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Cougar Classic
Dec 10 | 07:30 PM
Marriott Center
500 E University Parkway Provo UT 84604
Brett Pyne | Posted: 10 Dec 1999 | Updated: 10 Dec 1999
Brett Pyne
PROVO -- Mekeli Wesley scored 24 points and pulled down 10 rebounds to record his first double-double of the year and lead BYU to a 76-61 win over Texas Southern in its first game of the 1999 Cougar Classic.
After playing the first 20 minutes even, the Cougars turned a 32-32 tie into a 15-point victory by out scoring the Tigers 44-29 in the second stanza. While Wesley received help from his teammates as the Cougars pulled away in the second half, it was Wesley's first half that kept BYU in position to take over the game.
The junior forward made 7-8 field goal attempts and his only free throw attempt on his way to 15 points in the first 20 minutes. Wesley also pulled down seven of his team-high 10 rebounds in the first half. With his nine-point second half, Wesley has scored 24 points or more in five of BYU's six games.
Other top Cougar scorers included Terrell Lyday with 14 points, Todd Christensen with nine and Nathan Cooper with six. Reserve guard David Nielsen also added six points in his three minutes on the floor, making 1-2 field goals and all four free throws. Matt Montague's three-pointer, his only points of the game, opened the scoring in the second half and the Cougars never looked back, building a 35-32 lead into a 49-39 lead at the 10:59 mark on a Silester Rivers free throw.
Steve Hoyer scored 23 points to pace the Tigers while teammate Chris Miller pulled down a game-high 12 rebounds. BYU out rebounded Texas Southern 42-31 and shot 45 percent to the Tigers 33 percent.
With the win, BYU improves to 5-1 on the year and will met the 4-2 Weber State Wildcats in the Cougar Classic title game Saturday. Weber State, who defeated nationally ranked Utah earlier this year, advanced to the championship game by beating Western Oregon. Texas Southern falls to 2-4 with the loss and will play Western Oregon in the consolation contest.
Official Basketball Box Score -- GAME TOTALS -- FINAL STATISTICS
Texas Southern vs Brigham Young
12/10/99 7:35 at Provo, Utah
VISITORS: Texas Southern 2-4
TOT-FG  3-PT         REBOUNDS
## Player Name            FG-FGA FG-FGA FT-FTA OF DE TOT PF  TP  A TO BLK S MIN
42 ROWE, Cameron....... f  0-0    0-0    0-0    0  0  0   0   0  0  0  0  0   0
10 GOFF, Terrell....... g  0-2    0-1    0-0    0  1  1   1   0  0  0  0  1   3
12 HOYER, Steve........ g  8-13   3-4    4-5    0  2  2   1  23  1  2  1  1  26
14 MILLER, Chris....... g  1-2    1-2    3-4    5  7 12   1   6  2  1  0  3  29
33 TIMMONS, Marquel.... g  2-5    1-2    0-0    1  0  1   0   5  5  1  0  0  18
11 BENNETT, Ricky......    2-9    2-6    0-0    0  2  2   1   6  3  2  0  2  34
15 DYSE, Patrick.......    1-5    0-2    3-4    0  1  1   5   5  0  1  0  1  16
30 BOSTON, Harold......    2-5    0-1    0-0    0  0  0   5   4  0  2  0  1  19
32 UNDERWOOD, Rahmeen..    1-8    0-0    2-2    0  3  3   4   4  2  6  0  1  23
35 ANYANWU, Ifey.......    2-8    0-0    4-6    1  4  5   5   8  1  1  0  0  32
TEAM................                         2  2  4
Totals..............   19-57   7-18  16-21   9 22 31  23  61 14 16  1 10 200
TOTAL FG% 1st Half: 12-27  .444   2nd Half:  7-30  .233   Game:  .333  DEADBALL
3-Pt. FG% 1st Half:  4-7   .571   2nd Half:  3-11  .273   Game:  .389  REBOUNDS
F Throw % 1st Half:  4-6   .667   2nd Half: 12-15  .800   Game:  .762     3
HOME TEAM: Brigham Young 5-1
13 VRANES, Michael..... g  2-7    0-2    1-2    2  0  2   0   5  6  0  0  2  24
15 WESLEY, Mekeli...... g 11-15   0-2    2-2    1  9 10   0  24  2  0  0  1  31
24 LYDAY, Terrell...... g  4-9    1-3    5-10   0  2  2   2  14  1  1  0  3  25
25 NIELSEN, Eric....... g  0-1    0-0    1-4    1  4  5   0   1  0  2  0  1  22
31 MONTAGUE, Matt...... g  1-2    1-1    0-0    0  4  4   1   3  5  3  0  1  27
02 RIVERS, Silester....    1-2    0-0    2-2    3  5  8   3   4  0  2  0  0  15
04 CHRISTENSEN, Todd...    3-8    2-7    1-2    0  0  0   2   9  1  3  0  2  22
05 ROBERTS, Marc.......    0-1    0-0    0-0    0  0  0   0   0  1  0  0  0   6
10 ALLEN, John.........    1-1    0-0    0-0    0  0  0   1   2  0  0  0  0   0
20 TAGGART, Nick.......    0-0    0-0    0-0    0  0  0   0   0  0  0  0  0   2
33 SMITH, Morgan.......    0-3    0-1    2-2    1  0  1   0   2  1  0  0  0   0
34 ELLSWORTH, Joe......    0-0    0-0    0-0    0  1  1   0   0  0  0  0  0   1
42 COOPER, Nathan......    2-6    1-2    1-2    1  3  4   4   6  3  1  0  0  22
50 NIELSEN, David......    1-2    0-0    4-4    1  1  2   2   6  0  2  0  0   3
Totals..............   26-57   5-18  19-30  12 31 43  15  76 20 14  0 10 200
TOTAL FG% 1st Half: 13-28  .464   2nd Half: 13-29  .448   Game:  .456  DEADBALL
Officials: Steve Welmer, Ronnie Hernandez, Mark Whitehead
Technical fouls: Texas Southern-None. Brigham Young-None.
Score by Periods                1st  2nd   Total
Texas Southern................   32   29  -   61
Brigham Young.................   32   44  -   76
Brett Pyne | Posted: 8 Dec 1999 | Updated: 28 Apr 2011
Event Preview
PROVO -- Coming off an 11-point win over Arizona State Tuesday, BYU will host its annual Cougar Classic Friday and Saturday in the Marriott Center. The 4-1 Cougars play host to Texas Southern Friday after the completion of the Weber State vs. Western Oregon game at 5:30 p.m. BYU's game is scheduled to begin at 7:30 p.m. KSL Newsradio 1160 will provide the radio broadcast, with Greg Wrubell and Mark Durrant starting the pre-game show at 7 p.m.
Weber State (3-2) vs. Western Oregon (1-5) • 5:30 p.m.
BYU (4-1) vs. Texas Southern (2-3) • 7:30 p.m.
**Winners/Losers meet Saturday
Series Notes
This is the first meeting between BYU and Texas Southern. The Cougars have played Weber State 24 times with BYU holding a 15-9 advantage in the series. Last year the Wildcats defeated BYU 83-80 in Ogden in the Cougars' second game of the year. BYU has never faced Western Oregon.
Scouting Texas Southern
The Tigers return five lettermen and three players who filled starting assignments for most of last season. After winning the Southwestern Athletic Conference in 1997-98, Texas Southern lost seven of their last eight regular season games last year to fall out of contention for a second straight title after being within one game of the lead. They finished the year with a 8-19 record as injuries had the Tigers down to eight players at times. This year, TSU will depend on senior center Ifey Anyanwu (6-7, 240), who averaged 12 points and six rebounds last year and leads this year's team with a 17 point average. He also is pulling down 7.3 rebounds. Another returner, 6-3 Patrick Dyse is scoring 16.2 points per game while true freshman Chris Miller (6-3, 220) is adding 11.2 points and 11 rebounds off the bench. The Tigers have wins over Tougaloo (74-54) and Wiley College (96-84) and losses at Lamar (78-62), Iowa (73-51) and vs. Houston (84-80). Head Coach Bob Moreland is in his 25th season at TSU. He is 651-395 overall and 378-319 at TSU. The Tigers have made three NCAA appearances in the 1990s. This year's squad is a strong rebounding team (48 boards per game) but are struggling offensively (43 FG%; 28 3FG%; 49 FT%.
A Look at Weber State
Weber State is 3-2 on the year after a loss at Boise State (71-46) Saturday. The Wildcats other loss came at Alabama (81-61) in the first game of the year while wins include Westminster (75-60), Southern Virginia (102-74) and No. 19 Utah (84-72). All three wins came in the Dee Events Center where the Wildcats have a 26-game home win streak. Joe Cravens is in his first year at the helm of the Wildcat program. Harold Arceneau and Eddie Gill lead the Wildcats with 14.4 and 17.8 points per game averages. Weber has a foreign flavor to its roster, with 6-10, junior forward Ivan Gatto (Italy) and 6-10 freshman Stephan Bachmann (Switzerland). Gatto started slow but has heated up from the outside (team-high 20 points vs. Southern Virginia) while Bachmann (10.4 ppg) has been a consistent double figures addition to the starting lineup since getting his first start against Utah. The Wildcats shoot 45 percent from the floor and 35 percent on threes.
