text:
Out & About #671 | Week #31 Quarantine Update Feat. Pigs in a Blanket + Farewell Playdium
Growing up, my favourite season was summer - as probably every kid's was. The balmy months were often tied to keywords such as "summer break", "no school(!)", and "vacation". With the coming of age though, there is an undeniable shift in favour of cooler temperatures. Autumn's breezy conditions and saturated shrubbery offer a sense of serenity - an emotion disparate from the sweaty bustle of summer. There's just something extremely satisfying about traversing across crunchy leaves post-abscission.
Creations of the week included:
1) Apple Cider
...or rather, Mulled Apple Cider. With majority of our stash allocated towards Apple Pie, the remaining 802 grams of fruit thereupon constituted the base of an apple cider attempt. Alas, I was far too generous with the spice blend; the brew was stripped of its luscious, juicy tartness and made spicier than need be. Serving it cold in a 3:1 ratio with water was the resulting solution.
2) Oatmeal Bread
For me, it would be an understatement to declare that craggy, fibrous - and oftentimes healthy - items are joyful to consume. Thus, one can imagine my enthusiasm upon perception of the words "I need to eat healthier."
I first began scouring the World Wide Web for a gluten-free loaf utilizing oats, partially for the sake of experimentation and partially to eliminate white bread flour altogether. After landing on several formulae that listed pre-soaking of steel-cut oats as the first step, I reverted to the Queen of Breadmaking for a hassle-free endeavour.
Bake for Happy Kids has done it yet again! Not only was the dough was extremely easy to handle, but the kneading process was comparatively much shorter as well.
Admittedly, the loaf doesn't resist moisture dissipation as efficiently as the standard sugar-laden loaves. It also failed to the same height. Fluffiness was gradually lost over the course of twelve hours. Thankfully, this aspect mattered minimally, for slices were toasted till crisp and smothered with Knotty Coppertop's fabulously floral unpasteurized honey.
3) Pigs in a Blanket - the puffed edition
Success seen with SK's revolutionary pie crust, we began to contemplate a savoury edition. The conception eventually materialized in the form of wiener sausages coiled within thin, flat strands of buttery pie dough, then finished with a dash of dried parsley.
The first one, a highly unfortunate, dust-covered prototype, was topped with flaky sea salt and a pinch of turbinado sugar. Additional sodium was omitted from the latter batch upon the discovery of the sausages' existing salty profile.
I haven't quite gotten around to assembling a dipping sauce, though the top choice appears to be a grainy mustard mixed with honey.
And if it wasn't already obvious, these doughy creations are acting to alleviate my anxiety surrounding croissants - the truest challenger of leavened, laminated creations. Oh, how I shudder at the thought of it all.
Majority of the week was, quite frankly, as bleak as the weather.
National Shawarma Day was met with an overwhelming number of orders, to the point where the online ordering system had paused briefly during peak periods. I rapidly completed my order once the UberEats connection was finally restored, only to shake my head at the dismal scene greeting me at supper time.
Of my three requested items, only two had alighted the ship: an atrociously microscopic Chicken Shawarma Wrap and shallow Styrofoam container of Chicken on the Rocks.
Possibly the highlight of the week was a weekend afternoon of miscellaneous errands. Skies had cleared, allowing for a luminous glow to be cast on the streetscaping elements surrounding the shopping centre.
The Disney Store was visited for the first time in seemingly centuries. Needless to say, it was a detour for Sulley inventory check.
Agent P!!! Phineas & Ferb remains one of my fondest high school memories to date; it is a wish of mine that Perry will gain equal recognition amongst the youth of today.
Lunch was secured shortly afterwards at Gol's Lanzhou Noodle, which has since replaced the Mii Sandwich that resonates so clearly with my first-ever airport "campout".
The Seaweed Potato Salad (甜酸海菜豆瓜絲) was a delicious starter merging the sweet and sour qualities of 咕嚕肉 with the crunchy, refreshing bite of shredded gourd.
At the opposite end of the flavour spectrum was the Beef Tendon Noodle (特製紅燒牛筋麵), an entrée entailing a rich, savoury broth laced with the fiery essence of red pepper. We resorted to mixing several spoonfuls of the broth into the noodles to sustain a tolerable level of spice, enabling consumption of scallion medley, fresh boy choy, and wonderfully tender beef chunks. The establishment also offered customization of noodle thickness, with "maoxi" being the thinnest option. The selection averaged the diameter of a thin jjajangmyeon noodle and embodied the bouncy qualities of hand-pulled dough.
At long last was my visit to Square One's The Alley.
Albeit delicious, a large Lemongrass Peach set us back a hefty seven dollars. The Dark Knight was comparatively easier on the wallet, and remains the obvious choice in the face of gimmicky treats such as Brown Sugar Milk Tea or Deerioca Puff.
"I don't see it on the menu, but can I get a Black Knight?"
"You mean the Dark Knight?"
"Oh, yes, that!"
"Don't worry, I know what you mean."
As an avid visitor of arcades, Playdium played a substantial role throughout my teen years and especially in the past license-equipped decade. The closure of such a monumental facility brought about great sorrow, and entering amidst Stage 2 summoned only further pangs of sadness. The scene was as eerie as could be: muted machines, access restrictions, and a vacant games floor were absolutely heart-wrenching to witness.
Queuing up for the first and final prize redemption process, memories of past excursions flooded in unapologetically. It wasn't until stepping foot within the vault of dust-decked Airheads and emoji plushies that Playdium's shuttering was no longer a COVID concern, but a regretful reality.
It had existed prior to The Rec Room, and had remained a go-to destination for as long as I could recall. Upon the conclusion of our fifteen-minute prize redemption slot, I hopped on Pump It Up for the final, song-less hurrah.
Errands were terminated in the T&T parking lot, where the newest contender in the plaza had unveiled its doors for business.
Slotted immediately beside Sharetea's successor, it was a gentle nod to the fact that the only constant in our lives is change.


