Through research conducted by the International Dyslexia Association (IDA), evidence shows that although the typical classroom is made up of 20 percent of students with language disabilities (the most common of which is dyslexia), many teachers lack the ability to identify dyslexia and the tools needed to meet the requirements of these learners.
Through research conducted by the International Dyslexia Association (IDA), evidence shows that although the typical classroom is made up of 20 percent of students with language disabilities (the most common of which is dyslexia), many teachers lack the ability to identify dyslexia and the tools needed to meet the requirements of these learners. In 2010, the IDA created and issued standards to ensure high measures were put in place to guide the preparation and certification of general, remedial, and special education teachers.
Currently, new legislation is being implemented across the country that requires districts to provide research-based instruction in the general education setting to better meet the needs of students with language-based learning disabilities. By taking an in-depth look at the new laws, understanding the IDA standards and the results driven from the longitudinal study from the National Reading Panel, we can now identify what quality literacy programming should look like to serve students with identified and unidentified dyslexia and other language processing disabilities.
Before we dive into what the best approach is, it is important to understand when this instruction should start and with whom. Research shows that the majority of students with language processing disabilities don't get identified until they are out of their primary years. If these students do not receive first-time quality instruction in their younger years, a window of opportunity closes because once students reach third grade, the standards of instruction are not geared toward teaching students how to read but rather teaching students to learn content from reading. It is essential we intervene early with struggling students in what research shows is the right way.
All teachers need to know what to do when students show signs of struggling with reading, and teachers need to have the tools to implement instruction that reduces reading failure. By giving all students a solid foundation, we can begin to shrink the number of students in tier two and tier three interventions and help students from ever having to enter special education, saving thousands of dollars for school districts, setting children on an academic trajectory for success, and assisting children in building confidence and self-efficacy.
So what has been proven to be the most effective method to teach beginning and struggling readers? The focus for reading instruction needs to be on the structure and foundation of our language—sounds (phonemes) and letters (graphemes). Students need to be taught how to break down the language into digestible parts and then reconstruct those parts to the whole to form meaning.
According to research, these principles should be taught using the following four components of effective instruction: explicit, systematic, sequential, and multisensory.
By having these four factors in place, students connect information in the brain by employing all sensory input and motor output involved in learning—visual, auditory, tactile, and kinesthetic. This means that students work toward connecting phonemes/sounds to letters and letter patterns by saying sounds for letters they see and writing letters for sounds they hear, thus connecting the phonological and orthographic processors in the language processing system of the brain.
For quality instruction during this process, students need to be engaged with the meaning of the words through context and additional vocabulary instruction as needed. Otherwise, individuals will fail to recognize words as meaningful entities, and the instruction will lack purpose and significance. Instruction should aim to educate all of the processing systems (the phonological processor, the orthographic processor, and the meaning processor) and enable them to work together.
Research shows that it is more effective to give our most vulnerable learners teacher-led explicit instruction rather than use an approach that is based in exploratory pedagogy or that focuses solely on complex concepts (i.e., focusing solely on comprehension and using syntax to think about what would make sense when choosing an unknown word in reading). Furthermore, students who struggle need to work with concrete ideas to lessen the chances of missed interpretation.
Handwriting is part of the multisensory approach. Quality programs are intentional about how they help students map the sounds (phonemes) with the letter or letters (graphemes) through instruction and practice by employing both the phonological and orthographic processors. Mapping the graphemes to the phonemes moves students from phoneme awareness to phonics. Students should be saying the letter sound as they are kinesthetically practicing letter formation. By mapping the phoneme and grapheme with the letter formation, students gain muscle memory and quick recall association for all three components of the letter.
Another way the language processors are connected within the four-part processing system is through the use of a marking system, which draws attention to the patterns within words that determine pronunciation. Identifying these pertinent visual cues helps to establish neurological pathways specific to reading. Recognizing patterns through consistent practice and repetition develops automaticity—the ability to decode and read words with little effort—which frees up the cognitive processes to focus on comprehension.
For example, in Reading Horizons instruction, students learn to identify Blends, which are two or three consonants working together but that keep their own sounds. Blends must be able to start a word, although they can appear at the beginning, middle, or end of a word. Once the definition of Blends is introduced and shown in a certain letter group (there are L-Blends, R-Blends, S-Blends), students will learn to arc underneath the Blend to group the letters as a unit.
Moving from the simple to the complex, this marking becomes imperative when later learning where to break up a multisyllabic word. If the students can identify the Blend and know that it works in a unit, they will know they should never split a Blend in syllabication; this explains why we pronounce the word program as pro-gram and not prog-ram. The kinesthetic movements of marking along with the visual mark it leaves gives all learners a concrete way to break words down from whole to part and build words from part to whole.
Reading Horizons utilizes the power of multisensory instruction and also empowers students to get up on their feet during the process of dictation. This has all the benefits described above, plus it raises student engagement through movement and increased oxygen to the brain, which boosts productivity. Using kinesthetic cues to aid in identifying and producing vowel sounds is another way large muscles are tied into reading instruction, benefiting all learners.
By looking at data provided by the IDA and the National Reading Panel, we can say with certainty that explicit, sequential, and systematic phonics instruction is vital to all early readers and those with learning processing disorders such as dyslexia. It is important that these methods be utilized in the ways they were proven to be effective to get children on the best academic trajectory.


It's the season for seafood and crab has arrived at the Robinhood! Come on in after a long day of adventures to enjoy yourself with a refreshing beverage from the friendly staff and sooth the soul with some comfort food. And what is comfort food you may ask? Well a great spin on an old classic, such as our house made mouth watering Crab Mac and Cheese! You cant go wrong with the five cheese mixture consisting of provolone, mozzarella, asiago, parmesan and cream cheese mixed in with chef's secret spices! The Dungeness Crab is in a class of it's own, the natural flavor is something you will just have to try for yourself! And if you just want a quick snack? Try the artichoke Dungeness crab dip served up with toasted chibatta strips! There is something for everyone at the Robin Hood!
In addition to the Dungeness, Robin hood has an array of oyster selections, ranging from the classic grilled oysters to Rockefeller oyster preparations. The Lemon Drop Prawns are a house favorite! Plump and juicy, lightly breaded and flash fried drizzled with Cilantro-Serrano Vinaigrette, everyone is sure to enjoy!


