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The Pleasures of Translation: Dinnseanchas
March 6, 2012 in Ireland, Irish Books & Literature | 5 comments
The Yellow Steeple as seen from King John's Castle Trim, Co. Meath. This pic has nothing to do with the post below, but it's a lovely summer scene and that's better than the dull day currently outside my window.
I've been attempting some translation from Irish to English and vice-versa over the past year. The main reason is when writing a novel that takes place partly within a community of native Irish speakers, you need to convey both the flavor of the language and use the actual words in a way that allows non-Irish speakers to understand them. The second reason is that most of my research is now centered on academic texts about Irish history and mythology, texts which frequently use untranslated words and phrases in Gaelic that most non-academics like me are unfamiliar with. I get sent to the dictionary most days, but your average Irish-English dictionary doesn't always include academic phrases, or if they do it's a very workmanlike and modern translation. So, I've been going off on digressions where I break down an unfamiliar word and work out the meaning of the original parts. The resultant translation is usually more poetic than the more succinct modern dictionary.
Take dinnshenchas, the name of a collection of the origin stories of Irish places. I haven't yet come across a book where familiarity with the word is not assumed — although Dooley and Roe do offer a descriptive approximation in the introduction to their translation of Acallam na Senorach/Tales of the Elders of Ireland. Look up dinnshenchas in the dictionary and you'll find it rendered as "dinnseanchas" and simply translated as "topography" and would be forgiven for thinking it was a dry technical term.
However, when you break the word down into its parts, you find a much more interesting word:
Dinn — the preposition "of", but also seems to be derived from de, which means breath, or "to breathe"
Shen (or sean) — sean means old. As far as I can make out, either the "h" is silent when combined in "sh," so shen would be pronounced much like sean, or shen is simply an older spelling.
seanchas — dictionary definition: "lore or tradition"
I wonder if chas is related to sceal, a story? I believe, cas is similar to chas phonetically, and cas means a twist or turn. As legends and lore are basically the twists and turns of events, I wonder if an older translation might be something like "turns of old events." The opening lines of the Odyssey come to mind: "Sing to me , Muse, of the man of twists and turns…" This feels apt, as many of the places are named for heroes who died there; those heroes might be said to have experienced a twist or turn in their own stories which lead to their deaths, and earned them the dubious notoriety of giving their name to the place they died.
The unifying feature about the dinnshenchas tales is that frequently the price of immortality was death. It seems half the places in Ulster are named after warriors Cù Chulainn defeated. But, I suppose 'twas ever so: no politician would agree to name anything after a political rival, but once they're safely dead they fall over themselves to praise them.
So the literal translation of dinnseanchas would seem to be something like "of old lore" or, more poetically, "the breath of old lore." Yes, the dinnshenchas tales contain the lore of place-names, in other words topography, so the modern use of the word is correct. However, I prefer the suggestive aspects of the poetic translation.
*The above is offered with the caveat that I'm not a fluent Irish speaker, and my school-boy Irish is many years behind me. This is probably why I enjoy attempting my own translations: those of us who are not fluent may perceive similarities of pronunciation where a native speaker knows there is none, and may end up with a slightly more idiosyncratic and colorful translation because of it. Perhaps some poetry can be gained in translation, and not lost.
Tags: history, Ireland, Irish language, literature
Mae East by Shannon Hadley on March 7, 2012 at 12:47 am
The picture initially brought into your post, because I remember standing at that exact same spot. Beautifully taken.
I enjoyed your post as well though and I think it's fascinating that you're studying this. It is such a difficult and unique language.
Rich on March 7, 2012 at 9:21 am
Linguists seem to consider Irish a relatively straightforward language because it has comparatively few irregular verbs, but I've always had to work at it. Maybe now that I'm using it for fun it'll come easier?
Mae East by Shannon Hadley on March 8, 2012 at 2:53 am
I'd like to think you're right about that. I send you luck regardless.
Lois Farley Shuford on March 7, 2012 at 2:49 pm
I think the study of linguistics is fascinating – especially with a language like Irish which is so full of connection to place and to story. I suspect you'd find the same thing to some extent in the US with Native peoples language, which we've got plastered all over the country, but have lost most of the meaning.
I was telling Irish friends about the origin of many of our State and river names (Illinois, Iowa, Ohio, Connecticut, etc. etc) and they had no idea. there's all this history in names, and we don't even think about it.
Rich on March 7, 2012 at 8:25 pm
Yep, it's something I've become more interested in as I get older.


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A gang has targeted the Rothschild's mansion in London seizing a jewelry and gems totaling to almost $1 Million from the banking heiress Kate Rothschild.
The burglars scaled a rear wall of the house in order to enter the heiress's bedroom in Barnes, London.
The robbers fled with a large jewelry box full of valuables including an antique diamond dragonfly brooch and Rothschild engagement rings.
Ms. Rothschild, 35, had returned home with her boyfriend entrepreneur Paul Forkan after a night out in London when they found they could not get into their room.
Mr. Forkan then scrambled through the open bedroom window and found the room had been locked by the burglars from the inside.
The jewelry box which contained "everything precious" to Ms. Rothschild" had gone.
"They took every single thing of value Kate has, her wedding ring, engagement ring, everything I gave her during our marriage, special things from when she was a teenager, things from her father and her grandmother."
He said their sons Frank, 12, and Isaac, 10, and the babysitter were asleep when she returned to the house at 2 am last Thursday.
None heard or saw anything suspicious. The intruders failed to disturb Ms. Rothschild's dog.
Friends say Ms Rothschild, a music producer, was distraught but is thankful her children and babysitter were not hurt.
Stolen items included sentimental pieces belonging to her banker father Amschel, who hanged himself in the Hotel Bristol in Paris in 1996 when she was only 13.
Also taken was an antique diamond and plique-à-jour enamel dragonfly brooch; gold, ruby and diamond retro bracelet; gold four-row tracelink chain bracelet; wedding ring engraved with names Ben and Kate; and a diamond cushion-shaped single stone engagement ring in a platinum setting.
Earlier in the evening she and Mr Forkan were at 5 Hertford Street for the book launch for A Love of Eating, co-written by Standard columnist Jemima Jones, wife of Mr Goldsmith.
Mr Forkan is the co-founder of fashion chain Gandys. In 2004 he lost his parents in the Boxing Day Tsunami, and set up children's homes for orphans after the tragedy.
Police have warned about burglary gangs targeting wealthy properties in affluent areas. The London burglary rate is up a third in the last 12 months, according to the Met.


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If a monitored site goes down during a defined maintenance window period and then remains down, we do not see an alert triggered. Why does this occur?
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The "Remind me again after an alert in" is the best way to ensure continuous alerting. This can be set in the monitor's configuration under the Alerting tab.


