What's different about leading in a global context?
Recent research has identified "influence,"1 as a key skill of successful global leaders. Increasing numbers of people are working on global teams with matrix reporting relationships. The team leaders in this scenario are unlikely to accomplish much at all without superior influencing skills, particularly in situations where they must work with large numbers of new stakeholders over whom they do not have direct authority.
The CLC also identified a significant business impact: great global leaders, characterized by their strong influencing skills, headed up business units that performed on average almost 30% better than the comparable units headed up by "global laggards" in the leaders' peer group. Moreover, skillful influencers had significantly lower rates of employee turnover and higher rates of discretionary effort in their organizations.
It is rare in the field of talent development to find such compelling evidence of business impact, which makes the topic of influence even more vital for companies seeking to accelerate the growth of future leaders.
As with many areas it is important to ensure that there is a shared understanding of the meaning of key terms. What does influence really mean for global leaders? Frequently, it means getting things done across organizational and geographic boundaries even without direct reporting relationships in complex and fast-moving business environments. Having said this, there is a danger that many companies will leap to the conclusion, "Aha, we already have a program on influencing skills – let's roll that out worldwide!" The result may be the imposition of a model of influence grounded in a particular cultural paradigm that is not relevant or effective elsewhere.
One approach to influence is to see it as a set of techniques, used either independently or in various combinations.
These techniques can include forms of "explaining" (e.g., logical persuasion), "asking" (e.g., appealing to relationship), or "inspiring" (e.g., appealing to values). There are also negative influencing techniques that most of us experience from childhood, such as intimidation and manipulation.
This view of influence becomes more complicated when the techniques favored in different cultural settings are compared. People from Israel and Greece, for example, are more likely to assert desired outcomes directly, in contrast to Asian countries such as Thailand, Malaysia, or Japan where people are more reluctant to employ this strategy.
Although the data indicates that respondents in most countries do share a preference for certain influence techniques such as logical persuasion and socializing, it is even plausible to assert that the more finely grained rules for these universally favored activities vary across cultures: Will a presentation that appears "logical" in Japan be regarded in the same way in France? Are dinner customs in Brazil likely to carry over to the toasting etiquette at a Chinese banquet?
So, how should a global leader develop his or her influencing skills, and how can organizations cultivate this mission-critical capability? Our own research indicates that influence is best understood as the outcome of a broader repertoire of knowledge and skills rather than as a discrete set of techniques.
The first step to effective global leadership is seeing ourselves as having been shaped by a particular environment, and regarding our own leadership style as one approach in a world where other valid styles exist. Without the ability to rise above our habitual practices, taking this kind of helicopter perspective, we are more likely to be oblivious to vital differences in another environment.
Impact on Influence: Those who are culturally self-aware can more readily escape the most basic mistake of all when it comes to our attempts to influence: assuming that others are like us, and trying to influence them while looking in the mirror, using the method that would be most persuasive to us.
Successful global leaders report that every day they encounter unanticipated events they would be less likely to experience at home: new business opportunities, competitors, innovations, supply chain problems, employee relations issues, and so on. They have to deliberately position themselves to perceive and respond to the unexpected, or run the risk of reacting too slowly, misjudge its significance, or failing to see it altogether. This also means taking the initiative to seek out points of local pride and strength, which may be very different from what is taken for granted at headquarters.
Impact on Influence: Seeing unexpected differences allows global leaders to take the first steps toward exerting influence successfully by engaging with real conditions on the ground, however unfamiliar they might seem, as well as tapping into local sources of enthusiasm and competence.
Many people think they know what relationship means in a business context, and somewhat reluctantly dedicate the first few minutes of a meeting or a regional conference to "polite chitchat" in order to place a check mark in the relationship box. It is easy to underestimate the fact that in many countries personal relationships are the single most important factor in determining who your business partners are and in how decisions are made. Such relationships – which may be based on deep ties to family, schoolmates, community, or tribe – take a lifetime to cultivate and maintain, and require a degree of effort that is an order of magnitude beyond chitchat.
Impact on Influence: Building a strong global network of authentic personal relationships speeds up information exchange, decision-making, and execution, even in a matrix context. Teams can move much faster because their members feel a special bond to their leader and feel a personal obligation to the team.
Effective global leaders are able to shift their communication style, leadership methods, and strategy to fit various contexts; they can move skillfully back and forth between differing business environments, even when these call for very different approaches.
Impact on Influence: Beyond simply seeing differences, the behavior of "frame-shifting" requires active adaptation. A leader who can perform effectively in multiple contexts, modifying his or her communication style, leadership approach, and business strategy to best fit each situation, has a far better chance of being able to exert influence across boundaries than one who tries to replicate established patters of success that are grounded in a domestic business environment.
Each additional behavior in the Global Leadership model represented in the Framework – including those listed under the headings, Opening the System and Preserving Balance – provides further support for the ability to Influence Across Boundaries.
The good news is that these behaviors can be cultivated systematically through a number of methods: experience on the job, training, coaching, action learning, and global networking opportunities. However, this path is not an easy one, and is considerably more challenging than adding a few new techniques to one's leadership toolkit through a one-day training program.
It is possible to accelerate a leader's progress on the path to becoming an effective influencer. This role is described by great global leaders as similar to that of an ambassador or diplomat who engages in shuttle diplomacy, binding together the interests and contributions of people who live in different places. Simultaneously, this same role requires the creative resourcefulness of an entrepreneur, even within a very large organization, who must pull together limited resources and solutions from many different functions and organizational entities. Successful influence ultimately builds third way solutions; it is not based upon a personal agenda to influence others, but upon shared goals of the global organization. Good ideas may originate from anywhere and incorporate contributions from many different sources – influence ultimately derives its legitimacy from openness to the world.
For a more in-depth analysis of the skills needed to lead effectively in today's global workplace, we encourage you to check out Leading Across New Borders.
Click the button below to download a free chapter.
2"The Global Leader," CLC Human Resources, Corporate Executive Board, Executive Briefing, February 2012.
3Bacon, Terry, "Cultural Differences in Influence," Lore International Institute, 2008.


Finnish nature was the inspiration for professor Eero Aarnio when he designed his new lamp Koivu. The name is finnish for "birch".
True to his playful style, the tree is both geometric and lifelike - down to the eyecather of a bird on one of the braches.
Although the thought of ghosts is generally considered to be frightening, Eero Aarnio has succeeded in making the Ghost lamp inviting and playful.
Haiku combines the classic material of choice in Finnish design - wood - with a modern shape and the latest in lighting technology. Haiku is available in white with waxed birch frame and in black with stained birch frame.
Despite it's delicious appearance, this cake is not edible. The Cake lamp's simple and timeless shape makes it suitable for all rooms.
Eero Aarnio found the inspiration to the Ring lamp in a classic scandinavian shape, commonly called a shoemaker's lamp, or "suutarinlamppu" in Finnish. The Ring lamp is available in four strong colors.
arch of the shade give it its name; Tripoli.
Swan Lamp, 2008. Black, yellow and opaque white. Made in Finland.
Like the largest Double Bubble, the new Flamingo lamp is as much a sculpture as a lamp. Measuring almost a meter in height and width, the Flamingo is a magnificent piece.
The Flamingo is illuminated by energy saving compact fluorescent lamps.
NOTE! Please ask for special shipping for large product.
Nukkumatti, 2010. Nukkumatti is the Finnish name for a friendly Sandman character from Scandinavic mythology.
Innosol Origo,2007 is an attractive and effective design bright light lamp . Eero Aarnio´s playful design is reflected from Origo';s warm and round contour. Made in Finland.
Origo Mini, table lamp. Made in Finland.
A playful, yet functional form of Origo table lamp displays the creativity of the celebrated Finnish designer Eero Aarnio. Origo lamp is both design table lamp and bright light therapy lamp in one. Origo is appealing with its sympathetic round form and soft velvety surface.
Double Bubble, 2001 series including two table lamps and one sculptural standing lamp. Initially created from blown glass, the lamp was ultimately cast in plastic to ensure durability and uniform light emission. Made in Finland.
Altough the thought of ghosts is generally considered to be frightening, Eero Aarnio has succeeded in making the Ghost-lamp inviting and playful. It is impressive in it´s appearance and size, and it also lightens the surroundings beautifully.
The idea for the Bottle of Light came to Eero Aarnio from an old fairytale. In the fairytale, simpletons build a house without windows and then attempt to carry light into it with sacks.
The sacks naturally didn't work very well, but this bottle is different. Grab the Bottle of Light by it's handle and carry it wherever you need light - indoors or in the garden. The playful shape and the handle allow it to be placed in surprising ways.
The Bottle of Light is equipped with a 3m long power cords and can be placed outdoors.
The Bottle of Light is a table lamp with a pleasing, diffused light. It has a stiff plastic shell that won't break easily and doesn't get hot to touch.
The Hello table lamp greets people with it´s simplified yet playful shape. Hello has a beautiful soft light that is enough for even large rooms . The material is also durable and fully recycable plastic.
Kubo Brightlight, 2009. The latest member of Eero Aarnio';s figurative lamp family is constructed of three cubes of different sizes.
The latest addition to Eero Aarnio's dog figures is Wuff. The material is durable, fully recyclable and easy to keep clean. Wuff is tough enough to carry even the weight of an adult and never gets hot to touch.


