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Q: Collision detection in a java based 2D space shooter game The context behind the this question is that I am part of a small group working to create a small game on Android. The game we have chosen to develop is a top-down 2D shooter where the player controls a spaceship that must defend itself from alien creatures that move towards the player from the top of the gamescreen, similar to space invader, but different in that they spawn in random patterns.
So far, we have been able to get the game running, have the player and enemies to spawn and move in the right direction, as well as the player's weapon which is labelled as "projectile" (although it currently just spawns on its own and not on the player command). The issue we have though is that we are trying to set up a collision event in the code between the projectile and the enemies so that  when they meet, the enemy and bullet both disappear.
However, what we have currently written in the code does not seem to make this work, so I was wondering if perhaps anyone else could see where we are going wrong. I've listed the relevant classes of code below. We would greatly appreciate any help anyone can give.
Collision Detector class( Holds the behavoir for collision detection for all entities in the game).
package uk.ac.qub.eeecs.gage.util;

import uk.ac.qub.eeecs.gage.world.GameObject;

/**
 * Collision Detector Helper Library
 *
 * @version 1.0
 */
public class CollisionDetector {

    /**
     * Type of collision
     */
    public enum CollisionType {
        None, Top, Bottom, Left, Right, destroy //for the platform game, not yours
    };

    /**
     * Determine if the two specified bounding boxes are in collision
     *
     * @param one
     *            First bounding box
     * @param two
     *            Second bounding box
     * @return boolean true if the boxes overlap, false otherwise
     */
    //is relevant to your game
    public static boolean isCollision(BoundingBox one, BoundingBox two) {
        return (one.x - one.halfWidth < two.x + two.halfWidth
                && one.x + one.halfWidth > two.x - two.halfWidth
                && one.y - one.halfHeight < two.y + two.halfHeight && one.y
                + one.halfHeight > two.y - two.halfHeight);

        //Do we add the code to set the enemies to disappear/destroy here or in the
        //individual classes such as the player?
    }

    /**
     * Determine the type of collision between the two bounding boxes.
     * CollisionType.None is returned if there are no collisions.
     *
     * @param one
     *            First bounding box
     * @param two
     *            Second bounding box
     * @return Collision type
     */

AISpaceship.java class (class used for emeny alien entities and their properties).
package uk.ac.qub.eeecs.game.spaceDemo;

import uk.ac.qub.eeecs.gage.ai.SteeringBehaviours;
import uk.ac.qub.eeecs.gage.engine.ElapsedTime;
import uk.ac.qub.eeecs.gage.util.CollisionDetector;
import uk.ac.qub.eeecs.gage.util.Vector2;
import uk.ac.qub.eeecs.gage.util.CollisionDetector.CollisionType;
import uk.ac.qub.eeecs.gage.world.GameObject;
import uk.ac.qub.eeecs.gage.world.Sprite;

/**
 * AI controlled spaceship
 *
 * @version 1.0
 */
    public class AISpaceship extends Sprite {

// /////////////////////////////////////////////////////////////////////////
// Properties
// /////////////////////////////////////////////////////////////////////////

/**
 * AI control behaviour
 */

/**
 * Acceleration with which the spaceship can move along
 * the x-axis
 */
private float RUN_ACCELERATION = 150.0f;

public enum ShipBehaviour {
    Turret, Seeker
}

private boolean visible;

private ShipBehaviour mShipBehaviour;

/**
 * Distance at which the spaceship should avoid other game objects
 */
private float separateThresholdShip = 75.0f;
private float separateThresholdAsteroid = 125.0f;

/**
 * Accumulators used to build up the net steering outcome
 */
private Vector2 accAccumulator = new Vector2();
private Vector2 accComponent = new Vector2();

// /////////////////////////////////////////////////////////////////////////
// Constructors
// /////////////////////////////////////////////////////////////////////////

/**
 * Create a AI controlled spaceship
 *
 * @param startX
 *            x location of the AI spaceship
 * @param startY
 *            y location of the AI spaceship
 * @param shipBehaviour
 *            Steering behaviour to be used by the AI ship
 * @param gameScreen
 *            Gamescreen to which AI belongs
 */

public AISpaceship(float startX, float startY, ShipBehaviour shipBehaviour,
        SteeringDemoGameScreen gameScreen) {
    super(startX, startY, 50.0f, 50.0f, null, gameScreen);

    mShipBehaviour = shipBehaviour;

    visible = true;

    switch (mShipBehaviour) {
    case Turret:
        maxAcceleration = 0.0f;
        maxVelocity = 0.0f;
        mBitmap = gameScreen.getGame().getAssetManager().getBitmap("Turret");
        break;
    case Seeker:
        maxAcceleration = -40.0f;
        maxVelocity = 50.0f;
        mBitmap = gameScreen.getGame().getAssetManager().getBitmap("enemy sprites 7");
        break;
    }
}

// /////////////////////////////////////////////////////////////////////////
// Methods
// /////////////////////////////////////////////////////////////////////////

/*
 * (non-Javadoc)
 *
 * @see
 * uk.ac.qub.eeecs.gage.world.Sprite#update(uk.ac.qub.eeecs.gage.engine.
 * ElapsedTime)
 */
@Override
public void update(ElapsedTime elapsedTime) {

    switch (mShipBehaviour) {
    case Seeker:
        //Move down towards the player in a straight line
        acceleration.y = RUN_ACCELERATION;

        // Seek towards the player

        // Try to avoid a collision with the playership

        // Try to avoid a collision with the other spaceships

        // Try to avoid a collision with the asteroids
        SteeringBehaviours.separate(this,
                ((SteeringDemoGameScreen) mGameScreen).getAsteroids(),
                separateThresholdAsteroid, 1.0f, accComponent);
        accAccumulator.add(accComponent);

        // If we are trying to avoid a collision then combine
        // it with the seek behaviour, placing more emphasis on
        // avoiding the collision.
        if (!accAccumulator.isZero()) {
            acceleration.x = 0.3f * acceleration.x + 0.7f
                    * accAccumulator.x;
            acceleration.y = 0.3f * acceleration.y + 0.7f
                    * accAccumulator.y;
        }

        // Make sure we point in the direction of travel.

        break;
    }

    // Call the sprite's superclass to apply the determine accelerations
    super.update(elapsedTime);

    // Check that our new position has not collided by one of the
    // defined projectiles. If so, then removing any overlap and
    // ensure a valid velocity.
    checkForAndResolveCollisions(projectiles);
}

/**
 * Check for and then resolve any collision between the AiShip and the
 * player projectiles.
 *
 * @param projectiles
 *            Array of projectiles to test for collision against
 */
private void checkForAndResolveCollisions(GameObject[] projectiles) {

    CollisionType collisionType;

    // Consider each platform for a collision
    for (GameObject projectile : projectiles) {
        collisionType =
                CollisionDetector.determineAndResolveCollision(this, Projectile);

        switch (collisionType) {
        case destroy:
            visible = false;
            break;
        }
    }

}

}
Projectile1 (The class used to determine all the game's projectiles and their behavoir).
package uk.ac.qub.eeecs.game.spaceDemo;

import uk.ac.qub.eeecs.gage.ai.SteeringBehaviours;
import uk.ac.qub.eeecs.gage.engine.ElapsedTime;
import uk.ac.qub.eeecs.gage.util.Vector2;
import uk.ac.qub.eeecs.gage.world.Sprite;

/**
 * AI controlled spaceship
 *
 * @version 1.0
 */
public class Projectile1 extends Sprite {

    // /////////////////////////////////////////////////////////////////////////
    // Properties
    // /////////////////////////////////////////////////////////////////////////

    /**
     * AI control behaviour
     */

    /**
     * Acceleration with which the projectile can move along
     * the x-axis
     */
    private float RUN_ACCELERATION = 150.0f;

    public enum ShipBehaviour {
        bullet
    }

    private ShipBehaviour mShipBehaviour;

    /**
     * Distance at which the spaceship should avoid other game objects
     */

    /**
     * Accumulators used to build up the net steering outcome
     */
    private Vector2 accAccumulator = new Vector2();
    private Vector2 accComponent = new Vector2();

    // /////////////////////////////////////////////////////////////////////////
    // Constructors
    // /////////////////////////////////////////////////////////////////////////

    /**
     * Create a AI controlled spaceship
     *
     * @param startX
     *            x location of the AI spaceship
     * @param startY
     *            y location of the AI spaceship
     * @param shipBehaviour
     *            Steering behaviour to be used by the AI ship
     * @param gameScreen
     *            Gamescreen to which AI belongs
     */
    public Projectile1(float startX, float startY, ShipBehaviour shipBehaviour,
            SteeringDemoGameScreen gameScreen) {
        super(startX, startY, 50.0f, 50.0f, null, gameScreen);

        mShipBehaviour = shipBehaviour;

        switch (mShipBehaviour) {
        case bullet:
            maxAcceleration = 20.0f;
            maxVelocity = 30.0f;
            mBitmap = gameScreen.getGame().getAssetManager().getBitmap("Spaceship2");
            break;

        }
    }

    // /////////////////////////////////////////////////////////////////////////
    // Methods
    // /////////////////////////////////////////////////////////////////////////

    /*
     * (non-Javadoc)
     *
     * @see
     * uk.ac.qub.eeecs.gage.world.Sprite#update(uk.ac.qub.eeecs.gage.engine.
     * ElapsedTime)
     */
    @Override
    public void update(ElapsedTime elapsedTime) {

        switch (mShipBehaviour) {
        case bullet:
            // Seek towards the player

                acceleration.y = RUN_ACCELERATION;

            break;
        }

        // Call the sprite's superclass to apply the determine accelerations
        super.update(elapsedTime);
    }
}