text:
An Ode to Metroid Prime: My Favourite Game of All Time
Posted on March 12, 2009 by Steve McCutchen
It's a hell of a thing, you know. Labelling something as "your favourite" or "the greatest of all time". Sure, some people can do it. But me? Not so much.
If you were to ask me to name my favourite movie of all time, I honestly don't know what I would tell you. Yeah, I can name a few that would definitely be in my overall group of favourites, but to name the single piece of celluloid that stands head and shoulders above all others? No sir, I don't believe I can do that. Same goes for favourite book, favourite TV show, favourite food, whatever. I could probably narrow it down a bit, but to choose just one? That's tough.
Metroid Prime ... best game ever played.
My favourite video game, however … now there's something I might be able do. Yes, I can definitively state that in my heart of hearts, Metroid Prime (released for the Nintendo GameCube in November 2002) is my favourite game of all time. And here's why:
For starters, it was the game that I bought a GameCube for. A loyal acolyte of the Big N since I was a wee lad, I had actually waited and hesitated to pick up a 'Cube, not sure if the system would deliver the goods. But when the exceptionally positive reviews came rolling in for Metroid Prime, I could wait no longer. A year after the system was released, I simply had to buy the damn thing and play this game.
The thing is, the game could have been — and probably should have been — absolute shit.
Everybody was rather skeptical (and with good reason) about how a first-person Metroid would actually turn out. Sure, Mario and Zelda made the leap to the third dimension just fine, but those games were developed by in-house first-party Nintendo development teams, and you knew Shigeru Miyamoto wouldn't let his children be led astray. But the task of bringing Samus Aran to life was given to the unheralded and unknown Retro Studios … and let's face it, something like Super Metroid was a bit more complex than any of Mario's outings.
Indeed, for every successful 3D transition, there were countless abominations such as Castlevania, Kirby, and Sonic, just to name a few. There's no mistaking why the majority of Castlevania sequels have since been for the Nintendo DS — because the series simply doesn't work all that well in 3D.
Yet somehow, Retro Studios made it work. Those sons of bitches actually did it. Against all odds, they made a 3D Metroid that captured the spirit, the essence, of the original Metroid games — and made it a thousand times more awesome. Seeing the world through Samus' visor brought her creepy, desolate world to life, moreso than looking over the shoulder of a Mario or Link ever could. You were Samus when you played this game. And it was glorious.
Against all odds, the geniuses at Retro Studies even managed to make the morphball work.
Now, I could talk about how the gameplay was great, the controls worked, and how Retro stayed true to the series' roots by flawlessly combining backtracking and exploration with fast and furious gunplay, but all of that's been said a million times over in a million different reviews over the past six years.
For me, apart from the fact that it's Metroid in 3D and it's mindblowingly awesome, the biggest thing that still grabs me about Metroid Prime is the atmosphere that is prevalent in every single area of the game. Graphically, the game still holds up to this day. Sure, the textures might be a little blurry and stretched here and there, but in my opinion, there's more to graphics than just sheer horsepower. It's all about the artistic design of the game world — and Tallon IV has it in spades. Every little thing is meticulously detailed, creating an exceptionally effective portrayal of a haunting, lonely planet for Samus to explore. The Chozo architecture, the plant life, the little touches such as condensation, reflections, and bug guts splashing on Samus' visor … a true masterpiece of gaming art design.
On top of that, the musical score is fantastic. A blend of old classics (such as the Norfair theme and the Ridley boss theme) and excellent new pieces (such as the peaceful, yet ultimately alien Phendrana Drifts theme) make each area of Tallon IV distinct and memorable. Combine all of the above with the fact the the storyline is not force-fed to you (instead, you can absorb as much — or as little — as the plot and backstory as you want through Samus' Scan Visor), it makes exploring every little nook and cranny of Tallon IV an absolute delight.
Then there's the memorable moments — and Metroid Prime is full of them. From the first touchdown on Tallon IV to the fight with Meta-Ridley and beyond, the game is packed with awesome moments and sequences. The ones that really stick with me, however, are the scary moments. Sure, it's no Resident Evil, but Metroid Prime actually contained some tense and frightening moments (at least during the first playthrough, anyway). Admit it … when the lights went out in the Phendrana lab and the Metroids burst out of their cages, you just wanted to get the fuck out of that place — and fast.
No. Don't touch it. Just step away from the Thermal Visor, and everything will be fine.
Same goes for Samus' first foray into the Phazon Mines. So many Space Pirates, nary a save point to be found … things got damn intense. It was epic. I absolutely love those two segments of the game, and still look forward to them each time I play the game (even if I know what's coming up).
If anything, this blog post isn't doing the game justice. It truly has to be played to be understood how all of the elements work so seamlessly together to create one truly memorable, exciting, captivating, and awe-inspiring video game experience. And luckily, a whole new generation of gamers who may have missed out on this classic back in 2002 will get a chance to experience it when it gets re-released for the Wii (complete with the motion controls found in the quite good, if rather linear, Metroid Prime 3).
Yeah, it's a hell of a thing, labelling something as "your favourite". And no doubt my long-winded rambling probably sounds no different than any other gamer touting the virtues of their favourite game, whether it be Halo, Fallout, Prince of Persia, MC Kids, Bignose the Caveman, whatever. And that's the beauty of our favourite things. Everybody can be right; nobody is truly wrong.
Of course, the people who love Metroid Prime are just a little bit more correct than the rest.
Ah, the Parasite Queen. A great start to a great game. Makes me want to fire up the old GameCube ...
Filed under: GameCube | Tagged: Metroid, Samus Aran |	3 Comments »

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: Agent called multiple times at the same time executing the same code I have a Java agents which generates documents. I also give these document a custom unique follow number, starting at 1 and increment +1 every time. I have a view where I get the last number, I take this number and increment it with one. So whenever the agent runs it increments this number, this happens by a piece of code which is at the bottom of this question. Sometimes this agents is called simultaneously and this results in getting the same number. So I have documents for example which has the numer 1001, 4 times and not 1001, 1002,1003,1004.
I tried to look if an agent can  run one at a time but this is only the case for scheduled agents.
The code which I run to generate the unique number is:
String ReturnValue = "";

                View nvwVolgnr =  iOrderDB.getView("Volgnummer");
                lotus.domino.Document docVolgnr = nvwVolgnr.getDocumentByKey("Order");
                if ( docVolgnr!=null){
                    String strVolgnr = docVolgnr.getItemValue("Volgnummer").toString();

                     //System.out.println("strVolgnr " + strVolgnr);

                    //Object intVolgnr = docVolgnr.getItemValue("Volgnummer");

                    strVolgnr = strVolgnr.replace("[", "");
                    strVolgnr = strVolgnr.replace("]", "");

                    double intVolgnr = Double.parseDouble(strVolgnr);

                    strVolgnr = strVolgnr.replace(".0", "");

                    //System.out.println("strVolgnr " + strVolgnr);

                    strVolgnr = "000000" + strVolgnr;
                    //System.out.println("strVolgnr " + strVolgnr);

                    strVolgnr = strVolgnr.substring(strVolgnr.length() - 6);
                    ReturnValue = strVolgnr;

                    intVolgnr = intVolgnr + 1;
                    Double dblVolgnr = new Double(intVolgnr);

                    //System.out.println("strVolgnr " + strVolgnr);

                    //Object objVolgnr =  intVolgnr;

                    docVolgnr.replaceItemValue("Volgnummer", dblVolgnr);
                     if (docVolgnr.save())
                        {

                        }

Is there any way to get unique numbers (with the increment) even when this agent runs simultaneous

