text:
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Loader;
using System.Runtime.Serialization;
using Godot.NativeInterop;

namespace Godot.Bridge
{
    // TODO: Make class internal once we replace LookupScriptsInAssembly (the only public member) with source generators
    public static partial class ScriptManagerBridge
    {
        private static ConcurrentDictionary<AssemblyLoadContext, ConcurrentDictionary<Type, byte>>
            _alcData = new();

        [MethodImpl(MethodImplOptions.NoInlining)]
        private static void OnAlcUnloading(AssemblyLoadContext alc)
        {
            if (_alcData.TryRemove(alc, out var typesInAlc))
            {
                foreach (var type in typesInAlc.Keys)
                {
                    if (_scriptTypeBiMap.RemoveByScriptType(type, out IntPtr scriptPtr) &&
                        !_pathTypeBiMap.TryGetScriptPath(type, out _))
                    {
                        // For scripts without a path, we need to keep the class qualified name for reloading
                        _scriptDataForReload.TryAdd(scriptPtr,
                            (type.Assembly.GetName().Name, type.FullName ?? type.ToString()));
                    }

                    _pathTypeBiMap.RemoveByScriptType(type);
                }
            }
        }

        [MethodImpl(MethodImplOptions.NoInlining)]
        private static void AddTypeForAlcReloading(Type type)
        {
            var alc = AssemblyLoadContext.GetLoadContext(type.Assembly);
            if (alc == null)
                return;

            var typesInAlc = _alcData.GetOrAdd(alc,
                static alc =>
                {
                    alc.Unloading += OnAlcUnloading;
                    return new();
                });
            typesInAlc.TryAdd(type, 0);
        }

        [MethodImpl(MethodImplOptions.NoInlining)]
        public static void TrackAlcForUnloading(AssemblyLoadContext alc)
        {
            _ = _alcData.GetOrAdd(alc,
                static alc =>
                {
                    alc.Unloading += OnAlcUnloading;
                    return new();
                });
        }

        private static ScriptTypeBiMap _scriptTypeBiMap = new();
        private static PathScriptTypeBiMap _pathTypeBiMap = new();

        private static ConcurrentDictionary<IntPtr, (string? assemblyName, string classFullName)>
            _scriptDataForReload = new();

        [UnmanagedCallersOnly]
        internal static void FrameCallback()
        {
            try
            {
                Dispatcher.DefaultGodotTaskScheduler?.Activate();
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe IntPtr CreateManagedForGodotObjectBinding(godot_string_name* nativeTypeName,
            IntPtr godotObject)
        {
            // TODO: Optimize with source generators and delegate pointers

            try
            {
                using var stringName = StringName.CreateTakingOwnershipOfDisposableValue(
                    NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(nativeTypeName)));
                string nativeTypeNameStr = stringName.ToString();

                Type nativeType = TypeGetProxyClass(nativeTypeNameStr) ?? throw new InvalidOperationException(
                    "Wrapper class not found for type: " + nativeTypeNameStr);
                var obj = (Object)FormatterServices.GetUninitializedObject(nativeType);

                var ctor = nativeType.GetConstructor(
                    BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance,
                    null, Type.EmptyTypes, null);

                obj.NativePtr = godotObject;

                _ = ctor!.Invoke(obj, null);

                return GCHandle.ToIntPtr(CustomGCHandle.AllocStrong(obj));
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                return IntPtr.Zero;
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe godot_bool CreateManagedForGodotObjectScriptInstance(IntPtr scriptPtr,
            IntPtr godotObject,
            godot_variant** args, int argCount)
        {
            // TODO: Optimize with source generators and delegate pointers

            try
            {
                // Performance is not critical here as this will be replaced with source generators.
                Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);

                var ctor = scriptType
                    .GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
                    .Where(c => c.GetParameters().Length == argCount)
                    .FirstOrDefault();

                if (ctor == null)
                {
                    if (argCount == 0)
                    {
                        throw new MissingMemberException(
                            $"Cannot create script instance. The class '{scriptType.FullName}' does not define a parameterless constructor.");
                    }
                    else
                    {
                        throw new MissingMemberException(
                            $"The class '{scriptType.FullName}' does not define a constructor that takes x parameters.");
                    }
                }

                var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);

                var parameters = ctor.GetParameters();
                int paramCount = parameters.Length;

                var invokeParams = new object?[paramCount];

                for (int i = 0; i < paramCount; i++)
                {
                    invokeParams[i] = Marshaling.ConvertVariantToManagedObjectOfType(
                        *args[i], parameters[i].ParameterType);
                }

                obj.NativePtr = godotObject;

                _ = ctor.Invoke(obj, invokeParams);

                return godot_bool.True;
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                return godot_bool.False;
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe void GetScriptNativeName(IntPtr scriptPtr, godot_string_name* outRes)
        {
            try
            {
                // Performance is not critical here as this will be replaced with source generators.
                if (!_scriptTypeBiMap.TryGetScriptType(scriptPtr, out Type? scriptType))
                {
                    *outRes = default;
                    return;
                }

                var native = Object.InternalGetClassNativeBase(scriptType);

                var field = native?.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static |
                                                           BindingFlags.Public | BindingFlags.NonPublic);

                if (field == null)
                {
                    *outRes = default;
                    return;
                }

                var nativeName = (StringName?)field.GetValue(null);

                if (nativeName == null)
                {
                    *outRes = default;
                    return;
                }

                *outRes = NativeFuncs.godotsharp_string_name_new_copy((godot_string_name)nativeName.NativeValue);
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                *outRes = default;
            }
        }

        [UnmanagedCallersOnly]
        internal static void SetGodotObjectPtr(IntPtr gcHandlePtr, IntPtr newPtr)
        {
            try
            {
                var target = (Object?)GCHandle.FromIntPtr(gcHandlePtr).Target;
                if (target != null)
                    target.NativePtr = newPtr;
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
            }
        }

        private static Type? TypeGetProxyClass(string nativeTypeNameStr)
        {
            // Performance is not critical here as this will be replaced with a generated dictionary.

            if (nativeTypeNameStr[0] == '_')
                nativeTypeNameStr = nativeTypeNameStr.Substring(1);

            Type? wrapperType = typeof(Object).Assembly.GetType("Godot." + nativeTypeNameStr);

            if (wrapperType == null)
            {
                wrapperType = AppDomain.CurrentDomain.GetAssemblies()
                    .FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor")?
                    .GetType("Godot." + nativeTypeNameStr);
            }

            static bool IsStatic(Type type) => type.IsAbstract && type.IsSealed;

            if (wrapperType != null && IsStatic(wrapperType))
            {
                // A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
                return typeof(Object);
            }

            return wrapperType;
        }

        // Called from GodotPlugins
        // ReSharper disable once UnusedMember.Local
        public static void LookupScriptsInAssembly(Assembly assembly)
        {
            static void LookupScriptForClass(Type type)
            {
                var scriptPathAttr = type.GetCustomAttributes(inherit: false)
                    .OfType<ScriptPathAttribute>()
                    .FirstOrDefault();

                if (scriptPathAttr == null)
                    return;

                _pathTypeBiMap.Add(scriptPathAttr.Path, type);

                if (AlcReloadCfg.IsAlcReloadingEnabled)
                {
                    AddTypeForAlcReloading(type);
                }
            }

            var assemblyHasScriptsAttr = assembly.GetCustomAttributes(inherit: false)
                .OfType<AssemblyHasScriptsAttribute>()
                .FirstOrDefault();

            if (assemblyHasScriptsAttr == null)
                return;

            if (assemblyHasScriptsAttr.RequiresLookup)
            {
                // This is supported for scenarios where specifying all types would be cumbersome,
                // such as when disabling C# source generators (for whatever reason) or when using a
                // language other than C# that has nothing similar to source generators to automate it.

                var typeOfGodotObject = typeof(Object);

                foreach (var type in assembly.GetTypes())
                {
                    if (type.IsNested)
                        continue;

                    if (!typeOfGodotObject.IsAssignableFrom(type))
                        continue;

                    LookupScriptForClass(type);
                }
            }
            else
            {
                // This is the most likely scenario as we use C# source generators

                var scriptTypes = assemblyHasScriptsAttr.ScriptTypes;

                if (scriptTypes != null)
                {
                    for (int i = 0; i < scriptTypes.Length; i++)
                    {
                        LookupScriptForClass(scriptTypes[i]);
                    }
                }
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe void RaiseEventSignal(IntPtr ownerGCHandlePtr,
            godot_string_name* eventSignalName, godot_variant** args, int argCount, godot_bool* outOwnerIsNull)
        {
            try
            {
                var owner = (Object?)GCHandle.FromIntPtr(ownerGCHandlePtr).Target;

                if (owner == null)
                {
                    *outOwnerIsNull = godot_bool.True;
                    return;
                }

                *outOwnerIsNull = godot_bool.False;

                owner.RaiseGodotClassSignalCallbacks(CustomUnsafe.AsRef(eventSignalName),
                    new NativeVariantPtrArgs(args, argCount));
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                *outOwnerIsNull = godot_bool.False;
            }
        }

