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Tag: Jurassic Park
Dino City (SNES)
Pub & Dev: Irem | September 1992 | 8 MEGS
Ah, Dino City. Although I never played it as a kid, it holds something of a special spot in my gaming heart. I remember seeing the ads and previews in magazines and wanting to play it so badly. Alas, I never did. My SNES resurgence in early January 2006 allowed me a chance at gaming redemption.
DINOSAUR FEVER
Did you know Dino City is based off the 1991 made for TV film, Adventures in Dinosaur City? That was news to me not too long ago. So technically, Dino City is a licensed game. And a pretty good one at that (in an era where licensed games were often times more bad than good).
The big bad of the movie — Mr. Big (Not Art of Fighting)
Dinosaurs have fascinated me for as long as I can remember, dating back to when I was but a wee four year old child. It started with Godzilla in 1987. Followed by Dino Riders in 1988. Jim Henson's Dinosaurs sitcom (TGIF!) in 1991. And of course Jurassic Park in 1993.
Godzilla (AKA Gojira)
"NOT THE MAMA!"
In addition, there was a dinosaur game quietly released on the SNES in late 1992 that always caught my eye. Sadly for me, I never got to play it back in the day and so it became one of countless childhood curiosities. I still remember EGM's preview of Dino City…
I must have read this blurb 50 times over…
Such a bizarre box art. Totally early '90s!
REDEMPTION AT THE FLEA MARKET
After returning to the SNES scene on January 17, 2006, I decided to hit the flea market on an innocent chilly Saturday morning of February 4, 2006. It was my first trip to the flea market in four years. Ironically, before heading out that day I distinctly remember thinking to myself, "I have a funky feeling I'll run into a copy of Dino City." Sure enough, it was meant to be. It was just one of those mornings! Click here for more.
HAPPY 27TH BIRTHDAY!
Yesterday was November 21, 2017. That meant the Super Famicom, and Super Mario World, turned 27 years old. Dino City clearly borrows a bit from Super Mario World — it even incorporates riding on a dinosaur.
I recommend using Jamie and Tops as well
There's no difficulty option but Timmy is definitely the "hard mode" due to his dino buddy's short range attack.
Nobody's surprised when this goes haywire.
Reason all you want — it's not going to save you from being sucked into an interdimensional warp!
Flexing those beautiful Mode 7 muscles!
Know what this reminds me of?
What a nostalgic scene from Pee Wee's Big Adventure
Cavemen are no match for your darts. Jump on the Trampos for an added boost, but don't do it while they show off their spikes.
Princess Peach this ain't! Meet Crazy Cindy. Shout out to my girlfriend Cindy who thankfully isn't crazy.
That sounds kinky… Cindy has a problem indeed
Levels end with two doors. Sometimes they lead to a bonus stage. Regardless of which door you select, you still have to go through all the stages. I appreciate Irem giving us a choice, though.
Transitions in video games are one of my favorite small details, and Dino City does it extremely well.
Sometimes you can't go any farther while riding your dinosaur. In such cases, hop off to solve whatever obstacle blocks your way.
Definitely a cool feature
Moments like this make playing Dino City a blast.
Tossing darts at cavemen never gets old. Reappearing tiny ledges are well represented here.
There's something ultra satisfying about these sliding stone slabs.
Although not mind-blowing or anything, the visuals in Dino City are lush and vibrant. It just screams "late 1992 SNES" era. In fact, when I think of SNES graphics from that era, Dino City is always the first game my mind thinks of.
Watch out for those damn Dino Traps. They'll swallow you up and spit you out if you get too close, costing you a precious heart.
Rather clever and fun this is.
Shooting or stomping on baby seals is almost too heart-wrenching to do, but it's your ass if you don't!
Disable the Skull Munchers by jumping on top of them. This is where you'll push their jaws down into the frozen ice for good, rendering them harmless. I love the sweet sound effect they make as they buckle under your weight.
Stages that start out a bit unconventional or unique are always pet favorites of mine. Take the opening of this stage f'rinstance. I just love how weird and different it is.
ProTip: Avoid the falling rock.
Another nice transition. It's the small stuff!
Springer said it best: "I've got better things to do tonight than die." Jamie and Tops couldn't agree more! The first boss is a weirdo by the name of Crasher.
Crasher operates a block throwing contraption. Nail the blocks to break them apart. The pieces will crash into Crasher, damaging him to the point where his spectacles will momentarily fly off his face. Funny detail. Dino City isn't a long game but thankfully offers you a password at the end of each stage.
Teamwork, baby! It's a thing of beauty
Barrel-tossing Rockys and spiny hedgehogs try to put a damper on your day. Don't get crushed by that moving platform. The Super Mario World influences are clearly evident.
You'll occasionally run into the random odd bonus stage. I'm a sucker for whenever a platformer displays an arrow in the form of collectibles. It's exactly the kind of stuff I would program too if I were in control.
Cutting it awfully close there!
Speaking of cutting it close! Yo Tops, let's not try to kill Jamie, OK?
Monster Moles look like double trouble, but they're actually quite a cake walk.
Prepare for the roller coaster ride of your life as Stage 3 opens up with a bang.
Knock off the Rockys and ride into your station.
Slightly reminiscent of the huge swinging chandeliers from Super Castlevania IV, no? The Careless Circus as this level is known is arguably the most infuriating level in the game. Those bees are a bitch!
There are many more levels in Stage 3 not shown here; you'll have to discover those for yourself. The boss of this stage is the Trampo Bird.
Things get hectic here in a hurry. Thankfully, you're safe now. Right?
Technically, yes, but only if you keep moving. Crazy Cindy and Retarded Rocky actually go leaping to their doom. Seeing Cindy's grin as she plummets to her death is a bit disturbing!
There's no time to waste as a bald beefy barbarian attempts to crush you alive. Survive the terrifying ordeal and you come to a block that is just out of your dinosaur's reach. Dismount and hop onto the block to activate it so it can move closer to your dino friend. Nice.
Leaps that see you barely landing on the next platform is so damn satisfying.
Influences to Super Mario World are readily apparent.
Eat your heart out, Yoshi
This is easily the game's most bizarre boss.
Usually you're riding your dino but here you have to go at it alone for a bit. Freeze the fish to use them as makeshift platforms.
Sometimes you're required to jump off of two fish which makes it far dicier.
Nasty enemies are out to get you, sans dinosaur, if you make it this far.
Thankfully you can freeze their asses. Come to the end where your dino buddy is back in play and pick from the two doors.
There are so many levels awaiting you. Play Dino City to discover the rest.
Watch out for the Fire Birds guarding Stage Five. If you can make it all the way to the very end of Stage Six, you'll face off with the movie villain himself, Mr. Big (no relation to Mr. Big from Art of Fighting fame).
Defeat Mr. Big and get treated to a rather cute, almost anime-esque ending.
PSST, WHAT'S THE PASSWORD?
Password systems (or lack thereof) have plagued a many Super Nintendo games. The last two games I reviewed (Jurassic Park and its sequel, Jurassic Park Part 2: The Chaos Continues) could sorely have used a save or password feature. Thankfully, Dino City gives you a password at the end of each level. The 12 character passwords are fairly reasonable and easy enough to decipher; the same can't be said for some other SNES games with a password system. Way to do it (reasonably) right, Irem!
NOT YOUR TYPICAL KIDDY SNES GAME
Although Dino City upon first glance appears to be a "kiddy" game thanks to its bright and bold graphics not to mention the overall aesthetics, it's anything but. The game is surprisingly far more difficult than you might first assume. It's not impossible or anything, but it'll take some practice and persistence. I also like how you get two different characters to play as. Timmy and Rex make beating the game far more difficult since Rex punches whereas Tops (Jamie's dinosaur) throws darts. The difference between the two increases slightly the game's longevity, not to mention it serves as sort of a "normal" and "hard" mode for a game that is already moderately difficult to begin with. So don't walk into Dino City thinking it'll be a walk in the park. Some stages start out easy but they can get tough in a hurry!
Like how a roller coaster starts easy then gets crazy…
Bosses are pretty easy — it's getting there that's tough
Choose Jamie and Tops if you want an easier game
Not your typical easy SNES "kiddy" game!
Shame they didn't used a more appealing box art
WHAT THE CRITICS SAID
EGM's sister publication, Super NES Buyer's Guide
Dino City fared pretty well with the critics. It was considered a great looking game that played pretty well. EGM gave it scores of 6, 7, 7 and 8. Super Play rated it 83%. It's not often talked about in retro gaming circles but when it does come up, most people seem to vouch for Dino City. While it isn't good enough to be considered a full blown hidden gem, it's a quietly solid and underrated little game.
I remember thinking back in the day that Dino City looked like it would be a pretty good game. I never got to play it then but just based off the previews, it looked like a fun platformer. After returning to the SNES scene in early 2006, I found a copy at the local flea market for $5. It's such a rewarding feeling when you finally fire a game up years and years later only to discover your gut was right on the mark. Dino City is pretty much everything I expected it to be. It's far from perfect but there's this sort of charming and whimsical quality backing it. The visuals are lush and scream "Late 1992 SNES Era" if that makes any sense. I love the small details like day to night transitions (even if it only happens once) and the sprites (not to mention the levels themselves) all look pretty great. The music is fairly charming as well — the intro piece actually reminds me a lot of a tune that would have fit perfectly in the Mega Man universe! The game controls pretty well and I rarely found myself blaming the control whenever I died (which happened a lot by the way — your typical easy SNES kiddy game this ain't). It's not a long game but Irem was kind enough to give us a password system to deflect possible player fatigue. I will never fault a 16-bit game (especially platformers) for having a (reasonable) password system, and this one thankfully does.
But now for some things that could have been improved. First of all, I loved the idea of dismounting from your dinosaur and playing solely as the child protagonist. I feel this feature was slightly underutilized and could have been further expanded upon and explored. The few instances where you are required to dismount are pretty effective, so it's a case of there should have been a little more. Secondly, the levels are far too short for their own good. They feel more like bite-sized action zones than actual levels. Although there are a good deal of levels overall in the game, most of them are disappointingly short. Just when you're beginning to sink your teeth into them, they suddenly end. It kind of takes away from the game and kept it from going to that next level. But all in all, Dino City is a pretty good little platformer that kind of has been forgotten to time. Riding a dinosaur also helps to differentiate it a bit from the rest of the me too pack of which there were plenty on the SNES. I appreciate this game for what it is. Even little things like most stages having two different exits made me smile. Maybe it's not quite good enough to attain that ever attractive title of "hidden gem," but it's certainly an underrated little game that's well worth playing and can easily occupy you for a weekend or two.
Longevity: 6
Bronze Award
Posted on November 22, 2017 November 24, 2017 Categories SNES ReviewsTags Adventures in DInosaur City, Dino City, Dino Riders, dinosaurs, Godzilla, Jurassic Park, Mario, YoshiLeave a comment
Jurassic Park (SNES)
Pub & Dev: Ocean | November 1993 | 16 MEGS
Who didn't love dinosaurs as a kid? Jurassic Park hit theaters in June of 1993 to critical and commercial success. Five short months later, Ocean released a movie video game adaptation on the SNES — although technically, it's more based off the book than the movie. Jurassic Park is an overhead action adventure with a first person mode. Wait, Zelda meets Wolfenstein meets dinosaurs? It sounds like a wet dream. Dream being the operative word. Unfortunately, Ocean's effort fell a bit flat. I guess uh, Ocean finds a way to mess it up didn't they, Malcolm?
WHEN DINOSAURS RULED THE EARTH
I was obsessed with dinosaurs growing up. In first grade, my class took a field trip to a museum that featured amazing dinosaur animatronics. I got to see my favorite, the T-Rex, in all its glory. It towered over me and I was absolutely terrified. The whole exhibit was breathtaking, recreating the wonder and terrors that roamed the earth more than 65 million years ago. Several years following this unforgettable field trip, Jurassic Park hit movie theaters nationwide in the summer of 1993. But as much as I loved dinosaurs, I somehow missed the theatrical run of Jurassic Park. That definitely ranks up there on my list of "Small Childhood Regrets." My brother and I didn't watch a lot of movies in the theater growing up. I guess we were too busy renting and playing the latest video games instead. Our first movie we caught in the theaters? Super Mario Brothers. Oh, lucky us indeed.
Made on a budget of 63 million dollars, it became the highest grossing film of the time, toppling E.T. on its way to a nutty 914 million. The movie was an adaptation of the Michael Crichton novel. The plot is simple: on an island off the coast of Costa Rica, a preserve has been built to host cloned dinosaurs. Jurassic Park was to be the theme park attraction of the ages. But of course, as Ian Malcolm prophetically stated in the film: LIFE FINDS A WAY. And sure enough, life does. And then massive dinosaur shit hits the fan. It was a simple concept that worked on so many levels thanks in no small part to its groundbreaking usage of computer generated images. The CGI was stellar for its time, and even to this day many feel it holds up particularly well. It's an epic film with many memorable breathtaking scenes. F'rinstance, remember when Dr. Grant and the kids (Lex and Tim) rested on a tall tree limb overlooking an ominous night sky, complete with a Brachiosaurus enjoying a midnight snack? Scenes like this were buried in our minds and hearts even nearly 25 years later!
My favorite scene? The infamous one with the raptors stalking the kids in the kitchen. It's one of the most (in)tense movie scenes I've ever seen. Just the sheer terror of being trapped in a kitchen with two wild ferocious raptors is enough to make my heart skip a couple beats. That moment where the one raptor is shown standing as upright as she can, snorting at the air like some kind of savage war cry, gives me the heebie-jeebies! And perfectly positioned in that same shot was poor little Tim, his face a frozen rictus of horror. The raptors in Jurassic Park were genuinely scary. Even today that scene still freaks the hell out of me. What a movie!
As for the game, it fell under the file of "I wanted to play this 20+ years ago but never did." Thanks to Jurassic World, which came out in theaters summer of 2015, I decided it was finally time to quell a 20+ year childhood curiosity. I wish I could say the game is even half as awesome as the film, but it was largely a bittersweet experience…
Ocean spent six figures to acquire the licensing rights
It's compatible with the SNES mouse, oddly enough
DINO ROLL CALL
The Triceratops spent the film sick as hell but it's perfectly healthy here. It only appears in a few sections, rumbling through the landscape each time it does appear. You can't kill or sedate it, so get the hell out of its way.
Ah, Velociraptors. Arguably the star of Jurassic Park, raptors hunt in packs and strike with blinding speed. If not dealt with immediately they'll slash you to pieces in no time flat. I recommend using either the bola or rocket launcher. The shotgun takes 2-3 shots to put them down, which leaves you vulnerable to counterattack. Raptors love to hide in the thick dense trees, revealing themselves only after you've crossed over into their territory. They may seem tough at first but they're really not too bad once you know where the ammo and raptors are situated.
Ever a perennial favorite, the classic T-Rex is terror on two legs personified. Even though he only appears twice in the game and always at the same locations, his presence is still strongly felt. The music changes to this bone-chilling rhythmic jungle beat whenever you're near a T-Rex zone. You'll feel a jolt of adrenaline kick in when the king comes barreling out of the left side of your TV screen. Escaping the jaws of death at the very last possible moment is always a major rush!
KEY TIP 1: The cattle prod is most effective against the little Compys. Remember that…
KEY TIP 2: You can carry two weapons at a time. I highly recommend carrying the rocket launcher and bola
KEY TIP 3: Even when carrying two weapons, you can always press select to switch back to the cattle prod. Don't forget to do that when running across a group of little angry Compys. Trust me…
You'll get eaten alive without a guide…
Jurassic Park is a non-linear open world action adventure that can be viewed as sort of a sandbox survival horror game. Trust me, it isn't nearly as awesome as that may sound, but it's certainly playable. You won't find set stages or levels here. The game is split into two modes: an overhead mode and a (primitive) first person mode whenever you enter a building. Unfortunately, these scenarios are rather plodding, not to mention clunky and somewhat confusing. In general, the game can be extremely confusing if you go into it blind so I recommend using a guide if you possibly can. To help you out, here's a general overview.
There's something creepy about these critters
You can get lost without a good memory or a map
Who doesn't remember the dramatic kitchen scene?
Could have used your help here, Mr. Hammond
Sorry, there are no vehicles here. Backtrack by foot
Expect lots of this [Sounds like my marriage -Ed.]
I recommend using a guide. You might go nuts if not
Text boxes are too damn big. Speaking of which…
At least you can get rid of these boxes with L or R
Of course not…
Oops. I spoke too soon
Learn from the movie: NEVER listen to Nedry
See? STAND STILL MY ASS. Raptors don't care
WHAT A DAMN PRICK [I like his sense of humor -Ed.]
Jurassic Park was well received by the critics of the time. EGM gave it scores of 6, 7, 8 and 8. GameFan lauded it with ratings of 89, 92, 95 and 95%. Super Play rated it 89% and called it the 84th best SNES game on their Top 100 list (issue #42, April 1996). However, reception among retro gamers is almost nearly the complete opposite. Most seem to find Jurassic Park clunky and not so good. Reasons for this mainly include the cumbersome first person sections as well as the ridiculous amount of backtracking, thanks to all the scattered ID cards required to grant you access. I find critical reception of this game to be quite fascinating; there weren't too many games that were scored highly back in the day that people now more often than not DO NOT like. (ActRaiser 2 is another example). Jurassic Park also marks the first SNES game in which I completely disagree with the "Big 3." Usually, I find one of EGM, GameFan or Super Play "gets it right," so to speak. But in this case, they all endorsed the game by and large, and I gotta say that I disagree.
Of the big 3, this opinion most closely mirrors mine
What a fantastic film. The game? Yeah, not so much
Jurassic Park is one of the most epic, memorable and badass summer blockbuster hits of all time. The idea of a game that mixes elements from Zelda and Wolfenstein is an enticing combination indeed, especially when you add dinosaurs to that equation. But unfortunately, it's really not Zelda meets Wolfenstein. What you're left with then is an uneven experience. The overhead sections are above average while the indoor first person parts are below par. But if you play Jurassic Park using a guide, you just might get a bit of enjoyment out of it. The visuals are decent enough. The sounds and music are well done; raptor roars and the like are convincing and even a bit frightening. The music switches from one zone to the next with each theme suitably befitting to that part of the island. It's just too bad then that the game as a whole fails to capture the awe, wonder and magic of the blockbuster 1993 film.
Don't be fooled by this, it's not an action-packed game
Speaking of negatives, Jurassic Park would have hugely benefited from having a save feature. It's just lengthy enough that finishing it in one sitting isn't ideal. Not to mention, the insane amount of backtracking and finding ID cards put a real damper on a game lacking a save system (hell, even a password system would have sufficed). Although, this issue is slightly mitigated to a small degree if you play with a guide. And that's really the only way I recommend playing this game. Sadly, pictures like the one you see above may suggest lots of action but the real game lacks these white-knuckle situations. Dinosaurs are sadly few and far between, and remain stranded to their fixed positions. They don't chase or stalk you like they did in the movie. They only jump out at you if you happen to pass by and they don't give chase if you make a run for it. Instead, they just saunter back to their hiding spots like college kids working at the local Halloween haunted house. It takes away considerably from the intensity of the game. Jurassic Park actually isn't hard — the game provides plenty of ammo for survival. The real challenge comes in the form of endurance. Can you put up with all the slow clunky first person levels, gathering all the ID cards and powering through in one long sitting? If so, you just might enjoy Jurassic Park. But for the rest of us, it ends up being more frustrating than it is fun.
Gameplay: 5
… not to endorse this game. Jurassic Park 2 is better
"Say that one more time and I'll find a way to hurt you!"
C'mon, Ian Malcolm. This game isn't THAT terrible…
That Barbasol can is in honor of one, Dennis Nedry
Rest In Power, Dennis Nedry
On a hot lazy summer afternoon back in 2015, I spent 4½ hours beating Jurassic Park in one long sitting. Probably never doing that again! While I did find some odd sense of enjoyment out of it, it really isn't a "good" game by any stretch of the imagination. But is it playable and enjoyable? It can be BUT I highly recommend using a guide.
But why not just rewatch the film?
Or listen to the main theme?
Instant goosebumps!
Posted on November 19, 2017 November 24, 2017 Categories SNES ReviewsTags dinosaurs, Jeff Goldblum, Jurassic Park, SNES review, Super Nintendo, T-RexLeave a comment


