text:
It's the Most Wonderful Time of the Year.
As you may have noticed, I changed the sidebar color scheme to a give the site a Christmas theme. I hope you enjoy it. I do need some help though. I'd like to have the current banner of the blog also edited. I'd like Christmas lights on the buildings and the banner to look snowy, if that makes sense. I was hoping someone here would be up to the task sense I have zero skill with photo-altering software.
On a second note, I have temporarily taken away the chat box usually found on the sidebar. I'm really wanting more comments attributed to my various blog postings. Don't worry though. This is just an experiment for the time being, but I do wish that it'll be a successful one!
Have a happy holiday season, and I hope that you'll continue to let SuperPhillip Central be a positive part of it.
- SuperPhillip
SuperPhillip's Top 10 Video Game Villains
Naughty or... naughty? Christmas is swiftly approaching, and Santa Claus is making his list and checking it twice. You can be certain that none of the villains appearing on this list will be receiving anything but coal. Perhaps some of them would like that anyway... The following is my top ten video game villains-- the ones that are just darn cool, funny, entertaining, hilarious, and/or badass as the kids say. Let's see if any of my picks match yours!
10. Count Dracula (Castlevania)
This isn't some person who can't stop being evil-- Dracula just can't stay dead. Over and over again, century after century, whether it's the Belmont clan or someone else to try to put him into eternal slumber, Count Dracula never says die permanently. Someone always has to go and wake him up! Every encounter with the king of the night is a different experience. Sometimes his last form is a monstrous demon or devil while others are more subdued.
"What is a man? A miserable little pile of secrets! But enough talk... have at you!"
"Dracula: It was not by my hand that I am once again given flesh. I was called here by humans, who wish to pay me tribute.
Richter: Tribute?!?! You steal men's souls, and make them your slaves!
Dracula: Perhaps the same could be said of all religions..."
9. Dr. Wily (Mega Man)
He's been in nine mainline Mega Man titles as well as numerous spin-offs. It's Dr. Albert Wily, the mad scientist who just never gives up and never runs out of ideas for new robots to terrorize humanity with. Every ending he begs for forgiveness, but by the sixth time Mega Man knows what's up. Without Dr. Wily, we wouldn't have all of these cool robots to destroy. Thanks, Dr. Wily. P.S. Your final form in Mega Man 7 can go drink my plasma, you jerk.
8.Wario (Super Mario)
Even when he stars in a game, he still acts out of his number one characteristic-- greed. Nintendo's favorite antihero, the plump, treasure-seeking, coin-snatching, nose-picking, fart-blasting Wario is another villain who's entertaining just because he's hilarious, fat, as well as unpredictable.
"I'm number one!"
"Have a rotten day!"
"I'm-a Wario! I'm-a gonna win!"
7. Bowser (Super Mario)
Originally known to North American gamers as King Koopa, it wasn't until Super Mario Bros. 3 was released that the name we've come to known him as, Bowser, became popular. Sometimes Mario's reluctant ally, but usually his sworn nemesis, Bowser never backs down-- even when facing defeat after defeat after defeat. He's resilient for sure, and varies in size from game to game. The recent Super Mario Galaxy had him wishing to use the Power Stars for his own evil purposes until Mario once again stepped in to put him back on the disabled list.
"On Tuesday, I'll call a vote and have myself elected Grand Imperial Boss."
"I know what you're thinking....all this power, AND looks, too!"
"I am Bowser, businessman of legend! Fear my accounting!"
""Gwa ha ha ha ha ha! Is that all you've got? How sad! You'd best take some vitamins, 'cause that didn't hurt at all!"
6. Dr. Eggman (Sonic the Hedgehog)
Whether you use the American name of Robotnik or the original Japanese name of Eggman, this doctor has been Sonic's rival ever since the beginning. You thought Dr. Wily created a lot of robots! Dr. Eggman builds robots, battleships, and machines to face his speedy blue nemesis at the end of every zone. He must have one heck of a 401k! Not only that, but he can also be a very good comedic villain when he wants to. Then again, when it's time to get serious, you bet he's up to the challenge. Sure, he never wins, but he's up to the challenge.
"Those idiots, they're ruining everything! How am I supposed to conquer the city and build the Eggman Empire if there is no city?"
5. Fawful (Mario & Luigi)
Can't do enough to describing to represent this awesome little fella. Let the quotes do the talking!
"I am the great Cackletta's most best pupil, who is named Fawful! I am here, laughing at you! If you are giving us the chase, just to get your silly princess's voice, then you are idiots of foolishness! Princess Peach's sweet voice will soon be the bread that makes the sandwich of Cackletta's desires! And this battle shall be the delicious mustard on that bread! The mustard of your doom!"
"I have boredom...Guests? Now I have...FURY! I say to you WELCOME! Welcome to Fawful's Bean 'n' Badge! In this place beans are like precious treasure milked from a famous cow made of jewels! All who come with beans leave with badges so rare they make mustaches droop with disbelief!"
"You are like brainless cats that are too dumb to know they are stupid! You have curiosity...but my tale is long, so long it makes babies old and hairy lips grow gray with aging. Do you dare hear?"
"I am waiting like an elevator. I have the commerce. I run Fawful's Bean 'n' Badge, but...the day comes soon when Fawful rises again, and then no baby's candy has safety! I am counting chickens before they are even eggs, before the chickens are even chickens!
I WILL! HAVE! FURY!
I LAUGH AT DEFEAT!
I FIGHT WITH RAGE!
I HURT YOUR FACES!
Hooof... Heffff...D-Did I...have insanity?"
Gotta hand it to Nintendo's localization team. They definitely are fantastic at their jobs and creating an interesting script/dialogue.
4. Sigma (Mega Man X)
When I was a child growing up, I played Mega Man X for the first time in 1993. I was just a hair over seven years old at the time, and I was wowed by the character of Sigma. He was a master manipulator, witty, charismatic, foreboding, sinister, and just plain cool in my book. Seven sequels and a number of new bodies and giant mechanical robots later, Sigma is still one of more favorite villains-- even more so than Dr. Wily-- the man who is hinted to be Zero and Sigma's creator.
3. Ganondorf (The Legend of Zelda)
Evil in the form of a Gerudo, Ganondorf scared the crap out of me as a child when I saw him in Ocarina of Time. His sinister smile, his tall, ominous presence, his chilling eyes... all of these added up to a powerful mastermind that showered Hyrule as well as younger players such as myself with a cloud of fear. Heading up the spiral staircase as the organ melody grew closer and louder made my heart race. And then the final battle... I still get goosebumps thinking about and playing that moment. It's just awesome-- no other word can describe it.
"Do not think that this ends here... the history of light and shadow will be written in blood!"
"How ridiculous... So many pathetic creatures, scattered across a handful of islands, drifting on this sea like fallen leaves on a forgotten pool... What they can possibly hope to achieve? Don't you see? All of you... Your gods destroyed you! I have been waiting for you, boy. For one like you... Yes... For the hero."
2. Kefka Palazzo (Final Fantasy VI)
Unlike any other villain in the Final Fantasy series, this one actually fulfilled his evil plan of world-domination! The maniacal Kefka succeeded in covering the world in chaos creating a world of ruin which he could watch from his massive Tower of Kefka. There's two camps, really, when it comes to Final Fantasy: those who like Sephiroth the most, and those who prefer Kefka. I'm obviously in the latter group. Not to mention Kefka has a disturbing backstory of abuse and is a tragic figure in all aspects... plus he's funny.
"Nothing can beat the music of hundreds of voices screaming in unison!"
"I hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate you!"
"Life...Dreams...Hope...Where'd they come from? And where are they headed...? These things...I'm going to destroy!!"
1. Gruntilda Winkybunion (Banjo-Kazooie)
My favorite video game villain, here she is, there's no better villain in this biz. The laugh-out-loud funny, Gruntilda, who even beat out that bad guy from Zelda. I honestly looked at her large picture in the entrance lobby of her lair, and I cracked up laughing-- she did not care. She looked and was just so hilarious and cute, even if she wanted to give the character I was playing the boot. She had her green skin in Banjo-Kazooie, and she lost it all by the time she reached Banjo-Tooie. If you disagree with my number one pick, I don't care, but you're entitled to that opinion since what fair is fair.
"Is it me or is your nose square? The fans will hate it, you butt-ugly bear!"
"You [Kazooie] side with Banjo but change tack, imagine you on Grunty's back!
"My belly's big, it's rather neat, it's years since I have seen my feet!"
"Your butt will tell you and you'll know, when my boot swings to and fro!"
"Your feathered friend is such a joke, where are the "funny" lines she once spoke?"
There you have it. Did any of your favorites make my list? Have a great weekend, and be sure to stay tuned as I have more planned during it!
Labels: top 10, villains
I Couldn't NOT Post This
Posted by Stop It on NeoGAF:
...ask a gamer what the "maturation" of the games industry is represented by and they'll show you Gears, MGS and KZ2. Ask the same question to a sane analyst and they'll point you to the PS2s "casual" library, the DS, and Wii.
What is defined as "Adult" games here are actually testosterone filled games aimed squarely at teenagers, whereas games like Wii Fit, Brain Training and the like are truly Adult games because they break down the barriers of gaming and appeal to the general adult populace, not just children and adults who wish they still were.
To add to my earlier post, it also explains why this forum is the way it is.
The current trend of games that are apparently "mature" has brainwashed a generation of gamers into thinking that they are in fact, mature and thus more clever than everyone else. This attitude has cascaded onto forums where suddenly, opinions don't exist any more, everything spouted by these "enlightened" gamers is fact and thus, hyperbole reigns supreme.
This has caused a lack of a middle ground, here and in most gaming forums, and has affected every sphere of conversation, games are either "GOTF" or "Utter ****" and anyone who tries to moderate opinion on these games are wrong; Good examples of this are GTA4, suddenly the worst game ever, and KZ2, currently untouchable as the best game ever made, ever, shits on everything, apparently.
What is worse is how this has now invaded things like Sales Age and discussing the future of consoles, everything is now a bomba or "great success", consoles are either dead or about to sell like mad, the "Year of the" meme has got to the point where I cannot tell quite who is being cynical or sincere any more.
So, if gaming wants to be seen as truly an "Adult" hobby, the hobbyists have a lot of growing up to do.
Original Topic in its entirety
That's essentially my viewpoint-- NeoGAF audience included.
The Newest Reviews For the Rest of 2008
We're approaching the end of another year, so instead of making a new reviews post for December, why not just post what I have planned for the rest of the year? Not really any filler this time around. We're looking at over 10,000 words total here easily. I better do some finger exercises!
Q4 2008 Newest Reviews
Animal Crossing: City Folk (Wii)
Banjo-Kazooie: Nuts & Bolts (360)
Dead Space (360)
Gears of War 2 (360)
LittleBigPlanet (PS3)
Mega Man 9 (PSN, XBLA, WW)
Motorstorm: Pacific Rift (PS3)
Resistance 2 (PS3)
Saints Row 2 (360)
Sonic Unleashed (360)
Maybe they'll be some surprises, too. Who wants to make a wager on how many I complete? Do I have anyone higher than two?
