text:
<link rel="stylesheet" href="modules/list/css/list.css?t=3">

            <form ng-submit="goToSearch()">
                <input class="app-bar-search-frame col-xs-9" style="width: 75%" id="search" placeholder="瘦脸针"
                       type="search" ng-model="searchContent">

            </form>

搜索

                    {{nowHospital}}

                    {{nowHospital}}

                        全部医院

                            {{x.hospitalName}}

                    {{nowCategory}}

                    {{nowCategory}}

                            全部类目

                            {{x.categoryName}}

                            全部{{chosenParentCategory}}

                            {{key.categoryName}}

                    {{nowSort}}

                    {{nowSort}}

                        销量最高

                        价格最低

                        最新上架

                        该类目下什么都没有哦~看看其他的吧~

                        网络可能有问题哦~要不刷新试试?也可能是服务器被挤爆了,程序猿们会修复的~

                        {{x.hotItemName}}

                        {{x.hospitalName}}

                        ¥{{x.presentPrice}}

                        ¥{{x.marketPrice}}

已售

{{x.soldNumber}}

redpajama_set_name: RedPajamaGithub


text:
Q: Filtering by 1 boolean value from 2 values from interface Lets say I have a property that IsRegistrationCompleted.
I have 2 checkboxes in my filter interface that says:

*

*Complete

*Incomplete

If both are checked, then both complete and incomplete users are retrieved. If just Complete is checked, just completed users are retrieved. If none are checked, none are retrieved.
How do I put this logic in linq?
I binded my checkboxes as follows:
public bool IsCompleted { get; set; }
public bool IsInCompleted { get; set; }

My method is:
private void GetUsers()
{
        //TODO: Apply filters here.
        var query = _context.GetUsers(); //Returns IQueryable<User>

        _context.Load(query, LoadBehavior.MergeIntoCurrent, LoadApplicantsCompleted, null);
}

Using silverlight with WCF Ria Service.

A: Something like this would work. I think it would be hard to read if you had all the following logic in a single Where statement
if(IsCompleted && IsInCompleted)
{
   query = query;
}
else if(IsCompleted)
{
  query = query.Where(u => u.IsRegistrationCompleted);
}
else if(IsInCompleted)
{
    query = query.Where(u => !u.IsRegistrationCompleted);
}
else
{
  query = query.Where(u => false);
}

A: In one query it will look like this:
Users.Where(r => (IsCompleted  && r.IsRegistrationCompleted) || (IsInCompleted && !r.IsRegistrationCompleted))

A: I didn't test this yet but something like this might work:
(from user in users where IsCompleted && user.IsCompleted select user).Union(from user in users where IsInCompleted && !user.IsCompleted select user).Distinct()

redpajama_set_name: RedPajamaStackExchange


text:
Bitwa pod Antoninem – walki polskiej 1 Dywizji Jazdy płk. Juliusza Rómmla z oddziałami sowieckiej 1 Armii Konnej Siemiona Budionnego toczone w okresie ofensywy Frontu Południowo-Zachodniego w czasie wojny polsko-bolszewickiej.

Geneza
W końcu lipca Naczelne Dowództwo Wojska Polskiego planowało uderzenie na prawe skrzydło nacierających wojsk Michaiła Tuchaczewskiego. Do przeprowadzenia operacji zamierzano użyć także jednostek ściągniętych z Frontu Południowo-Wschodniego generała Edwarda Rydza-Śmigłego. Warunkiem sukcesu było wcześniejsze pobicie 1 Armii Konnej Siemiona Budionnego w obszarze Brodów i Beresteczka.

Po pięciu dniach bitwy, szala zwycięstwa zaczęła przechylać się na stronę polską. Jednak sytuacja na Froncie Północnym, a szczególnie upadek Brześcia, zmusiła Naczelne Dowództwo Wojska Polskiego do przerwania bitwy.

W tym czasie dowódca sowieckiego Frontu Południowo-Zachodniego Aleksander Jegorow nakazał 1 Armii Konnej Budionnego zdobyć Lwów. Jej dywizje wdarły się w słabo obsadzoną lukę między polskimi 2 i 6 Armią, a 7 sierpnia pod Szczurowicami sforsowały Styr. 6 i 14 Dywizja Kawalerii z 45 Dywizją Strzelców miały działać zaczepnie w kierunku na Radziechów–Chołojów–Dobrotwór–Kamionkę Strumiłową, zaś 4 i 11 Dywizja Kawalerii na Busk. Północne skrzydło 1 Armii Konnej osłaniała walcząca pod Łuckiem 24 Dywizja Strzelców, a południowe 45 Dywizja Strzelców.

Działania opóźniające na tym kierunku prowadziła Grupa Operacyjna Jazdy generała Kazimierza Sawickiego.

Walki pod Antoninem
Po bitwie pod Beresteczkiem i Brodami 1 Dywizja Jazdy płk. Juliusza Rómmla prowadziła działania opóźniające na linii Rudenko – Łąckie – Kulików.
8 sierpnia 14 pułk ułanów otrzymał bezpośrednio ze sztabu Grupy Operacyjnej Jazdy rozkaz odejścia z frontu i załadowania się na transporty kolejowe.
O rozkazie nie został poinformowany ani dowódca dywizji, ani inni dowódcy pułków współdziałający na polu walki z 14 p.uł. Widząc odejście z pozycji obronnych szwadronów 14 p.uł, również dowódca 9 pułku ułanów dał komendę swoim pododdziałom do odejścia na zachód. W ślad za nim poszły inne pułki i opuściły wcześniej zajmowane stanowiska obronne. Tej kuriozalnej sytuacji nie wykrył przeciwnik i nie rozpoczął natarcia. Tylko dzięki temu płk Rómmel mógł interweniować i próbował uporządkować niezaplanowany odwrót swojej dywizji. Dalszymi działaniami planował kierować z folwarku Antonin. Tam też ześrodkował dywizjon 8 pułku ułanów mjr. Karola Rómmla. Tymczasem w oddziałach dywizji wybuchła panika. Szosą na Antonin pod naporem sowieckiej 14 Dywizji Kawalerii bezładnie wycofywały się przemieszane szwadrony 9., 12. i 11 pułku ułanów oraz artylerzyści 4 dywizjonu artylerii konnej. Tym razem Sowieci zauważyli zamieszanie w szeregach polskich i położyli ogień na skłębioną masę wojska, a do szarży szykowały się kozackie sotnie.

Płk Rómmel bezskutecznie próbował opanować panikę. Przy sobie posiadał grupę około 50 oficerów i żołnierzy, a jedynym pułkiem, który w pełni zachował zdolność bojową był 1 pułk ułanów. Dowódca dywizji wysłał swojego szefa sztabu rtm. Stanisława Pragłowskiego, aby ten zbierał szwadrony w lesie za Antoninem, sam zaś, z zebraną pięćdziesięcioosobową grupą i 3 szwadronem 1 pułku ułanów, wykonał szarżę na Kozaków. Czerwonoarmiści nie przyjęli walki wręcz i wycofali się z pola bitwy, porzucając przy tym kilka taczanek. Szarżę ze stanowisk na skraju lasu wspierał dywizjon 8 pułku ułanów. W tym czasie udało się rtm. Pragłowskiemu uporządkować pułki i zorganizować obronę Radziechowa. Zgodnie z nowymi rozkazami, około 19:00 1 Dywizja Jazdy rozpoczęła dalszy odwrót w kierunku na Witków Nowy.

Przypisy

Bibliografia

Bitwy wojny polsko-bolszewickiej
Bitwy w 1920
Bitwy 1 Armii Konnej
Bitwy 1 Dywizji Jazdy

