text:
FCVAR_ARCHIVE, FCVAR_NOTIFY, FCVAR_PRINTABLEONLY, FCVAR_REPLICATED = 0, 0, 0, 0

MAT_SNOW       = 0
MAT_GRATE      = 0
MAT_CLIP       = 0
MAT_METAL      = 0
MAT_VENT       = 0
MAT_GLASS      = 0
MAT_WARPSHIELD = 0

local common = require("common")

local logStatus = print
local __noval  = "N/A"
local __tools  = {}
local __entity = {}
local __convar = {}
local __nermsg = {}
local __lang   = {}
local Msg      = print
local __type   = type
local __tobool = {["false"] = true, [""] = true, ["0"] = true, ["nil"] = true}

game = {__single = true}
language = {}
cleanup = {}
util = {}
bit  = {}
cvars = {__data={}}
file = {}
ents = {}
properties = {__data= {}}
sql = {}
net = {}
constraint = {}
surface = {__fonts = {}}

function ErrorNoHalt(m)
  print("ERROR: "..tostring(m))
end

function Error(m)
  error(tostring(m))
end

function tobool(any)
  if(__tobool[tostring(any)]) then return false end return true
end

function Color(r,g,b,a)
  return {r=r,g=g,b=b,a=a}
end

function AddCSLuaFile(...)
  common.logStatus("AddCSLuaFile: {"..table.concat({...}, "|").."}")
end

--[[
function include(...)
  common.logStatus("include: {"..table.concat({...}, "|").."}")
end
]]

local type = function(any)
  local typ = __type(any)
  if(typ == "table") then local mt = getmetatable(any)
    return (mt.__type and tostring(mt.__type) or typ)
  end; return typ
end

local mtMatrix = {__type = "Matrix"}
      mtMatrix.__tostring = function(self)
        local sM = ""
        for iR = 1, 4 do
          sM = sM.."["..table.concat(self[iR], ",").."]"
          if(self[iR+1]) then sM = sM.."\n" end
        end; return sM
      end
      mtMatrix.__index = mtMatrix
local function isMatrix(a) return (getmetatable(a) == mtMatrix) end
function Matrix()
  local self = {{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}}; setmetatable(self, mtMatrix)
  function self:ToTable() local tM = {}
    for iR = 1, 4 do tM[iR] = {}
      for iC = 1, 4 do tM[iR][iC] = self[iR][iC] end
    end; return tM
  end

  return self
end

local mtColor = {__type = "Color", __idx = {"r", "g", "b", "a"}, __ID = 0}
      mtColor.__tostring = function(self)
        return ("["..self.ID.."]COL{"..self.r..","..self.g..","..self.b..","..self.a.."}") end
      mtColor.__index = function(self, aK)
        local cK = mtVector.__idx[aK]
        return (cK and self[cK] or nil)
      end
function Color(r, g, b, a)
  local self = {}; setmetatable(self, mtColor)
  self.r, self.g = r, g
  self.b, self.a = b, (a ~= nil and a or 255)
  return self
end

local mtVector = {__type = "Vector", __idx = {"x", "y", "z"}, __ID = 0}
      mtVector.__tostring = function(self) return ("["..self.ID.."]VEC{"..self.x..","..self.y..","..self.z.."}") end
      mtVector.__index = function(self, aK)
        local cK = mtVector.__idx[aK]
        return (cK and self[cK] or nil)
      end
local function isVector(v) return (getmetatable(v) == mtVector) end
function Vector(x,y,z)
  local self = {}; setmetatable(self, mtVector)
  self.x, self.y, self.z = 0, 0, 0
  self.ID = mtVector.__ID; mtVector.__ID = mtVector.__ID + 1
  if(getmetatable(x) == mtVector) then
    self.x, self.y, self.z = x.x, x.y, x.z
  else
    self.x, self.y, self.z = (tonumber(x) or 0), (tonumber(y) or 0), (tonumber(z) or 0)
  end
  function self:DistToSqr(v)
    local x = (self.x - v.x)
    local y = (self.y - v.y)
    local z = (self.z - v.z)
    return x^2 + y^2 + z^2
  end
  function self:LengthSqr() return self.x^2 + self.y^2 + self.z^2 end
  function self:Mul(n) self.x, self.y, self.z = n*self.x, n*self.y, n*self.z end
  function self:Div(n) self:Mul(1/n) end
  function self:Length() return math.sqrt(self.x^2 + self.y^2 + self.z^2) end
  function self:Dot(v) return (self.x*v.x+self.y*v.y+self.z*v.z) end
  function self:Add(v) self.x, self.y, self.z = (self.x+v.x), (self.y+v.y), (self.z+v.z); return self end
  function self:Sub(v) self.x, self.y, self.z = (self.x-v.x), (self.y-v.y), (self.z-v.z); return self end
  function self:GetSub(...) local v = Vector(self); v:Sub(...); return v end
  function self:Unpack() return self.x, self.y, self.z end
  function self:Set(v)
    if(getmetatable(v) == mtVector) then
      self.x, self.y, self.z = v.x, v.y, v.z
    else
      error("Cannot set copy from "..type(v).." to vector!")
    end; return self
  end
  function self:Rotate()
  end
  function self:Cross(v)
    local x = self.y * v.z - self.z * v.y
    local y = self.z * v.x - self.x * v.z
    local z = self.x * v.y - self.y * v.x
    return Vector(x,y,z) -- self.x, self.y, self.z = x, y, z; return self
  end
  function self:Normalize() local m = self:Length()
    if(m ~= 0) then self.x, self.y, self.z = self.x/m, self.y/m, self.z/m end
  end
  function self:GetNormalized() local m = self:Length()
    if(m ~= 0) then return Vector(self.x/m, self.y/m, self.z/m) end; return Vector()
  end
  function self:Determinant(vec2, vec3)
    local a, b, c = self:Unpack()
    local d, e, f = vec2:Unpack()
    local g, h, i = vec3:Unpack()
    return ((a*e*i)+(b*f*g)+(d*h*c)-(g*e*c)-(h*f*a)-(d*b*i))
  end
  function self:Project(vec)
    local vs = Vector(self)
    self:Set(vec)
    self:Normalize()
    self:Mul(vs:Dot(self))
  end
  function self:GetProject(...)
    local v = Vector(self)
    v:Project(...)
    return v
  end
  function self:AngleBetween(vec, nrm)
    if(nrm == nil) then
      return math.acos(self:Dot(vec) / math.sqrt(self:LengthSqr() * vec:LengthSqr()))
    end
    return math.atan2(self:Determinant(vec, nrm:GetNormalized()), self:Dot(vec))
  end