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Contact the Orthopedic Center 617-355-6021
Diagnosis & Treatments
Overuse Injuries
What is an overuse injury?
As more and more kids play recreational and organized sports, there's been a rise in the number of overuse injuries seen among children and adolescents. And while it's still unusual for kids under the age of 8 to develop an overuse injury, the age for team sports and team sports training continues to get younger.
Overuse injuries are sports-related microtraumas that result from repetitively using the same parts of the body, usually by overtraining.
A microtrauma is a small injury that can occur to bone, muscle, tendon, or ligament. Examples are microtears to muscle fibers, stress to the tendon, or bruising of the bone.
Pain and/or inflammation of the affected area can be symptoms of an overuse injury.
Some overuse injuries are more common in children because of the softness of their growing bones and the tightness of their ligaments and tendons during growth spurts.
Untreated overuse injuries can lead to stress fractures — weak spots or small cracks in the bone.
Many injuries can be prevented with:
proper conditioning and training (especially cross-training)
sport-appropriate protective gear
sport-appropriate equipment
Overuse injuries can heal quickly in children, but they require complete rest of the injured area while it heals.
What athletes, parents need to know about early specialization
Early sports specialization — intensive training and competition in a single sport at the expense of other activities — has become the expected norm for young athletes hoping to excel. But getting too serious too early has produced a rash of "adult" injuries in very young kids.
Frequently Asked Questions about overuse injuries
If your child or teen has an overuse injury, it will comfort you to know that Boston Children's Hospital's Orthopedic Center has a tremendous amount of experience treating these injuries, developing therapies for healing, and conducting research that leads to better care.
What are some common overuse injuries?
Overuse injuries are sports-related injuries that result from repetitive use. Some common types include:
Golf elbow (medial epicondylitis): Characterized by inflammation, soreness or pain on the inner (medial) side of the upper arm near the elbow. Golf elbow may be caused by a partial tear of the tendon fibers that connect muscle to bone.
Jumper's knee (patellar tendonitis): Characterized by tenderness right below the knee or upper shin area. Jumper's knee may occur when the patellar tendon in the knee joint is repeatedly pulled on, especially during jumping activities.
Little League elbow or shoulder: Characterized by pain in the elbow or shoulder area, especially after activity. These conditions may result from repetitive overhead throwing maneuvers that cause damage and inflammation to the growth plates of the bones in the arm (or as a result of a fracture).
Osgood-Schlatter disease: Characterized by painful irritation and swelling on the bump at the upper end (anterior tibial tubercle) of the shin bone. Osgood-Schlatter disease can occur when the quadriceps is overused in sports during a child's growth spurt.
Osteochondritis dissecans: Characterized by knee or elbow pain and swelling. Osteochondritis dissecans an occur when a piece of the cartilage in the knee or elbow joint separates from the joint surface. This condition may run in families or be caused by a metabolic problem.
Sever's disease (calcaneal apophysitis): Characterized by heel pain with limping, especially after running activities. Sever's disease results from repetitive running or jumping activities that cause the Achilles tendon to pull on the heel bone.
Shin splints: Characterized by pain and tenderness over the shin area. Shin splints are caused by excessive running, running on hard surfaces and improper shoe wear.
Sinding-Larsen-Johansson Syndrome: Characterized by knee pain, especially after jumping activities. Sinding-Larsen-Johansson disease is caused by a fracture of the kneecap due to repetitive extension on the patellar tendon in the knee (the tendon pulls away from the bone).
Spondylolysis: Characterized by back pain. Spondylolysis is caused by excessive flexing (flexion) and extension of the low back and is commonly seen in football linemen, gymnasts and ice skater.
Swimmer's shoulder (rotator cuff tendinitis and impingement): Characterized by shoulder pain in the competitive swimmer. Swimmer's shoulder is caused by the extreme demands of competitive swimming on the shoulder, which is used for locomotion while requiring flexibility and range of motion.
Tennis elbow (lateral epicondylitis): Characterized by inflammation, soreness or pain on the outer (lateral) side of the upper arm near the elbow. Tennis elbow may be caused by a partial tear of the tendon fibers that connect muscle to bone.
What are overuse injuries, and why do they occur?
Overuse injuries (also called "overstress" or "overtraining" injuries) are microtraumas caused by repetitive stress to bones, growth plates, muscles, tendons or ligaments over a period of time, without a rest that would give the injured area enough time to heal.
Muscles and tendons adapt to stress — that's how they become stronger. But they also need to rest and rebuild between the episodes of stress. With an overuse injury the muscle or tendon receives the stress, but never gets a chance to rest.
Are there other reasons that can contribute to overuse injuries?
A prior injury to an area can predispose the area to overuse injuries. Or if a child is simply not conditioned — say, if he's never played baseball before, and suddenly the coach makes him a pitcher — he can be at risk to sustain an overuse injury.
What are the symptoms of an overuse injury?
Pain and/or inflammation can be symptoms of an overuse injury. The pain from overuse injuries tends to intensify in stages:
At first, the injury may hurt mildly when the child plays his sport.
As more trauma occurs, the child will experience constant pain when he's playing.
At the end stage, the child has constant pain in that area, even when he's not playing. At that point, the affected area will have sustained a significant amount of damage.
Do a child's growth plates and growth spurts increase his susceptibility to overuse injuries?
Growth plates do make kids more susceptible to overuse injuries. Growth plates are towards the ends of the bones and are not as ossified as the bones themselves — creating, in essence, an area of weaker bone. And because of that weakness, if a drill or move is pulling on that area over and over, it causes injuries to the growth plates. For example, little leaguer's shoulder and little leaguer's elbow are prime examples of growth plate injuries that occur because kids are throwing too much.
During growth spurts kids' bones and tendons are lengthening and are more prone to overuse injuries. And by continuing to play with trauma to an area, the player will worsen the injury.
While overuse injuries occur equally in boys and girls, adolescent girls have a particular vulnerability. Some — cross-country runners and gymnasts, in particular — can have menstrual dysfunction (amenorrhea), in which they no longer get their periods. This is a situation that can cause osteoporosis (loss of bone density) or osteopenia (a precursor to osteoporosis), and it predisposes the athlete's bones to sustain stress fractures.
Why is there an increase in overuse injuries in kids?
Children in previous generations did a lot of free play instead of organized sports, and didn't sustain many overuse injuries. With the advent of organized sports — especially those requiring intensive, repetitive drills — the incidence of overuse injuries has increased dramatically.
Youth and adolescent participation in organized sports has grown to about 35 to 40 million kids across the United States. Not surprisingly, the incidence of sports injuries is rising — statistics suggest that 30 to 60 percent of student athletes will have an overuse injury at some point in time. In one Sports Medicine practice at Children's, for example, at least half of the young patients have an overuse injury.
Do overuse injuries impact kids differently from adults?
Adults can certainly sustain overuse injuries, too. But an adult can figure out that swinging the golf club causes his elbow to hurt, whereas a child might not realize that his forearm pain is really his elbow. And even if they understand the cause and effect of their pain, high-achieving sports-oriented kids tend to push themselves — either to please a parent or coach, or because the parent or coach is pushing them.
What's the most common sport for developing overuse injuries?
In some of Children's orthopedic practices, gymnasts are the athletes that sustain the most overuse injuries — mostly young females. Teen and pre-teen gymnasts typically present with osteochondritis dissecans in the elbow and knee, Sever's disease and spondylolisthesis (stress fractures in the back from hyperextending moves).
Gymnastics is very hard on young female bodies. With the popularity of women's gymnastics in the Olympics, a child who's seen as having the potential to become an Olympian is too often pushed beyond her body's capacity by coaches and parents. Other sports that cause undue stress on young female bones are running, basketball and cheerleading.
How can overuse injuries be avoided?
Parents and coaches have a great deal of influence — for better or for worse. Parents and coaches should stress moderation in training and should restrain the zeal with which they push youth and teens.
Coaches should themselves learn and use proper training techniques and avoid too many repetitive drills, since the overwhelming reason for overuse injuries is overuse — repeating movements too much, resulting in microtraumas. Coaches should also teach proper motion techniques for such activities such as throwing or running.
Physical education departments should make sure that the surfaces of a playground, track or field are in good shape, and that proper equipment, footwear and protective gear are used for each sport.
Our specialists advise:
warming up and stretching before practice
resting at least one day a week
cross-training/alternating sports: It is usually unwise for a child or teen to specialize in just one sport. Multi-sport athletes tend to not get as many overuse injuries as ones who just specialize in one sport.
training in an age-appropriate way: In most cases, kids younger than fifth grade should play sports for two seasons, rather than three.
alternating exercises during practice: For instance, in tennis, don't do 100 forehands followed by 100 backhands. Change it up from forehand to backhand. Not only are you less likely to experience an injury — studies have also shown that over the long term, muscle memory actually improves if you vary the drills.
Are there other guidelines and resources for injury prevention and safer training?
Our Sports Medicine Division provides free injury prevention guides for download.
What is Boston Children's experience in orthopedics?
Boston Children's Orthopedic Center is known for its clinical innovations, research and leadership. Ranked #1 by U.S. News and World Report, the Orthopedic Center provides the most advanced diagnostics and treatments, several of which were pioneered and developed by Boston Children's researchers and clinicians — including platelet-rich plasma (PRP) treatment for tendon repair and physeal-sparing ACL procedures for children whose growth plates are still open.
How we care for overuse injuries
You can have peace of mind knowing that the skilled team of experts in Boston Children's Hospital's Orthopedic Center has treated thousands of children, adolescents, adults, and professional athletes with injuries ranging from the minor to the highly complex. We can provide your child with expert diagnosis, treatment, and care — as well as the benefits of some of the most advanced clinical and scientific research in the world.
The Sports Medicine Division at Boston Children's has provided care to thousands of young athletes and is the health care choice of professional athletes and world-renowned dancers. We are the official orthopedic caregivers for the internationally famous Boston Marathon and the renowned Boston Ballet.

