> Players are not allowed to talk and must instead utilize non-verbal cues (like delayed action) as their primary tools.
No, I don't believe that's the correct interpretation of the game. The rules are pretty clear about all forms of signaling being forbidden, not just verbal. The only communication the rules allow is saying "stop", after which all players place their hands on the table and remove them at the same time to resume the game.
Now, you might say that without non-verbal queues there is even less of a game here than this article describes. And you'd be right. There is literally nothing to "The Mind" except every player (explicitly or implicitly) counting time at the same speed and synchronizing up either after a card play or a "stop".
I think that's a little reductive - there is more to it in the same way that there's more to poker than hoping you get dealt a good hand (I'm sure that's opening a can of worms).
It's not a game designed purely for expert bluffers. Everyone I've played The Mind with has their own tells and quirks - even when they know the rules forbid it - they'll cringe at their hand, tentatively hold a card forward, or lower it to the table. It's just fun to pick up on these and have a laugh about them.
I'm sure there are people that will rules-lawyer the fun out of it, but with the right crowd this is one of the games I've been pulling out most frequently recently, and haven't heard a bad thing.
I don't think it's reductive, and this is definitely not rules lawyering. There is just no ambiguity here. The rules mention multiple times that there are to be no secret signals or information sharing.
In addition to that there's a spoiler section printed upside down for people to read after they've played the game, to explain how anyone could possibly succeed at the task with no communication. And that section is not about reading non-verbal queues. It's about the players perception of time getting synchronized.
It's great that you're having fun playing a game with the components of The Mind. But the game both you and the original article are describing is pretty much diametrically opposed to the game that the designer intended it to be and described in the rules.
Every game I've played is full of non intentional communication in addition to timing and that's part of the game play as far as I'm concerned. Even the way you move your hand communicates something.
Indeed, I think it's impossible to have zero information at all unless players aren't even in the same room. There's just too much meta information you can feed off of.
I feel like this is the part the other comment or is either ignoring or not seeing. We're not talking about non-verbal communication, like the hand signals of a 3rd base coach. Of course it's forbidden to hold up fingers for the numbers on the card you have.
That rule doesn't forbid your natural actions and reactions.
Fair enough! I'm intrigued to know your opinion of the game from what you've played of it. Do you enjoy the synchronization/counting aspect?
No, I don't. If someone insists on counting, it's like watching paint dry. It's a little bit more interesting if everyone is willing to wing it, but still not something I'd choose to play.
I guess it's like watching paint dry in 100 sec.
> There is just no ambiguity here. The rules mention multiple times that there are to be no secret signals or information sharing.
But the way you've just explained it is ambiguous.
Do the rules prohibit intentional information sharing or just information sharing?
If the former, then (unintentional) information sharing is allowed and if the latter, then the game should be played using computer terminals to prevent physical and verbal tells.
> Do the rules prohibit intentional information sharing or just information sharing?
Maybe you're just being silly, and if so I apologize for playing this straight, but how are you composing intentionally and unintentionally? If someone has the intention to (somehow) unintentionally share information, I don't see how that differs from intentionally sharing information.
I haven't played this game and don't intend to, since it seems dumb to me. But that's like asking, "Does the board game prohibit intentional cheating or just cheating?"
There is no ambiguity. Don't share information. Worse, your line of thinking is not in the spirit of the game, ambiguous or not.
Secret signaling implies intent. Does cringing at a hand signal intent? Maybe, if the player intentionally does it, and has been warned before hand about doing it. But a regular new doing it automatically?
The (well-developed, with a lot of literature) precedent you want to look at is bidding systems in contract bridge, and the enforcement around them in tournament play.
This problem in bridge is what make playing it competitively (either in tournaments or for money) a bit frustrating. I still enjoy it and love to play the game, but at elevated stakes the possibility for partners to cheat by secret communication is too high for me to enjoy it. I even sometimes start to think about how my own normal behavior is illegally signaling to my partner. That is no fun.
It seems like what the rules actually mean is that you're not allowed to communicate except via the one form of communication that they've designated as "not communication".
The spoiler section also says you're not supposed to just count upward in seconds, which is strange because that's clearly both allowed and optimal. Maybe they mean that that's not the most fun way to play. But why would I want to play a game where fun was inversely correlated with the probability of winning?
I wonder what the optimal strategy is for the version where you're really not allowed to communicate (i.e. if no one plays a card immediately then you've communicated and therefore lost). Presumably you have to calculate based on the number of players and cards remaining how likely it is that you have the lowest card. You could also skip the later rounds by immediately playing a high card, at the cost of one life. I bet with enough practice you could win some games.
EDIT: On second thoughts, you're still communicating when you either play a card or not. So maybe that variant isn't so fun. It basically becomes everyone playing their lowest card as quickly as possible, and hoping that the lowest one lands first.
It is basically a game about timing but in practice people can't help but give cues. Just as an example, if my only card is a 99 or 100 I can't help but be somewhat disengaged with play and people are going to notice that and make assumptions about what I have.
It's primarily a game about timing but it's not the only element.
The problem is that they can't for it all forms of signalling. The game is just a frustrating semantic argument on what kinds of signals are allowed. I can't tap 3 times but can I move my card at 3cm per second?
Getting good at this game simply means getting good at one of the allowed forms of signalling.
So the idea is everyone count say twice a second, starting with the value of the exposed card, and when you get a match to a card you have, play it as fast a possible. If everyone counts at the same rate, you should win every time. I think this would be pretty easy to do if the group practiced out load for a while, but hard if you didn't.
I don't see why the "synchronized play" strategy described in your last paragraph also doesn't violate the no signaling of any kind rule. If I have a Two but no One, then by consciously not playing on the first second of play I am signaling something. Am I missing something?
I think the rules are just badly written. Every description I've read of people enjoying the game involves them signalling to each other using facial expressions. And it seems like it would actually be fun to play that way. I suspect it was how the game authors were playing it while play testing it. They just managed to write the rules in a way that didn't describe the game they had been playing.
Seconding this. The first thing that came to my mind when reading this article was Hanabi - which is a fantastic game.
Do you mean "the action of making criticisms after the event" as in Wiktionary, "to be the head of your click" as in Urban Dictionary or something else?
In co-op games, quarterbacking is where a player dominates the game by telling all the other players what to do, making strategic and tactical choices for them. This means that really only one person is playing a game, making it less fun everyone else.
Just no. The very point of cooperative games is learning to work together as a team. If you can't do that, then you lost the game. Ruining the rules so the game can't be lost is counterproductive.
It's really hard and not fun to keep everyone just counting seconds. In practice it goes faster in earlier rounds and slower in later ones.
Can see the game in action here - https://www.youtube.com/watch?v=xnIfCG2dga8 their level 4 was nice.
They're passing a lot of information through movements and facial expressions. That seems like a more fun version of the game than the game actually described by the rules.
I find that "The Game" and its "Extreme" version with event cards where one of them is actually disallowing communication until covered by another card more engaging and fun to play then "The mind". Its fun to see the emotional rollercoaster that someone goes through when you put something on the pile they said they are interested in.
Let's say we're in the second round and all the players have 2 cards. If you have a 1 obviously you're playing it immediately. Of course everyone knows that so if you have a 5 for example, you'll wait to see if someone plays something immediately. You notice someone starting to play a card somewhat tentatively. But if they had a card lower than five they'd be more confident about it so you rush to get your card down first, and you're right, the tentative player had an 11. And on the game goes.
All of which is to say that there is a lot of information in the game beyond the passage of time and it's about developing a theory of mind of all the people you're playing with— how would they play if they had a card lower than yours?
Like playing with my wife, I've noticed she waits longer per number as the gap gets larger — so she might wait 5 seconds for a 10 gap and then 30 seconds for a gap of 20 cards. So I've had to adjust my timing to match. And of course she adjusts to adapt to my adjustment to her. Eventually you get into some kind of agreed upon internal clock without ever actually talking about it and you can drop 20 cards in order without so much as sighing.
How is that beating anything? You play games to have a fun or engaging time, counting seconds is extremely boring.
You beat it because: thems the rules son. They decided, not me.
The more interesting question in that case, is why play it at all, if you're going to take all the life out of it only you demonstrate a hollow win.
Why is it a hollow win? Does castling or forking in chess make it a hollow win?
What's hollow or not is about context. Chess is very serious, The Minds is not very serious.
If things are less serious and also more squishy when it comes to the rules (despite the very absolute "no communication" rule I do think that some talking in The Mind doesn't immediately destroy the experience and if you find a happy medium and approach with the group you are playing with it can even enhance the experience) then I would generalize that it's in general easier for wins to be hollow, because there is more room to "cheat" in ways that ruin the experience.
It's not taking any life out of it since that's how you are supposed to beat it. It's not a hollow win, it's the real win.
The rules explicitly state that you shouldn't count seconds … this presumably also includes using a clock as reference.
It's given as a guideline (in the optional to read spoilery upside down box on the rules that explains that it's a game all about timing), not an actual rule, but that still completely contradicts your statement that "that's how you are supposed to beat it".
Not everyone plays games in order to win them, the "spirit of the game", the fun, the camaraderie, is often times more important and it's what one will remember in 20 or 30 years' time, not the fact that on that particular night he/she won a specific game.
Cracked me up. I said no and started walking in small circles. Then when he'd finally gotten tired and started coming out, I knew the maps well enough that I was always as far away from him as possible. Said the point is not to lose, right? Then he quit.
It literally says in the game that's how you are supposed to beat it.
It literally says in the game that's how you are not supposed to beat it.
This could be discouraged by having many more cards in the sequence than you distribute. With large random gaps, sleep sort would make a slow game.
Not if you, for instance count 5 cards per second, you will get trough the deck in 20 seconds. Also after the first card is played add a "slow down" buffer for next 5 cards - 1 number per second and then speed up again to 5 per second.
I would also try to stick to my logic and tempo and just let the other players pick up on the logic used.
I would argue that sleep sort requires communication before the game play starts, which seems to be a violation of the rules, and a way to keep time synchronized during play, which I doubt most groups of people are able to do without a shared clock.
With the limited information, what other option is there?
I would hope/expect each other player reaches the same conclusion: sleepsort is the most obvious plan, and 1 second is the most likely interval.
A fun party game I've seen is similar: everyone sits in a circle, then we try to count to 100 collectively. The catch: if two people say a number at the same time, we have to start over.
This is surprisingly fun, at least with a large group. Of course it is easy to game (just count sequentially), but if people are playing for fun, it's really interesting.
This is a classic warmup for an ensemble of actors in a play. We used to do it with our eyes closed as well.
I think a simple method would be for each player to move its next card linearily towards the stack, for a duration in seconds corresponding to the difference between the stack and their card.
That way, the one with the lowest card reaches the stack first.
Apart from making the game no fun at all, that's just establishing a language before the game to use during. It's still a language (or a form of explicit communication) and as such is as forbidden as ASL.
so as long as you don't explicitly establish that the speed with which you move is the key, then it doesn't count if each player independently assume that speed of movement is the key?
I think the game is fun, but for only a few rounds. A game needs to have competition between players imho.
I think being a programmer is cheating when it comes to this game.
Hanabi is very similar. It's a card game where we have to work together to build card sets. Except the catch is that everyone else knows what cards we have, but not us.
Discussion here of the rules to this game and the conflict between winning and having fun brings up a constant dilemma when playing board games. Playing with my own family, where we have similar values for what was fun and made up the extra rules ourselves, most games could be easily made better with some rule changes. The downside is when you want to play with someone else. Following the rule book then is the default as "better" has many interpretations.
It's based on the word association experiments by Carl Jung, who later published his findings as The Association Method.


