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Colin Farrell Is in Rehab to Avoid a Relapse
By James Sainte-Claire April 4, 2018
Normally when a Hollywood star checks themself into a $36k-a-month rehab facility, it's because they just caught doing some s**t. The Meadows in Wickenburg, Arizona is where Harvey Weinstein and Kevin Spacey checked themselves into after it came out that they were serial sexual harassers. It's like day camp for the entertainment industry's worst people.
Colin Farrell is bucking this trend and he's checked himself into rehab before he did something terrible and fucked his career up beyond repair, which takes a lot of foresight. According to The Daily Mail, Farrell was afraid he might relapse and he checked himself into the swanky treatment facility preemptively.
A source close to the star tells DailyMail.com that Farrell became 'overwhelmed' following a busy year having completed three back to back films and began getting 'urges' to start 'using' again.
The star decided to seek professional help before he went to a 'bad place', the source added.
'We all know that Colin is an addict, he's had 12 years of sobriety,' the source said. 'He was overwhelmed for the past year and the urges started to come back with being so busy at work and he felt, eventually, out of control and thought maybe he should get ahead of it before he starts using again.
It's smart, if you think about it. I'm unironically happy for him getting a handle on things before he relapses and goes all Margot Kidder in the Hollywood Hills. But what will Farrell be doing to battle his demons?
Farrell will be able to take part in horse riding, yoga, Tai chi, acupuncture and 'mindfulness meditation' at the clinic.
The impressive facility boasts a fitness center, a swimming pool and relaxation areas.
The center runs a 45-day treatment program for addicts called the 'Gentle Path' under which patients undergo counseling and 'expressive arts' to try and deal with their issues.
I told you it was adult day camp. This was Kevin Spacey's punishment for forcing himself on a 14-year-old and grabbing every dick in sight on the set of House of Cards, by the way. Oh, and that sex addict treatment Harvey Weinstein didn't even take seriously? Same place. I'm told the issue is Harvey didn't want to go swimming with his shirt off unless the facility shipped in some aspiring actresses he could force to watch.
Of course, Farrell seems serious about staying sober and being kept away from temptations to relapse and in an environment where he can relax and not deal with the stresses that make him want to use again is probably just what he needs. Farrell is 12 years sober, and hopefully he'll get his head in the right place and stay sober for another 12.
#colin farrell
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For your stupid information, I was NOT on drugs or alcohol when I went crazy all those years ago in LA. I am manic depressive and was coming down from a serious manic episode. You are idiots. The mentally ill are human beings, just like you – surprise, surprise. We are simply missing. or have a surfeit of, certain neurotransmittors or neuroreceptors in our brains. If you don't understand any of this, or any of the words I have used, you sleazy idiots, look the references up. Or are you all too stupid?


