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Naruto: Genin Evolution :: Creation Area :: Shinobi Creation Share
Komataro Kazumi (WIP)
Neniah
Subject: Komataro Kazumi (WIP) Wed Jul 07, 2010 12:50 pm
Name: Komataro Kazumi
Relatives: Unknown
Personality: Kazumi is very innocent in terms of his overall personality. Kazumi is known for wearing his heart atop his sleeve without bearing any ill will towards those who are unable to accept him as he is. In a sense his true persona is very simple, childlike in numerous ways. The most noted of his this being that he tends to simply not accept things that he doesn't want to accept as fact. If he says that there is no possible way for something to be, then in his mind it simply isn't. His emotions and feelings for those around him are very easy to read. Should he not like someone he makes little to no effort to avoid his disdain for them. When he has affection for someone, he often makes horrible attempts to keep a secret from the person themselves and those around him.
Kazumi always speaks his mind against things that make him feel uneasy or even with things that he isn't willing to deal with. Like a sense, he is capable and willing to instantly speaking out even when the timing is not proper for him to do so. He has no real understanding of rank or title as though being ignorant of the rules society itself has set up for him. This often leads for people around him to label him as a rebel of sorts, when in truth he simply doesn't feel the need to bother with such pointless formalities. This is because he tends to hold onto the idea that all men are equal, a horrible concept to carry with one's self when bothering to enter the line of work that he has. Those who tend to work alongside him instantly get upset with him due to their need to 'hold his hand' when it comes to dealing with such things.
At the heart of everything Kazumi is and always will be a kind hearted guy who just so happens to be foolish. Having the need to help those who are in need, and constantly lending a hand to those around him. Even if at the cost of his own free time, and even when there's a chance he'll be punished for arriving at a desired location later then normally, Kazumi will go out of his way to assist those in need. Race, religion, or even social standings hold no bearings to him when it comes to assisting those around him. Perhaps this is a gift and a curse when it comes to his lack of refinement. Yet it's only a matter of time before his child like outlook on the world gets him into trouble.
As a pirate at heart, Kazumi's personality works together very well for a carefree rebel who does as he pleases and does not care for the outcome. Even though he is somewhat of a greenhorn to the world around him, having such an outlook on the world around him, Kazumi is capable of going out of his way to make a name for himself. Kazumi continues to carry on a dream of grandeur on such a level that he believes he will one day shape the world. Due to the description of how a pirate is to act given to him from his father, Kazumi tends to be somewhat of a problem due to the nature of his personality. The main issue here is that he tends to just shot people for no reason just to see to it that his standing as a pirate is secure.
Appearance: Most of Kazumi's body is a lean frame has a slight tone of muscles atop his body. The muscular tone doesn't add on to much in terms of weight, yet there is enough to develop his figure and build to a natural yet well kept appearance. Kazumi constantly sees to it that his body is constantly in prime condition, snacks and even treats that are eaten often are calculated as though they are nothing more than numbers to him. In a sense he would be labeled as being a 'thin-muscular' type.
Kazumi has a very fine caramel shade to his skin which makes it very fine to look upon. It makes noticing him very easy to do when compared to most of those around him due to his caramel complexion being granted to him due to his mother's skin tone. While a tan rests atop his natural complexion due to most of his time spent at sea.
History: Kazumi was born and raised on the basis that he was meant to work as one of the higher ranking men and women of the world. Kazumi's parents were apart of an elite group which were known simply as R.E.I.G.N and they were designed to work and act as the Lord of Rain's elite guards. In a sense they were his eyes and ears to avoid higher ranking people within power from getting out of hand, somewhat of an idea brought about prior to other shinbi even thinking of such events and such.
Kazumi's mother and father were average shinobi within the ranks of R.E.I.G.N nd they gave birth to Kazumi while they were within the twilight of their lives. Yet for reasons unknown they stationed the young shinobi within the newly developed hidden Rain Village for some time to watch as everything was worked on and developed. Yet in the end as he grew and developed, he took over the acting role of R.E.I.G.N's leader within the Hidden Rain Village and has kept to said position for some years.
Even now Kazumi acts as the leading man when it comes to any of R.E.I.G.N's affairs, and as such he tends to act against and never really directly with Hidden Village itself. Though the two seem to work together it is as though they are never on the same page for the most part even when they tend to work side by side the agenda of each of them seems to be different.
Rank: Elite Jounin
Position: Leader of R.E.I.G.N
Village: Hidden Rain Village
Chakra Nature: Water (Oil, Mud,)
20x Summoning Scrolls
1x Sealing Scroll (Houses Summoning Scrolls)
Last edited by Neniah on Fri Jul 23, 2010 6:56 am; edited 1 time in total
Subject: Re: Komataro Kazumi (WIP) Thu Jul 08, 2010 12:39 pm
Kuchiyose no Amegakure: Ninjutsu Rats:409d:
Summon Name: Kuchiyose no Tensu
Summon Rank: B
If Kora is the assassin of the family, then Tensu is the enforcer. Standing the size of a normal three story house, he is an imposing sight. He boasts a full, very oversized black pinstripe suit, which would look ridiculous if the wearer wasn't quite as imposing. While he's not the sharpest tool in the shed so to speak, he is intelligent enough to carry on a decent conversation. Being the appointed guardian of the syndicate, this behemoth takes affronts to his family very seriously. Be prepared if you've felt the need to mistreat the younger summons in the past, because your reckoning is now at hand. In any and all dealings with Tensu, respect is vital. Respect for him, respect for his family, and a heaping helping of self-confidence is key. If you respect him, and he respects you, then you'll never find a more stalwart ally. If that respect is broken…well, you'd best just get out of the way.
Once fighting starts, Tensu tends to use his huge size and massive strength to completely overwhelm his enemies. Whether it is with his powerful taijutsu or his crushing ninjtusu, the enforcer of the Rat Syndicate is a veritable force of nature. However, because of his huge size and girth, he has a bad tendency of crushing everyone and everything around him, whether that be friend or foe. Caution is the name of the game around this guy.
Name: Hokosakino Asshuku (Pressure Spear)
Description: Water is a dangerous element and, like many elements, at high speeds it is even more so. This technique, the Pressure Spear, forces an incredible volume of water into a space as wide as a tennis ball before projecting it outwards in a long stream with extreme force. This technique is capable of slicing through solid stone without fail and even metal cannot resist this technique indefinitely. Needless to say, a human must be wary of such a move – especially considering the long range this jutsu can be performed at. Only one spear can be fired, the spear can reach 50 feet and takes two shots to break through metal.
Name: Suijinheki (Water Wall)
Description: A high level defensive technique, Suijinheki projects a cylindrical wall of torrential water around the user. This barricade is not only reinforced with chakra, but the sheer speed at which the water rushes out from the user (essentially "away" from them) also deflects or possibly destroys the oncoming attack.
Naapamu no Ame (Napalm Rain)
Description: Then the Lord rained upon Sodom and Gomorrah brimstone and fire. Deadly and dangerous napalm rains down upon an area with a 15 meter diameter. The flaming rain lasts for 3 posts.
Fuutoabura Tsunami (Boiling Oil Tsunami)
Description: If you have ever seen a fifteen-foot towering wall of water rushing toward you, you will know terror. If you ever see a fifteen-foot towering wall of boiling oil charging toward you, you will taste of death. –Journal of a Mist-nin.
The Rain-nin causes a tsunami of oil to rise up fifteen feet into the air and charge forward. The oil is heated through chakra so that it boils from within the tsunami. The width of the wave is 15 meters.
Name: Shoutaku Bunshin no Jutsu (Quagmire Clone Technique)
Description: This clone created from both mist and mud is the strongest of the Bunshin in this list. With the same stats of that of its creator (along with a third of their bonuses), its body is manipulatable, like its weaker variant -- the Doro Bunshin, meaning that it's arms and legs are able to be shaped into weapons. It can't become something outrageous though (meaning it can't become bigger than it already is or anything like that. Only one Bunshin can be made at one time.
Name: Tachinoboru Happa (Rising Blast)
Description: With a string of hand seals, the user conjures worth a massive volume of water that immediately rushes in the direction of his choice. This veritable tidal wave is capable of sweeping people away, crushing people to death and drowning the survivors in its torrent. Those who escape this technique will find the battle field changed into a waterlogged version of itself – providing an intrinsic advantage to any water or mud-using shinobi. Thankfully, this move takes a lot of chakra to perform and isn't a move to be used lightly. Cannot be used in succession.
Summon Name: Kuchiyose no Masamune
Summon Rank: S
Ahh, yes. Now we've reached the apex. The top of the food chain that is the Rat Syndicate. The Big Boss himself, the ominous figure known only as Masamune. However, at first glance the leader of this family isn't much to look at. He stands at a rather unimposing six feet tall, appearing from a distance to be just a normal businessman. Masamune wears the silk suit that is the badge of station within his syndicate with pride, but with one final accessory added in. On his rather oddly shaped rat head sits a simple silk fedora, striped just like his suit. The hat is the symbol of his dominance, and he can count on one hand the number of fights he's been in where it has left his head. His small, beady eyes burn with a quiet intensity and every word that issues from his mouth is a proverb. He is a stalwart friend to those who treat him, and his family, with the respect due to them, but by the same token he is the most fearsome opponent imaginable should you cross him.
Name: Kai
Description: A basic technique which enables the user to break out of a genjutsu
Makkruohougan (Cannon Ball of Tar)
Description: The Rain-nin covers his arms in oil, water, or mud and then through the use of chakra changes the liquid into tar. The tar is launched off of the arms in the shape of two cannon balls. Once the cannon balls strike, they melt again into liquid tar.
Abura Bunshin: Dainari (Greater Oil Clone)
Description: The mental and chakra stats of the Greater Oil Clone are equal to 1/3 the stats of the creator. The stamina and strength of the clone are equal to 1/6 of the creator's stats with bonuses while the speed is equal to the speed with bonuses. Each clone may perform one jutsu from the oil list that the user knows and it has the stats for. Once the clone has used a jutsu, it splashes into an oil puddle.
Makkuro Hoko (Tar Lances)
Description: Lances from tar are created and may be shot toward a single target. The lances are five feet long and once they penetrate two feet their hardened, sharpened form fades and they melt into liquid tar. Successive stages allow for the creation of more spears.
Name: Doroheki no Jutsu (Mud Wall Technique)
Description: This move creates a barrier between the user and whatever he desires. When this wall springs up it is wade of compacted mud, a substance – that while not particularly solid – is capable of sapping a great deal of force from any physical attack that should come into contact with it and of course a barrier is still a barrier when it comes to more exotic forms of attack. On the user's next post the mud wall hardens and dries out. And while usually fairly brittle, a Jounin's dried mud wall might as well be stone. The wall itself is 5 feet by 5 feet and can block Rank C Ninjutsu.