French media have revealed that Paris Saint Germain pays gigantic 'ethical bonuses' to players if they conform to certain rules, such as acknowledging fans with applause – which netted Neymar Jr €375,000 ($425,225).
Broadcaster France 2 released a document that claims there are a set of rules with which PSG players must comply in order to receive their bonuses, including an obligation to applaud fans.
Star player Neymar is required to follow instructions and applaud home fans in order to receive a whopping €375,000 ($425,225), whereas team captain and Neymar's countryman Thiago Silva earns just €33,000 ($37,420) for the same courtesy.
The report claims that the club has other criteria that must be followed, including maintaining good timekeeping, respecting the media, and the fairly obvious rule of refraining from betting on matches involving PSG.
Brazilian playmaker Neymar is no stranger to big bucks. His transfer from Barcelona to PSG was the most expensive of all time, with the Paris club paying €222 million ($250 million) for the 26-year-old's services in 2017, after the player himself bought out his contract with the Catalan side.
French World Cup winner and whizz kid Kylian Mbappe is second on that list, with his transfer weighing in at €180 million ($204 million) in the same year from Ligue 1 rivals Monaco.


Unfortunately, there are GOOD, BAD and CRAZY maths teachers out there. Ditto students. It is what YOU do when reality hits that counts.
For students who think they have a BAD maths teacher, watch the first video here.
This response often results when students face some new topic – often beyond numbers – that students can't handle on auto pilot. Instead of working through the problem, they crash and burn.
I'm going to tell you a story. Bear with me for a minute. You did maths from Grade 1 to 6. You're cool. No major dramas. Then something happens. A new topic, perhaps. Or a new teacher and a new topic. You don't get it. You sit there looking confused. And then you do this. You say 'I can't do maths'( See post here) or 'It's too hard'.
So you stop doing maths. You retire at the age of, maybe, 13 years.
If you hit the MATHS WALL, here's what you have to do. Back up a bit. Do some warm up maths on the topic. It's out there.
eg. The Kahn Academy. I'm not saying it is easy. (See THE MATHS SPEECH here) I'm telling you it is doable. Practise.
Maths is always TOO HARD when you give up. But when you try amazing things can happen.
Besides, if a raccoon can do it.
Here is an exercise that you didn't think you could do. But it is entirley doable by Middle School students with patience.
Karate Maths of OUCH! That hurts!


text:
Here Is How Much Money Rob Schneider Makes And Details Of His Family
By Adeola Seun
Comedy has always been a major staple of Hollywood productions. Even as popular genres like sci-fi and action films come and go, comic films have retained mainstream appeal and one of its biggest proponents is none other than Rob Schneider.
Schneider commenced his career in the 90s and has gone on to become one of the most popular faces in the movie world. He has acquired an extensive filmography that includes the comedy series, Saturday Night Live, as well as the films, Grown Ups and Deuce Bigalow. He has also received some recognition for his work including multiple Emmy nominations. Even though Schneider may not be one of the biggest names in Hollywood today, there is no denying the fact that he has done well for himself as well as his family.
Breaking Down Rob Schneider's Net Worth
As far as riches go, Rob Schneider has got some of it. According to reports, the comedian has a net worth in the region of $15 million and this majorly comes from his career in the creative industry.
Acting Gigs
Schneider owes a large portion of his wealth to his acting career. The San Francisco native got his first taste of showbiz as a stand-up comic in the 80s. He subsequently made his acting debut with a one-off appearance in the sitcom, 227, in 1989. Since then, Schneider has gone on to feature in several blockbuster comedies including Grown Ups, You Don't Mess with Zohan, Big Daddy, The Waterboy, Deuce Bigalow: Male Gigolo, The Hot Chick, and The Animal. Even though some of these movies have been critically panned by the critics, they were nevertheless gobbled up by theatergoers.
For instance, The Hot Chick raked in $54 million on a budget of $34 million while The Animal made $84.7 million on a budget of $47 million. On the other hand, Deuce Bigalow: Male Gigolo, which Schneider headlined, grossed an astonishing $92.9 million on a budget of $17 million.
All these make the comic a bankable star and as such, movie producers have no qualms dishing out the big bucks to secure his appearance on their project. Therefore, even though it is not known exactly how much Schneider commands for each movie role, there is no doubt that it must be a significant sum giving that he is a crowd puller.
Schneider on the set of Deuce Bigalow: The Male Gigolo Image Source
Earnings from Stand-up Comedy
Away from acting, another source through which Rob Schneider has built his wealth is comedy. Schneider first dabbled into stand-up comedy during his days at Terra Nova High School. He subsequently proceeded to the San Francisco State University where he continued honing his skills by performing at several venues. After some time of toiling on the night club circuit, Schneider got his breakthrough when he was selected for the 13th edition of HBO's Annual Young Comedians special. His performance on the show led to an opportunity of a lifetime to work on the iconic sketch variety show, Saturday Night Live.
He started as a writer on the show (during which he won three Emmys as part of the show's writing staff) before he was promoted as a cast member, working on the show between 1990 and 1994. Since leaving SNL, Schneider has paid greater attention to his acting career. He has however not forgotten his stand-up roots and keeps on touring the country. For instance, in 2019, the San Francisco native performed at the Improv chain of comedy clubs throughout the United States. These shows were a big hit, thanks to his brand of comedy which is appropriate for a date night. Tickets for these shows didn't come cheap (the lowest is priced at $71) and as such, Rob keeps on smiling to the bank.
READ Chris Rock - Net Worth in 2020, Girlfriend & Family Members
Investments in Production
Another thriving venture for Schneider is his off-screen work. The comedy star has been trying his hands at directing as well as producing. Schneider made his directorial debut in the 2007 comedy, Big Stan, which tells the story of the efforts of a man trying to avoid getting raped while in prison. The film grossed a decent $8.7 million against a budget of $7.5 million and it has spurred Schneider to keep on with his off-screen efforts. His latest offering is Real Rob, a sitcom that is loosely based on his real-life as well as his family. Schneider bankrolled most of the show. He also took a huge pay cut just to make sure that the project saw the light of day. All of his efforts were rewarded when the show was picked up by Netflix in 2015.
Rob and his wife, Patricia, on the set of Real Rob Image Source
A Look At His Marital Life and Kids
Rob Schneider may not be your quintessential Hollywood star but this has not stopped him from having the full Hollywood experience, which, in this case, is multiple marriages. The Grown Ups star has been married on three occasions and his first marriage was to former model and actress, London king. The union lasted for three years (1988 and 1990) during which they had one child, Elle King. They subsequently divorced and each party went their separate way. Following the end of that first romance, Rob got married to a lady named Helena Schneider in 2002.
The marriage, just like his first, hit the rocks within a short period and they divorced in 2005. Rob Schneider is now happily married to the Mexican-American model and TV producer, Patricia Azarcoya Arce. The two first met in Los Angeles in 2010 and thereafter started a relationship and tied the knot in April 2011. Their marriage has so far produced two children – Madeline Robbie Schneider who was born in September 2016 and Miranda Scarlett Schneider who was born in 2012. The couple has also collaborated on several occasions including the Netflix sitcom, Real Rob.
See Also: Adam Sandler's Net Worth – Find Out How Rich He Has Become
Of all the three children Rob Schneider has been able to father, his first child, Elle King, is the most popular. She has gained her popularity by not only being her father's daughter but by also creating her path in music. Elle (full name – Tanner Elle Schneider) is a singer and songwriter who specializes in the blues, rock, country, and soul genres. She delved into music at the age of 16 and has dropped two studio albums – Love Stuff and Shake the Spirit. She has also opened for acts, such as Miranda Lambert and Ed Sheeran, and has headlined two tours of her own.
Rob and his daughter, Elle Image Source
Elle King has also received two Grammy nominations, for best rock performance and best rock song. This was for her 2015 single, Ex's & Oh's, which made it to the top ten of Billboard Hot 100. The singer maintains a close relationship with her father and has appeared in some of his movies including The Benchwarmers and Wild Cherry and Deuce Bigalow: The Male Gigolo. With regards to her personal life, Elle was previously married to a guy named Andrew Ferguson. The union lasted for just a year and they divorced in 2017.
Adeola Seun
Seun is a CCNA certified graduate of FUTA. He has been writing on various subjects that include finance, economics, celebrity net worth, lifestyle, biographies and politics for over 7 years, Other than writing, he enjoys movies, video games, and sports
READ Adam Sandler - Net Worth in 2020, Wife & Family Members
What We Know About Anthony Jeselnik's Net Worth and How He Makes His Money
Ngozika Agu - January 15, 2021
In an era where comedians have to be careful with what they say, lest they offend some people and get cancelled, Anthony Jeselnik is...
Kevin James Net Worth: How Much Money the Comedy Actor Is Worth Now
Chioma Uchenwoke - November 26, 2020
Throughout his comedy career that has spanned over three decades, Kevin James has dazzled millions of fans with his uncanny improv skills. From featuring...
Eric Andre Net Worth: How Much Money the Comedian Has Made
Eric Andre started his career with random stand-up comedy jobs and later diverted to commercial gigs. Before becoming a big name in the entertainment...
Chris D'Elia Net Worth: Here's How Much Money the Comedian Has Now
Ngozika Agu - November 24, 2020
Chris D'Erislia may be currently embroiled in sexual misconduct allegations but there is no denying the fact that he has done well for himself...
A Breakdown of SNL's Colin Jost Net Worth and Salary
Even though Colin Jost is now most famous for his marriage to superstar actress, Scarlett Johansson, he is an accomplished individual in his own...
Tom Segura Net Worth 2020 – How Much Money the Millionaire Comedian Has
Ngozika Agu - November 6, 2020
Tom Segura has been hailed as one of the biggest names in the American comedy business and the evidence is there for all to...

