premise: Two pedestrians walking past a sidewalk cafe on a cobblestone street.
hypothesis: two pedestrians walk on a cobblestone road a long way away from a cafe
explanation_1: If people are said to be walking past a sidewalk cafe it implies they are close to it, not a long way away from it.
explanation_2: To walk past a cafe, refers to being near the cafe.  One cannot be near a cafe and a long way away at the same time.
explanation_3: You cannot walk past something that is a long way away from you.
premise_logic: exists e1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & past(e1,x3) & on(x3,x5) & n_street(x5) & of(x5,x6) & n_cobblestone(x6) & n_cafe(x3) & of(x3,x4) & n_sidewalk(x4) & Actor(e1,x2) & v_walk(e1) & (x1 = x2) & n_pedestrian(x1) & card_eq_2(x1))
hypothesis_logic: exists e1 s1 x1 x2 x3 x4 x5.(from(e1,x5) & n_cafe(x5) & r_away(e1) & n_way(x4) & a_long(s1) & Theme(s1,x4) & Time(e1,x4) & on(e1,x2) & n_road(x2) & of(x2,x3) & n_cobblestone(x3) & Actor(e1,x1) & v_walk(e1) & n_pedestrian(x1) & card_eq_2(x1))
premise_sim: exists e1 x1 x2 x3 x4 x5 x6.(v_walk(e1) & past(e1,x3) & on(x3,x5) & of(x5,x6) & of(x3,x4) & n_street(x5) & n_sidewalk(x4) & n_pedestrian(x1) & n_cobblestone(x6) & n_cafe(x3) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2))
hypothesis_sim: exists e1 s1 x1 x2 x3 x4 x5.(v_walk(e1) & r_away(e1) & on(e1,x2) & of(x2,x3) & n_way(x4) & n_road(x2) & n_pedestrian(x1) & n_cobblestone(x3) & n_cafe(x5) & from(e1,x5) & card_eq_2(x1) & a_long(s1) & Time(e1,x4) & Theme(s1,x4) & Actor(e1,x1))