A: The easiest way would probably be to set up a single point of truth: This could be an extra local agent, a file, a database or an API. You can get the next number from any of these.
This means that you setup one of these to give your agents the next number. Since this happens on a single location, you will no longer have any duplicates.
If incrementing the numbers is not needed, but you just need to have a unique number for each, you can look at UUID's. But I believe that is not the case.

redpajama_set_name: RedPajamaStackExchange


text:
/**
 *    @file
 *      This file defines common preprocessor defintions, constants,
 *      functions, and globals for unit and functional tests for the
 *      Inet layer.
 *
 */

#include "TestInetLayerCommon.hpp"

#include <stdlib.h>
#include <string.h>
#include <utility>

#include <nlbyteorder.hpp>

#include <inet/IPPacketInfo.h>
#include <lib/support/CodeUtils.h>

#include "TestInetCommon.h"

using namespace ::chip;
using namespace ::chip::Inet;
using namespace ::chip::System;

// Type Definitions

struct ICMPEchoHeader
{
    uint8_t mType;
    uint8_t mCode;
    uint16_t mChecksum;
    uint16_t mID;
    uint16_t mSequenceNumber;
} __attribute__((packed));

typedef struct ICMPEchoHeader ICMPv4EchoHeader;
typedef struct ICMPEchoHeader ICMPv6EchoHeader;

// Global Variables

static const uint8_t kICMPv4_EchoRequest = 8;
static const uint8_t kICMPv4_EchoReply   = 0;

static const uint8_t kICMPv6_EchoRequest = 128;
static const uint8_t kICMPv6_EchoReply   = 129;

// clang-format off
const uint8_t            gICMPv4Types[kICMPv4_FilterTypes] =
{
    kICMPv4_EchoRequest,
    kICMPv4_EchoReply
};

const uint8_t            gICMPv6Types[kICMPv6_FilterTypes] =
{
    kICMPv6_EchoRequest,
    kICMPv6_EchoReply
};
// clang-format on

bool gSendIntervalExpired = true;

uint32_t gSendIntervalMs = 1000;

const char * gInterfaceName = nullptr;

InterfaceId gInterfaceId = InterfaceId::Null();

uint16_t gSendSize = 59;

uint32_t gOptFlags = 0;

namespace Common {

bool IsReceiver()
{
    return ((gOptFlags & kOptFlagListen) == kOptFlagListen);
}

bool IsSender()
{
    return (!IsReceiver());
}

bool IsTesting(const TestStatus & aTestStatus)
{
    bool lStatus;

    lStatus = (!aTestStatus.mFailed && !aTestStatus.mSucceeded);

    return (lStatus);
}

bool WasSuccessful(const TestStatus & aTestStatus)
{
    bool lStatus = false;

    if (aTestStatus.mFailed)
        lStatus = false;
    else if (aTestStatus.mSucceeded)
        lStatus = true;

    return (lStatus);
}

static void FillDataBufferPattern(uint8_t * aBuffer, uint16_t aLength, uint16_t aPatternStartOffset, uint8_t aFirstValue)
{
    for (uint16_t i = aPatternStartOffset; i < aLength; i++)
    {
        const uint8_t lValue = static_cast<uint8_t>(aFirstValue & 0xFF);

        aBuffer[i] = lValue;

        aFirstValue++;
    }
}

static bool CheckDataBufferPattern(const uint8_t * aBuffer, uint16_t aLength, uint16_t aPatternStartOffset, uint8_t aFirstValue)
{
    for (uint16_t i = aPatternStartOffset; i < aLength; i++)
    {
        const uint8_t lValue = aBuffer[i];

        if (lValue != static_cast<uint8_t>(aFirstValue))
        {
            printf("Bad data value at offset %u (0x%04x): "
                   "expected 0x%02x, found 0x%02x\n",
                   i, i, aFirstValue, lValue);
            DumpMemory(aBuffer + aPatternStartOffset, aLength - aPatternStartOffset, "0x", 16);
            return false;
        }

        aFirstValue++;
    }

    return true;
}

static PacketBufferHandle MakeDataBuffer(uint16_t aDesiredLength, uint16_t aPatternStartOffset, uint8_t aFirstValue)
{
    VerifyOrReturnError(aPatternStartOffset <= aDesiredLength, PacketBufferHandle());

    PacketBufferHandle lBuffer = PacketBufferHandle::New(aDesiredLength);
    VerifyOrReturnError(!lBuffer.IsNull(), lBuffer);

    aDesiredLength = min(lBuffer->MaxDataLength(), aDesiredLength);

    FillDataBufferPattern(lBuffer->Start(), aDesiredLength, aPatternStartOffset, aFirstValue);

    lBuffer->SetDataLength(aDesiredLength);

    return lBuffer;
}

static PacketBufferHandle MakeDataBuffer(uint16_t aDesiredLength, uint16_t aPatternStartOffset)
{
    constexpr uint8_t lFirstValue = 0;
    return MakeDataBuffer(aDesiredLength, aPatternStartOffset, lFirstValue);
}

template <typename tType>
static PacketBufferHandle MakeICMPDataBuffer(uint16_t aDesiredUserLength, uint16_t aHeaderLength, uint16_t aPatternStartOffset,
                                             uint8_t aType)
{
    static uint16_t lSequenceNumber = 0;
    PacketBufferHandle lBuffer;

    // To ensure there is enough room for the user data and the ICMP
    // header, include both the user data size and the ICMP header length.

    lBuffer = MakeDataBuffer(static_cast<uint16_t>(aDesiredUserLength + aHeaderLength), aPatternStartOffset);

    if (!lBuffer.IsNull())
    {
        tType * lHeader = reinterpret_cast<tType *>(lBuffer->Start());

        lHeader->mType           = aType;
        lHeader->mCode           = 0;
        lHeader->mChecksum       = 0;
        lHeader->mID             = static_cast<uint16_t>(rand() & UINT16_MAX);
        lHeader->mSequenceNumber = nlByteOrderSwap16HostToBig(lSequenceNumber++);
    }

    return (lBuffer);
}

PacketBufferHandle MakeICMPv4DataBuffer(uint16_t aDesiredUserLength)
{
    constexpr uint16_t lICMPHeaderLength   = sizeof(ICMPv4EchoHeader);
    constexpr uint16_t lPatternStartOffset = lICMPHeaderLength;
    const uint8_t lType                    = gICMPv4Types[kICMP_EchoRequestIndex];

    return MakeICMPDataBuffer<ICMPv4EchoHeader>(aDesiredUserLength, lICMPHeaderLength, lPatternStartOffset, lType);
}

PacketBufferHandle MakeICMPv6DataBuffer(uint16_t aDesiredUserLength)
{
    constexpr uint16_t lICMPHeaderLength   = sizeof(ICMPv6EchoHeader);
    constexpr uint16_t lPatternStartOffset = lICMPHeaderLength;
    const uint8_t lType                    = gICMPv6Types[kICMP_EchoRequestIndex];

    return MakeICMPDataBuffer<ICMPv6EchoHeader>(aDesiredUserLength, lICMPHeaderLength, lPatternStartOffset, lType);
}

