premise: Two men, one with a black shirt and the other with a white shirt, are kicking each other without making contact.
hypothesis: Two men are fighting over a girl
explanation_1: The men are not making contact thus not necessarily fighting and kicking does not have to involve a girl.
explanation_2: Just because two men are kicking each other doesn't mean they are fighting over a girl.
explanation_3: The men could be fighting for any reason. The fact that they're fighting over a girl is new information.
premise_logic: exists s1 s2 x1 x2 x3 x4 x5 x6.(n_other(x5) & all x7.(n_other(x7) -> exists e1.(-exists e2 x8.(manner(e1,e2) & Theme(e2,x8) & Actor(e2,x1) & v_make(e2) & n_contact(x8)) & Theme(e1,x7) & Actor(e1,x1) & v_kick(e1))) & rel(x1,x2) & with(x2,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & with(x2,x3) & subset_of(x5,x3) & subset_of(x4,x3) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_thing(x2) & card_eq_1(x2) & n_man(x1) & card_eq_2(x1))
hypothesis_logic: exists e1 x1 x2.(over(e1,x2) & n_girl(x2) & Actor(e1,x1) & v_fight(e1) & n_man(x1) & card_eq_2(x1))
premise_sim: exists s1 s2 x1 x2 x3 x4 x5 x6.(with(x2,x6) & with(x2,x3) & subset_of(x5,x3) & subset_of(x4,x3) & rel(x1,x2) & n_thing(x2) & n_shirt(x6) & n_shirt(x4) & n_other(x5) & n_man(x1) & card_eq_2(x1) & card_eq_1(x2) & all x7.(exists e1.(v_kick(e1) & all e2 x8.(-v_make(e2) | -n_contact(x8) | -manner(e1,e2) | -Theme(e2,x8) | -Actor(e2,x1)) & Theme(e1,x7) & Actor(e1,x1)) | -n_other(x7)) & a_white(s2) & a_black(s1) & Theme(s2,x6) & Theme(s1,x4))
hypothesis_sim: exists e1 x1 x2.(v_fight(e1) & over(e1,x2) & n_man(x1) & n_girl(x2) & card_eq_2(x1) & Actor(e1,x1))