redpajama_set_name: RedPajamaCommonCrawl


text:
DICE TRAVELS
Rolling the dice, letting it ride...
Day 293: Loose Dice on Long Drive to Tanzania
Who we got back there? Photo: Isaac Stone Simonelli
Daily Updates are not edited and function more as daily journal entries – so if the plot seems to be all over the place or missing entirely and the tenses changes faster than a kaleidoscope, well, that's just the way it is.
THE goal today is for it to be as uneventful as possible, which never goes as planed.
Last night, while showing Felix the videos of the elephants, I decided that the mini clutch lever was fine, perhaps even better than the old one, as it forced me to only use two fingers to engage it. So, there's no need to drive into town to replace it. However, I might roll into town anyway so I can see the waitress I took a shine to yesterday. Nothing could possibly happen, but finding myself in her smiling eyes again would be worth the trip.
I woke with the morning light, watching the vague outline of Kilimanjaro appear on the horizon for a few moments, before a game drive. This ad hoc adventure consists entirely of me driving up and down the devil road, which turns up a pair of jackals padding through a boulder-ridden section of the landscape and a gaffer just as the sun appeared above a cloud, the slow reveal of a shimmering tangerine.
On the way back, there's a herd of wildebeests. They're strange, gaunt animals that appear a little deranged with their beards dirty and long, like a malnourished middle-aged man stumbling out of a mountains after a year of meditating in a cave. The drone swoops high over them, yet they are already running. Running from what, I'm not sure. They charge forward, bucking. The herd splits like strands of hair to be braided. Then, comes crashing back together. They stop, the drone comes closer, there seems to be an internal fight in the group, a male is pushes a young buck hard.
There off again, racing, blindly racing.
One crashes through the steel wires of a nearby fence with the sound of cannon fire. Moments later, the entire herd is blasting through the wires; fire after fire from a Spanish galleon at war. Attentive, but unperturbed a well endowed waterbuck watches the chaos, the Thompson's gazelles, a little farther back, don't even lift their grazing mouths to watch the wildebeests crash through the fence.
After a hearty breakfast of beans, burnt toast, crepes, sausage and tea, I'm ready to pack up and hit the road. Sitting there at breakfast, it occurs to me how many meals I eat alone. Many of those traveling alone through Kenya are at least accompanied by their guides, who join them when they take food.
Instead, I sit with my thoughts, which can be lonely.
The tent gets a good shaking and all the bits and pieces of sticks and dirt find their way back onto the ground. Rafiki's engine starts and I wave goodbye to my Maasai mechanic one last time.
Or so I think.
Ten meters later, before I make the gate, the clutch lever slips and comes loose.
It just needs to be screwed on tighter, I tell myself.
Stopping Rafiki, I wander back to the cook, who digs out a pair of pliers.
By the time I'm back to Rafiki, the Maasai mechanic is on site and ready to help.
My Maasai mechanic is on it. Photo: Isaac Stone Simonelli
Felix, left to run some other errand earlier today. He's lucky.
Metal filings from the threads being torn come off the lever as we unscrew it. It's a piece of shit replacement.
I might be projecting, but the Maasia Memhanic and I seem to have come to an agreement that Felix is a little punk pushing shitty parts.
After about thirty minutes of fiddling with it, the Maasai mechanic and I agree that we won't be able to properly repair her, but what we have might hold until I get into town.
It doesn't. The handle comes loose.
My left thumb holds the top bolt of the clutch lever in place, while the rest of my fingers keep it from sliding down the handlebars as Rafiki and I bump 22 kilometers back to the main road.
Rafiki and I pull up to get some work done on her. Photo: Isaac Stone Simonelli
On the outskirts of town, we pull off the road onto the trash filled dirt in front of Kilimanjaro Motorcycle Repairs. A thin, young man, the head mechanic, comes over.
"Yeah, somebody bought this for me yesterday, but it's wrong and a piece of shit," I explain pointing at the clutch.
There's four of them fiddling with the clutch, thinking about what to do. Longer screws comes up as an option.
"No, it just needs to be replaced," I say, not that anyone is listening to me.
One of them looks straight at me and gives a big smile, as I repeat what I said. It's like we're sharing a secret about what needs to be done.
Four or five attempts at explaining later, we are all on the same page.
"Here's the monkey who sold the part," the head mechanic says as a mechanic in a gray jumper sheepishly appears from a nearby shop.
The die gives me permission to leave Rafiki and most my bags with the mechanics, returning me to my tea crush. Inside the cafe, she's sitting at one of the tables with a three-year-old girl bouncing on her knee.
I take a seat on the narrow balcony overlooking the road.
"You came back," she says.
In my head, I'd thought about all these silly things to say, mostly about her being beautiful, for no reason other than it would be fun and I'm sure she'd enjoy the compliments. However, it doesn't seem so appropriate now, especially as the man sitting at the table with her and the baby could easily be her husband.
"Is that your little girl?"
"She's beautiful," I say, momentarily fearful that I'd mixed up the kids sex.
The waitress looks a little more worn out today, her eyes a bit glazed as if she's fought off several boughts of malaria. There are also the little white stretch marks above her breasts that are natural effect of them having swollen to feed a baby and then returned to their normal size.
I sip my tea. Pay my tab. And leave a little tip.
"I hope I will see you again," she says.
"I think I will come back, but not soon. I head to Tanzania today."
I put my camera down on the wooden bench outside the mechanic shop and have a look at how it's going. The mechanic is kick starting Rafiki to give her a test ride. He roars away.
One of the younger guys, perhaps in his late teens, picks up the camera to play with it when my back is turned.
"Here," I say, showing him where to press to take pictures.
Not a bad shot. If only the subject was a better looking. Photo: Kenyan Teen
I pull out my phone to show one of them some videos of the elephants I videoed with the drone yesterday. He holds onto the phone while I check on Rafiki.
The screws are holding the clutch lever in place.
By the time I'm back to the bench, my DSLR has been abounded so the younger guy could focus on taking selfies with my phone. With BlueTooth turned on, he's sending the pictures over to his friend's phone.
If I recall, there are a few photos on there that I'd rather they didn't find; there are pictures of woman. However, just as undesirable are the picture of those anal warts – which have now completely healed.
Though the pair are doing a lot of swiping, they're going through my photos, but are instead lost in their own world of selifes.
They took a lot of pictures with the phone. Photos: Kenyan teen
"So how much?" I ask the mechanic.
"For this piece, 200 Shilling. This one, 200 Shilling. For me 200 Shilling," he says.
Jesus, Felix skinned me alive. It seems as if there are two types of people out there when it comes to finding a sheep lost and separated from the flock: those who skin it on the spot and those who lead it back to its brethren. There are also those who sheer the sheep, but they seem few and far between in Kenya.
The welder mumbles the price for his work, as if not exactly happy about being peer pressured into giving the muzungu a fair price.
"What?" the mechanic says.
He also only needs 200 Shilling.
In addition to fixing the clutch, the mechanic tightened up my back break and a few other bolts that came loose from rattling back and forth on that devil road.
At the gas station on northern outskirts of town, I drop the die.
The original plan was to cut through the back roads I came on to Sultan and then take some more off-the-beaten-track trails to Highway A104 before heading south to Tanzania. At first it appeared possible to follow C103 along the border to Namanga, but that road cuts straight through the Amboseli National Park, where I can't take a motorcycle. A bit more planning and I'm sure I could find a trail, but that isn't what's happening.
However, it's 1pm. I'm ready to be in Tanzania. There have been too many delays.
The die has two options: dirt roads or stick to the highway all the way up to Kitengela, a few minutes south of Nairobi, and then all the way back down to Namanga.
The die agrees: too many delays.
So, we're on highways all the way there.
A huge gust of wind strikes my chest. Rafiki wobbles for a moment, but holds true. Another lorry zooms by, blasting me with a gust of air. Overtaking the lorry ahead, my chest falls forward. There's a vacuum as the lorry blocks the cross wind and I momentarily draft behind it. You don't realize how hard your body is fighting the wind as you fly down a highway until it suddenly ceases to be there, like pushing on a jammed door that suddenly swings open.
Back in Thailand, I hesitated about upgrading the windshield on Roxinante, the Honda CB500X I dreamed of taking with me for the entire Dice Travels trip. However, it didn't take much research to realize that a high windguard significantly reduces riding fatigue. Rafiki, a naked, enduro-style motorcycle not made for a long haul like this, which means, though I'm rarely aware of it, my body is constantly fighting steady battle against the wind.
To the west, an enormous storm system is wetting the parched savanna. A sheet of rain, wide as it hits the ground, narrows as it rise up toward the cloud, which mushrooms out, dark and ominous above.
If the storm sustains itself, I'll no doubt be looping back through it.
The mud flaps of a matatu reads: "God is Awesome".
If you believe in God, is there really any need to state the obvious? If the dude created everything, I think awesome might be underplaying it a little. What words do we have to describe that level of awesome? I mean, people are awesome – just watch the YouTube videos. God's got to be on a whole nother level – assuming such beliefs are what keeps your boat afloat.
With my headphones broken, I'm stuck in my own head. After hours of driving Rafiki, my ass is numb and there's plenty of loose thoughts rattling around.
"Bejesus. Baby Jesus, Baby Jesus, Baby Jesus, Beb G, BG, says 'gagagagagagaga'," I say into my helmet "Baby Jesus meet Lady Gagagagaga."
Nonsense continues to therapeutically flow from my mouth. It's a step ahead of the other game I've taken up while bored on these long stretches of mostly empty highway: close your eyes.
My mind is tired of describing the landscape, tired of thinking about words for the gnarly, low branches of the acacia studded world around me. It's tired. It needs some stimulation.
My eyes close. Only for a couple seconds. I know it's stupid. Even as they remain shut, I tell myself it's stupid. Then they pop back open and the world is the same. I am still alive, yet I feel a hair more alive.
I'm not sure when I picked the game up, but it's become a death-sentence staple for these long drives on Rafiki.
The road is wet. There's the smell of hot asphalt kissed by a summer storm. The desperately needed rain falls somewhere ahead of me, retreating from Rafiki's two-stroke roar. It's the sound of Rafiki as well that is no doubt playing a roll in wearing me down.
The sun is starting to set. Am I really going to end up driving at night again? Namanga is so close.
There's a sign for a river. Like the ones we crossed earlier, the sign seems more to be a marker for God, reminding him that he needs to make a deposit at said location, as even after the recent rains the river beds are empty and cracked.
I desperately need internet. I know nothing about Tanzania.
It's like entering a new level of a game, beyond the border I have no idea where things are or what to expect. I set these bizarre artificial crossing points and fail to do any research of what happens after them.
In my head I need to cross into Tanzania. What town is on the other side? No idea. Where can I sleep tomorrow night? No idea. What is there to do? No idea.
There isn't much to Namanga when I arrive after dark. I attempted to get a room at a roadside lodge a on the road a little farther back, but they had no WiFi. As it would happen, it doesn't seem as if any hotels in Namanga have WiFi. Even the ritzy place with a sign that demands you not tread on their finely trimmed grass as no WiFi.
Bumping down several dark, broken dirt roads. I settle on a single building that is a nightclub, restaurant and hotel – all still under construction.
I'm exhausted.
The walls of the room are unfinished. Not designed to look unfinished, but simply unfinished. It's a dream project – you can tell sense it. However, it's opening to light traffic far before it's ready. The owner tries the hot showers in three different rooms, before finding one he says is hot. It's not. But at this point I don't care.
What the place lacks in finishing touches, it makes up for with help. The owner runs off to organize 100 Shilling of AirTel top up for my phone so I can at least have a little internet tonight and see what's across the border.
There's so much to be done.
There's writing to be done.
There's planning to be done.
My bags need to be completely re-packed with the drone stuffed into one of the panniers to avoid drawling any unnecessary attention. But all I can do is futz around on Facebook and scroll through Twitter.
#DailyUpdate #Dailyupdates #featured #Kenya #Motorcycle
Kenya or Mongolia... up to Dice
Day 284: Identifying Own Racist Actions on the Road
Day 292: Maasai Mechanic Rescues Rafiki
THE premise is simple: Allow die roles to determine the majority of decisions faced while motorbiking throughout the world with a limited budget for an entire year. It's 365 days of tempting fate, enticing serendipity and letting go of free will – if such things exist at all.
Dice Are in Charge for...
Like what you read? Donate now and keep the dice in charge
© 2023 by "Dice Travels". Proudly created with Wix.com