SterringGameDemo (The main class for the level on which the game play occurs and where the player, enemies and projectiles behave and interact with each other (note-it is called "SteeringGameDemo" because this is a leftover from a template we used to help make the class and has not been renamed yet)).
package uk.ac.qub.eeecs.game.spaceDemo;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import uk.ac.qub.eeecs.gage.Game;
import uk.ac.qub.eeecs.gage.engine.AssetStore;
import uk.ac.qub.eeecs.gage.engine.ElapsedTime;
import uk.ac.qub.eeecs.gage.engine.graphics.IGraphics2D;
import uk.ac.qub.eeecs.gage.util.BoundingBox;
import uk.ac.qub.eeecs.gage.util.CollisionDetector;
import uk.ac.qub.eeecs.gage.world.GameObject;
import uk.ac.qub.eeecs.gage.world.GameScreen;
import uk.ac.qub.eeecs.gage.world.LayerViewport;
import uk.ac.qub.eeecs.gage.world.ScreenViewport;
import android.graphics.Color;

/**
 * Simple steering game world
 *
 * @version 1.0
 */
public class SteeringDemoGameScreen extends GameScreen {

    // /////////////////////////////////////////////////////////////////////////
    // Properties
    // /////////////////////////////////////////////////////////////////////////

    /**
     * Width and height of the level
     */
    private final float LEVEL_WIDTH = 480.0f;
    private final float LEVEL_HEIGHT = 280.0f;

    /**
     * Define viewports for this layer and the associated screen projection
     */
    private ScreenViewport mScreenViewport;
    private LayerViewport mLayerViewport;

    /**
     * Define a background object, alongside a player controlled
     * space ship and separate lists of asteroids and AI controlled
     * space ships.
     */

    private GameObject mSpaceBackground;

    private PlayerSpaceship mPlayerSpaceship;

    private final int NUM_ASTEROIDS = 0;
    private List<Asteroid> mAsteroids;

    private final int NUM_SEEKERS = 2;
    private final int NUM_TURRETS = 1;
    private final int NUM_PROJECTILE = 1;
    private List<Projectile1> mProjectile1;
    private List<AISpaceship> mAISpaceships;

    // /////////////////////////////////////////////////////////////////////////
    // Constructors
    // /////////////////////////////////////////////////////////////////////////

    /**
     * Create a simple steering game world
     *
     * @param game
     *            Game to which this screen belongs
     */
    public SteeringDemoGameScreen(Game game) {
        super("SteeringDemoGameScreen", game);

        // Create the screen viewport
        mScreenViewport = new ScreenViewport(0, 0, game.getScreenWidth(),
                game.getScreenHeight());

        // Create the layer viewport, taking into account the orientation
        // and aspect ratio of the screen.
        if (mScreenViewport.width > mScreenViewport.height)
            mLayerViewport = new LayerViewport(240.0f, 240.0f
                    * mScreenViewport.height / mScreenViewport.width, 240,
                    240.0f * mScreenViewport.height / mScreenViewport.width);
        else
            mLayerViewport = new LayerViewport(240.0f * mScreenViewport.height
                    / mScreenViewport.width, 240.0f, 240.0f
                    * mScreenViewport.height / mScreenViewport.width, 240);

        // Load in the assets used by the steering demo
        AssetStore assetManager = mGame.getAssetManager();
        assetManager.loadAndAddBitmap("Space BG 2", "img/Space BG 2.png");
        assetManager.loadAndAddBitmap("Asteroid1", "img/Asteroid1.png");
        assetManager.loadAndAddBitmap("Asteroid2", "img/Asteroid2.png");
        assetManager.loadAndAddBitmap("enemy sprites 7", "img/enemy sprites 7.png");
        assetManager.loadAndAddBitmap("Spaceship2", "img/Spaceship2.png");
        assetManager.loadAndAddBitmap("Spaceship3", "img/Spaceship3.png");
        assetManager.loadAndAddBitmap("Spaceship3", "img/Spaceship3.png");
        assetManager.loadAndAddBitmap("Player sprite", "img/Player sprite.png");
        assetManager.loadAndAddBitmap("Turret", "img/Turret.png");

        // Create the space background
        mSpaceBackground = new GameObject(LEVEL_WIDTH / 2.0f,
                LEVEL_HEIGHT / 2.0f, LEVEL_WIDTH, LEVEL_HEIGHT, getGame()
                        .getAssetManager().getBitmap("Space BG 2"), this);

        // Create the player spaceship
        mPlayerSpaceship = new PlayerSpaceship(230, 10, this);

        // Create a number of randomly positioned asteroids
        Random random = new Random();
        mAsteroids = new ArrayList<Asteroid>(NUM_ASTEROIDS);
        for (int idx = 0; idx < NUM_ASTEROIDS; idx++)
            mAsteroids.add(new Asteroid(random.nextFloat() * LEVEL_WIDTH, random.nextFloat() * LEVEL_HEIGHT, this));

        // Create a number of randomly positioned AI controlled ships
        mAISpaceships = new ArrayList<AISpaceship>(NUM_SEEKERS + NUM_TURRETS);
        for (int idx = 0; idx < NUM_SEEKERS; idx++)
            mAISpaceships.add(new AISpaceship(random.nextFloat() * LEVEL_WIDTH,
                    180 + random.nextFloat() * LEVEL_HEIGHT,
                    AISpaceship.ShipBehaviour.Seeker, this));
        for (int idx = 0; idx < NUM_TURRETS; idx++)
            mAISpaceships.add(new AISpaceship(random.nextFloat() * LEVEL_WIDTH,
                    random.nextFloat() * LEVEL_HEIGHT,
                    AISpaceship.ShipBehaviour.Turret, this));

        //Use the above to help spawn the bullets
        mProjectile1 = new ArrayList<Projectile1>(NUM_PROJECTILE);
        for (int idx = 0; idx < NUM_PROJECTILE; idx++)
        mProjectile1.add(new Projectile1(mPlayerSpaceship.position.x, mPlayerSpaceship.position.y,
                Projectile1.ShipBehaviour.bullet, this));

    }

    // /////////////////////////////////////////////////////////////////////////
    // Support methods
    // /////////////////////////////////////////////////////////////////////////

    /**
     * Return the player spaceship
     *
     * @return Player spaceship
     */
    public PlayerSpaceship getPlayerSpaceship() {
        return mPlayerSpaceship;
    }

    public List<Projectile1> getProjectile1() {
        return mProjectile1;
    }

    /**
     * Return a list of the AI spaceships in the level
     *
     * @return List of AI controlled spaceships
     */
    public List<AISpaceship> getAISpaceships() {
        return mAISpaceships;
    }

    /**
     * Return a list of asteroids in the the level
     *
     * @return List of asteroids in the level
     */
    public List<Asteroid> getAsteroids() {
        return mAsteroids;
    }

    // /////////////////////////////////////////////////////////////////////////
    // Update and Draw methods
    // /////////////////////////////////////////////////////////////////////////

    /*
     * (non-Javadoc) fs
     *
     * @see
     * uk.ac.qub.eeecs.gage.world.GameScreen#update(uk.ac.qub.eeecs.gage.engine
     * .ElapsedTime)
     */
    @Override
    public void update(ElapsedTime elapsedTime) {

        // Update the player spaceship
        mPlayerSpaceship.update(elapsedTime);

        // Ensure the player cannot leave the confines of the world
        BoundingBox playerBound = mPlayerSpaceship.getBound();
        if (playerBound.getLeft() < 0)
            mPlayerSpaceship.position.x -= playerBound.getLeft();
        else if (playerBound.getRight() > LEVEL_WIDTH)
            mPlayerSpaceship.position.x -= (playerBound.getRight() - LEVEL_WIDTH);

        if (playerBound.getBottom() < 0)
            mPlayerSpaceship.position.y -= playerBound.getBottom();
        else if (playerBound.getTop() > LEVEL_HEIGHT)
            mPlayerSpaceship.position.y -= (playerBound.getTop() - LEVEL_HEIGHT);

        // Ensure the enemyships cannot leave the confines of the world

        //Use the above for player and enemies bullets in this class

        //IMPORTANT - THE below code is VITAL for the collision detection and was a
                //added by the tutor. It calls the bounding box and collision detector for the
                //player and enemy ship. Add this to the above section where the bounding box
                // is already called, just below the update method.
                BoundingBox playersBound = mPlayerSpaceship.getBound();
                for (AISpaceship aiSpaceship : mAISpaceships) {
                    BoundingBox aiBound = aiSpaceship.getBound();
                    if(CollisionDetector.isCollision(playersBound, aiBound)) {

                    }
                }

        // Focus the layer viewport on the player

        // Ensure the viewport cannot leave the confines of the world
        if (mLayerViewport.getLeft() < 0)
            mLayerViewport.x -= mLayerViewport.getLeft();
        else if (mLayerViewport.getRight() > LEVEL_WIDTH)
            mLayerViewport.x -= (mLayerViewport.getRight() - LEVEL_WIDTH);

        if (mLayerViewport.getBottom() < 0)
            mLayerViewport.y -= mLayerViewport.getBottom();
        else if (mLayerViewport.getTop() > LEVEL_HEIGHT)
            mLayerViewport.y -= (mLayerViewport.getTop() - LEVEL_HEIGHT);

        // Update each of the AI controlled spaceships
        for (AISpaceship aiSpaceship : mAISpaceships)
            aiSpaceship.update(elapsedTime);

        // Update each of the asteroids
        for (Asteroid asteroid : mAsteroids)
            asteroid.update(elapsedTime);

        // Update each of the Player Projectile1
                for (Projectile1 projectile1 : mProjectile1)
                    projectile1.update(elapsedTime);

    }

    /*
     * (non-Javadoc)
     *
     * @see
     * uk.ac.qub.eeecs.gage.world.GameScreen#draw(uk.ac.qub.eeecs.gage.engine
     * .ElapsedTime, uk.ac.qub.eeecs.gage.engine.graphics.IGraphics2D)
     */
    @Override
    public void draw(ElapsedTime elapsedTime, IGraphics2D graphics2D) {

        // Create the screen to black and define a clip based on the viewport
        graphics2D.clear(Color.BLACK);
        graphics2D.clipRect(mScreenViewport.toRect());

        // Draw the background first of all
        mSpaceBackground.draw(elapsedTime, graphics2D, mLayerViewport,
                mScreenViewport);

        // Draw each of the asteroids
        for (Asteroid asteroid : mAsteroids)
            asteroid.draw(elapsedTime, graphics2D, mLayerViewport,
                    mScreenViewport);

        // Draw each of the AI controlled spaceships
                for (Projectile1 projectile1 : mProjectile1)
                    projectile1.draw(elapsedTime, graphics2D, mLayerViewport,
                            mScreenViewport);

        // Draw each of the AI controlled spaceships
        for (AISpaceship aiSpaceship : mAISpaceships)
            aiSpaceship.draw(elapsedTime, graphics2D, mLayerViewport,
                    mScreenViewport);

        // Draw the player
        mPlayerSpaceship.draw(elapsedTime, graphics2D, mLayerViewport,
                mScreenViewport);

    }
}

Again, I say thank you to anyone who can help.

