Generating a good environment for you to flake out in exterior is an usually ignored element of house remodelling. Whilst on holiday, there's nothing that many men and women enjoy significantly more than sitting outdoors once the day cools and enjoying a calming amount of time in the twilight. But home for reasons uknown (it's the weather condition, let's not pretend, it is not often great) men and women are not appearing to consider the outside of their house as specifically welcoming place to be.
It is believed that presently, normally, lower than 10percent of our time is invested in the open air. But easy fresh air can give you a fantastic feeling of well-being and can lessen anxiety levels and reinvigorate your body.
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To begin with, you ought to make it a far more inviting place to be. Some quick gardening and great furniture is the greatest place to begin, although adding yard lighting is often the clincher. Lighting can change the entire feeling of a place and utilising solar power lights within yard can give your house an entirely new, beautiful look without much work.
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This Large Double Lot is ready for your new home in Athabasca. Retiring soon? Starting a family? Leave the big city behind and build on one of the last lots left in this great cul-de-sac of Hees Court. All offers would be considered.


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I Enjoy A Good Bollocking, But Let's Think Broader
14/04/2019 UncategorizedBritish Army, CGS, Philosophy, PME, PornographyFootsoldier
CGS Fires Both Barrels
CGS bollocked us last week. As bollockings went it wasn't too bad; I have had better – (Graeme Lamb was a master at communicating rage through the medium of paper, albeit the paper often had puncture wounds), and I have had worse. I agreed entirely with the sentiments, but do wonder about the things unsaid.
On Twitter some have commented as to whether the it was addressed fairly or unfairly, while across at The Wavell Room, David Calder (@drjcalder81) in my opinion came closest to hitting the mark. But hitting the mark on what?
CGS's 3.5 minutes of steely eyed ire was based on allegations of sexual assault carried out by soldiers on a soldier. Clearly if proven this would be a significant breach of the Army's Values and Standards, and in particular 'Respect for Others'.
CGS mentioned "Values and Standards", an "honest sense of decency" and that a "higher level of behaviour" is expected of us. But in considering the allegations I am struck by the fact that from the society we are drawn, and to society we will return.
One of the contributing factors in the background of many sexual assaults is exposure to pornography. Pornography with its objectification of people as a means (vehicle) to an end (sexual satisfaction) and not as an end in themselves, would seem to be the antithesis of the Army's Values and standards. I have written before about pornography, and that a society that accepts pornography such as ours does, should not be surprised when members of society increasingly behave in a manner that has been socialised as acceptable through pornography. The fact that pornography is acceptable and that the yet the behaviour is unacceptable, is one of the many contradictions in our society. This contradiction of society is mirrored within the British Army, we preach respect for others and yet fail to condemn pornography.
"Social cohesion and individual liberty, like religion and science, are in a state of conflict or uneasy compromise throughout the whole period."
I want to encourage us, the military, to think both broader and deeper. We spend much time and effort thinking about Hybrid Warfare and Information Confrontation; we recognise too that the character of war is changing in composition and balance from the kinetic to the cognitive. We spill ink more freely than blood on the Somme, in talking about AI, PME and Mission Command. We discuss all these and recognise intuitively that the character of war reflects the character of the societies waging war, indeed war is a social mechanism. Information confrontation too, seeks to exploit the fissures in our societies and we are faced with the strategic implications of this daily, and yet how much time and effort do we spend looking at ourselves? How much time do we spend considering the strategic implications of our evolving sociology?
"To understand an age or a nation, we must understand its philosophy, and to understand its philosophy we must ourselves be in some degree philosophers. There is here a reciprocal causation: the circumstances of men's lives do much to determine their philosophy, but, conversely, their philosophy does much to determine their circumstances."
The quotes in bold were all taken from the introduction to Bertrand Russell's seminal work 'The History of Western Philosophy". Many may discount the relevance of philosophy to the profession of arms, but as we consider CGS's exhortation to do better by ourselves, we should take a moment to consider what tools we have to see ourselves for what we are. Philosophy gives us many of these tools. Lastly, and with a nod at PME and Mission Command, consider this:
"To teach how to live without certainty, and yet without being paralysed by hesitation, is perhaps the chief thing that philosophy, in our age, can still do for those who study it."

redpajama_set_name: RedPajamaCommonCrawl


Rooted in jazz, Aurelia Trio's musical language bears several other influences, particularly contemporary classical music and free improvisation. Featuring music written by all three members, original composition with an emphasis on improvisation is a key aspect of Aurelia Trio's sound.
"On the 16th of July 2017, Arta Jēkabsone started her journey of light capturing musical stories at HanaRoad Music Studio in Montreux, Switzerland. Jēkabsone recorded this music together with Theo Walentiny, Nick Dunston, Lucas Kadish and Connor Parks. Six month later on the 16th of December long awaited album " Light" is experiencing its daylight.
Latvia Debut of the album "Light"
Arta Jekabsone band at festivals "Ventspils Groove"
19.00 pasākumu iesildīs NMV Rīgas Doma kora skolas džeza nodaļas studentu kolektīvs Talis Gzibovskis vadībā.
Festivāls notiek ar Rīgas domes un festivāla ģenerālsponsora "Grimbergen alus" atbalstu.
Dainininkė, kompozitorė Arta Jekabsone yra atpažįstama dėl jos unikalaus aksominio vokalo bei nuoširdžios, pozityvios muzikos išraiškos. Arta yra 2016 m. konkurso Šveicarijoje Shure Montreux Jazz Voice Competition pirmosios vietos bei antrosios vietos Mid-Atlantic Jazz Voice Competition 2017 m. laimėtoja. Neseniai dainininkė išleido savo debiutinį albumą "Light" (šviesa). Pati Arta save apibūdina kaip buvimą muzikos dalimi ir ryškia spalva plačioje muzikos paletėje.
Klavišininkas Theo Walentiny – Naujajame Džersyje gimęs pianistas, kompozitorius ir improvizuotojas. Kartu su bosininku Nick Dunston ir būgnininku Connor Park įkūrė grupę "Aurelia trio". Theo vadovauja ansambliui, kuriam priklauso jauni ir perspektyvūs Niujorko muzikantai. Jis taip pat yra projektų "Jazz kids", "The Banff International Jazz Workshop" bei kt. mentorius.
Gitaristas Lucas Kadish imasi didelių žingsnių džiazo ir improvizacinės muzikos pasaulyje. Originali Lucas muzika auga iš džiazo ir bliuzo, kuriai didelę įtaką turi klasikinė ir improvizacinė europietiška muzika. Jis koncertavo su žinomais menininkais: Les McCann, Jeff "Tain" Watts, Javon Jackson, JD Allen, George Contrafouris, Dominick Faranacci ir daugeliu kitų.
Nick Dunston yra bosininkas, kompozitorius, koncertavęs įvairiuose renginiuose ir festivaliuose Šiaurės Amerikoje, Kanadoje ir Europoje: Šveicarijoje, Švedijoje, Vokietijoje, Lenkijoje, Portugalijoje, Austrijoje, Danijoje, Čekijoje, Italijoje. Rašo kūrinius solistams instrumentininkams, spektakliams.
Būgnininkas Rūdolfs Dankfelds yra aktyvus, unikalaus stiliaus Baltijos šalių muzikos scenos dalyvis. Dirbdamas kartu su savo kolegomis jis sugebėjo labai sėkmingai kirsti žanrinius barjerus ir iš mažų repeticijų erdvių pereiti į koncertų sales ir arenas. Rūdolfs koncertavo arba įrašinėjo muziką kartu su daugeliu labai vertinamų menininkų.
The New School's College of Performing Arts partners with the New York Public Library for the Performing Arts to present an evening of performances created by students from Mannes School of Music and the School of Jazz and Contemporary Music.
As the culmination of an intensive semester of research and creative experimentation led by acclaimed saxophonist and composer Jane Ira Bloom, the students will create and perform original music and theater works, inspired by and incorporating materials from the library's archives.
Compositions by Theo Walentiny, Benny Woodard, Clifford Cameron, Aine Nakamura, Covi Brannan and Catherine Tang.
Jasper Dutz - Kettle of Melodies is an event about strengthening the growing community of young jazz/improvising musicians and their supporters. The show will feature selections off of Jasper's new album as well as the debut of several new short pieces composed by a variety of young composers around NYC.
Based in New York, Aurelia Trio is a group consisting of pianist Theo Walentiny, bassist Nick Dunston, and drummer Connor Parks. Having formed at the prestigious New School for Jazz and Contemporary Music, Aurelia Trio's performance experience spans the New York metropolitan area. With roots in jazz, Aurelia Trio's musical language bears several other influences, particularly contemporary classical music and free improvisation. Featuring music written by all three members, original composition with an emphasis on improvisation is a key aspect of Aurelia Trio's sound.
Good vibes, awesome pizza and oh too strong Belgian beers.