While generally an even match, these two Shambles versus a single Hunger, previous experiments have indicated that the presence of a warm body causes the Hunger to increase its ferocity. This territorial hunting imperative is completely lacking in the shambles. They seek to destroy life, not to devour it.
In this case I have confined a Hunger to his cage, while leaving an unspoiled high elf female in viewing distance. Hungers seem to have a particular thirst for elf maiden blood. And this one, on the verge of flowering, should be a particularly irresistible morsel.
I hypothesize that the hunger will fight with greater force and precision in the up coming battle, after I let the creature and elf maiden stew awhile in each other's proximity.
I shall return in a few days to run the experiment.


Do you buy gas, groceries, or eat out after a long day at the rink? SCRIP is the easiest fundraiser that benefits both YOU and the organization!
If you are interested in signing up, create a family account on the SCRIP website: shopwithscrip.com.
This website is where you find a listing of all the participating retailers (including local merchants such as Trigs, County Market, GoalLine, Kwik Trip etc.). If you choose, you can enroll in PrestoPay online as well which links your checking account so you can order automatically online. It also allows you to print gift cards at home using the ScripNow! option as well for many retailers. Another great option is to download the free MyScrip Wallet app (more info on the website) and enable this feature to allow electronic purchases through your mobile device. For instance if you are shopping at TJ Maxx and are about to check out, you can log onto your MyScripWallet account and purchase a TJ Maxx gift card that will be delivered within minutes to your mobile device to complete your purchases. Check the website for more details. You of course are also able to pay for your order by personal checks made out to MCYH and will be collected by myself at the time of delivery.
I will send a notice when orders are due. You order online and either choose to pay be check or check out using PrestoPay. When your order arrives I will contact you to arrange delivery. Turnaround for plastic gift cards is usually about 3-7 days from the time I place the order. Orders are submitted twice a month (around the 1st and 15th) during the season (Oct-March) and once per month (15th) during the off season. I must have enough orders to cover the shipping charges before I will place an order.
For each retailer listed, you will earn 50% of the percentage listed and MCYH earns the other 50% to help offset ice costs and other expenses to keep your out of pocket costs as low as possible. For instance, if you purchase a $100 card with a 10% return you will earn $5.00 and MCYH will earn $5.00. Your accumulated earnings are then paid out to you at the time of registration in the fall.
The calendar year for SCRIP is July 1, 2018- June 30, 2019. Any funds earned during this time period will be available to you to use at NEXT year's registration if you so choose. Anyone can join! Grandparents, friends etc. are welcome to order and earn for your family. All they have to do is indicate the name of the skater they would like their earnings applied to when they create an account and be sure they use our enrollment code to register.
If you are interested in joining follow the directions online. Please contact Michele Federici at mfederici@frontier.com with any other questions!
©2019 Marathon County Youth Hockey Association / SportsEngine. All Rights Reserved.


Need more information? Call or email one of our friendly and knowledgeable Internet Sales Managers for more details and Ultimate Test Drive appointments! We can be reached at 1-855-222-4222. We look forward to assisting you! Clean CARFAX. CARFAX One-Owner. You can trust BMW of Austin for your next pre-owned vehicle!


BEAVERTON, Oregon — Biamp Systems, a leading provider of innovative, networked media systems, announced the expansion of its Tesira® audio and video platform. During ISE 2018, Feb. 6-9 in Amsterdam, Biamp (booth 3-B120) will demonstrate its latest innovations, which include new power over Ethernet (PoE+) amplifier technology and a series of Beamtracking™ ceiling microphones that raise the bar for an exceptional conferencing experience. Biamp's whole-room, all-digital solutions are designed to reduce programming time for integrators and provide cost-effective, crystal-clear audio quality to end users.
Tesira is an ideal platform, offering an expanse of options for conference rooms of all sizes. For smaller conference rooms, solutions are available that utilize a single Ethernet cable to connect a TesiraFORTÉ® AVB VT4 to the new Tesira TCM-1A Beamtracking microphone for an exceptional conferencing experience. For larger conference rooms, use a TesiraFORTÉ AVB VT in conjunction with the Tesira AMP-450P and TCM-1 for an equally compelling audio experience.
The Tesira beamtracking ceiling microphones and the AMP-450P amplifier will be available in the second quarter of 2018. More information on Biamp's full product portfolio is available at www.biamp.com.


text:
Manitoba Throne Speech 2019
On November 19, 2019 By CantelonIn Uncategorized
A full copy of the throne speech can be found here:
https://www.gov.mb.ca/thronespeech/thronespeech_nov_2019.html
Beginning in the 2020 tax year, the Provincial Sales Tax on professional fees related to the preparation of wills and tax returns will be eliminated;
The Provincial Sales Tax will also be removed from personal services over $50, including salon services;
Probate fees will also be eliminated as of July 1st, 2020; and
Vehicle registration fees will be reduced by 10 per cent starting on July 1st, 2020.
eliminate the education portion of property taxes over 10 years starting 2020
Partners in Economic Growth (PEG) initiative will be launched with regional and sector partners selected to focus on the province's areas of economic strength, including agriculture, aerospace and technology.
eliminate provincial regulatory barriers that restrict the ability of our farmers to produce food for local markets, and free consumers to connect directly with local producers.
eliminate Sunday and holiday shopping restrictions while preserving the right of municipalities to maintain retail hour restrictions in their communities if they so choose
A new $20 million Manitoba Mineral Development Fund will be established to encourage resource development in northern Manitoba
Funding for tourism promotion will be increased by 25 per cent, with five per cent of tourism related revenue devoted to promoting Manitoba tourism and investments, including a strategy to attract more major events
enhanced Manitoba Film and Video Tax Credit
highway construction budget will be increased from $350 million to $400 million over the next four years.
The Public Sector Construction Projects (Tendering) Act will be re-introduced to level the playing field so that contractors are not forced to hire unionized labour
complete the Lake Manitoba Outlet Channel
$407 million has been added to the province's rainy-day fund
replace the Civil Service Act with The Public Service Act
$2 billion Health Care Guarantee
create 200 new nursing positions by 2023
$3.4 million women's health initiative will be launched
a new acute medical sobering facility staffed with mental health professionals capable of treating up to 20 patients at a time, supportive recovery and a 24/7 drop-in centre
12 new treatment and waiting spaces for those suffering meth psychosis and other serious addiction and mental health issues
20 New Schools Guarantee will mandate the construction of 13 new schools over the next ten years in addition to the seven schools already committed
1,510 additional school-based child-care spaces will be added as part of the 20 New Schools Guarantee
$25 million Teachers' Idea Fund to support innovative solutions brought forward to streamline operations by teachers, and improve educational outcomes
extend leave protections to all survivors of sexual violence, regardless of whether or not they were in a domestic relationship with the perpetrator. Survivors will be able to access 10 ad hoc days, and a continuous period of up to 17 weeks, to obtain victims' services, seek legal assistance or relocate
implement `Clare's Law' in Manitoba, ensuring that women can access information about their partner's past history of domestic violence and empowering women to leave potentially abusive situations.
A Municipal Audit and Accountability Program will also be established to provide third party value-for-money audits for municipalities that desire to improve services without raising taxes
introduce a $25 million energy efficiency retrofit program for existing homes and commercial buildings
The ethanol requirement will be increased to 10 per cent, and the biodiesel requirement to five per cent, of fuels in 2020
allow restaurants to deliver wine directly to customers. Manitoba Liquor and Lotteries will be directed to exempt Manitoba craft distillers, cideries and brewers from product mark-ups for craft products produced and sold on-premises (personal edit – WOOHOO!)


