text:
in: Locations, Articles in need of citations, Ruined settlements,
Small cities
Elven locations
Locations in Cormanthyr
Locations in the north starwood
Locations in Cormanthor
Locations in North Faerûn
Locations in Faerûn
Locations on Toril
Locations in the Eastern Heartlands
Myth Drannor
This article is about the former city of Cormanthor. For other topics, see Cormanthor (disambiguation).
Myth Drannor ruins circa 1369 DR.
Geography[1][2][3][4][5]
City of Bards
City of Beauty
City of Brotherhood
City of Crowns
City of Might
City of Song
City of Spells
The Towers of Song
North starwood, Cormanthor
Society[7][8][9][10][11]
Demonym
Myth Drannan
As a city:
Eladrin, elves, humans, dwarves, halflings, gnomes, gold dragons[6]
As ruins:
Fiends, alhoons, phaerimm, ormyrr,[6] drow,[6] undead[6]
Seldarine
Oghma, Shaundakul
Politics[12]
Gov't type
Ruler's type
Coronal
History[7][13][14]
7,450 in 1373 DR
10,000 in 1479 DR
Eltargrim Irithyl in 261 DR
Ilsevele Miritar in 1375 DR
Inhabitants of Myth Drannor Locations in Myth Drannor Roads in Myth Drannor Bodies of water in Myth Drannor Events in Myth Drannor Food and drink from Myth Drannor Items from Myth Drannor
Myth Drannor, formerly known as the city of Cormanthor (pronounced: /kɔːrˈmɑːnθɔːr/ kor-MANTH-or[15]), the City of Song,[4] or the City of Love among other names,[5] was the former capital city Cormanthyr in the forest of Cormanthor.[1][14] It was considered by many to be the pinnacle of shared knowledge, culture, and civilization in Faerûn, as well a beacon of serenity and solidarity in the chaotic Realms.[5][16]
For hundreds of years after the Weeping War, Myth Drannor languished as fiend-infested ruins.[17] After hundreds of years the city was reclaimed by the elves of Evermeet in the late 14th century DR. It enjoyed a century-long renaissance,[14] before falling to ruin once more.[18]
"We shall watch guard, until Myth Drannor stands proud again!"
— Old saying in the Dales[19]
2 Climate
3.1 Geographical Features
4.1 Laws
5 Defenses
6 Relations
8.1 Glory of Myth Drannor
8.2 Fall
8.3 Interim years
8.4 The Seizing
8.5 Reclamation and Reconstruction
8.6 Legacy
10 Notable locations
10.1 City of Song
10.2 Ruins
11 Inhabitants
12.1 Gallery
12.2 Further Reading
12.3 References
The stone towers of Myth Drannor were predominantly tall and graceful in appearance, though some of those used by wizards took the shape of fantastic creatures or forms found in nature.[4] The "naturally-grown" structures of wood and plant life, formed by the Oacil'Quevan ritual of complement,[20] were among the most breath-taking in all the Realms.[4]
Cobbled streets wound through the city, running in-between the ground-level buildings of elven design and picturesque glades and city parks.[14][21] Embedded within the roads were markers for the levitation pillars, shafts of magical energy that could lift an individual to the skybridges and elegant treetop dwellings set within the canopy of Cormanthor.[22]
There was an expansive set of Dwarven Dungeons that ran underneath Myth Drannor,[citation needed] that was inter-connected with many of the subterranean dwellings that were built by the city's non-elven residents.[21]
As per its name, Myth Drannor partly defined by its protective mythal that was raised by the under the guidance and leadership of the legendary spellcaster Mythanthar.[23][24] While the mythal's made the lives of its citizens more safe and convenient during its existence,[25] and even held secret powers known only to its creators.[26] Following its destruction, the mythal leaked magical energy that greatly affected the ruins and the surrounding forest of Cormanthor, in regions that came to be referred to as "Edgelands".[5][27]
Magical enhancements were prevalent throughout Myth Drannor to the point of being excessive. The city's skyways were illuminated by subtle magic fields of light resembling that reflected by the moon and spellfields that functioned for its citizens' amusement. The villas of elven nobles eschewed the use of "normal" glass, preferring theurglass that could be altered by mere touch.[22][28]
The excessive use of High magic and portals in the city, combined with the actual mythal itself, weakened the "planar fabric" of the region, granting easier access to other planes of existence and crystal spheres. Most notable among these were the Feywild, the lower planes,[29] the demiplane of Dread, along with the planet Krynn.[30] Myth Drannan portals linked the city to other destinations such as the portal nexus referred to as Abarat's folly, located within his namesake tower in the Moonsea,[31][32] the warrior's gate connected to the kingdom of Delimbiyran,[33] and most importantly, the Gate Halls nexus that link the castles of the all the great elven kingdoms. The Silversgate connected Myth Drannor to Eaerlann, while the Honorsgate led to the Forest of Mir in Tethyr.[34]
The dwarves of the House of Gems established a complex network of underground pumps, called Lifespring Wells, that provided its citizens with a reliable source of fresh water, and many of the city's beautiful fountains guarded by naiads.[35] Among other wonders of technology created by the city's dwarves was the sophisticated air vent systems that ran through all the levels of the Dwarven Dungeons and the House of Gems itself, called the Channels of the Earthborn Wind; the many winding walkways around the Castle Cormanthor and Windrider Glade; as well as the ingenious "liquid fire", used to illuminate the Dwarven Dungeons and Elven Catacombs and other city districts.[6][36]
Climate[]
Due to the magic of its mythal, Myth Drannor enjoyed exceptionally pleasant weather. It remained free from extreme heat or cold, and was immune to natural disasters such as storms and forest fires.[5][25]
Myth Drannor was one of four old communities of Cormanthyr, alongside the Elven Court, Semberholme, and the Tangled Trees.[37]
Myth Drannor was constructed around two tributaries that came together to form Oacenth's Stream, which flowed south through Tilver's Dam to Glyryrryl's pool in the southern end of the city.[38][39] Just north of the city proper was the Polyandrium, a network of crypts and tombs built beneath an old battlefield,[40] and the Shrine of Mystra.[41]
As of the late 15th century DR, two notable landmarks stood in stark contrast to the restored City of Song: the mold-covered fortress known as the Citadel of Fungi, and the Shadowfell-corrupted Demon Estate of the Fey'ri.[14]
Geographical Features[]
Myth Drannor was built in such a way that its layout resembled the head of a battleaxe, with the blade pointed to the west.[38] The western half of Myth Drannor was the older of the two, home to the "Old City" of elves as well as the "Temple" and "Lake Wards";[42][43][44] while the eastern half, named Dlabraddath for its designer Labrad, featured numerous parks, gardens, and other sites of natural beauty, along with the homes of non-elven citizens.[45][46]
The two approximate halves were linked by the large curved bridges that spanned the streams that ran through the city in a north-south direction.[46]
Government[]
As I would think, so shall ye;
As I would feel, so shall ye;
As I would do, so shall ye;
As I would not harm, nor shall ye;
As I would, so shall the clan;
As the clan would, so shall I;
As we would, so shall ye.
The People are as one, and
never shall I stray from this, nor shall ye,
for to digress is to diminish you and your People.
— Code of the People[47]
Throughout most of its history, Myth Drannor and all of Cormanthyr was ruled by a single coronal. They were aided in their duties by the arms-major and spell-major, the empire's greatest warrior and mage respectively,[48][49] along with two Court Sages, chosen from among the most wise and elder of the amrathors.[50]
The authority of these leaders was each embodied in one of the three Elfblades, the Rulers' Blade, the Warblade, and the Artblade.[48][49]
Composed of the heads of Myth Drannor's elven noble houses, the Nobles' Council met regularly to discuss any issues or laws that concerned them. They met with the coronal at least once a year to offer their voice and advice to the coronal's rule.[12]
For a scant 50 years Myth Drannor was governed by the Council of Twelve, though it was little more than a collection of squabbling, entitled bureaucrats who acted only in self-interest.[51]
Laws[]
The laws of Myth Drannor followed the "Code of the People", simple and elegant ideal that a crime against one of its citizens was a crime against all. While the full scope of the code was over 100 stanzas long, the final words eloquently described the heart of its intent:[47]
The code was enforced either by the Coronal or an elf from one of the city's noble houses. The punishment varied on a case-by-case basis.[47]
Defenses[]
Beyond its namesake mythal, Myth Drannor owed its defense to the great Cormanthyrian army of Akh'Velahr along with its many great and powerful mages of the Akh'Faer.[16] The fabled amrathors of the Coronal Guard served as the city's elite protectors, some of whom practiced a unique form of sword magic.[52][53]
Service in the military was a life-long dedication, symbolized by the permanent tattoos inscribed upon a soldier or mage's hands and forearms.[1]
Throughout its history, Myth Drannor enjoyed bolstered protection from the War Wizards of Cormyr along with contingents of the kingdom's Purple Dragons.[54][55]
Relations[]
Myth Drannans enjoyed robust trade with the residents of the land that came to be known as Sembia,[56] along with a strong friendship the folks of the Dalelands. While elves from the city of Cormanthor first granted permission for men to settle the Dales,[57] it was the Dalesfolk who came to the city's aid during its hour of need in the 8th century DR.[54]
Within the city, guilds were formed with the goal of sharing information and knowledge between the various races of its citizenry.[47]
When the city was reformed some 700 years later, Myth Drannor renewed its bonds of camaraderie with the free folk of the Dales, along with those in the neighboring kingdom of Cormyr.[58]
Society[]
While Myth Drannor was the exemplification of tolerance between the races, there were some cultural traditions that separated the Tel'Quessir from non-elven citizens. For example, many elves only spoke to others of their own kind unless they were specifically addressed, the exception being moon elves and their outgoing nature. Noble-born elves were always granted right-of-way, even in the case of personal flight, and were never to be look at in the eyes, unless they did so first.[22]
The city of Myth Drannor peering from the mists of Cormanthor.
One of the festivals of note that were celebrated in Myth Drannor was the Midsummer Firemeet, legendary for the lavish celebrations and exquisite silken banners and decorations draped across Windrider Glade.[6]
Main article: History of Myth Drannor
Myth Drannor was founded as Cormanthor in the −3983 DR by the Coronal Kahvoerm Irithyl.[59][60] For over four thousand years, the city prospered with little incident.[61][62]
Glory of Myth Drannor[]
Coronal Eltargrim Irithyl decided that if Cormanthyr was to survive, its people must make peace with the other races, so Eltargrim set about organizing the elf wizards to create a mythal.[2] It was completed in the Year of Soaring Stars, 261 DR,[3] and its construction marked the "Opening". The Coronal opened the city of Cormanthor to all non-Tel'Quessir, and the city was crowned Myth Drannor.[63]
The Opening marked the beginning of the Golden Age of Myth Drannor, when the city prospered and many races flourished amid its towers. Many demihuman groups came to the city during this time, including dwarves, gnomes, and halflings.[64] Myth Drannor reached a peak of influence and culture in the Year of the Bloody Tusk, 661 DR, and all the races living within flourished under a sense of unity.[65]
Following the death of Eltargrim in the Year of the Bloody Tusk, 661 DR,[66][67] the city was left without a leader. By Midsummer in the Year of Austere Ceremonies, 667 DR, the Council of Twelve was in control of Cormanthyr and Myth Drannor.[51][66][68] This council soon forgot the dreams of the Coronals, focusing on actions that favored their own families and influence. With Myth Drannor failing as a capital, the next 40 years saw Cormanthyr dissolve into city-states rife with divisive in-fighting that poisoned the city's council and the guilds.[69]
Fall[]
Main article: Weeping War
In the Year of Despairing Elves, 711 DR, the Trio Nefarious entered the northern woods, attacking some eladrin outposts and moving closer to the capital, and starting the Weeping War.[70] The elves of the city were aided in its defense by the men of the Dalelands and some Cormyrean War Wizards.[54] Unfortunately by the Year of Doom, 714 DR, Myth Drannor was overrun by the Army of Darkness.[70][71][72][73]
Myth Drannor's former residents scattered across the Realms. Some elves found new homes in the land of Tethyr by the grace of Strohm II.[74][75]
The fall of Myth Drannor began an event that came to be known as the Retreat – the great migration of elves from the continent of Faerûn to the isle of Evermeet.[76] Among those that were known to have returned to the Green Isle were the elven houses of Durothil, Silverspear,[77] Symbaern, Nightstar,[78] and Nierdre.[79]
Interim years[]
An osyluth and a hamatula in the ruins of Myth Drannor.
For over six centuries, the elves kept the place hidden and sealed for the most part, refusing to let any into the ruins save dragons, whom the elves hoped would guard the city against interlopers as they would their own lairs[80] The city became a legend, one of the most dangerous adventuring sites in all of Faerûn.[81]
During the 13th century DR, the deity Lathander appeared before a group of his clergy that came to be known as the Seekers of the Dawn. He tasked them with the formation of a Lathanderite temple within the ruins of Myth Drannor and bestowed upon them the Dawnstone to aid them in their endeavor.[82]
In the same year that the elves' Retreat reached its apex,[81] in the Year of Moonfall, 1344 DR, the Cult of the Dark Naga were lured to Myth Drannor by the lich Druth Daern. The nagara were slain by the phaerimm, and subsequently raised as bone nagas as servants. With the undead army at his disposal, Druth had power that rivaled the fiends and undead illithids that dwelled within the ruins.[83][84]
A mere two years later, in the Year of the Bloodbird, 1346 DR, the alhoons had manipulated the church of Bane into opening a portal to Avernus within the ruins in an effort to set ther devils upon their phaerimm enemies.[80][85] The archdevil Malkizid intervened however, keeping the portal open for hordes of baatezu to pour forth into the Realms.[86] The Banites quickly erected magical wards to contain the fields, hoping that adventurers would slay some of their number.[86]
The Seizing[]
Castle Cormanthor during the Cult of the Dragon occupation.
Over the next ten years, the followers of Bane spread rumors about the great riches that could be obtained from within Myth Drannor.[86] Many adventuring bands made forays into the city's ruins,[87] in search of wealth and glory. Notable among these groups were the Company of the Catlash,[88] and the Masked Marauders.[89] Other groups were more benevolent in their motivations. The Knights of the Shadow Sword made regular patrols in the city, seeking to rid it of its evil denizens,[90] while the Knights of Myth Drannor relocated there in the years prior to their retirement.[91]
In the Year of the Prince, 1357 DR, an avatar of Moander marched on Myth Drannor from Yûlash; while it was prevented from reaching its destination,[92] the destruction it caused formed a path in the forest called Moander's Road.[93][94]
A few months later in Marpenoth, the entity known as Tyranthraxus briefly took over the city by means of a pool of radiance and established itself within the temple of Labelas Enoreth. With the assistance of a disguised Elminster, a group of adventurers found passage through Myth Drannor's barriers and drove the possessing spirit out of the ruined city.[95]
The following month in Uktar, the Knights of Myth Drannor managed to close the portal established by the followers of Bane a decade before. Unfortunately, scores of devils remained within the ruins.[86]
Twelve years after that, in the Year of the Gauntlet, 1369 DR,[86] the Cult of the Dragon gained a foothold in the city, under the leadership of Kya Mordrayn.[96] They had discovered a newly formed pool of radiance inside Castle Cormanthor and wished to bathe the dracolich Pelendralaar in its waters to grant him more power. Once again, the malevolent plans of those seeking to exploit Myth Drannor were foiled by adventurers of the Realms.[86]
Reclamation and Reconstruction[]
In the Year of Wild Magic, 1372 DR, the return of the Netherese to Faerûn led to the expedient destruction of the phaerimm that dwelled within the city's ruins. The returned arcanists erected a shadowshell that prevented their escape and nearly eradicated the aberrations from within the ruins.[97]
Two years later, in the Year of Lightning Storms, 1374 DR, the forces of the daemonfey managed a feat that so many others could not – they conquered the ruined city by force. In turn, Seiveril Miritar and the Elven Crusade returned to Faerûn from Evermeet to reclaim Myth Drannor for the Tel'Quessir from the fiendish plague.[98] Seiveril's daughter Ilsevele became the new coronal and efforts to restore the city began.[99][100][101] The elves of the region began to clear the ruins of Myth Drannor, in order to build the city anew.[102]
By the following year, Myth Drannor became a flourishing city-state that garnered influence over several Moonsea and Dalelands settlements.[14] Unfortunately, that was also the year in which agents of returned Netheril managed to recover the Nether Scrolls from Windsong Tower. The restored City of Song and the returned Empire of Netheril entered into a non-warring conflict with one another,[14] that hearkened to the original discovery of the Nether Scrolls and their abandonment of the magic taught to them by the elves of Eaerlann.[103]
After over a century of tension and conflict, war broke out in the Eastern Heartlands.[104] The Netherese enclave of Thultanthar took to the air directly over Myth Drannor as the Netherese shades sought to take control over its mythal. During the struggle, Thultanthar crashed down upon Myth Drannor, leveling both of the cities upon impact.[105] Coronal Ilsevele managed to survive the catastrophe, and her subjects fled to formerly-abandoned settlement of Semberholme.[106]
Legacy[]
Myth Drannor's mythal, cleansed by Anorrweyn Evensong's spirit.
At its height, Myth Drannor represented the peak of elven civilization and craftsmanship. It served as a beacon for the free folks of Faerûn, particularly the elves, dwarves, and humans, demonstrating they could peacefully live alongside one another.[107][108]
Throughout the years it lay in ruin, leaders from several city-states sought recapture its splendor and beauty.[109] Cities such as Ascalhorn and Silverymoon were seen by some as resonances of the City of Song.[110][111] Some even referred to Silverymoon as "Myth Drannor of the North".[112][113]
Relics that survived the destruction of Myth Drannor were highly prized throughout the Realms.[114] The Old Dragon Down in Archenbridge earned some renown for selling these types of items,[115] while a single bottle of wine recovered from the city was considered priceless by the proprietor of Thaola's Wineshop in Leuthilspar on the island of Evermeet.[116] Some relics known to have survived the city's fall included a number of enchanted harps,[117][118] the Black Book of Beshaba,[119] Gaulguth's battleaxe Heartcleaver,[120] Arbane's swords of agility,[121] and the legendary baneblades of Demron forged to commemorate the unity forged among the city's residents, among others.[122]
Countless other types of magic items traced their origins back to the city, including the gauntlets of the valorous, daggers of defiance,[123] and of course the legendary moonblades.[124]
According to Volothamp Geddarm, Myth Drannor was one of the possible locations in the Realms where the well of spells could appear.[125]
Seeing as how many great magical items traced their history back to Myth Drannor, many rumors surrounding misplaced or long-lost relics pointed in the direction of the fabled city. As of the mid–14th century DR it was rumored at the Wyvern Crown of Cormyr rest somewhere within its ruins.[126]
Notable locations[]
The city comprised four distinct districts,[127] and a vast underground network referred to as the Dwarven Dungeons.[citation needed]
City of Song[]
The entrance to the Speculum in Sheshyrinnam.
Cormanthor, also known as the "Old City", was the oldest ward that housed the city's austere civil buildings and estates of the noble elven houses.[42] Notable sites included:
Castle Cormanthor, the once-majestic citadel around which the city was built,[39] beginning with the Rule Tower that rose from the ground when the Rulers' Blade was pulled from the ground of Cormanthor.[8]
House of Song, the fortress-temple dedicated to the deity Oghma.[8][128]
Onaglym, the House of Gems that was appropriated by the city's dwarves and the city's jewelers' guild.[128][129]
Ursplindaar, the great fortified library.[8]
Glim-Gardens of the House Ammath, the enchanted gardens that healed the travelers' bodies and spirits, and the exuberant Ammath family mansion.[6]
Jerrok's Concert Hall, once grand hall, enchanted for the perfect acoustics. The hall was turned into a cursed and dangerous ruin by a mis-fired spell during the last days of the Weeping War.[130]
Sheshyrinnam, or the "Temple Ward", was nearly as old as Cormanthor, housing many elven citizens and the temples of the Seldarine.[43]
Nightingale Court, the plaza that housed the Temple of Mystra and the enchanted monument called the Ear of Myth Drannor.[6]
Shaundakul's Throne, the holy house dedicated to the Rider of the Winds was considered to be the greatest of his faith in all the Realms.[35][131][132]
Windrider Glade was the park dedicated to the ideal of peace and diversity of religion, that housed an open-air Temple of Shaundakul and multiple other shrines.[6]
The Speculum, the guildhall of the city's wizards' guild and a repository of arcane knowledge,[132] that was founded by Alaghar of the Horns.[39]
The Speculum Grounds surrounding the guildhall had numerous sites such as the Orrery that allowed teleportation throughout the city.[6]
Windsong Tower, the three-spired school of sorcery that housed one set of the Nether Scrolls in the form of the Quess'Ar'Teranthvar.[133][134]
Temple of Sehanine Moonbow, an open air temple to the Goddess of Moonlight.[6]
Kerradunath, also known as the "Lake Ward", was home to the many businesses and guildhalls built around the tranquil Glyrryl's pool.[44]
Hall of the Open Book, guildhall for the Lorekeepers' Alliance.[45]
The Irithlium, the legendary arcane academy that was constructed over a span of 300 years.[39][44]