На нашем сайте собраны, как старые любимые тексты песен, с которыми у многих возникают. Ноты зарубежных и русских популярных произведений, песен ВОВ, музыки из русских. Правильные и Современные подборы песен популярных исполнителей на гитаре с аккордами.
Лингво-лаборатория Амальгама: перевод текста песни Wonderful Life группы Hurts. Sep 14, 2011 Lara Fabian Mama моя lyrics: She spent a lifetime taking care of you / She slept nights just an hou. Mothers never cry. As you were growing. She spent her lifetime taking care of you She slept at just a night or two She always hide her pain behind a smile Mothers never cry As you were growing up you. She spent her lifetime taking care of you. She slept at just a night or two. She always hide her pain behind a smile. Mothers never cry. As you were growing 10 сен 2012 Lara Fabian Mama / Мама моя минус Текст песни; Транскрипция you share will last Way beyond this life Mothers never die Мама моя. Mama lyrics performed by Lara Fabian: She spent a lifetime taking care of you just at night or two She always hide her pain behind a smile Mothers never.
Мама моя. She spent a lifetime taking care of you. She slept tight just at night or two. She always hide her pain behind a smile. Mothers never cry. As you were. She spent a lifetime taking care of you. She slept at just a nightor two. She always hide her pain behind a smile. Mothers never cry. As you were growing up you.


Standing out among a sea of competitors is no easy task, especially when you are a small business still trying to get off the ground. As tempting as it may be to chase passing fads or embrace cheap gimmicks, stick to the basics – the following guide will help.
While it is hard to be the biggest or the best known player in your industry, there are sure to be plenty of qualities that make your business unique. Whether you are the fastest, the friendliest or have the most knowledgeable staff, identify those things that set you apart, highlight them and look for ways to improve. Updating your tools and equipment can help, as will investing in extra training and development for your staff. Showcase client testimonials that support your claims of supremacy and keep an eye on your competition so you can stay one step ahead.
The better you know your target audience the easier it will be to give them what they want, how and when they want it. Your website analytics can reveal how and when customers are connecting with you, as well as which parts of your site they like best, while social media tools such as Topsy and Ice Rocket make it easy to monitor mentions of your business online. Use your brand voice to mirror the style, tone and language of your customers and keep it consistent throughout every tweet, blog and touchpoint.
Few people can pass up a truly great deal, so while you shouldn't ever sell a product or service at a loss, offer something that is simply too good to refuse. Be very clear on exactly what you are offering to avoid confusion and restrict the deal to a limited time only to encourage people to act now. Advertise in places where your target audience are likely to notice and prepare to get busy, because you won't want that much needed rush to undermine quality or service.
Go above and beyond with your customer service and you will have no problem encouraging repeat business. Allow people to customize their orders if they wish, provide a rock solid guarantee on everything you sell and make it easy for people to contact you the way they are most comfortable, whether it be via email, phone, twitter, Live Chat or in person. Ensure that your website contains all of the information a potential customer could need and take every customer complaint seriously, regardless of how small it may be.
Trying something new can be rather lucrative, especially if you can find a new way to deal with a common want, need or problem. Startups Uber and Airbnb have made a fortune by taking a new approach to the simple tasks of hailing a taxi and booking accommodation, while shoe company, TOMS, has sold over 10 million pairs of shoes by agreeing to donate a pair for every one sold. Whether you offer your products or services on a pay-what-you-can basis or allow your customers to make their own bookings online, trying something different is a fantastic way to turn a few heads.
If you need quality, original content that speaks your customers' language, I can help. Contact me today for a free consultation and quote.


The entry Allighan, Garry is linked from 2 other SFE entries as follows.
The entry Allighan, Garry – 105 words, last updated on 31 August 2018 – is signed [JC/MA].
John Clute and Mike Ashley. "Allighan, Garry". The Encyclopedia of Science Fiction edited by John Clute, David Langford, Peter Nicholls and Graham Sleight. London: Gollancz, updated 31 August 2018. Web. Accessed 24 April 2019. <http://www.sf-encyclopedia.com/entry/allighan_garry>.
Clute, John, and Mike Ashley. "Allighan, Garry." The Encyclopedia of Science Fiction. Eds. John Clute, David Langford, Peter Nicholls and Graham Sleight. Gollancz, 31 Aug. 2018. Web. 24 Apr. 2019. <http://www.sf-encyclopedia.com/entry/allighan_garry>.


text:
Стара Ропа́ — село в Україні, у Самбірському районі Львівської області. Населення становить 857 осіб. Орган місцевого самоврядування - Старосамбірська міська рада.

Посилання
 Погода в селі Стара Ропа
 http://sts-mrada.gov.ua
 https://decentralization.gov.ua/newgromada/4242/composition

Села Львівської області

redpajama_set_name: RedPajamaWikipedia


text:
Das Blauhemd (auch: FDJ-Hemd oder FDJ-Bluse) war seit 1948 die offizielle Organisationskleidung der DDR-Jugendorganisation Freie Deutsche Jugend (FDJ). Bei offiziellen Anlässen mussten FDJ-Mitglieder ihr Blauhemd tragen.