Your confidence in me (or lack thereof) depresses me.
Viva Pinata: Pocket Paradise (DS) Review
I reviewed the original Viva Pinata a while ago, but now it's the DS port's turn. Wait. A 360 game ported to the DS...? That probably won't go so well... or will it? Plus there's a special surpise at the end of the review as promised. I finally got around to writing the review. It's a busy time of year, alright, but it's a good kind of busy if that makes sense. Onto the review:
Viva Pinatas Are the Ones For Me!
Viva Pinata originally hit the Xbox 360 in 2006 with a modest fanfare and even less sales. However, as time has gone on, the title has reached million seller status. Not content on leaving their more lighthearted than usual intellectual property to one market, Microsoft decided to send Rare's newest series to Nintendo territory. Here, it's their hope that even more gamers will experience Viva Pinata to grow the series even further, and Viva Pinata: Pocket Paradise, a port of the console version for handheld audiences, is the sum of their planning, plotting, and porting. The original Viva Pinata was certainly a big game, but with Pocket Paradise do big things come in a much smaller package?
On a mystical island, pinata animals are raised on various gardens, These said pinatas are cared for, bred, and prepared for their important duty of entertaining at parties around the globe. Now where do you enter the picture? Well, it seems that the old farmer in charge has retired, and now his once prized and legendary garden that was full of happy pinatas and grassy knolls is now full of weeds, debris, and-- hey, that's not some pinata droppings, is it? It's up to you to take this rundown garden and make it great once again-- luring and inviting the numerous breeds of pinata into the garden.
The shovel can be used to destroy objects,
pat down soil, and build bodies of water.
The goal of this "garden simulation game"-- a misnomer as you're not really going to be growing tomatoes here-- is to essentially raise the quality and value of your garden. This is done by attracting new pinata to visit, and hopefully to live in, your garden, sprucing up the place by removing debris, and keeping your garden looking spic and span. As your gardening rank goes up by having new pinata enter your garden, successfully growing trees, fruits, and vegetables, and romancing said pinatas (more on that later), your garden will grow in size. This allows even more room for you to work with.
Each pinata is attracted to your garden through different means. The beginning pinata, the whirlm, only requires there to be a large enough patch of tended soil in the garden, whereas other pinatas are much more finicky and demanding-- requiring certain items and pinatas to be located in the garden. It's not just visit and resident requirements that are needed to be met either. If you wish to allow two pinatas of the same species to get funky with one another, you'll need to build them a house as well as meet the other romance requirements. A feature that was thankfully left out from the 360 version is the romance mini-game. In the 360 game, you had to play a mini-game where you controlled one of the pinatas in a dangerous maze where the walls were made out of enemies. The goal was to reach that pinata's mate to have them begin "romancing" one another. For the first time or so, doing this was no problem, but if you wanted to romance them again and again, you'd have to play the mini-game... again and again. It got rather tedious, so it's nice that Rare decided to nix this so the pinata can go straight to filling something into their mate other than candy. Thus, after an impressive FMV of the pair's romance dance, an egg gets delivered. Ah, the miracle of life... No doctor's fees here.
I was going to make a newgat/nougat joke,
but there's enough innuendo in the review as is.
Unlike the 360 version, Pocket Paradise utilizes an overhead view of the garden, allowing the player to move the camera around at his or her leisure by dragging the stylus or using the directional pad. This gives the player a better view of what's going on in and around their garden without the constant spinning that the console and PC versions required. On the top right of the bottom screen is where all of the tools, shops (buying new seeds, pinatas and their homes, and new tools), and options are located. It's a much more streamlined process than the original which is much more adequate for a portable experience.
The HD world of Viva Pinata has somehow been faithfully placed into the enormously larger limitations of the DS, and that is very impressive. The models are clean, colorful, and crisp. The garden textures and frills are pleasing to look at additionally. Included are several FMV clips from the Saturday morning cartoon series which pop at the end of the beginning tutorials (these said tutorials are exclusive to the DS version), and these run great as well. Sound is another story. The voice clips are great, but when you're tending to your garden you might "grow" bored. There's absolutely no music period then which is quite disheartening since sometimes you're just waiting around idly for an egg to hatch or something of that regard. With no music, the process of waiting can give even the most patient player a case of ennui.
The in-game graphics are very enticing for the eyes.
Just don't forget that you have a job to do.
If you've played the original Viva Pinata, then you're really not missing much with this handheld version. If you missed out on the original game because you lack an Xbox 360, then you can't go wrong with Pocket Paradise. If you own a 360 but never picked the game up, would it be worth ten bucks more to get a portable version when the console version is cheaper and has more bells and whistles? If you think possum is "The Other White Meat", you might be a redneck. Wait. What? For fans of the series, however, it really depends on how addicted you are to colorful world concocted by the fine old folks at Rare. Either way, it's an admirable effort and a good choice for most DS collections.
[SuperPhillip Says]
Graphics: The world of the 360 game is represented quite well even when shrunk down to tinier margins. What we have here is a very pleasing package, and no doubt since the graphical powerhouse at Rare's behind it.
Gameplay: Does pinata on pinata action sound hot to you? Well, for the five people that did resonate to, allow me to interest everyone else. All stylus controls are incredibly easy and less cumbersome than analog, so creating an apt garden is easier than ever.
Sound: The majority of your time will be listening to sound effects as there is no music to accompany your gardening. This was a very big slight to me since there is a chunk of your time with nothing to do, waiting for something to happen whether it's a pinata to visit or an egg to hatch.
Replay Value: A percentage is clearly shown on the top screen to indicate your progress. You can spend upwards of 30-40 hours trying to reach the highest gardening level possible. There's also local trading between DSes if you can find someone with a copy of the game.
Overall: 8.0/10 - Rated 0.5 lower than the original even though it's easier and less tedious to play, but why? The original game is ten dollars cheaper for starters, and there's not too much separating the two games to warrant a second purchase of recycled content for those who've already tended their garden in the original like myself. However, there is if you missed out on the original and would prefer a portable version to a console one.
SPC Mailbag - Thanksgiving Edition
It's once again time to pull out the old SPC Mailbag. It's made of synthetic fibers, and it's tested by Homeland Security just incase some of you were angry about a review or article and laced hazardous material with your letter. In this installment, we have three questions that run the gamut of subjects-- one blog-related, one downloadable game-related, and finally, one gaming in general question. Let's open it up!
Why do you sometimes have blog entries that are completely blank?
Most recently, Tuesday's entries were blank. This is because I don't like cramming a number of special updates (editorials, reviews, and segments like the SPC Mailbag) into one day. I like to spread them out-- not only for my convenience, but also to make browsing the blog much easier. Hopefully that makes enough sense. I certainly do have a great amount of madness to my methods...
What are your thoughts on the downloadable game scene (involving WiiWare/XBLA/PSN). Do you think it's a waste of time or that it might actually be some competition for retail games?
I really doubt downloadable games will become popular next generation. For me personally, there's nothing like having a tangible game in your possession. All you own with downloadable content is data, and even then you can lose it and not get it back via loopholes and shady dealings. I think companies will want to continue selling their games for $50-60 instead of putting them up online for a smaller fee. I could be completely wrong, of course. I'm not a video game analyst like Michael Pachter, but then that would mean I'd be wrong 99.99% of the time...
What are some of your pet peeves when in comes to gaming?
This is a can of worms that you just had to open! I'm kidding. Well, game-wise I really loathe invisible walls. I like exploring levels, and when a stupid invisible wall blocks me from what looks like something I could walk on, it's obnoxious. How hard is it to place a seeable barrier of some kind? I also dislike racists, homophobes, internet d-bags, and tough guys over online gaming. People who boost their gamerscore and brag about it I view as sad-- especially if they cheat to boost it. It's a useless number that means nothing.
Additionally, I hate the ESRB's rating scale for M-rated games. "Mature"-- an incredible misnomer since a lot of the games with that label are anything but, yet E and T games are the ones that are "immature" and/or "kiddy" to some... I dislike ignorant gamers who don't honestly know how ignorant they are when it comes to a variety of subjects. The Wii is right now the most popular subject to be completely misinformed over.
I'm out of breath now after that rant, so let's end it there. I'm putting away the SPC Mailbag for now. As always, if you have any questions you'd like to me to attempt to answer, please hit me up with an e-mail at:
superphillip32@hotmail.com
Have a great Thanksgiving, everybody.
Quantum of Solace (PS3) Review
NOTE: There's two updates today. Check out the other one here.
SuperPhillip Central has been toning it down on posts recently. That's mostly due to my personal life, but at the same time my free time has been going to a batch of new games. This is the very first that I'll be reviewing with many, many more to come. We have Quantum of Solace for the Playstation 3. The Xbox 360 and PS3 versions are nearly identical if not exact, so this review essentially covers both. The Wii version is obviously less graphically advanced, but it does have motion controls and proper online. You can get a general sense of the Wii version, so no worries, my Wii brethren.
As a side note, I tried entering this review without mentioning Goldeneye. How many Bond reviews on various sites have you seen bring up Goldeneye? I especially abhor it when the question is asked, "Is this the game that can finally dethrone Goldeneye?" Get off of it already, people. Goldeneye is a great game, but nothing can top something that revolutionized the FPS experience. Stop trying to compare everything to it. Anyone agree with that? Don't comment just yet. Read the review first, or I'll beat the living daylights out of you. Perhaps I should live and let die... Meet my friend, Mr. Moonraker! Wait.. That one doesn't even make sense!!!
The Passing of the Golden Gun to Activision
Bond. James Bond. No other introduction casts more excitement than any other in the eyes of the world's most notorious and popular spy. From the late years of the Nintendo 64 and all the way up to the end of the last generation of consoles, it was Electronic Arts who held the Bond license with their trigger fingers, armed and ready to fire a Bond title each year of their run. This was from The World is Not Enough all the way to Everything or Nothing-- both solid titles in their own respective rights. Now enters a new agent into the mission of creating an entertaining experience for Mr. Bond and his fans, Activision. Is their first foray into 007's world, Quantum of Solace, a rousing success or has this mission been compromised?
