Welcome to PUBLISHER SYSTEM Affiliate & JV Resources Page!
"GET PAID UP TO $720 IN AFFILIATE COMMISSIONS PER CUSTOMER by Promoting a High Quality Evergreen Product in the Amazon Self Publishing Niche & Make 50% Affiliate Commissions + Recurring Commissions + Maximum Upsells in the Backend!"
Create a FREE Affiliate Account.
Click Here to Get Approved as JVZoo Affiliate!
If you are looking for a UNIQUE & HIGH QUALITY offer in the internet marketing/business opportunity niche, then I welcome you to promote PUBLISHER SYSTEM.
My name is BJ Min, the author of "How to Make Money with Ebooks" and a real life publisher of HUNDREDS of books on Amazon as a publisher through eBooks, paperbacks, and audiobooks.
After having had real life experience publishing Kindle eBooks since 2010, I am launching my own step-by-step method to succeed with self publishing and I would love to have YOU as an affiliate & JV partner to promote my course for a WIN/WIN relationship!
MAIN PRODUCT: PUBLISHER SYSTEM: This course teaches how to self publish your first Amazon Kindle eBook to FINALLY get the newbie & beginner to FINALLY get results online!
UPSELL #1: UNLIMITED 1-ON-1 MONTHLY COACHING: This is a $497 a month recurring offer where you can make 50% RECURRING COMMISSIONS! This is a one time offer where the student can get my personal email & skype messages to ask me unlimited amount of questions related to self publishing to get 1-on-1 personal coaching to speed up their success.
UPSELL #2: DONE FOR YOU SERVICE: This is a high ticket offer where I will do ALL the work from finding a writer, hiring a writer, formatting the book, and submitting the eBook, paperback, and audiobook for the student.
Subject line: Make Money WITHOUT a Website!
Subject line: Newbie Friendly Method!
Subject line: Easy learning curve!
If you want to make money online that has an easier learning curve compared to most business opportunities out there that is beginner friendly, then check out this NEWBIE FRIENDLY method below.
This is a step by step guide created by a full-time internet marketer with almost 10 years of experience in this topic!
So it's a REAL guy who really knows this topic inside and out.
Best of all, this is ONE of the newbie friendly ways to make money online.
So if you are struggling to make any money online (don't feel bad because 90% don't make anything online who study this topic because it's overwhelming and confusing for most beginners), then don't feel bad.
But this can FINALLY be the way for you to REALISTICALLY make money online.
You don't need your own website.
You don't need to learn confusing HTML.
You don't need to "join a program".
You don't need to build a list.
You don't need to do social media marketing.
You don't need to any of that confusing stuff.
In fact, this is TRULY one of the BEST ways for the newbie to get started to realistically make their FIRST DOLLAR online.
So if you're looking for a REALISTIC way to get RESULTS online, then go ahead and check out this step by step system below.
Thanks for promoting PUBLISHER SYSTEM.
If you need to reach out to me for success promoting this offer, please reach out to me to any of my contact info below and mention "Publisher System Affiliate" in subject line or memo.


text:
GET A BEN EINE PRINT "EINE LONDON"
BEN EINE - " Eine London " - Limited Print Edition of 100 - numbered and signed
Eine London
Museums Paper
Authentification:
Signed and dated by the artist with orange pen.
Ben Eine has built an exuberant street art practice around intricate, colorful typography. The artist developed his style and varied letterforms throughout years of tagging the streets of his native London. Over the decades, he has executed projects called "Alphabet Street" and "Alphabet City 2.0," adorning shop shutters in the city's East End with one letter each. In other murals, Eine has composed full words such as "exciting" or "scary." While Eine largely focuses on public artworks, he has exhibited in New York, London, and Los Angeles, among other cities, and his work belongs in the collection of the Victoria and Albert Museum. He has also collaborated on a temporary public art project with Berlin's Urban Nation Street Art Museum. In 2018, Eine started the fashion brand Eine London.
Zurück zu ART FOR SALE
© 2023, Streetart Corner Powered by Shopify

redpajama_set_name: RedPajamaCommonCrawl


text:
Is DNA Manipulation Coming? – Tom Eudaly
Koenig: My good friend of 40 years, Tom Eudaly of Fort Worth, Texas, has been studying this subject intently for five years. This is a summary of his 16-page white paper on DNA manipulation.
Many thousands of labs worldwide, both private and state funded, are working on manipulating defects and imperfections they believe can and will fix DNA using the ground-breaking gene editing "CRISPR-Cas9." CRISPR stands for Clustered Regularly Interspaced Short Palindromic Repeats.
Short Palindromic Repeat is a naturally occurring defense mechanism used by bacteria in a cell's function. Scientists have harnessed this mechanism to use as a kind of "molecular scissors" that remove and repair mutated or so-called defects along DNA strands. This discovery is a hugely exciting technology. (Please read history here: (https://www.youtube.com/watch?v=jAhjPd4uNFY&t=5s.)
Let me be clear. CRISPR-Cas9 has great potential for good and is attracting the attention of researchers around the world. This and new advances in applications offer an exciting range of cures for genetic disorders and for populations with thousands of inherited diseases caused by genetic structure such as Huntington's disease, cancer, heart disease, cystic fibrosis, etc. For me, please find a way to grow hair!
The advances of CRISPR-Cas9 biotechnology have decreased the time it takes to appreciably improve an organism from decades and even centuries down to months, weeks and days. The understanding of the human genome, the code of life, has now advanced so that DNA can be altered not only in a test tube as the article above discusses but also in the cellular bedrock of a living, breathing person.
Now just to keep you thinking, how would all this be regulated, policed and overseen—and by whom? Just who would these overlords be and what do they deeply believe about where rights come from—God . . . or man and his governments' decrees? So, the key question is who across the world will become the overlords of this technology. To learn how far has it gone, see this very recent article from Scientific American about mail-order genetic change material: https://www.scientificamerican.com/article/mail-order-crispr-kits-allow-absolutely-anyone-to-hack-dna/.
One man who will weigh in on these decisions is scientific superstar and theist Dr. Francis S. Collins, the man who led the successful effort in 2003 to complete the Human Genome Project, which mapped and sequenced the entire human DNA. Now as Director of The National Institutes of Health, Collins recently issued a paper that ended with this: "Advances in technology have given us an elegant way of carrying out genome editing, but the strong arguments against engaging in this activity remain. These include the serious and unquantifiable safety issues, ethical issues presented by altering the germline in a way that affects the next generation without their consent, and a current lack of compelling medical applications justifying the use of CRISPR-Cas9 in embryos." Please understand that this man, as influential as he may be, is only one of the voices that may end up crying in the wilderness before godless "authorities."
Thinking about this unfolding genetic engineering from a theoretical perspective reveals an almost limitless number of potential applications and possibilities. One of the most discussed and controversial applications is the "enhancement" of human beings through germline therapy.
Modifications to the human genome may occur either directly in utero (when the embryo is still in the mother's uterus) or via administration of exogenous DNA at any point after birth. With regard to the in-utero potential for genetic engineering, future applications are as endless as one's imagination. From a medical perspective, scientists rightly envision eradication of a majority of inheritable diseases and the need for many vaccinations.
Naturally, the fact that we can alter the recipient's DNA forever is enough to spook many people, but it does raise some other concerns as well. Francis Collins states his concerns in the following: "Last, there are deep concerns of a philosophical sort, about what it means for human beings to intentionally manipulate their own genomes. If applied broadly and widely, does that result in us being changed into something other than homo sapiens? I don't think we even have to go to that one to say this is something we shouldn't do."
I have an issue with accepting any view that places confidence in the authoritative bodies of this world. This is the main core issue of this paper. I rehearse and repeat the reasons philosophically many times, even ad nauseam, to make my point. I have very little confidence in the collective worldviews of the majority of scientific/ethical leaders, Mr. Collins aside. To trust in a consensus populated by collective scientists and secular ethicists to form toothless regulations or pass so-called laws as ethical barriers is dubious at best. To place this trust in any august body of authorities would at its core represent a very truncated biblical view of the depravity of man in light of the weightiness of the issues. My concerns (see articles and videos) of a vaccine type of biological administration could be a sky-is-the-limit for a secular government, the United Nations or some giant multinational private enterprise with dreams of a utopia or world dominance. Under the guise of an officially authorized "vaccination," DNA could be altered to make people more obedient or passive, intelligent, talented, subservient, etc.
Bill Gates' digital certificate efforts: https://biohackinfo.com/news-bill-gates-id2020-vaccine-implant-covid-19-...