  --[[
   * This function traces both lines and if they are not parallel
   * calculates their point of intersection. Every ray is
   * determined by an origin /vO/ and direction /vD/
   * On success returns the length and point of the closest
   * intersect distance to the orthogonal connecting line.
   * The true center is calculated by using the last two return values
   * Takes:
   *   vO1 --> Position origin of the first ray ( self )
   *   vD1 --> Direction of the first ray
   *   vO2 --> Position origin of the second ray
   *   vD2 --> Direction of the second ray
   * Returns:
   *   f1 --> Intersection fraction of the first ray
   *   f2 --> Intersection fraction of the second ray
   *   x1 --> Intersection location of the first ray
   *   x2 --> Intersection location of the second ray
   *   xx --> Intersection location of both rays
  ]]--
  function self:IntersectRay(vD1, vO2, vD2)
    local d1 = vD1:GetNormalized()
    if(d1:Length() == 0) then return nil end
    local d2 = vD2:GetNormalized()
    if(d2:Length() == 0) then return nil end
    local dx, oo = d1:Cross(d2), vO2:GetSub(self)
    local dn = (dx:Length())^2
    if(dn <= 0) then return nil end
    local f1 = oo:Determinant(d2, dx) / dn
    local f2 = oo:Determinant(d1, dx) / dn
    return f1, f2
  end

  return self
end

mtVector.__add = function(o1,o2)
  local v1 = isVector(o1) and o1 or Vector(o1)
  local v2 = isVector(o2) and o2 or Vector(o2)
  local ov = Vector(); ov:Set(v1); ov:Add(v2); return ov
end

mtVector.__sub = function(o1,o2)
  local v1 = isVector(o1) and o1 or Vector(o1)
  local v2 = isVector(o2) and o2 or Vector(o2)
  local ov = Vector(); ov:Set(v1); ov:Sub(v2); return ov
end

mtVector.__mul = function(o1,o2)
  local v1 = isVector(o1) and o1
  local v2 = isVector(o2) and o2
  local ov = Vector()
  if(v1 and v2) then ov:Set(v1); ov:Mul(ov:Dot(v2)); return ov end
  if(v1 and tonumber(o2)) then ov:Set(v1); ov:Mul(tonumber(o2)); return ov end
  if(v2 and tonumber(o1)) then ov:Set(v2); ov:Mul(tonumber(o1)); return ov end
  Msg("Cannot preform multiplication between <"..type(o1).."/"..type(o2)..">")
  return ov
end

local mtAngle = {__type = "Angle", __idx = {"p", "y", "r"}}
      mtAngle.__tostring = function(self) return ("ANG{"..self.p..","..self.y..","..self.r.."}") end
      mtAngle.__index = function(self, aK)
        local cK = mtAngle.__idx[aK]
        return (cK and self[cK] or nil)
      end
local function isAngle(a) return (getmetatable(a) == mtAngle) end
function Angle(p,y,r)
  local self = {}; setmetatable(self, mtAngle)
  self.p, self.y, self.r = tonumber(p) or 0, tonumber(y) or 0, tonumber(r) or 0
  function self:Set(p,y,r)
    if(getmetatable(p) == mtAngle) then self.p, self.y, self.r = p.p, p.y, p.r;
    else self.p, self.y, self.r = tonumber(p) or 0, tonumber(y) or 0, tonumber(r) or 0; end
  end
  return self
end

function CompileFile(nS)
  return loadfile(nS)
end

function string.Explode(separator, str, withpattern)
	if ( separator == "" ) then return totable( str ) end
	if ( withpattern == nil ) then withpattern = false end
	local ret, current_pos = {}, 1
	for i = 1, str:len() do
		local start_pos, end_pos = str:find(separator, current_pos, not withpattern )
		if (not start_pos) then break end
		ret[ i ] = str:sub(current_pos, start_pos - 1 )
		current_pos = end_pos + 1
	end; ret[ #ret + 1 ] = str:sub(current_pos ); return ret
end

function string.GetFileFromFilename( path )
	if (not path:find( "\\" ) and not path:find( "/" ) ) then return path end
	return path:match( "[\\/]([^/\\]+)$" ) or ""
end

function string.Implode( seperator, Table ) return
	table.concat( Table, seperator )
end

function string.Split( str, delimiter )
	return string.Explode( delimiter, str )
end

function string.Trim(s, char)
  local char = char or "%s"
  return string.match( s, "^" .. char .. "*(.-)" .. char .. "*$" ) or s
end

function math.Round( num, idp )
  local mult = 10 ^ ( idp or 0 )
  return math.floor( num * mult + 0.5 ) / mult
end

function CreateConVar(a, b, c, d)
  local self = {}; __convar[a] = self
  local nam, val, flg, dsc = a, b, c, d
  function self:SetData(dat)
    local new = tostring(dat or ""):rep(1)
    local tab = (cvars.__data[nam] or {})
    for k, v in pairs(tab) do
      v(nam, val, new)
    end; val = new; return self
  end
  function self:GetString() return tostring(val) end
  function self:GetNumber() return (tonumber(val) or 0) end
  function self:GetBool() return tobool(tonumber(val) or 0) end
  function self:GetInt() return math.floor(tonumber(val) or 0) end
  function self:GetName() return tostring(nam) end
  function self:GetFloat() return (tonumber(val) or 0) end
  return self
end

function GetConVar(a)
  return __convar[a]
end

function SysTime() return os.clock() end

function CompileString(s)
  return load(s)
end

function string.Trim( s, char )
  local char = char or "%s"
  return string.match( s, "^" .. char .. "*(.-)" .. char .. "*$" ) or s
end

function IsValid(anyV) return anyV ~= nil end

function math.Clamp(v,a,b)
  if(v <= a) then return a end
  if(v >= b) then return b end
  return v
end

function math.Remap( value, inMin, inMax, outMin, outMax )
	return outMin + ( ( ( value - inMin ) / ( inMax - inMin ) ) * ( outMax - outMin ) )
end

function table.GetKeys( tab )
	local keys = {}
	local id = 1
	for k, v in pairs( tab ) do
		keys[ id ] = k
		id = id + 1
	end
	return keys
end

function table.getn( tab )
	local m = 0
	for k, v in pairs( tab ) do
    local n = tonumber(k) if(n and k >= n) then m = n end end
	return m
end

function table.Empty(tT)
  for k,v in pairs(tT) do tT[k] = nil end
end

function CurTime() return os.clock() end

function LocalPlayer()
  local self = {}
  function self:IsValid() return true end
  function self:IsPlayer() return true end
  function self:Nick() return "[Sk&Bh]YOLO" end
  function self:PrintMessage(n, m)
    Msg("[player]["..tostring(n).."] "..tostring(m))
  end
  function self:ConCommand(a)
    Msg("player:ConCommand(\""..tostring(a:gsub("\n","|")).."\")")
  end
  return self
end

function makeTool(sM)
  local self = {}
  self.Mode = tostring(sM or "")
  self.ClientConVar = {}
  function self:GetClientNumber(sK) return (tonumber(self.ClientConVar[sK]) or 0) end
  function self:GetClientInfo(sK) return tostring(self.ClientConVar[sK] or "") end
  function self:SetClient(sK, vV) self.ClientConVar[sK] = tostring(vV) end
  __tools[self.Mode] = self
  return self
end

function RunConsoleCommand(a, b)
  local tB = ("_"):Explode(a)
  if(__convar[a]) then __convar[a] = tostring(b); return end
  __tools[tB[1]]:SetClient(tB[2], b)
end

