premise: A baby is playing in a walker.
hypothesis: A child inside smiling.
explanation_1: A baby in a walker would not necessarily be smiling.
premise_logic: exists e1 x1 x2.(in(e1,x2) & n_walker(x2) & Actor(e1,x1) & v_play(e1) & n_baby(x1))
hypothesis_logic: exists x1 x2.(a_topic(x1) & inside(x1,x2) & n_smile(x2) & n_child(x1))
premise_sim: exists e1 x1 x2.(v_play(e1) & n_walker(x2) & n_baby(x1) & in(e1,x2) & Actor(e1,x1))
hypothesis_sim: exists x1 x2.(n_smile(x2) & n_child(x1) & inside(x1,x2) & a_topic(x1))