Dlabraddath, the "Alliance Ward", was constructed after the Opening in order to accommodate the non-elven residents that made their home in Myth Drannor.[45][58]
Halls of the Beast-Tamers, the subterranean hall of the Guild of Naturalists located on the east side of the city.[135][136]
The Incanistaeum, the magical school that was overseen by the Seven Wizards of Myth Drannor.[137]
Lovers' Glade, a step-encircled pool that served as an open temple to the goddess Sune.[138]
Landmarks outside the districts of Myth Drannor included the Polyandrium, the north-most graveyard that contained numerous mausoleums and the Tower of Bones,[139] and the Dwarven Dungeons, an underground complex that housed much of the city's dwarven population.[6]
Ruins[]
In the centuries following the city's destruction, various areas were left nearly unrecognizable from their previous state. The Sullymarsh swamp grew out of the beautiful public park and estate grounds of the Omberdawn noble family,[6][129] while the magical fountain of healing that surrounded Castle Cormanthor devolved into the Stillwater Ruins.[6]
Landmarks that could be found within the ruins of Myth Drannor included the Fog Tree, an especially deadly cluster or tangled trees formed by the residual magic in the city.[140] and the Well of the Fallen, the site at which Sambranna Highstar wrote the introduction to her treatise on the holy books of the Faerûnian pantheon.[141] In the years after the city's fall some new structures were still being erected as well, such as Dawnspire, the Lathanderite that was built by the Seekers of the Dawn.[82]
Inhabitants[]
During the height of its splendor, Myth Drannor was home to some of the most famous and knowledgeable of the Realms' residents. The Seven Wizards who taught at the city's school of magic had a lasting legacy that influenced practitioners of the Art for centuries to follow.[142][143][144]
The city attracted artists, scholars craftspeople from all across the Realms. A person was just as likely to find a learned sage or world-traveled bard as they were to encounter an artificer of fantastic magic items.[145]
In the Ruins
Following its destruction in the 8th century DR, Myth Drannor became overrun by many monstrous, aberrant, and horrific creatures. Entities known as wizshades haunted the city's once-majestic wizard-towers,[46] while dweomervores sought out magical power to consume for sustenance.[146] Interestingly enough, the city's ruins was the location for the first sightings of the rarely-seen fang dragons.[147]
Also in the ruins were undead horrors rarely encountered by mortals – magic-wielding illithids known as alhoons,[148] burnbones,[149] and an army bone nagas.[83][84][150] Not all the undead in ruined Myth Drannor were malevolent however, as the baelnorn remained as vigilant sentries watching over the tombs of their deceased kin.[151][152]
The more aberrant denizens included the horrific phaerimm that escaped from beneath Anauroch,[153][154] and a single deepspawn that took control of the ruined Speculum.[19]
Through the centuries of ruin devils and other fiends run rampant through Myth Drannor. One contingent of baatezu once fell under the command of the fallen solar Malkizid,[138][155] while another was led by the pit fiend Aglaeroch.[31]
Curse of the Azure Bonds • Pool of Radiance: Attack on Myth Drannor
Elminster in Myth Drannor • Pool of Radiance: Ruins of Myth Drannor • Forsaken House • Farthest Reach • Final Gate • The Herald
The Ring of Winter • Tymora's Luck • The Nether Scroll • The Glass Prison • The Summoning
Spellfire: Master the Magic
Curse of the Azure Bonds • Eye of the Beholder III: Assault on Myth Drannor • Pool of Radiance: Ruins of Myth Drannor
Myth Drannor's location in the forest of Cormanthor.
Map of Myth Drannor circa 7th century DR.
Overhead view of the ruins of Myth Drannor and Castle Cormanthor circa 1369 DR.
The mages' guild of Myth Drannor, in ruins.
Ruins of Myth Drannor.
Further Reading[]
Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.). ISBN 0-7869-1235-9.
↑ 1.0 1.1 1.2 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 54. ISBN 0-7069-0761-4.
↑ 2.0 2.1 Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 4. ISBN 1-5607-6569-0.
↑ 4.0 4.1 4.2 4.3 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 133. ISBN 0-7869-3654-1.
↑ 5.0 5.1 5.2 5.3 5.4 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). "Cormanthor". In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5. ISBN 1-5607-6917-3.
↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
↑ 7.0 7.1 Eric L. Boyd (September 2007). "Volo's Guide: Myth Drannor, City of Song". In Erik Mona ed. Dragon #359 (Paizo Publishing, LLC), p. 359.
↑ 8.0 8.1 8.2 8.3 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 70. ISBN 0-7069-0761-4.
↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 143. ISBN 978-0786903849.
↑ Ed Greenwood (August 1992). "The Everwinking Eye: Words To The Wise". In Jean Rabe ed. Polyhedron #74 (TSR, Inc.), p. 14–15.
↑ Richard Baker (August 12, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 8th, 2009.
↑ 12.0 12.1 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 46. ISBN 0-7069-0761-4.
↑ Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 45. ISBN 0-7069-0761-4.
↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 156. ISBN 978-0-7869-4924-3.
↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 127. ISBN 0-7869-3654-1.
↑ 19.0 19.1 Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 21. ISBN 1-5607-6569-0.
↑ Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 135. ISBN 0-7069-0761-4.
↑ 22.0 22.1 22.2 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 60. ISBN 0-7069-0761-4.
↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 45. ISBN 0-7869-3654-1.
↑ Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 24. ISBN 1-5607-6569-0.
↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). "Cormanthor". In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 13. ISBN 1-5607-6917-3.
↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 40. ISBN 0-7869-2875-1.
↑ 31.0 31.1 Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 84. ISBN 978-0-7869-3915-2.
↑ Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 86. ISBN 978-0-7869-3915-2.
↑ Pool of Radiance: Ruins of Myth Drannor official webpage (archived). (18-10-2020). Retrieved on 18-10-2020.
↑ 38.0 38.1 Warning: book within boxed set not specified for The Ruins of Myth Drannor
↑ 39.0 39.1 39.2 39.3 Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 16. ISBN 1-5607-6569-0.
↑ Sean K. Reynolds (2000). Pool of Radiance: Attack on Myth Drannor. Edited by Michele Carter. (Wizards of the Coast), p. 16. ISBN 0-7869-1710-5.
↑ 46.0 46.1 46.2 Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 19. ISBN 1-5607-6569-0.
↑ 47.0 47.1 47.2 47.3 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 59. ISBN 0-7069-0761-4.
↑ 48.0 48.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 135. ISBN 0-7869-3654-1.
↑ 51.0 51.1 Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 7. ISBN 0-7869-1235-9.
↑ Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 24. ISBN 978-0-7869-4929-8.
↑ 54.0 54.1 54.2 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 62. ISBN 0-7869-3697-5.
↑ Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4929-8.
↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 3. ISBN 978-1560766674.
↑ 58.0 58.1 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 114. ISBN 978-0-7869-4929-8.
↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 27. ISBN 978-0-7869-4731-7.
↑ 66.0 66.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 94. ISBN 978-0-7869-4731-7.
↑ Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 4. ISBN 0-7869-1235-9.
↑ Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), p. 17. ISBN 0-7869-1235-9.
↑ Steven E. Schend (1998). The Fall of Myth Drannor. Edited by Cindi Rice, Dale Donovan. (TSR, Inc.), pp. 7–8. ISBN 0-7869-1235-9.
↑ Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), pp. 1–2. ISBN 0-7869-3260-0.
↑ Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), pp. 6–7. ISBN 1-5607-6569-0.
↑ Steven E. Schend (August 1997). "Book One: Tethyr". In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 3. ISBN 0-7869-0697-9.
↑ Steven E. Schend (August 1997). "Book One: Tethyr". In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 33. ISBN 0-7869-0697-9.
↑ Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 38. ISBN 1-5607-6829-0.
↑ 80.0 80.1 Eric L. Boyd (September 2007). "Volo's Guide: Myth Drannor, City of Song". In Erik Mona ed. Dragon #359 (Paizo Publishing, LLC), p. 102.
↑ 81.0 81.1 Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 8. ISBN 1-5607-6569-0.
↑ 84.0 84.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 113. ISBN 0-7869-3277-5.
↑ 86.0 86.1 86.2 86.3 86.4 86.5 Eric L. Boyd (September 2007). "Volo's Guide: Myth Drannor, City of Song". In Erik Mona ed. Dragon #359 (Paizo Publishing, LLC), p. 103.
↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 7. ISBN 0-7869-0406-2.
↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 49. ISBN 0-7869-3697-5.
↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 54. ISBN 978-1560766674.
↑ Jeff Grubb, Kate Novak (March 1991). Song of the Saurials. (TSR, Inc.). ISBN 1-56076-060-5.
↑ Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), pp. 77–79. ISBN 978-0880386067.
↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4731-7.
↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 28. ISBN 0-7869-3910-9.
↑ Richard Baker (June 2006). Final Gate. (Wizards of the Coast). ISBN 0-7869-4002-6.
↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. 155–159. ISBN 978-0-7869-4731-7.
↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 156–157. ISBN 978-0-7869-4924-3.
↑ Eric L. Boyd (September 2007). "Volo's Guide: Myth Drannor, City of Song". In Erik Mona ed. Dragon #359 (Paizo Publishing, LLC), p. 105.
↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 5. ISBN 0-7869-0437-2.
↑ Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 143. ISBN 978-0786965311.
↑ Warning: edition not specified for The Herald
↑ Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 3. ISBN 0-7069-0761-4.
↑ Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 3. ISBN 1-56076-644-1.
↑ Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 5. ISBN 0-88038-490-5.
↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 164. ISBN 1-5607-6678-6.
↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 57. ISBN 0-7869-2835-2.
↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 20. ISBN 0-7869-0406-2.
↑ Ed Greenwood (November 1986). "Airs of Ages Past". In Roger E. Moore ed. Dragon #115 (TSR, Inc.), pp. 46–47.
↑ Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 12. ISBN 0-7869-0682-0.
↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 168. ISBN 0-7869-1964-7.
↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 5. ISBN 0-7869-0446-1.
↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 122. ISBN 0-7869-0446-1.
↑ Poster map included in Steven E. Schend, Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc). ISBN 0-7069-0761-4.
↑ 128.0 128.1 Ed Greenwood (March 1993). "Campaign Guide to Myth Drannor". In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 17. ISBN 1-5607-6569-0.
↑ 129.0 129.1 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 73. ISBN 0-7069-0761-4.
↑ Sean K. Reynolds (2000). Pool of Radiance: Attack on Myth Drannor. Edited by Michele Carter. (Wizards of the Coast), pp. 56–57. ISBN 0-7869-1710-5.
↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (DM's Sourcebook of the Realms). (TSR, Inc), p. 46. ISBN 0-8803-8472-7.
↑ Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 4. ISBN 0-7869-0682-0.
↑ Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 88. ISBN 0-7869-0183-7.
↑ Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 124. ISBN 0-7869-0183-7.
↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 135. ISBN 0-7869-3693-2.
↑ James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), p. 42. ISBN 0-7869-1832-2.
↑ Kevin Melka, John Terra (March 1995). "Monstrous Compendium". In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 3. ISBN 0-7869-0109-8.
↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 155. ISBN 0-7869-3692-4.
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Over 15.000 server clusters run Storage Spaces Direct (S2D) to implement hyper-converged infrastructure (HCI) powered by Windows Server 2016/2019 and based on validated hardware. Join this live webinar to understand why organizations around the world are adopting Storage Spaces Direct, the best-kept secret in HCI, and to learn how Dell EMC together with Microsoft can help you accelerate IT transformation with Dell EMC S2D Ready Nodes. This webinar will also cover the latest news about Windows Admin Center and new storage features in Windows Server 2019.
Join Cosmos Darwin (Microsoft) and Thomas Andersen (Dell EMC) to learn how Microsoft Azure Stack HCI combines Storage Spaces Direct in Windows Server 2019, Windows Admin Center for management, and pre-configured Ready Nodes from Dell EMC to deliver enterprise-grade hyperconverged infrastructure.
During this live webcast, Cosmos will share what's new with Azure Stack HCI, and Thomas will explain why so many customers choose Dell EMC Ready Nodes to consolidate their IT environment and realize faster performance, greater operational efficiency, and cost savings.
Cyber criminals are continuously shifting their attack techniques to better target endpoints. As more than one-third of cyber-attacks are now non-malware based, adversaries can exploit gaps in traditional antimalware solutions used in isolation.
Many businesses are injecting ineffective security tools into their environments, ultimately adding complexity without directly addressing the problem. These disconnected solutions require ongoing diligence and expert resources to analyze a multitude of security alerts and identify compromised devices. Yet, with the growing cybersecurity skills gap, businesses don't have the resources needed to manage their security infrastructure effectively.
Dell SafeGuard and Response helps organisations address these challenges. It is a portfolio of next-generation endpoint security solutions that combines the managed security, incident response expertise and threat behavioral analytics of Secureworks® with the unified endpoint protection platform from CrowdStrike. Dell's modern and effective approach designed to prevent, detect and respond to the shifting threat landscape makes it easy for organizations to protect their data with the industry's most secure commercial PCs.
Are you confident your business critical data is protected? According to the recent market research Global Data Protection Index conducted by Vanson Bourne, the volume of data being managed is growing at a phenomenal rate from 1.53PB in 2016 to 9.47PB in 2018 in EMEA - but organizations are struggling with protecting new workloads like AI, cloud-native apps and IoT. In fact, 86% of organizations in EMEA think their current data protection solution will not enable them to meet all future business challenges. Join our live webinar to learn more about the state of Data Protection Maturity in EMEA.
Designing and building facilities to support our ever-growing appetite for content is something that creators and facilities need to get right.
Whether you own and operate a single workstation and use it to craft documentaries, or are operating a complex studio or data centre, you'll face many of the same challenges as you create, manage and deliver your work.
Simon Haywood - Dell EMC CTO for Media & Entertainment in EMEA - looks at how systems are interconnected, and talks about the joined-up approach of vendors, integrators and customers working together in a partnership - enabling the production of great content.
Exploring a future driven by transparency, where creatives own the ability to manage and validate their intellectual property.
Learn how media and broadcasting organisations are managing to connect Data and Digital Content to solve their challenges across all business units in this streaming, Cloud world.
In this age of mergers and acquisitions, many organisations struggle to manage all their data sources holistically. This is exacerbated by the onset of the "Hybrid Cloud" where there is a mixture of on-premise "Private Cloud" data repositories, combined with "Public Cloud" initiatives. Managing traditional Business Systems such as CRM and ERP, is only part of the picture; Distributing Digital assets around the world in the correct format to the correct destination in a timely fashion is also a Distributed Business challenge.
Learn from Dell Technologies who are currently working with 7,500 customers addressing these issues using Dell Boomi, a Cloud based Integration Platform as a Service.
The recent launch of Dell EMC Unity 4.5 brings new capabilities to our All-Flash and Hybrid Flash unified storage platforms – making it more powerful than ever before.
With each subsequent release, we have continued to fine tune the Dell EMC Unity portfolio, focused on impactful innovations that drive new levels of functionality and efficiency that our customers expect.
We hope you can join Stewart, our EMEA Field Evangelist to understand more and discuss any questions you may have.
Learn the Dollars and Sense of Optimizing Your Portfolio.
We will share with you the process for evaluating and optimizing your application portfolio and the financial and business impact of doing so.
Dell EMC has partnered with VMware to deliver a seamless tenant self-service DPaaS for VCPP partners leveraging VMware's vCloud Director (vCD) platform. Providing the best customer experience, Dell EMC and VMware offer clients up to 80% less cost to protect, provide unparalleled levels of service performance and offer flexible DPaaS controls including ad-hoc backup, policy-based backup, and self-service restore options through a unified interface.
Join us to learn how to best protect end user VMware workloads.
With just 12 months to go before Windows 7 becomes end of support (14 January 2020), it is critical for organisations to accelerate their planning for and deployment of Windows 10. We are therefore delighted to invite you to our forthcoming Live Webinar "Build your Readiness Plan for Windows 10 Migration" on Thursday, 31 January 2019 at 11.00 am.
Join Dell EMC, in partnership with Microsoft and Intel to hear how organisations are successfully transitioning to Windows 10 and experiencing superior security, better performance and the ability to get more things done– all with maximum support and ease of use.
As industries evolve through digital transformation, solution builders and their customers require a new generation of solutions to support their applications.
Dell EMC CTO Alan Brumley and special guest Dr. Mahesh Saptharishi, CTO of Avigilon – a Motorola Solutions Company, will share their perspectives.
Graeme Sutherland will be presenting an overview of the product and DPS as a whole and Sal DeMasi will be presenting a demonstration of key attributes of the appliance.
There will be time at the end of the webinar for questions and also the opportunity to have a 1-1 Demonstration if you feel this will be of benefit to you.
We hope you enjoy the webinar and if you have any questions please feel free to ask.
Ron Pugh, VP Americas and Damian Murphy, Advisory SE, Dell EMC OEM/IoT. Mike Boudreaux, Connected Services Director, Emerson.
The implementation of Industry 4.0 can help industrial companies gain competitive advantage by leveraging new digital technologies across the full value chain. IDC has predicted that by 2020, 60% of the top manufacturers will rely on digital platforms that enhance their investments in ecosystems and experiences and support as much as 30% of their overall revenue. From leading edge process control and measurement to the factory floor, Dell EMC OEM & IoT is helping industrial companies innovate faster, optimize operations and create new revenue streams by leveraging customization and secure Tier 1 infrastructure, global support, world-class supply chain and broad partner ecosystem.
Join us to discover how Dell EMC OEM & IoT solutions can help you drive business value in the era of digital industrial revolution.
Business needs evolve, especially in this time of workforce transformation. Avoiding complexity, keeping workers productive, and staying flexible are more important than ever. That's why the "as a service" model of PC management is becoming so popular. And why a partnership with Dell makes so much sense.
Dell can simplify it all for you. We've developed a PC as a Service model that reduces the burden and cost of PC management. It's a flexible approach to PC that doesn't force you to comply with a set of fixed requirements.
We know keeping your end users productive is top of mind. That's why good systems management is so important. But it can be difficult to stay on top of deployment, configuration, compliance and access.
Dell can simplify it all for you. We've developed products and services that will keep your systems running at peak efficiency so you can spend time and labor on the more important and strategic parts of your business.
Employees want the right technology for how and where they work. IT wants security, manageability and to stay within their budget.
That's where Dell can help. With solutions like PC as a Service and the broadest portfolio of products available, we can help you turn this challenge into an opportunity. Our options can help keep IT and your employees happy while strengthening security and reliability for your business and the people in it.
We'll be covering these topics and more at the on-demand PC Lifecycle Management webinar.
• Balance between supporting end users and IT resources.
• Reducing the burden and cost of IT management over the complete PC lifecycle.
The Workplace is transforming. Brought on by the Digital Revolution.
Today more and more people work outside a traditional office space.
Work is no longer a destination but an activity. One where users of technology expect more and also where with innovation in workplace technology can enable people more than ever before to be productive, creative and most importantly support workplace and technology wellness in the workplace.
The Workplace is transforming and with this brings both opportunities and challenges. A key challenge is increased security threats for people working outside the office and therefore beyond secure systems within a traditional office. Being more mobile PC users are open to any number of security threats many of which the user are not even aware of that are happening right under their nose. The webinar focus insights for all PC users against data loss and other related security threats.
Webinar channel dedicated to IT and digital business transformation through trusted hybrid cloud and big-data solutions, built upon a modern data center infrastructure that incorporates industry-leading converged infrastructure, servers, storage, and cybersecurity technologies.