redpajama_set_name: RedPajamaCommonCrawl


MPV Car Hire La Palma is a flexible and low cost way to travel. No matter how many people are in your group we can fit them in with anything from six seater vehicles to 12 person people carriers. If you want an MPV hire La Palma vehicle with GPS then you can rent the seven seater Ford Espace, while the Vauxhall Zafira is also a popular multi purpose vehicle. While many of our customers are tourists who are going on family holidays and require a spacious MPV, we also rent out minivans for business purposes. Whether you need a van to do a job or an MPV for corporate travel, MPV hire La Palma is affordable.
La Palma is one of the five beautiful Canary Islands. The island has its own airport so you can fly directly to La Palma from the UK, or from neighbouring Canary Islands such as Tenerife and Lanzarote. La Palma is wonderfully tranquil, perfect for those looking for peace and quiet in beautiful surroundings. Many know La Palma as La Isla Bonita which means the beautiful islands. A trip to La Palma will guarantee beautiful views with the island's stunning scenery all around. Take a walking trip to the mighty volcanoe La Caldera de Taburiente to experience some of the best and most beautiful views the island has to offer. The island actually has seven terrific volcanoes which are ideal for those that enjoy walking holidays. Hiking, cycling, horse riding, diving, dolphin and whale watching are some of the many things to do in la Palma.
The evenings on the island are spent enjoying tapas, good traditional Canarian food and the local wines. You will be able to soak up the Canarian atmosphere on holiday in La Palma and really relax. The liveliest resort on La Palma is Los Cancajos where you will find a selection of bars open until later in the evening.
You will find that the two main resorts of Los Cancajos and Puerto Naos have lovely dark sandy beaches; due to the volcanic nature of La Palma. There are water sports available on the beach in Los Cancajos.
Multi purpose vehicles are great for all occasions where you need to transport multiple persons such as weddings or sporting events. If you and your friends want to hire out an MPV to see a big match or have a fun stag party, we recommend that you book at least two months in advance. As availability will be better then you will get cheaper MPV hire La Palma rates. The summer, Christmas and Easter holidays are our busiest MPV hire La Palma times so plan your reservation accordingly.
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Media and the Inner World
The Research Network
Home > Events > The Emotional Work of Cinema
The Emotional Work of Cinema
Starts: May 09 @ 10:00am
Address: The Everyman Cinema, Hampstead, London
Time for a dose of Daniel Craig therapy? Researchers gathered to explore the therapeutic role emotion plays in film
Run by Roehampton University and the University of East London and funded by the Arts and Humanities Research Council (AHRC), the event attracted media experts including Margaret Matheson, founder of Bard Entertainments and producer of many films, including Vampire Diary, voted Best Film at the Milan International Film Festival, 2008; Nicola Diamond, UEL academic and psychotherapist working at The Women's Therapy Centre; and Claire Pajaczkowska, academic and film-maker from the Royal College of Arts.
The event was the second activity in a two year research project, which aims to explore the contemporary focus on emotionality and therapy in popular culture and the media.
While the first symposium looked at what we can learn from the popularity of emotionally charged media, including the decline of Jade Goody, the second event combined psychoanalysis and psychotherapeutic ways of thinking to examine the emotional and therapeutic quality of film by analysing the communication and reception of emotion in some of the world's most popular films.
The sight of Daniel Craig emerging from the water in Casino Royale attracted extensive media coverage overwritten with the language of lust and desire; in Mamma Mia the comical sight of Colin Firth and others in their 1970s garb and singing ABBA songs elicited mirth and joy; the now infamous 'bunny-boiler' scene with Glenn Close in Fatal Attraction has become an iconic image of fear and madness. This event will focus on the emotional impact of such moments on the individual viewer and society as a whole.
As Directors of the network, Dr Candida Yates, Reader in Psychosocial Studies at the University of East London and Dr Caroline Bainbridge, Reader in the School of Arts at Roehampton University, explain,
"In today's society, popular culture and media constantly bombard us with emotional triggers, creating a therapeutic culture where notions of emotional correctness dominate.
Films can often provide us with images of emotion that are more usually experienced internally. This makes cinema very powerful. We are interested in the therapeutic possibilities of movies – how do films open up spaces for us to think about our own emotional lives and why do they do this?"
1. What is this the emotional work of cinema? How can it be defined? Where/how does the work get done?
2. Do you make films with certain emotions in mind to be conveyed to audiences?
3. What is it about a film that makes us cry/laugh and can you think of an example?
4. Are some films therapeutic? How so?
5. Do the different social conditions/settings of watching a film alter our emotional response to that film?
6. How can psychoanalysis and psychotherapeutic ways of thinking contribute to our understanding of the meanings, features, effects and affects of film and cinema in an emotive culture?
7. Does the development of high quality screens and sound for the home privatise the formerly public emotional experience of cinema?
8. Do major films work as containers that interpret our culture in more or less manageable ways?
9. How does successful marketing of some films generate expectations and investments in certain movies?
10. How do films become 'must-see' and what's the role of emotion in shaping this response?
Dr Claire Pajaczkowska (film director, academic, Royal College of Arts)
Margaret Matheson (film producer, founder of Bard Entertainments)
Nicola Diamond (psychotherapist, The Women's Therapy Centre)
'Sick'
Flash is required to play this audio.
http://www.miwnet.org/wp-content/uploads/_file_mp3/666-03fd369e.mp3
'The Reparative Spaces of Radio'
http://miwnet.podomatic.com/enclosure/2009-10-28T06_57_57-07_00.mp3
'The Emotional Work of Cinema' – Round Table
The University as Transitional Space
Comedy and Psychoanalysis
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Toilet safety rails are easily installed over your present toilet. They serve to stabilize a person while getting on or off of a toilet. The safety rails are easily adjustable for the height of the person and can accommodate both standard and elevated toilet seats. The handles on toilet safety rails are molded to allow for a secure grip. Materials are both aluminum and plastic and can be cleaned and sanitized easily.


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Hélène Bouvier (París, 20 de juny de 1905 - París, 11 de març de 1978) fou una cantant d'òpera de tessitura mezzosoprano / contralt representativa de l'escola francesa de cant.

Biografia
Hélène va estudiar al Conservatori de París i va debutar l'any 1930 a la ciutat de Nantes a lOrfeu i Eurídice de Christoph Willibald Gluck. A continuació va marxar a l'Argentina on cantà al Teatro Colón de Buenos Aires.

De tornada a França, va debutar a París al Palau Garnier i a l'Òpera-Còmica en el transcurs de la temporada 1938-1939, cantant els papers de Carmen de l'òpera homònima de Georges Bizet i de Dalila de Samson et Dalila de Camille Saint-Saëns.

El seu repertori va comptar igualment amb els papers de Charlotte de Werther de Jules Massenet, Geneviève de Pelléas et Mélisande de Claude Debussy, la mare a Louise de Gustave Charpentier, Margared de Le Roi d'Ys d'Édouard Lalo, Emilia dOtello de Giuseppe Verdi, Marie de L'Enfance du Christ d'Hector Berlioz, la tavernera de Boris Godounov de Modest Mússorgski, d'''Hérodiade de Jules Massenet, de Fricka, Brangäne de Tristany und Isolde i Ortrud de Lohengrin de Richard Wagner, i d'Hébé a Les Indes galantes de Jean-Philippe Rameau. L'any 1946, va cantar al Palau Garnier la Padmâvatî d'Albert Roussel. L'any 1952, va participar en l'estrena de Dolorès de Michel-Maurice Levy.

Va fer aparicions a La Scala de Milà l'any 1957, en l'obra El martiri de Sant Sebastià de Debussy i Louise de Charpentier, al Théâtre de La Monnaie de Brussel·les, a l'Òpera de Montecarlo, a Dresden, Leipzig, al Holland Festival, i de nou al Teatro Colón, de 1949 a 1965.

Va participar en estrenes d'obres contemporànies, destacant la seva participació en l'estrena del Rèquiem de Maurice Duruflé i de Bolivar de Darius Milhaud. Interpretà amb gran èxit el paper principal d'Antigone d'Arthur Honegger i va participar en lOedipus Rex d'Ígor Stravinski.

Hélène Bouvier es va retirar dels escenaris l'any 1967, després de patir una paràlisi parcial, i va romandre a París fins a la seva mort, ocorreguda l'any 1978.

 Discografia parcial
Hector Berlioz - L'Enfance du Christ, op. 25, Hélène Bouvier, Jean Giraudeau, Michel Roux, Louis Noguéra, Cors Raymond Saint-Paul, Orquestra de la Societat dels Concerts del Conservatori, direcció d'André Cluytens (Pathé) [enregistrat el juny de 1951]. Reeditat en CD per Parlophone (Erato-Warner) el 2017 en la col·lecció «André Cluytens: the complete orchestral & concerto recordings», després per Cascavelle el 2019 en la col·lecció «Hector Berlioz: enregistrements inoubliables». Disponible a YouTube.