Aussehen und Trageweise

Das FDJ-Hemd – für Mädchen eine FDJ-Bluse – war ein langärmliges Hemd blauer Farbe mit Klappkragen, Schulterklappen und Brusttaschen. Auf dem linken Ärmel war das FDJ-Symbol der aufgehenden Sonne aufgenäht. Bis in die 1970er-Jahre gab es die Blauhemden nur aus Baumwolle, später gab es eine preiswertere Variante aus Polyestergemisch.

Die Schulterklappen des Blauhemdes dienten im Gegensatz zu Schulterklappen an militärischen Uniformen nicht der Sichtbarmachung von Dienstgrad oder Einheitszugehörigkeit, sondern wurden maximal zum Durchstecken eines Baretts benutzt. Offizielle Funktionen in der FDJ, zum Beispiel FDJ-Sekretär einer Schul- oder Lehrlingsklasse, hatten keine Rangabzeichen und waren nicht am FDJ-Hemd ablesbar. Allerdings trugen die Angehörigen der FDJ-Ordnungsgruppen bei ihren Einsätzen offiziell das FDJ-Hemd zusammen mit einer roten Armbinde.

Zu bestimmten Ereignissen wurden ab den 1970er-Jahren offizielle Aufnäher und Anstecker herausgegeben, die am FDJ-Hemd getragen werden konnten. Eine festgelegte Trageweise gab es dabei nicht. Die Orden und Ehrenzeichen, die normale FDJ-Mitglieder bis zum Ende ihrer Mitgliedschaft im Alter von 19 bis 24 Jahren erhielten – gängigerweise das Abzeichen für gutes Wissen – wurden normalerweise nicht getragen. Im Regelfall erreichten nur hauptberufliche FDJ-Mitglieder auf dem Weg in die Nomenklatura in höherem Alter Auszeichnungen, die auch getragen wurden.

Geschichte

Traditionslinien und Einführung (bis 1948)

Zum Zeitpunkt der FDJ-Gründung 1946 gab es noch keine FDJ-Hemden. In der Gründungszeit sollte die FDJ alle jungen Menschen gewinnen, nicht nur junge Kommunisten. Dazu berief man sich neben den Traditionen des kommunistischen Jugendverbands KJVD offiziell auch auf Traditionslinien anderer Jugendverbände aus der Weimarer Republik, so auf die sozialdemokratische Sozialistische Arbeiter-Jugend (SAJ) und auf die eher christlich bzw. reformbürgerlich orientierten Pfadfinder und Wandervögel. FDJ-Mitgründerin (und damalige Ehefrau von Erich Honecker) Edith Baumann formulierte 1947 als Ziel der FDJ eine Kombination der "politischen Offenheit und jugendlichen Kampfbereitschaft, die von den Burschenschaften bis zu den kommunistischen Jugendverbänden überlebt hat, mit der Liebe zur Natur der Wandervögel und der christlichen Toleranz der konfessionsgebundenen Verbände", um daraus eine vereinte freie Organisation für die gesamte deutsche Jugend zu schaffen.

Dementsprechend konstatieren sowohl Historiker als auch zeitgenössische Beobachter eine gewisse Kontinuität der FDJ-Traditionslinien mit diesen Jugendverbänden und -bewegungen aus der Weimarer Republik: das FDJ-Hemd sei dem Blauhemd der SAJ nachempfunden, das Wandern und der Gesang stamme vom Wandervogel, die Pfingsttreffen von der Bündischen Jugend und der Jugend-Arbeiterbewegung, die Heimabende von der Bündischen Jugend und der HJ. Doch waren diese Reminiszenzen im Wesentlichen Kosmetik: das wahre Vorbild für Pioniere und FDJ waren die sowjetischen Pioniere und Komsomolzen.

Erstmals wurden die neuen FDJ-Hemden am 28. Oktober 1948 in der Öffentlichkeit gezeigt, als anlässlich einer Feier zum 30. Jahrestag des sowjetischen Komsomol die sächsische Delegation im Blauhemd auftrat. In der zeitgenössischen SBZ-Presse wurde diese Neuigkeit jedoch nicht erwähnt. Nach offiziellen DDR-Angaben aus späterer Zeit stammte die Idee der einheitlichen FDJ-Kleidung vom ersten FDJ-Vorsitzenden Erich Honecker, und sollte "das Zusammengehörigkeitsgefühl der jungen Menschen […] entwickeln und ihr kämpferisches Bewusstsein […] fördern". Der direkte Bezug auf das Blauhemd der sozialdemokratischen SAJ wurde in der DDR nicht erwähnt; die SPD, mit der sich die KPD 1946 (zwangs-)vereinigt hatte, wurde 1948 und später in Ostdeutschland verfolgt.

In der DDR (1949–1989)

FDJ-Mitglieder waren bei bestimmten Anlässen verpflichtet, das FDJ-Hemd zu tragen, zum Beispiel bei Demonstrationen zum 1. Mai oder zum 7. Oktober, bei "Fahnenappellen" oder zur Zeugnisübergabe am letzten Schultag vor den Sommerferien.

FDJ-Hemden wurden unter anderem im VEB Eichsfelder Bekleidungswerke Heiligenstadt und im VEB Pirnetta (Pirna) hergestellt und konnten zu subventionierten Preisen über den Textilhandel ("Sparte Organisationsbedarf") erworben werden. Der Eintritt in die FDJ erfolgte normalerweise im Alter von 14 Jahren, in einer feierlichen Zeremonie wurde dabei oft das FDJ-Hemd übergeben. Manchmal fand die Übergabe auch im Rahmen der Jugendweihe statt.