text:
Find Decorative Concrete Contractors
Concrete Walls Home
Interior Wall Photo Gallery
Outdoor Wall Pictures
Seat Walls: A simple and low cost way to define an entertaining area in your backyard
Architectural Concrete Walls: Casting original artwork or other graphics into the concrete surface
Board Formed Concrete
Wall Overlays: Create decorative wall coverings with lightweight cement-based overlays to mimic stone, brick and more
Garden Wall Design Ideas
Concrete Wall Projects
Poured Concrete Retaining Walls
Home Building with Concrete Walls
ICFs for Concrete Home Construction
Concrete Walls Display Eye-Catching Artwork
By Anne Balogh, The ConcreteNetwork
The first time you drive down the Pima Freeway in Scottsdale, Ariz., you'll find it impossible to keep your eyes on the road. Off to your side, you'll see a wall 8 miles long displaying larger-than-life images of desert flora and fauna. This roadside mural delights and educates by presenting a visual history of the native species and geography of the local surroundings. But in this case, the images are actually molded into concrete, providing a permanent display to be enjoyed by travelers for decades to come.
Architectural concrete walls, with original artwork or other graphics cast in relief in the surface, are gaining in popularity for a variety of public and commercial projects, including retaining walls, bridges, privacy walls, and sound barriers. The desert wall that runs along the Pima Freeway, called The Path Most Traveled, ranges in height from 20 to 60 feet and is adorned with nearly 100 abstract and representational desert-inspired motifs, including prickly pear cacti 40 feet tall and giant lizards 67 feet long.
Giant lizards and cacti, accented with acrylic stains, are part of the desert theme portrayed on the Pima Freeway wall.
Original art created by Carolyn Braaksma of Denver. Scott System
Such large-scale, bas-relief images in concrete are possible with the use of custom formliners molded from original art. Scott System, a Denver, Colo., inventor and manufacturer of reusable elastomeric urethane formliners, is the first company to perfect this process on such a grand scale, says Dana Scott, marketing director. Her father Buck Scott founded the company in 1969 and has patented more than 20 different products for the concrete construction industry.
In addition to providing all the liners for the Pima Freeway project, Scott System has worked with other community groups, architects, and transportation departments across the country to turn imposing gray concrete walls into aesthetically pleasing art forms. These ornamental walls are now enhancing highways, subdivisions, beaches, parks, and airports.
Transforming plain concrete walls into original art is often a collaborative effort, says Dana. The process begins with the design team agreeing on a vision for the project, and then artists are commissioned to create conceptual drawings. Once the design is approved, the artist produces a three-dimensional prototype (usually of modeling clay or polystyrene foam) from which a casting is made to produce a liner in the reverse image of the original work. The liners are attached to the inside of the wall forms into which the wet concrete is placed. When the forms are removed after the concrete sets, the transferred design is revealed. At this point, acrylic stains can be applied to provide accents of color. Or the concrete can be integrally colored before its placed into the forms.
Unlimited design possibilities
The elastomeric urethane used to produce the liners is highly durable and moldable. You can achieve a really high degree of detail with the urethane because its a liquid synthetic rubber when poured, so it picks up all the detail. We even used the material to lift the image from a quarter, and you can see all the detail cast in the concrete, says Dana.
Size is also no limitation. The urethane is flexible, so huge liners can be produced without any seams. For one company, we made a one-piece liner that was over 100 feet long, says Dana. But she notes that most of the liners are more manageable in size. It seems that more highway projects today are using mechanically stabilized earth (MSE) walls that consist of 5x5-foot concrete sections. So we often end up making liners to fit those forms, and the design carries from one panel to another, like a puzzle.
Scott System also produces formliners that replicate the textures of natural stone and wood. These liners are cast off the actual materials, resulting in a high degree of realism. Other liner patterns offered include brick and block, fractured fins, and flutes.
We still supply these standard patterns, but we really like to get involved with the art projects, Dana emphasizes. The artists she works with enjoy the challenge as well, and some have even become specialists in concrete wall art. Artists new to the process, however, can get assistance from Scott System mold makers, who will help them replicate just about any design imaginable.
Scott System is currently producing custom liners for two major highway expansion projects - one in Denver, Colo., and the other in Corpus Christi, Texas.
The T-REX (Transportation Expansion Project) in Denver includes 19 miles of highway expansion and light-rail construction on Interstate Highways 25 and 225. As part of this ambitious project - slated to be finished in 2007concrete sound-barrier walls are being installed with design elements depicting Colorado's geography and wildlife, including giant buffalo, soaring swallows, and aerial views of farmland. Surface Strategy LLC and Big 3D Productions of Colorado created the art for the project.
Another highway wall - to be unveiled within the next year-runs along a two-mile stretch of Corpus Christi's Crosstown Interchange, which connects State Highways 358 and 286. This 2,500-square-foot MSE wall displays cast images of indigenous fish (including sailfish, crab, and marlin) projecting from an ashlar-stone-patterned background. Scott System made 78 different molds in 10X5-foot dimensions to produce formliners for the job, based on the original designs of Texas DOT landscape architect Stephen Walker.
Scott System Inc.
10777 East 45th Ave.
E-mail: info@scottsystem.com
Web site: www.scottsystem.com
Anne Balogh writes feature articles each month for The Concrete Network (www.concretenetwork.com). She is a freelance writer based in Glen Ellyn, Ill., and a former editor of Concrete Construction magazine.
Visit Scott Systems web site
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redpajama_set_name: RedPajamaCommonCrawl


