text:
var frisby = require('frisby');

frisby.create('Login to StreamSets Data Collector')
  .get(browser.baseUrl + 'login?j_username=admin&j_password=admin')
  .expectStatus(200)
  .expectHeader('Content-Type', 'text/html')
  .after(function(body, res) {
    var cookie = res.headers['set-cookie'];

    /**
     * GET rest/v1/info/sdc
     */
    frisby.create('Should return SDC Build Information data')
      .get(browser.baseUrl + 'rest/v1/system/info', {
        headers:  {
          "Content-Type": "application/json",
          "Accept": "application/json",
          "Cookie": cookie
        }
      })
      .inspectJSON()
      .expectStatus(200)
      .expectHeaderContains('content-type', 'application/json')
      .afterJSON(function(buildInfoJSON) {
        expect(buildInfoJSON).toBeDefined();
        expect(buildInfoJSON['builtDate']).toBeDefined();
        expect(buildInfoJSON['builtBy']).toBeDefined();
        expect(buildInfoJSON['builtRepoSha']).toBeDefined();
        expect(buildInfoJSON['version']).toBeDefined();
      })
      .toss();

    /**
     * GET rest/v1/info/user
     */
    frisby.create('Should return User Information')
      .get(browser.baseUrl + 'rest/v1/system/info/currentUser', {
        headers:  {
          "Content-Type": "application/json",
          "Accept": "application/json",
          "Cookie": cookie
        }
      })
      .inspectJSON()
      .expectStatus(200)
      .expectHeaderContains('content-type', 'application/json')
      .afterJSON(function(buildInfoJSON) {
        expect(buildInfoJSON).toBeDefined();
        expect(buildInfoJSON['user']).toBeDefined();
        expect(buildInfoJSON['roles']).toBeDefined();
      })
      .toss();

  })
  .toss();


text:
Southern Power acquires windfarm from Renewable Energy Systems
29 October 2019	(Last Updated October 29th, 2019 11:19)
US-based wholesale energy provider Southern Power has acquired the 136MW Skookumchuck Wind Facility from Renewable Energy Systems (RES), for an undisclosed sum.
Skookumchuck wind facility is expected to feature 38 wind turbines. Credit: Southern Company.
US-based wholesale energy provider Southern Power has acquired the 136MW Skookumchuck windfarm from Renewable Energy Systems (RES) for an undisclosed fee.
Southern Power president Bill Grantham said: "This project is a great addition to our renewable portfolio. We continue to strive to develop clean, safe, reliable and affordable wholesale energy resources for the benefit of our customers."
The company's wind portfolio now comprises more than 1,960MW of wind generation with the addition of Skookumchuck.
The windfarm is located in Lewis and Thurston Counties, Washington and is expected to feature 38 wind turbines that will be delivered by Danish wind turbine manufacturer Vestas.
Construction works at the site are currently underway, and the project is expected to come online in the first quarter of 2020.
Once operational, the electricity generated by the wind facility and the associated renewable energy credits will be sold to Puget Sound Energy under a 20-year power purchase agreement (PPA) and will be supplied to Puget's Green Direct product customers.
Additionally, Southern Power, which is the majority owner of the windfarm, has signed an agreement to divest certain stake in it to TransAlta Corporation upon commercial operation.
Southern Power now has a total of 12 windfarms, and currently operates and is developing 50 energy facilities in 13 US states.
In May 2018 it acquired its tenth wind project when it bought the Wildhorse Mountain windfarm in Pushmataha County, Oklahoma.
With a capacity of 100MW, the windfarm will sell energy to the Arkansas Electric Co-operative under a 20 year PPA.
Structural Vibration Solutions
Operational Modal Analysis Software
FAIST Anlagenbau GmbH
ESI Eurosilo
Advanced Storage Solutions for Bulk Solids

redpajama_set_name: RedPajamaCommonCrawl


text:
By Stephen Exley
The incorporation of more colleges could help transform the status of vocational education, shadow education secretary Angela Rayner has said.
