text:
#include <map>
#include <string>
#include <utility>
#include <vector>

#include <gtest/gtest.h>

#include <sauce/sauce.h>

namespace sauce_tutorial { // Put in a different namespace, forcing us to show off "using" statements.
namespace test {

// TODO: show off scopes!?!

/**
 * This suite is intended to be a complete (if stubbed) example of how sauce might be used to manage the dependencies
 * of a typical MVC-like application.  Unlike binding_test, whose aim is coverage across all variations of binding and
 * use, the focus here is on clarity and documentation.
 *
 * Suppose we are creating a web application allowing a Mom & Pop pizza parlour to accept orders online.  Customers can
 * place orders and later inspect order status.  This application runs in a three-tier architecture of a web server
 * backed by app processes talking to a single relational database.
 *
 * Even in this simple application there is complexity to manage, which can be addressed by following the MVC pattern.
 * Vanilla MVC articulates a useful separation of concerns and wraps each in an object.  However it is silent about how
 * those objects are ultimately assembled into the final application; this is where dependency injection (and sauce)
 * can help.
 *
 * Since the point of the technique is to keep components decoupled and unaware of each other, a real application would
 * likely spread its components out across many headers and compilation units.  This poses no problem for sauce, but
 * for clarity everything in this example is contained in this suite.  Comments indicate where suggested file breaks
 * might occur.
 */

// ********************************************************************************************************************
// orm.h

/**
 * This is not part of the pizza application proper, but is a library used by the application author to manage access
 * to the database.
 */

using sauce::AbstractProvider;

typedef std::vector<std::map<std::string, std::string> > ResultSet;

/**
 * An interface to a SQL store.
 */
class Database {
public:
  virtual ResultSet query(std::string) = 0;
  virtual bool mutate(std::string) = 0;
  virtual ~Database() {}
};

/**
 * Parent type of ORM-managed models.
 */
class Model {};

/**
 * A persisted collection of models.
 *
 * Notice it depends on having access to a Database, which it received by injection.  Typically the ORM would have its
 * own way to communicate this, but I might as well show some things off.
 */
template<typename ModelType>
class Table {
public:
  typedef typename ModelType::Key Key;

  sauce::shared_ptr<Database> database;

  /**
   * Dependencies injected by sauce are always passes as smart pointers.  The template sauce::shared_ptr is an alias
   * for one of the standard shared_ptr implementations.
   */
  Table(sauce::shared_ptr<Database> database):
    database(database) {}

  bool create(Key & key, ModelType const &) {
    if (database->mutate("INSERT ...")) {
      key = 17; // = fetchPrimaryKey(); /* etc */
      return true;
    } else {
      return false;
    }
  }

  ModelType read(Key const) { return ModelType(); }
  bool update(Key const, ModelType const &) { return true; }
  bool destroy(Key const) { return true; }
};

typedef std::string ConnectionURI;

/**
 * A Database exposed over a TCP connection.
 */
class RemoteDatabase: public Database {
public:
  RemoteDatabase(ConnectionURI) {}
  ResultSet query(std::string) { return ResultSet(); }
  bool mutate(std::string) { return true; }
};

/**
 * A provider for creating (connections to) databases.
 *
 * Providers are factories that produce instances of the templated type (Database here.)  The application author can
 * create them and subsequently declare them to sauce to use custom creation logic.
 *
 * Once this provider is bound in a module (below), whenever sauce needs a Database (perhaps while constructing a Table
 * like above) it will ask this class.
 *
 * AbstractProvider is a convenience class the application author can derive from to make a typical provider easily.
 * The provide() and dispose() methods create and destroy raw interface pointers in whatever way the application author
 * sees fit.  Sauce will ensure (by a smart pointer deleter) that raw pointers returned by provide() are eventually
 * passed to dispose on clean up.
 *
 * There is a simpler Provider<Iface> interface one may extend from as well.  It doesn't supply smart pointer deleter
 * semantics, but gives the application developer more freedom.
 */
class RemoteDatabaseProvider: public AbstractProvider<Database> {
  /**
   * Provide a naked Database pointer, doing whatever initialization that may be necessary.
   */
  Database * provide() {
    ConnectionURI uri = "mysql://..."; // = config.getConnectionURI();
    return new RemoteDatabase(uri);
  }

  /**
   * Dispose of a Database pointer returned by provide().
   */
  void dispose(Database * database) {
    RemoteDatabase * remoteDatabase = static_cast<RemoteDatabase *>(database);
    // mysqlCloseConnection(remoteDatabase->socket);
    delete remoteDatabase;
  }
};

typedef std::string Filename;

/**
 * A Database exposed as a flat file.
 */
class FlatFileDatabase: public Database {
public:
  FlatFileDatabase(Filename) {}
  ResultSet query(std::string) { return ResultSet(); }
  bool mutate(std::string) { return true; }
};

/**
 * Another Database provider, this time for flat file dbs.
 *
 * We'll use this to demonstrate multiple bindings for the same interface.
 */
class FlatFileDatabaseProvider: public AbstractProvider<Database> {
  Database * provide() {
    return new FlatFileDatabase("sqlite://...");
  }

  void dispose(Database * database) {
    delete database;
  }
};

// ********************************************************************************************************************
// web.h

/**
 * This is a library to supplying url routing, controller-related interfaces and an Application to tie it together.
 *
 * This example uses sauce also as a type registry for controllers, as a way of showing off implicit injector injection
 * and the dynamic name feature.
 */

using sauce::Injector;
using sauce::Provider;

// Have some interfaces.
class Request {};
class Response {};

class Controller {
public:
  virtual void serve(sauce::shared_ptr<Request>, sauce::shared_ptr<Response>) = 0;
};

typedef std::string RequestPattern;

class Router {
public:
  sauce::shared_ptr<Injector> injector;

  Router():
    injector() {}

  /**
   * Notice that a Router depends on having an injector itself, which sauce satisfies even though no injector is
   * explicitly bound.
   */
  void setInjector(sauce::shared_ptr<Injector> injector) {
    this->injector = injector;
  }

  void map(RequestPattern, std::string /* controllerName */) {} // One could imagine this building up a pattern index.
  virtual void wire() = 0;                                      // Override to supposedly declare routes.

  /**
   * Accept a Request and produce a Controller suitable to serve it.
   */
  sauce::shared_ptr<Controller> route(sauce::shared_ptr<Request>) {
    // Without writing an actual router, let's just pretend the first matching RequestPattern is mapped to "status".
    std::string selectedController = "status"; // = firstMatch(request);

    /**
     * We now have the task of taking a (essentially arbitrary) string and producing the controller it names.  Sauce
     * would be the ideal way to assemble the chosen Controller, but it's not clear how to tell sauce which one we
     * want.
     *
     * The dynamic naming feature helps us here.  First, observe (below) that all controllers are bound, under the same
     * interface type (Controller) but with different string names.  Being fixed only at binding time, these names are
     * called "dynamic" names (as opposed to "static" names, which are type tags.)  Dynamic names let us make a
     * selection from known possibilities at runtime.  Specifically, they can enable a configuration-driven plugin
     * framework, which is the one thing static dependency names can't do.
     *
     * Here, we use it to select the desired controller; the name (which is always a std::string) is passed to get().
     */
    return injector->get<Controller>(selectedController);
  }
};

typedef std::pair<sauce::shared_ptr<Request>, sauce::shared_ptr<Response> > RequestResponsePair;

/**
 * Receives new request, response pairs from the web server.
 */
class Acceptor {
public:

  /**
   * Block until a request to process arrives.
   */
  virtual RequestResponsePair accept() = 0;

};