FitzGerald Associates Architects has been a leader in sustainable design in Chicago for many years, beginning with recycling old, out-of-date warehouses into new, desirable loft residences. The firm expanded its sustainable design practices in 2001 when several members became Registered Energy Professionals with the City of Chicago and the firm first employed a green roof system, and again in 2004 when the firm joined the U.S. Green Building Council. With several LEED Accredited Professionals on staff, FitzGerald has designed numerous buildings for LEED certification including the Winthrop Club, designed to be Chicago land's first LEED Gold residential high-rise.
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Hirose Financial is a broker that offers trading through its proprietary online platform LION Trader and the MetaTrader 4 (MT4) system. The brokerage makes for an attractive proposition for those wanting to trade in FX and LION binary options. This review of Hirose will highlight both the benefits and the drawbacks, including fees, trading platforms, mobile apps, regulation, and more.
LION are however, currently not accepting traders from the UK or EEA. See our brokers list for UK friendly options.
Hirose promises floating spreads, which vary depending on your account type. On MT4 they can be around 1.9 pips on the EUR/USD pair, while spreads on LION Trader for the same currency pair are around 0.8 pips. This second quote is particularly attractive when compared to competitors. Hirose users can also benefit from commission-free trading with both accounts, as the firm collects its remuneration through the spread.
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By Lamma E., Mello P., Riguzzi F.
We current a device for measuring the functionality aspect (FP) software program metric from the specification of a software program process expressed within the kind of an Entity dating (ER) diagram plus a knowledge circulation Diagram (DFD). First, the casual and basic FP counting principles are translated into rigorous ideas expressing homes of the ER-DFD. Then, the rigorous principles are translated into Prolog. The measures given through the approach on a couple of case experiences are based on these of human specialists.
Functional instrumentation equipment are provided for measuring the ac features of huge, prolonged or interconnected grounding platforms. Measurements of impedance to distant earth, step and contact potentials, and present distributions are coated for grounding platforms ranging in complexity from small grids (less than 900 m2), with just a couple of hooked up overhead or direct burial naked concentric neutrals, to giant grids (greater than 20 000 m2), with many hooked up neutrals, overhead flooring wires (sky wires), counterpoises, grid tie conductors, cable shields, and metal pipes.
A s a group they lived 3 0 0 to 4 0 0 years after the First M e s s e n i a n War, as great a span of time as that w h i c h separates us f r o m the T h i r t y Years' W a r or the Spanish A r m a d a . T h e y were, moreover, A t h e n i a n or largely shared the A t h e n i a n point of view, a very important l i m i t a t i o n i n view of that A t h e n i a n deformation of earlier Greek history w h i c h was w e l l begun by at least the early fourth century. T o counter this distor t i o n other Greeks c o u l d d o little: the Spartans, o n the evidence o f Isocrates (who m a y be accounted a m i n o r member of m y second group), " p a y n o more attention to w h a t is written i n Athens than to w h a t is said beyond the Pillars of H e r a c l e s .
Yet a statement about early Sparta is not necessarily true because it occurs i n any of this g r o u p , far removed i n time and i n spirit f r o m that early era; historians must apply historical standards of evaluation to Aristotle no less t h a n to Pausanias. 19 20 III H e r o d o t u s , it w i l l be noted, I have not included i n m y second g r o u p . F o r a variety of reasons the Father of H i s t o r y stands apart: a n d this solitary p o s i t i o n makes h i m the most valuable classical source for early Sparta.
Thus Nafissi, Nascita, C h . 2. Introduction 23 perhaps i n its a d o p t i o n of hoplite tactics if its defeat by the Argives at H y s i a e is to be ascribed to the different rate at w h i c h these t w o states h a d reacted to m i l i t a r y developments. T h e desire to b u i l d a narrative of early Spartan history must always be tempered by the c a u t i o n advocated by Starr a n d more recently H o d k i n s o n , a n d the hypothetical nature of any narrative must be borne i n m i n d .
A System for Measuring Function Points from an ER-DFD Specification by Lamma E., Mello P., Riguzzi F.


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Rhacophorus hoanglienensis, also known as the Honglien Frog, is a species of frog in the family Rhacophoridae found in Vietnam and possibly China. Its natural habitat is subtropical or tropical moist montane forests.
It is threatened by habitat loss.

References

hoanglienensis
Taxonomy articles created by Polbot
Amphibians described in 2001

redpajama_set_name: RedPajamaWikipedia


On Wednesday, June 17, Dylan Roof shot eight parishioners and their pastor during a Bible group meeting in Charleston's Emanuel AME Church. Now, as the Charleston community and Emanuel church family gather together to mourn murdered loved ones, the nation pauses to consider America's history of racial violence. Much has been published in the weeks since the tragedy, and for this week's What We're Reading, AHA staff has selected a few articles that focus on the history of Emanuel Church itself, racial violence and fear in America, and the ensuing debate on the Confederate flag.
Manisha Sinha's piece explains the struggles to found an independent black church in 1790s Philadelphia, which led to the creation of the AME denomination.
NPR's Morning Edition featured an interview with historian Douglas Egerton about the remarkable life of Denmark Vesey, and the origins of the Charleston church's association with the black community's struggle for liberation and power in South Carolina.
In the wake of the tragic Charleston shooting, historian Jason Morgan Ward examines a deep history of racial fear.
Eric Liu writes on "the responsibility we share as inheritors of all that is good–and bad–about America" and why we must pause to remember our history.
In the aftermath of the Charleston shooting, historian Douglas Egerton writes in the New York Times about how South Carolina is no stranger to racial violence.
The Guardian places the church burnings since the Charleston shooting in historical context, looking at the symbolic value of the church and why it has been a target of racial violence since the early 19th century.
Historian Michael W. Twitty reflects on the recent debate on removing the Confederate flag from the South Carolina capitol.
Historians and reenactors in South Carolina examine the complex significance of the Confederate flag, and how that significance has evolved over time.
On the evening of June 19, 2015, the hashtag #CharlestonSyllabus began trending on Twitter, thanks to historian Kidada E. Williams @KidadaEWilliams, who was inspired by a tweet from Brandeis's Chad Williams @Dr_ChadWilliams. A host of other Twitter users added books and primary sources on the history of slavery, the South, and African American life. The University of Iowa's Keisha N. Blain @KeishaBlain, also a blogger for the African American Intellectual History Society @AAIHS, began compiling the syllabus from the tweets.
#CharlestonSyllabus is not merely a clearinghouse of information; it's an example of how historians can mobilize our collective expertise during a time of grief.


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redpajama_set_name: RedPajamaCommonCrawl