text:
Posted by HSSL Technologies on Dec 21st 2022
The tourism and travel industry runs on data. Businesses in the sector routinely collect substantial amounts of personal information on customers including financial details, passport numbers, addresses, the names and ages of family members, and more. As a result, travel companies are a tempting target for cybercriminals, and many have fallen victim to phishing, ransomware, and distributed denial-of-service (DDoS) attacks in recent years.
Enhancing Endpoint and Email Protection
For one major Australian travel and tourism company, the threats facing the sector meant that when it came time to update its endpoint protection and email security solutions, it wanted the highest levels of defense available.
The company was an established Fortinet customer, having deployed the Fortinet Secure SD-WAN (software-defined wide-area network) solution for a unified and flexible network. Fortinet Secure SD-WAN leverages the FortiGate Next-Generation Firewall (NGFW) to deliver industry leading enterprise security at the company's network edge. In addition, the company had some FortiSwitch Ethernet switches across its network.
Impressed with the performance of its existing Fortinet systems and looking to take advantage of the consolidated and integration abilities of the Fortinet Security Fabric, the company asked Fortinet to propose a cloud-based replacement for its endpoint and email security systems. The company's criteria for success were that the solution both protect its business and deliver operational efficiencies.
Embracing Zero-trust Network Access
Having thoroughly evaluated these criteria for success, Fortinet's team proposed a transformational approach based on the FortiClient Fabric Agent. Through a series of demos, the Fortinet team showed the customer that FortiClient can go beyond basic endpoint protection to enable zero-trust network access (ZTNA). Fortinet's ZTNA solution enables zero trust principles for application access, ensuring users and devices are checked and authenticated prior to access, for every application session.
The demos were so successful that the company selected Fortinet as its partner for both endpoint protection and email security. Today, the company is adding to its Fortinet Security Fabric with 1,500 FortiClient and 1,500 FortiMail licenses.
"Fortinet has delivered exactly what the company required: the highest levels of security with deep integration and consolidation for operational efficiency."
FortiMail delivers advanced multilayered protection against the full spectrum of email-borne threats. The FortiMail solution is powered by FortiGuard Labs threat intelligence service, which will help the company better protect itself against email-based threats including spam, phishing, malware, zero-day threats, impersonation, and business email compromise (BEC) attacks. The solution included application programming interface (API) support for Microsoft 365.
As part of the solution, the company is also using a variety of AI (artificial intelligence) powered security services from FortiGuard, including Antivirus for automated updates that protect against the latest threats, and URL filtering for granular blocking and filtering for web and video categories.
Efficient and Effective Security
Fortinet has delivered exactly what the company required: the highest levels of security with deep integration and consolidation for operational efficiency. The company had also explicitly asked for a cloud-based solution to further increase operational efficiency, a request that Fortinet was able to honor with an entirely cloud-based solution but also capable of securing on-premises or across any edge.
With FortiClient in place, the company will be able to benefit from replacing its legacy virtual private network (VPN) with a ZTNA environment that enables seamless remote working with high levels of performance while also giving complete control to the security team. Meanwhile, integration across the Fortinet Security Fabric, including the company's existing Fortinet Secure SD-WAN, will simplify and improve management and reporting across the company's users and network.
The latest project is just the beginning. Looking ahead, the company plans to expand further onto the Fortinet Security Fabric and add more capabilities as need arises.
#Large Travel Company Enables Zero-trust Security With Fortinet


text:
I recently was a guest at a medical marijuana educational event that highlighted the work of researcher Michael Backes. During his presentation he made a statement about CBD that I have never heard anywhere else that CBD is "regulating" (my word) the effects of THC. I asked the Nurse Practitioner at the event, Ivy Lou Hibbitt of Certicann.com, what he meant by that and she said it was her understanding of Michael's comment that he takes CBD to reduce the psychoactive effects of THC. Has this property of CBD, that it can lessen psychoactive effects, ever been researched elsewhere?
From what I understand, CBD derived from the hemp plant does not have the side effects mentioned above, other than possibly to help reduce the amount of Coumadin/Warfarin needed – either way, a patient on this drug needs to be monitored and regularly tested anyway with their doctor. CBD derived from the marijuana plant (will contain THC) may have them, I do not know, maybe that's why you mention them. One of the many reasons people take Hemp CBD is that it does NOT have the side effects! People take the Hemp version to help with feelings of fatigue, irritability & anxiousness, it does cause it! It helps to bring the body into balance.
At present, we have the following classification of cannabinoids: endocannabinoids (produced naturally in the body, mainly from fatty acid precursors), phytocannabinoids (compounds that have a plant origin, with the cannabis plant being the best-studied source of phytocannabinoids though not the only one), and artificial cannabinoids (created while studying THC, to garner the benefits of marijuana without the recreational component).
Due to the anti-inflammatory properties of cannabidiol, insulin resistance (the chief metabolic problem for patients with type 2 diabetes) is reduced, leading to a better prognosis thanks also to the lower incidence of dead tissue. Ever since the discovery of CBD in the 1990's, speculation existed to its effect on other types of receptors (not just cannabinoid receptors) which could be manipulated and included in the treatment of some cardiovascular diseases like atherosclerosis. In light of these speculations, researchers at the University of Tel Aviv (walking in the footsteps of the "father" of cannabinoid research, Dr. Raphael Mechoulam) demonstrated a 30 percent blood flow increase in rodents with areas of dead tissue in the heart muscle.[22]
CBD MD offers gummies that contain grade-A premium CBD. The cannabinoid extract is full-spectrum, so it contains other cannabinoids such as CBDV and CBG. This product also contains a variety of molecules, terpenes, essential oils, and amino acids to enhance the flavor and the health-promoting benefits. These gummies are 100 percent organic, non-GMO, vegan, and gluten-free. The CBD used to create them has been sourced from organically grown domestic hemp.
But it also requires careful research before making a purchase. Because the cannabis plant readily absorbs pesticides, heavy metals and other chemicals that are in the soil and water, it's so important that cannabis plants are frequently tested while they are growing. And it's up to manufactures to test CBD products, too. When you are shopping for CBD oil, look for products that have been tested for contaminants and for CBD vs. THC levels.
The disturbing problem regarding the current status of cannabidiol is expressed in the same source. Institutional endeavors by the Food and Drug Administration to classify it as a drug are in its infancy. Nevertheless, this should mean that CBD could no longer be marketed as a dietary supplement, as that class of products is subject to ridiculously lax regulation. However, there are countless companies (some no larger than a newsstand, while others are listed on the stock exchange) that sell supplements containing cannabidiol (as oil, capsules, sprays, etc.) unencumbered by either state or federal authorities.[18]
CBD and other cannabinoids attach to specific receptors in the body found within what is referred to as the endocannabinoid system. In fact, up until recently, scientists didn't know that these cannabinoids are actually naturally produced in humans and most animals. Some researchers speculate that an endocannabinoid deficiency may be the cause of many disorders and conditions. When CBD is introduced into the body, it binds to receptor cells called CB1 and CB2 receptors.
Depression has also been linked to weight problems. If you suffer from a depressed mood, you might be tempted to overeat as a self-soothing measure. This phytocannabinoid also works as an antidepressant and can help to reduce depressed or anxious feelings and to improve your outlook. When your mood is improved, it can help you with your weight loss efforts.
Success stories like Oliver's are everywhere, but there's not a lot of data to back up those results. That's because CBD comes from cannabis and, like nearly all other parts of the plant, is categorized by the Drug Enforcement Agency (DEA) as a Schedule 1 drug—the most restrictive classification. (Others on that list: heroin, Ecstasy, and peyote.) This classification, which cannabis advocates have tried for years to change, keeps cannabis-derived products, including CBD, from being properly studied in the U.S.


Donna L. Stern, CPA has been an accountant for over 25 years. She is a graduate of USC and has had her own business for 25 years. Her practice mainly services small businesses and individuals.
Donna prides herself in the personal service she provides her clients. She is available for consultations all year round. She enjoys start up companies, teaching them how to set up their books and procedures and assist them in the growth of their company.
Donna Stern is a CPA and a highly skilled provider of accountancy and tax services and teaches bookkeeping for businesses.
Donna stays up to date on the latest changes to the tax law by attending tax seminars covering individual taxes to business taxes.
Experienced in many industries. Focus is on individuals and small businesses. Our personalized service sets her apart. No question too small.


text:
NK Vodice je nogometni klub iz Vodica. Škola nogometa broji preko 200 članova (špigete, tići, mlađi pioniri, stariji pioniri, kadeti i juniori).

U sezoni  se natječe u 3. HNL – Jug.

Povijest
Nogometni klub Vodice osnovan je 1931. godine pod imenom VOŠK (Vodički omladinski športski klub). Obnavlja se 1946. godine pod imenom Prvoborac a 1958. godine uzima ime Radnik. Od godine 1968. nosi sadašnje ime Vodice.

Izvori
 nogomet.lzmk.hr, Nogometni leksikon, Vodice, NK

Vodice
Vodice

redpajama_set_name: RedPajamaWikipedia


Are you being a good witness for God? Are you providing a good and accurate account of God's Grace and Mercy? Looking at the scripture, John 1: 6 – 8; 19 – 51; the focus is on John the Baptist, as he testifies and witnesses of the coming of The Messiah. In verses 6 – 8; he states; "There was a man sent by God whose name was John. He came as a witness to testify concerning that light, so that through him all might believe. He himself was not the light. He came only as a witness to the light." This gives us insight into the mission of John the Baptist, concerning the coming of the Messiah. Through his testimony and witnessing; a road map has been provided as to how to be a good witness for God and to insure that your testimony is edifying God's Grace and Mercy. The next time that you are reading this chapter of John; think about some things that you can input, improve, and express when you are witnessing and providing your testimony of God's Grace and Mercy, in your life.
Thank you Lisa, I always get a lot out of your view points.
So glad you are back in the fold!


Product Information A Modal Fancy composed by Theodore W. Ripper - Digital Sheet Music For Roy H. Carey, Jr.
A Modal Fancy digital sheet music. Contains printable sheet music plus an interactive, downloadable digital sheet music file.
The Arrangement Details Tab gives you detailed information about this particular arrangement of A Modal Fancy - not necessarily the song.
There are no reviews written for A Modal Fancy.