War in den Anfangsjahren der DDR der Beitritt zur FDJ noch oft freiwillige Entscheidung, so wurde die FDJ-Zugehörigkeit spätestens ab Ende der 1960er-Jahre praktisch zur Pflicht, zumindest wenn man eine Bildungskarriere anstrebte. Entsprechend wandelte sich die Bedeutung des Symbols Blauhemd. Als Ausweis einer gemeinsamen Gesinnung und des freiwilligen Einsatzes für eine Sache war das Blauhemd bei FDJ-Einsätzen in der frühen DDR-Zeit teilweise Arbeitskleidung (zum Beispiel "Max braucht Wasser") oder Kampfkleidung (z. B. "Aktion Ochsenkopf").

Zu Pfingsten 1950 organisierte die SED-Führung mit intensiver Propagandabegleitung das Deutschlandtreffen der Jugend in Ost-Berlin, bei dem mehr als 500.000 Jugendliche aus der ganzen DDR nach Berlin gebracht wurden, wo im FDJ-Hemd demonstriert und marschiert wurde. Der ursprünglich aggressive Gestus wurde zwar in der Vorbereitung abgemildert, aus der Parole "FDJ stürmt Berlin" wurde "FDJ grüßt Berlin", jedoch nahmen die Alliierten die Veranstaltung als Bedrohung des Status Berlins wahr. Das LIFE-Magazine verglich den FDJ-Aufmarsch zum Pfingsttreffen in einer Fotostrecke mit den Märschen der Hitlerjugend, und stellte trotz der Unterschiede – die "HJ sei straffer und einheitlicher uniformiert als die FDJ, und die Roten trügen blaue statt brauner Hemden, und brüllten Freundschaft statt Sieg Heil" – Ähnlichkeiten fest.

Nach dem Mauerbau im August 1961 gab es unter den FDJ-Mitgliedern einen wachsenden Widerstand gegen die Mobilisierung zu immer mehr Mitgliederversammlungen, Demonstrationen, Kampfeinsätzen und "freiwilligen" Meldungen zur NVA. Dieser Widerstand manifestierte sich unter anderem in der Verweigerung des immer wieder geforderten öffentlichen Tragens des Blauhemdes als dem "sichtbaren Symbol der Loyalität zum SED-Regime". Als Begründung für das Nichttragen wurden von FDJ-Mitgliedern bei Aussprachen modische wie hygienische Einwände vorgebracht, so sei das Blauhemd nicht mehr modern und man könne es bei Sommerhitze nicht wiederholt anziehen. Auch sei durch das ständige Blauhemd-Tragen das Ansehen bei Freunden und Kollegen in Gefahr.

Bei den Weltfestspielen 1973, die die Parteiführung um Honecker zur Zurschaustellung einer oberflächlichen Liberalisierung nutzte, konnte das FDJ-Hemd mit Jeans und Buttons auch westlicher Herkunft getragen werden, was noch wenige Jahre vorher zu Aussprachen oder offiziellen Rügen geführt hätte.

In den 1980er-Jahren, besonders im Zuge der wirtschaftlichen Stagnation und der Verweigerung von Glasnost und Perestroika durch die Parteiführung, setzte eine Desillusionierung ein. Als Zeichen der Konformität oder einfach als unmodisch oder "uncool" war das regelmäßige Tragen des FDJ-Hemdes besonders bei vielen älteren FDJ-Mitgliedern unbeliebt und wurde wenn möglich umgangen. Ein gängiger Minimalkompromiss anstelle des verlangten ganztägigen Tragens war das Mitführen des FDJ-Hemdes zum Ort des offiziellen Anlass, um es erst dort für die Zeremonie anzuziehen und danach schnellstmöglich wieder abzulegen. Auch wurden Pullover über dem FDJ-Hemd getragen, zum offiziellen Anlass konnte der blaue Kragen über dem Kopfausschnitt gezeigt werden.

Das letzte öffentliche Großereignis mit Blauhemden war der Fackelzug der FDJ zum 40. Jahrestag der DDR in Berlin am Freitag, dem 6. Oktober 1989.

In Westdeutschland (1948–1989)
Im Zusammenhang mit einer von der FDJ in Westdeutschland vorbereiteten Volksbefragung gegen Adenauers Wiederbewaffnung, die per Erlass von der Bundesregierung am 24. April 1951 als verfassungswidrig verboten wurde, erließ das Land Nordrhein-Westfalen noch am selben Tag ein Verbot der westdeutschen FDJ. Am 26. Juni 1951 folgte das vollständige Verbot der FDJ in der gesamten Bundesrepublik. Damit fiel nach dem führenden StGB-Kommentar von Tröndle/Fischer "die Verwendung des sog. FDJ-Hemdes mit Abzeichen, also des Uniformhemdes der in Westdeutschland verbotenen 'Freien Deutschen Jugend'" – das im Aussehen dem in der DDR glich – unter das Verbot des Verwendens von Kennzeichen verfassungswidriger Organisationen nach  StGB, und sein öffentliches Tragen konnte und kann mit Freiheitsstrafe oder mit Geldstrafe bestraft werden.

Auch nach der Deutschen Wiedervereinigung besteht dieses Verbot bis heute weiter. Nach Ansicht des Innenministeriums bezieht es sich jedoch ausschließlich auf die damalige eigenständige FDJ in Westdeutschland.