redpajama_set_name: RedPajamaWikipedia


text:
Regulated
Online Poker is Available in Pennsylvania and New Jersey!
If you are in Pennsylvania or New Jersey (or planning to be there), and you enjoy playing poker, have we got a deal for you! PokerStars, the biggest and most trusted name in online poker, has launched two 100% legal, fully regulated online poker rooms and they have Special Offers for new players.
Sign up to PokerStars Pennsylvania or PokerStars New Jersey today and enjoy!
or a
$600 first-deposit bonus.
Sign Up to PokerStars PA Now! » Sign Up to PokerStars NJ Now! »
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New Restrictions on HUDs and Other Third Party Tools on partypoker Expected the First Week of May
Big changes are coming to partypoker as the room aims to make its games cleaner in 2019.
Players at partypoker can expect sweeping changes to the third-party tool policy at partypoker as the world's second largest online room is moving towards banning all forms of tracking tools, including HUDs.
A HUD or Heads-Up Display is a software program that displays information about the playing styles of the opponents at the table in real time. They work by reading hand history files saved on the computer and creating various useful statistics such as pre-flop raise percentage, 3-bet percentage, aggression, attempt to steal blinds percentage, etc. As a result, the users of such tools have additional information that may give them an edge over players not using the tool.
The changes to the third-party tools are expected to go live in the first week of May, a partypoker representative wrote on the poker room's customer support chat room on Discord.
Upcoming Changes to partypoker
Besides restrictions on HUDs, many other changes are also expected to go live. Players will no longer be able to download hand histories, instead, a new hand replayer will be provided. This change will make tracking tools like PokerTracker, Hold'em Manager, and Jivaro ineffective once implemented.
Furthermore, beginning the first week of May, every player who logs in to the site will be asked to create a new alias, so players cannot be tracked based on existing databases.
The State of the Online Poker Industry Spring 2019
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While the room has yet to officially announce this news, reports regarding a possible ban on HUDs originated from partypoker partner, Rob Yong in an interview with CalvinAyre's Lee Davy in the first week of March.
"There are lots of changes that are happening," said Yong. "There will be no HUDs on the site very soon." This was later confirmed by partypoker representative Colette Stewart on the poker room's customer support chat room on Discord after a member asked if the room plans to ban HUDs.
Stewart wrote that "only very limited 3rd party software will be permitted" and that the changes will be "likely" implemented during the "first week of May."
The reports of the upcoming changes were reiterated by Rob Yong late last month during a podcast with Jeff Gross, partypoker's newly appointed Team Online member. Yong said that the room will become "completely HUD-free" once the Powerfest series concludes.
According to Yong, by implementing such a move, the site could lose "$10 million in revenue from these players" this year. But more importantly, this will help achieve the long-term goal of becoming the fairest and most honest poker site by the end of this year, he stated.
Recently, partypoker announced that it had closed 277 bot accounts and have paid back more than $735,000 to players who were impacted by these bots in the company's continued attempt to provide a safer and fairer online poker room. The company said that since December 1, 2018, more than 75% of the account closures came as a result of detection thanks to the newly created fraud team tasked with safeguarding the room.
Industry Trend
The upcoming changes to the third-party tool policy are part of an industry trend over the last few years to "level the playing field" by reducing the effectiveness of third-party software tools and thus improving the experience for recreational players.
Over the last few years, many online poker operators have been implementing new rules and changes to their third-party tool policies with one common motive: to protect recreational players. Unibet disallows all third-party tools, does not save hand histories, and prevents table and seat selection. MPN has also been moving on a similar path by introducing blind-lobby functionality and allowing players to change their screen names every 30 days.
Asia-focused GGNetwork also prohibits the use of third-party software tools, but it has its own built-in HUD, which it calls "Smart HUD" with basic statistics.
The newly launched, Run It Once Poker also prohibits all kind of third-party tools and has a similar built-in HUD through its "Dynamic Avatars" system where each players' avatars change based on their recent play history.
PokerStars also made many changes to its third-party tool policy including a complete prohibition to all seating scripts.
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By Anuj Arora
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Poker pro James Hopkins is being sued by his backers over a failed staking deal. The suit has caused other backers to ask "you can do that?" — read more »
Pennsylvania Online Poker Grows in December
Pennsylvania online poker generated $2.5 million in revenue during December 2019, according to figures released last…
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Hey guys! If you can Like, Share or Subscribe it helps this podcast get in the ears of other poker players. Also…
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PokerStars' popular Winter Series is set to make its debut in the newly launched Pennsylvania market later this…
(Topic begins at 0:20:04 mark): Druff returns a weird phone call he got two days ago where the caller thought he ran a…
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redpajama_set_name: RedPajamaCommonCrawl


text:
Four Law Schools Launch Collaboration to Support Human Trafficking Survivors
University of Arizona, University of San Diego, Duke University and Harvard Law School's Systemic Justice Project team up to map the needs of human trafficking survivors and explore innovative solutions
I4J_Human Trafficking.jpg
Innovation for Justice program students use design and systems thinking to create new models of legal empowerment.
Four universities announced today that they will collaborate in the 2019–20 school year using design thinking methodologies to explore new ways to meet the needs of human trafficking survivors.
Students and faculty from the law schools at the University of Arizona, University of San Diego, Duke University and Harvard University are partnering to explore new legal solutions, conduct in-depth research and develop community resources and possible policy changes to support human trafficking survivors.
Human trafficking is the business of stealing freedom for profit by means of force, fraud or coercion for the purpose of commercial sexual exploitation or forced labor. The second largest criminal industry in the world, human trafficking has been reported in all 50 states in the U.S. Victims of human trafficking include foreign nationals and U.S. citizens, adults and minors, and all genders and identities. This collaboration will engage students from multiple disciplines across the country in understanding the needs of the human trafficking survivors in their communities and applying innovative problem-solving skills to meeting those needs.
The programs and initiatives participating in this project are located in states with high rates of human trafficking. According to statistics provided by the National Trafficking Hotline, in 2017 North Carolina was sixth in the nation for reported cases, Arizona was 10th, and Massachusetts was in the top half. Research conducted in San Diego in 2016 estimated the number of commercially sexually exploited persons in San Diego County ranges from 3,417–8,108 per year, and that law enforcement only arrests 15–20% of the persons committing trafficking offenses.
Each organization participating in this unique, multi-jurisdictional collaboration brings specialized expertise to this project.
The Innovation for Justice Program (i4J) at the University of Arizona James E. Rogers College of Law launched in 2018 to provide project-based, community-engaged learning opportunities to interdisciplinary teams of graduate and undergraduate students. i4J applies a design- and systems-thinking framework to social justice challenges, and teams of students produce deliverables created with and for the community. In 2018–19, i4J tackled the issue of eviction, and students created hellolandlord.org, a bilingual, jurisdiction-agnostic, web-based tool designed to facilitate communication between tenants and landlords.
The University of San Diego (USD) has an established track record of achieving systemic change through policy advocacy for nearly 40 years. With respect to human trafficking research and advocacy, USD School of Law faculty utilized research developed by USD's Kroc School of Peace Studies estimating sex trafficking victimization in San Diego to support a series of legislative reforms in California. Specifically, USD's advocacy in this area has led to new laws mandating enhanced training to all levels of the school community; changing the mandatory reporting laws for teachers, nurses, and social workers; and developing programs such as the RISE Court, a special juvenile court created specifically to work with child victims of sex trafficking and address the unique issues they face.
Duke Law By Design is an initiative of the Duke Center on Law & Technology which aims to infuse design thinking into law school curriculum. Past courses and workshops led by faculty and staff trained in design thinking facilitation have covered topics such as eviction, beyond the billable hour, access to justice, mass incarceration, forensic reports, and open access to legal information.
The Systemic Justice Project ("SJP") at Harvard Law School is a policy innovation collaboration, organized and catalyzed by HLS students devoted to identifying injustice, designing solutions, promoting awareness, and advocating reforms to policymakers, opinion leaders, and the public. While targeting specific policy challenges, SJP is devoted to understanding common and systemic sources of injustice by analyzing the historical, cultural, political, economic, and psychological context of particular problems. Toward that end, SJP is committed to collaborating with scholars, lawyers, lawmakers, and citizens and to working with existing institutions in promoting attainable, pragmatic, and lasting policy solutions.
Jamie Beck, president and managing attorney of Free to Thrive, will join the collaboration as a community partner. Free to Thrive is a San Diego based nonprofit organization that provides legal services and connections to other support to human trafficking survivors.
Students in the USD and University of Arizona classes will apply a design- and systems-thinking approach to understanding the challenges that human trafficking survivors experience by engaging with a diverse array of stakeholders this fall. They will work with fellow students via video conference and use collaboration tools such as Google Docs and Slack to share research insights between classrooms. Students at Duke will highlight the needs of human trafficking survivors at a community workshop that builds upon the work of USD and Arizona and contributes additional community-based research to the collaboration. In spring 2020, the work accomplished by the students at USD, Arizona and Duke in the fall will be shared with Justice Lab students at Harvard Law School's Systemic Justice Project, where students can consider policy-level changes targeting the needs of human trafficking survivors.
"We selected this challenge because human trafficking is a deeply inhumane problem that reaches across so many different systems in our society," said Stacy Butler, director of Arizona's Innovation for Justice Program. "While much is being done to prevent human trafficking, as long as it exists, we have survivors trying to navigate numerous barriers: overcome trauma, obtain housing and employment, locate and receive medical care and education, and navigate criminal and civil legal issues. We have an opportunity to engage a team of talented graduate students and four excellent institutions in thinking creatively about how those barriers could be alleviated."
"We are thrilled to partner not only with the other universities but also local community-based coalitions who currently lead efforts against trafficking in North Carolina," said Kelli Raker, program coordinator at the Duke Center on Law & Technology. "Through a design-thinking process where we center survivors of human trafficking, we aim to connect community leaders with an innovative, interdisciplinary group of students in law, social work, public policy and public health."
"The Center for Public Interest Law and the Children's Advocacy Institute at the University of San Diego School of Law use dynamic clinical experiences to engage students in using the law to create social change," said Jessica Heldman, professor in residence in child rights at the USD School of Law. "The human trafficking challenge provides these students a meaningful opportunity to develop a deep understanding of and empathy for those who have experienced human trafficking and those who work to meet the needs of victims and survivors. We are pleased to join with academic and community partners in taking on the challenge of turning understanding and empathy into action, positively impacting individuals within our communities."
In Tucson, i4J will launch the human trafficking challenge with a community-led workshop on Aug. 23. The University of San Diego will build upon the substantial anti-human trafficking efforts already established in San Diego County, sharing the outcomes of the fall class with both the San Diego community as well as a campus-wide summit to be held at USD in January of 2020.
University of Arizona Law
Tracy Mueller, assistant dean, external communications and marketing
tracymueller@email.arizona.edu
Stacy Butler, director, Innovation for Justice
stacybutler@email.arizona.edu
For more information about University of Arizona Law, visit law.arizona.edu and follow @uarizonalaw on Twitter, Instagram and Facebook.
For more information about Duke Law By Design, visit law.duke.edu/dclt/design and follow @DukeLawTech on Twitter and LinkedIn.
For more information about University of San Diego School of law, visit sandiego.edu/law. To learn about the Center for Public Interest Law, visit sandiego.edu/cpil, and to learn about the Children's Advocacy Institute, visit sandiego.edu/cai.
For more information about the Systemic Justice Project at Harvard Law School visit systemicjustice.law.harvard.edu and follow @HLSJusticeLab
About University of Arizona Law: With a 100-year history of graduating successful lawyers and leaders, the University of Arizona James E. Rogers College of Law is a top-tier law school known for rigorous, individualized teaching, small class sizes, and a close-knit community of about 450 students, all within at a large, top-tier research university. Recent rankings include #9 in Practical Training by National Jurist magazine and #7 Best Law Schools for Avoiding Debt by USA Today College. Arizona is the first to offer a Bachelor of Arts in Law. For more information, visit law.arizona.edu.
About the University of San Diego School of Law: Recognized for the excellence of its faculty, curriculum and clinical programs, the University of San Diego (USD) School of Law educates approximately 800 Juris Doctor and graduate law students from throughout the United States and around the world. The law school is best known for its offerings in the areas of business and corporate law, constitutional law, intellectual property, international and comparative law, public interest law and taxation.
USD School of Law is one of the 84 law schools elected to the Order of the Coif, a national honor society for law school graduates. The law school's faculty is a strong group of outstanding scholars and teachers with national and international reputations and currently ranks 36th nationally among U.S. law faculties in scholarly impact and 29th nationally in past-year faculty downloads on the Social Sciences Research Network (SSRN). The school is accredited by the American Bar Association and is a member of the Association of American Law Schools. Founded in 1954, the law school is part of the University of San Diego, a private, independent, Roman Catholic university chartered in 1949.
About Center for Public Interest Law: Founded in 1980, the University of San Diego School of Law's Center for Public Interest Law (CPIL) serves as an academic center of research and advocacy in regulatory and public interest law. CPIL focuses its efforts on the study of an extremely powerful, yet often overlooked, level of government: state regulatory agencies. Under the supervision of experienced public interest attorneys and advocates, CPIL law student interns study California agencies that regulate business, professions, and trades.
CPIL publishes the California Regulatory Law Reporter, a unique legal journal that covers the activities and decisions of over 12 major California regulatory agencies.
In addition to its academic program, CPIL has an advocacy component. Center faculty, professional staff, and interns represent the interests of the unorganized and underrepresented in California's legislature, courts, and regulatory agencies. CPIL attempts to make the regulatory functions of California government more efficient and visible by serving as a public monitor of state regulatory activity. The Center has been particularly active in reforming the state's professional discipline systems for attorneys and physicians, and in advocating public interest reforms to the state's open meetings and public records statutes.
About the Children's Advocacy Institute: The Children's Advocacy Institute (CAI), founded at the nonprofit University of San Diego School of Law in 1989, is one of the nation's premiere academic, research, and advocacy organizations working to improve the lives of children and youth, with special emphasis on improving the child protection and foster care systems and enhancing resources that are available to youth aging out of foster care.
In its academic component, CAI trains law students and attorneys to be effective child advocates throughout their legal careers. Its Child Advocacy Clinic gives USD Law students three distinct clinical opportunities to advocate on behalf of children and youth, and its Dependency Counsel Training Program provides comprehensive training to licensed attorneys engaged in or contemplating Dependency Court practice.
CAI's research and advocacy component, conducted through its offices in San Diego, Sacramento, and Washington, D.C., seeks to leverage change for children and youth through impact litigation, regulatory and legislative advocacy, and public education. Active primarily at the federal and state levels, CAI's efforts are multi-faceted—comprehensively and successfully embracing all tools of public interest advocacy to improve the lives of children and youth. To support CAI's work, please visit law.sandiego.edu/caigift
About Duke Law: Duke Law School is an ambitious and innovative institution whose mission is to prepare students for responsible and productive lives in the legal profession by providing a rigorous legal education within a collaborative, supportive, and diverse environment. At Duke Law School, students and faculty experience and contribute to academic rigor in an interdisciplinary environment that supports and values creativity and innovation. Strategic investment in faculty, clinics, interdisciplinary centers, law journals and other student development opportunities, and in technology, as well as support for initiatives and opportunities to serve the public interest, ensure that the Law School remains on the cutting edge of legal scholarship, service, and education. The Duke Center on Law & Technology prepares students for the growing landscape of technology in the legal profession through collaboration with Duke's innovative and entrepreneurial initiatives, engagement with local entrepreneurs, and by providing educational opportunities at the intersection of technology and the law.
National Experts to Discuss Law and Democracy in University of Arizona Law Speaker Series
Author, Princeton Professor Eddie Glaude Jr. to discuss Democracy and Race at Inaugural Pitt Family Foundation Speaker Series
Lawtina Mentoring Program Aims to Make the Dream of Law School More Accessible for Latinas