function language.Add(key, val)
  __lang[key] = val
end

function language.GetPhrase(key)
  return (__lang[key] or __noval)
end

function language.List() return __lang end

function cleanup.Register() end

function util.TraceLine() end

function util.IsValidModel(sMdl)
  if(string.sub(tostring(sMdl),-4,-1) == ".mdl") then return true end
  return false
end

function util.GetPlayerTrace(pl)
  return {}
end

function util.TraceLine(dt)
  return {}
end

function util.AddNetworkString()
end

function bit.bor() end

function cvars.RemoveChangeCallback(sVar, sKey)
  cvars.__data[sVar] = nil
end

function cvars.AddChangeCallback(sVar, fFoo, sKey)
  local tVar = cvars.__data[sVar]
  if(not tVar) then
    cvars.__data[sVar] = {}
    tVar = cvars.__data[sVar]
  end
  tVar[sKey] = fFoo -- sVar, vOld, vNew
end

function file.Open(n, m)
  local s, f, e = pcall(io.open, n, m)
  if(not (s and f)) then
    return logStatus("fileOpen: "..tostring(e), nil)
  end
  local mt = getmetatable(f)
  mt.Read  = mt.read
  mt.Write = mt.write
  mt.Close = mt.close
  mt.Flush = mt.flush
  mt.ReadLine = function(f) return f:read("*line") end
  mt.EndOfFile = function(f)
    local p = f:seek() -- Store position
    local t = f:read(); f:seek("set", p)
    return common.getPick(t, false, true)
  end
  return f
end

function file.Exists(n)
  local a,b,c,d = pcall(os.execute, "cd "..n)
  if(a and b and c == "exit" and d == 0) then return true end
  local s, f = pcall(fileOpen, n, "rb")
  if(s and f) then f:close(); return true; end
  return false
end

function file.Delete(n)
  local p = common.stringGetFilePath(n)
  local n = common.stringGetFileName(n)
  local a,b,c = os.execute("cd "..p.." && del /f "..n)
end

function file.Append(n, c)
  local F = fileOpen(n, "ab")
  if(not F) then
    return logStatus("fileAppend: Nofile: "..tostring(n), nil)
  end
  F:seek("end")
  F:write(tostring(c))
  F:flush()
  F:close()
end

function file.CreateDir(sPath)
  return os.execute("mkdir "..sPath)
end

function file.Find(sName, sPath, sSort)
  local sSrt, sArg = tostring(sSort or ""), ""
  local sCol = (sSort and sSrt:sub(1,4) or nil)
  local sMod = (sSort and sSrt:sub(5,-1) or nil)
  if(sMod) then sMod = ((sMod == "desc") and "-" or "") end
  if(sCol == "date" or sCol == "name") then
    sArg = " /O:"..sMod..sCol:sub(1,1):upper()
  end; return common.fileFind(sName, sArg)
end

function properties.Add(sN, tD)
  properties.__data[sN] = tD
  return tD
end

local mtEntity = {__type = "Entity"}
      mtEntity.__tostring = function(oE) return ("ENT{"..oE:EntIndex().."}{"..oE:GetClass().."}") end
      mtEntity.__index = mtEntity
function ents.Create(cla)
  local self = {}; setmetatable(self, mtEntity)
  local mcla = tostring(cla or "prop_physics")
  local mid = (#__entity + 1)
  local mpos = Vector(0,0,0)
  local mang = Angle(0,0,0)
  local mmodel = ""
  local matach = {ID = {[1]={Pos=Vector(6,6,6), Ang=Angle(7,7,7)}}, Nam = {["test"] = 1}}
  local mbdygrp = {{id=1},{id=2},data={1,2,3,4,5}}
  function self:GetClass() return mcla end
  function self:SetClass(vC) mcla = vC end
  function self:EntIndex() return mid end
  function self:GetPos() return mpos end
  function self:SetPos(vP) mpos:Set(vP) end
  function self:GetAngles() return mang end
  function self:SetAngles(vA) mang:Set(vA) end
  function self:IsValid() return true end
  function self:IsPlayer() return false end
  function self:IsVehicle() return false end
  function self:IsNPC() return false end
  function self:IsRagdoll() return false end
  function self:IsWeapon() return false end
  function self:IsWidget() return false end
  function self:GetBodyGroups() return mbdygrp end
  function self:GetBodygroup(id) return mbdygrp.data[id] end
  function self:SetCollisionGroup() return nil end
  function self:SetSolid() return nil end
  function self:SetMoveType() return nil end
  function self:SetNotSolid() return nil end
  function self:SetNoDraw() return nil end
  function self:SetModel(sM) mmodel = sM end
  function self:GetModel() return mmodel end
  function self:LookupAttachment(sK) return matach.Nam[sK] end
  function self:GetAttachment(iD) return matach.ID[iD] end
  function self:CallOnRemove() return nil end
  function self:IsWorld() return self == game.__world end
  function self:Remove() Msg("Remove: "..tostring(self)) end
  function self:DeleteOnRemove(e) Msg(tostring(self)..":DeleteOnRemove("..tostring(e)..")") end
  table.insert(__entity, mid, self)
  return self
end

function ents.GetAll()
  return __entity
end

function net.Start(sK)
  if(__nermsg[sK]) then tableEmpty(__nermsg[sK])
  else __nermsg[sK] = {} end
  __nermsg.__now__key__ = sK
end

function net.Write(v)
  local k = __nermsg.__now__key__
  table.insert(__nermsg[k], v)
end

function net.Read()
  local k = __nermsg.__now__key__
  common.logTable(__nermsg, "NET")
  return table.remove(__nermsg[k])
end

function net.ReadEntity()
  return net.Read()
end

function net.Receive()
  return true
end

function sql.TableExists(anyTable) return true end
function sql.Query(sQ) return {} end

function game.SinglePlayer(vS)
  if(vS ~= nil) then game.__single = common.toBool(vS) end
  return game.__single
end

function game.GetWorld()
  if(game.__world) then return __world end
  game.__world = ents.Create("game_worldspawn")
  game.__world.IsValid = function(weld) return false end
  return game.__world
end

function surface.CreateFont(sK, tD)
  if(not sK) then return nil end
  surface.__fonts[sK] = tD
end

function constraint.Weld(e1, e2, b1, b2, frc, noc, bdel)
  local w = ents.Create("constraint_weld")
  w.E1, w.E2 = e1, e2
  w.B1, w.B2 = b1, b2
  w.F , w.N,  w.D = frc, noc, tobool(bdel)
  return w
end

function constraint.NoCollide(e1, e2, b1, b2)
  local n = ents.Create("constraint_nocollide")
  n.E1, n.E2 = e1, e2
  n.B1, n.B2 = b1, b2
  return n
end

