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Q: How do we obtain Pokestop modules? In the Pokestop screen, there is an 'empty module' that can be upgraded - how do I actually find one?

A: As of today i have acquired a lure module from a pokestop. I have tested this theory with 5 other local players and they too have gotten ONE from them. i'm not sure if its a RNG or if at a certain point you get them. but you can get free ones at some point.

A: As of version 0.29.0, players may buy PokeStop Modules from the Store using PokeCoins. In future revisions, some Modules may be acquired from Pokestops, but that is not the case yet.
The following modules exist in the game as of the latest revision:

*

*Lure Module -- 100 PokecoinsThis module allows a PokeStop to act like an Incensed player. However, it will increase the spawnrates for every player in the entire game. It also appears to be slightly more effective than Incense, at the cost of being more expensive.

A: Listen. These people never got your question
You are clicking the module like I did!! That is incorrect. The module is where you put a "lure module" to attract Pokemon for all trainers in the area.
To get items you spin the circle - the thing that shows a pic of the building/location - until items pop out. Then you just pick up the items.
Just spin dear!


Synopsis: Jill Edgerton's eye for talent and Sarah Ann Boswell's nose for business have made Edgerton Group one of the fastest growing talent management firms on Nashville's fabled Music Row. With a stable of artists that includes rising stars Stella Wayne, a blue-eyed beauty from Oklahoma with an angelic face and seductive, devilish voice, and Jared Parson, a brash, young singer from Texas whose sultry voice and rugged good looks rocket him to the top of the charts, Edgerton Group is the envy of the country music industry.
When we first meet Sarah Ann, she is going through the roughest patch of her life. Her husband has left her and she was unjustly fired from her job. She is wallowing in self-pity and decides that no one would miss her if she ended her life. Despite that low point she rebounds in full force with her business partner, Jill Edgerton. The characters are lively and unique. Jill is a driven business woman but somehow ends up falling in love with her rising star. Jared is super talented young man who hides some ugly secrets that made me truly dislike him. Sarah Ann is a true survivor of life with a loving heart who despises confrontation. Viola is extremely loyal with a large colorful and humorous personality.
The story pace is steady with a few jumps back and forth in time as the characters reminisce about events that occurred. There a few extra quotation marks that were misplaced making some confusion as to whether a character was still talking or not. Otherwise, it was a smooth easy read that kept me interested in what will happen next. I didn't like Jared or the way he treated the ones he loved. He took them for granted and it wasn't until towards the end that he realized the kind of person he was. Overall, good read for anyone who likes a murder mystery thriller backdropped in the cut throat music business.


text:
Mönchehof mit Schäferberg ist ein Ortsteil der Gemeinde Espenau im nordhessischen Landkreis Kassel.

Geographie
Mönchehof liegt 8,5 km nordwestlich von Kassel zwischen dem Habichtswald im Südwesten und dem Reinhardswald im Nordosten. Im Osten verläuft die 1848 eröffnete Bahnstrecke Kassel–Warburg und im Westen die Bundesstraße 83. Durch Hohenkirchen führt die Landesstraße 3217.

Geschichte
Mönchehof wurde an der Stelle des um 1200 zur Wüstung gewordenen Hadebrachthausen, das vor 1100 entstanden ist, erbaut und im Jahre 1503 erstmals urkundlich erwähnt. 1216 errichtete das Kloster Hardehausen einen Hof, der später den Namen Mönchhof führte. Er wurde damals von zwei Zisterzienser-Mönchen bewirtschaftet. So erklärt sich auch der Ortsname, der um 1503 mit Monchhofe  und ab 1767 dann mit dem heutigen Namen genannt ist. 1906/07 wurde die evangelische Kirche im Ort erbaut.

1943 wurde im Westen des Ortes, heute direkt an der Bundesstraße gelegen, das Zwangsarbeiterlager der Firma Henschel errichtet. Nach Kriegsende siedelten sich hier Emigranten und Heimatvertriebene an, so dass die Siedlung Schäferberg entstand, der sich später mit Mönchehof vereinigte.

Am 1. Dezember 1970 wurde die Gemeinde Espenau durch den freiwilligen Zusammenschluss der bisher selbständigen Gemeinden Hohenkirchen und Mönchehof neu gebildet.

Infrastruktur
In Mönchehof gibt es eine Grundschule.

Der Bahnhof Espenau-Mönchehof liegt an der Bahnstrecke Kassel–Warburg und wird von der NVV-Linie RT1 bedient.

Für die unter Denkmalschutz stehenden Kulturdenkmäler des Ortes siehe Liste der Kulturdenkmäler in Mönchehof.

Literatur
 Klaus Mosch-Wicke: Schäferberg. Ein Henschel-Lager für ausländische Zwangsarbeiter. Nationalsozialismus in Nordhessen. Schriften zur regionalen Zeitgeschichte. Heft 1. Verlag Gesamthochschulbibliothek Kassel. 2. berichtigte Auflage 1983 (Online)

Weblinks

Einzelnachweise

Ort im Landkreis Kassel
Espenau
Ehemalige Gemeinde (Landkreis Kassel)
Ersterwähnung 1503
Gemeindeauflösung 1970

redpajama_set_name: RedPajamaWikipedia


From start to finish, we're here to help.
Whether you are looking for a new lot or own already we can help. New builds, as well as renovations and light commercial construction, has been the focus of our business.
Contact us for a free consultation and maybe we could offer some valuable advice that makes what seems like a daunting task of building a new home a little bit easier.
At this stage, things start to move quickly, but on-site visits are encouraged with our customers so they not only get a chance to meet the tradespeople building their home but the chance to physically see and feel their designs. Often things can look different in real life than it may seem with measurements on paper, we try to encourage our clients to see the building take shape so any concerns can be immediately addressed.
After construction is complete, we do a one year walk through to cover any loose ends or problems that may arise in the first year. All of our projects are covered under warranty through Progressive New Home Warranty.


Institución de Educativa de Ccocha, located in Southern Peru, serves both kindergarteners and primary school children, some of whom walk upward of 1.5 hours each way to attend school every day from their homes in the campo.
For the kindergarteners, Mission McNeill purchased backpacks with notebooks; a coloring book and crayons; and a pencil case with blue and black pens, pencils, a pencil sharpener, an eraser, scissors and a glue stick. For the primary school students, Mission McNeill purchased drawstring bags with similar school supplies (no coloring books and colored pencils instead of crayons) and water bottles. Additionally, each student received a hygiene pack: toothbrush and tooth paste, soap and plastic holder, hand towel and plastic drinking cup. A book/activity basket for the primary school students was also donated. The basket contained a variety of books, including a dozen reference books, games, a globe, a soccer and volleyball, and a pump.
On day one, the volunteers distributed the gifts and played a game of soccer with the students. On day two, they helped the teachers give one class an English lesson and participated in a drawing activity with the kids.
The total project cost was $696, helpling 25 students and the school. Thank you Kristina and Dan, for all your help!


text:
Home Science & Technology Mac or PC? How to Decide Which Computer is Right for You
Mac or PC? How to Decide Which Computer is Right for You
Are you in the market for a new computer and trying to decide between Mac or PC? Read on to learn the pros and cons of each!
Mac or PC? That debate has raged for decades, ever since Microsoft and Apple have had the most dominant operating systems.
You might remember the 2006 ad campaign that put the cool Macs against the geeky and fumbling PCs. That sums up the cultural place of Macs and PCs.
There's much more to the cultural debate when you're deciding to get a new computer. You want to make sure that you get a computer that suits your unique needs.
Read on to find which side of the PC or Mac debate you should fall on when you're buying a new computer.
1. What's Your Budget?
The first thing you need to figure out is how much you can afford to spend on your computer. Macs are going to be up to three times as much as PCs. Of course, that will depend on the model that you want.
There are powerful PCs that can be just as expensive as Macs, too.
You need to know how much you're willing to spend on a computer. If you're using it for work, then you're more likely to see the computer as a potential for a return on investment.
You can also consider getting a credit card to pay for your system, too. Many retailers will offer low to no interest credit cards for the first 6 months, allowing you to pay for your purchase over time.
2. What Do You Want to Do?
What do you need a computer for? Do you need to get a computer for a freelancing business? For designers and creative types, Macs certainly lead the way as far as usability and power.
That's because some of the top design programs are built with Macs in mind. There's also the cool creative factors that attract creatives to Mac machines.
For tasks like writing, keeping spreadsheets, email, and web browsing, you'll want to invest in a PC. These are basic tasks that most affordable PCs can take on very easily.
For gamers, the question is a little more complex. You'll need something that will be powerful enough to handle the needs of gaming. Gamers tend to gravitate towards PCs because they're powerful, easily customizable, and they can connect to other devices, as we'll explore below.
3. Connectable Devices
Each system has its own ecosystem of devices that you can connect to. For example, if you already have an Apple TV device and an iPhone and iPad, having a Mac will fit well with your other devices. It'll be easier to send files between devices and mirror your screen to the TV.
On the PC side, gamers will love the ecosystem between the Xbox and PCs.
4. Security & Privacy
When was the last time you heard about a virus that targeted Mac devices?
It doesn't happen nearly as often as PCs. PCs tend to be the dominant tool in businesses, making it a major target for hackers. They know that there is sensitive data to mine and money to be made in these machines.
Apple has also positioned itself as the defender of security and privacy of its users. It doesn't make money from your data the way that other big the companies do.
5. Upgrades & Customizations
Are you a technical type that likes to customize computers and upgrade them yourself? It's much easier to do on most PCs than Macs.
The parts tend to be less expensive and you can find instructions on performing upgrades everywhere on the internet.
This is a big deal for many computer users because new software always demands more computer resources. Your computer can be rendered obsolete in a matter of months unless you upgrade.
6. Portability
Do you need an all-in-one computer or desktop machine or do you need the portability of a laptop computer?
Both Macs and PCs have a great selection of laptops for all purposes. Macs tend to be designed for power in a smaller, sleeker package. PC laptops tend to be heavier and slightly bulkier, but you still have a lot of power packed in. Plus, you can easily customize the devices.
Gamers are likely to love having the power and portability of gaming laptops, which they can upgrade and customize themselves.
Are you a do it yourselfer when it comes to diagnosing computer issues?
PCs are known for having little to no technical support for devices outside of the warranty, which means you better learn how to solve your own computer problems.
Macs usually have better coverage and you can always take your device to an Apple store to get some help solving your issues.
8. Usability
No matter what you decide, if you switch from a Mac to PC or vice versa, you're going to be in for a learning curve.
It will take a bit of time to adjust to using a Mac after using a PC, especially if that's all you've known. You have to give yourself the time to adjust. If you're buying a new system in a pinch because your old one broke down, then you might be more inclined to stick with what you already know.
Otherwise, you're going to want to use your old computer and your new computer to maintain productivity and adjust to a new operating system.
Mac or PC: It's Up to You
There's no right or wrong answer to the Mac or PC debate. Fortunately, both systems offer users a lot in terms of computing power and stability.
At the end of the day, there's only what's right for you. You have to decide what your needs are, what your budget is, and whether or not you have the time and patience to adjust to a new operating system.
Would you like to learn more tech tips? Find out how you can record your computer screen for future use.
buying a new computer
customize computers
market for a new computer
5 Reasons to Hire a Criminal Lawyer
Prince Harry and Meghan Markle Name Royal Baby Archie Harrison Mountbatten-Windsor
Dana R
"You can have everything in life you want, if you will just help other people get what they want."
Angela Merkel pledges Germany's continuing support for Greece during Athens visit
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Japanese climber Nobukazu Kuriki, who lost nine fingers to frostbite in 2012, is nearing the final stage of an attempt …Read More »
9/11 Pictures of Pentagon Released by FBI
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More than half a million households in the north-eastern US and the south-eastern Canada are still without electricity after last …Read More »