text:
An interview with Star Trek improv character, Commander Hunter
on August 27, 2018 September 5, 2018
Fans of The Dandies' Star Trek improv show, Holodeck Follies will often ask about characters' backstories. Where are they from? What do they do in their downtime? What's their family like? Today, we're giving you a peek into the backstory of one character – Commander Hunter, played by Chris Casselman.
A glimpse into the life of Star Trek improv character, Commander Hunter
Starfleet Academy Holoblog – An Interview with Commander Hunter
Hello readers! My name is Quellen Haut, a 2nd year cadet at The Federation's Starfleet Academy, and I recently had a chance interview Commander Hunter of the USS Hummingbird after his commencement speech for the Academy here in San Francisco, on Earth. Below is a transcription of the chat we had.
Q: What was it like growing up on a starship? You were born in space, isn't that correct?
Hunter: Yes, my father was a Starfleet officer when he and my mother had me, and he was serving as an LJG [editor's note: lieutenant, junior grade] aboard the Odyssey at the time. As a Galaxy class ship, it had a large civilian compliment and there were a lot of families on board, so it wasn't like I was home-schooled or isolated in any way – those kids turn out weeeeird. It was a big ship, so space-cabin fever wasn't a concern, although I will say you do get a little tired of all those identical corridors. This was before the Dominion war so fortunately most of the Odyssey's operations were fairly benign exploration and discovery missions; safe planets with pretty plants and friendly aliens, and even a few with friendly plants and pretty aliens [laughs]. There was that one time everyone was genetically transposed into coconuts, I'll never forget that – and I've never been able to eat a coconut since. Needless to say all the students got an extension on their book reports that semester.
Q: Starfleet runs in your family, what was it like growing up with a captain as a father?
H: Well to be honest, he had just been given the Bondar around the time I went to the Academy; so, fortunately, I didn't spend more than a few weeks with 'Captain Dad'. It did mean there was a lot of pressure on me at the SFA, but it's not like I was the only one with a lot to live up to. Anyway, before he made captain he was very strict with me, I couldn't get away with much. Actually, that's not quite true; it just meant I had to learn how to get away with things.
Q: Oh really, what kind of trouble could you get up to on a starship?
H: Let's just say I know a lot more about reprogramming holodecks and food replicators than many engineers do.
Q: Currently you're serving as first officer on the U.S.S. Hummingbird, but prior to that you were commander of a space station, Deep Space 6. What prompted that move?
H: Deep 6 was great, it really was. It was my second assignment out of the Academy; I was there a long time before becoming commander of the whole station – started from the bottom and all that. We did a lot of good work and saw a lot of strange s*** out there, oh, sorry, can I say s***? Anyway, I learned a lot about command and leadership at that post, but being on a station was starting to get to me, I needed to move around and I think I had accomplished everything I wanted to there. When the Hummingbird became available I knew I had to go for it. I don't think I could have expected to be given a captaincy without more starship experience, so it was a natural choice, and I consider it a lateral move, not a demotion.
Q: Do you miss anything about being in command?
H: Well the quarters are smaller now [laughs]. But seriously, I get to lead away missions now, and with the missions the 'bird takes on, it means plenty of phaser fights and explosions. There's never a dull moment. If I don't get vaporized, I'm sure I'll land my own ship one day, but at the moment being more hands on is where it's at for me.
Q: What's it like serving under the Federation's first Klingon captain?
H: I'm not sure what you're asking me…
Q: I mean, uh, well, she's the first…
H: Look I don't think you'd be asking me this if it were Kathryn Janeway or James Kirk. What's it like..?
Q: Deep Space Six was close to Klingon territory, so you must have experience working with Klingons—
H: Yes.
Q: Do you think maybe that makes you more suitable, you know, ah, maybe that's why you were given the position on the Hum—
H: She's an excellent captain and runs a fine ship. Let's move on.
Q: Okay, great. Uh, let's see, what's your favourite planet and why is it Risa? [laughs nervously]
H: [laughs] Well, Risa is beautiful, I've been there many times, but I actually really prefer a place like Dessica II. It's a frontier planet, actually home to some ancient Romulans ruins, but it's sort of an independent, no Romulans there now. In fact, it's a lot like the Earth's Wild West, a really good time, some amazing bars there, lots of trouble to get into. I once met this piano player… actually, nevermind.
Q: Okay, let's wrap up with our final question tonight. If you weren't in Starfleet, what would you be doing instead?
H: Ah, that's a good one. You know, I've sort of always known that I'd be joining Startfleet so I was never on any other path – although I can cook a mean pizza, the old fashioned way, but I don't think I'd have been happy doing that. Space is definitely where I'm comfortable; I would probably have ended up an explorer, flitting around the frontier systems in a Peregrine, chasing after the Tox Uthat or some other silly legend.
There you have it, words and wisdom from the adventurous Commander Hunter of the USS Hummingbird! Stay tuned for more interviews as I can snag them for the SFA Holoblog!
Quellen Haut signing off!
Look out for more peeks into our Star Trek improv characters' lives in the future!
Here are The Dandies, we love our Star Trek improv characters and enjoy sharing them with our audiences – onstage and off. That's why we'll continue to dig into our characters' lives and opinions on the Star Trek universe in the months to come.
Want to read more from The Dandies' Star Trek improv characters? Don't forget to follow Captain Rehoho Xerc's multipart series on human behaviour.
To catch The Dandies characters in person, take a look at our Fan Expo Canada 2018 show line-up!
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character reveal, fanfic, Holodeck Follies, scifi
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text:
Mantra Trilogy Part Two
A Devil's Touch
by Ann Nocenti 10/95
Part two: CRAZE
We open on LAUREN SHERWOOD held captive by the hundred groping demon hands, being terrorized/romanced by SCRATCH.
He is whispering to her: Tonight. I'll pick you up at MIDNIGHT. You're my DATE for the WITCH'S BALL, sweetheart.
And if I refuse to go anywhere with such a sleazy disgusting lecher like yourself? asks Lauren.
Scratch: I'll burn your sweet little town to a cinder. Till later, Lauren.
credits and title this page.
The hands that hold Lauren now toss her out of the car and into the street, the car burns off.
Lauren finds herself near the railroad tracks where she played last issue with RUSH. Establish some kind of station house, with a water pump and hose outside. Lauren stands on the railroad tracks, staring down them as if she wishes a train would come and release her from this confusing, painful world. She cowers there shivering and terrified, feeling violated, molested by something dark. She can't help thinking: He touched me, his horrible smell is on me. But at the same time I felt compelled towards him. Am I sick? Am I a rotten sick person to have such horrible thoughts? Or is that his POWER, the power of SEDUCTION?
Lauren moves to the pump, and begins to vigorously try and wash his smell off her hands. She mourns the loss of her powers. She is Mantra no more. Well, just this morning she wondered if she had any right to use her powers, and maybe she better stop using them. They say one must be careful about what you pray for-- you might get it.
She hears something, a low moan, and scrambles off to hide in some bushes by the station house. She's a lowly human again. Powerless. Forced to hide in the bushes, like anyone else.
She peeks out and sees a smoking, half burnt, boy, about her age, walking as if lost through the woods. (this is the creature from page one issue one) It looks like a hurt, lost animal. Truly sweet, sad, and vulnerable. Suddenly Lauren has a horrible thought-- is this what she zapped this morning with her powers? A human!?
She gathers her courage and comes out of the bushes. Are you okay? she asks, guilty.
The burnt boy bursts into flames and launches himself at her, screaming: I won't go back there!
Lauren is terrified, she has no powers, what is she to do? She thinks fast, and yanks the handle down on the pump, opening the nozzle to full blast and dousing the boy's flame-- the water acts like the proverbial cold shower on the boy's rage, dousing his anger. At the same time she yells: I don't want to fight you! Let me help you!
The burnt boy collapses in her arms, crying. Who am I? He wails. I was walking along, and next I knew, I was a burning cinder from hell.
Lauren is moved by this poor boy's pain, and tries to comfort him, but can't help thinking: I battled him without my powers! It was my MIND that found a course of action--is that what SCRATCH was trying to show me by stealing my powers? Maybe he COULD teach me something...
Cut to Lauren's home. She has just finished making a nest for the Burnt Boy in her attic, and has snuck him up a plate of supper. She has him wrapped in bandages like a mummy. He is a very sad, sweet boy, like one of those big-eyed kids in a Keane painting, almost pathetic, like a puppy or a baby. His doleful eyes seem to beg: pet me!
Do you remember anything? she asks him, as she hands him a glass of something to drink.
All I remember, he says, is rage and fire. I remember it all came out of the TV set. I'm furious at something, but I don't know what!
The burnt boy goes to take a sip of the drink, while Lauren thinks: Did I do this to him? Do I tell him it's my fault? Won't he get mad at me?
Suddenly he spits up what he drank, and yells at her: What is this? It tastes like piss!
Lauren calms him. It's just beer. I thought it would help calm you.
He shoves the glass away. It's piss, he says.
Suddenly they hear Lauren's mother call her to: Where are you, Lauren? It's bedtime for you, young lady. It's a school night!
She whispers to the boy to try and sleep, tomorrow they'll find out who he is. She thinks: I've got my first clue. For some reason he hates liquor.
Cut to Lauren sneaking out her bedroom window. "sorry mom" she thinks, but I just can't sleep.
pages 5 – 7
Cut to Lauren approaching a children's public playground. There are big jungle gyms in the shape of snakes, colorful animal swings, etc. Silly kid's toys looking scary in the night shadows. This is where Lauren's girl gang meets at night. She is nervous-- ever since she got her powers, the girls have been cold to her, almost as if they sense she is different now, "better" than them.
She sees TRACY and DOLORES in the usual spot, but what truly hurts her is there is a THIRD girl now. Lauren realizes she has been REPLACED. The third girl, BILLIE, is a tough, pretty black chick with cool dreadlocks, who zips around on a skateboard.
Lauren: Hi. How are you guys?
Tracy: You know, S.O.S.
Lauren: You're in trouble?
Tracy rolls her eyes. S.O.S, same old shit. God, do I have to teach you EVERYTHING?
Dolores: So what you doin' Friday night, girl? We got a club meet, right here. Or maybe you're already busy?
Lauren: Look, lighten up, will you? I'm not going to that stupid cheerleader party. I'm no traitor. Listen, I got something I want to talk about.
Dolores: So hit us with it.
Lauren tries to talk, but the hip chick Billie has begun to circle her on her skateboard. Around and around, intimidating. Dolores and Tracy smirk and smile.
Lauren: It's about a boy.
The girls hoot and whistle.
Lauren: Not like that. I met this kid, he's in some kind of trouble. He has no memory of who he is. Like some kind of trauma made him an amnesiac. He's in some kind of suppressed rage state.
Suddenly Billie jerks to a stop before Lauren and stares at her, too close. "I know all about rage. The dude probably had something real bad happen to him when he was little, and he's doomed to be stuck in the mud of it. Experience is fate, man, it can really mess you up."
Dolores: Yeah, like my brother used to pin me down when I was little and drool in my face. I'm probably doomed to grow up and become a serial drooler.
Tracy: In my psych class they called it "explosive reenactment." Like a kid who gets beat when he's little grows up to beat people-- unless he's helped.
Billie again, intense, threatening: Find the dude's original trauma, and you find the key to the boy's rage.
Lauren: well, thanks for your help. I better go home before midnight.
Tracy: whatsamatta? Turnin' into a pumpkin?
Lauren: something like that.
Billie screeches to a stop before Lauren one more time and says, but it's more like a threat: See you Friday night. Right here. We wouldn't want to lose you to the "other side."
Lauren: Would you guys cut it out? I'm not going to betray you for some stupid jocks and cheerleaders. What makes you think I would?
Dolores and Tracy step up and join Billie until the three faces surround Lauren, all glaring at her.
Dolores: 'Cause you been different lately. Changed.
Tracy: Yeah. You LIE to us sometimes.
Dolores: You're secretive. Elitist.
Tracy: Kinda heartless. Think you're better than us.
Dolores: Snobby.
Tracy: We're not even sure we like you anymore.
Lauren is devastated.
It's five minutes to Midnight. Lauren tosses and turns in bed. Twisting her sheets, beating her pillows. She can't sleep. It looks like the price of being Mantra is that she can't have any FRIENDS. She can't TELL them why she's secretive-- they'd burn her at the stake, just like they did to the witches of old. Maybe the only friends she can have are OTHER witches. Maybe she SHOULD go to the Witch's ball. She tosses and sweats. Her face and stomach burn.
She throws off the covers and goes over to the mirror. The fine mark of SCRATCH on her face that seemed to be faded earlier, is now glowing red.
She looks down at her stomach and sees a scar there too, like the tattoo of a snake-like sash that winds around her waist.
Lauren: That guy Scratch was such a CREEP, but then how come HE's all I can THINK about?
She looks down at her finger and tugs at the Sorcerer's ring, but can't get it off. Great, she think. Some sick bond I've got now with this creep and his creepy ring. Talk about shotgun weddings.
As she wonders about these things, the clock strikes midnight, and she is consumed in a fire that is hot as hell but does not burn. (or any similar wizardly transporting effect that reflects Scratch's "style")
Large shot, perhaps a SPLASH page with a few inserts:
Next thing she knows, she is dressed in a witchy, elegant, gown, and is on the arm of SCRATCH, walking up a road of fire that licks her feet but does not burn, climbing up to a huge mansion that glows with the light and noise of a party in full-swing. On a date with a devil, going to a witch's ball. It is a costume ball, and Lauren's gown and headgear makes her look like a demonic Angel, whereas Scratch's outfit makes him look like an angelic Demon. (Horns AND a halo, forked tail AND white wings, etc) Lauren's midriff is bare, showing off the sash tattoo. Scratch asks if she likes what he picked out for her. She answers that she could have dressed herself, thank you, but she gets the POINT. No difference between angels and devils, right? You're trying to tell me we're two sides of the same coin? Scratch replies: You're smarter than you look.
They are surrounded by all manner of elegant Warlock and nefarious Wizards and Witches and nether demons on this and the next bunch of pages. Not just Gothic horror stuff, but intelligent, sophisticated versions of witchery where all religious aspects are mixed in too-- Dervish robes, Egyptian ankhs, Shiva's multiple arms, Christ's crown, decadent aristocrats, slumming lords, buddhas, Gurus, messiahs, griffins, jesters, Druids with pins through skin, tattooed men, numerologists, spirits, flagellists, wolfen men, owls, snakes, aboriginals, indians, unraveling scrolls, christ-complexes, madmen, shamen, a rain of mixed and incongruous symbols, floating eyes, tattooed hands, fetishists, bishops, the thorned and the cloven...
Scratch asks her: Do you know who you are? Do you know yourself?
Lauren: Yes, I think so.
Scratch: Would you slice off a man's head, eviscerate a woman, and bring the roof crashing down on the head of a child?
Lauren: Gross! Of course not. What a stupid thing to ask. Ick.
They stand on the portal of the grand entrance. One of the nether witches, perhaps a delicate, frail, sexy but anorexic looking Jester-witch, who stands at the door, suddenly PUNCHES Lauren in the chest, her fist going right into her body, grabs hold of Lauren's HEART, and yanks it out.
Strangely, Lauren, other than feeling an odd emptiness, is not hurt. She looks at her heart in the Jester-witch's fist and says: Give it back!
Scratch tries to calm her: Cool your jets, sweetheart. That's not your REAL heart, just your metaphysical one.
Lauren lunges for it. "Looks real to me and I want it back!" The Witch holds it just out of her reach, and Lauren watches helplessly as the heart disappears.
The Witch smiles: "Simple slight of hand. Magic 101."
Scratch hustles Lauren along. Just a precaution, he says to her. You're new here, after all. You get your heart back when we leave.
They walk through the ball, Lauren witnessing all manner of decadence: a party favor is a severed head on a platter, a couple literally dance till they melt, animals seem to be part of sacrificial rights on a slab stone alter, Day of the Dead skeletans dance, steaming eucalyptus is swung to whip flaggelants, confessionals double as torture racks, opium is smoked by a crucified man... etc. Lauren stares at these scenarios in disbelief and horror.
Lauren turns to scratch: What is the point of all this ugly stupid decadance?
Scratch tells her: Ugly? Stupid? Nothing is as it seems here. I want you to understand the unusual "family" you are now part of. You're one of us, now.
No, says Lauren. This can't be the whole picture. You're only showing me ONE side. You're trying to seduce me into something, I just don't know WHAT yet. Besides, I'm only here because I want you to give me my powers back.
Scratch tells her: haven't I shown you how little you know about magic? Without help, without a tutor, a mentor, you could be crushed by even the most minor warlocks at this ball. I am offering to be your teacher.
An important looking wizard pulls Scratch away for a moment, and the Witch that stole Lauren's heart approaches her.
I'm surprised you came here, she tells Lauren.
Why is that? asks Lauren.
The Witch: You don't know? The longer you stay here, the more you become like them.
She makes a sweeping gesture with her arm towards something vile and decadent that the guests are up to-- an S&M game of throwing daggers at human targets, whatever.
Lauren: If he hadn't stolen my powers I'd be out of here.
Witch: No one can STEAL your power, you can only GIVE it away.
Lauren: It was in my sash--
Neurotica: --That sash? she says, pointing to the tattoo, and it occurs to Lauren that she has not lost her powers at all. "Change Growth..." she whispers--
page 13 - 15
--Power!"
And turns into MANTRA. She goes to fly out of the mansion, and is stopped by a hoard of guards, witches, and party guests in the mood to fight. She fights valiantly and well, fighting her way to the door. Perhaps in here we can have a SPLASH page of her battling. She becomes intangible when someone punches her, uses fire to hold back others, swings her Sword of Fangs, fighting them all away from her, and is just about to reach her goal-- the front door and freedom.
In the process of her last gallant efforts to battle her way out, just as she thinks: "Why am I winning...? this is too EASY..." she is attacked on all sides. She takes a mighty swing with her sword, a wild, reckless swing, and she comes out of the spin to see she has "accidently" severed a man's head, eviscerated a woman, and toppled a pillar which has fallen on a child.
Horrified, she realizes she did exactly what she swore she'd never do, exactly what Scratch predicted.
The fight has suddenly ceased, and all the guests just look at her and laugh, even the headless man and eviscerated woman. As if they all knew. She is part of some preordained script that everyone knows but her.
Suddenly, Scratch is at her side. You made me do that! she yells at him.
No. You wield power you can't control, he answers. Let me be your teacher, the father you don't have, your mentor...
NO! she flies away.
Scratch smiles and opens his hand to reveal-- she forgot her heart.
Lauren drags herself home at dawn. She is strangely hard, brittle. She looks thinner, more knife-like, and has a glazed look in her eyes, like a zombie. This affect is subtle at first, but gets progressively worse and worse until next issue when she gets her heart back.
She sneaks into the house, only to be confronted by her MOTHER, who assumes she was out partying all night (she was) and not only grounds her for the weekend but gives her a lecture about how the proper dress code for a young lady does not include slutty vamp.
Mom continues: It's hard to discipline you, what with the separation and your Father away so much...
But the word "father" triggers Lauren's rage and she runs off, leaving her Mother to wonder why.
page 17 – 18
Friday. Six in the morning.
Lauren gets up, too early yet for school, looking scary thin, her hair like wisps of straw, her cheeks pale and sunken, her chest looks caved-in, as if the missing heart were physical and not just metaphysical.
Lauren thinks: I don't care about anything anymore. I'm heartless.
She looks over and sees a CROW on the windowsill, like a carrier pigeon, with a note tied to it's foot. Lauren takes and opens the note, which says: Feel like you don't care about anything? Feeling heartless? Meet me tonight.
The signature is just a crooked red scratch, and Lauren knows who it is from. Creep, she thinks. Now he's reading my mind.
Well, that decides my Friday night. I've got a date with a man who stole my heart. How romantic.
Cut to Lauren in the attic with the Burnt Boy. He's sitting up and looking a little better. We catch them deep in a conversation, obviously they've been talking for a while. The Burnt Boy is telling Lauren about a dream he had. As he talks, he gets sleepier and sometimes winces in pain.
Burnt boy: ..and then my mother was dancing on the top of this bar... the bar was endless, and lined with men. One of
the men was sitting on a bar stool but he was inside a tv set. He was reading from a big black book, and the book was
burning. I knew my mom was in trouble, so I tried to run to her, but the bar kept crumbling under my feet, and then I
had no feet and I was running on just stumps, and by the time I got to her, she had melted away ....
Lauren: Okay. That's enough for now. You rest. There must be clues in this dream, as to who you are. We'll both think about it.
The burnt boy's eyes close.
Lauren: I gotta go to school now. My Mom is are at work, and won't be back till this afternoon, so stay quiet when you hear her come in, okay? After school I'll go look for clues at the railroad tracks, where I found you.
Burnt boy, half asleep, mumbles: You'll be back later? You promise?
Lauren: Yes. I'll be here later, and we'll talk some more.
As Lauren leaves the attic she sees a knapsack by the bed. Must be the boy's, she thinks. Maybe it holds some clues.
Cut to Lauren in the bathroom, searching the pack. She finds a big bottle of pills.
Drugs, she thinks. That can't be good.
She pours the pills in the toilet and flushes them away.
Canoga Park High School
It's a sunny, beautiful afternoon as we watch Lauren, at school, sitting on the bleachers at the football field watching the practice. She watches the tanned muscular big blond jocks run and toss the football, watches the long-legged cheerleaders kick high and shake their pom-poms. The football captain makes a smooth catch, smiles a big toothy smile, looks over at Lauren and waves.
In contrast, Lauren looks dark and shrunken, alone on the bleachers, a hat pulled down and a collar turned up to hide her face. Lauren thinks: what is it about cheerleaders and football players? Like some kind of awful heaven you don't want to go to but hate that you're excluded from. Like some kind of clean white perfect world you're too bad and dark and ugly to be part of.
The blondie cheerleader captain turns to Lauren, with her stunningly wide white smile, and waves.
Lauren thinks: It's like they're clean and everyone else is dirty. They're flowers and we're mud. But, like Scratch says: nothing is as it seems.
Lauren thinks: I told that nice nerdy boy Johnny Rome that I'd go to his pizza party. I told Tracy and Dolores I'd meet them at the playground. I told these jocks I'd go to their party. I told the Burnt Boy in the attic I'd help him. I told my mother I'd obey her and stay grounded. Why is it that most of all I want to go to the stupid cheerleader party? Do I think it will give me a new clean life? Make everything okay again?
After school. At the railroad tracks.
Looking worse than ever, gaunt and almost mean, Lauren has decided she's gotta use her hounddog magic tracking powers to find out where the Burnt Boy came from.
She follows the residue of the scorched grass, picking up the "scent," and finds once she is "tuned in" to his metaphysical aura, she can follow the Burnt Boy's trail as if it were clearly marked. She notices that she doesn't even have to turn into Mantra to use this skill.
Cut to Lauren standing before a burnt down building (what was an asylum). She approaches the smouldering ruin-- the rows of charred beds looking especially tragic. How many died here? she wonders. She hears a voice:
And spins to see a watchman.
What happened here? asks Lauren.
As the Watchman talks, Lauren looks increasingly distressed with each word he adds, each new revelation.
Watchman tells her that a wild boy burned the place down and escaped, a psychotic boy they called CRAZE, who was locked up in here for LIFE.
Lauren: What did he do to deserve that?
He killed his own parents, answers the Watchman.
Watchman continues: Poor kid's got some kind of disease-when he gets angry, he lites on fire, or something. No one understands it. Anyway, that's what they say. I think he's just a bad kid with a pack of matches and a morbid fascination with fire. He must be stupid too, cause everytime he starts a fire he burns himself up too. This time he burned the whole asylum down, killed a lot of crazies...
"The kid's on heavy drugs to keep him from getting psychotic. He's out there somewhere, running out of pills ...
...running out of pills...
Lauren bolts away, and as soon as she's out of sight, turns into Mantra and rockets home ....
...but it's too late.
Her home is nothing but a smoking cinder.
She wails in anguish and then, enraged, cries out to Craze that she swears she will track him down and kill him. I'm heartless: she yells to the dark night skies, I'll have no pity or mercy for you:
Next: A Devil's Touch concludes, in: FRIDAY NIGHT!
Back to the "Behind The Scenes" stories