--- INITIALIZATION ---

CreateConVar("gmod_language")

redpajama_set_name: RedPajamaGithub


"Stimulating" has always been a basic prime goal of cocktails, but the true art of bartending evolved thanks especially to one guy—Jerry Thomas. Jerry, aka "Professor" Thomas, a Connecticut-born, prolific American bartender who worked all over America and Europe and wrote one of the first comprehensive recipe books—The Bartender's Guide (or How to Mix Drinks), basically an encyclopedia of mixed drinks that became a standard-bearer for bartenders.
Not that Thomas and his peers were working in a vacuum. Increasing travel and steps toward industrialization helped, as did innovations toward one key ingredient in cocktail culture: ice. Imagine going to a bar and getting everything from a Mint Julep to a Martini at dull room temperature. We don't have to, thanks to a guy crazy enough to dream up an ice exporting business at a time when the fastest delivery system was a ship and most ports weren't equipped to store whatever ice didn't melt in transit. That didn't deter Frederic "Ice King" Tudor, who kept trying and failing at hauling ice from colder climes to warmer ports until the venture finally succeeded (and made him a billionaire). With ice more available around the U.S. and internationally, the possibilities for cocktails—and cocktail consumption—exploded.
But then a little thing called Prohibition put a slight damper on cocktail consumption (and gave a big boost to organized crime). Even after it was repealed, many of our most talented bartenders had already found new homes abroad. In a sense, World Wars (and increased tourism) were a slight saving grace for cocktail culture, with exposure to the Pacific theater and its Polynesian culture introducing us to the kitsch and copious rums of what became our corrupted Tiki culture. Ernest Raymond Beaumont Gantt's adopted Don the Beachcomber persona became an iconic Hollywood restaurant and Polynesian hot spot, while Victor Bergereon (aka "Trader Vic") opened a self-named competing Tiki spot in San Francisco in the 1930s.


It's been seven years since her last outing, so it's not surprising that Faith might need some more time to get up to speed. Mirror's Edge Catalyst producer Sara Jansson revealed on the game's official blog that DICE and EA have decided to push the game's release date back three months to May 24, 2016. So just a little bit closer to our real-life dystopian future, then.
Jansson said the studio will use those extra months to make scrabbling around the City of Glass as "entertaining, impressive, and memorable" as it can be. Catalyst gives Faith a few new tricks, like a grappling hook and rebuilt Runner Vision, all while refining her old freerunning moves to shine in her new open-world surroundings.
It doesn't hurt that the new release date should give Mirror's Edge Catalyst some more elbow room. The game was originally set to come out on February 23, 2016, the same day as Deus Ex: Mankind Divided and Far Cry Primal, and just a week after Street Fighter 5. At least now you'll have more time to work up the nerve to apply that temporary eyelid tattoo from the Mirror's Edge Catalyst Collector's Edition.


Don't miss out on your chance to attend these great workshops in October!
Oct 16, Oct 23, Oct 30, Nov 6: Stress, depression and anxiety — This four week support group offers a safe space for women to have a voice to share the impact of stress, depression and anxiety they're experiencing in their lives.
Oct 3: Strengthen your immune system for better health -- Learn coping strategies that may aid in self-healing.
Oct 17: Quieting your inner critic — Take this opportunity to meet your inner critic face to face and to find ways to tame it.
Oct 24: Successfully navigate social media — We will explore how and why we interact with social media, how to use it to communicate effectively with others, and how to ensure we're setting healthy limits with our use.
Oct 4: Intro to family law — A family law lawyer discusses topics like support, child custody, and other family law matters.
Oct 5 , Oct 12, Oct 19: Creating the life you were born to live — Learn to set powerful goals and get clear on your values.
Oct 26: Building resilience — Learn strategies that improve your resilience and how to deal with the emotional and psychological stressors that are all too often incapacitating.
Oct 14: Mastering change in your life — Gain important tools to master change through goal setting, discover core values that drive your choices, learn laws of success, and how to flow with change, release fear and master change in your life.
Oct 21: Self care wellness -- You will explore the importance of applying loving actions towards yourself for your overall wellness and learn some simple ways to include self-care actions into your busy daily routine.
Oct 28: Mindfulness for stress and trauma — In this workshop we'll examine immediate ways to start building our self-confidence.
For more information on these workshops as well as additional upcoming events, take a look at the Scarborough Women's Centre Fall 2017 Program Flyer.
Feel free to visit SWC's website for more information!


Poetic Relief | Bernie Siegel M.D.
In it I listed all my deficits, like putting tomatoes in the refrigerator, eating and walking too fast, and snoring. I read the poem to my wife, and she laughed. I love her when she laughs, so we fired the divorce lawyer, took the tomatoes out of the refrigerator, and decided to give love a chance. Now you know why I love and recommend writing poetry.
The day you start writing, your world will change.
This entry was posted in Creativity, Relationships, Self-actualization and tagged poem, poems, poetry, self actualization, the power of love. Bookmark the permalink.


text:
#ifndef _ZT_LOG_H_
#define _ZT_LOG_H_

#include <stdarg.h>
#include <zt.h>

#define ZT_LOG_RAW           0
#define ZT_LOG_WITH_DATE     1
#define ZT_LOG_WITH_LEVEL    2
#define ZT_LOG_WITH_SYSNAME  4
#define ZT_LOG_WITH_PROGNAME 8
#define ZT_LOG_WITH_PID      16
#define ZT_LOG_EMU_SYSLOG    (ZT_LOG_WITH_DATE | ZT_LOG_WITH_SYSNAME | ZT_LOG_WITH_PROGNAME | ZT_LOG_WITH_PID)

#if (!defined(__STRICT_ANSI__) || __STRICT_ANSI__ == 0)
# define ZT_LOG_FUNCTION __FUNCTION__
#else
# define ZT_LOG_FUNCTION ""
#endif
BEGIN_C_DECLS

enum zt_log_level {
    zt_log_emerg = 0,   /* Panic - total system failure (application should exit now) */
    zt_log_alert,                                          /* A condition that should be corrected immediately, such as a corrupted system database. */
    zt_log_crit,                                           /* Critical conditions, e.g., hard device errors. */
    zt_log_err,                                            /* Program Errors (eg. could not find file "foo") */
    zt_log_warning,                                        /* Program Warnings (eg. val X is too large - rounding) */
    zt_log_notice,                                         /* Not an error but user correctable (eg. could not find config file X, switching to defaults) */
    zt_log_info,                                           /* Informational Messages (eg. we have just passed chattanooga) */
    zt_log_debug,                                          /* Messages that contain information normally of use only when debugging a program. */
    zt_log_max
};
typedef enum zt_log_level zt_log_level;

typedef struct zt_log_ty  zt_log_ty;

extern zt_log_level zt_log_set_level( zt_log_ty * log, zt_log_level level );
extern zt_log_level zt_log_get_level( zt_log_ty * log );

extern unsigned int zt_log_set_opts( zt_log_ty * log, unsigned int opts );
extern unsigned int zt_log_get_opts( zt_log_ty * log );

extern void         zt_log_set_debug_info( const char *, int, const char * );
extern void         zt_log_get_debug_info( const char **, int *, const char ** );

extern zt_log_ty  * zt_log_logger( zt_log_ty * );

extern void         zt_log_lprintf( zt_log_ty *, zt_log_level, const char *, ... ) FORMAT((printf, 3, 4));
extern void         zt_log_lstrerror( zt_log_ty *, zt_log_level, int, const char *, ... ) FORMAT((printf, 4, 5));
extern void         zt_log_lvprintf( zt_log_ty *, zt_log_level, const char *, va_list ) FORMAT((printf, 3, 0));

/* zt_log_strerror(level, errnum, fmt, ...) */
#define zt_log_strerror( level, errnum, ... ) \
    zt_log_lstrerror( 0, level, errnum, __VA_ARGS__ )