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SILO41
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Tragedies of the Primarchs
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Tag: Dindrenzi Federation
How to Breach Hulls and Influence People
The other week Spartan Games released new free PDF downloads of the Six core Fleet Manuals for version 2.0 of Firestorm Armada. Having had a look through the new files, I'm quite impressed, and there are clearly a lot of new ideas in the new version of the game.
So far, we only have Fleet Manuals for the six core factions (Aquans, Terrans, Sorylians, Directorate, Dindrenzi and Relthoza), but I'm sure it's only a matter of time before the Alliance of Kurak and the Zenian League (not to mention other factions like the Syndicate) get their own treatment. These free downloads contain the key rules for choosing a fleet and the ship stats and options. For background material or shiny artwork however you will have to wait (and pay for) the shiny printed versions to be released in early 2014. It will be interesting to see how this pairing of premium book and free bare-bones download works out for both Spartan and the players. Certainly it means not having to lug a heavy book around when you can just look up stats on a phone/tablet; or carry around a printout and not get your nice book all scuffed.
The fact that the downloads are intended to be 'living documents' which will be updated as rules errata come up or new ships are released. This is undoubtedly a good thing, though I can imagine a few people being narked about having to download an updated PDF every so often. I have to wonder how people with the hard copy versions will be updated. Whether Spartan will take the GW route of releasing updated manuals every so often or the Privateer Press route of releasing periodic anthologies with new toys for all factions. [Or downloadable paragraphs that you can glue over the redundant paragraphs. -Ed.]
Looking at the Manuals themselves, it's clear that the fleet selection rules have been expanded and refined. Ships are now chosen from one of three Tiers, with minimum and maximum selections for each. Tiers group ships roughly according to size and the what falls within a particular Tier changes based on the size of the game, so large ships are heavily restricted in small games but are more widely available in larger games. The minimum and maximum choice restrictions for each size Tier both also scale with the size of game so fleets should have a reasonable balance of small, medium and large ships at all game sizes. That said, the gap between the minimum and maximum choices at each tier is quite narrow and I would not be entirely surprised if some players ran out of slots before they ran out of points.
Most importantly to some players, it is no longer possible to build a fleet with a token single squadron each of small or medium ships and spend the rest of your points on dreadnoughts.
The rules covering Alliance Fleets in the Fleet Manuals are clear and straightforward. While Alliance fleets do face some penalties in terms of Tactical ratings and access to cards, this is presumably to balance out the fact that including allies can be used to offset the perceived weaknesses of a particular fleet. Interestingly, each core fleet now has a 'Natural Ally', a minor faction whose ships can be taken in greater proportion and with slightly reduced penalties, for example Terrans with Hawker or Dindrenzi with RSN. This is a nice touch as it is evocative of the background and helps encourage players to vary their collection without having to take too great a wallop from the nerf bat.
Interestingly, in very large games, you now assemble your force out of multiple separate battlegroups which are considered independent for a lot of rules purposes. Again this has a nice evocative feel of distinct formations coming together in common cause, but it also appears to be another way of including allies without the same penalties you incur when you are simply lumping allied ships in with a single detachment.
Looking at the ship rules themselves, the most obvious change is that virtually everything bigger than an escort now has at least a few options. I'm sure this will please anyone who has ever felt that playing Firestorm Armada felt a bit samey after a while and longed for the chance to make their personal armada just that little bit more theirs. The options seem to be thematically consistent throughout each fleet list and combined with the fact that ship weapons are now broken down by type (scatter weapons, beam weapons etc) means that each fleet has a lot more personality now. The only question is how to represent these options on the model as most FSA ships lack any kind of options in the kit. Players may find themselves having to concentrate very hard to keep track of which squadron of cruisers has the overcharged engines and which has the juiced up guns.
Coupled to this is the fact that in most, but not all cases ships of the same type (for example the Terran Razorthorn and Apollo battleships, but not the Tyrant battleship) have been rolled together and are covered by a single profile and options list. This is slightly disappointing as it seems like they have missed of on a way of introducing more opportunities to vary and/or theme your force. Most of the ships affected by this are the MK1 and Mk2 cruisers, carriers and battleships so perhaps there is some reason for similar capabilities, but to potentially have them running with entirely identical stats – and even identical upgrades – seems a bit of a shame. I can appreciate that you can in principle use, for example, Sentinel and Hermes class cruisers to represent cruisers upgraded to different capabilities, but I can imagine unscrupulous players keeping their opponents guess about what they are facing, maybe luring the enemy into a trap with a 'humble' mk 1 cruiser.
Overall these are pretty impressive documents. All the more so given that they are being offered free to download. I've not had a chance to read the version 2.0 rules yet but what we see hints of in these PDFs suggests big changes and a lot more investment in making the game more diverse and characterful. I think FSA players have a lot to look forward to.
Shell Case Shorts 10
We've made it to double digits and we're hurtling towards the end of the year. That means only two more competitions after this one and another step closer to the Shell Case Shorts Anthology.
I'm taking a slightly different tack with this month's prize, paying forward some extraordinary generosity showed to me by those fine chaps at Studio Sparta. I refer to the two Firestorm Invasion start sets they sent me to review. To keep both would simply be greedy so the prize is nothing less than the Dindrenzi Federation kickstart set.
Rules are as follows:
Write a short story of between 2,000 & 5,000 words set in any established wargaming IP.
Your work is your own but intellectual property rests squarely with the companies in question and is only used under fair use. I reserve the right to publish any submissions in a strictly non-profit capacity. All published writers will be credited accordingly.
Submissions should attempt to evoke the IP the story is based on.
All entries must be received by midnight UK time Wednesday 31st October 2012 after which a single winner will be chosen. Submissions received after this will not be considered.
1 submission per person.
Work believed to be plagiarised will be disqualified.
All submissions must be sent as a Word document attached to an email to theshellcase@hotmail.co.uk
[Any spam from entrants will result in disqualification]
Submissions must include the entrants name, a contact email address, Twitter name if applicable and the title of the story.
1 winner will be chosen and notified by email.
The winning entry will be published initially on The Shell Case blog and later in a free to download anthology.
No discussion will be entered into, my decision is final.
The prize may not be exchanged for its cash value or an alternative. However, I reserve the right to substitute the prize if necessary.
October 1, 2012 September 30, 2012 by Phil
Firestorm Invasion – A Review
It didn't seem all that long ago that Studio Sparta and with it Firestorm Invasion, the first in a series of ground war games set in the Firestorm Armada universe was announced and here it is out released to the world. I, for one, was extremely excited not only because the models looked absolutely pimp but because it further expands the background of a top game. Which is a good thing.
Let's kick off with what you get in the starter boxes. In short…lots. A decent sized force (over 20 models a piece), dice, cards, tokens, stat sheets, rules and a natty little measuring stick. And all for £45. Which is a fricking steal.
The models themselves are awesome. Each force is distinctive both in aesthetic and playing style. Put simply; the Dindrenzi get all the cool shit and the Terran Alliance get shields. And lots of big scary tanks. The designs reflect their influences nicely. The Terran Alliance are, unsurprisingly, current in influence whereas the Dindrenzi stuff doesn't so much feel alien, although it kinda is what with the awesome grav tanks, as it feels refined and ultra advanced. And a little Manga.
The casting quality is up to Spartan's usual standard. None of the models needed a major clean up and all the pewter components fit nicely in their various turret housings etc. And did I mention they look pimp?
I wasn't entirely sure what I was expecting when I started reading the rules but one thing I didn't expect was how much strategy would be involved. I know it's a strategy wargame but the one of the most fundamental parts of the game is assigning a set order of unit movement to your force at the start of the turn. Once you've locked in that order that's it, they're moving in that order regardless of what your opponent does.
This means you have to be even more aware of the bigger picture than ever before. It's a superb idea and catapults the game to Chess-like levels of forward thinking. The only gripe, if any can be made, is that the cards that determine the order of unit activation are blank and you have to write on them with a white board pen. Which, if I'm a little honest, is a bit cheap and it'd be nice to see pre-printed unit cards that go into the stack. But that aside the point is that you're effectively playing your opponent's stack. Which actually kinda makes it like poker.
What it also makes it is realistic. It's about holding your nerve, sticking to a plan in the face of enemy guns and hoping to the almighty that it works. Mistakes are costly and mocking from your opponent will follow shortly after.
The other new idea which I can see being rolled out across Spartan's other games when second editions are released (1.1's don't count) is a colour coded dice to represent the power of a weapon. This is an evolution of the exploding dice mechanic which you either love or hate. Low powered weapons roll on Black dice and a roll of 6 is a single success. Mid powered weapons roll on Blue dice and a 6 counts as two hits. And finger of God weapons roll Red dice counts as two hits and you get to roll again.
It's an interesting rule development which I can see being refined further for the likes of Firestorm Armada and Dystopian Wars but works well with Invasion especially as it incorporates effective ranges. So, for example, the Terran's main battle tank gets 3 Blue dice at effective range. This means it can cause a maximum of 6 hits. At long-range it gets just 3 Black dice, so the potential damage is cut in half. The Dindrenzi counterpart however gets 3 Red dice at effective range making it, well, fooking horrid. However at long-range it drops to an alarming 1 Black dice. So big scary 127mm cannon scary generally. Big scary laser only scary at range if you're a tin of beans.
Between deciding what order to move your units and checking the number of dice you get your first few games won't be mega quick but the rulebook is sensibly laid out (no really) so any rule checking will not be the utter misery it can be with Dystopian Wars. It's nicely presented albeit a little on the thin side but a full and swanky version of Invasion is on the cards if it proves popular enough. But, like other starter sets, there's nothing wrong with a stripped down gamers rule book. But they managed to cram in a couple of scenarios which is pleasing and long overdue. Only 2 mind but that's two more than other books had.
The rules are concisely written and devoid of the abundance of bold copy that crops up in Spartan publications and they make sense. No upper range limit makes complete sense, the reserve rules are fantastic and a critically important card up your tactical sleeve rather than something to fuck over your opponent like it often is in 40k. In Invasion it's as much about shoring up a line or preventing a breakthrough.
The force organisation does feel a little vague and the faction list is can barely be called that but I'm going to be charitable and say that it'll get sorted in the big version of the book as at the moment they're only lists for Dindrenzi and Terran forces which would be awkward when the Sorylians and the Directorate hit the site in the coming weeks. There also feels like a lot of phases but I suspect it's broken down for clarity rather than because they actually take a long time to do.
Firestorm Invasion is not only a fantastic looking game but stunningly strategic. The rule evolution and move away from the existing Spartan mechanic is brave and I think pays off. It makes 10mm ground warfare what it should be which is a gruelling series of tactical decisions that leave the lives of the men under your command hanging in the balance. It harks back to the days of Epic and order counters hidden deployment where it was anyone's guess what your opponent was going to do and at best you could make an educated guess. And that's exactly how it should be.
The bottom line is this; it's a good game, well imagined and well written. The models are absolutely stunning and the starter set costs you a whopping £23 less an a certain other company to get started but you get more of it. And, best of all, you get to combine it with Firestorm Armada. And yes I'll be putting a Terran fleet on my Christmas list.
Firestorm Invasion kickstart sets are available direct from Studio Sparta priced at £45
September 24, 2012 September 25, 2012 by Phil
Firestorm Invasion Unit Run Down
So excited am I about Firestorm Invasion that I've decided to rob the unit lists from the Studio Sparta website and share them with you. If you haven't had a look at this game yet then I strongly urge you to. The models look pimp and on the value for money scale it'll take some beating. I shall be getting my grubby little mits on the starters sets in a week or so, so expect a full (and hyperactive) review…
Studio Sparta
The second bit of big news is the launch of Studio Sparta. Much like the Specialist Games range from the Games Workshop – only with support – Studio Sparta will be rolling out models and games that fall outside the primary focus of Spartan Games. It's a very exciting move on the part of Spartan, aggressively diversifying into new systems.
The first big release is Firestorm: Invasion. A 10mm ground war game set in the Firestorm Armada universe. Kinda interesting that this has come out so shortly after Hawk Wargames' – founded by former Spartan employee Dave Lewis – Dropzone Commander.
But I tell you what, the models look freaking awesome. Only the Terrans and Dindrenzi are available at the moment. Starter sets are £45 which is staggeringly good value, especially considering how much you get in there (20 models, rules and some other bits). I think we can expect a pretty rapid release schedule to capitalise on the stir all the new Spartan is throwing at us will cause. I for one am massively excited and will be getting my grubby little mits on a set of rules just as soon as I can.
And were that not enough, Studio Sparta have also released the Invaders for Dystopian Wars. Remember this…
Some may have seen it on this humble blog back in April and I was poo-poo'd no less for suggesting the Martians were coming. Well all I shall say is…
That's right, aliens have made their legged bad ass way to Earth and they're bringing some heat ray pain.
The range is available now so if you're a Dystopian Wars ground battles player then not owning this stuff would just make a mentalist.
Firestorm Armada Previews
Not content with dangling a fleet of awesome for Dystopian Wars, I'm also showing off some images of new releases for Firestorm Armada. The Dindrenzi and Terran carriers are both getting a badly needed reworking and the mysterious Oroshan Imperium are getting some ships at last.
These models will be available from the 25th July.
June 6, 2012 by Phil
Spartan Games Pre-Orders
Rejoice fellow…er Spartans(?), there's a bevy of shiny things from Spartan Games to spend are hard-earned cash on. Everything here will be available from the 4th July but can be pre-ordered from now.
First up is the all new Rense System Navy models. Which include a battleship, cruiser, heavy cruiser and carrier, all pictured below. These all look way cool and if the Dindrenzi weren't such a bunch of bastards I would have had no choice but to indulge…aw who am I kidding…
There won't be a box set as yet, so it'll be clam packs all the way.
Firestorm Armada is (finally) getting its second edition rule book. According to Spartan it will include…
A complete list of stats, background stories, imagery… The Hardback Edition Master Rulebook has everything! This updated edition features the established core rules presented in a clear and concise fashion. It includes the latest errata and streamlined rules for Game Set-up, Terrain, Boarding and Wings. The opportunity has also been taken to include new photography, diagrams and illustrations throughout the book, complete with Fleet Lists for each nation and the current Firestorm Armada MARs; the perfect way to begin your campaign of terror in the Storm Zone!
The big thing for me there was, as I'm sure it is for many, wings. RRP a fairly reasonable £20.
But that's not all. For those with a steam-powered inclinations, Dystopian Wars is getting its first campaign book. Long overdue in my opinion and a very welcome sight…
The first Campaign Book for Dystopian Wars details the bitter struggle between the Federated States of America and the Empire of the Blazing Sun. With the involvement of the Kingdom of Britannia, Prussian Empire and Covenant of Antarctica, this is a titanic struggle! Hurricane Season is fully illustrated and provides a series of exciting scenarios for you to play, detailing major actions in the campaign. The Covenant of Antarctica rules and Stats are included along with new rules for National Fleet Commodores, Amphibious Landings, Deployment Orders and more. Who will emerge victorious?
This is also £20 which seems a bit odd considering its not an essential purchase and the rule book is £4 cheaper. All I can say, as I will be buying it, is it better be good.
There's also good news for those Dystopian Wars players who have dreamed of amphibious assault games. Both the large landing barge and a platform and small landing craft set will be available from July.
The cool thing about the large landing barge is that it comes with 7 stacks, including the Russian Coalition so one barge any faction and both cost £13.00.
Uncharted Seas also gets a couple of new releases. Most significantly the Iron Dwarves Citadel Armoured Walls which are just Steampunk enough that you could probably get away with using them for Dystopian Wars. And at £15.00 for the set it's a bargain too.
The Floating Trader Town is just awesome and, again, for just £15.00 you'd be mad not to get it. Not so usable in Dystopian Wars but who cares?
May 9, 2012 May 9, 2012 by Phil
Port in a Firestorm
Spartan Games, not content with showing off the thoroughly gorgeous new French ships for Dystopian Wars, they're also showing off a host of pant tighteningly lovely ships for Firestorm Armada…
So to kick things off, we have a new and very shiny looking Nausicaa Class MKII Dindrenzi Battleship. By the looks of things it's a tidied up version of the original that is, to be frank, an absolute bastard to build.
Next up we have the Aquan Chironex Class MKII Cruisers that are sooooo much cooler than the originals and further supports my theory that a new Firestorm Armada rulebook and starter sets are imminent.
Following on in that vein we have the Barracuda Class MKII Frigate. I actually really like these. And once you realise how you're supposed to look at them in the shot below, they should remind you vaguely of the Jedi fighters in Episode III. I'm a tad disappointed that these are metal but hopefully the detail won't suffer too much for it.
Baddies turn again with new releases for the Zenian League. Specifically the back of mentalists that make up the RSN and the Ba'Kash. The RSN Dreadnought is way cool but it totally over shadowed by the Ba'Kash Sharnak Class Cruiser entirely because it comes in two versions – open and closed – and you just know that there's a damn good and utterly destructive reason for it.
The above will be available from the 15th Feb. Also known as tomozza.
February 14, 2012 by Phil
Big Damn Ships
So I got a little treat in the post today in the form of the Dindrenzi & Sorylian Dreadnoughts for Firestorm Armada by Spartan Games.
As you've come to expect from me I thought I'd do a little review. The first thing is that they're bloody massive. Now, I know I said that about the Covenant and FSA Dreadnoughts were massive for Dystopian Wars but these are huge. The Dindrenzi Retribution Class is so big it comes in 3 parts and just about fits in the blister pack.
In isolation they're absolutely brilliant but, if I'm honest they feel too big when put next to other ships. Playing on a 6ft by 4ft board as I do, my 1,000 point Sorylian Fleet takes up a lot of space. Throw in a Dreadnought and it all gets a bit bonkers. But I suppose that's always been the driving force behind Firestorm Armada; it's a very cinematic game. Big fleets, lots of explosions and fecking huge dreadnoughts.
As one would expect from Spartan, the models are lovely. All the detail is there. Actually its there and more. It puts earlier models for those fleets to shame. And it has some lovely little flourishes like the Dindrenzi crests all over the Retribution Class, it which is quite something partly because they're so incredibly clear on the model. The more eagle-eyed/Dindrenzi players will notice there's been a slight design shift in the dreadnought (and the new models as a whole) that, coupled with the digital sculpting going on at Spartan towers, means that re-sculpts for the fire wave of ships can't be far away. It's an awe-inspiring model and makes the Sorylian dreadnought look a bit weedy. As does its stat lines. And at this point I must have a bit of a grumble. The stats and MARs rules attached to the Dindrenzi dreadnought are mad as bat shit, making it almost impossible to destroy. Coupled with devastating amounts of weapons it feels like the Dindrenzi are the pet favourite fleet of the writers which, to be honest, kind of sucks.
That's not to say the Sorylian dreadnought is without teeth. In fact, were an opponent to allow it to close, it is utterly and completely, mind blowingly lethal. And looks way cool. Yes, the Dindrenzi dreadnought is big and junky but its Sorylian counterpart is lethality bound within elegance. I fell in love with the render when I first saw it and having the model in front of me has only solidified that love into something greater and, if I'm honest, slightly troubling.
One of the things I was most looking forward to was the Scatter Cannon. That big bastard mounted on the nose. I wasn't entirely sure what I was expecting but the rules basically make it an epically big shot-gun. At first I was a bit disappointed by this but the more I thought about it the more I realised that it was actually incredibly in keeping with the Sorylian fleet. They're an all or nothing force that, once committed, are devastating.
But all that aside, at a most basic level, the models are fantastic. The detail is crisp and nicely done, especially all the little touches and they're easy to build, more or less, and once built are as impressive as they should be.
The important thing to remember though, before you part with your cash, is that they're big ships with big points costs and you'll need a big fleet to bury them in. And because they are so incredibly powerful fleets need to be of sufficient size that their destructive power is comparable to task forces within the fleet. Otherwise games will boil down to fleet verses dreadnoughts on both sides of the board.
All that though, means bugger all because they're awesome models and if you play Firestorm Armada you need one in your life. Fact.
December 24, 2011 by Phil
My Other Ship is a Dreadnought
Hot off the presses over at Spartan Games are these grabs of the Dindrenzi, Relthoza and Directorate dreadnoughts for Firestorm Armada, and like the three we've already seen, they're absolutely massive!
My guess is that some new products will be appearing on the Spartan Games shop any day now that'll make many gamers, myself included, extremely happy. And fear not loyal readers, I shall bravely review a couple of them for you. I know, I know, I'm a hero…
November 17, 2011 by Phil

