premise: Girl jumping to the floor in a dark lit room.
hypothesis: a girl playing in the basement
explanation_1: Playing does not always include jumping.  The basement is not always dark lit, and any type of room is able to be dark lit.
premise_logic: exists e1 s1 x1 x2 x3 x4.(n_floor(x2) & ne_nam_girl(x1) & in(e1,x3) & n_room(x3) & of(x3,x4) & n_lit(x4) & a_dark(s1) & Theme(s1,x3) & to(e1,x2) & Actor(e1,x1) & v_jump(e1))
hypothesis_logic: exists x1 x2 x3.(n_basement(x3) & a_topic(x1) & in(x1,x3) & n_playing(x1) & of(x1,x2) & n_girl(x2))
premise_sim: exists e1 s1 x1 x2 x3 x4.(v_jump(e1) & to(e1,x2) & of(x3,x4) & ne_nam_girl(x1) & n_room(x3) & n_lit(x4) & n_floor(x2) & in(e1,x3) & a_dark(s1) & Theme(s1,x3) & Actor(e1,x1))
hypothesis_sim: exists x1 x2 x3.(of(x1,x2) & n_playing(x1) & n_girl(x2) & n_basement(x3) & in(x1,x3) & a_topic(x1))