        [UnmanagedCallersOnly]
        internal static godot_bool ScriptIsOrInherits(IntPtr scriptPtr, IntPtr scriptPtrMaybeBase)
        {
            try
            {
                if (!_scriptTypeBiMap.TryGetScriptType(scriptPtr, out Type? scriptType))
                    return godot_bool.False;

                if (!_scriptTypeBiMap.TryGetScriptType(scriptPtrMaybeBase, out Type? maybeBaseType))
                    return godot_bool.False;

                return (scriptType == maybeBaseType || maybeBaseType.IsAssignableFrom(scriptType)).ToGodotBool();
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                return godot_bool.False;
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe godot_bool AddScriptBridge(IntPtr scriptPtr, godot_string* scriptPath)
        {
            try
            {
                lock (_scriptTypeBiMap.ReadWriteLock)
                {
                    if (!_scriptTypeBiMap.IsScriptRegistered(scriptPtr))
                    {
                        string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);

                        if (!_pathTypeBiMap.TryGetScriptType(scriptPathStr, out Type? scriptType))
                            return godot_bool.False;

                        _scriptTypeBiMap.Add(scriptPtr, scriptType);
                    }
                }

                return godot_bool.True;
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                return godot_bool.False;
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe void GetOrCreateScriptBridgeForPath(godot_string* scriptPath, godot_ref* outScript)
        {
            string scriptPathStr = Marshaling.ConvertStringToManaged(*scriptPath);

            if (!_pathTypeBiMap.TryGetScriptType(scriptPathStr, out Type? scriptType))
            {
                NativeFuncs.godotsharp_internal_new_csharp_script(outScript);
                return;
            }

            GetOrCreateScriptBridgeForType(scriptType, outScript);
        }

        private static unsafe void GetOrCreateScriptBridgeForType(Type scriptType, godot_ref* outScript)
        {
            lock (_scriptTypeBiMap.ReadWriteLock)
            {
                if (_scriptTypeBiMap.TryGetScriptPtr(scriptType, out IntPtr scriptPtr))
                {
                    // Use existing
                    NativeFuncs.godotsharp_ref_new_from_ref_counted_ptr(out *outScript, scriptPtr);
                    return;
                }

                // This path is slower, but it's only executed for the first instantiation of the type
                CreateScriptBridgeForType(scriptType, outScript);
            }
        }

        internal static unsafe void GetOrLoadOrCreateScriptForType(Type scriptType, godot_ref* outScript)
        {
            static bool GetPathOtherwiseGetOrCreateScript(Type scriptType, godot_ref* outScript,
                [MaybeNullWhen(false)] out string scriptPath)
            {
                lock (_scriptTypeBiMap.ReadWriteLock)
                {
                    if (_scriptTypeBiMap.TryGetScriptPtr(scriptType, out IntPtr scriptPtr))
                    {
                        // Use existing
                        NativeFuncs.godotsharp_ref_new_from_ref_counted_ptr(out *outScript, scriptPtr);
                        scriptPath = null;
                        return false;
                    }

                    // This path is slower, but it's only executed for the first instantiation of the type

                    if (_pathTypeBiMap.TryGetScriptPath(scriptType, out scriptPath))
                        return true;

                    CreateScriptBridgeForType(scriptType, outScript);
                    scriptPath = null;
                    return false;
                }
            }

            if (GetPathOtherwiseGetOrCreateScript(scriptType, outScript, out string? scriptPath))
            {
                // This path is slower, but it's only executed for the first instantiation of the type

                // This must be done outside the read-write lock, as the script resource loading can lock it
                using godot_string scriptPathIn = Marshaling.ConvertStringToNative(scriptPath);
                if (!NativeFuncs.godotsharp_internal_script_load(scriptPathIn, outScript).ToBool())
                {
                    GD.PushError($"Cannot load script for type '{scriptType.FullName}'. Path: '{scriptPath}'.");

                    // If loading of the script fails, best we can do create a new script
                    // with no path, as we do for types without an associated script file.
                    GetOrCreateScriptBridgeForType(scriptType, outScript);
                }
            }
        }

        private static unsafe void CreateScriptBridgeForType(Type scriptType, godot_ref* outScript)
        {
            NativeFuncs.godotsharp_internal_new_csharp_script(outScript);
            IntPtr scriptPtr = outScript->Reference;

            // Caller takes care of locking
            _scriptTypeBiMap.Add(scriptPtr, scriptType);

            NativeFuncs.godotsharp_internal_reload_registered_script(scriptPtr);
        }

        [UnmanagedCallersOnly]
        internal static void RemoveScriptBridge(IntPtr scriptPtr)
        {
            try
            {
                lock (_scriptTypeBiMap.ReadWriteLock)
                {
                    _scriptTypeBiMap.Remove(scriptPtr);
                }
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
            }
        }

        [UnmanagedCallersOnly]
        internal static godot_bool TryReloadRegisteredScriptWithClass(IntPtr scriptPtr)
        {
            try
            {
                lock (_scriptTypeBiMap.ReadWriteLock)
                {
                    if (_scriptTypeBiMap.TryGetScriptType(scriptPtr, out _))
                    {
                        // NOTE:
                        // Currently, we reload all scripts, not only the ones from the unloaded ALC.
                        // As such, we need to handle this case instead of treating it as an error.
                        NativeFuncs.godotsharp_internal_reload_registered_script(scriptPtr);
                        return godot_bool.True;
                    }

                    if (!_scriptDataForReload.TryGetValue(scriptPtr, out var dataForReload))
                    {
                        GD.PushError("Missing class qualified name for reloading script");
                        return godot_bool.False;
                    }

                    _ = _scriptDataForReload.TryRemove(scriptPtr, out _);

                    if (dataForReload.assemblyName == null)
                    {
                        GD.PushError(
                            $"Missing assembly name of class '{dataForReload.classFullName}' for reloading script");
                        return godot_bool.False;
                    }

                    var scriptType = ReflectionUtils.FindTypeInLoadedAssemblies(dataForReload.assemblyName,
                        dataForReload.classFullName);

                    if (scriptType == null)
                    {
                        // The class was removed, can't reload
                        return godot_bool.False;
                    }

                    // ReSharper disable once RedundantNameQualifier
                    if (!typeof(Godot.Object).IsAssignableFrom(scriptType))
                    {
                        // The class no longer inherits Godot.Object, can't reload
                        return godot_bool.False;
                    }

                    _scriptTypeBiMap.Add(scriptPtr, scriptType);

                    NativeFuncs.godotsharp_internal_reload_registered_script(scriptPtr);

                    return godot_bool.True;
                }
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                return godot_bool.False;
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool* outTool,
            godot_array* outMethodsDest, godot_dictionary* outRpcFunctionsDest,
            godot_dictionary* outEventSignalsDest, godot_ref* outBaseScript)
        {
            try
            {
                // Performance is not critical here as this will be replaced with source generators.
                var scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);

                *outTool = scriptType.GetCustomAttributes(inherit: false)
                    .OfType<ToolAttribute>()
                    .Any().ToGodotBool();

                if (!(*outTool).ToBool() && scriptType.IsNested)
                {
                    *outTool = (scriptType.DeclaringType?.GetCustomAttributes(inherit: false)
                        .OfType<ToolAttribute>()
                        .Any() ?? false).ToGodotBool();
                }

                if (!(*outTool).ToBool() && scriptType.Assembly.GetName().Name == "GodotTools")
                    *outTool = godot_bool.True;

                // Methods

                // Performance is not critical here as this will be replaced with source generators.
                using var methods = new Collections.Array();

                Type? top = scriptType;
                Type native = Object.InternalGetClassNativeBase(top);

                while (top != null && top != native)
                {
                    var methodList = GetMethodListForType(top);

                    if (methodList != null)
                    {
                        foreach (var method in methodList)
                        {
                            var methodInfo = new Collections.Dictionary();

                            methodInfo.Add("name", method.Name);

                            var methodParams = new Collections.Array();

                            if (method.Arguments != null)
                            {
                                foreach (var param in method.Arguments)
                                {
                                    methodParams.Add(new Collections.Dictionary()
                                    {
                                        { "name", param.Name },
                                        { "type", (int)param.Type },
                                        { "usage", (int)param.Usage }
                                    });
                                }
                            }

                            methodInfo.Add("params", methodParams);

                            methods.Add(methodInfo);
                        }
                    }

                    top = top.BaseType;
                }

                *outMethodsDest = NativeFuncs.godotsharp_array_new_copy(
                    (godot_array)methods.NativeValue);

                // RPC functions

                Collections.Dictionary rpcFunctions = new();

                top = scriptType;

                while (top != null && top != native)
                {
                    foreach (var method in top.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance |
                                                          BindingFlags.NonPublic | BindingFlags.Public))
                    {
                        if (method.IsStatic)
                            continue;

                        string methodName = method.Name;

                        if (rpcFunctions.ContainsKey(methodName))
                            continue;

                        var rpcAttr = method.GetCustomAttributes(inherit: false)
                            .OfType<RPCAttribute>().FirstOrDefault();

                        if (rpcAttr == null)
                            continue;

                        var rpcConfig = new Collections.Dictionary();

                        rpcConfig["rpc_mode"] = (long)rpcAttr.Mode;
                        rpcConfig["call_local"] = rpcAttr.CallLocal;
                        rpcConfig["transfer_mode"] = (long)rpcAttr.TransferMode;
                        rpcConfig["channel"] = rpcAttr.TransferChannel;

                        rpcFunctions.Add(methodName, rpcConfig);
                    }

                    top = top.BaseType;
                }

                *outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new_copy(
                    (godot_dictionary)(rpcFunctions).NativeValue);