When you're traveling, you may not want to or be able to spend a lot on lodging. When you'd rather allocate your travel budget to sightseeing, shopping, or anything else, checking into a discount hotel is a great idea. Unfortunately, some budget-friendly hotels feel like you're getting what you pay for. At the Barcelona Suites, however, you'll enjoy a discount rate that won't drain your wallet without sacrificing comfort or amenities. Here, we go the extra mile for our guests so that their stay, whether for business or recreation, is comfortable and relaxing.
At the Barcelona Suites, you'll enjoy not only spacious rooms with separate living and bedroom areas, but plenty of other amenities that make your stay with us a great one. Here, you'll have access to a guest laundry room, meeting space and high speed internet, a business center—perfect for getting work done, free cooked to order breakfast, indoor and outdoor pools, and even pet friendly rooms, perfect for traveling with your pet.
Popular Albuquerque attractions you'll be near also include historical Old Town, the Sandia Peak Aerial Tram, the Indian Pueblo Cultural Center, and some of New Mexico's largest shopping malls, Coronado and ABQ Uptown.
Book your stay in Barcelona Suites' budget hotel rooms. You'll save a lot of money without having to give up any features or accommodations. Contact us today to plan your trip.


text:
PC Games > Hidden Object Games > Voodoo Whisperer: Curse of a Legend
Voodoo Whisperer: Curse of a Legend
Mentored by one of the most powerful voodoo priestesses in the world, Lillian is learning to use her power. But, a dark force has settled over New Orleans, and Marie Leveau, Lillians teacher, has been placed under a curse. The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.
Save the town of New Orleans from the curse
Dark and spooky atmosphere
Incredible Graphics
OS: Windows XP/Vista/8
Mystery Legends: Beauty and the Beast
Dark Dimensions: City of Fog
Echoes of the Past: The Citadels of Time
Witches' Legacy: The Charleston Curse
Urban Legends: The Maze
Lost Souls: Enchanted Paintings
Voodoo Whisperer: Curse of a Legend is rated 3.9 out of 5 by 47.
Rated 5 out of 5 by TheOldWife from Voodoo Hidden Object Fun Good game for intermediate Hidden object players. Fun to collect items for the potions. Good artwork with interesting scenes. I liked this game and look forward to the sequel.
Rated 5 out of 5 by dillsgirl from captivating hidden object game great game, but continued.. where is the second?
Rated 5 out of 5 by tacklady from Great graphics, great story! I have played a lot of the Big Fish HO games and I am pretty finicky about my graphics. The graphics in this game are easily in my top 5! The HOS are not so easy that I could blow through them, there were some objects that are hidden very well. Luckily, the game has a magnifying glass option to help you find those. I usually don't pay too much attention to the storyline, but this one was too good not to. You are not just going along and trying to get items to move forward, you also need to find items to build objects to move the story forward. Multiple locations are great for taking a break and coming back, which I appreciate when I cannot complete a game in one sitting. Overall, this game just earned a solid placing in my top 10 favorites. I can't wait for part 2!
Rated 5 out of 5 by kenya64 from Love this one! This storyline pulls you in and you're drawn into the world of magic and mystery in great old New Orleans. Say no more...get ready for spooky hidden object fun!
Rated 5 out of 5 by mrhunt from This is a favorite It's one of the best one's I've played. There were certain parts where I got completely lost. Its more challenging then other games.
Rated 5 out of 5 by midnightangel4u from Voodoo Whisperer is "Great Fun" I'm just in the middle of this game and thought I'd stop and leave a note to say this is a fun game. I love the fact that it lets you know when you've finished an area, that sure saves a lot of running around! HO's are fun and even a bit challenging, puzzles are not bad. Did have one I had to get help with. Background fx sounds of thunder storms is a nice effect as well as the nice graphics.
Rated 4 out of 5 by AdrianaIP from Where's the continuation? Warning: The game ends in a cliffhanger with no continuation in sight. On the other hand it has a lot of nice features: A magnifying lens to go over the hidden object scenes A very atmospheric setting, very much in tone with the story. The hidden object scenes are spooky enough. Extra powers that you gain as time progresses. "Area clear" messages that tell you where not to waste time looking (though you might go through to reach other scenes). Separate chapters, where you do not need to go back to other chapters scenes. If tney came with a conclusion I would be happier.
Rated 4 out of 5 by LADY_BLADE from ABRUPT ENDING TO BE CONTINUED? SUMMARY: Took 3 ½ hours to complete at a very casual pace and listening/reading all dialogue for cut scenes. A continuation was promised at the end. Basically, a HOG with a little adventure and a smattering of puzzles here and there. Fairly easy. Seems that much of the length is backtracking to get one item. Not as ambitious as the original Voodoo Whisperer, but still a nice quality game. • Lots and lots of HOS – fairly easy to find listed objects even though each of the scenes' pallets consist of complementary colors. • Magnifying glass provided • Puzzles are the standard fare – matching pairs, rotation etc. • Collect and mix ingredients for the various voodoo dolls you must make to free various people • Lots of backtracking – frequently for one activity before you go back to where you began • Sudden unsatisfying ending – never find out what caused the curse over the town, but that's probably in the sequel • 4 chapters. If you have the CE, the bonus chapter is in the middle of the game – so it isn't very long. Each of the chapters has you doing the same type of thing (creating a potion or voodoo doll, but at different locations and with different ingredients). • Collect spells to create fire, move large/heavy objects, break things. • Hint tells you where to go or what to interact with. "Area Cleared/Completed" appears as appropriate.
Rated 4 out of 5 by Tauret from Fun Hidden Object Advenure Game I have owned this game for a while but just found the time to play it. The graphics and artwork are good and the story is OK. I had the sound down so I can comment on the soundtrack. For the most part the navigation is logical, but I did have to consult a walkthrough a few times when I just couldn't figure out what to do next. I also found some the HOScenes difficult. Many times only a small part of the item needed is visible. Thankfully, the hint feature pointed out the item needed, rather than just circling an area the way it does in some games, and the hint button refilled quickly. The vexing part of the game for me was when you think you are going to need a certain item you come across in a location in the future, but you are not allowed to pick it up until you reach a certain point further in the story line. Perhaps the dev's felt that this was better than having a large inventory, but I would rather have a lot of inventory items than have to backtrack for items that I was forced to pass over. I word of warning to potential buyers, the ending is a cliffhanger. So, if you are the type that needs a definite ending you may want to wait until the sequel is available. I'm not a fan of cliffhangers, but didn't feel cheated by the ending. Keep your dorsal fin up Tauret
Rated 4 out of 5 by neilskinut from Good game and fun This game was good. Not much for any voice over once the game started. Lots of reading. Graphics were ok and so was the music. Had a good flow with some going all over the place. You get lots of items to use and no place to use them for awhile. The HOS are quit easy and the puzzles are not that bad. No real map. The hint button works good BUT very slow to recharge. It would recharge even it it told you to go to another room.
Rated 4 out of 5 by Juju38 from Great game, bad ending! Loved this game when i played it on my iPad last year so bought it again for the Mac and still a wonderful game though could of done with a map or a hint button that gives a little more of a clue. Loved the HOS which were crisp and clear and the storyline is great. The only downside is the ending! will people remember what happened by the time the second one is released? i'm not sure but i was not expecting that cliff hanger that's for sure. Good thing is that with such an abrupt cliff hanger it assures the developers that people will rush to buy it to find out what happens next! :-)
Rated 4 out of 5 by Rescue_helo from New Orleans Hit again by Evil Curse ! Delving once more in BFG's treasure trove, I bumped into this game which I hadn't noticed before. I spent a very pleasant hour playing the demo and particularly appreciated the HO Scenes because they are neat, very easy and can be quickly completed. I admit it, I am not a HOG fan, but I don't mind such scenes when theyr'e not junk piles and the HOs are not microscopic. Furthermore the number of HO Scenes is not exaggerated thus leaving plenty of room for the adventure. Like in other games, you encounter the traditional type of useful items: ladder, plank, scissors, etc.. But you also have to find other kinds, more specific to the story, as several tasks involve making magical mixtures to remove the curse. Four abilities also enable you to cast spells. All HOs fit in the 19th C context: no cell phone, no high-tech wristwatch to seach for, but and old bicycle, an antique jewel box as two examples. Of course it is an eerie adventure, with curses, magic and ghosts. Nothing frightening though, but the spookyish atmosphere is well rendered. I liked the visuals, they're gorgeous. The soundtrack is great with a music that wouldn't disparage a war movie, fits in quite well, and the voice-overs are quite good. Not many puzzles, but plenty of things to do, a variety of tasks, clear objectives and many beautiful locations to explore, which entails a fair amount of navigation, but as you don't need to travel too far remembering where things are is no problem. Besides, the game tells you when an area is clear. Always a plus. Minigames/puzzles are fairly standard on the whole, easy, with a some originality here and there, and can be skipped. The Hint System doesn't refill fast and sometimes will even hightlight something useless or point to a location where there's nothing to do. But the adventure is easy enough for you to find your way and figure out what to do next without using hints. The game apparently ends with a huge cliffhanger. I suppose the developers intend to release a sequel. But even if they don't, this Voodoo Whisperer is interesting enough to provide a few hours of enjoyment, especially if you like magic.
Rated 4 out of 5 by doberlady from Demo is the best part I played the demo got hooked and I must say the first chapter was one of the best Adventure-HO Games I played, long, lots of beautiful locations, interesting plot, and spells and alchemy provided nice addition to the game-play. And That's about it. The rest of the game is short, repeats the same pattern over and over, and it is just bland... I mean it is decent, but because the first chapter is so great it comes pale in comparison. Play the DEMO I recommend. But I would not bother playing full version. It is not worth it.
Rated 4 out of 5 by willowisp72 from Cool game PROS: For me this was a cool game. I liked that the puzzles weren't obscure. In a lot of games I just skip over them. I liked the part with the stained windows upstairs and the doll room connection. That was unusual and interesting. I liked the spell aspect and the way it was set up.I liked the game and loved that they let you know when you were finished with a scene. Sometimes in other games you get stuck and end up trekking around all over to see if there's a HO scene you missed. I liked the characters they seemed more real than in a lot of games and I wanted the main character to succeed. Usually I'm pretty indifferent to the outcome but this game held my interest all the way through.I liked that each scene was finished before you moved on to another location. Cons: I found the hidden object scenes too dark/monotone. Everything was gray which annoyed me as I play exclusively HO games and have seen much better scene setups than this one. Still they weren't excessive and I liked that and the objects were useful in furthering the game. I hated the end. I have only played two games like this, and they bother me. Each game should be complete in itself and if necessary the story can continue in the next one so they are related but not dependent on each other. It was a fun and engaging game though, one of the best I've played so far.
Rated 4 out of 5 by elderdame from Voodoo Whisperer: Curse of a Legend I really liked the crisp graphics - I can think of some other games that could benefit from similar such. The story is very atmospheric and I hope the sequel comes out soon since the game ends with a cliffhanger. My big quibble is - as with many hidden object games - the historical anachronisms, not necessary to the storyline. This story takes place in the early 19th century, but the game includes gramophones! Edison did not invent the phonograph until 1899.
Rated 4 out of 5 by pacratt66 from more dificult then most but super fun fun game but at end another twist to be continued cant wiat for next part
Rated 4 out of 5 by dcox1980 from Great game until.... Until you think you're almost done with the game and at the end and it tells you to be continued.
Rated 4 out of 5 by emem33950 from interesting twist enjoyed it til the end. was shocked....dont care for having to wait for a sequel....no ending just stops with to be continued. no conclusion to quest like in most other games.
Rated 4 out of 5 by littleLuna from Atmospheric! I really enjoyed this HOG. Not so much for the storyline, but for the atmosphere and the really stunning graphics. I loved to look around and see how everything was designed. And the stills in wich you had to found objects were marvellous.
Rated 4 out of 5 by rosekaufmann from LOTS AND HOGS AND CURSES SUMMARY: Took 3 ½ hours to complete at a very casual pace and listening/reading all dialogue for cutscenes. A continuation was promised at the end. Basically, a HOG with a little adventure and a smattering of puzzles here and there. Fairly easy. Seems that much of the length is backtracking to get one item. Not as ambitious as the original Voodoo Whisperer, but still a nice quality game. • Lots and lots of HOS – fairly easy to find listed objects even though each of the scenes' pallets consist of complementary colors. • Magnifying glass provided • Puzzles are the standard fare – matching pairs, rotation etc. • Collect and mix ingredients for the various voodoo dolls you must make to free various people • Lots of backtracking – frequently for one activity before you go back to where you began • Sudden unsatisfying ending – never find out what caused the curse over the town, but that's probably in the sequel • 4 chapters. If you have the CE, the bonus chapter is in the middle of the game – so it isn't very long. Each of the chapters has you doing the same type of thing (creating a potion or voodoo doll, but at different locations and with different ingredients). • Collect spells to create fire, move large/heavy objects, break things. • Hint tells you where to go or what to interact with. "Area Cleared/Completed" appears as appropriate.
Rated 4 out of 5 by grunny50 from Almost Great! First, the story is good, the scenes are very interesting and engaging, even if the drawing of the characters is a little goofy. The HOS's are definitely challenging, and you really do need the magnifier at times, even the hint button because some of the objects are so very well hidden as to be impossible to discern. You really need the custom cursor, as well, because if you don't use it, there is no clue as to what you should be looking at, or where you should be going. My complaint, if I'm correct, is that there doesn't appear to be a follow-up game that is promised at the end. I bought this a couple of years ago, and I still don't see the sequel to let me know what happens to my character! Come on, now!
Rated 4 out of 5 by denniann2 from good game but shorter than some i liked the game. the hints charged fast and it was a HO and adventure game. the hints tell you where to go but a few times i had to go to the walk through to find out what to do next. some of the things didn't seem to be what i thought they should be so i tried all the inventory when i got stuck. you mix potions to get through the game and i was surprised by the ending. it didn't take too long but i enjoyed the game. don't know about sound. didn't play it.
Rated 4 out of 5 by wrennie from Nice little game Let me stress, little. The graphics are very sharp in this game but very small. There is a lot crammed into one scene. It's rather monochromatic with just hints of color. Not made for widescreen, you just get to play on a square in the middle of the screen. This makes it difficult for players with visual issues. Even the print is small and doesn't stay on the screen anywhere near long enough to read it when it first appears. The story is that there is a curse on the town where you were born. Your Grandma is dead so now it is up to you to use your virgin powers to remove the curse. Your dead Grandma will help you. You get spells to use as you play along. There are two modes of play, a mortar and pestle that you can use to create spells, and a hint button that works outside of the HO scenes. There are puzzles to play which are not ionteractive and items to pick up for your inventory. You pick up a lot that you won't use right away. The music is extremely dramatic but it fits the mood. The mood and artwork are grey. i liked this game even though it was a strain to see. I wish the games would have the option to choose widescreen. This one's a keeper.
Rated 4 out of 5 by fundit2 from cursed somewhat repetitious in lifting curses, but nice graphics and not obtrusive sound. Kind of short and what's with the ending? To be continued? When till that happen? Overall, pretty good and I recognized Madame Leveau from an earlier BFG game. Not too spooky.
Rated 3 out of 5 by BigFishComments from Awesome I can tell this game was probably one of the first 'midnight mysteries' before midnight mysteries was born. I love how simplicity of the game with the 'area cleared' information among other things.However I didn't like how you couldn't pick up things right away knowing you were going to need them later. I loved the music and the creepy feel. I love the whole 'voodoo curse' theme. I really enjoyed the old timey feel and learned a lot about what things were actually called back in the day!! Totally amazing! It made it more challenging. I was extremely disappointed that the game did not end and for that I will give it less stars. Too bad. But all in all great game!
Rated 3 out of 5 by JustTheFacts from I'm Already Hooked I've barely begun, just into the second chapter and already it's clear this is a keeper. Not as flashy (ie. good but not spectacular artwork) as the rest of my favourites, this game has a lot of original features as well as an interesting story. There are a few special attractions : A grimoire plus mortal & pestle that help keeping track of your ingredients for spells, as well as just being cool. A magnifying glass in the HO scenes is a wonderful innovation. The HO scenes are particularly good - relevant objects, crisp and clean, no distortions, The puzzles are innovative twist on common ones. Difficulty: Two levels available. I chose "regular'. The level of difficulty in all three aspects - HO, puzzle, quest - are all roughly the same and just about right for a goodish player. Put the thinking cap on, but no need to stock up on valium. STORY: Just finished and have to re-evaluate this review. Everything is still true, but they blew it by ending with a "to be continued", and we very much are a long way from the finish of the story. If a game can stand alone, a "to be continued" doesn't have to be bad. Not the case here. Two star demerit, developers!
Rated 3 out of 5 by coffeyfan77 from Great Story, Poor Ending Voodoo Whisperer is a fun little game that will definitely allow you to get your fill of finding hidden objects. The story is that you play a girl with voodoo powers studying under Marie Laveau who is attempting to break the curse that has impacted both her own mother as well as New Orleans in general. I really liked the idea of the game, but it's way too big in scope for a casual HO, and that's evident in the fact that there are only a few locations for your character to travel to. The process is exactly the same in each one: you will go through several scenes, collect helpful items, use those items to create a doll to break a curse, and then follow the trail of the evil behind said curse. It starts out strong with the first chapter, but unfortunately goes downhill from there. The good news is the game looks great. The cutscenes are decent, the backgrounds are nice and realistic, but it especially comes through when playing the hidden object scenes. The items have tremendous detail, and the developers do a great job in giving you a list realistic to the time but by no means easy. Unfortunately, the sound is a bit of a downgrade. There is no voice acting, and the background music is marginal at best. Still, I appreciate the time it took to make those rendered scenes. Challenge level is okay. Once you've completed the first chapter or two, you'll breeze through the next ones easily, until you reach the abrupt and unsatisfying ending. I'm all for cueing you up for the next game, but how about a bit of payoff for the time spent? Minigames are repetitive and a bit of a bore to be honest. How many matching games can you do before you tire of it? Not many. Overall, this game is okay. I'd purchase it for the highly detailed hidden object scenes and if you really like HO hunts, but the story doesn't make the execution any better. The combination of a rushed, forced ending and the failure to make the voodoo recipes anything other than a rote "get this, mix that" formula make this one a curse.
Rated 3 out of 5 by Advn from Ending ruins the game This game had great potential. Lovely graphics, interesting challenges, clever puzzles. It felt as though they stopped half-way through, though, as the game ends on a "cliff hanger" and there's no resolution. It was maddening: we did our part of the job; the developer should do his or hers. I'd say keep your money or, at least, don't go into it looking for the story to end.
Rated 3 out of 5 by centauri272 from I expected more The first chapter/location was really good. Good HOS, though sometimes the dark scene made it difficult to find an object. Overall good graphics and sound. But afterwards, I got quickly bored, it was always the same procedure... And I was disappointed by the end of the game "... to be continued" ??? and IMHO the gamelength is on the short side!
Rated 3 out of 5 by Laflamme from This one almost received one star Review after finishing the game: The Good: + good graphics + quite good videos + hidden objects true to time period + a sizeable number of locations in each, ahem, location + magic powers (although they aren't used much, "Smash" in only 2 occurrences) + "Area clear" The Neutral: o voiceovers only during the intro o only four locations o big map could have been filled better (read: additional locations, please) o "Area clear" sign delayed in many screens The Bad: - BRUTAL ENDING!!!! - objects that you will need later on can sometimes not be picked up the first time you visit a location - BRUTAL ENDING!!!! - some dark objects hidden in dark corners of a hidden object scene, some items are very small - did I already mention that the ending was brutal? Bottom Line: Quite enjoyable until the cliffhanger end. Grab it up in a Daily Deal when the sequel is out, can not recommend it before that.
Voodoo Whisperer: Curse of a Legend Reviews - page 3
loc_en_US, sid_10815, prod, sort_[SortEntry(order=RATING, direction=DESCENDING), SortEntry(order=HELPFULNESS, direction=DESCENDING), SortEntry(order=FEATURED, direction=DESCENDING), SortEntry(order=SUBMISSION_TIME, direction=DESCENDING)]
The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.