Hey... Pierce Brosnan looks a lot different
in this one. Is this a Face-Off ripoff?
The video game adaptation of the latest entry into the Bond series, Quantum of Solace, not only dabbles into the story of the movie without spoiling too much for those yet to sneak into a theater, the game also draws on various scenes and locales from the previous film, Casino Royale. In fact, most of the game is spent playing through Casino Royale with scenes from Quantum of Solace as the bookends. The spoilers for the newest movie are minor at worst. However, the game will give away crucial elements of Royale, so be forewarned if you've delayed watching it yet (and you call yourself a fan!). For someone completely oblivious to the story of either movie, all of the scenes will just come across as loosely-connected and confusing. Narrative this is not as the video game version of Solace is mostly to be played as a companion to the actual movie.
And even though you may not know exactly what's going, you will be able to know that no luxury was too large for Activision. The majority of the cast of both movies reprise their roles, and they come off just as competent as they do on the big screen. Well, big screen as in movie theater big screen and not 34" HDTV big screen... those rich jerks. What we have here is James Bond himself, Daniel Craig, Dame Judi Dench as "M", and Mads Mikkelsen as Casino Royales' Le Chiffre, to name a few. The score is lively as well as original, fully orchestrated, and it gets you into the right mood whether it's sneaky stealth or a frenzied firefight.
Quantum of Solace was created via the Call of Duty 4 engine. While by no means as great of a looker as its graphical source, Solace does come off as beautiful at best and bland and uninspired at worst. Some areas like moving atop a train bound to Montenegro as a downpour of rain drenches the earth are awe-inducing; others such as the airport aren't as interesting to gaze upon. Character-wise, Daniel Craig's model looks shockingly like the genuine article, and animations are believable enough. Regardless, beauty is only skin-deep. In the handbook of any secret agent, you can be sure that one of the top tips is that appearances can be deceiving. For example, an Aston Martin might look heavenly from the outside, but who knows how well it drives? As for Quantum of Solace, this baby performs well, but nowhere near remarkable.
May her Majesty have mercy on you if you get that tuxedo wet.
Most of James Bond is played in first person view. What separates this FPS action-shooter from its other operatives is a cover system which is very much an integrated mechanic of the game. It's used extensively and can be used anywhere there's a place to hide behind. The camera zooms out showing Bond in third person. It enables Bond to hide behind cover while allowing him to peak out and pick off foes or play it safe and assault them with some blind fire. Covering is essential as the enemies didn't get their firearms accuracy from Dick Cheney. They'll shoot the right target if you give them the chance. Of course, Bond has adequate firepower, too, with a wealthy armada of assault rifles, machine guns, pistols, explosives, and other handy hardware. If things get up close and personal, Bond can perform a special move to incapacitate a foe in a swift, but nonetheless elegant, fashion. Joining the never-ending parade of shooters with regenerating health, when Bond is in danger the gun barrel from almost every Bond opening appears. The clearer the image comes, the closer her Majesty's men better order a coffin.
Bond takes "kicking butt" literally here.
The campaign mode of Quantum of Solace is rather short lasting anywhere from 5-7 hours the first run through. There's four difficulties ranging from the easiest setting all the way up to the unforgiving, but manageable with the generous amount of in-level checkpoints available, 007 mode. The majority of missions in the game are linear as they only offer a room or two to detour into here and there. There is a collection aspect to the game, however, which is to gather the various power weapons and cell phones strewn about relaying helpful intel to Bond. This extends the life of the single player campaign by another few hours, but it's still disappointing that the experience is cut so short given that the developers had two movies to work with.
Shoot strategically-placed gas tanks to make short work
of some really stupid enemies.
"Don't shoot that gas tank behind me, okay, man?!"
Fortunately, the multiplayer mode fares even better than the already competent campaign. As for this, there's a multitude of modes for both every-operative-for-himself and teams. The free-for-all modes consist of your standard deathmatch and classic deathmatch. The only difference here is that in one you equip yourself with weapons whereas the other has you picking up weapons from around the map. There's also a Golden Gun mode where players scurry to equip Scaramanga's favorite weapon and blast their opponents with its one-hit-kill powers. Pro-tip: this time the gun has bullets that explode on impact. Team-based modes feature the MI6 team against a group known only as the Organization. Traditional modes like a king of the hill-themed game as well as team deathmatch, Bond vs The Organization, and a mode where the goal is to assist Bond to the escape point.
Kills as well as deaths are easy to come by. Just like in single-player, it doesn't take pumping a full load of ammo into a guy's chest for him to croak. The approach here is more realistic which can be bad or good depending the situation. In single-player, it's a blessing since who wants to spend a minute on a firefight that should take half the time? In multiplayer, it can battles rather quick. It can be frustrating to be shot dead with a flurry of bullets before you can even turn around or react. Another annoying aspect is the shotgun. I'm all for easy kills up close, but when I can essentially snipe my opponent from across the room with it, there's a serious problem with balance. You can bet the shotgun is getting serious legs online. You'd have to be pretty pathetic and lacking skill to always use the shotgun, so that's exactly what I do!
Multiplayer is honestly tons of fun with either public or
private matches and twelve rather large maps in all.
Multiplayer has legs as with each match you play-- win or lose- you earn credits which can be spent at the weapon store. These weapons can be equipped as your arsenal for a given match. Mid-match you can even switch to a new set of weapons if that nail gun isn't doing serious business for you, or you inadvertently keep killing yourself with your own proximity mines. There's also gold plated variants which show to the opposition that you're a gold digger and you don't care. Who cares anyway? Do you expect them to live? No! You expect them to die!
Coming into Quantum of Solace, I had very reserved expectations of the game. I had great experiences with past Bond games from the Nintendo 64 to Everything or Nothing. To be truthful, I'm plenty impressed with what Treyarch and Activision have done here with the Bond license. It certainly doesn't have the license to kill the better Bond titles of the past, but it does have that license to thrill-- no matter how chintzy I made that sound. The campaign is unfortunately short, but it is enjoyable. The multiplayer action is wonderful. The community is decent, but do expect that you'll occasionally be sitting in a lobby all by your lonesome for minutes at a time. And the options are numerous. Is this the best Bond ever? No, Pierce Brosnan is, but Quantum of Solace is rather well put-together title. I'm interested in seeing what Activision does next with it. Perhaps the formula will be a bit more shaken and not stirred next time around.
Story: Follow James Bond as he tackles a new organization, Quantum, who wants to take Bolivia's water supply. The game takes place in both Quantum of Solace as well as its predecessor, Casino Royale.
Graphics: QoS recycles the Call of Duty 4 engine for varying degrees of graphical prowess-- some better than others.
Gameplay: The heavily-integrated cover system offers a different amount of strategy rather than the run-and-gun fare.
Sound: Top-of-the-line voice work performed by the films' actors. The orchestral score is quite good as well adding up to an audiophile's dream.
Replay Value: The campaign takes a short amount of time to complete fully, but multiplayer will keep players coming back for more for weeks, if not months. Online only. No splitscreen. No bots. No sense whatsoever.
Overall: 007.5/0010
SuperPhillip's Favorite VGMs - Gobble Gobble Edition
It's going to be Thanksgiving this Thursday whether we like it not, so why not bare the torment with SuperPhillip's Favorite VGMs. Wait. Wait. "Whether we like it or not"? "Bare the torment?" Wait, it's Thanksgiving! Sorry, I confused Thanksgiving with a nightmare I had of a day where everyone was forced to listen to and watch: George W. Bush, Bill O'Reilly, Sean Hannity, Michelle Bachmann, Sarah Palin, Paris Hilton, Jessica Simpson, Britney Spears, Justin Timberlake, The Jonas Brothers, Miley Cyrus, every "actor" on the Disney Channel, Jimmy Fallon, Dane Cook, Carlos Mencia-- you know, I think there's more people in this world that are obnoxious to me than I actually can stand... Well, I am thankful that I don't have to deal with those people, and I'm thankful that you're joining me this week for another installment of SuperPhillip's Favorite VGMs! This week we have Banjo, Wario, F-Zero, and de Blob...o. Sit back, start clicking, start watching, start listening, and start enjoying (hopefully)!
I already uploaded this song when I posted the Wario Land: Shake It! soundtrack. Gurgle Gulch, along with many other tracks from the game, will appear on this list as well. This jazzy piano piece sets the pace as Wario escapes Foulwater Falls.
These two tracks come from the original F-Zero. Anyone who's ever played an F-Zero title (save for Maximum Velocity) should be familiar with them. It's Mute City and Big Blue. But why bother playing versions that you've heard ad nauseum? Let's listen to the official arranged album released in 1992 for F-Zero. The whole album features some great smooth jazz. It's a delight to listen to. Hope you agree.
From the fantastic third-party title for Wii, de Blob, it's DB 606, a song that plays when Blob is in a euphoric mood. I really dig the funky beat and great guitar sound. Pick up de Blob if you haven't already, gang!
This is the Dear Friends arrange album version of Final Fantasy V's "Lenna's Theme". It's a very touching melody heightened by the flute it's played on. Even without playing the game fully, I really felt sad listening to this theme. It invoked an emotion from me-- that's a sign of a great and magical musical piece.
This comes from Banjo-Kazooie: Nuts & Bolts for the Xbox 360-- the bear and bird's long-awaited return! Banjoland is the first main world of the game, and it's a museum of sorts housing various landmarks and objects from the past two Banjo-Kazooie games for the Nintendo 64. Fittingly enough, the theme of the level is a medley of B-K tunes such as Click Clock Wood, Mad Monster Mansion, and Freezeey Peak to name a few. The second track plays during Jiggy challenges. For those unaware, jiggies are to Banjo-Kazooie as power stars are to Super Mario 64.
Here's what themes are included and the order before looping back to the beginning:
Click Clock Wood
Freezeey Peak
Mad Monster Mansion
Gobi's Desert
Crazy Cuckooland
Mayahem Temple
Rusty Bucket Bay
Direct Linkage:
Gurgle Gulch
Mute City / Big Blue
DB 606 (Euphoric)
Lenna's Theme
Banjoland
Have a great Thanksgiving from SuperPhillip's Favorite VGMs! Until then, check out my Youtube channel as it's there that you can find all of my past and future volumes!
SuperPhillip's Favorite VGMs - Gobble Gobble Editi...


