premise: A boy stands outside of "TheFaceShop" looking at an electronic device, while a man leans against the corner of the store.
hypothesis: A thief is watching an oblivious kid and considering stealing the kid's cellphone.
explanation_1: Just because a man is leaning against the corner of a store does not mean he is a thief. Just because a man is leaning against  the corner of a store and a kid is nearby does not mean the man is watching the kid. Just because a kid is looking at an electronic device does not mean he is oblivious. Just because a man is against the corner of a store with a kid nearby does not mean his is considering stealing the kid's cellphone. Not all electronic devices are a cellphone.
premise_logic: exists e1 e2 p1 s1 x1 x2 x3 x5 x6.(n_store(x6) & n_corner(x5) & ne_geo_thefaceshop(x2) & for(e1,e2) & exists e3 x4.(against(e3,x5) & of(x5,x6) & Actor(e3,x4) & v_lean(e3) & n_man(x4)) & while(e2,p1) & at(e2,x3) & n_device(x3) & a_electronic(s1) & Theme(s1,x3) & Actor(e2,x1) & v_look(e2) & of(e1,x2) & r_outside(e1) & Actor(e1,x1) & v_stand(e1) & n_boy(x1))
hypothesis_logic: exists e1 e2 p1 s1 x1 x2 x3 x4.(exists e3.(Theme(e3,x4) & Actor(e3,x3) & v_steal(e3)) & n_cellphone(x4) & of(x4,x2) & n_kid(x2) & n_kid(x2) & Topic(e2,p1) & Actor(e2,x3) & v_consider(e2) & n_thief(x3) & Theme(e1,x2) & Actor(e1,x1) & v_watch(e1) & a_oblivious(s1) & Theme(s1,x2) & n_thief(x1))
premise_sim: exists e1 e2 p1 s1 x1 x2 x3 x5 x6.(while(e2,p1) & v_stand(e1) & v_look(e2) & r_outside(e1) & of(e1,x2) & ne_geo_thefaceshop(x2) & n_store(x6) & n_device(x3) & n_corner(x5) & n_boy(x1) & for(e1,e2) & exists e3 x4.(v_lean(e3) & of(x5,x6) & n_man(x4) & against(e3,x5) & Actor(e3,x4)) & at(e2,x3) & a_electronic(s1) & Theme(s1,x3) & Actor(e2,x1) & Actor(e1,x1))
hypothesis_sim: exists e1 e2 p1 s1 x1 x2 x3 x4.(v_watch(e1) & v_consider(e2) & of(x4,x2) & n_thief(x3) & n_thief(x1) & n_kid(x2) & n_cellphone(x4) & exists e3.(v_steal(e3) & Theme(e3,x4) & Actor(e3,x3)) & a_oblivious(s1) & Topic(e2,p1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))