text:
Potlatch
American Steam merchant
Photo courtesy of SSHSA Collection, University of Baltimore Library
Name Potlatch
Type: Steam merchant
Tonnage 6,085 tons
Completed 1920 - Moore Shipbuilding Co, Oakland CA
Owner Weyerhaeuser SS Co, Tacoma WA
Homeport Tacoma
Date of attack 27 Jun 1942 Nationality: American
Fate Sunk by U-153 (Wilfried Reichmann)
Position 19° 20'N, 53° 18'W - Grid DP 7951
Complement 55 (8 dead and 47 survivors).
Route New York - Trinidad - Suez
Cargo 7500 tons of Army supplies, trucks and tanks
History Completed in December 1920 as Narcissus for US Shipping Board (USSB). 1940 renamed Potlatch for Weyerhaeuser SS Co, Tacoma WA.
Notes on event
At 21.52 hours on 27 June 1942 the unescorted Potlatch (Master John Joseph Lapoint) was hit by one torpedo from U-153 about 650 miles east of the Virgin Islands, while steaming on a nonevasive course at 7 knots due of heavy smoke coming from the stack. The ship had stopped several times during the day to check the water content in the fuel oil. The torpedo struck on the port quarter near the engine room about ten feet below the waterline. The explosion blew a hole through the deck, threw the trucks and tanks on deck into the air, buckled the deck plates and damaged the steering gear. She immediately began settling on an even keel and sank by the bow within five minutes. The seven officers, 32 crewmen and 16 armed guards (the ship was armed with one 4in, four 20mm and two .30cal guns) abandoned ship in one lifeboat, four liferafts and two doughnut rafts. The gunners manned their stations until the after gun was awash and then jumped overboard. The U-boat surfaced after the ship sank, picked up some spare tires from the cargo, questioned the survivors and handed over cigarettes to them before leaving the area (They reported the ship under her former name Narcissus).
One officer and five crewmen were lost with the ship and two later died in the lifeboat (one from exposure on 29 June and another fom an infected shark bite on 18 July) and were buried at sea. The lifeboat took the four rafts in tow, but soon all survivors were transferred into the boat because the rafts slowed down the sailing too much. They sailed in the only lifeboat for 26 days with little food or water until they made landfall on the uninhabited Great Inagua, Bahama Islands. They found some water by following some wild jackasses to a water hole, but had to sail to the also uninhabited Little Inagua for more where they stayed for two days and then continued to Aklins Island, landing on 29 July. From there they were brought by the yacht Vergermere (Owner Betty Carstairs) to Nassau, arriving on 1 August.
The master, John Joseph Lapoint was awarded the US Merchant Marine Distinguished Service Medal for especially meritorious service under unusual stress and hazards. He had sailed the crowded boat to the nearest land only navigating by the sun and stars. He survived another sinking when his next ship, the Liberty ship Samuel Gompers was torpedoed and sunk by the Japanese submarine I-10 (Yamada) in the South Pacific on 30 Jan 1943.
On board We have details of 22 people who were on board.
If you can help us with any additional information on this vessel then please contact us.
Return to Allied Ships hit by U-boats