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#dber

diaspora* Berlin

Nächste Usergroup:
23. Juli 2015

Wir treffen uns am vierten (oder letzten) Donnerstag im Monat bei IN-Berlin (Lehrter Str. 53 10557 Berlin).

Dort sind wir dann von 19:00 bis etwa 22:00 im kleinen Tagungsraum. Ein Abschlussbier gibt's im Kapitel 21(fast) nebenan.

Die Usergrouptreffen

Die am häufigsten gestellte Frage: Was machen wir eigentlich bei den Treffen?

Wir sitzen gewöhnlich zwanglos zusammen und reden über diaspora* und verwandte Themen. Dabei geht es um 'Internes', zum Beispiel was gerade in der Community los ist oder welche Entwicklungen in der Software anstehen. Es geht aber auch um 'Externes', andere Software (open source, dezentral, sozial ?!) oder noch externer, welches Spiel man gerade spielt, was man sonst so seit dem letzten Treffen getan hat etc.

Wir sind dabei offen für alles. Es ist schließlich eine Usergroup und die Nutzer stehen im Vordergrund. Falls jemand mal einen kleinen Talk oder ähnliches vorbereiten will oder ein Thema ganz dringen ansprechen möchte, oder sich einfach informieren möchte, bitte nicht zögern und vorbeikommen :)

Über dber

Angefangen hat dber eigentlich 2011 mit dem Hashtag #diasporaBerlin, unter dem sich die berliner Nutzer von diaspora* lokal treffen sollten. Damals noch monatlich im bekannten berliner Hackerspace c-base angesiedelt, sind wir dann Ende 2012 in die nichtraucherfreundliche Umgebung von IN-Berlin umgezogen.

2014 haben wir eine Domain gekauft und diese Seite für die berliner Community erstellt. Und es wird weitergehen!

Das diaspora* social Network

Du hast bis hier gelesen und eigentlich keine Ahnung was diaspora* ist?

Diaspora* ist ein dezentrales soziales Netzwerk (Liste Sozialer Netzwerke (en)). Das heißt, dass im Gegensatz zu bekannten sozialen Netzwerken  die Daten nicht auf den Servern eines Konzerns liegen, sondern verteilt auf vielen Servern überall.
Die Software selbst ist quelloffen (open source), das heißt jeder darf sie benutzen und ändern, sie gehört so zusagen allen.

Was ist so toll daran? Datenschutz und Privatsphäre! Es gibt keine Firma die sich deine Daten zum Weiterverkauf unter den Nagel reißen will. Es geht den Serverbetreibern hier tatsächlich um soziales Netzwerken.

Theoretisch könntest du deinen eigenen Server (wir nennen sie Pods) betreiben und Teil des Netzwerks werden.

Das ist jetzt alles sehr knapp formuliert, aber wenn interesse Besteht, einfach mal vorbeikommen oder sich die offizielle Site des Projekts mal ansehen.

Kontakt dber

Mail

GitHub

Mehr zu diaspora*

diaspora* Projektseite

Quellcode auf GitHub

Verwaltung auf loom.io

offizieller Twitter account

Organisation

Lisa

Christophe

Nora

Impressum • Code of Conduct

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Impressum

Lisa Passing

Utrechter Str. 6
13347 Berlin

lis@wk3.org

redpajama_set_name: RedPajamaGithub


Mr Snell is a fully qualified specialist plastic surgeon having completed his Fellowship with the Royal Australasian College of Surgeons in plastic and reconstructive surgery. He has also spent time following the completion of this qualification gaining further experience and training in the area of craniomaxillofacial surgery, training which he completed in world renowned centers in Australia and the US.
During his time in the United States, he was the craniofacial fellow at Seattle Children's Hospital and Harborview Medical Centre in Seattle, Washington. There he managed patients with both congenital and traumatic craniofacial deformities refining his skills in maxillofacial surgery, orthognathic surgery and adult facial trauma surgery.
Mr Snell undertook his basic surgical training in major centres in both New South Wales and Victoria with training in general surgery, orthopaedic surgery, neurosurgery, vascular surgery, transplant surgery and trauma surgery. He completed his advanced training in Plastic and Reconstructive Surgery in South Australia where he was trained in all facets of Plastic Surgery including hand surgery, microsurgery, head and neck surgery, breast reconstruction, craniofacial surgery and aesthetic surgery.
In addition to his clinical skills, Mr Snell has been an active academic surgeon with a special interest in adult facial trauma. Prior to completing his medical degree at the University of Sydney, Mr Snell completed a bachelor of science in which he was awarded first class honours for his research into brainstem physiology, work which he continued on a full time basis prior to starting his medical studies. A list of his publications to date is included on the Publications page.
Mr Snell is on the council of the Australian Society of Plastic Surgeons. The Australian Society of Plastic Surgeons, along with the Royal Australasian College of Surgeons, ensures that the standard of education and delivery of surgical care is maintained at the highest possible level that patients deserve.


Part of LNDR's gym-to-swim collection, this one-piece is made from textured stretch fabric and treated with UV protection, too. Chlorine-resistant so it can withstand countless dips whether you're training or on vacation, it's double-layered for opacity and has removable pads. Adjust the straps to create a racer-back shape for extra range of motion.