text:
Sunrise Powerlink Draft Environmental Impact Report Public Meeting
Thank you Commissioner Gruenich and Judge Weissman for holding this and other public hearings in communities most impacted by this line.
I represent the people of San Diego County's Second District, which encompasses the eastern portion of San Diego County. My district includes many communities affected by San Diego Gas and Electric's Sunrise Powerlink proposal including Ramona, Julian and Santa Ysabel, as well as many communities along Alternative Route D in the southeastern part of the region.
The County of San Diego is finalizing its formal comments on the Draft Environmental Report (EIR) and will submit those technical comments before the April 11, 2008 deadline. I have reviewed the Draft EIR, in particular its executive summary.
I remain steadfastly opposed to the project in its entirety, including the Preferred Route and Alternative Route D. As the Draft EIR points out, there are cheaper and less destructive ways to meet future energy needs.
If speakers here tonight seem especially upset, it's because this area is still reeling from the massive firestorms of last October, fires likely started by SDG&E power lines.
In addition, the region has endured SDG&E's controversial Sunrise campaign for more than two years. This divisive effort has pitted rural communities against urban communities and tried to turn northern communities against southern communities.
Fortunately, many of us have seen through SDG&E's propaganda. SDG&E has presented the CPUC's decision as a choice: approve Sunrise or suffer rolling blackouts.
Yet, as the Draft EIR thankfully indicates— and as expert after expert has testified— Sunrise is a false choice. The EIR's top two alternatives clearly show that this region— its economy and its landscape— are better served by local, not imported, generation.
In commercials and glossy brochures, SDG&E's impressive public relations machine has boiled down the pitch for Sunrise into a snappy soundbite. SDG&E says this: "Sunrise will bring us the three Rs: renewables, reliability and reduced costs."
Unfortunately, SDG&E overlooked a forth and more important R: reality.
Here's the reality about renewables: There is enough capacity on the existing Southwest Powerlink to bring wind, solar and geothermal energy from the Imperial Valley into this region without building Sunrise.
SDG&E's own testimony reveals that the utility can meet California's renewable mandate without building Sunrise.
The unproven Stirling Solar Dish project— the cornerstone of SDG&E's renewable claims— has been delayed again. The company has not filed an application for construction with the California Energy Commission. Worse yet, Stirling officials have testified they will move forward with a type of technology that has long suffered from hydrogen and engine-seal leaks.
Finally, if SDG&E is as committed to renewable energy as it claims, why— last summer— did the company lobby against increasing the State's renewable mandate?
Here's the reality about reliability: A massive extension chord through our fire-prone Backcountry does not equal greater reliability. It equals perilous danger.
In my discussions with SDG&E, the utility used the 2003 Cedar Fire as an interesting argument for Sunrise. SDG&E said that Sunrise was needed because if the existing Southwest Powerlink were to go down in a fire, Sunrise could ensure reliability.
SDG&E officials downplayed the likelihood of the region having two massive fires at the same time. That argument was debatable until October 2007. It turned out SDG&E was right. We didn't have two massive fires at the same time. We had seven!
The Southwest Powerlink went down in the Harris fire. And, had Sunrise been built, it would have been out of service too because of the path of the Witch Fire.
Here's the reality about reduced cost: Repeatedly, we have seen the alleged financial benefits of Sunrise drop dramatically because of SDG&E's own miscalculations, math errors and faulty assumptions about power plants. First it was $447 million, then $204 million, then $129 million— less than one quarter of the line's original cost savings estimates.
The Utility Consumers Action Network and other energy stakeholder groups have done some remarkable research into the cost-effectiveness of upgrading exiting infrastructure and investing in solar— proposals that have largely been ignored by SDG&E.
It's time for SDG&E to retire claims about the three Rs. The facts don't support them. The region needs to turn its focus to the three Es— existing infrastructure, emerging technologies and efficiency measures.
The State of California is standing at the threshold of a whole new era in energy development. In my mind, Sunrise is really a battle between the dying past and the promising future.
California, with its Million Solar Roofs campaign and its investments in energy research, is blazing trails when it comes to renewables. The State and its Governor have put its money where its mouth is. That investment is paying off.
This month, a story in NY Times, describes California as the world's "next big solar market and its entrepreneurial center." An economist said of California: "We're at the dawn of a revolution that could be as powerful as the Internet revolution." A venture capitalist said companies are just starting to blossom from venture funding and,"through innovation and volume, prices are coming down."
Change is scary and SDG&E is likely protecting an old way of doing business.
Yet the financial sector and the energy sector are all saying the same thing: hulking lines and massive steel are antiquated concepts. Distributed generation, self-reliance and new green technologies are here to stay, whether SDG&E likes it or not. Imported power— in Sunrise's case, much of it from fossil-fueled plants— is a thing of the past.
By approving Sunrise, California would be building a billion dollar monument to the past. It will be outdated before it's even finished.
By turning down this line, the Commission sends an important message to the San Diego region: San Diegans need to create in-basin generation and become selfsufficient and safer from fire.
With your help, we can force our utility to do the right thing.
Thank you again for the opportunity to speak this evening.