redpajama_set_name: RedPajamaCommonCrawl


Yup. This ist the last one, from next week it'll be over with extra everything, oh no, wait. It'll be extra veggies and fruits. I feel like I'm still in the anger phase… Let's not dwell on anger and go to the recipe. It's a lovely tarte, usually prepared by a member of the family. I'm sure mine is not completely accurate, but it still was very tasty.
bake according to the instructions on the packet and serve warm.


The two had been recruited for Ebenezer mission, but instead Wilhelm Kramer , whose relationship with Friedrich Hagenauer at Ramahyuck had deteriorated, was posted to Ebenezer. The Hahns were directed to assist at Ramahyuck  mission, where they arrived on 9 January 1876. Hahn became the school teacher and after a period of cordial relations with Hagenauer, their relationship also fractured. Hagenauer claimed that Hahn did not render enough assistance, and that he 'spent all his spare time in his room'. Eventually Hagenauer alleged that Hahn was 'defrauding' the government, and requested his removal from the mission.2 In this battle Hagenauer invoked the influence of powerful allies, including the editor of the Lutheran Christenbote and President of the United Lutheran Synod, Pastor Hermann Herlitz.
1 Felicity Jensz, Moravian Missionaries in the British Colony of Victoria, Australia, 1848-1908: Strangers in a Strange Land. Leiden: Brill, 2010:240.
2 Felicity Jensz, Moravian Missionaries in the British Colony of Victoria, Australia, 1848-1908: Strangers in a Strange Land. Leiden: Brill, 2010:205.
3 Felicity Jensz, Moravian Missionaries in the British Colony of Victoria, Australia, 1848-1908: Strangers in a Strange Land. Leiden: Brill, 2010:207.


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Institut Lumière
For cinema-lovers, this is where it all began. The Cinematograph was born rue du Premier-Film, in the heart of Lyon's Monplaisir neighbourhood, where only the factory shed "le Hangar" and the majestuous Villa Lumière today remain. The Musée Lumière pays homage to Louis and Auguste Lumière and showcases their finest discoveries in the elegant setting of the family home with its richly crafted ceilings, monumental staircase and winter garden glass roof.
It was in 2002 that Dominique Païni, at the time Director of the Department for Cultural Development of the George Pompidou Centre designed the scenography of the current visit that takes visitors on a journey through the three floors and twenty-one rooms.
The museum of course gives centre stage to the Cinematograph, the Lumière brothers' most famous invention. It re-situates the Cinematograph in the long history of animated images from the magic lanterns through to the prototype that Louis developed for his first film tests on paper in 1894. Thanks to the collection of historical devices collected by Doctor Paul Génard and acquired in 2003, the exhibition presents essential technical masterpieces such as Edison's kinetoscope, the Demenÿ chronophotograph or the "N°1" Lumière Cinematograph that screened the first ten films on 28 December 1895, at the Grand Café in Paris, before the 33 spectators of the first fee-paying public screening. A few weeks later, Lumière operators began to travel around the world to film other countries and other lives. The films screened on the museum screens tell the story of their curiosity, their framing skills and their aesthetic taste. A room is dedicated to Gabriel Veyre, the most famous of these adventurers, who filmed and photographed both in Latin America and Asia.
The Lumière brothers were without a doubt ingenious engineers: designing devices as strange as the Photorama (for 360 degrees panoramic pictures) or the stereoscopic projector (for 3D films, way before Avatar). With the success of the "dry plates", they were prosperous industrialists - as the mock-up of the factories or the collection of advertisements with their vintage charm illustrate. No photography without … Lumière. But they were also artists. This double vocation is showcased in the part of the museum that is dedicated to the Lumière brothers' other great invention, the Autochrome plates, the ancestors of what we today know as slides and which at the time, made reality in colour available to the general public. The exhibition shows how ingenious Louis was when he created this plate since it combines a microscopic mosaic of coloured grains of potato starch. We are also able to admire the uses that the Lumières made of this process as photographers thanks to the images that we can view by transparency and that are reminiscent of impressionist paintings. The stereoscopic photos taken by the wives and members of the Lumière 'clan,' using Jules Richard's Verascope, also provide a magnificent testimonial of the daily life of a bourgeois family at the turn of the nineteenth and twentieth century.
Beyond the image, the two brothers also showed great interest in a wide variety of fields such as sound, mechanics or medical research. The exhibition also casts a spotlight on the surprising articulated 'pincer hand' designed by Louis Lumière to relieve amputees from the First World War and the famous 'Tulle gras' dressing that Auguste developed during the war to improve the healing of burns and wounds.
Today, contemporary multi-media devices, digital tablets and an audio-guide in five languages enable visitors to understand the inner workings of two insatiable men, two lives that were wholly dedicated to the invention of modernity.
VISITS WITHOUT A GUIDE - Musée Lumière
Normal: €7
Reduced rate: €6 (Reduction upon presentation of proof for those under 18 / over 60 / job seekers / students and school groups / teachers / disabled visitors and the person accompanying them)
Subscribers / works council: €5
Groups (from 7 persons) / large families: €5.50
Admission to the Musée Lumière is free for the following visitor categories. Proof of entitlement required:
Children under 7, Club Lumière, press card holders, Lyon City Card, combined TCL card, Carte M'ra
Audio guides : €3, in addition to the entrance fee
Commentaries available in French, adult and children's version (7/12 years), English, German, Italian and Spanish.
Guided tours for individual visitors: €3 in addition to the entrance fee to the Musée Lumière.
Guided tours for groups (not including school children)
Bookings: reservations@institut-lumiere.org
Guided tours for school groups and leisure centres
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text:
Kate Beckinsale to Return to the Underworld?
by Rob Keyes
– on Aug 13, 2009
This week in movie news the Underworld franchise is making a big splash. From news of a fourth movie in planning that would move the franchise into the 3D trend, to an update that Screen Gems is looking to launch a second full trilogy, it looked like Underworld would be around for a long time.
The rumored plan is that the new trilogy would hopefully bring back Kate Beckinsale's character and now it seems we may be very close to getting confirmation that the star of the franchise will be back in the fan-favorite role as the death-dealing vampire, Selene.According to two sources of our friend Brad Miska at Bloody Disgusting, Kate Beckinsale is set to return to the franchise. However, they've been unable to get official confirmation as of yet.
My guess is that Beckinsale will return. The continuous Underworld updates this week keep building on each other and there will definitely be something major soon. This is arguably her most famous role and she has a relatively open schedule at the moment. As the star of the franchise, fans and the studio want her back so she can help drive the franchise to more success in the future.
Kate, please do this for us :)
Let's not forget that the next Underworld movie is coming in 3D. Now that the movie has a recognizable brand name, bringing back the star and presenting the next film in the 3D format will build a lot of hype and should allow for some significant growth at the box office.
No word yet on other actors/character returning, but if these movies are sequels, we can expect Scott Speedman to make a return (his schedule is also open at the moment).
Expect more news on this soon.
Are you excited to see Kate back in action as the leather-clad Death Dealer?
Source: Bloody Disgusting
Tags: underworld, underworld 4
David Leitch Hasn't Heard From Disney Yet About Deadpool 3


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A temporada da NHL de 1984–85 foi a 68.ª temporada da National Hockey League (NHL). Vinte e um times jogaram 80 jogos cada. O Edmonton Oilers ganhou sua segunda Copa Stanley consecutiva ao bater o Philadelphia Flyers por 4-1 na série final.

Negócios da Liga
Este foi o primeiro ano desde o início das transmissões que CBC não foi o único canal a transmitir no Canadaá. Enquanto a Molson continuou a apresentar o Hockey Night in Canada aos sábados à noite, a cervejaria rival Carling O'Keefe começou a transmitir jogos às sextas à noite na CTV. As duas redes dividiram as transmissões nos playoffs e nas finais.

Temporada Regular
O Philadelphia Flyers teve o melhor aproveitamento na NHL, apenas quatro pontos à frente do vice-líder Edmonton Oilers. O goleiro do Flyers, Pelle Lindbergh, tornou-se o primeiro europeu a ganhar o Troféu Vezina. O astro do Oilers, Wayne Gretzky, mais uma vez ganhou o Troféu Art Ross ao atingir a marca dos 200 pontos pela terceira vez em quatro anos. Ele também estabeleceu um novo recorde de assistências em uma temporada, com 135, e ganhou seu sexto Troféu Memorial Hart consecutivo. Mario Lemieux fez sua estreia na NHL marcando 100 pontos e ganhando o Troféu Memorial Calder como estreante do ano. Em 26 de outubro de 1984, Paul Coffey do Edmonton Oilers tornou-se o último defensor do Século XX a marcar quatro gols em um jogo. Isto ocorreu em uma partida contra o Detroit Red Wings.