Hitman GO Cheats, Codes, Hints and Walkthroughs for PC Games.
This guide will show you a fast method of gaining the Dead End achievement.
begin there will be a Yellow Patrol enemy in the spot directly above you.
Move up one space, take him out, and then restart level.
Continue to do this until you have the achievement.
This guide will show you the best way to get the Flesh Wound achievement.
Repeat this 200 times, and the achievement is yours.


text:
<?php

class Ethna_View_RedirectTest extends PHPUnit_Framework_TestCase
{
    public function testNotFoundView()
    {
        $controller = new Ethna_Controller_Dummy();
        $form = new Ethna_ActionForm_Dummy($controller);
        $controller->setActionForm($form);
        $backend = $controller->getBackend();
        $backend->setActionForm($form);

        $view = new Ethna_View_Redirect($backend, "redirect", "");

        ob_start();
        @$view->preforward("http://example.com/");
        @$view->forward();
        $content = ob_get_clean();

        // MEMO(chobie):今のだとむりぽ!とりあえず出力結果がなければOKとしておこう
        $this->assertEquals($content, "");
    }
}


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text:
HomeBusinessJobs report adds fresh concerns over Monday's unemployment cliff
Jobs report adds fresh concerns over Monday's unemployment cliff
More than 9 million Americans are set to lose their unemployment benefits and millions more will see their weekly incomes plummet as a host of federal pandemic jobless aid programs expire next week.
Three programs covering a combined 12.1 million people will end on Monday without action from the White House or Congress.
Twenty-six states pulled out of at least some of those programs earlier this summer as businesses struggled to fill a record-breaking 9 million job openings.
But there are still 5.4 million gig workers, contractors and others not covered by traditional unemployment insurance who will lose their weekly benefits early next week. Another 3.9 million Americans receiving extended aid will see those payments disappear on Monday as well.
And a separate 3.9 million Americans will no longer receive a $300 weekly supplement to other job aid programs, leaving them with substantially less money.
On top of that, the August jobs report released on Friday showed a significant slowdown in the rate of hiring, indicating a tougher job market in September.
President BidenJoe BidenElder pledges to replace Feinstein with Republican if he wins California recall election Overnight Defense & National Security — Out of Afghanistan, but stuck in limbo On The Money — Delta variant wallops job market MORE, moderate Democratic lawmakers and virtually all Republicans have argued that it's time for the additional support to expire after several months of rapid job growth, up until August, and inflation lingering at uncomfortable heights. Recent studies have also shown a noticeable uptick in job growth in states that pulled out of those unemployment insurance (UI) programs, but with limited impact on labor force participation.
"The question is, 'Is expanded UI substantially holding back job growth?' and I do think that it is," said Adam Ozimek, chief economist at Upwork.
"I think that the end of UI expansion will accelerate job growth and get people back to work, but it won't end the economic damages from the pandemic."
While economists have quarreled for months over how much the federal programs have held back job gains, they widely agree that it's not the only factor keeping potential workers on the sidelines. Roughly 5.6 million Americans said they were unable to work because their employer closed or lost business due to the pandemic, and another 1.5 million said they weren't even able to look for a job because of a pandemic-related restraint, according to the August jobs report released by the Labor Department on Friday.
The steep plunge in last month's job gains, driven almost entirely by surging COVID-19 cases, has also raised alarms among those who see little benefit to pulling back aid.
"It's not because we're seeing some sort of change in how people are doing. These benefits are expiring now because they are tied to an arbitrary political deadline," said Rakeen Mabud, chief economist at Groundwork Collaborative, a progressive economic research and activism nonprofit.
"The fact that we are collectively choosing to play with people's lives and well beings in this way is really frankly sad," she continued.
The Labor Day expiration was part of a deal to cement support from moderate Democrats for an extension of federal jobless aid through the $1.9 trillion coronavirus relief bill passed and signed into law in March. At the time, the economy appeared on the verge of massive growth with COVID-19 vaccines widely available by the start of April and a summer full of pre-pandemic activities likely to ignite the labor market.
After back-to-back lackluster jobs reports in March and April dashed some of those hopes, several dozen Republican governors pulled their states out of the federal unemployment programs, arguing that the new jobless aid was slowing the recovery. But economists who've studied the impact of those decisions say they had mixed results.
Fiona Greig, co-president of the JPMorgan Chase Research Institute, said removal of the $300 supplement in those states led to a 0.5 percent increase in employment, according to research she conducted with a team of economists.
"The marginal impact is detectable, but not that big," Greig said, adding that the loss of weekly income had a much larger impact on those households.
"We're talking about a big spending loss on everyday spending among the people who don't go back to work in exchange for a small, incremental bump in the people who do go back to work."
Another paper from a team of economists at Columbia University, University of Massachusetts Amherst, Harvard University and the University of Toronto found a larger increase when studying the impact of removing two of the three main programs.
The paper found a 4.4 percentage point increase in employment among workers who were receiving jobless aid in April in states that pulled the two programs. Those workers still experienced steep drops in income, however, leading to "a large immediate decline in consumption."
Economists at Goldman Sachs highlighted a similar dynamic in an August study: Employment increased in states that pulled federal benefits, but labor force participation stayed flat.
"This suggests that many workers are staying out for non-financial reasons such as concern about Covid and may be slow to return to the labor force even after UI benefits end," they wrote.
The Goldman team projected that the removal of federal benefits nationwide would create another 1.5 million jobs before the end of 2021, and primarily as workers who've lost all of their benefits find low-paid leisure and hospitality jobs.
Even so, supporters of an extension counter that rising COVID-19 cases, the lapse of the federal eviction ban, and the end of the summer travel boom could still lock out millions from the labor market.
"Letting these benefits expire under the current circumstances and the current uncertainty that we're experiencing is tantamount to forcing people to fall through the cracks," Mabud said.
"It's not just letting people fall through the cracks."
Lyft, Uber to cover legal fees for drivers sued under Texas law prohibiting most abortions
Uber, Lyft to pay legal fees for drivers sued under Texas abortion law

redpajama_set_name: RedPajamaCommonCrawl


Although the European Commission has definitely asked Hungary to postpone a reduction of VAT on provision of internet connections, the government is going ahead with its plan.
The government estimates that the reduction will result in an 8-10 percent decrease in the price of internet for Hungarians. (Today, the average price of internet monthly is between USD 12-20, depending on bandwidth and provider).
In early June, the Hungarian Parliament approved reduction of the VAT rate on internet services from 27% to 18% starting January 1, as part of a package of tax changes for next year.
Following the decision, EU Commissioner for Economic and Financial Affairs Pierre Moscovici sent a letter to Hungarian Minister of National Economy Mihály Varga, asking him to postpone the implementation.
Moscovici wrote that he supported the government's intention to foster digitalization, but said current EU rules do not allow the government to reduce the VAT on internet subscriptions. He added that the European Commission aims to change the related directive and introduce more flexible regulations, but these changes will materialize later than expected, so he requested a delay in the reduction.
At a press conference in July, state undersecretary responsible for government communication Bence Tuzson said Hungary will fight further for the VAT reduction to take place as planned at the start of 2017. Tamás Deutsch, the Prime Minister's commissioner in charge of the internet, added that Hungary has well-founded arguments for the introduction of the reduced VAT rate. He said he was confident that the government can convince Brussels at further talks.
The Commission said internet subscriptions are not listed among products and services that could have a preferential VAT rate in a supplement to the EU VAT directive, Deutsch said. Tuzson also added that the EU's sanction for ignoring the request could be an infringement procedure.
Moreover, the Ministry of National Economy is also working on a proposal to tax multinational internet companies such as Google and Facebook, already from next year. The government insists that these companies pay "zero" tax after their activities, while in reality they should be paying "billions of forints". It is still not clear how much corporate income tax Google and Facebook would have to pay.
The tax on advertising revenues was introduced by Prime Minister Viktor Orbán in June 2014. At first, it applied a higher rate of charges exclusively to RTL Group, an independent media company owned by Germany-based Bertelsmann. After criticism from both the European Commission and major media outlets the government backed down, and in 2015 the tax was reduced to 5.3 per cent on revenue over €330,000, while the lower rate was determined to be zero.