Most of the science in Tomorrow News Network is based on factual science. Time dilation in "The Orion War": based on fact. The planet Cancriph in "The Medusa Effect": based on a real planet named 55 Cancri f. The hyper intelligent dinosaurs in "Dinosaurs vs. Astronauts": that's loosely based on fact (emphasis on loosely). But I have a confession to make. Some of the science in Tomorrow News Network is totally made up.
Take a look at the most recent story, "Who Invented Time Travel?" There's some serious technobabble in there, but very little of it is real. Here are some examples.
Fermionic condenser: as far as I know, there is no such thing. If there were, though, we'd probably use it to make fermionic condensate, which is a real thing.
Iota particles: Again, as far as I know this is not a real thing. Since the word iota means something very small, I'd guess iota particles are very small even for subatomic particles.
Sigma oscillation experiment: I have no clue what this is. It just sounds cool.
So I made stuff up. Some people would say that means Tomorrow News Network isn't science fiction and I'm not a science fiction writer. They'd demand more real science in their fiction, complete with detailed equations and Feynman diagrams. To those people, I'm sorry. I'm not a scientist. I'm a science enthusiast and occasional science journalist. I know a little more about science than the general public, but I'm no expert.
So how much science do you expect to find in your science fiction? Does it bother you when science fiction writers make stuff up?
This entry was posted in Behind the Scenes, Science, Technology by J.S. Pailly. Bookmark the permalink.
Technobabble words that don't make sense, or extraneous, drawn-out descriptions of the instruments (those Feynman diagrams to which you refer) are what bothers me. At least all the examples you "made up" have a sense of science and logic to them (Spock would approve). Coining the word from the root of an actual reference word is an excellent way to do it.
As far as "real" science fiction? I believe anything imagined is "real" science fiction. 600 years ago we hadn't even designed a wooden ship that could cross the ocean. If someone would have written a book about man's journey to the moon, a ship that could fly, men wearing suits and breathing pumped oxygen, do you think their contemporaries would call that "real" science fiction. Probably not. Off with his head for witchery!
I'm glad Spock would approve. Your standard of what is "real" science fiction seems most logical.
I believe writing science fiction allows a large degree of "literary license" as it relates to creating new worlds. That said, some of the terms used in a fictional future world can border on juvenile. I agree it's harder to invent new terms, but I think a few authors try too hard, and end up sounding like a bad rewrite of Flash Gordon. A good story doesn't need a lot of technobabble. Keeping it simple often enhances a scene. My theory, if it makes a quirky kind of sense to the average reader, go for it. If you think even a grader-schooler would roll the eyes, leave it out. Your readers will thank you.
That's one of the important reasons we have beta readers. If the technobabble doesn't bother them, it's probably fine. I like the idea of invoking "literary license" to respond to those Sci-Fi fans who get a little too picky about what is or is not real science.


text:
November 25, 2020	• 0
'Cocoon' Director Leonie Krippendorff on the Disturbing —and Beautiful— Realities of Adolescence
Leonie Krippendorff
There are as many coming-of-age dramas as there are experiences of growing up; of learning one's space in the world, finding a first love (and heartbreak), and realising that your body can do some seriously unnerving and gross things just when you are already overwhelmed with the hormones and emotions. Cocoon, Leonie Krippendorff's second feature, which premiered at the 2020 Berlinale and reaches UK cinemas and VOD release on 11th December, follows Nora, a shy teenager who sees the world through the butterflies she raises and the video diaries she makes on her phone. During one summer spent tagging along with her older sister's wilder crowd, she begins to find her place —and a crush on the effortlessly cool new girl. While her relationship with Romy may not be lasting, the world-expanding confidence that comes with this queer awakening finds an ample metaphor in the insects Nora cares for.
Screen Queens' Carmen Paddock spoke with Krippendorff before Cocoon's UK release, covering the apt central imagery and the film's strong sense of place to what we think might happen to the characters after the credits roll.
*This interview has been edited and condensed for clarity.*
Salzgeber & Co. Medien
CP: Let's start from the beginning: there is so much butterfly imagery throughout Cocoon, like Nora's pets are mirroring her own growth and transformation! Can you tell me more about how this came to be such a big part of the film?
LK: Thank you! When I was writing Cocoon, the setting was partly autobiographical. I grew up in a community in Berlin where one of our family friends raised butterflies. Several times throughout the editing process, I thought I might have to cut out or make the butterflies less prominent in the story, they might be too heavy-handed as a metaphor for Nora's life, but I kept them in, and they ended up being a very organic theme.
When I was watching the film, the metaphor definitely came across very organically! But something else that felt very natural were the young performers —could you tell me a little bit about casting Nora and her companions?
So I worked with Jella Haase (who plays Romy) on my first feature film Looping, and I gave her the script, just out of curiosity, because we are friends outside work, and asked her what she thought of it. She said she really wanted to play Romy. And I thought, I don't know if that is going to work since she is already in her twenties and Romy is seventeen, so I was afraid that she would be too mature. But she asked me if I'd let her come to the casting, so I did, and she ended up being in the first combination I invited into the casting room —I had her read with Lena Urzendowsky, who plays Nora in the final film. I had not worked with Lena before but I kind of fell in love with her face. They were beautiful; I really believed the love between them and with two young actresses that real belief in the love can be difficult to find. I saw lots of actors after them but I stayed with them because it was so beautiful to watch them.
Then I started looking for people who bring something inside them to add to the script —for example we did a big street casting to find the boys with little acting experience. I wanted actors who had some experience who could maybe lead the scene a little bit, and then also have the rawness of actors without any previous acting experience, to make the scenes new and alive. And that worked very well —I had very much fun!
And I looked for people who could also help me with the project. I know the Kottbusser Tor area because I grew up pretty close, but of course I am a different generation and I don't really know much about growing up nowadays with social media and stuff. So I wanted to have them as correctors on set, because they would say stuff like "okay, we would never use that word" and "we would never say it that way" and keep it real.
That's great to hear! And I want to dig into the sense of place in the film, because it felt very vibrant. How did you capture this local Kottbusser Tor feel and did you film on location?
Yes, since Kottbusser Tor is a place that everyone in Berlin knows! It's a very vibrant place, it's a cultural spot, but it also has a high crime rate, and I love it, there's so much coming together. There's also a strong queer culture —so many intersecting queer spaces and bars, and I just love to be there. And it's not an easy place to shoot, if locals see a film crew, they aren't always the most welcoming, but we found several spots that were very supportive "safe spaces" to go back and hang around. It was very intense and very different. I know the area quite well, but I didn't grow up there directly, so I worked very much with the locals because I wanted to have this almost documentary element inside of the film. I didn't want to be the white girl from outside going into the world she doesn't really understand, so that was very, very important to me that I had the actors helping me and showing me their world.
Thank you for telling me about that! On the side of capturing life truthfully, one thing that stands out in Cocoon is that it doesn't glamorise growing up —you see Nora get her first period and it feels very tangible and real. How important was this messy side of growing up to you?
That was actually my first thought when I wrote the script' I wanted to make a film that shows how it really felt to have this development of your body, because I feel a lot of coming-of-age films don't really touch this topic. Because it's really early on in your life when you really have an idea of how disturbing it can be to get your period and have your body developing —and also how beautiful it is. I think the first thing I wrote was that scene between Nora and Romy in the toilet when Romy washes the blood out of Nora's pants after her first period, I thought that would be a good way for them to meet. From that scene on, I started to develop characters. That was important for me because I found it so incredibly hard when I was Nora's age to have this "transformation" from girl to woman.
I wanted to ask how you chose to frame your scenes. The perspective changes quite a bit —the opening is the party of girls drawing on a sleeping boy, filmed through someone's camera. How did you choose what to show very immediately through the teenagers' devices and what was shown a bit further removed, through a more traditional cinema lens?
I had a little bit of a problem in that it was difficult to keep Nora central to the film when everyone around her was so alive and loud, it was a bit difficult to make the quiet one the protagonist, so that led to the decision to use her video diaries. So from the beginning of the film, you can understand that she is the one present to the story and the story is being told out of her eyes. And that helps us get closer to Nora and see through her eyes. And then also there is a change in the format in the middle of a film… the screen opens up into a wider screen format, which you can see very well in the cinema, and the idea is that there will be a point when Nora will need more space on screen, because her personality has developed so much, and she takes up more space in her body and her world. So I wanted to show this in the way she showed up on film.
I know this is beyond the scope of this film, but even though not everything works out in the film, do you think Nora will be happy and successful if we saw her again in ten years based on her journey in Cocoon?
Yes, everything she is going through can make her richer as a person, and also the grief, and getting her heart broken, and if you recognise that it can be a very powerful feeling to overcome the hard times, you're so much more yourself afterwards and it's so worth it. I think that she will be able to be the person she is and not to have an idea of how she is supposed to be by society or by her surroundings.
On that, and just going back to the film's central relationship between Nora and her first love Romy, do you think they will ever come back to each other?
I thought about that during casting! Lena Urzendowsky had a very deep feeling for Nora —it was amazing to work with her, she had such great insight into Nora's secrets, and the tension in her body comes through so concretely when she is playing her on screen. And she was adamant —"No, Nora would never go back to Romy!" She thought that Nora was looking so much for real love that she kind of got over [this relationship] as she developed through the film. She took from that relationship what she could and then carried on with herself in a positive way. She'll look for someone who really wants to stay with her for a long time and who won't be looking around at other people as well.
I don't know, actually, I imagined scenes of them meeting when they're a little bit older. I can't really say.
Cocoon is available in UK cinemas and VOD on December 11th
by Carmen Paddock
Carmen is an American living in Scotland. She holds a Masters in International Film Business from the University of Exeter / London Film School, and while now working in technology she keeps her love of film alive through overenthusiastic writing and an unhealthy amount of time spent at the cinema. Favourite films include West Side Story, 10 Things I Hate About You, Ever After, and Thor: Ragnarok. Follow her on Twitter @CarmenChloie
Categories: Interviews, Women Film-makers
Tagged as: carmen paddock, Cocoon, directed by women, interview, Leonie Krippendorf, women filmmakers
Claudia Weill's 'Girlfriends' and the Complicated Art of Living Alone
From Woolf Biopics to 'The Queen's Gambit' – On the Pathologising of Woman Geniuses