A Look at Western Oregon
The Wolves are 1-5 this year, including 0-2 in the Pac West Conference. In its last year with dual membership in NAIA and NCAA Division II, Western Oregon has losses to Sonoma State, UC Davis, Western Baptist, and conference foes Central Washington and Western Washington. The Wolves defeated Multnomah Bible (76-56). Mike Vanderhoff (6-0 junior guard) averages 18 points to lead Western Oregon and is the only player averaging double figures. Vanderhoff was a third-team NAIA Division II All-American last year in his first season at Western Oregon. Tim Clark (6-8 junior center) adds a team-high 6.5 rebounds per contest. The Wolves have eight juniors, one sophomore and three freshman on the roster. Head Coach Tom Kelly is 180-140 in 10 years at Western Oregon.
Cougars Top Sun Devils
While improving to 4-1 on the year, BYU defeated Arizona State 78-67 Tuesday in the Marriott Center. The win was BYU coach Steve Cleveland's first against a Pac-10 opponent after going 0-8 over his first two years and losing to No. 2 Arizona last week. Mekeli Wesley led the Cougars with 26 points - matching his season high and marking the fourth game he has scored 24 or more points this year. He also added a season-high nine rebounds.
Mekeli Wesley
Mekeli is off to the best start in his career, having scored 24 points or more in four of five games. He had a season-high nine rebounds while matching a season-high 26 points Tuesday against ASU. Last week, Wesley averaged 25 points, 5.5 rebounds and 3.5 steals. Wesley scored 24 points and had four steals against the Arizona, keeping the Cougars in a close game for more than 30 minutes on Arizona's home court. Wesley more than held his own against the Wildcats highly regarded front line. "I watched the Arizona game and Wesley was the best big man on the court," said Denver coach Marty Fletcher. Wesley continued his strong play in BYU's 81-58 road win over Denver, scoring a season-high 26 points while adding seven rebounds and three steals in 27 minutes. He made 12-19 shots, including 2-3 from three-point range. He has scored 24 points or more in three of BYU's four games this year. Last year his season high was 24 points. As a freshman he scored 31 points on two occasions. After four games he is averaging a 22 ppg while shooting 61 percent (FGs), 57 percent (3FGs) and 86 percent (FTs).
Terrell Lyday
Lyday is showing why he was recruited by Coach Steve Cleveland out of Fresno City College last year to help replace some of the production lost by the LDS Church mission departure of freshman sensation Mark Bigelow. Last year Bigelow averaged 15 points per game to lead the Cougars. Lyday is averaging 15.2 points per contest while playing a team-high 33 minutes per game. Last week he scored a personal BYU best 18 points against Arizona and had 17 vs. ASU. He has made a team-high 10 three pointers. Last year he made more than 100 treys for Fresno City College.
Silester Rivers
Rivers has been slowed with an ankle injury this year, but is playing without a limp and scored 10 points Tuesday in 25 minutes. He is second on the team with 4.8 rebounds per game and leads the team with 10 offensive rebounds. He is making 57 percent of his field goal attempts and has the third best scoring average on the team at 9.6 He is second on the team with five steals.
Michael Vranes
Vranes had eight points and six rebounds vs. ASU. He is averaging 8.2 points and 4.4 rebounds and leads the team making 60 percent of his three point field goal attempts (9-15). Last week he hit two threes early against Arizona to get the Cougars off to a good start but was limited by personal fouls. In Denver, he had a solid overall game with six points, seven rebounds and six assists. He scored his season-high 13 points against Southern Utah. Vranes has made a three-pointer in every game but Denver (0-2).
Eric Nielsen
Nielsen has been relied upon heavily this year after returning from his LDS Church mission this past summer. With a thin front line and Silester Rivers being slowed by injuries, Nielsen is playing the second most minutes after Terrell Lyday (27.4 per game) and has played well, shooting a team-best 61 percent from the floor.
Matt Montague
Montague received stitches above his left eye during Tuesday's ASU game after receiving a three centimeter cut to the bone after falling hard to the floor. He returned from an LDS Church mission this summer. The only true point guard on the BYU roster, Montague is also playing 27 minutes per game and is keeping the Cougar offense running well when he is on the floor. He has a team-leading 22 assists to 13 turnovers on the year and is adding 2.6 boards per game. He has taken 11 shots, making four, and has a 2.8 scoring average.
Cooper is coming off the bench this year after starting in 23 of BYU's 28 games last year. He remains a central part of the Cougar lineup, however, finding ways to contribute in nearly ever facet of the game. He is scoring 7.8 points while also adding 3.4 rebounds in 18.4 minutes. He is the team's best perimeter offensive rebounder with seven offensive boards, trailing only Silester Rivers' 10. He is making 45 percent of his shots and has made 13 of 14 free throws (.929) and had made 13 in a row dating back to last year until he missed his only attempt against Denver Saturday. He was 2-2 vs. ASU. He is yet to make a three-pointer this year (0-5) and is the only Cougar to have fouled out of a game (at Arizona).
Todd Christensen
Christensen is sharing point guard duties with Matt Montague after playing shooting guard most of last year. He had 10 points against Denver -- his season high. Regarded as the best shooter on the team, Christensen has made six of 10 attempts (.600) and is 4-8 from behind the arc. Christensen and Montague have taken a combined 21 shots in four games as BYU's point guards. Christensen is averaging four points and one rebound in 15 minutes. He has only committed two turnovers.
Dan Howard
Howard had his right knee scoped Tuesday. Some loose particles were removed from behind his knee cap. He is expected to be out at least two weeks. He had played in BYU's first four games and was 3-3 (1.5 ppg) and averaged 2 rebounds in 4.8 minutes.
BYU is off to its best start in seven years. The Cougars had not won the first two games since the 1994-95 season and now boast a 4-1 record for the first time since 1992-93.
Positive Percentages
The Cougars are shooting 51.3 percent from the floor after five games this year, including 40.9 percent of their three-point attempts. They are knocking in 5.4 treys per game. Michael Vranes is shooting 60 percent on threes (9-15), Mekeli Wesley 50 percent (4-8), Todd Christensen 50 percent (4-8) and Terrell Lyday 38.5 percent (10-26). Two players, Eric Nielsen (60.9 percent) and Todd Christensen (60 percent) are shooting 60 percent or better from the floor and Silester Rivers (57 percent) and Mekeli Wesley (56 percent) are also connecting on more than half of their shot attempts. Cooper has made 13 of 14 free throws and had made 13 in a row dating back to last year until he missed his only attempt against Denver Saturday. He was 2-2 vs. ASU and Mekeli Wesley made 14-18 attempts in the ASU game alone. Wesley (82.6 percent) and Lyday (87.5 percent) are also above 80 percent from the line.
Not Even Close
The Cougars are scoring 80.8 points per game while holding their opponents to 67.4 points. All four Cougar wins have been double-figure margins and three were by more than20 points (29, 28, 23). BYU's loss at Arizona was also a plus-20 point final (24).
Last Week Summary
BYU played a tough game against No. 4 Arizona before succumbing in the final 10 minutes to the team rated No. 1 in the USA Today Saragin ratings, 86-62. The Cougars took an 18-10 lead in the first half after three consecutive dunks, one by Mekeli Wesley and two by Terrell Lyday. The Wildcats extended their home win streak to 35 games. BYU shot over 50 percent for the third time this year in its 81-58 win at Denver.
A Look Back at Tucson
The Cougars played a tough game against No. 4 Arizona for 30 minutes before succumbing to the powerful Wildcat team that is rated No. 1 USA Today Saragin ratings. The Cougars took an 18-10 lead in the first half after three consecutive dunks, one by Mekeli Wesley and two by Terrell Lyday. The Cougars were in a close game with 10 minutes remaining but its lack of depth made it tough to stay with the Wildcats, who extended their home win streak to 35 games to give Lute Olson his 400th win. Silester Rivers suffered a sprained ankle and several Cougars were limited by foul trouble while Arizona' s bench provided fresh legs and a lift that carried Arizona to the win. Wesley scored 24 and Lyday 18 to lead BYU.
A Look Back at Denver
BYU shot over 50 percent for the third time this year in its 81-58 win over Denver. The Cougars also pulled down a season-high 44 rebounds. Wesley led the way with 26 points, while Lyday added 12 and Todd Christensen 10. Michael Vranes played a strong overall game with six points, seven rebounds and six assists.