text:
10 of the Best Books About South Africa
Africa & Middle East South Africa
All South Africa
David Bristow
David Bristow is a South Africa-born editor, author, travel journalist, and environmental scientist who writes about Africa.
Simon Eeman / EyeEm / Getty Images
When planning a visit to a new country, the first thing you are likely to do is to buy a guidebook on the place; however, if you really want to know about the spirit of a place you need to do more background reading - here are 10 of the best books about South Africa. If they don't get you in touch with the spirit of the place, not much else will. If you prefer to watch films, there are some excellent movies about South Africa; while this article lists some of the best Africa-related blogs and websites.
Jock of the Bushveld, by Percy Fitzpatrick
'Jock' is the first real book that most every English-speaking South African parent reads to their children. It does it no harm that it's the story of a dog- a very brave and endearing dog. Fitzpatrick was a transport rider, shuffling supplies between the port of Lorenço Marques (now Maputo) and the Rand goldfields in the late 19th century. Every transport rider needed a dog and rookie Percy got Jock, the runt of a litter of Staffordshire terriers, born in what is now the Kruger National Park. There were adventures aplenty, with baboons, leopards, crocodiles, heroes, and villains. But it was a kick from a kudu which rendered Jock deaf that was his undoing. Percy, who became a gold "Rand Lord" and a sir, wrote the story for his grandchildren.
Middlepost, by Anthony Sher
This cultural Renaissance Man, Sher was born of Lithuanian stock in Cape Town. He was always going to be a bright light: having pioneered alternative theater with the likes of Athol Fugard he emigrated to England and soon started racking up accolades. Following years in alternative theater there, he joined the Royal Shakespeare Company and was soon hailed as the finest since Sir Laurence Olivier. Then came his art and more accolades, then the novels. Now it's Sir Anthony to you and me. Smous, the tragi-comic anti-hero in Middlepost is something of a Lithuanian-African Don Quixote, set in a time of cultural cholera. Arguably the finest piece of magic realism ever written about South Africa.
Adrift on the Open Veld (including Commando), by Denys Reitz
This is a trilogy by a man who started the Anglo-Boer War as a lowly trooper and later becomes a famous lawyer, writer and cabinet member. This is basically his war diaries, evoking the hopes of a tiny new nation, the desperation of war where men ate their shoes and died of cold in the saddle as defeat became reality after three years of the bitterest fighting. It was not unlike the American Civil War, where the scars remain in a divided nation. This collection is its most evocative telling.
A South African Eden, by James Stevenson-Hamilton
The lie about the Kruger National Park is that Boer leader President Paul Kruger never supported nature conservation. Like most of his supporters, he was a hunter who believed it was a God-given right to plunder the game herds of the Lowveld. But miracles happen, and one of them was that a feisty Scottish army officer was put in charge of a fabulous tract of that malaria-ridden bushveld. Without Stevenson-Hamilton there would be no Kruger National Park, and maybe no game reserves at all in South Africa. This is a charmingly written early history of the park and a captivating tale.
Mhudi, by Sol Plaatje
Plaatje was one of the mission-educated generation of black South Africans who looked and acted like English gentlemen (and wanted to be treated as such), and who founded the ANC. He was also the county's first black novelist, among his many talents. Mhudi is a historical novel, about his people at the time of blood-thirsty Zulu renegade chief (later a king as the founder of the Matabele nation in Zimbabwe) Mazilikazi and the land-grabbing white Voortrekker pioneers. It more than holds its place as one of Africa's great epic tales.
My Traitor's Heart, by Riaan Malan
Malan was working as a freelance writer in LA when he sold the idea of returning to South Africa just prior to the first free elections there in 1990, to write the story of his famous family. He arrived back just as the country seemed to be going up in a blaze of revolutionary and anarchic violence. Malan's talents as a crime reporter and magazine features writer come to the fore, with some of the keenest observations about that period in the country's past. Not for the faint-hearted.
In the Heart of the Country, by JM Coetzee
I suppose we had to include at least one Nobel prize winner on our list. Although Coetzee is best known for his more recent works such as The Life and Times of Michael K and Disgrace, this early work (his second) delves deeper into the dark soul of the country than any other. A thin book, this tale of a young woman trapped on a lonely Karoo farm, has a gravity, darkness, and desperation that is all consuming. Not health food for depressives.
The Dark Stream: The Story of Eugene Marais, by Leon Rousseau
Marais was South Africa's greatest and tormented polymaths. Dabbling fashionably with opium as a dapper young newspaper editor in early Pretoria, after the death of his wife in childbirth he became terminally addicted and it colored everything he did. He was a naturalist to rival the best in the world, a self-taught surgeon, prospector, lawyer, journalist, writer, and poet. But it was his observations and writings on termites, baboons and the human psyche that most set him apart. Ultimately a tragic tale of genius. Marais' own books (My Friends the Baboons, The Soul of the White Ant, The Soul of the Ape) are classics themselves.
Mafeking Road, by Herman Charles Bosman
Bosman is to South African literature what Mark Twain is to North American. He was a great wit and his best stories are those about the simple folk of a young nation in what was then the Western Transvaal (something like Oklahoma, or Tennessee, in the bushveld). Mafikeng Road is a collection of 21 short stories, recounted by the loveable rogue Oom Schalk Lourens: "'Leopards?' – Oom Schalk Lourens said – 'Oh yes, there are two varieties on this side of the Limpopo'...." If you ever read only one of his stories, let it be this one, 'In the Withaak's Shade'.
Long Walk to Freedom, by Nelson Mandela and Richard Stengel
These are Mandela's famous prison diaries that were smuggled off Robben Island piecemeal by friends and family. They were later reconstituted in collaboration with Time magazine editor Stengel. Not much more needs to be said, other than it's not only a great tale but a great read too.
Travel and Culture: Top 10 Movies About South Africa
The 10 Best Books About Africa of 2020
The Top 18 Things to Do in Limpopo, South Africa
48 Hours in Johannesburg: The Ultimate Itinerary
Top Gay-Friendly Travel Destinations
The 18 Best Places to Visit in South Africa
18 Top Things to Do in South Africa's KwaZulu-Natal Province
Best of Southeast Asia - Luxury Cruise on the Seabourn Sojourn
Where to Go This Year: The Best Places to Travel in 2020
The Men Who Made the Myths of Scotland
5 of the Best Nelson Mandela Sites in South Africa
The 9 Best Travel Movies of 2020
These Australian Authors Adorn the Sydney Writers Walk
12 Best Things to Do in Bloemfontein, South Africa
The 9 Best Adventure Books of 2020
Sudwala Caves, South Africa: The Complete Guide


text:
Green Line Victory
On June 16, 2020 Calgary City Council approved the Green Line! This approval is an incredible victory for both ordinary Calgarians and for the Calgary Alliance! Our members successfully fought for the Green Line by writing letters, making phone calls, tweeting, speaking at Council and coming to socially distant rallies.
This campaign was about fighting for a city that looks after ALL its citizens, one that believes in helping our vulnerable get to their place of work, families take their children to school and recreational facilities, and seniors remain mobile, all while reducing Green House Gas Emissions, creating jobs and diversifying our economy!
A few thoughts on this victory:
"Today, we are celebrating that despite a concerted effort by a small group of elites to derail it, this project is going ahead. It will bring 3 billion dollars of stimulus money and 20, 000 jobs to our city. It will help Calgarians get to their places of work, help families take their children to school and recreational facilities, and help our seniors remain mobile" "The idea that this was 'a bridge too far' or a 'Green Line to nowhere' was insulting to the thousands of Calgarians who live and work in the neighborhoods the line will serve. The 16th Ave station is slated to be the third busiest station in Calgary as soon as it opens."
- Bruce Payne, Vice President of the Alliance and Business Agent for the Alberta Carpenters (Local 2010), Calgary Alliance for the Common Good Member
"The goal of the Calgary Alliance for the Common Good is to create a more just and compassionate Calgary. Transit is a life-line for a huge number of people in our City and is something the Alliance will always speak up for. In the Fall we mobilized our members and saved the low-income transit pass. This time we were part of getting the Green Line built. We will continue our work of bringing the voices of ordinary Calgarians to City Hall."
- The Rev. Anna Greenwood-Lee, Chair of Calgary Alliance for the Common Goo


DRAGON GOLD (1) – Runner-up when last presented. Led the race and boxed on solidly to try and stay with the winner.
PRINCE FERDINAND (3) – Arrives back into Class 5 at 1200m which looks to suit. Last time he won was in the grade/distance, but on the Polytrack.
MASTER BANGER (9) – When he was last seen, punters got on at $18 and he bled. Recent trial wasn't bad, one to watch fresh.
Of the rest, it is a very open looking field and one you may want to throw a few selections at for the quartet, numbers: 6, 8, 10, and 12.
AXEL (4) – A second place to the impressive Bold Thruster is as good as any formline you can get, even if he was beaten by more than six lengths. Good gate will help. Can salute.
REVOLUTION (9) – New Thai-owned colt who has been trialling in good fashion. Wide draw is a bit of a stumbling block for a first outing but if he can tuck in with some cover in midfield, he can still take a hand in this.
NADEEM SAPPHIRE (7) – Two starts were noteworthy, especially the first run. Reverts to turf, his debut surface. Keep an eye on him in concluding stages.
KING ZOUSTAR (6) – Slipped by unnoticed at his only start as a two-year-old. Blinkers on. Has made further headway. Expect a better run second-up.
HYDE PARK (2) – Loomed up strongly in the straight but in the end couldn't grab the winner. Tries 1400m for the first time.
FORESTO (4) – Took him a long time to break his maiden status but he did it in good style last start. Can go on with it here.
DREAMWEAVER (3) – Flew around the track at the trials last week, clocking in with a sub-60 time. 1400m should be ideal.
NOVA CLASSIC (6) – Hasn't done a lot wrong recently and gets his chance here after winning a Kranji D last start. Quartet player.
INTROIT (1) – Boxed on fairly last start and has been seen recently at the trials, placed third. Looks to have his opportunity here.
ZULU WARRIOR (6) – Traffic issues were costly two runs back, should have won. Ran into one better again last start. Rates a chance.
BLITZ POWER (9) – Only lightly tried and having her first run over a mile. Ended up a long way back on the E course but did run home nicely late.
I AM THE BOSS (5) – Had a pretty good run in transit last time out. Wasn't going to challenge the winner but was only beaten 3.4L, quartet chance.
EYE GUY (7) – The winner of two from three now and comes into this race with a nice weight of 53.5kgs. Will be dangerous.
ANONYMOUS (1) – Has been in the money 10 of 16 runs at this distance. Game effort last start for second placing.
ANDADO (3) – He was disappointing in his first run here, but is a better horse than that. So prepared to give him the benefit of the doubt.
SPLINTER (9) – In the money 50% of his starts at this distance. Trialled up okay the other week and looks to be a genuine chance.
TESORO PRIVADO (1) – Excellent performance last start to win by 3L for Michael Rodd. Still looks to be a serious player in this race even with inexperienced four-kilo claimer in the plate.
KING LOUIS (5) – Had a trial the other day and looked to be well enough. Second in the Group 1 Singapore Guineas last start. Respect.
MAGIC CITY (3) – Another last-start winner who is facing a bit of a step-up but it was good to see him return to his best form last start.
MR DUJARDIN (11) – He is another horse that has come through the Singapore Guineas and ran a solid race. Quartet player.
CAPTAIN JAMIE (3) - He is on the back-up from last week where he was better but still costly for punters. Will, however, have to cross from a wide stall again.
RED DAWN (1) - Made ground behind Tesoro Privado last start and that was enough to suggest he can be a player in this race.
CHARGER (4) - Will have to overcome the outside stall but has been in the mix recently. Expect another honest showing here.
ANCIENT WARRIOR (2) – Ignore his last run when well-backed but finished unplaced behind Dutrow. Returned lame and had debris in his trachea. Can atone.
KEY SUCCESS (1) – Has been a shade disappointing at his recent efforts even though he was better last start. Take on trust.
LUCKY HADA (2) – Produced a good debut effort first time of asking. Never looked like winning but did his best work late.
MOLINEUX (3) – Boxed on well enough last start in the E course. So it was always going to be hard to pass the winner, but he did a good job.
REALLY CAPABLE (4) – Looks to find a suitable race class and distance wise and it wouldn't surprise if he put in a bold bid.