We all know very well that a few months ago only the giant chip manufacturer, of course, Intel announced a 48-core Xeon processor, and the company now features an even more generous chip in numbers: the new Xeon Cascade Lake Advanced Performance chip features 56 cores and 112 cores threads.
Just a few months ago only the giant chip manufacturer, of course, Intel announced a 48-core Xeon processor, and the company now features an even more generous chip in numbers: the new Xeon Cascade Lake Advanced Performance chip features 56 cores and 112 cores threads.
And not only that even it also has support for the Intel Optane DC memories, which is another draw of the line. To be more precise, we are talking about the second generation of the Xeon Scalable family, which is divided into four lines: Xeon Bronze, Xeon Silver, Xeon Gold, and Xeon Platinum.
With the exception of the Bronze series, which has a single model (Xeon Bronze 3204), each of the lines has several chips. It seems like an exaggeration, but the giant chip manufacturer, Intel's goal with this variety is to serve a wide range of applications, hence, some chips are targeted at activities with large amounts of RAM, others are network-oriented and so on.
Intel Xeon Platinum 9282: 56 cores, 112 threads, 2.6 GHz frequency (maximum 3.8 GHz), 77 MB L3 cache, 400W TDP.
Intel Xeon Platinum 9242: 48 cores, 96 threads, 2.3 GHz frequency (maximum 3.8 GHz), 71.5 MB L3 cache, 350W TDP.
Intel Xeon Platinum 9222: 32 cores, 64 threads, 2.3 GHz frequency (maximum 3.7 GHz), 71.5 MB L3 cache, 250W TDP.
Intel Xeon Platinum 9221: 32 cores, 64 threads, 2.1 GHz frequency (maximum 3.7 GHz), 71.5 MB L3 cache, 250W TDP.
These processors are directed to servers or applications that demand a lot of performance, and this explains the generous numbers and not only that even the giant chip manufacturer Intel itself recommends a good liquid cooling system for the Xeon Platinum 9282, as it has 400W.
To reach so many cores, the giant chip manufacturer Intel resorted to a Multi-Chip Module (MCM) approach. This means that each processor is formed by two dies in the same encapsulation. While the Xeon Platinum 9282, for example, is made up of two 28-core Cascade Lake XCC (Extreme Core Count) chips.
As Tom's Hardware points out, the two dies allow the processor to have access to 12 channels of DDR4 memory of 2933MHz. With this, a dual socket server equipped with Cascade Lake AP chips can count up to 3TB RAM and transfer memory up to 407GB/s (gigabytes per second).
There are no major structural changes, as the new Cascade Lake AP Xeon chips continue to be based on the Purley platform which, in turn, is based on the 14nm + 14nm Skylake architecture to be exact. As the giant chip manufacturer, Intel says, however, that optimization has improved the performance of the new chips by up to 30% compared to the previous generation.
Moreover, with the huge number of cores, Intel draws attention to other attributes, such as the previously mentioned DDR4 memory support of 2933MHz (versus up to 2666MHz in the previous generation). In addition, each chip now supports up to 1.5TB of RAM (hence the 3 TB of dual-socket RAM mentioned above).
Support for new Optane DC (Data Center) persistent memory DIMMs is another highlight, as the technology works as a sort of bridge between RAM and storage, essentially. As the data remains stored in the modules even when the computer is shut down so that the information gets loaded faster at startup.
Basically, these new series of Intel chips are the solutions against the Meltdown and Specter failures. While the giant chip manufacturer Intel mitigated these hardware-level issues, and because of that, performance should be less affected than firmware-enforced fixes.