ame: Numa Ame no Jutsu (Nightmare Rain Technique)
Description: A technique that can only be classed as Village Destruction. The sky is filled with pitch black clouds from horizon to horizon – stifling any source of light from a above – and plunging the affected area (which is 90 feet squared) into darkness. Thunder claps high above and lighting streaks between clouds. Then it begins to rain, it begins to rain harder than any tempest. However, this water is no ordinary water. At first, enemies under this technique will simply think it is a normal storm and for the first post of this jutsu it will be.
Starting on the user's next post though the rain suddenly becomes razor sharp. The droplets elongate and turn into scything needles that blast their way through flesh, wear down stone and even damage metal should they be given enough time to do so. Wise enemies will seek a way to protect themselves as they leave the area before they are torn to shreds while the user and his allies suffer only as much harm as normal rain can muster. This deadly rain lasts two posts and covers an area of 100 feet around.
Name: Shisui Shikyo (Stagnant Death)
Description: This jutsu could almost be termed a summoning technique. Out of nowhere a huge and sickly swamp, roughly 90 feet in diameter, transplants the original terrain. Gnarled, decaying trees suffocated by parasitic vines as the only noticeable "life" here. Everything else is simply mud. This mud however is actually a malicious and evil spirit that seeks nothing more than to devour still warm flesh. And devour it attempts to do – the mud reaching out with hooked tendrils to strike, impale and then drag its prey down underneath its inescapable depths. A persistent foe, defeating these tentacles hardly even slows it down in its ravenous quest.
However, to perform this technique the user must go into a state of torpor so complete that it can be mistaken for death. This leaves the user completely unable to defend himself calling to the mud to shield his fragile body and any strike that touches the user will wake him and end the jutsu instantly. This technique may be used safely for 3 posts, 4 posts will cause the user to be drained of the chakra he uses to satiate the swamp and after post 5, the user will be eaten as a sacrifice.
Name: Ekijou Kyoushu (Liquid Assassin)
Description: A truly incredible technique that allows the user to become water: with full control over shape, and density. Practical immunity to many attacks - nearly all of the phyiscal kind - is granted through this technique and its long duration and remarkable efficiency make for a powerful weapon. This is not to say the user is completely invincible though.
Indeed, every drop of water they loose is a scratch sustained when this jutsu wears off. Regular water cannot repair the damage done and only by gathering what was lost can something like that be possible - even if such small amounts of water will usually disappear before the user can retrieve them (though because they can retrieve them to an extent one huge blunt impact isn't instantly fatal).
Kuchiyose no Amegakure: Komodo:
Summon Name: Kuchiyose no Enko
Summon Rank: C
Though they are a tribe of warriors with a fierce pride on their physical prowness, there are always some situations which require certain more subtlety than a blatant declaration of war. For those instances of discretion, they have Enko. Standing at a measly six feet, this komodo dragon is considered a runt compared to the rest of her brethen. Rather than a liability, the small status is a quaint blessing. For Enko is a ghost. Wiry muscles covered the compact yet strong frame to create a body bereft of all excess weight. Whilst others trample through woodlands like a rampage of bovines, she can easily transgress the forest with minimal disturbance. Add in the artwork of viridian and umber that is her hide and this hunter is almost impossible to catch.
While she may be small in status, Enko harbors a immense personality. She drinks, gambles, swears and is among the first to dive muzzle-first into any brawl. She is quick to anger and even quicker to laugh. She is spontanious, brash, uncouthed, extrovert and blessed with an infectious optimism. All the world is a stage and their lives a never-ending play. And when one doesn't know when the curtains will fall to their scene, why hold back from performing to one's heart content?
Santoarukari Fuchi
Through the use of this ninjutsu the shinobi may imbue any weapon with an acidic edge. The acid does not damage the weapon, but if it comes into contact with anyone it will burn skin and cause it to blister after two posts. It will also burn through any paper, and eat through leaves.
Santoarukari Kawarimi
This is similar to the academy body replacement technique in every way save in what replaces the shinobi. When a Rain-nin uses this technique a small explosion of acidic vapor will replace his/her body. The acid explosion is in the shape of the Rain-nin's body. The acid is strong enough to eat through clothing in two posts, give first-degree burns after one post and second degree burns after three posts. The acid will also cause metal and wood to become more brittle and easier to break. Please note that regardless of which kawarimi you use, it may only be used twice a thread. The acid only continues to have effect if you stay in the area of the acid (pretty foolish if you ask me, though occassionaly unavoidable).
Suioshi no Jutsu (Waterweight Technique)
After seeing the user complete the handseals, the target's senses are tricked into seeing/hearing/smelling/feeling/even tasting a drizzle of rain that slowly picks up into a moderate rain fall. They begin to feel as if their bodies are absorbing an extraordinary amount of water like a sponge. As such, for each post of the duration, the target feels like their burden has just been increased by twenty pounds, obviously reducing mobility.
Summon Name: Kuchiyose no Tobaremaru
Summon Rank: A
No one could remember exactly when he entered this tribe. All they recall was that, one day they noticed this six meter komodo dragon wandering the midst of their camp. It wasn't his height that caught their attention, impressive as it was, but the scars etched on his torso. For branded into the ashen hide is the symbol of infinity. The mark for a traitor, a sight even more frightening than his feet long talons or poisonous fangs. Taking in one branded and banished from their own clan is a ill omen, a herald for disaster and downfall. Yet the General himself assigned this stranger as his Tactician. When they heard, all assumed the gray komodo would be their demise. That could not be any further from the truth. Since his arrival, the tribe has flourished and gained countless victories against its neighbors. No longer a symbol of fear, Tobaremaru has now become a vital component to their success.
Despite the newfound acknowledgement and respect, Tobaremaru's personality had changed little since his initial entry to the tribe. The summon still remained silent and passive, speaking only when his opinion is required and little else. He is polite, cordial, and exhibits just the slightest hint of exasperation of the lone adult midst a world of children. It's not condesending, but rather the patience born of one whose thoughts can not hope to be understood by the majority. Hence, given the opportunity, the Tactician will rather be left to his own device than seek the comany of his fellow clansmen.
Special Techniques:
Limb Paralysis
Moderate Rejuvenation
Atama Kusari No Jutsu (Chained Mind Technique)
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
Naisenranki no Jutsu (Internal Spawn Technique)
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
Fatal Blood
All komodo dragon possess a certain degree of toxins in their saliva. But only Tobaremaru has venom of such concentration running through his entire system. The summon is a walking poison container. His blood will cause instant numbing of the skin upon contact. If injected into the bloodstream, the victim will succumb to a myraid of symptons such as muscle paralyzis, sharp pains along the nerve system, swelling and lack of blood clotting. If not treated within three posts, the subject will be rendered unconscious.
Summon Name: Kuchiyose no Fudankowa
Upon first glance, there can be no doubt in one's mind of his status. Even without the ritual markings along his spine that denoted his rank, the creature's demeanor alone spoke of his power. A heavy presence cloaked the sable figure, a pulsating aura almost suffocating in sheer magnitude. It is not his height; there are plenty taller than his thirteen feet. Nor is it his appearance, for beside the giant cleaver upon his back, Fudankowa does not appear any different from the rest of his kin. No, for it is an innate thing, a fathomless determination of one who exerts absolute control over anything and everything. An unwavering confidence tempered by the fires of trials and tribulations to emerge strong, sharp, perfect. And that is he; of noble charisma and majestic bearing unrivalled by all but the greatest of kings.
There have been few so privileged as to meet this esteemed lord. Of those who have, the memories of their encounters are always of respect. Many of those who have attained the same level of power as he quickly become consumed by their ego. They become conceited, vain, scornful of the common specimens who can not hope to achieve their greatness. But not he. For though he is a leader, Fudankowa is also a soldier. The swordmaster partakes in the same tasks as his subjects; he leads them in every battle and shares their hunger during famines. Many have questioned whether this humble, pratical and straight-speaking character is indeed the leader and not the subordinate.
Special Technique:
Attou Sakki (Overwhelming Bloodthirst)
When mastering this stage of the sword style, the user's ability to project one's own lust for blood has come to the stage when they can overwhelm weaker opponents with it. Their full bloodlust is so overwhelming that they will paralyze (one post) those with a willpower weaker than his own intent to cause harm (his own willpower). Those who have willpower as strong as himself or above are not stunned, but will still feel fear when faced with such murderous intent. After the paralysis has passed they will almost certainly feel fear and they cannot be paralysed once more in the same thread.
Global Genjutsu:
Suiganmourou no Jutsu (Drunken Sight Technique)
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Kouchi no Jutsu (Slow Down Skill)
Description: After performing the necessary hand seals the user may attack to the victim it takes fifteen seconds longer for the user to even do the attack. Essentially, this delays time by fifteen seconds for the target for the duration of the genjutsu.
Kumo Santoarukari (Acid Cloud)
Description: A rain pebble is converted into an acid gas bomb. The bomb explodes upon impact. The acidic gas extends into a dangerous cloud with a diameter of ten feet. This attack causes 2nd degree burns. The acid also burns through leaves, paper, and clothing in two posts. If inhaled it will burn the lungs and cause the individual to cough blood.
Santoarukari Ame (Acid Rain)
Description: A rain pebble is thrown into the air and acid droplets begin to rain down on an area of 8 meters in diameter. The rain lasts for 3 posts. The acid will completely eat away the flesh after three posts (constant exposure is needed to do this); it weakens metal to make it become more brittle, leaves and paper catch fire, clothes are eaten away after the first post, small bits of metal are actually completely dissolved (like senbon). The acid will also catch any tar it touches on fire.
Fatal Legacy
The ultimate act of respect, Fudankowa transforms into a full suit of battle armor tailored for the contractor's form. Stronger than anything crafted of human hands, it serves protection against heat, cold, acid, weapons as well as granting the user total power to any of Fudankowa's Physical stats. But the gift is not without cost; after three posts of usage, the summoner's chakra will no longer be able to sustain the armor. The human will fall into an unconscious state for the rest of the thread whilst Fudankowa automatically retreating from the human world.
Chameleon (Mukei) Contract:
Summoning Name: Mukeinenju
Summoning Rank:
[img]https://2img.net/h/i22.photobucket.com/albums/b345/temarifanz/Chameleon_Warrior_by_seel_dingo.jpg[[/img]
"Unity is divinity; purity is enlightenment."