                // Event signals

                // Performance is not critical here as this will be replaced with source generators.
                using var signals = new Collections.Dictionary();

                top = scriptType;

                while (top != null && top != native)
                {
                    var signalList = GetSignalListForType(top);

                    if (signalList != null)
                    {
                        foreach (var signal in signalList)
                        {
                            string signalName = signal.Name;

                            if (signals.ContainsKey(signalName))
                                continue;

                            var signalParams = new Collections.Array();

                            if (signal.Arguments != null)
                            {
                                foreach (var param in signal.Arguments)
                                {
                                    signalParams.Add(new Collections.Dictionary()
                                    {
                                        { "name", param.Name },
                                        { "type", (int)param.Type },
                                        { "usage", (int)param.Usage }
                                    });
                                }
                            }

                            signals.Add(signalName, signalParams);
                        }
                    }

                    top = top.BaseType;
                }

                *outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new_copy(
                    (godot_dictionary)signals.NativeValue);

                // Base script

                var baseType = scriptType.BaseType;
                if (baseType != null && baseType != native)
                {
                    GetOrLoadOrCreateScriptForType(baseType, outBaseScript);
                }
                else
                {
                    *outBaseScript = default;
                }
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                *outTool = godot_bool.False;
                *outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
                *outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
                *outBaseScript = default;
            }
        }

        private static List<MethodInfo>? GetSignalListForType(Type type)
        {
            var getGodotSignalListMethod = type.GetMethod(
                "GetGodotSignalList",
                BindingFlags.DeclaredOnly | BindingFlags.Static |
                BindingFlags.NonPublic | BindingFlags.Public);

            if (getGodotSignalListMethod == null)
                return null;

            return (List<MethodInfo>?)getGodotSignalListMethod.Invoke(null, null);
        }

        private static List<MethodInfo>? GetMethodListForType(Type type)
        {
            var getGodotMethodListMethod = type.GetMethod(
                "GetGodotMethodList",
                BindingFlags.DeclaredOnly | BindingFlags.Static |
                BindingFlags.NonPublic | BindingFlags.Public);

            if (getGodotMethodListMethod == null)
                return null;

            return (List<MethodInfo>?)getGodotMethodListMethod.Invoke(null, null);
        }

        // ReSharper disable once InconsistentNaming
        [SuppressMessage("ReSharper", "NotAccessedField.Local")]
        [StructLayout(LayoutKind.Sequential)]
        private ref struct godotsharp_property_info
        {
            // Careful with padding...
            public godot_string_name Name; // Not owned
            public godot_string HintString;
            public int Type;
            public int Hint;
            public int Usage;
            public godot_bool Exported;

            public void Dispose()
            {
                HintString.Dispose();
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe void GetPropertyInfoList(IntPtr scriptPtr,
            delegate* unmanaged<IntPtr, godot_string*, void*, int, void> addPropInfoFunc)
        {
            try
            {
                Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);
                GetPropertyInfoListForType(scriptType, scriptPtr, addPropInfoFunc);
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
            }
        }

        private static unsafe void GetPropertyInfoListForType(Type type, IntPtr scriptPtr,
            delegate* unmanaged<IntPtr, godot_string*, void*, int, void> addPropInfoFunc)
        {
            try
            {
                var getGodotPropertyListMethod = type.GetMethod(
                    "GetGodotPropertyList",
                    BindingFlags.DeclaredOnly | BindingFlags.Static |
                    BindingFlags.NonPublic | BindingFlags.Public);

                if (getGodotPropertyListMethod == null)
                    return;

                var properties = (List<PropertyInfo>?)
                    getGodotPropertyListMethod.Invoke(null, null);

                if (properties == null || properties.Count <= 0)
                    return;

                int length = properties.Count;

                // There's no recursion here, so it's ok to go with a big enough number for most cases
                // stackMaxSize = stackMaxLength * sizeof(godotsharp_property_info)
                const int stackMaxLength = 32;
                bool useStack = length < stackMaxLength;

                godotsharp_property_info* interopProperties;

                if (useStack)
                {
                    // Weird limitation, hence the need for aux:
                    // "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable."
                    var aux = stackalloc godotsharp_property_info[length];
                    interopProperties = aux;
                }
                else
                {
                    interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_info)))!;
                }

                try
                {
                    for (int i = 0; i < length; i++)
                    {
                        var property = properties[i];

                        godotsharp_property_info interopProperty = new()
                        {
                            Type = (int)property.Type,
                            Name = (godot_string_name)property.Name.NativeValue, // Not owned
                            Hint = (int)property.Hint,
                            HintString = Marshaling.ConvertStringToNative(property.HintString),
                            Usage = (int)property.Usage,
                            Exported = property.Exported.ToGodotBool()
                        };

                        interopProperties[i] = interopProperty;
                    }

                    using godot_string currentClassName = Marshaling.ConvertStringToNative(type.Name);

                    addPropInfoFunc(scriptPtr, &currentClassName, interopProperties, length);

                    // We're borrowing the StringName's without making an owning copy, so the
                    // managed collection needs to be kept alive until `addPropInfoFunc` returns.
                    GC.KeepAlive(properties);
                }
                finally
                {
                    for (int i = 0; i < length; i++)
                        interopProperties[i].Dispose();

                    if (!useStack)
                        NativeMemory.Free(interopProperties);
                }
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
            }
        }

        // ReSharper disable once InconsistentNaming
        [SuppressMessage("ReSharper", "NotAccessedField.Local")]
        [StructLayout(LayoutKind.Sequential)]
        private ref struct godotsharp_property_def_val_pair
        {
            // Careful with padding...
            public godot_string_name Name; // Not owned
            public godot_variant Value;

            public void Dispose()
            {
                Value.Dispose();
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe void GetPropertyDefaultValues(IntPtr scriptPtr,
            delegate* unmanaged<IntPtr, void*, int, void> addDefValFunc)
        {
            try
            {
                Type? top = _scriptTypeBiMap.GetScriptType(scriptPtr);
                Type native = Object.InternalGetClassNativeBase(top);

                while (top != null && top != native)
                {
                    GetPropertyDefaultValuesForType(top, scriptPtr, addDefValFunc);

                    top = top.BaseType;
                }
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
            }
        }

        [SkipLocalsInit]
        private static unsafe void GetPropertyDefaultValuesForType(Type type, IntPtr scriptPtr,
            delegate* unmanaged<IntPtr, void*, int, void> addDefValFunc)
        {
            try
            {
                var getGodotPropertyDefaultValuesMethod = type.GetMethod(
                    "GetGodotPropertyDefaultValues",
                    BindingFlags.DeclaredOnly | BindingFlags.Static |
                    BindingFlags.NonPublic | BindingFlags.Public);

                if (getGodotPropertyDefaultValuesMethod == null)
                    return;

                var defaultValues = (Dictionary<StringName, object>?)
                    getGodotPropertyDefaultValuesMethod.Invoke(null, null);

                if (defaultValues == null || defaultValues.Count <= 0)
                    return;

                int length = defaultValues.Count;

                // There's no recursion here, so it's ok to go with a big enough number for most cases
                // stackMaxSize = stackMaxLength * sizeof(godotsharp_property_def_val_pair)
                const int stackMaxLength = 32;
                bool useStack = length < stackMaxLength;

                godotsharp_property_def_val_pair* interopDefaultValues;

                if (useStack)
                {
                    // Weird limitation, hence the need for aux:
                    // "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable."
                    var aux = stackalloc godotsharp_property_def_val_pair[length];
                    interopDefaultValues = aux;
                }
                else
                {
                    interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!;
                }

                try
                {
                    int i = 0;
                    foreach (var defaultValuePair in defaultValues)
                    {
                        godotsharp_property_def_val_pair interopProperty = new()
                        {
                            Name = (godot_string_name)defaultValuePair.Key.NativeValue, // Not owned
                            Value = Marshaling.ConvertManagedObjectToVariant(defaultValuePair.Value)
                        };

                        interopDefaultValues[i] = interopProperty;

                        i++;
                    }

                    addDefValFunc(scriptPtr, interopDefaultValues, length);

                    // We're borrowing the StringName's without making an owning copy, so the
                    // managed collection needs to be kept alive until `addDefValFunc` returns.
                    GC.KeepAlive(defaultValues);
                }
                finally
                {
                    for (int i = 0; i < length; i++)
                        interopDefaultValues[i].Dispose();

                    if (!useStack)
                        NativeMemory.Free(interopDefaultValues);
                }
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
            }
        }

        [UnmanagedCallersOnly]
        internal static unsafe godot_bool SwapGCHandleForType(IntPtr oldGCHandlePtr, IntPtr* outNewGCHandlePtr,
            godot_bool createWeak)
        {
            try
            {
                var oldGCHandle = GCHandle.FromIntPtr(oldGCHandlePtr);

                object? target = oldGCHandle.Target;

                if (target == null)
                {
                    CustomGCHandle.Free(oldGCHandle);
                    *outNewGCHandlePtr = IntPtr.Zero;
                    return godot_bool.False; // Called after the managed side was collected, so nothing to do here
                }

                // Release the current weak handle and replace it with a strong handle.
                var newGCHandle = createWeak.ToBool() ?
                    CustomGCHandle.AllocWeak(target) :
                    CustomGCHandle.AllocStrong(target);

