premise: A group of people are at a fair playing a game.
hypothesis: An angry mob fights in a parking lot.
explanation_1: People who are playing a game are typically relaxed and following some rules, they would not be described as an angry mob who fights as angry mobs would not be relaxed and a mob fight follows no rules.
premise_logic: exists p1 x1 x2.(all x3.(n_game(x3) -> exists s1 x4.(at(x1,x4) & for(x4,x3) & n_playing(x4) & a_fair(s1) & Theme(s1,x4))) & of(x1,x2) & n_people(x2) & n_group(x1))
hypothesis_logic: exists s1 x1 x2 x3 x4.(a_topic(x1) & in(x1,x3) & n_lot(x3) & of(x3,x4) & n_parking(x4) & n_fight(x1) & of(x1,x2) & n_mob(x2) & a_angry(s1) & Theme(s1,x1))
premise_sim: exists x1 x2.(of(x1,x2) & n_people(x2) & n_group(x1) & all x3.(exists s1 x4.(n_playing(x4) & for(x4,x3) & at(x1,x4) & a_fair(s1) & Theme(s1,x4)) | -n_game(x3)))
hypothesis_sim: exists s1 x1 x2 x3 x4.(of(x3,x4) & of(x1,x2) & n_parking(x4) & n_mob(x2) & n_lot(x3) & n_fight(x1) & in(x1,x3) & a_topic(x1) & a_angry(s1) & Theme(s1,x1))