A: I've done something similar before.
Try to create a rectangle for every Bullet, Enemy or whatever you've got. The rectangles should have a size thats about the size of the graphics used. Of course the rectangles have to move with the graphics.
You can check if a collision occured simply with
if(rectangleA.intersects(rectangleB)){
    doAwesomeStuff();
}

I hope that helps.


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text:
Problems with the Display Screen
Setting up OpenELEC for DVB-T is relatively trivial in comparison to setting up the hardware. The initial configuration proved fairly straightforward with one exception. The display screen overlay, which is actually a relic from the past, posed some problems. When applied to television screens that used to work with tubes, the term overlay referred to darkened regions of an image. The overlay plays a special role in analog video signals that are played on digital display devices. When the image comes from a digital source, the overlay has no role because the TV should not use it.
However, the Grundig TV applied a mask to the displayed image that came directly from the HDMI port of the Raspberry Pi. This approach had some undesired side effects. The Full HD resolutions sent from the Rasp Pi appeared misshapen and blurry on the display screen. All attempts to resolve the problem on the Rasp Pi side failed. In the end, the manual for the Grundig TV proved helpful. The manual describes the steps necessary for turning off the overlay via the device service menu. Once the overlay was turned off, the picture was in focus and otherwise perfect. The lesson I learned from the hours of trying to fix the problem was to first look in the manual for the TV before proceeding with the configuration.
OpenELEC and DVB-T
Some moments of tension arose after connecting the DVB-T stick to the Rasp Pi. The command dmesg provided confirmation that OpenELEC recognized the device and that the suitable driver for DVB-T had loaded, but I had to troubleshoot some problems with the signal processing.
The first step was to activate the Unofficial repository for additional software. This is where OpenELEC puts the components that should be compatible with the system. However, the project does not guarantee that these components will actually work. After enabling the repository for the additional software, you should find and activate Tvbackend in the configuration menu. The module runs in the background and is responsible for decoding the DVB signal.
The corresponding module on the client side is called Tvheadend. The module has its own web interface, which is where you should set up the DVB-T adapter, paying particular attention to the DVB mode that the adapter should use. Then comes a channel search and exporting of the channels that have been identified into the OpenELEC menu, where an additional menu option TV will then appear.
As an aside, it is interesting to note that the Grundig TV is capable of decoding DVB-T signals by itself, but the tripleStick ended up having significantly better performance, especially with the complications caused by the motion of the boat.

redpajama_set_name: RedPajamaCommonCrawl


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text:
Ganesh Materializes Near Museum
Chris Capps April 21, 2012
Last Updated on June 2, 2020 by
When you hear that a god has suddenly appeared in your neighborhood, it may be tempting to assume that the sky will soon be splitting open, trumpets will sound from the heavens, or at the very least some form of mana will begin raining from the sky. What visitors at the Oakville Museum in Ontario saw, however, was quite different. A statue of Ganesh suddenly appeared without explanation, and visitors have been confused ever since over its meaning.
The statue, weighing nearly 500 pounds was discovered in the parking lot of the Oakville Museum without explanation. Soon after, when local police were called to the scene it was not to combat an unexpected slew of paranormal occurrences, but rather to help determine the origins of the statue. And as they looked into the matter, they found themselves with more questions than answers.
The statue of the elephant headed god was only a few feet high as it sat enigmatically in the parking lot daunting those hoping to move it. Theories that the statue had been nothing more than a donation were soon abandoned as police grappled with the possibility that it could have been stolen from a nearby temple. After searching for reports of stolen statues, police found that the mystery only deepened as no temples reported any sign of foul play. Given the size of the statue, standing three feet tall, they did determine that it was most likely not from a simple private collection. In addition, the god was missing two of its upper arms.
Originally, theories surrounding the object could not rule out that the missing arms may have been part of the plan and removed on purpose or could have been dropped accidentally. Either way, it's unclear why the arms would be missing. And despite the fact that the statue found itself in the parking lot of a museum, there was very little in the way of clues as to where it could have come from – and the museum doesn't ordinarily carry artifacts of this nature Despite this, one of the things about statues of this nature is that a damaged statue is bad luck to display. Was this an attempt to curse the museum and its parking lot with bad luck? Fortunately, nothing so sinister as that.
After a few days, and several media reports locally the origin of the statue was eventually identified – the original owner indeed came forward declaring he had hired someone to remove the broken-armed piece. Though there is still some mystery over why it ended up in a parking lot rather than the appropriate disposal site. And so we're left wondering how a 500 pound statue ended up so far off course and what turn of events transpired in its presence after it was removed to take it from its intended destination so that it would end up adorning the parking lot of a Canadian museum. The mystery itself may be enough to secure the statue a place in a museum – not of 20th century history, but rather of curiosities.
Ganesh, or Ganesha is best known as the elephant deity remover of obstacles. Today Ganesh is widely worshiped in the Hindu pantheon by millions.
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Today me and my group fond a first instar of the monarch caterpillar it was eating milkweed. We also saw a milkweed with 30 steams and 11 ponds and 15 umbles. Then we found a large milkweed bug on a leaf.
Cool. That looks like a small milkweed bug, Lygaeus kalmiii.


Reducing tens of thousands of images to the published selects throughout the latest volume of issues is a lengthy and toilsome process. Those that make the cut in our print issues are a special breed of photograph. But, narrowing the published shots to a selection worthy of being named one of five Photo of The Year nominees can become mind bending. This final selection is a result of not just hours of discussion over the last few weeks, but the culmination of a year's worth of thoughtful consideration. The award is dedicated to each and every photographer who sends us your hard earned work. Speaking for ourselves, and our entire readership, we are grateful for your tireless passion and unique vision.
We will announce the winner at the 18th Annual Powder Awards. Around Breckenridge? Join us for a great show. Tickets are just $12.


A great deal of time and preparation is required while going for a vacation. While planning your holiday travel, budget is the most important factor, because you have to manage your airfares, hotels, food bills, transportation and so many other things. When you know you have a restricted vacation budget, tipping for valet parking service is usually overlooked.
Sometimes it is just ignored because it can be a quite expensive affair. It all happens due to the lack of tipping knowledge. Here are answers of some commonly asked question on tipping to valet in a limited travel budget.
Who gets a tip at the airport?
If you use a valet parking Gatwick service, then it is better to tip at least £2 to £3 for unloading of luggage and its secure parking. Paying £5 for more specialized service is a substantial tip.
A valet of a reputable firm knows the value of your possession and how to keep your vehicle safe in your absence. So a small tipping to the attendant will play a great role in abandoning the parking strains fully. This polite behavior can give an extra treat to your vehicle. Make sure to pre-book the valet service of a reliable firm and start an enjoyable journey.
Therefore, whenever you plan to book a valet service, consider these entire major factors an important part of parking to make it a hassle free experience.


Aileen offers, just barely in time for Day of the Dead or Halloween, an easy peasy earrings tutorial!
On the Craftside of things there is a free Japanese bunnies and moon piece of clip art, a cool video full of tips on altering a pattern, a how-to on folding paper ricrac, a cool source for vintage style findings and using research magazine pictures as ATC canvases in an altered book.
Tammy found out crocheting chemo hats is trickier than she thought, but she found success.
Halloween Decoration using my craft supply stash to make Jack O' Lanterns.
Make some romantic mood light candles with decorative tissue paper and decoupage medium.
This is a story of a refugee who found her strength in creativity. Though she recently died, her story lives on. Please read and share the story of Haiffaa Ali.
Vickie shows how to customize photo mats to go with your favorite photos!
Sherri gives you an excuse to craft every day during the month of November using this calendar of events.


There's a difference between shameful and shaming. Shameful is a form of behavior that ought to be criticized. Shaming is an attempt to point out shameful behavior by humiliating or ostracizing them. Correcting shameful behavior in a constructive and clear way takes guts and skill. Shaming is a mostly style without substance shortcut. If the goal is to help people learn and turn things around, we have to show enough charity to point out there shameful behavior as if we believe it's possible for them to change.
If you race people to the bottom, you lose by losing, you lose by winning, and you lose by participating in the race at all.
All forms of disagreement are not equal.
It's one thing to declare "I disagree." It's another thing to point out a specific thing you disagree with and explain why.
The quality of your disagreement increases with your focus on the central point and your precision in using arguments to counter the specific point.
The better the quality of our disagreements, the less mean we feel we need to be. When we have a good point to make, we tend to see being mean as a distraction.


Smith takes us to church in the video for "Stay With Me," the second single off his upcoming debut album In The Lonely Hour.
Much more than just the voice on Disclosure's biggest hit to date, "Latch", Sam Smith is gearing up to release of his debut album In The Lonely Hour on May 26. Earlier this week he released a second, elegiac single off the project called "Stay With Me" (not to be confused with "Safe With Me") to the world, and today he's shared a video to match. In it, he stumbles out of a one-night stand and into the streets of London, which eventually lead him to the source of the ecclesiastical choir that joins him in the song's last act. In other news, Smith will be the musical guest on SNL this weekend. Check out the promo for that below.