Os dois últimos jogadores ativos dos anos 1960, Butch Goring e Brad Park, aposentaram-se após os playoffs. Goring foi o último, jogando sua última partida nos playoffs três dias após Park.

Temporada Regular

Classificação final
Nota: J = Partidas jogadas, V = Vitórias, D = Derrotas, E = Empates, Pts = Pontos, GP = Gols pró, GC = Gols contra, PEM=Penalizações em minutos
Times que se classificaram aos playoffs estão destacados em negrito Conferência Príncipe de Gales

 Conferência Clarence Campbell

 Playoffs

O então campeão Edmonton Oilers retornou à final, enfrentando o campeão da temporada regular Philadelphia Flyers. Na final, Edmonton perderia o primeiro jogo para o Flyers mas ganharia os quatro seguintes para conquistar sua segunda Copa Stanley consecutiva.

 Tabela dos Playoffs

 Stanley Cup Final

Edmonton Oilers vs. Philadelphia FlyersEdmonton Oilers venceu a série por 4–1. Prêmios da NHL

 Seleções da liga

 Estatísticas dos Jogadores
 Artilheiros J = Partidas jogadas, G = Gols, A = Assistências, Pts = Pontos, PEM = Penalizações em minutos Goleiros líderes J = Partidas jogadas, MJ=Minutos jogados, GC = Gols contra, TG = Tiros ao gol, MGC = Média de gols contra, V = Vitórias, D = Derrotas, E = Empates, SO = Shutouts''

Estreias
Esta é uma lista de jogadores importantes que jogaram seu primeiro jogo na NHL em 1984-85 (listados com seu primeiro time, asterisco marca estreia nos playoffs):
 Gino Cavallini, Calgary Flames
 Joel Otto, Calgary Flames
 Ed Olczyk, Chicago Black Hawks
 Marc Bergevin, Chicago Black Hawks
 Gerard Gallant, Detroit Red Wings
 Esa Tikkanen*, Edmonton Oilers
 Steve Smith, Edmonton Oilers
 Kevin Dineen, Hartford Whalers
 Ray Ferraro, Hartford Whalers
 Sylvain Cote, Hartford Whalers
 Ulf Samuelsson, Hartford Whalers
 Garry Galley, Los Angeles Kings
 Patrick Roy, Montreal Canadiens
 Petr Svoboda, Montreal Canadiens
 Stephane Richer, Montreal Canadiens
 Greg Adams, New Jersey Devils
 Kirk Muller, New Jersey Devils
 Dave Gagner, New York Rangers
 Grant Ledyard, New York Rangers
 Kelly Miller, New York Rangers
 Tomas Sandstrom, New York Rangers
 Rick Tocchet, Philadelphia Flyers
 Doug Bodger, Pittsburgh Penguins
 Mario Lemieux, Pittsburgh Penguins
 Steve Thomas, Toronto Maple Leafs
 Todd Gill, Toronto Maple Leafs
 Al Iafrate, Toronto Maple Leafs
 Petri Skriko, Vancouver Canucks
 Kevin Hatcher, Washington Capitals
 Dave Ellett, Winnipeg Jets

Últimos jogos
Esta é uma lista de jogadores importantes que jogaram seu último jogo na NHL em 1984-85 (listados com seu último time):
 Terry O'Reilly, Boston Bruins
 Butch Goring, Boston Bruins
 Craig Ramsay, Buffalo Sabres
 Jerry Korab, Buffalo Sabres
 Jim Schoenfeld, Buffalo Sabres
 Real Cloutier, Buffalo Sabres
 Bob MacMillan, Chicago Black Hawks
 Brad Park, Detroit Red Wings
 Colin Campbell, Detroit Red Wings
 Darryl Sittler, Detroit Red Wings
 Ivan Boldirev, Detroit Red Wings
 Steve Shutt, Los Angeles Kings
 Anders Hedberg, New York Rangers
 Robbie Ftorek, New York Rangers
 Rick Kehoe, Pittsburgh Penguins
 John Garrett, Vancouver Canucks

Data limite para negociações
Data limite: 12 de março de 1985.
 12 de março de 1985: Glen Cochrane negociado de Philadelphia para Vancouver por considerações futuras.
 12 de março de 1985: Dean Evason e Peter Sidorkiewicz trocados de Washington para Hartford por David Jensen.
 12 de março de 1985: Jim McGeough trocado de Washington para Pittsburgh por Mark Taylor.
 12 de março de 1985: Tiger Williams trocado de Detroit para Los Angeles por considerações futuras.

Ver também
 Lista de campeões da Copa Stanley
 Jogo das Estrelas da National Hockey League
 1984 no desporto
 1985 no desporto

Referências

 Hockey Database
 NHL.com
 Oiler playoff highlights

NHL
1984 no hóquei no gelo
1985 no hóquei no gelo
Desporto nos Estados Unidos em 1984
Desporto nos Estados Unidos em 1985
Desporto no Canadá em 1984
Desporto no Canadá em 1985

redpajama_set_name: RedPajamaWikipedia


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Guilty of Stupidity on All Counts: Charlie Haddad, 21, was sentenced today to two years probation, 10 weekends of supervised community service, 100 hours of additional community service, substance abuse and anger management classes, and $1,040 in fines. His crime? Confronting athletes on the court during the Pistons-Pacers basketbrawl, which got his face punched by both Ron Artest and Jermaine O'Neal. Haddad has filed a civil suit alleging injuries to his head, neck, and back.
posted by rcade to basketball at 09:58 AM - 15 comments
no Jail time? I though some of these guys had priors??
posted by daddisamm at 10:48 AM on March 17
Your thinking of the guys in the seats, daddisamm... Its my understanding that Haddad and Shackleford were the guys that ran out on the court, they had a good smack coming. I hope that they see that in the civil suits, that they ran out there on to the court for that reason and assumed the risk of getting smacked up...it will settle maybe, but I don't think they should give those two a cent, they shouldn't settle it.
posted by chris2sy at 11:38 AM on March 17
Yeah - that seems appropriate to me. Pick up trash by the highway, go back to school. Jail time seems a bit harsh to me for taking a punch to the face. And absolutely there will be no cash settlement. If anything wasn't the guy tresspassing?
posted by WeedyMcSmokey at 12:11 PM on March 17
Not actually trespassing, W-Mac, but Michigan does have an ordinance about spectators violating a stage or field of play, which was one of the charges.
posted by DrJohnEvans at 12:14 PM on March 17
those guys gettin a settlement would be stupid as fans we overreacted stupid but u gotta be smart to get on the court to act like that a player has the right to hit a fan by my book b/c if u goin go on the court when two players from different teams are at each other it dont give us the right to provoke the players. the only time i think a fan should go on the court if hes allowed by officials r the team won the championship finals to celebrate with them. yea we pay good money but theres some kind of respect. and i still dont blame artest to beat the guy ass even though he had nothin to do with the cup b/c he still stand up like he was goin to do something. and furthermore, even though im not pacer fan but the players should serve just community service instead of bein suspended for the rest of the season or at least fined him about 600,000 for it so he could think twice next time. if randy moss could be fined for a fake mooning so the nba could fined allot for the real thing.
posted by dhdefrag3x at 01:43 PM on March 17
This civil suit stuff is a joke. Haddad is just trying to get some money out of an NBA player. Problem is, if Haddad hadn't violated the law by marching onto the court, he wouldn't have gotten "injured." The march and the punch just offset each other. Haddad should get squat.
posted by roberts at 05:11 PM on March 17
Haddad seemed like he was wanting to brawl as soon as he reached the floor. Looked like he got scared when he went down to the floor, cause he flinched , witch made him more noticable from the players view.
posted by hayes at 06:04 PM on March 17
I'm curious -- what part of the arena did Haddad come from during the melee? I'm thinking that if he was near where Artest came charging into the stands, he could claim he went onto the court to evade an obviously crazed NBA players and therefore, no trepassing. Maybe they covered this already in the court proceedings and I missed it, but I don't think any of these three is bright enough to muster that defense on his own.
posted by wfrazerjr at 08:35 AM on March 18
I'm thinking that if he was near where Artest came charging into the stands, he could claim he went onto the court to evade an obviously crazed NBA players and therefore, no trepassing. It might be possible, a necessity defense of sorts. I think they violated Auburn Hills Code Sec. 10-26...additionally, and relevant to the initial cup throw, Sec. 10-29 prohibits the throwing of beverage containers too...the enactment of the ordinances, not surprisingly, coincides with the building of the Palace there circa 1988.
If you do the crime, do the time. Stop whinning!
posted by dkrueg at 10:05 AM on March 18
I suspect that Haddad could have made the necessity argument if he hadn't sought out and confronted players before being fed a fist sandwich. There probably were fans who went onto the court to evade the melee and have not been charged.
posted by rcade at 11:00 AM on March 18
I suspect that Haddad could have made the necessity argument if he hadn't sought out and confronted players before being fed a fist sandwich. Yeah, exactly. I think he'd have an uphill battle trying to prove something like that...on the tape doesn't it show him coming up and yelling something at O'Neal prior to the smackdown...like he ran on to the court to get at the Pacers, not to flee the brawl but to join in. He could have been yelling "don't punch me" or "no mas"...but I don't think so. He could argue it, but its likely a losing argument.
WHAT THE HELL WAS HE DOING ON THE COURT?! What a dumbass!
posted by damned yankee at 06:45 PM on March 18
He will also have to live with the ignominy of having to see himself getting annihilated by Jermaine O'Neal everytime they run a greatest brawls thing on TV. All time great hit. What a moron.
posted by Bonkers at 09:08 PM on March 18
Will anyone consider finacing this business opportunity? Let's place Haddad's fat-ass face on heavy bags, and sell them. It will make millions. After all, he's the definitive poster child for getting a public serving of royal whoop ass! I think Artest and O'Neal got their just due, but man oh man, what a beautiful punch by O'Neal. Had O'Neal's left (anchor) foot not slipped, that corpulent troll Haddad would just be waking up right now. Is it just me, or does Haddad remind anyone of Larry Mondello, that fat, whiny friend of The Beaver's on Leave it to Beaver? At the very least, when Doughboy ran onto the court, he should have raised his chubby, nacho chees-stained hands to protect his ugly mug. If the judge wanted to really make him suffer, she should have sentenced him to eating healthy and working out for 6 months.
posted by socalpugilist at 04:10 PM on May 13


