premise: A small child is near a Frisbee.
hypothesis: The child is breaking a window
explanation_1: If the child is near a Frisbee, he could not be breaking a window.
premise_logic: exists p1 s1 x1.(exists x2.(near(x1,x2) & n_frisbee(x2)) & n_child(x1) & a_small(s1) & Theme(s1,x1))
hypothesis_logic: exists e1 x1 x2.(n_child(x1) & Theme(e1,x2) & Actor(e1,x1) & v_break(e1) & n_window(x2))
premise_sim: exists s1 x1.(n_child(x1) & exists x2.(near(x1,x2) & n_frisbee(x2)) & a_small(s1) & Theme(s1,x1))
hypothesis_sim: exists e1 x1 x2.(v_break(e1) & n_window(x2) & n_child(x1) & Theme(e1,x2) & Actor(e1,x1))