premise: A toy lego set is featured in the foreground while a woman and child play with it in the background.
hypothesis: A child is enjoying himself at the lego store
explanation_1: Just because a child is playing with a toy lego does not mean he is enjoying himself. He might hate playing with legos. There is also no evidence this woman and child are in a lego store just because they are playing with legos.
premise_logic: exists e1 x1 x2 x3 x4 x5 x6 x7 x8 x9.(n_background(x9) & n_thing(x4) & n_foreground(x4) & while(e1,x5) & in(x5,x9) & with(x5,x4) & n_play(x7) & of(x7,x8) & n_child(x8) & n_woman(x6) & subset_of(x7,x5) & subset_of(x6,x5) & in(e1,x4) & Theme(e1,x1) & v_feature(e1) & n_set(x1) & of(x1,x3) & n_lego(x3) & of(x1,x2) & n_toy(x2))
hypothesis_logic: exists e1 x1 x2 x3 x4.(n_store(x3) & of(x3,x4) & n_lego(x4) & n_male(x2) & at(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_enjoy(e1) & n_child(x1))
premise_sim: exists e1 x1 x2 x3 x4 x5 x6 x7 x8 x9.(with(x5,x4) & while(e1,x5) & v_feature(e1) & subset_of(x7,x5) & subset_of(x6,x5) & of(x7,x8) & of(x1,x3) & of(x1,x2) & n_woman(x6) & n_toy(x2) & n_thing(x4) & n_set(x1) & n_play(x7) & n_lego(x3) & n_foreground(x4) & n_child(x8) & n_background(x9) & in(x5,x9) & in(e1,x4) & Theme(e1,x1))
hypothesis_sim: exists e1 x1 x2 x3 x4.(v_enjoy(e1) & of(x3,x4) & n_store(x3) & n_male(x2) & n_lego(x4) & n_child(x1) & at(e1,x3) & Theme(e1,x2) & Actor(e1,x1))