premise: Two children feeding horses through a fence.
hypothesis: Children are feeding a horse getting ready to ride them.
explanation_1: The children might just be feeding horses and not getting ready to ride them.
explanation_2: Just because two children feeding horses through a fence doesn't mean the children are getting ready to ride them.
explanation_3: Feeding a horses doesn't imply getting ready to ride them.
premise_logic: exists e1 x1 x2 x3 x4.(a_topic(x1) & through(e1,x4) & n_fence(x4) & Theme(e1,x3) & Actor(e1,x2) & v_feed(e1) & n_horse(x3) & (x1 = x2) & n_child(x1) & card_eq_2(x1))
hypothesis_logic: exists e1 e2 p1 x1 x2 x3.(Theme(e2,x2) & Actor(e2,x1) & v_feed(e2) & exists p2 s1.(Topic(s1,p2) & Actor(s1,x3) & a_ready(s1) & exists e3.(Theme(e3,x1) & Actor(e3,x3) & v_ride(e3))) & n_thing(x1) & Topic(e1,p1) & Actor(e1,x3) & v_get(e1) & (x2 = x3) & n_horse(x2) & n_child(x1))
premise_sim: exists e1 x1 x2 x3 x4.(v_feed(e1) & through(e1,x4) & n_horse(x3) & n_fence(x4) & n_child(x1) & card_eq_2(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
hypothesis_sim: exists e1 e2 p1 x1 x2 x3.(v_get(e1) & v_feed(e2) & n_thing(x1) & n_horse(x2) & n_child(x1) & exists p2 s1.(exists e3.(v_ride(e3) & Theme(e3,x1) & Actor(e3,x3)) & a_ready(s1) & Topic(s1,p2) & Actor(s1,x3)) & Topic(e1,p1) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x3) & (x2 = x3))