                CustomGCHandle.Free(oldGCHandle);
                *outNewGCHandlePtr = GCHandle.ToIntPtr(newGCHandle);
                return godot_bool.True;
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                *outNewGCHandlePtr = IntPtr.Zero;
                return godot_bool.False;
            }
        }
    }
}


text:
In 2013, BBC Two unleashed a cat and a mouse tale that would become one of the bleakest dramas in years. Viewers could be justified in writing The Fall off as a 'seen it all before' serial killer drama. But the way it twists this much maligned genre proved irresistible, baffling and ultimately disappointing.
Stella Gibson is a detective superintendent from London who's drafted into an ongoing murder investigation in Belfast. She quickly links the murders and believes a serial killer is at large. Heard it all before? Well here's the twist; while the audience watch her connect the dots, they are also introduced to the world of the serial killer himself, Paul Spector, who in the daytime is a working family man, and at night, stalks and murders single women in their homes.
Written by Alan Cubitt, while the balance of detective and criminal has been seen before in Prime Suspect and Cracker, what made The Fall so unique was the audience's investment in the killer's life beyond the crimes. This was no Whodunit and was a very brutal exploration of humanities dark side. In his pre-Christian Grey days, Jamie Dornan was the perfect choice for Paul Spector. While Cubitt developed a multi-layered character, Dornan portrayed him with added depth and conviction, making it believable that someone could be a genuinely loving husband and father, but when alone with his own thoughts, drowns in his own depravity.
Throughout its run, the series came under scrutiny with accusations of misogyny and many criticising it as being yet another serial killer drama where women are portrayed as the victims. Such accusations could be justified, were it not for the brilliant protagonist, Stella Gibson. Gillian Anderson reinforces her unique acting quality by immersing herself into the role of a cold, flawed and yet brilliant detective and gives her an added sense of mystery that draws the audience in. She's beautiful, and knows it, confident in her sexuality, and uses it to get what she wants and is very much a wolf wrapped in sheep's clothing who puts herself at equal billing to the men.
Paul Spector - The Fall TV Series
The first series of The Fall became one of BBC Two's highest rated dramas in a decade. Audiences were gripped by a series that felt grounded in reality, and was both methodical and slow moving, but never dreary. The way it depicted the two leads as being different and yet in some ways very similar, took the audience on a journey with greater depth than is usually seen in the average detective drama. Looking back at series one, it's easy to see how the future could entail. They'd catch Spector in the final episode and become the new Prime Suspect, with Gibson investigating a different case each series with the possibility of bringing Spector back and forming a Clarice Starling and Hannibal Lector type duo.
This wasn't to be however. The final episode ends with a phone call between Spector and Gibson, who states his intention to move on, while she professes that he can't and will be caught. This stretched credibility and ultimately became the series downfall (if you pardon the pun).
When Series Two arrived, something felt really off. The way Cubitt twists the cat and mouse tale so that Spector was now stalking Gibson, could have worked better had he been in jail and in pure Lecter fashion, used his satanic words to drive her emotionally insane. But instead, scenes such as Spector breaking into her hotel room and writing in her diary, while creepy and well executed, felt very silly. And it's this lack of subtlety that lost the original magic. Although Spector was caught in the last episode, it was still a massive let down; had he remained free, it would have been a betrayal to the audience. And yet, the ending they got felt anti-climactic as it should have been done in the first series, with the long wait diminishing the anticipation.
The third series once again changed its style, but this time, had a lot going for it. Centring on the aftermath of the events, such as the effect on Spector's family, his trial, investigating other potential victim's and even entering his psyche to understand what made him a monster, it had all the potential to succeed. So often serial killer dramas end with the culprit being caught, as if that's it. Cubitt should therefore be applauded for wanting to show all the damning heartbreak that such an event brings, particularly the way he portrays the effect on Spector's wife and children who are damaged by what he did.
Danielle Ferrington - The Fall TV Series
Apart from that, the third series, is dreary. Very, very dreary. Instead of fast paced action and a sense of urgency, Cubitt writes these ideas through long, poetic monologues with barely any action and while good character studies, don't make for gripping drama. In fact, the ideas aren't fully fleshed as much as they could have been and scenes felt like a bunch of strung together Crimewatch reconstructions. Even the always reliable Anderson and Dornan couldn't save the boring material. And it was also depressingly grim. While detective dramas are too often gentle and light hearted, this was sometimes too unbearable to endure. The last episode sees Spector commit suicide and sadly after a series that plods along at a snail's pace, any shocking revelations or conclusions are met with a relieved sigh rather than an intrigued and satisfied gasp.
The Fall is one of a growing trend of modern shows, Homeland and Broadchurch being other examples, which start off with an intriguing premise, that's developed with believability in the first series and has a clear and defined endpoint. But they either end stupidly or return and rear off into ridiculous narrative territory, not knowing where to go and ultimately limping to a bland finishing line.
Time will tell what TV history will make of The Fall. While it was a detective drama that was both traditional and subversive, it jumped the shark. It's really one long story told over three series of 16 episodes. This isn't necessarily a bad thing, the first series of the original The Killing was one story told over 20 episodes. Had The Fall been a six to ten part series with all the stronger elements, it might be better regarded in the future.
It's easy to be cynical and forget the shows high points. Stella Gibson is a strong female character, equal to Jane Tennison and Sarah Lund, and along with her famous silk blouse, she's already a TV icon. And Cubitt should be commended for the way he fleshed out a serial killer who could be anyone around us, with Spector encapsulating the monster under the bed, who could also be your husband, father, work colleague or the man you pass in the street.
It's these memories that would make the prospect of a fourth series with Anderson reprising her role as Gibson a very welcome idea. However, if this occurs, let's just hope that lessons have been learned and that her next case won't commit the ultimate TV crime; outstaying its welcome.
Published on December 11th, 2018. Written by John Collins (2016) for Television Heaven.
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War on Crime (1951)

redpajama_set_name: RedPajamaCommonCrawl


Besides being the most profoundly creative artform available nowadays, video games produce over 90 million pounds per year in revenue, dwarfing the picture, TV and music industries combined. The Fun Entertainment Market is large and encompasses a variety of platforms. Each you have an entirely various means of handling music and many use proprietary engines. game audio 101 Producing this audio content and rendering it perform effortlessly inside the program can be a enormous innovative and specialized undertaking for noise professionals.
Our career articles come directly from experts in the industry. Be sure to always check the music careers site for today's industry positions. The site is updated daily with fresh opportunities.
So I can only just speak for myself, but back in the afternoon I used to be quite great at video gaming - you know, the large stand alone game models that one could only find in arcades. Since then, I've tried to maintain the home sport units, but I must admit to having missing my skills.
Nowadays I need certainly to confine myself to a periodic run at Half-Life simply to assure myself that I still have it. Which introduces an appealing place, wouldn't be be great to become a product manger at a gaming organization?
If you should be the type of person who's simply fascinated by big figures, then decide to try this 1 out for size. The game Fantastic Theft Car IV introduced over $300M in one day when it had been released. That has been dual what the newest Superman movie earned the day so it opened.
The and its solution managers do have their issues - things are getting tougher. The cost and difficulty of developing games are growing with every new release. Oh, and imaginable so just how fickle gaming customers are - one bad release and your solution point can be performed for.
What Does It Get To Have A Successful Video Sport Product?
Achievement in the game industry depends upon a variety of strong chance management and smart research and development. That area of the organization won't change. Nevertheless, the way that video gaming can be purchased and how they are being distributed is undergoing a basic modify that is affecting all solution managers.
One new design for gaming suppliers requires subscription on the web offerings. In this system giving, consumers may acquire the game rule free of charge and then they spend a monthly charge to be permitted to connect to hosts that create the overall game enjoying environment where all subscribers can play at the same time.
Among the largest game makes, Activision Blizzard, presently provides a lot more than $1B in revenue and a lot more than $500M in benefit from their World of Warcraft membership business. Obviously this is the trend of the future.
Yet another new target is what gaming specialists are calling the "everyday" market. This is one way computer game item managers want to increase their potential client base - they are attempting to build products that appeal to sport players who don't have lots of time to learn complex rules. One of many greater types of a popular informal sport is Guitar Hero.
Yet another important decision that gaming product managers need to produce is to select which game unit they will build games for. For example. games made for the Nintendo DS could be developed more cheaply than these for consoles, manufactures can experiment a lot more cheaply in ways which they can not do for the PlayStation or the Wii.