/* zt_log_printf(level, fmt, ...) */
#define zt_log_printf( level, ... ) \
    zt_log_lprintf( 0, level, __VA_ARGS__ )

#define zt_log_vprintf( level, fmt, ap ) \
    zt_log_lvprintf( NULL, level, fmt, ap )

extern void zt_log_close( zt_log_ty * log );

#define ZT_LOG_WITH_DEBUG(x) \
    ZT_LOG_DEBUG_INFO(), x, ZT_LOG_DEBUG_RESET()

#define ZT_LOG_DEBUG_RESET() \
    zt_log_set_debug_info(NULL, 0, NULL)

#define ZT_LOG_DEBUG_INFO( ) \
    zt_log_set_debug_info( __FILE__, __LINE__, ZT_LOG_FUNCTION )

/* zt_log_dprintf(level, fmt, ...) */
#define zt_log_dprintf( level, ... ) \
    ZT_LOG_DEBUG_INFO( ); zt_log_printf( level, __VA_ARGS__ )

#define zt_log_dvprintf( level, fmt, ap ) \
    zt_log_vprintf( level, fmt, ap)

/* normal debugging logging */
#ifdef DEBUG
/* LOG_XDEBUG(fmt, ...) */
#  define ZT_LOG_XDEBUG(... ) \
    ZT_LOG_DEBUG_INFO( ); zt_log_lprintf( NULL, zt_log_debug, __VA_ARGS__);

#  define LOG_XDEBUGV( fmt, ap ) \
    ZT_LOG_DEBUG_INFO( ); zt_log_lvprintf( NULL, zt_log_debug, fmt, ap )
#else /* ifdef DEBUG */
/* LOG_XDEBUG(fmt, ...) */
#  define ZT_LOG_XDEBUG(... )
#  define ZT_LOG_XDEBUGV( fmt, ap )
#endif /* ifdef DEBUG */

/* associated with assert */
#ifndef NDEBUG
/* LOG_NDEBUG(fnt, ...) */
#  define ZT_LOG_NDEBUG(... ) \
    ZT_LOG_DEBUG_INFO( ); zt_log_lprintf( NULL, zt_log_debug, __VA_ARGS__ )

#  define ZT_LOG_NDEBUGV( fmt, ap ) \
    ZT_LOG_DEBUG_INFO( ); zt_log_lvprintf( NULL, zt_log_debug, fmt, ap )
#else /* ifndef NDEBUG */
/* LOG_NDEBUG(fmt, ...) */
#  define ZT_LOG_NDEBUG(... )
#  define ZT_LOG_NDEBUGV( fmt, ap )
#endif /* ifndef NDEBUG */

END_C_DECLS
#include <libzt/zt_log/log_interface.h>

#endif  /* _ZT_LOG_H_ */


Abstract: During the pre-construction phase of a project, a design review process is used by the design team as a means to identify errors and inconsistencies in designs and make necessary changes. Due to the various involvements from many parties in a design team, a project's design is susceptible to such errors and inconsistencies. As a result, redesigns are common. Whether 2D drawings, 3D models or physical mockups are used, the pr ocess of redesign is iterative and time consuming. Design changes and modifications based on project team input are compiled, processed and re-input, and a new design is then generated. The benefits of using VR environments as a design review tool are very promising. Current VR applications, however, are mainly focused on interactive walkthrough and flythrough implementations only. In this research, we explore the capability of VR as a tool for modification and manipulation of the graphical and textual information in real-time. This will allow for performing design changes during walkthrough session and reviewing the results instantaneously among the design team. This paper proposes a framework for a real-time collaborative VR design review system. A prototype application is currently being developed using the Unreal Tournament (UT) 3D game engine.


I love the simplicity of this dish and yet it looks way more elaborate than it really is. I don't have a lot of extra time and I really don't want to spend much of it in the kitchen. Yet, I want to make meals that are flavorful, healthy and simple. I'm no Betty Crocker so I'm just happy to put a decent meal on the table and make my husband happy most days. The fact that I can fill a blog with some of my trials and errors is really fun for me. It's like documentation that I really can cook! Who knew? Never did I think I would be that into it, but discovering my fondness for eating like a Cavegirl, has really brought out the best of my Suzy Homemaker skills. I've got your Wife and Mother of the Year right here…NOT!
Using a mandoline or vegetable slicer, create zucchini noodles and set aside. Brown up your turkey and set aside. Heat 1-2 tbsp. of olive oil in a saucepan and add your zucchini noodles. Cook until tender, about 3-5 minutes. Add ½ can or more of your diced tomatoes and incorporate your ground turkey and heat thoroughly.


The brazen embezzlement of tens of millions of DC City Tax Dollars, distributed through refund checks by Hariette Walters, appear to be the fault of Walters' upbringing, depression, childhood traumas, obesity and other causes, all of which mean that Walters should only serve 15 years in federal custody for her role in the theft.
Really? I was thinking maybe the fact that the city schools, and infrastructure, that are taking the hit for the theft might rather suggest she spend a good 20-25 in prison instead.


Versatile and charming wannabe pop star Andrew is a student of Florida Atlantic University but is nurturing his music skills as well. Grown amidst the vibrant pop culture he always wanted to flourish in his music career and make his passion his profession. In personal life, Nicholas Andrew is fun loving and sensible. He values relationships and all these qualities is reflected in his debut track "Mi Amor".
Andrew holds a very positive approach in life. He regards love as the most important human emotion and through his tracks he inspires to listeners to love and value their partner as best as they can. The thoughtful lyrics powered with the melodious music score makes the track extremely appealing. The track "Mi Amor" is meaning my love is his humble approach to spread the message of love in the air. Artist Nicholas Andrews is working on more tracks that are soon going to be available on the SoundCloud platform. Stay tuned for his latest releases.


I skate cautiously on the thin ice of making predictions and realize its a fool's errand. But people love to read them and I usually get a few correct along the way.
1) Stocks bounce in early 2019, but continue to slide lower throughout the year as the U.S. slips into a Recession and pulls down global markets with it. The S&P 500 falls below 2,000, the FED is forced to halt rate hikes earlier than expected and may even reverse course and lower interest rates in order to stop the bleeding.
GSB Portfolio Action: Edge into oversold growth stocks in the near term. Ride the bounce and then take profits before the next rate hike cycle begins.
2) The U.S. dollar rally fizzles as trust wanes in the world reserve currency and the ability of the U.S. government to repay its debts. The USD index fails to climb back above 100 and instead drops to a new multi-year low below the 88 level.
GSB Portfolio Action: Increase exposure to asset classes that run inverse to the U.S. dollar.
3) Gold and silver continue the late 2018 trend, with prices pushing higher throughout 2019 on safe-haven demand. Gold climbs above $1,500 per ounce and silver climbs above $20 per ounce.
GSB Portfolio Action: Add to physical bullion positions in both gold and silver during Q1. Add aggressively on a break in the gold price above $1,365 resistance.
4) Mining stocks offer powerful leverage to the gains in gold and silver, with the VanEck Vectors Gold Miners ETF (GDX) advancing by more than 3 times the advance of the gold price and the VanEck Vectors Junior Gold Miners ETF (GDXJ) advancing by more than 5 times the gold price.
GSB Portfolio Action: We recently added a gold miner that has climbed 10% in the two weeks since we bought shares. We will be looking to add two more gold and silver miners in early 2019, with a focus on explorers that have recently made game-changing high-grade discoveries. We are also targeting a royalty/streaming company that has exposure to a gold explorer that just made one of the largest discoveries in years.
Disclaimer: I am not an investment advisor. This is just my personal opinion. Invest at your own risk.
Jason Hamlin is the founder of Gold Stock Bull and publishes a highly-rated investment newsletter focused on strategies for profiting in the bull markets in precious metals and cryptocurrencies. Mr. Hamlin has a background analyzing charts and trends for the world's largest market research company, is versed in fundamental and technical analysis and has consulted to Fortune 500 companies around the globe. Jason is a cycles investor, student of Austrian economics and speaks regularly at investment conferences throughout North America. The Gold Stock Bull newsletter is focused on finding junior mining companies that are undervalued relative to their peers.