/**
 * An Acceptor supposedly driven by a local FCGI environment.
 *
 * FCGIAcceptor requires two injected dependencies, a provider for requests and one for responses.  A provider is a
 * factory that allows one to request instances of the provided type (request or response) on demand.  It allows the
 * application developer to declare a dependency on a type without committed to how many instances of that type are
 * needed.
 *
 * Since our acceptor is responsible for producing requests (with paired responses) waiting to be served, it needs an
 * unlimited number of them.  However it doesn't want to be resposible for all the assembly details of making a
 * request, it just wants an opportunity to modify it before it gets handed to the router.  An injected provider fits
 * this need well.
 */
class FCGIAcceptor: public Acceptor {
public:
  sauce::shared_ptr<Provider<Request> > requestProvider;
  sauce::shared_ptr<Provider<Response> > responseProvider;

  FCGIAcceptor(sauce::shared_ptr<Provider<Request> > requestProvider,
               sauce::shared_ptr<Provider<Response> > responseProvider):
    requestProvider(requestProvider),
    responseProvider(responseProvider) {}

  RequestResponsePair accept() {
    sauce::shared_ptr<Request> request = requestProvider->get();
    sauce::shared_ptr<Response> response = responseProvider->get();
    // fcgiAccept(&request.socket, &response.socket);
    return std::make_pair(request, response);
  }
};

/**
 * An application encapsulates the request cycle of single-threaded app worker.
 */
class Application {
public:
  sauce::shared_ptr<Acceptor> acceptor;
  sauce::shared_ptr<Router> router;

  Application(sauce::shared_ptr<Acceptor> acceptor,
              sauce::shared_ptr<Router> router):
    acceptor(acceptor),
    router(router) {}

  void run() {
    while (true) {
      serveOne();
    }
  }

  void serveOne() {
    RequestResponsePair requestResponse = acceptor->accept();
    sauce::shared_ptr<Request> request = requestResponse.first;
    sauce::shared_ptr<Response> response = requestResponse.second;

    sauce::shared_ptr<Controller> controller = router->route(request);
    controller->serve(request, response);
  }
};

// ********************************************************************************************************************
// routes.h

/**
 * Here are the application author-supplied mappings between url patterns and controllers in our ficticuous framework.
 */

class MyRouter: public Router {
public:
  void wire() {
    map("/orders/new(/.*)?", "place");
    map("/status", "status");
  }
};

// ********************************************************************************************************************
// models.h

/**
 * A pizza order being processed.
 */
class Order: public Model {
public:
  typedef int Key;

  std::string getStatus() {
    return "Mmm, cheesy!";
  }
};

// ********************************************************************************************************************
// controllers.h

/**
 * Handles requests to place an order.
 */
class PlaceController: public Controller {
public:
  void serve(sauce::shared_ptr<Request>, sauce::shared_ptr<Response>) {}
};

/**
 * Handles requests regarding an order's status.
 */
class StatusController: public Controller {
public:
  sauce::shared_ptr<Table<Order> > orders;

  StatusController(sauce::shared_ptr<Table<Order> > orders):
    orders(orders) {}

  void serve(sauce::shared_ptr<Request>, sauce::shared_ptr<Response>) {
    Table<Order>::Key key = 17; // = request->getParam();
    Order order = orders->read(key);
    std::string status = order.getStatus();
    // response->write(status);
  }
};

// ********************************************************************************************************************
// modules.cc

using sauce::AbstractModule;
using sauce::Named;
using sauce::Provider;

/**
 * A type tag used as a static name, see below.
 */
class Local {};

/**
 * The sauce module, written by the framework author, that specifies the bindings used when running in production.
 *
 * Modules can work cooperatively, and can be sourced from different compilation units (or dlsym'd libraries, etc.)
 */
class FrameworkModule: public AbstractModule {
  void configure() const {
    /**
     * The result of bind() (an intermediate with an annoyingly complex type) is invoked in turn.
     *
     * Here, to<Request()>() says that requests for the interface Request should be satisfied with instances of the
     * Request concrete type.  (It's not required to have a separate interface.)
     *
     * Request() is actually a function type.  This is how we specify which constructor to use.  If the chosen
     * constructor takes arguments, they are treated as dependencies and are satisfied first.
     */
    bind<Request>().to<Request()>();
    bind<Response>().to<Response()>();

    /**
     * Notice that the injected types are references.  This side-steps a problem with how sauce abuses the type system.
     * Specifically, since Acceptor and Router each contain pure-virtual methods, they can't be passed by value.  This
     * implies it's illegal to even formulate a function type that would do so.
     *
     * Note sauce never really was going to pass by value: it uses smart pointers for everything.  The value parameter
     * syntax just happens to be less cluttered.  When this results in an illegal function type, a reference may be
     * used instead; sauce will just strip it off (and smart pointers to references don't make sense anyway.)
     */
    bind<Application>().to<Application(Acceptor &, Router &)>();

    /**
     * Notice we never bound a Provider<Request>, but only a Request.  This is an example of an implicit binding that
     * sauce supplies.  Since it knows how to make requests, it can synthesize a provider that makes them in the same
     * way.
     */
    bind<Acceptor>().to<FCGIAcceptor(Provider<Request> &, Provider<Response> &)>();

    /**
     * Router depends on having access to the injector itself but no injector is bound, nor is it obvious how to
     * declare such a binding.  Sauce addresses this with an "implicit" binding: requests for the injector are
     * ultimately satisfied with the same injector that the initial e.g. get() call was made to.
     *
     * As an aside, it's generally considered bad practice to rely on this feature heavily, since it obscures what the
     * real dependencies are.  Here, the Router only wants access to Controllers bound with various dynamic names, but
     * inspecting the module alone can't tell us that: all we can see is it could request anything.  Still, the feature
     * has its uses.
     *
     * This binding also demonstrates the common form of setter injection: the address of a void method accepting a
     * single shared_ptr parameter.  The templated type of the smart pointer is called out here as the template
     * parameter of setting<>().
     */
    bind<Router>().setting<Injector>(&Router::setInjector);
  }
};

/**
 * The sauce module, written by the application author, that specifies the bindings used when running in production.
 *
 * Modules are collections of bindings, which tell sauce how interface requests should be satisfied.  The application
 * author tells sauce about bindings with a "fluent" API exposed either by the passed Binder or inherited from
 * AbstractModule (see below.)
 *
 * Each binding begins with a call to bind, passing the interface to be bound as a template parameter.  Further chained
 * calls declare what concrete implementation should be used, and customize how to make or find it.
 *
 * Concretely, a module is either a void (Binder &) function, or a class deriving from AbstractModule as is the case
 * here. (Technically any type providing a void operator()(Binder & binder) will do.)
 *
 * The difference is just sugar: the AbstractModule doesn't need to prefix bindings with "binder." while the function
 * is conceptually simpler and more concrete.
 */
class ProductionModule: public AbstractModule {
  void configure() const {
    bind<Router>().to<MyRouter()>();

    /**
     * Here we bind a user-supplied provider; notice the toProvider<>() call instead of to<>().
     *
     * This also implicitly binds Provider<Database> to RemoteDatabaseProvider; requests for such a provider will be
     * satisified with RemoteDatabaseProvider.
     */
    bind<Database>().toProvider<RemoteDatabaseProvider()>();

    /**
     * Bind another provider to the Database interface.
     *
     * Bindings can be named.  The same interface can be bound multiple times, so long as the bindings have different
     * names.  When requesting an injection, either by Injector::get or as a dependency of another binding, a name can
     * be specified to select amongst the alternative bindings.
     *
     * Note that the previous binding wasn't given a name: it's effective name is sauce::Unnamed.  Likewise bindings
     * given no dynamic name (see below) use the string returned by sauce::unnamed().
     *
     * Any given binding can have either a static name or a dynamic one, but not both.  Bindings sharing a single
     * interface can mix and match amongst themselves as they please (but this may get confusing.)
     */
    bind<Database>().named<Local>().toProvider<FlatFileDatabaseProvider()>();

