x1,x2) & n_man(x1) & a_young(s1) & Theme(s1,x1))
premise_sim: exists e1 e2 s1 x1 x2 x3 x4 x5.(v_wear(e1) & v_play(e2) & n_shirt(x3) & n_game(x4) & n_boy(x1) & n_arcade(x5) & at(e2,x5) & a_black(s1) & Theme(s1,x3) & Theme(e2,x4) & Theme(e1,x3) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
hypothesis_sim: exists s1 x1 x2 x3.(of(x2,x3) & n_room(x2) & n_man(x1) & n_game(x3) & in(x1,x2) & a_young(s1) & Theme(s1,x1))