Addressing the Employment and Skills Convention in London today, Ms Rayner spoke of the need for new "institutions to lead vocational reformation, bringing together academic and technical education" – adding that they "could play a central role in transforming vocational education in this country".
Ms Rayner told the conference that the goal of Labour's proposed National Education Service would be "bringing together academic and technical education".
Background: Halfon: Create an adult education centre in every town
Quick read: 'Why Labour's lifelong learning commission matters'
Opinion: Why lifelong learning is so powerful
National Education Service
"The best vocational education will need not competition but collaboration between providers and employers, with clear pathways into work," she said. "Firms are doing less [training] - they need to make an active contribution we need for skills.
"We now need institutions to lead vocational reformation, bringing together academic and technical education, theory and practice. I know that's easier said than done, but they could play a central role in transforming vocational education in this country."
Ms Rayner continued: "We could even bring status and prestige to vocational education by incorporating more colleges, teaching hospitals, along with FE and university technical colleges. You have to end the class snobbery that wrongly perceives vocational education as second best.
Boosting status of vocational education
"What is a law conversion or a medical degree if not a vocational qualification? Law and medicine are ancient and prestigious vocations. They combine philosophy, shared knowledge and practical skills... We have doctors of philosophy, yet no equivalent for those in vocational education."
Ms Rayner also spoke of the "lack of professional autonomy and status" afforded to "guilds and national colleges of skilled working professions", adding: "I'd like to see more national, royal colleges, and in the next 20 years, that honour the labour, self-organisation and commitment of all workers. Whether that be in retail, care or digital technology."
Stephen is TES' Further Education Editor. He has worked at TES since 2010, and was previously the education correspondent at the Cambridge News. He was the winner of the awards for Outstanding National Education Journalism and Outstanding Apprenticeship & Skills Journalism at the CIPR Education Journalism Awards 2013.
Twitter: @stephenexley
Colleges FE Skills


text:
PC Games > Hidden Object Games > Dreadful Tales: The Fire Within Collector's Edition
Dreadful Tales: The Fire Within Collector's Edition
Eipix Entertainment proudly presents Dreadful Tales: The Fire Within – the next chilling chapter in the exciting new anthology series!
When Jill and Josh Weaver take their daughter on a relaxing hike, they're hoping for photo opportunities and family bonding, but they get more excitement than they bargained for as disturbing messages and menacing pranks escalate into physical threats. Soon Jill is all alone, stalked by a terrifying figure wielding a flamethrower. With the fog closing in and her family still missing, it becomes clear that her nightmare has only just begun! Can you reunite Jill's family and uncover the secret of Coldfell Forest's dark past? Find out in this thrilling hidden object puzzle adventure!
Investigate a ghost town in the Bonus Chapter!
Replay your favorite HOPs and mini-games and earn achievements!
Find tons of collectibles, film reels, and morphing objects, then unlock the souvenir room for even more fun!
Enjoy exclusive wallpapers, concept art, music, videos, and more!
Never get lost with the strategy guide!
Dreadful Tales: The Fire Within Collector's Edition is rated 3.9 out of 5 by 44.
Rated 5 out of 5 by Tomsde from Very Scary, Not For the Faint of Heart This games is definitely up to part with the other games in the series. I like them because they are very scary and you don't know what you can expect from the endings. In this era when it seems like really scary games aren't available as much, I'm glad they are still making some. I also like it because they allow you to go back in the end and pick up the collectibles you've missed while playing. I wish all the studios would do this.
Rated 5 out of 5 by lisaannbroderick from AMAZING! You get to play 3 characters! Just when I thought I've seen it all... this is a wonderful game and worth more than what I paid for it. The plot had a great twist to it that I did not expect; and the game play was actually unique. I didn't tire of the hidden object mini games, nothing was overly difficult, the game lasted a very good length of time and no frustrating multiple visits to places to visit to use items; they were kept to a minimum. MORE PLEASE!!!