BYU Statistics
RECORD:                OVERALL      HOME        AWAY       NEUTRAL
ALL GAMES...........   (4-1)       (3-0)       (1-1)       (0-0)
CONFERENCE..........   (0-0)       (0-0)       (0-0)       (0-0)
NON-CONFERENCE......   (4-1)       (3-0)       (1-1)       (0-0)
## SUMMARY              GP-GS   Min   FG%  3PT%   FT%  R/G  A/G STL BLK PTS/G
15 WESLEY, Mekeli......  5-5   25.6  .562  .500  .826  5.0  2.0   9   2  22.8
24 LYDAY, Terrell......  5-5   33.2  .456  .385  .875  3.6  2.0   5   1  15.2
02 RIVERS, Silester....  5-0   19.0  .571  .000  .640  4.8  0.6   5   1   9.6
13 VRANES, Michael.....  5-5   23.2  .467  .600  .500  4.4  2.6   3   0   8.2
42 COOPER, Nathan......  5-0   18.4  .448  .000  .929  3.4  1.6   1   1   7.8
25 NIELSEN, Eric.......  5-5   27.4  .609  .000  .667  3.6  0.8   3   3   6.8
04 CHRISTENSEN, Todd...  5-0   15.0  .600  .500  .667  1.0  0.6   3   0   4.0
31 MONTAGUE, Matt......  5-5   27.4  .364  .000  .750  2.6  4.4   4   0   2.8
40 HOWARD, Dan.........  4-0    4.8 1.000  .000  .000  2.0  0.0   0   0   1.5
05 ROBERTS, Marc.......  3-0    3.7  .500  .000 1.000  0.7  0.3   0   0   2.0
33 SMITH, Morgan.......  3-0    2.0  .500  .000 1.000  0.0  0.0   0   0   1.3
50 NIELSEN, David......  3-0    2.7  .000  .000 1.000  0.3  0.3   0   0   0.7
10 ALLEN, John.........  2-0    3.0  .000  .000  .000  1.0  0.0   0   0   0.0
20 TAGGART, Nick.......  2-0    1.5  .000  .000  .000  0.0  0.0   0   0   0.0
34 ELLSWORTH, Joe......  1-0    1.0  .000  .000  .000  1.0  0.0   0   1   0.0
Total...............  5           .513  .409  .759 35.4 15.0  33   9  80.8
Opponents...........  5           .385  .320  .673 33.8 14.0  29   9  67.4
SCORING              GP   FG-FGA   FG%  3FG-FGA  3PT%   FT-FTA   FT%   PTS PTS/G
WESLEY, Mekeli......  5   36-64   .562    4-8    .500   38-46   .826   114 22.8
LYDAY, Terrell......  5   26-57   .456   10-26   .385   14-16   .875    76 15.2
RIVERS, Silester....  5   16-28   .571    0-0    .000   16-25   .640    48  9.6
VRANES, Michael.....  5   14-30   .467    9-15   .600    4-8    .500    41  8.2
COOPER, Nathan......  5   13-29   .448    0-5    .000   13-14   .929    39  7.8
NIELSEN, Eric.......  5   14-23   .609    0-2    .000    6-9    .667    34  6.8
CHRISTENSEN, Todd...  5    6-10   .600    4-8    .500    4-6    .667    20  4.0
MONTAGUE, Matt......  5    4-11   .364    0-2    .000    6-8    .750    14  2.8
HOWARD, Dan.........  4    3-3   1.000    0-0    .000    0-2    .000     6  1.5
ROBERTS, Marc.......  3    2-4    .500    0-0    .000    2-2   1.000     6  2.0
SMITH, Morgan.......  3    1-2    .500    0-0    .000    2-2   1.000     4  1.3
NIELSEN, David......  3    0-0    .000    0-0    .000    2-2   1.000     2  0.7
ALLEN, John.........  2    0-1    .000    0-0    .000    0-0    .000     0  0.0
TAGGART, Nick.......  2    0-0    .000    0-0    .000    0-0    .000     0  0.0
ELLSWORTH, Joe......  1    0-1    .000    0-0    .000    0-1    .000     0  0.0
Total...............  5  135-263  .513   27-66   .409  107-141  .759   404 80.8
Opponents...........  5  116-301  .385   31-97   .320   74-110  .673   337 67.4
TOTALS               GP   MIN  OFF  DEF  TOT   PF  FO    A   TO  A/TO  HI
WESLEY, Mekeli......  5   128    6   19   25   16   0   10    6   1.7  26
LYDAY, Terrell......  5   166    2   16   18    9   0   10   12   0.8  18
RIVERS, Silester....  5    95   10   14   24   13   0    3    8   0.4  14
VRANES, Michael.....  5   116    5   17   22   15   1   13   11   1.2  13
COOPER, Nathan......  5    92    7   10   17   16   1    8    4   2.0  13
NIELSEN, Eric.......  5   137    5   13   18   15   0    4    5   0.8  12
CHRISTENSEN, Todd...  5    75    0    5    5   10   0    3    2   1.5  10
MONTAGUE, Matt......  5   137    1   12   13    7   0   22   13   1.7   5
HOWARD, Dan.........  4    19    3    5    8    4   0    0    2   0.0   6
ROBERTS, Marc.......  3    11    1    1    2    1   0    1    2   0.5   4
SMITH, Morgan.......  3     6    0    0    0    0   0    0    1   0.0   2
NIELSEN, David......  3     8    0    1    1    1   0    1    0   0.0   2
ALLEN, John.........  2     6    0    2    2    0   0    0    0   0.0   0
TAGGART, Nick.......  2     3    0    0    0    0   0    0    0   0.0   0
ELLSWORTH, Joe......  1     1    0    1    1    0   0    0    0   0.0   0
Total...............  5  1000   45  132  177  107   2   75   68   1.1  92
Opponents...........  5  1002   73   96  169  108   -   70   79   0.9  86
TEAM STATISTICS                          BY          OPP
SCORING.......................          404          337
Points per game.............         80.8         67.4
Scoring margin..............        +13.4            -
FIELD GOALS-ATT...............      135-263      116-301
Field goal pct..............         .513         .385
3 POINT FG-ATT................        27-66        31-97
3-point FG pct..............         .409         .320
3-pt FG made per game.......          5.4          6.2
FREE THROWS-ATT...............      107-141       74-110
Free throw pct..............         .759         .673
REBOUNDS......................          177          169
Rebounds per game...........         35.4         33.8
Rebounding margin...........         +1.6            -
ASSISTS.......................           75           70
Assists per game............         15.0         14.0
TURNOVERS.....................           68           79
Turnovers per game..........         13.6         15.8
Turnover margin.............         +2.2            -
Assist/turnover ratio.......          1.1          0.9
STEALS........................           33           29
Steals per game.............          6.6          5.8
BLOCKS........................            9            9
Blocks per game.............          1.8          1.8
WINNING STREAK................            2            -
Home win streak.............            3            -
ATTENDANCE....................        17931        15852
Home games-Avg/Game.........       3-5977       2-7926
Neutral site-Avg/Game.......            -          0-0
BY PERIOD     1st  2nd    Total
------------ ---- ----     ----
Team........  186  218  -   404
Opponents...  155  182  -   337
Category Leaders
BYU Category Leaders (Through games of Dec 08, 1999)
FG PERCENTAGE         FG ATT   Pct              FIELD GOAL ATTEMPTS   G  Att  Att/G
----------------------------------              -----------------------------------
HOWARD, Dan.........   3   3 1.000              WESLEY, Mekeli......  5   64   12.8
NIELSEN, Eric.......  14  23  .609              LYDAY, Terrell......  5   57   11.4
CHRISTENSEN, Todd...   6  10  .600              VRANES, Michael.....  5   30    6.0
RIVERS, Silester....  16  28  .571              COOPER, Nathan......  5   29    5.8
WESLEY, Mekeli......  36  64  .562              RIVERS, Silester....  5   28    5.6
ROBERTS, Marc.......   2   4  .500
SMITH, Morgan.......   1   2  .500              FIELD GOALS MADE      G Made Made/G
VRANES, Michael.....  14  30  .467              -----------------------------------
LYDAY, Terrell......  26  57  .456              WESLEY, Mekeli......  5   36    7.2
COOPER, Nathan......  13  29  .448              LYDAY, Terrell......  5   26    5.2
MONTAGUE, Matt......   4  11  .364              RIVERS, Silester....  5   16    3.2
NIELSEN, Eric.......  5   14    2.8
VRANES, Michael.....  5   14    2.8
3-POINT PERCENTAGE   3FG ATT   Pct              3-POINT FG ATTEMPTS   G  Att  Att/G
VRANES, Michael.....   9  15  .600              LYDAY, Terrell......  5   26    5.2
CHRISTENSEN, Todd...   4   8  .500              VRANES, Michael.....  5   15    3.0
WESLEY, Mekeli......   4   8  .500              CHRISTENSEN, Todd...  5    8    1.6
LYDAY, Terrell......  10  26  .385              WESLEY, Mekeli......  5    8    1.6
COOPER, Nathan......  5    5    1.0
3-POINT FGS MADE      G Made Made/G
LYDAY, Terrell......  5   10    2.0
VRANES, Michael.....  5    9    1.8
WESLEY, Mekeli......  5    4    0.8
CHRISTENSEN, Todd...  5    4    0.8
FT PERCENTAGE         FT ATT   Pct              FREE THROW ATTEMPTS   G  Att  Att/G
SMITH, Morgan.......   2   2 1.000              WESLEY, Mekeli......  5   46    9.2
ROBERTS, Marc.......   2   2 1.000              RIVERS, Silester....  5   25    5.0
NIELSEN, David......   2   2 1.000              LYDAY, Terrell......  5   16    3.2
COOPER, Nathan......  13  14  .929              COOPER, Nathan......  5   14    2.8
LYDAY, Terrell......  14  16  .875              NIELSEN, Eric.......  5    9    1.8
WESLEY, Mekeli......  38  46  .826
MONTAGUE, Matt......   6   8  .750              FREE THROWS MADE      G Made Made/G
CHRISTENSEN, Todd...   4   6  .667              -----------------------------------
NIELSEN, Eric.......   6   9  .667              WESLEY, Mekeli......  5   38    7.6
RIVERS, Silester....  16  25  .640              LYDAY, Terrell......  5   14    2.8
VRANES, Michael.....   4   8  .500              RIVERS, Silester....  5   16    3.2
NIELSEN, Eric.......  5    6    1.2
COOPER, Nathan......  5   13    2.6
POINTS                G  Pts  Pts/G             POINTS AVERAGE        G  Pts Avg/G
-----------------------------------             ----------------------------------
WESLEY, Mekeli......  5  114   22.8             WESLEY, Mekeli......  5  114  22.8
LYDAY, Terrell......  5   76   15.2             LYDAY, Terrell......  5   76  15.2
RIVERS, Silester....  5   48    9.6             RIVERS, Silester....  5   48   9.6
VRANES, Michael.....  5   41    8.2             VRANES, Michael.....  5   41   8.2
COOPER, Nathan......  5   39    7.8             COOPER, Nathan......  5   39   7.8
NIELSEN, Eric.......  5   34    6.8             NIELSEN, Eric.......  5   34   6.8
CHRISTENSEN, Todd...  5   20    4.0             CHRISTENSEN, Todd...  5   20   4.0
MONTAGUE, Matt......  5   14    2.8             MONTAGUE, Matt......  5   14   2.8
HOWARD, Dan.........  4    6    1.5             ROBERTS, Marc.......  3    6   2.0
ROBERTS, Marc.......  3    6    2.0             HOWARD, Dan.........  4    6   1.5
SMITH, Morgan.......  3    4    1.3             SMITH, Morgan.......  3    4   1.3
NIELSEN, David......  3    2    0.7             NIELSEN, David......  3    2   0.7
REBOUNDS              G  Reb  Reb/G             ASSISTS               G  No.    A/G
-----------------------------------             -----------------------------------
WESLEY, Mekeli......  5   25    5.0             MONTAGUE, Matt......  5   22    4.4
RIVERS, Silester....  5   24    4.8             VRANES, Michael.....  5   13    2.6
VRANES, Michael.....  5   22    4.4             LYDAY, Terrell......  5   10    2.0
NIELSEN, Eric.......  5   18    3.6             WESLEY, Mekeli......  5   10    2.0
LYDAY, Terrell......  5   18    3.6             COOPER, Nathan......  5    8    1.6
REBOUND AVERAGE       G  Reb  Avg/G             STEALS                G  No.    S/G
WESLEY, Mekeli......  5   25    5.0             WESLEY, Mekeli......  5    9    1.8
RIVERS, Silester....  5   24    4.8             RIVERS, Silester....  5    5    1.0
VRANES, Michael.....  5   22    4.4             LYDAY, Terrell......  5    5    1.0
NIELSEN, Eric.......  5   18    3.6             MONTAGUE, Matt......  5    4    0.8
LYDAY, Terrell......  5   18    3.6             CHRISTENSEN, Todd...  5    3    0.6
OFFENSIVE REBOUNDS    G  No.  Avg/G             BLOCKED SHOTS         G  No.  Blk/G
RIVERS, Silester....  5   10    2.0             NIELSEN, Eric.......  5    3    0.6
COOPER, Nathan......  5    7    1.4             WESLEY, Mekeli......  5    2    0.4
WESLEY, Mekeli......  5    6    1.2             LYDAY, Terrell......  5    1    0.2
NIELSEN, Eric.......  5    5    1.0             COOPER, Nathan......  5    1    0.2
VRANES, Michael.....  5    5    1.0             ELLSWORTH, Joe..>
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Tag Archives: false equivalence
False Equivalence, Delusion-Grade
September 25, 2016 Random BloggingClinton, false equivalence, TrumpSheila
Tomorrow night is the first Presidential debate, so this seems like a good time to get something off my chest.