In his book, Don't Make Me Think Revisited (2014), Steve Krug defines a usable website as one that a person of average web experience (or even below average) can figure out how to use to accomplish something without it being more trouble than it's worth. In other words, the user should not have to think while using the website, or at least should have to think very little. Krug discusses many site design features that improve the user experience. In this blog, two key categories are discussed.
Using existing conventions makes things immediately obvious. These standardized elements are easily recognizable by users, and include their location (e.g. logo in the top left corner); how things work (e.g. shopping cart graphic on e-commerce sites); and their appearance (e.g. magnifying glass for a search icon).
Pages should clearly depict the relationship between the elements they contain. In an effective visual hierarchy, important things stand out more and related things are gathered together logically.
Pages should be divided into obvious areas that allow users to rapidly determine what sections to pay attention to and which to ignore.
Clickable content should be consistent and easily recognizable on websites due to their location, shape or formatting.
Easy to understand web pages are simple and uncomplicated. Such pages do not contain too many elements trying to catch the user's attention; have well-aligned elements; and do not include too much information.
Users spend most of their time scanning websites. In order to enable visitors to scan more easily, use section headings, keep paragraphs short, use bullet points and employ proper formatting to highlight important content.
Some elements should appear on all pages of the website: utilities, site ID, search and sections. They let users know that they are still on the same website and it helps them quickly learn how the site works.
The site ID should appear on every page. It should ideally be placed in the top left corner of the site and should look like, or be, the company logo.
The site ID should be a button, allowing users to click on it and get redirected to the Home page.
There should be sections linking to a website's most important pages in the main navigation menu.
Four to five utilities should normally be present in the top right corner of a site and should be les prominent than the main sections. They are there to either help use the website or provide information about its publisher.
Websites should have a simple search function presented as a box, a button and the word "Search", or a magnifying glass icon.
Page names are the street signs of the Web; they must be clearly visible in the main navigation and at the top of pages to easily orient visitors. They must be intuitively named, logically positioned, and consistently styled. In addition, the navigation labels and the page titles should match.
A user's current location should be highlighted in the navigation bar, list or menu that appears on pages. There are a number of methods to achieve this, but regardless of which one is used, be consistent and make sure the current location stands out.
Breadcrumbs show users the path from the Home page to their current location. They should be placed at the top of the page, a "greater than" separator should be used between page names (>), and the name of the current page should be in bold type.
User experience can make or break a website. Websites that do not focus on usability expose their company to lost sales, dissatisfied customers and disengaged employees. The goal of not making users think should be high on the priority list of any website publisher.
Raluca has a BCom from McGill University with a major in Strategic Marketing and a minor in Psychology. Having developed an appreciation for the Online world and understanding its importance, she happily joined HTC in 2016. As part of the account services team, she brings valuable project management and branding experience to the table. In addition to the gratification she gets from helping businesses develop a winning strategy—both online and offline—Raluca is passionate about everything psychology-related and enjoys painting.


We are delighted to share a new translation of one of the most interesting Czech surrealist authors, Vítězslav Nezval.
Stephan Delbos & Tereza Novická are the recipients of a 2015 PEN/Heim Translation Fund Grant for their translation of The Absolute Gravedigger, a collection of poems by Vítězslav Nezval.
For further reading please visit: http://www.pen.org/poetry/absolute-gravedigger and http://worldvoices.pen.org/poetry/unimaginable-muse-translating-vitezslav-nezval.


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The Old Drift: A Novel | Folio | TinyCat |
The Old Drift: A Novel
by Namwali Serpell
Hardcover, 2019
Hogarth (2019), 576 pages
On the banks of the Zambezi River, a few miles from the majestic Victoria Falls, there was once a colonial settlement called The Old Drift. Here begins the epic story of a small African nation, told by a mysterious swarm-like chorus that calls itself man's greatest nemesis. The tale? A playful panorama of history, fairytale, romance and science fiction. The moral? To err is human.
LibraryThing member GrandmaCootie
I had no idea at all what to expect when I received an advance copy of The Old Drift, but I am beyond happy; I am thrilled to have read it. This is a story that just pulls you in until you are completely immersed. To call it amazing and breathtaking doesn't do it justice, and to say it is just the story of three multicultural families and the history of a country in Africa is an understatement. It's a sprawling saga, like a mystery you can't wait to solve, a ball of string that keeps unwinding or an onion with many, many layers. It's six degrees of separation at its best – the story goes from person to person to person and location to location, but all are cleverly linked. You suddenly look up and go "Oh!" because it's that person or that place or that event again.
The writing is magnificent. The Old Drift is a tale of a changing world, a changing nation, a changing people, with all the love, longing, desire, and loss that go with it. The cruelties and the exploitation, not just by the colonials, but by each other, are shocking. You get so involved with the characters that you want to step in and stop the bad times, let their hopes and dreams come true.
This history was at once so foreign to me yet at the same time so familiar, so compellingly filled with the music and scents and sensations of Zambia brought to life by author Namwali Serpell. A cloud of sadness and futility hang over everything, yet hope, determination and courage push through. It's sometimes magical, sometimes horrifying. It's history, fairytale, romance and science fiction all rolled into one satisfying story. This is not a book you read lightly, not one you read to escape, but a book you won't soon forget.… (more)
LibraryThing member bostonbibliophile
What a fun unexpected treat of a book. Long and winding, with lots of characters who intersect and whose descendants intersect, Namwali Serpell has given us a real epic, full of imagination and vigor., following multiple generations of families and of a country as it wends its way to the future.
LibraryThing member Gwendydd
This novel is long and complex. At first, it feels like a collection of short stories, loosely connected by location - the Old Drift, a section of the Zambezi river - but over the generations all of the characters' lives become intertwined. In some ways, the book starts about 3 generations before the story actually begins, but that's because it's really a story about Zambia and colonialism more than a story about any individuals.
It reminds me a lot of Overstory: in both books, we are introduced to a bunch of characters who don't seem to have anything to do with each other, but whose stories eventually become tightly connected, and in both books, we realize in the very last pages that humans weren't really the main characters at all.
Serpell's writing is beautiful and engaging: with a less-skilled author, I would have wanted this book to be half as long, but her writing is so gorgeous, her characters so real, that I could have kept reading for another 600 pages.
Speaking of characters..... there are a lot of them. Enough that it can be hard to keep them all straight. Naturally some of them are better-developed than others, but Serpell is one of those writers who can evoke an entire person with a few sentences. Ultimately, though, the humans that are the focus of the events of the story aren't really the main characters. The story is really about Zambia and colonialism, from the racism of the first white explorers to the racism of the Chinese scientists who use Zambians as human guinea pigs for AIDS medications, to the vague outside political and technological forces who give Zambians technology just so they can control them.
The end of the book is at once exhilarating, ambitious, and a bit unsatisfying. There's a lot to chew on here, and ultimately it's hard to be sure what the reader's big takeaway should be. Then again, this book defies all genres and expectations, so that shouldn't be a surprise.
I'm going to be thinking about this book for weeks, and I can't wait for Serpell to write another novel.… (more)
LibraryThing member pierthinker
This novel follows the increasingly intertwined relationships between three families across multiple generations in central Africa as colonialism creates Nyasaland and Rhodesia and then evolves into the independent Zimbabwe. The action begins in the late 19th century and extends through to the near future (the 2020s).
The narrative framework here is very complex with a large cast and characters that hold centre stage in one section then reappearing in a support role in later chapters, or vice verse, playing support and then becoming central to the story. Events are described multiple times, from different character viewpoints at different times in their lives; for example, a woman takes part in an event, which is later re-described from the perspective of her child when an adult.
The focus is relentlessly on the lived lives of the characters involved with references to political changes or the wider historical context intruding through asides or picked up in casual conversations. The main characters for the first two-thirds of the book are exclusively women. It is only in the last third that two male characters take centre stage.
A driving engine for the book is magical realism - coincidences too strange to be believed; character traits, both moral and physical, that are distinctly odd; the use of hair as a defining element of both unity and division. I am not convinced all of these work. The rest of the world seems to accept these oddities as normal behaviour and never give them a second thought; and some are nothing more than personal tics that do not seem to add to the flow of the story.
The ending is particularly well done with Africa as the ground zero for a radical realignment and merging of technology and nature that may dominate the world.
Very readable, but perhaps a bit too deep for me.… (more)
LibraryThing member shazjhb
Interesting book. Way too long but lovely people and interesting issues.
LibraryThing member kcaroth1
Incredibly well constructed and well written. I really wanted to like this more than I did. The setting is interesting and I am normally a fan magical realism and speculative fiction. Ultimately, I just couldn't really connect much with the characters, and had to push myself to keep going to finish.
New York Times Notable Book of the Year
Anisfield-Wolf Book Award
Los Angeles Times Book Prize
HWA Debut Crown Longlist
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Mustang Stock Illustrations. 5,801 Mustang clip art images and royalty free illustrations available to search from thousands of EPS vector clipart and stock art producers.
He was very excited about new concept that was about to be produced. Just like the name looks, the logo is made up of a running mustang with three stripes that are red, white and blue. However the last version of the badge appeared in 2010. Well, the answer to this question is rather easy. However, very few people know the origin of one of the most popular badges in the history of. Two of my favorite car symbols are coming your way and I will start with this one on how to draw the Ford Mustang logo, step by step. It's a pretty basic concept to recreate so I hope you all have been waiting for this tut because here it is.
By the way, the Ford Mustang came out in the distant 1964 and immediately became a cult model known throughout the world due to its design and considerable power. We all know that the car was firstly introduced in 1964 and production line was launched one year later. It was a tutorial on how to draw a Ford Mustang step by step. It was expected to be one of the most powerful and at the same time stylish cars in the world. Buy photographs and get immediate image file downloads or subscribe for a low monthly fee. But we do not know for sure. The horse got its crisper and more muscular look.
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. Phillip Thomas Clark was 27 years old when he was asked to design a logo for a new car. Some people say that final version with left direction resulted in the fact that Clark was right-handed and it was easier for him to draw an animal galloping in that direction. All the materials are for personal use only. Step 4 Add some details to the front of the car such as headlights, bumper and lines of the hood.
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Before the badge was firstly introduced it was redesigned and modified for several times. He made some drawing for local cafes and other establishments. Can Stock Photo includes: 48,548,476 stock photos and royalty free stock footage clips 856,603 new stock photos added this month © Can Stock Photo Inc. There were dozens of different variants of the badge where the horse runs in both directions. Tags: , , All rights to the published drawing images, silhouettes, cliparts, pictures and other materials on GetDrawings. Draw out the radiator grille, headlights and wheels. This tutorial is a part of drawing tutorials on.