Wendezeit und wiedervereinigtes Deutschland (seit 1990)
Im Zuge der friedlichen Revolution und dem Ende der DDR löste sich die FDJ praktisch auf: von mehr als zwei Millionen Mitgliedern vor 1989 auf wenige hundert Mitglieder nach 1990. Das FDJ-Hemd war in der Öffentlichkeit erst wieder im Zuge der Ostalgiewelle sichtbar, so machte Katarina Witt 2003 im Blauhemd Reklame für die von ihr moderierte RTL-Sendung "Die DDR-Show", was zu einer Debatte über verharmlosende Tendenzen der Ostalgie führte; unter anderem forderte der CDU-Politiker Günter Nooke rechtliche Schritte gegen das Zeigen von DDR-Symbolen in den Ostalgieshows. Witt hatte in den 1980er Jahren mehrmals im Blauhemd Ansprachen im Volkskammer-Plenarsaal im Palast der Republik gehalten, davon einmal 1985 beim XII. Parlament der FDJ.

1998 wies der Generalstaatsanwalt des Freistaats Sachsen das sächsische Landeskriminalamt an, dass in jedem Fall der öffentlichen Verwendung des FDJ-Symbols polizeiliche Ermittlungen durchzuführen sind, wobei der Grundsatz der Verhältnismäßigkeit zu wahren sei. Die Kennzeichen der 1951 verbotenen FDJ in Westdeutschland und der DDR-FDJ seien zum Verwechseln ähnlich, und das Verbot der FDJ in Westdeutschland gelte weiter. 2010 wurde in Leipzig gegen sechs Teilnehmer eines Ostermarsches, die FDJ-Hemden trugen, ein Ermittlungsverfahren wegen Verwendens von Kennzeichen verfassungswidriger Organisationen eingeleitet. Alle Ermittlungsverfahren wurden angesichts der als gering anzusehenden Schuld und eines nicht gegebenen öffentlichen Interesses an der Verfolgung eingestellt.

Literatur
 Adelhaid Brandt: Lust oder Frust? 15 Jahre Deutsche Einheit. In: Dirk Fischer (Hrsg.): Transformation des Rechts in Ost und West. Festschrift für Prof. Dr. Herwig Roggemann zum 70. Geburtstag. Berliner Wissenschafts-Verlag, Berlin 2006, ISBN 978-3-8305-1197-7, S. 371–384. (Zur Frage des fortgeltenden Verbots der FDJ-Symbole nach der Wiedervereinigung)
 Alan McDougall: Youth politics in East Germany. The Free German Youth Movement 1946–1968. Clarendon Press, Oxford 2004, ISBN 0-19-927627-7.
 Alan L. Nothnagle: Building the East German myth. Historical mythology and youth propaganda in the German Democratic Republic, 1945–1989. University of Michigan Press, Ann Arbor 1999, ISBN 0-472-10946-4.
 Stefan Wolle: Das Blauhemd der FDJ. In: Martin Sabrow (Hrsg.): Erinnerungsorte der DDR. C. H. Beck, München 2009, ISBN 978-3-406-59045-0, S. 229–240.

Weblinks

 Peter Grimm: Zwangshemd – Der gelernte Umgang mit der Uniform der Einheitsjugendorganisation FDJ. In: Horch und Guck, Heft 03/2008.
 Holger Reischock: Über allem strahlt die Sonne. In: Berliner Zeitung vom 10. September 2003. (Beitrag in der Feuilleton-Serie "Ostalgie")

Einzelnachweise

Hemd
Kleidung nach Verwendung
Freie Deutsche Jugend (DDR)
Kostümkunde des 20. und 21. Jahrhunderts


text:
Q: How to make purrr map function run faster? I am using map function from purrr library to apply segmented function (from segmented library) as follows:
library(purrr)
library(dplyr)
library(segmented)

# Data frame is nested to create list column
by_veh28_101 <- df101 %>%
  filter(LCType=="CFonly", Lane %in% c(1,2,3)) %>%
  group_by(Vehicle.ID2) %>%
  nest() %>%
  ungroup()

# Functions:
segf2 <- function(df){
  try(segmented(lm(svel ~ Time, data=df), seg.Z = ~Time,
                psi = list(Time = df$Time[which(df$dssvel != 0)]),
                control = seg.control(seed=2)),
      silent=TRUE)
}

segf2p <- function(df){
  try(segmented(lm(PrecVehVel ~ Time, data=df), seg.Z = ~Time,
                psi = list(Time = df$Time[which(df$dspsvel != 0)]),
                control = seg.control(seed=2)),
      silent=TRUE)
}

# map function:
models8_101 <- by_veh28_101 %>%
  mutate(segs = map(data, segf2),
         segsp = map(data, segf2p))

The object by_veh28_101 contains 2457 tibbles. And the last step, where map function is used, takes 16 minutes to complete. Is there any way to make this faster?

A: You may use the function future_map instead of map.
This function comes from the package furrr and is a parallel option for the map family. Here is the link for the README of the package.
Because your code question it is not reproducible, I cant prepare a benchmark between the map and future_map functions.
Your code with the future_map function is the following:
library(tidyverse)
library(segmented)
library(furrr)

# Data frame stuff....

# Your functions....

# future_map function

# this distribute over the different cores of your computer
# You set a "plan" for how the code should run. The easiest is `multiprocess`
# On Mac this picks plan(multicore) and on Windows this picks plan(multisession)

plan(strategy = multiprocess)

models8_101 <- by_veh28_101 %>%
  mutate(segs = future_map(data, segf2),
         segsp = future_map(data, segf2p))

redpajama_set_name: RedPajamaStackExchange


On Wednesday, the price of sugar registered a decrease in international markets. The New York Stock Exchange ended the day with a fall in the order of 3.16% and march contracts for março/13 quoted at 18.97 cents per pound.
Already in England, in London, the contracts due in march2013 recorded depreciation of US $ 7.30 a tonne, closing the day at U.S.$ 516.70 per ton.
In Brazil, according to the Center for Advanced Studies in Applied Economics (CEPEA / Esalq), plants negotiated the bag of 50 kilos of crystal type to R$ 50.37, a decrease of 0.08% compared to the previous day.
Ethanol will benefit by the summit of the G7?