The eldest of the chameleon family, Mukeinenju is the word "wisdom" incarnate. Having seen a decade of time for every peach scar carved into his otherwise vibrant, ruby scales, he is a veteran of wars both recent and long forgotten. Though he stands at the modest height of seven feet and five inches—microscopic in the realm of "boss summons"—he is considered by many a fable and many a warrior to be one of, if not the, most powerful summoned creatures of modern time. Through a combination of illusionary techniques and the Fire Country's most phantasmal kenjutsu style, he fights on the joint planes of mental and physical worlds, bringing his opponents down with a flawless combination of the subtle degeneration of their psyche and the far-less-so steel of his blade.
Yet, the old warrior is of modest nature, often dismissing the praise and renown with a humble wave of his gold clawed hands. Like the monks and priests of religious temples, he sees little value in arrogant, self-indulgent living, preferring to set his 360 degree vision on the greater goal of spiritual enlightenment and, ultimately, finding his place in an internal providence. Genuinely proud of his beliefs, he wears them, quite literally, on his sleeve, in the form of the white, silken robes draped about his golem frame, as well as the translucent mahogany prayer beads adorning his wrists, tail, and neck—varying in size from smaller to larger, respectively.
However, when summoned in the desperate heat of battle, or for the greater good of the forested country that has long served hearth to the will of fire, he will take his katana up by its ebony, shark-skinned saya and rain blood until the future's survival and blossom is guaranteed. Then, once he believes his role fulfilled, he will wash the blemish of death from his trio of horns, restore the embers of his pipe, and fade away in a trailing wisp of silver befitting the lively grays of his beard, leaving only an ominous word of advice and a fallen enemy to signal he had ever been there at all. Far from the antisocial type, he simply prefers the company of his brethren and descendants to that of the average man—though one that holds his ultimate respect will find a comrade in whom they may always confide, philosophize with, and enjoy.
Onigokko Kenjutsu
This style is pretty much the same as the previous one, only difference being that their physical abilities have improved, the upper limit of the Feint ability having been reached at Stage Six. However, practitioners of Onigokko that reach this level are just a stone's throw away from the technique that demonstrates mastery of the taijutsu. By Raising their sword into an opponent's line of sight, the user will shout "elude!" Suddenly, the user will erupt in a flock of crows. Though, unlike "Court the Devil", the crows will simply fly away into the air, leaving a void where the user previously appeared to be. From that point on—as long as the technique lasts—the user will find themselves invisible to all in the immediate area. They can not be smelled, they can not be heard, they can not be seen, and—best of all—they can not be felt. Only the cold steel of their blade can be felt, as it cuts into the flesh of an enemy.
Buin no Senkusha (Harbinger of Silence)
Description: This technique is another of three which completely disables one of the major senses. In this case, it's ones sense of sound. A lengthy row of handseals begins the process, followed closely by, strangely enough, eye contact. Upon this, a looming figure of a hooded villain rises up behind the user and unsheathes a dagger from the bowels of its robes. And although this doesn't bind an opponent in place like some of the more potent genjutsus, it is instead fast-acting. As soon as the apparition appears, it lunges forth at the opponent and screams maniacally. At this point, the opponent 'seems' to have lost their hearing and is disabled in this way till they realize that the mysterious figure was purely imaginary.
Magen: Katsu no Gongen (Demonic Illusion: Avatar of Thirst)
Description: Usually most effective when used against opponents venturing into unknown territory (this technique is somewhat similar to the one which forces and opponent to walk in circles without knowing it), the illusion is triggered when the opponent hears the sound of a howling wind – which is in fact created by the user. An arid desert sets the scene for the beginnings of this technique, withered trees and dying patches of grass littering the area around the user. Meant to only somewhat mimic the area in which the opponent once stood, the scene is used only to represent what is about to occur within the user. From wherever the user was last seen, a man cloaked in rustic and dishevelled brown arises with staff in hand. Looking up slowly from sunken eyes and clearly diseased skin, he screams out with such force that it pushes against the user. At this the scene quickly swirls around the opponent and all their senses are drowned out by the howling wind and sand. When they come to, a severe sense of dryness erupts from their throat and mouth. They lose the ability to speak under such stress and every breath taken is sharp to the touch. Difficulty breathing follows this pain, and a lethal sense discomfort forces the user to break down.
Magen: Tentan no Gongen (Demonic Illusion: Avatar of Apathy)
Description: Laziness and idleness have also led many men to ruin during the course of history. But even more dangerous is not the inability to act, but the choice not to. Through this technique, triggered once more when the user is seen completing his hand seals, that point is proven to the utmost by using false images to create doubt and an even greater scope of sluggishness in a victim. The setting begins in a darkened forest littered with cobwebs and the general sense of dread hanging over everyone present. Then, a child is heard weeping in the background as it finally reveals itself from within the shadows. A boy barely over the age of 10; his clothes depict a struggled life and the bags under his eyes hint at depravity. But his most prominent feature is the word "Choice" carved deeply into his forehead. After observing the boy for a few moments and drinking in the words he communicates by his very presence, he lets out a scream which plunges the victims back to reality. From here on out they are faced with hesitance in every action they take, their vision and reflexes dimmed considerably. The lesson they take from this experience is that their actions directly decide whether people live or die, that their actions carry so much weight as to decide to fate of an innocent child. This technique acts quite unlike every other genjutsu thus far in that it makes it so that the target is unable to use any lists (even taijutsu and unique ones) starting the 2nd post of the illusion's duration. This does not, however, deactivate bloodlines. Curses or any other sort of secondary stat modifier also shut down and the user returns to their normal state. Anything else that might affect a character's performance will be judged on a case by case basis.
For clarification, the 'vision' occurs in the first post and the effect kicks in only in the 2nd post.
Magen: Jifu no Gongen (Demonic Illusion: Avatar of Conceit)
Description: Pride has always been the downfall of many great men. The inability to accept the truth because one's personal merit contradicts it can prove quite devastating when controlled properly. By this technique, triggered when the opponent sees the user finish his series of seals, distorts the scene at hand by reserving it to only black and white. Then, a man garbed in elegant cloths and sallow skin arises from just in front of the victim. From within his robes he takes a brilliant ruby and literally embeds it within the victim's head. From that point forward, the illusions desist and the victim suddenly feels elated and able to do even the most impossible of feats. This sense of pride, however, blinds them from the fact that their movements are now clumsy and their senses dulled due to the mind-numbing focal point in their head. In effect, their battle effectiveness drops considerably.
Magen: Gekijou no Gongen (Demonic Illusion: Avatar of Fury)
Description: A prime human emotion which is both quite powerful and also a great weakness is one's own temper. Anger can be as liberating as it is blinding, and in a battle of cunning can bring about swift defeat. This technique, triggered once more when the user is seen completing his hand seals, embodies the mental state of fury and puts the opponent into a frenzy showing them various self-images and experiences. A spirit racked in archaic armor befriends the user as the technique begins. Then, after a few moments, the image seemingly breaks into the users mind with its own icy hands and brings about the jutsus effects. Bitter defeats, times of struggle, loss of loved ones, anything that is already present in the opponent's mind are distorted and amplified to shroud the user's thoughts in utter rage. They become self-absorbed and can think of nothing but that solitary moment that replays over and over in their head. It is so engaging that they lose all sense of self and slip into mindless fury. Eventually, however, this technique wears off and the user is left only with a lapse in memory (which can prove dangerous on its own).
Note: During this time, the character quite literally falls into a trance-like state which cannot be broken unless they have Kai. There is no other alternative. The character, when under the effect of this genjutsu, may only use physical attacks.
Reikoku no Fukumen (Mask of Cruelty)
Description: This is a unique and powerful jutsu, triggered when the opponent comes into contact with the user's blood, which is supremely hard to master. Much unlike other genjutsus, this one affects an opponents mind very differently in that it causes hallucinations based on situation. Quite unique in this respect, it makes it so that every time the afflicted were to cause harm to another person, they would envision themselves being harmed instead. For example, an opponent making a lunge at the user would cause the afflicted to envision themselves in their place; visions of masochism, as it were. There have been stories of people too afraid to make any offensive attempts after being placed under this genjtusu, unable to either defend or attack their opponents out of utter fear.
Note: As far as explaining the actual genjutsu, it's quite simple. In the above example, the person under the effect of this genjutsu will always picture and 'feel' that they are dealing themselves some sort of pain. So when they try to stab an opponent with a kunai, they will instead feel as if they are being stabbed with a kunai, regardless of the outcome of their attack. The same goes for ninjutsu: they are simply reflected back on the user. Confusing? Contact a mod to evaluate the usage of this jutsu if you have any questions.
Frog Summoning:
Summoning Name: Mizugun
Summoning Rank: S
Mizugun is the lord of Frogs from the Hidden Rain village, and the brothers of the Gama who tend to take action over and around the Hidden Rain Village. Acting as the highest ranking of the rather weak Frogs of the hidden Rain Village, Mizugun tends to support and protect his allies by using illusions and basic combat skills using his genjutsu and basic taijutsu in an attempt to defend himself. Having the same physical capabilities as those of the Gama clan in terms of movements, however due to his lacking body build he isn't very strong. Though he's much faster, and roughly twenty meters in height, he's not very good when it comes to heavy combat. He tends to speak with a very thick and heavy accent.
Kachuu no Jutsu (Maelstrom Technique)
To trigger the illusion of this technique, the user must establish eye contact with his targets. The, a raging hurricane explodes in the area, tormenting all those the user made eye contact with while sealing. Their vision is reduced to two feet and they feel an icy cold wind and rain pierce into them through clothing and armor like small razors driven by a powerful force. The targets actually feel the pain as wind that seems to bear the consistency of razors slice into them and their clothing.
Yurei (Specter)
There have been rumors about creatures in the night, perhaps even shinobi that wander, performing clandestine operations within the village. Regardless, this technique plays upon those rumors and the fears that comes alongside them. Triggered by having the target witness the user performing hand-seals as well as hearing them say 'boo', suddenly it seems as if the user takes up the performance of a veritable demon, preying upon a fear that seems irrational. Ninja of the same rank would falter for only a second or so, while lower ranking ninja would be compelled to be stunned in their tracks.
Utsusu (Infect)
A technique with a sickening concept, it is triggered by making the target see the user finish off a chain of hand-seals and then hear them say 'Did you feel that?". Instantly, the target will feel as if a droplet of rain has entered his ear. From then on, the rain will seem to act as if a bouncing ball ricocheting around in the target's cranium, inducing massive nausea and headaches.