Is helping others overrated? Is ministry a recipe for burnout? How can pastors last the course? Author and pastor Margaret Marcuson introduces the notion of "sustainable ministry," which trains and empowers pastors to focus on their inner resources for proactive leadership, instead of trying harder to help, fix or change others.
Leaders Who Last draws upon the author's own pastoral experience and leadership, plus a significant analysis of leadership in both families and churches over generations. Interviews with current church leaders punctuate chapters on stress, spiritual practice, church triangles, relationships, selfawareness, money, and creating a climate where true change can take place.
Margaret J. Marcuson studied family systems with Edwin Friedman and the Bowen Family Institute. She speaks and writes on leadership, and works with faith leaders nationally as a consultant and coach through her company, Marcuson Leadership Circle, based in Portland, Oregon. She is an ordained American Baptist minister.


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Cordell Corporation | Anguissola's works are excessively wonderful to be thought.
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It's is said that Pattaya has over 1000 bars operating in the city. A very small portion of those are operated as ladyboy bars in Pattaya. If you are looking to meet a ladyboy in person, outside of the family-friendly cabaret shows, there are only a dozen or so bars that cater to the transgender community.
You'll find the bars are located in the Central Pattaya area, with many now located in the vicinity of Soi Buakhow, Soi 13/1, and Soi 6. However, this list covers the entire city and if you were to do a bar crawl you'd be covering almost the entire town from Walking Street to Soi 6 and beyond.
If you spend some time visiting the many beer bars in Pattaya, you will have noticed (or maybe now you will) that a lot of bars have 1 or 2 ladyboys working on staff with the rest of the girls. Our list of the best ladyboy bars in Pattaya focuses its attention on the bars that have all, or almost all, ladyboy staff. You'll find many types of bars available, everything from a relaxed atmosphere similar a trendy lounge back home, to go-go clubs and regular beer bars. There is something for almost everyone's taste on the list.
The 69 Beer Bar has been open for a few years and has become a popular spot. This open-air beer bar on Soi Made in Thailand has become quite popular with visitors who want to relax, play a few games of pool and have a drink with the ladyboys.
It's a good place to chill out and have a chat with the ladyboys or other travelers and expats. It's an open air bar that looks directly across at a major beer bar complex, so it's not the best if you require discretion.
Sensations Bar has been open in Pattaya for a number of years. It has recently relocated to a new spot in Action Street. It is located in the first bar right on Soi Buakhao.
The atmosphere is welcoming and relaxing, with seats at the bar and high top tables. There is also a pool table and TVs located around the bar.
This bar is run by Paeng, who were featured in a special about ladyboys on SkyTV in Europe.
A great little open air beer bar with a great staff and relaxed atmosphere. It's been open for a couple years now and has been attracting some great talent as of late. There is a pool table that is free for customers. It's a no hassle place to chill out and have a few beers.
Need A Ladyboy Friendly Hotel?
Find a guest friendly hotel in Pattaya that doesn't charge a joiner fee.
One of the newest ladyboy bars in Pattaya, Katoey's R Us go-go bar has opened its doors on Walking Street. Now that Toys 'R Us is out of business, they probably don't have to worry about a trademark dispute. This bar started off as a mixed go-go bar, equal parts girls and ladyboys. It is now ladyboys only and it has one of the best line-ups in town.
The air conditioning and beer are cold. The music is loud as you would expect in a go-go. This go-go bar is a nice change of pace from the other beer bars on the list.
La Bamba Bar in Pattaya is another Pattaya ladyboy institution. It has been on Soi 13/1 for over 10 years, moving once to its current location across the street from its old one. La Bamba is a bar and guest house with several rooms available for rent upstairs.
While it is an enclosed bar, there are glass doors and windows open to the street outside. Most of the ladyboy staff sit outside when they are not busy and leave the customers with a very low hassle experience. The staff are very friendly and funny if you choose to start up a conversation and offer them a drink.
The Baby Boom is one few ladyboy go-go bars in Pattaya. Known for a fun and wild time, the Boom is well known for its private atmosphere and themed parties. The ladyboys in here seem to be pushier than most places on the list for getting you to buy them a drink, but the experience here is more 'hands-on' than other establishments. Not for the shy.
The inside is small dark and the music is loud but doesn't blow out your ear drums.
Pook Bar on Soi 6 is another of the long lasting and well famous ladyboy bars in Pattaya. The owner used to have a second bar, Pook Swan House on Soi Buakhao that was closed several years ago. Pook Bar is the only all ladyboy bar on Soi 6. It is a large open-air beer bar with a couple of pool tables. The staff can be pushy at times, but for the most part, they are friendly and the bar is a good place to chill out and relax with a beer and a game of pool.
Pook Bar is one of the few ladyboy bars in Pattaya that is open in the early afternoon till late at night. You can't miss the place as you walk down Soi 6 as you'll see ladyboys outside and a few taking turns dancing on small podiums around the bar.
Lita Bar moved to a new location on Soi 13/2 in October of 2016. The owner, Lita, has been a proprietor of ladyboy bars in Pattaya for over a decade running several well-known venues. After being forced to move locations several times, Lita's Bar has found yet another new home.
The bar seems to be struggling a bit as of late and is in need of recruiting new staff.
The House Bar relocated to Soi 13/2 and is now the VIP Bar.
Located on Walking Street, My Way Bar is pretty well known, although most people get it wrong and call it Hot Tuna Bar. Often featured in youtube videos of Walking Street, the ladyboys who work there are not shy about encouraging customers to come in and have a drink.
This bar has a strange layout, as it is one small area of a larger beer bar complex. High top tables near the front of the complex and a few pool tables in the back make up this establishment. While this is probably one of the less discrete venues, you might end up on someone's video as you talk to a ladyboy, it is a good place to stop in for a drink and chat with the lovelies that work there.
A mixed bar with girls and ladyboys, King's bar is located on Soi 8. The bar has both and indoor and outdoor seating area for visitors to sit back and relax. The staff can be quite pushy at times, but like all bars it depends on who is working and if the rent is due. It's worth checking out and deciding for yourself.
A new ladyboy bar located on Soi Buakhao. A go-go bar with a strong line-up of talent.
While not really a ladyboy bar, they do have several of the nicest ladyboys around working as staff. This is a large open air venue a bit out of the way in Naklua. It's worth the ride over if you like live music, comfy chairs, and a relaxed venue.
What can be said about the Fantasy Lounge? This place is infamous for a lot of reasons, most notably a large number of ladyboys loitering outside the front of the bar on Soi Buakhao trying to drag customers inside. A lot of people prefer to walk on the opposite side of the street when they come to this part of the road just to avoid the hassle. But one man's hassle is another man's gain and this bar is also quite popular with a number of regular Pattaya visitors. The hassle factor is high at the fantasy lounge. It seems to be a place you love or hate.
A long-standing institution in Pattaya, Linda Bar on Walking street makes out top 10 list. While some will question the judgment here, I think it deserves a spot. It used to be a seedy little dive bar, but with the recent renovations, it now looks a lot more respectable.
It has a great location on Walking Street where you can grab a table and have a few drinks while enjoying the madness unfold on the street in front of you. The hassle factor is very low, and you are not bothered unless you want to be. This location is not discreet, but it is situated in a great spot.
Ladyboy Bar located on Soi Chaiyapoon.
Another small ladyboy bar on Soi Chaiyapoon.
That completes our list of the Top 10 best ladyboy bars in Pattaya. However, there are still more venue's dedicated to the ladyboys and it didn't seem right not to at least give them a mention.
The Obsessions Club is a ladyboy gogo bar that people seem to love or hate. With too many stories of bill padding and aggressive behavior to ignore, may people avoid this place entirely or go in for a quick drink and look at which ladyboys are dancing that night.
There have been a lot of different ladyboy bars that have opened and closed in Pattaya, even when they seemed successful. Below are some of the well know and favorite ladyboy bars from Pattaya's past that are no longer open.
Ezy Bar was one of the most popular and best ladyboy bars in Pattaya for a number of years. Run by Lita (our No. 4 Pick) and her sidekick Karl who played the role of bar DJ most nights. It well thought of for its excellent staff of ladyboys and welcoming atmosphere.
After the closing of Ezy Bar Lita opened a new bar in Soi VC called Famous Bar. It was a great looking bar with an upstairs bar and pool table and spacious outdoor deck. However, it was in a horrible location that people had trouble finding and wasn't conveniently located to any other bars. It lasted a few years before closing down.
It was hard to believe the news when Pook Swan Bar was shutting down. The beautiful ladyboys dancing on the tables for all to see as you made your way down Soi Buakhao was an iconic image of Pattaya. The bar had a large number of beautiful ladyboys who worked there and it seemed like a popular spot. The building has since been renovated and features a coffee shop, restaurant, and guest house. None of which ever look busy.
It was disappointing to see So What Bar on Soi 6 got converted to another girlie bar in 2017.
Stringfellow's used to be located at the top of Soi 13/1 a couple years ago. Along with The House and La Bamba, make it one the best streets for ladyboy bars in Pattaya. But things change and one day the doors were suddenly closed without warning, never to reopen again.
Sensation bar , La Bamba and Lita bar has nice and friendly staff. Nobody pushy.
Baby boom very bad air (smoke) ,very pushy and unpolite.
Let's not forget the Malibu bar, Soi Post office, always a fun night!