Debit card advances: If you can't visit a teller at your own bank, go to a different bank. Ask about using your debit card to get a cash advance, which allows you to withdraw more cash than ATMs allow.
The TD Green Machine ATM in Canada is available in five languages and has audio capability for the visually impaired. Simply plug a headset into the Green Machine ATM before inserting your TD Access Card.
No one but you knows your PIN – not even TD Bank Financial Group. Complete transactions only when and where you feel secure . When conducting transactions at an ABM or a debit purchase, even if the device you are using has a visor, use your hand or body to shield the keypad when you enter your PIN.
Jan 12, 2012· TD bank offers 0% fees, no ATM charge and the commercial exchange rate if you use their ATM and maintain a minimum balance of at least $2,500 in your checking account. They emboss the card right at the branch, so you can walk in, open the account and walk away with your ATM card.
Which ATM in India accepts TD Debit card (Canadian) Ask Question. ... Use your Access Card to withdraw any amount up to your daily limit, or take a cash advance using your TD Canada Trust Credit Card. Competitive exchange rates apply.
Your TD Access Card provides you access to your TD Canada Trust bank account, plus it can be used to make debit purchases in-store, online & around the world. Payments are always made directly from your TD Canada Trust bank account, helping you better manage your finances and budgeting.
Apr 11, 2012· I tend to use my Credit Union debit / ATM card most of the time. I would highly recommend packing along a "backup" ATM card, in case there are problems with your primary card (I've had that happen). Whichever card(s) you use, note that travel funds must usually be in chequing account with a four number PIN.
A personalized experience - Create your own ATM preferences for faster, simpler transactions. You can choose your language, set up your fast cash withdrawal amount, and more. You can choose your language, set up your fast cash withdrawal amount, and more.
Well all I can say is that I had zero luck with my TD card or my CIBC card at any ATM machine other than Citibank or HFDC machines. This was less than a year ago.
I used my TD Plus card with 4 digit PIN last month with mixed success. In Graaff Reinet, I could successfully withdraw from the ABSA machine in front of the bank, but not from the ABSA machine a few blocks away in the grocery store.
You asked: Do I incur a fee if I use my TD Bank debit card at a non-TD ATM in the U.S. or abroad We matched that to: Will I be charged a fee if I use my TD Bank debit card at a non-TD ATM in the U.S. or abroad? You get free ATM access at any TD Bank and TD Canada Trust ATMs throughout North America. Please note the following for non-TD ATM transactions.
Having a chip-enabled card allows you to use your card when traveling internationally because chip card readers are already standard in Canada, Mexico, South America, Europe and Asia. Can I still use my chip-enabled debit, Chase Liquid or ATM Card at an ATM?
Beginning March 9, 2011, when you use your TD Bank ATM or Visa debit card to get cash at a non-TD Bank ATM, your account may be subject to ATM transaction fee from TD Bank and from the financial service provider who owns the ATM.
If you have a new card and you're wondering what you can do with it, find out if it's just an ATM card or if it's a fully-functioning debit card. Look for the logo: To determine if your card works for purchases, look for a payment logo on the card.
Yes, you can use your TD Bank Visa® Debit or ATM Card in other countries. However, there are countries in which you may not use your Visa® Debit Card due to a high incidence of fraud. The countries that are blocked change often depending on world events as well as the latest fraud scams.
Find a MoneyPass ATM. Use your MoneyPass ATM card at any of the ATMs listed on this site without paying a surcharge. If an address has more than one ATM, please look for the MoneyPass logo on a sign at the ATM or displayed on the ATM screen to avoid paying a surcharge.
Avoiding foreign ATM fees when withdrawing cash is a different story. While credit cards max out at 2-3% in forex surcharges, you can get hit heavily when taking money out overseas.
Shop with your debit card* at millions of retail stores in the U.S. A special welcome for Canadian cardholders* Welcome to the convenience of using your Canadian debit card* to purchase goods or services at more than 2 million retail stores across the U.S.
From your message, it sounds like you're referring to the ATM-only cards that we issue with our savings accounts. If so, we'd like to let you know that these can be used for access at any TD Bank ATM or any ATM bearing the NYCE logo.
ATM Fee Rebate – I will not be charged fees for the use of ATMs at TD Bank locations in the U.S. and Canada. You will not charge me a fee from You will not charge me a fee from withdrawing funds from any other ATM in the U.S., but the ATM operator may charge me a fee.
You can use your USAA debit card in any ATM as we reimburse you the surcharge fee from other banks up to $15.00 per statement cycle. If you are just wanting to avoid the fee altogether, the 2 ATM's the locator sent you to should not charge a fee. ~ Suzy . 1 Like Reply.
If you're using a bank that doesn't credit back your ATM fees, you could be wasting upwards $200-$300 per year, said David Bach, Vice Chairman of Edelman Financial Services.


Browse: Home / 2015 / February / Sci-Fi This Week: The Flash's Ronnie Raymond Is Firestorm!
Sci-Fi This Week: The Flash's Ronnie Raymond Is Firestorm!
The whole season has been building to this week's explosive episode of The Flash: Barry and the team track down Ronnie Raymond (guest star Robbie Amell, The Tomorrow People), who has been fused with a brilliant scientist (guest star Victor Garber, Alias) to create Firestorm. This will be an episode not to miss!
Also this week: Abbie and Crane's quest bring them to none other than Thomas Jefferson (guest star Steven Weber, Helix), while on 12 Monkeys Cole and Cassandra discover the mysterious black-ops site known as the Night Room. The Canaries duel when Laurel hallucinates her sister (guest star Caity Lotz) on Arrow, and on The 100 tensions with Mount Weather reach a breaking point.
"The Scarecrow." Gordon and Bullock set out to stop Gerald Crane, a biology teacher who has been harvesting the glands of his murder victims. Meanwhile, after finding herself in an unusual setting, Mooney continues plotting to gain power, and Falcone attempts to change Maroni's plan for the Penguin. Then, Bruce takes a treacherous hike.
"What Lies Beneath." Ichabod and Abbie face demonic creatures that guard a secret crypt and encounter Thomas Jefferson in their quest to fight evil. Meanwhile, Jenny learns a shocking secret about Frank Irving.
"The Nuclear Man." After Ronnie attacks a physicist, Barry and the team realize they need to go after Caitlin's fiancé, who is now a dangerous meta-human. Barry struggles to balance his duties as The Flash and his relationship with Linda Park, and Joe enlists Cisco's help to reinvestigate the murder of Nora Allen.
"A Sin to Err." Peggy discovers the shocking truth about Leviathan but doesn't realize that her true enemies are even closer than she imagined. Meanwhile, Souza is close to confirming the truth about Peggy and may just put her in the crosshairs of the SSR.
"Canaries." When Vertigo hits the streets again Laurel goes against Oliver's wishes and tracks down the criminal, who hits her with a full dose of the drug. Meanwhile, Chase surprises Thea, and Roy warns Thea to stay away from Malcolm.
"Rubicon." Tensions between Clarke and Abby come to a head after Clarke crosses the line. Raven helps Bellamy navigate Mount Weather. Jaha and Murphy encounter a stranger who may not be what she seems. Octavia is prepared to fight for someone she loves. Meanwhile, things reach a breaking point at Mount Weather.
"Trial By Fire." When an arson case looks to have Wesen origins, Nick find himself reluctantly having to ask an old foe for help. Elsewhere, Viktor teaches Adalind the effectiveness of well-played diplomacy. Meanwhile, Juliette finds herself in a confrontation sooner than expected.
"The Night Room." Cole and Dr. Railly battle the Army of the 12 Monkeys after they both discover the Night Room, an off-site, black ops lab that houses the virus that will one day destroy the world.
"Oubliette." Peter reveals his brother's secret and gets them both in trouble; at the same time, Kyle has his hands full trying to quarantine the orchard and the infected hive.
"Them." Life on the road has the group beaten and beleaguered.