Mitsukaru (To be Found)
For so long, rain shinobi have been escaping persecution and engaging in conflicts with the Rain Military. In this case, the user utilizes his knowledge and experience of the rain military to his own ends. Triggered by forming hand-seals and having the target(s) hear 'they're coming', an illusion of a large contingent of the military clashing with the shinobi is conjured. This causes a visual and auditory obstruction, the large mass of people obscuring sight, and the sounds of battle blocking out other noise. Meanwhile, the user himself is unhindered by this illusion, and with enough skill and stealthily take their opponent by surprise.
Mure no Amagasa (Flock of Umbrellas)
This illusion, triggered by a series of hand-seals and having the target hear the words 'It's raining', conjures up the imagery of a whole swarm of umbrellas in the air above, and surrounding the user. Ultimately, this jutsu has two facets two it. 1) The multitude of umbrellas in the air darkens the surroundings, blocking out the sun and most sources of light and 2) for the duration of this genjutsu, any offensive action taken by the target seems to be blocked by these impenetrable umbrellas. In reality, the offensive action had in no way been hindered by the umbrellas, but the visual cues seem to suggest such.
Ryoshuu no Jutsu (Lonely Journey Technique)
This jutsu makes a group of target unable to see each other, even when standing right next to each other. They cannot see, hear or smell each other; all basic five senses deny the presence of their teammates. This jutsu works on groups of up to five people and remains active for as long as the weakest minded target is under the effects according to the genjutsu rules. This means that even if four of five targets realize they're in a genjutsu and are screaming to their teammates to snap out of it, all five still can't see or hear each other. Therefore, the main target is usually the weakest mental link. During this jutsu, it's easy to take down enemies one by one, leaving the weakest link standing to ensure the effects will last long enough. The trigger for this jutsu is for the targets to hear the user say, either by itself or in a sentence, "lonely".
Anda no Gusoku (Armor of Oil)
A technique much less sinister in nature compared to the rest, but still formidable nonetheless. Essentially, after a chain of seals is carried out and the target hears the words 'You're dripping wet', the target believes every part of his body (including clothes, hands, feet) has been covered in an armor of oil. Now this oil seems to be incredibly sticky as well as slippery, which obviously negatively effects how the target is able to move, or associate with objects and etc around him (including weapons, hand-seals, actual movement).
Reido Ame (Freezing Rain)
Truly a cruel technique, it is triggered by performing seals and then having the target(s) witness the user pretend to shiver. Immediately, a downpour begins but this one is far crueler than the rest – on the first post, it is simply a normal bout of rain. However, with each following post within the duration, it becomes exponentially colder. On the second post, it becomes cold to the point of a stinging illusionary pain, while on the third; a massive leap of potency comes into effect, replicating the effects of frost-bite – effectively making it seem that the limbs are useless, and of course, frost-bite hurts like a bitch.
Chinkonkyoku no Ame (Requiem of Rain)
One of the most potent Rain Genjutsu in the village's arsenal, Requeim of Rain calls forth an immense illusion. After completing the handseals, all the user must do is make sure his intended victims see him raise his hands to the sky. After that, a storm begins to brew. Soon after, a torrential downpour begins. It reduces visibility almost to blindness, makes trying to hear useless, and hammers down so forcefully the pellets seem to break through whatever they hit - trees, boulders, even metal. When hit by the rain drops, some of them feel like they shatter bones and pulverize flesh on contact, while others are as sharp as daggers, slicing through tendons, muscles, and ligaments with ease. Virtually every time the victims are brought to their knees from the severity of this technique, all while the user stands before them and watches their suffering.
Fukuzai Koukyo no Jutsu (Hidden Sewer Technique)
Warps the target's senses, all of them. The target suddenly comes upon the scene of a dirty sewer, reeking of corrosion and death. And yet, bodies are everywhere, floating amongst the gunky waters, and lying upon the rusted floors. The potent thing is that the user can be any one of those bodies. And the user can make all of the dead bodies come to life. They act like bunshins but they seem more real. When you hit them, you can feel them being hit and they just fall apart. When they hit you, you feel the pain of their attacks. After completing the handseals, the user must physically touch the target(s) to trigger the Genjutsu.
Kiri no Shouji (Water Cycle)
An incredibly, and incredibly punishing technique, this genjutsu embodies rain in an all so terrible fashion. Triggered by forming a set of hand-seals, touching the target and allowing a single target to hear the words 'the cycle has begun', the following occurs; in the first post of the duration the target plays the role of water within the cycle being evaporated, as such they feel an intense burning heat as well as the feeling of getting thoroughly ripped apart. Now, on the second post, they play the part of the gas, being compressed to form ice in the clouds, and that is no pleasant trip either; their organs, limbs seem to contort in ways unimaginable, causing even more unbearable pain. And then on the third and final post, as solids they feel as if they are torn apart once again, reverting back to 'Water'. If, by some chance, the duration is shortened – only the stages where the duration allows are carried out.
Kouken (Guardians)
They are the valiant guardian angels of the Amegakure, the ones who had given their lives when they had fled from the invading Kusagakure. They are zealots and fight as such; with conviction and vigor – and to their enemies, they are the very devil incarnate. Each post this genjutsu lasts, a Kouken – jounin level – seems to manifest and attacks the target, being nigh undefeatable, bearing what seems to be a perfect counter-move to everything the target throws at the illusion. And then when they strike, they strike hard – inducing illusionary pain all too real. Then, at the beginning of next post, a changing of the guard occurs, and a second Kouken takes over, and so on and so forth.
Scorpion Summoning:
Summoning Name: Hotaruis
Summoning Rank: A
Description: Hotaruis doesn't know ninjutsu or genjutsu of his own. So in the end he tends to use taijutsu as well as fighting in a combined effort with the earth as a whole. The only technique known to Hotarius is that of the ability to dig into the sand and through the earth at a high rate. Though standing roughly fifteen meters, and ten meters in length, Hotaruis isn't technically the strongest of all of his family.
Jutsu:
Hotaruis is capable of making a poison which is capable of causing paralysis upon making contact with the enemy. The poison can be launched in a mist form from the user's pinchers or tails. Or they can be shot in a liquid form so that they can effect the areas. Being physically struck by the areas also can cause for the poison to fall through.
Bird Summoning:
Summoning Name: Sighirus
Kuchiyose no Amegakure: Sloths:6555:
Summoning Name: Kuchiyose no Akogi
Description: Akogi the Wanderer, traveling the land of sloth at the pace of a snail (which, however, he doesn't mind because he claims it allows him to better 'absorb the scenery'), is quite the legend in the sloth family circle. He is the estranged son of Taikun, lecherous and promiscuous lover of women and men alike, clamorer of jewels and gold-pieces, and the only one to have ever bested his grandfather in combat (this latter part is a blatant lie that Akogi loves saying in order to sway potential seed-bearers for the night).
Despite that obvious nature of that claim, looking upon Akogi, one may actually believe that. The six feet tall Wanderer bears an amalgation of exotic weaponry and brilliantly forged armor -layer upon layer, infact; Akogi was far too lazy to store somewhere safe and secure) upon his person, which he found methodically scouring through dungeons and caves – as a tidbit, the Wanderer actually proudly wears the hitai-ate of a fallen Kusagakure shinobi upon his forehead, which has been known to anger quite a few summoners. Carrying all that treasure upon his person has helped in toning his body; indeed, of the sloth, Akogi bears by far the most muscular body - with the exception of his father, Taikun, although the Wanderer vehemently denies this. Akogi is a rugged type of beauty amongst the sloth line, his fur being a rare luminous golden shade and his face being fair (by bestial standards, of course). Despite that, however, he often adopts the appearance of a human, thanks to the Henge technique, as Akogi is just a tad bit (read: very) self-conscious about looking like a sloth.
As can be gathered already, Akogi is a materialistic, self-conscious and egotistical being, and that quality extends further; he dotes on himself, and he really only cares about himself – and the sloth he's seducing for that night. Apart from his courting efforts, he is a lazy being, one whose either sarcastic or seductive mouth is the only part of him that's respectably active – which brings about difficulties in spurring him to aid the summoner. However, there is several things that can sway Akogi to act loyally – riches, the summoner being a human female (which the Wanderer has a special curious affinity for), or promising to put in a good word about him to the 'milf' Tsume included.
Once his services are acquired, he is a fantastically worthy warrior, second only to Taikun as far as the sloth family goes. For all his laziness and slowness to act, he reacts much quicker in the heat of battle, and his physique has granted him much endurance and strength. Meanwhile, he is of an incredibly sound mind, capable of using illusions and deceptions to their fullest; while he bears a casual guise, he is dead serious when fighting for a cause he deems worthy, and his analytical mind is enhanced almost tenfold, constantly allowing him to stay two steps ahead of his target.
While most of the sloth family despise the Wanderer, few argue that he is one of the greats within the brethren.
Arashi no Jutsu (Storm Technique)
If anything, this technique is merely annoying to those who are put under its illusion. Following handseals, if and when the target hears the word "storm" (both alone or used in a phrase), the Genjutsu triggers. Clouds, if not previously present, accumulate overhead and immediately begin to spill water out of the sky, otherwise known as rain. The rain is rather loud as its splashes against the ground are amplified by the illusion, making it difficult to hear even oneself speak. The sheer amount of rain is enough to slightly disrupt the vision of the technique's victim, certainly not enough to induce blindness though. Additionally, the technique can create the illusion of tracks or scents that its user may have left behind. In actuality, their marks are still there, and the illusion simply masks them.
Hiru Ame (Leech Rain)
Triggered by a series of seals and having the target hear the user say 'It's raining leeches', an illusionary downpour begins – but in this case, instead of raindrops, it appears that it is raining leeches. Each of these leeches will latch on to the target and nibble, causing illusionary pain (overstatement) akin to getting bit by a mosquito. A nuisance at best.
Enmu Bunshin no Jutsu (Haze Clone Skill)
Requirements: Intelligence 7, Tactics 7, Power 6
This jutsu, triggered when the target witnesses the user forming hand-seals, creates clones of the user. The clones themselves cannot actually interact with the real world much at all, being illusions, however any attacks against them will simply pass through them harmlessly. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.
Yokoni Ame (Sideways Rain)
A simple technique, triggered by a series of hand-seals and being heard by the target saying 'it's raining sideways', this genjutsu seems to make it appear to do just that. A moderately heavy downpour of rain seems to begin, with a twist, it seems to be raining on a completely horizontal axis, right into the target; illusory-wise, such a technique would effect the users visibility (water seems to be getting in ones eyes), mobility, and whatever else a sideways bout of rain may induce.
Amayoke (Shelter from Rain)