    /**
     * Bind the two controllers under dynamic names (see Router above for an example of selecting between them.)
     */
    bind<Controller>().named("status").to<StatusController(Table<Order>)>();

    /**
     * Bind another controller.  Also, notice we bind to PlaceController, not PlaceController().  If a function type is
     * not passed, the default constructor is assumed.
     */
    bind<Controller>().named("place").to<PlaceController>();

    /**
     * Use the orders table from the flat file database.  When declaring dependencies, choose a static name by wrapping
     * it, along with the desired type, in Named<Iface, Name>.  This applies also when using the injector directly:
     * injector->get<Named<Database, Local> >();
     */
    bind<Table<Order> >().to<Table<Order>(Named<Database, Local>)>();
  }
};

// ********************************************************************************************************************
// main.cc

using sauce::Modules;
using sauce::Injector;

/**
 * The entry point of the application, and where sauce injects dependencies.
 */
TEST(TutorialTest, main) { // Let's pretend this is main()
  /**
   * Create an injector by first choosing what modules to use.  These are accumulated in a Modules object.
   * More than one module can be selected, allowing the application developer to mix and match.
   */
  Modules modules;
  modules.add<ProductionModule>();
  modules.add<FrameworkModule>();

  /**
   * After desired modules are added, use createInjector() to get an injector itself.
   *
   * It is returned as a sauce::shared_ptr, which is just an alias for std::shared_ptr (though std::tr1 and boost smart
   * pointers can be used, if the SAUCE_STD_TR1_SMART_PTR or SAUCE_BOOST_SMART_PTR preprocessor symbols are defined.)
   */
  sauce::shared_ptr<Injector> injector = modules.createInjector();

  /**
   * We're now free to ask the injector to supply various interfaces.  Let's create an Application and serve a request.
   */
  sauce::shared_ptr<Application> application = injector->get<Application>();
  application->serveOne();

  ASSERT_TRUE(true);
}

}
}


text:
Definitions for "Neptune"
Keywords: eighth, poseidon, pisces, giant, planet
Related Terms: Saturn, Pluto , Uranus, Jupiter, Asteroids , Callisto, Mercury, Copernican system, Jovian, Venus , Mars , Earth, Centaur, Ganymede , Kuiper belt, Jovian planet, Benefic, Malefic, Planets , Chiron, Superior planets, Moon, Galileo, Inner planets, Solar system, Ceres, Apollo asteroid, Outer planets, Dispositor, Superior planet, Exaltation, Asteroid, Asteroid belt, Cazimi, Minor planet, Extrasolar planet, Protoplanet, Planet, Inferior planets, Inferior planet, Galilean moons, Comet, Heliocentric, Comets, Terrestrial planets, Kepler, johannes, Planetoid, Halley's comet, Inferior conjunction, Oort cloud
The son of Saturn and Ops, the god of the waters, especially of the sea. He is represented as bearing a trident for a scepter.
The remotest major planet of our solar system, discovered -- as a result of the computations of Leverrier, of Paris -- by Galle, of Berlin, September 23, 1846. It is classed as a gas giant, and has a radius of 22,716 km and an estimated mass of 1.027 x 1026 kg, with an average density of 2.27 g/cc. Its mean distance from the sun is about 5,000,000,000 km (3,106,856,000 miles), and its period of revolution is about 164.78 years.
One coat of arms has the figure of Neptune thus minutely described, believed to have reference to an escape from shipwreck. Argent, a Neptune crowned with an Eastern crown of gold, his Trident sable headed or, issuing from a stormy ocean, the sinister hand grasping the head of a ship's mast appearing above the waves as part of the wreck, all proper; on a chief azure, the arctic polar star of the first between two water bougets of the second--HEARD, co. Somerset[Lancaster Herald, afterwards Garter King of Arms, granted 1762].
heraldsnet.org
Roman god of the sea; known as Poseidon to the Greeks
artic.edu
The eighth planet from the Sun in the Solar System. Neptune orbits the Sun at an average distance of 30.0 A.U.. The planet has a mass 17.1 times the mass of the Earth and a radius 3.9 times the radius of the Earth. Neptune is a gas planet made of hydrogen, helium, and methane and has no solid surface. It has a small ring system and 13 moons, the largest of which is Triton.
In Greek Mythology, Poseidon was the god of the sea, known to the Romans as Neptune, and to the Etruscans as Nethuns. He was also the god of earthquakes and horses.
mind-n-magick.com
At more than 30 AU from the Sun, Neptune is the eighth planet away from our star. It is one of the gas giants and has a dense atmosphere consisting mainly of hydrogen. Average surface temperature is 58 .
sci2.esa.int
the Roman name for Poseidon. Poseidon Teacher's Companion: Poseidon
ablemedia.com
The eighth planet from the Sun. It is a gas giant.
theastropages.com
God of the Sea. Brother of Jupiter, Pluto and Juno.
unrv.com
1. The termly (don't we wish) magazine of CUAS. Apparently makes a first-rate aeroplane to be launched at the lecturer, but fails to cut it as a toilet roll. Some people have even known to read it! 2. The eighth planet from the Sun. Cold, vaguely bluish, and very uninviting. Famous for not being discovered at the Northumberland. Ask any committee member...
srcf.ucam.org
The eighth major planet, Neptune is a gas giant planet, which orbits the Sun every 165 years. Check out SEDS' Nine Planets , for more about Neptune. Or see StarDate's Solar System Guide. Neptune
cosmology.berkeley.edu
a giant planet with a ring of ice particles; the 8th planet from the sun
The eighth planet from the sun and sometimes the ninth.
The mythical god of the sea.
jolly-roger-pirate-journal.info
Neptune is usually the eight planet from the Sun although it is sometimes 9th when Pluto moves within it's orbit. Neptune's diameter is 49,500 km and takes 165 years to orbit the Sun. Neptune is named after the Roman god of the sea. Neptune was discovered on September 23, 1846 by French astronomer Urbain Le Verrier.
starsandscopes.net
Eighth planet from the Sun, a gas giant or Jovian planet.
thespacerace.com
The eighth planet from the sun, and the last that truly fulfils the criteria to be recognised as a planet.
star.le.ac.uk
planet eight in order from the sun. In Roman mythology, god of the sea(Greek name,Poseidon)
One of the outer, trans-personal planets. Said by modern astrologers to rule Pisces, with Jupiter.
horoscopes-heaven.com
The planet of spirituality and unconditional love. It influences Pisces, the fish.
2loop.com
The eighth planet from the Sun. In astrology, Neptune is associated with illusion, confusion, deception, the arts, romance, and spiritual, psychic, and metaphysical matters. It rules Pisces.
kadamany.com
The eighth planet and the most distant giant gaseous planet in our solar system. The planet is 30 times the Earth's distance from the Sun, and each orbit takes 165 Earth years. Neptune is the fourth largest planet and has at least eight moons, the largest of which is Triton. Neptune has a ring system, just like all the giant gaseous outer planets.
redorbit.com
One of the outer, trans-personal planets. Some modern astrologers hold that it rules Pisces; others allow it co-rulership with Jupiter, though traditional astrologers deny that Neptune has any pretensions to sign-rulership. More about Neptune.
astrologycom.com
One of the outer, trans-personal planets. Rules Pisces with Jupiter, Exalted in Cancer. More about Neptune.
users.on.net
See planet, table.
www1.jsc.nasa.gov
Neptune is the eighth and farthest planet from the Sun in our solar system. It is the fourth largest planet by diameter and the third largest by mass; Neptune is 17 times the mass of Earth and is slightly more massive than its near twin Uranus, which is 14 Earth Masses, but slightly smaller due to its higher density. The planet is named after the Roman god of the sea.
Neptune (Latin: Neptūnus) is the god of the sea in Roman mythology. He is analogous but not identical to the god Poseidon of Greek mythology. The Roman conception of Neptune owed a great deal to the Etruscan god Nethuns.
Keywords: fuca, juan, observatory, tectonic, underwater
The North-East Pacific Time-Series Underwater Networked Experiments is a proposed US Project to cable and instrument the Juan de Fuca tectonic plate and the overlying water column. Such a regional cabled observatory would become part of the Ocean Observatories Initiative in the United States. It would also link into the NEPTUNE Canada project which is already underway.
venus.uvic.ca
Neptune was one of the notorious Second Fleet ships to Port Jackson. Built in the Thames River in 1779, at 809 tons she was the largest ship of the fleet. In company with Surprize and Scarborough she sailed from England with 421 male and 78 female convicts on 19 January 1790.
NEPTUNE is an acronym for North-East Pacific Time-series Undersea Networked Experiments. The NEPTUNE project aims to be the largest underwater cabled observatory. Stage 1 will lay approximately 800 km of power and fibre optic cables over parts of the Juan de Fuca tectonic plate off the west coast of Vancouver Island in British Columbia.
Keywords: overlord, naval, normandy, assault, beach
The naval section of Operation Overlord.
europeanhistory.about.com
The code name for the naval operations supporting Overlord.
dday.org
Operational code name for the Allied D-Day Normandy beach landings - the assault phase of Operation Overlord
secondworldwar.co.uk
Keywords: horiuchi, horiken, nagura, tsukkomi, taizo
Neptune (ネプチューン) is a three-man Japanese conte group consisting of two boke, Taizo Harada (原ç"°æ³°é€ ), and Ken Horiuchi (å €å†…å¥) - usually referred to as Horiken (ホリケン), and one tsukkomi, Jun Nagura (名倉潤).
Keywords: glamour, elusive, subconscious, illusion, intangible
Rules music, television, movies, fashion, glamour, dreams, illusion, drugs, the intangible and the elusive. It also represents abstract thought, alcohol, the universal subconscious and the oceans of the Earth.
clickscopes.com
Keywords: deg, min, hrs, miles, density
31,000 miles 164.79 years 15 hrs 48 min 59,911.1 days 2,800,000,000 mi 1.6 x density of water-200 deg C at cloud tops
glencoe.com
Keywords: raging, ruler, king, main, refers
Refers to King Neptune, ruler of the Raging Main
Keywords: cultivar, hybrids, violet, african, introduced
Early African Violet cultivar from which many of today's varieties have been developed. One of the first 10 commercial hybrids introduced in 1927, all of which had blue flowers. More information.
optimara.com
Keywords: magick, people, connected
for magick and people connected to Neptune
thejukejoint.com
Keywords: spiritual, expression
spiritual expression.
hark.net.au
Keywords: fast, fully, featured, run, own
a small, fast and fully-featured web server you can run on your own computer
drn.digitalriver.com