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What's With All the Consolidation and Diversification in Franchising?
By Andrae Marrocco | Franchise & Distribution Law
This article was first published online by Franchise Times on January 27, 2021 and subsequently published in the February 2021 print edition.
When it comes to franchising, some consider 2020 to be a year characterized by survival of the fittest, while others hold that surviving 2020 was more about adapting and pivoting. Perhaps it was a combination of both. Whatever the case may be, there was a fair amount of consolidation and diversification in the international franchise scene during 2020.
On the micro-economic level, many franchise systems witnessed a consolidation of stronger franchisee operators acquiring their weaker-performing counterparts. This resulted in an increase in the number of multi-unit operators (and the number of units operated by them) across various jurisdictions, which in many cases produced more robust multi-unit operators and more efficient franchise systems.
"Successful franchisees within a franchise system know what the lacking elements and deficiencies are in an underperforming unit. This creates confidence in their decision to acquire other underperforming franchise units within their system," said Mike Bidwell, CEO of Neighborly. One of the important considerations for franchisors in their consenting to the acquisition of additional units by existing franchisees is the analysis of whether the franchisee is optimizing their existing units. Otherwise, economic inefficiencies will likely extend to the new units.
Multi-brand acquisitions were also a topic of interest in 2020. A prime example is NPC International, a multi-brand franchisee of Pizza Hut and Wendy's whose suitors included other multi-brand operators. The context was a distressed sale, sparked by NPC's Chapter 11 filing.
Multi-brand acquisitions carry the additional complexities of receiving approval from each of the franchisors to operate multiple, often competing, brands and subsequently operating all franchise units under a patchwork of covenants in compliance with the various franchise arrangements. One of the delicate matters in this regard is balancing the level of dedicated resources for each brand in a manner that is consistent with the franchise agreements negotiated by the previous multi-brand owner.
"These operators are able to benefit from economies of scale in back office and other infrastructure, and the increased boost in demand for supplies can often result in reduced supply cost. Those advantages, together with other factors, can ultimately make for stronger franchisees all around," said Jim Hartenstein, of Hartenstein Global Consulting and former senior VP of international at Little Caesars and Wendy's.
For international franchisors, the ongoing trends of consolidation and diversification among their franchisees has no doubt been advantageous, especially from the perspective of growing the number of successful and sophisticated franchisees within their system. Having said that, the downside — specifically for the multi-brand franchisees — is that franchisees may not commit the same level of resources into all the units and brands that they operate.
"This is something to be considered carefully by international franchisors when faced with the request to operate multiple units or brands, including the conditions upon which such consent is granted," said Hartenstein. "Beyond that, international franchisors faced with travel restrictions should also establish protocols to closely monitor the agreed conditions by way of more robust reporting and business plans."
This leads back to the discussion around the challenge of undertaking in-person due diligence during COVID-19 (referred to in last month's column). More particularly, if international franchisors are unable to send their representatives to the franchisee's local jurisdiction to gain an understanding of whether the candidate has the bandwidth to take on additional units or brands, it can be challenging to make an informed decision. This conundrum is exacerbated by the fact that the decision really is a double-edged sword. Clearly, permitting franchisees to take on too many units or brands can end in disaster. However, if done well, it could be a great win for the both the franchisee and the franchisor.
On the international development front, one of the consolidation plays adopted by franchise systems in 2020 included the decision to focus on, and go deeper into, select jurisdictions that made sense for those franchisors. With the increasing challenges posed by the pandemic, some franchisors took the opportunity to firm up the territories in which they had already expanded. For some franchisors, such as Neighborly, it has been a steady strategy to keep its expansion efforts in the United Kingdom and Germany, where it has an existing presence and is looking to expand further with its other brands.
There were also some interesting deals in the franchise mergers and acquisitions space during 2020. One of the notable transactions was the acquisition of Dunkin' by Inspire Brands. Neighborly, meanwhile, acquired ShelfGenie, HouseMaster and Dryer Vent Wizard in three separate transactions. These sorts of roll-ups have been increasing, particularly over the past two to three years, as private equity firms continue their active investing in franchise systems.
A key ingredient to the success of roll-up transactions of this sort revolves around the purpose and longer-term sustainability of the investment. According to Bidwell, "where the ultimate strategy results in an ultimate benefit to the customer — or some other fundamental value is created from the transaction, i.e., that goes beyond financial engineering — the venture and investment will tend to be more successful and rewarding all round."
Unsurprisingly, many of the transactions in 2020 reflected distressed sales of brands and concepts that acquirers considered had long-term appeal and sustainability, for example, because of their iconic status or by virtue of the novelty/trend potential of the product or service that they offer. It was also interesting to see the dichotomy of targets: some had made significant pivots and were performing in the midst of the pandemic, and others had not adapted or pivoted, but were an acquisition in anticipation of the end of the pandemic.
# World View Column
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A Woman Is a Woman (Une Femme est une Femme) [1961]
A Woman is a Woman, Godard's fabulous third feature following his seminal debut film Breathless and the politically ebullient The Little Soldier, had the Nouvelle Vague iconoclast at his most irreverent, cheeky, alive and buoyant – achieving, in the process, a delicate and delectable balance between modernism and accessibility. The delightful, infectious, experimental and freewheeling "neo-realist musical" – a deliberately self-contradictory description by the ever-mischievous provocateur – provided for an ingenuous deconstruction of the American musical genre; the highly improvisational film, which Godard made over just 5 weeks, including penning down the dialogues in between shots and filming in natural sound, therefore forms, for me, an interesting double-bill with Lars von Trier's bleak and brilliant revisionist musical Dancer in the Dark. The teasing plot comprised of a ménage à trois between Angéla (Anna Karina), an exotic dancer in a strip joint, her live-in partner and lover Émile (Jean-Claude Brialy, bearing an eerie resemblance to Jean-Pierre Léaud) and his best friend Alfred (Jean-Paul Belmondo). Angéla suddenly realizes that she wants a baby; but, when Émile continues to be hesitant and non-committal despite her ardent persistence, she starts providing coy invitations to Alfred who holds a candle for her. The film's tonal exuberance and formal joie de vivre were complemented by its dazzling colour palettes, melodic choreography, and the series of hilarious gags, puns, wordplays and deadpan meta-humour that it was filled to brim with. The chemistry between the three leads was terrific, but the focal point, without doubt, was Karina's sassy and enchanting turn. It also had brief but delectable appearances by the irresistible Jeanne Moreau and the affable Marie Dubois, while referencing to Truffaut's Jules & Jim and Shoot the Piano Player.
Director: Jean-Luc Godard
Genre: Comedy/Romantic Comedy/Musical
Labels: 1960s, 5 Star Movies, Comedy/Satire, Essential Viewing, French Cinema, Musical, Romance
Eraserhead [1977]
Lost Highway [1997]
Chernobyl [2019]
Open Tee Bioscope [2015]
Made in USA [1966]
Promise Me This [2007]


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Afghan junior female team to relocate to UK
By International Pakistanon October 12, 2021
Afghanistan's junior female football team and their immediate families are set to relocate to Britain from Pakistan after recently escaping their homeland, the UK government said on Monday.
"We are working to finalise visas to the Afghanistan women's football team and look forward to welcoming them to the UK shortly," a government spokesperson said.
The team of around 35 young footballers, mostly teenagers, and their families — totalling around 130 people — just missed the hurried British airlift from Kabul in August, according to a UK-based charity helping them.
The squad were able to flee in small groups to Pakistan "with the assistance of some very brave people on the ground in Afghanistan", said Jonathan Kendrick, chairman of the ROKiT conglomerate, whose foundation is providing assistance.
"From a humanitarian perspective, there was simply no option," he said in a statement, noting they were "in a hugely dangerous, life-threatening, position should they not find a way to leave Afghanistan".
Pakistan granted the players temporary 30-day visas and they were transported to Lahore, the capital of Punjab province, from where they applied to relocate to Britain.
"These young players, with whom we are in regular contact via video calls, are absolutely thrilled and relieved to have been given the opportunities that will come available to them in their new lives in the UK," said Siu-Anne Marie Gill of the ROKiT Foundation.
She added it will "continue to support them as they settle into their new home in the coming weeks, to include helping to arrange further education, where possible".
Gill said she hoped many of the players would undergo trials with several professional women's football teams in Britain that "have already expressed great interest in meeting them".
Britain has airlifted more than 15,000 people — both UK nationals and Afghan allies — from the war-torn country since the Taliban recaptured it in August.
London has also committed to welcome up to 20,000 people over the coming years, including around 5,000 in the first year, as part of its Afghan citizens' resettlement scheme (ACRS).
"The government is committed to doing all it can to support those most in need, including vulnerable women and girls, and those at risk who have had to flee Afghanistan," the government spokesperson added.
The interior ministry declined to detail the type of visas the female players would be getting and whether it was part of ACRS.
Tags: Sports | International Pakistan
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What is online (olo) ?
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A new website rating system will be developed for the community and you as part of this community will decide on the quality of the websites you visit. This will lower the time and stress spent on click bait pages and you'll have more time for valuable pages.
In today's interconnected society characterized by increased capability of everyday devices to connect to other devices and people through the internet infrastructure, the high degree of connectivity raises a myriad of consumers' privacy and data security concerns.
The advertising industry enjoyed a negative attention both from the large public and the authorities because of its less transparent practices of online tracking and behavioral profiling. Following technological developments, online tracking became increasingly sophisticated, thus it is no longer limited to the "cookies" installed on the user's devices in order to monitor websites a user visits, but it can track real-time data accessed by a user and triangulate that with information stored about that user's location, financial data, health records, etc. These results are then complied into complex and rather comprehensive consumers' profiles that are sold to digital advertising companies for better targeting their promotional campaigns.
Very sensitive information is often collected thus violating consumer privacy. Moreover, the consumers do not have access to the data collected about them and consequently cannot correct any inaccuracies.
The Internet of Things provides a handful of opportunities for cybercrimes aiming at gathering data regarding intellectual property, confidential personal information, financial data, etc. Consequently, the cybersecurity market is on a continuous upward trend, being driven by cybercrime. Since, there is a dramatic rise in cyber-attacks, creation of malware software both for PCs, laptops, but also for smartphones and tablets, both the companies and the end users are becoming increasingly focused on safeguarding their personal data and thus enhancing the cyber security.
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What's the Best Way to Provide "Great Airport Transit" to O'Hare?
The O'Hare Blue Line station. Photo: Jeff Zoline
Earlier this month public transit consultant Jarrett Walker ran a post on his blog Human Transit that's highly relevant to Chicago as we weigh the pros and cons of Mayor Emanuel's proposal for an express train to O'Hare. In Walker's article "Keys to Great Airport Transit," he argues that certain elements are crucial for providing useful and financially sustainable public transportation access. Let's take a look at how the O'Hare plan, which is currently being brainstormed by the engineering firm Parsons Brinkerhoff, might measure up.
Walker starts outs with a cautionary tale for Chicago as we consider the O'Hare express, which officials say would cost between $25 and $35 dollars to ride. Toronto's Union Pearson airport express has seen disappointing ridership numbers that have continued to drop. Apparently, not many Torontonians are in a rush to take the train to YYZ.
Walker argues this is because the fare is too high, at about $20 U.S., and the service doesn't connect to enough places. He shares the following chart from the recent Pearson Connects study, a transportation plan for Pearson Airport by Urban Strategies, Inc. It suggests that airports that are connected to a city's whole rapid transit network, not just a route to downtown, have a higher air passenger transit mode share.
Chart via Human Transit
By that measure, O'Hare already has pretty good rail access. The Blue Line offers a direct connection to many different parts of town, and it's easy to transfer to most of the other 'L' lines once you reach the Loop. It's also an affordable, efficient way to get to work for hundreds of airport workers.
"To create a great airport train (or bus) for air travelers, you have to make it useful to airport employees too," Walker writes. "That generally means a service that's an integral part of the regional transit network, not a specialized airport train." The Blue Line fits that bill.
Walker notes that it's highly desirable to have rail service that doesn't just terminate at the airport, like the Blue Line does. He cites Sydney and Seattle as best practices, and Washington, D.C.'s Metro service to Reagan National Airport also springs to mind: You can keep traveling beyond the airport to outer suburbs.
Right now, you can also access O'Hare via Metra's North Central Service by getting off at the O'Hare Transfer station on the northeast side of the airport, catching a shuttle bus, and then the airport's people mover to the terminals. While this method is a bit convoluted, it serves as a transit route to the airport for people who live north of O'Hare along the North Central line, as far as Antioch, Illinois, near the Wisconsin border.
A map of the route for the CrossRail proposal.
Using the North Central right-of-way for the O'Hare express is a likely scenario, although a direct rail connection to the airport would be necessary to make the service appealing to business travelers. If a tunnel is built to provide that connection, it would add value to the project if Metra trains are also able to access the terminal, providing folks who live north of O'Hare with a direct route to the airport.
Moreover, if the O'Hare express is done as part of the Midwest High Speed Rail Association's CrossRail proposal to connect the North Central Service with the Metra Electric District Line on the Southeast Side, the project could have even more utility.
Walker points out that, even if an express train has a shorter "in-vehicle time" than one that stops more often, there is often little overall time savings if the frequency of service is lower on the express. As local urban planner Daniel K. Hertz noted in a recent Chicago Magazine piece, while the Blue Line runs every four minutes during rush hour, the O'Hare express will likely have 15-minute headways, which would nullify much of the timesaving advantage.
And, since the express would likely terminate in the West Loop, farther from Michigan Avenue hotels than the Blue Line stops on Dearborn Street, the need to take an additional taxi or bus trip would further reduce the appeal of the express train.
Walker recommends offering service for airport travelers and employees on the same train. "This is a case of the general principle that transit thrives on the diversity of trips for which it's useful, not on specialization," he writes. "If elites want a nicer train, give them first class cars at higher fares, but not a separate train just for them… As always, the more people of all kinds you can get on a train or bus, the more frequently you can afford to run it, which means less waiting, and the lower the fare you need to charge."
Chicago aviation chief Ginger Evans has argued that lawyers and bankers traveling to and from O'Hare want a quiet place where they can talk on the phone or pull out a laptop. If that's the case, perhaps there would be a market for first-class cars on the Blue Line. Since a nonstop train wouldn't get travelers to their hotels much faster anyway, a nicer car attached to the end of the Blue Line wouldn't necessarily be a downgrade from pricey express service.
Hopefully the city will consider some of these ideas as alternatives to simply building an expensive train that only travels between the airport and the Loop, increasing the project's chances for success.
Filed Under: Chicago Policy, Design, Infrastructure, Rail Transit, Human Transit, Jarett Walker, O'Hare Express
Express Train to O'Hare? We Already Have One and It's Called The Blue Line
By Steven Vance	| Jul 1, 2015
Mayor Rahm Emanuel and recently appointed aviation commissioner Ginger Evans have been calling for new, faster, premium train service from O'Hare to downtown in a bid to improve the airport's standing among its domestic and international peers. They argue that the airport is causing the city to lose business. However, while O'Hare is a low-performing […]
City Will Select Engineering Team Next Month to Brainstorm O'Hare Express
By John Greenfield and Steven Vance	| Feb 15, 2016
It looks like there may actually be some traction for Mayor Rahm Emanuel's grand plan for express rail service to O'Hare Airport. Yesterday the city announced that by March it will select an engineering team to develop conceptual designs, including routes and terminal options. The CTA Blue Line is already an efficient way to travel […]
City Announces Competitors for O'Hare Express, Including Noted Transit Hater Elon Musk
By John Greenfield	| Feb 7, 2018
Three other teams are also in the running to build the controversial luxury service.
Like It or Not, the RFQ for the O'Hare Express Means the Project Is Moving Forward
By John Greenfield	| Nov 29, 2017
Some say it will be a boon for Chicago, others say it will be a boondoggle.
Chicago Is Seriously Considering Elon Musk's "Electric Sled" Fantasy for the O'Hare Express
Airport transit for elites is already a questionable idea. Involving Musk and his pipe dream of digging a new tunnel to the airport for 125 mph travel would make it worse.
Chicago Infrastructure Trust, Transit Experts Discuss the (Doomed?) O'Hare Express
By John Greenfield	| Feb 27, 2019
With Bill Daley out of the running for mayor, the next administration will likely kill Elon Musk's pipe scheme. Local transit authorities discuss why that's probably a good thing.