As corporations of all sizes increasingly choose to monitor and report on their social and environmental impacts, a growing number of mostly small and medium-sized companies are going even further: they are volunteering to be held publicly accountable to a new triple bottom line—prioritizing people and the planet as well as profits.
Just how broadly, rapidly, and rigorously this movement can spread is of critical importance, given the supersized global impacts of for-profit enterprises. Sustainable economies are likely to remain elusive without substantial shifts in corporate norms. Recent data provide signs that such change is possible and indeed may even have begun.


Become an active part of the GPN community and connect to NEURODOME: the BU Neuroscience information portal.
This section is an effort by Neuroscience @ BU to connect its ideas and practices to the efforts of the BU community. We believe that outreach, unlike marketing, does not inherently revolve around a product or strategy but rather the exchange of ideas as a two-way street in which the participants engage as active sources of information.
We invite you to explore this section for important neuroscience community events and neuroscience cultural enrichment such as behind the scenes at Neuroscience Day, student artwork creations and showings, highlights from faculty/student retreats, neuroscience student blogs, as well as many more unique activities for faculty and students which only Neuroscience @ BU can bring you.
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Ford releases plans for major overhaul of Dearborn campus
Many of the buildings on the 700-acre campus will be replaced in favor of a more walkable, integrated research center
By Aaron Mondry Sep 17, 2019, 3:21pm EDT
Renderings by Snøhetta and Plomp
Ford Motor Company is currently undertaking a massive redevelopment of Michigan Central Station in Corktown.
Meanwhile, it just released new plans for a total overhaul of its Research and Engineering Center in Dearborn. After a two-year planning phase, lead architect and planner Snøhetta outlined some of those changes in the framework.
Many of the buildings on the 700-acre campus will be replaced, including the automaker's Product Development Center, which is expected to be torn down in 2023.
In its place will be 2.2 million square feet of new space that Ford is describing as a "living laboratory" in which it can test future mobility technologies. It will make the campus itself part of the testing grounds and encourage use by its 20,000 employees of multimodal transit—bikes, walking, electric vehicles. Distances between buildings and parking space will also be greatly reduced from 40 percent to 8 percent of the total campus area.
The landscape will also see extensive work, with plazas, courtyards, and roofscapes being added, along with a large increase in green space usable for both employees and visitors.
Ford plans on working with the city of Dearborn and Wayne County to make the two major access points to campus, Oakwood Boulevard and Rotunda Drive, "complete streets" with trees, seating, and pedestrian and bike paths.
The buildings themselves will have open workspaces with wall-length windows, outdoor terraces, and rooftop decks. These new designs will replace, what the Detroit News described as the "low-ceiling, cubicle-riddled labyrinth that is Ford's existing research and engineering center."
Ford hopes the new new product and development center will be completed by 2025, with the first phase of construction for 2,000 employees being done by the end of 2022.
The automaker declined to state how much the redevelopment would cost, but Crain's Detroit Business estimated the amount somewhere between $550 million to $660 million.
Corktown's campus is expect to cost around $740 million.
The Detroit Land Bank and its many controversies, explained Since its creation in 2011, the quasi-public authority has continually faced criticism.
Detroit's most iconic buildings, mapped From the Fisher Building to the Guardian Building, here are 20 of the most iconic buildings in the Motor City.

redpajama_set_name: RedPajamaCommonCrawl


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text:
require 'bundler'
Bundler.require()

# connect to a database using ActiveRecord
ActiveRecord::Base.establish_connection(
  :adapter => 'postgresql',
  :database => 'vader'
)

require './StudentsModel'

get '/allstudents' do
  students = Students.all.to_json
  # SELECT * FROM students; - .to_json
end

# find student by id
# params object
get '/student/:id' do
  puts 'the ID to search for is...' + params[:id].to_s
  student = Students.find(params[:id]).to_json
end

get '/create_student/:name/:email' do

  name = params[:name]
  email = params[:email]

  student = Students.new
  student.name = name
  student.email = email
  student.save