redpajama_set_name: RedPajamaCommonCrawl


...she makes a late night grocery store run "just for a few essentials" but comes home with two racks of organic pork ribs that were on sale and then stays up until midnight cleaning and marinating them.
I had to make an emergency pit stop at a different grocery store and the only non-CAFO meat I could find was grass-fed beef in 1lb pre-wrapped packages. Obviously with huge health claims and stuff all over them.
Me: walks up to the checkout counter with my beef and other stuff.
Bagger: *picks up beef package* So what do normal cows eat?
...I can't believe factory farming is now "normal" and FEEDING A COW GRASS is something weird and remarkable.


text:
Q: How to eliminate space in input string of lex code? I am making a regular expression in lex for using it in yacc accepting arithmetic expressions. I want to eliminate blank space when the expression has a blank space I tried \s but the space is not getting eliminated and my yacc then gives syntax error because \s is not an operator.
LEX
%{
#include <stdio.h>
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redpajama_set_name: RedPajamaStackExchange


text:
Q: ASP.NET Core new project not creating database by default I created new ASP.NET Core project with Identity Individual User but it did not create any database.
I have to use add-migration update-database manually.
I remember, in the past, everything was done automatically. Dunno what's wrong this time.
VS2017.3

A: If you want to create a database schema only, you may call:
//IDbContext context;
context.Database.EnsureCreated();

But note, that

EnsureCreated totally bypasses migrations and just creates the schema for you, you can't mix this with migrations. EnsureCreated is designed for testing or rapid prototyping where you are ok with dropping and re-creating the database each time. If you are using migrations and want to have them automatically applied on app start, then you can use context.Database.Migrate() instead.

A: You have to trigger it to automatically migrate your database.  Unlike previous versions of ASP.NET MVC, this isn't implemented out of the box.
A way that this can be achieved, however, is to trigger it from your startup.cs, or somewhere else early in the pipeline like so:
using (var context = new MyDbContext(..))
{
    context.Database.Migrate();
}

A: To enable automatic migrations you need to add this to your configuration :
public class MigrateDBConfiguration : System.Data.Entity.Migrations.DbMigrationsConfiguration<DbContext>
{
public MigrateDBConfiguration()
{
    AutomaticMigrationsEnabled = true;
    AutomaticMigrationDataLossAllowed = true;
}
}

To enable automatic updates to your database you need to add Database.SetInitializer(...) in OnModelCreating() method on your context :
public class MyContext : DbContext
{
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
    Database.SetInitializer(new MigrateDatabaseToLatestVersion<MyContext, MigrateDBConfiguration>());
}

...
}

You can also use Fluent migration to make the database updates and migrations automatic.
Here's an example on how to use it from Here:
using FluentMigrator;
namespace DatabaseMigration.Migrations
{
    [Migration(1)]
    public class M0001_CreateMemberTable:Migration
    {
        public override void Up()
        {
            Create.Table("Member")
                .WithColumn("MemberId").AsInt32().PrimaryKey().Identity()
                .WithColumn("Name").AsString(50)
                .WithColumn("Address").AsString()
                .WithColumn("MobileNo").AsString(10);
        }

        public override void Down()
        {
            Delete.Table("Member");
        }
    }
}

A: Depending on the version of dotnet core you have, ASP.NET core may not automatically create a database for you when you create a new app.
However, simply migrating and updating the database should work.
First, create a new migration with the syntax dotnet ef migrations add <MIGRATION_NAME>. Like so
dotnet ef migrations add InitialMigration

and then you update the database like so
dotnet ef database update
.
This should do the trick.