redpajama_set_name: RedPajamaCommonCrawl


text:
Tag: Organized Play
Pathfinder Society Scenarios: The Daughters' Due and Corpses in Kalsgard
Today we're going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you'll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It's not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use these scenarios in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we've got you covered! So let's get cracking!
Pathfinder Society Scenario #10-18: The Daughters' Due is a Tier 5-9 adventure written by Thurston Hillman. It begins in the Blakros Museum and quickly moves to Shadow Absalom. In addition to the Core Rulebook it includes content from the Advanced Player's Guide, Ultimate Equipment, and Ultimate Wilderness. It features creatures from Bestiary, Bestiary 2, and Bestiary 5 (although all of the necessary stat blocks are included within the scenario). It utilizes Pathfinder Flip-Mat: Carnival, and Pathfinder Flip-Mat: Slum Quarter , and a half-page custom map that will look very familiar to some players. For more information on the Shadow Plane check out The Inner Sea World Guide and Planar Adventures, and for more information on Shadow Absalom check out Pathfinder Campaign Setting: Distant Realms.
Chalos Visanda from #10-18: The Daughters' Due. Illustration by Leonardo Santanna. Art courtesy of Paizo Inc.
This adventure tasks the PCs with investigating four missing relics from the Blakros Museum which it's curator, Nigel Aldain, insists were destroyed or stolen by Pathfinders during their many missions within the Blakros Museum over the years. His boss, Lady Hamaria Blakros, has invited the PCs to her museum to investigate or refute these claims. After this quick mystery the PCs can give their report to Hamaria and even pass judgement on Nigel himself — a turn of events that I'm sure many players will take a perverse joy in. Haha. From there the PCs head into Shadow Absalom, to track down the missing relics and retrieve them from the true thieves. PCs who have played in any of the Blakros-themed Pathfinder Society Scenarios over the years (there's lots!) will find this mission more relevant and entertaining than those who haven't. It's particularly closely tied to the events of Pathfinder Society Scenario #2–11: The Penumbral Accords. PCs who have the "Acquainted with Aslynn" boon from Pathfinder Society #5-09: The Traitor's Lodge and #7-09: The Blakros Connection have a chance to have a slightly different experience than players who haven't, although its minor.
Start to finish, this scenario was an absolute joy! The investigations in the beginning of the scenario are interesting. There's a wide variety of fun social encounters and quirky characters to interact with. The battles were challenging and dynamic, with one of them having the potential to be avoided with clever skill use. Best of all, this scenario includes multiple ways in which the PCs can make important decisions which will come to influence the Pathfinder Society in the future. Overall, I thought this was an excellent scenario that's going to be a ton of fun to play. It brings the Blakros/Onyx Alliance storyline to a nice 'conclusion' for First Edition, which is clearly going to be picked up again in Second Edition. I can't wait to see where it goes from here!
Pathfinder Society Scenario #10-19: Corpses in Kalsgard is a Tier 5-9 Adventure written by Alex Riggs. It begins in Iceferry but primarily takes place in Kalsgard, a major city in the Land of the Linnorm Kings. For more information on these locations check out The Inner Sea World Guide, Pathfinder Campaign Setting: Lands of the Linnorm Kings and Pathfinder Adventure Path 50: Night of Frozen Shadows (Jade Regent 2 of 6). In addition to the Core Rulebook , Corpses in Kalsgard includes content from the Advanced Class Guide and Advanced Player's Guide. It features creatures and monster templates from Bestiary, Horror Adventures, and Pathfinder Adventure Path 81: Shifting Sands (Mummy's Mask 3 of 6) (although all of the necessary stat blocks are included within the scenario). It utilizes the Pathfinder Flip-Mat Classics: City Streets, Pathfinder Flip-Mat: Necropolis, Pathfinder Flip-Mat: Thieves' Guild, and a custom full-page map. This mission is of particular importance to gnomes, followers of Nivi Rhombodazzle, and any characters who have an interest ensuring the dead are treated with respect, and deaths are properly investigated.
Ellux Shost, one of the gnomes PCs will have a chance to interact with during their investigation. Illustration by Hannah Boving. Art courtesy of Paizo Inc.
This adventure tasks the PCs with investigating a series of deaths in Kalsgard, all of which occurred in gnomes and were attributed to the Bleaching. Of course, the local priestess of Nivi Rhombodazzle, Quil Tabberdash refutes these claims. Venture-Captain Bjersig Torrsen and his husky Mahki dispatch the PCs to Kalsgard to meet up with Quil and get to the bottom of this mystery! PCs will have a chance to quickly check out a series of crime scenes, dead bodies, and petition neighbours and witnesses for information. As the mystery unravels the PCs will have a chance to follow two different avenues of inquiry with each resulting in a different encounter and event. To make matters even more exciting this is all happening on a backdrop of political turmoil in Kalsgard, and canny PCs can even pick up clues that this mission has a connection to an organization and Adventure Path I'll leave unnamed. This scenario is a great little mystery that should move at a rapid pace. There's lots of fun NPCs to interact with. Most are brief witness statements, but Quil is an absolute delight. I'll leave the other NPCs and villains unmentioned to help prevent too many spoilers, but I will say I enjoyed them all. There's quite a few fights in this one (although one will be excluded depending on your PCs actions), but it's the final encounter that will likely prove most challenging. Particularly as the composition of the fight depends upon your PCs actions throughout the scenario. This means that some groups will find it difficult and others… less so. Although this could prove problematic, I think it's a nice change of pace. I'd be interested to see how this plays out at game tables throughout the Organized Play Community. Overall I thought this was a fun and quirky murder mystery that made an effort to shake things up a bit. I particularly enjoyed that the PCs actions can alter the events and battles in this scenario. I give it four out of five stars.
Thanks for joining us today! We'll see you again soon!
Author d20diariesPosted on April 29, 2019 May 1, 2019 Categories Adventures, d20, Diaries, Game Aids, GM, New Release, News, Paizo, Pathfinder, Preview, reviewTags 10-18, 10-19, Absalom, Bjersig Torrsen, Blakros, Gnome, Hats, Iceferry, investigation, Kalsgard, Lands of the Linnorm Kings, Mahki, murder, Museum, Mystery, Nivi Rhombodazzle, Onyx Alliance, Organized Play, Paizo, Pathfinder, Pathfinder Society, PFS, Quit Tabberdash, Shadow Absalom, Shadow Plane, theft, Tyrant, undead, Whispering WayLeave a comment on Pathfinder Society Scenarios: The Daughters' Due and Corpses in Kalsgard
Starfinder Society Scenarios: Enter the Ashen Asteroid and Siege of Civility
Today we're going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you'll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It's not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we've got you covered! So sit back, and get ready to explore the Pact Worlds!
Starfinder Society Scenario #1-36: Enter the Ashen Asteroid is a Tier 1-4 adventure written by Larry Wilhelm. It takes place on Sledgehammer, a mining facility and exploration vessel owned by Ulrikka Clanholdings, a dwarven mining consortium that may be familiar to PCs who've played Starfinder Society Scenario #1-12: Ashes of Discovery. From there the PCs enter Asteroid AA-126D, an asteroid in the Diaspora that contains duergar ruins dating back to the time of the Gap — and marked with the unholy symbol of Droskar. There you will explore the the site and collect any objects of archaeological importance. This does not feature any tags and does not contribute to the ongoing Scoured Stars storyline. PCs who are dwarves, speak dwarven, or have the Contractor's Respect (Ulrikka Clanholdings) boon from Starfinder Society Scenario #1-12: Ashes of Discovery will find they have an edge in this scenario. Enter the Ashen Asteroid does not feature starship combat. It includes two custom half-page maps (which are beautifully detailed!) and Pathfinder Flip-Mat: Elemental Planes. It makes use of the Starfinder Core Rulebook, Starfinder Armory, and Alien Archive 2. Although this scenario doesn't feature any recurring characters it does introduce a new NPC of importance, dwarven Venture-Captain Thromkendal. In addition, five other NPCs you'll have a chance to influence are introduced, most of which (but not all!) are dwarves.
Venture-Captain Thromkendal. Illustrated by Bryan Syme. Art courtesy of Paizo Inc.
At it's core, Enter the Ashen Asteroid is a dungeon delve. PCs enter an enclosed location, look around, unearth some secrets, and fight some bad guys. It's a type of adventure that's underrepresented in Starfinder, so I think it's a nice change of pace. Happily this delve is packed full of opportunities to use a wide variety of skill checks, has interesting environmental hazards, and features a few obstacles in it that can be overcome in multiple ways. There's some complex devices and backstory to untangle, which keeps the dungeon interesting, and plenty of important finds to collect. I particularly enjoyed the interconnectivity of the dungeon. Each room has ties to those around it, which is really nice to see. The battles in this scenario are challenging, particularly one against an old foe from Pathfinder whose new art looks amazing! At the end of the scenario PCs will have to report to some Ulrikka Clanholdings bigwigs and offer them a recommendation in regards to the fate of the asteroid. It should be noted that this is a complex adventure to run. There's some subsystems at work here that new or inexperienced GMs could find confusing — luckily this is mitigated by a super handy player handout. One of the locations also has a complex obstacle some PCs might struggle with. Overall I really enjoyed this scenario. I give it four out of five stars.