Camille Sant-Saëns - Samson et Dalila: Hélène Bouvier, José Luccioni, Charles Cambon, Orquestra de l'Òpera de París, Louis Fourestier, (1946), (CD Naxos).

Claude Debussy - Pélleas et Mélisande'': Suzanne Danco, Pierre Mollet, Heinz Rehfuss, André Vessières, Hélène Bouvier, Cors i Orquestra de la Suisse Romande, Ernest Ansermet, DECCA, 1952.

Referències

Mezzosopranos franceses
Cantants parisencs
Morts a París

redpajama_set_name: RedPajamaWikipedia


A silly, comprehensive, up-close look at popular American breakfast cereal! An all occasion greeting card featuring a Lucky Charm, a Cocoa Puff, a Cap'n Crunch, a Trix, a Cheerio, and a Froot Loop. What is not to love about cereal?


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text:
import numpy as np
import pytest

from pandas import Series
import pandas._testing as tm

def no_nans(x):
    return x.notna().all().all()

def all_na(x):
    return x.isnull().all().all()

@pytest.mark.parametrize("f", [lambda v: Series(v).sum(), np.nansum, np.sum])
def test_expanding_apply_consistency_sum_nans(request, all_data, min_periods, f):
    if f is np.sum:
        if not no_nans(all_data) and not (
            all_na(all_data) and not all_data.empty and min_periods > 0
        ):
            request.node.add_marker(
                pytest.mark.xfail(reason="np.sum has different behavior with NaNs")
            )
    expanding_f_result = all_data.expanding(min_periods=min_periods).sum()
    expanding_apply_f_result = all_data.expanding(min_periods=min_periods).apply(
        func=f, raw=True
    )
    tm.assert_equal(expanding_f_result, expanding_apply_f_result)

@pytest.mark.parametrize("ddof", [0, 1])
def test_moments_consistency_var(all_data, min_periods, ddof):
    var_x = all_data.expanding(min_periods=min_periods).var(ddof=ddof)
    assert not (var_x < 0).any().any()

    if ddof == 0:
        # check that biased var(x) == mean(x^2) - mean(x)^2
        mean_x2 = (all_data * all_data).expanding(min_periods=min_periods).mean()
        mean_x = all_data.expanding(min_periods=min_periods).mean()
        tm.assert_equal(var_x, mean_x2 - (mean_x * mean_x))

@pytest.mark.parametrize("ddof", [0, 1])
def test_moments_consistency_var_constant(consistent_data, min_periods, ddof):
    count_x = consistent_data.expanding(min_periods=min_periods).count()
    var_x = consistent_data.expanding(min_periods=min_periods).var(ddof=ddof)

    # check that variance of constant series is identically 0
    assert not (var_x > 0).any().any()
    expected = consistent_data * np.nan
    expected[count_x >= max(min_periods, 1)] = 0.0
    if ddof == 1:
        expected[count_x < 2] = np.nan
    tm.assert_equal(var_x, expected)

@pytest.mark.parametrize("ddof", [0, 1])
def test_expanding_consistency_var_std_cov(all_data, min_periods, ddof):
    var_x = all_data.expanding(min_periods=min_periods).var(ddof=ddof)
    assert not (var_x < 0).any().any()

    std_x = all_data.expanding(min_periods=min_periods).std(ddof=ddof)
    assert not (std_x < 0).any().any()

    # check that var(x) == std(x)^2
    tm.assert_equal(var_x, std_x * std_x)

    cov_x_x = all_data.expanding(min_periods=min_periods).cov(all_data, ddof=ddof)
    assert not (cov_x_x < 0).any().any()

    # check that var(x) == cov(x, x)
    tm.assert_equal(var_x, cov_x_x)

@pytest.mark.parametrize("ddof", [0, 1])
def test_expanding_consistency_series_cov_corr(series_data, min_periods, ddof):
    var_x_plus_y = (
        (series_data + series_data).expanding(min_periods=min_periods).var(ddof=ddof)
    )
    var_x = series_data.expanding(min_periods=min_periods).var(ddof=ddof)
    var_y = series_data.expanding(min_periods=min_periods).var(ddof=ddof)
    cov_x_y = series_data.expanding(min_periods=min_periods).cov(series_data, ddof=ddof)
    # check that cov(x, y) == (var(x+y) - var(x) -
    # var(y)) / 2
    tm.assert_equal(cov_x_y, 0.5 * (var_x_plus_y - var_x - var_y))

    # check that corr(x, y) == cov(x, y) / (std(x) *
    # std(y))
    corr_x_y = series_data.expanding(min_periods=min_periods).corr(series_data)
    std_x = series_data.expanding(min_periods=min_periods).std(ddof=ddof)
    std_y = series_data.expanding(min_periods=min_periods).std(ddof=ddof)
    tm.assert_equal(corr_x_y, cov_x_y / (std_x * std_y))

    if ddof == 0:
        # check that biased cov(x, y) == mean(x*y) -
        # mean(x)*mean(y)
        mean_x = series_data.expanding(min_periods=min_periods).mean()
        mean_y = series_data.expanding(min_periods=min_periods).mean()
        mean_x_times_y = (
            (series_data * series_data).expanding(min_periods=min_periods).mean()
        )
        tm.assert_equal(cov_x_y, mean_x_times_y - (mean_x * mean_y))

def test_expanding_consistency_mean(all_data, min_periods):
    result = all_data.expanding(min_periods=min_periods).mean()
    expected = (
        all_data.expanding(min_periods=min_periods).sum()
        / all_data.expanding(min_periods=min_periods).count()
    )
    tm.assert_equal(result, expected.astype("float64"))

def test_expanding_consistency_constant(consistent_data, min_periods):
    count_x = consistent_data.expanding().count()
    mean_x = consistent_data.expanding(min_periods=min_periods).mean()
    # check that correlation of a series with itself is either 1 or NaN
    corr_x_x = consistent_data.expanding(min_periods=min_periods).corr(consistent_data)

    exp = (
        consistent_data.max()
        if isinstance(consistent_data, Series)
        else consistent_data.max().max()
    )

    # check mean of constant series
    expected = consistent_data * np.nan
    expected[count_x >= max(min_periods, 1)] = exp
    tm.assert_equal(mean_x, expected)

    # check correlation of constant series with itself is NaN
    expected[:] = np.nan
    tm.assert_equal(corr_x_x, expected)

def test_expanding_consistency_var_debiasing_factors(all_data, min_periods):
    # check variance debiasing factors
    var_unbiased_x = all_data.expanding(min_periods=min_periods).var()
    var_biased_x = all_data.expanding(min_periods=min_periods).var(ddof=0)
    var_debiasing_factors_x = all_data.expanding().count() / (
        all_data.expanding().count() - 1.0
    ).replace(0.0, np.nan)
    tm.assert_equal(var_unbiased_x, var_biased_x * var_debiasing_factors_x)

redpajama_set_name: RedPajamaGithub


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Good old Rowan. He sends a tape rather than attend. He goes to all the TEC events. What if the Holy Spirit called the Global South to action. What would the great grand indaba master say ? Goodbye Rowan,goodnight communion !!!!!
The ABC writes/says: "Naturally, there are *decisions* that have to be taken. But at the same time we must all...share in a sense of repentance and willingness to be renewed by the Spirit."
Rather, it is action, not decision that will heal the Communion. The Anglican penchant for meeting, writing and signing papers, speaking, incessant indaba and re-indaba, for makeing multitudes of agreements that are not kept is not defending the faith, guarding the Bride or honoring the Name of Jesus Christ.
I much prefer the messages of the Global South leaders to anything I've yet heard from Lambeth or 815.
For example, what +Okoh, Archbishop of Nigeria, said about God's 'Living Commandments.' For always, eternally, without exception, it is only Her submission to, accord with, embodiment of God's Word/Law/Love/Truth/Life that distinguishes the Church and gives her validity and power.
I believe he had intended to attend. The present inability to fly out of England doubtless impacted his ability to attend. The last I heard Abp. Orombi is also still stuck in England.
I am glad that he couldn't attend. Perhaps, the good Lord caused the volcano to erupt so as to thwart his attendance, so he couldn't undermine the Singapore meeting like he did at the ACC meeting.
The video is insulting: "Don't do anything, I am working with unnamed people to prepare a response." Pathetic. Rowan is not fit to tie the sandals of the leaders of Global South.
I know there are folks like Robroy who expect the Archbishop of Canterbury to rain thunderbolts down on the evil ways of TEC's leadership. However, I think his remarks are more significant, in the context of the Glasspool confirmation, than some of you are crediting. It seems very clear to me that his patience has been taxed to the breaking point. My guess is that previously slim chances of ACNA ever being recognized as part of the Anglican Communion have been substantially enhanced and that his remarks signal his own view that it is time to put some distance between the Church of England and at least the national leadership of TEC. Bishop Johnston and the Standing Committee of Diocese of Virginia were right in their position. The Presiding Bishop should have been sending that same message, in however subtle but clear manner she thought appropriate, during the confirmation process. In the Archbishop's remarks I see a clear turning of a corner toward the kind of two-tier relationship with the Church of England and the Anglican Communion that was floated many months ago. And it would be undertaken on a Diocese-by-Diocese basis. I'm not sure that's optimal for the American church, but I accept it as inevitable. I think I heard a similar sentiment in these remarks.
However, with numerous 'gay' clergy with benefits (no pun intended), the CoE is no more qualified than TEC/ACoC for membership in the AC and/or first tier status.
Just saw this one, about how the cost of travel for the four members of the Province of Central Africa who are attending amounts to the value of the unpaid wages for a whole year for priests in two of their diocese!
How does this promote the mission of the church? Even if the money for this trip was provided by sources outside the province, would it not have been better to first pay the salaries of these tireless workers for the Gospel?
I was stuck by two things in the Archbishop's video. He mentioned the distance between TEC and the rest of the Communion, ignoring the fact that there are both member churches and people in the Communion who agree with TEC. He also used "provinces" rather than "member churches," suggesting, perhaps, his desire that there be greater control over what the member churches do.
Go Scout! Hooray! His remarks seem to signal something. We can guess that ACNA has been substantially enhanced. He's signaling his own views. There's a clear turning of a metaphor. It's inevitable, so it's OK. Take that, robroy.