I have a Dragons Challenge card code, but I get a error message when I try to redeem it. Why?
The codes can only be redeemed once. If you can't redeem the code, the code was already redeemed by someone else.


This website is author´s work protected by the law and is possible to be used in compliance with the act nr. 121/2000 of the statute book only, the Copyright Act. It is forbidden to record, copy or otherwise make copies and imitate this work for other than personal need of a natural person, and that is such need, the purpose of which is not the acquisition of economical or business profit at the same time.


We're sorry to hear that you might be considering returning your aiBox products. We do recommend that you give your new standing desk up to 30 days before requesting a return, as any new work station, especially & standing one can take a while to adapt to.
However, if you are unhappy with it for any reason during the first 30 days of ownership, please don't hesitate to email or call us and we will arrange the return where we will send a courier to collect your item, which will be then donated to a local charity or school and refund you the cost of your purchase.


text:
package led.viewers;

import java.lang.reflect.InvocationTargetException;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JOptionPane;
import javax.swing.SwingUtilities;

import led.services.LedService;

import org.apache.felix.ipojo.annotations.Bind;
import org.apache.felix.ipojo.annotations.Component;
import org.apache.felix.ipojo.annotations.Invalidate;
import org.apache.felix.ipojo.annotations.Requires;
import org.apache.felix.ipojo.annotations.Unbind;
import org.apache.felix.ipojo.annotations.Validate;
import org.osgi.service.log.LogService;

/**
 * Swing UI for viewing and controlling LEDs
 *
 * @author Bassem Debbabi
 */
@Component(name="java_swing_ui_factory")
public class SwingUI {

	private Window pWindow;
	private Boolean isValid = false;
	@Requires
	private LogService logger;

	private List<LedService> pLeds = new ArrayList<LedService>();

	public SwingUI() {
		pWindow = new Window(this);
	}

	public List<LedService> getLeds() {
		return this.pLeds;
	}

	public LogService getLogger() {
		return this.logger;
	}

    @Bind(optional=true)
    public synchronized void bindLed(final LedService led) {

    	if (led != null)
    		logger.log(LogService.LOG_ERROR, "new led service detected! ");
        this.pLeds.add(led);
        if (isValid == true)
        	this.pWindow.updateLEDs(this.pLeds);
    }

    @Unbind
    public synchronized void unbindLed(LedService led) {
        this.pLeds.remove(led);
        if (isValid == true)
        	this.pWindow.updateLEDs(this.pLeds);
    }

	/**
     * Component validation
     */
    @Validate
    public void validate() {
    	Thread t = new Thread(new Runnable() {
			public void run() {
				try {
					Thread.sleep(2000);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
				isValid = true;
		    	if (pWindow != null) {
		    		pWindow.setVisible(true);
		    	}
		    	pWindow.updateLEDs(pLeds);
			}
		});
    	t.start();
    }

    /**
     * Component invalidation
     */
    @Invalidate
    public void invalidate() {
    	if (this.pWindow != null) {
    		this.pWindow.setVisible(false);
    	}
    }

}

redpajama_set_name: RedPajamaGithub


Compare at $288 Compare at price is based on the same or similar item sold individually at Michaels.
Wood craft sticks are the ultimate in versatile craft supplies. Craft sticks are fun, affordable, and very easy to use in any project - from crafty construction to stylish wooden craft stick frames and other home decor!
Each package includes 150 natural wood craft sticks, each measuring 4.5 inches long and .375 inches wide.


American punk rockers Against Me! have released a brand new video for "Crash," a track off their upcoming record, Shape Shift With Me. The song is a quick, upbeat, no-BS punk song that serves as the backdrop for a campy and wonderfully low budget sci-fi inspired video, complete with lasers, force choking, and Lightsaber guitars. This one-take video features the band, sporting makeup that looks like if Kiss went on a Nirvana kick, jamming out while floating in space and battling an evil alien along the way. There are plenty of tributes to sci-fi lore throughout the video that are bound to make space nerds like me smile, with the video even ending with a clip of the Death Star explosion from Star Wars.
The effects, costumes, and set design scream "home video" more than "sci-fi blockbuster," but that aesthetic definitely fits the song better than a convoluted space opera. It's a straightforward, catchy, and most importantly, fun-as-hell rock song, and the video does a great job at showing the band just playing music, goofing around, and having fun. While yes, a lot of fans like the band for their politically conscious themes in their music, that doesn't mean they can't make an easy-listening rock tune once in a while. "Crash" sounds like it was made for a good time, and the video matches that positive energy pretty damn well. Watch the music video right here, and look out for Shape Shift With Me, out September 16.


text:
Acropolis Opens Ancient Neighborhood in Greece
A part of an ancient neighborhood is seen at the newly opened archaeological site underneath the Acropolis Museum in Athens, Greece, June 21, 2019. (REUTERS/Alkis Konstantinidis)
Greece's Acropolis Museum has opened an excavation area under its modern-day building. For the first time, visitors will be able to walk through an ancient Athenian neighborhood that survived from Classical to Byzantine times.
The museum's base rests on heavy pillars. Below it is a neighborhood of excavated homes, workshops, baths and streets. Most of the remains were found when the museum was being built.
The Acropolis Museum director, Dimitris Pantermalis, recently spoke about the newly opened area with Reuters reporters.
"Visitors can come down and see ancient ruins of the city of Athens, especially in the area south of the Acropolis" he said.
Visitors will see luxurious ancient houses, some of which included rooms where bathers could warm up before entering heated pools.
"It was fascinating, an amazing experience," said Carol Hoover, a recent visitor from the American state of Colorado. He said he was most interested in the special floor design and the complex drainage system of ancient Greece.
The Acropolis Museum has brought in more than 14 million visitors since it opened doors 10 years ago.
The museum sits at the edge of the Acropolis hill in Athens. Inside are many sculptures created in ancient Greece, including works from one of the most influential buildings in Western civilization, the Parthenon.
But one thing is missing.
Greece has repeatedly called on Britain to return the Parthenon marbles, or, as they are often called, the Elgin Marbles. The sculptures were taken from the Parthenon by Thomas Bruce, the Seventh Earl of Elgin, in the early 19th century. The Elgin Marbles are on display at the British Museum in London.
Greece has asked for their return for almost 200 years.
I'm Susan Shand.
The Reuters News Agency reported this story. Susan Shand adapted it for VOA Learning English. George Grow was the editor.
excavation – n. to uncover (something) by digging away and removing the earth that covers it
pillar – n. a large post that helps to hold up something
luxurious – adj. very comfortable and expensive
pool – n. a small area of water
fascinating – adj. very interesting or appealing
amazing – adj. causing great surprise or wonder
sculpture - n. a piece of art that is made by carving or molding clay, stone, metal
drainage – n. the act or process of removing water or liquid from a place or thing
marbles – n. sculptures made from stone
display – v. to show
British Museum Returns Piece of Emperor's Hair to Ethiopia

redpajama_set_name: RedPajamaCommonCrawl


It's been almost a year since the Knicks gave Jeff Hornacek the pink slip in what was a tumultous tenure coaching the team.
The New York Knicks will open their offseason with a coaching search.
Boomer & Gregg had quite a night of baseball to discuss Thursday morning, as the Yankees got a much needed win up at Fenway in a game that featured a brawl, while the Mets continued to roll in Miami.
Hours before the Knicks play their season finale in Cleveland, Jeff Hornacek made his case for being retained as head coach.
Hornacek stubbornly stuck with his veteran because he thought Jarrett Jack playing big-time minutes gave him the best chance to win.
With the All-Star break over, the second half of the Knicks season is not going to be filled with any sort of playoff run. With Kristaps Porzingis out, the Knicks are once again merely playing out the string.