It is free and opensource (GNU AGPL 3).
Source codes for a new 64-bit version of insight3d are located at: http://github.com/lukasmach/insight3d.
At this moment, we only provide an installer for an older 32-bit Windows version of insight3d (version 0.3.2). This version is unlikely to work on datasets containing large numbers of images. This is due to the fact that for calibration, the application needs to store all detected features from all images at the same time in memory. One way to mitigate this is to use a lower resolution images for calibration (this is done by a single click in the calibration settings, you don't have to actually resize the photos). We are working hard towards a user-friendly release of a new version.
Be sure to read the tutorial!
Also note that some good people have forked insight3d and started the insight3dng project. You might want to check that out.
Disclaimer: This software is intended for educational purposes. Potential users in countries that allow software patents must first investigate whether or not this software package uses any algorithms patented in their respective countries and if so, refrain from using it.
But I need help: there are tons of different digital cameras and I've tested my app only on few of them. insight3d should be able to handle all typical cameras, but there's some stuff in the optimization routines that has yet to be tweaked appropriately. Probably. It would be great if you could send me datasets you tried to feed into insight3d. Both the ones that worked and the ones that didn't are imporant! If you want, download the app, read the tutorial (there's important info on what photos should be used and where to eventually send them!), take some photos, have fun with it and please send it to me. Hope that it'll work for you, but don't hold your breath.