PacketBufferHandle MakeDataBuffer(uint16_t aDesiredLength, uint8_t aFirstValue)
{
    constexpr uint16_t lPatternStartOffset = 0;
    return MakeDataBuffer(aDesiredLength, lPatternStartOffset, aFirstValue);
}

PacketBufferHandle MakeDataBuffer(uint16_t aDesiredLength)
{
    constexpr uint16_t lPatternStartOffset = 0;
    return MakeDataBuffer(aDesiredLength, lPatternStartOffset);
}

static bool HandleDataReceived(const PacketBufferHandle & aBuffer, TransferStats & aStats, bool aStatsByPacket, bool aCheckBuffer,
                               uint16_t aPatternStartOffset, uint8_t aFirstValue)
{
    uint16_t lTotalDataLength = 0;

    // Walk through each buffer in the packet chain, checking the
    // buffer for the expected pattern, if requested.

    for (PacketBufferHandle lBuffer = aBuffer.Retain(); !lBuffer.IsNull(); lBuffer.Advance())
    {
        const uint16_t lDataLength = lBuffer->DataLength();
        const uint8_t * const p    = lBuffer->Start();

        if (aCheckBuffer && !CheckDataBufferPattern(p, lDataLength, aPatternStartOffset, aFirstValue))
        {
            return false;
        }

        lTotalDataLength = static_cast<uint16_t>(lTotalDataLength + lDataLength);
        aFirstValue      = static_cast<uint8_t>(aFirstValue + lDataLength);
    }

    // If we are accumulating stats by packet rather than by size,
    // then increment by one (1) rather than the total buffer length.

    aStats.mReceive.mActual += ((aStatsByPacket) ? 1 : lTotalDataLength);

    return true;
}

static bool HandleICMPDataReceived(PacketBufferHandle aBuffer, uint16_t aHeaderLength, TransferStats & aStats, bool aStatsByPacket,
                                   bool aCheckBuffer)
{
    const uint16_t lPatternStartOffset = 0;
    bool lStatus;

    aBuffer->ConsumeHead(aHeaderLength);

    lStatus = HandleDataReceived(aBuffer, aStats, aStatsByPacket, aCheckBuffer, lPatternStartOffset);

    return (lStatus);
}

bool HandleICMPv4DataReceived(PacketBufferHandle && aBuffer, TransferStats & aStats, bool aStatsByPacket, bool aCheckBuffer)
{
    const uint16_t lICMPHeaderLength = sizeof(ICMPv4EchoHeader);
    bool lStatus;

    lStatus = HandleICMPDataReceived(std::move(aBuffer), lICMPHeaderLength, aStats, aStatsByPacket, aCheckBuffer);

    return (lStatus);
}

bool HandleICMPv6DataReceived(PacketBufferHandle && aBuffer, TransferStats & aStats, bool aStatsByPacket, bool aCheckBuffer)
{
    const uint16_t lICMPHeaderLength = sizeof(ICMPv6EchoHeader);
    bool lStatus;

    lStatus = HandleICMPDataReceived(std::move(aBuffer), lICMPHeaderLength, aStats, aStatsByPacket, aCheckBuffer);

    return (lStatus);
}

bool HandleDataReceived(const PacketBufferHandle & aBuffer, TransferStats & aStats, bool aStatsByPacket, bool aCheckBuffer,
                        uint8_t aFirstValue)
{
    const uint16_t lPatternStartOffset = 0;
    bool lStatus;

    lStatus = HandleDataReceived(aBuffer, aStats, aStatsByPacket, aCheckBuffer, lPatternStartOffset, aFirstValue);

    return (lStatus);
}

bool HandleDataReceived(const PacketBufferHandle & aBuffer, TransferStats & aStats, bool aStatsByPacket, bool aCheckBuffer)
{
    const uint8_t lFirstValue          = 0;
    const uint16_t lPatternStartOffset = 0;
    bool lStatus;

    lStatus = HandleDataReceived(aBuffer, aStats, aStatsByPacket, aCheckBuffer, lPatternStartOffset, lFirstValue);

    return (lStatus);
}

bool HandleUDPDataReceived(const PacketBufferHandle & aBuffer, TransferStats & aStats, bool aStatsByPacket, bool aCheckBuffer)
{
    bool lStatus;

    lStatus = HandleDataReceived(aBuffer, aStats, aStatsByPacket, aCheckBuffer);

    return (lStatus);
}

bool HandleTCPDataReceived(const PacketBufferHandle & aBuffer, TransferStats & aStats, bool aStatsByPacket, bool aCheckBuffer)
{
    bool lStatus;

    lStatus = HandleDataReceived(aBuffer, aStats, aStatsByPacket, aCheckBuffer);

    return (lStatus);
}

// Timer Callback Handler

void HandleSendTimerComplete(System::Layer * aSystemLayer, void * aAppState)
{
    gSendIntervalExpired = true;

    DriveSend();
}

// Raw Endpoint Callback Handlers

void HandleRawMessageReceived(const UDPEndPoint * aEndPoint, const PacketBufferHandle & aBuffer, const IPPacketInfo * aPacketInfo)
{
    char lSourceAddressBuffer[INET6_ADDRSTRLEN];
    char lDestinationAddressBuffer[INET6_ADDRSTRLEN];

    aPacketInfo->SrcAddress.ToString(lSourceAddressBuffer);
    aPacketInfo->DestAddress.ToString(lDestinationAddressBuffer);

    printf("Raw message received from %s to %s (%u bytes)\n", lSourceAddressBuffer, lDestinationAddressBuffer,
           static_cast<unsigned int>(aBuffer->DataLength()));
}

void HandleRawReceiveError(const UDPEndPoint * aEndPoint, const CHIP_ERROR & aError, const IPPacketInfo * aPacketInfo)
{
    char lAddressBuffer[INET6_ADDRSTRLEN];

    if (aPacketInfo != nullptr)
    {
        aPacketInfo->SrcAddress.ToString(lAddressBuffer);
    }
    else
    {
        strcpy(lAddressBuffer, "(unknown)");
    }

    printf("IP receive error from %s %s\n", lAddressBuffer, ErrorStr(aError));
}

// UDP Endpoint Callback Handlers

void HandleUDPMessageReceived(const UDPEndPoint * aEndPoint, const PacketBufferHandle & aBuffer, const IPPacketInfo * aPacketInfo)
{
    char lSourceAddressBuffer[INET6_ADDRSTRLEN];
    char lDestinationAddressBuffer[INET6_ADDRSTRLEN];

    aPacketInfo->SrcAddress.ToString(lSourceAddressBuffer);
    aPacketInfo->DestAddress.ToString(lDestinationAddressBuffer);

    printf("UDP packet received from %s:%u to %s:%u (%u bytes)\n", lSourceAddressBuffer, aPacketInfo->SrcPort,
           lDestinationAddressBuffer, aPacketInfo->DestPort, static_cast<unsigned int>(aBuffer->DataLength()));
}

void HandleUDPReceiveError(const UDPEndPoint * aEndPoint, const CHIP_ERROR & aError, const IPPacketInfo * aPacketInfo)
{
    char lAddressBuffer[INET6_ADDRSTRLEN];
    uint16_t lSourcePort;

    if (aPacketInfo != nullptr)
    {
        aPacketInfo->SrcAddress.ToString(lAddressBuffer);
        lSourcePort = aPacketInfo->SrcPort;
    }
    else
    {
        strcpy(lAddressBuffer, "(unknown)");
        lSourcePort = 0;
    }

    printf("UDP receive error from %s:%u: %s\n", lAddressBuffer, lSourcePort, ErrorStr(aError));
}