Had my first player collision in Sacramento.
With 5:10 remaining in the third quarter and the Storm trailing 55-36 on Wednesday, Monarchs center Yolanda Griffith chased the basketball out of bounds and dove head first into press row, skidding past my computer (thank goodness) into the lap of another reporter and breaking a television set.
I was concerned. Prior to the game we talked about her playing days and whether she wanted to be considered for USA Basketball's World Championship team, which still has four vacancies. Turns out she already turned down an invitation for a look because she can't predict how her knees will treat her the following morning let alone four months from now.
Griffith, 36, didn't exclude herself from the 2008 Olympics, having won gold in 2004 and 2000, but again discussed her age and health as major problems. She said the knee was swollen during the WNBA playoffs and had the series gone to a Game 5 with Connecticut, she wouldn't have been able to play.


text:
The Southern Appalachian Region has the most diverse vegetation in North America, and the earliest visitors with a written language, starting with the DeSota expedition in the 1600s, celebrated the outstanding natural attributes of our region. The first book to give detailed descriptions of our region's flora and fauna was John Lawson's New Voyage to Carolina published in 1709. The first American-born naturalist to publish about the region was John Bartram in Notes on the State of Virginia (1787). John Muir was the last literary naturalist to explore the region before it was dominated by motorized transportation. His expedition that started in 1867 was published later as A Thousand Mile Walk to the Gulf. Distinguished New England naturalist, Bradford Torrey published accounts of his travels to the Appalachians in Spring Notes from Tennessee in 1896 and A World of Green Hills [Virginia] in 1898. The first resident of the region to write about our natural history was Emma Bell Miles of Walden's Ridge in Tennessee whose Our Southern Birds was published in 1919, the year she died. A chapter of Wilma Dykeman's The French Broad, in the Rivers of America series, entitled "Who Killed the River" (1955) was one of the first books to call attention to pollution in America. The overview of Appalachian natural history that was considered the definitive work for decades was Maurice Brooks' The Appalachians (1965). All this and more is covered by Gary Cummisk who published the pamphlet Appalachian Nature Writing in 1988. In 1974 Annie Dillard's Pilgrim at Tinker Creek garnered the Pulitzer Prize in non-fiction writing for her year-long observations of that watershed in Virginia's Blue Ridge Mountains. In 2003, Donald Davis published Where There Are Mountains, An Environmental History of the Southern Mountains thus providing the essential work in that field. Recent books by George Ellison, Kathryn Newfont, George Constnatz, Erik Reece, and Jessica Cory contribute to a thriving contemporary community of regional literary naturalists.
-- George Brosi
Filter by All Alabama Georgia Great Smoky Mountains Kentucky North Carolina Region-wide South Carolina Tennessee Virginia West Virginia
Hidden Valley of the Smokies with a Naturalist in the Great Smoky Mountains by Ross E. Hutchins
High Vistas: An Anthology of Nature Writing from Western North Carolina and the Great Smoky Mountains, Volume 1, 1674-1900 by George Ellison
Hollows, Peepers, and Highlanders: An Appalachian Mountain Ecology by George Constantz
Horace Kephart, Writings edited by George Frizzell and Mae Miller Claxton
Into the Mist: Tales of Death and Disaster, Mishaps and Misdeeds, Misfortune and Mayhem in the Great Smoky Mountains National Park, Volume 1 by David Brill
Lost Mountain: A Year in the Vanishing Wilderness by Erik Reece
Mammals of Great Smoky Mountains National Park by Donald W. Linzey
Mammoth Cave Curiosities: A Guide to Rockphobia, Dating, Saber-Toothed Cats and Other Subterranean Marvels by Colleen O'Connor Olson
Mann & Nature: A Collection of Essays by Perry Mann
Medicinal Plants of Appalachia: A Field Guide to Traditional Medicinal Plants of the Appalachian Region by Steve Chadde
Missing Mountains edited by Kristin Johannsen, Bobbie Ann Mason, and Mary Ann Taylor-Hall
Missing Mountains: We Went to the Mountaintop, but it Wasn't There edited by Kristen Johannsen, Bobbie Ann Mason, and Mary Ann Taylor-Hall - SIGNED
Molly Mockingbird by Hannah Kay Beverage
Regular price $10 Sale price $6
Mount Le Conte by Paul J. Adams
Mount Mitchell and the Black Mountains: An Environmental History of the Highest Peaks in Eastern America by Timothy Silver
Mount Rogers National Recreation Area Guidebook: A Complete Resource for Outdoor Enthusiasts, Third Edition by Johnny Molloy
Mountain Miles: A Memoir of Section Hiking the Southern Appalachian Trail by Mark Clegg
Mountain Treasures At Rist: The Future of the Southern Appalachian National Forests by The Wilderness Society
Mountains Piled Upon Mountains: Appalachian Nature Writing in the Anthropocene edited by Jessica Cory
Mushrooms of the Georgia Piedmont & Southern Appalachians by Mary L. Woehrel & William H. Light


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Tag Archives: carrie underwood
Country Music Remembers Naomi Judd with Messages of Love and Support
Saturday April 30th 2022 Naomi Judd of The Judds passed away at the age of 76. As word spread of the tragic news, her fellow country music artists reached out with messages of love, and support for Wynonna and Ashley Judd, while also sharing their memories of Naomi and The Judds. Loretta Lynn – "I'm…… MORE
Carrie Underwood's Denim & Rhinestones Includes Ghost Stories & Crazy Angels
Carrie Underwood is sharing music from her upcoming album Denim & Rhinestones with fans. Carrie previously released the title track… Now Carrie is sharing another song from Denim & Rhinestones – "Crazy Angels" Talking about her new project Carrie says "My new album Denim & Rhinestones is a reflection of many of the different kinds…… MORE
Dustin Lynch & MacKenzie Porter Make Billboard History with "Thinking 'Bout You"
Dustin Lynch and MacKenzie Porter's song "Thinking 'Bout You" is sitting at number-8 this week on the Billboard country airplay chart. Of course the track ended 2021 and started 2022 at number-1 on the Billboard chart for a total of 6 straight weeks at the top. This week, while sitting at number-8 – Dustin and…… MORE
If You Missed the 2022 CMT Music Awards – Catch the Speeches & Performances Here
The CMT Music Awards were Monday night – but if you missed it…we got you. Check out a montage of the winner's speeches that includes Jason Aldean, Carrie Underwood, Maddie from Maddie & Tae, Parker McCollum, Cody Johnson, Miranda Lambert, & George Strait. Keith Urban got things started with a great performance of his current…… MORE
Carrie Underwood Is Not Getting In the Way of the Music on Denim & Rhinestones
Carrie Underwood's new album Denim & Rhinestones arrives June 10th. When it comes to the music on her new project, Carrie shares, "I feel like with this album we cover a lot of ground…you know, we have a lot of songs that could be considered kind of throwback type songs that sound so super fresh.…… MORE
Carrie Underwood Announces New Album – Denim & Rhinestones – Arriving June 10th
Carrie Underwood recently released her new single "Ghost Story"… …and now we know the rest of the story as Carrie shares news about her next project "I can't wait any longer!! I have a new album coming June 10! Get ready for Denim & Rhinestones!" As more details arrive about the new album from Carrie…… MORE
Carrie Underwood is Excited to Perform at The Grammy Awards
Between her residency show Reflection, the ACM Awards, and now the Grammys, Carrie Underwood is a pro at performing in Las Vegas. She'll be on stage tonight at the MGM Grand Garden Arena – make sure to check out Carrie's performance during the Grammy Awards on CBS TV. Carrie recently released her new single to…… MORE
2022 Grammy Award Nominees – Country Music Categories Going Into Tonight's Show
The Grammy Awards will be handed out tonight in Las Vegas at the MGM Grand Garden Arena, and fans can watch the broadcast of the show on CBS TV at 8 PM ET/ 7 PM CT. The Daily Show's Trevor Noah will host the event that will include stars from the world of country music.…… MORE
Carrie Underwood Wows Vegas Audience with Special Appearance by Her Mom!
Carrie Underwood is back at Resorts World Theatre in Las Vegas continuing her residency show Reflection. Fans got a treat this past Saturday night as Carrie brought out a special guest to help her on the number-one hit "All-American Girl" – her mom! Carole Underwood is actually the person behind Carrie's Vegas show happening at…… MORE
Carrie Underwood Releases New Single – "Ghost Story"
As Carrie Underwood is getting ready to head back for the March and April residency dates of her Reflection show at Resorts World Theatre in Las Vegas, the country superstar dropped a brand new single – "Ghost Story." This appears to be the first song from a new project that Carrie will be bring to…… MORE