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In the United States, there are two kinds of work permits. One is a youth work permit, which teens under age 18 typically must obtain before working a job. You can apply by contacting your guidance counselor or finding your state's office. Another work permit is given by the U.S. federal government to immigrants who are not yet green card holders or naturalized citizens. Canada also awards work permits to non-citizens in some situations. In Canada, you'll need to have a job offer in hand before applying for the permit.
Read your state's law. In the U.S., each state sets its own rules regarding youth permits. You should find your state's rules by typing "youth work permit" and then your state into a search engine. Look for a state government website.
You might also want to talk to a guidance counselor at school. Tell them, "Hey, Mr. Jones, I'm thinking of getting a summer job. Do you know where I can find information?" They should be able to point you in the right direction.
Check age requirements. Before applying, make sure that you are old enough. For example, your state will have a minimum age limit. In Massachusetts, the minimum age is 14.
Also check whether you need a permit at all. In Nevada, you don't need a work permit if you are at least 14 years of age.
Some states might exempt you if you have already graduated high school. For example, in California, you don't need a work permit if you've already graduate or received a certificate of proficiency.
Understand limitations on work you can do. Most states will limit the number of hours you can work. They may also limit when you can work. You should understand these limitations before you begin working.
For example, in Massachusetts, you are limited to working a maximum of 18 hours a week when school is in session. You can only work from 7:00 a.m. to 7:00 p.m. during the school year and 7:00 a.m. and 9:00 p.m. when school is not in session.
You'll also be limited in the kinds of work you can do. Certain jobs are considered "hazardous" and minors are prohibited from working them. There may be other restrictions for especially young workers. Check with your state's labor office.
Tell them you are bored. Explain to your parents that you'll only be sitting at home if you don't work. By working, you'll make productive use of your time.
Apply for the permit. There should be an application you can fill out. Check your state's website for where you can get the form. In some states, you can get one from your superintendent of schools or a guidance counselor. In other states, you must contact work permit offices.
Complete the application neatly. If your handwriting is messy, then try to type the application.
Keep a copy of the permit application for your records and then submit it to the required person.
Ask how you'll receive the permit. In some states, you can print it off and then sign it. In other states, you might have to pick it up in person.
Apply for jobs. Typical teen jobs include working in a fast food restaurant, babysitting, and working in camps and hotels. However, you should think about what interests you and, of course, what businesses are hiring where you live. Depending on your state, you might need a job offer in hand before you even apply for the work permit. Check your state's rules.
You might think about writing a resume. Although not required for most jobs teens get, it is a way to stand out.
Try to apply in as many places as possible. If you must apply in person, then wear neat, conservative clothes. Cut your hair and nails so that you look professional.
If you get an interview, then take it seriously. Answer all questions honestly and mail or deliver a "thank you" note to whoever interviewed you.
Obtain a new permit. If you switch jobs, then you might need to get a new work permit. You should check with your state to see. Don't start working at a new job until you find out whether you need a new permit.
Obtain the correct form. You must complete Form I-765, Application for Employment Authorization, to apply. You can download the form from the United States Citizenship and Immigration Services (USCIS) website here: https://www.uscis.gov/i-765. Make sure to download the instructions as well.
You can also get a copy by calling 1-800-870-3676.
Consult a lawyer, if necessary. Only a qualified immigration lawyer can answer your questions. To find an immigration lawyer, contact the bar association in your state or city. Ask for a referral.
You can find your nearest bar association by entering your address at this site: http://shop.americanbar.org/ebus/ABAGroups/DivisionforBarServices/BarAssociationDirectories/StateLocalBarAssociations.aspx.
If you are low income, then you might qualify for legal aid. Visit the Legal Services Corporation's website and click on "Find legal aid." Legal aid provides free and reduced-fee legal help to people in financial need.
If you need additional space, then attach a piece of paper. Make sure to include your name and Alien Registration Number (if applicable) at the top. Also indicate what part and item your answer refers to.
Submit your application. Make a copy of the application and all supporting documents for your records. Put everything in an envelope and secure it. You can find out where to file by calling 1-800-375-5283.
You'll have to pay a fee of $380. A few exceptions exist, as explained in the instructions.
Make your check or money order payable to "U.S. Department of Homeland Security." Don't use any other abbreviations.
Provide additional information. Your application will be checked for completeness. If anything is missing, you'll be asked to provide it. Do so promptly.
USCIS might also schedule an interview or ask that you provide biometrics (such as fingerprints and a photograph). USCIS will send you a notice if any of these are required.
Find a job. Your card will be mailed to you. Alternately, you might have to go to the USCIS office to pick it up. Once you have your card, you can begin your job search, which will probably depend on your education, skills, and experience. Immigrants have widely different backgrounds, so no one job search is right for everyone.
If you want an entry-level job, then you can look at Help Wanted ads and check if any business you frequent is hiring staff.
If you have a degree and/or experience, then you can find non-profits geared to helping immigrants re-establish careers in the U.S. Upwardly Global is one of these non-profits. They provide help with creating resumes and networking effectively. They can also refer you to community partners to help improve your English skills.
Check if you need a work permit. Many temporary jobs do not require a work permit. You can check whether you need one by visiting http://www.cic.gc.ca/english/work/apply-who-nopermit.asp#dropdowns and checking the job you intend to perform in Canada.
For example, you do not need a work permit to run or organize an international convention or meeting in Canada, unless you are doing hands-on work, such as decorating, setting up or taking down displays, or providing audiovisual services.
If you intend to work as a public speak for more than five days, then you also need a work permit.
Have a job offer in hand. There are two types of work permits: open work permits and employer-specific permits. An open permit allows you to work for any employer, whereas an employer-specific permit is tied to one employer.
By far, most work permits are employer-specific, and you must have an offer in hand from a Canadian employer before applying for one.
Apply for the permit. Your requirements will differ depending on whether you apply for the work permit outside Canada, while inside Canada, or when entering Canada. See http://www.cic.gc.ca/english/work/apply-who-eligible.asp for detailed information.
If you apply when outside Canada, then determine which work permit you will need: an open work permit or employer-specific. You can apply for the permit when you apply for your visa.
Generally, you can only apply for the work permit while in Canada if you have a valid reason for being there. Examples include having graduated from a Canadian university, having a valid study or work permit, having temporary residence. You can apply online at http://www.cic.gc.ca/english/e-services/account.asp.
You can apply for a work permit when you enter Canada only if you are from a visa-exempt country and you have a valid medical certificate. You may ask for either an open work permit or finish an employer-specific application that your employer has completed.
Wait for the results. The amount of time you must wait will depend on your circumstances. You may receive a decision within hours or up to eight weeks later. The process can also be delayed if the government needs to confirm your offer of employment.
Remember that you can't work until you receive your work permit. However, if you obtained a business visa, then you can do any work allowable under the visa.
Do I have to get good grades to get a work permit?
No, getting a work permit does not depend on your grades.
Do I need a parent's signature to get a job at 17 years old?
No! In most countries, you only need to apply and get the job. Keep in mind that for some jobs, there might be age restrictions. If you have a job that risks physical injury (building, etc) some workplaces might ask for guardian approval, but that is rare.
What is the age requirement for becoming a golf caddy?
In most states you have to be 15 years old to get a work permit. You have to visit your county's department of social services to apply for one. To get a job, you have to fill out an application at the place you wish to be employed.
In California, you need to be at least fourteen years of age. Other countries and states vary.
Do you need a work permit for the state you will be temporarily working in or the state you live in?
Typically, by the state you work in. Check with that state's office.
Does a work permit cost money?
How old do I need to be in New Mexico?
Can I get a work permit and job if I am a young teen?
Thanks to all authors for creating a page that has been read 224,913 times.


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612 (DCXII) je bilo prestopno leto, ki se je po julijanskem koledarju začelo na soboto.

Dogodki

 Harša postane kralj petih indijskih držav.
 konec slovanskega naselitvenega vala na Balkanski polotok.