Starfinder Society #1-37: Siege of Civility is a Tier 5-8 adventure written by Kalervo Oikarinen. It takes place on a fortress moon named the Eye of Gideron, that orbits a gas giant named Maelstrom's Maw. These areas are located within the territory of the Gideron Authority, a mostly-hobgoblin militant space empire at war with the Marixah Republic, both of which are introduced in Starfinder Society #1-24: Siege of Enlightenment. Although the two scenarios are linked, playing them is order isn't necessary. In fact, characters who haven't played Siege of Enlightenment are likely to have a different outlook on the Gideron Authority than those who have, which can make for some fun roleplaying between the party members. I think it's best to have a mix of PCs who have and haven't played Siege of Enlightenment. Whatever the party composition, your PCs mission is to convince representatives of the Gideron Authority to lend the Starfinder Society their aid — the Wayfinders flagship Master of Stars needs a drift engine only the Gideron Authority can provide, and the Starfinder Society would like exploration rights to some of their archaeological sites. This scenario features the Faction (Wayfinders) tag and does not contain starship combat. It makes use of one half-page custom map and no flip-mats. It includes content from Starfinder Core Rulebook, Alien Archive, and Alien Archive 2. There are two recurring characters in this scenario: Fitch, leader of the Wayfinders Faction, and Ceobarn Zeizerer, a drow who first appeared in Starfinder Society Scenario #1-06: A Night in Nightarch. There are five other new NPCs from the Gideron Authority who are likely to be of further importance in the future. PCs who have the Victory Over Authority boon will need to slot it for this mission.
Commander Imako. Illustrated by Bryan Syme. Art courtesy of Paizo Inc.
Overall, this is a really fun social scenario. There's plenty of interesting NPCs to talk to and sway to your side. The social engagements are well planned out, and interspersed with opportunities for other skill checks and a really cool combat encounter. It think it's going to be an absolute blast to play! This is a great scenario to crack out your diplomats, envoys, and other charismatic characters. PCs who prefer to pound face all day are better suited to other scenarios, but that doesn't mean they won't have a chance to shine. The Gideron Authority is an aggressive, military-based society that values strength and experience, so even PCs with a martial focus will find someone they get along with. Overall, I give this scenario four out of five stars. It's one of my favourite influence-based Starfinder Scenarios.
Thanks for joining us today! Tune in later this week when we take a look at the newest Pathfinder Society Scenarios!
Author d20diariesPosted on April 26, 2019 May 1, 2019 Categories Adventures, d20, Diaries, Game Aids, GM, New Release, News, Paizo, Preview, review, StarfinderTags 1-36, 1-37, A Night in Nightarch, archaeology, Ashes of Discovery, Commander Imako, duergar, Dwarf, Enter the Ashen Asteroid, Exploration, Gideron Authority, Marixah Republic, mining, New, New Releases, opinion, Organized Play, Paizo, Preview, review, SFS, Siege of Civility, Siege of Enlightenment, Starfinder, Starfinder Society, Thromkendal, Ulrikka Clanholdings, Venture-Captain, ZeizererLeave a comment on Starfinder Society Scenarios: Enter the Ashen Asteroid and Siege of Civility
Starfinder Society Scenarios: Heart of the Foe and Rasheen's Riches
Today we're going to take a look at the two most recent Starfinder Society Scenarios that are available for purchase, and let you know we thought. Although you'll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It's not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we've got you covered! So sit back, and get ready to explore the Pact Worlds!
Starfinder Society Scenario #1-34: Heart of the Foe by Nicholas Wasko
Starfinder Society Scenario #1-34: Heart of the Foe is a Tier 3-6 adventure written by Nicholas Wasko. It takes place on Rax, an inhospitable planet the jinsul are known to visit on occasion. There you will explore a ruined city that shows signs of life for any information you can scrounge up on the jinsul and their society. This scenario features the Faction (Second Seekers [Jadnura]) and Faction (Second Seekers [Luwazi Elsebo]) tags making it the first mission to prominently feature both First Seekers. This scenario continues the ongoing Scoured Stars storyline (#1-05: The First Mandate, #1-11: In Pursuit of the Scoured Past, #1-13: On the Trail of History, #1-17: Reclaiming the Time-Lost Tear, #1-99: The Scoured Stars Invasion, #1-23: Return to Sender, #1-29: Honorbound Emissaries, and #1-31: Treading History's Folly). As such you'll want to bring along characters who have an interest in the Scoured Stars Trinary System or storyline, who have interacted with the jinsul, or are working on collecting the 'Journey to Scoured Stars' boons. I also recommend bringing a character who does not have a Personal Boon permanently slotted. This scenario does NOT involve starship combat, but it MIGHT feature a vehicle chase (more on that shortly). It makes use of Pathfinder: Map Pack: Frozen Sites, Pathfinder: Flip Mat: Tech Dungeon, and an awesome full page custom map that has a very 'Borderlands' feel to it. This scenario features content from Starfinder Core Rulebook, Alien Archive, and Armory. All of the necessary stat blocks are included in the scenario itself. However, GMs will definitely need the Core Rulebook for this one. Although this scenario doesn't include a vehicle chase (but it could) it does use modified vehicle chase rules, which most players do not have internalized (in my experience). GMs will likely need to brush up on the vehicle chase rules and be prepared to teach it to their players as needed. Be aware that this is a rather dense scenario, so groups that are unfamiliar with chases could cause it to run long.
Heart of the Foe begins when both First Seeker Luwazi Elsebo and First Seeker Jadnura task the PCs with travelling to a planet the jinsul are known to occassionally visit in order to discover actionable intel and information about the jinsul themselves. For those of you who don't know, the jinsul are a violent race of aliens that conquered the Scoured Stars Trinary system while the Starfinder Society rescued their comrades during the #1-99: The Scoured Stars Invasion. The jinsul have been a thorn in the side of the Starfinder Society ever since and the First Seekers are worried at the threat they pose to the Pact Worlds. Your PCs will need to travel to the mysterious planet — alongside both First Seekers and three other Starfinder teams — investigate a few sites that show signs of life, and uncover what they can about the jinsul and their society. Neither the Starfinder Society nor the players know a whole lot about these insectile fellows, so I was thrilled to dig a little deeper into the history of the jinsul themselves. Exciting stuff! Throughout the course of this scenario PCs will get to learn about jinsul anatomy, culture, history, religious beliefs, and — oh yeah — fight a whole lot of jinsul! It's an action packed, exciting scenario that's going to be a lot of fun. The battles all serve a purpose, the chase scene is both exciting and complex, and the world itself is very atmospheric. The finale is exciting and challenging, with a lot of moving parts. It's chaotic and really well done. Dare I say… epic? Yeah, I do. Haha. There's only one real social encounter, but the character you get to interact with is really… enjoyable so it strikes a nice balance. I love their demeanour and attitude towards the PCs. So good!
Ekkerah, illustrated by Bryan Syme. Art courtesy of Paizo Inc.
But, it's not all sunshine and roses radiation and bullets. I do have a few minor complaints with this one. First off, it's tough to run. Now, this isn't really a complaint. It's an observation and potential warning. This is not the kind of scenario an inexperienced GM should attempt. There's vehicle chase rules, modifications to the vehicle chase rules, environmental conditions, a whole lot of dice rolling during travel scenes, plenty of hopping around between pages for potential clues and intel, and complex battles with lots of enemies and allies to track. Not easy. Second, it has a bit of a slow start. Not the immediate start, but the… well let's call it the travel scene. There's a lot of dice rolling done every hour, which runs the risk of becoming a boring sort of routine if not handled right (particularly when you take into account the flipping between pages that might have to occur). That said, I do like the information your group could uncover about the jinsul along the way. Third, environmental protections. Chances are your characters have them. They protect us from a lot, but there's also things it won't protect you from. Fair. But in this one it feels like you get penalized for using them. You either use them and suffer X or don't use them and suffer Y. Which is unfortunate. The scenario refers to snow clinging to your environmental protections' helmet — when many armour's environmental protections use a force field instead of helmets — and even if you are wearing armour that has a helmet, couldn't you just wipe it off? And if you are wearing armour that has an environmental forcefield for it's environmental protections, can it seriously not handle a bit of clingy snow? Sounds like that armour has a pretty big design flaw to me. I hope my Starfinder kept their receipt. Haha. It felt sort of arbitrary to me. I'm totally cool with some environmental hazards going through your protections, but this snow thing just wasn't one of them. Contrariwise, if they wanted the snow to hamper visibility, I'm totally fine with that. I am no stranger to snow and yeah, it's hard to see sometimes. And finally…. I love that baby jinsul on the cover! Except it's not a baby jinsul at all. It's a jinsul's pet. I 100% thought it was a baby jinsul and was thrilled by it's oddly adorable appearance. Jokes on me, I guess. Haha. Seriously though, I really like the creature, it's stats, and it's tactics. Overall, I thought this was a really great, exciting scenario that's going to be a challenge to run — but well worth it! I give it 5 out of 5 stars.