There are options you can discuss with your veterinarian.
Your healthy dog or cat goes in for a routine visit, and your veterinarian finds a heart murmur. What do you do?
Gold Standard: See a cardiologist. Check out the murmur. Get a diagnosis. Make sure it's nothing serious.
Reality Check: A cardiology referral is expensive, usually between $300 and $600. Many clients ask me: Is this necessary?
There is no simple answer. Your vet has to run a bunch of stuff through her head and give you a qualified recommendation on how to proceed without really knowing what's going on inside that heart without a workup.
Is this a new murmur?
Is this a "typical" murmur, or does it sound weird?
Is this pet really healthy other than an "incidental" murmur?
Are there any other signs of heart disease obvious during the physical exam?
If you and your vet decide that you have a healthy animal, not a breed at risk for heart disease such as a Cavalier King Charles Spaniel, and there are no signs of heart disease, it is your decision to hold off on a cardiac workup.
The murmur seems to be a minor disorder.
There are no serious cardiac stressors or other signs of disease.
Your pet is clinically normal.
You have no plans to breed the animal.
A typical scenario of an incidental murmur goes something like this: A healthy dog or cat, 4 years old, comes in for a routine physical. Weight is the same, activity is the same and there are no noted changes. This animal has never had a heart murmur diagnosed.
The murmur sounds mild, and there is no evidence of any other changes throughout the chest cavity. The physical reveals a healthy, happy dog or cat with a newly diagnosed heart murmur.
Usually, a watchful waiting approach in this situation may be appropriate. You must realize, however, that a stethoscope on the chest in no way tells you or your vet what is actually going on inside that heart.
If a heart murmur is detected in a person, we are referred to a veterinary cardiologist. Most folks will have their heart murmur checked out. The physician clearly writes in the medical record that the murmur was detected and referral to a cardiologist was recommended.
In veterinary medicine, we have to do the same thing. Because so few people have pet insurance, many more people decline the cardiologist referral than do human patients. This is where our job as veterinarians becomes harder.
We need to make a recommendation that this heart murmur may or may not be a big deal, while at the same time tell folks it should be checked out. Yikes!
It sounds like we're talking out of both ends of our you-know-what. Quite honestly, this is the case. If money was no issue and everything in life was free, I'd love for every one of my patients with a heart murmur to have a cardiologist check them out. Oh well, back to reality.
If you choose to have a cardiac workup done for peace of mind, your pet will undergo some "non-invasive" diagnostic tests.
An EKG is no big deal, and an echocardiogram requires nothing more than a little fur shaved off the side of the chest cavity. If you have a particularly rambunctious pet, sedation may be required. This is rare.
The cardiology visit determines if the heart murmur signifies heart disease. Based on these findings, the cardiologist may recommend monitoring, medication, diet changes or exercise restriction. If you get great news that the murmur is not a worry at this time, you can go home and relax.
Here's my take-home message: Don't freak out if your vet hears a heart murmur. We can talk about it and have it checked out if necessary. Modern veterinary medicine is there to help you and give you peace of mind.
Drut, A., Ribas, T., et al. (2015). Prevalence of physiologic heart murmurs in a population of 95 healthy young adult dogs. Small Animal Practice, 56(2). 112–118.


Automatic transfers are available to assist in avoiding overdraft and transaction fees.
You can set up transfers between your accounts to cover any minimum balance requirements. Funds will be transferred in the amounts that you request automatically when needed between your accounts. Contact a Customer Service Representative today for assistance with this valuable service.
Also, we can help you save time and checks by setting up recurring transfers to and from your accounts. If you have a recurring transfer between your accounts, we can automate the procedure for you. No more wondering if the transaction was completed or if the check arrived.
Contact a Customer Service Representative today for more information.


Within the Critique of Pure Reason, time and space are two of the most important concepts. By Kant's account, they are the fundamental structures which allow us to experience the world the way we do. Time is the condition of our inner experience, and space is the condition of our outer experience. In the section, 'Of the Schematism of the Pure Concepts of the Understanding', Kant seems to temporarily abandon space as the transcendental schematism requires only our inner intuition, and so only time is necessary. I will evaluate Kant's claim that the categories must be schematised as time determinations in order to apply to experience. First I will look at an overview of the Schematism, and why Kant believed it was necessary to introduce a third mediating factor between the categories and appearances. Then I will explain what a schema is, and why it is related to time. I will then briefly look at the schema of each category, and why Kant believes they are schematised as time determinations in this way. Then I will give some of my own criticisms of this view, and point out what I think may be some problems within the Schematism.
The problem that Kant wants to address in the schematism is how the categories can be applied to outer appearances, if the categories are entirely intellectual and the appearances are entirely empirical. This is problematic because, "in subsuming an object under a concept, the representation of the former must always be homogeneous with the latter" (B176/A137), but the categories cannot be homogeneous with appearances. To solve this problem, "there must be some third thing, which must be homogeneous on the one side with the category, and on the other with the appearance, and which thus renders the application of the former to the latter possible" (B176-177/A137-138). This mediating representation is the transcendental schema. The transcendental schema must also be a priori, as it is a part of our mind which relates to the fundamental possibility of our experience.
The schematism is a process which occurs within the imagination. It is important to note firstly that the schema of an object is not just an image of this object created by the imagination, because an image is particular and so cannot give us a general concept. Instead, the schema is the process in which the imagination is able to produce an image at all. In other words, it is how we can recognise that a specific object is a part of a larger set of objects, even when that larger set may only share a few common features with the object in front of us. For example, a palm tree and a maple tree look quite different from each other, however they share common features with each other which we associate with trees in general, such as a trunk, leaves, roots and so on, and so we can recognise both of these objects as trees. The schema is the process that allows us to use the categories to identify these particular aspects of an object in experience, and then subsume them under a more general concept. This also allows the schema to be a priori, as it is a fundamental process of the imagination, rather than an image found from experience.
Each schemata is a transcendental time determination. Time, unlike space, is homogeneous with both the categories and appearances, because as the form of inner sense, "time is the immediate condition of inner appearances, and thereby the mediate condition also of outer appearances" (B51-52/A35). This is because all representations are intuited internally, even if the object being represented is an outer appearance. In Kant's words, "time is the formal condition, a priori, of all appearances whatsoever. Space, as the pure form of all external intuition, is a condition, a priori, of external phenomena only" (B50/A34). This is Kant's reasoning for why each category must be schematised as a time determination, rather than a space determination. Another way to look at this is going back to the imagination, which as a form of inner intuition must be determined by time (B181-182/A142-143). Each category has its own transcendental schema. In looking at these schema, it will become clearer what a time determination is.
Starting with quantity, all categories have the same schema of number. This representation requires the "successive addition of one to one (homogeneous) other" (B181-182/A142-143). When we add parts together, we get the "unity of the synthesis of the manifold of a homogeneous intuition in general," (B181-182/A142-143). By my understanding, this schema is the process of unifying a representation by adding intuited parts together to form a concept. Kant believes this is a time determination because this unity of parts only exists because, "I myself produce time in the apprehension of intuition" (B181-182/A142-143). When we are intuiting an object, we think of all its parts in one time, which allows us to unify it into one concept. Note that Kant speaks only of unity and not plurality or totality when describing the schema.
Moving on to quality, Kant again designates only one schema for each of these categories. This is the schema of reality. Kant suggests that these categories represent a scale of magnitude of sensation, which relates to the degree to which a representation of an object fills time. Kant states that there is a uniform transition from reality to negation (B183/A144). This seems to represent the vividness of an intuition at a certain time. For example, if we are feeling the sensation of pain somewhere on our body, then this sensation could have a certain degree of magnitude at any given time. So if the pain is very intense, it could fill our reality almost completely, and then if the pain eventually lessened to nothing, we would feel the absence of pain. In between these two times, we would feel each stage of the uniform transition between the two extremes. In this sense, quality represents how vivid or intense our experience of different sensations are at one point in time.
Each of the categories of relation and modality have their own individual schema. The schema of substance is permanence. Substance persists through time, and so gives us a permanent basis to relate objects through time. The permanence of substance allows us to understand things as changing, rather than appearing and disappearing from existence, and also allows us to recognise different objects through time. The schema of causality is succession. That is, one thing always succeeds another, and this must be determined by a rule. Finally, the schema of community is simultaneity, or the necessary simultaneity of reciprocal causal interaction. Moving onto the categories of modality, the schema of possibility is existence at some time, the schema of actuality is existence at a determinate time, and the schema of necessity is existence at all times (B184-185/A145-146). For the categories of relation and modality, their determination in time through the schematism seems more obvious, and they seem to be more related to time than the categories of quantity and quality.
This leads to my criticism of Kant's schematism. It seems strange that although Kant is usually so thorough in his descriptions, each of the categories of quantity and quality have the same schema, whereas the categories of relation and modality have their own individually. The schema of these latter two groups of categories also seem to be more obviously determined in time than the first two. Perhaps the first two sets of categories would be better understood as determined in space rather than time. For quantity, Kant asserts that schema leads to the "production (synthesis) of time itself, in successive apprehension of an object" (B184-184/A145-146). This suggests that the schema of unity would be the apprehension of an object at one time, plurality would be the apprehension of an object at multiple times, and totality would be the apprehension of an object at all times. This does not seem to be the correct way to think of quantity however, and it seems more accurate that the category of substance, with its schema of permanence, or the different schemas of the categories of modality would fill this role better. Similarly with quality, Kant does not speak of the vividness of sensation over time, or at different times, but the degree of which a sensation fills our perception at one time. This schema seems to be more about the manifold of our intuitions at one time, and how we intuit different degrees of sensation within space as outer experience, not over time.
If we allowed the categories to also be schematised as space determinations, then this would imply that space is homogeneous with both the categories and appearances. Kant believes that as the form of outer intuition, space is homogeneous with appearances only. As discussed above, Kant believes that time is the mediate condition of outer appearances because we intuit representations of objects internally, and so all our relations of objects are internal and are thus in time (B51-52/A35). Is it possible for space to also be a form of inner intuition? Of course, an indeterminate concept is not placed in space, however, images within the imagination could be argued to occupy a form of inner space. We cannot have an image of an object, without regarding it as somehow occupying space, in fact space seems to be part of the form of images in general. As the schematism is the process of producing an image from a concept within the imagination, if the image contains space, then space must be some part of this process of schematising.
This relies on space existing within our minds in some sense, as grounding for images of the imagination. This is debatable, however, I think that considering Kant's description of space as a structure within the mind, it is not unthinkable that perhaps this is true, and space is also a part of inner experience in the same way that time is. Perhaps to reverse the position posited by Kant, space may be the mediate representation of inner sense. But does this mean that space is homogeneous with the categories? Considering that the categories are merely structures of our mind that allow us to understand the world of appearances, it seems that if space has a place within our mind, then it could be homogeneous with the categories. In other words, perhaps it is both time and space that connect the categories and appearances, and which allow objects to be subsumed under concepts. This is only one solution to the problem, and unfortunately it does change Kant's fundamental structures of our experience, which underpins much of the Critique of Pure Reason, so there may be a better solution.
Kant's schematism is an important part of the critique, and I think that overall it is successful in connecting the purely intellectual categories, and purely sensible appearances via the imagination. I also think that the schematism is an essential part of the structure of the mind, as it seems that there does need to be some process in the imagination which links the objects of experience to concepts within our mind. Despite this, I feel that there is a problem with schematising the categories purely as time determinations rather than space determinations in order to apply them to outer appearances. I think that this is seen through there being only one schema which relates to each of the categories within in quantity, and the same for quality. It seems that for these two groups of categories, it might make more sense to link the categories and appearances through space rather than time. To do this, it may be possible to think of space as homogeneous with concepts, but even if this fails, I still think there may be a problem with Kant's idea of schematising the categories purely via time determinations which should be solved in some other way. I do not think this problem undoes the Schematism, but instead allows room for more clarity.
Rosie Hill is a UQ student studying a dual Bachelor of Science and Arts.
Kant, I 2007 (1781, 1787), Critique of Pure Reason, Trans. Weigelt, M, Penguin Group, London.
Hall, B 2010, 'Schematism', The Arguments of Kant's Critique of Pure Reason, Lexington Books, Maryland, pp 91-95.
Monck, H, S, 2010, An Introduction to the Critical Philosophy, Kessinger Publishing, Montana, pp 43-45.
Caimi, M. 2012, 'The logical structure of time according to the chapter on the Schematism', Kant – Studien ; Philosophische Zeitschrift, vol. 103, no. 4, pp. 415-428.
Seung, T, K 1989, 'Kant's Conception of the Categories', The Review of Metaphysics, vol. 43, no. 1, pp. 107-132.
Pendlebury, M 1995, 'Making Sense of Kant's Schematism', Philosophy and Phenomenological Research, vol. 55, no. 4, pp. 777-797.
Photo by Eder Pozo Pérez.


