premise: This is one of those places that you may see just about anything.
hypothesis: Just about everything in the place is viewable.
explanation_1: Saying that this is a place where you might see just about anything does not imply that everything in the place is viewable.
premise_logic: exists p1 x1 x3.(n_person(x3) & n_place(x3) & n_thing(x1) & exists p2 x2.((x1 = x2) & of(x2,x3) & exists e1 p3.(all x4.(n_thing(x4) -> exists e2.(Theme(e2,x4) & Actor(e2,x3) & v_see(e2) & r_just(x4) & r_about(x4))) & Topic(e1,p3) & Actor(e1,x3) & v_may(e1)) & that(x3,p2) & n_thing(x2) & card_eq_1(x2)))
hypothesis_logic: exists x2.(n_place(x2) & all x1.(n_thing(x1) -> exists s1.(Theme(s1,x1) & a_viewable(s1) & r_just(x1) & in(x1,x2) & r_about(x1))))
premise_sim: exists x1 x3.(n_thing(x1) & n_place(x3) & n_person(x3) & exists p2 x2.(that(x3,p2) & of(x2,x3) & n_thing(x2) & exists e1 p3.(v_may(e1) & all x4.(exists e2.(v_see(e2) & r_just(x4) & r_about(x4) & Theme(e2,x4) & Actor(e2,x3)) | -n_thing(x4)) & Topic(e1,p3) & Actor(e1,x3)) & card_eq_1(x2) & (x1 = x2)))
hypothesis_sim: exists x2.(n_place(x2) & all x1.(exists s1.(r_just(x1) & r_about(x1) & in(x1,x2) & a_viewable(s1) & Theme(s1,x1)) | -n_thing(x1)))