Starfinder Society Scenario #1-35: Rasheen's Riches by Mara Lynn Butler.
Starfinder Society Scenario #1-35: Rasheen's Riches is a Tier 5-8 adventure written by Mara Lynn Butler. It takes place on Aratrosim, a unexplored moon in the Vast where you investigate claims of great wealth! Sort of… This scenario features the Faction (Acquisitives) tag and DOES feature starship combat. It makes use of Starfinder Flip-Mat: Basic Starfield, Starfinder Flip-Mat: Starship, and Pathfinder Flip-Mat: Hill Country. It includes content from Starfinder Core Rulebook, Alien Archive, Alien Archive 2, Armory, Starfinder Adventure Path 3: Splintered Worlds (Dead Suns 3 of 6), and even Pathfinder Campaign Setting: The First World, Realm of the Fey. All of the necessary stat blocks are included in this scenario. Although this scenario doesn't really continue an ongoing storyline, it does feature a social encounter that has ties to the Scoured Stars storyline — particularly Starfinder Society Scenario #1–13: On the Trail of History, #1–99: The Scoured Stars Invasion. It's brief, but it's something of interest to characters who have played a lot of the Scoured Stars. This scenario only features one recurring character, Radaszam (leader of the Acquisitives), although it also name-drops Historia-7 (leader of the Dataphiles). It introduces one new character that I rather liked, Captain Xizzvee of Tinker's Path, a bulabar that runs a ship of fey salvagers.
Rasheen's Riches sounds at first like a classic treasure hunt — in space! Which is only partly true. Radaszam recently discovered a treasure map said to lead to one of the last places the infamous space explorer Jelev Rasheen explored before disappearing. Presumed to house a treasure trove of unimaginable proportions, Radaszam's taking a more measured approach. Although he doesn't believe it's actually the final resting place of Rasheen or her fabulous riches, he does hope that there you'll find a claim beacon that she placed on planets she discovered but never fully explored. This beacon should be able to lead you to the next place Rasheen went. But, that's another mission… Rasheen's Riches is more accurately described as a treasure hunt where you're aiming to find another piece of the treasure map. As long as this is clear to your players by the end of the mission briefing (which it should be) you won't have a problem with any players feeling let down. However, if players think they're off to find unimaginable riches they might be a little disappointed. I know my kids would say "That's it? But where's the treasure?!" Be sure to adjust those expectations a little. Haha. I enjoyed this scenario. It's got some environmental challenges to overcome, an interesting investigation, illuminating player handouts, and a battle against some tragic enemies. It's got the air of a mystery about it, which I liked. I absolutely adored the descriptions of this moon. The entire atmosphere of it — and the creatures that you encounter there — worked really well together. Definitely a highlight of the scenario for me. The starship combat was straightforward but enjoyable. I like the social encounter it begins with and the artwork of the ship! It looks like some kind of skeletal Batplane! Seriously cool. Overall I thought this was a really solid scenario that will — hopefully — lead to further adventures on the hunt for Rasheen's riches! I give it four out of five stars.
Glaciomonitor, illustrated by William Martin. Art courtesy of Paizo Inc.
Thanks for joining us today! Be sure to tune it again soon to check out our reviews on the newest Pathfinder Society Scenarios!
See you in the Drift!
Author d20diariesPosted on March 28, 2019 May 1, 2019 Categories Adventures, d20, Diaries, Game Aids, GM, New Release, News, Paizo, Preview, review, StarfinderTags 1-34, 1-35, Acquisitives, Faction (Acquisitives), Faction (Second Seekers), fun, game, gaming, Jadnura, Jelev Rasheen, jinsul, Luwazi Elsebo, New, New Releases, News, opinion, Organized Play, Radazsam, RPG, Scenario, Season 1, SFS, Society, Starfinder, Starfinder SocietyLeave a comment on Starfinder Society Scenarios: Heart of the Foe and Rasheen's Riches
New Starfinder Society Scenarios: Truth of the Seeker and King Xeros of Star Azlant
Today we're going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you'll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It's not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game , sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we've got you covered! So sit back, and get ready to explore the Pact Worlds!
Starfinder Society Scenario #1-26: Truth of the Seeker
Starfinder Society Scenario #1-26: Truth of the Seeker is a Tier 3-6 adventure written by Shahreena Shahrani. It begins in Absalom Station before quickly moving to the Kasathan home-ship of Idari. This scenario later travels into the Vast, to the remains of an Ibran Temple. This scenario features the Faction (Second Seekers [Jadnura]) tag and does not include starship combat. It makes use of a gorgeous map if Idari, Pathfinder: Flip-Mat: Asylum, Pathfinder Flip-Mat: Desert Ruins , and Flip-Mat – Starfinder – Asteroid. In addition to the Starfinder Core Rulebook, it's highly recommended you own Starfinder Pact Worlds. It also features some nifty new creatures from Alien Archive 2, and equipment from Starfinder Armory. All relevant stat blocks are included in this scenario.
Eshki, a skittermander Starfinder recently rescued from the Scoured Stars Trinary System. Art by Graey Erb.
Truth of the Seeker continues the story of the Scoured Stars plot line, and directly follows up on events from Starfinder Society Scenario #1-99: The Scoured Stars Invasion. Although playing these prior scenarios isn't necessary, you really should! They were awesome! If you haven't, there is a bit of important information you'll need to know: under the guidance of First Seeker Luwazi Elsebo the Starfinder Society has rescued the their lost comrades from the Scoured Stars Trinary System. This includes rescuing the old First Seeker, a kasatha by the name of Jadnura. Surprisingly this scenario only features one recurring characters: Captain Kahir of the Void Scholar who was briefly met in Starfinder Scenario #1-19: To Conquer the Dragon. In addition it introduces a few new ones, some of which could become recurring characters. For starters, there's the skittermander Starfinder Eshki who hires your PCs for their mission. There's also First Seeker Jadnura, of course. Finally, there is a lashunta teashop owner by the name of Alsuka, and a serene kasathan solarian called Master Boojan. They're all delightful — particularly Eshki! There aren't any specific boons I recommend slotting for this mission, although there are a few important things to note when selecting characters. This mission will go a lot smoother if someone in your party is diplomatic and sensitive to the traditions of other cultures. In addition, a Starfinder trained in mysticism is also important. Lastly, you'll want to have some way to harm something incorporeal. You have been warned! Haha.
First Seeker Jadnura, one-time leader of the Starfinder Society.
Truth of the Seeker begins in Absalom Station, as the PCs attend a fabulous dinner with Eshki, the most cultivated skittermander I've ever encountered. This mission briefing is great fun, and packed full of flavourful interactions. Many of Eshki's behaviours are scripted out, which serves to immediately make him likeable, quirky, and entertaining. He's awesome (just in case you couldn't tell from his art! Haha). Eshki explains that he was a Starfinder trapped in the Scoured Stars System, and that First Seeker Jadnura was a friend of his. Unfortunately, since returning, Jadnura's gone into seclusion on Idari and Eshki isn't sure where. He wants you to head to Idari, find his pal Jadnura, and convince him to come back to the Society. After agreeing the PCs bid Eshki farewell, hop aboard a shuttle, and end up on Idari. There they have to navigate their way through the Kasathan home-ship and track down Jadnura, all while dealing with the vastly different cultural traditions around them, and (hopefully) not offending anyone too badly. This scenario does a wonderful job of immersing you in a unique, serene sort of culture with strong Asian and Middle Eastern influences. It was engaging, fun, and wonderfully handled. Vastly different than the frantic, high-tech, fast pace of most scenarios, your players time on Idari is sure to throw some players for a loop. Characters who have social skills will definitely excel in this part of the adventure, but its not only skill, but clever roleplaying that's necessary to make progress here, so even the most awkward of characters can be helpful if they try. Personally, I felt the the entire time on Idari was wonderfully handled and a real highlight of the scenario. That said, some groups may find it tedious. In time the PCs will need to track down Jadnura. The final location has a wonderful atmosphere, but other than that I'll leave this part of the scenario a mystery.
One of the battles has an opportunity for roleplaying with your opponents, and your actions can have an obvious effect on the battle. Most have more straight-forward enemies — not so much in mechanics, but in roles. This scenario also featured some flavourful psychological/magical traps which will be interesting to see play out at the table. I'm curious how they'll work. Overall, I thought this was a fun adventure. I particularly enjoyed how well it immersed us in Kasathan culture. That said, unprepared groups may find the final battle too difficult, or the social interactions tedious. Because of this I give it four out of five stars.
Starfinder Society Scenario #1-27: King Xeros of Star Azlant