} // namespace Common

redpajama_set_name: RedPajamaGithub


Apple will become a leading force in virtual and augmented reality formats, with technology that will be as transformational as the iPhone, closely watched Piper Jaffray analyst Gene Munster said Wednesday.
Apple's "mixed reality" is the Apple technology that "nobody is talking about," he said, speaking at the Business Insider Ignition conference in New York City.
"If there is this shift, essentially something that replaces the iPhone, there's a big opportunity," Munster said, adding that screens as we know them are poised to disappear. He said Apple's hiring of mixed reality personnel has outstripped both Facebook, parent of VR start-up Oculus, and Google, which created the low-cost Cardboard headset.
Virtual reality, long a joke with appeal only to a tech-obsessed niche, is poised to achieve mainstream appeal and blur lines between different forms of entertainment. Deep-pocketed giants like Facebook, Google and Apple are putting their weight behind the technology, and headsets are more accessible, with the release of Samsung's $99 Gear VR headset and the coming release of consumer-edition Oculus Rift next year.
Munster wrote in a note to clients in August that Apple was exploring virtual and augmented reality, which are entertainment formats that make viewers wearing headsets feel like they're transported to another place.
He noted then that Apple acquired Metaio, a software company with VR patents, and PrimeSense, which designed the first motion sensors for Microsoft's Xbox Kinect. The company also hired an engineer instrumental to Microsoft's Hololens project, which shifts sound direction based on how you move your head.
On Wednesday, Munster also said Apple's television streaming service had an "outside chance" of coming to market next year. Apple has been pursuing deals with major programmers to create a virtual multichannel television service to augment its Apple TV device, but the company has been mired in negotiations over content.
On Monday, CBS CEO Les Moonves indicated that Apple had put its TV-service pursuit on hold. "Apple went down the road apiece, then they slowed it down," he said. Apple declined to comment on Moonves' comments Monday.
Drone cameras will make a huge presence as manufacturers hope to combine action HD camera technology -- GoPro -- with consumer drones.
NBC's "America's Got Talent" host Nick Cannon will serve as the 2015 Ambassador for the Entertaiment Matters at CES program.
Dr. Phil McGraw will speak at the Digital Health Summit Jan. 8 at the Venetian.
4K Ultra HDTVs will come in larger sizes with smaller price tags from companies like Samsung, hoping to finally convince consumers its time to upgrade.
Curtis "50 Cent" Jackson will sign autographs Jan. 7 at the SMS Audio booth.
Ryan Seacrest will headline address with iHeartMedia chairman and CEO Bob Pittman at C Space at ARIA Jan. 7.
Hyundia expands Blue Link's vehicle access features to Android Wear smartwatches, as wearable technology becomes more functional and fashionable.
Neil Young and PonoMusic will hold a press briefing on High Resolution Audio Jan. 6 at the Hi-Res Audio Workshop. Young will talk hi-res music in a SuperSession Jan. 7.
"The Biggest Loser" trainer Dolvett Quince launches Brookstone's BodyForm Roller, demonstrating techniques for the massage roller. He will also sign autographs Jan. 8 at the Brookstone booth.
3-D printing becomes more affordable as the next generation of the groundbreaking technology will be unveiled, looking to lure in consumers with its myriad possiblities.
Tricia Helfer (Syfy's "Asension," "Battlestar Galactica") will sign autographs on behalf of Elektrobit Automotive Jan. 8 on the Ford Broadcast Stage.
Phablets (phone-tablet hybrids) like Sony's Xperian Z4 are expected to make a huge impact at SEC 2015.
Shaquille O'Neal will attend Monster Products press conference on Jan. 5, along with Team USA track and field star Blake Leeper, who will host a fireside chat on Jan. 6 in Monster's booth.
Virtual reality headsets -- Oculus impressed last year with its Oculus Rift -- are expected to come to consumers with backing from Intel, Samsung and Sony.
The Internet of Things is coming home in 2015, with more household devices like ceiling fans and light switches being offered with Internet connectivity and smart capabilities, all managed from a singular device like a smartphone.