text:
Republicans offer Democrats a tough teacher pay proposal

Republicans offer Democrats a tough teacher pay proposal

by Alex Granados, EducationNC
October 30, 2019

The Senate punted the veto override vote for the third day in a row, but not before dangling a potentially tantalizing proposal to Democrats: teacher pay raises contingent on passage of the budget.

Lawmakers rolled out a pay plan that includes more than the average 3.9% pay raise than was in the original budget bill vetoed by Governor Roy Cooper. However, the extra money only happens if the budget actually passes, meaning enough Democrats must side with Republicans in the Senate to override Cooper's veto.

"This teacher pay plan goes above and beyond what a bipartisan supermajority passed in the original budget," Senate President Pro Tempore Phil Berger, R-Rockingham, said in a press release in the afternoon. "We will soon learn whether Senate Democrats are more committed to the Governor's Medicaid ultimatum or to what they claim is a top priority: teachers."

One of the main sticking points for the stalemate between Cooper and legislative Republicans is Medicaid expansion, which Cooper is pushing. But teacher pay was also a big point of contention. Cooper's plan would have included an average 9.1% increase for teachers, as well as the restoration of master's pay for newly hired teachers.

The pay proposal in the bill introduced tonight includes two sections:

The first includes the same average 3.9% pay raise over two years that was in the original budget. With that pay proposal, all new raises would go to teachers with 16 years of experience or more. This part of the pay plan is not contingent on the override — it will go forward regardless, assuming the House and Senate pass the bill and Cooper signs it.

The second section would raise that salary increase to a 4.4% pay increase over the biennium for teachers. The extra money would come in the second year and would also go towards the same veteran teachers. This section also includes a 4% pay raise (2% in each year) over the biennium for community college employees — up 2% from what was in the budget and in a bill that passed the General Assembly earlier today (see below for more on that).

House Speaker Tim Moore, R-Cleveland, said that the money for the extra raises is made possible by $277 million more than anticipated in tax collections projected to come in over the biennium.

"This reflects with the surplus, that we have the commitment of the House of Representatives and the Senate to invest even more in public education," he said. "This is an amount that's huge."

These provisions from the second section — with the new money — are contingent on the passage of the budget. The veto override vote is scheduled for the Senate tomorrow.

Opponents took to the Internet to condemn the plan after its announcement.

Sen. Minority Leader Dan Blue, D-Wake, sent out a press release where he said he has tried to negotiate with Berger, offering a compromise that would give teachers a 6.5% raise, along with a 2.5% raise for non-certified school employees.

"I came to Senator Berger last week with proposals for teacher, retiree and state worker salaries. I made these offers in the hope that Democrats and Republicans could send a mini-budget on state worker wages that Governor Cooper could sign into law," he said in the statement. "Context matters – and we have made it clear that Democrats will not vote to override the Governor's veto. Instead, we will work with Republicans to improve the mini-budgets they have proposed."

Mark Jewell, president of the North Carolina Association of Educators, called the pay proposal "wildly insulting to educators," in an emailed statement.

"We stood with the Governor on his veto of the budget because it failed North Carolina educators on every level, and we stand with the Governor now in mutual disgust over this bill," he said in his statement. "By trying to somehow entice Democratic lawmakers to override the Governor's veto with minuscule pay increases is not only disgusting, it shows how desperate Republican leaders really are to get their tax cuts pushed through."

The House education appropriations committee took up and gave a favorable vote to the new teacher pay bill tonight. It is scheduled to be heard in the full House and Senate tomorrow.

With the General Assembly also set to adjourn tomorrow — for the time being — the bill will have to move fast through the House and the Senate to pass before closing time.

In other news, the House took action today on a bill that would provide faculty and personnel pay to the state's community colleges -- one of the priorities sought by the community college system office -- which amounts to $12.4 million recurring in the first year and $24.8 million recurring in the second year. That's the same amount that was contained in the vetoed budget.

The House also passed a bill that came out of the Senate that gives eligible teachers their step increases and gives pay increases to principals. Under the bill, principals get an average 6.2% pay bump, same as in the budget.

Both of those bills now go on to the governor for his signature.

This article first appeared on EducationNC and is republished here under a Creative Commons license.
Democratic Gov. Roy Cooper, left, and Senate President Pro Tempore Phil Berger. Alex Granados/EducationNC
The Senate punted the veto override vote for the third day in a row, but not before dangling a potentially tantalizing proposal to Democrats: teacher pay raises contingent on passage of the budget.
Lawmakers rolled out a pay plan that includes more than the average 3.9% pay raise than was in the original budget bill vetoed by Governor Roy Cooper. However, the extra money only happens if the budget actually passes, meaning enough Democrats must side with Republicans in the Senate to override Cooper's veto.
"This teacher pay plan goes above and beyond what a bipartisan supermajority passed in the original budget," Senate President Pro Tempore Phil Berger, R-Rockingham, said in a press release in the afternoon. "We will soon learn whether Senate Democrats are more committed to the Governor's Medicaid ultimatum or to what they claim is a top priority: teachers."
One of the main sticking points for the stalemate between Cooper and legislative Republicans is Medicaid expansion, which Cooper is pushing. But teacher pay was also a big point of contention. Cooper's plan would have included an average 9.1% increase for teachers, as well as the restoration of master's pay for newly hired teachers.
The pay proposal in the bill introduced tonight includes two sections:
The first includes the same average 3.9% pay raise over two years that was in the original budget. With that pay proposal, all new raises would go to teachers with 16 years of experience or more. This part of the pay plan is not contingent on the override — it will go forward regardless, assuming the House and Senate pass the bill and Cooper signs it.
The second section would raise that salary increase to a 4.4% pay increase over the biennium for teachers. The extra money would come in the second year and would also go towards the same veteran teachers. This section also includes a 4% pay raise (2% in each year) over the biennium for community college employees — up 2% from what was in the budget and in a bill that passed the General Assembly earlier today (see below for more on that).
House Speaker Tim Moore, R-Cleveland, said that the money for the extra raises is made possible by $277 million more than anticipated in tax collections projected to come in over the biennium.
"This reflects with the surplus, that we have the commitment of the House of Representatives and the Senate to invest even more in public education," he said. "This is an amount that's huge."
These provisions from the second section — with the new money — are contingent on the passage of the budget. The veto override vote is scheduled for the Senate tomorrow.
Opponents took to the Internet to condemn the plan after its announcement.
Sen. Minority Leader Dan Blue, D-Wake, sent out a press release where he said he has tried to negotiate with Berger, offering a compromise that would give teachers a 6.5% raise, along with a 2.5% raise for non-certified school employees.
"I came to Senator Berger last week with proposals for teacher, retiree and state worker salaries. I made these offers in the hope that Democrats and Republicans could send a mini-budget on state worker wages that Governor Cooper could sign into law," he said in the statement. "Context matters – and we have made it clear that Democrats will not vote to override the Governor's veto. Instead, we will work with Republicans to improve the mini-budgets they have proposed."
Mark Jewell, president of the North Carolina Association of Educators, called the pay proposal "wildly insulting to educators," in an emailed statement.
"We stood with the Governor on his veto of the budget because it failed North Carolina educators on every level, and we stand with the Governor now in mutual disgust over this bill," he said in his statement. "By trying to somehow entice Democratic lawmakers to override the Governor's veto with minuscule pay increases is not only disgusting, it shows how desperate Republican leaders really are to get their tax cuts pushed through."
The House education appropriations committee took up and gave a favorable vote to the new teacher pay bill tonight. It is scheduled to be heard in the full House and Senate tomorrow.
With the General Assembly also set to adjourn tomorrow — for the time being — the bill will have to move fast through the House and the Senate to pass before closing time.
In other news, the House took action today on a bill that would provide faculty and personnel pay to the state's community colleges — one of the priorities sought by the community college system office — which amounts to $12.4 million recurring in the first year and $24.8 million recurring in the second year. That's the same amount that was contained in the vetoed budget.
The House also passed a bill that came out of the Senate that gives eligible teachers their step increases and gives pay increases to principals. Under the bill, principals get an average 6.2% pay bump, same as in the budget.
Both of those bills now go on to the governor for his signature.
How the Innovative School District could choose its schools going forward
by Alex Granados | October 29, 2019