In addition to the speaker itself, the accessories include a Micro-USB charging cable, an AUX cable and a user manual in English. Tronsmart also includes a warranty card with its products.
A socket adapter is unfortunately not included.
As already mentioned, the design of the Tronsmart T6 is partly based on that of the UE Boom or JBL Flip 3. First of all: the fabric coating of the T6 only serves optical purposes and is not water-repellent!
All in all, the Bluetooth speaker is solidly manufactured. I couldn't find any manufacturing errors or other weak points.
With dimensions of 75 x 75 x 195 mm, the Tronsmart T6 is slightly wider and higher than UE Boom and JBL Flip 3. The greater height is due to the Tronsmart implemented control element on the top.
The manufacturer has installed an open passive radiator in "JBL style" on the underside.
With a weight of 555.2 grams, the Bluetooth speaker, considering the built-in components and its size, is absolutely within the scope of the compatible.
The speaker has two 12.5 watt drivers, plus two passive radiators, one of which is installed on the underside of the speaker, as already mentioned, and the other is located underneath the fabric jacket. Tronsmart advertises with a 360° sound, which in fact isn't 100% true, as the drivers are located on the opposite sides.
There are no drivers installed in this area.
While the left driver is mounted in the upper half of the speaker, the right driver is mounted in the lower half. The second passive radiator is mounted above the right driver. The term "left" or "right" refers to the position from the plastic trim.
The Tronsmart T6 delivers a solid sound overall, which is absolutely fine in the price/performance ratio. In the low-frequency range, it convinces with similarly strong bass as the JKR – KR 1000. Just like this, the Tronsmart T6 also tends to overdrive slightly in the low-frequency range and reproduce bass too powerfully – a small fine adjustment in the equalizer settings helps here. The loudspeakers are similar in the tweeter and midrange range.
Due to the different concepts, however, the two are rather difficult to compare. The Tronsmart T6 delivers a less strong stereo sound due to the opposing drivers, but rather a monotonous sound, which, however, has a larger overall radius.
Compared to the Inateck BP2003, the midrange of the Tronsmart T6 sounds a bit fuller and therefore less height-accentuated – which I like very much. But the bass of the Inateck speaker is a bit more powerful and fuller.
The Bluetooth Box connectors are located under a plastic cap at the bottom of the speaker.
The plastic cap unfortunately does not reach into the connections.
Here is the Micro-USB charging input and a 3.5mm jack AUX-IN.
The loudspeaker has a total of five control knobs and a rotary knob.
The silver rotary knob is responsible for the volume.
Since the buttons of the Tronsmart T6 are not assigned twice, the functions of the buttons can be easily identified by the respective labels.
An RGB LED ring has been installed around the control element, which reflects the current status of the Bluetooth speaker by glowing or flashing in various colours.
With a 5200 mAh battery, the Tronsmart T6 beats both the JKR KR – 1000 (4400 mAh) and the Inateck BP2003 (2000 mAh). The outdoor speakers, which usually have a higher battery capacity, such as the Anker SoundCore 2, are more likely to be among the competitors here. This is also reflected in the mileage, while the JKR KR – 1000 runs out of juice after about 4 hours, the Tronsmart T6 held out for about 9-10 hours in our test at medium volume.
In addition to the red flashing of the status LED, the loudspeaker unfortunately also signals that the battery is empty with a "low battery" voice feedback every minute. I seriously wonder who thinks up something like this. Also the JKR KR – 1000 is equipped with such a feedback and it is just annoying.
The Tronsmart T6 is a good alternative with a similar sound quality as the most popular speaker from China so far – the JKR KR – 1000. While the JKR – KR 1000 is more likely the Bluetooth box for home use, the Tronsmart T6 is in my opinion more suitable for outdoor use. Thanks to its construction, it simply sounds a larger radius and also scores with a longer battery life.
Despite the fabric sheathing, which is based on JBL or UE loudspeakers, the Tronsmart T6 unfortunately doesn't have a water-repellent function – so the Tronsmart T6 isn't a real outdoor speaker either.
Overall, however, the speaker is very well manufactured and delivers a solid sound within the price/performance ratio, which does not have to hide from our previous favorites from China.


I am a man trapped in the body of a man.
And I am attracted to my wife who is a smart and attractive woman trapped within the body of a smart and attractive woman. Our dog, however, is an annoying third-grader trapped inside the body of a black lab.
Whenever I enter a room, I announce my presence with a war cry.
Is there a better way to announce one's presence? No.
On a side note, "Bunny" is the pet name that I use for my wife. It is not as commonly used in the USA as "Dear" or "Sugar Booger", but it is quite popular in Germany. Or so I'm told. Also popular in Germany? David Hasselhoff.
Old people frighten me (and I frighten them).
I don't know if it is the aging process in general that scares me or the bad smells that emanate from their rotting pre-corpse bodies. Probably the second one. It is a sad truth though that I will one day (hopefully) be an old person. As such, I've already started trying to acclimatize myself to bad smells. So if you come into contact with me and you think, "Wowza! Josh smells exactly like rotting meat and sulfur," I'm just trying to get us both ready for the inevitable. You're welcome.
I was in a television commercial as a child.
This one is actually true. It was a commercial for Rider's Hobby Shop, the store that my dad has managed for forever. I think I was in second grade at the time. In it, I am seen playing with a remote control car. The real way that one would play with a remote control car is to stand up, hold the remote in one's hands, and control the car (remotely). What the director of the commercial asked me to do was get down and move the car around with my hand, the same as any non-remotely controlled car, which was dumb. Also dumb, I was making car noises as I moved it back and forth, but the sound was cut out for the commercial, so I just look like I'm having some kind of episode while playing with a toy in the wrong way. Not exactly flattering. But hey, I was on television, so that's got to count for something.
← I am Indebted to Canada (for Trench-foot).
Here's the problem with you posting stuff like this so late at night…I'm the ONLY one awake and I nearly choke trying not to cackle with laughter.
What are you doing up so late, Susie?! Go to bed!
If you ever did a public complaint, I'm sure that I've heard about you from my dad. I think they discontinued the races for a while. I don't know if they do them now or not.


Arctic research plays a key role in addressing fundamental scientific issues and in helping the nation meet its needs, aspirations, and responsibilities as an Arctic nation. To this end, the USARC delivers a biennial report to the President and Congress outlining recommended scientific research goals and objectives for the Arctic.
Goal 1. Observe, Understand, and Predict Arctic Environmental Change Goal 2. Improve Arctic Human Health Goal 3. Transform Arctic Energy Goal 4. Advance the Arctic "Built Environment"
The report also includes discussion of emerging topics in Arctic research and results from the U.S. Chairmanship of the Arctic Council.
A limited number of hard copies of this report are available upon requests sent via email to: adminassist@arctic.gov.


If you've been hankering for an It-bag and neither your wallet or your bank manager will let you have one, help is at hand thanks to fashion store The Luxury Closet. This new online company will help you feed your handbag addiction, but you don't have to drain your bank account to do it. The Luxury Closet will let you buy your piece of new or pre-loved arm candy in installments. You pay 25 per cent to reserve the bag, and then the rest when you please. As soon as you've paid the final amount the team will ship the bag to you. Now that's what you call a savings account. For more information visit theluxurycloset.com.


text:
Racconti del vento è composto da dieci favole raccolte da Paolo Valente nei villaggi del Benin, l'ex Dahomey, piccolo Paese dell'Africa occidentale.

I racconti tradizionali, interamente riformulati dall'autore, appartengono alle diverse culture delle quali si compone la società beninese. In particolare fanno riferimento all'etnia bariba che si trova nel nord del Paese.
Il volume (secondo classificato al premio Giovanni Arpino, a Bra, edizione 2008) è edito dalle edizioni San Paolo, Milano 2007.

Opere di Paolo Valente
Raccolte di racconti di autori italiani
Raccolte di favole
Letteratura sull'Africa

redpajama_set_name: RedPajamaWikipedia


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Home Rachael Lippincott Collection 3 Books Set By (Five Feet Apart, All this time, The Lucky List)
Rachael Lippincott Collection 3 Books Set By (Five Feet Apart, All this time, The Lucky List)
by Rachael Lippincott Publisher: Simon & Schuster Children's UK
Will's exactly what Stella needs to stay away from. If he so much as breathes on Stella she could lose her spot on the transplant list. Either one of them could die. The only way to stay alive is to stay apart. But suddenly six feet doesn't feel like safety. It feels like punishment.
Until Marley. Marley is suffering from her own loss, a loss she thinks was her fault. As Kyle and Marley work to heal each other's wounds, their feelings for each other grow stronger. But Kyle can't shake the sense that he's headed for another crashing moment that will blow up his life as soon as he's started to put it back together.
The Lucky List
As Blake and Emily work through the list, the girls' bond deepens. Emily is starting to feel lucky again, but she's faced with the question: can she accept this new part of herself, the part her mum never even knew existed?


Hello everyone! Here are the latest candids of Amber Heard! She has been spotted leaving a friend's house (photographer Io Tillet Wright) with Johnny Depp on the night of March 22nd, and earlier in the day leaving a New York City hotel with Johnny again. We can see that they together put their engagement rings on their fingers. They seems really close together! It's a sweet couple, don't you think ? I've also uploaded pictures of Amber Heard arriving at her hotel in New York on March 21st.


London, Aug 19: Researchers at the University of Michigan in Ann Arbor, US have made a breakthrough in anthrax vaccination, which they claim, offers better protection than the standard vaccine currently in use, which involves six injections over 18 months followed by annual boosters.
For preparing the vaccine, the researchers used an antigen derived from Bacillus anthracis, the bacterium that causes anthrax. The antigen doesn't cause sickness itself, but provokes a protective immune response.
However, instead of injecting the antigen, the researchers mixed it with a soybean oil emulsion that had been formulated into droplets only 400 nanometres in diameter.
The nanoemulsion carries the droplets into the nasal passages, where they are detected by the immune system.
"This is similar to formulations designed to penetrate the skin that were developed by the cosmetics industry. It penetrates through the pores of the mucosa. When the antigen is applied to the nose without the emulsion it causes little or no immune response," said James R. Baker Jr, an immunologist on the team that carried out the work.
To test the new vaccine, the researchers dosed mice and guinea pigs, and later exposed them to anthrax spores, either inhaled or on the skin.
The scientists found that the guinea pigs were completely protected against exposure to the skin even when the dose was a thousand times greater than the normal lethal dose.
However, the protection was not as great for inhaled anthrax. An exposure of 10 times the lethal dose killed 30 percent of the guinea pigs, and 100 times the lethal dose killed 60 percent.
According to the research team, this is about the same level of effectiveness as offered by conventional anthrax vaccines, which were developed 30 years ago.
Nevertheless, the vaccine did extend survival time by between three and five days, which, scientists believe, might allow enough time in humans for other treatments to work.


A federal judge in Los Angeles on Wednesday dismissed the state attorney general's move to block Santa Clara County from purchasing two local hospitals after their owner declared bankruptcy.
How exactly California's Attorney General reasons that closed hospitals would serve the public's "health and safety" better than County-run hospitals with most but not all of their original services is unclear from his statements in this story.
I have to guess there is some subtext of payola to powerful labor unions, which have been so closely linked to recent Attorneys-General, played important roles in getting them elected, and have received rewards in return, always at public cost.
After all, Becerra's immediate predecessor Kamala Harris (who also set up the special conditions Becerra is now striving to retain) was famous for taking sides AGAINST the general public, in cases involving the public-employee unions she was indebted to for aiding her own election.
Harris sided against schoolchildren in favor of teachers' unions in a high-profile Los-Angeles case, and underhandedly sabotaged the statewide ballot proposition laumched by SJ's mayor for desperately needed reform of cushy public-employee union benefits (created by other state politicians under those unions' control). The time is long past when California Attorneys General could claim to defend the general public.