Rojstva

Smrti
 Teodebert II., kralj Avstrazije (* 585)


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Sussex county championship-winning pair are back at Hove
Crowhurst are top of the league - after 14-0 victory
Common and Bexhill set for cup derby
The footballers of Little Common and Bexhill United will go head-to-head for the first time this season tonight (Wednesday).
By Simon Newstead
Wednesday, 9th September 2015, 12:08 pm
Action from the last meeting between Little Common and Bexhill United on Easter Monday
The crosstown rivals will lock horns at Little Common Recreation Ground in round two of the Macron Store Southern Combination Football League's Peter Bentley Challenge Cup. Kick-off is 7.15pm.
Common player-manager Russell Eldridge said: "Everyone will be looking forward to that game. Local pride's up for grabs in that and obviously a spot in the next round of the cup."
Common beat Bexhill on home soil in two cup competitions last term, while the league meetings between the clubs produced one win apiece.
Bexhill manager Marc Munday said: "Once again it's one everyone will want to be involved in. Little Common are an established team and you know they're always going to be dangerous.
"If they play well and we're not on our game they will beat us, and vice-versa. You can see in the positions we're probably quite similar. They're a good side and it will be a hard game."
Both clubs have picked up nine points from a possible 12 in the league so far, but were beaten in FA Vase first round qualifying last weekend.
Common are set to welcome back Jamie Crone following suspension, but Bexhill are likely to be missing several players. Corey Wheeler is on crutches having torn ligaments, Adam Garman pulled his hamstring at the weekend, Jack Woodward is struggling with injury and George Aston is on holiday. Dan Cruikshank still has one match to run on his suspension, but Yankuba Camara has now completed his ban.
Don't miss out on all the latest breaking news where you live.
Here are four ways you can be sure you'll be amongst the first to know what's going on.
1 Make this website your homepage
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And do share with your family and friends - so they don't miss out!
St Leonards starlet gets England U18 schoolboys' call
Pogue pounces late to secure Hastings United victory at Whitstable
Over-50s footballers walk the walk in Bexhill
Little Common held on long-awaited return home - Sidley beat Hollington


Each year Advance IT Minnesota, Minnesota State IT Center of Excellence, invites industry professionals, Minnesota State faculty members, and academic leaders to convene and explore emerging employer needs, identify specific implications for student learning outcomes, and develop replicable roadmaps for department and institutional implementation.
We are pleased to invite you to the 2017 New Directions in Technology: Building Bridges (NDiIT) conference, taking place May 17 – 19, at Winona State University.
Join fellow faculty members and industry leaders in beautiful Winona, MN, to explore and shape the dynamic future of information technology curriculum at Minnesota State Colleges and Universities.