Rated 5 out of 5 by kerith90angel from Dreadful Tales #2 The Fire Within BASED ON COMPLETED GAME (& bonus chapter) This game should have a *Warning- disturbing content* Obviously, I don't suggest this one for kids. It took me 4hr 35 min to complete the SE portion. and 45 min. for the bonus chapter (but I skipped most the MG). Total gameplay for CE: 4hr 20min The other bonus content that unlocks took me 15 min. total There is no paranormal in this one. It's a suspense thriller/ serial killer type of game. I give 5* based on the demo which is played in beautiful autumn woodland areas. I adored the demo and would rate it higher if I could. At the start of chapter 2 you get to hike through several forest scenes during a MG and it was so fun. I didn't care for this game as much after the demo, because most of the areas of play are in dank, dirty, indoor locations which I would rate 3*. In the end I decided on a 5* rating for it's entirety because I loved the storyline bumped the rating back up for me. The best thing about this game (other than the demo) was the fact you play as 3 family members. As the story progresses, the storyline for the character you're playing ends with a cliffhanger and starts up with another character. So you watch the game from several perspectives. In the bonus chapter you play as a 4th character. The first game in this series did this also, but only with 2 characters. Also, Eipix used these perfect sepia color tones. What a breath of fresh air! The colors are natural and I bought the CE within playing only 10 min. of the demo because of these color tones. Since you play as 3 different characters, each one has its own collectible so just be aware you are looking for different items. I think they were green cups, a rock with a red band, and lost posters. It also has a morph to look for and just a few magnetic tapes to collect which you continue collecting in the bonus chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~ JOURNAL: This game has an awesome journal that holds the storyline step x step. Be sure to keep looking back and reading new entries. I spent a good deal of time re-reading the journal from the start too, just so I knew exactly what was going on. The main story ends a bit too quickly and leaves you speculating what happened to a couple of the characters. That gets resolved in the CE bonus play. I wish Eipix would incorporate the cut scenes within the journal. It helps to understand the story and you don't have to exit the game and enter "extras" whenever you want to brush up on the story. Quite often I'll wait to buy a CE on sale and play other games in between so it's great to have a journal that holds the story and even better when it holds the cut scenes AND the diary notes. Storyline is one of the most important things to me in these games. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BONUS CHAPTER: The storyteller sets the scene again, mentioning the people from Paranormal Hour that had been visiting the area and we are now playing as Kate with Barry as a side kick from this ghost hunting crew. 7 scenes are played in this chapter. 5 are areas we played in the main game (and they aren't even really revised), and only 2 areas are new. I counted 2 HOS and 5 MG (2 of these were easy & had no skip). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WTG: CE has a 57 page in game strategy guide. 52 pages of that are actual gameplay. Demo-Ch.1 Jill Weaver is 13pgs, Ch.2 Josh Weaver is 10pgs, Ch. 3 Jill Weaver- part 2 is 11pgs, Chapter 4 Emma Weaver is 11pgs, & bonus chapter Kate (and Barry) from Paranormal Hour is only 7 pgs So to give you an idea how long the bonus chapter is compared to the demo… The demo is 13pgs long and the bonus chapter is only 7 pages. WHAT I DIDN'T LIKE: 1. The music was perfect for this game but they played it way too much. I just prefer a lot of environmental sounds during long stretches of gameplay. 2. THE GAME EFFECT SOUNDS: They are on the same options slider as the environmental sounds in the menu and every time I'd bump the curser into the inventory bar it makes this noise. Also the "NOPE, try again" sound. I had just finished 3 other Eipix games back to back and these same noises are just so annoying to me now and you can't shut them off without turning off the environmental sounds. 3. CLARITY OF GRAPHICS- They seem to be using some kind of camera-like filter over all the scenes to make them look painted. The problem with this is the graphics start to get fuzzy and undefined. I loved the older games that just used computer gen graphics like the console games. If you liked this game, I thought these were similar in some way: 1. Bonfire Stories #1 Faceless Gravedigger 2. Enigmatis The Mists of Ravenwood (also played in a campground-like location) 3. Shiver: Vanishing Hitchhiker (same sepia tones- it's an old game, may need to adjust options) 4. Brink of Consciousness: Dorian Gray (psych. thriller- serial killer type game- older though- I'll add a link). Thank you Big fish~ Another great job Eipix!! I'm such a fan. I can't wait for the next one in this series.