For anyone still listening here, Bryan has completed his second year at the University of Hawaii school of Electrical Engineering and is interning this summer at Tyvak, a commercial cubesat company.
Good Luck to Bryan at The 2011 Science Fair!
Good Luck to Bryan at the Hawaii State Science and Engineering Fair today! His project? "A Ground Based apparatus for Predicting Femto Cubesat Magnetorquer Performance."
I researched more today about CubeSats and posted the links on my website. There were several interesting things I found such as, ion thrusters and a CubeSat that Twitters.
I got a responce from Dr. Wayne Shiroma and responded to him and we are going to see when we can meet.
Also I'm working on my website that I made for Honors Science Research, and researching whats new in the CubeSat world.
Science Fair is starting up again and this year I'm in a class called Honors Science Research where I will be able to work on my Science Fair Project in class. This way I will have the entire year to polish my project.
Also I sent an email to Dr. Wayne Shiroma to see if we can meet and collaborate ideas for my project this year.
Today I finished all the hardware and got it to cycle according to the letters i type in, but i was not able to get the receiving part of my program to work so for now i am going to have to leave that problem unsolved. Now I'm staying up late working on my board and PowerPoint. Have a long night ahead of me.
For the past two days I've been trying to figure out the programming for my transmitting and receiving end off my system. It turns out it's pretty complicated. I have a basic idea for the transmitting half but the receiving side is not as much complete. Also I realized that to transmit video I need to do over 8,000,000 bits per second and my Arduino can't get anywhere that fast. I also picked up a golfball display case that just so happened to be almost the exact same size as my frame and I will be using that for my receiving half.
I solved my problem with the 5V working but not the pin. I still don't know why it does this but I've bypassed the problem. Insted of trying to get power strait from the pin I will put a relay in the circuit and operate the relay using the pin. This also means that I am able to test how fast I can cycle the laser. I figured out that I can cycle it on and off once every five one-thousandths of a second.
Today I started to work more on the programing. I got the receiving side mostly figured out. I got it so that when I point the laser at the photocell it will turn on an LED. Now all I need to do is replace the LED with a fire wire cable hooked up to a computer or camera. On the transmitting side I'm having some problems. The Arduino has two different types of ports in this instance a pin and a 5 volt port. The pin is hooked up to the program and the 5V pin just sends out power. I tested both with a multi tester and they both seem to have the same volts and amps. My problem is that I can operate my laser off of the 5V port but not the pin, but I can operate an LED off the pin or the 5V. This is a major setback until I figure it out. I also planned out my title and board with my dad.
With two vices and a lot of elbow grease, I got the laser diodes, drivers, and focus lens, out of their cases. One of them I accidentally broke a solder joint, but that was easily fixed. The only bad part was that I badly scratched the nice original case. I also picked up a bunch of supplies from Radioshack. I got some general-purpose printed circuit boards for my power/Arduino board, some photocells for the receiving half of my system, a switch, and some cable-connector-maker. The cable maker makes everything removable, which I learn last year, is very useful. This way I don't have to desolder every time i need to change something. I also figured out my power system and what voltage battery I need.
The lasers came in today and according to how fast I can push my finger, it seems like they should work. I am trying to get the case apart without damaging the delicate diode or any other part of the laser. I figured out that it is glued in there very tight. I also worked more on my programs today and am getting closer to the final programs. I am programing using the Arduino's default programing, program.
As I did more research I realized I may not need to use the piezoelectric block idea, because I think I can just pulse the laser on and off fast enough. Expecting the lasers to come in tomorrow. Once I get the lasers I can test them to see if they can turn on and off fast enough or if they need a few seconds to warm up. Also I started on the programing today.
Starting up late this year. This year I'm build two FemptoSats that will transmit between each other via lasers. So far I ordered the lasers and an Arduino, and am working on learning the Arduino programing language. The design I'm working on is, have a laser point into a prism, that will split the beam in two, have one of the beams go off to the side and hit a mirror and have the other beam continue strait. The mirror, that the second beam is hitting, is attached to a piezoelectric block. This can be altered using the Arduino. I will send a message to the Arduino and it will digitize it into ones and zeros which will then alter the piezoelectric block accordingly. The second beam will then reunite with the first beam, and go to the second FemptoSat. The second FemptoSat will receive the laser signal and send it to the Arduino which will translate it back. One hard thing about using lasers is that the satellites will have to be very precise and exact to hit the receiving satellite. The attitude control will be using motors from a mini-helicopter. This will give the FemptoSat full attitude control.
I finally got some pictures up for viewing from our Cal Poly Cubesat Workshop trip! They were hastily gathered but due to our next trip this is it for now.
>>> What is the latest position of my CubeSat?


