premise: Three adults and three children are standing or crouching around a child's purple bike.
hypothesis: The child's bike is broken.
explanation_1: Just because people are looking at the bike doesn't mean it's broken.
premise_logic: (exists e1 x1 x2 x3.(Actor(e1,x1) & v_stand(e1) & n_child(x3) & card_eq_3(x3) & n_adult(x2) & subset_of(x3,x1) & subset_of(x2,x1) & card_eq_3(x1)) | exists e2 x4 x5 x6 x7 x8 x9.(around(e2,x8) & n_bike(x8) & of(x8,x9) & n_purple(x9) & of(x8,x7) & n_child(x7) & Actor(e2,x4) & v_crouch(e2) & n_child(x6) & card_eq_3(x6) & n_adult(x5) & subset_of(x6,x4) & subset_of(x5,x4) & card_eq_3(x4)))
hypothesis_logic: exists e1 x1 x2.(n_bike(x2) & of(x2,x1) & n_child(x1) & Theme(e1,x2) & v_break(e1))
premise_sim: (exists e2 x4 x5 x6 x7 x8 x9.(v_crouch(e2) & subset_of(x6,x4) & subset_of(x5,x4) & of(x8,x9) & of(x8,x7) & n_purple(x9) & n_child(x7) & n_child(x6) & n_bike(x8) & n_adult(x5) & card_eq_3(x6) & card_eq_3(x4) & around(e2,x8) & Actor(e2,x4)) | exists e1 x1 x2 x3.(v_stand(e1) & subset_of(x3,x1) & subset_of(x2,x1) & n_child(x3) & n_adult(x2) & card_eq_3(x3) & card_eq_3(x1) & Actor(e1,x1)))
hypothesis_sim: exists e1 x1 x2.(v_break(e1) & of(x2,x1) & n_child(x1) & n_bike(x2) & Theme(e1,x2))