Starfinder Society Scenario #1-27: King Xeros of Star Azlant is a Tier 5-8 adventure written by Christopher Wasko. It begins with a mission briefing on Absalom Station, but quickly moves to a region of space near a lunar outpost called 'Peak of Evening.' There you will attempt to get your hands on an Ancient Azlanti Starship known as 'King Xeros,' which was ancient beyond reckoning long before the Gap. Of course, the Azlanti Star Empire already has it… so there's that major complication to deal with. Haha. This scenario features the Starship tag and has starship combat. It is a distant, distant sequel to Pathfinder Society Scenario # 20: King Xeros of Old Azlant. In addition, this scenario has connections to the Against the Aeon Throne Adventure Path (Starfinder Adventure Path 7: The Reach of Empire, Starfinder Adventure Path 8: Escape from the Prison Moon, and Starfinder Adventure Path 9: The Rune Drive Gambit). This scenario can easily be woven into that campaign. This scenario makes use of Starfinder Flip-Mat: Basic Starfield, Starfinder Flip-Mat: Urban Sprawl, Pathfinder Flip-Mat: Forest Fire, and a custom map of King Xeros which looks awesome! Fans of the original King Xeros will be happy to know the ship looks nearly the same. Awesome! As for books, it's expected you own the Starfinder Core Rulebook and Starfinder Armory. In addition it makes use of content from Starfinder Adventure Path 7: The Reach of Empire, Starfinder Adventure Path 8: Escape from the Prison Moon and Starfinder Alien Archive, although all necessary rules from those books is reprinted in this scenario itself. King Xeros of Star Azlant only features one recurring character: the bleachling gnome Venture-Captain Naiaj. Although there's no boons I specifically recommend slotting, if you have characters who has chronicle sheets from the Against the Aeon Throne adventure path I highly recommend you bring them along! Otherwise, all characters will excel in this scenario.
This scenario begins when Venture-Captain Naiaj gathers a large number of Starfinder together for a mission briefing. She explains that the ancient Azlanti ether-ship 'King Xeros' has been sighted for the first time since the Gap. Capable of sailing through the ethereal plane and exploring other worlds at incredible speeds, King Xeros is a ship of legends. Information is sparse, but you know it's location — around a lunar base known as Peak of Evening — and that the Azlanti Star Empire has sent a small contingent of ships after it. Determined to get the ship in the hands of the Starfinder Society and to keep the Azanti Star Empire from acquiring it, Naiaj wants your group to go in and retrieve it. Well, not just your group. This is a multi-team mission! Basically, the teams will be split into three: Scout Team, Shield Team, and Strike Team. Naiaj will also be there on her personal ship as Commander of the mission. Your players will be a part of Strike team, whose job it is to land on the base and steal King Xeros. The other ships will support and protect you from the rest of the Azlanti ships as best as they can. With the briefing out of the way the Starfinders all board their ships and set out for the lunar base. Once there Naiaj determines there are two areas that appear of particular importance to the Azlanti: the Construction Bay and the Greenhouse. Your team gets to choose which nearby Azlanti Garrison to attack, and then begin their infiltration at whichever of the two points they desire.
This scenario has a dynamic starship combat that will be quite tough. King Xeros is an awesome ship, with some cool Azlanti upgrades. Luckily, the advantages your team may have discovered in their first location will give them a much needed benefit here. Which benefits is variable though, depending on what they uncovered in their chosen location, and how efficiently they recovered it. Which is nice! With the starship battle complete they get to board King Xeros, fight the Azlanti inside, and explore the ship. But, the ship is acting erratic, and it soon becomes clear they're on a timer for this one. They'll need to recover what they can from the ship and make some split-second decisions about what matters to them and their mission the most. This does a wonderful job of ramping up the tension, and keeping this mission moving along at a good clip.
King Xeros, an ether-ship from Old Azlant.
Overall, I really enjoyed this scenario. It's got awesome art of King Xeros, great interconnectedness with its prequel, and the Against the Aeon Throne Adventure Path, but is a solid and fun adventure that's more than capable of standing on its own. It has a different feel and tone to it than most scenarios. It's dynamic, engaging, suspenseful, and a little frantic. Players and characters should be on the edge of their seats for this one. I love that your player's get to make decisions that have an effect on the scenario and its outcome.
There's some wonderful new ship mechanics that players will get to see the enemy make use of, and a lot of cool gear on the chronicle — including a unique aeon stone that's awesome! There are two boons up for offer, both of which involve the alien races you could meet, and one of which allows access to that race as a player. You'll only be able to get one of these boons though, so make your decision wisely! I think this scenario is a great change of pace that will be fun to run at a table. I give it four out of five stars.
The Reach of Empire (Against the Aeon Throne 1 of 3)
Escape from the Prison Moon (Against the Aeon Throne 2 of 3)
The Rune Drive Gambit (Against the Aeon Throne 3 of 3)
Thanks for joining us today! We'll see you tomorrow when we report on the new Starfinder Playtest Classes! See you then!
Author d20diariesPosted on December 2, 2018 May 1, 2019 Categories Adventures, Against the Aeon Throne, d20, Diaries, Game Aids, GM, New Release, News, Paizo, Preview, Race, review, StarfinderTags 1-26, 1-27, Azlant, Azlanti, Eshki, fun, game, gaming, Ibra, Idari, Jadnura, kasatha, King Xeros, opinion, Organized Play, RPG, SFS, skittermander, Society, Star Azlant, Starfinder, Starfinder Society, Truth of the Seeker1 Comment on New Starfinder Society Scenarios: Truth of the Seeker and King Xeros of Star Azlant
Shaping the Society: Rewards
Whew, it's been a busy week! Where has the time gone? No matter! Today we're taking a break to talk about the future of the Pathfinder Society! With the release of Pathfinder 2 next year, there's going to be a lot of changes to Pathfinder Society Organized Play. Lucky for us, Paizo wants our input! A while ago we did a recap of all the surveys you can give them your feedback on, so if you haven't checked it out yet, I highly suggest you do! This week there's one more topic to add to the list: Rewards.
The Glyph of the Open Road, symbol of the Pathfinder Society.
For those of you who don't know, GMs who run adventures are rewarded Stars in Pathfinder Society Play, or Novas in Starfinder Society Play, to show their experience and dedication to the game. Achieving a star brings with it some benefits, bragging rights and, in the case of that coveted fifth and final star, a shout out on Paizo's blog. Obtaining five star GM status is a TON of work, and those gamers who earn one deserve every bit of prestige that comes with it. But those stars are for Pathfinder. Not Pathfinder 2. With the games being so different, they need a new symbol to track GMs experience with the new system. Currently there's two main suggestions: The Gylph of the Open Road, which is the logo of the Pathfinders (and will be called 'glyphs') and the Sihedron, which is the seven pointed star of the ancient Thassilon (which will be called sigils). Personally, I'm fully behind the GLYPHS option. It just makes sense. And the Gylph of the Open Road looks awesome! Want to let your opinion on the matter be known? Vote in the poll and let your voice be heard.
The Sihedron of Ancient Thassilon.
So what else is changing? Well, this next one is huge. The fate of the current Pathfinder Society Organized Play. There are ten seasons worth of awesome adventures available for us to play. But what happens if you've played most of them and you want to keep going? What happens if you don't want to play Pathfinder 2? The good news is you can keep playing Pathfinder Society Scenarios as long as people keep GMing them. But what happens when you've played them all? Should replaying scenarios be much easier? In short, Paizo has three options for future replays, which I'll quote below:
Option 1: A modest, fixed number of replays that would renew on a seasonal basis. These replays would not be level or character locked and would give opportunities to progress new characters through old stories or seat players who have already completed an adventure so that a full table can be formed.
Option 2: A more generous but fixed number of replays for all players and GMs. This would work much like option 1, except instead of a small pool that would refresh each season, you'd get a larger pool to spend at your discretion. However, with this option once you've used all of your replays, that's it.
Option 3: A sliding scale, fixed number of replays based on a percentage of total games played. This option would work much like option 2, except instead of everyone getting the same number of replays, the quantity of replays offered would scale up based on the number of games you've completed. This option would likely include a weighting mechanism whereby the number of GM stars you possess add some number of additional replays, rewarding our most devoted players and GMs with additional replays. One distinct benefit we see in this option is that it will help normalize the progress of groups with a mix of new and long-time players; long-time players will have more replays since they have fewer unplayed scenarios available to pick from, and newer players should find that it's easier to get tables for the remaining scenarios they still haven't played.
Now, all those options seem viable, but only the top option would allow players to continue playing indefinitely. I'm fully behind Option 1. Got an opinion? Head on over to Paizo's blog post on the topic and leave a comment with you vote!
Also on that same blog post you'll find information for a model they've created to reward experienced players who have unused convention and GM boons, by using them instead in a sort of prize table to cause powerful, limited use effects in Pathfinder Society 2 Organized Play. For full details I suggest reading their blog. Like the idea — I know I do — then leave a comment! They want to hear your feedback.
Thanks for tuning in today!
Author d20diariesPosted on November 15, 2018 Categories 2e, Adventures, d20, Diaries, GM, News, Paizo, Pathfinder, Pathfinder Playtest, PreviewTags boon, game, gaming, Glyph of the Open Road, News, opinion, Organized Play, Paizo, Pathfinder, Pathfinder 2, Pathfinder Second Edition, Pathfinder Society, reward, RPG, Sihedron, SocietyLeave a comment on Shaping the Society: Rewards