text:
Home » Cricket » The Hundred – All You Need To Know About This New Format Of Cricket
The Hundred – All You Need To Know About This New Format Of Cricket
SportzCraazy Writeron October 18, 2019 November 1, 2019 Leave a Comment on The Hundred – All You Need To Know About This New Format Of Cricket
After introducing the T20s to the cricket world, England has now invented another format of the game – The Hundred. The England Cricket Board (ECB) has tinkered with the rules and regulations of the conventional game to generate this brand new product. The fans are curious to know about The Hundred because it's totally different from the other formats of cricket. Here's all that you need to know about The Hundred –
Where did the idea come from?
A survey conducted by the ECB, which involved hundreds of thousands of people, threw alarming results. Out of all the people who showed interest in cricket, only 10% were willing to attend the matches. 95% of the kids, who were a part of the survey, didn't mention cricket as one of the top two sports they would like to play.
From the results of the survey, the ECB concluded that cricket, as a sport, needs to increase its speed in order to attract more fans. The T20s were launched with the same motive, but the T20s still take about double the amount of time that a Football match takes.
The reason why Football is the most popular game across the globe is that it provides high-speed entertainment in a short span of time. A Football match takes 105 minutes to complete including the mid-time break.
The challenge for the ECB was to come up with a format whose completion time is close to the completion time of a Football match and they came up with "The Hundred". The games of The Hundred are supposed to be over in less than 2.5 hours.
Rules of "The Hundred"
The new rules that have been introduced in The Hundred are as follows –
There won't be a 6-ball over. A bowler will be allowed to bowl a maximum of 20 balls in a match, which he can bowl in the blocks of 10 balls or 5 balls. If he wants, he can bowl 4 blocks of 5 balls, 2 blocks of 10 balls or 1 block of 10 and 2 blocks of 5, whichever way it suits him.
The striking end of the batsman, which generally changes after every over in the other formats of the game, will change after 10 balls in The Hundred. For example – if a bowler bowls a block of 5 balls, the striking end of the batsman won't change. It will change only after the next 5 balls.
The batting power-play, which happens to be a 6-over affair in T20 cricket, will be a 25-ball affair in The Hundred.
There will be only one strategic timeout of 2.5 minutes. The fielding captain, in consultation with his coaching staff, can ask for the strategic timeout at any stage between the 25th and the 75th ball of the innings.
Tournament Structure
There are a total of 8 teams in the tournament – Manchester Originals, London Spirit, Birmingham Phoenix, Oval Invincibles, Trent Rockets, Welsh Fire, Northern Superchargers and Southern Brave.
All the 8 teams will play one match against each other and two matches against their "paired rivals". The paired rivals of each team are –
Manchester Originals – Northern Superchargers
London Spirit – Oval Invincibles
Birmingham Phoenix – Trent Rockets
Welsh Fire – Southern Brave
After all the teams have played all their matches, the top 3 teams in the points table will enter the finals day. The first ranked team will automatically qualify for the final match, while the second and the third-ranked teams will lock horns. The winner of that match will face the first ranked team in the final.
There are 18 counties in the English domestic circuit. These 18 counties will be represented by 8 franchises in The Hundred. Here are the counties which the franchises will be representing –
Manchester Originals – Lancashire
London Spirit – Middlesex, Essex, Northamptonshire
Birmingham Phoenix – Warwickshire, Worcestershire
Oval Invincibles – Surrey, Kent
Trent Rockets – Nottinghamshire, Derbyshire, Leicestershire
Welsh Fire – Glamorgan, Somerset, Gloucestershire
Northern Superchargers – Yorkshire, Durham
Southern Brave – Hampshire, Sussex
These franchises have not been sold to the private entities by the ECB. The board itself owns the franchises and will be funding all their expenses.
Composition of the teams
It's mandatory for all the franchises to pick a centrally contracted England "test" player and two local icons. The centrally contracted test players and the local icons picked by the 8 franchises are –
Teams Centrally Contracted Test Player Local Icons
Manchester Originals Jos Buttler Saqib Mahmood, Matt Parkinson
London Spirit Rory Burns Eoin Morgan, Dan Lawrence
Birmingham Phoenix Chris Woakes Moeen Ali, Pat Brown
Oval Invincibles Sam Curran Jason Roy, Tom Curran
Trent Rockets Joe Root Alex Hales, Harry Gurney
Welsh Fire Jonny Bairstow Tom Banton, Colin Ingram
Northern Superchargers Ben Stokes Adil Rashid, David Willey
Southern Brave Jofra Archer James Vince, Chris Jordan
The rest of the squad of each franchise will be composed through a players' draft which will take place on the 20th of October.
Each team is allowed to pick 15 players in its squad. The centrally contracted test players won't be considered a part of that 15 and they won't be a part of the players' draft either. Their salary will be paid separately by the ECB.
Players' Draft
There are 7 salary bands in the players' draft – £125,000, £100,000, £75,000, £60,000, £50,000, £40,000, £30,000. The draft will have 14 rounds, 2 rounds of each salary band, starting with the highest salary band which is £125,000.
The teams will pick 12 players in the draft out of which 3 can be overseas players. Every team will have to skip two rounds of the draft because their two local icon players would have occupied those rounds already.
For example – Eoin Morgan has been picked as a local icon player by the London Spirit and his salary band is £125,000. So, the London Spirit will have to skip one of the two rounds of £125,000 salary band.
In the first round of the draft, the Trent Rockets will go first followed by Southern Brave, Northern Superchargers, Welsh Fire, Oval Invincibles, Manchester Originals, London Spirit and Birmingham Phoenix respectively.
In the second round, the order will reverse. Birmingham phoenix will go first followed by London Spirit, Manchester Originals, Oval Invincibles, Welsh Fire, Northern Superchargers, Southern Brave and Trent Rockets respectively.
In the third round, the order will reverse again and the process will go on like that with the order reversing in every round.
Wildcard Entry
With 2 local icon players and 12 picked from the draft, all the teams will have 14 players in their squad as the draft finishes. The 15th member of the squad will be a wildcard entry. The teams will pick that 15th player from the top performers of the Vitality T20 blast which will be organized just before The Hundred.
Duration of the tournament
The Hundred has been scheduled during the summer holidays in England so that the kids can attend most of the matches. It will begin on the 17th of July next year and the finals day will be on the 16th of August.
Equal Prize Money announced for Men and Women in The Hundred
'It's a missed opportunity'- Mark Butcher feels ECB should have accepted BCCI offer and have Kohli, Dhoni in the Hundred
England Cricket Board reveals their new Test Kit ahead of upcoming New Zealand series
Sourav Ganguly hints at two changes in selection committee, MSK Prasad to be replaced
CategoriesCricket, SeriesTagsECBENGLANDHundredThe Hundred
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With its Alpine landscape, Switzerland is not a country that most people would associate with wine. But on the gentle slopes of the northern shore of Geneva Lake, the gentle climate actually offers ideal conditions for growing grapes. White wine is an essential part of local Swiss specialties, cheese fondue and raclette.
The entire region around the city of Lausanne is a patchwork of vineyards. Arguably, the most beautiful among them are the ones in the district of Lavaux, to the east of the city.
The vineyards of Lavaux are over 800 years old. They were first planted by the monks of the local abbey. The whole district is a maze of vineyard terraces built on a steep hillside, overlooking the lake and offering a postcard perfect view of Alps on the other side. The main wine grape variety grown here is the Chasselas. Locals say that grapes here ripen under the "three suns", direct sunlight, rays reflected off the surface of the lake and heat accumulated in terrace stones.
Lavaux is a UNESCO World Heritage Sites since July 2007. It offers excellent opportunities for hiking and bicycle tours. A jazz festival in the village of Cully is the best time for wine tasting.
Take regional train to Montreux or Vevey and stop at Cully or Rivaz.
follow the rout 1 from Lausanne Ouchy or Route de la Corniche.
there is a 9h walking tour starting at Chateau d'Ouchy (Lausanne) to Chateau de Chillion (Montreux).
From Lausanne Ouchy to one of the small ports between Lausanne and Montreux.