Triggered by a series of seals and hearing the user say 'shelter' in some way, this technique makes it seem, similar to various other rain genjutsu, that a downpour has begun. However, there is a twist – the user can at his discretion select a single area to be seemingly untouched by this illusionary rain. With this genjutsu in effect, the target is strongly compelled to get out of the rain and into this area, which could be perfect for springing a trap.
Kiridoku (Poisoned Mist)
With a gesture of the hand that is seen by the target(s) [this being the trigger], the targets are made to think that a rain pebble has been thrown at them which then immediately explodes into a huge toxic cloud. All those affected will then experience general numbness in each of their extremities.
Ame Tetsubishi (Rain Caltrops)
Triggered by a chain of hand-seals and making it so that the target hears the user say 'Don't step on that', this technique makes it seem as if a small downpour had fallen, and had left behind raindrops that somehow morphed into a decent-sized field of caltrops in anyone direction in relation the target (in between the target and the user, behind the target, etc). Illusionary pain-wise, they are not incredibly potent, barely matching up to the efficiency of mere makibishi.
Eiri Uryou no Jutsu (Sharp Rainfall Technique)
A simple technique but known to drastically change the way a fight is going. Anything small such as dirt or rain that is falling on the target, is met with the stinging pain of a simple sewing needle. This is to say, something like a droplet of water would feel like the target's skin is being pierced by a needle. This technique first requires eye contact with the target while performing the handseals to trigger.
Summoning Name: Kuchiyose no Taikun
Description: Taikun the Patient, Illustrious, or another one of a plethora of this powerful being's titles, is a man with many a legend around him. Those who have never seen him claim him to be a sloth the size of a pagoda, who though lazy, made up for it by slaughtering a great demon by simply falling asleep upon him. Others depict him as being, although much smaller, one who was blessed with the gift of teleportation and managed to kill one hundred vile Yakuza Rat warriors in two seconds – with the catch being that all of them were hundreds of miles away from each other. Either way, he is a sloth immersed in myth and legend, and summoners clamor to be able to call upon Taikun's surfaces.
Sadly, when the actual legend appears, at oft times they are disappointed. Taikun is innocuous, insignificant, and meager in appearance; in his age – centuries and potentially more - his bones seemed to have been rendered frail, his back hunched over in an almost grotesque manner. He lacks the brilliant armor that his sons Jozua and Akogi bear, instead wearing a simplistic set of white monk-like robes that blends in with his scraggly coat of snow-white fur. How is it that this ancient sloth, short by human standards even when he is able to stand perfectly erect, managed to become part of legend as a giant, towering beast?
The answer is quite simple; though Taikun bears the same inert manner – arguably, he is the root of all the laziness of the sloth – he, like many of his compatriots, bears one quality that springs him to action; in this case, it is his concern for his legacy (some argue that this is the primary reason Taikun expelled Akogi from the family). Taikun enjoys the feeling of being revered, respected, and even feared; his sole anathema is obscurity. As such, when calling him into battle, one must take care that the battle is one that can change history, or one with such overwhelming odds it would propel Taikun's name further into glory; otherwise, his reluctant and inactive manner is somewhat akin to comatose.
However, in battle, while his feats may have been terribly embellished, he is definitely the greatest and most powerful of the sloth clan. His reputed ability of teleportation was sprung from his great speed, uncharacteristic and deceptive due to his unfit appearance. But even faster than his movements are his thoughts, and he is a tactical genius of the highest caliber, known – and this at least, may very well be truth- to have destroyed armies single-handedly, armed with only well-conjured stratagems. His grasp over illusions is the most finely toned of his brethren, and he is the sole member of the family to have learned to harness ninjutsu, learning the ability to manipulate the very rains themselves from an ancient summoner who called upon him to fight when he was but a mere cub.
Truly he is a legend, enveloped within a larger myth.
Teppoumizu no Jutsu (Flash Flood Technique)
The victim first hears and feels rumblings coming through the ground. This is the first post and is a warning of what is about to come. Soon, a humongous amount of water begins to crash down from all directions, instantly surrounding the victim and sweeping him up, in his mind, through the water. The victim believes himself to be tossed and turned through the violent water, even choking a little on "swallowed water".
Trigger: Hear the technique name
Suishibari no Jutsu (Water Bind Technique)
A Genjutsu technique where the user appears to turn into water before their opponent's eyes, and then induces the idea that they have been caught and bound by a large stream of water from the ground that swirls around them, which the shinobi then emerges from the water surrounding the victim for a swift kill. A variation of the Kishibari. In reality, the shinobi is just right next to the victim.
Trigger: Eye contact must be made
The ground under the user turns into vortex that appears to suck anything down deep into the ground through the user of summoning water... Touching the genjutsu water is what causes the target's senses to be completely fooled. This then causes the victims of the genjutsu to not approach the user of the genjutsu. The size of the vortex is 10 feet radius (with the user in the middle). For every post that passes, the radius increases by another 10 feet.
Hokkyokuyou Shaku (Arctic Ocean Dip)
Description: This is a more advanced version of Kanraku Kibun. Throwing someone in arctic waters instead of normal ones, hypothermia is possible due to how much the mind is tricked during the middle of the jutsu. Even feeling frostbitten, but once the jutsu is done, the person feels extremely cold and exhausted slowing down their movement. Weaker people may fall unconscious. However, the frostbite is not real, though hypothermia is a high possibility. Being attacked will break the genjutsu, however.
Mizu Gyakuryuu no Jutsu (Water Reverse Flow Technique)
The target suddenly feels like a water is filing up their lungs. Every time they exhale water flows out giving them only small gasping breahs of air. A torture teachnique, the victim feel's like his is drowning and sputtering water out every few seconds.
Museigen Enkai (Limitless Ocean)
Requirement: Reserves 21, Control 20, Power 19, Willpower 17, Intelligence 15
Description: This drops a person in the middle of an ocean. And leaves them feeling stranded entirely alone. There are no terrors in this ocean though, except for the fact that you see nothing but water for miles around. The victim is on a tiny island, barely a few feet across, with nothing but sand and rocks to accompany them. Being attacked breaks the genjutsu.
Pirania Sesshoku (Piranha Food)
Description: This genjutsu starts with the ground shaking under your feet. Then all of a sudden you start seeing small fish jump at you. They are very dangerous piranhas. You then see yourself in a pool of murky water surrounded by them. They start to eat away at you, tearing out chunks of your flesh and gnawing at the bones.
Ika Sukuizu (Squid Squeeze)
Description: The ground starts to shake where all of a sudden four tentacles come out and start to squeeze you. The ninja hit will feel all of the blood rush to his head from the force and his body cracking like a wood chip. The tentacles whip the victim around to and fro, while producing a large amount of disgusting slime. The suckers on the tentacles also latch onto the victim, refusing to let go and causing immense pain from the extreme suction.
Muma Nagi no Sairen (Siren's Nightmare Lull)
Description: This illusionary technique produces an image of beautiful mermaid women atop wave-washed rocks, singing tragic stories of love between mortals and sea gods. Their enchanted songs attempt to persuade the listener(s) to stop fighting and draw them into their sweetly haunting melodies. The genjutsu acts so powerfully here that it might even cause some opponents to shed tears while they fight (or not). In the second post, if it lasts that long, the Sirens flock to the listener(s) and mercilessly shred him to the bone with their claws. Try fighting with five or so furious, screeching Sirens stripping flesh away in all glorious imitation of kids unwrapping a Christmas present. If the genjutsu happens to continue longer, and the target tries to move away, the Sirens will follow, clinging to his body, slashing him, trying to drag him to the ground.
Gufuu Fuuun (Typhoon Winds and Clouds)
Description: This one is centered on a small area; about 15 feet and all ninja caught in that small field are all of a sudden attacked by an F-5 typhoon. It now sends them looping madly trying to survive with all of their power and dealing with the power of the typhoon. Ending it all with a tidal wave crushing them to the ground and it ends there.
Fukuzai Senjou no Jutsu (Hidden Battlefield Technique)
Warps the target's senses. All of them, after they move around enough they come upon a battle zone. Bodies everywhere. The great thing is that the user can be any one of those bodies. And the user can make some of the bodies come to life that act just like the mud clone technique. They seem more real. When you hit them, you can feel them being hit and they just fall apart.
Shishigotai Tokasu (Body Melt)
A technique that causes the target the start watching their body turn into water and melt away. The process takes time, and is only completed if the victim is under the genjutsu for the full 3 posts. However, even during the intermediat posts, parts of the body slowly turn into water. The technique starts from the feet and move up the body slowly, leaving the head for last.
Fukai Oshi (Deep Pressure)18
Description: This multilayered genjutsu takes complete concentration to do and has the ability to end a ninja's career if it is not broken quick enough. If it goes too far the effects become too severe on the mind and body. There are three stages.
Post 1: Water sinks in through your pores and starts to pop your joints and bones. The body also starts to feel pressure.
Post 2: The bodies fluids start to get disordered and the organs start to move around.
Post 3: Your body either implodes or explodes and then the genjutsu ends.
As it can be imagined, the effect is rather horrifying for the mind of the victim.
Atokatanai no Jutsu (No Trace Technique)
Description: This genjutsu is feared for the permanent nature of its memory removal. The trigger for this genjutsu is seeing the shinobi finish the last hand seal. Upon seeing this the target forgets the last 2 posts. Every post of duration afterwards the target has their memory wiped for one more post. When this jutsu's duration ends, the target forgets all the posts between the initiation of the jutsu and the jutsu's end. This cannot be used during combat.
Name: Ritual Sealing
Rank: S
A technique that requires great concentration, this skill allows Hajime to place the spirit and chakras of a Bijuu, or tailed beast, into a host. This host may be, and in most cases will be, an artifact or an urn that has been crafted specifically in design to hold these beasts. But, they may also be placed in unborn children. The transfer to hold these beasts in humans, however, is so costly on the host that it must be done on an unborn child so that the mother may also give her life-force in order to save her child. However, the mother must be willing to give up her life in order for this process to work. Otherwise, both the mother and child will die and the spirit will be released.
Name: Seal of Penance
Description: A seal which enables the user's body to reject any and all seals that would be applied onto the user's body. This negates the technique which would apply any and all seals onto the user's body.
Name: Seal of Pain
Description: A seal which causes for the user's body to gain immunity to all genjutsu. However, the side effect of such things is that his body isn't capable of performing any genjutsu due to the seal itself.
Name: Oil Body
Element Affinity: Water
Description: The user can transform his body into oil upon being struck to defend against an attack.
Rp Sample[/center]
Subject: Re: Komataro Kazumi (WIP)
Naruto: Genin Evolution :: Creation Area :: Shinobi Creation