Petra Hönig is the estate agency in Ciudad Quesada - Rojales with the most prestige of the entire Costa Blanca South.
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A large number of the collisions that occur between semi trucks and passenger vehicles is preventable human error. Unfortunately, when massive 80,000-pound trucks collide with cars that are less than one-tenth of their weight, the result is often life-altering catastrophic injury or fatality. When these accidents are caused by negligence, either on the part of a truck driver, a truck company, or another entity, victims have a legal right to seek compensation for damages.
If you or a loved one has been injured in a truck accident in Nevada, contact Viloria, Oliphant, Oster & Aman L.L.P. to request a free case review. We skillfully handle all types of truck accident cases, including those involving intoxicated drivers, fatigued drivers, distracted drivers, maintenance failures, negligent hiring, and improperly loaded trailers. Backed by an impressive history of verdicts and settlements and more than a century of combined legal experience, you can count on our firm to deliver.
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Call the police and ensure that you obtain a copy of the police report.
Obtain medical care and follow your doctor's recommended course of treatment. It is critical that you do not delay in seeking medical attention. If there is a gap between the time of your accident and the time you seek treatment, the insurance company will argue that your injuries must have resulted from some other cause.
Contact an attorney before making any statement to other party's insurance company. The truck driver will have an attorney paid for by the trucking company's insurance provider. Because he or she already has a lawyer, you need an attorney on your side too.
For stellar client service and experienced representation in any truck accident case in Nevada, contact Viloria, Oliphant, Oster & Aman, L.L.P. Call our Reno office at (775) 204-0388 for a free initial consultation with a Reno truck accident lawyer.
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We will be reviewing the many iPad apps Jax has been trying out recently. The iPad is great for car rides and waiting in restaurants. I stick mostly to educational and pretend-play when choosing apps for him.
We are giving away one of each of these iPad apps! See below for details!
We have had AlphaTots and TallyTots on our iPad for quite a while now. I was really excited when I found then because Jax was just starting to get into letters and numbers. When Spinlight Studio contacted me to try their other apps, TableTots and Swapsies, Jax and I were happy to oblige!
Don't purchase TableTots thinking you are buying an educational game – you'll be disappointed! Think of it as an educational tool. Imagine buying a bunch of learning placemats and all the shapes, letters, numbers, coins and more that go with them (with the added bonus of no little pieces to clean up!) That's TableTots!
Jax just turned 2, so some might say he is too young for a teaching tool like this. But he adores letters and numbers and I am teaching him every day while he is so enthusiastic. Because he is so young, I do let him free-play with the app more often than when I quiz him with it. He chooses the board and the pieces, and I'll ask him to find a letter or count the coins. He loves the dominoes and it has become one of his new favorite words. This app is helping me teach him to count objects and associate quantity with the numbers he has already learned to recognize. Later on we can move on to simple math, spelling and learning about money. But, even just with free-play, he learns so much because the objects all say what they are when he touches them.
What would I change? My biggest gripe is there is no multi-touch. This is an app a parent/teacher and child play together, yet only one of us can move an object on the screen at a time. I also don't like how the pieces are randomly tossed on top of each board, covering up the writing. It makes it hard for Jax to understand that he should sort objects into their correct places.
It would be nice if there were color names. There is a screen that give you a circle of every color to lay out in a color wheel, but when you touch each one, it just says "Circle!" There is a "peek-a-boo" curtain that can be dragged across the screen that I don't really understand, but that can be turned off.
I think TableTots would be a great buy for anyone who does preschool learning with their child, whether informally or as a part of home schooling. This is an app that parents and children play together, and it is always great when you can combine learning, technology and time spent with your child!
AlphaTots is a great interactive alphabet game. I give this app a lot of credit for Jax learning his ABC's so quickly. What sets it apart from similar apps is that each letter is represented by an action, not an object, so you don't have the same old "xylophones" and yo-yos". Instead, you "x-ray" some presents and "yank" on a cord to fill and empty a tub of water.
TallyTots is very similar, but deals with the numbers 1 – 20. Jax has learned all those numbers, though he has trouble counting on his own past 13 just yet. This app has unique activities for each number as well. Jax loves to build sandwiches, feed flies to the frog and look at tiny cupcakes under a magnifying glass.
When you choose a letter, They tell you its name and the sounds it makes, then you are presented with an activity. When you complete the activity, you can move on to the next letter. You can also switch to a different letter by pressing an holding one of the letter tabs until the meter fills up. This is a great feature because it prevents clumsy hands from bumping a tab and switching letters accidentally. It doesn't stop Jax from navigating the app. He quickly figured out how to do it.
What would I change? Not much – just the stability of both apps. We have very few problems with our iPad 1, but AlphaTots and TallyTots are our number 1 crashes. Jax learned to say "sorry" because they were crashing so often and that is what I'd always say to him. AlphaTots likes to crash most spectacularly: it freezes on the loading screen for a minute or two, then the whole iPad reboots. Yikes! The frequency of crashes tends to change whenever they update the apps, and it seems like it is happening a lot less often right now.
Crashing troubles aside, I would definitely recommend these apps for toddlers! With so many activities per app, Jax never gets bored. He picked up on his letters and numbers so quickly and takes pride in getting them correct. I think Jax's favorite feature of both games are the songs. He loves to hum along and dance around.
I'd seen Swapsies in the iTunes App Store before but had passed it over. I just didn't think Jax would be that into it. And, so far, he isn't. We have a sticker book game with a page of both boy and girl dolls that he enjoys dressing – especially putting glasses on them! This app is different. It isn't free-play, but matching. I think it's a great idea, but Jax hasn't really latched on to it yet.
You have your choice of a few boys and girls and buttons for three items of clothing: hats, tops, and bottoms. The clothes are all typical "what I want to be when I grow up" outfits. Police officer, astronaut, train engineer, etc… While gender neutral, they all tend to be masculine.
To play, you drag an item to the boy or girl and if you complete the outfit, a little button appears to play a reward sound. Jax thinks the sounds are funny, but they haven't been enough incentive for him to match the outfits himself.
What would I change? The interface is a bit awkward. The clothing choices are presented in three round buttons which make Jax think he should press to choose them, not drag them to the body. This quickly frustrates him and makes him lose interest. I think if there was more of a celebration when a match is made, he might better understand the goal of the game. Perhaps a gallery of all the completed outfits with a word/audio telling what they are. Jax just doesn't instinctively know what a mail carrier or "rancher" wears.
As with all apps I get that Jax isn't into, it will stay on the iPad just in case he likes it later. This has happened more often than not! I don't think we would have bought this one, but it could be fun for a child who is into what they want to be when they grow up.
The graphics on all of Spinlight's games are cute, crisp and colorful! I love when my son's favorite games are pretty to look at, in addition to being educational. Their apps are available in both the Apple App Store and the Android Market for Android devices. They are currently on sale for 99 cents each!
Would you like to win one of these great apps?
Jax & I have four free app codes to give away (one for each app) to four lucky winners. To enter, leave a comment on this entry. Four random winners will be chosen at noon on Monday, February 13th. Each winner will receive a code good for one of the above apps (my choice, as I only have one of each.) Good luck!
Full Disclosure: We purchased AlphaTots and TallyTots ourselves. Spinlight Studio provided us with free copies of TableTots and Swapsies to review and a copy of each to give away. This review is my own, honest opinion.
If you have a toddler or preschool app you'd like Jax and I to review, please contact me with details. We have an iPad 1 and an iPhone 4.
This entry was posted in Giveaways, iPad & iPhone Games and tagged App, Giveaway, iPad, Reviews, Toddler on February 10, 2012 by Stephanie.
At 8 months old Daniel already loves my iPad!
I would love to win one! Thanks!!
Love your reviews. My 23 month old is not nearly as advanced as Jax but we love puzzles and flashcards. He watches as I do Monkey Preschool Lunchbox. I figure he is learning by watching me do it and talk through everything.
I haven't heard of these apps before- thanks for the review! I think my 2 yr old might be interested in the TableTots game!
Awesome reviews, I would love to win one of these for Nico!
I haven't seen any of these apps yet. I'd love to win one for my 21 month old!
It's amazing how much they learn on these apps.
These look really cool! I'd love a chance to try them out with my 2 year old!
My son turned 2 in January and he loves playing with my iPad! This would be a lot of fun for him!


Police & Fire departments, ambulance & towing companies all keep our lives safe & moving along. They need simple to read, effective Lettering & Identification for the Jobs they perform. Reflective materials and correct font choices are what makes time & life changing differences in the design of a emergency vehicle.
Adpro design has many years of experience of working with all of the above mentioned and if it is a new vehicle that need s to match the existing fleet or maybe a new design for a new fresh look, unlike all the typical pre packaged sticker kit offerings by the outfitters of the electronics.
We can design it and be more convenient when there is a fender bender that needs to be replaced.
We here at Adpro design are the authorities on graphics.