Punta Cana is known as one of the best places in the Caribbean to relax. It's always good to know that there are more than hotels and beautiful beaches in the area. Punta Cana offers all kinds of adventures and attractions that are not offered at any hotel, and if your interest is to see the reality of how people live in the Dominican Republic and some of the monuments and landmarks we have listed 5 ways to get around Punta Cana.
The best way to get around Punta Cana is by foot if you're staying at an all-inclusive resort and don't plan on going too far. Most of the resorts are right on the beach, or at least self-contained enough that you won't need to go too far to plop down and relax. If you plan on going beyond the resort, have the concierge call a taxi for you. If you're feeling courageous, you could rent a car.
To explore surrounding towns, we recommend renting a car through your hotel or at the airport. We don't, however, recommend driving within Punta Cana because traffic is at a constant gridlock. The Dominican driving style is different, to say the least — speed limits and stop signs are oftentimes ignored. Keep in mind that several resorts will charge you a parking fee, but you won't need to purchase an additional license; your driving license is acceptable for up to three months.
Taking a local bus is one of the cheapest ways to get around, but not if you have somewhere to go in a hurry. The schedules are irregular, and buses have been known to be more than an hour late. Also, stops aren't clearly marked so you can yell HERE and the driver will stop, and buses are usually packed.
Taxis are plentiful and fares are negotiable, so always agree to a price before you get in the vehicle. But they can get expensive: If you have the concierge call a taxi, expect to pay around $40 USD for a 20-minute ride. Try walking off your resort to one of the taxi stands down the street for a cheaper rate.
These taxi motorcycles have cheap fares, starting around $3 USD. Only if you like adrenaline but with the high accident rate and lack of helmets for passengers, we recommend taking a taxicab instead.


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Sefiddasht Rural District () is a rural district (dehestan) in the Central District of Aran va Bidgol County, Isfahan Province, Iran. At the 2006 census, its population was 5,872, in 1,545 families.  The rural district has 21 villages.

References

Rural Districts of Isfahan Province
Aran va Bidgol County

redpajama_set_name: RedPajamaWikipedia


text:
Brandon Morse
Scientists say they will bring back the woolly mammoth from extinction in two years
(FILES) A file picture taken on March 7, 2011, shows a man touching a giant bronze sculpture of a mammoth in the Siberian city of Khanty-Mansiysk. An international team of Russia's and South Korea's scientists have discovered well-preserved frozen woolly mammoth fragments that may contain living cells, that could allow the cloning the prehistoric animal, the team representative told AFP today. AFP PHOTO / NATALIA KOLESNIKOVA (Photo credit should read NATALIA KOLESNIKOVA/AFP/GettyImages)
According to Harvard University geneticist Prof George Church and his team, the extinct ice age creature known as the woolly mammoth may not be extinct for too much longer.
According to Church, he and his team have spent the last two years working on successfully reconstructing the DNA blueprint of the mammoth using the DNA found in the preserved remains of frozen mammoths found in the arctic. Splicing the genes into elephant embryos, Church and his team believes that they can have a mammoth-elephant hybrid.
While cloning a woolly mammoth may never be 100% achievable, Church believes that growing an elephant in an artificial womb will allow them to add mammoth characteristics such as the anti-freeze blood, smaller ears, and that famous shaggy coat.
"Our aim is to produce a hybrid elephant/mammoth embryo. Actually it would be more like an elephant with a number of mammoth traits. We're not there yet, but it could happen in a couple of years," said Church.
The reason for bringing back the mammoth goes beyond just being an interesting thing to try. Church believes that these elephant-mammoths could have a positive effect on the environment. For one, it could allow the endangered Asian elephant from going extinct by putting them in much colder climates, but these elephants could also combat "global warming."
"They keep the tundra from thawing by punching through snow and allowing cold air to come in," said Church. "In the summer they knock down trees and help the grass grow."


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National School District says touching of employee was not sexual harassment
By David Hernandez
NATIONAL CITY —
An outside investigation has upheld a National School District employee's claims that a co-worker stroked her arm and brushed up against her backside in February and March, but the district said the behavior did not "rise to the level of sexual harassment," according to records obtained by The San Diego Union-Tribune.
The outcome of the investigation marks the second time a probe has substantiated administrative assistant Michelle Mendoza's allegations against maintenance worker Hector Goytia, who has denied any inappropriate behavior toward his co-worker. In 2017, a district investigation substantiated separate claims of sexual harassment against Goytia, including that he made sexual comments about Mendoza's body and repeated requests for hugs.
Goytia would later lodge a harassment claim against Mendoza. Following an investigation, the district determined the claim was unsubstantiated and that Goytia filed it in retaliation for her complaints against him.
Both Mendoza and Goytia work under the Maintenance and Operations Department.
Mendoza filed a lawsuit in March in which she claims in part that the National City district failed to respond properly to the substantiated claims and prevent further instances of sexual harassment. Records show the district told Goytia he would be suspended without pay for 10 days after the 2017 investigation.
Mendoza filed the lawsuit in San Diego Superior Court about a week after she reported the incidents that led to the most recent investigation.
According to a report dated May 1, the outside investigation substantiated three of four claims Mendoza made, including that Goytia ran his hand down her arm as he smiled on Feb. 28 and that he brushed his body against her backside as he walked past her in an office on March 1. The investigation also substantiated in part a claim that Goytia said, "I'll pick you up" when Mendoza walked past him and other co-workers on Feb. 28.
In a letter dated May 10, the district told Mendoza that Goytia's behavior was "unprofessional, discourteous and offensive" — and violated district policy — but was not sexual harassment because the conduct was neither "severe" nor "pervasive." The district said it would nevertheless "take immediate corrective action."
In legal terms, "severe or pervasive" is considered conduct that creates a hostile or abusive work environment. Courts typically consider a number of factors, including the nature and frequency of the behavior.
Goytia was placed on administrative leave following Mendoza's latest complaint. It's unclear what additional actions, if any, the district took. A lawyer declined to comment on behalf of the district and Superintendent Leighangela Brady did not respond to a request for comment.
The law firm representing Mendoza shared the letter and report with The San Diego Union-Tribune. Attorney Josh Gruenberg of Gruenberg Law lambasted the district's conclusion of the findings, saying it whitewashed the truth.
Goytia denied the allegations in an interview with the investigator, according to the investigative report. The investigator, an attorney hired by the district, questioned Goytia, Mendoza and four co-workers.
Goytia told The San Diego Union-Tribune he was advised by his attorney to not comment. He previously denied any inappropriate behavior toward Mendoza in an interview. His attorney, Christina Cameron of Devaney Pate Morris & Cameron, did not respond to requests for comment.
In court documents filed May 13, Goytia generally denied the allegations in Mendoza's lawsuit. Among other defense claims, he said Mendoza "consented to, encouraged and voluntarily participated in all comments made and/or actions taken, if any."
Mendoza seeks unspecified damages, according to the lawsuit.
The district serves about 5,600 students at 11 elementary schools and a preschool.
South CountyLatestNational CityCommunitiesBreaking
David Hernandez
San Ysidro settled sexual harassment claims against ex-superintendent
Former Superintendent Julio Fonseca denied the allegations, which were made by a former employee he said he dated
Sweetwater Authority decides to post audio of committee meetings online
"We are making this change to maintain public trust and provide unfiltered access to board discussions and outcomes," the general manager said.
San Ysidro parents and students protest elimination of school bus stops
The Sweetwater Union High School District eliminated the bus stops as a way to cut costs.
San Ysidro superintendent gets raise, contract extension
Gina Potter has led the San Ysidro School District for the past year.
Coronado pushes back on future development along the Ferry Landing
The Port of San Diego's Master Plan Update calls for up to 350 new hotel rooms and up to 10,000 square feet of mixed-use office and commercial space in the Ferry Landing
Changes to operations of Sweetwater Authority raise some concerns
The South Bay water agency said the changes are intended to fall in line with best practices and improve efficiency within the agency
Music therapy brings unity, hope to family with child on hospice
Ari Zaragoza wasn't expected to survive the day she was born. Now at nine months, the Chula Vista baby is defying doctors' expectations
State backtracks on claims against contractor in revised report on San Ysidro School District
The report had accused the contractor for a solar project of funneling funds into a school board race
'Things are looking brighter:' San Ysidro School District made strides under new leader
Gina Potter stepped into the top position at a time when the small district faced financial problems and leadership instability
Sweetwater Authority set to create a citizens advisory committee
The committee will allow ratepayers to be involved in the decision-making process
Bonita museum exhibition showcases history of South Bay families
"Nuestra Frontera: Our South Bay Families at the Border" covers 250 years of history
Imperial Beach's Wildcoast recognized for efforts to preserve coastal ecosystems
Wildcoast was one of 10 winners chosen from almost 150 applications by a panel of judges of scientists and policy experts
Fired Chula Vista senior council aide files claim against the city
Roberto Moreno, a former reporter, was recruited by Councilwoman Jill Galvez, who then fired him six months later
Lowrider event gets green light from National City
The inaugural car show is set for Sept. 21 at Kimball Park.
Coronado cuts preliminary state housing requirement by 1,000 units
The small coastal city has been vocal about the number of housing units it will be required to build to meet a state mandate
Union accuses Chula Vista councilwoman of retaliating against employee
The labor union behind an effort to recall Jill Galvez claims she retaliated against an employee who criticized her proposed budget cuts.
Alan Graff, who made a name for himself as radio personality Sam Bass, dies at 71
Friends, followers grieve for longtime KyXy disc jockey
'Minions' charming, forgettable


Yamaha launches 2013 Aventage AV receiver range in the UK | What Hi-Fi?
Yamaha has released full details of its 2013 Aventage AV receiver range in the UK.
There are four new models: the £900 7.2-channel Yamaha RX-A830 (already released in the US), 7.2-channel RX-A1030 (£1000), 9.2-channel RX-A2030 (£1500) and 11.2-channel RX-A3030 (£2000, above). The RX-A830 is available now, with the other three models following in August.
All Aventage models get Apple AirPlay, streaming services such as Napster and vTuner, DLNA networking, FLAC and WAV 24-bit/192kHz capability, HD video upscaling and upconversion and 4K passthrough.
As before, CinemaDSP technology is used throughout the range, along with YPAO auto calibration. An AV Controller app is available from the Apple and Google Play stores.
Yamaha's programmable Scene buttons for BD/DVD, TV, internet and radio allow one touch access to all the settings for the selected source. And there's MHL support for use with suitable smartphones.
Internally Yamaha says it has redesigned the layout of each amp to further improve performance. Circuit layouts have been altered and circuitboards moved around to help eliminate sound degradation.
Models from the Yamaha RX-A1030 and above use a new ESS Sabre DAC which is said to be of higher quality than the one in last year's models.
Also fitted on the top three models is two-zone HDMI switching, while the RX-A2030 offers a third (non-HDMI) zone and the RX-A3030 two additional (non-HDMI) zones.
In addition, the top-of-the-range RX-A3030 uses enhanced Yamaha Original Video Processing which now includes 4K upscaling, Edge and Motion Adaptive Smoothing and Multi Cadence Detection.


text:
Q: jQuery returning empty string as ID for This Working with a server-side table, I am trying to build an array of rows that have been selected while toggling the class .active in each of those rows.
"this" seems to be correct in that it is returning the selector that has been clicked.  However, this.id is always an empty string ("").  What am I doing wrong?
var active = [];
$('#adminstable tbody').on('click', 'tr', function () {
    var id = this.id;
    var index = $.inArray(id, active);
    if ( index === -1 ) {
        active.push( id );
    } else {
        active.splice( index, 1 );
    }
    $(this).toggleClass('active');
} );

A: the this is referring to the <tr> and it doesn't have an ID, does it? if not, that seems to be the issue.
try:
var id = $(this).parents('table')[0].id;

A: Since this is DataTables, I simply had to add
DT_RowId:"Row_" + item.id.to_s

to the response hash and it inserted the id I needed.

redpajama_set_name: RedPajamaStackExchange


Hi James, Thanks for getting back so quickly.
a different (or additional) serializer.
//TODO, need to account for TagHandlers vs.
renderTag() method of the DefaultTheme.
I'm not sure how far I'll get on this, but I'm currently optimistic.
> I don't know if any plugging mechanism for themes has been discussed.
> send us your thoughts.
> > also be a pluggable way of  adding Handlers to a theme.