text:
February 15, 2015 by 8junebugs
Dear Ma–
Today, you would have been 62.
It's been a little over 6 years since you died. I recently had to tell your oldest niece on Dad's side that you were gone. We got back in touch, and although someone had told her you were sick, I'm not sure anyone told her you'd died.
She still calls you "Jeannie."
I miss you a little all the time, and more on some days than on others.
I wanted to call you the other day when your grandson's tiny voice piped up behind me, one beat after me, and said, "Sthit." Twice.
I wanted to call you last week to tell you that L quit smoking! Oh, you loved that boy. He's lovable on his own, but he was also a most excellent friend to me during a pretty crappy time, which made him irresistible to you. (The irony of not getting to share this news with you because of smoking is hard to swallow.)
I really wanted to call you in November when I found out that Angelo died in 2012. He wasn't just a lovely father-in-law — he was also particularly gracious and kind to you. He and Rose were so touched by your efforts to include them in the wedding shower that they cut their vacation short and jumped through hoops to accept the invitation. When the rehearsal dinner came along, he invited you and Chris to sit at their family table…which was just like him, really. He never treated me as anything less than a daughter, and he decided you were family, too. When his sympathy card arrived, the first of so many and not two weeks before my alliance with his son was officially severed, I wasn't surprised, and couldn't have been more touched.
(And, you know, not everyone accepts that you can still care about a family that you opted to leave. Am I allowed to mourn someone whose son I divorced? You would have understood that.)
I wanted to stay at your house in July. Boy, that would have been easier! The logistics for visiting Vermont are harder now, or we made them extra hard by trying to get Dad and Chris there, too. On the other hand, I don't know if our trip would then have included the Cape, and that truly was a treat. But a week of time for you to play with Grayson would have been hard to cut short.
I wish I could fly you out here for his 2nd birthday.
I wish you could know your grandson. You were right — we do make pretty babies. He's a handsome little devil, and he's whip-smart and very, very funny. He informed me the other night that he has "TWO eyes." He's started climbing up on the changing table when he would like a new diaper, telling us "peepee" or "poop." (This is not always accurate, and yes, we have a potty on standby.) He knows who's in his family: "Mama. Daddy. Brah!" (Brah! is Rodney. That was one of his first words, and it's never changed.) He is also a bossy little monkey…I mean, he demonstrates leadership qualities! He has recently learned the power of "please" and knows it as The Magic Word.
He is so helpful and kind for an almost-2-year-old. "Can you help So-and-So?" is almost always the best way to get him to do something, or to distract him from some minor distress. We got him to be more careful about dropping (/throwing) food on the floor by explaining that Rodney would get a booboo in his belly if he ate food off the floor; now he chastises us if we drop anything. ("Brah! Booboo. Ow.") When he was fussing about our plumber being in the house, we said, "Kristen came to fix our toilet. Can you help her find it?" Off he went — he grabbed her hand and escorted her to the bathroom. And so far, he remains inappropriately okay with sharing.
I think he probably gets this from you. You helped everyone who crossed your path, if you could.
Last year, your youngest niece on Dad's side decided on a cosmetology track for her final year of high school. This would have delighted you, and I told her so, even though she doesn't remember you. And her mom chimed in and said, yes, you would have been tickled and "would have helped any way you could."
Truer words were never spoken.
I wish I could talk to you about some of the friends we've made here. You would LOVE, in particular, the amazing women on my rowing team. When I'm at practice, I wonder sometimes if this is how you felt about softball. (I don't wonder about bowling. I have my own bowling memories.) And I wonder if watching Grayson grow up around the kids from our Mom Sorority is a little like what Sunday afternoons were like when we kids were all small and tumbling around.
When we were back in Vermont, I meant to get a picture of Peyton, Grayson, and Calvin together, too — they're closer in age than even Bri, Steph, and Chris were. Alas. Toddlers.
I wish you could know me as a mom. I like to think it would look a little familiar. It feels familiar sometimes, like when Grayson chokes on some water and I immediately ask if it's got bones in it. Things just come out of my mouth sometimes and Graham does a double-take — why would you ever ask a child if his water has bones in it?
Because that's what you asked us.
I frequently wish I could talk to you about this mom stuff, because I know you loved your career. I know there were long hours. I often find myself wondering how you did it, and then I remember that, when we were little, Grand was next door and Steve and Donna were over the hill and Memere and Pepere were, what? 3 miles away? And your commute almost never involved parking lots with time-based limitations…or more than 2 stoplights. And we didn't even have call waiting until I was 10 or so, to say nothing of Twitter (and it's best we say nothing of Twitter).
I'm having a harder time with your birthday this year than I had with the anniversary of your death last November, and I have no idea why. I think, maybe, that grief is a lot like an unset boat. Whether it's by a wake or a wave, sometimes you just wind up with salt in your eyes.
Happy birthday, Ma. I love you.
Grayson, Year 2 »