text:
Tyler's Top 5 Games of 2019
By: Tyler Chancey
Filed in: Features, Gaming
My fellow fanatics, 2019 was a…pretty difficult year for gaming for me. Not a whole lot stood out as truly groundbreaking or emotionally gripping or even as interactively bold as the incredible experiences we got last year. While there was some truly great returns to form by creative voices I always enjoy the work of, 2019 as a whole felt a bit safe and by the numbers.
However, there were a few interesting experiences that really helped me get into the love of gaming. Experiences that stuck in my mind way after the credits rolled Experiences that remembered the strengths and joy of the interactive nature of games and thoroughly rewarded me as I enjoyed them.
Yes, it's that time of year once again, it is time for my top five games of 2019.
With some highly situational honorable mentions thrown in.
5. Life is Strange 2 by DontNod Entertainment
Technically DontNod's episodic game debuted its first two episodes near the end of last year, but episodes three, four, and five launched this year, so three-fifths of a game releasing in 2019 makes it fair game.
Honestly, I wasn't expecting the follow-up to Life is Strange to even be on this list. The first was such a messy, scatterbrained, yet strangely engrossing interactive drama about growing up and becoming your own person centered around college girls. Now this follow-up is an admittedly more accessible and conventional boys-on-the-run story starring two brothers.
Yet, here I am at the end of the year fondly remembering the various twists and turns in Daniel and Sean's journey. The close calls against various wall-supporting racists (yes, the game is not shy about being topical), the endearing cast of characters that help the brothers along the way, the sad and difficult decisions that had to be made knowing it would fundamentally change the very nature and dynamic of the brothers' relationship. It all helps elevate an experience that otherwise plays out like a melodramatic indie film with its liberal use of licensed alt rock and folk songs into something downright absorbing.
It is also indicative of this year that such a small-scaled experience stuck with me. Sure we had great games that were fun in the moment but the quieter moments of Life is Strange 2 are going to be the ones that last the longest for me. Making modern art in the hippy community of Away, Sean exploring his complex sexuality in the forest with social outcasts, the sad but emotional commiseration with the brothers' distant mother. All of these moments help elevate this game to being better than the sum of their parts.
4. Control by Remedy Games
The elevator pitch for Control alone had my interest: the creators of Max Payne and Alan Wake do their own creative take on the SCP Foundation. But what I didn't expect was the best example of a game having fantastic scope despite its actual scale being quite small. Protagonist Jesse Faden enters a seemingly normal looking government building known as The Federal Bureau of Control, looking for answers regarding the disappearance of her brother, but ends up getting embroiled in a battle for the fate of our world against a horrific interdimensional threat known as The Hiss. Yet, the majority of the game takes place in an extremely elaborate office building.
This juxtaposition of the fantastic and the mundane has always been present in studio lead Sam Lake's other projects, Alan Wake in particular used live-action videos within the game to give an uneasy sense of the uncanny, which worked really well for a Stephen King/ Twin Peaks pastiche, and that exact same sensibility works once more in Control. As the very nature of the building known as The Oldest House is revealed and the very unsettling adversity of what it holds becomes known, it makes each journey into the department's various wings a mix of excitement and cautiousness. Plus it has a smattering of kitschy workplace humor like workplace e-mails complaining about spatial shifts removing bathrooms or how time-travel shenanigans will not count towards overtime pay.
Yet, Control also manages to be a fast-paced and rewarding action game as well as a surreal sci-fi thriller. Constantly dripfeeding new weapons and telekinetic superpowers to help you navigate through increasingly chaotic set pieces and enemy encounters. All while maintaining a distinct visual design using brutalist architecture and geographic fractal imagery to make everything have this uncanny atmosphere.
It is a bit weird that an all-powerful force from beyond human comprehension mostly sticks to possessing soldiers with armor and guns for the most part, but with gunfights this satisfying I won't complain.
3. Devil May Cry 5 by Capcom
As a series, Devil May Cry has never grown out of the 2000s, and for that it has always found a place in my inner twelve-year old's heart. High octane action, gothic demon monster designs, a soundtrack made entirely of emo rock metal, and a general flippant punk attitude that says, "yeah I know my gun fu makes no sense but I just killed like fifty zombies with it so shut up."
And after well over a decade of absence, I was worried that Devil May Cry 5 would finally be that installment that just makes its entire identity feel sad and played out. A fossil of gaming's rebellious teenage days.
Then I played it, reviewed it, and went back to play it again on multiple difficulties like I did on Devil May Cry 3 so long ago, and it is still pure hack-and-slash bliss and I love every single silly element of it. The enemy encounters. The slick stylish combat. The electronic metal soundtrack that's just on the right side of dopey cheese making the whole production feel like an interactive rock opera. The fact the bad guy's entire master plan is basically inspired by a William Blake poem. All of it comes together into an experience that actually addresses that hero Dante and his ongoing demon-slaying antics are starting to become old and played out while also giving him one hell of a send-off in a light theme of generational transition.
It's a game that revels in its own legacy, in fact the closest thing to a criticism I have is that the series has never really evolved past its "Monster Room" level design, but it delivered on some of the most exciting boss battles I've had this entire year.
Pull my Devil Trigger indeed.
2. Star Wars Jedi: Fallen Order by Respawn Entertainment
The last single-player story-driven Star Wars game we got was The Force Unleashed 2 back in 2010. And it was so completely forgettable I actually had to look up when it came out despite renting it, playing it to completion, then writing a review for it back in the heyday. And the utter damage to the brand done by EA in more recent years makes that absence absolutely criminal.
Enter Respawn Entertainment, one of the best studios working in the industry today finally giving us Star Wars Jedi: Fallen Order. A game that was marketed with some very direct statements. No DLC. No Season Pass. No Loot Boxes. No long-term monetization of any kind. Everything is on disc, and what is on disc is a straightforward Star Wars adventure full of lightsabers, droids, and blasters on alien worlds new and old.
And thank the Force for that. Fallen Order is a great game that combines the measured combat of Dark Souls, the nonlinear sprawling map design of a modern Metroidvania, and all the wall-running and rope-swinging goodness we are all too familiar with in bombastic action games.
The story is a pretty quintessential Star Wars tale. The hero, Cal Kestis, is a Jedi hiding from the Empire some time after the great purge of his Order, but is forced to come out of the shadows after uncovering a series of clues to something that could potentially help revive the Jedi and pose a threat to the Empire. It doesn't exactly chart new grounds so much as play all the familiar notes.
Overall, the game does have some janky animations and can be a little unpolished from a technical perspective, but after almost an entire decade of nothing Respawn has made a bold statement by making this game and refining it to the level they have. The Force is with this one, and I am all over it like mynocks on power cables.
Netherrealm Studios have made a lot of progress with Mortal Kombat recently, and it's a series I have a lot of fond memories of. I loved the first live-action movie, I dressed up as the characters for Halloween when I was a kid, I even convinced myself that godawful Mortal Kombat Mythologies game was underrated because it had my favorite ice-slinging ninja as the hero.
And Mortal Kombat 11 is a game I am deeply invested in. I bought it twice on my PS4 and my Switch, Season Passes included, and there is nothing but high production and quality for the fundamental gameplay. Seriously, I can't think of a single outright terrible character on the entire roster.
But sadly the heavily monetized live service bug bit this game hard, and it shows. Lots of boring collectible skins and doodads, a bunch of tacked on RPG elements to make something as simple as doing an arcade ladder tedious and annoying, and of course charging additional money for easy Fatality tokens and premium currency. As a fan I still love Netherrealm Studios' output, but the way Warner Bros. Interactive as been selling it has made that very hard to maintain.
The fact that Nintendo managed to release one of the most robust and accessible level creators available to a mainstream audience on the Wii U was impressive. The fact they then refined it even further and got everything to work again with the sequel on the Switch is even better. And with a brand name in gaming as universally recognized and beloved as Super Mario, there is a lot to love with this game effectively making endless Mario content.
So why isn't it on the top 5? Three words: Long Term Support. After launch there really hasn't been much in terms of quality of life improvements or additional features demanded by players. Granted, this was written before the announced major "Master Sword" update, but a more steady dripfeed of content would have kept it in the mind a little better.
An arty game that mashes together high-score arcade action with the pop vinyl aesthetics of a synth album already made Sayonara Wild Hearts stick out to me. On top of that it basically became the poster child for Apple Arcade, the subscription service that actually dares to curate the deluge of mediocrity that is the App Store.
Sadly, the game only makes it on the honorable mentions due to space limitations. Consider this an unofficial sixth spot.
1. Death Stranding by Kojima Productions
Death Stranding is a maddening game to talk about. It is Hideo Kojima's first major project after escaping Konami and branching out from the Metal Gear series. It is also the most original and immediately gripping experience released this year: a bleak sci-fi dystopia story about the chaotic overlap between the land of the living and the dead leading to the collapse of society; scattering humanity to small isolated bunkers and brave couriers desperately trying to keep those people connected by delivering goods and comfort. An atmospheric moody story about isolation, coping with loss and death, and the ultimate inherent good of human connection in spite of the darker impulses of the human condition. All grand and ambitious themes to explore.
It is also a gameplay experience that feels antithetical to anything you can conventionally call fun or engaging. A highly polished, feature-rich, absurdly in-depth yet weirdly videogame-y portrayal of hiking and package delivery that has become the most low-key and meditative feedback loop I've experienced all year. The simple act of walking and negotiating terrain given the same level of attention and care as any other game would apply to jumping physics or meaty gunplay in an action title.
But that gameplay is supplemented by some of the most wild ups and downs of motion capture performances I've ever seen and some truly painful, overwritten dialogue. Stellar performances by Norman Reedus and Mads Mikkelsen juxtaposed by wooden and bland line-readings by stuntcast celebrities. Lea Seydoux trying with all of her might to make several sci-fi concepts and lines ring with poignancy and weight followed by the likeness of Nicholas Winding Refn repeating his single defining character trait ad nauseum.
All of this adds up to Death Stranding being a wildly divisive experience. Yet, in a way I feel like it encapsulates a lot of 2019 as a whole. The level of polish and refinement in the craft of game design and art direction, the mainstream acceptance of big-name actors contributing their talents to such projects to the point of any bias or stigma basically gone, and the freedom and desire to experiment with various gameplay ideas without worrying (too much) about making the budget back. Because as much as I tolerate and even rolled my eyes at parts of this game, I can also say no other game this year made something as straightforward as climbing a snowy mountain feel as momentous as taking down a giant monster or solving an elaborate puzzle. And the fact that it was able to be that in a year full of fantastic but otherwise staid and predictable safe experiences, that should be a ringing sign of endorsement for what Hideo Kojima and his talented studio managed to deliver.
It is for these reasons that I name Death Stranding my number 1 Game of the Year.
Control, Death Stranding, Life is Strange 2, Top Games of 2019
Features, Gaming
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Tyler Chancey
Whenever he's not posting long form ramblings at his own digital watering hole at cybertavern.blogspot.com, Tyler Chancey is a robot in human skin passionate about video games as an artform. He is also addicted to trash anime and polyhedral dice.
Ben's Top 5 Games of 2019
Ben Runnings January 11, 2020
In making this list, it was very difficult to narrow down where a lot of 2019's best games should place. My favorite 4 to 10 games of the year could all really be swapped around any given day. But after much hard thought, I was able to round out the list with the two games that left the largest impact on me.
Trevor's Top 5 Games of 2019
Trevor Paul January 8, 2020
It's hard to choose only five games that I enjoyed this year, but that's exactly what I have managed to do here. This may not
Joel's Top 5 Games of 2019
Joel Ramirez January 4, 2020
This past year I started a new job, became a fan of an esport (League of Legends), and launched a new podcast(Final Checkpoint) with my
Our New Year's Gaming Resolutions | Final Checkpoint Ep. 17
This week Joel and Ben list their gaming related New Year's resolutions. They also discuss the games they have been playing featuring Resident Evil 2
Star Wars Jedi: Fallen Order and Pokemon Sword/Shield Impressions | Final Checkpoint Ep. 11
Joel Ramirez November 20, 2019
This week Joel and Ben share their impressions on two of 2019's biggest games: Star Wars Jedi: Fallen Order and Pokemon Sword/Shield. Also, Ben shares
Ben's Death Stranding Thoughts & Joel Likes League Now | Final Checkpoint Ep. 10
This week Joel and Ben discuss the recent changes to Sony's PlayStation leadership and what this could mean for the PlayStation 5. Ben also gives


