A man with an afro and wearing a blue t-shirt is playing an "axe throw" game that requires him to throw small axes at targets that resemble steer heads.
The man is in the process of throwing an axe.
A man playing an axe throw game might not be in the process of throwing an axe.  He might be picking up an axe to throw instead.
exists e4 e1 e3 e2 p1 s1 x1 x2 x3 x4 x5 x6 x7 x8.(Actor(e4,x8) & v_throw(e4) & n_axe(x8) & Theme(e3,x6) & Actor(e3,x1) & v_play(e3) & Topic(e2,p1) & Recipient(e2,x1) & Actor(e2,x7) & v_require(e2) & exists e5 e6 p2 s2 x9 x10 x11.(at(e5,x10) & exists e7 x12.(Theme(e7,x12) & Actor(e7,x11) & v_steer(e7) & n_head(x12)) & Topic(e6,p2) & Actor(e6,x11) & v_resemble(e6) & (x10 = x11) & n_target(x10) & Theme(e5,x9) & Actor(e5,x1) & v_throw(e5) & n_axis(x9) & a_small(s2) & Theme(s2,x9)) & n_male(x1) & (x6 = x7) & n_game(x6) & with(x1,x2) & subset_of(e1,x2) & Theme(e1,x5) & Actor(e1,x4) & v_wear(e1) & n_t-shirt(x5) & a_blue(s1) & Theme(s1,x5) & n_thing(x4) & subset_of(x3,x2) & n_afro(x3) & n_man(x1))
exists p1 x1 x2.(n_process(x2) & n_man(x1) & exists e1 x3 x4.(in(x1,x2) & Theme(e1,x4) & Actor(e1,x3) & v_throw(e1) & n_axe(x4) & (x2 = x3)))