1. On October 22nd, I'm doing a live event in New York to launch my new book.
If you can make it, you are encouraged to video the event, remix it and if you like, give the talk on your own using my slides (which will be available to every attendee). There are fifty VIP seats and some free seats as well.
2. Changethis.com has made it to 50 issues in print.
This is really exciting for me, since I was lucky enough to have some amazing interns help me launch the site years ago. By my estimate, four gazillion useful, provocative PDFs have been distributed since launch. If each one had been made out of chocolate instead of digits, they would have made a pile taller than the Empire State Building.
If you'd like to see my latest free manifesto, the PDF is right here.


text:
package com.smartbear.swagger4j.impl;

import com.smartbear.swagger4j.SwaggerVersion;

/**
 * Construct to handle change of property/element names in different Swagger versions
 */

public class Constants {

    public static final String SWAGGER_VERSION = "swaggerVersion";
    public static final String SWAGGER_V2_VERSION = "swagger";

    public static final String API_DOCUMENTATION = "ApiDocumentation";
    public static final String AUTHORIZATIONS = "authorizations";
    public static final String AUTHORIZATION_TYPE = "type";
    public static final String OAUTH_2_TYPE = "oauth2";
    public static final String API_KEY_TYPE = "apiKey";
    public static final String API_KEY_KEY_NAME = "keyName";
    public static final String API_KEY_PASS_AS = "passAs";
    public static final String BASIC_AUTH_TYPE = "basicAuth";
    public static final String OAUTH2_SCOPES = "scopes";
    public static final String OAUTH2_GRANT_TYPES = "grantTypes";
    public static final String OAUTH2_IMPLICIT_GRANT = "implicit";
    public static final String OAUTH2_IMPLICIT_LOGIN_ENDPOINT = "loginEndpoint";
    public static final String OAUTH2_IMPLICIT_LOGIN_ENDPOINT_URL = "url";
    public static final String OAUTH2_IMPLICIT_TOKEN_NAME = "tokenName";
    public static final String OAUTH2_AUTHORIZATION_CODE_GRANT = "authorization_code";
    public static final String OAUTH2_AUTHORIZATION_CODE_TOKEN_REQUEST_ENDPOINT_URL = "url";
    public static final String OAUTH2_AUTHORIZATION_CODE_TOKEN_REQUEST_ENDPOINT_CLIENT_ID_NAME = "clientIdName";
    public static final String OAUTH2_AUTHORIZATION_CODE_TOKEN_REQUEST_ENDPOINT_CLIENT_SECRET_NAME = "clientSecretName";
    public static final String OAUTH2_AUTHORIZATION_CODE_TOKEN_ENDPOINT = "tokenEndpoint";
    public static final String OAUTH2_AUTHORIZATION_CODE_TOKEN_ENDPOINT_URL = "url";
    public static final String OAUTH2_AUTHORIZATION_CODE_TOKEN_ENDPOINT_TOKEN_NAME = "tokenName";
    public static final String OAUTH2_AUTHORIZATION_GRANT_TOKEN_REQUEST_ENDPOINT = "tokenRequestEndpoint";

    /**
     * Constants for the names used in Swagger definitions - these are not final static since they can be overridden
     * for specific versions
     */

    public static final String API_VERSION = "apiVersion";
    public static final String BASE_PATH = "basePath";
    public static final String PATH = "path";
    public static final String APIS = "apis";
    public static final String DESCRIPTION = "description";
    public static final String RESOURCE_PATH = "resourcePath";
    public static final String OPERATIONS = "operations";
    public static final String NICKNAME = "nickname";
    public static final String SUMMARY = "summary";
    public static final String NOTES = "notes";
    public static final String PARAMETERS = "parameters";
    public static final String NAME = "name";
    public static final String PARAM_TYPE = "paramType";
    public static final String ALLOW_MULTIPLE = "allowMultiple";
    public static final String REQUIRED = "required";
    public static final String CODE = "code";
    public static final String PRODUCES = "produces";
    public static final String CONSUMES = "consumes";
    public static final String INFO = "info";
    public static final String INFO_CONTACT = "title";
    public static final String INFO_DESCRIPTION = "description";
    public static final String INFO_LICENSE = "license";
    public static final String INFO_LICENSE_URL = "licenseUrl";
    public static final String INFO_TERMSOFSERVICEURL = "termsOfServiceUrl";
    public static final String INFO_TITLE = "title";
    public static final String RESPONSE_MODEL = "responseModel";
    public static final String OAUTH2_SCOPE = "scope";
    public static final String OAUTH2_SCOPE_DESCRIPTION = "description";
    public static final String HTTP_METHOD = "httpMethod";
    public static final String MODELS = "models";
    public static final String ID = "id";
    public static final String PROPERTIES = "properties";
    public static final String $REF = "$ref";
    public static final String FORMAT = "format";
    public static final String ITEMS = "items";
    public static final String ENUM = "enum";
    public static final String MINIMUM = "minimum";
    public static final String MAXIMUM = "maximum";
    public static final String DEFAULT_VALUE = "defaultValue";

    public String METHOD = "method";
    public String TYPE = "type";
    public String MESSAGE = "message";
    public String RESPONSE_MESSAGES = "responseMessages";
    public String OPERATION_TYPE = "type";

    public static final Constants V1_1 = new V1_1Constants();
    public static final Constants V1_2 = new Constants();
    public static final Constants V2_0 = new Constants();

    public static Constants get(SwaggerVersion version) {
        switch (version) {
            case V1_0:
                return V1_1;
            case V1_1:
                return V1_1;
            case V1_2:
                return V1_2;
            case V2_0:
                return V2_0;
        }

        throw new RuntimeException("Unknown Swagger version: " + version);
    }

    private static class V1_1Constants extends Constants {
        public V1_1Constants() {
            METHOD = "httpMethod";
            MESSAGE = "reason";
            RESPONSE_MESSAGES = "errorResponses";
            TYPE = "dataType";
            OPERATION_TYPE = "responseClass";
        }
    }
}