Rated 5 out of 5 by chanur from Extras If you are anything like me and don't get all the 'hidden extras', this game is positively for you. They give you an opportunity when you finish the bonus game to guide you in the game to get all the collectables you may nave missed. I could play and play and play this game. I love a game that shows me exactly where everything is. I am one 'happy camper'. Thank you Eipix.
Rated 5 out of 5 by MaryB03 from Excellent Story, Spooky Music, Great Atmosphere, Fun Puzzles I'm only an hour into this game but cannot wait to review. This game has an exceptionally fun, scary, story. The music is appropriately spooky, and, although there is a lot of hidden object activity, there are also different types of puzzles. The Fire Within is just like your favorite scary movie, only YOU are in it! Have fun!
Rated 5 out of 5 by LikeAGoodStory from Realistically Creepy Story, Believe It or Not I really enjoyed this game, although it is darker than the usual HOPA storyline, both visually and in story arc. Not much is resolved in terms of story as we are told two myths or urban legends (the bonus chapter is another myth but related to the main game). We get to decide if we believe the story or not. This HOPA is realistically creepy. As with the first game in this series, this is a dreadful tale and again, I find the game play excellent. I can always do with fewer HO scenes but these were a challenge at times. This developer's puzzles make me think, and I enjoy that. What I think is best about this series is the way Eipix integrates the HOs and puzzles into the storyline fairly seamlessly. I liked playing as three different characters, as well. Obviously, there is no one game for everyone but for everyone there is game. Play the demo and see if this is a game for you.
Rated 5 out of 5 by Monkeygus from The creep factor is cranked to 20 on this one! I honestly don't know where all these negative reviews are coming from! DANG! I sure got my money's worth with this one! Not only is it a long game (roughly 6-7 hours), but it made me rethink whether I should even go hiking again! I would not recommend this one for kids because it's pretty intense at times. The storyline was a little thin, but overall the game play was amazing. You play as 3 different people (one per chapter), but it's not like those Romance games were you switch around within a scene. The HOPs were some of the best I've ever played. I really had to look hard for items that were staring me in the face! The morphs, collectibles and tapes were fairly difficult to find. You have to find all the collectibles to be able to access the souvenirs. Luckily, you can find the ones you missed at the end (THANK YOU DEVS!). I was impressed by the creep factor without the use of pop-up ghouls to make you jump. There were some moments where the story takes you back to another view point from another person angle, which I thought was a nice touch. To be honest, I don't remember the first game from this series (even though I did buy it). But after I recover from this one, I'll definitely be checking out the first one again! As always, please try the demo first... but don't play it alone at night unless you really into that sort of stuff (like I am!!!)
Rated 5 out of 5 by pgillenw from 5 Stars all Around .....and 5 stars deserving, why? The game had a good story. The games story had interesting characters and the introduction of this production timely for the spooky season. Can hardly wait for the next game to compliment this winning series.
Rated 5 out of 5 by Alexiell from Creepy & Scary ! This is one of the best horror games i've play on BFG. The artwork is amazing with hand drawn scenes and beautiful colors. The music is perfect for this type of adventure and the characters are realistic with good voices over. The story is creepy with a monstrous killer in the town -- not for the faint of heart ! Some scenes are disturbing and more horrifying than the average games on this site. The hos are good but too numerous versus the mini-games. The collector content worth it - many collectibles to find with a short but good bonus chapter (prequel). This series is one of the best for creepy horrors stories. Waiting for the next installment ... Happy Gaming ?
Rated 5 out of 5 by plat1098 from A Very Good Game I don't play many Hidden Objects but when I do, I demand more from them than I do my preferred Timed Resource Management ones. This has most, if not all: atmosphere, lovely graphics, a banger of a storyline and decent HOs and minis. Indeed, the scenery is so aesthetically pleasing, I've already clipped one scene and set it as my desktop background. The story? In a nutshell: desperation in finding a suddenly missing girl in an desolate woodland, with the added frightmare of a burned maniac running around, as legend has it. There are morphing objects and collectibles to find. You have the typical four game modes. You can turn off voices and sounds--I turn off the music and voices to get a more granular feel of the artistry and the story. It's now a part of my games library. Good game, please try it.