text:
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The Kingdom of Belgium recognised Russia as a legal successor to the Soviet Union on December 27, 1991. Diplomatic relations between Belgium and the USSR were maintained since June 12, 1935. The two countries signed a statement on their "readiness to provide a solid legal foundation for their new relations of concord and partnership and sign a bilateral treaty" during Russian Foreign Minister Andrei Kozyrev's working visit to Brussels from March 8-11, 1992. Belgian deputy Prime Minister and Minister of Foreign Affairs Willi Claes paid a working visit to Russia from September 30 to October 1, 1992. Belgian Minister of National Defence Leo Delcroix paid an official visit to Russia from June 1-4, 1993 for talks with Russian Defence Minister Pavel Grachev. The ministers agreed to provide training for each other's officers in the military schools of the two countries. Russian President Boris Yeltsin paid an official visit to Belgium from December 8-10, 1993. He held meetings and talks with King Albert II, Prime Minister Jean-Luc Dehaene and signed a treaty of concord and cooperation between Russia and Belgium, the first-ever treaty on this scale to be signed by the two countries. The treaty was ratified by Russia on December 16, 1997. Belgian Minister of National Defence Leo Delcroix visited Russia on January 25 and 26, 1994, the first NATO Minister allow to visit a strategic missile unit in Bologoye which had been closed to foreign visits until then. Russian Defence Minister Pavel Grachev paid an official visit to Belgium on May 26 and 27, 1994, for talks with his Belgian counterpart on a wide range of questions relating to the development of contacts along the military line between Russia and Belgium. Russian Minister of Foreign Affairs Yevgeny Primakov visited Belgium on December 11-12, 1996, for talks with Prime Minister Jean-Luc Dehaene, Foreign Minister Erik Deryjcke and Defence Minister Jean-Paul Poncelet. Russia and Belgium express satisfaction with the le ... Read more
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Full version: http://libmonster.be/m/articles/view/Landmarks-in-relations-between-Russia-and-Belgium
India Online · 668 days ago 0 90
Belgian royal family ends three-day state visit to Russia
Belgian Royal couple to pay state visit to Russia.
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text:
if AkDebugLoad then print("[#Start] Loading ak.road.TrafficLightModel ...") end

local TrafficLightState = require("ak.road.TrafficLightState")
------------------------------------------------------------------------------------------
-- Klasse TrafficLightModel
-- Weiss, welche Signalstellung fuer rot, gelb und gruen geschaltet werden muessen.
------------------------------------------------------------------------------------------
---@class TrafficLightModel
---@field name string
---@field signalIndexRed number
---@field signalIndexGreen number
---@field signalIndexYellow number
---@field signalIndexRedYellow number
---@field signalIndexPedestrian number
---@field signalIndexSwitchOff number
---@field signalIndexBlinkYellow number
local TrafficLightModel = {}
TrafficLightModel.allModels = {}

---
-- @param name Name des Ampeltyps
-- @param signalIndexRed Index der Signalstellung des roten Signals
-- @param signalIndexGreen Index der Signalstellung des gruenen Signals
-- @param signalIndexYellow Index der Signalstellung des gelben Signals
-- @param signalIndexRedYellow Index der Signalstellung des rot-gelben Signal (oder rot)
-- @param signalIndexPedestrian Index der Signalstellung in der die Fussgaenger gruen haben und die Autos rot
-- @param signalIndexSwitchOff Index der Signalstellung in der die Ampel komplett aus ist
-- @param signalIndexBlinkYellow Index der Signalstellung in der die Ampel gelb blinkt ohne den Verkehr zu beeinflussen
function TrafficLightModel:new(name, signalIndexRed, signalIndexGreen, signalIndexYellow, signalIndexRedYellow,
                               signalIndexPedestrian, signalIndexSwitchOff, signalIndexBlinkYellow)
    assert(type(name) == "string", "Need 'name' as string")
    assert(type(signalIndexRed) == "number", "Need 'signalIndexRed' as number")
    assert(type(signalIndexGreen) == "number", "Need 'signalIndexGreen' as number")
    local o = {
        name = name,
        signalIndexRed = signalIndexRed,
        signalIndexGreen = signalIndexGreen,
        signalIndexYellow = signalIndexYellow or signalIndexRed,
        signalIndexRedYellow = signalIndexRedYellow or signalIndexRed,
        signalIndexPedestrian = signalIndexPedestrian,
        signalIndexSwitchOff = signalIndexSwitchOff or signalIndexGreen,
        signalIndexBlinkYellow = signalIndexBlinkYellow or signalIndexSwitchOff
    }
    self.__index = self
    local x = setmetatable(o, self)
    table.insert(TrafficLightModel.allModels, o)
    return x
end

function TrafficLightModel:print() print(self.name) end

function TrafficLightModel:signalIndexOf(phase)
    assert(type(phase) == "string", "Need 'phase' as string")
    if phase == TrafficLightState.YELLOW then
        return self.signalIndexYellow
    elseif phase == TrafficLightState.RED then
        return self.signalIndexRed
    elseif phase == TrafficLightState.REDYELLOW then
        return self.signalIndexRedYellow
    elseif phase == TrafficLightState.GREEN then
        return self.signalIndexGreen
    elseif phase == TrafficLightState.PEDESTRIAN then
        return self.signalIndexPedestrian
    elseif phase == TrafficLightState.OFF then
        return self.signalIndexPedestrian
    elseif phase == TrafficLightState.OFF_BLINKING then
        return self.signalIndexPedestrian
    else
        assert(false, "Unknown phase " .. phase)
    end
end

function TrafficLightModel:phaseOf(signalIndex)
    assert(type(signalIndex) == "number", "Need 'signalIndex' as number")
    if signalIndex == self.signalIndexRed then
        return TrafficLightState.RED
    elseif signalIndex == self.signalIndexRedYellow then
        return TrafficLightState.REDYELLOW
    elseif signalIndex == self.signalIndexYellow then
        return TrafficLightState.YELLOW
    elseif signalIndex == self.signalIndexBlinkYellow then
        return TrafficLightState.OFF_BLINKING
    elseif signalIndex == self.signalIndexSwitchOff then
        return TrafficLightState.OFF
    elseif signalIndex == self.signalIndexPedestrian then
        return TrafficLightState.PEDESTRIAN
    elseif signalIndex == self.signalIndexGreen then
        return TrafficLightState.GREEN
    else
        assert(false, "No signal index" .. signalIndex .. " in model " .. self.name)
    end
end