If you have Gladiator (Pro) joystick, it is recommended to start with Wizzo software. It is more user friendly and covering most of needs. The filenames contain word Wizzo.
Warning ! The further instructions are for customers who feel comfortable to play with the device and ready to spend some time to get used to the interface. Do not forget to save your current setup before any change. It will save your time in the future. The tool is powerful and allows you to make your device unusable.
Select a device in the configurator GUI. In the windows header it notifies what firmware is valid for this configurator software. Also it informs what current firmware version is loaded on the device.
Download one of the previous configurator version and do the step 3 as above.
Upgrade firmware which is valid for your configurator.
Make sure that the device is connected and bootloader program shows the device status as green.
Also, within the package there is a readme file which explains what is compatible configurator version.
Important ! Do not use newer configurator software for old firmware. The configuration will be damaged and it may become inresponsive.
If you have any technical questions or need to learn more about tools and firmware, please, read Official Forum first.


text:
Mom From Texas Holds Pedo Caught in the Act at Gunpoint
In January of this year, Ivan Alejandro Robles, now 41, was captured abusing a 13-year-old.
Rather than scream and holler, which would have likely allowed him to go, Robles was held at gunpoint by the child's mother, which prevented him from fleeing and allowing officers to apprehend him.
Ramos was held at gunpoint by the 13-year-old girl's mother on January 5, 2019, according to the Fort Bend County District Attorney's Office.
She discovered Robles sexually molesting her daughter and called 911, telling the operator she was going to shoot him.
That, however, occurred in the year 2019. Why is it now being reported on? Because Robles was recently convicted, and the evidence presented throughout the trial was harrowing beyond comprehension.
Robles, the sick pedo, allegedly began abusing the child when she was five years old, punishing her with "depraved" penalties if she failed to do the sexual actions he desired. She was so abused as a child that she considered suicide when she was only ten years old.
"Anyone who listened to the victim's evidence was left profoundly affected," District Attorney Jessica Ramos said after the trial, referring to her testimony on that traumatic encounter. I inquired about the victim's feelings after she boldly confronted her abuser in court. She stated that she felt liberated. You could see the weight of the world lift from her youthful shoulders. I'm really proud of her for the courage she showed during her testimony."
"The Fort Bend County District Attorney's Office works relentlessly to safeguard vulnerable members of our community, which most often includes women and children," said District Attorney Brian Middleton in a statement. We fight justice for victims of abuse with enthusiasm and tenacity. Just like we did in this case, we will pursue the most severe penalty for child pedophiles.
Fortunately, he was not released, as he may have been if the case had been heard by a judge like Kentanji Jackson.
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Free Sales Training Video Series – How to set sales goals: The preparation.
How to set sales goals: The preparation.
– How many calls from my list will deliver how many qualified prospects?
– How many qualified prospects, will result in how many appointments, demos, etc.?
– How many appointments, demos, etc., will become opportunities?
– How many opportunities do I need and of what value?


text:
Q: Is not using --no-cache safe when building Docker image using BuildKit to pass secret Is there any difference in terms of security of the secret between these 2 commands while building Docker image with Docker Buildkit (export DOCKER_BUILDKIT=1).
docker build --no-cache --progress=plain --secret id=mysecret,src=mysecret.txt .

With or without using cache
docker build --progress=plain --secret id=mysecret,src=mysecret.txt .

Command took from: https://docs.docker.com/develop/develop-images/build_enhancements/


All orders will not be confirmed until approved by Coin and Bullion Reserves.
Any order can be denied.
Back ordered items are shipped at no additional charge.In most cases, you can expect delivery in 7-14 business days after the item becomes available.
All Prices are subject to change without notice. We reserve the right to cancel any order if our quoted price is incorrect, due to market fluctuation, typographical, or system related error.
All coins are unconditionally guaranteed genuine. All coins are graded by the ANA's detail grading standards.
We reserve the right to refuse an order if your payment is not post marked within 24 hours of order confirmation on all bullion orders. Payment for any coin order must be received within 7 business days by Coin and Bullion Reserves to avoid cancellation.
Any orders exceeding $2500 will require a Coin and Bullion Reserves representative to contact you to confirm and complete you order.


Welcome and thanks for visiting our information. This is a temporary version of our website and through which we continue to serve you and willing to work with you in planning and coordinate your next visit to Puerto Vallarta.
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Updates on information-packed events led by government agency officials and analysts. Learn about the latest public sector market trends and exchange with potential teaming partners and government executives.
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The kitchen is the heart of your home and as such where we tend to spend most of our time. Here are the top ten trends of 2018 to inspire you for your own home.
The kitchen is considered the heart of your home; it's where you gather with your family every night and meet with friends for coffee. As the heart, it's important to treat your kitchen to a little TLC now and again.
If you're thinking about a kitchen renovation and looking for some inspiration, look no further than our top 10 kitchen trends of 2018.
Bold colours in the kitchen have been a trend since the 1950s, but 2018 is the year of the blue revival. Rich indigos, jewel-toned teals and bright aquas have all been forerunners in kitchen colour choices for this year. Pairing well with the most common colours of appliances, black, white and silver, it's easy to see why this colour range is so popular.
Last year it was all about copper, but this year it's all about gold. Everything from small appliances to lampshades to chairs come in this season's hottest accent colour. Subtly weave pops of gold into your kitchen accessories or handles, or go full luxe with gold panels on your cabinets, as seen on The Design Files.
After years of the linear look with handle-less doors, handles are now back, and back for good it seems. The trend in 2018 for handles is the more ornate, the better. Vintage style brass, rose gold and copper are all leading the way in terms of colour. Mix and match your handles across your cabinets and drawers for a truly retro and unique feel.
Staying in is the new going out and so cooking at home has evolved greatly over the last few years. Appliance brands have been releasing ranges of double or multi-purpose ovens fit for home use, without costing you double the price. Not only do these take some of the stress out of cooking, they fit perfectly with the look of any modern kitchen; a great example of style meets functionality.
The Smart Kitchen is here; does this now officially mean we are in the future? Smart appliances are developing rapidly in all areas of the home and the kitchen is no exception. Boiling water taps, wifi ready appliances, steam ovens and vacuum drawers; all features found in today's modern kitchen. Don't worry if that's all a bit too space age for you; start with an Amazon Alexa or Google Home. You can use them to play music, read recipes or order products for you while you're busy in the kitchen, and they're quite good to chat to too.
The concept of a double sink has been around for quite a while now but it's the multi-functionality of this double sink that has changed for 2018. The style this year is to have your second sink as a multipurpose trough sink. More commonly seen in bathrooms, trough sinks are shallower in depth and can be used in the kitchen for growing herbs, chilling food or even as a built-in ice bucket. Such a simple design feature can add a huge touch of glamour to your countertops or island.
Typically, kitchen textures tend to be cold in nature; tiles, wood, stone and metal. This year the warmth is being brought back with the revival of knitted and woven accessories and décor. Weave especially has had a major comeback, with everything from chairs to lampshades being produced in this material – yes, it's not just saved for your fruit basket anymore!
Still in the top 10 from 2016 and 2017, it looks like Quartz is here to stay – it's the perfect combination of polished and natural. Most commonly used for countertops, designers are starting to expand their use of this material to also cover cabinets, appliances and accessories. As we have seen last year, Quartz pairs perfectly with rose gold and copper but the trend this year is to use darker colours and textures to bring out the natural beauty of the stone.
Probably the most 'out there' trend on our Top 10, living walls are the latest and wildest (literally) idea to hit the kitchen industry this year. Made of plants that require little to no maintenance, these indoor walls bring the outside, inside - you'll never forget to water your plans again.
Some people consider display shelving a fine art – it can be painstaking finding those Pinterest-worthy pieces that are 'for display only' but once you've nailed your design, the finished look is very satisfying. Go for a range of different items for that 'lived in' feel or curate your items to match perfectly for more of an edge.
Not only will you benefit from a little Kitchen refresh, an updated kitchen is one of the main features buyers are looking for and will add value to your home.
Kitchen design trends are always helpful while renovating the kitchen. I have shared these designs with my friend as she is renovating her kitchen. She has hired Home Quality Remodeling team for the renovation. I am sure my friend is going to love these ideas and she will adopt some of the ideas for kitchen renovation.


Product Overview 300Mbps Wireless N Ceiling Mount Access Point. Features • Hardware wireless controller enable administrators to easily manage hundreds of CAPs.
• Support Power over Ethernet (802.af) for convenient and affordable installation.
• Captive portal provides on convenient method of authentication for Wi-Fi guests.
• FAT/FIT mode switchable providing a range of network possibilities.
• 300Mbps wireless data rate for uninterrupted wireless connection.
• Rate limit per SSID to restrict the bandwidth of each client.
• Access Control restricts sets limitations for client access to the specified network segment.
• Reboot Schedule enables all APs to automatically reboot within a specified time.
• WPA/WPA2-enterprise, 802.1X with RADIUS secure authentication and rogue access point detection ensure the security of WLAN network.
• Multi-SSID divides multiple wireless network for different user types.
• Load balance ensures large business networks with smooth a network experience.
• Compatible with 802.11 b/g/n products.
• Durable housing prevents dust from dropping onto the PCB through bypass louver to provide long-term, unhindered operation.