Rose McConnell, author of Shun Student Loans, founded the FIT Institute in 2018 to speak to debtors. She is an attorney licensed to practice law in the State of Georgia. She has over 30 years of experience representing small and Fortune 100 firms in diverse industries such as commercial real estate, telecommunications, healthcare, education, retail, and non-profits.
Her interest in debt and credit began in 2008 when her clients were exclusively involved in real estate development, investment, and leasing. After the 2008 market crash, they either declared bankruptcy or stopped doing business. Not only did she lose the opportunity to practice her profession full time for many years following the 2008 financial crisis, but her retirement fund investments declined by roughly 50% in 2008-2009.
During my son's years in college, I learned that his classmates had no more understanding of the true cost of their student loans and their years in college than I did about the impending financial crisis in 2008. Just as almost all of us thought the good times would largely continue, they think that the debt will not be too big a burden. Some people even think it will be forgiven by the federal government. Further, just like we were reassured that the real estate boom would continue, they are assured by their teachers, parents, guidance counselors and peers that all will be OK with their debt. Perhaps one day someone will tell them that "it's all their fault" that they cannot repay their debts.
This podcast is for those listeners who want to understand the real cost of college and what to do about a debt that may be far from manageable. You are responsible for cleaning up your debts even if incurring the debt was not "all your fault." We will be talking about creditors rights, why you should never sign stipulations presented by a creditor's counsel and what to do if you truly have no means of deferring or repaying your debt.
While we cannot provide individual legal advice, it is our intention to provide general information on a variety of topics of interest of debtors. Please sign up for our emails and to contact us with topics you would like covered on future podcasts.


text:
BREAKING: Galaxy S23 design renders leaked, revealing a simpler design
Last updated: September 28th, 2022 at 05:46 UTC+02:00
A few hours ago, the first design renders of the Galaxy S23+ were leaked, revealing that Samsung is adopting a Galaxy S22 Ultra-like camera design for the device. Now, the design renders of the Galaxy S23 have been leaked, showcasing a similar design language.
Noted leakster OnLeaks (@onleaks) has published 3D CAD-based design renders of the Galaxy S23 in collaboration with Digit. If these renders are accurate, the upcoming high-end smartphone from Samsung has a very simple design, with three rear cameras protruding individually. A 6.1-inch Infinity-O Super AMOLED display on the front features uniform bezels on all four sides.
The smartphone reportedly measures 146.3 x 70.8 x 7.6mm, which is roughly the same size as the Galaxy S22. The phone appears to have a metal frame, and we can expect it to feature an IP67 rating for dust and water resistance. Previous rumors claim that the Galaxy S23 specifications will be almost similar to that of the Galaxy S22.
Galaxy S23 specifications (expected)
The Galaxy S23 is expected to feature the Snapdragon 8 Gen 2 processor. However, things are still not finalized, and there is a small chance of some units featuring an Exynos 2300 chipset. It could have 8GB/12GB RAM and 128GB/256GB storage. The device is rumored to feature a 50MP primary camera, a 12MP ultrawide camera, and a 10MP telephoto camera. On the front, it could get a 12MP selfie camera.
The device could also feature a bigger ultrasonic fingerprint reader, stereo speakers, faster wireless connectivity, and a marginally bigger battery. However, Samsung could still max out at 25W fast charging for the Galaxy S23. Other features could include Qi wireless charging, reverse wireless charging, and NFC.
Phone Galaxy S23
Vanilla Galaxy S23 is getting a brightness boost
Unlike last year, there won't be much difference between the specifications of the vanilla and Plus variants of the Galaxy S23. While the specifications of all three phones in the Galaxy S23 lineup were leaked last week, a new piece of information has surfaced showing that Samsung is reducing the gap between the Galaxy S23, […]
All the reasons to upgrade from Galaxy S20 Ultra to Galaxy S23 Ultra
The Galaxy S20 Ultra was the first Samsung phone to bear the "Ultra" badge. It had a lot weighing on its proverbial shoulders, as it needed to prove to the mobile world that its moniker was justified. And justified, it was, partly because of its bonkers "Space Zoom" camera. Nevertheless, it's been almost three years […]
New leak reveals every Galaxy S23 Ultra sensor and mystery ISOCELL
We all know by now that the Galaxy S23 Ultra will boast Samsung's new ISOCELL HP2 200MP sensor as its primary unit. But what's more is that Samsung appears to have changed almost every camera sensor for its upcoming flagship, save for two. According to a new screenshot from a hardware ID app detailing Galaxy […]
Leaked Galaxy S23 Ultra zoom photos demonstrate better processing
Galaxy S23 Ultra leaks are in full swing. Although some of the "leaked" material circulating appears to be fake, more credible leaks have happened over the weekend. We've seen an alleged early unboxing of the Cotton Flower S23 Ultra, and a handful of low-light camera samples also emerged, more or less confirming that the new […]
Samsung Galaxy S23 series pre-order posters appear ahead of launch
We are just a few days away from the Galaxy Unpacked 2023 event scheduled for February 1, where Samsung will unveil the Galaxy S23 lineup. Just like in previous years, the Galaxy S23 series will consist of three phones: Galaxy S23, Galaxy S23+, and the Galaxy S23 Ultra. Almost all the information about the entire […]
Samsung using camera zoom as Galaxy S23 marketing feature is a little odd
It's unclear what improvements the Galaxy S23 will bring considering Samsung's Ultra flagships are already great at zoom photography.
By Abhijeet Mishra

redpajama_set_name: RedPajamaCommonCrawl


Redeem know the recommerce market.
We can guide your business with strategic direction on how to define, market and implement a full end-to-end recommerce strategy through depth of knowledge and a wide range of marketing services.
We can help define your recommerce proposition. Whether it's an independent brand or something integrated within the fabric of your business we can provide the consultancy to lead you down the correct path.
Helping you bring trade-in and buyback to the front of the conversation, we engage with your business to educate and drive optimum performance.
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Our solution is underpinned by powerful analytical reporting, so whether you're a business recycling 20k devices, or a business selling individual units to consumers we can provide reporting at a detailed level.
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1 – Scalp Care Anti-Thinning Shampoo (10.14 oz): Scalp Care Anti-Thinning Shampoo: Color-safe cleanser gently removes impurities to prime the scalp for stronger, thicker-looking hair. Helps add volume by thickening each strand.
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Do you choose a Alti Lighting Pendants? We have picked up some of the many suggestions for you. Find the best prices for Alti Lighting Pendants from sellers from California, New York, Florida and others and buy hot items!