text:
Covid-19: There are now 123 cases in Cork as Ireland records its seventh death
By Siobhan Cronin
There have been two deaths, and 54 new cases confirmed today. (Photo: Shutterstock)
THE seventh death from Covid-19 in Ireland has been announced.
The Health Protection Surveillance Centre says it has been informed today that another patient diagnosed with Covid-19 in Ireland has died.
The patient is a male and in the east of the country, with an underlying health condition.
There have now been seven Covid-19 related deaths in Ireland.
There are 204 new confirmed cases of Covid-19 in Ireland, as of 1pm today (Tuesday).
There are now 1,329 confirmed cases in Ireland.
The HSE is now working to identify any contacts the patients may have had to provide them with information and advice to prevent further spread.
To date, 17,992 tests have been carried out in laboratories across the country, as of midnight last night.
Today's data from HPSC, as of midnight, Sunday 22nd March (965 cases), reveals:
55% are male and 45% are female, with 44 clusters involving 243 cases
the median age of confirmed cases is 45 years
277 cases (29%) have been hospitalised
Of those hospitalised, 36 cases have been admitted to ICU
247 cases (26%) are associated with healthcare workers
Dublin has the highest number of cases at 535, (55% of all cases) followed by Cork with 123 cases (13%).
Of those for whom transmission status is known: community transmission accounts for 47%, close contact accounts for 23%, travel abroad accounts for 31%
There were a number of recommendations made by the National Public Health Emergency Team and today adopted by the government, including:
Individuals should work from home unless attendance at the workplace is absolutely essential.
· Non-essential retail outlets are to close to members of the public. Essential retail outlets are to implement strict physical distancing measures.
· All sporting events are cancelled, including those behind closed doors.
All playgrounds and holiday/ caravan parks are closed.
All organised social indoor or outdoor events of any size are not to take place.
· All cafes and restaurants are to operate on a takeaway or delivery basis. Strict physical distancing measures apply to queuing for this service.
· People should not use public transport unless it is absolutely necessary.
A dashboard showing an anaylsis of Irish cases is available if you cut and paste this link into your browser:
https://geohive.maps.arcgis.com/apps/opsdashboard/index.html#/29dc1fec79164c179d18d8e53df82e96
HSE,
social distancing,
Cork cases,
Covid-19 deaths Ireland,