text:
A few weeks away
Minecraft's 1.18 'Caves and Cliffs Update' Part Two officially releases on Nov. 30
The Minecraft world is about to change forever on Nov. 30, 2021.
Zachary Boddy
Source: Mojang Studios | Twitter
1.18 'Caves and Cliffs Update' Part Two is the next major content update for Minecraft, with dozens of new features and changes.
Mojang Studios has been working hard on the imminent release for months, and now it's finally almost here.
The second half of the 'Caves and Cliffs Update' officially arrives for all Minecraft platforms on Nov. 30, 2021.
Highlights of the update include brand-new world generation, especially for mountains, caves, and ore deposits.
Minecraft is a constantly evolving game, and it's about to enjoy a ton of changes courtesy of 1.18 Caves and Cliffs Update Part Two. Mojang Studios has been working on this release for months, and it includes a considerable number of new features for players to explore. On Wednesday, Mojang Studios finally revealed that 1.18 Caves and Cliffs Update Part Two is releasing on Nov. 30, 2021.
Players have been waiting for this news for a while, which comes right after Mojang began releasing Pre-Release snapshots for Minecraft: Java Edition, indicating the update only needed last-minute polish and bug fixes. Now, we know the massive update is only a few weeks away from an official release for every platform Minecraft is available on, including both Minecraft: Bedrock Edition and Minecraft: Java Edition.
Some of the highlights of the upcoming update include:
Revamped world generation for the Overworld, especially for mountains and hilly terrain
Wildly redesigned caves, including new cave biomes and massively altered world generation underground
A new world blending feature, which aims to meld old worlds with new seamlessly
Newfound parity between Minecraft versions, including seed parity between worlds for the first time
Candles for everyone!
This update does not include archaeology, bundles, or goat horns, which have been delayed indefinitely (but are still coming)
1.18 Caves and Cliffs Update Part Two promises to be a big deal for Minecraft players, as our Minecraft worlds won't look the same after it is released. This finally finishes the Caves and Cliffs Update, which has dominated Minecraft in 2021 and has been the most ambitious release for the ongoing survival sandbox game. In case you missed it, Mojang Studios already announced what's coming next during Minecraft Live 2021, with The Wild Update coming in 2022 with a fresh batch of content additions and more.
Minecraft is already one of the best Xbox games you can play, and the upcoming release will undoubtedly elevate the experience further. Make sure you're prepared for when the update arrives on Nov. 30, mainly since 1.18 Caves and Cliffs Update Part Two will introduce colossal changes to your existing worlds thanks to the new world generation.
A gaming masterpiece
Available everywhere you play.
Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a vast following of dedicated players, and lets you unlock your every creative desire. It's also available on every platform imaginable, including Xbox, Windows 10, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.
$50 at Microsoft (Xbox Master Collection)
$30 at Microsoft (Xbox Starter Collection)
$50 at Microsoft (Windows Master Collection)
$30 at Microsoft (Windows Starter Collection)
$30 at Amazon (PlayStation Starter Collection)
$30 at Amazon (Switch)
A catalog of games
All your gaming needs, in one subscription.
Is the Xbox Game Pass Ultimate the best value in all of gaming? It's possible. Ultimate bundles your Xbox Live Gold subscription, an Xbox Game Pass subscription for both Xbox consoles and Windows PCs, and Xbox Cloud Gaming for on-the-go. That means access to hundreds of games, with more added all the time, for a single monthly subscription cost.
From $1/month at Microsoft
$45 at Amazon (3-month subscription)
Show your spirit!
Best Official Minecraft Merchandise, Toys, and Gifts in 2021
Minecraft has evolved into a globally-loved gaming phenomenon, and over time, the franchise has become the subject of a lot of high-quality official merchandise. Here are some of our favorites.
Zachary Boddy is the Minecraft Expert and a News Writer for Windows Central, Android Central, and iMore. They have been gaming and writing for most of their life, and have been freelancing for Windows Central and its sister sites since 2019, with a focus on Xbox and PC gaming. You can find Zachary on Twitter @BoddyZachary.


Under new licensing legislation, any person selling or serving alcohol on a Scottish licensed premises requires at least 2 hours training covering the objectives laid down by the Scottish Government.
course delivery - This course is only delivered in-house.
course overview - These sessions cover the legal training requirements for staff working in a Scottish licensed premises and are suitable for all staff, including part-time and casual staff.
assessment - There is no assessment for this course.
qualification - Each candidate will receive a certificate of attendance on completion of the course. Please note that this course meets the minimum legal training requirement for staff working in a licensed premises, but is not a nationally recognised qualification.
course fee - This training is only delivered in-house.. Fees vary according to venue.


A high-profile parliamentary conference is to be held next month to discuss alternatives to Britain's failing drug laws and influence the international debate on drugs.
This conference will discuss the failures of the war on drugs and advocates for an evidence based approach where public health takes precedence.
This event will be a vital opportunity for professionals from around the country to learn about and engage in health-related matters in the field of drugs.
The ADASC 2015 provides an invaluable opportunity to share experiences between policing jurisdictions, health service providers, policy analysts, academics and industry representatives.
The conference will present the latest evidence on opioid treatment and to develop strategies to assist healthcare partnerships and collaboration with community partners.