redpajama_set_name: RedPajamaCommonCrawl


text:
Ambi Ram Vs. State of Uttarakhand
[Criminal Appeal No.1723 of 2009]
Abhay Manohar Sapre, J.
1. This appeal is filed against the final judgment and order dated 14.05.2009 passed by the High Court of Uttarakhand at Nainital in Criminal Appeal No. 258 of 2001 (Old No.1518/1991) whereby the High Court partly allowed the appeal filed by the appellant herein.
2. A few facts need mention to appreciate the short controversy involved in this appeal.
3. The appellant was working as "Kanoongo/Patwari" at Didihat, Uttarakhand. He was prosecuted for commission of the offences punishable under Section 5 (2) of the Prevention of Corruption Act, 1947 (hereinafter referred to as "the PC Act") read with Section 161 of the Indian Penal Code, 1860(hereinafter referred to as "IPC").
4. The charge against the appellant was that he assured one Gopal Singh that he would not arrest him nor would implicate him in one pending criminal case, if he pays him Rs.1200/.
5. It was the case of the prosecution that the appellant while accepting the illegal gratification of Rs.1200/from Gopal Singh on 30.09.1985 was caught by S.P. (Vigilance) in a trap arranged for this purpose at the behest of Gopal Singh.
6. The Sessions Judge, Pithoragarh, by order dated 05.08.1991, found the case of the prosecution proved beyond reasonable doubt and accordingly 2 convicted the appellant for the offences punishable under Section 5 (2) of the PC Act read with Section 161 IPC and sentenced him to undergo rigorous imprisonment for a period of four years and to pay a fine of Rs.5000/under Section 5(2) of the PC Act and in default of payment of fine, to undergo further rigorous imprisonment for a period of one year and to undergo rigorous imprisonment for a period of three years under Section 161 IPC. Both the sentences were to run concurrently.
7. The appellant felt aggrieved by his conviction and sentence and filed an appeal in the High Court. By impugned order, the High Court partly allowed the appeal. The High Court maintained the conviction insofar as it pertains to the offence punishable under Section 5(2) of the PC Act but interfered in quantum of sentence awarded and accordingly reduced the jail sentence from four years to one year and in default of payment of fine to further undergo rigorous imprisonment for three months. So far as the offence punishable under Section 161 IPC is concerned, the High Court upheld the conviction but reduced the sentence from three years to one year. Both the sentences were to run concurrently.
8. The appellant(accused) felt aggrieved and has filed this appeal by way of special leave in this Court.
9. Heard Mr. Arun K. Sinha, learned counsel for the appellant(accused) and Mr. Ashutosh Kumar Sharma, learned counsel for the respondent(State).
10. Learned counsel for the appellant (accused) has argued only one point. He did not question the legality of the conviction. All that he argued was that the jail sentence awarded to the appellant be reduced.
11. According to him, having regard to the fact that the appellant is now aged around 78 years and suffering from heart ailment and further the incident is of the year 1985 and, in the meantime, 34 years have elapsed and lastly, the appellant has undergone around one month and 10 days imprisonment, this Court should exercise its powers under proviso to Section 5 (2) of the PC Act and reduce the jail sentence from one year to what is undergone by the appellant, i.e., 1 month and 10 days as his total jail sentence and may, if considered proper, instead enhance the fine amount.
12. Learned counsel for the respondent, in reply, supported the impugned order and contended that having regard to the factual circumstances, no case of further reduction in the sentence awarded by the High Court is made out and, therefore, the appeal is liable to be dismissed.
13. Having heard the learned counsel for the parties and on perusal of the record of the case, we are inclined to allow the appeal in part and reduce the sentence as indicated below.
14. Section 5 (2) of the PC Act reads as under :
1. "(2) Any public servant who commits criminal misconduct shall be punishable with imprisonment for a term which shall not be less than one year but which may extend to seven years and shall also be liable to fine: Provided that the court may, for any special reasons recorded in writing, impose a sentence of imprisonment of less than one year."
15. Reading of Section 5 (2) of the PC Act shows that it provides that any public servant, who commits criminal misconduct, shall be punishable with imprisonment for a term which shall not be less than one year but which may extend to seven years and shall also be liable to fine.
16. The proviso then empowers the Court to impose sentence of imprisonment of less than one year provided any special reasons are recorded in writing in support of imposing such reduce sentence of less than one year.
17. It is, therefore, clear that the Court is empowered to impose a sentence, which may vary from 1 year to 7 years with fine. However, in a particular case, the Court finds that there are some special reasons in favour of the accused then the Court is empowered to impose imprisonment of less than one year provided those special reasons are set out in writing in support of imposing sentence less than one year. So far as imposing of fine is concerned, it is mandatory while imposing any jail sentence. How much fine should be imposed depend upon the facts of each case.
18. In the case of K.P. Singh vs State (NCT of Delhi), (2015) 15 SCC 497, this Court on somewhat similar facts considered the question as to what factors/circumstances should be taken into consideration for reducing the jail sentence.
19. In his concurring opinion, Justice T.S Thakur (as his Lordship then was and later CJI) in his distinctive style of writing in detail examined this question in the light of law laid down by this Court in earlier cases on the subject and held as under:
"10. Determining the adequacy of sentence to be awarded in a given case is not an easy task, just as evolving a uniform sentencing policy is a tough call. That is because the quantum of sentence that may be awarded depends upon a variety of factors including mitigating circumstances peculiar to a given case. The courts generally enjoy considerable amount of discretion in the matter of determining the quantum of sentence. In doing so, the courts are influenced in varying degrees by the reformative, deterrent and punitive aspects of punishment, delay in the conclusion of the trial and legal proceedings, the age of the accused, his physical/health condition, the nature of the offence, the weapon used and in the cases of illegal gratification the amount of bribe, loss of job and family obligations of the accused are also some of the considerations that weigh heavily with the courts while determining the sentence to be awarded.
The courts have not attempted to exhaustively enumerate the considerations that go into determination of the quantum of sentence nor have the courts attempted to lay down the weight that each one of these considerations carry. That is because any such exercise is neither easy nor advisable given the myriad situations in which the question may fall for determination. Broadly speaking, the courts have recognised the factors mentioned earlier as being relevant to the question of determining the sentence. The decisions of this Court on the subject are a legion. Reference to some only should, however, suffice.
19. Given the fact that the trial and appeal proceedings have in the case at hand continued for nearly 17 years by now causing immense trauma, mental incarnation (sic incarceration) and anguish to the appellant and also given the fact that the bribe amount was just about Rs 700 and that the appellant has already undergone 71/2 months imprisonment against the statutory minimum of 6 months' imprisonment, the reduction of the sentence as proposed by my esteemed Brother appears to be perfectly in order. I, therefore, concur with the view taken by his Lordship."
20. Keeping in view the aforementioned statement of law laid down by this Court when we examine the facts of the case at hand, we find that Firstly, the incident is of the year 1985; Secondly, this case is pending for the last 34 years; Thirdly, the appellant has now reached to the age of 78 years; Fourthly, he is suffering from heart ailment, as stated by the learned counsel for the appellant, and is also not keeping well; Fifthly, he has so far, during the trial 9 and after suffering conviction, undergone total jail sentence of one month and 10 days; Sixthly, he has been on bail throughout for the last 34 years and did not indulge in any criminal activities nor breached any conditions of the bail granted to him; Seventhly, the bribe amount was Rs.1200/; and lastly, in the last 34 years, he has suffered immense trauma, mental agony and anguish.
21. The aforesaid 8 reasons which, in our view, are the special reasons satisfy the requirements of proviso to Section 5 (2) the PC Act. This Court, therefore, invoke the powers under proviso to Section 5 (2) of the PC Act and accordingly alter the jail sentence imposed on the appellant by the two Courts below and reduce it to "what is already undergone by the appellant", i.e., 1 month and 10 days.
22. In other words, this Court alter the jail sentence of the appellant and award him "what is already undergone by him" and at the same time enhances the fine amount of Rs.3000/to Rs.10,000/to meet the ends of justice.
23. The appellant is, therefore, now not required to undergo any more jail sentence. However, in case he fails to deposit a fine amount of Rs.10,000/after adjusting the sum of Rs.3000/, if already paid by the appellant, he will have to undergo simple imprisonment for a period of one month.
24. If the appellant deposits the fine amount of Rs.10,000/within 3 months from today, he will not be required to undergo any default jail sentence. If he has already deposited Rs.3000/then he will only deposit Rs.7000/.
25. In view of the foregoing discussion, the appeal succeeds and is partly allowed. The impugned order is modified to the extent indicated above.
.............................................J. [ABHAY MANOHAR SAPRE]
.............................................J. [DINESH MAHESHWARI]


text:
Competition for Talent Drives Savvier Total Rewards
Offering the right pay, benefits and career opportunities helps employers stand out
By Stephen Miller, CEBS May 9, 2019
ORLANDO, Fla.—With the lowest U.S. unemployment rate in decades and younger workers expecting greater rewards flexibility and personalization, companies are fine-tuning their total rewards packages to attract and keep top talent, speakers said May 6 at the WorldatWork 2019 Total Rewards Conference & Exhibition.
Generous rewards can send the message that employers want to retain their workers and help them do their best work, said Scott Cawood, president and CEO of WorldatWork, an organization of total rewards professionals.
To ensure that employee rewards provide value, "listen to employees and understand what they need," he advised.
Egan Cheung, vice president of product at employee-recognition software firm Achievers, agreed: "People do their best when they feel empowered and listened to."
Labor Crunch
"There is a bull market for talent," said Sheila Sever, senior manager at Deloitte Consulting. As of March 2019, the U.S. unemployment rate hit a low of 3.8 percent, among the lowest in decades.
According to U.S. Labor Department data, 7.1 million positions are waiting to be filled—more than the number of unemployed workers. The unemployment rate is extremely low for people with college degrees: 2.1 percent.
"Everyone is fighting for the right kind of talent," said Aiya Abad, global services HR management partner at VMware, a digital workspace technology firm. "Companies are redefining job requirements and asking, 'Does this position really need a college degree?' "
In addition, social media has allowed employees to weigh in on whether or not their company is a good place to work, Sever pointed out. These developments together highlight the pressing need to remain competitive with pay and benefits packages.
Forty percent of workers are now employed in alternative work arrangements, such as contingent, part-time and gig work, Sever said, citing a recent Deloitte survey, and more firms are offering benefits to these workers.
"Employers need to address the challenge of moving to a different kind of relationship with their employees and to offer a different employee experience," she noted.
Holistic Approaches
While the term "total rewards" used to refer to compensation and benefits, several speakers said the definition has expanded to include learning, development, well-being, recognition, financial health and flexible schedules.
"Employers should address the full well-being spectrum: physical, social, emotional, financial," said John Bremen, managing director for human capital and benefits at consultancy Willis Towers Watson.
"Ask whether your benefit programs meet participants where they are and where they want to go," said Amy DeVylder, director of human capital and benefits at Willis Towers Watson. "How well do they help employees navigate life's ordinary and unexpected events?"
Justin Sun, compensation program manager at global travel and e-commerce company Expedia Group, noted that job seekers who have recently graduated from college aren't just motivated by pay. Many are willing to take 10 percent to 15 percent less pay so they can work for an organization that inspires them.
Sever encouraged employers to find out which benefits their employees view as most important. After surveying its employees, Deloitte increased paid family caregiving leave to 16 weeks, not just so workers can care for children, but also so they can care for aging parents.
Workers at VMware said "the flexibility to work in different areas" was important to them, Abad said, so the company created a program allowing employees who've been there for at least three years to take a two-week sabbatical in another department, working on projects unrelated to their day-to-day jobs. This allows them to gain experience that could help them to shift roles. "If I'm in HR, I can go into legal or finance and do a two-week assignment," Abad said. "If you've been with the company for five years, that turns into a three-month assignment."
[SHRM members-only toolkit: Designing and Managing Flexible Benefits (Cafeteria) Plans]
Getting Strategic with Pay
Employers are reframing rewards as a way to reinforce achievement and motivate high performance, Sever said. For instance, jobs can be ranked and rewarded based on replacement difficulty and the value these positions generate for the business, and compensated accordingly. HR plays a vital role in helping managers to use these metrics, and then in factoring the results into the compensation system.
At both VMware and Expedia Group, short-term incentives, such as annual bonuses, are used to reward top performance. Long-term incentives, such as restrictive stock awards, are used to encourage retention, since their value can increase over time.
Abad noted that at a former employer, the workers had indicated that they wanted to work for a performance-driven organization. Under the company's compensation structure, base pay was made competitive with market pricing, and the company gave no merit increases; instead, it adjusted base pay to stay in line with what market data suggests.
Compensation Strategy and Planning Critical Evaluation Benefits Strategy
Syndio
The New Way to Fair Pay
Salary Increase Projections for 2022
Revised 2022 Salary Increase Budgets Head Toward 4%
SHRM Beverage Tumbler
Certification Q&A: Eligibility for and Selecting an Exam
The Evolution of SHRM Certification: Part I—Changes to Documents and Exams
HR Students' Limited Work Experience No Bar to Exam Success


text:
SILVERSTONE, England (Reuters) - Two migrant stowaways ended up being fast-tracked into the British Grand Prix paddock after clambering on board a truck belonging to a Ferrari Formula One team supplier that was waiting to enter Britain. ...
Two migrants were found at Silverstone yesterday after they stowed away on a Ferrari F1 team supplier's truck - and a boat carrying a further eight suspected illegal...
The Daily Mail 2019-07-11
Ferrari duo Leclerc, Vettel fastest in British GP practice
SILVERSTONE, England (AP) - Ferrari set the pace in final practice for the British Grand Prix with Charles Leclerc fastest ahead of teammate Sebastian Vettel. Formula One championship leader Lewis Hamilton was 0.049 seconds off Leclerc's Silverstone lap of 1 minute, 25.905 seconds on a frustrating morning in his Mercedes on Saturday. Teammate Valtteri Bottas was down in sixth,...
Lewis Hamilton wins record 6th British GP, extends F1 lead
SILVERSTONE, England (AP) - Formula One championship leader Lewis Hamilton won a record sixth British Grand Prix on Sunday after jumping ahead of Mercedes teammate Valtteri Bottas by taking advantage of the safety car being deployed. In front of his home fans, Hamilton made the decisive move to the front in the 20th of the 52 laps by pitting to get new tires. With the safety...
F1 live stream: how to watch the British Grand Prix 2019 online from anywhere
It's time for the reigning Formula 1 champion and season leader Lewis Hamilton to race on his home turf at Silverstone in the British Grand Prix. Will he come unstuck or is this yet more points in the bag for team Mercedes as Ferrari struggles ? The British Grand Prix can be enjoyed from wherever you are in the world using this F1 live stream guide. The great news is that...
Vettel\'s Ferrari team lowers expectations ahead of British GP
SILVERSTONE – Ferrari have warned they have only a small chance of victory at the weekend's Formula One British Grand Prix despite the Scuderia making further improvements to their technical set up. "We do not expect Silverstone to suit our car particularly well, but at every race, we have seen that the balance of power can change, often unexpectedly," team principal Mattia...


