a sparsely-populated arcade with many brightly lit games and a few people sprinkled around.
A nearly empty arcade is getting ready to close.
Just because the arcade is sparsely populated doesn't mean its getting ready to close.
exists e1 p1 s1 s2 s3 x1 x2 x3 x4 x5.(exists s4.(Theme(s4,x1) & a_around(s4)) & Topic(e1,p1) & Actor(e1,x1) & v_sprinkle(e1) & with(x1,x2) & subset_of(x5,x2) & n_people(x5) & a_few(s3) & Theme(s3,x5) & subset_of(x3,x2) & n_game(x3) & of(x3,x4) & n_lit(x4) & a_brightly(s2) & Theme(s2,x3) & n_quantity(x3) & n_arcade(x1) & a_sparsely-populated(s1) & Theme(s1,x1))
exists e1 p1 s1 x1.(exists p2 s2.(Topic(s2,p2) & Actor(s2,x1) & a_ready(s2) & exists e2.(Actor(e2,x1) & v_close(e2))) & Topic(e1,p1) & Actor(e1,x1) & v_get(e1) & n_arcade(x1) & a_empty(s1) & Theme(s1,x1) & r_nearly(x1))