premise: One of the hockey players just tried to score
hypothesis: The game is very intense and even.
explanation_1: A player attempting to score doesn't reveal any information to suggest that the game is very intense and even.
explanation_2: The fact that a hockey player tried to score doesn't mean that the hockey game is an intense game, and doesn't mean that the game is an even one either.
explanation_3: A player trying to score doesn't necessarily mean the game is intense and even.
premise_logic: exists e1 s1 x1 x2 x3 x4.(n_player(x2) & of(x2,x3) & n_hockey(x3) & to(e1,x4) & n_score(x4) & a_just(s1) & Manner(e1,s1) & Actor(e1,x1) & v_try(e1) & of(x1,x2) & n_thing(x1) & card_eq_1(x1))
hypothesis_logic: exists s1 s2 x1.(n_game(x1) & r_very(s2) & Theme(s2,x1) & a_even(s2) & r_very(s1) & Theme(s1,x1) & a_intense(s1))
premise_sim: exists e1 s1 x1 x2 x3 x4.(v_try(e1) & to(e1,x4) & of(x2,x3) & of(x1,x2) & n_thing(x1) & n_score(x4) & n_player(x2) & n_hockey(x3) & card_eq_1(x1) & a_just(s1) & Manner(e1,s1) & Actor(e1,x1))
hypothesis_sim: exists s1 s2 x1.(r_very(s2) & r_very(s1) & n_game(x1) & a_intense(s1) & a_even(s2) & Theme(s2,x1) & Theme(s1,x1))