I'm fed up with assertions that the candidates are equally flawed, that either would be a "disaster"–as if there is anything remotely comparable between Hillary Clinton and Donald Trump. And I don't think I'm the only one who finds those assertions dishonest and self-serving.
I understand the propaganda when it comes from people who don't want to admit, even to themselves, that their support of Donald Trump is rooted in his–and their–bigotries. I don't understand it coming from people who actually understand that we are hiring a chief executive for an incredibly demanding job, and who disclaim support for Trump, but then say they will vote for a third party or not at all–both actions an effective, if indirect, vote for him.
I participate in a listserv focused on Law and Courts. It's a conversation between political scientists and law professors whose academic research centers on legal and constitutional issues and the ways that judges approach and resolve those issues. A recent thread about impeachment law included a post from a (male) scholar who expressed his distaste for both candidates in a fashion that suggested such a near equivalency; that post generated a response that is worth sharing in its entirety.
I categorically reject the idea that one could put Hillary Clinton in the same category as Donald Trump vis-a-vis "high crimes and misdemeanors."
Absurd. Clinton has been in public service for more 40+ years and, by and large, has abided by the rule of law governing the offices she was in, the roles she inhabited, and the causes she advocated for. Did she do some stupid, wrong and probably illegal things during some of that time? Yes, she did. Was it above and beyond what similarly situated men have done? Men whom we laud as tireless public servants? No, she did not.
Not only that, she has endured a relentless 25 year campaign to undermine, demean and thoroughly discredit her. I defy any male politician in public service as long as Hillary Clinton to come away from such a microscope with nothing more damning than the email nonsense.
We can and should be vigilant about the rule of law and the abuse of political power. But the double standard on display right now is among the worst I've seen in my lifetime. I was not a particularly vehement supporter of Hillary Clinton when this campaign started but I bloody well am now.
Sorry. But I just can't take it anymore.
Like the writer of this post–with which I agree 100%–I was not a particular fan of Hillary Clinton at the beginning of this campaign. My attitude was not based upon her performance in the various offices she's held, which was in each case highly competent; my reluctance to support her was based upon a concern that she was not–and is not–a gifted candidate.
Not unlike George H.W. Bush (the competent Bush), Clinton's interest is clearly in governing, and she is uncomfortable "selling herself" on the campaign trail. In her case, the 25-year campaign referenced above has made her defensive and scripted. Understandable but unfortunate behaviors on the campaign trail.
Like the writer of this post, however, I've been "radicalized" by the double standard applied to Clinton, the raw misogyny, and the obvious delight in criticizing her every move by our so-called "liberal" media. (Since when is working through walking pneumonia without whining about it a "lack of transparency"?)
There is no equivalency between Trump and Clinton. None.
If you needed an operation, and your choice was between a respected surgeon who had saved numerous lives during a long career during which he had also made a few bad calls, and a local B-list actor with delusions of grandeur who had never performed an operation, who displayed monumental ignorance of medicine generally and human anatomy specifically, I don't think your choice would be difficult.
There's false equivalency, and then there's monumental intellectual dishonesty.
Think about that as you watch the debate.
False Equivalence
February 3, 2015 Uncategorizedfalse equivalence, Left and Right, powerSheila
When my children were little, cries of "He started it!" and "He did something worse!" were staples of household debate.
I think about those arguments between four and five year olds when I hear complaints from the political Right about the "liberal media," and retorts from the political Left about "false equivalence." Most genuine journalists ignore both, figuring–reasonably enough– that if both extremes of the political spectrum are unhappy, they probably got it right.
That said, I was struck by a comment made by David Niose during a recent interview. Niose is legal director for the American Humanist Association and a past president of both the American Humanist Association and the Secular Coalition for America.
In his remarks, Niose shared his concerns over the disproportionate influence of corporations on American politics, and especially on the current upsurge in anti-intellectualism (an unfortunate American mainstay), but along the way, he also made a point worth considering about the relative influence of the crazies on the Right and Left. As he noted, anti-intellectual left-wingers, such as Marxists invested in "dialectical materialism" and other Leftist ideologues who insist on doctrine over facts, are routinely dismissed and politically irrelevant. Meanwhile, Republicans who believe the Earth is 6,000 years old can and do get elected to political office.
Extremists and zealots of any stripe are equally dangerous, but in the U.S., the political Left has rarely gained much traction. (And no, raising the ire of Rush Limbaugh or Sarah Palin doesn't make one a Leftist–I doubt either of them could define socialism.) Over the past quarter-century, however, the Crazy Right has become positively mainstream in many areas of the country.
The nutso Right and Left may exhibit equivalent insanity and ignorance, but only one of them currently influences–and debases– the national narrative.

redpajama_set_name: RedPajamaCommonCrawl


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← The Iconic Wines From Spain Produced By Embracing The Failures That Lead To The Path To Perfection
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An Italian Wine Known For Its Style Brings Focus To Single Vineyard Sense Of Place
'Famiglia Pasqua' Amarone della Valpolicella Photo Credit: Pasqua Vigneti e Cantine Spa
The finest red wine grape bunches of the season were carefully harvested by hand by an elderly couple and their adult children as their small grandchildren watched the work that one day would be at the core of their existence. For this particular wine producing family, they took pride in hanging the grape bunches, one by one, on ropes that hung from the rafters of their barn as they believed that this was a much higher quality practice than laying the grapes out on straw mats which was the other way to induce the drying process (appassimento) to take place for the grapes that were destined for their much beloved Amarone della Valpolicella wine; at first it was a great way to achieve ripeness in the North East area of Italy, in the Valpolicella winemaking area outside of Verona, as full ripeness of grapes eluded many winemakers in that area in the past.
The dry Amarone red wine made from passito (dried) grape bunches is unique in the wide world of wine and the style of wine, which became a powerful brand for a time, gained notoriety in the early 2000s as some producers received high scores from well-known wine critics as the combination of silky texture, complex aromatics and generous flavors in the best vintages were a dynamic trio that won over many Italian wine connoisseurs. Yet the popularity of this style over-shadowed the idea of the diversity of terroirs (sense of place) in the area of Valpolicella as there are not only three different macroclimates that exists in Valpolicella but there are also many valleys running north to south that have their own sense of place and many multi-generational grape growers would even be able to speak about a greater specificity of single vineyard expression.
Through time, the process of drying the grapes has become more practical and efficient by using short plastic crates where the grape bunches are positioned in a single layer and placed into a room that has fans that create a constant circulation of air. Yet it is still extremely time consuming and demands devoted growers as the grapes need to be constantly turned and checked upon as some will have faster evaporation of water than others – some producers will actually move the crates around the rooms periodically to even out the evaporation process as some areas of the room are closer to the fans.
The one thing that hasn't changed is the grower and producer knowledge of the diversity of sense of place throughout the Valpolicella winegrowing area yet it was never a focus of marketing as the people of Valpolicella were just happy that the style of Amarone was being appreciated. But as time has gone on, the outside world largely has had no idea of where exactly Amarone wines are made and the varying qualities of its home that bestows a particular terroir or mixtures of terroirs to each wine. But today the famous family producer Pasqua (a.k.a. Pasqua Vigneti e Cantine Spa) has taken on the mission to bring to consumers a sense of place from their beloved Valpantena section of Valpolicella, where they founded their winery almost a century ago, with a release of single vineyards in the style of Amarone as well as its sibling style Ripasso.