text:
Havana: Its low-tech internet, its urban cultures, its informal networks
By Caroline Pultz, Corentin de Chatelperron, originally published by Low-tech Lab
Ed. note: This piece was originally posted on August 21, 2021.
Cuba is going through a serious economic crisis, aggravated by the pandemic (discussed here). Here's the deal: the shelves of food shops are empty.
As soon as we arrived at the Hemingway Marina, a guard greeted us with a cigar in hand. With our feet on the ground, we rush to discover the intriguing capital of Cuba, the so-called largest city in the Caribbean! Relieved, nothing has changed since Buena Vista Social Club: the old cars are still running, Cuban music is playing on every street corner and rum fills the shelves.
© Low-tech Lab
Permaculture spaces in the middle of the buildings
On our way, we surprisingly discover permaculture spaces in the middle of the buildings! Organopónicos are places where fruit and vegetables are produced in the city without pesticides or chemical fertilisers. It is a technique of urban agriculture originating from the island: it consists of growing vegetables in low concrete walls filled with organic matter and living soil, with micro-irrigation lines laid on the surface of the plants grown.
The Cuban Organoponicos have developed gradually since the fall of the Berlin Wall and the Soviet Union. Cuba lost its main buyer of sugarcane and its main supplier of oil for the production of chemical fertilisers and pesticides. A serious economic crisis ensued and, due to a lack of food, the population spontaneously started urban agriculture. This movement was able to grow thanks to a state policy of land distribution and cooperativism.
THE LOW-TECH INTERNET
In a world where the digital footprint seems to be increasing every day (it will have tripled in 15 years according to the French GreenIT), we were looking forward to this stopover to study what is called "the low-tech Internet". At the Low-Tech Lab, we are sensitive to the digital impact (by the way, our website on which you are reading this blog is low-tech (see blog post).
With ingenuity, Cubans have indeed developed several alternatives to the Internet: "underground" networks allowing citizens to reappropriate their means of telecommunication, "offline" media distribution networks, or the design of antennas to increase the range and signal strength of WiFi antennas, made from recycled components such as old USB keys, deodorants, metal cans, copper cables and plastic tubes.
SNET antenna made from recycled components © Nesto Siré
REINVENTING THE INTERNET
Surfing the internet has become a daily task like eating and drinking. Just like each tomato that reaches our plates, there is an ecological impact behind each google search: each click, each browser page, each video downloads tons of information stored in data centres installed all over the world, which are in turn cooled by other machines.
Here we discover a local network: the data is on the users' computers and the network allows the data to be exchanged locally between them.
With the help of the offline internet network organisation, one connects to the network by installing an antenna that one can build oneself. In addition to overcoming the problems of limited connection, this system is very economical: you pay once for the antenna equipment and then have access to the network for free. What resilience in the event of pandemic or climatic events!
This intranet is inspired by the one built by an online gaming community because of the precariousness of the equipment and access. Back then it was wired systems, today it is a hybrid mesh with wired and wireless (wifi) components. The largest of these, Havana's SNET (street network), emerged around 2001 and evolved from hundreds of local neighbourhood networks connecting to each other. It has long been considered the largest community network in the world, entirely isolated from the Internet, linking tens of thousands of users, with some 8,000 computers in Havana alone.
One of the central nodes of the SNET network © Nesto Siré
SNET, now called JDC, has become an offline mesh network operating within the island. Several networks in Cuba are being connected to each other. They are linked via M2 and M5 NanoStations, generating private Wi-Fi and LAN networks running from the capital of Cojímar in eastern Havana to the city of Bauta in the neighbouring province of Artemisa in the west. Other similar networks, albeit with a smaller geographical scope, have also emerged in cities such as Matanzas, Santa Clara, Camagüey or Holguín, further to the eastern end of the island.
WEEKLY PACKAGES FOR EVERYONE
Other networks provide the "Weekly Package" (Paquete Semanal), a collection of one terabyte of media (music, TV programmes, films, games, etc.) assembled on a USB stick and distributed once a week throughout the country from hand to hand. It is an alternative developed with the complicit silence of the Cuban state. Mainly based on piracy, a Paquete Semanal contains 15,000 to 18,000 files, different depending on the distributor and the week. It is accessible every week throughout the country at a price equivalent to two dollars. Because its price is not really low, several people usually get together and contribute to its purchase.
The Weekly Package has been thriving for over four decades.
Its history begins in the 1970s, a decade after the start of the Cuban Revolution and the nationalisation of all mass media. A network of clandestine markets based on the rental of entertainment equipment escaped state regulations and developed throughout the island. At first, books circulate underground, then magazines, video cassettes, CDs and then DVDs…
We tested the Paquete Semanal on board the Nomade des Mers and although the question of copyright is raised, it is still not at the centre of the public debate, even if it produces friction in Cuba: in a country that suffers from a commercial and economic blockade, piracy has naturally become an alternative accepted by the State to meet the simple need to access information. It is the most important popular cultural phenomenon in the contemporary Cuban context, the result of decades of ingenuity and organisation of informal networks.
Many thanks to Nestor Siré for sharing his fabulous work on the world of low-tech internet. More information: his website.
THE HUMAN INTERNET: IMMERSION IN THE COPINCHA
The pandemic, which is gaining ground every day, makes our mission difficult. It was impossible to travel around the country to meet all the low-tech projects we could find. But we ended up knocking on the door of Maurice, a young Cuban who is very active in the network of Cuban makers. In 2018, he transformed his flat into a real workshop: La Copincha ("The Co-Makers"). It is the only makerspace on the island.
Prototype of a communication system © Low-tech Lab
After walking through the kitchen, we discover a workbench full of tools. Each cupboard, each stool, is filled with electronic circuits, motors, and all sorts of well-sorted salvaged parts ready to be used for making prototypes. The Copincha is a space open to all to make, tinker, repair, reflect and meet. Before the arrival of the Covid, Maurice welcomed about twenty people every day! He shows us some of the projects he has completed. At the back of the workshop, we recognise a machine from Precious Plastic, which recycles plastic waste. There is also an ingenious communication system that sends data to phones, Arduino electronic circuits "made in Cuba", a camera that automatically turns towards you to take your picture, a clever transformation of bottle caps to form irrigation pipe junctions… We discover that the workshop is a creative space for both technical needs and artistic desires.
Arduino made in cuba © Low-tech Lab
Maurice does not stop at simply making his place available. He is convinced that networking will lead to good innovations. To this end, he and his friends organise café-rencontres where they discuss various topics such as urban mobility, invite project leaders to present their work to the community and organise repair cafés. Each meeting is an opportunity for him to create connections from which new ideas and projects can be born. Maurice sees Cubans as the neurons of a large brain: by connecting them, intelligence can be born and solve many of the problems the island is going through!
The next day, it was our turn to welcome Maurice aboard our floating Copincha. We present him with our work and all our onboard prototypes. We are passionate about the same subjects and, even if we already have to leave for other ports of call, a new synapse is created between the Cuban network of makers and the Low-tech Lab!
Precious Plastic La Habana © Low-tech Lab
ADD YOUR INPUT TO IMPROVE COLLABORATIVE TOOLS
For several years now, the Low-tech Lab community has observed and collected low-tech initiatives: events, databases and maps, documentary resources… it's all here.
Seek and you shall find, but above all, contribute because these tools are open to all!
Tags: building resilient societies, Cuba, low-tech internet, low-tech solutions
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Caroline Pultz
Caroline Pultz's main theme : "how to bring nature into your home". Interior designer, 28 years old, she was born in Liege, Belgium. Her first job in Brussels was designing a material based on mushroom mycelium from the cultivation of oyster mushrooms on coffee grounds and launching a production of Lumifungi. A job that was already a...


