a sparsely-populated arcade with many brightly lit games and a few people sprinkled around.
After the evacuation, the arcade has few customers.
There can be many reasons that there isn't many people in the arcade, that doesn't mean there was an evacuation.
exists e1 p1 s1 s2 s3 x1 x2 x3 x4 x5.(exists s4.(Theme(s4,x1) & a_around(s4)) & Topic(e1,p1) & Actor(e1,x1) & v_sprinkle(e1) & with(x1,x2) & subset_of(x5,x2) & n_people(x5) & a_few(s3) & Theme(s3,x5) & subset_of(x3,x2) & n_game(x3) & of(x3,x4) & n_lit(x4) & a_brightly(s2) & Theme(s2,x3) & n_quantity(x3) & n_arcade(x1) & a_sparsely-populated(s1) & Theme(s1,x1))
exists e1 s1 x1 x2 x3.(n_evacuation(x3) & n_arcade(x1) & after(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_customer(x2) & a_few(s1) & Theme(s1,x2))