  {:message => 'You added ' + name.to_s + ' to the db! good job!'}.to_json

end

redpajama_set_name: RedPajamaGithub


text:
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Games Reviews Miscreated Alpha Review
GamesReviewsPlatformWindows
Miscreated Alpha Review
By Ryan Atkinson
Since the dawn of time itself up until the current simulations of a post-apocalyptic world, we have learned that open world survival sandbox games generally have one thing in common. That is, they are initially released as an early access alpha or beta build. Enter Miscreated circa 2014 by studio Entrada Interactice LLC that in the grand scheme of things is no different in that sense.
As history repeats itself, early access games may eventually get finished a few years down the development road, or it may end in limbo and get rehashed about 6 different times. I'll just remorsefully stare at Sergey Titov (WarZ) for such a scenario. We also see you H1Z1 and Rust out here trying to survive under the same conditions.
Whether in the name of time required for development, studio funding, uncertainties of game direction or all the above, we've come to accept that early access label. We've embraced this as the norm as a gaming community and shoveled boat-loads to get the game we've all aspired to play.
When starting up the game to go play, you'll be confronted with the server browser or lack thereof. By that, I mean when you load the server listing there is no search feature, no favorites, no recent list. Nothing you generally take for granted in a modern multiplayer game, unless we are talking about Star Wars… Rather, you see every server and you can sort that list by name, players, ping, etc. This lackluster server browser is a minor inconvenience, but a major pain over time.
From within Miscreated, there is a native clan system that is server based and surprisingly not global. You are free to register the clan and invite members, but will be required to repeat the process elsewhere.
The clan system really only serves the purpose of a private group chat and for base building rights. You don't get a nice little arrow over your head or any friendly fire prevention like in some of other zombie survival games.
Grasping your exact location is quite a challenge for newcomers as there isn't a built-in map. You either have to find an in-game map laying around, which is clunky to use, or alternatively use a third party map online and calculate your location using road signs.
Other multiplayer features include a built-in VoIP system that serves its purpose to communicate to other players. It's straightforward and works so no complaints here.
Off the bat, Zombie killing never looked so good. Thanks to the Cryengine utilized in Miscreated, this game is absolutely eye candy (versus what we are used to seeing in this genre) with the settings cranked all the way up. Not only does the Cryengine give us beautiful scenery, water that ripples upon impact and amazing lighting, but it also brings us a dynamic weather system. One minute you may have dark clouds, the next it's a torrential downpour or even super dense fog that makes even 10 feet of visibility hard to navigate. There's already a leg up on the competition with the adoption of this engine.
Item loot tends to be moderately abundant and found where you would expect to find those items. Food will be in the kitchen, spark plugs in a garage, etc. While items aren't overflowing out the doors of static housing, I can say you don't find yourself struggling to stay hydrated or nourished as you do in DayZ.
Unlike other survival games, all items gathered are bound to the server you are playing. There is no safe zone or global storage system to bring items in cross-server. It's just what's on your back, in your pockets and whatever you may tuck away in a base.
Realistically, you are not constricted in placing a crate or a light in a certain direction on your land. So why should you be in a survival game? Where most games have a snap-to-grid system in play that creates uniformity among base building, Miscreated took it a step further. They have completely annihilated that restrictive concept and you can freeform build with the many of available crafting components. From poisoned punji sticks to little garden gnomes, there's plenty of freedom to create the perfect base layout.
That doesn't mean you can just build wherever you please, as there are restrictions where there needs to be. You can not build within cities or block off a major road. This is was somewhat a major issue in H1Z1 where people could essentially claim a whole town and run the gambit on a resource such as fertilizer.
The biggest concern surrounding base building at the moment is how simple they are to raid. Toss a gas can down and jump on it to get over a wall, or swing away at a door for roughly 3 minutes with an ax and voila. The only way to protect a base is to abuse the placement/removal mode and create a "floating" area to store your goodies.
The vehicles in Miscreated are implemented in a unique way. It's not just a hop-in-and-go system. Rather, each vehicle requires a few parts to get it up and running. From the tires to the battery, to the spark plugs, you'll have to gather the right items to utilize this method of transportation. This creates a new dynamic in the inventory weight management, as you may contemplate over grabbing a tire or a stockpile of food.
There are a few different vehicles currently implemented, such as boats, buses, ATV's and a small handful more. Between the two vehicles that I personally tested, the handling can seem a bit touchy with too much understeer, depending on the exact vehicle, but was workable for some fun times. That is when you aren't on the ATV sliding face first down a mountain since it tends to defy gravity at times.
What kind of review would this be without talking about the bread and butter of a survival sandbox? A bad one, that's what.
The weapons and their mechanics in Miscreated aren't as polished as say Battlefield, but they are just as gratifying when a loot filled body is laying at your feet. The biggest problem with the implemented weapons is I personally found them to be on the small side to what I feel like they should actually be. There is a sense of realistic physics when firing a weapon as the projectile does have a gravitational bullet drop. Said bullet drop is manageable and never really ever caused too much of an issue for predicting surgical precision with my tool. As odd as it is to say, on the other end of the weapon, I found the bullet system had a small learning curve as you must manually drag the ammunition from your inventory into the slot designated for the gun. When figuring this out initially, it left a feeling that you were using a lead ball musket. This is an area that could use improvement.
Miscreated has taken many of steps in the right direction compared to other early releases of the same game genre, which honestly is all of them at this point. Vehicle mechanics are immersive, visuals are fantastic, and the weapons have a generally satisfying firing quality, even if they are small. But at the end of the day, this game is still an alpha and it shows. For example, client-side lockups (regardless of CPU/GFX manufacturer) occur every five or so minutes and last for about a few seconds, which can easily be devasting during combat. Then there is the server browser that leaves everything to be desired. Then there was this one time I caught radiation poisoning that affected my character after three deaths. Fun times. Overall this game is on the right track and is worthwhile keeping an eye on.
Success! Thanks for taking the time to provide a review.
Miscreated Alpha
Entrada Interactive
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Galway cyclists call for lower speed limits
Thursday, August 13, 2020 | Press Releases | 0 comments
Galway needs to follow the example of Wales and decrease its speed limits for urban areas from 50km/h to 30km/h. All welcome to our online public meeting with Gwenda Owen of Cycling UK- Wales.
Galway city council is currently in the process of a public consultation about revising speed limit bye-laws throughout the city and Kevin Jennings, chairperson of Galway Cycling Campaign, believes that Galway should be inspired by the Welsh Government's report that is recommending 30km/h replace 50km/h as the default speed limit on urban roads throughout the country and should embrace the benefits of slower speeds.
If the legislation is passed, Wales will become the first country in the world to reduce the default speed limit for urban areas to 20mph.
He said: "If someone is struck by a vehicle at 30km/h, their chance of survival is up to 97 per cent. This decreases with every kilometre driven faster.
There is also evidence that injuries are reduced when 30km/h limits are introduced and that 30km/h limits lead to more walking and cycling and lower noise levels. It's more important now than ever to have safer streets and spaces for walking and cycling.
"A lower citywide speed limit would be life-changing because slower speeds will improve the places where we live, work, and go to school. We saw during lockdown that people were encouraged to walk and cycle more because they felt safer doing so.
"We look forward to working with Galway City Council to support lower speeds limits. We are happy to see public support for citywide lower speed limits from An Garda Chief Superintendent Tom Curley and chair of the Joint Policing Committee, Cllr Níall McNelis."
Gwenda Owen, Cycling UK – Wales
On Friday 7 August, between 7.30pm and 9.30pm, the advocacy group will host its monthly meeting online via Zoom with Gwenda Owen of Cycling UK – Wales the special guest speaker.
Owens has played a significant role creating public support for the benefits of slower speeds in cities, towns, and villages by working closely with grassroots and community organisations and sat on the Welsh Government's Walking and Cycling Action Plan Steering Group, which produced the Walking and Cycling Strategy for Wales in 2014.
Spokesperson for Galway Cycling Campaign Martina Callanan said; "The majority of our primary and secondary schools, primary care centres, community centres, and sports grounds are in our suburbs, outside the inner city zone, as well as Galway University Hospital, Bon Secours and Merlin Park hospital campuses, and GMIT.
"These are places that many people arrive at by foot and bike. Lower speed limits will make it safer, healthier, and much more pleasant, to choose active travel."
Email [email protected] for the online Zoom link.
Read the story on Galway Advertiser