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Why Is There A Girl In My House?! (NSFW Review)
Source: Cashmoneys
Where To Get It: Steam
Catgirls have served many purposes in fiction. As horrific huntresses. As comedy characters. And yes, sometimes, like real cats, they're horny. And so we come to this game, where the setup is that a retail saleswoman is gifted a catgirl by her auntie. Yes, catgirls are intelligent. Yes, they are pets. No, it doesn't engage with that, except to note that there's basically catgirl breeds, care information, communities… Oh, and catgirls in porn. I'm reasonably sure that was referenced. So that, and the fact it's a kinetic visual novel (No branching points, just sit back and enjoy the story), and that it's short (Depends on reading speed, but I clock it at sub 2 hours) are the major points out of the way.
Filed under: Adult Only Games, Game Reviews by admin
Tower Hunter: Erza's Trial (Review)
Price: £13.99 (Soundtrack £1.69)
Other Reviews: Early Access
Tower Hunter, the somewhat procgen action platformer, has hit release. And how do I feel about this game, after Early Access?
Wow, I can actually… See this guy this time.
Well… Okay. Some improvement was made. Let's recap, before we get into that. Tower Hunter is a procgen action platformer, in which you, the titular Erza, must clear a magical tower, defeating its inhabitants, for… Nope, still haven't remembered. In any case, there are five main weapon types, with you randomly getting a possibly different weapon before each run (and being able to find other, better versions of weapons, if not the one you started with sometimes, in the dungeon), and, should you die, you start over again, losing some of your powerup "chips" and money (gems) in the process. Which… Usually isn't that bad, to be honest, because you're usually spending gems on upgrades for much of the game, and the chips are in plentiful supply, so it's only if you've lost some seriously good ones that it's a setback, and it's very much a temporary one.
Last time I looked at this, the mechanical aspects were somewhat interesting, such as a large bevy of upgrades, multiple unlockable special attacks, the powerup chips being replaceable in play if you find others, recycling of items you don't want or need into gems, and an improvement of your abilities should you beat the increasingly difficult requirements (Bronze, Silver, Gold for each of the five or six stages, themselves broken into two levels, and, another relatively recent upgrade, an actual boss of a stage. We'll get to that shortly.)
And while the mandatory spike segment of the first area annoys me, this? This never gets old.
But the visual flair was somewhat lacking, the seams of the level blocks very clear, and the animations… Well, so so, for the enemies. Oh, and the poor translation into English, which, while I could deal with it in general (It's not the most plot heavy of deals), is, admittedly, a turn off. Sound alright, music alright…
Well, the animations have gotten a little better. And the bosses do have some visual flair to them, more attention having been lavished on them than, perhaps, the bread and butter of the basic enemies (Who, nonetheless, feel a little more organic in their movement. Not consistently, alas.)
So, mechanically, it remains interesting, rewarding speed and exploration. And it has, to be fair, improved visually somewhat (The levels themselves remain… Well, a bit blah. You have to work harder to make procgen 3D areas fit nicely, and harder still to make them look… Well, not like it's a collection of single assets.) And now… Actual bosses. I haven't faced many so far (two of the five or six), but so far, they have been both unique, somewhat of an improvement over the basic enemies (Admittedly, uniqueness is a part of that, I feel), and… Somewhat frustrating.
This guy. This… Frickin' … Guy…
The game, as is, has a battle of attrition in the levels before a boss. Most enemies can be stunlocked to oblivion, or murdered quite quickly, but ranged enemies are introduced early, and some enemies are frustrating to hit because their preferred attack vector is… Well, out of reach unless you hop. Add in traps, status effects like blinding (thankfully, only a restriction of your vision, rather than total blindness), and the occasional time your character just doesn't seem to respond properly (uncommon, but it does happen), and… Those health potions you have to help cope go relatively quickly, even with resting areas between each of the two levels and before a boss. And then you get to the boss…
…The first is not so bad: The Cockroach King is clear, you can dodge all of his attacks just fine, and, apart from the boss thing of breaking stunlock (and being immune to it after 50% health, with desperation moves being added), he's a decent fight. Also one I was glad to beat, because he was a braggart asshole, and possibly skeevy to boot. The Centaur Knight, on the other hand… Is mean. Jump the dash, don't try to dash dodge it, because it plain doesn't work. Shields often, doesn't always telegraph too well, and while your attacks don't seem to do anything to an offscreen enemy, his definitely can affect from offscreen. He is, to put it bluntly, a big ol' pile of dicks. I'll beat him, eventually, I'm sure. But he is definitely quite the spike, compared to the first boss.
An apt metaphor, I feel.
So… Do I recommend it? Its core ideas remain interesting. It has shown some improvement on the aesthetic front, although not as much as I'd like. And, apart from those odd glitches (Which I'm sure are being worked on), it's a solid, if still not-so-visually appealing procgen action platformer. So… A tentative yes.
The Mad Welshman, alas, is a Vaudevillain, and so the very definition of a Pattern Based Enemy.
Filed under: Game Reviews by admin
Sea Salt (Review)
Price: £13.99 (£18.78 Digital Deluxe, £4.79 Digital Deluxe upgrade)
"Argh, why did the Eldritch Horror bite my face off?!" asked the primary worshipper of the "Eldritch Horrors Biting People's Faces Off" cult. That's a good way to sum up the general story of Sea Salt, in which a town's archbishop, of the Church of Dagon, the fish god, refuses to go quietly when he is ordered not only to sacrifice others (which he's alright with), but himself.
Guess who voted for the aforementioned Eldritch Horrors Cult? Well, what goes around comes around.
You are Dagon, who summons your horde from afar, controls them from afar, and slaughters the chosen townsfolk and anyone who gets in the way. And, while the game is alright, and aesthetically works quite well, I do have some problems with it. So let's talk gribbleys.
The basic idea is just fine: You start a level with some kind of creature, you surround townsfolk and murder them by leading them with your cursor to an enemy, then holding SPACE once you're reasonably sure they're surrounded. Nearly every enemy in the early game will panic once you're close enough, so, even with ranged enemies becoming a thing very early on, this, and the idea that not holding space allows your gribbleys to navigate hazards like fire are the basics (but not bullets, or the impending fire of a molotov cocktail: Those, you just have to deal with, one way or another.) When you find a summoning circle, or simply collect enough gold from townsfolk, you can summon more, of any type that you've unlocked in the playthrough so far (yes, this includes restarting entirely.)
Case in point, this sailor (and his friends strewn around off screen behind us) are even more screwed than they were on my first run, because now I have Cultists.
And that, plus the narrative of a church leader deceiving his people into thinking this horde is a test of faith, rather than a punishment for the leader of the church refusing to be faithful, is pretty interesting. Hell, even the bosses are interesting, although they may frustrate the first time you meet them. But it's okay, you're not expected to win in one go. Play an arena. Try again with different folks. You're still progressing toward unlocking new cult leaders with which to try something different.
Aesthetically, it looks pretty good. Good, gothic music, the UX is well presented, the sprites for the various townsfolk, monsters, etc, are evocative with a low pixel count, and the world is suitably grimy.
It is perhaps a shame then, that it's been an utter bastard to screenshot due to problem number one: Yes, there is a windowed mode, via alt+enter. No, it isn't in the options. Yes, it's tiny, and you have to manually resize. And if that were all, I wouldn't mind so much, and this wouldn't be getting the thumb being waved back and fore uncertainly. But it isn't. The game being somewhat slow, I understand. It gives you room to think, even if it doesn't particularly feel great.
A good simulation of how my eyeballs felt in areas of the game where there were a lot of fires.
But the fires causing this godawful blur effect that makes my eyes hurt is bloody terrible, and it only gets worse the more fire there is. No, there isn't an option to turn that off, although there is for "Ye Olde School Graine Filtre" Similarly, while the UX is alright, what isn't alright is the lack of clarity in the menu organisation: When it says "Start" , it means "Continue", and, when leaving an arena, it asks "Retry" when, in fact, it means "Back to menu." And the difficulty starts spiking pretty early also.
If you like playing the monsters or villains, as I do, and want something a little different, this one's a moderately good pick. But I know I'm going to be waiting until the eyestrain inducing post-effects can be turned off, because that's the kind of Eldritch Horror I'm not into. Where I'm going, I will need eyes.
The Mad Welshman is more of a Labour voter than the Eldritch Horror Party, but he does support the "Great Cthulhu Eats The Rich" platform.
Cat Lady (Early Access Review)
