premise: someone is cutting an onion
hypothesis: Someone is near an onion.
explanation_1: you would have to be near one to be cutting one
premise_logic: exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_cut(e1) & n_onion(x2) & n_person(x1))
hypothesis_logic: exists p1 x1.(exists x2.(near(x1,x2) & n_onion(x2)) & n_person(x1))
premise_sim: exists e1 x1 x2.(v_cut(e1) & n_person(x1) & n_onion(x2) & Theme(e1,x2) & Actor(e1,x1))
hypothesis_sim: exists x1.(n_person(x1) & exists x2.(near(x1,x2) & n_onion(x2)))