Solids, crystals, high purity chemicals, pharmaceutical intermediates, etc., are efficiently filtered, washed, reslurried and dried in these portable nutsche filter units, minimizing contamination and exposure. A logical leap forward from laboratory Buchner funnels. Design allows withdrawal of filter cake utilizing removable top head, bottom head and filter support assembly. May be pressurized to increase rate of solvent removal; drying is aided by vacuum and heating capability. Useful for experimentation and scale up studies; also for small scale production of high value products.
Pope Nutsche Filter-Dryers are known and used world-wide for critical high purity separations of liquids and solids. Products include pharmaceuticals, bio-materials, electronics grade materials, fine specialty chemicals, and many others. Pope Nutsches are preferred for this separation, a critical operation because it is often the final step in an entire manufacturing process, prior to packaging. In most applications, the solids are the product, often being highly pure crystals from reaction and precipitation, suspended in a solvent slurry. After liquid from the slurry passes through the filter, the solids may be further dried and then harvested. In other less common applications, the filtered liquid discharge is the valued product, with the solids being removed and remaining in the nutsche filter. Pope's designs accommodate both modes. Highest quality design, materials, manufacturing, welding, finishes, components and functionality are assured.
These units provide capabilities for solids filtering, washing, reslurrying and drying in a single vessel, reducing process time and worker and environmental exposure. Pressure capability facilitates filtering rate and vacuum capability facilitates filter cake drying rate which can be additionally aided by heat and cake agitation.
316L stainless steel fabrication or other alloys including Hastelloy C-276/C-22 optionally available.
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High purity design, various pharmaceutical grade finishes including electropolishing; sanitary type ports are standard.
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Pope's smaller lab scale Nutsche units provide chemists and researchers with a very powerful tool for testing, piloting and small scale processing. These are a logical leap forward from common Buchner funnel apparatus, providing important advantages including: pressurization for faster filtering than vacuum draining alone, vessel vacuum and heating capability for efficient drying of filter cake, built-in spray heads for filter cake washing, complete material containment for increased safety and purity plus gas blanketing capability, optional mixers or cake agitators for churning/re-smoothing filter cake for greater drying efficiency. These lab units are also ideal for pilot work in simulation of larger production scale Nutsches.


text:
Skype Betting
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Liverpool v Stoke Liverpool is Europe's most exciting side right now, as demonstrated by their 5-2 first leg victory over AS Roma in the semi-finals of the Champions League. It was an emphatic victory, with the front three of Salah, Mane, and Firmino demonstrating the best of their game. To concede two goals late on…
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New York City FC v FC Dallas Patrick Vieira's New York City side lost for the first time this season at Portland last week, going down 0-3. They were poor in that fixture but perhaps they were due a bad display after performing so well in 2018 so far. Nevertheless, NYC still remains at the…
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The Best Football Managers in History There's always a fuss whenever a team manager gets sacked by the higher-ups or makes the choice of leaving for personal reasons and conflicts within the organization. But how important really are their roles in the campaigns? Are they as crucial as they're made out to be? For one…
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Q: How to combine multiple images with one signal data in a dataset (Python/PyTorch/MultiModal) I want to build a multimodal model, for every signal sequence i have several pictures.
Example:
For example i have 10 images that correspond to 5sec force data, which i want to combine in one batch.
That means i want to build a model where those 10 images will be "concatenated" with the force data (for example an array of one force value per ms).
That means i have for example 10 pictures with 3 * 480 * 720 dimensions and one force data (for example an array of lenght 5000) that i want to execute in one batch.
My question is how can i combine them in PyTorch so could create a multimodal model?
I tried to build a multimodla model and i am expecting to receive a code example how it could function (combining/executing 10 pictures in one batch).