To be fair, I've been using this as my "default" skin for assassin for a while and I'd only just noticed.
Support the game and buy Realm!
Wow. DECA really is desperate for money it seems. What do you plan to do with the game upon purchase?
Oh, nothing crazy. Maybe I'll introduce some kind of game-breaking cash grab, like a monster that follows the player around that might be cool haha.
Since the t4 tome doesn't have speedy and is equipped, while the t6 tome has speedy and is unequipped, the "Speedy for 1.9 seconds" should be in green text, not yellow.
Edit: Actually, other stuff on there should be green, too.
I did some checking and it's somewhat inconsistent across abilities. With a T6 tome equipped, my prot's armored text was purple, speedy was yellow when prot was equipped and assorted other debuffs on other items appeared yellow (slow when a paralyze item was equipped and vice versa). The only times there was red/green text was when buff/debuff durations where longer or shorter than those of the equipped item. In short, buffs/debuffs don't seem to have the same easy-to-see colors as stats do on armors and rings.
"Speedy for 1.9 seconds" should be in green text, not yellow.
The specific case here, I would argue speedy is not a straightforward positive effect to warrant a green text. There are situations where speedy is undesirable (for example when trying to negotiate a complex barrage of shots), so yellow for a neutral difference seems okay to me.
You raise a good point, and I might try checking other stuff with different items if I wasn't so lazy. Even if the speedy being yellow was intended, though, the Party Effect should most certainly be green, but it is not.
hasn't this been a thing for ages tho?
I was about to say I swear someone's mentioned this on forums but I didn't have the willpower to look for it.
Yeah like why couldn't they have connected them for a shorter route.
Rotmg strives to have the most inefficient sewer system in the world.
Not even slightly, they are quite misaligned.