Organically Grown Single Vineyard
Alessandro, Umberto and Riccardo Pasqua
Pasqua Vigneti e Cantine Spa
Riccardo Pasqua, family member and CEO of Pasqua Vigneti e Cantine Spa, announced that his family had not only decided to release a single vineyard in the Amarone and Ripasso style of wine but to source from a vineyard that has been organically farmed for the whole lifespan of the vines. The Amarone style is made by the crushing and fermenting of dried grapes and its sibling Ripasso (meaning "repassed") is produced by using the lighter red Valpolicella wine, made from the same native grapes but it is made from fresh grapes, as a base to then add to the Amarone marc (the skins left over from the pressing of the Amarone dried grapes) and that Valpolicella base wine which is of "Superiore" quality continues to ferment with the marc to a richer, more complex wine called Ripasso yet not as rich or complex as the original Amarone.
The single vineyard that the Pasqua has chosen is called Cascina San Vincenzo which is located high up on a hill in the Valpantena section of the Valpolicella wine region, 985 feet high, and it is run by friends of the family that have kept it organic for 20 years – the whole lifespan of the vines. For the past 12 years the Pasqua family has worked with this plot observing over time if it was expressing a favorable distinctive sense of place that would be worth single vineyards status and Carlo Olivari, oenologist for Pasqua Vigneti e Cantine Spa, noted that there was a consistent "elegance" and "lightness" as well as "not too much muscle" that characterized this plot.
Carlo compared the 2017 Cascina San Vincenzo single vineyard Amarone with the 2017 'Famiglia Pasqua' Amarone that includes a blend of a handful of vineyards from the Valpantena area, as well as comparing the two 2019 Ripasso equivalents. The Cascina San Vincenzo single vineyard Amarone and Ripasso wines had brighter aromatics with red fruit and minerality opposed to the 'Famiglia Pasqua' darker and earthier flavors that had a broader shoulder structure. Cascina San Vincenzo is higher in altitude than any of the vineyards used in the 'Famiglia Pasqua' blend as well as having a dominant component of limestone in the soil.
It is a comparison of the "soloist" versus "the orchestra" as Riccardo Pasqua explained as the multi-vineyard blend of 'Famiglia Pasqua' certainly benefits from the Pasqua family getting to choose the best from each plot depending on the vintage but that an excellent "soloist" such as the Cascina San Vincenzo vineyard needs to be given its own spotlight as well as bringing a stronger attention to the idea of terroir from Valpolicella vineyards.
Style Enhancing Sense of Place
Vineyards in Valpolicella
Photo Credit: Pasqua Vigneti e Cantine Spa
As gaining a decent amount of ripeness is no longer the biggest issue in Valpolicella, although they will still be challenged by cooler vintages here and there, there has been more of a focus to shorten the drying period for the grapes of Amarone to make sure the wines are not too heavy as well as using more native grapes that bring acidity and freshness to the blend. And there has even been discussions whether the traditional practices for Amarone, which are still extremely labor intensive, make sense in modern times.
The Council for Agricultural Research and Economics (CREA), a research center that studies vineyards and winemaking as well as other agro-food chain products, has discovered evidence that suggest drying the Amarone grapes enhances a stronger sense of place. It was discovered by various tests that the main native red grape variety used in the wine, Corvina, goes through various genetic alterations during the drying process and when comparing different vineyards to each other it was the wines that came from dried grapes that had more distinct qualities linked to the sites when single vineyard wines were tasted side by side as opposed to fresh Corvina grapes that weren't dried.
The Amarone wines in this research suggests that the drying process brings a complexity that is associated with the site that cannot be achieved without such a process and so this wine is the ultimate expression of sense of place for Valpolicella producers.
When Amarone was first gaining popularity it was during the time when wine producers were told that to find success in export markets one had to develop a brand, as brands were immediately recognizable and assured wine consumers that they were buying a trusted product and in a way just the word Amarone became a brand. Yet as information has become more accessible, there is a movement to know more about the people, the place and the culture behind the wines and to have that wine express all those elements. Whereas at one time producers, especially those in Valpolicella, were told that the outside world didn't care so much about the terroir of their vineyards, unlike Burgundy producers in France, it was the branding of the style that mattered, but today Pasqua understands that there is an opportunity to talk about their special vineyards in Valpolicella and how their styles of wine, such as Amarone and Ripasso, enhance their precious land.
If only those grandparents who passed on their vineyards in the 1980s and 1990s could see how things have drastically changed as gaining international fans is no longer solely based on a corporate idea of a brand that was disconnected from their multi-generational vineyards as well as the stories of their sweat, blood and fierce tenacity that went into creating such wines. Today Valpolicella producers can finally talk with pride to a willing international crowd of the people, place and yes the styles of wines too; but the styles no longer take center stage but instead they are there to highlight the extraordinary vineyards and people that make these wines, Amarone and Ripasso, like no other.
***This article was originally published on Forbes: https://www.forbes.com/sites/cathrinetodd/2021/11/11/an-italian-wine-known-for-its-style-brings-focus-to-single-vineyard-sense-of-place/
The below wines were tasted during a master class at the 2021 Milano Wine Week in New York City.
Ripasso Wine Comparison
2019 Pasqua, Valpolicella Ripasso DOC,
Single Vineyard
Cascina San Vincenzo Photo Credit:
Cathrine Todd
2019 Pasqua, Valpolicella Ripasso DOC, Single Vineyard Cascina San Vincenzo, Valpolicella, Veneto, Italy: 60% Corvina, 30% Corvinone and 10% Rondinella from the organic vineyard Cascina San Vincenzo in the Valpantena area of Valpolicella. This wine was singing with lifted bright red cherry aromas that were laced with minerality that had beautiful red fruit and baking spices on the palate combined with fresh acidity along the expressive finish.
2019 Pasqua, Valpolicella Ripasso DOC Superiore 'Famiglia Pasqua', Valpolicella, Veneto, Italy: 60% Corvina, 20% Rondinella, 10% Corvinone and 10% Negrara from the Valpantena area of Valpolicella. Dark fruit immediately on the nose that was more reserved with added notes of wet clay and dried herbs that had a lot more structure.
Amarone Wine Comparison
2017 Pasqua, Amarone della Valpolicella DOCG, Single Vineyard
2017 Pasqua, Amarone della Valpolicella DOCG, Single Vineyard Cascina San Vincenzo, Valpolicella, Veneto, Italy: 60% Corvina, 30% Corvinone and 10% Rondinella from the organic vineyard Cascina San Vincenzo in the Valpantena area of Valpolicella. Fresh sage note with blackberry and ripe red strawberry on the expressive nose that had zingy cranberry notes on the palate with complex notes of forest floor and river stones that had a fine texture with a long aromatic finish.
2017 Pasqua, Amarone della Valpolicella DOCG 'Famiglia Pasqua', Valpolicella, Veneto, Italy: 65% Corvina, 25% Rondinella, 5% Corvinone and 5% Negrara from the Valpantena area of Valpolicella. Brooding nose with black plum and blueberry preserves with dusty earth and muscular tannins with tobacco and cigar box.
This entry was posted in Dame Wine and tagged Amarone, Italy, Ripasso, Single Vineyard, Valpolicella, Veneto. Bookmark the permalink.


We are in love with these images of the beautiful Eloise on her winter wedding day! Eloise chose a bespoke Tallulah Pearl Droplet and she looks truly stunning!
We fell in love with these bespoke Papillon Hairpins with Sakura Blush detail!
Such a beautiful and dainty choice for future bridesmaids!
Are you a wedding guest? Do you wish to match your dashing outfit with the perfect accessory?
Hermione Harbutt is delighted to have been a part of a beautiful Christening for a little girl called Ifigeneia.
The lovely ceremony took place in Athens, Greece this last Sunday January 15th.


Your chances are near to none. You're more likely to win the lottery than be attacked by a shark. The following statistics come from over 125 years of reports. Over this long period of time, there have only been 15 unprovoked shark attacks resulting in fatalities in the Hawaiian Islands. 113 attacks total occurred in this time frame, of which 98 were not fatal. The last fatal attack occurred on Maui in 2004.
Maui has seen 36 unprovoked shark attacks in the last 125 years, of which only 3 were fatal. Of the billions of people to visit our islands in the last century, the number of attacks becomes dwarfed leaving your chances of being attacked by a shark near to nothing.
Still, if you're eager to not be the one in a million attacked by a shark, here are a few things to remember when in the ocean.
• Near a shoreline after or during heavy rains.
• Further out in the ocean in deeper waters.
• People with little respect for the ocean.
Even if you do everything possible to attract sharks, you're still not likely to be bit. Sharks don't like to eat humans, and they usually only attack by mistake.
For more statistical information on shark attacks in Hawaii, visit the Hawaii Shark Map.


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Vaevictis_Music
About Vaevictis_Music
Vaevictis_Music's Achievements
Centurio (6/14)
Final Christmas present
Vaevictis_Music replied to Vaevictis_Music's topic in Announcements / News
Yes, and yes definitely. I'm also fairly sure that you'll be able to select your own playlists from your music collection.
Vaevictis_Music posted a topic in Announcements / News
As a belated Christmas present and the final part of our Christmas/New Year's promtion effort, we've added a new music track to the Audio Page; a piece of battle music for the Roman civilization. Enjoy, and may the new year bring you much fortune and many war elephants.