Tremendous benefits of Corporate Transportation You once hired a car and regretted the decision. Aside from the fact that your time was wasted the chauffer had the nerve to show up late. You were running late for your business meetings so there was no time to hitch a ride. You did want to confirm that you were all set. If the experience wasn't that pathetic perhaps you would have made some progress . All you were left with is a prayer that you would arrive safe. When you finally reached your destination the drivers insults did not better the situation. The story would have ended differently if you didn't get there at that moment and time. Corporate transportation could very easily ensure that you don't get yourself in the same mess again. The answer to the question on what makes corporate transportation the best is simple, you could use it for all sorts of occasions. Whether a wedding, prom or just a business venture they've got you covered. You don't have to panic if you have a group with you, there will find a way to make it happen. One thing that you can count on is the availability of the latest luxury cars to chose from. It gets even better because they come at affordable rates. Online reservation is the new frontier in reservation if you prefer a more modern approach. Customer service is open at any time and point of the day just in case you have questions. For those looking for a company they can trust with their transportation needs, with corporate transportation their search has come to an end. The chauffeurs employed are qualified , confidential, competent and very well trained to deal with emergency situations. A good ride is smooth, faster than you could say Jack Robinson, luxurious and always gets you in your destination on time. They could double up as your mobile office and absolutely , you could always hold meetings at the back of their sedans and SUVs. Only one word for that, Amen.


Julius Vogel wasn't the first colonial politician to promise to fund public works and immigration with borrowed money. But the early 1870s offered better prospects for success. War in the North Island was all but over. The main British railway network was largely complete, so English contracting firms like John Brogden and Sons were looking for new opportunities overseas. An outbreak of rural unrest in Britain also encouraged farm labourers to undertake the long and difficult sea voyage to New Zealand.
Road and telegraph networks were extended at the same time as railways were built. The former often provided access to rail construction sites or linked railheads, and the latter frequently followed rail lines. By 1876 New Zealand had an undersea telegraph link to Australia, which reduced communication with Europe to a matter of hours.
The colonial government contracted Brogdens to build railways and recruit migrant workers. In 1872–3 they brought 2200 English immigrants here, including 1300 working-age men (mostly agricultural labourers) contracted to two years' work on railway construction. Brodgens' 'navvies' (this common name for public works labourers derived from the 'navigators' who had dug Britain's 18th-century canals) set to work on contracts at or near Auckland, Napier, Wellington, Picton, Oamaru and Invercargill. They worked by hand using simple tools – picks and shovels, horses and carts, and dynamite – and endured primitive living conditions in isolated camps.
Rail construction forged ahead, despite occasional delays, labour shortages and industrial disputes over wages and conditions (not least the local custom of an eight-hour working day). By the mid-1870s the government was offering assisted passages from Britain without any work obligations. Many disgruntled navvies broke their contracts and drifted into farming, urban jobs or gold-prospecting. British recruitment was soon abandoned; from now on navvies would be recruited locally.
By 1873, when Vogel became premier, other tensions were emerging. Members of Parliament and local Railway Leagues were lobbying for rail lines through their electorates and towns. More borrowing was needed, an estimated £1.5 million (equivalent to $200 million in 2018) for railways alone in 1873. To guarantee further loans and help pay for the scheme, Vogel proposed to reserve 6 million acres (2.4 million ha) of 'wasteland' along rail routes as a Crown endowment. But South Island provincialist MPs feared a central government land grab and defeated the proposal in Parliament. Vogel and his allies plotted their revenge.
Although provincial feelings remained strong, politicians increasingly realised that only central government could pay for and carry out such an ambitious nation-building programme. The abolition of the provinces was carried in Parliament in October 1875 and came into effect a year later. By that time the Vogel ministry had lost power, but subsequent governments continued to pour money into public works. Along with rail development itself, the abolition of the provinces was a key element in the emergence of a strong central government in New Zealand.
Vogel's rail plan initially made its greatest strides in the South Island. A Christchurch–Dunedin railway was completed in 1878, cutting travel time between the South Island's largest cities to around 11 hours. The following year New Zealand's first 'main trunk' line linked Christchurch with Invercargill, while a series of branch lines snaked inland from the coast.
Auckland's first railway, between the city and Onehunga, was built by Brogdens and opened in 1873. More significantly, within 18 months the South Auckland line – following in the footsteps of General Cameron's Imperial troops a decade before – had reached the Waikato basin, opening up a million acres (405,000 ha) of recently confiscated Māori land to Pākehā settlement and exploitation. By 1880 rails reached Te Awamutu, on the border of Te Rohe Pōtae (the King Country), the Māori heartland into which the Kīngitanga tribes had withdrawn after the Waikato War.
Wellington's first railway, opened in 1874, ran between Thorndon and Lower Hutt. By 1878, following the completion of the ambitious Remutaka incline railway, the capital was linked to the Wairarapa plains. Elsewhere in the North Island, railways were built in the Bay of Islands, north-west Auckland, Taranaki, Hawke's Bay and Manawatū.
By 1880 the government-owned New Zealand Railways was operating almost 2000 km of working railway, three-quarters of it in the South Island. In the centre of the North Island, rugged landscapes and resolute Māori landowners had slowed rail's progress. Following lengthy negotiations with Ngāti Maniapoto, work on the central section of a North Island main trunk railway began in 1885 (by which time Vogel was Treasurer again). The eventual completion of the main trunk in 1908, nine years after Vogel's death, represented the realisation of his 1870 vision.
We have 28 biographies, 15 articles, related to The Vogel era.


Book your stay at the Mina House Hotel in Paddington, London on our official website. Our Secure Online Booking process is very easy to use, and we will instantly confirm your reservation. On most bookings we offer a Book Now Pay at the Hotel policy, where by your Credit card details are required to guarantee your reservation.
The total amount payable for your reservation will be made when you arrive at the hotel, however please check your booking policy details at time of booking. We do not charge any booking fees for reservations made through this website. Only on our website will you find the lowest Internet rates for the Mina House Hotel.
Save by booking our Non-Refundable rate plan. Payment is non-refundable and no changes or cancellations are permitted. Our prices include VAT at the current standard rate.
Save 8% discount when you book a stay at the Mina House Hotel for 3 nights or more, when staying between November 2018 and February 2019. Our prices include VAT at the current standard rate.
Lock in a great price for your upcoming stay, by booking your stay today and paying when you arrive at the hotel. Choose free cancellation to stay flexible so that you can change or cancel your reservation for free (subject to cancellation deadline).


text:
Q: How to strip string down to "point guard" I'm trying to scrape the position off of this webpage using BeautifulSoup. Here is my relevant code.
info_panel = soup.find("div",{"id":"meta"})
info_panel_rows = info_panel.find_all("p")
if(info_panel_rows[2].find("strong") != None):
        position = info_panel_rows[2].find("strong").next_sibling
        position = str(position).strip()
else: # Executing on this path in my current problem
        position = info_panel_rows[3].find("strong").next_sibling
        position = str(position).strip()
print(position)

When I scrape it though, it prints like such:
Small Forward

  ▪

How would I go about stripping this down to just "Small Forward"? I've looked all over Stack Overflow and couldn't find a clear answer.
Thanks for any help you can provide!