The Learning Garden provides year round quality educational services to all ability levels, including gifted, remedial, grade-level, and enrichment students. Each student takes a diagnostic assessment prior to enrollment, and then a program is designed for the particular strengths and weaknesses of each individual student, and therefore is unique. The maximum student-teacher ratio is three to one, and often is lower.


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About Super Evil Megacorp
Super Evil Megacorp is a multi-award winning creator of category-defining multiplayer experiences for the touchscreen generation. Committed to deep technical and design excellence, Super Evil is home to leading game industry talent previously at companies such as Riot Games, Blizzard, Rockstar Games and Insomniac, who believe that gamers on every device deserve to play together in beautiful, responsive and deep AAA experiences, whichever their native platform or control mechanism.
Built on the proprietary cross-platform next-gen E.V.I.L.™ game engine, the company's flagship title, Vainglory, is the leading cross-platform MOBA, played and watched by millions every month. Super Evil partners include Amazon, Apple, Coca-Cola, Google, NVIDIA, Razer, Samsung and more. The company has raised $63M in funding from backers including General Catalyst, Index Ventures, Signia Venture Partners, Korea Investment Partners, CrossCut Ventures, Initial Capital, The Raine Group, ZhenFund, Yuri Milner, and Jim Breyer of Breyer Capital. Super Evil Megacorp is based in San Mateo, California. For more information, visit superevilmegacorp.com and vainglorygame.com.
The Board of Directors of the company comprise: Kristian Segerstrale (CEO), Bo Daly (co-founder and CBO), Stephan Sherman (co-founder and CCO), Ben Holmes (Partner, Index Ventures), Adam Valkin (Partner, General Catalyst), Rick Thompson (Partner, Signia Ventures), Clinton Foy (Partner, CrossCut Ventures).
About Vainglory
Super Evil Megacorp's Vainglory is the only "no-compromises" cross-platform online battle arena (MOBA) for Windows, macOS, iOS and Android powered devices. Powered by Super Evil's proprietary E.V.I.L.™ cross-platform game engine, Vainglory features superior gameplay and strategic depth, the most accurate and responsive controls and the most beautiful graphics at up to 120 frames per second across a broad range of devices.
Originally launched with a 3v3 format in 2015, winning several game-of-the-year awards, Vainglory quickly grew to become the largest international mobile esport, played and watched by millions every month and supported by sponsors including Coca-Cola, Razer, NVIDIA, Amazon and global esports franchises TSM, Cloud9, Fnatic, Rox, DetonatioN Gaming, G2 Esports, SK Gaming and many more. With the launch of Vainglory 5V5 in early 2018, and the upcoming cross-platform launch in 2019, Vainglory will for the first time enable PC, Mac and mobile MOBA players to compete on a level playing field. Vainglory is set to not just redefine multiplayer gaming on mobile, but break ground for cross-platform gaming and the MOBA genre on any platform.
For more information about Vainglory, please visit http://www.vainglorygame.com/
PR@superevilmegacorp.com
High Resolution Video B-Roll For Download :
For most recent assets from our esports events, Vainglory gameplay, and b-roll click here.
Recorded Vainglory gameplay
Get ready for 5V5! Sign up for for early access now: https://5v5.vainglorygame.com/
Vainglory esports broadcasts reach an audience of millions globally
Vainglory 8 is the top level esports league for Vainglory
Vainglory in-game screenshot (actual gameplay). The proprietary next-gen EVIL engine powers beautiful graphics and animations at unparalleled quality
Vainglory in-game screenshot (actual gameplay)
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Kristian Segerstrale is the CEO of Super Evil Megacorp
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AWARDS AND SELECTED industry QUOTES
WINNER: Apple Design Award – Apple, WWDC 2015
WINNER: People's Choice Award – 11th International Mobile Gaming Awards
WINNER: Best Technical Achievement – 11th International Mobile Gaming Awards
"Vainglory is selected as an Apple Design Award winner because it delivers beautiful, high-fidelity graphics and animations, offers an incredibly polished and immersive experience, and enables a fast-paced, endless multiplayer experience on iOS that's all about the highs, lows, excitement, anticipation, friendships, and competition." - Apple, WWDC 2015
"We've been waiting for a game like Vainglory to come along on touch screens. It's not just the best touch screen MOBA out there; it's a completely legit core game in its own right. Once you play it, you'll understand why we got excited about it!" —MOBAFire CEO M. Scott Reinders
"Immersing you in a colorful and beautifully realized world, Vainglory gives you fast-paced and intense 20-minute matches on the go. Pick a hero and duke it out with unique abilities played with intuitive precision controls." - Curse.com
"Vainglory ushers in the mobile era of esports" - Bleacher Report
"...when it comes to bridging the gap between PC and mobile, Vainglory might actually be the missing link." - MMORPG
"A genre leader in the mobile MOBA sector" - PVP Live
"This is one of the best multiplayer experiences on mobile. Vainglory is a totally legit MOBA experience, available any time in the palm of your hand." - IGN
"Vainglory is the first mobile game to be a legitimate competitor with the best of the best PC MOBA" - iPhone Life
"What's next for the world's biggest mobile esport Vainglory" - ESPN
Vainglory App Store Reviews
"At first I was just browsing for games and downloaded like 10 games. After playing this game, I deleted the other 9 games because this was so much awesome!!!"
— Player name: Yukimiyo
Great design super fun! (5/5)
"Even if you have never played MOBA games before you should try this, the graphic is beautiful, gameplay intuitive and easy. ... Come chat at the forum, the devs are very nice and working hard to make the game even better!"
Wow it's real (5/5)
"Nice to see game that looks like as its advertised. Very pretty and plays like DOTA."
Best game ever (5/5)
"Omg I can't believe I can play a game like league of legend on my tablet."
Best MOBA, MUST HAVE (5/5)
"Just try, you won't regret it :) "
Game of the year! (5/5)
"This new update is so amazing! :0
"Keep this coming and this will be the game of the year! :) Vainglory on the move!"
Out of this world (5/5)
"Truly amazing game."
AWESOME!!! (5/5)
"When I start playing this I cannot stop it is so addicting for me this is the best MOBA that has been made ^_^ "
Purely Amazing (5/5)
"Great game, Best moba so far and its like LoL but in the iPad. Great graphics … what an amazing game!"
Totally Awesome MOBA game (5/5)
"Really awesome game and I love it … Admins are just awesome and care most about the players to keep it balanced. Whoever is reading the reviews and haven't played yet you should really try this game!"
Potential game! (5/5)
"This game is really amazing. The graphics are definitely awesome and it doesn't cause lagness on the iPad!!! Can't wait for more heros to be out."
Great game (5/5)
"This game have great graphics, it is different from dota and lol as it has a different map. Although it is a new game, it has very little amount of bug or maybe no bugs at all."
BEST GAME EVER!!!!! (5/5)
"Thank you for creating this game its really like league of legends!! Thank you so much!!!!! :) :) :) "
Huge potential (5/5)
"... The visuals are extremely polished and a treat to have on the ipad. Character design and ingame quality is unbelievable..animations are the best ive seen on the ipad. Shadows and lighting is fantastic….and yes, the animations….i know I have mentioned that already. … I will definitely recommend this and will be waiting for an update."
Cool! Love it! Hahahaha (5/5)
"I'm league of legend player. … Really like it coz I can play anytime and everywhere I wan as long got internet. ..."
Just proud (5/5)
"This game has so far made my week, and really I'm expecting so much more from it. I'm proud to have played this game, and while this is still just a new beginning, I'm pretty sure that MOBA players will also love this and add this to the standard of MOBA gaming. I'm also proud to have played this because its art director is Filipino like me. This game is a solid proof of the true quality and creativity that Filipinos have all along. I know very well that one of these days this game will definitely make it across the gaming scene! :)"


With some effort I was able to identify the soldier as a member of the 9th New York Volunteer Infantry, the famed Hawkins Zouaves. The soldier doesn't appear much older than 15 or 16 and its possible he served as a drummer boy. His soft earnest face embodies the optimism felt by a country on the brink of war.
The daguerreotype is masterfully tinted. The inside velvet is signed BOGARDUS - ARTIST / NEW YORK. It was photographed circa 1861, most likely by Abraham Bogardus in New York City. There is a Matthew Brady photo of the Hawkins Zouaves depicting a few soldiers in similar uniforms.
From Cowan's Auctions features a daguerreotype of a known Hakwins Zouave dressed identically. The image itself is a rarity for the 1860's, as by then the daguerreotype was an almost obsolete photographic method. Reiser's jacket and kepi appear to be the Hawkins' officer pattern, sans rank insignia. This is likely the first pattern Hawkins Zouave uniform, as distinguished from the second pattern jacket which is part of this group.
An important and beautiful image. It will be a highlight of your collection. This 6th plate daguerreotype is housed in a full case embossed with thistles. The cover is detached but the original binding is present. The old seals are also present but broken and brittle.
As the image was unsealed, I examined the plate briefly and removed a few pieces of sealing paper that were loose between the glass and the image. The final photo was taken after I had reassembled the image. Any resealing or restoration has been left to your discretion. The image is clear and has great detail. Some tarnish on edges and dust on glass.
The item "Hawkins Zouave 6th Plate Daguerreotype Teenage Civil War Soldier Photo" is in sale since Wednesday, April 18, 2018. This item is in the category "Collectibles\Militaria\Civil War (1861-65)\Original Period Items\Photographs". The seller is "pvt-eye" and is located in Huntsville, Alabama. This item can be shipped to United States.


Your wedding ceremony is a big day for you. Please examine along with your marriage ceremony photographer in advance as bookings is not going to be confirmed until this documentation has been obtained. Polito mentioned her studio, like many, withholds excessive-res photographs till the complete marriage ceremony package is accomplished, culminating within the delivery of a custom wedding ceremony album, usually months after the marriage. Welcome to the Wedding ceremony Pictures discussion board!
Snapping up lovely couples of their splendidly rustic marriage ceremony celebrations, Holly Roses' portfolio isn't simply stunning inspiration for boho brides, it is photograph evidence of her eager eye for stylish, different fashion in addition to her expertise for catching these small moments and real emotions that paint the complete image of the happiest day of your life.
It's about weaving the pictures collectively to inform the story of your marriage ceremony day. You'll nevertheless love your marriage ceremony pictures when you see them after your large day and the money you'll have spent shall be properly value it in the long term. Daniel is a Mexican marriage ceremony photographer from Texas. Learn our top tips right here, then read evaluations on close by photographers and videographers to help you narrow down your choices and rent your favorites.
All our photographers should first be given the stamp of approval by the WPS Group which ensures you're looking out solely the very best within the business. Keep in mind, my wedding pictures blog has the hottest wedding ceremony images posts and that's up to date nearly every day. The pictures above present a different sort of Bridal prep images.
Two approaches to wedding ceremony photography are traditional and photojournalistic Many wedding photographers will fall somewhere in between the extremes represented by these two descriptions. What sets Alexander Smith other than the over saturated market of photographers, other than his very obvious sense of quality and element, is his ability to be personable.
This entry was posted in wedding photograpy and tagged novices, pictures, wedding. Bookmark the permalink.