If you clean a room, you make the inside of it and the furniture in it free from dirt and dust.
A maid will clean your room.
She worked as a chambermaid and cleaned hotel rooms.
When you clean a room, remember to bring clean towels for the bathroom.


The pre-eminent new region for Pinot Noir, Central Otago has also starred as a setting for the Lord of the Rings trilogy and the upcoming The Hobbit films.
Terroir meets Middle Earth in Central Otago. The pre-eminent new region for Pinot Noir, Central Otago has also starred as a setting for the Lord of the Rings trilogy and the upcoming The Hobbit films. As the southernmost wine-growing region in the world, the district lies at latitude 45° South—comparable to Oregon's Willamette Valley and France's Rhône Valley in the Northern Hemisphere. Although wine grapes were grown during the 1860s gold rush, contemporary vineyards began burgeoning in the 1980s on former sheep stations. Pack your adrenaline along with your wine acumen: The Queenstown area is known for madcap pursuits ranging from bungee jumping to jet-boating.
ingredients in venison curry and lamb with braised cabbage. The perfect wine country lunch awaits at Carrick Vineyards in Bannockburn, so locavore that even the olive oil is pressed from the estate's trees. Perched lakeside in Queenstown, the Wakatipu Grill puts an innovative spin on Kiwi specialties, including Mount Cook salmon, Cardrona lamb and Bluff oysters. The wine list features 650 choices.
Posh pampering awaits at Millbrook Resort in Arrowtown, with a spa and 27-hole golf course. On the lake in Queenstown, Novotel Gardens delivers good value. Built around a 1920s store, The Dairy bed-and-breakfast, named after the original 1920s corner store located here, emphasizes service and luxury amenities.
Work up an appetite by bungee jumping 140 feet off Kawarau Bridge, where the sport originally took off. Another Kiwi invention, the Shotover jet boats roar at 50 mph through narrow river canyons. The snow-capped Southern Alps flank vineyards—go skiing/boarding at The Remarkables, Coronet Peak and Treble Cone. For Tolkien fans, guided tours visit film locations.
Amble through Arrowtown, once a gold-mining settlement. The Lakes District Museum ($US 8) tracks the transition from mines to vines; you can also pan for gold in the Arrow River.
Wines that are grown, not made—that's the philosophy at Amisfield Wine Company in Lake Hayes. All their wines are single vineyard. Built of schist and reclaimed timbers, the stunning facility overlooks the lake and surrounding mountains. Vineyards unfurl toward a blue lake and snow-clad mountains at Rippon Vineyard in Wanaka, which enjoys one of the region's most moderate climates. Planted in 1982 by the Mills family, the vineyards rank among the oldest in Central Otago. At Quartz Reef in Cromwell, the no-frills cellar door (tasting room) opens onto a world of first-rate sparkling wines crafted by méthode traditionelle. Winemaker Rudi Bauer makes vintage, nonvintage and rosé sparklers as well as excellent Pinot Noir and Pinot Gris.
Central Otago is first and foremost Pinot Noir country, with 85% of the region's vineyards planted to the fickle Burgundian variety. A short growing season marked by warm days and chilly nights yields wines that deliver vibrant fruit, most often in the black-cherry range of Pinot Noir's flavor spectrum. Almost all of the other 15% of Central Otago's vineyards are planted to white varieties, with Chardonnay, Pinot Gris and Riesling all proving successful.
As the seasons are reversed, visit during bud break in late September and harvest in late March/April.
In Central Otago, jaw-dropping scenery ranges from glacial-fed rivers to snow-capped peaks that loom 1,200 feet from the valley floor, making it a no-brainer location for major films over the years. Dave Comer, location scout for the Lord of the Rings and the upcoming The Hobbit films, discusses Central Otago a prime spot for shooting.
Wine Enthuasiast: Why does the scenery of Central Otago resonate with both filmmakers and audiences?
Dave Comer: What sets this region apart is the diversity of dramatic landscapes within relatively short distances. We have the semi-arid, graphically simple open landscapes of Central Otago to the east, the glaciated mountains and temperate rainforest of Fiordland and Mt. Aspiring region to the west and north. Three very different coastlines lie within two hours to a half-day of travel.
WE: What are some don't-miss experiences in the area?
DC: Take a helicopter trip from Queenstown to Milford Sound. If you can't afford a helicopter, a Cessna Caravan isn't a bad second best. I have worked all over the world in some of the most spectacular and sacred places, but flying through Fiordland still excites me more than anywhere else I've ever been. Take a picnic from Crisp & Vale Foodstone in Queenstown.
WE: Does Central Otago still have secret places not yet used in films?
DC: Yes there are some, but not for much longer. I'm currently working on The Hobbit, with location filming underway in some great new locations, so can't say much more—confidentiality agreement. Look at thehobbitblog.com for the official word.


text:
Q: Shiny - plot with renderUI not display in shiny i just new in Shiny and i have a problem in shiny. i have a plot but the plot not display in shiny. and no message error.this is the code...
UI
library(shiny)
ui = fluidPage(
  titlePanel("Hello Shiny!"),
  sidebarLayout(
    sidebarPanel(

    ),
    mainPanel(

     uiOutput("scatter")

               ))
  )

server
library(shiny)

server = function(input, output) {

  output$scatter <- renderUI({
    datax <- matrix(c(1,2,3,4,5,6),6,1)
    datay <- matrix(c(1,7,6,4,5,3),6,1)
    titleplot<-"title"
    summary <- "testing text"

    pl <- plot(datax, datay, main = titleplot, xlab = "input$axis1", ylab = "input$axis2", pch=18, col="blue")

    list(
    pl,
    summary
    )

    })

}

A: Actually you also can use uiOutput, and it is very useful sometimes, because you can create a user interface from the server side. This is the solution:
library(shiny)

ui = fluidPage(
  titlePanel("Hello Shiny!"),
  sidebarLayout(
    sidebarPanel(
    ),
    mainPanel(
      uiOutput("scatter")
    ))
)

server = function(input, output) {

  output$scatter <- renderUI({
    datax <- matrix(c(1,2,3,4,5,6),6,1)
    datay <- matrix(c(1,7,6,4,5,3),6,1)
    titleplot<-"title"
    summary <- "testing text"

    output$plot_test <- renderPlot({
      pl <- plot(datax, datay, main = titleplot, xlab = "input$axis1", ylab = "input$axis2", pch=18, col="blue")
    })

    plotOutput("plot_test")

  })

}

# Run the application
shinyApp(ui = ui, server = server)

A: Change your renderUI function in server to renderPlot while uiOutput to plotOutput in ui correspondingly.
library(shiny)
ui = fluidPage(
    titlePanel("Hello Shiny!"),
    sidebarLayout(
        sidebarPanel(

        ),
        mainPanel(

            plotOutput("scatter")

        ))
)

server = function(input, output) {

    output$scatter <- renderPlot({
        datax <- matrix(c(1,2,3,4,5,6),6,1)
        datay <- matrix(c(1,7,6,4,5,3),6,1)
        titleplot<-"title"
        summary <- "testing text"

        pl <- plot(datax, datay, main = titleplot, xlab = "input$axis1", ylab = "input$axis2", pch=18, col="blue")

        list(
            pl,
            summary
        )

    })

}

shinyApp(ui, server)

A: You need to assign seperate output slots for the plot and the text. That is because shiny uses different (css) classes for each of tose render functions. The following code should do what you want.
library(shiny)

ui <- fluidPage(
  titlePanel("Hello Shiny!"),
  sidebarLayout(
    sidebarPanel(),
    mainPanel(
      plotOutput("scatter"),
      textOutput("testingText")
    )
  )
)

server <- function(input, output) {
  output$scatter <- renderPlot({
    datax <- matrix(c(1, 2, 3, 4, 5, 6), 6, 1)
    datay <- matrix(c(1, 7, 6, 4, 5, 3), 6, 1)
    titleplot <- "title"
    plot(datax, datay, main = titleplot, xlab = "input$axis1",
      ylab = "input$axis2", pch = 18, col = "blue")
  })

  output$testingText <- renderText({
    "testing text"
  })
}

shinyApp(ui, server)

Additional note: The line
pl <- plot( ... )

does not make sense. In R, plots can not be saved as objects. ggplots are an exception, but you would still have to use renderPlot to display a ggplot object in shiny.

redpajama_set_name: RedPajamaStackExchange


A picture supposedly showing Kaizer Chiefs coach Steve Komphela performing a ritual has surfaced on social media.
In the picture, Komphela is seen kneeling with a bucket of traditional beer next to him.
The ceremony is usually performed when one needs to appease ancestors in exchange for good fortunes.
Football fans believe this could help Amakhosi to get back to their winning ways.
Chiefs will go up against Mamelodi Sundowns on Tuesday night before facing crosstown rivals Orlando Pirates on Saturday.
The authenticity of this image, or the context surrounding it, could not yet be established.
Chiefs set to axe Komphela after cup exit?


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