text:
DREAMHACK PARTNERS WITH VIACOM18 AND NODWIN GAMING, BRINGING DREAMHACK TO ASIA
STOCKHOLM, SWEDENNODWIN Gaming; a pioneer in e-sports and a subsidiary of Nazara Technologies Ltd. (Nazara) and Viacom18 – India's fastest growing media and entertainment network have come together to bring the world's largest gaming festival – DreamHack – to India. The DreamHack India event will take place from 21-23 December 2018, NESCO, Mumbai.
Speaking about the network's endeavours into e-sports, Sudhanshu Vats, Group CEO and Managing Director Designate, Viacom18 said: "Viacom18 has never been one to shy away from experimenting with new concepts, ideas and formats. Given the strong affinity, youth audiences have with our content, brands and experiences, we think this is the right time for us to dip our toes in the fast-paced, thrilling world of e-sports. The world is changing fast and lines are blurring between different content genres. Given the abundance of data that has been unleashed by Jio, it is only natural for the fandom around e-sports to grow by leaps and bounds in India. As the country's youngest full-play media organization, we want to stay ahead of the curve and tap into tomorrow's big passion points today. Our association with DreamHack is a step in this direction."
DreamHack is a digital festival where gamers and digital natives come together for a three-day weekend which features a 24-hour-a-day Local Area Network (LAN) party, e-sports gaming competitions; Bring Your Own Computer (BYOC). The festival will be jam-packed with players/gamers who will be invited for a gaming championship in pro e-sports tournaments, collegiate matches, world-famous LAN party, cosplay championship, panels, activities, expos, music concert, art and more. Till date, DreamHack has organized multiple events in the North America and European regions.
On bringing DreamHack to India, Akshat Rathee, Founder and CEO, NODWIN Gaming says, "DreamHack has always been the epitome of the celebration of gaming and esports globally and we are delighted to partner with Dreamhack on their Indian journey. India with its dynamic youth and famed hospitality is a great beachhead into bringing the Dreamhack experience to Asia. NODWIN Gaming has been working hard on providing the best for our community of gamers across the country. This places the love for gaming right at the centre of our ecosystem. Partnering with Viacom18 brings the synergy full circle. Their reach to the youth of our country is unparalleled and we look forward to the convergence."
The scope will see events with leading games such as DOTA, CSGO and KO Fight Nights (a street fighter championship) along with a Mobile Cricket event, the participants will also get a chance to meet and greet with international teams and gamers and enjoy an engaging experience in streamer zones. The gaming festival will be a ticketed event starting from INR 399/- and will be streamed live on VOOT.
Elaborating on this partnership, Sidharth Kedia, Head – Corporate Strategy, M&A, Data Sciences & Dy. Chief Commercial Officer, Viacom18 said, "There is an avid gaming community in India and with Viacom18's presence across live, digital and broadcast media along with a strong connect with the Indian youth, we are uniquely poised to leverage properties such as DreamHack in India and take e-sports to a larger audience base. We look forward to introducing this exciting property to Indian audiences."
On India getting its biggest festival, Gautam Virk, Chief Operating Officer, NODWIN Gaming said, "DreamHack brings in the zest of a digital festival which also happens to be the biggest LAN event the country has ever seen. NODWIN Gaming is pleased to have partnered with DreamHack for their Indian counterpart. We are constantly working for the excellent gaming community and we are most excited to provide them with something of this magnitude. We will make sure that no stones are left unturned in our efforts on this milestone event."
The event will also host a 'Retro Zone' featuring arcade machines with classic games from the yesteryears. Event partners will also organize exclusive expo zones at the event and allow visitors a chance to lay their hands on the latest technology and gadgets. DreamHack India will not only develop an emotional connect among attendees, but also leave them with lifelong memories to cherish. The festival will offer something for everyone who is a part of the gaming universe/gaming enthusiasts.
"We are excited about entering another continent as DreamHack open its doors to the first DreamHack India event. The partnership with NODWIN Gaming helps us redefine professional gaming in India where we can offer something exciting and for millions of gamers across the region. This, we believe, will give the pro gamers the right setup to play at their full potential," said DreamHack CEO, Marcus Lindmark. "Our goal is to build a healthy gaming ecosystem, and we look forward to helping build a successful and competitive event", he further adds.
ABOUT VIACOM18
Viacom18 Media Pvt. Ltd. is one of India's fastest growing entertainment networks and a house of iconic brands that offers multi-platform, multi-generational and multicultural brand experiences. A joint venture of TV18, which owns 51%, and Viacom Inc., with a 49% stake, Viacom18 defines entertainment in India by touching the lives of people through its properties on air, online, on ground, in shop and through cinema.
ABOUT NODWIN GAMING
The premier and most recognized esports company in India, NODWIN Gaming has played a pivotal role in developing the esports scene in the country. The Company has been instrumental in popularising competitive gaming in the country through its exclusive license partnerships with ESL and ESWC. NODWIN Gaming works actively to run other marquee esports IPs such as the Mountain Dew Arena, The CII India Gaming Show among others. NODWIN Gaming additionally produces online content on gaming and esports such as Esports 360, The Games & Gadget Show, The Cosplay Genie Show and live content from pop culture events such as Comicon India. In January 2018, Nazara Technologies Ltd. picked up a 55% stake in NODWIN
Gaming.For further information, please contact:
Viacom18
Aditi Chada
aditi.chata@viacom18.com
+98 20 20 34 92NODWIN Gaming
Shefali Johnson
shefali.johnson@nodwin.com
+98 73 94 90 58DreamHack
Per Sjölin
Press and PR Manager
per.sjolin@dreamhack.com