No thanks to his naughty cat Simpkin, the tailor of Gloucester has no more twisted silk thread to finish the coat he has promised the mayor for his wedding on Christmas day. With the help of some special friends, the tailor finds that a kind favor is returned. A sensitive retelling and colorful music combine to beautifully evoke the period, flavor and subtle humor of this wry tale from Beatrix Potter.


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Can big lager brands join the cult of craft?
For big lager brands, the rise of craft ale presents a challenge. Tony Enoch, partner at Nude Brand Creation looks at what the sector can do to address the threat posed by craft
Tony Enoch Nude Brand Creation
As the craft ale revolution gathers momentum, lager has been losing out, according to a report examining the beer industry by market intelligence agency Mintel. While sales of lager still heavily outweigh those of craft ale, what can the sector do to address the threat posed by craft?
Small independent breweries have been springing up around the country at a growth rate of 10 per cent per year, according to the Campaign for Real Ale and independent breweries' ales have proved popular in pubs, creating a lifeline for the struggling pub industry. Pubs have been turning to craft ale in a bid to encourage more people in through the doors to enjoy ales from around the UK and even abroad.
In fact, some of these independent breweries have spotted a gap in the market for creating more complex lagers with an interesting narrative. For example, runaway success story BrewDog is making its own lager called This is Lager, which is described as an homage to the 19th century German and Czech Pilsners and as lager reclaimed, perfected and renewed.
It is really positive to see the craft sector adding value and substance to the lager industry. It promises to give consumers more choice and to create more competition, which will only serve to make the lager sector more vibrant. But for big lager brands, the rise of craft ale presents a challenge. And if small UK breweries continue to dream up artisan lagers this will eat into their profits further.
A quick response
The dilemma facing big lager brands is that craft is small, independent and can launch innovative new products quickly. This is everything big brands are not. The difficulties for bigger brands is that when they do come up with an innovative product, they cannot react as quickly, due to the long and established processes products have to go through before they are released. The big brands spend a lot of time researching and need to seek several levels of management approval, whereas a smaller independent will just do it. For the larger beer brands to innovate quickly, they would need to have a big mind set change. They are trying to and they would love to, but change of course takes time.
The big brands cannot simply imitate craft as consumers are savvy and will reject obvious ploys to cash in. Products need to be authentic, have a truth about them and be better than the competition. It is of course possible for big brands to acquire craft companies without alienating their audience, but the transition needs to be managed carefully. The craft company should be allowed to carry on business as normal and retain the elements that make it craft. And we wouldn't recommend shouting about the acquisition either.
Another challenge faced by the big brands is that some craft ales obtain a cult following. And you can't create a cult in a boardroom. You can't dictate to the consumer what products are cult. So the big companies have a really difficult job to compete with craft. However, there are great examples of successful craft brands in other sectors that have made that transition; for example Ben & Jerry's, Innocent and Nantucket Nectars.
Innovation is key
Working across the alcoholic drinks industry, from spirits to beer, Nude understands the challenges, as well as the need to surprise and engage with their audience in new ways. Quite simply larger brewing companies need to take a few more risks, not be afraid to make mistakes – allow their marketers the chance to make mistakes and learn from them. For example, in Japan it is not uncommon for launches to go ahead without research, and 'see what happens'. This approach best mirrors the start ups attitude of passion and gut instinct that can really resonate with today's consumer. However, if a brand is tied and unable to act more 'spontaneously', then it needs to look at improving the brand story and drive forward innovation to help attract consumers and head off competition from small independent brewers.
There are examples of innovation by big brands out there which point to a way forward in addressing the challenge from the craft sector. A good example is Pernod Ricard's Our Berlin, a vodka made from locally sourced ingredients at a Berlin micro distillery, where it is hand bottled and labelled. The vital factor here is that it is built around a genuine neighbourhood structure that is both engaging and inclusive. The concept has been rolled out to other cities, including Detroit and Seattle, with more cities to follow. Each city adds its own local character to the vodka.
Fosters Rocks also reappraised its position in the lager sector with its release of classic rum and spiced rum flavours last year. It responds to the demand for flavoured lagers and illustrates innovation in the sector, although in this case, following a trend rather than creating one.
Finally if you look to the bread industry, the supermarkets have been quick to embrace the trend for artisan bread. As new artisan bakeries open, selling a loaf of bread for £4, so the supermarkets have created their own artisan style bread, using desirable ingredients such as spelt, millet or quinoa. To attract more consumers, could the lager industry look at inventive ways to use new ingredients or present themselves in more eye-catching formats? Embracing innovation will be key for the lager sector to regain its sparkle but narrative continues to be essential to reach the heart of savvy consumers attuned to the new and engaging story of craft.
Advertising Agencies Agencies Bars Beer Brown Business Cereal Suppliers Consultancies Corporate Services Drinks Europe Home Marketing Marketing Agencies Off Licences / Liquor Stores Off Trade On Trade Packaging / Brand Design Agencies Raw Materials Research Services & Suppliers United Kingdom Worldwide
New BrewDog beer in Champagne-style bottles
Speyburn distillery renovation completed
A funkier and quirkier 2016 predicted
Redesign and new campaign for Lunazul tequila


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Das Frühwarnsystem ist eine Einrichtung, die als Warnsystem aufkommende Gefahren frühzeitig erkennt und Gefährdete möglichst schnell darüber informiert. Es soll durch rechtzeitige und umfassende Reaktion helfen, Gefahren abzuwenden oder Folgeerscheinungen zu mildern.

Teile eines Frühwarnsystems
Die aufgeführten Bestandteile von Frühwarnsystemen sind bezogen auf den Bereich Katastrophen im Rahmen des Katastrophenschutzes oder des Bevölkerungsschutzes, sind jedoch auch auf andere Bereiche übertragbar.

Messungen
Basis bildet stets die Installation und Nutzung von Sensoren, die Umweltdaten (z. B. Schwingungen, Temperatur, Luftfeuchtigkeit) erfassen. Besonders wichtig ist die Messung in subkulturellen Strukturen.

Sammlung der Daten
Effektive Vorhersagen sind nur möglich, wenn die Daten vieler, örtlich weit entfernter Sensoren an einem zentralen Punkt zusammenlaufen. Dazu kann es nötig sein, eine eigene Infrastruktur aufzubauen. Oft bietet es sich an, bestehende Kommunikationswege zu nutzen und Daten einzubeziehen, die von Sensoren kommen, die schon vor Einrichtung des Frühwarnsystems bestanden.

Überwachung/Auswertung
Die Messwerte der Sensoren werden rund um die Uhr in Echtzeit auf Unregelmäßigkeiten und Besonderheiten geprüft. Dazu ist ein Vergleich mit älteren Daten hilfreich. Nicht jede Besonderheit kündigt eine Katastrophe sicher an, das gleichzeitige Auftreten mehrerer auffälliger verschiedenartiger Messwerte bildet jedoch einen ernstzunehmenden Hinweis.

Einschätzung
Während die vorhergehenden Schritte gut automatisiert werden können, ist es nötig, dass Indizien für eine Katastrophe durch ein Team von Sachverständigen auf ihre Bedeutsamkeit geprüft werden. Dieses schätzt ein, wie wahrscheinlich der Eintritt eines Unglücks ist. Außerdem muss geprüft werden, in welchem Verhältnis die Schäden einer möglichen Katastrophe zu den Schäden eines Falschalarms stehen. Eine Warnung kann also ausgegeben oder zurückgehalten werden.

Warnung/Verbreitung
Das Wissen über die bevorstehende Katastrophe muss schnellstmöglich weitergegeben werden. Dazu wird schon beim Einrichten des Frühwarnsystems festgelegt, wer alarmiert werden muss und in welcher Reihenfolge dies zweckmäßig ist. Oft findet eine baumartige Struktur Anwendung, bei der jeder Alarmierte wiederum mehrere andere Stellen informiert. Im Idealfall gibt es spezielle Kommunikationseinrichtungen, die eine gleichzeitige Benachrichtigung aller ermöglicht. Doch selbst einfachste Mittel wie beispielsweise Telefon oder Sprechfunk können ausreichend sein.

Oft ist es sinnvoll, sofort die gesamte betroffene Bevölkerung zu informieren, z. B. mit Sirenen oder per Fernsehen, Radio, Internet oder Mobilfunk. Unter bestimmten Umständen können jedoch die Folgen einer unorganisierten Evakuierung oder einer Massenpanik so gravierend sein, dass Bevölkerung und Organe des Katastrophenschutzes getrennt informiert werden müssen. So könnte beispielsweise eine zu frühe Warnung an die Bevölkerung dazu führen, dass Millionen von Menschen ihre Angehörigen telefonisch warnen wollen und im Telefonnetz keine Kapazitäten verbleiben, um größere Maßnahmen zu planen. Manche Katastrophe kann verhindert werden, wenn es ein wirksames Frühwarnsystem gibt.

Automatische Reaktion
Auch die Reaktion ist nicht grundsätzlich an das Handeln von Menschen gebunden. So können beim Eintritt einer Warnung z. B. Gasleitungen abgesperrt werden, Brandschutztüren zufallen, Züge gestoppt und Brücken gesperrt werden, ohne dass ein Mensch eingreifen muss.

Entwarnung
Eine klare Regelung, ob, wann und wie entwarnt wird, ist sinnvoll. Solange ein Gefährdeter nicht weiß, dass er auf eine Entwarnung warten soll, wird dieser selbst das Ende der Gefahr abzuschätzen versuchen, und sich damit unter Umständen erneut in Gefahr begeben. Auch eine Verwechslung von Warnung und Entwarnung muss verhindert werden.

Voraussetzungen/Vorsorge
Das beste Frühwarnsystem nützt wenig, wenn die Gewarnten nicht wissen, wie sie auf eine Warnung zu reagieren haben oder ihr Wissen nicht praktisch umsetzen können. Eine groß angelegte Bildungskampagne sollte deshalb nicht fehlen. Eine regelmäßige Auffrischung des Wissens sowie regelmäßige Übungen helfen, für den Ernstfall gerüstet zu sein. Das Vorhandensein von Schutzräumen, Fluchtwegen, Evakuierungsplänen, Nahrungs- und Wasservorräten ist notwendig, damit auf eine Warnung passend reagiert werden kann.