In the wake of the Federal Communications Commission (FCC) abdicating all regulatory oversight of internet service (1), various state Attorneys General have indicated that they will take legal action to protect the net neutrality rules the FCC is determined to eliminate. A question that arises (not "begged") is exactly what legal basis they may have that could lead to the courts telling the FCC they must fulfill their regulatory role.
The genius of the IP, and the reason for its success, is that it enforces standardization only at a single, abstract network layer. This allows considerable flexibility in the lower transport layers and provides a consistent and transparent interface to higher application layers. Thus, an IP network can be built using any physical layer technology so long as that technology can accurately deliver IP packets to the next switch in the network. The advantage of this approach is that it allows the creation of a large, interconnected network using existing networks as transport. This flexibility greatly reduced adoption costs, which was crucial to initial adoption.
Because everything else is built out of this, and what consumers get as internet service is precisely the access to that basic network layer, it is inconsistent and absurd to treat ISPs as an "information service" rather than a "telecommunications service".
If you know how to contact someone in the legal offices of one of the state Attorneys General taking this fight to the courts, please pass on Dr. Koning's paper or a link.
(1) FCC Chairman Ajit Pai offered up some minimal package of "regulations" that he said the FCC would apply in lieu of Title II classification of ISPs. This is pretty obviously hogwash, as existing legal precedent says that the FCC cannot regulate ISPs in the absence of Title II classification.


Artificial Intelligence - What Every African Youths Needs to Know.
Grab your pop-corn... This is another exciting and simple ride.
Our world, as we perceive it now, has always metamorphosed from a crude to a civilized settings.. Early this week, it was widely reported that a chinese news station now uses Artificial Intelligence ( hereafter, written as AI) for it's news reporting, it is been fed data and it reports news 24\7 without a break, a feat which humans are yet to achieve.
AI has always been with us, going down memory lane, it would be recorded that early ancestors made use of AI in one way or another. The Greek first recorded it use in the Iliad when the goddess thetis, and her son achilles visited the workshop of hephaestus, the god of smiths. Hephaestus was helped by female servants which were made of gold, but possesses mind, hearts with intelligence, vocal chords and even strength. This was recorded by Homer the historian.
What is AI? AI is the development of computer systems that are able to perform tasks that would require human intelligence. It can be seen as computing different models of human behavior in components so as to make them behave intelligently, simply explained: we say humans are intelligent, hence, what humans do have to be intelligent. We also thought about the fact that there are ways to do things intelligently without or with little human intervention. We also believe that humans behave rationally beside of their intelligence, hence, if we are to build anything similar to human intelligence, such thing has to behave rationally. Simple?? Isn't it?.
So how can we define AI in a simple term? We would say AI is a branch of science which deals with helping machines find solutions to complex problems in a more human-like fashion, this is realized by borrowing characteristics from human knowledge, and applying them in step by step processes in a computer friendly way. Don't tell me you don't know what AI means now.... Are we rocking??? Now let's go.
Some of the agents of AI are Robots, Web shopping programs, smartphones, traffic control system, computers, Cards, Biometric identifications (in camera, doors, finger prints, voice patterns and lot more.
The goals of AI include helping machines in reasoning, knowledge representation, planning, learning, natural language processing, perception and the ability to move and manipulate objects or mind.
The AI field is largely related to other fields of study such as computer science! Linguistic, philosophy, mathematics, info engineering, psychology and many more.
In todays world, AI techniques are largely relied upon to solve many challenges in technology computing, software engineering, operational research amidst many more, examples of this are the development of essential chips that are required in the computing and mind-setting of smartphones.
All this seems like rocket science right? Don't worry, let's break it down further.
In Healthcare- in 2016, a research was conducted in california in which AI helped determine the correct dose of drugs to give organ patients, AI has seen to help save $16 billion by assisting doctors, infact microsoft AI helped doctor discover the treatments for cancer, and now working on fighting myeloid leukemia, a fatal cancer. Infact AI has been used to perform surgeries.
Automotives- as of 2017, 30 companies have started creating driverless cars through the invention of AI, infact, driverless trucks are in their testing phase, this is by developing a coherent mapping for directions, the programming is sponsored by AI, the leading developer for driverless car is Elon Musk, the owner of Tesla motors, Space X and Solar City.
Finance - financial institutions are now using AI systems to organize operations, maintain book keeping, invest in stock and even detects fraud, in august 2001, robots beat humans in a simulated financial trading competitions. It has also helped for online trading and pricing.
Military - spending on robotics in 2010 hit a record $7.5 billion , in 2017, Vladimir Putin, the president of russia commented "whoever becomes a leader in AI will become the ruler of the world"
Other fields are Audit, Advertising, Art, amidst others.
We actually have two types of AI. One is the Weak AI which responds to specific situations but cannot think for themselves, while the strong AI is able to think and act like humans, there are no examples of strong AI, they are only depicted in movies.
AI is important as it reduces casualities in Wars, Dangerous Workspace, Car accidents, Natural disasters. It also makes tasks easier, cleaning, shopping, transportation and communication just got easier.
The side fall of AI is that it can't actually think, it is only modelled to act intelligently. Without human interference in it's early stage, it cannot compute itself, hence AI will always require human intervention and this is what downplays it. AI inventions can also go out of hand, it has caused dangerous incidents as deaths, hence it is seen as not trustworthy for total reliance due to malfunction. however, the future is in AI, and exploration and exploitation of AI is needed in the world for further civilization. It will always be developed.
What are the top ecommerce website in Nigeria?
How do I download films from YouTube?
Can facebook watch replace Youtube?
Which platform is the leading payment technology provider for individuals and organizations?
Question asked by a Quora user "Are there ATMs in Nigeria? "
How can I publish my blog article at Opera News Browser?
Is Oracle Database the most standard database technology in the world?
What are the best data plans in Nigeria?


We took a peek at the ITU's (International Telecommunication Union – an agency of the UN) comparative price basket for a mobile-cellular sub-basket and looked at South Africa relative to the other countries we're often pegged against in Africa (and India for good measure) using purchasing power parity.
For a monthly mobile-cellular sub-basket in South Africa it costs $17.68 compared to $6.12 in India and $5.62 in Kenya. The mobile-cellular sub-basket refers to the price of a standard basket of mobile monthly usage for 30 outgoing calls per month (on-net/off-net to a fixed line and for peak and off-peak times) in predetermined ratios, plus 100 SMS messages.
Extremely high mobile and data costs are a barrier for work-seekers when looking for work and can be exacerbated by platforms and apps that are data heavy. Disadvantaged youth lack access to information because they simply can't afford the high costs of data.
Is free WiFi the answer?
Over the last few years, we've seen several interventions to help youth access the internet for free. Free Basics by Facebook partnered with Cell C to provide free basic internet services to Cell C users. Access is limited to selected topics, and allows people to browse health, literacy, and parenting information, employment and local information websites without data charges. Harambee and Careers24 are the two 'free' sites listed within the jobs category.
Local government has also come to the party with the rollout of free public WiFi hotspots. Some of these projects include the Jozi Digital Ambassadors in the City of Joburg and WiFi Tshwane in Tshwane. The City of Cape Town Municipality, City of Ekurhuleni as well as Nelson Mandela Bay Municipality have also rolled out WiFi connectivity projects.
Free WiFi allows work-seekers to search for jobs and build their networks on social media. However, these hotspots are not widely available in rural areas, are often slow and limit access to a certain amount of data.
When thinking about apps/programs as workforce development solutions for excluded youth, the assumption that 'an app is the answer' isn't necessarily correct.
Although it was noted in a Pew Research report on internet, smartphone and social media penetration that more than half of South Africans are using smartphones, apps are not the best solution. This is because many entry-level smartphones have limited storage space which is generally used for functions like storing photos and videos, as well as prohibitive data costs to use the apps.
Harambee's platform puts the user as the centre. Our mobisite (www.harambee.mobi) is where young people can find out more about Harambee, register to join our network, and keep their profile up to date. It has been designed to be as simple and as cost-lite as possible and pushes the cost of engagement to our call centre rather than the youth.


Wonderfully lightweight and fashionably long: This hooded jumper with colour blocking makes a sporty statement!
Disappointed with quality of wool, thin and ragged looking.
Can see why in the sale. Exstreamly light weight for the design, doesnt really work. Beautifully soft and lovely to wear for casual indoors.


text:
Q: Run wc and display only the word count I have been trying to create a file called ~/dictwords.txt, which contains the number of words found in the file /usr/share/dict/words.
I already created the file then I removed it because I did it wrong I originally did the echo command. Then I tried this command and was so excited because I thought I was correct.
wc -w /usr/share/dict/words > ~/dictwords.txt

It's still wrong, I am supposed to have just the number, without a file name.

A: By default, wc print result along with filenames. If you want only the result, you must make wc read input from stdin:
</usr/share/dict/words wc -w > ~/dicwords.txt

With your current solution, you can use some other tools to get only the result from wc, like cut, awk, grep...
wc -w /usr/share/dict/words | cut -d' ' -f1 > ~/dicwords.txt

Though that assumes an implementation of wc that doesn't add space characters before the number, which is not the case of every wc implementation.

A: If you will need to use the words count in the script, you can save the value into a variable:
numWords=$(wc -w /usr/share/dict/words | tr -dc '0-9')

else, you can save it into the file:
wc -w /usr/share/dict/words | tr -dc '0-9' > ~/dicwords.txt

A: The file /usr/share/dict/words ought to contain one word per line. On some systems I imagine that it could possibly contain one "dictionary term" per line and that each of these may be made up from more than one space-delimited word, but I have never seen this myself.
You get the number of lines with one of

*

*wc -l </usr/share/dict/words (counts the number of newlines in the file)

*sed -n '$=' /usr/share/dict/words (at the last line, output the current line number)

*awk 'END { print NR }' /usr/share/dict/words (at the end of input, output the number of records (lines) read)

*grep -c '[^[:space:]]' /usr/share/dict/words (count the number of lines that have at least one non-space(-like) character)

Of these, the wc -l variation is least portable as it may output, or not output, extra spaces before and/or after the actual number.