A: Are you having issues with newline and tab in position? if so, do
position = str(position).strip('\n\t ')

and if that dot is also an issue, copy from print and paste it into strip. when you dont put anything in strip, it only removes white space from both side, you need to specify what you want to remove, the above example removes newline and tab and whitespace
If this does not solve your problem, you can try regex
import re
string_patterns = re.compile(r'\b[0-9a-zA-Z]*\b')
position = info_panel_rows[3].find("strong").next_sibling
results = string_patterns.findall(str(position))
results = ' '.join([item for item in results if len(item)])
print(results)

Hope this helps

A: If you encode it to ascii ignoring errors then call strip() you get the desired output.
import requests
from bs4 import BeautifulSoup

html = requests.get('https://www.basketball-reference.com/players/y/youngtr01.html').text
soup = BeautifulSoup(html, 'html.parser')
info_panel = soup.find("div", {"id": "meta"})
info_panel_rows = info_panel.find_all("p")
if info_panel_rows[2].find("strong") is not None:
    position = info_panel_rows[2].find("strong").next_sibling
else:
    position = info_panel_rows[3].find("strong").next_sibling
print(position.encode('ascii', 'ignore').strip())

Outputs:
Point Guard

Encoding to ascii gets rid of the bullet point.
Or if you just want to print the second line:
print(position.splitlines()[1].strip())

Also outputs:
Point Guard

redpajama_set_name: RedPajamaStackExchange


Stephanie, who is North Carolina born and raised, started working with us in September of 2011. She graduated from the Veterinary Medical Technology program at Central Carolina Community College in August of 2010. She lives in Emerald Isle with her boyfriend, Winston, and their boxer mix, Lucy. They spend most of their free time on the water. They enjoy going to the beach, tournament fishing, and taking boat rides exploring local islands.
Jenna moved here in May 2017 from central New York after graduating from SUNY Delhi with a degree in Veterinary Technology. She lives in Newport with her boyfriend, Zac. They have 2 pitbull mixes, Gunner and Roo, and a cat named Curly. In their free time they like to go to the beach and find new hiking trails to take their dogs to.
Christie moved to North Carolina in October of 2017 with her boyfriend, who is active duty Coast Guard. She is originally from North Florida, but has fallen in love with the Crystal Coast. She has grown up around animals, including dogs, cats, horses, and cows. Zeus, her German Shepherd, loves chasing birds on the beach and playing with his favorite toy, a tennis ball. Christie enjoys fishing, going to the beach and hunting with her boyfriend.
Kacee is originally from Indiana but moved to North Carolina on military orders with her husband, Steven, who is currently stationed at Marine Corps Air Station Cherry Point. She is going to school through Purdue University to receive her A.A.S. in Veterinary Technology and plans to become a Licensed Veterinary Technician. She lives in Havelock with her husband and their dogs, Pitch and Nala, as well as their cat, Milo. Their favorite pastimes include watching movies, going for hikes and playing fetch with the pups. They enjoy exploring the various locations the Marine Corps takes them.
Natalie is from the small town of Oakland, MD where she lived on her family's farm. She attended Alderson Broaddus University in Phillipi, WV and graduated with a bachelors degree in biology. She worked at Countryside Animal Hospital and Frank Arnold Contractors for 6 years until she moved to NC to be with her husband who is in the Marines. Her passions include anything that has to do with animals. She loves riding horses, fishing, kayaking, and camping.
Brittany moved to North Carolina from Vermont in 2012 when she left human healthcare to pursue a career in Veterinary Medicine. She lives with her husband, Zack, their plethora of Boxers, and a Boston Terrier. She enjoys living on the coast, and spends the majority of her free time at the beach, on the water, or volunteering for two local rescues.
Raised in eastern North Carolina, Sabrina has been a lifelong animal lover. She has three of her own animals at home: two dogs and one crested gecko. Her hobbies include caring for her pets, reading, and spending time outdoors.
Mackenzie grew up in Jacksonville, NC. She is a US Army veteran and after traveling all over, she and her family decided to settle in the tar heel state. She pursued an education in veterinary assisting at Pima Medical Institute and also studied Anthropology at Arizona State University. She enjoys fishing, going to the beach, cross stitching, and spending time with her Husband, Zach, their two kids and their dogs Jenkins, Sheila, and Daisy.


Error handling plays a vital role when writing stored procedures or scripts. In this article I will discuss error handling in SQL Server 2000 and SQL Server SQL Server 2005. Before starting the discussion of the error handling part, I will take you through the different components of an error message. Here is a typical error message you get when working with SQL Server 2000 Query Analyzer.
Violation of PRIMARY KEY constraint 'PK__test__08EA5793'. Cannot insert duplicate key in object 'test'.
The above message has some components like Msg, Level, State and Line. I will discuss each one these components in detail.
Mgs: This is the message number. Each error message has a number starting with 0. In the above example, the error (message) number is 2627, and each such message has its own message text assigned to it. You can find information on all the messages in the sysmessages table in the master database. When writing your own scripts you can also choose to have your own custom error messages by using the system stored procedure sp_addmessage. Message numbers from 50001 and up are reserved for user-defined use. Lower numbers are system defined.
Severity Level: This defines the severity of the error generated. It is a number between 0 and 25.
Any number between 0-10 defines some informational message or a warning; numbers between 11-16 are the errors in the programming (writing scripts); and a severity level 17 and above defines problems with the lack of server resources or hardware problems. Any error above 20 will terminate the connection.
State: This is a number between 0 and 127. There is not much information disclosed about this by Microsoft. Hence, I will not discuss state levels in this article.
Line: This specifies the line number in the procedure/function/trigger/batch where the error has actually occurred.
Instead of the message text that we have passed to RAISERROR, we can specify an error message number that we have created using the sp_addmessage stored procedure. The number must be from 13000 through 2147483647 for a user defined message. If a number is supplied which does not exist in the sysmessages table, you get a warning saying that no message text was found for the error.
Cannot insert the value NULL into column 'a', table 'AdventureWorks.dbo.ErrorTest '; column does not allow nulls. INSERT fails.
The other possible ways to handle errors are to use the @@rowcount and @@trancount global variables. Like the @@error, these variables are also volatile.
@@rowcount is a global variable which stores the number of rows affected in the most recently executed statement. As I said, this value is volatile; its value has to be stored in local variables to be used later. There can arise situations that you want to handle certain cases as errors where SQL Server returns a success. For instance, you write an UPDATE query and you expect that it modifies n rows, but it is not an error with respect to T-SQL if it did not modify any rows. Such situations can be handled using @@rowcount. You can raise an error using RAISERROR if the value of @@rowcount is not what you have expected.


