premise: A couch sits broken while a man sits a table behind them.
hypothesis: A man is sad he broke the couch
explanation_1: A man sitting at a table behind a broken couch is not assumed to be sad he broke the couch himself.
explanation_2: Just because there is broken couch doesn't mean the man is sad or that he broke the couch
explanation_3: There is no indication that the man is sad or that he broke the couch.
premise_logic: exists e1 p1 x1.(exists e2 p2.(exists e3 x2 x3.(behind(e3,x1) & Theme(e3,x3) & Actor(e3,x2) & v_sit(e3) & n_table(x3) & n_man(x2)) & while(e2,p2) & Theme(e2,x1) & v_break(e2)) & n_thing(x1) & Topic(e1,p1) & Actor(e1,x1) & v_sit(e1) & n_couch(x1))
hypothesis_logic: exists e1 p1 x1 x2.(n_couch(x2) & exists e2.(Theme(e2,x2) & Actor(e2,x1) & v_break(e2)) & n_male(x1) & Topic(e1,p1) & Actor(e1,x1) & v_sad(e1) & n_man(x1))
premise_sim: exists e1 p1 x1.(v_sit(e1) & n_thing(x1) & n_couch(x1) & exists e2 p2.(while(e2,p2) & v_break(e2) & exists e3 x2 x3.(v_sit(e3) & n_table(x3) & n_man(x2) & behind(e3,x1) & Theme(e3,x3) & Actor(e3,x2)) & Theme(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))
hypothesis_sim: exists e1 p1 x1 x2.(v_sad(e1) & n_man(x1) & n_male(x1) & n_couch(x2) & exists e2.(v_break(e2) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))