The forum for useless and useful chat.
Any one have access to or own a tube notcher?
Reason being is that I am doing the exhaust and need to notch one of the bends. I have seen a few homemade ideas, even ones that use the lathe, but trying to avoid the hassle of making a notcher.
If all else fails, anyone out there who has maybe put some thought and effort into a tube notcher and willing to share ideas or plans to build my own?
http://www.homemadetools.net/ there are a number of ideas and plans here.
So i take it you've arrived at some dimensions , i went quiet as you had already done quite a bit of research.
andersonhdj wrote: http://www.homemadetools.net/ there are a number of ideas and plans here.


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[Discussion] Anyone else experiencing this?
So having played several other games that have been quite popular, I've noticed something about Castle Clash since the Destiny update...LAG. It doesn't happen too often, but it has happened multiple times on my iPhone 6, iPhone 7, and iPad.
My experience with lag is that it has usually been caused by too many people logging onto a server at the same time. I don't think that is the case here. My thought, however, is that IGG has added too many game modes. Instead of improving areas that need either a serious update or possibly removed, more and more things to do keep appearing with every update. To complete every mode that is available on any given day, has become a huge time investment.
Not sure if this fits your problem but I did have an episode where the game clock was approximately 3 min. Slow. This showed when time to haul torches but my game clock showed 20:42. I questioned the time & was told that the time was 20:45. No one understood how that had happened.
Yeah, I've noticed it. My iPhone 6 lags harder than my iPhone 7, especially during Lava.
It's not a huge deal, but I'd much rather not have to deal with it.


text:
Home The American Neptune: A Quarterly Journal of Maritime History and Arts Historical Notes on the Gilbert and Marshall Islands, Page 113
Volume IV. No. 2 April 1944
Historical Notes on the Gilbert and Marshall Islands, Page 113
THE GILBERT AND MARSHALL ISLANDS 113
with a band of tough Gilbertese and Ocean Islanders who were his boon
companions, he held wild orgies of drinking and fighting that drove the
peaceable natives into the woods. 'Americans have had a good deal to do
with Kusaie,' observes Willard Price in his Pacific Adventure. 'Americans
damned it; Americans redeemed it.' Unfortunately, Americans must
now redeem it again.
The first redeeming was done by the missionaries. Whether or not
they were driven out by Bully Hayes and his merry men, I have not ascertained;
but after a British warship deported him, they were there. Everyone
who has visited the island has testified to their devotion to the people,
and their success in transforming one of the hell-holes of the Pacific into
a happy, healthy and law-abiding community. Even the Japanese government,
when it took over the Marshall and Caroline Islands in 1915,
realized what a social asset the 'Boston missionaries' were, and contributed
to their support.
No doubt equally inspiring stories could be told about the Anglican
and Catholic missions in the Gilbert and Marshall Islands, if one knew
them. Two French fathers of the Sacred Heart Congregation stayed on
Makin Atoll throughout the Japanese occupation of 1942-1943, ministering
as best they could to their converts, and were there to welcome us last
November. But it must be admitted that the Boston Puritans were the
pioneers. They came when conditions were most dangerous and discouraging;
they had nothing but faith and character to protect them. The
American Board supported missions at Ebon, Apaiang, Makin, Jaluit,
Kusaie and Ocean Island, and in several of the Marshalls, right down to
our own day; five of their missionaries, all but one elderly women, were
evacuated from these islands between 1939 and 1941 after long years
of labor. 54
VIII. Robert Louis Stevenson55
The last episode of interest in the history of the Gilbert Islands before
the establishment of the British protectorate in 1894, was the visit of
Robert Louis Stevenson in 1889. At the age of thirty-nine he was seeking
54 Miss Jane Baldwin, now of 332 Lawn Ridge Road, Orange, New Jersey, was at Truk 1898-
1910, and Kusaie 1911-1941. Miss Jessie Hoppin now of 1214 West Front Street, Ashland, Wisconsin,
was at Kusaie 1890-1916, and Jaluit 1914-1939. Miss Eleanor Wilson now of 113 Oakdale Avenue,
Catonsville, Maryland, was at Kusaie 1936-1941. The Reverend and Mrs. C. F. McCall, now of Ashland,
Oregon, were at Kusaie 1928-1940. Information from American Board of Commissioners for
Foreign Missions, Boston. The r ecords of these missions are on deposit in the H arvard College
55 His adventures in the Gilberts are told in In the South Seas, which first appeared as a series of
articles in the London Black and White and New York Sun in 1891, and, somewh at abridged , in a
volume of that title in his collected Works.
Title Volume IV. No. 2 April 1944
Description Articles include: Historical Notes on the Gilbert and Marshall Islands by Samuel Eliot Morison; Fluid Geography by Richard Buckminster Fuller; The First American Steam Passenger Line to South America by Francis O. Braynard; and The Polly of Amesbury by john R. Herbert. Notes and Book Reviews are also included.
Date 1944, April
Subjects Braynard, Frank O. (Frank Osborn), 1916-2007; East India Company; Fuller projection (Cartography); Fuller, R. Buckminster, (Richard Buckminster), 1895-1983; Gilbert Islands; Handy, Samuel Clarke, Captain; Herbert, John R.; Mail steamers; Marshall Islands; Maury, Matthew Fontaine, 1849-1886; Mercator projection (Cartography); Merchant ships – History; Morison, Samuel Eliot, 1887-1976; Polly (Sloop); Stevenson, Robert Louis, 1850-1894; United States and Brazil Mail Steamship Company; Upton, Jeduthun, Captain
Publisher Peabody Essex Museum, Salem, Massachusetts
Sponsor This digitization project was sponsored by the Salem Marine Society.
Format A Quarterly Journal of Maritime History and Arts
Publication Rights Requests for permission to publish material from this collection must be submitted in writing to The Russell W. Knight Curator of Maritime Art and History at the Peabody Essex Museum.
Title Historical Notes on the Gilbert and Marshall Islands, Page 113
Author Samuel Eliot Morison
Description THE GILBERT AND MARSHALL ISLANDS 113 with a band of tough Gilbertese and Ocean Islanders who were his boon companions, he held wild orgies of drinking and fighting that drove the peaceable natives into the woods. 'Americans have had a good deal to do with Kusaie,' observes Willard Price in his Pacific Adventure. 'Americans damned it; Americans redeemed it.' Unfortunately, Americans must now redeem it again. The first redeeming was done by the missionaries. Whether or not they were driven out by Bully Hayes and his merry men, I have not ascertained; but after a British warship deported him, they were there. Everyone who has visited the island has testified to their devotion to the people, and their success in transforming one of the hell-holes of the Pacific into a happy, healthy and law-abiding community. Even the Japanese government, when it took over the Marshall and Caroline Islands in 1915, realized what a social asset the 'Boston missionaries' were, and contributed to their support. No doubt equally inspiring stories could be told about the Anglican and Catholic missions in the Gilbert and Marshall Islands, if one knew them. Two French fathers of the Sacred Heart Congregation stayed on Makin Atoll throughout the Japanese occupation of 1942-1943, ministering as best they could to their converts, and were there to welcome us last November. But it must be admitted that the Boston Puritans were the pioneers. They came when conditions were most dangerous and discouraging; they had nothing but faith and character to protect them. The American Board supported missions at Ebon, Apaiang, Makin, Jaluit, Kusaie and Ocean Island, and in several of the Marshalls, right down to our own day; five of their missionaries, all but one elderly women, were evacuated from these islands between 1939 and 1941 after long years of labor. 54 VIII. Robert Louis Stevenson55 The last episode of interest in the history of the Gilbert Islands before the establishment of the British protectorate in 1894, was the visit of Robert Louis Stevenson in 1889. At the age of thirty-nine he was seeking 54 Miss Jane Baldwin, now of 332 Lawn Ridge Road, Orange, New Jersey, was at Truk 1898- 1910, and Kusaie 1911-1941. Miss Jessie Hoppin now of 1214 West Front Street, Ashland, Wisconsin, was at Kusaie 1890-1916, and Jaluit 1914-1939. Miss Eleanor Wilson now of 113 Oakdale Avenue, Catonsville, Maryland, was at Kusaie 1936-1941. The Reverend and Mrs. C. F. McCall, now of Ashland, Oregon, were at Kusaie 1928-1940. Information from American Board of Commissioners for Foreign Missions, Boston. The r ecords of these missions are on deposit in the H arvard College Library. 55 His adventures in the Gilberts are told in In the South Seas, which first appeared as a series of articles in the London Black and White and New York Sun in 1891, and, somewh at abridged , in a volume of that title in his collected Works.
Front Matter Pg 83
Gilbert and Marshall Pg 87
Gilbert and Marshall P 17
Gilbert and Marshall Pg 100
Fluid Geography World Map
Fluid Geography Pg 119
Steam Passenger Line Pg 137
Steam Passenger Line P 25
Polly of Amesbury Pg 164
Polly of Amesbury P 27
Notes Pg 172
Book Reviews Pg 175