Vaevictis_Music replied to Fred187's topic in General Discussion
On the team, we've had a recurring discussion about the need for an actual music department per se. In the end, it's been whittled down to, well, just me planning the use of music and composing the stuff by myself. We've had quite a few musicians onboard over the years, which has always led to the realization that, while more musicians means less workload, it also invariably leads to very little consistency in the music itself. So until I break my back on the task (which likely ain't happening until the game itself is near completion), we'll likely continue that strategy. If there's anything at all you can contribute on the programming side, I'd urge you to go for it, though.
Hey Fred, I'm in charge of the stuff you're asking about. If you have any detailed questions, you can always PM me. Also, suggestions from everyone are welcome, as we're currently debating how exactly music will work in-game at the moment. The tracks on the music page are representative of styles, but maybe not how tracks will actually function in-game.
0 A.D. Promotion
To clarify: It's not really a community boost we're looking for. Since we're still some time away from release, it's not a larger fanbase we need, as such. What we're looking for is spreading the word for the purpose of attracting new team members and talent. So sites which deal with gaming *and* game development are interesting to us.
Is it done yet?
Vaevictis_Music replied to kingroy1's topic in General Discussion
Good post, Bobby. Let's close this thread up and end the drama on that note.
- [Post by Achilles_Knee Deleted.] One-line flames contribute nothing to this. Consider it an official warning.
- [Post by Achilles_Knee Moved.] Since this post was solely addressing me and consisted of advice for me personally, I've moved it to my Inbox. I've read it, understood it, and basically disagree with it. Let's leave some room for the actually constructive debate that's going on parallel to ours. Further personal messages can be sent via the Personal Message function.
AK - First of all, I'd request that you drop the strategy of making it seem as if you've been personally attacked. It hasn't happened anywhere in this thread in the way that you describe it. You keep using rhetorical special effects like 'sneer', 'arrogant', etc. I'll repeat: Every team member who has participated in this thread has gone out of their way to be polite to you, to stress how they respect your opinion, etc. My last response to you was definitely the only direct one. Already before that, you had told us how you felt that fans 'get their head ripped off', how you had felt it as a 'direct slap in the face', etc. Very intense rhetoric. And *all this* from a bunch of polite answers, always peppered with smilies to make sure you understand this is not personal, and lots of consolidating disclaimers (Michael makes sure to note that "we appreciate your stance", and ends his post with a "thanks for your patience".) I'm sorry to actually have to spend the time dissecting the chronology of the thread, since everyone can just go back and read, but as far as I can see, *this* is what you refer to as having your head ripped off and slapped in the face?? People respond to you with civility, and you feel personally injured? That is why I think you need to take a breather and that you're making this way too personal. Not because we don't want questions about the game, but because there is a line beyond which we can't really give any answers, and everyone needs to be able to calmly accept that. I stress 'calmly'. Now: It's only arrogant if you operate from the fallacious standpoint that there *must* be some sort of obligation somewhere, and that we're neglecting it. Otherwise, it's simply a description of how things are. I'm beginning to think that *if* there really are that many who feel as strongly as you do, then putting up a forum and a website was our real error. It seems that they represent a 'promise of more' to you. We don't have any obligations, because we're careful to communicate that we're unable to promise much. What you seem to forget is that people aren't here in this forum because of some grand PR campaign that we've conducted, or advertisements all over the web. People stumbled in here because of word-of-mouth, or by a random search, perhaps. They found us, saw what we were doing, and decided to stick around and watch. To talk about a 'fanbase', really, isn't very helpful, because that brings to mind what Matei calls "loyal consumers or a sports-fans". Frankly, given a choice between a dedicated fanbase and some quiet-time to finish the game, we really need the latter a lot more than the former. That's what the 'fanbase' needs to understand. Later, once we have a product, we can talk about building a fanbase, but to feel that we have obligations because of how the company > fanbase relationship *normally* works, is simply premature. It's strange that you would write this, when you're smart enough to know that there's no *reason* for us to be offended by people who want to play our game. Why would you suggest that? It should be easy to separate 'being offended by people who want to play our game', from 'being unable to do a whole lot for them at the moment'. I'm going to ask this once, and only once, since it's usually a sign of a completely deteriorating debate - but can you provide any substantial evidence of team members universally reacting with arrogance, or is it just more rhetorical groundwork for justifying dissatisfaction that the game isn't ready yet? I frequent these forums a lot, and I only see team members behaving with the utmost civility and friendliness to fans - mainly because that's how fans behave towards us. Michael even went as far to apologise to you - for telling how things actually are at the moment. This is definitely the first time I've seen this kind of hostility towards us, and I believe it's the first time a team member has ever had to be frank with a fan. Here's some more nitpicking. You keep complaining that you were called a flamer and arrogant. I made that statement in response to you 'giving us a dose of reality', which I still think was an arrogant comment. (Don't you?) Apart from that, the only instances of the word 'arrogant' and 'flamer' occurs in your *own* posts, the former repeatedly describing our team members and their actions. That's food for thought. Alright, bottom line: We have no obligations to fans. In fact, we're not actively trying to make new fans at the moment. If people drop by and decide to stick around, that's great, and that's what the forum's for, but they need to understand the premises if they are to have an enjoyable time. For one, we can't regularly give any more updates than the many updates we're already giving. Secondly, we can't give any dates. If people who already know that still ask about a date, we won't be offended, or rip their heads off, but we won't give any dates either, and if someone takes offense at that, that's their own call. Finally, we want a friendly and civil attitude around here, and do our best to foster it, but if we're being insulted, we're still only human beings doing voluntary work, and as such, we might give a frank and direct response. That's all there is to it. If people have anything new to add to the debate, they're welcome, but more of the same will be deleted.
Achilles, are you sure that it isn't frustration with the waiting time that's carrying over into frustration with the communication? I'm not really seeing what it is you want that you're not getting. You're getting visual representations of the game's progress whenever we release screenshots and showcases. And you're getting the intricate progress details from our feed on the front page. Yes, they're technical and not always understandable to anyone. I know I don't have a clue what many of those updates mean. But that's just the thing: Development consists exactly of thousands of little baby steps like that which only make sense to the person or the department that contributed them. Now can you see why we can't give you a date for completion? That would require that someone translated updates like: - "improvements to app_hooks" - "added sound cone functionality" - "Tidied up some code." into an overall percentage. No one's doing that at the moment. Normally, a game company would have to gauge their overall progress in order to satisfy publisher demands. We don't have those. Therefore, we keep building the game brick by brick without giving a fig about whether "fixes for vc8 optimization" pushes us from 74% complete to 75% complete. So to sum up - you're getting visual feedback through the screenshots, and you're getting technical, day-to-day feedback through the front page feed. You're requesting more than that. Fair enough. Suggest to us in which form we should give further feedback. If it's reasonable, we could implement it for you. About the calc image - you're suggesting that it was intended as a slap in the face. It wasn't - it was meant as a joke. You might be offended because you don't expect to see such frivolities from real game companies. Well, we're not one. We reserve and deserve the right to lighten up the mood and keep the tone light - not only for you, but for ourselves too. We're just as much unpaid users as you are, and we have to deal with the waiting time as much as you. We've had internal team discussions about how much professionalism to exude, and we believe we've found the right balance between actually getting stuff done, and still being able to laugh a bit at ourselves and each other in public channels. I think most 'fans' hanging around here have adapted that stance very well, resulting in free and open discussion between team and non-team people instead of viewing us as two separate entities. But if you feel that tone is lacking in seriousness or professionalism, I can understand why you'll want to leave. Finally, to actually answer your many questions: To be honest, yes, I believe you (personally) should. From your posts, it seems like the waiting time gives you more frustrations than pleasures, and that's a good reason to give the 0 A.D. forums a rest, in my opinion. If the waiting type is no longer a positive experience, which it actually *can* be, when you're in good company, then yes, you should start thinking about other things, for your own sake. This is what I'm talking about - diverting your attention elsewhere instead of waiting on a project which you don't feel gives you enough feedback. No. No one has played a full game of 0 A.D. yet, let alone a multiplayer game. We have some ideas for how we *want* multiplayer to work, of which some are outlined in our released documentation, but that doesn't sound like what you're looking for. If we're finished. Even disregarding that development started a lot later, I believe this is where the *real* flaming started. All team members have gone out of their way to be civil towards you, but to 'give a dose of reality' to a team of over 20 members of whom many work daily on this game for no pay, in areas that you probably don't even know exist - this is where the thread went from civility to plain arrogance. We, as a 20+-member entity, have some *very* accurate ideas of what 'reality' entails. We've learned the hard way over the years. We also exchange doses of reality regularly in our private communication channels, when new problems come up and new challenges have to be overcome. If you feel that 'reality' equals reminding us that "this project is 6 years old", then thank you, but we know exactly how old the project is, and it is of absolutely *no* relevance to our current situation. I honestly don't see what you're getting at. Even if there had been 'rumors of something happening' since 1980, that still doesn't change where we are now, which challenges we're facing, what tasks we still have to do, etc. We try to limit ourselves in making actual promises, and when we do make them, we try to keep them. But we can't really be held responsible for 'rumors of something happening', because frankly, we're too busy making a game. Absolutely not. The fact that a group of people come together to make a game doesn't put obligations upon them to share *anything* with non-team-members. Hell, if we wanted to, we could develop this game solely for the purpose of playing it ourselves. That we offer people the chance to comment on forums, or make a webpage with info, or give regular updates, or respond to questions, or actually *play* the game one day, should *not* be confused with any duty to do *even more* to *anyone*. Take a look at http://www.limbogame.org/ - a website for an upcoming game. The released information on the game so far is pretty much limited to what you can find on that website, and it has been like that for maybe 2 years. The game could be abandoned at this point with no one knowing. Now, do you feel that the makers of this game are betraying their fanbase by not giving regular updates? Personally, I think it's commendable that they've actually taken the time to create a website and share at least little bit of information. They should be able to do this without being under obligation to give more and more. Similarly, I don't see why our taking the time to put up a comprehensible 0 A.D. website and a channel of communication can actually be taken as a reason for demanding *even more*. Now, if we received funds from fans, or planned to take money for the game, or if you had contributed *anything* to the project, then you might have a point. In that case, we would be under moral obligations to 'give back'. But you're asking if we feel we owe you something. The answer is unpleasant, but honest: We only owe something to the people who have given their time to the project. As a final word, I'd like you to go back to post #43, written by you. It says: Preceding that post, no one has made anything that even came close to a snide remark towards you. Rather, team members have gone out of their way to be civil and polite. I'd advise you to read through the thread and find even *one* instance of anything that can be construed as a flame against you. I'd say that this post is the first with even a hint of brutal honesty from a team member. Which brings us back to my first line - that I think your impatience with the game is carrying over to impatience with extremely civil, friendly and dedicated team members. In any case, good luck with your absence from the 0 A.D. forums, and I hope that you'll come back again to play the game when the day comes - and that, even if the year is 2008 by then - you feel recompensated and that maybe waiting was part of the experience after all.
