premise: Three teens are talking near a wall.
hypothesis: Six enemies fight behind the wall.
explanation_1: talking and fight are not the same
premise_logic: exists e1 x1 x2.(near(e1,x2) & n_wall(x2) & Actor(e1,x1) & v_talk(e1) & n_teens(x1) & card_eq_3(x1))
hypothesis_logic: exists x1 x2 x3.(n_wall(x3) & a_topic(x1) & behind(x1,x3) & n_fight(x1) & of(x1,x2) & n_enemy(x2) & card_eq_6(x1))
premise_sim: exists e1 x1 x2.(v_talk(e1) & near(e1,x2) & n_wall(x2) & n_teens(x1) & card_eq_3(x1) & Actor(e1,x1))
hypothesis_sim: exists x1 x2 x3.(of(x1,x2) & n_wall(x3) & n_fight(x1) & n_enemy(x2) & card_eq_6(x1) & behind(x1,x3) & a_topic(x1))