Cats are magical creatures. But even I have to admit that a ghost cat with deadly psychokinetic hairballs is a new one on me. But this is one of the cats available to shoot with in Cat Lady, a roguelite twin-stick shooter that isn't to be confused with The Cat Lady. Which isn't even in the same genre.
Grandma, as it turns out, has a lot of stuffed rabbits, among other things.
The story is quite simple: You're visiting Grandma's house, but, oh dear, it's been haunted by a poltergeist, who is commanding a legion of ghosts infesting household objects, and they're out for Grandma for some reason! Luckily for you, now her small horde of cats can talk, and have gained magical abilities. Including the aforementioned ghost cat, one who throws deadly kisses, a wizard cat you start with… And this is without mentioning secondary cats and their abilities (Personal favourite is Box Cat, who paws at anything near where you told him to set up shop)
And, while the first few areas can be breezed through, not only does it definitely show promise, I appreciate being able to see everything the game has to offer. As far as the mechanical formula goes, it's not a new deal (nor does it have to be.) You walk into a room, if it has enemies in it, it locks the doors until all the enemies are dead, you pick up one of two kinds of currency (the in-run Kibble, and the between-run Ghostly Spirits), you sometimes trade up your primary and secondary cats, exit levels via stairs, fight bosses (currently 3), and you get powerups.
Approximately 3 seconds before everything in this room dies.
Let's take a brief digression into the powerups, because, while some are a little iffy, they do combine, so when you have a good combo, your shots break the game over their knees. For example, at first, I made my life more difficult by getting erratic shots. I couldn't reliably aim at enemies, so… Whoops! But then… Bouncing projectiles (cool, less worries), burst fire (Wow, that's a fair few bouncy projectiles!), giant projectiles (I… I'm having trouble seeing what's going on, but I'm reasonably sure everything except me is dying), and finally… A poison effect.
To cut a long story short, by the time I'd gotten halfway through the third area, I was filling the screen with giant, deadly, knockbacktastic and poisonous catfarts. And my box cat? Well, I could set him down, and he would be batting murderously at a large portion of the room.
Suffice to say, I expect these powerups will get nerfed somewhat over the course of Early Access.
Your groans sustain me as much as they no doubt sustain the developers. Long live bad cat puns.
Aesthetically, I quite like it. It's not quite 1-bit colouring (Black, and colour), but you, the room, and your cats have one colour (determined by area), and the enemies have another (determined by area), and the shadows are black. It's clear, it's highly readable, and I appreciate that. The telegraphing of enemy attacks is similarly good, and, indeed, the clear hurtboxes shown on the screen are sometimes used cleverly, as with the first boss's bite attack, which has two forms in quick succession: A toothy mouth where the hurtboxes are the teeth, and, as soon as that one lands, it's the inside of the mouth that's the hurtbox. Nice touch, that.
So, problems? Well, right now, the hitboxes for interactions are finicky as hell, and buying something in the shop boots you away from the shop, so you have to… Interact again to buy more. I found myself shuffling back and fore, effectively pixel hunting for the area where I could do the thing I wanted to do. And, although the hurtboxes are clear, sometimes the attack lands before you think it would land (a problem with the muscle bunnies and the weird skeletal rabbit things that leap at you.) Some of the powerups seem outright detrimental, although maybe that's just me not finding a good combo.
Silly Ally Marie, can't you see your cat's grumpy because you photobombed their sweet viral selfie?
Apart from that, though, while it's currently moderately easy (Well, it becomes easy once you have a good powerup set), and there's not a great amount to the game, it definitely shows promise, and I look forward to seeing where it goes. Nyaa.
More games with adorable murdercats, please.
Filed under: Early Access Releases, Game Reviews by admin
Autonauts (Review)
Robots can be frustrating things. Colonists and their needs can be frustrating things. So… What happens when you put them together? Well, it sure ain't cherry pie, friends. So… Autonauts is a colony building game, but instead of a group of colonists you control (directly or indirectly), it's robots. Robots you… "Program."
I would say we'll get to that in a second, but no, it's a core issue with why I find the game so damn frustrating. It's got a programming language, programming limitations, but, apart from being able to delete instructions, what is it actually? It's monkey-see, monkey-do. You set the robot to record actions, you do the things, and… Once you've done that, you'd think it was over, right?
This, funnily enough, still doesn't seem to do the job right. If only I had… A variable to compare rather than a binary state…
Well, not quite. You can change some conditions, such as loop conditions, but without knowing that (It doesn't actually teach you that explicitly, you have to futz with that menu you see (or know Scratch, and how it does that too) to know this.) But otherwise, there's not a lot of programming going on, and, since the robots were designed by the Department of Cut Corners, the early game is a massive drag for several reasons. Let's start with getting your basic industry up and running.
So, in the tutorial, it tells you you need three robots to log and replant an area. Fine, cool, this is technically true. What it doesn't tell you is that, if you don't want to be rushing around trying to fill every one of their needs, from recharging (the default bot's battery life can best be described as "Shit") to needing tools when they break, you'll want an extra two bots, one for recharging, one for making tools, a set of crates to put those tools in, and to go back and adjust the robots so they get a tool from the crate when theirs is broken. Not to mention the log chopping bots, the plank chopping bots, the storing bots, the recharge bots for all of these, the mining bot, the stone storing bot, the charging bot for those…
Pictured: A bot about to run out of battery, halting progress until I recharge him, because I hadn't, at this early point, realised you can program a robot to recharge other robots (Disclaimer: A robot needs to not be charged for this instruction to be programmed.)
And until you have that basic logging and mining setup, you're going to be manually doing a lot of this work. Does it get any easier later on? Not… Really. Because then, there are colonists. Who are factories of a resource called, no joke, Wuv. Suffice to say, I have very little Wuv for these parasites, because while I and the robots are working our asses off to fill their pyramid of needs, they… Well, they don't really do anything except generate Wuv. Which you need for research to improve their needs, and…
Oh shit. We've got more industries to deal with. Which you'll be setting up bots for. You can, to be fair, make this slightly easier by… Building several robots to build robots, a specified number, rather than an infinite loop. That way, you can just hit play on up to four bots to build a more complicated bot. (their charging bot is always active unless it loses battery, and no, another charging bot won't solve the problem, it'll just delay it a fair bit (Unless their batteries run down simultaneously early))
But I hope I'm getting across my main problem with this game: It is perhaps the most busywork colony builder I've come across in a while, because there's not much breathing room for things to just work without… Oh. Yeah. Doing the legwork to build, program, and equip several bots for a single task that… I dunno, maybe those lazy bastards we're feeding, clothing, and housing could help with?
Okay, arable land, check… Cooking pot, check… Wait, crap, now I need, like, three or four new robots. Per meal type. SOD.
Aesthetically, by the way, it's quite pleasing. Nice low poly look, good sound, the music is… Well, it's meant to be relaxing, but, as you might gather, it hasn't helped a lot. It has clear menus (Although it should be noted that the Blueprint encyclopedia is also the "What's in the world" encyclopedia. So you know), the Scratch interface for robots is somewhat clear (Yes, I missed conditional loops for hours, so you can imagine how frustrated I was before this small, but very significant detail was spotted), so… This is alright.
But I have to admit, I'm not having fun with it. My colonists are parasites, my robots are flawed, and for every new task I need to do, there's a lot more setup than is perhaps necessary, and I didn't feel like the tutorialising was clear. Is it an interesting approach to a colony building game? Yes. Is it unfortunately an unenjoyable romp into this territory? Well, for me, at least, it was.
The Mad Welshman does count his blessings. At least it's not the SP10 series we're using.
Okay, that one was a little obscure, even for me.
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Female Balance by NOW has helped with my moodiness and I notice a big difference in the way I act on it compared to not taking it. I definitely think it helps to balance out your hormones and makes you feel better.
NOW® Female Balance™ is a unique herbal support formula for women. NOW has combined standardized herbal extracts of Wild Yam and Vitex with nutritional support from Dong Quai' GLA' Vitamin B-6 and Folic Acid to promote a healthy feminine balance.
Other Ingredients: Cellulose (capsule)' rice flour' magnesium stearate (vegetable source)' silica and black cohosh extract (rhizome/root).
Take 1 capsule 3 times daily' preferably with food.
This product should not be consumed during the first week of menstrual period.
It does what it says and it is a very good value for what is costs.
Having to take more than one dose a day.