text:
1 Q: Are you a club?
2 Q: What do you do?
3 Q: Who can join?
4 Q: What events do you offer?
5 Q: When and where are the practices?
6 Q: How and when do I join the team?
7 Q: What are some benefits for joining the team?
8 Q: Do I have to participate in tournaments?
9 Q: How many tournaments do I need to attend every year?
10 Q: Do I need to come to practices? Is it required?
11 Q: How good is the team?
12 Q: How long is a season?
13 Q: How much do I need to pay?
14 Q: What do you do with the team dues collected?
15 Q: What is the National Speech & Debate Association (or National Forensic League)?
16 Q: Are parents involvement required?
17 Q: I am a parent interested in judging. What do I need to do?
18 Q: I am a parent, how do I check my student's attendance at practices?
19 Q: Can I watch my student at a tournament?
20 Q: How do I volunteer for the team?
21 Q: I would like to donate to the team, what should I do?
22 Q: I would like to sponsor the team, what should I do?
Q: Are you a club?
A: No, we are not a club. We are a team, just like football and basketball.
Q: What do you do?
A: We help prepare students to become better and more effective at public speaking, a quality that is highly valued in society.
Q: Who can join?
A: Our membership is open to all students at Yorktown. In addition, students attending the H-B Woodlawn Secondary Program whose home school is Yorktown, and 7th & 8th grade students attending any of the Yorktown feeding Middle Schools (Williamsburg, Swanson, and Kenmore) are welcome to join.
Q: What events do you offer?
A: We offer a variety of events.
For debate, we offer 3 events; Lincoln-Douglas, Public Forum, and Student Congress.
For speech, we offer 7 events; Declamation, Dramatic Performance, Duo Interpretation, Extemporaneous Speaking, Impromptu Speaking, Oral Interpretation (Poetry and Prose), and Original Oratory.
Learn more about our events.
Q: When and where are the practices?
A: Our practice schedule is posted on www.yhsds.org/practice. Students will be notified by their coach if there is a cancellation or change. If the student cannot attend a practice, it is his/her responsibility to contact the coach.
Q: How and when do I join the team?
A: You may join the team anytime during the school year, however, it is recommended you join as early as possible. This way, you will gain more experience and be more comfortable, necessary to become a better speaker.
Q: What are some benefits for joining the team?
A: You get to learn a practical skill that will benefit you in your classes now, and later on in college and in life. You may find it helpful to put this activity on your resume when you apply to colleges (some schools actually offer scholarships for Speech & Debate). Most importantly though, you will get to work with the best students and coaches.
Q: Do I have to participate in tournaments?
A: Yes! Participating in tournaments is one way (and a great way) to help you improve!
Q: How many tournaments do I need to attend every year?
A: While we encourage our students to attend as many tournaments as possible, we understand that sometimes there are other obligations. To maintain a good standing with the team, students are required to attend three tournaments every year.
Q: Do I need to come to practices? Is it required?
A: Yes, because practices are crucial for all events. For all debate events, practices are required. For all speech events, practices are highly encouraged. If you cannot make it to a practice, please let your coach know beforehand.
Q: How good is the team?
A: We have won various District, Regional, State, and National titles in the past. We were VHSL State Debate Champions for three consecutive years (2006-2008). We are recognized by the National Speech and Debate Association as Top 10% in the Nation. In addition, our team was honored by the Virginia General Assembly.
Q: How long is a season?
A: Our season runs from October to April.
We compete in the Washington-Arlington Catholic Forensic League from October to March.
We compete in the Virginia High School League from February to April.
If the student qualifies to the National tournament, his/her season will extend to May.
Q: How much do I need to pay?
A: Our membership dues for the school year is $25.00. Students are also encouraged to join the National Speech and Debate Association (or the National Forensic League), a national honor society for speech and debate. The cost for joining is $20.00, and membership is life-time.
Q: What do you do with the team dues collected?
A: Dues collected are used to cover tournament registration costs, awards, subscriptions to newspapers and other publications, and other team related expenses. Funding from the school is not adequate to maintain our normal operations. We always appreciate donations and sponsorship to help make our operations more smoothly. Learn more about ways to give to us.
Q: What is the National Speech & Debate Association (or National Forensic League)?
A: The National Speech and Debate Association is an honor society for students who participate in Speech and Debate events. You can learn more about the NSDA on their website: www.speechanddebate.org.
Student will be invited to join the NSDA when he/she accumulates enough points. The membership is for life.
Q: Are parents involvement required?
A: Absolutely! Parental involvement is key to our success in the season. We always need parents to help us with fundraisers, organizing tournaments, volunteer, and judge. We have more information on how parents can be involved at www.yhsds.org/parents.
Q: I am a parent interested in judging. What do I need to do?
A: Please feel free to email your student's coach. In addition, we have information regarding judges at www.yhsds.org/parents.
Q: I am a parent, how do I check my student's attendance at practices?
A: If you have any questions regarding your student's attendance, please feel free to email the coach directly. Contact information for our coaches are listed under www.yhsds.org/about/staff
Q: Can I watch my student at a tournament?
A: Yes! We highly encourage parents to get involved throughout the process. Please feel most free to contact your student's coach. We always welcome parents to ride along on the bus with us.
Q: How do I volunteer for the team?
A: We always need volunteers to help us judge. Our volunteers are not compensated for their participation at tournaments other than the Virginia High School League tournaments. You can find out more about volunteering at www.yhsds.org/volunteer.
Q: I would like to donate to the team, what should I do?
A: Thank you for your interest in donating to us.
We have more information about donations on our Give page, but please feel free to contact us as well.
Q: I would like to sponsor the team, what should I do?
A: Thank you for your interest in sponsoring us.
OUR TEAM | OUR COACHES | OUR OFFICERS | OUR ACHIEVEMENTS
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text:
package app.monitor.job;

import core.framework.api.http.HTTPStatus;
import core.framework.http.HTTPClient;
import core.framework.http.HTTPMethod;
import core.framework.http.HTTPRequest;
import core.framework.http.HTTPResponse;
import core.framework.internal.json.JSONReader;
import core.framework.util.Strings;

import java.io.IOException;
import java.nio.charset.StandardCharsets;

/**
 * @author neo
 */
public class ElasticSearchClient {
    private final JSONReader<ElasticSearchNodeStats> reader = new JSONReader<>(ElasticSearchNodeStats.class);
    private final HTTPClient httpClient = HTTPClient.builder().build();

    // refer to https://www.elastic.co/guide/en/elasticsearch/reference/current/cluster-nodes-stats.html
    public ElasticSearchNodeStats stats(String host) throws IOException {
        var request = new HTTPRequest(HTTPMethod.GET, "http://" + host + ":9200/_nodes/stats");
        request.params.put("metric", "indices,jvm,fs,os");
        request.params.put("filter_path", "nodes.*.name,nodes.*.indices.docs,nodes.*.jvm.mem,nodes.*.jvm.gc,nodes.*.fs.total,nodes.*.os.cpu.percent");
        HTTPResponse response = httpClient.execute(request);
        if (response.statusCode != HTTPStatus.OK.code)
            throw new Error(Strings.format("failed to call elasticsearch node stats api, uri={}, status={}", request.requestURI(), response.statusCode));
        return parseResponse(response.body);
    }

    ElasticSearchNodeStats parseResponse(byte[] body) throws IOException {
        ElasticSearchNodeStats stats = reader.fromJSON(body);
        if (stats.stats.failed > 0) {
            throw new Error(Strings.format("failed to call elasticsearch node stats api, error={}", new String(body, StandardCharsets.UTF_8)));
        }
        return stats;
    }
}

redpajama_set_name: RedPajamaGithub


text:
\section{Introduction}
The complex Ginzburg-Landau equation is a canonical model
for weakly nonlinear, dissipative systems and one of the
most-studied nonlinear equations in the physics community. It can
be used to describe a vast variety of nonlinear phenomena such as
superconductivity \cite{A.M.}, Bose-Einstein condensation
\cite{E.Kengne}, superfluidity \cite{A. Berti}, strings in field
theory \cite{R.J. Rivers}, liquid crystals \cite{M. C.} and lasers
\cite{M.S. Osman,Osman2}. Exact solitary pulse solutions of complex Ginzburg-Landau equation with the cubic nonlinearity are available, but these
pulses are stable only in a region where the background is
unstable \cite{akh}. However, it is possible to create stable
solitary pulses, in a region where background is also stable, with the
inclusion of an extra term, represents delayed Raman
scattering, in the model \cite{Facao3,facao4}. The existence and stability of solitary wave solutions for cubic complex Ginzburg-Landau equation is also studied in the presence of driven term \cite{malomed,raju,amit}. Recently, lot of attention has been paid to obtain exact analytical solutions for complex systems modeled by nonautonomous partial differential equations \cite{osman01,osman02,osman03,osman04,osman05}.

\par Soliton propagation in fibers with linear and nonlinear gain and spectral filtering \cite{4M. Mats} or pulse generation in fiber lasers with additive pulse mode-locking or nonlinear polarization rotation \cite{5H.A.,6J.D.} have been studied by considering complex cubic-quintic Ginzburg-Landau equation (CQGLE) as model equation. Also Kengne and Vaillancourt have used modified Ginzburg–Landau equation that describes the pulse propagation in a lossy electrical transmission
line \cite{kengne}. The CQGLE supports a class of localized solutions such as stationary solitons, sources, sinks, moving solitons and fronts with fixed velocity \cite{saarlos,akh2,crespo}. Apart from these solutions, the CQGLE also possesses the solutions with special propagation properties: pulsating, creeping, and erupting solitons \cite{J.Soto2,2001PRE,2001PLA}. The erupting solitons are those that periodically exhibits explosive instability. These solitons were found numerically \cite{J.Soto2} and also experimentally in passively mode-locked lasers \cite{2002PRL}. The effect of higher-order terms, namely, third-order dispersion, self-steepening and intrapulse Raman scattering has been investigated on erupting solitons and it is found that the explosions of an erupting soliton can be controlled or even canceled due to the inclusion of one or more higher-order terms \cite{tian,latas,M.Facao1,M.Facao2,carvalho,latas2}. Recently, work has been done to study the transitions of stationary to pulsating solutions \cite{2018} and on the selection mechanism of soliton explosions in CQGLE under the influence of higher-order terms \cite{2019}. Fac\~{a}o et al. have studied the effect of intrapulse Raman scattering (IRS) on erupting solitons of CQGLE and numerically shown the propagation of stable traveling solitons for a specific range of IRS parameter \cite{M.Facao1,M.Facao2}. Although, CQGLE is a well studied dynamical system, the exact solutions of CQGLE with IRS term have rarely appeared in the literature. However, in Ref. \cite{anki}, the authors have presented the exact stationary front solutions for CQGLE with Raman term and generalized these solutions into moving fronts using energy and momentum balance equations for particular cases by assuming either the quintic or Raman term to be zero.

\par In this work, we consider the CQGLE in the presence of IRS and report the existence of exact localized  solutions in the form of dark and front solitons. The dark solitons are presented by a new kind of kink solution in terms of Lambert W function which we shall refer to as Lambert W-kink solitons. The Lambert W function is an implicitly elementary function, also
known as the product logarithm, has rich variety of applications in
number of areas of physics, computer science, pure and applied
mathematics and ecology, and is defined as the inverse of $f(W)=W e^W$ \cite{R.M.,S.R.}. Several
well-known problems in electrostatics and in quantum mechanics can
be solved with greater ease using the notation of Lambert W function. Biswas et al. used the notation of Lambert W function to obtain soliton solutions of modified nonlinear Schr\"odinger equation using variational principle \cite{Biswas2}. This function is also used as a step potential for which the one-dimensional stationary Schr\"odinger equation is exactly solved in terms of the confluent hypergeometric functions \cite{potential}. Recently, soliton solution in the form of Lambert W function was obtained for analytically solvable parity-breaking $\phi^6$ model and the results so obtained were compared with kink of $\phi^4$ theory \cite{Azadeh}. Apart from Lambert W-kink solitons, we have also explored moving front solitons for this model. The evolution of optical solitons can be controlled by judicious choice of model parameters. The frequency chirp is found to be directly proportional to the
intensity of the wave and saturates at some
finite value as $t\rightarrow\pm\infty$. Frequency chirp is a well-known result of the
interaction of the group velocity dispersion and the nonlinear self phase modulation.
Chirp is very useful in the process of optical pulse compression and found potential applications in optical communication systems \cite{chirp1,chirp2,chirp3}. A significant work has been done on the existence of chirped solitons in the context of nonlinear optics \cite{chirp4,chirp5,Alka,goyal}.

 \section{Model Equation}
We begin our analysis by considering the complex cubic-quintic
Ginzburg-Landau equation (CQGLE) with intrapulse Raman scattering (IRS) term
    \begin{equation}\label{eq1} i U_z+\frac{1}{2} U_{tt}+\gamma\vert U \vert^2 U=i\delta U+i \beta U_{tt}+i \epsilon\vert U\vert^2U-\nu\vert U \vert^4 U+i \mu \vert U \vert^4 U+T_r{(\vert U \vert^2)}_t U,\end{equation}
where $U$ is the normalized envelope of
the pulse, $z$ and $t$ are the normalized propagation distance
and retarded time, respectively. For laser system \cite{6J.D.}, the physical meaning of various coefficients is the following:
$\delta$ is a constant gain (or loss if negative), $\beta$ describes
spectral filtering or gain dispersion, $\epsilon$ represents
nonlinear gain (or two-photon absorption if negative), $\mu$ represents a
higher order correction to the nonlinear amplification or absorption, $\nu$ is a higher order correction term to the nonlinear refractive index, $T_r$ represents the IRS coefficient and $\gamma$ represents positive Kerr effect (or negative Kerr effect if negative) .