Dreadful Tales: The Fire Within Collector's Edition Reviews - page 2
A family hike through the woods takes a terrifying turn!


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9 DO YOU HOLD, OR HAVE YOU EVER HELD, ANY OTHER NATIONALITIES?
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Please give the approximate date and duration and purpose of your stays.
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Have you ever been refused a visa for any country?
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Have you ever been deported, removed or otherwise required to leave another country?
Do you have any criminal convictions in any country (including traffic offences)?
In times of either peace or war have you, ever been involved in, or suspected of involvement in, war crimes, crimes against humanity or genocide?
Have you ever been involved in, supported, or encouraged terrorist activities in any country? Have you, ever been a member of, or given support to an organization that has been concerned in terrorism?
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For whose sake has Eastern Europe been barred of all important debates such as that of Slavism, identity, social cohesion (disintegrated by the plunder called 'privatization'), secularism and antifascism? Why do we suddenly wonder that all around Germany-led Central Europe, the neo-Nazism gains ground while only Russia insists on antifascism and (pan-)Slavism?
However, the inner unionistic equilibrium will be maintained only if the Atlantic-Central Europe skillfully calibrates and balances its own equidistance from both assertive Russia and the omnipresent US. Any alternative to the current Union is a grand accommodation of either France or Germany with Russia. This means a return to Europe of the 18th, 19th and early 20th centuries – namely, direct confrontations over the Continent's core sectors, perpetual animosities wars and destructions. Both Russia and the US have demonstrated ability for a skillful and persistent conduct of international affairs, passions and visions to fight for their agendas. Despite any Grexit or Brexit, it is a high time for Brussels to live up to its very idea, and to show the same. Biology and geopolitics share one basic rule: comply or die.
Anis H. Bajrektarevic is chairperson and professor in international law and global political studies, Vienna, Austria. He authored three books: FB – Geopolitics of Technology (published by the New York's Addleton Academic Publishers); Geopolitics – Europe 100 years later (DB, Europe), and the just released Geopolitics – Energy – Technology by the German publisher LAP. No Asian century is his forthcoming book, scheduled for later this year.


You are here: Home / Miscellany / Evie is Four!
While it felt weird for Mira to turn one, it feels absolutely insane that my baby girl Evie is FOUR! Four years ago I became a mom and it was the most amazing thing that has ever happened to me.
Looking back at pictures, I can't believe she was ever that tiny! Sometimes I get sad about how grown up she is now, but I wouldn't trade it for anything. She has such an amazing personality and is so much fun to be around! I'm constantly amazed by her sense of humor and her intelligence, she always keeps me laughing.
I am so proud every day of the amazing person that Evie is growing into. She is so caring and brave and smart. Her whole life she has been afraid of most animals, but this summer she has started facing her fears. It is amazing to see her growing and learning, and I nearly cried when she told me she wanted to pet a dog.
Last night when she was going to bed I asked her if she would stay three and not turn four tomorrow. She said "But mama, I've never been four before!" She's right, and I can't wait to see what the next year brings.
Ahh, how sweet! I especially love the 'but mama, I've never been 4 before' so true!
"But mama, I've never been four before!" – Brilliant. Happy Birthday Evie!
Aww! Happy birthday sweet Evie! Can't wait for our playdate soon!
Awh, little people turn into big people really quickly! Don't blink or you will miss it (says the mum who has their 2nd baby going off to uni in a couple of weeks!) Enjoy every second, even the slightly rubbish bits are not so rubbish when a little time has passed! I think I'm going to go and wake my sleeping teenagers and kiss them right now!


text:
Home Coins Bitcoin Even with Ethereum 2.0 underway, L2 scaling is still key to DeFi's...