Eingeschränkte Frühwarnsysteme
Ein gutes Frühwarnsystem besitzt alle oben genannten Merkmale. Doch schon das Vorhandensein einiger weniger Teile oder nur eines einzelnen Teils kann als Frühwarnsystem bezeichnet werden und als solches nützlich sein.

Verbreitung von Frühwarnsystemen
Generell gilt, dass Frühwarnsysteme überwiegend nur dort betrieben werden, wo Katastrophen mit relativ hoher Regelmäßigkeit auftreten. So gibt es zum Beispiel im Pazifikraum ein gut funktionierendes System zur Tsunamifrühwarnung.

Anwendungsbereiche

Einbruchschutz
Mit einem Infraschall-Alarmsystem lassen sich schnell und einfach Häuser, Wohnungen und Gewerbeobjekte, auch über mehrere Stockwerke vom Keller bis zum Dach, ohne zusätzliche Sensoren und Magnetkontakte überwachen. Mit dieser Technologie wird Einbruchschutz einfach und günstig, da das System im Gegensatz zu anderen Alarmanlagen nicht fest eingebaut wird, spart man sich teure und aufwändige Baumaßnahmen. Trotz des Verzichts auf Verkabelung kommt das Frühwarnsystem ohne permanente Funkstrahlung aus.

IT/Netzwerke
Das Internet ermöglicht es Hackern, Schadsoftware schnell und einfach über die ganze Welt zu verteilen. Viren, Trojaner, Adware, Spyware, Ransomware – die Liste der Gefahren ist endlos. In den meisten Fällen gelangt eine Infektion mit Schadsoftware durch E-Mails in Netzwerke. Der Schaden der dabei entsteht geht in die Milliarden. Ein IT-Frühwarnsystem (FIT) setzt genau dort an, wo Firewall und Virenscanner ihre Grenzen erreichen und wo Ransomware die ersten Schritte macht. Ist der Schädling auf dem ersten Gerät eingefallen breitet sich der Virus oder Trojaner zuerst auf möglichst vielen Geräten im Netzwerk aus und kann Hackern so  wertvolle Informationen über die Struktur ihres Netzwerks liefern. Schon hier wird ein IT-Frühwarnsystem aktiv. Rund um die Uhr überwacht das System den Traffic auf verdächtige Aktivitäten (ohne die Netzwerkgeschwindigkeit einzuschränken) und wird nur aktiv, wenn eine Bedrohung detektiert wird.

Brandschutz
Das am meisten verbreitete Frühwarnsystem findet sich beim Brandschutz in Form von Rauch- und Gasdetektoren, Hitzesensoren, Brandmeldeanlagen, Sirenen und Hinweisen auf Notausgänge. In öffentlichen Gebäuden sind diese praktisch immer anzutreffen. Im privaten Bereich sind diese mittlerweile, je nach Bundesland, gesetzlich vorgeschrieben.

Militär

Hier werden als Frühwarnsysteme unter anderem die Aufklärung durch Militärsatelliten, Radarsysteme und Aufklärungsflugzeuge bezeichnet. Die NATO bedient sich des fliegenden Frühwarn- und Kontrollsystems AWACS zur Luftraumüberwachung. Häufig wird für luftgestützte Systeme auch der Begriff Airborne Early Warning System genutzt. Auch seegestützte Systeme, wie das Sea-Based X-Band Radar kommen zum Einsatz.

Frühwarnradare wie das der Ballistic Missile Early Warning Systems sind technische Systeme, die zur Erkennung potenzieller Raketenangriffe eingesetzt werden. Im Laufe der Menschheitsgeschichte kam es mehrmals zu Funktionsstörungen solcher Frühwarnsysteme, darunter auch einige Fehlalarme, die mit Atomwaffen in Verbindung stehen.

Die einfachsten oder wahrscheinlichsten künstlichen Signale, die von der Erde aus in der Nähe entfernter Sterne wahrgenommen werden können, sind kurze Impulse, die während des Kalten Krieges von ABM-Raketenfrühwarn- und Weltraumüberwachungsradaren und später von astronomischen und militärischen Radaren ausgesendet wurden.

Wirtschaft
Hier gilt es als Ziel, negative Tendenzen in der Unternehmensentwicklung frühzeitig zu erkennen, sodass eine Umsatzminderung oder gar ein Konkurs verhindert werden können. Die Entwicklung von Frühwarnsystemen könnte zur Verhinderung von Wirtschafts- und Unternehmenskrisen beitragen, da sie eine systematische Vorhersage unerwünschter Ereignisse ermöglichen. Die Unternehmensfrühwarnsysteme dienen in erster Linie dazu, Krisen zu erkennen, bevor Schäden entstanden sind, und aktiv nach schwachen Signalen und sich aufkommenden Trends zu suchen. Die einzelnen Ebenen des Systems sind mit den oben genannten vergleichbar. Es gibt Unternehmen, die sich darauf spezialisiert haben, als Frühwarner für andere Unternehmen zu arbeiten. Hier als Früherkennungssystem bezeichnet ist es Bestandteil des Risikomanagements. Diese Maßnahmen werden häufig durch Unternehmensberater eingerichtet.

Naturkatastrophen
Da bei Naturkatastrophen in der Regel mit einer besonders hohen Zahl an Toten und Verletzten zu rechnen ist, wurden die damit verbundenen Naturereignisse schon seit langer Zeit wissenschaftlich beobachtet. In der Folge des Erdbebens im Indischen Ozean im Jahr 2004, das einen schweren Tsunami mit mindestens 231.000 Toten verursachte, wurden in der betroffenen Region weitere Frühwarnsysteme eingerichtet oder verbessert. Indonesien betreibt das German Indonesian Tsunami Early Warning System (GITEWS), das mit dem malaysischen Malaysian National Tsunami Early Warning System (MNTEWS) und dem Pacific Tsunami Warning Center (PTWC) zusammenarbeitet.

Wissenschaftler erforschen und entwickeln Systeme zur Vorhersage von Vulkanausbrüchen, Erdbeben und anderen Naturkatastrophen.

Krankheiten
Es könnten Frühwarnsysteme entwickelt und eingesetzt werden, um Pandemien und Krankheitsausbrüche zu verhindern und einzudämmen, z. B. bevor sie von anderen Tieren auf den Menschen übergehen.

Andere Bereiche
Weitere Einsatzmöglichkeiten gibt es in anderen Bereichen; sie werden als soziale, militärische oder ökologische Frühwarnsysteme betrieben.

Siehe auch
 Warnung der Wissenschaftler an die Menschheit
 Zivilschutzsignale

Literatur
 Romeike/Finke (Hrsg.): Erfolgsfaktor Risiko-Management. ISBN 3-409-12200-1.
 DeMarco, Lister: Bärentango. ISBN 3-446-22333-9.
 Bertoncel, Erenda, Bach, Roblek, Meško: A Managerial Early Warning System at a Smart Factory: An Intuitive Decision‐making Perspective. doi:10.1002/sres.2542

Weblinks
 Platform for the Promotion of Early Warning (englisch)
 Zehn Minuten Vorwarnzeit – Interview zur Zukunft der Frühwarnsysteme auf dem Geowissenschaften-Portal planeterde
 Fachartikel: Frühwarnsysteme im Unternehmen
 Fachartikel: Erkennung von Trends und frühen Signalen im Risikomanagement: Kritischer Faktor Spätwarnung
 Die Mutter aller Sensoren – Die Geschichte eines neuartigen Frühwarnsystems speziell für den Zugverkehr, Geowissenschaften-Portal planeterde
 InMed GmbH Frühwarnsystem zur Steuerung von Krankenhäusern (kommerzielle Site)
 Fachartikel: Konzeption eines Frühwarnsystems (PDF; 167 kB)
 Business Impact durch KI-basierte Trenderkennung (kommerzielle Site)

Einzelnachweise

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Erdbebenfrühwarnung


The following is a list of Mr. Durk's favourite teaching / educational tools that he has utilized in his classroom. Check them out, I'm sure there's something for everyone here!
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TodaysMeet helps you embrace the back channel and connect with your audience in realtime.
Padlet gives you a blank wall. You put anything you want on it, anywhere. Simple, yet powerful.


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Megan Joel Peterson lives somewhere between the cornfields of Illinois and fantasy worlds filled with magic and wizards. She has a degree in English Literature from the University of Illinois, and has worked a little bit of everywhere over the years. Now she spends her days and nights creating new stories, and thinks writing is the best job she ever could have asked for. The Children and The Blood is her first published novel.


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This printable reviews the Common Core Mathematics Standards for the grade 6 Statistics & Probability domain.
Grade 6 Statistics & Probability Review (Grade 6)
Grade 6 Statistics & Probability Review
The city tracked the amount of waste that was recycled from 2000 to 2007. "In which year was the least amount recycled?" is a good example of a statistical question about the situation.
Select each question that represents a statistical question.
How many days are in the month of May?
What grade did you earn on your math test?
What time do sixth students arrive at school?
What percentage of students play an instrument?
What was the average math test grade for the class?
What is the shape of the data shown on the bar graph?
Which term best describes the data represented by the number 7 on the line plot?
Which is a measure of center for a data set?
The difference between the largest and smallest numbers in a set of data is called the
mean.
range.
median.
Which line plot correctly shows the listed data?
[math]7, 2, 5, 9, 7, 1, 3, 5, 2, 7, 2, 9, 1, 7, 7 [/math]
The graph shows student quiz scores, in percentages (%), on a vocabulary quiz. How many students, in all, took the quiz?
The graph shows student quiz scores, in percentages (%), on a biology quiz. How many students scored at least 91%?
A math teacher records student test scores. The box plot shows the results.
What is the range?
The box plots compare employee salaries, in thousands of dollars, at two companies.
What percent of employees at company B earn $24,000 or less?
The line plot shows the number of pets that live in each house on Water Street. How many houses are there on Water Street?
The graph shows the distances students live from Union School. About how many students attend the school?
Bart is collecting data on sunflower growth. He records the height, in inches, of his sunflower each day. Which best describes the type of data Bart is collecting?
categorical data
The test results on a math exam were: 77, 66, 70, 83, 88, 64, 93 and 99.
What is the median test score?
Consider the list of golf scores:
What is a median, mean, and range for the set?
median=77, mean=77, range=24
For this set of data: 5, 5, 6, 7, 7, which statement is true?
mean = mode
median = mode
mean = median
mean < median
Find the range and the first and third quartiles for the data set.
Range = 64 First quartile = 27 Third quartile = 78
Which statement is true for the data shown on the line plots?
Line Plot A: Line Plot B:
Both line plots have the same mode.
Both line plots have the same range.
Both line plots have the same mean.
Both line plots have the same median.
Sophie's softball coach records the number of runs earned by each player over the course of a season on the line plot shown.
Which is the better measure of center for the data?