Dr. Rowshan earned his undergraduate and medical degrees with honors at the University of California, Irvine. He completed his residency in Orthopaedic Surgery at the University of California, Irvine Medical Center and went on to serve as chief resident. While at University of California, Irvine, he published research at the Christopher Reeve-Irvine Research Center.
After completing his residency, Dr. Rowshan continued his training in spinal surgery with the world-renowned spinal surgeons, Dr. Frank Eismont and Dr. Barth Green. After completing his time at University of Miami, he worked with Dr. Harry Shufflebarger, specializing in pediatric scoliosis and deformity.
Dr Rowshan specializes in cervical, thoracic and lumbar spinal surgery, spinal degenerative disease, spinal cord tumors, spinal trauma, complex instrumentation, pediatric scoliosis, and minimally invasive spine surgery. He also has a strong interest in basic science research and minimally invasive spine surgery research. He has presented data on the use of minimally invasive percutaneous instrumentation for the treatment of spine trauma, degenerative disease and tumors. His work has been presented in national and international meetings.
Dr. Rowshan's research efforts have earned him recognition in many highly prestigious medical journals, national/international meetings, and national grants.
Dr. Rowshan has authored many peer-reviewed research articles, including publication in the prestigious Journal of Bone and Joint Surgery. He has presented papers at many national and international conferences, authored a number of book chapters ranging from minimally invasive lumbar surgery to degenerative cervical spine disease. Currently, Dr. Rowshan has an article in review for publication that identifies an extremely rare medical condition in an orthopaedic patient. A condition called Broken Heart Syndrome, if left unidentified and untreated, would result in loss of the patient's life.
Rowshan, K; Sands, L; and Eismont, FJ. Broken heart syndrome in spine surgery: a rare phenomenon. (In Review).
Rowshan, K; Hadley, S; Grumet, R; Lee, TQ; and Gupta, R. The Development of fatty atrophy after rotator cuff injuries in an animal model.The Journal of Bone and Joint Surgery (American). 92:2270-2278, Oct 2010.
Gupta, R; Rummler, LS; Palispis, W; Truong, L; Chao, T; Rowshan, K; Mozaffar, T; and Steward, O. Local down-regulation of myelin-associated glycoprotein permits axonal sprouting with chronic nerve compression injury. Experimental Neurology. 200(2): 418-29, Aug 2006.
Rowshan, K; Jones, N; and Gupta, R. Current surgical techniques of peripheral nerve repair. Operative Techniques in Orthopaedics. 14(3): 163-170, July 2004.
Gupta, R; Rowshan, K; Chao, T; Mozaffar, T; Steward, O. Chronic nerve compression induces local demyelination and re-myelination in a rat model of carpal tunnel syndrome. Experimental Neurology. 187(2): 500-8, June 2004.
Li, P; Rowshan, K; Crisostomo, M; Tjen-A-Looi, SC; and Longhurst JC. Effect of electroacupuncture on pressor reflex during gastric distension. Am J Physiol, Regul Integr Comp Physiol. 283(6): R1335-45, Dec 2002.
Rowshan, K. "Paradise Lost" Western Journal of Medicine. 174(5): 357, May 2001.
Rowshan, K and Asward, D. Identification of the different core proteins that compose a brain specific proteoglycan called high molecular weight methyl-accepting protein. Journal of Undergraduate Research in Biological Sciences. 28: 234-242, 1998.
Rowshan, K and Bhatia, N. "Central Cord Syndrome – Acute Decompression versus Watch and Wait." The Cervical Spine, 5th Edition. Lippincott Williams & Wilkins. 2012. p1492-1497.
Rowshan, K and Eismont, FJ . "Spine Infectious." Orthopaedic Surgery Update – Spine 4. American Academy of Orthopaedic Surgery. 2010. p. 525-534.
Rowshan, K and Bhatia, N. "Trans 1 (Interbody Fusion)." Advanced Reconstruction: Spine. American Academy of Orthopaedic Surgery / North American Spine Society. 2010. p. 535-542.
Rowshan, K and Gupta, R. "Chapter 8: Digital nerve repair." Upper Extremity Nerve Repair- Tips and Techniques. A Master Skills Publication. Ed. D.J. Slutsky. American Society for Surgery of the Hand, 2008. p. 89-96.
Rowshan, K and Gupta, R. "Peripheral nerve physiology, injury and repair." Hand Surgery Update 4. Ed.T.E. Trumble. American Society for Surgery of the Hand, 2008. p. 389-98.
Rowshan, K; Hadley, S; Grumet, R; Lee, TQ; and Gupta, R. Development of Fatty Atrophy after Rotator Cuff Injuries in an Animal Model. American Academy of Orthopaedic Surgeons. Poster 345. February 22-28, 2009.
Rowshan, K; Hadley, S; Lee, TQ; and Gupta, R. Nerve injury in rotator cuff pathology. Peripheral Nerve Society. July 2007.
Gupta, R; Rummler, L; Palispis, W; Truong, L; Chao, T; Rowshan, K; and Steward, O. Local down regulation of myelin-associated glycoprotein permits axonal sprouting with chronic nerve compression injury. Peripheral Nerve Society. July 2005 and 11th International Symposium on Neural Regeneration. Dec 2005.
Rowshan, K; Chao, T; Bui, P; Mozaffar, T; Steward, O; and Gupta, R. Altered Schwann cell function with a model for carpal tunnel syndrome. International Symposium on Ligament and Tendons – IV. 2005.
Rowshan, K; Mozaffar, T; Steward, O and Gupta, R. Myelin changes during chronic nerve compression. American Society for Peripheral Nerve. 2005.
Rowshan, K; Chao, T; Mozaffar, T; Steward, O and Gupta, R. The lost art of nerve teasing. American Society for Surgery of the Hand. 21:20, paper RF10, 2003.
Rowshan, K; Chao, T; Bui, P; Mozaffar, T; and Gupta, R. Aberrant axonal sprouting with the absence of Wallerian degeneration in a model for carpal tunnel syndrome. Orthopaedic Research Society. 64, 2003.
Rowshan, K; Chao, T; Bui, P; Mozaffar, T; and Gupta, R. Why is there pain with carpal tunnel syndrome? International Symposium on Ligament and Tendons – III. 3:46, Feb 2003.
Rowshan, K; Chao, T; Bui, PH, Rummler, LS, Mozaffar, T; Steward, O; Gupta, R. Why is there pain with carpal tunnel syndrome? Chronic nerve compression induces aberrant axonal sprouting without Wallerian Degeneration. Meeting of the Peripheral Nerve Society. Page 149, July 2003.
Rowshan, K; Chafik, D; Benhaim, P; and Gupta, R. Aberrant axonal sprouting with the absence of Wallerian degeneration in a model for carpal tunnel syndrome. J. Invest. Med. 51(1): 164-165, Feb 2003.
Rowshan, K; Chafik, D; Bear, D; Benhaim, P; and Gupta, R. Chronic nerve compression induces early proliferation of unmyelinated fibers while preserving axonal integrity. Plastic Surgery Research Council. 81B, 2002.
Rowshan, K and Longhurst, JC. Electroacupuncture's effects on the cardiovascular pressor reflex to gastric distention in rats. J. Invest. Med. 40(1):9A, 2002.
Botros, D; Rowshan, K; Pio, J; and Wong, N. Effects of dietary factors on C-reactive protein, a marker for coronary heart disease, in smokers and non-smokers. J. Invest. Med. 40(1):68A, Feb 2002.
Rowshan, K; Tjen-A-Looi, S; Li, P; and Longhurst, JC. Electroacupuncture (EA) inhibits the pressor response induced by gastric mechanical stimulation in rats. Society of Neuroscience. 244.17, Nov 2000.
Rowshan, K (presenter); Derasari, A; and Williams, S. Safety and Feasibility of Percutaneous Pedicle Screw Fixation in the Treatment of Thoracic and Lumbar Spine Fractures. Western Orthopaedic Association. Monterey, CA, August 2010.
Rowshan, K (presenter); Hadley, S; Grumet, R; Lee, TQ; Gupta, R. Development of Fatty Atrophy after Rotator Cuff Injuries in an Animal Model. American Academy of Orthopaedic Surgeons. Las Vegas, NV, February 2009.
Rowshan, K (presenter); Hadley, S; Lee, TQ; and Gupta, R. Nerve injury in rotator cuff pathology. Peripheral Nerve Society. Snowbird, Utah, July 2007.
Rowshan, K (presenter); Mozaffar, T; Steward, O and Gupta, R. Myelin changes during chronic nerve compression. American Society for Peripheral Nerve. Palm Springs, California, January 2004.
Rowshan, K (presenter); Chao, T; Mozaffar, T; Steward, O and Gupta, R. The lost art of nerve teasing. American Society for Surgery of the Hand. Chicago, Illinois. September 2003.
Rowshan, K (presenter); Bui, P; Lin, YM; Mozaffar, T; and Gupta, R. Macrophage recruitment follows the pattern of inducible nitric oxide synthase expression in a model for carpal tunnel syndrome. Orthopaedic Research Society. New Orleans, Louisiana. February 2003.
Rowshan, K (presenter); Chafik, D; Bear, D; Benhaim, P; Jones, N; and Gupta, R. Chronic nerve compression induces early proliferation of unmyelinated fibers while preserving axonal integrity. Plastic Surgery Research Council. Boston, Massachusetts. April 2002.
Rowshan, K (presenter); Tjen-A-Looi, S; Li, P; and Longhurst, JC. Electroacupuncture (EA) inhibits the pressor response induced by gastric mechanical stimulation in rats. Society of Neuroscience. New Orleans, Louisiana. November 2000.
Rowshan, K (presenter); Hadley, S; Grumet, R; Lee, TQ; and Gupta, R. The Development of fat atrophy in a rabbit model for rotator cuff pathology. Orthopaedic Surgery Graduate Research Forum 2008. Orange, California. June 2008.
Rowshan, K (presenter); Chao, T; Mozaffar, T; Steward, O; and Gupta, R. CNC induces segmental demyelination in rat model for Carpal Tunnel Syndrome. Orthopaedic Surgery Graduate Research Forum 2003. Orange, California. May 2003.
Rowshan, K (presenter); David, CL; and Aswad, DW. Identification of the different core proteins that copse a brain specific proteoglycan called high molecular weight methyl-accepting protein. UROP's Undergraduate Research Symposium. Irvine, California. June 1998.
Rowshan, K (presenter); and Aswad, DW. Identification of the different core proteins that compose a brain specific proteoglycan called high molecular weight methyl-accepting protein. Excellence in Research Symposium. Irvine, California. May 1998.