A: awk 'BEGIN{sum=0}{sum=sum+NF}END{print sum}' /usr/share/dict/words >~/dictwords.txt

A: Here is a solution using cat, which avoids printing the filename after the result.
cat /usr/share/dict/words | wc -w

redpajama_set_name: RedPajamaStackExchange


text:
USS Atlanta (1861)
The first "Atlanta" was a casement ironclad, converted from a blockade runner, in the Confederate Navy, later captured and served in the United States Navy.
"Atlanta" was built at Glasgow, Scotland, by James and George Thompson in the Clyde Bank Iron Shipyard and was completed as "Fingal" early in 1861 and briefly operated between Glasgow and other ports in Scotland for Hutcheson's West Highland Service.
As "Fingal"
As "Fingal" was beginning her career as a merchantman, on the other side of the Atlantic the United States was sinking deeper and deeper into its secession crisis. Then, soon after the Southern attack upon Fort Sumter plunged the nation into war in mid April 1861, the Confederate Secretary of the Navy, Stephen Mallory, sent James Dunwoody Bulloch to England to buy the warships, ordnance, and widely varied supplies needed by the South's fledgling navy. After reaching Liverpool on 4 June, Bulloch—a former naval officer who had resigned his commission as a lieutenant in the United States Navy on 5 October 1854—quickly arranged for the construction of two fast and powerful cruisers to prey upon Union shipping. He also purchased a large quantity of naval supplies. Next—realizing that he must arrange for a steady flow of new funds before he could go much farther with his purchasing program and also prompted by the fact that the materiel of war that he had already acquired would be useless to the Confederate cause as long as it remained in England—decided to buy a steamship, to fill it with the ordnance that he and an agent of the Southern War Department had accumulated, and to sail in her to America.
To carry out this plan, the enterprising Southern naval agent chartered "Fingal" with an option to buy her upon a moment's notice if circumstances should arise which made such a move seem to be advisable. Under this arrangement, the ship would appear to be a British vessel under the command of a certified English master while she would actually be completely under Bulloch's control. Thus, "Fingal" would enjoy the protection of neutral English colors; yet, in the event she encountered an overinquisitive but none too powerful Union blockader, the English commanding officer might exercise his power of attorney as the agent of the steamer's owner and sign her over to the Confederate Government. In this way, "Fingal", under Bulloch's command, could fight for her freedom without compromising British neutrality.
In an attempt to avoid suspicious eyes, the Southern arms were carried by rail and by the coastal steamer Colletis from the vicinity of London to Greenock, Scotland, where "Fingal" was moored. When the prospective blockade runner was fully loaded, she got underway on the morning of 10 October; moved down the Firth of Clyde; transited the North Channel; and proceeded south through the Irish Sea to Holyhead, Wales, where Bulloch and other Confederate officials and passengers awaited. On the night of the 14th, as she was slowly rounding the breakwater shielding that port, "Fingal" suddenly came upon unlighted brig Siccardi, slowly swinging at anchor. Although "Fingal" barely had steerage way and despite the fact that she quickly reversed her engines, she collided with the dark sailing ship. The steamer's sharp bow pierced Siccardi's starboard quarter, and the brig went down before a boat could be lowered.
While "Fingal's" boats were carrying out rescue operations, Bulloch and the passengers embarked in the steamer. Bulloch sent a letter ashore to request that Messrs. Fraser, Trenholm and Co.—Confederate financial agents in England—settle damages with the brig's owners. Then, lest "Fingal" be held up by an investigation of the accident which might well bring his whole project to naught, Bulloch ordered the steamer to get underway immediately. She headed for the Azores and replenished her water supply at Praia on the island of Terceira. When the ship reached Bermuda on 2 November, she found CSS Nashville in port; and that Confederate side-wheel cruiser supplied her with coal and a pilot familiar with ". . . Savannah and the inlets to the southward . . . ." While "Fingal" was at Bermuda preparing for a dash to the Confederate coast, the United States consul, suspicious of her purpose, attempted in vain to persuade her crew to leave the ship.
On the afternoon of the 7th, "Fingal", cleared for Nassau in the Bahamas, got underway again. Soon after she left port, Bulloch informed the crew that the steamer's real destination was Savannah, Georgia; but he offered to take anyone who objected to the plan to Nassau. However, all agreed to join in the effort to run the Union blockade; and the ship headed for the Georgia coast. Her two 4 1/2-inch rifled guns were then mounted in her forward gangway ports, and her two breech loading 2 1/2-inch boat guns were put in place on her quarterdeck. The weather was clear as she approached the entrance to Wassaw Sound on the night of 11 and 12 November; but, in the wee hours of the morning, a heavy fog settled over the coastal waters and screened the ship from Union eyes, enabling her to slip safely into the Savannah estuary.
The cargo which she brought to the munitions-hungry South consisted of 14,000 Enfield rifles, 1,000,000 cartridges, 2,000,000 percussion caps, 3,000 cavalry sabers, 1,000 short rifles with cutlass bayonets, 1,000 rounds per rifle, her own ordnance, 400 barrels of coarse cannon powder, medical supplies, much military clothing, and a large quantity of cloth for sewing still more uniforms. Recalling the voyage after the war, Bulloch proudly stated that "No single ship ever took into the Confederacy a cargo so entirely composed of military and naval supplies ..." and every bit of it was desperately needed by Southern forces.
While "Fingal" was discharging her most welcome cargo, Bulloch went to Richmond to confer with Secretary of the Navy Mallory and other Confederate leaders seeking approval of what he had done and what he intended to do. His plans called for him next to return to his ship, to fill her with cotton and naval stores, then to escape through the blockade to sea, and finally to steam on to England.
Bulloch returned to Savannah on 23 November heartened by Mallory's approval of his past performance and of his projected course of action, and he promptly went to work to obtain a cargo of cotton and rosin for "Fingal's" outward voyage. However, the very next day, the first of a series of events occurred that would keep "Fingal" in port and ultimately would make her useless to the South.
Optimistic because of his great victory at Port Royal, South Carolina, earlier in the month, Flag Officer Samuel F. Du Pont—the commanding officer of the newly established South Atlantic Blockading Squadron—ordered a Union naval force to waters off Savannah. On the 24th, in response to Du Font's instructions, Comdr. John Rodgers led a party of Union sailors and marines ashore on Tybee Island, which controlled the mouth of the Savannah River, closing to Fingal that avenue of escape. The next day, Bulloch wrote Mallory reporting this development, explaining that "the only egress left for Fingal is through Warsaw [sic] Inlet . . ."and warning that". . . it can scarcely be supposed that the enemy will permit it to remain open many days . . . ."
Yet, despite the urgency of loading the steamer and preparing her for sea, other pressing demands upon Southern railroads delayed the arrival of her coal and cargo. Thus, she was not ready to sail until 20 December; and, by that time, Union blockaders had sealed off Wassaw Sound, ending the steamer's last chance to reach the Atlantic.
Slow to abandon hope that changed conditions might yet enable him to slip out to sea, Bulloch remained on board the steamer until mid-January 1862. Then, yielding to the inevitable and prodded by pressing business abroad, he turned her over to Lt. George T. Sinclair, CSN, so that he might proceed to England independently and resume his duties there.
Under Sinclair, "Fingal" for a time continued to seek an opportunity to dash out to sea; but this hope was abandoned before spring; and the ship was taken into the Confederate Navy. She was stripped to her deck; covered with a slanted, armored roof, flat at the center; and fitted with a sharp reinforced-steel bow which could be used to pierce the hulls of wooden enemy vessels. The contract for converting her into an ironclad ram was awarded to the Tift brothers, Nelson and Asa F.; and her metamorphosis— financed largely by contributions from the ladies of Savannah— was completed during the summer. The new warship was renamed "Atlanta".
As "Atlanta"
However, in her new configuration as a fighting ship, "Atlanta" suffered from several serious shortcomings. Her new armor and ordnance increased her draft to almost 16 feet, making it difficult for her to operate in the inland waters approaching Savannah. Moreover, her modifications made her extremely slow to respond to her helm and reduced her speed from 13 to 10 knots. She also leaked significantly, and her armored roof all but eliminated circulation of air, turning her into a humid oven during hot weather.
On 31 July, "Atlanta"—under the command of Lt. Charles H. McBlair, CSN—steamed down the Savannah River toward Fort Pulaski to a point where she could be seen from Union blockaders, but she soon retired above the obstructions. Efforts were then made to correct her defects but with poor results.
In January 1863, Flag Officer Josiah Tattnall—who then commanded the naval defenses of Georgia and, although residing ashore, flew his flag in Atlanta—felt pressure from Mallory to engage Northern naval forces. The Confederate Secretary of the Navy and other officials in Richmond were highly impressed by the performance of "Virginia"—the former screw frigate Merrimack rebuilt as an ironclad ram—in Hampton Roads the previous March and hoped that "Atlanta" could boost Southern morale by repeating "Virginia"'s, victory over wooden-hulled Union warships. Accordingly, Tattnall made plans to have "Atlanta" descend the Savannah. However, obstructions blocking the channel leading to sea prevented Tattnall from launching the operation. In March, the disappointed and frustrated Mallory reacted by relieving Tattnall from the command afloat and later placed Lieutenant William A. Webb, CSN, in command of "Atlanta", leaving no doubt that he expected great accomplishments from the ironclad ram in the near future.
On 10 June 1863, Rear Admiral Du Pont—sensing that "Atlanta" was about to descend the Wilmington River for a foray into Wassaw Sound and remembering that "Monitor" had ended "Virginia"'s destructive rampage—ordered monitors USS "Weehawken" and USS "Nahant" to enter Wassaw Sound to stop the Southern ironclad ram's attack, should she make one, and to prevent her escape. Captain John Rodgers in "Weehawken" had overall command of this Union force.
Five days later, in the early evening of the 15th, "Atlanta" got underway and passed over the lower obstructions in the Wilmington River to get into position for a strike at the Union forces in Wassaw Sound. Webb dropped anchor at 8:00 p.m. and spent the remainder of the night coaling. The next evening ". . . about dark . . .," Webb later reported, he ". . . proceeded down the river to a point of land which would place me in 6 or 7 miles of the monitors, at the same time concealing the ship from their view, ready to move on them at early dawn the next morning."
"Atlanta", accompanied by wooden steamers CSS Isondiga and CSS Resolute, got underway before daylight on the 17th. A percussion torpedo was fitted to a long spar projecting forward from the ram's bow, "which," Webb wrote, "I knew should do its work to my entire satisfaction, should I but be able to touch the "Weehawken" . . . ." "Atlanta" grounded coming into the channel, was gotten off, but repeatedly failed to obey her helm and ran hard aground again. "Weehawken" poured five shots from her heavy guns into the Confederate ram, and "Nahant" moved into attacking position. With two of his gun crews out of action, with two of three pilots severely injured, and with his ship stranded and helpless, Webb was compelled to surrender to prevent further futile loss of life. His two wooden escorts had returned upriver without engaging.
Captain Rodgers reported, "The "Atlanta" was found to have mounted two 6-inch and two 7-inch rifles, the 6-inch broadside, the 7-inch working on a pivot either as broadside or bow and stern guns. There is a large supply of ammunition for these guns and other stores, said to be of great value by some of the officers of the vessel." At the time of capture, 21 officers and 124 men, including marines were on board.
In the United States Navy
After completion of temporary repairs at Port Royal, Du Pont placed the prize in temporary commission on 26 September and sent her to Philadelphia where she was condemned by a prize court, repaired in the Federal navy yard, and commissioned again on 2 February 1864. Still bearing her Confederate Navy name while in the Federal Navy, "Atlanta" was assigned to the North Atlantic Blockading Squadron.
During most of her career under Union colors, "Atlanta" was stationed up the James River helping other Northern warships support General Grant's operations against Richmond. Under the command of Acting Lieutenant Thomas J. Woodward, her main service was to guard against a foray from the Confederate capital of the small fleet of Southern warships. On 21 May 1864, she and the schooner-rigged screw steamer "Dawn" shelled Confederate cavalry which was attacking Fort Powhatan on the James. Their gunfire broke up the assault and dispersed the Southern troopers.
After the collapse of the Confederacy, "Atlanta" steamed north to Philadelphia where she was decommissioned on 21 June 1865. She was sold at auction at the Philadelphia Navy Yard to Sam Ward on 4 May 1869. No record of her subsequent fate has been found.
See USS Atlanta for other Navy ships of the same name.
* [http://ga.water.usgs.gov/olympics/sav.yacht.250drg.html Map of Wassaw Sound area]
* [http://home.ozconnect.net/tfoen/atlantaprisoners.htm List of prisoners from the CSS Atlanta on June 17, 1863]
Fotini Vavatsi
Alexandra Fouace
USS Zouave (1861) — was a steamer acquired by the Union Navy during the American Civil War. She was needed by the Navy to be part of the fleet of ships to prevent blockade runners from entering ports in the Confederacy. Assigned to the North Atlantic Blockade Zouave … Wikipedia
USS Marblehead (1861) — The first USS Marblehead was a gunboat in the United States Navy during the American Civil War. Marblehead was launched by G. W. Jackman, Newburyport, Massachusetts, 16 October 1861; and commissioned 8 March 1862; Lieutenant Commander Somerville… … Wikipedia
USS Atlanta — ist ein traditioneller Schiffsname der US amerikanischen Marine. Er geht zurück auf die Stadt Atlanta im US Bundesstaat Georgia. Bisher wurde der Name fünf mal vergeben. USS Atlanta (1861), ursprünglich ein Schraubendampfer der Konföderierten der … Deutsch Wikipedia
USS Atlanta — Cette page d'homonymie répertorie les différents sujets et articles partageant un même nom. Cinq navires de l US Navy portent le nom de la ville d Atlanta en Géorgie, aux États Unis. L USS Atlanta (1861), était un cuirassé confédéré converti en… … Wikipédia en Français
Atlanta (disambiguation) — Atlanta may refer to:PlacesIn the world:*Atlanta, Nova Scotia, Canada *Atlanta, Región Autónoma del Atlántico Sur, NicaraguaIn the United States:*Atlanta, Georgia, a major city *Atlanta, California, unincorporated community *Atlanta, Idaho,… … Wikipedia
USS Young America (1855) — was a Confederate steamer captured by the Union Navy's blockade vessels, and subsequently placed in service in the Union Navy during the American Civil War. Capture and conversion On 24 April 1861, Union sloop of war USS|Cumberland|1842 captured… … Wikipedia
USS James Adger (1851) — USS James Adger was a sidewheel steamer in the United States Navy during the American Civil War. She retained her former name.Before being pressed into service by the United States Navy, the SS James Adger was a United States Mail Steamship… … Wikipedia
USS Sumpter (1853) — USS Sumpter was a steamship in the United States Navy during the American Civil War. Sumpter or Sumter , ex Atlanta , ex Parker Vein , was built in 1853 by Hillman and Streaker, Philadelphia, Pennsylvania. The merchant steamer Atlanta was… … Wikipedia
USS Augusta (1853) — The second USS Augusta was a side wheel steamer in the United States Navy during the American Civil War. She was named for the city of Augusta, Georgia.Designed and constructed by the noted American shipbuilder, William Henry Webb, the second… … Wikipedia
List of United States Navy ships, A — A * (USS|Plunger|SS 2|1, USS|A 1|SP 1370|1) * (USS|Adder|SS 3|1) * (USS|Grampus|SS 4|1) * (USS|Moccasin|SS 5|1) * (USS|Pike|SS 6|1) * (USS|Porpoise|SS 7|1) * (USS|Shark|SS 8|1) * USS AA 1 (SS 52/SF 1) * USS AA 2 (SS 60/SF 2) * USS AA 3 (SS 61/SF… … Wikipedia