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A&R Factory Present: KVR
https://soundcloud.com/discowaxpromotion/kvr-feat-kaiva-never-gonna-be
KVR finally unveils his much-anticipated debut single 'Never Gonna Be'.
'Never Gonna Be' is an upbeat, captivating and contemporary dance track with a killer catchy top-line. 17-year-old Dutch producer Koen Van Ravensberg has expertly blended together all the right ingredients for his amazing first solo release. A teenager who's natural ability in production and songwriting defies his tender age.
As KVR tells us: "I'm really happy with the overall vibe of Never Gonna Be, I feel it's got a catchy, poppy sounds to it. I had been thinking about what the song should be like for some time, struggling to find that perfect sound I was looking for, but it just wouldn't work. Then eventually when I got it, I think I finished the basic concept in under an hour."
KVR is no stranger to success even at the age of 17! His remix of Nathan Goshen's 'Thinking About It' became a massive hit and has been certified platinum in Denmark and The Netherlands, gone gold in Sweden and Norway, reaching more than 71 million streams so far worldwide.
The Dutch producer has a bright future ahead of him with a truly global dance sound that has also now brought in his first official remix for Lady Gaga's 'Million Reasons' (Feb 17th).
KVR 'Never Gonna Be' is out 24th February.


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High dimensional accuracy and excellent surface quality .. JFE produces high carbon hot rolled steel sheet "SUPERHOT", which is characterized by excellent.
Dec 25, 2012 Department of Materials Science and Engineering, National Cheng Kung University, Tainan, Taiwan 701, R. O. China. SCM435 is a Cr–Mo alloy steel and it is usually used to make the inequality of brittleness in the high-temperature tempering In this study, the SCM435 sheet was made into the double.
May 5, 2015 1095 — This is an old high carbon (non-stainless steel). Chinese produced steels that recently started showing up in Chinese made knives.
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Greensboro - Damaged shoulder and slope drains have prompted maintenance crews to prepare to close the right lane along a section of I-40 East/I-85 North near Orange Grove Road in Hillsborough. A daytime lane closure will be in effect from 9 a.m. until 4 p.m. on Tuesday, Oct. 4, and Wednesday, Oct. 5. Crews will be working in the roadway to replace new pipes and backfill the shoulder. NCDOT is also taking this time to remind the traveling public of the Move Over Law. Under the "Move Over" law, motorists are required to move over one lane, if possible, or reduce speed for stopped emergency vehicles with flashing lights on the shoulder of the highway, including public service vehicles with amber lights. Violating the law could result in a fine. For real-time travel information, visit the Traveler Services section of NCDOT.gov or follow NCDOT on Twitter.


Are you familiar with common words used in the temporary fence rental process? Here is a basic guide to the terms that the industry professionals use, so you can easily interact with us at Top Notch Temporary Fences in Aurora, Illinois when you rent your next fence.
This is one of the most common types of fences in Aurora. It features a woven wire mesh that is diamond shaped. It is popular as the rolls can easily be linked together to create a seamless fence. There is a range of heights and coatings available when you call us at 331-425-6336.
A mesh fence that has very small gaps in it is an anti-climb variety. If there is a risk of people climbing over a fence to get into the site, this product is often ideal in Illinois.
At Top Notch Temporary Fences in Aurora, we are happy to provide you with all of the information you require during the rental process when you call 331-425-6336 to speak with our friendly staff members today. We use only high-quality materials and understand how to streamline the ordering process for you. Ask us about getting a free quote, as well!


To open Task archive switch to View mode and select node.
Delete tasks - delete all tasks from archive (except End: Success and End: Error).
Time for storage of tasks in Process is limited (about a day). But node counters are saving and accumulating all the time.
For the long-term storage and work with tasks should be used State diagram.
Display statistic incoming and outgoing requests of the node for the selected period or in real-time.


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Career Health Checkduckonwater2019-06-03T13:37:01+01:00
FREE Career Health Check
Take my Career Quiz Now!
Please fill in your details below and complete the Career Health Check Quiz. This will provide invaluable information whether you are at a career crossroads. Note: Only SUBMIT at the end if you wish to take positive action to address your situation and would like an initial FREE consultation to see how Steve can help you move forward.
Take a quick review of your current situation to establish if / why you are at a career crossroads and your key priorities to move forward and change.*
I don't know where my career is heading and feel 'lost'
I've been in the same job or industry for years and feel 'stuck in a rut', unfulfilled
I am not achieving / aware of my true potential or purpose
I no longer look forward to going to work each day
I am looking to advance my career but am having trouble getting interviews / making progress
I may have an opportunity for redundancy but I'm not sure whether I should pursue this
I see my redundancy as a threat and an uncertain future
I see my redundancy as an opportunity to re-evaluate my career
I would like to find work that is fulfilling but I'm afraid of trying something new
I want to make a career change but have no idea what to do next
I want to make a career change but have so many ideas I can't decide what I should do next
I am returning to work following a career break / redundancy and seeking to rekindle my professional career
I would like to start my own business/be my own boss but don't whether I can make it work or where to begin
I am getting interviews, but no job offers so feel like giving up
I dread applying for new jobs
I spend too much time working or commuting and wish to re-dress my work-life balance
Please prioritise your top three concerns below.
Select your top three concerns.
Priority Number 1*
I don't know where my career is heading and feel 'lost'I've been in the same job or industry for years and feel 'stuck in a rut', unfulfilledI am not achieving / aware of my true potential or purposeI no longer look forward to going to work each dayI am looking to advance my career but am having trouble getting interviews / making progressI may have an opportunity for redundancy but I'm not sure whether I should pursue thisI see my redundancy as a threat and an uncertain futureI see my redundancy as an opportunity to re-evaluate my careerI would like to find work that is fulfilling but I'm afraid of trying something newI want to make a career change but have no idea what to do nextI want to make a career change but have so many ideas I can't decide what I should do nextI am returning to work following a career break / redundancy and seeking to rekindle my professional/executive careerI would like to start my own business/be my own boss but don't whether I can make it work or where to beginI am getting interviews, but no job offers so feel like giving upI dread applying for new jobsI spend too much time working or commuting and wish to re-dress my work-life balance
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When your first baby is born, you see the world in a whole new way.
For this weekend adventure, the shores of a serene lake make a perfect spot for an Indian camp.
Flash back to Ibiza office: Pink Mood!
We love surrounding ourselves with beauty at Numero 74.
The dunes of Es Cavallet on the Southern shore of Ibiza were the perfect setting for this photo shoot, staging our collection in real life.
We, Martine & Anna, owners of Archive Store opened the doors beginning of 2016 in the old city centre of Amsterdam.
Styling inspiration: time to play!
This year, little brother is excited to go to school for the first time.
At the break of dawn, Nature awakens in a melodious harmony.
Numero 74 lifestyle is all about simplicity: spending time together and enjoying the present moment surrounded by peaceful nature.
Love is all, spread the message around the world !