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Mood: Windy
Writing Excuses 8.9: Brainstorming with Howard
From http://www.writingexcuses.com/2013/03/03/writing-excuses-8-9-brainstorming-with-howard/
Key points: Select your pitches. Consider whether you want something that plays to your strengths or that makes you stretch out of your comfort zone? What appeals to you? Try sketching scenes? How did this happen? What's the backstory? Where are the problems? What's at stake, what is tempting the character? What would be unexpected, a twist? How long do you want the story to be?
[Mary] Season Eight, Episode Nine.
[Brandon] This is Writing Excuses. Brainstorming with Howard!
[Howard] 15 minutes long.
[Mary] Because you're in a hurry.
[Dan] And we're not that smart.
[Dan] I'm Dan.
[Howard] And I'm in for it.
[Brandon] All right... Howard?
[Howard] I'm actually looking forward to this.
[Brandon] Okay. Let's do it.
[Howard] Let me start with three sort of setting pitches. You guys pick the one that interests you the most. The first is the horrible, filthy story...
[Mary] Yes!
[Howard] Set in the...
[Dan] You already got Mary.
[Howard] Mary got sold. Set in a near future that is in many ways very similar to ours. There's been a technological advance in which we all, instead of carrying phones, we all have implants. A serial stalker has multiple restraining orders against him. The way restraining orders are applied is via your implant. The people who you are stalking can always track you... Or who you were stalking, who have restraining orders against you, know where you are. If you get within 300 m of them, you feel pain. This character gets off on pain.
[Brandon] Okay. So masochist with... Okay.
[Howard] Masochist who has found a way to always get his fix. So that's pitch number one. And yes, it can be a horrible, filthy, terrible story. Pitch number two. A pharmacy company, big medical company has for the last couple of years been researching how to make money off the fact that this medical... This drug, this treatment that they are about to release will effectively make people immortal. They know that it will disrupt society, they know it will make a mess, but they are trying to do everything that they can to minimize the impact so that society will survive the change. He's up in his office, and Death appears to him. Death shows up, and... I'll say more about that if that interests you at all. The third one is based on the principle of electronic voice phenomena, which is... Ghost hunters will hunt with microphones and stuff. They don't hear any voices or anything while they're at the site. Then they listen to the tapes after-the-fact and they will often hear voices that none of them heard before, saying things that you can actually hear and understand. I've heard some of these on Tom Carr's tapes, Wasatch Paranormal Investigators.
[Dan] They can be surprisingly easy to understand, and it's pretty creepy.
[Howard] Surprisingly easy to understand and really creepy when nobody else on the tape reacts to it. You realize, "Yeah. That was not somebody saying that because somebody else would have responded." Basically, the story is we have a couple of ghost hunters and one of them has decided to kill the other... Is going to commit a murder. The EVPs... They're doing some listening on site. The EVPs are trying to warn the guy who is about to be a murder victim of the impending treachery.
[Brandon] Okay.
[Dan] Interesting.
[Brandon] I like both the second two better than the first, personally.
[Mary] Likewise.
[Howard] That's good, because I don't like writing about the first guy. Which is why that story has been abandoned.
[Dan] I like the middle one the best, I think. That's the one that has me the most intrigued right now.
[Mary] I think I also lean towards the middle one, mostly because... Only because I think it's going to play to your strengths and be funny.
[Brandon] Dark funny, but funny.
[Mary] Dark funny, but funny. That there's more potential for comedy in there. Plus I really like the juxtaposition of...
[Brandon] So, it plays to Howard's strengths a lot, the middle one. I will agree the middle one's probably the one we should do. I think I like the third story the best, personally.
[Howard] I am happy to play to what you guys don't think are my strengths. I would like an opportunity to write against type. Writing something that... Where there is maybe some character humor in it, but it's a horror story.
[Brandon] I would love to have a horror story from you that's also funny.
[Mary] Yeah. Which...
[Dan] Yeah, but if he wants to do something that's not a comedy, then let's do something that's not a comedy.
[Howard] I mean, you guys pick. What do you?
[Brandon] Well, we'll...
[Mary] I will say that the other thing that appeals to me about number two is I like the juxtaposition of high technology with this very... With this mythic element. I think that that can be fun.
[Brandon] Okay. Let's go with it.
[Dan] There's ways to do that that aren't really very funny at all.
[Brandon] The eve of the man about to release... The CEO about to release immortality drug, gets a visit from Death. Who's going to what? Try to talk him out of it?
[Howard] Yes. Death... The scene that I have written that sort of talked me into this is Death explaining to him, "If you release this, everybody you know, the whole Board of Directors, everybody who is close to you, will die in the next seven days. I will personally guarantee that. So you have to not release this." He says, "Well, you gotta make me a counter-offer. Because right now all you're doing is threatening me, and I don't take kindly to threatening." That was my setup. My thought on this is that Death, the hooded figure that we see, is an extra-dimensional race... It's not just one dude... That feeds off of the passing of our spirits from this life into the next one. If that stops happening naturally, they will have to start harvesting. If they start harvesting, then... That's actually something they don't want to do for some reason or another.
[Dan] Well, it could be, for example, as a nice horrific way to go, that they can't... That they... Part of his threat is, if you make everyone immortal, we're going to make you our harvester. You will personally be responsible for making sure people continue to die.
[Brandon] So how could they force that? How could they force it?
[Mary] Or... Because... The reason that they don't want to do this is because they have experience with harvesting before, which was the Black Plague.
[Brandon] Yeah. Or something like that. Hey, a little bit of the secret history.
[Mary] Yes, a secret history.
[Howard] Exactly. A secret history element would be fun.
[Mary] And that they very nearly over harvested the Earth.
[Brandon] His people are not good at restraining themselves, so he's like... He could even be like a... "I've been around for a long time. I am more restrained. But if the floodgates open, the common people will just take... If it stops coming, they will get so hungry, they will break through."
[Howard] One of the horrific mythological... Mythological? The mythos elements I was thinking about, what is the nature of the human soul? The nice version is the energy state change when we die, the release of the spirit, is what they are harvesting. The spirit itself escapes into whatever it needs to. The not nice one is that when they feed, the spirit is damaged and it's actually painful and torturous. If you are one of those people who is unfortunate enough to see Death when you are dying, you don't have an afterlife to look forward to.
[Brandon] Or it's... You're going to be tortured for a while.
[Howard] Or you're going to be tortured for a while. Yeah. It's... I wasn't sure... I know which one I like better because I prefer happy endings.
[Brandon] Which... How... Where do you want to go? Because the first one allows you to maintain the mystique of death. We're an extra dimensional race, we don't know what happens to the spirit, like an atom being split there is energy released and we feed on that. Then the spirit goes somewhere.
[Howard] Okay. That appeals to me. The... Maintaining the mystique of the beyond and that they are feeding off of...
[Mary] The passage itself.
[Howard] They are feeding off of the passage. The... But the... Sorry, I... Brain cramp. There has to be a reason why them harvesting is problematic. I mean, I like the overfishing sort of...
[Dan] Well, it could be that it's a very drug-like reaction for them and that they have to restrain themselves constantly to avoid becoming addicted to it. If they have to actively start harvesting us, then the likelihood of addiction becomes much worse. You could even go further into secret history and say, "You know some of these people that your culture considers serial killers? Those are actually us who have gone rogue and I just complete drug addicts of death."
[Brandon] More secret history, while I'm thinking of it, that would be cool is if someone... Black Plague... Someone actually discovered the secret of immortality, they created whatever, the philosopher's stone, whatever it is they're trying...
[Mary] Yeah. I was just looking to see where Ponce de Leon fell. Unfortunately, not someplace useful in the timeline.
[Brandon] But you could find something in that timeline, I think. You could be like, this scientist, whoever's alive at that time. There's going to be somebody. Alchemy's around.
[Howard] I could still work... Depending on the length of the story, I could still work Ponce de Leon in there. We have the... Our protagonist, our corporate guy, say, "Wait, you mean like Ponce de Leon and the fountain of youth?" "Oh, yes, that was a nice cover story, but it actually happened during the Black Plague with this dude that we've never heard of..."
[Brandon] Or it could just be Ponce de Leon... All this happened... They came to him and made this same deal, and he's like, "Oh, okay."
[Dan] You could actually start before Death shows up with that piece and say, "We in our research found that scientist whomever was close to the secret of immortality, and then didn't take the next step." Then Death shows up and says, "Actually, he did. That's what caused the Black Plague."
[Mary] Or...
[Brandon] We gotta stop for book of the week. We gotta stop. I'm going to cut in here for book of the week.
[Dan] Oh, a book of the week.
[Brandon] Because we have something horrific also. We have a Wells brother book.
[Dan] Yay. It's actually not super horrific, but my brother's sequel. His first one was called Variant, and it ended on a crazy cliffhanger that has had you all salivating for the second book. The second book is called Feedback. It is, in my opinion, a million times better. I loved the first one. The second one really blew me away. It takes all the crazy stuff introduced in the first book and follows it down all kinds of very cool science fictional ramifications, shows some bizarre uses of this technology, and really kind of gets your mind going. And has a really tense storyline. So... Feedback by Robison Wells.
[Brandon] And they can get that?
[Howard] audiblepodcast.com/excuse. Support the podcast by telling Audible that that's how you found them. Start a free trial membership 30 days long, pick up a copy of Feedback by Robison Wells and pick up a copy of Variant for 30% off.
[Brandon] There you go. All right.
[Mary] So the counteroffer... Sorry... Is that Death says, "Yeah. So the counteroffer is I'll let you use it and I'll introduce you to this secret cabal of immortal people."
[Brandon] You can become one of the Illuminati. You and your family. I'll give you and 15 people you choose immortality. So it is tempting. Not only do you get immortality, but you get to join the group that is ruling your people.
[Howard] Now the... I want to have an upbeat ending. Okay? In fact, I want to play against type of "Oh, the corporation discovers something supercool and gets bought off because somebody makes him a better offer." I want human immortality to actually get released. I want there to be a win scenario... A win-lose scenario where we win and Death loses.
[Brandon] I like that. That's very much not where anyone expects us to go.
[Dan] Okay. The way that we've presented this, we could have Death leave. The guy at that point reveals the twist that this secret cabal of immortal people who have all been contacted by Death throughout history has seen this coming and got to the CEO first and gave him... They're sick of being kind of bullied around by the aliens, and so they've given him some kind of something that will end the rule...
[Mary] They have, in fact, been working on this through their entire very long lifetime.
[Dan] This entire thing could be a con job on the aliens.
[Howard] Now here is a thought. If Death and his people need to feed, then... And need to feed in order to survive, then they can die.
[Brandon] Right.
[Howard] That piece right there... I mean, this guy's got a team of scientists behind him. It occurred to me that maybe he makes that connection. "Oh. You need to eat to live. Well, if you need to eat to live, then there are things that can kill you. Starvation being one of them. What are the other things? I'm going to look for that. Then when you begin your horrible harvest, we will be armed with... I don't know... Space syringes."
[Mary] Well, if it's... But if they eat energy, then all you have to do is come up with corrupting a waveform of some sort that...
[Dan] I love this idea that this was all preplanned. It may be that the whole point was to get Death to come and present this guy with the offer. While he was there, infect him, and he goes back and spreads this infection among the rest of his people.
[Brandon] We're talking about two different stories here, and Howard has to make the call between them. The first story is, the whole story is a conversation with Death and by the end, we have the twist ending and we've pulled a con on Death. So it's... The conversation has to give us all the foreshadowing with him acting ignorant that ends up with the con. The second story is, Death shows up, there is a short sequence between them, the guy says, "Okay, I'll think about it." Then immediately goes into we've got to find a way around this. The story is actually a problem story. We are going to figure out how to defeat these things. You write a story about that. One is about the conversation, one is about the fight.
[Howard] If I am allowed to write a conversation, I will write and write and write and you don't get Jack for descriptions because all I do with Schlock Mercenary is write dialogue anyway. So a story that forces me to block action sequences in prose would be more challenging.
[Howard] Now, the first story... I'm not saying that the first story isn't interesting. I love the first story. But let's crawl out of my comfort zone a little bit.
[Mary] Let me also just raise one other flag about those two while we're thinking about it. Which is that those two stories are very different lengths.
[Brandon] Yup.
[Mary] First story is... You can probably...
[Brandon] You could do that in 2500 words easy.
[Howard] Yeah. First story is 2500 words.
[Mary] I was going to say 1500 words.
[Brandon] Do you see the epic fantasy writer over here versus the more restrained fantasy writer?
[Mary] But, yeah, so we're looking at the...
[Dan] The other one...
[Brandon] The other one's 7000.
[Dan] The other one, you're looking at several scenes of research, potentially. Potentially very creepy research scenes, because if he's trying to figure out what they feed on, then he needs to know what energy is released at the point of death, which means he has to do a lot of analyzation of death.
[Brandon] Right. You have to... The cool thing... Direction to go here would be what are they actually feeding on? What are things like souls? Is there such a thing?
[Mary] He has to contact some ghost hunters!
[Brandon] That could be useful.
[Howard] Now I've got a whole novel, because I roll in the EVP storyline. Well, this, fair listener, is where novels come from. You have a good idea and another good idea...
[Dan] And you moosh them together.
[Howard] You realize that when they marry, they have 400,000 pages worth of babies.
[Dan] Now, if you want to do though... I'm intrigued by this research of death because there's actually a lot of kind of folk science that's been done on that. I mean, people have actually calculated the weight of a human soul and things like that.
[Howard] I would love to... Oh, I know. I would love to debunk... Not debunk, but acknowledge the debunking of all of that in one swoop and say, "Yeah. All of that's garbage. I gotta reach past that. I gotta find something else." One of the things that occurred to me is that in order for Death to appear, he has to manifest himself in some way, which might make him vulnerable.
[Mary] You know that could...
[Brandon] Let me throw out what I've got here. You could make the twist... By the way, listeners, they're looking at the clock. We're going to go longer on this one, because actually describing your ideas took about five minutes. We'll go to 20 at least on this. So, the thing that is that they are feeding on, they say it's death? It could be the emotion at the moment of death. It could be... Like they're saying that, they call themselves Death, but that utter panic that a human being only fears... Because that... Otherwise we would never know about them, so they have to feed on people who sometimes come back from it. That's why we have those whole folklores, because it will work for them if you think you're going to die, if it's that moment and then you don't... They've still gotten their fix. So the answer is, he's going to release the immortality drug. You just have it set up, everyone knows it's coming out, but they tweak the formula to make it once you take this, you are just like peaceful. It's like he's drugging the whole population. Everybody's going to want this stuff. Death can come in, they will commit this genocide, but they will starve anyway. That's his solution.
[Howard] Yeah, that's horrific.
[Brandon] That's horrific.
[Dan] The starving aliens are probably going to kill every last one of us in desperation.
[Brandon] Well... You could make the argument that... If you bring out the plague and you're like, "This is what we did because we got within an inch of death..."
[Mary] What if...
[Brandon] And they came and did this and there's enough of them to depopulate a country. He's pulling a "To save the world, I'm getting rid of... I'm going to sacrifice this and I don't know what country it's going to be. I'm not committing the ultimate crime." He is still a noble character, but...
[Howard] He's still going to feel like a monster to me.
[Brandon] Yes, he is.
[Mary] What if it actually takes an enormous amount of energy for them to cross over into our world? But it's a happy accident that our souls release energy through theirs. So he realizes that Death is in fact bluffing. That there's no way for the entire population to come over and harvest everybody. Which is getting rid of the black death scenario...
[Brandon] I really like the black death thing, though.
[Mary] I like...
[Howard] I like the black death scenario.
[Brandon] The secret history is great for this.
[Dan] What are the...
[Mary] Maybe they've all... When they manifest over here, they all manifest as the size of fleas.
[Brandon] Yes!
[Dan] Or rats.
[Mary] Oh, dear.
[Dan] What is the method of immortality? Is it a drug?
[Howard] I hadn't really made up my mind. I mean, because I'm a sci-fi guy, it's a mixture of...
[Dan] If that itself is a form of energy, like an energy wave he can just disperse across the planet, that itself could be tweaked to mess up the aliens.
[Brandon] All right. I think we're running...
[Howard] All right. Yeah. I'm going to have to...
[Brandon] You're going to have to think about this. We may have to do another session with Howard. This one...
[Howard] Or I may have to actually sit down and write the story and let it...
[Dan] See where it takes you.
[Mary] I went and did an outline last night, so...
[Dan] Yeah, if she can do it, why can't you do it?
[Mary] Yeah, come on.
[Brandon] Writing prompt.
[Mary] Step it up. Writing prompt. Pick a major event in history and then write a secret history where Death comes back to take over.
[Brandon] Okay. This has been Writing Excuses. You're out of excuses, now go write.