text:
'I have no doubt' – What Leicester City chairman has said about new £100m training ground
Leicester City plan to leave their Belvoir Drive headquarters and move into a state-of-the-art facility next summer, with construction ongoing at the site in Seagrave
Jordan Blackwell
Sign up to FREE daily email alerts from LeicestershireLive - Weekday Leicester City FC
Leicester City chairman Aiyawatt 'Top' Srivaddhanaprabha believes the club's new training facility will be one of the best in Europe.
Construction is underway at the 185-acre site in Seagrave where City's state-of-the-art training ground, estimated to cost £100m, will be situated.
City plan to move into their new base next summer – the staff and players were given a sneak peak of the complex this summer – and Top has no doubts it will be among the best on the continent.
"The training ground development is moving along at speed," the chairman said in August.
"I visited the site recently with Brendan, the staff and the players and things are really starting to take shape, which is exciting for everyone.
Work is now underway on the indoor training pitch, which will stand at just over 40 feet high. (Image: Plumb Images)
"The football operation will be moving into the site in less than a year, so we can expect things to accelerate quite quickly during the season.
"It's going to be an amazing facility – one of the best in Europe, I have no doubt."
Dennis Praet's successful audition, Ayoze Perez v Kelechi Iheanacho – Leicester City talking points
Pictures released last month showed the work that has so far been completed, with land flattened and drainage installed ahead of the laying of 11 full-size pitches, and with steel girders in place as work begins on the main building, the indoor training pitch and the 499-seater stand.
City purchased the land, previously Park Hill Golf Club, in January 2018 and employed KSS Architects, who had previously worked with Liverpool and Tottenham, to draw up the plans. TRP Consulting are overseeing the construction
Leicester City FCLeicester City linked with January transfer for German internationalLeicester City transfer news | The January transfer window is nearing a close and Leicester could still be looking to add to their squad ahead of their top four Premier League push
Leicester City FCWilfred Ndidi backed for surprise return in huge Leicester City injury boostMidfielder has missed the last three games after undergoing knee surgery on an injury he suffered in training
Leicester City FCTottenham Hotspur keen to replace Harry Kane with Leicester City star - reportLeicester City transfer news | Spurs are desperate to land a striker this month after receiving the news that England International Harry Kane will remain out of action until March.
Leicester City FCManchester United boss Ole Gunnar Solskjaer sent message about James Maddison transferLeicester City transfer news | Maddison has long been linked with a move to Man Utd
Leicester City FCPundits split over controversial incident in Leicester City's defeat to BurnleyBurnley 2-1 Leicester City reaction | Jack Cork felt he was fouled in the build-up to Harvey Barnes' goal and Roy Keane, Graeme Souness and Patrice Evra were split on the decision
Leicester City FCThis is what happened to Leicester City's 13 summer departuresLeicester City news - We take a look at the 13 first-team and under-23s players who left the King Power Stadium in the summer to find out what they are up to now.
Leicester City FCStats show what might be going wrong for Leicester City's defendersLeicester City news - Brendan Rodgers' men are enduring a difficult run of form to begin January, slipping out of the title race and into third, but is the defence to blame?


As Evolution Lending are responsible lending partners to Evolution Money, it's important to us to be sure that customers applying for second charge borrowing are able to afford their loan now and throughout the loan term.
All the money coming in and out every month, and all payments being made.
Including : Contractual payments such as mortgage, loans and services.
When making an application, one of Evolution's professionally trained Underwriters will go through the information with you. So before speaking to one of the team, , it's recommended for you have this form in front of you (either printed or online) and this will assist the smooth progress of the loan application.
Please remember, you need to be as honest and as accurate as possible, so that the Evolution team can advise you on the most affordable loan which suits you and your circumstances.
3 pay slips if paid monthly – 4 pay slips if paid weekly or fortnightly.
3 recent monthly bank statements.
If Self-employed : SA302 form or Certified Accountants Certificate.
We hope that the Income and Expenditure form helps you record the financial information you need for the affordability assessment, and for your Evolution Money loan application.
IF YOU ARE THINKING OF CONSOLIDATING EXISTING BORROWING, YOU SHOULD BE AWARE THAT YOU MAY BE EXTENDING THE TERMS OF THE DEBT AND INCREASING THE TOTAL AMOUNT YOU PAY.


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Parafia Matki Bożej Ostrobramskiej w Skarżysku-Kamiennej – rzymskokatolicka parafia w Skarżysku-Kamiennej, należąca do dekanatu skarżyskiego w diecezji radomskiej.

Historia
Parafia została erygowana 25 stycznia 1986 przez bp. Edwarda Materskiego. Tymczasowa kaplica została wybudowana w 1986 staraniem ks. Stanisława Nowakowskiego i ks. Adama Radzimirskiego. Kościół pw. MB Ostrobramskiej, według projektu arch. Zbigniewa Grządzieli i konstr. Bogdana Cioka z Kielc, fundacji parafian oraz Polonii z USA, Kanady i Anglii, zbudowany został w latach 1988–1995 staraniem ks. Jerzego Karbownika. Od początku w zamiarach była to replika Ostrej Bramy z Wilna. Sanktuarium powstało jako realizacja pragnień Wilnian, którzy musieli opuścić Wilno, a mieszkają w Polsce i na emigracji. Pierwsza Msza Święta w kaplicy w Ostrej Bramie celebrowana była 22 października 1989 przez kard. Henryka Gulbinowicza. Kościół został konsekrowany w 1995 przez kard. Józefa Glempa. Jest budowlą trójnawową. Kaplica na wzór Ostrobramskiej z Wilna połączona jest z kościołem. W ołtarzu kaplicy znajduje się kopia obrazu Matki Bożej Ostrobramskiej, namalowana przez art. mal. Izabelę Borkowską i Władysława Markiewicza z Kielc w 1989 roku. W 1997 Matka Boża Ostrobramska została ogłoszona Patronką Skarżyska. Koronacji obrazu Matki Bożej dokonał 2 lipca 2005 kard. Henryk Gulbinowicz. Decyzją Stolicy Apostolskiej w 2014 kościół sanktuaryjny został wyniesiony do godności bazyliki mniejszej.

Na terenie parafii do roku 2017 pracowały  Karmelitanki Dzieciątka Jezus. Ostatnią przełożoną sióstr karmelitanek w Skarżysku-Kamiennej  była s. mgr Donancja Mlicka. Obecnie na terenie parafii pracują  siostry kapucynki. Pierwszą przełożoną kapucynek w Skarżysku-Kamiennej jest s.mgr Magdalena Flor.

Kościół

Terytorium
Na obszarze parafii leżą ulice: Armii Krajowej, Gajowa, Grabowa, Grottgera, Kochanowskiego, Konarskiego, Łowiecka, Moniuszki, Norwida, Orla, Piłsudskiego, Ks. Popiełuszki, Powstańców Warszawy, Pułaskiego, Sezamkowa, Sienkiewicza, Spółdzielcza, Stokowa, Świętokrzyska, Wiejska, Wileńska, Wyspiańskiego.

Proboszczowie
 1986 – ks. Adam Radzimirski
 od 1986 – ks. prał. Jerzy Karbownik

Bibliografia
 Rocznik Diecezji Radomskiej – 2007
 Rocznik Diecezji Radomskiej – 2018,
 Informacje o parafii na stronie diecezji radomskiej

Parafie pod wezwaniem Matki Bożej Ostrobramskiej
Matki Bożej Ostrobramskiej

redpajama_set_name: RedPajamaWikipedia


All repairs are performed by Leonard J. Taube a master clockmaker with over 35 years of experience repairing clocks and watches.
Mr. Taube has over 20 years of experience as a master clockmaker with the Chelsea Clock Company, Chelsea Massachusetts. Originally apprenticing in Russia, Mr. Taube immigrated to the US in 1980. He comes from a family of clockmakers dating back to the turn of the century.