House Hoth is one of two Houses representing Clan Odan-Urr. The current leaders of House Hoth are Quaestor Edgar Drachen and Aedile Ka Tarvitz.
House Hoth was founded late into 32 ABY following Odan-Urr's elevation to clan status, with Daniel Stephens and Revak Kur selected as its overall leaders. The unit was to serve as Odan-Urr's militant arm, training Jedi and paramilitary members of Odan-Urr for operations in all environments. With the jungles, desert, deep oceans, and arctic environments nearby, the decision was made to locate the House on the continent of Kamuikiko, south of Jomesh and the Dark Jungle.
Founded on the coastline of Kamuikiko, the House took the abandoned ruins of a gladiatorial style arena as its home. Dubbing the facility Fort Pernicar, the newly founded clan expanded the area by tunneling into the cliffside and beneath the arena itself. The decision was a strategic one as much as a pragmatic choice, as this permitted combat the threat of hostile Harakoan natives that had begun to raid and pillage nearby settlements. Shortly after this founding, these raids rapidly escallated, leading to The Butcher of Kamuekiko crisis, which would haunt it for the better part of a year. It was revealed that a number of the more hostile Harakoan tribes were being manipulated by the "Seer" Keylara into waging war against human settlers. This conflict would rage across the provinces under Hoth's protection for several months. While this threat was ended despite the scale of the conflict requiring massed military engagements and a notable loss of Harakoan lives, it was contained and prevented from becoming a holy crusade.
Though favouring those of a more militant disposition, House Hoth would maintain a period of relative stability after the Butcher was brought to justice. Expanding and solidifying its position, the House was able to establish the Knights of Allusis as its primary Battle Team. The group would prove critical to multiple engagements across the following years, especially in a series of conflicts against an elite mercenary team known as Alpha's Omega. This would allow them to play a critical role in the reclamation of New Tython from Cy Thuron's New Dawn government after the ruling powers of the planet were usurped by the humanocentric regime, and in ensuring that key figures survived the conflict to assist with rebuilding efforts.
Despite success after success, the efforts of House Hoth - and by extension Clan Odan-Urr - were soon erased. Seeking to finish what his predecessor started and guided by his own warped sense of purity, Grand Master Pravus invaded and destroyed New Tython in an act of paranoia fuelled genocide. While thousands were able to escape the planet, millions were lost in the firestorm, and the Clan found itself surviving on whatever resources they had been able to scavenge from their world. With a fleet of battered ships in desperate need of repair and several of the Clan's leaders dead, they eventually found a new home in the Kiast System. House Hoth was permitted to establish a base of operations on Solyiat's frozen continent of Trepus, where they quickly began to establish a new base of operations in a former mining facility.
With the establishment of new fortifications, Clan Odan-Urr opted to a series of mock invasions and test battles pitting each House against the other. These were developed with the intent of better preparing the Clan to oppose future battles across the surface of their new home, along with opposing the tactics utilized by their enemies. While the conflict would prove to be close, and House Shan succeeded in accomplishing a number of secondary goals, House Hoth was able to emerge victorious on both major engagements.
Certain of its own capabilities, Hoth would take this time to better familiarize itself with its new home and better establish its presence on the continent. Several scouting efforts were made to explore the region, although neither primary effort accomplished much beyond confirming the hostility of the local wildlife and the risks presented by certain reptile species. While this proved to ultimately be a failure, other efforts would see far more success. Of note, the forging of The Scimitar of Lord Hoth would establish a major House competition, and serve to focus its members on improving themselves while building ties of unity between its varied members. A short time after this, a new Battle Team would be founded under the name of The Wildcards with the intended role of operating relatively out of sight and acting as an operations group with plausible deniability for Odan-Urr as a whole. The group would liberate the Idiot's Array from the Black Sun while docked at the Godless Matron, and go on to establish it as their personal base of operations.
Born under the name Rohlan, Lord Hoth was among the most famous Jedi Masters of his age. One of the few Jedi Lords, he led the Army of Light against Lord Kaan's Brotherhood of Darkness during the New Sith Wars. Hoth served as the Coruscant Temple's battlemaster and the Supreme Commander of the Republic Military, building a widespread army from various sources and recruiting Force-sensitive children to his cause. This ended with the Ruusan campaign, where Hoth and Kaan both met their end. Although Hoth was forewarned of Kaan's plan to annihilate them by the use of a Force power known as a thought bomb, he confronted Kaan along with fellow Lord Valenthyne Farfalla, and forced the Brotherhood to destroy themselves in an effort to end them. Hoth's actions on that day saved the Republic and ended the Sith as a prominent threat for almost a thousand years.