\section{Chirped soliton-like solutions}
In order to find the exact solution of Eq. (\ref{eq1}), we choose the following ansatz
 \begin{equation}\label{eq2} U(z,t)=\rho(\xi)e^{i(\phi(\xi) -k z)}, \end{equation}
where $\xi=t-u z$ is the traveling coordinate, $\rho$ and
$\phi$ are real functions of $\xi$. Here $u = \frac{1}{v}$, where $v$ indicates the group
velocity of the pulse envelope. The corresponding intensity of the propagating pulse is given by $|U(z,t)|^2=|\rho(\xi)|^2$. The spectral changes introduced across the pulse at any distance $z$ are a direct consequence of time dependence of nonlinear phase
shift. The frequency change across the pulse is the time
derivative of phase and is given by $\delta\omega(z,t)=-\frac{\partial}{\partial t}[\phi(\xi)-k
z]=-\phi'(\xi)$. This time dependence of $\delta\omega$ is referred to as frequency
chirping. Now, substituting Eq. (\ref{eq2}) into
Eq. (\ref{eq1}), and separating out the real and imaginary parts of the equation, we obtain
the following coupled equations in $\rho$ and $\phi$,
    \begin{equation}\label{eq3}u\rho\phi'+k\rho+\frac{1}{2}\rho''-\frac{1}{2}\rho\phi'^2+\gamma\rho^3=-2\beta\rho'\phi'-\beta\rho\phi''-\nu\rho^5+2T_r\rho^2\rho',\end{equation}
    \begin{equation}\label{eq4}-u\rho'+\rho'\phi'+\frac{1}{2}\rho\phi''=\delta\rho+\beta\rho''-\beta\rho\phi'^2+\epsilon\rho^3+\mu\rho^5.\end{equation}
Assuming that the qualitative features of frequency chirp depend considerably on the exact pulse shape through the relation $\delta\omega(z,t)=-\phi'(\xi)=-(A\rho^2+B)$, where A and B are the nonlinear and constant chirp parameters, respectively,
the coupled equations given by Eq. (3) and Eq. (4) reduce to

    \begin{equation}\label{eq6} \rho''+4(2\beta A-T_r)\rho^2 \rho'+4\beta B\rho'+(2uB-B^2+2k)\rho+2(u A+\gamma-A B)\rho^3+(2\nu-A^2)\rho^5=0,\end{equation}
    \begin{equation}\label{eq7} \rho''-\frac{2A}{\beta}\rho^2 \rho'+\frac{(u-B)}{\beta} \rho'+\(\frac{\delta}{\beta}-B^2\)\rho+\(\frac{\epsilon}{\beta}-2AB\)\rho^3+\(\frac{\mu}{\beta}-A^2\)\rho^5=0,\end{equation}
for $\beta \neq 0$. By assuming the following identifications:

\begin{equation}\label{eq8} M\equiv\(8\beta A-4T_r=-\frac{2A}{\beta}\),\end{equation}

\begin{equation}\label{eq9} N\equiv \(4\beta B=\frac{u-B}{\beta}\),\end{equation}

\begin{equation}\label{eq10} Q\equiv \(2uB+2k-B^2=\frac{\delta}{\beta}-B^2\),\end{equation}

\begin{equation}\label{eq11} R\equiv \(2Au-2AB+2\gamma=\frac{\epsilon}{\beta}-2AB\),\end{equation}

\begin{equation}\label{eq12} S\equiv \(2\nu-A^2=\frac{\mu}{\beta}-A^2\),\end{equation}

Eqs. (\ref{eq6}) and (\ref{eq7}) can be mapped into a single equation
    \begin{equation}\label{eq13}\rho''+M\rho^2\rho'+N\rho'+Q\rho+R\rho^3+S\rho^5=0.\end{equation}
Solving Eqs. (\ref{eq8})-(\ref{eq12}), we obtain the constraint conditions as
     \begin{equation}\label{eq14}\nonumber A=\frac{2\beta  T_r}{1+4\beta^2},~~u=\frac{1}{A}\left(\frac{\epsilon }{2\beta }-\gamma \right),~~B=\frac{u}{1+4\beta^2}\end{equation}
     \begin{equation}\label{eq15}k=\frac{\delta }{2\beta }-u B,~~\mu =2\beta \nu.\end{equation}
Eq. (\ref{eq13}) can be solved to obtain exact localized solution for compatible form of first-order differential equation for the function $\rho(\xi)$. In this work, we have explored the Lambert W-kink and moving front soliton solutions for this equation.
\subsection{Lambert W-kink solitons}
In order to explore exact analytical solution of Eq. (12), use shall be made of the differential equation
    \begin{equation}\label{eq17}\rho'=(a^2-\rho^2)~(a-\rho),\end{equation}
 ($a$ is a real parameter here), that admits Lambert W-kink solution of the form \cite{R.M.,Azadeh}
    \begin{equation}\label{eq21}\rho(\xi)=a\(1-\frac{2}{1+W(e^{4a^2\xi+1})}\),\end{equation}
where $W$ represents Lambert W function. The corresponding second-order differential equation for $\rho(\xi)$ reads
     \begin{equation}\label{eq18}\rho''-3\rho^5+5a\rho^4+2a^2\rho^3-6a^3\rho^2+a^4\rho+a^5=0. \end{equation}
For $\rho'$ given by Eq. (\ref{eq17}), Eq. (\ref{eq13}) is consistent with the Eq. (\ref{eq18}) by the identification of various unknown parameters as $M=-5,N=a^2,Q=2a^4,R=-4a^2,S=2$. Solving these conditions along with constraints given by Eq. (\ref{eq15}), the model coefficients and solution parameter $`a$' fixed as
    \begin{equation}\label{eq19}\nonumber T_r=\frac{5}{4}\left(1+4\beta ^2\right),~~\epsilon =\frac{11\beta \gamma} {2\left(4+5\beta^2\right)},~~\nu=1+\frac{25}{8}\beta^2,\end{equation}
    \begin{equation}\label{eq20} \delta=\frac{\gamma^2\left(1+32\beta^2\right)}{4\beta\left(4+5\beta^2\right)^2},~~a=\sqrt{\frac{-2\gamma}{4+5\beta ^2}}.\end{equation}

\begin{figure}[ht!]
    \begin{center}
         \includegraphics[angle=0,scale=.3]{parameters3}
    \caption{\label{fig01} Curves of model coefficients versus spectral filtering term $`\beta$' for $\gamma=-1$.}
    \end{center}
\end{figure}
It should be noted that $\gamma$ will take only negative values, as solution parameter $`a$' should be real, and $\beta$ can be chosen arbitrarily $(\beta \neq 0)$ while the other model coefficients depend on $\beta$ and $\gamma$. In Fig. \ref{fig01}, we have presented the allowed values of the model coefficients with $\beta$ lying in the interval $[0,1]$ for $\gamma=-1$. In Fig. \ref{fig1}, we have shown the amplitude profile of Lambert W-kink solution, given by Eq. (\ref{eq21}), for different values of the spectral filtering term $`\beta$' and $\gamma=-1$. From this plot, one can observe that kink wave has large amplitude and becomes more steep for small values of $\beta$ as solution parameter $`a$' is inversely proportional to $\beta$. It should be noted that, from Fig. \ref{fig01}, these Lambert W-kink solutions are possible only for $\delta>0, ~\epsilon<0$ and $\gamma<0$.
\begin{figure}[ht!]
\begin{center}
\includegraphics[angle=0,scale=.60]{ampW}
\caption{\label{fig1} Amplitude profiles of Lambert
W-kink solution for different values of $\beta$, $\beta=0.1$ (thick line), $\beta=0.5$
(dashed line) and $\beta=0.9$ (dotted line).}
\end{center}
\end{figure}

\begin{figure}[ht!]
    \begin{center}
        \subfigure[]{
    \includegraphics[angle=0,scale=.5]{intensity1}
    }
     \subfigure[]{
    \includegraphics[angle=0,scale=.5]{intensity2}
     }
     \subfigure[]{
    \includegraphics[angle=0,scale=.7]{chirpW}
    }
    \caption{\label{fig2}(a,b) Intensity profile of Lambert W-kink soliton for $\gamma=-1$ and different values of coefficient $\beta$, $0.1$ and $0.5$, respectively. (c) The corresponding chirp profiles
     for $\beta=0.1$ (thick line) and $\beta=0.5$ (dashed line).}
    \end{center}
\end{figure}

Using Eq. (\ref{eq21}) into the Eq. (\ref{eq2}), the intensity expression of Lambert W-kink solitons, for the model equation Eq. (\ref{eq1}), reads
    \begin{equation}\label{i1}I_W(z,t)=a^2\(1-\frac{2}{1+W(e^{4a^2\xi+1})}\)^2,\end{equation}
with chirping given by
    \begin{equation}\label{i2}\delta\omega(z,t)=-\[\frac{5a^2\beta}{2}\(1-\frac{2}{1+W(e^{4a^2\xi+1})}\)^2-\frac{\gamma }{2\beta \left(4+5 \beta ^2\right)}\].\end{equation}
The intensity profile of Lambert W-kink soliton is depicted in the Fig. \ref{fig2}(a,b) for $\gamma=-1$ and different values of coefficient $\beta$, $0.1$ and $0.5$, respectively. These intensity profiles are similar to dark solitons (albeit asymmetric in nature) and shows relative compression of pulses with the modulation of spectral filtering term $`\beta$'. Fig. \ref{fig2}(c) shows the profiles of corresponding frequency chirp $\delta\omega$ across the pulse of Lambert W-kink soliton at $z=0$. One can observe that frequency chirp saturates to negative value as the retarded time approaches its asymptotic limit and the amplitude of chirp can be controlled for judicious choice of parameter $`\beta$'.

