premise: A man with a cap and brown shirt is standing on a grassy incline by a pile of hay or grass on some kind of wooden sled attached to a horse with chains.
hypothesis: A duck is decorated with the finest jewels known to duck.
explanation_1: A man is different from a duck. A cap and a brown shirt are not jewels.
explanation_2: A man with a cap and brown shirt is standing on a grassy incline by a pile of hay or grass on some kind of wooden sled attached to a horse with chains is not same as  duck is decorated with the finest jewels known to duck.
explanation_3: A man is human and a duck is a breed of bird, they aren't the same specsis.
premise_logic: (exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(by(e1,x6) & of(x6,x7) & n_hay(x7) & n_pile(x6) & on(e1,x5) & n_incline(x5) & a_grassy(s2) & Theme(s2,x5) & Actor(e1,x1) & v_stand(e1) & with(x1,x2) & subset_of(x4,x2) & n_shirt(x4) & a_brown(s1) & Theme(s1,x4) & subset_of(x3,x2) & n_cap(x3) & n_man(x1)) | exists e2 p1 x8 x9 x10.(exists e3 x11 x12.(to(e3,x11) & with(x11,x12) & n_chain(x12) & n_horse(x11) & Actor(e3,x8) & v_attach(e3)) & Topic(e2,p1) & Actor(e2,x8) & v_sled(e2) & on(x8,x9) & of(x9,x10) & n_wooden(x10) & n_kind(x9) & n_grass(x8)))
hypothesis_logic: exists e2 e1 s1 x1 x2 x3 x4.(n_jewel(x2) & r_most(s1) & a_finest(s1) & Theme(s1,x2) & with(e1,x2) & to(e2,x4) & n_duck(x4) & Theme(e2,x3) & v_know(e2) & (x2 = x3) & Theme(e1,x1) & v_decorate(e1) & n_duck(x1))
premise_sim: (exists e2 p1 x8 x9 x10.(v_sled(e2) & on(x8,x9) & of(x9,x10) & n_wooden(x10) & n_kind(x9) & n_grass(x8) & exists e3 x11 x12.(with(x11,x12) & v_attach(e3) & to(e3,x11) & n_horse(x11) & n_chain(x12) & Actor(e3,x8)) & Topic(e2,p1) & Actor(e2,x8)) | exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(with(x1,x2) & v_stand(e1) & subset_of(x4,x2) & subset_of(x3,x2) & on(e1,x5) & of(x6,x7) & n_shirt(x4) & n_pile(x6) & n_man(x1) & n_incline(x5) & n_hay(x7) & n_cap(x3) & by(e1,x6) & a_grassy(s2) & a_brown(s1) & Theme(s2,x5) & Theme(s1,x4) & Actor(e1,x1)))
hypothesis_sim: exists e2 e1 s1 x1 x2 x3 x4.(with(e1,x2) & v_know(e2) & v_decorate(e1) & to(e2,x4) & r_most(s1) & n_jewel(x2) & n_duck(x4) & n_duck(x1) & a_finest(s1) & Theme(s1,x2) & Theme(e2,x3) & Theme(e1,x1) & (x2 = x3))