text:
Q: Unity OverlapCollider ArgumentNullException error for testing I have next code:
        if (Input.GetKeyDown(KeyCode.T) && enemyType == 1)
        {
            Physics2D.OverlapCollider(healCollider, filter, enemyColliders);
            foreach (Collider2D collider in enemyColliders)
            {
                Debug.Log(collider);
                if (collider.CompareTag("enemy"))
                {
                    Debug.Log("works");
                }
            }
        }

(It is in the update), also I have   private Collider2D[] enemyColliders;, but when I click T it gives me next error:
Also here is the my filters
I tried to change filters but nothing happened, also my filter might be wrong but I dont know that should I check here

A: The error tells you the issue is with the results parameter.
You are passing enemyColliders but it seems to be null!
Physics2D.OverlapCollider requires either an initialized array like
private Collider2D[] enemyColliders = new Collider2D[5];

where the 5 means you are only interested in the first 5 hits.
Or if you need a dynamic amount of hits you should rather use a list like
private List<Collider2D> enemyColldiers = new List<Collider2D>();

Also note that Physics2D.OverlapCollider returns

int Returns the number of results placed in the results array.

If your array is longer than the amount of hits it will only fill the hits in the x first items of the array and the rest of the elements in the given array will also be invalid (null)!
You should either take this returned amount into account and rather iterate like
if (Input.GetKeyDown(KeyCode.T) && enemyType == 1)
{
    var count = Physics2D.OverlapCollider(healCollider, filter, enemyColliders);
    // ONLY ITERATE OVER VALID ENTRIES
    for (var i = 0; i < count; i++)
    {
        var collider = enemyColliders[i];
        Debug.Log(collider);
        if (collider.CompareTag("enemy"))
        {
            Debug.Log("works");
        }
    }
}

or alternatively at least check if the collider "exists" like
if (Input.GetKeyDown(KeyCode.T) && enemyType == 1)
{
    Physics2D.OverlapCollider(healCollider, filter, enemyColliders);
    foreach (Collider2D collider in enemyColliders)
    {
        // SKIP IF NULL ITEM
        if(!collider) continue;

        Debug.Log(collider);
        if (collider.CompareTag("enemy"))
        {
            Debug.Log("works");
        }
    }
}


text:
"""Network port."""

class NetworkPort():
    """Network Port."""

    def __init__(self, dpid, port_id, hwaddr, iface):

        self.dpid = dpid
        self.port_id = port_id
        self.hwaddr = hwaddr
        self.iface = iface

    def to_dict(self):
        """Return JSON representation of the object."""

        return {'dpid': self.dpid,
                'port_id': self.port_id,
                'hwaddr': self.hwaddr,
                'iface': self.iface}

    def __hash__(self):

        return hash(self.dpid) + hash(self.port_id)

    def __eq__(self, other):

        return other.dpid == self.dpid and other.port_id == self.port_id

    def __repr__(self):

        out = "%s port_id %u hwaddr %s iface %s" % (self.dpid,
                                                    self.port_id,
                                                    self.hwaddr,
                                                    self.iface)

        return out


text:
<?php

namespace App\Http\Controllers;

use App\Paciente;
use App\Http\Requests\doencaCronicaRequest;
use App\Triagem;
use App\Doenca;

class DoencaCronicaController extends Controller
{
    public function form()
    {
        $dados2 = Doenca::all();
        $dados = Triagem::all();
        return view('doencaCronica.form', compact('dados', 'dados2'));
    }

    public function index()
    {
        $dados = Doenca::all();

        return view('doencaCronica.index', compact('dados'));

    }

    public function salvar(doencaCronicaRequest $dados)
    {
        if ($dados['fk_triagem']) {
            Paciente::find($dados['fk_triagem'])->update($dados->all());
            return redirect(route('doencaCronica.index'));
        } else {
            Paciente::create($dados->all());
            return redirect(route('doencaCronica.index'));
        }
    }

    public function alterar($id)
    {
        $dados = Paciente::where('fk_triagem', $id)->get();
        $dados = $dados[0];
//            print_r($dados);
//            die;
        return view('doencaCronica.form', compact('dados'));
    }

    public function deletar($dados)
    {
        Paciente::where('fk_triagem', $dados)->delete();
        return redirect(route('doencaCronica.index'));
    }

}


text:
Kaushik Roy
E: kroy@ncat.edu
B.S.Computer Science & Technology / University of Rajshahi
M.S.Computer Science & Technology / University of Rajshahi
M.S.Computer Science / Concordia University
Ph.D.Computer Science / Concordia University
Dr. Kaushik Roy is an Associate Professor in the Department of Computer Science at North Carolina A&T State University (NCAT). Dr. Roy has been the PI on $3.4M in research grants funded by the National Science Foundation (NSF), Department of Defense (DoD), National Security Agency (NSA), Department of Energy (DoE), and CISCO Systems. His current research is heavily focused on cybersecurity, cyber identity, biometrics, machine learning (deep learning), data science, and big data analytics. He has over 120 publications including 23 journal articles. Dr. Roy is a director of the Center for Cyber Defense (CCD). The CCD is designated by the National Security Agency and the Department of Homeland Security as a National Center for Academic Excellence in both Cyber Defense Education and Cyber Defense Research. Dr. Roy also directs the Cyber Identity and Biometrics (CIB) and Artificial Intelligence and Machine Learning Research (AiM) labs.
Cybersecurity, Cyber Identity and Biometrics, IoT, Cyber-Physical Systems, Computer Vision, AI and Machine Learning, and Big Data.
http://cyberreu.ncat.edu/
D. Gunn, Kaushik Roy (2020). (Active cloud authentication based on touch dynamics with distributed TensorFlow). ). International Journal of Computational Intelligence and Applications.
C Kelley, Kaushik Roy (2020). (An empirical evaluation of user movement data on smartphone). ). International Journal of Computational Intelligence and Applications.
Robert Newman, Kaushik Roy, Niraj Thapa (2020). (DeepSuccinylSite: a deep learning based approach for protein succinylation site prediction). (63) 21, ). BMC Bioinformatics.
Hussam AL barakati, Robert Newman, Kaushik Roy (2020). (RF-MaloSite and DL-Malosite: Methods based on random forest and deep learning to identify malonylation sites). 18, pp. 852-860 ). Computational and Structural Biotechnology Journal.
Albert Esterline, Janelle Mason, Kaushik Roy (2019). (A Framework to Identify People in Unstructured Environments Incorporating Biometrics). (Security, Privacy, and Anonymity in Computation, Communication, and Storage) pp. 65-75 ). Springer International Publishing.
Albert Esterline, Christopher Kelley, Kaushik Roy (2019). (An Empirical Evaluation of User Movement Data on Smartphones). (04) 18, pp. 1950025 ). International Journal of Computational Intelligence and Applications.
Sultan Almalki, Kaushik Roy (2019). (Continuous Authentication Using Mouse Clickstream Data Analysis). (Security, Privacy, and Anonymity in Computation, Communication, and Storage) pp. 76-85 ). Springer International Publishing.
Rushit Dave, Kaushik Roy (2019). (Efficient Data Privacy and Security in Autonomous Cars). (1) 7, pp. 31-36 ). Journal of Computer Sciences and Applications.
Melodee Montgomery, Kaushik Roy (2019). (Touch Analysis: An Empirical Evaluation of Machine Learning Classification Algorithms on Touch Data). (Security, Privacy, and Anonymity in Computation, Communication, and Storage) pp. 147-156 ). Springer International Publishing.
Albert Esterline, Janelle Mason, Kaushik Roy (2018). (An Evaluation of User Movement Data). (Lecture Notes in Computer Science) pp. 729-735 ). Springer International Publishing.
Marwan Bikdash, Ahmed Hamoud, Kaushik Roy (2018). (Classifying Political Tweets Using Naïve Bayes and Support Vector Machines). (Lecture Notes in Computer Science) pp. 736-744 ). Springer International Publishing.
Nawaf Aljohani, Kaushik Roy, Joseph Shelton (2017). (A secure one time password protocol schema). (2) 3, ). International Journal of Information Privacy, Security and Integrity.
John Jenkins, Kaushik Roy, Joseph Shelton (2017). (Extending disposable feature templates for mitigating replay attacks). (2) 3, ). International Journal of Information Privacy, Security and Integrity.
Foysal Ahmad, Pablo Arias, Gerry Dozier, Albert Esterline, Brian O'Connor, Kaushik Roy, Joseph Shelton (2015). (Face recognition utilizing patch based game theory). (4) 5, pp. 5 ). International Journal of Machine Learning and Computing.
Prabir Bhattacharya, Kaushik Roy, Ching Suen (2014). (Iris segmentation using variational level set method). ). Virtual Special Issue-Celebrating the Breadth of Biometrics Research (Biometrics 2014) Republished.
Mohamed Kamel, Brian O'Connor, Kaushik Roy (2014). (Multibiometric system using level set, modified LBP and random forest). (3) 14, pp. 19 ). International Journal of Image and Graphics.
Brian O'Connor, Kaushik Roy (2013). (Facial Recognition using Modified Local Binary Pattern and Random Forest). ). International Journal.
Mohamed Kamel, Kaushik Roy (2012). (Facial expression recognition using game theory). (Artificial Neural Networks in Pattern Recognition) pp. 139–150 ). Springer.
Prabir Bhattacharya, Kaushik Roy, Ching Suen (2012). (Iris segmentation using game theory). (2) 6, pp. 301–315 ). Signal, Image and Video Processing.
Mohamed Kamel, Kaushik Roy (2012). (Multibiometric system using level set method and particle swarm optimization). (Image Analysis and Recognition) pp. 20–29 ). Springer.