We sadly announce the passing of Marvin Wildstein who was a great poet, fabled raconteur, lover of jazz and women and de-facto Mayor of Bleecker Street.
Marvin died of pneumonia in early April 2015 in a nursing home on the Lower East Side of Manhattan, NYC where he had been living since his transfer from his apartment on Ridge Street nearby. Saved from being buried in an anonymous grave for paupers, Marvin is resting in Richmond Hill Cemetery on Staten Island as part of the Hebrew Free Burial Society. The grave just needs a memorial stone for him.
I am sure that we have many great stories of Marvin that I hope you will share on this blog.


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Vineyard Bus Driver on Leaving Passenger: 'Because You Are Black'
VTA via Facebook
EDGARTOWN, Mass. (AP) - A Massachusetts bus driver has been fired for telling a would-be passenger that he wasn't picked up because he's black.
The Martha's Vineyard Transit Authority says the exchange was caught on video Wednesday afternoon.
Transit officials say the bus was traveling from Edgartown to Oak Bluffs when the driver passed the person. The bus was at capacity, but officials say the driver had failed to switch the marquee indicating it was full.
The man took an Uber to Oak Bluffs where he caught up with the bus and questioned the driver about why he was passed by.
At first, the driver said the bus was full. But when pressed, the driver said, "it's because you are black."
The transit authority says it has "zero-tolerance" for that type of behavior.
Filed Under: authority, black, bus, driver, martha's vineyard, racist, transit, transporation


Photo Frames Master is a great tool to have. It helps to add frames to images. Moreover it has image edit options. You can create beautiful image frames with this shareware.
Frames can enhance your images. There are several photo editing tools that can be used to add frames. Photo Frames Master is such a useful tool to add frames or borders.


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Microhyla darevskii es una especie de anfibio anuro de la familia Microhylidae.

Distribución geográfica
Esta especie es endémica de la provincia de Kon Tum en Vietnam. Se encuentra a unos 1650 m sobre el nivel del mar en el Monte Ngọc Linh en la Cordillera de Annamite.

Publicación original
 Poyarkov, Vassilieva, Orlov, Galoyan, Tran, Le, Kretova & Geissler, 2014 : Taxonomy and distribution of narrow-mouth frogs of teh genus Microhyla Tschudi, 1838 (Anura: Microhylidae) from Vietnam with descriptions of five new species. Russian Journal of Herpetology, vol. 21, p. 89–148.

Referencias

darevskii


Tickets for Friday evening, Saturday evening and Sunday afternoon cost £20. Tickets includes a free glass of wine in the interval of each concert, sponsored by Mr. Wheeler, and a free programme. FREE tickets for Saturday evening are available for those aged 8-25 thanks to the generous support of the CAVATINA Chamber Music Trust.
Tickets for the Family Concert on Monday evening cost £20 and include interval refresments and a free programme. Those aged 25 and under can buy tickets for the concert on Monday evening for £5.
Tickets for Saturday morning are free and can be booked by anyone also booking for any of the concerts listed above. There will be a retiring collection to support the Frinton Festival.
To book tickets click here for a booking form to complete and return. Alternatively email us at frintonfestival@gmail.com or call us on 07880 720108. Please indicate which concerts you would like to book for and how many tickets you would like for each concert. We will confirm your order and request payment promptly.
We know from past experience that some concerts will be over-subscribed, so please do not send us payment until we have confirmed your order.
Your tickets will be posted to you after we have received payment.
All tickets are non-refundable. We only accept tickets for resale if a concert is sold out. You only receive a refund if we are able to resell your ticket.
The Frinton Festival reserves the right to make alterations to the programmes and performers.
If you would like more information about singing in the Frinton Festival Evensong, please download information here.


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As a way of saying thank you we will email you a coupon for a 1/2 pound loaf of our famous corn bread redeemable on your next visit!


Conservation Colorado works with our corporate partners to protect what we value most about our state — our air, land, water, and people. As a Green Leaders corporate partner, you will make an important investment in your community and your company. Conservation Colorado engages Coloradans on issues around air, land, water, and energy that affect their families and communities every day. Together, we can invest in the future of our state.
A partnership with Conservation Colorado is one of the most impactful steps you can make to preserve the air, land, and water Colorado relies on for healthy communities, a growing economy, and unparalleled recreation. With our enduring commitment to the environment, and your company's commitment to smart investment, a partnership through Conservation Colorado's Green Leaders program is the intelligent next step to elevating your credibility, exposure, and recognition as a driver of change.
We believe that to keep our state's environment and people safe, we must work to inform nonpartisan solutions that will drive Colorado forward. Join us as a Green Leader to impact the future of our state's air, land, water, and people.
You'll enjoy increased recognition, credibility, and marketing throughout the state by partnering with Conservation Colorado. There are also many marketing benefits your company can take advantage of throughout the year, including recognition at various events and exposure on Conservation Colorado's many media channels. This commitment demonstrates your company's belief that Colorado's environment and people deserve to be protected.
To find out more and to join our Business Advocacy Group, the Colorado Outdoor Business Alliance, please click here.
Want to learn more? Please contact Grace Randazzo, Fundraising & Events Manager, at 303-405-6722 or grace@conservationco.org.


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Lenovo Adds Portable Desktops to CES Lineup
Desktops aren't dead, they're growing in diversity. Lenovo proves this by releasing desktops for Windows and Android.
By Joel Santo Domingo
Lenovo is at CES this week to release a trio of new desktops, along with a media device that brings your content together.
The big news on these desktops is that they're not all just Windows desktops with big screens that stay in one place. There's one like that to be sure, but Lenovo is also betting on in-home portability and even Android.
The Lenovo Horizon 2 (left) is the follow-up to last year's Lenovo IdeaCentre Horizon 27-inch behemoth. Like the older Horizon, the Horizon 2 is a 27-inch touch-screen, around-the-house, portable all-in-one desktop PC that is at home in the living room, on the porch, or in the kids' playroom.
The new Horizon 2 is just 0.76 inches thin (compared to 1.17 inches) and about 17 pounds (down from 19 pounds), which improves portability and reduces bulk, despite the three USB ports, HDMI, and NFC. There's also a companion Android smartphone app that lets you share media (photos, videos, etc.) by resting the phone on the Horizon 2's screen, which will transfer files via the system's Aura interface (an improvement over last year's Aura screen).
A fourth-generation Intel Core i7 processor, optional QuadHD (2,560-by-1,440 resolution) screen, Nvidia GeForce graphics, and an optional hybrid SSHD drive also give the Horizon 2 a boost over its predecessor. It will arrive in June, starting at $1,499.
The next innovation is Lenovo's Android-powered little brother to the Horizon line: the Lenovo N308.
The N308 is a 19.5-inch, 1,600-by-900 resolution, Android-powered all-in-one desktop that's meant to be a large screen alternative to portable tablets and smartphones. It's got an Nvidia Tegra 4 processor powering the Android 4.2 Jelly Bean OS. Unlike the competing HP Slate 21, the N308 comes with an internal battery (3 hours estimated) and an accelerometer, so the N308 will have much more of the functionality you expect.
The N308 has an easel-style arm that can fold flat so you can use the system in a variety of angles, including horizontally on a table. There's a two-point touch screen, hard drive storage, a wireless keyboard and mouse, and connectivity including two USB ports. The N308 weighs in at about 10 pounds, and will start at $450 in February.
The desktop goodness continues with the Lenovo A740 all-in-one desktop (right). The A740 is Lenovo's new traditional Windows-based touch-screen desktop, with a thin 4mm (0.15 inch) 27-inch display. The screen is on a dual-hinge arm that allows for a range of motion from -5 degrees to a flat orientation. The PC components are in the base, allowing Lenovo to make the screen lighter and thinner. Like the Horizon 2, the A740 features NFC connectivity, fourth-generation Intel Core processors up to Core i7, optional Nvidia GeForce graphics (up to GeForce GTX), and optional Quad HD (2,560 by 1,440) resolution. The A740 will also be available in June, starting at $1,499.
Tying all these together with your mobile devices is the Lenovo Beacon personal cloud storage device. The Beacon is a central storage for your media and documents, upgradable to 6TB internally (2x3TB), with hot-swap HDD bays. The Beacon has 802.11b/g/n WiFi, 3G, and Ethernet connectivity to the Internet, so you can access your files over the local network or over the Internet using your PC or Android device.
The Beacon differentiates itself from plain home NAS systems by including an HDMI-out port so you can view your media from a HDTV connected to the Beacon. USB 3.0 ports can add to the Beacon's storage or be used to one-touch download media files from a hard drive or USB stick. Like other personal cloud storage devices, you can grant and limit access to folders and files to family members and other users on the Internet.
Check Out the Best Photos From CES 2014!
An Intel Atom processor with 1GB of memory powers all the file sharing and media playback functions. Look for the Lenovo Beacon in April, with a starting price of $199.
For more, check out PCMag's CES 2014 Preview: Desktops.
'Mother' Knows When You're Home, And If You Brushed Your Teeth
Hands On With the Meizu MX3
Joel Santo Domingo Lead Analyst
Joel Santo Domingo joined PC Magazine in 2000, after 7 years of IT work for companies large and small. His background includes managing mobile, desktop and network infrastructure on both the Macintosh and Windows platforms. Joel is proof that you can escape the retail grind: he wore a yellow polo shirt early in his tech career. Along the way Joel e... See Full Bio
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Home ➞ Incisive Appoints New Vice President of Engineering
Incisive Appoints New Vice President of Engineering
SAN JOSE, CA – January 21, 2016 – Incisive Software Corporation today announced that it has appointed Dave Myers as the company's Vice President of Engineering. In this role, Myers will be responsible for driving innovation and development for Incisive's suite of spreadsheet risk management software which includes Concourse, Locator and Xcellerator.
Myers, who most recently served as director of engineering, has a proven track record of technical, organizational, and business leadership. He has more than 20 years of experience in commercial software development. Prior to Incisive, Myers has been successful in both start-up and established companies including Perfect Commerce, NET, General Magic and NEC Electronics.
"Since joining Incisive in 2012, it has been exciting to watch Dave's personal and professional growth," said Diane Robinette, CEO of Incisive. "'Under Dave's leadership, our engineering team has become quite a powerhouse. It has been an honor to watch him grow into a strategically minded executive able to successfully advocate for his team and our products. We look forward to seeing what wonderful new things he has in store for our company and our customers."
About Incisive
Incisive provides award-winning and innovative spreadsheet risk analysis and management solutions. Our enterprise-class offerings provide visibility and control to all business areas that use or interact with spreadsheets. Incisive products have been recognized for accurately and reliably highlighting risks to give users confidence in their spreadsheet information. For more information about Incisive and the company's solutions, visit www.incisive.com.
Keep up with Incisive: https://www.linkedin.com/company/incisive-software-corporation
Follow us on Twitter: https://twitter.com/SpreadsheetMgmt
Visit us on Facebook: https://www.facebook.com/incisive/?fref=nf
Join us on Google+: https://plus.google.com/u/0/+IncisiveSoftware/posts
About Diane Robinette
Diane Robinette is President and CEO at Incisive Software, a company helping risk executives reduce exposure in critical business and financial processes. Prior to Incisive, Diane served in executive and senior level positions at companies including BroadVision, Contivo (acquired by Liaison Technologies), Covigna (acquired by ProQuest/Snap-on), Perfect Commerce and Proximex (acquired by Tyco). She also held management positions at KPMG and EY. Diane believes that by taking a modern and automated approach, risk teams can move towards a risk resilient posture that allows them to anticipate and reduce exposure, no matter what is thrown their way.