Preservation / Stabilization: Stop "Ethnic Community Bleaching"
land-owned" communities are still redlined out of the cities.
usually disenfranchised: no city voting rights, no safe city water and sewer services, outhouses, failing septic systems, well water, unpaved and dead-end streets, land-fills/trash dumps, and polluting old and abandoned factories.
Cleanup of environmental blight and pollution are not included on the city or county plans. Property in minority owned communities is devalued and the quality of life is diminished because of these unaddressed problems..
Replacing the old with the new keeps alive the spirit, pride, and confidence in Mebane's fragile low-income and minority communities.


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Welcome to the Faculty of Science (PMF) of the University of Zagreb! The PMF is an institution whose educational and research excellence has been recognised both domestically and internationally. The Faculty designs and conducts relevant university studies and scientific research programmes which are an integral part of the higher education process in the fields of biology, physics, geophysics, geography, geology, chemistry, and mathematics.
The entire scientific, professional, and teaching activity of the Faculty of Science serves the development of science and technology in the Republic of Croatia and contributes to science and education globally. The scientific disciplines cultivated at PMF are, because of their importance, represented in primary and secondary education programmes, except for two – geology and geophysics – which students encounter only peripherally through geography. They are all part of the so-called STEM areas (Science, Technology, Engineering, and Mathematics), extremely important for technological development and progress.
The Faculty of Science of the University of Zagreb provides high quality and effective university education in the fields of natural science and mathematics at all three levels of university studies. The study programmes are founded on research and the most recent scientific knowledge, whereas teaching is an important part of innovation and international collaboration. Among our highest values are good and motivated students who, with their knowledge and skills, should become the protagonists of economic and social development of the Republic of Croatia and elsewhere. Scientific research is carried out within the fields of natural sciences (fields: mathematics, physics, geology, chemistry, biology, geophysics, and interdisciplinary natural sciences) and interdisciplinary areas of science (geography), accounting for about 20% of the total scientific production of the University of Zagreb. The Faculty of Science is organised into seven departments, each of which possesses great autonomy in scientific, teaching, and professional activity.
The seven departments of the Faculty of Science (Biology, Physics, Geophysics, Geography, Geology, Chemistry, and Mathematics), organized into 28 divisions, are home to about 4000 students enrolled in undergraduate, integrated undergraduate and graduate, and graduate university studies within 35 study programmes and about 1000 students at seven postgraduate studies and one postgraduate specialist study.
It is less known that the PMF also comprises the Seismological Service and its seismological stations all over Croatia, the mareographic station in Bakar, the geomagnetic observatory in Lonjsko polje, and the green jewel located in the very heart of Zagreb – the Botanical Garden. And in the background of it all are nearly 500 scientists and teachers for whom you will not only be just another name on a sheet of paper but a truly personal and (hopefully) successful story about your future and ours.


