premise: Two large dogs attempt to bite each other playfully.
hypothesis: Two large dogs are asleep on the kitchen floor.
explanation_1: Two large dogs must either be currently curled up and are asleep on the floor, or attempting to bite each other playfully.  A dog cannot be playful with other dogs if it is asleep.
premise_logic: exists e1 p1 s1 x1.(Topic(e1,p1) & Actor(e1,x1) & v_attempt(e1) & all x2 s2.((n_other(x2) & a_playfully(s2) & Theme(s2,x2)) -> exists e2.(Theme(e2,x2) & Actor(e2,x1) & v_bite(e2))) & n_dog(x1) & a_large(s1) & Theme(s1,x1) & card_eq_2(x1))
hypothesis_logic: exists s1 s2 x1 x2 x3.(n_floor(x2) & of(x2,x3) & n_kitchen(x3) & on(s2,x2) & Theme(s2,x1) & a_asleep(s2) & n_dog(x1) & a_large(s1) & Theme(s1,x1) & card_eq_2(x1))
premise_sim: exists e1 p1 s1 x1.(v_attempt(e1) & n_dog(x1) & card_eq_2(x1) & all x2 s2.(exists e2.(v_bite(e2) & Theme(e2,x2) & Actor(e2,x1)) | -n_other(x2) | -a_playfully(s2) | -Theme(s2,x2)) & a_large(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1))
hypothesis_sim: exists s1 s2 x1 x2 x3.(on(s2,x2) & of(x2,x3) & n_kitchen(x3) & n_floor(x2) & n_dog(x1) & card_eq_2(x1) & a_large(s1) & a_asleep(s2) & Theme(s2,x1) & Theme(s1,x1))