Rhythm in the Night is set to embark on their 5th anniversary tour!
They kick off the tour with 18 shows at Busch Gardens in Tampa Florida from Feb 26 - March 3rd!
Go here for a full list of show dates and times!


Offer an opportunity to discover uncommon cinema works, uncompromising artistic views; Explore resolutely independent new styles, leaving formats way behind; Present a window of today's and tomorrow's creations, a reflection of a cinema seeing itself as a means of social resistance; Escape from usual genre or style classifications, advocate an intense desire to break through conventional borderlines; Reshape our landmarks and common sense; Let go of what we are used to seeing or hearing; Dive into the heart of remarkable stories, each one having its own way of showing and questioning the world around us.
The films in the Points de Vue Portfolio open out to other universes and horizons, offering to grab new strings leading to a better, maybe a deeper understanding of the twists and turns of reality And to share, for the duration of a screening, a film maker's different vision of the world.
à la recherche de Latina.


CORE is Australia's first co-working, collaboration and innovation hub focused on the resources industry.
CORE is a common point for operators, suppliers, researchers, entrepreneurs and startups to connect and collaborate on innovative challenges across the oil, gas and mining and mining equipment, technology and services (METS) sectors.
It is our mission at CORE to deliver Proximity to skills, solutions and opportunity along the supply chain, and a Culture of entrepreneurship, open innovation, trust, collaboration and speed.
The future success of the industry relies on the ability to overcome challenges and accelerate the commercialisation of digital technologies aimed at providing practical solutions for organisations large and small.
CORE opened in July 2016 with a vision of bringing solutions and opportunities from new technologies, startups and entrepreneurs to the well-established resources industry. Together with our industry partners, we are providing an environment that provides leadership in leveraging digital technologies to address industry's challenges today, and strengthen Australia as a global resources technology innovation hub.
CORE's foundation industry partners NERA, METS Ignited, Austmine, WesTrac, Unearthed and Spacecubed, all have innovation teams in the space alongside other operators, suppliers, mid-tiers, small and medium sized enterprises and technology startups across the sector.
Through its resident accelerator Unearthed, CORE is opening up access to innovators and startups, to help transform traditional operating models, diversify businesses and positively disrupt the resources sector in order to better serve customers and communities.
"Australia is already a global resources hub, but we risk losing the immense opportunities from digital technologies if we don't drive commercialisation of this capability into the sector. With our industry partners, through Unearthed our resident accelerator, and integrated within FLUX, Perth's largest co-working and entrepreneur space, CORE provides an environment that creates these connections.
"CORE assists by keeping us in the loop about everything that their Foundation Partners and other resources companies, government organisations and startups are doing.
CORE hosts valuable events and programs that provide us with access to networking, funding and resourcing opportunities.


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Marlon Brando is the conscientious Fletcher Christian and Trevor Howard is the tyrannical skipper Captain Bligh in this lavish remake of the 1935 classic. This re-enactment of the most famous mutiny in history - that aboard the HMS Bounty in the South Pacific in 1889 - features beautiful visuals and a spectacular score by Bronislau Kaper.
Genre: Classic Drama, Classic Cinema
Director: Lewis Milestone
Starring: Marlon Brando, Trevor Howard, Richard Harris, Hugh Griffith, Richard Haydn, Tarita, Percy Herbert, Gordon Jackson
Rating: M - Contains medium level violence.
Location in store: Classic Drama
DVD AVAILABLE NOW!
This version of the classic seafaring saga features Anthony Hopkins as the stubborn Captain Bligh an...
Mutiny On The Bounty (1935)
The classic version, starring Charles Laughton in an unforgettable role as Captain Bligh and Clark G...
Damn the Defiant! (1962)
Alec Guinness must battle a mutinous crew and Napoleon's fleet in this rousing, historical adventure...
Master and Commander: The Far Side of the World (2003)
Director Peter Weir's ("Witness") riveting mix of sweeping high-seas action and intense character st...
Billy Budd (1962)
Herman Melville's classic sea story receives a superb treatment with Peter Ustinov behind the lens....
Bligh (1992)
The year is 1806, nobody has any money, the government is a joke and conmen are running the place. F...
Master and Commander: The Far Side of the World ( Blu-ray ) (2003)
Black Sails: Season 1 (2014)
1715. The Golden Age of Piracy. New Providence Island is a lawless territory, controlled by history...
Black Sea (2014)
Captain Robinson is a seasoned submarine captain who, after losing his crew and his job, learns of a...
The Bounty (Blu-Ray) (1984)
Captain Bligh (Anthony Hopkins) struggles to restore discipline among the crew of the HMS Bounty aft...


Read a wide range of case studies from across NHS organisations and businesses developing service and technology innovations in the East of England.
West Suffolk NHS Foundation Trust commissioned Medic Bleep to pilot the app as a replacement to the non-cardiac pager. The pilot was conducted in its Trauma and Orthopaedic Ward and Maternity Ward in collaboration with Community Midwives. The trust was keen to improve the efficiency of communication within and between teams in the hospital, as well with its primary and community care partners in west Suffolk, with the overall aim to improve patient safety and release time to care for patients.
According to the British Heart Foundation, Cardiovascular disease still kills around one in four people in the UK. Cardiac rehabilitation (CR) is a programme of exercise and information sessions to help people get back on their feet again after a heart attack, heart surgery or procedure and is an effective way of minimising future risks.
The non-injectable connector (NIC), developed in Kings Lynn Hospital, helps to avoid complications associated with arterial lines by preventing bacterial contamination, blood spillage and accidental administration of medication into the artery.
Even though the use of SSD endotracheal tubes with a proper cuff pressure monitor can reduce incidence of Ventilator Associated Pneumonia, this is not routine in all ventilated patients.
Investigations into high profile NHS failures have identified board dynamics as an important causal factor.
Our Diabetes Clinical Study Group brings together specialists to improve outcomes for women with diabetes who are planning pregnancy.
Human Factors approaches, widely used in high risk industries such as aviation, seek to build a safety culture by addressing 'people issues': how we see, hear, think and function physically, how we relate to each other, and how the environment, job design and organisational factors shape human performance.
The East of England Stroke Telemedicine Service uses secure video conferencing to connect hospitals with stroke consultants out of hours.
Owlstone has developed a handheld breathalyser which can detect early stage lung cancer. The low-cost, non-invasive test has the potential to be used in national screening programmes and primary care settings, to diagnose lung cancer at an early stage and transform survival rates, potentially saving the NHS £245 million within three years.
Ensuring that patients don't stay in hospital for any longer than is clinically necessary frees up capacity in the system but also improves quality of care.
Bungay Medical Practice is a busy GP practice in Suffolk. Over the last five years the practice team has developed a follow-up process for all patients discharged from hospital which has helped to improve continuity of care and patient experience, while also avoiding unnecessary readmission and medication error.
Up to 100,000 ambulance 999 call outs are made each year in the UK for severe hypoglycaemia, with up to 10,000 a year in the East of England. Many of these calls are made repeatedly by the same patients, and many are preventable.
Aseptika's simple Activ8rlives self-care system and home-use sputum test gives patients with long term respiratory disease early warning of chest infections, so that they can be treated effectively at home and reduce unplanned hospital admissions. The technology has the potential to save the NHS in excess of £50 million a year.