Even with Ethereum 2.0 underway, L2 scaling is still key to DeFi's future
The Ethereum network has come a long way over the last few years. Everything from the rise of decentralized finance (DeFi) to the recent London upgrade has made the network the most compelling attempt to instill a 'world computer,' but there's still work to be done.
For global adoption to be the backbone of Web 3.0, the network will need the benefits that the Eth 2.0 upgrade promises to offer. However, to scale for a new wave of decentralized applications (DApps), it's going to take a lot more, and it's looking like layer-two solutions may be the only answer.
Related: Want to improve blockchain infrastructure? Work under layer-two solutions
The promises of Eth 2.0
In August, Ethereum saw the implementation of its highly touted London upgrade. This hard fork represents the first stop on the road to Ethereum 2.0, and it implemented multiple important updates to the network to prepare it for the transition. London arrived as Ethereum continued to struggle under the weight of the recent booms in both the DeFi and nonfungible token (NFT) markets. Transaction speeds and costs have, at times, made many DApps completely prohibitive, undermining the benefits that decentralized systems were made to address.
One of the more notable features implemented by London is EIP-1559, which aims to improve inflation rates as well as stabilize transaction fees on the network. To do this, it is implementing a system where base fees on transactions are burned instead of being paid to miners. Miners still receive block rewards, and users can voluntarily add "tips" to their transactions to incentivize priority, but now every block will see a certain amount of Ether (ETH) removed from the network forever.
Unlike Bitcoin, Ethereum doesn't have a hard cap, so its overall supply increases with every block. This has had many concerned about long-term inflation due to the open-ended growth. While EIP-1559 doesn't make Ethereum deflationary, it certainly controls how fast the supply can expand.
While a critical first step, London was just the tip of the iceberg when it comes to scaling Ethereum.
The call for 2.0
The majority of Ethereum's operational issues stem from the fact that the network's native transaction speeds are throttled by its inherent lack of scalability. To put things into perspective, the Ethereum network can currently process somewhere around 30 transactions per second (tx/s). By comparison, a traditional payment system like Visa is designed to handle 1,700 tx/s.
Ethereum needs to catch up, and that's what Ethereum 2.0 is all about. For one thing, the network will switch from proof-of-work (PoW) to proof-of-stake (PoS), which means a change from computers competing to solve complex math problems to one where nodes stake assets to validate blocks. While PoS is much more efficient than PoW, improving network speeds to around 50 tx/s, it's far from what's required of a global payments system.
This is where another important development of Ethereum 2.0 comes in: sharding. Sharding is a process that takes each block and divides it up into 64 "shards" that can be processed in parallel. In essence, this means that we can take the 50 tx/s estimate and multiply it by 64, which would give us a little over 3,000 tx/s — well ahead of Visa and more than enough to serve as a competing payment network.
Related: Ethereum's 2.0 upgrades aren't the game-changer that could bring more users
Beating Visa isn't enough
While sharding would enable Ethereum to match or even beat the legacy payment infrastructure, that still might not be good enough. The traditional payment systems are largely concerned with relatively simple transactions. This has been fine for many years, but the internet, and now DeFi, is pushing things beyond what we ever imagined.
Now, we're looking at 24/7 decentralized exchanges, NFT markets, NFT-powered virtual worlds and blockchain gaming. All of these inherently require a much higher frequency of complex transactions than most traditional payment systems could address. For example, a single player in a blockchain game may be making multiple transactions every minute, and halting gameplay to wait for each transaction to finalize simply won't work. Couple that with DeFi's ambitious vision of subverting the traditional finance sector, and you start to understand just how much weight the Ethereum network may have to carry.
The point is that even 3,000 tx/s wouldn't be able to accommodate these services if they managed to reach global adoption numbers.
However, by incorporating additional scaling solutions — such as "rollups" and "sidechains," — Ethereum has the potential to reach as many as 100,000 transactions per second. This would very much bring it in line with the high-throughput applications that DeFi promises to offer, but what do these answers look like?