I love mascaras and I own far too many for someone with only two eyes! But that doesn't stop me buying them all the time... This L'Oreal Million Lashes mascara is a new fave of the year! It retails for £9.99 in Boots, or can be bought at other drug stores.
I've not got a lot of L'Oreal products, but this is one I quite like! It also has a really cool inner feature in the tube. It has a tightened opening, so when you pull the spoolie out - it wipes off any excess product, so you're left with a clean wand but with enough product left on it. No more clumps!
I think it's a pretty decent mascara. The spoolie is a little bit too straight for my liking, but it works pretty well regardless - as there are different lengths of spokes on it. The lashes get a decent covering and it does look like there is a little more length to them, which I love! The tube is a nice bright gold and red, so it stands out nicely - and is a good shape which means it's easy to hold!
The only downside that I've found, is that during application, it flakes a little so particles fall onto your cheeks or chin, which has left smudges. It easy to clear up though and thankfully doesn't happen each time I use it, but it's an bit annoying.


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Women by Office: County Surveyor
Women campaigned for, or were elected to, at least 60 different political offices on the local, state, and federal level. In 1855 two women, Marietta Patrick and Lydia Hall were elected to the School Board of Ashfield, Massachusetts. They were perhaps the first U.S. women to be elected to political office. 1866 Elizabeth Cady Stanton declared herself a candidate for Congress, the first woman to announce her intention to run for a federal office. By the end of the 1870s over 100 women had run for office at all levels.
Read more about the offices women sought throughout this period.
Back to All Offices >
Search Results: 1 woman in 1 campaign
Caldwell, Mrs. (1)
County Surveyor (1)
Mrs. Caldwell Mrs. Caldwell's Campaign for County Surveyor, 1884 November 4th, 1884


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"""Quality first, Honesty as base, Sincere service and mutual profit"" is our idea, in order to develop continuously and pursue the excellence for Non Induction Cooktop , non induction cooktop , induction cooktop , We critically promise that we deliver all the customers with the best quality solutions the most competitive prices and the most prompt delivery. We hope to win a resplendent future for customers and ourselves.


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Agricultural press France – how do you reach French farmers?
Agriculture, agricultural engineering and cultivation in France
Which French agricultural media exist in the industry and which are best suited for which target groups? As in Germany top agrar and agrarheute give an all-round view of what is happening in the sector, La France Agricole does the same in France. In the area of agricultural engineering, the French counterpart to Profi is clearly Matériel Agricole and when it comes to arable farming, Réussir Grandes Cultures and Cultivar dominate. The GMC team gives you an overview of the media landscape of the agricultural press in France.
Land use and number of agricultural holdings in France
France's total area of 549,087 km² is almost 200,000 km² bigger than Germany's. More than half of the total area of France (54%) of this half a million km² is used for agriculture. Forestry comes in second place with 25%. That leaves 21% of the total area for living space, sport, leisure (6%), transport (3%), industry and services (2%) and other areas (10%). Status as of 2015.
Wine, dairy and cereals are examples of often generated products in France. In the area of cereals, France has climate-related advantages compared to Germany: crops such as wheat require a particularly large amount of heat. This is why France also produces a lot more wheat (5.1 million hectares) than Germany does (3.13 million hectares).
The development of the farm size structure in Metropolitan France (the part of France belonging to the European continent) shows a clear upward trend compared to the number of farms: Where in 1988 there were still around 1,000,000 farms with an average size of less than 30 hectares the number of holdings in year 2000 shrank to approx. 650,000 holdings with a diameter of 43 ha and in 2010 to approx. 500,000 holdings with Ø 56 ha. The trend continued in 2016 with only around 440,000 holdings with a diameter of 63 ha. This decrease in the number of agricultural holdings with a simultaneous increase in the average area used corresponds roughly to the situation in other European countries.
Brief presentation of the French agricultural media
When speaking of the most known agricultural magazines in France, you mostly come across La France Agricole and Matériel Agricole.
La France Agricole gives an all-round view of what is going on in the industry, appears weekly and is probably best compared to German top agrar. It has the highest edition of the industry magazines, which is print + digital 110,019 copies, including 94,488 print copies. Such a reach has its price: the advertising price for a whole colored page in La France Agricole leads the French price list at € 16,500.
In the field of agricultural engineering, Matériel Agricole is the absolute front runner and comparable to German Profi. Matériel Agricole is the first source of information when it comes to agricultural engineering as well as technical innovations and trends. The main target groups are large companies, dealers and contractors. It is published eleven times a year and has a print run of 41,560 copies, of which 15,230 were paid. The ad price per full color page is only € 8,910, around half the price in La France Agricole.
If a company wants to specify its target group in the field of agriculture and agricultural engineering more precisely, other specialist titles such as Terre-Net Magazine, Réussir Grandes Cultures, Cultivar or Perspectives Agricoles offer a good platform. The magazines Entraid 'and Entrepreneurs des Territoires are popular sources of information for machine ring members or rather contractors.
Would you like to be positioned more international in your advertising in France or other countries? GMC helps you to find the right medium for your target group. For more information on the national and international agricultural press, please contact us.


"Bad Day to Fly" related news.
Let's have a lil' natter with chief Beloudest and Bad Day To Fly artworker / concept artist Oliver Plunkett… and maybe even a sneak preview at some BD2F enemy artwork.
Tom from Virtual Perceptions – a blog covering all the industry latest in VR – gave an early demo of 'Bad Day to Fly' the once-over at the 'VR Mixer' event recently. Have a look what he said.


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Your search for kentucky matched article(s).
All About Metal Madness Xtreme
Sporting the same look as the live-fire version, Metal Madness Xtreme features airsoft guns that...
A Brief History Of Collegiate Shooting Sports In The United States
Competitive shooting teaches sportsmanship, leadership, responsibility, concentration, self-discipline and teamwork.
Results: 2020 U.S. Helice National Championships
It was truly "Beauty and the Helice" at the 2020 Nationals, conducted at Mississippi's new...
Results: 2020 Western Pennsylvania USPSA Sectional
By all accounts, this was an amazing match.
Akron, Morehead Begin Collegiate Rifle Season With Virtual Match
The Akron Zips triuimphed over Morehead State, 4660-4618.
More Details On The Metal Madness Shootout
Metal Madness is conducting its first big prize event next month in Kentucky.
Introduction To Intercollegiate Competitive Shooting
Whether a program is offered as a sport or as an educational course, competitive shooting...
What's In Your Range Bag, Mary Tucker?
Find out what this Univ. of Kentucky rifle shooter and future Tokyo 2021 Olympian keeps...
First-Ever Metal Madness Shootout To Debut In October
The match will be held at Grand Rivers Shooting Range in Kentucky, the home of...
What's In Your Range Bag, Will Shaner?
Find out what University of Kentucky rifle team shooter Will Shaner keeps in his range...
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We find out what Metal Madness founder Ed White keeps in his range bag.
Here Are All The Major Competitive Shooting Matches Canceled Due To Coronavirus (Updating)
Here's a look at some major competitive shooting events around the world that have been...
Coronavirus Forces Collegiate Championships To Adapt
The swift spread of coronavirus this week resulted in authorities either canceling or postponing nearly...
Collegiate Rifle: Kentucky Wins GARC Championship
The win marks the first GARC title for the Univ. of Kentucky Wildcats since 2009....
Collegiate Rifle: Top 8 NCAA Teams Qualify For Rifle Championships
Kentucky is at the top of the rankings, followed by TCU, WVU, Nebraska and Akron...
Everything You Ever Wanted To Know About Metal Madness
This video is a behind-the-scenes look at this easy-to-learn shooting discipline that was born in...
With 160 Days To Tokyo 2020, Collegiate Athletes Bring U.S. Olympic Rifle Team To Life
After Air Rifle trials last weekend, the USA Shooting rifle team is beginning to take...
The 2010s: National Smallbore Outdoor Rifle Championship History
The last decade proved to be pivotal in the history of the NRA Smallbore Rifle...
Collegiate Rifle: Kentucky, TCU, WVU Top Three In NCAA Rankings
No. 1 Kentucky, No. 2 TCU, No. 3 WVU, No. 4 Nebraska and No. 5...
NRA Coach Education Program: What You Need To Know
Everything you ever wanted to know about the prestigious NRA Coach Program but were afraid...