text:
Pre-E3 News Link Roundup (Day 2)
May 31, 2012 Mike Haynes
One day closer to E3 means another day of pre-E3 releases and news so let's get to it!
Game Informer Confirms New 'Gears of War' Title
If July's Game Informer magazine cover (or the words on their site confirming it) is to be believed, we'll be seeing a brand new Gears of War game announced at E3 this year with more details emerging when the latest issue of GI arrives in stores in the next few weeks. While obviously details are somewhat scarce, it's clear that, judging by the apparent prisoner on the cover, someone messed up bad.
Source: Game Informer
Bethesda Gives Us a First Look At Skyrim's 'Dawnguard' DLC
After keeping details fairly close to the chest, Bethesda has taken to their Twitter account to reveal a first look at the upcoming Skyrim downloadable content Dawnguard. Some of the notable additions to the game include crossbows, mounted combat and what looks to be several new areas to explore. The DLC will run 1600 points ($20) and will be available exclusively on Xbox 360 later this summer with PS3 and PC releases shortly after.
Source: Joystiq
Warner Bros. & NetherRealm Announce DC Comics Fighting Game 'Injustice'
Fresh out of bringing new life back into the Mortal Kombat series, developer NetherRealm and publisher Warner Bros. have announced a brand new fighting game featuring the characters of DC Comics which will presumably use the engine from the most recent MK game but feature beatdowns of superhuman proportion. For bonus points, check out Gamespot's interview with NetherRealm's Ed Boon as he discusses the new game (link).
Source: Gamespot
'Halo 4' Multiplayer Details Leak Ahead of E3
A handful of screenshots have made their way online revealing some of the details for Halo 4's multiplayer mode including the already mentioned ability to set a custom loadout for characters as well as special abilities for the player such as a Regeneration Field and Promethean Vision to name a few. More details will undoubtedly emerge next week during Microsoft's E3 conference.
Source: G4
Seen something we didn't? Leave us a comment and share it with us! Also, be sure to join our ongoing E3 event on Facebook for news from the show and the chance to win some exclusive merchandise from the convention later next week!
Leading up to E3, we'll be grabbing early news, videos and links from some of the top gaming websites and compiling them each day into a nice handy list for you to peruse at your leisure.
Posted in: E3 2012


Vision Australia's Carols by Candlelight presented by Priceline Pharmacy is Australia's premier Christmas extravaganza!
Pack a picnic, dust off your Santa hats and bring your family and join us at the Sidney Myer Music Bowl to experience the magic of this annual tradition.
With all profits from your ticket purchase supporting our children's services, you'll be helping to raise vital funds as Vision Australia aim to make Christmas brighter for kids who are blind or have low vision.