Bangor's Shavaughn Morris (11) scores a lay-up, during the Slaters' 51-44 loss to Emmaus Saturday night (More photos tomorrow) (More photos below).. Sbtt Photo Larry Cory.
Snow makes the roads slippery and also creates aggravating potholes. To report the location of a pothole call 1-800-FIX-ROAD.
The Delaware-Lehigh Amateur Radio Club will hold its monthly meeting Thursday, March 6, 7:30 p.m. in the Bethlehem Township Community Center, 2900 Farmersville Road, Bethlehem. Program: "Wacky Key Contest" - Details at www.dlarc.org. Members and interested general public are welcome. Directions: http://goo.gl/maps/qKUJC FMI: KE3AW@ARRL.NET or 610.432.8286.
Bangor's Mike Martino shoots from three-point range, during the Slaters' heartbreaking 51-44 loss to Emmaus Saturday night (More photos tomorrow) (More photos below).. Sbtt Photo Larry Cory.
Sarah Yang is on high alert every day with her three-year old daughter Madilyn, who has a rare disease that prevents her from breathing on her own when she sleeps.
Sarah knows two other moms in her area whose children have the same disease as Madi who help each other through the rough times. She knows most parents whose children have rare diseases aren't as fortunate and often feel lonely and scared.
That's why Yang convinced her local medical center to host Alabama's first ever Rare Disease Day event in 2014. Rare Disease Day brings attention to the challenges and difficulties faced by people living with rare diseases and is celebrated every year February 28.
Although each rare disease affects fewer than 200,000 Americans, there are nearly 7,000 such diseases, affecting nearly 30 million Americans, two-thirds of whom are children.
Get involved in Rare Disease Day. Visit www.rarediseaseday.us to learn more or show your support by liking its Facebook page (www.facebook.com/rarediseasedayus) or following the Twitter feed (@RareDayUS).
Bangor's Mike Martino passes to an open teammate, , during the Slaters' heartbreaking 51-44 loss to Emmaus Saturday night.. (More photos tomorrow) Sbtt Photo Larry Cory.
The newest buzz word this winter is "Polar Vortex." Most of the country has experienced weeks of extremely cold temperatures, and these repeated bouts of ice and snow could have an impact on local pest populations.
Rodents and mosquitoes may not be homeowners' main concerns at the moment, but experts from the National Pest Management Association (NPMA) want to be sure the temperature's effect on pests is not overlooked.
Many pest species have methods for coping with the cold. Some enter an overwintering state called diapause or produce an antifreeze-type liquid to protect their bodies. Others avoid the cold by finding their way into heated homes, and believe it or not, some insects can actually stay alive and insulated from the freezing cold air by being buried in snow. Especially in areas that have experience with harsh winters, pests have adapted to the cold. Even if the temperatures are detrimental to the adults, they have most likely already laid eggs that will hatch in spring.
However, with such extreme temperatures, there is a good chance that summer pest populations could be smaller. This is determined, in part, by the number and length of hard freezes during the winter. Repeated freeze-thaw cycles are more likely to affect pests than a gradual cooling. Also, low temperatures for an extended time are more likely to reach insects buried deep in the ground. The biggest difference could be seen in areas of the South that do not usually experience this type of winter weather.
* Watch out for ice dams. Heat escaping from a home can cause snow to melt on the roof. Sometimes the melted water refreezes around the cooler edges of the roof creating an ice dam that prevents water from properly draining. This moisture can seep into the attic and siding causing mold to grow and can attract pests.
* Install or repair weather stripping. Windows and doors offer the easiest access into a home. Weather stripping and door sweeps will help keep out the cold, as well as pests.
* Manage melting ice and snow. Especially in areas unaccustomed to snowfall, the thawing period can be just as difficult to manage. Pools of water are breeding grounds for pests, specifically mosquitoes. Homeowners should make sure old tires, pool covers, empty pots and other outdoor containers are regularly emptied of rain or melted snow.
* Repair damage to siding, windows and roofs. Cold temperatures and ice can cause damage to vulnerable areas of a home. Regularly checking for and repairing any cracks or holes around the outside of the house will protect it from pests looking to get indoors.
For more information on preventing household pests and pest-proofing tips, visit PestWorld.org.
A series of blunders helped police capture a hapless bank robber as he attempted to escape with more than $20,000.
First, he dropped the loot on the floor of the bank in Maryland.
He then took up valuable time collecting the cash into an upturned umbrella he found on the floor.
After eventually making his getaway, he slipped on ice and cut his head open.
Still he managed to make it to the getaway car - but all the delays caught up with him as police managed to stop the vehicle and make the arrest.
According to the Baltimore Sun, 42-year-old Robert C Williams was charged with robbery. A mugshot released by the Laurel Police Department showed him with a bandage on his head.


My research focuses on the spatial networks that link communities together, and it contributes to knowledge of the relationship between economy, environment, and development. This work is driven by underlying questions of space and place, particularly how communities improve livelihoods by using local resources and also by connecting to other places through networks. Projects have included urban agriculture and farmer's markets in the U.S. and grassroots disaster response in the Pacific Island nation of Vanuatu. This has drawn on training in urban geography, political ecology, and geographic information systems.
Drake, L. Accepted for publication. Visualizing and analyzing diverse economies with GIS: A resource for performative research. In The Handbook of Diverse Economies, (eds.) J.K. Gibson-Graham and K. Dombroski. Cheltenham, UK: Edward Elgar Publishing.
Drake, L. 2019. Surplus labor and subjectivity in urban agriculture: Embodied work, contested work. Economic Geography 95(2), 179-200.
Lawson, L., Drake, L., and Fitzgerald, N. 2016. Foregrounding community-building in community food security: A case study of the New Brunswick Community Farmers Market and Esperanza Garden. In Cities of Farmers: Problems, Possibilities and Processes of Producing Food in Cities. Edited by Alfonso Morales and Julie Dawson. Iowa City: University of Iowa Press. Invited chapter.
Drake, L., Ravit, B., Dikidjieva, I., and Lawson, L. 2015. Urban greening supported by GIS: From data collection to policy implementation. AIMS Environmental Science 2(4), 910-934. Invited article.
Drake, L. 2014. Governmentality in urban food production: Following "community" from intentions to outcomes. Urban Geography 35 (2), 177-196.
Drake, L., and Lawson, L. 2014. Validating verdancy or vacancy? The relationship of community gardens and vacant lands in the U.S. Cities: The International Journal of Urban Policy and Planning. 40, Part B (0):133-142.


text:
Jack Russell finally rescued after four days of being seen on dangerous mud flats and major roads in Havant and Farlington
NewsPoliticsCouncil
Irresponsible dog owners to face maximum fines as East Hampshire District Council eyes up new dog control powers
A COUNCIL is looking to impose maximum financial penalties in a bid to crack down on irresponsible dog owners.
Byron Melton
Saturday, 20th July 2019, 10:59 am
Updated Saturday, 20th July 2019, 11:43 am
You could be hit with a penalty charge if you don't follow these control measures under proposed new council rules
The action from East Hampshire District Council comes as it proposes to implement a Public Spaces Protection Order to replace outdated dog by-laws across the authority.
For eight weeks starting on Monday residents in the council's boundary will be asked their views on dog fouling and the control of dogs in specific areas.
The council says new rules would provide a 'clearer and more consistent' approach to dog control that is easier to understand for owners.
District-wide measures currently under consideration could mean:
:: People in charge of a dog must have a suitable bag with them or means to pick up their dog poo
:: People in charge of a dog must pick up, remove and suitably dispose of its poo
:: Putting dogs on a lead if asked by an authorised officer
:: Exclusion of dogs from fenced and gated areas including children's play areas, skate parks, tennis courts and multi-use games areas
:: Dogs in council-owned cemeteries must be on a lead
:: An extension of the current arrangements for dog control at Queen Elizabeth Country Park for a further three years.
Some of the council's current dog by-laws don't come with the power to issue a fixed penalty notice, but the new order proposes charges should be set at £100.
This is the maximum permitted by the Anti-Social Crime and Policing Act.
Councillor Julie Butler, deputy leader of EHDC and portfolio holder for welfare and communities, said: 'A positive outcome from this consultation will allow us to update old legislation that is no longer appropriate.
'It will make the enforcement procedure a lot clearer and allow us to issue fines to those who continue to cause upset, disruption and offence in our communities. We want to ensure robust enforcement when necessary and not just for the sake of it.
'Dogs are an important part of everyday life for many of our residents and visitors, and the majority of those are responsible and caring owners. The new rules should balance the needs of dog owners and other members of the community.
'We want to hear your views on the plans.'
The new rules do not apply to registered assistance dogs and the council is inviting feedback from individuals and groups.
The council is looking to implement the order later this year.
To take part in the consultation online, go to easthants.gov.uk/takethelead from Monday, July 22, 2019.