---------------------
-- Ampeln und Signale
---------------------

-- Fuer die Strassenbahnsignale von MA1 - http://www.eep.euma.de/downloads/V80MA1F003.zip
-- 4er Signal, Stellung 2 als grün, z.B. Strab_Sig_09_LG auf gerade schalten
-- 4er Signal, Stellung 3 als grün, z.B. Strab_Sig_09_LG auf links schalten
-- 3er Signal, Stellung 3 als grün, z.B. Ak_Strab_Sig_05_gerade oder
--                                       Ak_Strab_Sig_05_gerade schalten
TrafficLightModel.MA1_STRAB_4er_2_gruen = TrafficLightModel:new("MA1_STRAB_4er_2_gruen", 1, 2, 4, 4)
TrafficLightModel.MA1_STRAB_4er_3_gruen = TrafficLightModel:new("MA1_STRAB_4er_3_gruen", 1, 3, 4, 4)
TrafficLightModel.MA1_STRAB_3er_2_gruen = TrafficLightModel:new("MA1_STRAB_3er_2_gruen", 1, 2, 3, 3)

-- Fuer die Ampeln von NP1 - http://eepshopping.de - Ampelset 1 und Ampelset 2
TrafficLightModel.NP1_3er_mit_FG = TrafficLightModel:new("Ampel_NP1_mit_FG", 2, 4, 5, 3, 1)
TrafficLightModel.NP1_3er_ohne_FG = TrafficLightModel:new("Ampel_NP1_ohne_FG", 1, 3, 4, 2)

-- Fuer die Ampeln von JS2 - http://eepshopping.de - Ampel-Baukasten (V80NJS20039)
-- Diese Signale sind teilweise mit und ohne Fussgaenger
TrafficLightModel.JS2_2er_nur_FG = TrafficLightModel:new("Ak_Ampel_2er_nur_FG", 1, 1, 1, 1, 2, 3, 3)
TrafficLightModel.JS2_2er_OFF_YELLOW_GREEN = TrafficLightModel:new("Ampel_2er_Aus_Gelb-Grün", 1, 3, 5, 1, 1, 2, 6)
TrafficLightModel.JS2_3er_mit_FG = TrafficLightModel:new("Ampel_3er_XXX_mit_FG", 1, 3, 5, 2, 6, 7, 8)
TrafficLightModel.JS2_3er_ohne_FG = TrafficLightModel:new("Ampel_3er_XXX_ohne_FG", 1, 3, 5, 2, 1, 6, 7)

-- Unsichtbare Ampeln haben "nur" rot und gruen
TrafficLightModel.Unsichtbar_2er = TrafficLightModel:new("Unsichtbares Signal", 2, 1, 2, 2, 2, 1, 1)

-- No traffic light
TrafficLightModel.NONE = TrafficLightModel:new("Dummy Signal", 1, 2, 3, 4, 5, 6, 7)

return TrafficLightModel

redpajama_set_name: RedPajamaGithub


It's been somewhat of a marathon to get the page updated and back online, but now I'm happy to announce the launch.
On this blog you'll find the latest news about upcoming productions, events and more!
At the moment I am working on a few projects with Finnish artists – there will be a handful of releases still this year. Simultaneously we are writing songs with a few English songwriters for the global market – hope you'll hear the soon too. In the meantime I will drop remixes hopefully on a monthly basis and get back to DJing now too.


text:
EPA Administrator Scott Pruitt at the White House in 2017. Official White House Photo by Mitchell Resnick
Court Delivers Blow to Federal Unions Fighting Trump's Workforce Orders
A Border Patrol Agent Reveals What It's Really Like to Guard Migrant Children
Two Congressional Committees Probe Pruitt's First-Class Travel
Lawmakers from both parties request documents to ensure the EPA administrator complied with rules.
Eric Katz
Two congressional committees have launched probes into the travel of the Environmental Protection Agency chief, who has faced backlash for his use of first-class travel on the government's dime.
Rep. Trey Gowdy, R-S.C., who chairs the House Oversight and Government Reform Committee, and Democrats on the the House Energy and Commerce Committee, sent letters to EPA Administrator Scott Pruitt on Tuesday asking for detailed information on his travel schedule and justification for booking premium flights. Pruitt and EPA have defended the first-class flights as necessary for security. The agency initially stated Pruitt maintained a blanket waiver to fly first class, a violation of federal regulations, but has since walked that back and said the administrator received a sign off for each individual trip.
Gowdy asked Pruitt for documentation related to his travel to help the committee determine whether "federal regulations regarding official travel were followed." Specifically, Gowdy requested information on every flight Pruitt has taken, including the departure and arrival airport, business reason for the trip and class of flight; documentation of any waivers to fly business or first class; and other EPA employees or security officials who flew first or business class on those flights and the costs of those tickets.
Democrats on the Energy and Commerce Committee asked for similar documents, as well as information on the analysis EPA has conducted to indicate "enhanced security is achieved by premium travel." They also asked whether other political appointees have blanket waivers to travel in first or business class and whether the White House has authorized any such travel.
"Americans deserve an EPA administrator more dedicated to first-class protection of human health and the environment than to luxury travel at taxpayer expense," the committee Democrats said, led by the ranking member, Rep. Frank Pallone, D-N.J.. They added that Pruitt has failed to explain whether his travel is in compliance with federal regulations and said his explanation to date was inadequate. Pruitt decided to fly first class after an incident in which he was confronted by a passenger who shouted vulgar language, according to multiple reports. It remains unclear, the Democrats said, "how sitting in a first-class seat is safer than sitting in economy class."
The lawmakers noted Pruitt's first class flights continued as its budget requested a funding reduction of 23 percent. Congress has consistently slashed EPA's budget since 2010 and since that year has shed more than 2,500, or 14 percent, of its workforce. During one stretch in early June 2017 alone, according to documents obtained by The Washington Post, Pruitt spent $90,000 on military and first-class flights.
At a White House briefing on Monday, Press Secretary Sarah Sanders said she had "no reason to believe otherwise" when asked if President Trump still has confidence in Pruitt.
The EPA inspector generally launched an investigation into Pruitt's travel last year. Liz Bowman, an EPA spokesman, said the agency will respond to the committees' requests "through the proper channels."
NEXT STORY: Mueller's Indictment Puts Details Behind Claims of Russian Interference