I had to take a bit of a longer break than I originally planned, but my back is finally on the mend. Thanks to everyone who sent messages of support—I really appreciate how patient and understanding every single backer has been about the delay!
I'm going to ramp up shipping a bit slowly at first, just to be on the safe side. This week, the remaining Standard Editions will ship out, followed by the Jungle Book/Salome Standard Edition combos.
William Butcher, Anonymous, and 1 more person like this update.


process flow chart cement manufacturing . components of a cement plant from quarry to Block diagram showing the basic components of the cement production. Get More Info. BFD - Block Flow Diagram - Engineering ToolBox. Block Flow Diagram is a schematic illustration of a major process.
From there you can zoom in, edit, and print the sample chart. The word flowchart has the same meaning as the words: flow chart, flow diagram, and flow sheet. The most popular are flow chart and flowchart. All are acceptable. See the tutorials: How to Draw a Flowchart; What do the different flowchart shapes mean?
process flow chart for cement mill in cement plant. Ball Mill Working flow chart cement process mill plant. cement plant process flow diagram ppt YouTube. 16 Oct 213 Get the Silica sand processing. iron ore mining process flow chart ausimm.
A flowchart is a very useful tool, particularly for business owners or entrepreneurs starting up a new company. Essentially, a flowchart is a graphical or symbolic representation of a process.
Cement Manufacturing Process Flow Chart. After explaining the complete process of cement making, flow chart would be like that. flow chart present the summary of whole process as shown below. Cement making process flow chart . Tweet. Pin It. Related Posts. Types of Building.
· Cement Manufacturing Process Flow Chart. cement manufacturing process flow chart for 2500tpd cement plant . Government proved cement clinker grinding plant /cement mini plant . Type: Ball Mill. Get Price 300tpd To 7500tpd Mini Cement Plant Cement Clinker Grinding .
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This page provides - India Cement Production- actual values, historical data, forecast, chart, statistics, economic calendar and news. India Cement Production - actual data, historical chart and calendar of releases - was last updated on December of 2018.
Cement Manufacturing Process | Phases | Flow Chart ... Cement is the basic ingredient of construction and the most widely used construction material. It is a very critical ingredient, because only cement has the ability of enhancing viscosity of concrete which in returns provides the better locking of sand and gravels together in a concrete mix.
The grinding process, where clinker along with other additives is ground to form different grades of cement. c. The schematic of the overall cement production flow chart is given in the Figure 2.1 Overall Flow Diagram of Cement production process.
process flow chart of cement production – A detail process flow chart is . 28 3 Process and a plant for the production of Portland cement . Mobile Cement Plant Process Flow Chart – Mobile Cement Plant Process Flow Chart The main raw materials used in the cement manufacturing process are limestone, sand, shale, clay, and iron ore.
11.6 Portland Cement Manufacturing 11.6.1 Process Description1-7 Portland cement is a fine powder, gray or white in color, that consists of a mixture of ... Process flow diagram for portland cement manufacturing. (SCC = Source Classification Code.) 11.6-2 EMISSION FACTORS 1/95.
Cement manufacturing process - components of a cement plant from quarry to kiln to cement mill. ... Cement Manufacturing Process Simplified Flow Chart ; Tags: acc cement, cement, cement concrete, ... 1.1 Cement Manufacturing Process Simplified Flow Chart ©2019 CivilDigital.com · Built by CivilDigital · Powered by WordPress.
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Flow Charts of Manufacturing Process Typical Manufacturing Processing Flow Chart Newer Manufacturing Process Flow Chart. Historical Background. The term cement is commonly used to refer to powdered materials which develop strong adhesive qualities when combined with water . These materials are more properly known as hydraulic cements .


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Q: Pullback of Lie derivative acting on $k-$ forms I have to prove the following.
Let $M$ be a differentiable smooth manifold and let $\chi \in \Gamma(TM)$ a smooth vector field on $M$. Denote by $\mathcal{L}_{\chi}$ the Lie derivative along $\chi$ and let $\Theta_t \in C^{\infty}(M \times \mathbb{R}; M \times \mathbb{R}), (p,s) \mapsto \Theta_t(p,s) = (p, s+t)$ be the flow map associated with $\chi$. Prove that $\iota^*_t \mathcal{L}_{\chi} = \frac{d}{dt} \iota^*_t$, where $\iota_t : M \rightarrow M \times \mathbb{R}, p \mapsto (p,t)$.
($\textbf{Hint}$: Note that $\iota_t = \Theta_t \iota_0$).
I am not very confident with the notion of Lie derivative. My idea was to start from the definition of Lie derivative along $\chi$, that is
$\mathcal{L}_{\chi} \omega = \frac{d}{dt} \Theta^*_t \omega$ where $\omega \in \Omega^{k}(M \times \mathbb{R})$. However, I don't know how to proceed.
If anyone could give me a suggestion on how to prove this, it would be greatly appreciated.

redpajama_set_name: RedPajamaStackExchange


Over 15,000 children were living in Kurdish refugee camps in Eastern Turkey, following Saddam Hussein's chemical attacks on their settlements. Many have lost their parents, and have suffered either physical or psychological trauma themselves. They give their own personal accounts of the horrific events.
'Drum' pulsated with music, life and culture; eye-popping images of black models jumped off its covers. It was a rallying point for black sophisticates as the anti-apartheid movement took shape. And it changed the face of black culture forever.
The Bekaa Valley in Lebanon is at the centre of the illegal trade of hashish and heroin. Vast drug clans rule the land and everyone has a year round supply of ammunition. With unbelievable access, 'The Hashish Connection' goes where no police dare.
A fascinating insight into daily life in East Germany for ordinary people.


I was very taken with this statue, and I immediately whipped out my Minox. After taking a shot of the whole thing, I went in for this closeup almost as an afterthought, figuring my guestimated focus of one-and-a-half feet would never be right. But I was dead on. Interestingly, this is on my 'last' roll of Agfapan 100, as I've now standardized on T-Max 100 as my usual Minox b/w film. But with lovely results like this, I think just maybe I'll keep shooting some Agfapan every now and then!"
1956 Minox IIIS with Agfapan 100 film, exposure probably 1/20. Developed in D-76 1:1 and printed at 4x5" on Luminos Flexicon VC RC with a #2 filter using a 1950s Omega D3 enlarger with a 50mm EL-Nikkor lens. Scanned to PCX file at 200dpi, then scaled back to same size and converted to JPEG with minor contrast/brightness corrections.


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Q: Any Way To Open a Users Properties in Active Directory Users and Computers from Powershell Command Line? Would like to be able to open a newly created users properties sheet from powershell so that permissions can be added by the GUI.

A: Don't count on it. There's no built-in way to do it.
The only way to open the AD property sheets is with the Windows API (C++). It could be possible if you could make a DLL in C++ that made it available to use in other code, but it's not easy.
There is a description of it here, but I use the word "description" loosely since it really isn't clear. There's even an example of it here, but when I tried it, it only showed the Security and COM+ tabs (which, I guess could work for you).
But that would still be a lot of work to get it to work from PowerShell.
But you can use Get-Acl and Set-Acl as the example here shows:
$path = "AD:\CN=Tester1,OU=Ou1,OU=OU2,OU=OU3,DC=Contoso,DC=com"
$acl = Get-Acl -Path $path
$ace = New-Object Security.AccessControl.ActiveDirectoryAccessRule('DOMAIN\Computername','FullControl')
$acl.AddAccessRule($ace)
Set-Acl -Path $path -AclObject $acl

Not as intuitive as the UI, I know.


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Mon, March 21, 2011
40th Anniversary Disney Gift Cards
In honor of the 40th anniversary of the Walt Disney World Resort, the Disney Gift Card team is proud to present three new designs to commemorate this special event. We invite you to join in the celebration by checking out our new 40th Anniversary Collage series cards and the 40th Anniversary Mickey Ear Hat card.
The 40th Anniversary Collage series gift cards feature two card designs that create a full picture when placed side by side. These collectible cards showcase Disney landmarks and treasured memorabilia from around the Resort throughout the years.
The 40th Anniversary Mickey Ear Hat card is also unique — the cut out card features one of the most treasured Disney Parks merchandise: a set of Mickey Ears! The traditional black ears get the special treatment with the opening date of the Walt Disney World Resort, 1971, and a 40th anniversary logo stamped on each ear.
As always, the Disney Gift Card is good for almost everything Disney including Theme Park tickets, dining and resort stays, merchandise, and more! These cards are only available for a limited time, and are offered exclusively at the Walt Disney World Resort. Get yours today to celebrate 40 years of magic!
Share 40th Anniversary Disney Gift Cards
Destinations: Walt Disney World Resort
Hi! Can I order them on-line? I hope so!!!!! Can't wait till November to be there 🙂
Lyne on March 21, 2011 at 6:33 pm
I just got back from the World and am sad to have missed these. I would love to have the cutout ears in my Creative Memories album!
suzanne on March 21, 2011 at 3:18 pm
My oldest son was born Oct 1971. He is expecting everything with his birth year on it!
Henry on March 21, 2011 at 2:55 pm
Will these be available online? I'd love to get one in advance of our 40th birthday trip! Thank you!
Laura on March 21, 2011 at 2:42 pm
Can these cards be used in Disneyland Paris! I love them!
Sue on March 21, 2011 at 2:31 pm
Yay!!! I was hoping I could get something "40th Anniversary" when I come in September 🙂
Julie on March 21, 2011 at 2:02 pm
These are great!! I really like all of them!! You did a great job with these designs!!
Melissa on March 21, 2011 at 2:00 pm
These are nice. How about a set of Oswald and Mickey cards in the future?
Steven on March 21, 2011 at 1:50 pm
I love these gift cards, they are a gift in themselves, even without any monetary value. Well done team. All the 40th anniversary collage merchandise is top notch!
Joan on March 21, 2011 at 12:13 pm
by Jill Thomas, Business Development Director, Disney Gift Card Services
Mon, March 21, 2011 Walt Disney World Resort
Wed, December 1, 2010 Walt Disney World Resort
Disney Gift Cards Unveils TRON-Inspired Technology
Tue, November 16, 2010 Walt Disney World Resort
New Disney Gift Card App Now Available


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Q: cant import project from github I downloaded this project:
https://github.com/lawloretienne/QuickReturn
I wanted to import it into my android studio but i get an error which says:

"Gradle Sync project failed"

and messages Gradle Sync says:

Error:(63, 0) /Users/zooky/AndroidStudioProjects/QuickReturn-master/app/signing.properties (No such file or directory)

the directory indeed doesn't exist but since I downloaded it from Github it has to be like that i guess. anyone knows a solution?


