premise: A young man throws something in the water.
hypothesis: The man is sleeping inside the castle.
explanation_1: The man throws something in the water which means that he's awake, and can't be sleeping inside the castle.
premise_logic: exists e1 s1 x1 x2 x3.(n_water(x3) & Theme(e1,x2) & Actor(e1,x1) & v_throw(e1) & in(x2,x3) & n_thing(x2) & n_man(x1) & a_young(s1) & Theme(s1,x1))
hypothesis_logic: exists e1 x1 x2.(n_castle(x2) & n_man(x1) & inside(e1,x2) & Actor(e1,x1) & v_sleep(e1))
premise_sim: exists e1 s1 x1 x2 x3.(v_throw(e1) & n_water(x3) & n_thing(x2) & n_man(x1) & in(x2,x3) & a_young(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
hypothesis_sim: exists e1 x1 x2.(v_sleep(e1) & n_man(x1) & n_castle(x2) & inside(e1,x2) & Actor(e1,x1))