text:
It's jobs week. The July ADP jobs report today showed 330k jobs added. That was a big miss. The expectation was 653k.
The July data was supposed to be our first glimpse at what the job market looks like after half of the states have withdrawn from the federal unemployment subsidy — in effort to incentivize people to go back to work. But the jobs number came in lower, not higher.
Why? The move by state governors to reject federal unemployment money was offset by more "relief" government handouts.
Remember, the Biden administration launched the child "tax" credit last month. That seems to have kept people at home. And it's not going away. Biden has proposed running it through 2025. But as we've discussed, this is just another step toward the administrations universal income gameplan (i.e. my bet is, it's permanent).
As we've discussed, it's not really a credit. It's a direct payment. It's cash. And it's not really a "tax" credit, as those that do not pay taxes, receive and will continue to receive direct payments.
So, this is the likely culprit for the continued labor shortage. And the ADP report today, telegraphs a "below expectations" government jobs report on Friday.


text: spilonotus, Coregonus Snyder [J. O.] 1919:6, Fig. (p. 6) [Bulletin of the Bureau of Fisheries v. 36 (Doc. 864) (for 1917-18); ref. 12338] Bear Lake near Fish Haven, Idaho, U.S.A. Holotype: USNM 83499. Paratypes: (many) JFBM [ex CAS-SU 37958] (1); CAS-SU 37958 (orig. 6, now 5), 41827-32 (6); USNM 143472 (12). One from CAS-SU 37958 sent to Univ. of Minnesota in 1958. Type catalog: Böhlke 1953:13 [ref. 12291]. •Valid as Prosopium spilonotus (Snyder 1919) -- (Lee et al. 1980:101 [ref. 22416], Page & Burr 1991:46 [ref. 18983], Sigler & Sigler 1996:198 [ref. 25943], Broughton 2000:649 [ref. 24593] as cf. spilonotus, Nelson et al. 2004:86 [ref. 27807], Scharpf 2006:32 [ref. 30386], Page & Burr 2011:393 [ref. 31215], Page et al. 2013:87 [ref. 32708]). Current status: Valid as Prosopium spilonotus (Snyder 1919). Salmonidae: Coregoninae. Distribution: Bear Lake, Utah/Idaho, U.S.A. Habitat: freshwater.


text:
Research Centres Groups : Centre for Literature and Writing x Themes : Information Society x People : Anne Schwan x School : School of Arts and Creative Industries x
Prof Anne Schwan
A.Schwan@napier.ac.uk
German Internees Writing the First World War: Identities, Irony and Humour in the Camp Newspaper Stobsiade
Schwan, A. (2018, May). German Internees Writing the First World War: Identities, Irony and Humour in the Camp Newspaper Stobsiade. Paper presented at International Conference on War and Imprisonment, New York, USA
University-Prison Engagement in Adult Prison Education: Beyond Bibliotherapy and Desistance Theory?
Schwan, A., Armstrong, S., & King, J. (2017, November). University-Prison Engagement in Adult Prison Education: Beyond Bibliotherapy and Desistance Theory?. Paper presented at 16th International Conference of the European Prison Education Association, Vienna, Austria
Frederick William Robinson, Charles Dickens, and the Literary Tradition of "Low Life"
Schwan, A. (2016). Frederick William Robinson, Charles Dickens, and the Literary Tradition of "Low Life". In J. McDonagh, & J. Bristow (Eds.), Nineteenth-Century Radical Traditions, 63-84. London: Palgrave Macmillan
Frederick William Robinson, Charles Dickens, and the Literary Tradition of "Low Life".
The German Diaspora during World War I: Remembering Internment Camps in Britain and the Commonwealth
Arts & Humanities Research Council
The project pursues three main aims and objectives: 1. Address desideratum: During the First World War, many communities in Britain and its Empire hosted internment camps for military Prisoners of Wa...
Convict Voices: Women & Prison Writing in the Long 19th Century
Convict Voices: Women & Prison Writing in the Long 19th Century investigates 19th century prison writing and other discursive spaces where convict voices could emerge. As prison populations are reachi...
Imprisonment in British Suffragette Writing
Carnegie Trust for the Universities of Scotland
Centre for Literature and Writing (1)
Anne Schwan (8)
Sarah Artt (1)
PR English literature (3)
PN1990 Broadcasting (2)
HV Social pathology Social and public welfare (1)
PN Literature General (1)
PN0441 Literary History (1)
791 Public performances (2)
800 Literature rhetoric criticism (2)
820 English Old English literatures (2)
364 Criminology (1)
365 Penal related institutions (1)
Introduction - Screening Women's Imprisonment: Agency and Exploitation in Orange is the New Black.
Artt, S., & Schwan, A. (2016). Introduction - Screening Women's Imprisonment: Agency and Exploitation in Orange is the New Black. Television and New Media, 16(5), (1-6). ISSN 1527-4764
Introduction to the special edition of Television & New Media.
Postfeminism Meets the Women in Prison Genre: Privilege and Spectatorship in Orange Is the New Black
Schwan, A. (2016). Postfeminism Meets the Women in Prison Genre: Privilege and Spectatorship in Orange Is the New Black. Television and New Media, 17(6), (473-490). doi:10.1177/1527476416647497. ISSN 1527-4764
This article argues that Netflix's original series Orange is the New Black (2013-), based on Piper Kerman's memoir (2010), uses postfeminist strategies to covertly promote pri...
How to read Foucault's "Discipline and Punish": the birth of the prison
Schwan, A., & Shapiro, S. (2011). How to read Foucault's "Discipline and Punish": the birth of the prison. Pluto Press
Introduction - Reading and Writing in Prison
Schwan, A. (2010). Introduction - Reading and Writing in Prison. Critical Survey, 23(3), (1-5). doi:10.3167/cs.2011.230301. ISSN 0011-1570
No abstract available. Special issue of Critical Survey - Reading and Writing in Prison. Anne Schwan is guest editor.
Book Review of "Crimelights: Scottish Crime Writing - Then and Now", ed. by Frauke Reitmeier and Kirsten Sandrock.
Schwan, A. (2015). Book Review of "Crimelights: Scottish Crime Writing - Then and Now", ed. by Frauke Reitmeier and Kirsten Sandrock. Scottish Literary Review, 8(2), (176-178). ISSN 1756-5634
Andrew Frayn (1)
Iain Davie (1)
Published article 'Postfeminism Meets the Women in Prison Genre: Privilege and Spectatorship in Orange Is the New Black
Published article 'Postfeminism Meets the Women in Prison Genre: Privilege and Spectatorship in Orange Is the New Black'. Television & New Media (Sage, 2016).
Linda Dryden (1)
Scott Lyall (1)
Invited talk "Crime, Punishment and Social Justice: From Oliver Twist to the Suffragettes." Kilgraston School (Royal Society of Edinburgh Schools Outreach Programme)
Perth, Kilgraston School
Invited talk "Books or Prisons? Reflections on Literature and Social Justice." Merchiston Castle School (Royal Society of Edinburgh Schools Outreach Programme)
Edinburgh, Merchiston Castle School
Invited talk on Gender and the Nation in the Wake of the Florence Maybrick Trial. Symposium on Gender Stereotypes in the Long Nineteenth Century. Stirling University.
30 April 2016, Stirling University
International Workshop with Saskia Schabio from Stuttgart to outline AHRC funding bid.