premise: Two men clutch each other as they stumble backwards while looking up in front of a store.
hypothesis: The people are walking past a cemetery.
explanation_1: Stumbling in front of a store is not walking past a cemetery.
explanation_2: People can't stumble backwards while walking past something at the same time.
explanation_3: Two men cannot be stumbling  looking up in front of a store and walking past a cemetery simultaneously.
premise_logic: exists x1.(all x2.(n_other(x2) -> exists e1 p1.(exists e3 e2 s1 x3 x4 x5.(while(e2,e3) & a_up(s1) & Manner(e3,s1) & in(e3,x4) & of(x4,x5) & n_store(x5) & n_front(x4) & Actor(e3,x1) & v_look(e3) & Theme(e2,x3) & Actor(e2,x1) & v_stumble(e2) & n_backward(x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_clutch(e1))) & n_thing(x1) & n_man(x1) & card_eq_2(x1))
hypothesis_logic: exists e1 x1 x2.(n_people(x1) & past(e1,x2) & n_cemetery(x2) & Actor(e1,x1) & v_walk(e1))
premise_sim: exists x1.(n_thing(x1) & n_man(x1) & card_eq_2(x1) & all x2.(exists e1 p1.(v_clutch(e1) & exists e3 e2 s1 x3 x4 x5.(while(e2,e3) & v_stumble(e2) & v_look(e3) & of(x4,x5) & n_store(x5) & n_front(x4) & n_backward(x3) & in(e3,x4) & a_up(s1) & Theme(e2,x3) & Manner(e3,s1) & Actor(e3,x1) & Actor(e2,x1)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1)) | -n_other(x2)))
hypothesis_sim: exists e1 x1 x2.(v_walk(e1) & past(e1,x2) & n_people(x1) & n_cemetery(x2) & Actor(e1,x1))