text:
Q: detect process name/pid file using the service I am trying to detect a service PID file or process name, but can not find any usefull commands. The init system can be SYSTEMD or INITV
Does it possible?
thanks

redpajama_set_name: RedPajamaStackExchange


text:
star wars: the roleplaying game 1987
When it was adapted into a tabletop RPG in 1987, Star Wars: The Roleplaying Game quickly became a popular adaptation worthy of its title. Star Wars Wargames, Miniatures West End Games Ver. The Marvel Star Wars comic book lasted until 1986. These do show signs of wear and age. We work hard to protect your security and privacy. There's a problem loading this menu right now. Star Wars: The Roleplaying Game is a role-playing game set in the Star Wars universe, written and published by West End Games (WEG) between 1987 and 1999. Buy Star Wars - The Roleplaying Game by West End Games (ISBN: 9780874310658) from Amazon's Book Store. Star Wars: The Roleplaying Game West End Games 1987. This amount is subject to change until you make payment. combat, the Force, powers of the Jedi, and starship combat. An introductory solo adventure; a first adventure for 2 to 6 players; and many short adventure ideas. 25 – Joe Kaye … It was published by West End Games from 1987 until they lost the license in 1998. West End Games (WEG); 1st edition (January 1, 1987). Something went wrong. Vintage 1987 West End Games Star Wars THE ROLEPLAYING GAME & SOURCEBOOK HB Books. Reviewed in the United States on August 1, 2020, Reviewed in the United States on May 6, 2016, Reviewed in the United States on July 26, 2010. This version suits "seat of your pants" style players and GM's. We open the smuggling compartment on the history and influence of Star Wars: The Roleplaying Game by West End Games in the latest installment of Retro RPG Reviews. Star Wars: Knights of the Old Republic (Xbox, PC, Mobile, Android) (by BioWare) Shipping and handling. I was an excited fan - I'd experimented with adapting Star Wars to AD&D without much success though I'd had better success tweaking TSR's Marvel Super Heroes RPG for it. elegant. Name: Star Wars: The Roleplaying Game Second Edition Publisher: West End Games System: Star Wars d6 Setting: Star Wars Author: Greg Farshtey, Peter Schweighofer, Bill Smith, George R. Strayton, Paul Sudlow, Eric S. Trautmann Category: RPG Year: 1996 SKU: 40120 ISBN: 0-87431-268-X It is a … In 1987 West End Games placed advertisements in Dragon magazine announcing their Star Wars RPG. (episodes 4 through 6). 1.8000 in x 11.0000 in x 8.4000 in. Star Wars: Age of Rebellion - Core Rulebook. West End Games managed to turn the lives of many Star Wars fans upside down from 1987 to 1998. West end games had taken the D6 system they had used in their Ghostbusters game and adapted it.It was met with great critical acclaim and won the Origins Award for Best Rules in 1987. November [edit | edit source]?? Seller assumes all responsibility for this listing. Details about Star Wars The Roleplaying Game (1st Edition, 1st printing), West End Games, 1987 See original listing. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Star Wars Gamemaster Screen : Star Wars Roleplaying Game : Star Wars Roleplaying Game revised core rulebook : Star Wars: Invasion of Theed Adventure Game : Starships of the Galaxy : Tempest Feud : The Dark Side Sourcebook : The New Jedi Order Sourcebook : Ultimate Adversaries : … Star Wars The Roleplaying Game Star Wars: The Roleplaying Game. A limited edition, high quality recreation of the original 1987 West End Games Star Wars: The Roleplaying Game. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. The Marvel Star Wars comic book lasted until 1986. If you reside in an EU member state besides UK, import VAT on this purchase is not recoverable. Now fun for my kids! View basket for details. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Reviewed in the United States on June 28, 2011. How to design thrilling adventures and maintain a Star Wars atmosphere. Players may assume the roles of Jedi, Smugglers, Imperials, or any of the many other factions that inhabit the beloved STAR WARS galaxy. This amount is subject to change until you make payment. Shipped with USPS Priority Mail. At current prices, it is a steal. I gave this a sterling rating for nostalgia's sake. Includes 24 character templates Innovative and sophisticated yet simple rules How to design thrilling adventures An introductory solo adventure Unable to add item to List. {"modules":["unloadOptimization","bandwidthDetection"],"unloadOptimization":{"browsers":{"Firefox":true,"Chrome":true}},"bandwidthDetection":{"url":"https://ir.ebaystatic.com/cr/v/c1/thirtysevens.jpg","maxViews":4,"imgSize":37,"expiry":300000,"timeout":250}}. Ended: 07 Nov, 2020 13:19:28 GMT. Star Wars Wargames, West End Games War Board & Traditional Games, Star Wars War Children's Game Board & Traditional Games, Star Wars Monopoly War Board & Traditional Games, Star Wars War Risk Board & Traditional Games.
2004 Honda Pilot Misfire, South African Airline Industry Analysis 2018, All For Myself Or To Myself, John Huss Martyr, Fsu Transfer Requirements, Pale Skin And Fatigue, Anzu Persona 5 Royal,
star wars: the roleplaying game 1987 2021


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EV Motoring
GamesReviews
REVIEW: Death Stranding
Mark Reilly
Back in 2015 the gaming world was shocked by the departure of director Hideo Kojima from Konami. He has since been on a tour of all the former studios he used to work with on a mission to amass as much knowledge as possible, regarding what makes a game good. Now with his very own production studio aptly named Kojima Productions, he is on the brink of their first ever release. Death Stranding was announced as far back as E3 in 2016 and has since built up quite a large amount of hype and expectation. This is mostly down to being accredited to a Hideo Kojima game but also because of the concept of the game, which we will explore more in this review.
The first major talking point of Death Stranding was the cast of regular faces that were announced to be characters in the game. The main character is played by Norman Reedus, known for starring as Daryl Dixon in the AMC series The Walking Dead. Alongside Reedus are the likes of Mads Mikkelsen, Lea Seydoux and Troy Baker amongst others. There is also quite a few cameo appearances from various celebrities throughout the game which some people may find questionable but they bring a familiarity to an otherwise confusing and sometimes downright bonkers story.
At the start of the game, we find the main character named Sam Porter-Bridges in a world that quite literally has turned upside down. Sam is a "porter" and his job is to bring deliveries from one destination to another. Sounds simple right? Not so much when the world that Sam inhabits has an alter dimensional side that allows "spirits" that go by the name of BT's walk amongst the human population. These BT's are invisible to the human eye but scientists have found a way for humans to sense them. This is where the game starts to get a bit far out there.
BB's are actually kind of human baby's that are synced to people in the game to act as a form of radar. They react to the presence of the BT's and let the wearers know they may be in danger by the way of a shoulder mounted light. This light twitches and flickers when you are nearby a BT, and this can genuinely be frightening, which adds to the layers of suspense the game builds so well.
After quite a lengthy intro that will have you scratching your head to say the least, we find out what exactly we will have to do during the game. It's mainly trying to reconnect America to its former glory. By reconnect I mean that in the years prior to the game setting, America was nearly wiped out. Since then it has been a number of disbanded communities fighting for survival. The newly formed government is working from coast to coast getting these communities to enroll in a united America once again.
The gameplay in Death Stranding is as unique as its story, with a strong emphasis on physics and how your character reacts to the world around him. This is most evident when carrying cargo around this massive open world. Being a porter you will have to carry various items, be it on your back,arms,legs or hands. How you distribute this weight on Sam will impact how he moves and how prone he is to falling over. It seems to be a constant battle keeping him upright but what this does is makes you feel more involved in the journey, more so than simply walking from A to B.
Traversing the landscape requires equipment such as ladders and ropes to climb and descend from cliffs and valleys, making what may seem to be a straight forward journey into an expedition. During the more mundane segments of longer journeys, Kojima has cleverly used some very atmospheric music to break these up. Encounters with BT's are daunting but for the right kind of reasons. Genuine fear sets in when your BB reacts and in no time your crawling at a snail's pace and holding your breath until you're clear from the threats. This is why Death Stranding is not exactly an action game but more falls into the stealth genre that Kojima did so well in his past venture of the Metal Gear Solid franchise. If you have played any of those games, you will see some similarities but not so many as to detract from what makes Death Stranding so unique
There are online/multiplayer aspects also. When out on your travels you can come across "signs" and "flags" left by other people that may help guide you along or point towards areas of interest. Players can choose to "like" these and so reward the players that left them to say thanks and gain recognition for helping others. You can also deposit some of your cargo in post boxes and entrust other players to either finish off your delivery or hope that they dont lose or damage it beyond repair. These features add a depth to the game that helps to take away the feeling of being a lone wanderer.
First things first, this game simply looks amazing. A large amount of time and effort has gone into making the environment and characters as true to life as possible. When the game starts it is set in a rural location with grass lands and rocky mountains surrounding you. It's this first encounter with the visuals of Death Stranding that sets the game up for greatness when it comes to graphics. By just walking around you can find yourself almost being a tourist within the game, going off the beaten path to see how beautiful the surrounding areas are.
Motion capture has been heavily used to give the characters a realistic feel so that they seem very grounded in the world. The cutscenes throughout are as close to real life as possible with the capabilities of the current gen Playstation and at times, it's easy to forget your playing a game and not watching a movie. This is important because, especially during the first few hours, almost all of the game is a cinematic. Kojima has tried to blur the lines between video games and the movie industry and in my opinion he has succeeded. The story flows well with the aid of the great visuals then throw some great actors/voice actors and the whole package comes together really well.
Death Stranding has been a long time in the making but like all good things, it has been worth the wait. Although the gameplay and story may not be for everyone, it's a surreal enough experience to warrant the hours that will have to be invested in it. If it's just for the reason of trying to figure out exactly what's going on, then it's worth it. The cast of actors will grab a lot of the headlines along with the bizarre side of having aBB strapped to your chest but at its core Death Stranding is sure to be a contender for Game of the Year at many of the future games awards. Kojima and his production team have pulled off something that can't be easily pigeon holed when it comes to genre, but to me, that's a good thing. It clearly stands out from the crowd and it's not afraid to flaunt its quirky side. The only thing we can hope for is that we won't have to wait so long for Kojima's next release if Death Stranding is anything to go by.
Audio / Visuals
Death Stranding has been a long time in the making but like all good things, it has been worth the wait.
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text:
/*