The host machine which is running the virtual machine "taper.alienbase.nl" and "docs.slackware.com" has malfunctioned.
According to the story told by that server's owner, the power cord got loose during the re-build of the RAID array after the guy replaced a failing hard drive.
It looks like the host server may be up and running at the end of the day, if the owner manages to recover from the partition corruption. In that case, my mirror server taper.alienbase.nl and the Slackware Documentatoin Project's Wiki docs.slackware.com may be online a little later, provided that I can access the server and start the Virtual Machine.
In the worst case, the server will not be able to recover and I have to find a location where I can restore my daily backup of the Wiki content. It's just bad co-incidence that I will travel to India tomorrow early morning. I have no idea how fast I would be able to arrange for a new host, fix the DNS entries, setup apache and start the Wiki… for the docs.slackware.com hostname I need to involve Pat.
The server is back up! The server admin fixed it, no data was lost.
Posted: 23 November, 2012 in Hardware, Me, Slackware.
Daggone the bad luck…It will be fixed soon enough.
Have a good trip to India, you deserve a break after all the hard work contributing to Slackware.
Wll, I do not consider this a break from the hard work… in fact this is a business trip with high expectations from the management about the result of my work there. Stress levels have been quite high today.


I Havent been stabbed ( which is lucky, as I forgot my stab vest today ) or had my iphone stolen tonight, which makes a change..
SE15 lets hear ya !
Thank you for not calling it something with 'chitter chatter' in the title.
The sky bar above the multi story car park opened again this week, great place if a bit pricey.
Sunday lunch at the White Horse is well-cooked and good value. Some of the older clientele dress smartly to go there on Sundays, which is nice to see.
I was in the White Horse on Friday night. Decent proper pub.
isnt it next to the glorious god hair salon or something ?
Well I did hear there was a campaign to get Nunhead it's own postcode (I guess to get cheaper insurance!), can't say it'd make a differnce though I was in Nunhead express on Friday when a policeman came running in asking if anyone had seen a guy walking around with a machette!
It is called something like that isn't it? That's why I haven't ventured down there.
"Come on," I consoled, "look at that view of the Gherkin and the London Eye. Imagine being 19 and into bad art, LSD and urban deprivation tourism. It's paradise!"
Is it still open? I thought it was just a temporary thing.
How long did you stay in the pub after I left, mate?
I'm going to bash that whitey.
I was impressed with the Italian place, Il Giardino, on Blenheim Grove the other night.
I wasn't impressed by the wanky bar further down the same street which is in an arch under the railway line.
Yeah. Fake Berlin for cunts.
Never been in, though my housemate has unpleasant things to say about the owner.
I can't remember the specifics. I may have been drunk.
Seeing that bar on top of the multi-storey car park is weird.
I used to live on Moncriefe street, where the car park now is, which used to run all the way down to the lane.
Strange how things turn out. Might have to pay it a visit.


hotspace1966 wrote: In my eyes Queen had always done more than enough to be considered a success in America regardless of the situation that arose following Hot Space and IWTBF video.
Completely agree; just a shame that the USA - apart from the true fans, of course - does not show them the respect they deserve.
Thankfully, it is a big world we all inhabit; there are many other countries out there who do appreciate this band.
As an American fan that NEVER abandoned the band since early 1978, I appreciate your recognition of the loyal fans that have always been here!
I am also glad that everyone knows there are an abundance of us Queen Fans in the USA. I remember "We Are The Champions" shaking the walls at our pre-game football rallies in high school 1979. You're never too old to listen to the early Queen.
So Mike Myers has started filming scenes with Rami; I wonder who he is going to depict? I am guessing an early American Queen promoter or record producer.
Wonder if Brian and Roger (or John!) could be snuck into the film somehow. Maybe in a crowd or just in the background somewhere.
I wonder if we'll see Freddie singing along to Paul Rodgers in the bath.
Jimi wrote: Roy Thomas Baker !!!
Strangely, I think that would work.
I don't know if anybody has been cast as the late Norman Sheffield, Mr. Death on Two Legs himself. If Sheffield features in the movie, that could be a potentially juicy role for an actor like Mike Myers to play. Especially if they depict him as described in the song. What actor wouldn't want to play "The King of the Sleaze" in a movie about Queen? That part could be a key player in the early years of the band.
Of course if he played Roy Thomas Baker, they could show him headbanging to Bo Rhap for a second time in a movie, this time from the producer's chair. That might be too good of an image to pass up!
So happy about Tom Hollander playing Jim Beach - one of my favourite British actors today. Excellent.
The film is definitely going to focus on the early 70s too; just seen a tweet from a vintage fashion company who were supplying pictures of their Biba range to the film.
Latest pic of the 'Bo Rhap Boys': looks like they are becoming a close knit bunch...and Gwilym looks more like Brian every time I see him.
On Joe Mazzello's personal chair there you can see there's even a logo for the film already. Might be a temp one but quite effective I think.
Just caught Spectre, the last Bond movie recently. Have to say Ben Whishaw could have made a great Freddie. Something about his speech and accent and demeanour, and how he moves, made me think of a 70s era Freddie. Still, here's hoping Rami, who's a terrific actor, will knock it out the park.
Yes, I noticed the logo on his chair - I quite like it, too (especially with Freddie's famous pose in there).
I like Whishaw and think he is a competent actor, but I just can not see him as Freddie - physically, I think he is way too slight and fragile and his face is not strong enough character-wise for me. I think Rami is going to nail this anyway - bloody good luck to the fella.
musicalprostitute wrote: So happy about Tom Hollander playing Jim Beach - one of my favourite British actors today. Excellent.
BitterTears wrote: Wonder if Brian and Roger (or John!) could be snuck into the film somehow. Maybe in a crowd or just in the background somewhere.
Brian is in the back during the Live aid bit. Standing amongst others were actual crew were so he should be visible in the background.
He was there during rehearsals, but he obviously will not be in the film - that would be beyond ridiculous...unless of course he really was hidden away in the background and virtually unrecognisable.


text:
The Fat Blue Line, titulado La gorda línea azul en Hispanoamérica y Ley y desorden gordos en España, es el tercer episodio de la trigesimoprimera temporada de la serie animada Los Simpson, y el episodio 665 de la serie en general. Se estrenó el 13 de octubre de 2019 en Estados Unidos, el 6 de septiembre de 2020 en Hispanoamérica y el 9 de junio de 2021 en abierto en España.

Argumento
La familia Simpson acude al festival callejero de San Castellaneta, dedicado a la cultura italiana, mientras Fat Tony se reúne con su tío. El alcalde Quimby presenta a Jason Momoa, quien cuenta la historia de Ignatius Castellaneta.

En la recolección de dinero para Jesús, la gente en el festival fue robada. En la estación de policía, Lenora Carter toma el caso en la mano, disminuyendo el trabajo del jefe Wiggum. Como cebo para el ladrón, Homer es atrapado, debido a que este gran trasero es el más grande de la ciudad, colocando una billetera con un dispositivo de rastreo en su bolsillo.

Después de que Homer es robado en el subsuelo, la policía sigue el dispositivo a un almacén lleno de billeteras cuando se abre una puerta y Fat Tony y su tío son acusados de ser los culpables, mientras que Wiggum está deprimido debido a que lo dejaron de lado en el caso.

En la Penitenciaría de Springfield después de que Sideshow Bob se escapa y es atropellado por un camión rastrillo, Fat Tony le reza a Dios para que lo ayude a salir mientras Wiggum del otro lado le reza a Dios para que lo ayude en su propia situación, y Homer le reza. para traer pajitas de plástico.

Louie trae a su abogado. Pero al escuchar que es inocente, se va mientras Wiggum mira una entrevista con Tony diciendo que nunca cometerá el crimen de carterista, por lo que va a su cárcel y le dice a Tony que lo sacará si lo convence de que es inocente.

Tony le muestra lo que hace todos los días en el momento del crimen, cantando solo en su habitación. Tony acepta poner un cable y va a casa de Luigi para averiguar quién lo incriminó. Frankie el Chillón le revela que fue Johnny Tightlips quien lo traicionó y se convirtió en el jefe de la mafia de Springfield. Homer entra a la habitación por error cuando la policía interviene en la escena y es alcanzado por una bala en el trasero. Wiggum lo chupa. En el Hospital General de Springfield, Homer se despierta sano y salvo. En la estación, Wiggum recupera su confianza.

Al final, Fat Tony, Homer y Wiggum comparten un brindis por la exitosa operación en Giuseppe's.

Recepción
Dennis Perkins de The A.V. Club le dio al episodio una C+ que decía: "Ahora, 'The Fat Blue Line' no es una de esas gemas raras, lamentablemente, pero ciertamente posee una calidez pura y un afecto por los personajes y el tema gracias a uno de los veteranos de Los Simpson cuyo nombre en los créditos puede en menos garantizar un episodio con una toma decente, Bill Odenkirk. Los guiones de Odenkirk, por regla general, evitan los trucos y el agotamiento autorreferencial amortiguador en favor de una profesionalidad obstinada. Si esta historia en particular de Fat Tony siendo enmarcado como el carterista número uno de Springfield (en lugar de ser definitivamente culpable de ser el número uno de Springfield en cualquier otro tipo de delincuente) nunca se eleva por encima de una especie de familiaridad acogedora, al menos se gana su lugar como Simpson. episodio que parece recordar que Los Simpson son dignos de recordar.

Tony Sokol de Den of Geek calificó este episodio 4 de 5 estrellas.

Referencias

Enlaces externos

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Episodios de televisión de 2019