One of the reasons I occasionally get a massively twitchy urge to develop a whole new campaign world in a whole new cosmology is that I've learned a huge amount from my current one, and there are lots of things I'd do differently a second time around. But there's another, and it's one I really dislike: my current campaign world is not properly documented.
It's possible that people who know about the amount of notes I keep, the 15 or 20 binders from past campaigns that live on a shelf in the study, the sheafs of maps around my desk, and the folders upon folders of files on my hard drive, are giving the last statement a puzzled look.
Yes, there is plenty of documentation. But I've only learned to properly track what happened in a campaign in the last few years, and a lot of the material that could be really good if it were brought in again for continuity doesn't work, because what I wrote down and what happened were different, and then I didn't take proper note of what did happen. Certainly, I have the broad strokes, and sometimes I have some detail. Most of that, though, is material which immediately got folded back into the campaign, rather than getting lost. I have hundreds of things that were resolved, and then trailed off and were never significant again, or that never really resolved properly and got lost anyway.
So I've learned to keep a campaign journal, as I think of it. That's what the notes for this week's game will become next week - an annotated, scribbled upon, clear account of what happened, what didn't, what NPCs are still around, what NPCs got killed, and which ones have a grudge against the player characters or other NPCs, no matter how slight.
It's a fairly simple mechanism, really. My notes consist of paragraphs, each one with a bullet point beside it, which describes one event or chunk of information for this week's game session. Sometimes there are sub-bullets, mostly lists of names.
Each bullet gets marked off as it's communicated to the players. So bullets that are marked off "happened" - that also covers NPCs who appeared. Those things are now "in the record".
If something happens such that a bullet can't happen, it gets crossed off. These things are now definitively out of the record.
And if something gets altered, or I need to make a note of "now hates PC X", or "secretly lusts after PC Y", or for a place "west wall knocked in", that gets written in - I leave gaps between bullets and a wide margin for this.
There's also the possibility, since we're playing in Fate, that a player will pass me a Fate Point and say "I want this character to appear again", or even "I want to come back to this place". That gets noted here too, and if it's something that I feel might not happen otherwise, I'll make myself a note on a post-it, and stick it in the front of the binder, where I'll see it every time I look at the notes.
This makes such a difference. I'm pretty sure that any details that have been dropped in the last two campaigns have been very minor, and it makes me feel a lot better about the history. I just wish I could go back and do it all for the older games!


One of the reasons why we always love to explore Baguio city is because of its incredibly low prices when dining out without sacrificing taste. And YASURAGI didn't disappoint us. We tried the restaurant last December 2017 and we absolutely loved their maki sushi menus.
Our favorite is the maki sushi with cheese as it just melts in your mouth. We also loved their desserts, especially tempura ice cream. Nothing beats eating very cold ice cream while enjoying the chilling weather of Baguio!
The restaurant looks like a house converted into a restaurant so you will instantly get the homey feels. The house is divided into two establishments wherein the other side looks like a massage house (but I'm not entirely sure). It is just a short drive away from Baguio's Session road so its very easy to find. Customers have the option to stay inside the house where its warm or sit outside and experience the cold weather of Baguio. However, keep in mind that it can get really cold at night so don't forget to bring a jacket.
We also tried other dishes on their menu and although they were good, nothing beats their maki sushi menu.


A simple, protective and high-gloss product that provides carnauba-derived protection.
This product is awesome!!! I love how easy it is to get a mirror shine with this spray. Smells great too. Highly recommend this to anyone who hates the two step process of normal waxes.
I bought this because it was new and everyone was talking about it, honestly I didn't think it would be much different than the detail spray but I was definitely wrong, I used it on a set of wheels and it gave them an awesome glossy finish that looked better than the day the car rolled off the lot. Not only that but they stayed like that glossy for about a week and a half even through a rain storm. I would highly recommend this if your looking for something to use at or before a car show it goes on and off like detail spray but gives off a shine just as good as buttery wax!


Just a quick note for anyone hoping to import a MOTHER 3 Deluxe Box from Japan – apparently some recent-ish regulations in Japan prevent shipping companies from shipping anything with lithium batteries in them, and it seems handheld systems like GBAs and DSs fall under that category.
As a result, if you want to import a MOTHER 3 Deluxe Box, the proxy company you're using will have to remove the battery first. That, or you'll just have to not import the DX Box at all. It's kind of a pain, so if you can, try to get a DX Box that's not being sold in Japan.
I'm no expert on this sort of thing though, so if anyone knows any ways around this problem (maybe surface shipping will work?) or how to install a new battery into the DX Box's GBA Micro, please share your info in the comments!
21 Comments to Importing a MOTHER 3 Deluxe Box?
I was always confused about this. Isn't the battery completely removable? Or is it the kind where the battery is also the back of the device?
I know that the DS Lite battery at least appears to be removable (has its own screw and panel on the back). No idea about any other Nintendo console though.
…hmm, I guess this makes a Japanese 3DS very hard to import now. It looks like you'd have to open up the 3DS to remove the battery (the back is solid), if the battery isn't glued in there.
ok, can anyone tell me how to get the mother 3 handbook over in the UK?
Nintendo of America no longer sells Game Boy micro replacement batteries, so this furthers the problem.
=D Or you can arrange for a friend who doesn't care about international regulations to ship one to you.
Whose bright idea was it to make a law that you can't ship ELECTRONICS from JAPAN?
The most economical solution is likely to remove the battery and try to find a replacement in the US.
It seems they're allowed to be shipped by surface mail to certain countries? Maybe US folk can find a Canadian proxy service?
I got it in U$296 with shipping from Japan to Mexico and it comes with battery and all his accesories including the Franklin Badge. That was about two years ago.
But why? What could this law even do to improve japan??
I ran into this problem sending a PSP to my brother. It has nothing to do with "Japan" or keeping the country itself safe; as far as I understand, it's related to international shipping by air, because (this is what I saw at the post office) there's a (small) danger that a lithium ion battery at altitude (remember that planes DON'T pressurize cargo holds) can expand and explode. Watch youtube videos if you want to know what a lithium-ion battery explosion is like (it's not good).
That said.. it's VERY unlikely. But that's why they chose to do it.
The most important is word "with". I think this can be easily bypassed – do not put the battery inside GB Micro. Instead, put the bettery into separate package. At home, you could simply insert the baterry into GB Micro and that's it.
I airmailed my laptop home from Japan (to Canada) to have a warranty fix done and they made me remove the battery, but I was able to ship it separately via surface.
This was three years ago, so not so recent…things slip by them I'm sure but I was told to write "NO BATTERY" whenever I was sending electronics home.
Yeah,it's really expesnive of course.R$1499 is around $749.In my case,I just wish I could buy the cartridge itself some other day and maybe Earthbound too.Something like this is just too much trouble(and money).
I don't even need the box set. Just a loose MOTHER 3 Micro would be swell.
As of January 2013, it is legal again to ship with the lithium batteries Internationally from Japan (though France and Germany have shipping laws against it still), so for my fellow Mother 3 fans in the States, fear not!


Georgetown is a charming waterfront community located just off of Highway 17, halfway between Myrtle Beach and Charleston. By boat, you can dock in the harbor, accessible by the Intracoastal Waterway.
Downtown Historic Georgetown is the third oldest city in the state of South Carolina and a must-stop for waterfront shopping, dining, boating, fishing and, of course, historic tours (including ghost tours). A stroll along Front Street and the Harborwalk reveals museums; unique, locally owned stores selling high-end furniture, books, toys, clothing, shoes, gifts, housewares, jewelry and more; and restaurants and cafes serving up Lowcountry cuisine, fresh fish, Italian, pizza and sushi.
*Plantation River Tours: Cruise on The Waccamaw Lady to learn about the history, mystery and legends and Rice Plantations that once graced the Georgetown river banks.
*Hobcaw Barony: Tour this natural preserve and wildlife refuge, which was also the winter residence of presidential advisor and Wall Street millionaire Bernard M. Baruch. The 13,500-square- foot mansion also hosted such visitors as President Franklin D. Roosevelt and Sir Winston Churchill. Other Howcaw highlights include the grounds and stables of Bellefield Plantation, a ride through the only existing slave street left on the Waccamaw Neck and a stroll along a salt marsh boardwalk.
*Kayaking, paddleboarding and canoeing: Glide through the Waccamaw waters on one of these vessels for a refreshing adventure, available for rent by a slew of businesses around town or up the road in Pawleys Island.
*Carolina Rover or Cap'n Rod's Lowcountry Tours: Go shelling on a barrier island in a bird watcher's paradise under the shadow of the Georgetown Lighthouse.