Vaevictis_Music replied to m0l0t0ph's topic in Game Development & Technical Discussion
Yup, that should make them giddy. Give me a week's notice after the cinematic is completed, and I can put a music track to it for extra effect (even if we have to put video+audio together in a video editing program - should be worth it). However, we should take care to make sure that such a New Year cinematic is absolutely flawless, and as polished as our screenshots.
Magna Graecia
Vaevictis_Music replied to Mythos_Ruler's topic in Announcements / News
Go to the Screenshot Gallery, either by clicking Media on the left or clicking the screenshot thumbnail on the right (when you're on the front page).
How far has 0ad come?
Vaevictis_Music replied to ZeZar's topic in General Discussion
There'll be a screenshot up tomorrow (1st of November) which might serve as a nice indicator of some of the advanced features that have been implemented. Stay tuned.
The traileryu
Vaevictis_Music replied to RiderOfEternity's topic in General Discussion
Yep, it was all in-house except for the narration. It was pretty good for the time (3½ years ago), although I'd love to be able to see what we could do if we went for a similar project today, with our new skills - but I think our priorities are elsewhere atm.
0 A.D. Soundtrack
Vaevictis_Music replied to Historicity's topic in General Discussion
While there haven't been any specific 'plans' made, we occasionally throw out some new tracks whenever we're in a slow news period - so it's not unlikely.


Therese "Patricia" Okoumou climbed onto Lady Liberty's right foot, causing an emergency evacuation of the monument on one of the busiest days of the year.
The 44-year-old had to be saved by specially trained officers — who were in court on Friday. One of the US Park Police officers even shook Okoumou's hand as she left the courtroom.
Okoumou wore a green dress with the words, "I really care, why won't u?" written on it – an apparent reference to the "I really don't care, do u?" jacket worn by Melania Trump.
She faces a year and a half in prison for trespassing, interference with a government agency and disorderly conduct.
Okoumou is due back in court on Oct. 1.


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Better Together: Microsoft and Nintendo Partner Up
By Matthew David Geyman Edited By
June 21, 2018 Matthew David Geyman
Video game fans have been hoping for it for years. And today, the day has finally come.
Nintendo Switch and Xbox One users woke up on the first day of summer to some great news: the Nintendo Switch is getting a massive update today that will bring the Bedrock Engine to Nintendo's console. The Bedrock Engine is what the Xbox One has used for a while now. The engine allows for cross-play between every console which has this engine. The Nintendo Switch, the Xbox One, PC, and mobile phones all use the Bedrock Engine.
The first game to utilize the engine's cross-play feature was Minecraft.
Minecraft was brought to the Switch in 2017, and since then, fans have been waiting to play alongside users of other consoles. Now, the day has finally come.
The feature is not available for PlayStation 4 users, however. Sony has remained silent as both Nintendo and Microsoft have reaped the benefits of cross-play. It seems as though Microsoft and Nintendo have put pressure on Sony to either become a stand-alone entity or join with them in utilizing the Bedrock Engine.
Fortnite fans who play on the PS4 have asked Sony for months now to allow cross-play, saying that they want more competitors with varying skill levels, which they can only get if they are allowed to play with users who play on other consoles.
The creators of the hit PS4 game, Rocket League, have said they are ready to enable cross-play for the game as soon as Sony gives them permission to do so. The problem is that Sony has yet to give the thumbs up. As of now, Sony has chosen to remain mostly silent regarding cross-play.
A commercial showcasing Nintendo's new feature was released earlier today, which showed a player using an Xbox controller and a player using a Switch controller playing together in the same lobby of Minecraft. The use of the specific controllers in the commercial could be seen as a subtle jab at Sony's cross-play restriction, as we've rarely ever seen a non-Nintendo controller in a Nintendo commercial.
The slogan for the Microsoft-Nintendo crossover was revealed at the end of the commercial: "Create Together. Explore Together. Survive Together. Better Together."
It seems as though Microsoft and Nintendo are going to continue to advertise their unity in an industry dominated by three companies.
Gamers can only hope that Sony will eventually listen to the demands of their users, as well as the pressure that Microsoft and Nintendo are exerting on them, and add cross-play to their games. It would be the ultimate sign of unity between the three giants of the video game industry, and would most likely make fans very happy.
Feature Image via Shutterstock/kvlsoft
ENTERTAINMENT, eSports, Media, TECHNOLOGYMicrosoft, Nintendo, Nintendo Switch, Playstation 4, Ps4, Rocket League, sony, unity, Xbox, Xbox One
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PARIS, March 20 – RIA Novosti, Viktor Ivanov. French Ministry of Health confirmed the death of the third citizen in the terrorist attack in the Tunisian museum "Bardot", reports on Friday AFP.
On the eve of President Francois Hollande said that the number of casualties among the French may increase up to three people, but this information had yet to check.
The attack took place in Tunis on Wednesday. Dressed in military uniforms militants drove by car to the building of the Parliament of Tunisia and broke into a museum next to him, "Bardot", taking hostage foreign tourists. At the time of the attack at the museum, according to various sources, there were between 100 and 200 visitors. Took responsibility for the attack on the terrorist organization "Islamic State".
As a result of the attack, according to the latest figures, killed 24 people, including 20 tourists. Two attackers were killed. Earlier, the Minister of Health of Tunisia named among the dead citizens of Italy, France, Colombia, Japan, Spain, Australia, Poland and the UK. Injured more than 40 people. During the attack in the museum were two Russians, one of them wounded.
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"Fartsa" 2015 3 and 4 Series Watch – Severskaya truth
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"Fartsa" Alexander Cekalo as a sign of quality – v...
After the scandal with "Tannhauser" creative elite...
The new director of the Novosibirsk Theatre promis...
Kremlin of "Tannhäuser": dismissal of the director...
KinoSoyuz demanded the dismissal of Medina and res...
"Tannhauser" outraged Novosibirsk – Dni.Ru
Director of the Novosibirsk Opera and Ballet fired...
Vladimir Kehman replace Boris Mezdricha – RBC Daily
"Tannhauser" gave his resignation – Kommersant
Director of the Novosibirsk theater was fired afte...
Dismissed for "Tannhauser" – BBC
After the scandal with "Tannhauser" fired theater ...
Montenegrin fan apologized Akinfeev and Russia – t...
Military Tunisia eliminated 9 militants in the fra...
Valery Leontiev did not get to the emergency room ...
The new series will be released on March 30 fartsa...
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Director Valery Leontiev denied reports that the s...
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Valery Leontiev, contrary to rumors, not in intens...
• Post adoration Quentin Tarantino – Fresher
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Shaun the Sheep and 7 this week, Prime Minister – BBC
Died Nobel Prize for Literature Tumas Transtremer ...
In China, a monument to his father, "ENGLISH" lite...
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The next season of "Downton Abbey" will be the las...
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Mark Zakharov proposed director of the opera "Tann...
Mark Zakharov, invited the director of "Tannhauser...
Foreign Policy: Is Russian literature is dead? – R...
Kolomoysky Poroshenko thanked for their cooperatio...
"Kolomoiskiy can neutralize" – to Pravda.Ru
Joseph Kobzon at the funeral Arkanov thanked his l...
Harry Potter and The Hunger Games – BBC
Broadcaster Fox announced the restart of the serie...
Fox took down the "X-Files" – BBC
Vladimir Putin has approved a presidential award y...
"Spaying is the best solution" – BBC
Angelina Jolie spayed for fear of developing cance...
In ROC ask the UK and the FSB to give a legal asse...
The scandal surrounding the "Tannhauser": priests ...
Prohanov go to "Tannhauser" if the statement broug...
ROC asks to check the staging of "Tannhauser" in t...
CSE-2015: early stage started in the Irkutsk regio...
Passed away Arkady Arcana – Fund "Russian World"
Intellectuals asked the governor to protect the "T...
Alexander Brodsky. "Iskander", "Bastion", the plac...
Traveler around laughing – Kommersant
Arkady died Arcana – RBC
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Cause of death Arcadia Arkanov – acute heart failu...
Arkady Arcana died of acute heart failure – BBC News
Arkady Arcana Yaroslavl: "By the way the man was j...