That's because you can't cite it. I'll consider you have conceded on this since you can't cite it. Time to move on.
No…I will not concede because you are being a moron. There IS nothing to cite. I am making a universal statement. I am saying…(now listen closely) "Medical procedures are provided at a lesser cost if the patient has insurance." Does that make sense? It is a fact. You got it?
OK…baby steps. We will start there. A simple true or false will suffice.
Now, after you answer "true" to that statement, you will realize that having 11 million people not insured would not be the most cost effective way to provide medical treatment (which they will receive anyway in some way, shape or form at taxpayer expense).
(If you don't reply as though you know exactly what I'm talking about, I will ride you unmercifully all season about how Manning had the ball for less than 15 minutes all game and still beat your pathetic team on their home turf. EASILY!!!).


The Helium Crew Sweater from Royal Robbins is a knock out. The pointelle stitch makes this sweater look delicate, but it is anything but. Paired with the Toad & Co. Coriander Corduroy Pant in Dark Graphite and you have a good outfit. Add the Pistil Designs Karma Knit Brim Hat and you have a great outfit set for any adventure!


Whether Scream Queens gets renewed by FOX this season or not, Ryan Murphy is staying in the horror show business!
FX has renewed American Horror Story for a sixth season. The title and theme of the new season has yet to be announced, of course, since we're still in the middle of American Horror Story: Hotel. But I don't think it's a huge leap to assume that at least some of the actors will be back, and that it'll premiere in October 2016. Yeah, it's not a really big limb I'm going out on, with that prediction.
This was a no-brainer, considering how strong American Horror Story continues to be in its fifth season. American Horror Story: Hotel remains about on par with the prior seasons, and its series premiere managed to be the second most-watched telecast in the history of FX, behind only the American Horror Story: Freak Show premiere last year. However, this season is actually stronger among Adults 18-49 than last year's Freak Show. So it's looking like victories across the board for this show.
What do you think about the renewal of American Horror Story? Sound off in the comments!
And for more on TV renewal/cancellation news, find out which three dramas NBC renewed for 2016 yesterday!


On 2-June-2014 at WWDC Apple has introduced a new programming language "Swift". Swift is designed & developed to make it much easier to program applications on Mac OS X and iOS devices. It is an innovative and new programming language for Cocoa & Cocoa touch. Coding in Swift is interactive and fun task, it provides concise & expressive syntax.
Swift has been in development for the last four years; hoping to replace Objective-C which is a main programming language for applications development on Apple's platforms, OSX and iOS.
With swift, Rave is ready for our next iOS and OS X projects but most importantly Swift codes work side by side with Objective C. This means we can introduce Swift codes, by coding discrete modules that should smoothly inter-operates with our existing Objective-C codes.
Apple Swift is a big deal. It will gradually replace Apple's current Objective-C programming language, which was developed in the 80's. It has been 17 years since apple launched a new coding language so undoubtedly Swift is very important to Apple developer community and conscious developers at Rave.


Cinque Terre, land of vineyards, history, and stairs, has 120km of trails, that need to be maintained!
After training through a slushy Colorado winter, I headed overseas to Italy, to the La Sportiva SciaccheTrail race in the famed Cinque Terre region. I'd heard about the sickeningly steep trails from ultrarunner Sally McRae, who spoke highly of the touristy villages and intricate trail network. Even more tantalizing, I'd heard that Cinque Terre was in desperate need of more advocates for the trails. SciaccheTrail race founders, Christine and Nicola, told me that the region would greatly benefit from more hiking and running tourists, over the annual flocks of cruise ship tourists who do not do much to contribute to the local economy. I thought, maybe I can promote some sustainable trail tourism while blowing out my quads and drinking wine? It was decided. My first trail race of 2018 would be SciaccheTrail.
Cinque Terre is comprised of five idyllic villages clinging to Italy's rugged coastline overlooking the Mediterranean Sea. Historically known for wine vineyards, lemon and olive groves, today, it's less fortunately known for large tour groups taking selfies in front of seaside colored houses. Being a trail runner, the fact that most tourists don't explore the actual hillsides was beyond confusing.
Even more perplexing, Cinque Terre National Park has a complicated history of promoting large guided tours in the villages in lieu of encouraging tourists to explore the vast trail network. The trail network exists because hundreds of years ago, the paths between farms were the only connections between the villages. The trails are not only accessible, they literally cut through the villages. During this year's edition of SciaccheTrail, we ran straight through four of the villages. And when I say 'through,' I mean we pounded down stairs onto the village streets and then grinded our way up and out of them, hence the race's pointy elevation profile.
Unlike hikers and runners, tour groups of 30+ people often come straight off tour buses from the cruise ship port, a 20-minute drive outside the villages. The groups shuffle into the villages with pre-packed lunches, take photos of the villages, rarely spend money, and then leave. Most never set foot on a trail. Little do they know, the trails actually boast the best views.
While reconing the course leading up to the race, other visitors I saw on the trails were mostly on the coastal sections, nearest to the villages, and they ranged between dedicated hikers and runners to casual walkers wearing flip flops or dress shoes. Based on the attire I saw, it's clear that the National Park doesn't promote 'how to prepare for hiking Cinque Terre.' Then, somewhat disappointingly, I was surprised to see the higher ridgeline trails completely empty, while just a few miles away the villages were packed with people! Amongst tourists and the Park Administration, it felt like there's a general lack of awareness of the full complexity and beauty of the region.
I thought, "maybe I can promote some sustainable trail tourism while blowing out my quads and drinking wine?" It was decided.
For one, there are over 120 kilometers of varied trails. From rugged and rolling forested singletrack to narrow, flat wine vineyard connector paths to brutally steep stairs, you could spend a lifetime running these trails and never get bored. During my pre-race preparation, I took note that I would need to race in a hybrid shoe capable of excelling on all surfaces: from cobblestone and pavement, to rocky singletrack and loose dirt descents. The low profile lugs and lightness of the Lycans were perfect for the mixed terrain.
Leading up to SciaccheTrail, I was so consumed by exploring and learning about the National Park issues, I hardly had a moment to get nervous about the race. It was a good thing because once I started the first climb on race morning, I was humbled into a hands-on-knees power hiking and just accepted it was going to be a long day.
Once I settled into the rolling ridgeline trail that hovers far above the five villages in dense forest, I relaxed a bit and felt so grateful to be racing again. This was my first trail race since last year and boy, did it feel good. I could tell from the start that my winter training in Colorado had paid off. Aside from fitness testing, one of my favorite parts about racing is honing into myself and my surroundings. I love that I have to nobody report to but myself and the trail. It's genuine peace. Peace, plus a bit of trail talk.
Time to go down now!
Hello, wow, you are steep. Let's try to run all the way. Come on now!
Why are you so rocky?
When will your descent end? Why is this so long?
Holy, wow, this is a never-ending hill.
Do you know when the next aid is?
What an amazing section you are!
Look, so many people came out to cheer for you today. You're a beautiful trail!
The low profile lugs and lightness of the Lycans were perfect for the mixed terrain—from cobblestone and pavement, to rocky singletrack and loose dirt descents.
Surely personifying inanimate objects is a useful tool in ultrarunning, as so much of the ultra process is mental. Whether I go to the looney bin for chatting with dirt has yet to be determined.
In all seriousness, how can I let myself let up during a race when the trail and I become friends? I never set myself versus the trail, but instead, I feel that I'm a guest on the trail, and together, we're going to have a great day. So, when I noticed that some terraced walls that had recently collapsed from landslides were fixed, I said a quick thank you to the interim National Park President, Enzo Resasco; We're back in business!
Resasco is the Park President for now—his future depends on national elections that are in gridlock—and in the few short months he's been in charge, the trails have never looked better. According to local trail runners, Resasco is the first President to fix trails the same week a landslide occurs. In the past, trail maintenance has been an afterthought. The go-to course of action is to just close the trails. Thankfully, most of the trails were open for the race.
I flowed with stoke, keeping my pace to just below the edge of my limit. I remembered how much I love racing!
SciaccheTrail is one of those courses that isn't difficult to become absorbed in. Sure, there's 8,400 feet of elevation gain in just a 50k, but the majority of the climbing is in punchy bursts of stairs and steep trail climbs that eventually roll onto flowy single-track or the flat coastal trails that overlook the delectably aqua Mediterranean Sea.
My actual race competition was with another American, Amanda Basham. We stayed together for the first 13 miles or so, and then after a few aid stations, I pulled away on an uphill to seperate us for good. I felt very steady during the beginning, like I could run a 100k at the same pace, but in order to create a gap on 2nd place, I pushed the climbs. The week prior to arriving in Italy, I completed a Boulder 'Hell Week,' which consists of time-trialing up all of Boulder's five major peaks. It's with this unique group called Rocky Mountain Runners (founded by La Sportiva athletes Silke Koester and Ryan Smith). My times uphill from that week proved I was in great climbing shape. So, while trying to build a lead above the village of Monterosso, I remembered literally sprinting up Mt. Sanitas in Boulder just 10 days prior and I thought, hey at least I'm at sea level here!
Once I was racing with just men, I practiced rudimentary Italian to communicate with my new friends. But, I mainly just talked with the trail in those middle miles. I flowed with stoke, keeping my pace to just below the edge of my limit. I remembered how much I love racing!
•I can give into my fatigue and forget I'm racing. That's the worst option. I will slow down and not perform to my potential.
•I can lose myself in a place that I rarely visit, a dungeon of pure physical angst, blocking out everything except the race. If I settle into this place, nothing can slow me down. I will do anything to win. Thankfully, I didn't have to go quite there during SciaccheTrail.
•Instead, I went to the place where I actually use quite a bit of mental energy to encourage myself to finish strong, while immersing myself in the journey. This is a happy way to embrace pain with some wiggle room for my brain to think beyond myself and the race.
At SciaccheTrail with two miles to go, I remembered why I was here: to learn about the trails and the history of the place. I thought of the cruise ship tourists that make life for locals extremely difficult during the busy season. I thought of the National Park's lack of maintenance on its own trails. Then, I thought of the wonderful people waiting at the finish line, with bottles of the local dessert wine, Sciacchetra. I endured the final miles with a hopeful heart that one day, these trails would be the celebrated highlight of the region. That every tourist would know about the cultivation history of the steep coasts, the importance of the trail network and how best to explore it's trails.
Up Next: Representing Team USA at IAU World Championships in Spain in May!