Scaling for tomorrow
First off, there are rollups. These come in a variety of forms, including Optimistic, Validium, Plasma, and ZK. Rollups are a scaling solution that shoulder transaction loads by executing them off-chain and writing a cryptographic proof of validity to the chain when complete. This frees up resources on the main chain and can increase overall speed.
Next, there are sidechains, sometimes called "second layer" solutions. These are essentially parallel secondary blockchains that interface with the main chain. These can be deployed multiple times and handle different processes, again, taking considerable pressure off the base layer. The added benefit of sidechains is that they also act as interoperable "bridges" across multiple base networks, providing added liquidity, throughput and cross-compatibility for connected chains.
Imagine a cryptocurrency future where there is an entire ecosystem of primary chains, such as Ethereum, all interacting with each other through a series of side chains. Different networks could be deployed for their specific solutions, but cryptographic techniques would keep data verifiably secure wherever it goes. This may finally provide the level of speed required at sufficiently low cost to finally implement the true vision of DeFi, a financial system that is accessible and affordable for anyone.
This article does not contain investment advice or recommendations. Every investment and trading move involves risk, and readers should conduct their own research when making a decision.
The views, thoughts and opinions expressed here are the author's alone and do not necessarily reflect or represent the views and opinions of Cointelegraph.
Sandeep Nailwal is a co-founder of Polygon, the platform for Ethereum scaling and infrastructure development. In the crypto space since 2016, Sandeep has been involved with many tech businesses since his very early days. He co-founded Polygon alongside Jaynti Kanani and Anurag Arjun to solve the scalability problem. His main responsibilities include spearheading the branding, marketing, operations and partnering with key stakeholders to push forward the vision of Polygon. Sandeep holds an MBA from the National Institute of Industrial Engineering (Nitie), one of the top schools in India.
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text:
NYC HS students stage walkout in protest of leaked Roe v. Wade draft opinion
Oumou Fofana and
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More On: Roe v. Wade
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Hundreds of New York City high school students put down their pencils and picked up placards Thursday to denounce the leaked Supreme Court draft opinion expected to overturn Roe v. Wade.
Water-soaked teens — gripping signs in the Washington Square Park fountain with phrases like "Not Your Uterus, Not Your Opinion" — told The Post they plan to protest the anticipated ruling every week until the final opinion is released.
"It's so dangerous to not have the right to have an abortion, especially in drastic circumstances," said Castle Bloodgood, 15, a student at iSchool from Jackson Heights, Queens. "So this is important to me."
Hailing from high schools across the boroughs, including at least Manhattan, Brooklyn and Queens, the students marched from Union Square to the Greenwich Village park in what they said was their second and largest walkout yet.
"The idea is to create the kind of movement in the streets that puts forward that we are not going to allow the Supreme Court to overturn Roe v. Wade," said Michelle Xai, referring to the landmark 1973 decision that legalized abortion nationwide.
New York City high school students staged a walkout to protest the Supreme Court potentially overturning Roe v. Wade.
William Farrington
Hundreds of students gathered in the Washington Square Park fountain for the pro-abortion rights rally on May 12, 2022.
Xai, an organizer with Rise Up 4 Abortion Rights, — a group that planned the walkout — said she and the other teens were "fighting for students to disrupt business as usual, to demand that the Supreme Court not overturn women's right to abortion."
On their walk across downtown Manhattan, the students chanted exclamations like "Who's choice? My choice. Who's body? My body" and expletives like "Post Roe? F–k no."
Some carried signs that read, "If It's Not Your Body, It's Not Your Choice."
Some students plan to continue protesting every week until the court's decision is released.
Many of the high schoolers brought signs calling for Roe v. Wade to remain in place.
The students came to the park from schools across the city.
The walkout took place more than a week after the draft of the majority opinion written by Justice Samuel Alito was leaked to Politico, sparking protests and outrage among pro-choice demonstrators and groups. The final Supreme Court decision in the case Dobbs v. Jackson Women's Health Organization could be released as early as next month.
"It's just really decreasing women's rights and her opportunity to participate in society," said Zanny Fox, 15, a student at Midwood High School in Brooklyn, of the expected ruling.
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