\subsection{Moving front solitons}
To exemplify the existence of moving front solitons as exact solutions of this model,
let us consider the differential equation
in $\rho$
    \begin{equation}\label{eq22}\rho'=c\rho\(1-\frac{\rho^2}{2b}\),\end{equation}
where $b,c$ are real parameters. The explicit moving front soliton is given by \cite{S.N.,rpal}
    \begin{equation}\label{eq25}\rho(\xi)=\sqrt{b\(1+\mbox{tanh}(c\xi)\)},\end{equation}
for $b>0$.
\begin{figure}[ht!]
\begin{center}
\includegraphics[angle=0,scale=.60]{ampk}
\caption{\label{fig4} Amplitude profiles of kink solution for different values of $\beta$, $\beta = 0.3$ (thick line), $\beta = 0.4$
(dashed line) and $\beta = 0.5$ (dotted line). The other parameters used in the plots are $\epsilon =0.8,~\gamma =1,~\delta =-1$ and $T_r=0.2$.}
\end{center}
\end{figure}
The corresponding second-order differential equation for $\rho(\xi)$ reads
     \begin{equation}\label{eq23}\rho''-\frac{3c^2}{4b^2}\rho^5+\frac{2c^2}{b}\rho^3-c^2\rho=0. \end{equation}
Substituting Eq. (\ref{eq22}) into Eq. (\ref{eq13}) and comparing the resultant equation with Eq. (\ref{eq23}), the solution parameters found to be
    \begin{equation}\label{eq24} c=\frac{-N\pm\sqrt{N^2-4Q}}{2},~~b=\frac{(N+4c)c}{2(R+Mc)},\end{equation}
along with constraint on model coefficient $\nu=\frac{A^2}{2}+\frac{c M}{4b}-\frac{3c^2}{8b^2}$. Here, the parameters $M,N,Q$ and $R$ can be obtained from Eqs. (\ref{eq8})-(\ref{eq11}), using Eq. (\ref{eq15}), for different values of the model coefficients $\beta,~\epsilon,~\gamma,~\delta$ and $T_r$. For illustrative purpose, we choose the model coefficients $\epsilon>0$, $\gamma>0$ and $\delta<0$, just opposite to the case of Lambert W-kink solution, to depict the evolution of kink solutions. The amplitude profile of kink solution is shown in Fig. \ref{fig4} for $\epsilon =0.8,~\gamma =1,~\delta =-1,~T_r=0.2$ and different values of $\beta$.
\begin{figure}[ht!]
    \begin{center}
     \subfigure[]{
    \includegraphics[angle=0,scale=.5]{intensityk1}
    }
     \subfigure[]{
    \includegraphics[angle=0,scale=.5]{intensityk2}
    }
     \subfigure[]{
    \includegraphics[angle=0,scale=.7]{chirpK}
    }
    \caption{\label{fig5} (a,b) Intensity profile of front soliton for different values of $\beta$, $0.3$ and $0.5$, respectively. (c) The corresponding chirp profiles for $\beta = 0.3$ (thick line) and $\beta = 0.5$ (dashed line). The other parameters are same as in Fig. \ref{fig4}.}
    \end{center}
\end{figure}
The expression of the intensity for these kink solution can be written as
    \begin{equation}\label{eq28}I_K(z,t)=b\(1+\mbox{tanh}(c\xi)\).\end{equation}
The corresponding chirping is given by
    \begin{equation}\label{eq29}\delta\omega(z,t)=-\(\frac{u+2 \beta  T_r b\(1+\mbox{tanh}(c\xi)\)}{1+4 \beta^2}\). \end{equation}
The intensity and chirp profiles for front solitons are shown in Fig. \ref{fig5} for
different values of $\beta$. For $\beta = 0.3$, the frequency chirp approaches negative value as $t\rightarrow\pm\infty$ while it approaches negative and positive value as $t\rightarrow~+\infty$ and $t\rightarrow~-\infty$, respectively, for $\beta = 0.5$.

\newpage

\section{Conclusion}
In conclusion, we have shown the existence  of exact explicit solution for the complex cubic-quintic Ginzburg-Landau equation in terms of Lambert W function or omega function, under the influence of  of intrapulse Raman scattering. Parameter domains are delineated in which these optical solitons exit in the ensuing model. It is observed that these optical solitons are possible for negative values of nonlinear gain and Kerr effect and positive value of constant gain. Whereas, no such restrictions are imposed on the moving fronts or optical shock-type solitons that are obtained as a byproduct of this model. We have observed that the intensity of these fronts has been doubled with a slight change in the value of the spectral filtering or gain parameter. The frequency chirp associated with these nonlinear waves has been identified. Furthermore, we have explicated the pivotal role played by this nonlinear chirp on the intensity of these waves. These results may be useful for experimental realization of undistorted transmission of optical waves in optical fibers and further understanding of their optical transmission properties. Finally, we hope that the exact nature of these nonlinear waves presented here may be profitably exploited in designing the optimal Raman fiber laser experiments.

\section{Acknowledgment}  A.G. gratefully acknowledges Science and Engineering
Research Board (SERB), Department of Science and Technology,
Government of India for the award of SERB Start-Up Research Grant
(Young Scientists) (Sanction No: YSS/2015/001803) during the course of this work. Nisha is thankful to SERB-DST,
India for the award of fellowship during the work tenure. We sincerely thank the referees for their useful comments.

redpajama_set_name: RedPajamaArXiv


B2B mailing piece and leave behind for BT representatives selling BT's outsourcing services.
I have written specialist copy regularly for Bayer veterinary products. Target audience can be either vets or pet owners.
Extract from a brochure for Furniture Village. I have also worked on several press campaigns, radio and TV scripts for this client.
Exclusive mailing to top end of Amex database. The copy focused on the ultimate lifestyle benefits of having an Amex card.
Annual guide to children's books. Quite a weighty publication featuring separate guides to reading stages for different age groups. Also a short summary of each book featured.
Magazine spread to promote YHA as a great break for students.


text:
package com.intellij.ide.hierarchy.type;

import com.intellij.ide.hierarchy.HierarchyNodeDescriptor;
import com.intellij.openapi.project.Project;
import com.intellij.psi.CommonClassNames;
import com.intellij.psi.PsiClass;
import org.jetbrains.annotations.NotNull;

import java.util.ArrayList;

public final class TypeHierarchyTreeStructure extends SubtypesHierarchyTreeStructure {
  public TypeHierarchyTreeStructure(@NotNull Project project, @NotNull PsiClass aClass, String currentScopeType) {
    super(project, buildHierarchyElement(project, aClass), currentScopeType);
    setBaseElement(myBaseDescriptor); //to set myRoot
  }

  @NotNull
  private static HierarchyNodeDescriptor buildHierarchyElement(@NotNull Project project, @NotNull PsiClass aClass) {
    HierarchyNodeDescriptor descriptor = null;
    final PsiClass[] superClasses = createSuperClasses(aClass);
    for(int i = superClasses.length - 1; i >= 0; i--){
      final PsiClass superClass = superClasses[i];
      final HierarchyNodeDescriptor newDescriptor = new TypeHierarchyNodeDescriptor(project, descriptor, superClass, false);
      if (descriptor != null){
        descriptor.setCachedChildren(new HierarchyNodeDescriptor[] {newDescriptor});
      }
      descriptor = newDescriptor;
    }
    final HierarchyNodeDescriptor newDescriptor = new TypeHierarchyNodeDescriptor(project, descriptor, aClass, true);
    if (descriptor != null) {
      descriptor.setCachedChildren(new HierarchyNodeDescriptor[] {newDescriptor});
    }
    return newDescriptor;
  }

  @NotNull
  private static PsiClass[] createSuperClasses(@NotNull PsiClass aClass) {
    if (!aClass.isValid()) return PsiClass.EMPTY_ARRAY;
    if (aClass.isInterface()) return PsiClass.EMPTY_ARRAY;

    final ArrayList<PsiClass> superClasses = new ArrayList<>();
    while (!CommonClassNames.JAVA_LANG_OBJECT.equals(aClass.getQualifiedName())) {
      final PsiClass aClass1 = aClass;
      final PsiClass[] superTypes = aClass1.getSupers();
      PsiClass superType = null;
      for (final PsiClass type : superTypes) {
        if (!type.isInterface()) {
          superType = type;
          break;
        }
      }
      if (superType == null) break;
      if (superClasses.contains(superType)) break;
      superClasses.add(superType);
      aClass = superType;
    }

    return superClasses.toArray(PsiClass.EMPTY_ARRAY);
  }

  @Override
  public String toString() {
    return "Type Hierarchy for " + formatBaseElementText();
  }
}


text:
Not Even One: Ensuring Abusers—and Courts—Obey Gun Surrender Laws
Victims of domestic violence are over five times more likely to be killed by their abuser if the abuser has access to a firearm. And even if a gun is never fired, just knowing that an abuser has access to one causes domestic violence survivors to fear harm. That's why the Washington Legislature unanimously passed a 2014 law to prohibit gun possession by abusers who are subject to domestic violence protection orders that meet specific requirements.
But tragically, abusers—and courts—don't always follow that law.
When Cassie obtained a domestic violence protection order against her husband Michael, the court required him to surrender all of his firearms. In her petition for the order, Cassie reported that her husband had threatened before to kill her, adding, "any time Michael threatens to kill me, he says he will shoot me."
Cassie gave the court a detailed list of 34 guns that Michael had previously stored in an armory. Michael claimed that all of these guns had been surrendered to law enforcement, except for one that he claimed another person owned. However, he only produced receipts showing that he had surrendered 32 of the guns—meaning that he failed to account for at least one gun on the list. Cassie pointed out this discrepancy to the court. Nonetheless the court concluded that he had complied with the law, saying that he had made "substantial efforts to turn in the guns."
Cassie is appealing the court's decision, and we are supporting her. There is no gray area when it comes to complying with this important law. As we argue in our brief, allowing an abuser to keep even one gun renders the law meaningless.
What happened to Cassie isn't a unique occurrence. Too often, abusers are not being held accountable when they fail to comply with orders to surrender their guns. According to a recent investigation, nearly half of the domestic violence abusers in King County who are ordered to surrender firearms fail to provide any evidence that they have done so.
We all know that when abusers have access to guns, domestic violence survivors and their children face enormous danger. Everyone in our legal system—including our courts—must do better to keep guns out of the hands of domestic violence abusers.
**UPDATE (3/19/18)**
In a strong decision, the Court of Appeals ruled that the trial court was wrong to find that Michael had complied with the order to surrender his guns. The Court further clarified that the burden lies with the person ordered to surrender firearms to prove that they did so. In its decision, the Court stated that shifting the burden of proof to the person seeking safety "would be contrary to both common sense and the purpose of the surrender weapons provision."
Thanks to Cassie's lawyers, Adrienne McKelvey of Foster Pepper and William D. Braun, and to our allies at the Northwest Justice Project, the Washington State Coalition Against Domestic Violence, the Alliance for Gun Responsibility Foundation, the Coalition Ending Gender-Based Violence, and the Seattle City Attorney's Office for taking a stand with us.
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