Arkady Arcana (Steinbock). Biography – RIA Novosti
Muslims celebrate Nowruz – BFM.Ru
Feast of the vernal equinox, which unites the peop...
Today, Muslims celebrated the spring festival of N...
The source said that the first secretary and deput...
Oleg Tabakov awarded Zvyagintsev Award for the fil...
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Russian woman was injured in the terrorist attack ...
"Islamic State" is recognized in the attack in Tun...
The prosecutor's office appealed the decision of t...
Ministry of Culture of the Russian Federation call...
20 tourists killed in an attack on a museum in Tun...
Blood tour in the Bardo Museum – BBC
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Auto repair shops are there for people who have trouble with everything from faulty spark plugs to needing an oil change to working on a transmission. With so many customers coming in and out, as well as cars and car parts, the door is wide open for plenty of liabilities. With a busy shop operating daily, one small risk could trip up an entire business.
With this in mind, it's important to go over why having an effective insurance package installed is vital to an auto repair shop. Commercial auto insurance in Orlando, Florida, and business insurance policies are in place to assist auto repair shop owners looking to stay safeguarded against the plethora of risks that their business faces every single day. Here are a few examples of when having insurance in place is key to keeping your garage doors open and what kinds of insurance you can have.
You know better than anyone off the street that your auto repair shop can be a danger at any moment. Heavy machinery is all around and dangerous tools could be in the middle of freak accidents. If a customer comes in with a question and something improbable, but still possible happens, ending with an injury of some sort, that will definitely spell trouble for you.
Medical and legal bills can sink your business and your namesake. Without commercial liability insurance in place to cover property damage and bodily injury to third parties, one small accident can close your garage doors for good.
Customers sometimes have to leave their cars in your shop overnight or even for a week as you handle the tough jobs, such as transmission repair. But the longer they're stored in your garage, the higher the risk of having something happen to them. From storms and flooding to fire damage to theft, customers' cars that become compromised in any way will mean trouble for you.
This is when a Business Owners Policy (BOP) is an effective plan to cover these types of issues. This will provide financial assistance in the event of a loss so a garage can continue to operate with little interruption.
Clients who come in may complain about customer service issues, but these can usually be handled internally between employee and owner/manager. But if a customer alleges your auto shop made matters worse for their car due to a bungled repair job, this opens you up to a heap of liabilities.
Customers can sue for poor workmanship and poor quality on the overall repair of their car, especially if it's a luxury vehicle with a higher standard of risk. Having Errors and omissions insurance ready to go covers your garage in the event that a client lays responsibility on you for a failed job or less-than-adequate results.
Auto Repair Shop Insurance, Auto Repair Shops auto, Auto Insurance, auto repair, Auto Repair Shop Insurance, Auto Repair Shop Insurance Florida permalink.


Wearables are not going to be just clunky watches or nerdy glasses. Researchers announced this weekend they have created a wearable device as thin as a temporary tattoo — essentially, a wearable skin — that can store data and deliver drugs.
While this is not the first such experiment to develop an electronic skin, it is the first with storage and medicine capabilities. The research, conducted by scientists from the Institute for Basic Science and Seoul National University in South Korea and the University of Texas in Austin, is reported in Nature Nanotechnology.
The patch the team developed is about four centimeters long, two centimeters wide and 0.003 millimeters thick.
A skin-like polymer material was layered with stretchable, motion and temperature sensors, resistive RAM, microheaters and drugs to be delivered through the skin. One possible use case is on-the-spot delivery of medicine in response to muscle movement, such as for epilepsy or Parkinson's disease.
The new electronic skin does not include battery or transmitter, as both still need to be made skin-like. Some candidates, such as lithium batteries or RFID tags, are not yet flexible enough.
If power and transmission issues can be solved, electronic skin could be the end-game for wearables — at least until technology embedded or genetically encoded in the body makes a serious entrance.
In Motorola's vision, the skin tattoo can talk to larger devices like smartphones or Google Glass through Bluetooth, and, at least in the application, includes a mike and a power source. Oh, yes, and it can function as a lie detector, measuring galvanic skin response.
In 2011, a research team a the University of Illinois in Urbana-Champaign announced development of a skin-like, flexible lattice that could be applied or removed as if it were a temporary tattoo, without any kind of adhesive. It is able to record a beating heart, brain activity and muscle contractions, and can be powered inductively through a wireless power supply.
MC10, one of the researchers in the latest announcement, has licensed the University of Illinois technology to develop new kinds of health care devices.


Sindh Police has announced the jobs for the year 2017. Sindh police department Special Security Unit jobs for various posts are vacant and applications are invited from the candidates having Sindh domiciled. The candidates who are eligible for these jobs can see here the complete information about these jobs.
We are providing here SSU Sindh Police Jobs 2017 as Commandos/Lady and Constable. The users can download the applications form from here NTS Test Application Form Download Last Date is also available. Sind Police Jobs Opportunities 2017 in Special Security Unit (SSU), these latest NTS Sindh Police jobs are for Commandos Recruitment with an attractive and handsome salary package of 43,000/Month.
Sindh Police assigned the National Testing service for conducting the test from eligible candidates. The Sindh Police in pursuit of its mission believes in providing quality service with the highest possible degree of excellence, based upon the principles of fairness, integrity, honesty and respect for human dignity.
The last date for the submission of applications is 10th October 2017. All candidates who want to apply for the jobs of Sindh police SSU department are advised to send their applications to NTS before the last date. Applications received after date will not be considered in any situations.
You must visit here to see more about Sindh police jobs 2017.
m.Zeeshan karachi .cell Number: 03138130827 Matriculation from Middle Available on Request.


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Advertisement for engagement of retired Government Servant from among the Ministerial Officers against the vacant post of Assistant Section Officers on contractual basis in the office of the RDC (CD), Cuttack. 13/05/2022 View (740 KB)
Advertisement for "Application invited for Contractual Engagement for Gram Rozgar Sevak (GRS) in Cuttack District" 07/01/2022 View (9 MB)
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APPLICATION FOR THE POST OF TEMPORARY LAUNCH DRIVER AND KHALASI FOR THE YEAR 2021. 05/05/2021 View (625 KB)
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ARMY RECRUITMENT RALLY AT GOPALPUR WITH EFFECT FROM 12 MARCH 2021 TO 24 MARCH 2021. 11/01/2021 View (5 MB)
Action taken report and its enclosures on the grievance petitions of Sri Manas Ranjan Pattanaik, Ex-WEO, Cuttack-Sadar Block submitted before the Collector, Cuttack/DWO, Cuttack 26/11/2020 View (10 MB)
Tender Notice for engagement of Manpower Agencies/Service providers under MGNREGS in Cuttack District . 30/09/2020 View (3 MB)
Supply of ingredients for Azolla farming in farmers backyard. 24/08/2020 View (192 KB)


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A message from the Headmistress
At the heart of our ethos is a commitment to show respect and kindness towards all individuals regardless of race or ethnicity. Never have these values been more important than now.
Following recent events, we have been carefully considering a response to ensure that our reaction is one that is sustained and meaningful, and reflects that we are listening to and learning from all members of our School community. Here is the full statement from the Headmistress, Mrs Emma McKendrick.
The shocking circumstances of the recent tragic death of George Floyd in the USA have rocked the world. They require a committed and determined response from us all to ensure a more equitable and just society and one where all people are respected and valued regardless of their race or ethnicity.
At the heart of Downe House's ethos is a commitment to show respect for and kindness towards all individuals. Racism, whether overt or covert, is unacceptable and is not and never can be tolerated at Downe House. I want pupils of all races and ethnic backgrounds to thrive and flourish. These are not just values that lie at the heart of the School but ones that we expect all our alumnae to take with them into their future lives. Never have these values been more important than now and I remain committed to these and committed to a renewed focus on them.
I am very grateful to those members of our School community who have made contact with me to share their experiences at Downe with a view to ensuring that the School is the very best possible environment in which everyone can thrive. Listening to and learning from girls' past experiences will continue to be invaluable in helping us to shape the future here and ensuring our response at Downe House is one that is sustained and meaningful in helping to create that just and fair society for every person that we all desire. I am deeply appreciative of our alumnae's ongoing commitment to our community and thank them. Next week we will begin a programme of discussions within the School and these too will help us in the pursuit of our shared goal.
Mrs Emma McKendrick


CAUTION: This page is still under construction !!
Phase I of the toolkit aims at developing a FD "skeletonizer" that generates skeletons codes from an abstracts problem specification. The user then fills in the code templates to complete an implementation of the problem. Slides from Matt Choptuik's presentation summarizing the Phase I implementation of the toolkit (Grand Challenge Meeting at Urbana, Illinois, Nov 7-8) included below.
Phase I is largely completed thanks to Robert Marsa's implementation of RNPL (view the reference manual), a language for facilitating time-dependent finite-difference computations.
We are currently developing programming abstractions and data-structure support for parallel/distributed adaptive finite-difference methods. A overview of issues and requirements as well as some design ideas were presented at the Grand Challenge Meeting at Urbana, Illinois, (Nov 7-8). A link to my tranperencies is included below. An early version (draft) of a report describing our approach is also linked.
"On Partitioning Dynamic Adaptive Grid Hierarchies"
" Distributed Dynamic Data-Structures for Parallel Adaptive Mesh-Refinement"
GridSim is a trace-based simulator that provides the ability to visualize the dynamic of the grid hierarchy associated with an application. In addition it provides information about the computational load associated with each grid, in inter-grid prolongation/restriction costs and the regridding overheads. The final objective of this project is to provide a platform to allow a developer to experiment with different distributions of the grid hierarchy (DAGH) and analyse associated computational and communication costs, and dynamic load balancing requirements.