text:
Dr. Lee, "the real casualty of war is family"
September 17, 2021 nimba Podcast Episodes 01:02:15 0 Comments
Afghanistan Veteran Matt McDonell, punishing, destruction of long term Benzodiazepines withdrawal and new life vision to provide hope and healing for Veterans, First Responders and Health Care Front Line workers!
June 18, 2021 nimba Podcast Episodes 01:01:01 0 Comments
Episode 2 Returning to civilian life. Our Guest is Matt McDonell a former Airborne Infantryman with the 173rd IBCT having served primarily in Germany and Afghanistan. Matt took advantage of educational opportunities available in the military suited to his plans for post military life. Matt returned home enthusiastic and anxious to get on with life confident the woes that many veterans experienced in transition would not afflict him. A new home with his wife and his business starting strong verified his plans for transition were good ones.
While in the military Matt was recognized to have PTSD, TBI, cognitive damage as well as pain to back, shoulders and knees experienced as a paratrooper. He also experienced headaches and nightmares. Matt was prescribed Ambien and Diazepam, a Benzodiazepine, for these conditions.
Experiencing good results with these medications, life in transition was moving along on a healthy course. A doctor's phone call changed everything . Diazepam was now recognized as possibly more addictive than opioids when used long term. Following the two week withdrawal regimen the doctor suggested Matt believed the issue resolved.
Matt could not have prepared himself for the punishing 18 month battle with withdrawal from Benzodiazepine that would end his marriage and cause the loss of his very successful business.
Listen in as Matt shares how this experience dramatically changed his views on life and the unexpected direction now providing education and healing resources for Veterans, First Responders and Front Line Healthcare workers.
DISCLAIMER: The information and content shared in each episode of the Stigma Free Vet Zone are for informational purposes only. The Stigma Free Vet Zone hosts, Mike Orban, Bob Bach and Erin Schraufnagel are not, nor claim to be, medical doctors, psychologists, or psychiatrists and should not be held responsible for any claims, medical advice, or therapy/treatment recommendations mentioned on this podcast. Any advice mentioned or shared by Mike Orban, Bob Bach, Erin Schraufnagel or their guests is strictly for purposes of bringing awareness to the veteran community and the services available. Please speak with a medical professional before taking any advice or starting any therapy or treatment discussed or shared on this podcast.
June 4, 2021 nimba Podcast Episodes 00:54:09 1 Comment
Heidi Carlson's father was a Marine, her family had a history of substance abuse and addiction. Her marriage to a Vietnam War veteran — scarred by abuse — ended in divorce. The loves of her life would be her two sons and her six grandchildren. When her son David announced his decision to enlist in the US Army. Heidi was frightened yet proud. David, an infantryman, returned from his first deployment to Iraq in good spirit and health. When meeting David at the airport returning from his second tour she immediately noticed, as a mother would, that his eyes were different and evasive. While hugging her son he said to her, "your son did not come home this time." Heartbroken and afraid, what waited for them both were many years of suffering, substance abuse, severe mental health issues and prison punished them, but a mothers love would never surrender.
Losing the present to the past | Joe Pospichal
May 28, 2021 nimba Podcast Episodes 01:00:25 0 Comments
A native of Grafton, Wisconsin, Joe Pospichal graduated high school in 1984. The events of 9/11 — along with other incentives — made his military enlistment an easy decision. Joe deployed to Iraq leaving behind a pregnant wife. Working the roads outside the wire would profoundly alter Pospichal's outlook on life with many nights the longing to be home with the love of his wife gave soothing sanity to life.
Punishing challenges to life, with his wife and two children, would lead to divorce and many regrets for Pospichal. A still-present battle with cancer arose which has gone into remission, but not without trailing health issues — including total double-hip replacement at 36.
From the glorious invisibility of a 20 year old soldier in a combat tanker division, through events leaving scars he could never not have foreseen: today, Pospichal is of positive mind and spirit.
His determination and introspection have him in control of how he views the world and responds. He is certainly a hero of mind and spirit.
County Veterans Service Officer and Tribal Veterans Service Officer Working for you! Know Your Benefits! Make This Meeting the First and Most Important Step in Transition
January 14, 2021 nimba Podcast Episodes 00:35:43 0 Comments
" Stigma Free Vet Zone is replaying this important educational episode as we take a short annual break until February 4. We look forward to continuing our mission on veteran depression, suicide and family healthcare."
CVSO County Veterans Service Officer.
Who they are and who they work for. When leaving the military and searching for your next mission or purpose, personal and family health should be the number one priority. The CVSO represents the veteran and not the VA / Veterans Administration. The primary work of the CVSO is to provide and explain every benefit you are entitled to. The CVSO will also explain and help you navigate the complexities of the VA system. Additionally, each county provides various community outreach programs such as help with job applications and transportation. Start this next mission or purpose in your life with a well defined plan of action and a complete understanding of your benefits as well as the resources available to assure a successful outcome for you and your family.
Washington County Veterans Service Officer: Kurt Rusch
Email: Kurt.Rusch@Washcowisco.gov
Ozaukee Country Veterans Service Officer: Kevin Johnson
Email: kmcjohnson@co.ozaukee.wi.us
January 8, 2021 nimba Podcast Episodes 01:00:25 0 Comments
The Liability of Being a Veteran | Michael Kirchner
Being a veteran and being hired, means you are a liability, right? Wrong. Michael Kirchner is the director of Military Student Services at Purdue University Fort Wayne and an Assistant Professor of Organizational Leadership where he teaches courses in leadership, training and human resource development geared towards veterans entering the workforce and the challenges they face. Kirchner was the first director of the University of Wisconsin-Milwaukee's Military and Veterans Resource Center (MAVRC) where he guided programming for the 1,500+ military-affiliated student population on campus. From 2013 to 2016, the campus built a nationally-recognized "military-college-career" framework focusing on supporting student veteran transitions.
Kirchner earned his Ph.D. in Human Resource Development from the University of Wisconsin-Milwaukee and his research on veteran career transitions and applications of military leader development in non-military contexts has been published in numerous peer reviewed journals including Human Resource Development Quarterly, New Horizons in Adult Education and Human Resource Development, Industrial and Commercial Training, Organization Management Journal and the Journal of Military Learning. Dr. Kirchner frequently provides consulting to small, medium and large organizations on military-friendly programing and new employee onboarding. He served a year in Baghdad, Iraq from 2004-2005 as part of the US Army National Guard.
The Prose of Reconciliation | Jim Hackbarth
December 25, 2020 nimba Podcast Episodes 00:48:50 0 Comments
Jim Hackbarth grew up in Milwaukee, Wisconsin. He was drafted into the Army shortly after graduating from high school. Hackbarth was trained first as a helicopter maintenance specialist and later as the door gunner on a UH-1 (Huey) helicopter.
Hackbarth arrived in Vietnam in October of 1968 and served a one-year tour of duty as a member of the 1st Cavalry Division. Although not wounded physically, Jim suffered other forms of anguish. For example, pain and isolation stemming from his combat experiences interfered with his ability to make and keep close friends and relationships.
However, decades after returning home from the war, Jim sought counseling and started writing poetry. He re-connected with former comrades and sought to share his message of hope and reconciliation with other veterans. His mission of outreach continues today.
The Life of Hope | Deeatra Kajfosz
December 18, 2020 nimba Podcast Episodes 00:57:46 1 Comment
After a childhood with emotional and psychological challenges, Deeatra Kajfosz enlisted in the Idaho National Guard and found a home, but a move to Wisconsin, a change in military occupation and an unfamiliar culture unraveled her military experience.
Cycles of chronic major depression and anxiety and a near-fatal suicide attempt would follow and denial became her key to survival. She experienced suicide loss from a unique perspective and came to fully understand how little she knew about suicide. Kajfosz began a quest for answers.
Now, Kajfosz dedicates her life to raising awareness, providing education and supporting others affected by suicide ideation, attempt and loss. It is through her own life journey her story connects with her audience in highly personal and inspiring ways. Hers is an extraordinary tribute to the gift of adversity, the power to rise above it, and the ability to share a life-saving message of hope with others.
Deeatra Kajfosz is an award winning suicide awareness and prevention advocate, public speaker, and Founder of the LiFE OF HOPE organization, serving as a comprehensive approach to the prevention of suicide attempts and death.