If non-Bermudian without a valid work permit, do you have permission from the Department of Immigration to seek employment?
Students only: When can you start?
Have you previously been employed by Mid Ocean Club?
Do you currently know anyone or have a relative who works at Mid Ocean Club?
Have you ever been terminated or forced to resign from employment?
If yes, please explain the circumstances surrounding your termination.
Do you speak other languages fluently?
If yes, what are those languages?
I authorise Mid Ocean Club to enquire about me from any reference and/or former employers. I also authorise them and Mid Ocean to release such information without liability.
I certify that the information contained in this application is true and complete to the best of my knowledge. I understand that false information may be grounds for not hiring me or for immediate termination of employment at any point in the future if I am hired.
I authorize the verification of any or all information listed above.
I understand that unless otherwise specified, the first 90 days of employment will be considered as a probationary period and that I may be required to complete a medical examination. This examination may include screening for illegal substances if applying for employment in a safety sensitive department.
I understand that this is an application for employment and that no employment contract, either express or implied, is being offered.


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Making Major Decisions
Yale-NUS major offerings. (Rachel Johanna Lim)
Yale-NUS's Inaugural Class Declares Majors
story Li Ting Chan
Having spent most of their past two years taking Common Curriculum courses, the pioneer class at Yale-NUS College has finally declared their majors. While this marks a milestone for sophomores, it is only the first of many in their academic careers.
Unlike other Singaporean universities, Yale-NUS requires students to declare their major only during their sophomore year. The first two years are spent on building foundations in the liberal arts and sciences, according to the Yale-NUS admissions website.
Moving forward, professor Nomi Lazar, Head of Studies for Politics, Philosophy and Economics (PPE), said that it would be wise for sophomores to "meet with the Head of Study and plot out a course path as soon as possible." According to Ms. Lazar, this will give students a sense of which requirements they have already met and still need to meet. This helps students "make good decisions in terms of course distribution across [their] four remaining semesters," she said.
Sophomores can also expect to be assigned new major advisors, according to Vice-Rector Eduardo Lage-Otero in an email sent to Saga College students on March 9. He said that a student's existing faculty advisor will no longer serve as the official advisor, unless the faculty advisor also happened to be in the faculty for the student's major.
Although the deadline for declaring majors has passed, students may still change their majors. "We don't want it to be a rigid structure," Rajeev Patke, Director of the Humanities Division, explained. However, changing majors will be "like a dwindling cone of possibilities," he said, as different majors will have different prerequisites and students may not have enough time to fulfill them.
For many of the students interviewed, choosing majors involved many considerations. "I was having a hard time choosing majors because they all seem so interesting," said Kevin Low '17. Eventually, he chose Psychology because its study "covered most of his interests."
For Koh Wei Jie '17, considering the type of capstone project he preferred to work on was a decisive factor. "I realized that I would be more interested in an anthropology capstone than doing a long essay in philosophy over one year," he said.
Some students interviewed chose their majors after taking certain classes. Valerie Pang '17 had planned to major in Global Affairs, but changed her mind after taking the Introduction to Environmental Studies elective last semester. "The most difficult part about deciding to major in Environmental Studies was convincing myself that deviating from my original path was alright," she said.
Hoa Nguyen '17 found talking to her professors and learning about plans for future courses and faculty hiring through major advising sessions helpful. Catherine Sanger, Vice-Rector of Cendana College, said that efforts to publicize information, organize sophomore advising nights for each college, and arrange major-specific advising sessions were meant to alleviate students' stress stemming from perceived ambiguity and lack of experience in making such decisions.
Dean's Fellows (DFs) also played an important role in advising students, especially because they had undergone such a process before. "I changed my major twice when I was at the National University of Singapore and didn't settle on a major until late in semester two of my junior year, so I can definitely empathize," DF Cher Yumei said. Together with DF Tse Hao Guang, she organized an informal advising session for students in their DF groups. Ms. Sanger added that in the future, one difference would be that "juniors and seniors will be able to share their own experiences."
Many students interviewed ultimately expressed confidence in their chosen majors. Brian Huang '17 said there are students concerned with how there are only two pure Mathematics professors at present. "Luckily I trust those two professors are doing their jobs pretty well so I'm confident in their ability to construct a pretty strong [Mathematics curriculum] in the future," he said. Nguyen also said that it was a good sign that some faculty sought feedback from students when planning when to offer certain electives.
The window for declaring majors ended on March 13.
Li Ting Chan
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The Last Four Years, by the Headlines June 20, 2017	At	6:02 pm
[…] Making Major Decisions: Yale-NUS's Inaugural Class Declares Majors – March 17, 2015 […]


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You are here: Home Reports & data Injury Suicide and hospitalised self-harm in Australia
Go to Injury
Suicide and hospitalised self-harm in Australia
Topic: Injury
Australian Institute of Health and Welfare (2001) Suicide and hospitalised self-harm in Australia., AIHW, Australian Government.
Australian Institute of Health and Welfare. (2001). Suicide and hospitalised self-harm in Australia. Canberra: AIHW.
Australian Institute of Health and Welfare. Suicide and hospitalised self-harm in Australia. AIHW, 2001.
Australian Institute of Health and Welfare. Suicide and hospitalised self-harm in Australia. Canberra: AIHW; 2001.
Australian Institute of Health and Welfare 2001, Suicide and hospitalised self-harm in Australia, AIHW, Canberra.
This is a statistical report on suicide and hospitalised self-harm in Australia. It provides the latest data available, including data on age and sex distribution and methods used, and presents trends for suicide deaths. The report also includes information on suicide among Indigenous Australians and describes the shortcomings of the data and the implications for interpreting the information. It will be relevant to those interested in data on suicide or those working in the field, including community practitioners, health planners and administrators, academic researchers and the public.
ISSN: 1444 3791
Cat. no: INJ 30


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Home > Rollins Faculty Publications
This series includes the scholarly publications of the faculty of the College of Liberal Arts and the Crummer Graduate School of Business at Rollins College.
The faculty of Rollins College is committed to disseminating the fruits of its research and scholarship as widely as possible. Therefore, the selection of publications represented here was authored by, chosen by, and uploaded with the permission of individual faculty authors in an effort to make their works available to the public as well as the larger international research community. The standards and formats of Rollins faculty's scholarly work are determined by academic departments and appropriate to the expressed discipline of each author.
For access to all the books authored by Rollins faculty members search the Olin Library online catalog.
Life Projects (Chapter 5 of the book Between Gay and Straight: Understanding Friendship Across Sexual Orientation), Lisa M. Tillmann Ph.D.
Men Kissing, Lisa M. Tillmann Ph.D.
Negotiating Academic and Personal Selves (Chapter 4 of the book Between Gay and Straight: Understanding Friendship Across Sexual Orientation), Lisa M. Tillmann Ph.D.
Tales from the (Softball) Field (Chapter 3 of the book Between Gay and Straight: Understanding Friendship Across Sexual Orientation), Lisa M. Tillmann Ph.D.
Talking through Meaning (Chapter 7 of the book Between Gay and Straight: Understanding Friendship Across Sexual Orientation), Lisa M. Tillmann Ph.D.
A Home of Her Own: (Writing) a Family Story of Separation and Second Chances, Lisa M. Tillmann Ph.D.
My Native Grounds, Royal W. France and Jack C. Lane
Academics at Rollins


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G20 comes to the fore again
PECC Secretariat
PECC Forum
Jorge Heine
Research Professor, Pardee School of Global Studies, Boston University
Non-resident senior research fellow at the Center for China and Globalization in Beijing
The current COVID-19 is the worst global pandemic to hit the world in a century, only surpassed by the 1918 influenza virus that killed 50 million people. As of this writing, the virus has been found in 175 economies and regions, with 471,000 cases and 21,000 deaths worldwide. The World Health Organization (WHO) reports that the epidemic is still accelerating. And it will not abate any time soon. While some specialists speak of a time horizon of three to four months, others predict waves of cases that may last for two years.
Vaccines may take anywhere from a year to 18 months to develop and be ready to go to market. Even relatively remote and isolated places like Puerto Williams in Chile, the world's southern most human settlement, and Nantucket Island, off the coast of Massachusetts, have reported cases of coronavirus. You can run, but you can't hide.
G20 Coronavirus
Coronavirus TPP apec Trade Trans-Pacific Partnership RCEP health Regional Comprehensive Economic Partnership ASEAN CPTPP connectivity WTO China India FTA Canada regional cooperation FTAAP coronavirus supply chains sustainability Bogor GVCs digital technology leaders meeting PA Multilateral Trading System climatechange globalization World Trade Organization stateoftheregion Xi Jianping services G20 sotr digital technologies growth Japan cop26 trade finance macroeconomic Pacific Alliance Global Value Chains