text:
Street Jokes
I was walking down the street one day and I passed the gun store. I walked in and and everything was half off. I didn't know back to school sales had started already
Stephen hawkings is such a bad role model for our kids
He only ever looks one way when crossing the street
Two atoms are walking down the street and they run in to each other. One says to the other, "Are you all right?" "No, I lost an electron!" "Are you sure?" "Yeah, I'm positive!"
Why did Paul walker cross the street?
Because he wasn't wearing his seatbelt
A priest and a rabbi are walking down the street and they come to a kid playing in a sandbox. The priest says, "Hey, you wanna go screw that kid?"
To which the rabbi replies, "Out of what?
kid asks "what is dark humor?" me points"see at that guy across the street…" kid:"i can't… I'm blind" me:"exactly "
I want to thank all the sidewalks out there for keeping me off the street
The Flourine Bismuth
Two atoms were walking on a street. One atom said to the other: "I'm feeling really positive today" and the other replied: "I know. I stole your electron". Then the first atom said "How Ionic"
D......fickenkid
What did one tampon say to the other tampon when they walked by each other on the street? Nothing. They were both stuck up cunts!
one man walks up to another and says hey did you here about the kidnapping at main street the guy says no the other guy says oh he woke up
Mr.Randoms
There once was a street named Chuck Norris-They had to change the name because no one crosses Chuck Norris and lives
that one guy
so this blind man was walking down the street with his stick right. and he walked passed this fish market, he took a deep breath and said " WWOAAH GOODMORNING LADIES"
A policeman found a dead body of a man on the street, he thought he recognized the body and the 2 friends he usually hung out with so he called in one of the friends. The friend looked into the dead body's face and said, "yep that's definitely Joe," but then to be absolutely sure he turned the body over, pulled down the back of his pants and said, "oh no wait that's not Joe. the policeman called in the 2nd friend, the 2nd friend looked into the dead body's face and said, "yep that's definitely Joe," but then to be absolutely sure he turned the body over, pulled down the back of his pants and said, "oh no wait that's not Joe. Confused the policeman asked, "how is it that when you look into his face you're sure he is your friend, but when you look at his ass you're sure he is not?" The 1st friend said, "well you see Joe has 2 assholes." "Are you serious? the policeman asked. "Oh yes," he replied, "we've never actually seen them but when the 3 of us hang out together people point and say, hey there's Joe with those 2 assholes."
Ya Boi
A german soldier is walking down the street during a hail storm when a lady suddenly falls over after being hit. He, along with a few others, walk over to her. One man asks, "What happened?" and the soldier replies, "Hail hit her." (say the joke aloud and it will make more sense)
The_Hagseed
One day, a priest is walking down the street and sees a little girl with a box. "What's in the box?", the priest asks. "Christian kittens", the little girl answers. Pleased, the priest smiles and continues on his way. A week later, the same priest is walking down the street with a nun when he sees the little girl and the box again. "Ask her what she has in the box", he says, "It's the cutest thing!" The nun walks up and asks the girl what she has in the box. "Atheist kittens", she says. The priest rushes forward and says "ATHEIST KITTENS!!! Last week you said they were "Christian kittens!!!" "They were", she says. "Now their eyes are open".
I told my mother i wanted a brother for Christmas The next day i saw her in the strip club across the street
boopadoopadudat
I was walking down the street when i thought i smelled my ex's perfume, turns out i was standing in front of a fish market.
A guy is bankrupt so he gives his son a duck and tells him to go sell it for as much as he can.so the kid goes on the street to sell the duck. A prostitute walks by and says I'll f–ck you for $10. The boy says I would but I don't have any money. She says ok I'll take the duck instead. He says ok so they go up stairs and f—ck. The prostitute says that's the best sex I've ever had. I'll give you the duck back and we can do it again. So they do and he gets the duck back. But when they go downstairs the duck gets hit by a car. And the guy that hit the duck feels so bad that he gives the kid $25. So when he gets home his father asks him why he looks so tired. The boy says well I got a f—ck for a duck, a duck for a f—ck, and $25 for a f—cked up fuck.
Why go across the street when you can just go down the hall lol
I was walking down main street when I saw a child.
I told him, "I will give you 20$ if you get a my balls back from the vet."
He replied, "Why did they take your balls sir?
"Beer plus going to the vet does not work well for everybody, expeciy when your a furry."
Girl jokes
Guy jokes
Cross jokes
Man jokes
See jokes
Saw jokes
Day jokes
Way jokes


text:
List of articles in category Volume 42 - Issue 3
Proceedings of Marine Mammal Welfare Workshops Hosted in the Netherlands and the USA in 2012
Twenty-Six Years of Post-Release Monitoring of Florida Manatees (Trichechus manatus latirostris): Evaluation of a Cooperative Rehabilitation Program
First Record of the Short-Finned Pilot Whale (Globicephala macrorhynchus) in the Chinese Beibu Gulf
Plasma Vitamin Concentrations (α- and γ-Tocopherols, Retinol, Retinyl Palmitate, and Ascorbic Acid) in Two Free-Ranging Dolphin (Tursiops truncatus) Populations
First Records of the Short-Finned Pilot Whale (Globicephala macrorhynchus) in Massachusetts, USA: 1980 and 2011
White Killer Whales (Orcinus orca) in the Western North Pacific
Relating Click-Evoked Auditory Brainstem Response Waveforms to Hearing Loss in the Bottlenose Dolphin (Tursiops truncatus)
Abundance of the Bolivian River Dolphin (Inia boliviensis) in Mamore River, Upper Madeira Basin
Behavioral Responses by Icelandic White-Beaked Dolphins (Lagenorhynchus albirostris) to Playback Sounds
The Vertebral Column of the Hourglass Dolphin (Lagenorhynchus cruciger, Quoy and Gaimard, 1824), with Notes on Its Functional Properties in Relation to Its Habitat
Movement and Occurrence Patterns of Short-Finned Pilot Whales (Globicephala macrorhynchus) in the Eastern North Pacific
Necropsy Findings of 11 White-Beaked Dolphins (Lagenorhynchus albirostris) Stranded in Denmark During 2008-2014
Preliminary Findings in Beluga (Delphinapterus leucas) Tactile Interactions
Isotopic Variation Between Adult Female Guadalupe Fur Seals and Their Offspring: Implications for the Use of Neonates as Proxies for Maternal Foraging
Unprecedented Records of Guadalupe Fur Seals in La Paz Bay, Southern Gulf of California, Mexico, as a Possible Result of Warming Conditions in the Northeastern Pacific


text:
Analysis of dramatic act as a split form of project
Analysis of the dramatic work is a instead specific task and only prepared students obtain it. After all that pupils of technical specialties are not likely become planning writing that is such. But pupils of humanitarian or artistic instructions will come across this form of project. Everyone is familiar with drama, at the least from visiting the theater. However numerous ordinary individuals understand how to make an analysis that is proper of work. And what's the huge difference for this genre from other people. In this specific article, we shall make an effort to give an explanation for tips of analysis of dramatic act as a split kind of project.
Characteristic options that come with drama as a genre that is special of
Drama is recognized as to function as the greatest genus that is literary combining epic and lyrical beginnings. What exactly is typical and what exactly is various:
through the epic genre of literary works, the drama takes such a picture of truth, which encompasses the external,
with regards to the writer, show of life,
and through the words – the creation of complete figures into the direct self-disclosure regarding the world that is inner of figures.
The drama does not have the writer's narration, and its own text comprises of dialogues, monologues and replicas of figures, often followed by remarks — brief writer's remarks that give an explanation for movements and mimics associated with figures, suggest the environment for the action, etc. Characters into the dramatic work are revealed straight in actions, through message, actions and relationships of heroes.
Just exactly just just exactly just What an essay on drama will include?
Because the drama is supposed for the phase, its amount is largely restricted, therefore the action is specially intense. The hero is normally depicted in a conflict, critical situation, which calls for essay writer him to exhibit the greatest manifestation of psychological and strength that is physical decisive action, deed, direct response to events that are depicted which plays a part in the utmost self-disclosure of character. The hero of this drama is a person, in addition to content may be the behavior of this hero in uncommon conditions.
Within the essay on drama, a short analysis regarding the historic and socialconditions reflected into the tasks are necessary. It's important to shortly explain the area of action, the social environment in that your figures reside. as being a guideline, environmental surroundings determines those things associated with the primary figures and also the stability of energy into the play.
The thing that is main the essay on drama will be precisely characterize the essence associated with the conflict. Remarks that reflect the positioning associated with the writer and which clarify the thought of drama are of good value when it comes to disclosure of this essence of this dramatic work.
In addition, considering that the drama virtually does not have the message associated with the writer, it is essential to pay for focus on the way the figures within the play speak. Monologues for the primary figures, as a guideline, are straight associated with the conflict, utilizing the problem that is main of work.
a split the main work could be dedicated to the analysis of plot lines introduced to the primary movement for the work.
Analysis of dramatic act as a split form of project - LILLY PITTA | Mandando Som