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Leonard Teplin is the director of projects at Melbourne agency Marshall White. Teplin grew up in South Africa and lived for many years in Portugal, giving him a keen appreciation for the diversity of inner-Melbourne communities and housing styles.
Leonard Teplin, director of projects, Marshall White.
Having grown up in South Africa and lived for many years in Portugal, Leonard Teplin has a keen appreciation for the diversity of inner-Melbourne communities and housing styles.
Teplin, director of projects with Marshall White, has been involved in some of Melbourne's most iconic developments.
How did you get your start in the property business?
15 years ago my father recommended I meet someone for some career advice. That man happened to be a real estate agent. From that day on, I caught the bug and have never looked back.
Have you always worked in this industry, or did you do something else previously?
My first job out of high school was in real estate, and ever since I have dedicated myself to a career in this industry.
At first it was the ability to have a hands-on approach that interested me; I wanted to be involved with the design, from the look and feel of the outside, right through to what was on the inside.
Now, I'm lucky enough to work collaboratively with clients to create the perfect building based upon our list of must haves, and then have the opportunity to see these projects through by taking them to market.
What's your advice to a young person looking at getting into the same work?
What would you like to see change in the industry? Is there anything which you'd like to see done differently?
I see the industry becoming far more sophisticated and much more expensive. I think we will start to see world famous architects, designers and developers bring new accommodation and technology standards to Melbourne and Australia, which is an exciting prospect with widespread potential for each and every one of us in this sector.
I think this is the type of change we need to see if we are to elevate our industry's reputation for quality, innovation and design on the world stage.
Where do you live now, and what's your dream home?
I currently live in Albert Park, but my dream home is a beautiful grand heritage façade with a modern extension and pool in Middle Park.
Where to now for the Melbourne apartment market?


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redpajama_set_name: RedPajamaGithub


For free goods determination, can we create any user exit in which we can have an option to select between two materials as a free good.
i guess no. since if you want to pick one of the two materials from a user exit, then how does the system know to pick only those two alternatives. No it cant. So you have to hard code it, which means you have to transport a request each time you change the combination of alternatives to PRD which not a desirable solution. the last option left is to find some master data on the material which the user exit can read pull it as options, but incase there are more than two with such master data, then all of them are pulled which also does not meet your criteria.
The last resort as per my guess is to create a BOM, with all the possible alternatives, since its master data and the users can update as and when requires the way they want. Explode it in the sales order, then delete those components which you dont want to give as free or which are not the selected alternatives.


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text:
Q: PHP Regex for this pattern Need help with a regular expression.
1) Format:
 Advisor Geologist – HighMount Exploration & Production LLC – Oklahoma City, OK

I'd like to get the text between the last character and the dash. ie. Oklahoma City, OK. Note the text might contain multiple dashes.
Tried this:
~-([.*$]+)~

Trying to get between the dash and the end of the string (.*$). Need to know how to check for the last occurrence of the dash.

A: You don't need a regular expression, explode() the string on the dash, and take the last element.
$str = 'Advisor Geologist – HighMount Exploration & Production LLC – Oklahoma City, OK';
$arr = explode( '–', $str);
$last = trim( end( $arr));
echo $last;

Much more efficient.

A: If you need to use regex, then go with
$pattern = '/[^\s–-][^–-]*?(?=\s*$)/';
preg_match($pattern, $subject, $matches);

Test this demo here.

A: If you need a regex, this is the simplest one I can think of:
'/\s*([^-]+)\s*$/'

Let's see how it works:

*

*\s* matches zero or more whitespace characters (spaces, tabs, etc.)

*([^-]+) matches one or more characters that are not dashes

*\s* matches zero or more whitespace characters (spaces, tabs, etc.)

*$ matches the end of the string

Please note that what the – character in your post is not a simple dash. It is some other Unicode character. If you need to match that too, you should update the regex this way:
'/\s*([^-–]+)\s*$/'

Here is a code sample:
preg_match(
    '/\s*([^-]+)\s*$/',
    'Advisor Geologist – HighMount Exploration & Production LLC - Oklahoma City, OK',
    $matches);
$city = $matches[1];

A: Also strrpos() can help.
 $str = 'Advisor Geologist – HighMount Exploration & Production LLC – Oklahoma City, OK';
 $result = trim(substr($str, strrpos($str, '-')+1));

For fixed formats you can use list() & explode():
 $str = 'Advisor Geologist – HighMount Exploration & Production LLC – Oklahoma City, OK';
 list($occupation, $company, $city) = explode('-', $str);

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What is Ms. Farias Doing Now?
What is recently-retired Susan Farias doing now? She has embarked on a new career as a Realtor with Southern Roots Realty, owned by SPHS IB Alumnus Natalie Bauman DeVicente ('99)!
I hope this letter finds you and your family well. As most of you know, after 25 years as a teacher, and Director of the St. Petersburg High International Baccalaureate program, I retired in July. What you may not know is I have embarked on a new Career as a realtor with Southern Roots Realty.
And as life comes full circle, my former student becomes the teacher. Southern Roots Realty is owned by Natalie Bauman DeVicente — St. Pete High IB class of 1999.
I am so excited to be part of this fantastic company that sells properties for all lifestyles including investment and commercial properties from Sarasota to Tarpon Springs! Southern Roots Realty offers "white glove" services to ensure that all our clients are provided with the expertise and support needed through the entire buying or selling experience.
Southern Roots Realty has a sterling reputation for giving back to our community. I am proud that the agency supports several non-profit organizations that are history and education based. We partner with the St. Petersburg Museum of History, Preserve the 'Burg, St. Pete Pride, and Great Explorations Children's Museum. Please check out our website www.southernrootsrealty.com for a complete list.
A resident of St. Petersburg since 1956, I am very familiar with this great city and I wouldn't want to live anywhere else! | am looking forward to this next step in my life with the team at Southern Roots Realty. I am available to help you with all your real estate needs, now and in the future. Please contact me if I can be of service to you. I have enclosed a few business cards, I always appreciate referrals too!


Stephanie focuses her practice on commercial litigation, class action defense, and employment and labor litigation.
Before joining the firm, she worked for two regional law firms where she practiced in the areas of general civil litigation, employment law, intellectual property, class actions, insurance cover and carrier representation, and medical malpractice.
During law school, Stephanie worked as a judicial intern in the United States District Court for the Southern District of Florida for the Honorable Magistrate Judge Jonathan Goodman, as well as for the Honorable Judge Babara Lagoa at the Florida Third District Court of Appeal. She was also a member of the Inter-American Law Review as well as the International Moot Court Team where she competed in the national competition of the Uvaldo Herrera Moot Court Competition, making the Quarter Finals.
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