text:
Classical Physics Quantum Physics Quantum Interpretations
Special and General Relativity Atomic and Condensed Matter Nuclear and Particle Physics Beyond the Standard Model Cosmology Astronomy and Astrophysics Other Physics Topics
Settling on the Moon
Thread starter @PK nd
Insights Author
Monsterboy said:
Maybe the OP was a little vague, anyway if we build an ISS on the moon (LSS)
Shouldn't that be ILS for "International Lunar Station"? Or maybe even ISS-2 (where the first S stands for "Selenic")?
Reactions: Monsterboy
Monsterboy
Janus said:
DaveC426913 said:
More like ILS.
Hmm.. Yes ILS will sound better.
DrStupid
@PK nd said:
What do you guys think about humans settling on the moon ???
Moon has a lack of hydrogen, carbon and nitrogen. There are sufficient resources for technical infrastructure but not for life. Due to the resulting requirement of imports a colony would be limited in size and never independent. It would be doomed if the supply stops for some reason.
DrStupid said:
It would be doomed if the supply stops for some reason.
Most regions and even many countries on Earth are doomed without trade with others - at least if you don't want to fall back to pre-industrial levels.
Lunar regolith samples show up to 100µg/g for H, C and N. Source: Lunar sourcebook, page 444 (88 in the pdf). Not much, but a moon base would certainly try to avoid losing those elements, so a small supply can be sufficient. I guess (!) simply heating the rocks sufficiently in an oxygen atmosphere would extract a significant amount of those elements.
Reactions: @PK nd
Chalnoth
mfb said:
Yeah. I don't think the raw materials would be nearly as much of a challenge as all of the infrastructure required to maintain a self-sustaining environment. You'd need a huge colony to contain all of the necessary manufacturing infrastructure just to maintain the habitat.
@PK nd
BUT human nature is to explore. One day we will reach on moon and the infrastructure for now can be for 5 - 8 people right ....
DaveC426913
Certainly. I still say that the OP's question takes into account our current predilection for exploration, and is asking when do we make a home?
THanks for ur replies and ideas ...
2 yr back i participated in NASA AMES SPACE SETTLEMENT CONTEST 2013 and got an international rank 3 on my ideas on an orbital setllement but damn thts not possible as it requires loads of money , unbelievable number of materials and some big engineering sikils
GUY !!! WE are talking about a city floating in space ...
You are talking about permanent settlement, with some kind of economy---e.g. manufacturing fuel, chemicals, material, equipment needed elsewhere---and self-sustaining. Well-shielded from radiation, vacuum, meteorites, cosmic rays. Growing its own food. Plenty of water and mineral elements.
I think the best prospect is in the subsurface ice layer of Ceres.
People on Ceres would manufacture stuff that is in effect already in orbit, because of low gravity. Could trade at a premium.
So that is a good site for human habitat, permanent habitation with a growing population. Deep enough in the ice to be well shielded.
Artificial lighting and heating would be needed. Nuclear reactor fuel have to be imported from Earth probably. Still a good economic prospect.
Better than moon, I think. Moon too much dry rock. Too much gravity. Big deal to land and take off.
marcus said:
A lunar space elevator is possible with current materials. It would probably need several rocket launches to get the material up (it cannot be too thin as it needs some resistance against micrometeorites), but then it would save a lot of launches as getting to the surface and back gets easier.
newjerseyrunner
When China draws up plans for a moon base. I agree with @DaveC426913 that it's not economical, but there is an even stronger driving force in humans: the pissing contest. Landing there in the first place was anything but economical. Sure we got a lot of technology and the modern age out of it, but politicians don't care about what happens once they've retired and they stop needing donations. We went to the moon the first place for the sole purpose of getting there before the Soviet Union, we will do the same thing with China, I just hope this time around the contest will be more peaceful.
Reactions: @PK nd, Monsterboy and DaveC426913
phinds
2019 Award
newjerseyrunner said:
We went to the moon the first place for the sole purpose of getting there before the Soviet Union
, we will do the same thing with China
I disagree. I don't think the American people are up for another one of those pissing contests. The cold war was one thing but I don't think it translates well to today's global economy.
I don't think most people care about economy as much as they first appear to. We don't have enough money to take care of our own sick people, but we have enough to fight wars in the middle east. We don't have enough money to build new schools, but we want to build a giant wall on the Mexican border. If you call anything a threat to the United States, the ignorant masses will vote in hardliners. The SuperPACs and media will very much support it, the SuperPACs want people distracted from real issues and a Chinese moon base is even easier to sell as a threat than gays getting married. I think it'd actually be very simple to convince a large portion of the american populous to build a base on the moon. "If we don't do it, the Chinese will. Let's make american great again and beat the Chinese threat. God wants us too." I think that campaign would grow enough of a movement. Fear, Patriotism, and Religion. Three keys to controlling masses. It may not be right away, but I don't think the american people would be comfortable with a foreign moon base without our own. We can't build a wall between us and the moon.
"If we don't do it, the Chinese will. Let's make american great again and beat the Chinese threat. God wants us too."
More succinctly: He who controls the High Ground controls the battlefield. We'll see propaganda of missiles raining down on Americans.
Much easier to launch them from the Earth's surface - with a shorter flight time and harder to detect.
Garth said:
Agreed. But we are talking about what will motivate Westerners to join the race. And no mere facts are going to do what the image of raining missiles will do.
Whatever !!! A space race is better and mindless military expenditure , I am looking forward for Space race 2 , although with wrong motivations it will still turn out to be useful in the future, I want to see people on Mars and a functional ILS. There is no gold mine on the moon, so very little possibility of a direct conflict. We will also see some private players like SpaceX etc. Believe it or not this is the only way major technological breakthroughs happen , through national pride and jingoism , arms race and space race.
Why can't national pride and jingoism motivate something more intelligent than a camp on Mars? A settlement on Ceres, with its thick ice layer, could be productive (in low gravity) and make economic sense.
Better than moon, I think. Moon too much dry rock. Too much gravity. Big deal to land and take off.. And Mars even worse.
15characters
This reminds me of discussions about colonising Mars. Why?
The moon is a barren desolate rock. I can't see any reason why anyone would wish to "settle" on the moon, other than if it was a prison or a monastery/nunnery etc.
It does not even have an atmosphere.... and everything would have to be "shipped in" from the "Mother Planet" at great expense.
15characters said:
You would make your own atmosphere and contain it in domes or underground tunnels.
Not everything has to be shipped in. The idea behind settling the Moon is to mine as many essentials as possible from the Regolith.
Why can't national pride and jingoism motivate something more intelligent than a camp on Mars? .
That's because national pride and jingoism is about " here is something I can do and you can't" attitude and planting your flags, collecting soil samples and not much more .After the competition is over people lose interest but the technologies developed will help the industry and future missions. Space settlements will take much longer time, money, dedication and a much better reason.
A settlement on Ceres, with its thick ice layer, could be productive (in low gravity) and make economic sense.
http://spacecolonization.wikia.com/wiki/Colonization_of_Ceres
I am no expert but the problem with Ceres seems to be is it's distance from Earth(for emergency evacuation or for supply of resources ,since we don't have any experience in building space habitats , it's better we start with something much closer to earth )and it's very low gravity might be a problem for permanent human settlement but Ceres can be our interplanetary fuel station and a source of water and oxygen . If we can build a star tram or some other cheaper method of transportation on the moon or/and mars Ceres can be good supplier of resources.Ceres can also be an asteroid mining station because it is relativity closer to the asteroid belt.
http://news.discovery.com/space/history-of-space/mars-prospecting-ores-gold.htm
Mars has water and possibly some ores , combined with resources coming in from Ceres will be good. I don't think the details of the feasibility will ever be worked out without a space race engaging different nations and private companies( if they can convince themselves of good returns )because right now there is no urgent need for a settlement outside earth.
http://sservi.nasa.gov/articles/nasa-looking-to-mine-water-on-the-moon-and-mars/
Jess H. Brewer
We've already BEEN to the Moon quite a few times, starting in 1969(!), but we didn't stay long because we had to carry all our food, water and air. In the ensuing 46 years we may have learned a few things, but the technology required to build a colony in space was already old back then. What we need to work on is not so much propulsion systems as management of closed ecosystems -- the Earth being a less obvious but more important example. Unfortunately the Earth is so big that we fail to notice the effects of our mismanagement until it's too late. If we want to learn to behave more responsibly, the Moon is an ideal place to start.
Any sensible plan for getting off this planet, including L5 space colonies, BEGINS with a permanent Moon colony, if only to provide raw materials (Moon dust) to be smelted by solar mirrors in space into metals, oxygen and other essentials. Solar powered electromagnetic launchers on the Moon can easily fling buckets of dust out of the Moon's gravity well to factories at the various Lagrange points, obviating the fallacious necessity of lifting them from the Earth with rockets. Then we can really get started!
But NASA is embarked on an insane dead-end politician's fantasy of going to Mars BEFORE setting up a station on the Moon. This is a scheme guaranteed to sour everyone on the idea of putting humans into space. It is a suicide mission for NASA as well as the astronauts who go to Mars. What are they THINKING?!
Jess H. Brewer said:
I think NASA's primary objective on Mars is to find out if life is/was present on it. Sending humans there might get the job done quickly compared to robots which are extremely slow , NASA doesn't seem to have any plans for a human colony anywhere right now.
Yes but surely we can mine the rock here on Earth much more cheaply. Also the radiation on the moon could be a problem possibly? Finally, where would they get water and petrol from?
Also, any moon colony would spend 2 weeks in total darkness and 2 weeks in brutal solar radiation. I think the only possible use for it would be an orbiting prison colony for cimes against humanity etc.
Try this simulator - Orbiter 2010 - fly to the moon and back etc. You will find 1) it is not even slightly difficult to send a satellite to the moon; and 2) there is nothing to see there on the Moon - its just a big lump of inorganic rock.
Earth is so much better than the moon/rock. Earth has an atmosphere, magnetic shield, daily sunshine (rather than monthly on the moon), fossil fuels, carbon dioxide removal, perfect gravity for our species, oxygen and water production, stable temperature, seasonal variations, tides, the list is endless.
https://en.wikipedia.org/wiki/Rare_Earth_hypothesis
Yes but surely we can mine the rock here on Earth much more cheaply.
You just finished saying that it would have to be shipped to the Moon at great expense.
Also the radiation on the moon could be a problem possibly?
That's why you build underground.
Finally, where would they get water and petrol from?
We discovered large deposits of ice in some of the polar craters. That was a big deal a few years back, because water is one of the critical resources for a colony.
Petrol, not so much.
Also, any moon colony would spend 2 weeks in total darkness and 2 weeks in brutal solar radiation.
Which is why you build underground.
there is nothing to see there on the Moon - its just a big lump of inorganic rock.
We're not going there for the view.
Well, actually, we are. Good place for telescope arrays.
Also a good place for low gravity research and manufacturing, dangerous goods, etc.
Earth is so much better than the moon/rock.
Of course it is. But this thread is about settling the Moon.
Reactions: Monsterboy and 15characters
I like the idea of telescope arrays. What about food? Would we transport soil?
Related Threads for: Settling on the Moon
Settlement on Moon
Settled on the Orion XT8
I Where on the Moon should the first Moonbase be?
Gravity on the moon
Water on the Moon.
Water on the Moon!
Radiation on the moon?
The Last Man On The Moon
B Why does the Andromeda galaxy appear so tiny from our perspective?
How to prepare my camera for a solar eclipse
B Betelgeuse unusual dimming, ready to supernova?
I True length of sidereal year in 6000 b.c.e.
Stargazing The curse of Elon Musk


The Residence at Morgan Heights is an emerging boutique provider of senior living in the Lower Mainland, with more than three decades of experience offering the very best in care, comforts and hospitality for seniors. More and more seniors and their families are choosing Morgan Heights as a place to call home.
At The Residence at Morgan Heights seniors benefit from a client-centered approach which starts by identifying the individual needs of each person. The outcome of this approach is that the independence and dignity of each person is respected and a personalized service plan is developed.
Seniors living within complex care or within assisted living enjoy beautifully appointed living environments, delicious meals, engaging social activities, personal assistance and professional care. The residence is surrounded on two sides by a park and natural habitat and is close to a variety of shops and services.
If you are looking for assisted living or complex care for yourself or a loved one, you are invited to explore the quality programs and services offered by The Residence at Morgan Heights.
Complex care, residential care or long term care is an environment best suited to individuals who require 24 hour professional nursing care and support. In British Columbia this service is appropriate for seniors with health care requirements that surpass that which can be delivered in a housing environment. Significant physical frailty and/or cognitive impairment would trigger a need for complex care services.
The Residence at Morgan Heights includes funded and private pay complex care beds. At Morgan Heights, a design concept called a campus of care was developed to allow seniors to "age in place", accessing the appropriate level of service as their health related needs change. Multiple options are available for couples within the building.
Assisted living is a housing option that includes accommodation, hospitality services and some help with the daily activities of living. In British Columbia assisted living is available as a funded option through the health authority as well as a private pay option. The inclusion of personal care services is what differentiates assisted living from other forms of seniors housing.