Silo is a tall cylindrical structure, used for storing grain or bulk materials. It's relatively a cylindrical shape with a halfdome on the top, therefore, using formulas of both cylinder hemisphere calculation user can find the total storage of a silo.
For cement silo with a diameter below 10 meters, it's better to apply column supporting structure, wall supporting structure or cone bottom structure. For cement silo with a diameter more than 12m, flat bottom silo is the optimum structure, and tunnel discharge channels are applied for the type of cement silo structure.
The terms bin and silo are used interchangeably throughout the article. Step 1. Define the storage requirements The first step in designing a bin to store a powder or bulk ... Ten Steps to an Effective Bin Design Solids In Conveyor Silo or Bin Hopper Feeder Solids Out p Figure 1.
Silos Córdoba. Hopper silos. Hopper silos reduce building costs and streamline assembly work. ... The support structure, ... The design of these conduits creates minimal grain friction during unloading which reduces stress on the silo cone and the accumulation of grain during unloading.
Aug 09, 2017 Keywords: cone bulk cement tank, material volume, cone bulk cement tank Cement tank is a kind of ideal container to store the bulk material, the characteristics of low cost, high speed construction , good tightness has been preferred by the various production and processing units .
The roof of steel silo should be designed as a conical shell with top and under tube or a truncated cone space truss structure. When the silo wall is designed to corrugated plate or spiral bead plate, the construction material should be hotdip galvanized or alloy steel plate.
Hopper bottom silos (also called cone bottom silos, hopper bottom storage bins, hopper bins) are the steel silos with a cone bottom. Hopper bottom silos are erected on the supporting structure to make the delicate products unloading easily through gravity.
Central Cone Silos structural The Central Cone Silo from the structural point of view CENTRAL CONE The characteristic feature of the silo structure is the central cone, which forms the bottom of the silo compartment.
A silo (from the Greek σιρός – siros, "pit for holding grain") is a structure for storing bulk materials. Silos are used in agriculture to store grain (see grain elevators ) or fermented feed known as silage .
Find your conebottom silo easily amongst the 205 products from the leading brands (Mysilo, SILOS CORDOBA, Sukup, ...) on AgriExpo, the agricultural machinery and equipment specialist for your professional purchases.
The cone structure design of the silo bottom The multisquare bucket design is most commonly used, but it will leave a number of bow platforms around and need to make the treatment of filling the slope that not only wastes silo capacity, but also increases additional costs and silo weight.
Common issues that cause concrete structure and concrete silo failure include foundation deterioration, roof collapse due to roof beam structural issues, improper material filling and unloading procedures in silos, silo wall delamination or deterioration, silo discharge cone or bin floor issues.
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SILO WALL BELOW CENTRAL CONE The wall below the central cone is loaded with the complete vertical loads of the structure above. the silo wall of a reinforced concrete or posttensioned silo is normally performed as a slipform concrete structure.
The New Discharge and Feeding System. In January 2010, the discharge and feeding system arrived at the power plant where it was quickly and easily installed below one of the new silo's cone section.


Having the right information is crucial to securing the best outcome in so many situations. As an international student, you want to know how to travel around Australia as cheaply as possible and also learn how to save money on a trip home.
Step 1: Head to Rome2Rio and choose your locations. This Melbourne-based startup shows you all of your travel options between two locations. This includes all airlines as well as alternatives, like taking a train or bus.
If another airline has a cheaper price on the same route within an hour of a Jetstar flight, they will beat it by 10%. Just record where you found the cheaper price and start a live chat with Jetstar on their site.
Sometimes you don't have exact plans in mind but might travel if you discover a good deal.
Mailing lists ensure you always hear about sales.
If you are planning an overseas trip, then it might be worth considering FlightFox. For a small fee, they provide you with a specialist online travel expert. They know amazing tips and tricks that can end up saving you serious cash!


Hello again, Premodern humans! I'm finally back, this time with a prison deck possibly even more punishing than Stasis. The inspiration for this deck came from Bob Maher Jr.'s hilarious rogue brew that he played to a top 16 finish at Pro Tour Chicago 2000.
Tangle Wire, Winter Orb, Propaganda and Rishadan Port all encourage your opponent to play more lands, but shut down their ability to actually use them. On the flip side of that coin, cards like Overburden and Mana Breach seem fun, but would be counter-productive to the plan of ending the game with Parallax Tide.
Of course, the deck can function without Parallax Tide, and it doesn't even need Ankh of Mishra to win. Black Vise does an excellent job of clocking the opponent when combined with all of the other prison elements in the deck, and punishes them for holding onto lands to avoid Ankh damage.
Apart from that, the deck includes lots of mana acceleration in the form of mana rocks and Sol lands, Mana Leaks that will almost always be a hard counter for 1U, Tinker to tutor up whatever artifact you need, and Hoodwink as a versatile bounce spell. Bouncing an opponent's land is always fun, and you can also use it to return your own Parallax Tide to double up on Ankh damage, or just save one of your lock pieces from removal.
Propaganda + Winter Orb does a pretty good job of shutting down attackers, and Cursed Totem out of the side will prevent the opponent from relying on mana from creatures, as well as a number of other creature-based shenanigans that exist in the format. Chill completely shuts down red decks, Sphere of Resistance and Arcane Laboratory give combo decks fits, and Karn, Silver Golem can come in as an alternate win condition.
So what do you think, is it an even better way to lose friends than Stasis? As always, leave feedback and comments in the Premodern Facebook group, or hit me up on Instagram @mtgdojoera!


When first presented with a new collection, one is often left intrigued by the journey that led to its creation. Our partner, friend and renowned designer Lori Weitzner has graciously offered an intimate look inside her studio and the process of creating Couture.
New for Spring 2018, the design of Couture was a labor of love inspired by the work of contemporary fashion icons. Taking cues from advanced construction techniques, innovative approaches to pleating, embroidery and coloration took shape.
Enjoy this behind-the-scenes look—from watercolors to color trials—at the development of Couture cords, tapes, brush fringes, tassel fringes and holdbacks.
Experimentation with pleating alongside her completed design, the Isabel Pleated Border seen here in Hibiscus.
Watercolors and yarn reelings; Carolina Ombré Tassel Fringe in the making.
Considering colorways and the construction of dimensional "ruffles" for the Isabel Pleated Border.
Exploring subtle shifts in color; the Carolina Ombré Brush Fringe in Rosewater.
Shop the Couture collection online or at trade showroom near you.
Download your copy of the Couture brochure.
Join us for West Week 2018!
Our five years in London, a period which has seen tremendous growth, prestigious awards and successful showings at both Paris Déco Off and Decorex, inspired a series of five exquisite cakes. Taking cues from five collections having launched between 2014 and 2018, our window display of beaded, embroidered and tassel-trimmed confections paid tribute to the Gala, Shangri-La, La Terre, Oberon and Cirque collections.
A highlight of London Design Week, we were awarded "Best in Show" by Elle Decoration!
Cirque, Hair-On-Hide, Couture and Matelassé.
Delighted to see our borders in the high-flying "Canvas of Creativity" installation designed by stylist Arabella McNie.
Many thanks to all who visited the showroom during London Design Week!
New collections for Spring 2018 are set to debut at Paris Déco Off. Our plans for this five-day celebration include a spectacular display of trimmings inside our pop-up showroom at 26 Rue Bonaparte. Cirque, Hair on Hide and Matelassé as well as Couture, a new collection by Lori Weitzner, will be shown January 18 – 22.
Kindly let us know if you plan to attend.
Guests who purchase a copy of "Ode to Color" at our West Week reception will receive a special gift—a bespoke bookmark—made using trim from Lori's new Regatta collection of luxury performance trim.
Just in time for the official first day of winter, we unveiled the latest New York Showroom window display. The Samuel & Sons Ski Lodge takes us inside a chic winter getaway complete with ladies and gents dressed to impress after a day on the slopes. One of our not-so-fortunate guests has found herself with a broken leg, but not to worry. She has an issue of House Beautiful magazine (and a cocktail) to keep her mind off the pain. Enjoy this snowy white mix of shimmering beaded trimmings and pint-size pillows inside our winter window. Season's Greetings from our house to yours!


US and Canada! It's been a long time since we've had a tournament but now's a good a time as any to get back in the tournament feeling. Remember to be on time for the tournament so that we don't waste time waiting for no shows. I will be calling names of participants on stream so be sure to pay attention to that. Have fun and see everyone there!