text:
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Posted in Alaska August 08, 2019 by Courtney
This Haunted Road Trip Will Lead You To The Scariest Places In Alaska
There is nothing quite like hitting the open road in the last frontier. As the daylight begins to fade, the darkness takes over and the temps drop to bone-chilling levels, it's the perfect time to enjoy a spooky road trip. With hundreds of miles and millions of acres of wide open spaces, you're sure to see a fair share of wild encounters along the way. Alaska is filled with creepy haunted stories dating back to the 1800s and ghosts from the past that linger around every corner. Are you ready to explore the most haunted places in Alaska?
The total trip takes about 11 hours of drive time and covers nearly 600 miles. We've included a link to the Google Map here.
Load up your friends and get ready to embark on a spooky themed road trip to some of Alaska's scariest places (on the road system). Make a weekend out of it and stay in a haunted hotel or go camping and tell Alaska ghost stories around the fire.
1. Chena Hot Springs Road - Fairbanks
Flickr - Travis
Between miles 8 and 12 of this road there have been suspicious reports of blue, white and orange orbs of light. Maybe just the Northern Lights? We think not. They are said to appear in the sky and even follow your car during the nighttime. It's said that this happens mainly in the wintertime and after 7pm at night. Address: Chena Hot Springs Road, Fairbanks, AK, 99711.
2. Birch Hill Cemetery – Fairbanks
Flickr - Sarah Hurst
Of all the scary places in Alaska, Birch Hill Cemetery is one of the most bone-chilling. Local reports have said that they've seen a little girl wearing a 1900s-era white dress, a floating black figure looming from afar and a little boy dressed in 1930s attire. Address: 100 City Lights Boulevard, Fairbanks, AK, 99712.
3. Moocher's Bar – Nenana
Flickr - Tim Rains
It is reported that there is an old ghost that lingers at this little bar and can be occasionally seen causing a ruckus. She is said to turn up the volume on the jukebox and slam bathroom doors. Staff members have reported that the ghost isn't evil or scary at all. Maybe it's just a really good ghost story? Address: 814 N A, Nenana, AK, 99760.
4. Abandoned Igloo City Hotel – Cantwell
Flickr - Cody Wellons
This abandoned hotel off the George Parks Highway is quite the display. People who have driven by at night have seen weird lights flickering on the inside and an apparition of a faint woman looming in the distance. Address: Mile 214.5 Parks Highway, Denali National Park and Preserve, AK 99755.
5. Eklutna Spirit Houses – Eklutna
Flickr - David Casteel
This is likely one of the most unique and unusual graveyards in Alaska. The little spirit boxed on top of the graves contain personal items from those deceased that lay in the ground. Those that practice the Eklutna religion (which is a combination of Russian Orthodox and Eskimo beliefs) believe that the souls of the dead wander for 40 days, looking for their personal items. The boxes were made in an attempt to keep their souls from wandering. Address: Eklutna Village Road, Chugiak, AK, 99567.
6. Ship Creek – Anchorage
Flickr - Orin Blomberg
At Ship Creek in Anchorage it is said that you will find the ghost of a native Alaskan named Marie, who was murdered in this area in 1987. When you're adventuring downtown, be on the lookout and be careful where you step.
7. Historic Anchorage Hotel – Anchorage
Flickr - Jimmy Emerson, DVM
People have reported seeing a woman in a white dress in the hallways, the first police chief of Anchorage that died inside the building years back and even children. There are so many ghost sightings here, they have to keep a log in the front lobby! Address: 330 East Street, Anchorage, AK, 99501.
8. Alyeska Resort – Girdwood
This luxury resort is certainly not known for being haunted. But it is said that a man named Chris who committed suicide here haunts rooms 721 and 515. Rumor has it that he turns the television, lights and water faucets on and off. Address: 1000 Arlberg Avenue, Girdwood, AK, 99587.
9. Buckner Building – Whittier
Flickr - Nicholas D.
Likely the creepiest thing you'll encounter in Whittier is this old abandoned building that sits multiple stories high. A gate surrounds it today so that outsiders can't access and snoop around. This building was finished in 1953 and was built so strong so that it could withstand bombs from the Cold War. Today the only things that remain are terrifying spirits and graffiti clad walls. The Buckner Building is one of the spookiest abandoned places in Alaska. Address: Blackstone Road, Whittier, AK, 99693.
10. Begich Towers – Whittier
In this tiny town where the entire population is said to live exclusively in this building, it's a given that some pretty creepy stuff can happen. It's said that one of the many ghosts that haunt this building is found whistling for hours on end, night after night. Address: 100 Kenai Street, Whittier, AK, 99693.
11. Van Gilder Hotel – Seward
The locals tell a story of a gal named Fannie who died here in the 1950s, but never left. She is said to haunt the halls and specifically room #209. Address: 308 Adams Street, Seward, AK, 99664.
Have you encountered any ghosts in Alaska? Share your stories in the comments!
In keeping with the spooky spirit, get ready to meet these nine ghosts from Alaska and hear their bone-chilling stories. For more spooky reads, check out the truly creepy story behind this haunted hotel in Alaska. Also, these six hotels in Alaska are sure to make your stay a nightmare.
Follow This Picturesque Trail In Alaska For Staggering Views
The Caribou Burgers At The BBQ Shack In Skagway Are Too Good To Pass Up
This Emerald Lake Just Over The Border From Alaska Is So Breathtaking It's Unreal
The OIYS Visitor Center
Most Haunted Places In Alaska
Elisa Regulski
What is the most famous ghost story from Alaska?
Several spooky stories surround the halls of Anchorage's West High School. Students and teachers have reported sightings of an elusive, spectral female figure. She often lingers in the auditorium, quietly lounging in the audience during productions. The ghost of a long-deceased janitor often sweeps the hallways after classes end. When people call out to him, he quickly vanishes.
What is the most haunted town in Alaska?
Whittier, Alaska is one of the most haunted towns in the state. In addition to the city's 215 residents, several ghosts are known to flitter through the area. Most of them are seen floating around Begich Towers. You may hear spirits ominously whistling down the halls or stomping through empty rooms. In the middle of the night, residents have reported hearing a rustling in the kitchen. Maybe the ghost was getting a late night snack? Begich Towers is especially scary in the wintertime. When the roads are covered in snow, the locals can hardly leave the space! The town of Whittier is also home to the Buckner Building. This abandoned property has seen its fair share of paranormal activity.
What is the creepiest abandoned place in Alaska?
In addition to The Buckner Building in Whittier and Igloo City in Denali National Park, the town of Kennicott has become completely abandoned. This once flourishing mining village now sits empty as a relic of the past. People have not inhabited this town since 1938. Today, visitors can walk through the dilapidated buildings and spooky roadways. What kind of ghosts will you encounter here?
Alaska In Your Inbox
Living and loving life in Alaska, Courtney enjoys living a happy life based on simple principles; work hard, be kind, stay humble. She is an avid dog lover with hobbies that include running, fly fishing, hiking & snowboarding.
Only In Alaska
Go Hiking With Reindeer At Running Reindeer Ranch In Alaska For A Unique Adventure
The River Woods Trail in Alaska Leads You To A Stunning Frozen River Every Winter
According To FBI Statistics, These Are The 10 Most Dangerous Cities In Alaska For 2020
These 7 Small Town Alaska Restaurants Will Serve You The Best Meal Of Your Life
Here Are The 13 Best Places To Spot A Ghost In Alaska
Meet 9 Ghosts From Alaska And Hear Their Bone-Chilling Stories
These 12 Urban Legends In Alaska Will Keep You Awake At Night
These 6 Haunted Places In Alaska Will Send Chills Down Your Spine


"The discovery of toxic darts could eventually lead to new ways to control disease-causing pathogens," says Stephanie K. Aoki, first author and postdoctoral fellow in UCSB's Department of Molecular, Cellular, and Developmental Biology (MCDB). "This is important because resistance to antibiotics is on the rise."
Second author Elie J. Diner, a graduate student in biomolecular sciences and engineering, notes, "First we need to learn the rules of this bacterial combat. It turns out that there are many ways to kill your neighbors; bacteria carry a wide range of toxic darts."
The scientists studied many bacterial species, including some important pathogens. They found that bacterial cells have stick-like proteins on their surfaces, with toxic dart tips. These darts are delivered to competing neighbor cells when the bacteria touch. This process of touching and injecting a toxic dart is called "contact dependent growth inhibition," or CDI.
Some targets have a biological shield. Bacteria protected by an immunity protein can resist the enemy's disabling toxic darts. This immunity protein is called "contact dependent growth inhibition immunity." The protein inactivates the toxic dart.
The UCSB team discovered a wide variety of potential toxic-tip proteins carried by bacteria cells nearly 50 distinct types have been identified so far, according to Christopher Hayes, co-author an associate professor at MCDB. Each bacterial cell must also have immunity to its own toxic dart. Otherwise, carrying the ammunition would cause cell suicide.
Surprisingly, when a bacterial cell is attacked and has no immunity protein it may not die. However, it often ceases to grow. The cell is inactivated, inhibited from growth. Similarly, many antibiotics do not kill bacteria; they only prevent the bacteria from growing. Then the body flushes out the dormant cells.
"Our data indicate that CDI systems are also present in a broad range of bacteria, including important plant and animal pathogens such as E. coli which causes urinary tract infections, and Yersinia species, including the causative agent of plague," says senior author David Low, professor of MCDB. "Bacteria may be using these systems to compete with one another in the soil, on plants, and in animals. It's an amazingly diverse world."
The research was performed in the Low and Hayes lab in MCDB. Important contributions were made Stephen J. Poole, associate professor in MCDB, and by Peggy Cotter's lab when she was with MCDB. Cotter has since moved to the University of North Carolina School of Medicine. Other co-authors include Claire t'Kint de Roodenbeke, research associate; Brandt R. Burgess, postdoctoral fellow; Bruce A. Braaten, research scientist; Alison M. Jones, technician; and Julia S. Webb, graduate student.


Of course, Mobilitybatterystore is geared up to supply as many mobility batteries as possible. Especially for the CV Leisure Scooters. Consequently, we endevour to help the unfortunate people with special needs due to ill health or indeed just old age. Helping then comes in the form a offering a deduction in VAT if they are registered disabled.
Our owner Eric Roberts also keeps a helpful and up to date Blog. Bringing information and stories that may be interesting to our readers. However, batteries are what drives power wheelchairs and mobility scooters about. Especially, the ones needing to be replaced because of age of the batteries. Supplying, CV Leisure Scooter Batteries, to their owners knowing that they will be getting and excellent product. Of course, such as FirstPower, Lucas and Powersonic batteries.
It's important to try to charge your mobility scooter every day. The charger that your chair is supplied with should enable you to charge the scooter fully overnight without any issues, and you won't need to worry about overcharging as most modern chargers now automatically switch off when full.
So, apart from selling quality battery products then we can also offer a next working day delivery to all our internet online customers. Added to that we also delivery to almost every postcode in the UK, and Free of charge.


text:
News»Press Releases»Wayne County's U.S. 117 to Be Widened
Wayne County's U.S. 117 to Be Widened
GOLDSBORO – Construction will begin this fall on widening and improving the safety of a 1.5-mile stretch of North William Street (U.S. 117) in Goldsboro.
Bridgepoint Civil LLC of Pikeville will widen the road to four lanes with a raised median between the U.S. 70 Bypass and U.S. 70/U.S. 13. The N.C. Department of Transportation awarded a $15.3 million contract last week. Work can get underway after all utilities have been relocated, which is expected to be complete by September.
The number of lanes on North William Street now vary, and the segment near Tommy's Road has five lanes with an open center turn lane that will be converted into a grass median.
The median will improve safety by redirecting drivers on some of the side streets into turning right. If they want to go in the opposite direction, drivers will use a dedicated lane a short distance away to safely make a U-turn. This design is known as a reduced-conflict intersection, because it vastly reduces the risk of crashes, especially serious collisions.
Additionally, traffic signals will be installed on North William Street at Neil Street; 11th Street; Patetown Road; and Industry Court. The contractor also will construct concrete curbs and gutters and improve the storm drainage systems.
The contractor will not be allowed to close or narrow lanes during the morning and afternoon rush hour on weekdays.
The improvements are scheduled to be substantially completed and open to traffic by the fall of 2023.