text:
Rainbow Brite and the Blue Lake
Far, far away, right at the end of the Rainbow, where some people believe pots of gold may be found, is a wonderful kingdom called Rainbow Land. There, all the colors of the world are created, and in this kingdom of flowers and little round houses, lives Rainbow Brite. She is a lovable little girl, who uses the colors of the rainbow to make our lives brighter and happier. Of course she has helpers.
They are the seven Color Kids and their friendly furry Sprites, who dig in the color mines and manufacture Star Sprinkles, the magic crystals that form the colors that Rainbow spreads everywhere.
Rainbow also has a special Sprite friend called Twink, and a magic horse named Starlite. But not very far away lives Murky Dismal and his clumsy assistant Lurky. Murky and Lurky live in a dull, gloomy place on a hill called "The Pits." These two grumpies drive around in a noisy old Grunge Buggy trying to spread gloom and dullness everywhere.
Very, very, very early one morning in Maytime, Rainbow Brite gathered all the Color Kids around her. They were going to have an early breakfast together in the Color Castle where Rainbow lived. Before they started, Rainbow stood up.
"Well Color Kids, as you know, today is the day when we have to change the color of the lake."
All the Color Kids nodded wisely and Buddy Blue looked very important. "Yes, this is my busy time, especially today. It's a good job I keep fit."
"But as you all know, my Sprite helper, Champ, has been working overtime in the mines, getting everything ready, and between us I think we are prepared."
Rainbow Brite smiled. "Good, well done Buddy, and Champ of course."
Patty O'Green laughed. "Yes, it's your turn now Buddy Blue. My sprite Lucky and I, made the sea green colors some weeks ago, now we can get ready for the grass and leaves and everything."
Then, just as the Color Kids were about to start their breakfast, the door burst open and Twink and Starlite appeared. They didn't look at all pleased.
"What's the matter with you two?" Rainbow asked.
Twink came into the room. "Well, I have just been for an early morning ride on Starlite, and we thought we'd go down to the lake didn't we Starlite?"
Starlite shook his mane and nodded his head.
"We thought we would go down and take a last look at Patty's green lake before it is turned blue. We like the green and the blue just as much as each other and…and…what do you think?"
"What?" the Color Kids all asked eagerly.
Twink went on. "Murky Dismal has been down there and has covered all the lake with a huge horrible gray mist and fog. Everything is glum and dull and Patty's lovely green is all gone. It's ever so sad looking, isn't it Starlite?"
Starlite nodded again and stamped a foot.
Rainbow frowned. "Ah, that Murky Dismal! He is a nuisance, always wanting everybody to be as miserable as he is. He's only happy when he's miserable."
"And Lurky is just as bad," someone said.
Indigo agreed. "Yes, he is. But sometimes I think it's only because he doesn't know any better. Sometimes I think he'd be happier being happy…if you see what I mean." Then she added, "he still tries to catch our Sprites in his butterfly net though."
Buddy Blue spoke up suddenly. "What shall I do Rainbow? It's no good you putting our blue star sprinkles over the lake if all that mist is there and no one can see the color." He sounded very sad. "And after poor Champ has worked so hard too – and me."
But Rainbow smiled. "Carry on as normal Buddy, exactly as if Murky had never been there."
"But Rainbow…" Buddy started to say.
Rainbow interrupted. "No Buddy, do as I ask." Then she turned to all the other Color Kids. "We will go to the lake now, straight away, together, and I want all of you to bring your colors with you."
Very puzzled by this, they set off and followed Rainbow and Starlite and Twink to the lake.
When they arrived, they could see that Twink had been right. Everything was so dull. They could hear the lake, but couldn't see any of it because of the swirling fog and mist. It was awful. They could also hear the faint sound of the Grunge Buggy and knew that Murky and Lurky were somewhere nearby enjoying the miserableness of it all. They could even hear the distant noise of Murky's laugh drifting through the mist.
Rainbow jumped up onto Starlite's back. "Now Buddy Blue, give me your blue star sprinkles – all of them, every single one."
Buddy did as she asked and before he could question her, Rainbow added, "thank you Buddy Blue. Now, Lala Orange and Red Butler, I want all your colors too." Very puzzled, they gave their star sprinkle colors to Rainbow. "And a few of yours Indigo, and yours Shy Violet, and finally quite a lot of yours Canary Yellow. Thank you everybody." By now Rainbow was loaded down with masses of star sprinkles.
"But what are you going to do, Rainbow?" Twink asked.
"Just watch." Rainbow laughed. "Come on Starlite!" And Starlite and Rainbow soared right into the mist and fog over the lake up and up and on and on towards the horizon, scattering masses of blue star sprinkles on the way. They at the horizon, she tossed all her red and orange star sprinkles at the sun, and the violet and indigo ones at the sky around. When she had finished, she headed Starlite back to the Color Kids, who were at the side of the lake, and there she scattered every one of the yellow crystals that Canary had given her. When all was done, she dismounted, looked towards the mist and fog over the lake and said, "Now watch!"
The Color Kids saw the star sprinkles on the sun begin to work and slowly, but surely, a glorious brilliant red and orange light appeared and pierced the gloom and mist. Slowly the blue, blue lake came into view and in the sky shafts of sparkling colors mingled with the orange redness of the sun. The sand where they stood turned yellow and within minutes the fog and mist had gone to be replaced by the bright, bright colors.
They heard the sound of the Grunge Buggy being driven away furiously and then all was still, except for the lapping of the waves.
Twink broke the silence. "Oh, Rainbow, it's beautiful. It really is very beautiful indeed."


Have been home for almost two months now, and for the most part have adjusted back to normal life (i.e., not spending my days eating appeltaart, going to museums, and sharing a bedroom with 8 strangers). I'm back into the swing of life as a student.
This blog is going to be put on a temporary hiatus, at least until I graduate (which should be within the next year, fingers crossed) and new adventures begin.
In the meantime, I will be busy planning and scheming. The travel bug has bitten hard, and the people I met, lessons I learned, and adventures I had this summer are not going to be far from my mind anytime soon.
Until then… adventure on, friends.


text:
Campbell Blackshear Hodges (27 March 1881 – 23 November 1944) was a United States Army major general. He commanded the 5th Infantry Division from October 1939 to May 1940, the 5th Corps Area from June 1940 to October 1940 and VII Corps (Tactical) from October 1940 to June 1941. After retirement from the Army, he served as president of Louisiana State University from 1941 to 1944.

Early life and education
Born on the Elm Grove Plantation along the Red River in Bossier Parish, Louisiana, Hodges studied at Mount Lebanon College and the Louisiana Polytechnic Institute before entering the United States Military Academy in 1899. He graduated in June 1903 and was commissioned as an infantry officer. Hodges later earned an A.M. degree from Louisiana State University in 1913. He graduated from the field officers' course at the Chemical Warfare School in 1931 and the United States Army War College in 1933.

Military career
Hodges served in the Philippines with the 4th Infantry from October 1903 to June 1905 and with the 4th Infantry and the 30th Infantry from April 1907 to September 1909. After returning to the United States, he briefly served with the 5th Infantry before rejoining the 4th Infantry and briefly commanding a company from July to August 1910.

Hodges was reassigned to teach tactics at the Military Academy from August 1910 to June 1911. He then taught military science and tactics and also Spanish at Louisiana State University from August 1911 to December 1912 before completing the requirements for his master's degree in March 1913.

Hodges returned to the 4th Infantry in March 1913, serving at Galveston, Texas and Vera Cruz, Mexico and commanding a company from August 1914 to April 1915. He served as a temporary lieutenant colonel with the 1st Infantry, Louisiana National Guard at San Benito, Texas from June to September 1916.

In September 1917, five months after the American entry into World War I, Hodges was assigned to the 31st Division at Camp Wheeler in Georgia as an assistant chief of staff, but ended up serving as the acting chief of staff for ten months. In September 1918, he was given command of the 122nd Infantry Regiment and received a temporary promotion to colonel when the division was sent to France towards the end of the war. Hodges received the Army Distinguished Service Medal for his World War I service with the 31st Division. The citation for the medal reads:

In March 1920, Hodges reverted to his permanent rank of captain before being promoted to major in July of that year. He served as military attaché in Spain and Portugal from May 1923 to January 1926. In April 1926, he was assigned as the commandant of cadets at the Military Academy. Hodges was promoted to lieutenant colonel on 23 April 1927.

While serving as commandant of cadets, Hodges was offered the presidency of Louisiana State University. He declined the offer to remain in the army and instead became the Senior Military Aide to President Herbert Hoover in March 1929. Hodges served as Hoover's aide until March 1933 and then as President Franklin Roosevelt's aide until June 1933 when relieved by Lieutenant Colonel Edwin M. Watson.

In November 1933, Hodges joined the 14th Infantry Regiment at Fort Davis in the Panama Canal Zone. On 1 October 1934, he was promoted to colonel and given command of Fort Davis. In August 1936, Hodges became the chief of staff of the 4th Corps Area at Atlanta, Georgia.

Promoted to brigadier general on 24 December 1936, Hodges was given command of the 14th Brigade and Fort Snelling in Minnesota. He then commanded the 5th Infantry Division at Fort McClellan in Alabama from October 1939 to May 1940. In June 1940, Hodges was given command of the 5th Corps Area at Fort Hayes in Ohio. He was promoted to major general on 1 September 1940. In October 1940, Hodges assumed command of VII Corps (Tactical) at Camp Beauregard in Louisiana. He relinquished command and retired from active duty on 30 June 1941.

Later life
Hodges assumed the presidency of Louisiana State University on 1 July 1941 and served until 1944. Not long afterward, he died of a cerebral hemorrhage at LaGarde General Hospital in New Orleans. Hodges was buried at the West Point Cemetery on 27 November 1944.

Legacy
In 1949, Campbell B. Hodges Hall was built at Louisiana State University in his honor.

References

1881 births
1944 deaths
United States Army Infantry Branch personnel
People from Bossier Parish, Louisiana
Louisiana Tech University alumni
United States Military Academy alumni
Military personnel from Louisiana
United States Military Academy faculty
Louisiana State University faculty
Louisiana State University alumni
United States Army personnel of World War I
Recipients of the Distinguished Service Medal (US Army)
United States military attachés
Commandants of the Corps of Cadets of the United States Military Academy
Military aides to the President of the United States
United States Army War College alumni
United States Army generals
People from Baton Rouge, Louisiana
Burials at West Point Cemetery

redpajama_set_name: RedPajamaWikipedia


text:
#GIRLBOSS: Malicious Designs
By Alex WikoffFashion
Designer Sheana Hinsley creates tremendous "Babydolls for Bar Fights."
There's nothing like a good trip to a vintage store. Coming back with a bag full of tiny, previously loved treasures is always satisfying. Not only because it expands your wardrobe, but also because vintage items have already stood the test of time, so you know they're built to last. That being said, there is nothing more frustrating than going to a store, and not being able to find your size in something, or if you do find your size in something you like, trying it on only to find out that it doesn't fit properly. It's true, vintage sizes run exceptionally strange, and more often than not, are closer to doll sizes than actual human beings, and designer Sheana Hinsley of LA's Malicious Designs knows this better than anyone.
Hinsley says she has been sewing since she was 11, ever since she picked up her first copy of Sassy Magazine. Born in her Brooklyn apartment in 2001, Hinsley says that she created Malicious Designs due to a gap in the vintage market. "I have always been a fan of anything vintage and ruffled. I love old patterns, fabrics and laces," says Hinsley. "I found that most vintage clothing I love, didn't really have a great fit for me and wasn't very flattering. So I decided to make things with a vintage feel, but with a modern fit." Initially a collection of women's lingerie, Malicious Designs has since expanded to womenswear as well. Using only vintage fabrics, including a particularly amazing rooster print she uses for dresses, she creates adorable retro-inspired pieces that are the perfect hybrid of kitsch and vintage, as Hinsley describes it, "babydolls for bar fights."
Hinsley takes care in updating vintage silhouettes, by giving them a modern fit and take. She says that the majority of her inspiration comes from old fabrics, "I'll see an amazing piece of fabric then the design will come to me. I'm inspired by old Frederick's of Hollywood, 70s disco, and little girls' party dresses." Covering a huge range of clothing, with everything from robes, to swimsuits, and even costumes (one of her most popular pieces was inspired by the character Eleven's dress from the Netflix hit tv series, Stranger Things), Malicious Designs has amassed a devoted following. Hinsley says that she often "[thinks] fashion can be too serious, it's nice to dress up and be girly."