Copyright 1987, 1988, 1998  The Open Group

Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.

*/

/*
 * Contains XtSetMultiClickTime, XtGetMultiClickTime
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "IntrinsicI.h"

void XtSetMultiClickTime(
    Display *dpy,
    int time)
{
    DPY_TO_APPCON(dpy);

    LOCK_APP(app);
    _XtGetPerDisplay(dpy)->multi_click_time = time;
    UNLOCK_APP(app);
}

int XtGetMultiClickTime(
    Display *dpy)
{
    int retval;
    DPY_TO_APPCON(dpy);

    LOCK_APP(app);
    retval = _XtGetPerDisplay(dpy)->multi_click_time;
    UNLOCK_APP(app);
    return retval;
}

redpajama_set_name: RedPajamaGithub


The following tip is from the ISA book by Greg McMillan and Hunter Vegas titled 101 Tips for a Successful Automation Career, inspired by the ISA Mentor Program. This is Tip #54, and was written by Greg.
Automation systems tell us what is going on in the process and provide the means for us to continuously maintain the process at its best. Automation professionals are in the best position to improve company profitability and shareholder return.
oncept: You need to show the impact on the bottom line to be given the freedom and resources to do more than simply execute control definition projects that were developed by Process Design and Operations. Track down the sources of variability. Get with the process engineers and make simple calculations of the cost or profit opportunities. Use innovative strategies to achieve process improvement objectives and reduce energy, raw material, recycle, and waste treatment costs and increase on-stream time and production rate. Take advantage of new automation system tools and functionality.
Details: Become buddies with a process engineer and confidant of the operators as per Tip #51 and Tip #52. Track down the sources of variability, starting upstream and looking for oscillating loops, on-off control, and manual actions. Use auto-tuning and adaptive tuning tools to improve loop tuning. Use the power of the PID to eliminate on-off control and operator intervention. Eliminate manual control per Tip #69 by automating the best of the operator actions and replacing the scheduling of flows with feedback control (e.g., fed-batch control and automated start-ups).
Move on progressively to important unit operations, perhaps starting (for example) with reaction and continuing on with crystallization and separation and ending up with blending and drying. Add override control and valve position control for small optimization opportunities or model predictive control for large optimization opportunities. Finally, take a look at waste treatment system efficiency. Compute online metrics (Tip #61). Use key PID features (Tip #71, Tip #72 and Tip #100) to reduce interactions, coordinate loops, eliminate trips, reduce off-spec material, protect equipment, and optimize loops. Use a virtual plant (Tip #99) to do experimentation to find and quantify possible improvements.
Watch-Outs: Large equipment volumes will smooth out upstream oscillations, similar to the attenuating effect of an electronic signal filter on noise. Here the filter time constant is the volume residence time (volume/flow). This filtering action must be considered when estimating the cost of variability downstream. Don't get hung up on actual cost numbers. If necessary, use percentages. The relative improvement and technology are what is important. Operator training and handholding are essential, or else whatever is new will be blamed for anything that goes wrong.
Exceptions: If a feed or utility valve is wide open there is not much you can do to increase production rate if downstream variability is acceptable. Large blend tanks can keep material within spec despite upstream variability. If there are only on-off valves, you are relegated to improving sequences until control valves and PID loops are installed.
Insight: You need to be able to estimate and demonstrate the value of improvements in process efficiency and capacity in order to get a commitment of time and money for process control innovations.
Rule of Thumb: Estimate the benefits from a decrease in variability and an increase production rate and implement solutions where the increase in plant profitability provides sufficient justification.


text:
CAS 2014 Day 3: Touchdown
Snatching my prize for best sound on the third floor, the world premiere of the new Wells Audio Innamorata Signature amplifier ($13,000), enhanced by the new crystal technology in Jack Bybee's A/V Signal Enhancers ($119.95) and Bybee Technologies power cables ($1500), blew me away. Whoever expected, on Reference Recordings' new Kansas City Symphony recording of the suite from Prokofiev's Love for Three Oranges, such impeccably detailed, superbly controlled full-range sound in such a small room?
CAS 2014 Day 3: Slowing for the Descent
Sundays customarily draw a smaller attendance at shows, but CAS's Sunday across from San Francisco International Airport was especially slow until, surprisingly, things speeded up shortly before the runway was in sight. Either lots of audiophiles spend their Sunday mornings in church, or they're too occupied with family, brunch with friends, or hangovers to get a move on before noon. Happily, things were not at all slow in the room shared by Burwell & Sons and Raven Audio . . .
CAS 2014 Day 2: Soaring Free
Mincing no words, Audioengine's Brady Bargenquast declared, "Bluetooth usually sounds like cat shit. Therefore, when we designed our wireless B1 Premium Bluetooth music receiver ($189), which just started shipping last week, we did four things to ensure good sound quality and satisfactory listening . . .
CAS Day 2: In Full Flight
In the beginning, there was . . . No, this is not a Bible study course, but I do wish to pave the way (with gold, I wish) to the Genesis Advanced Technologies room hosted by Gary and Carolyn Koh and Joe Pittman. Mostly exhibiting Genesis products, the system was headlined by the hardly small Genesis G2 Juniors ($85,000/pair), driven by Genesis GR1440 monoblocks ($22,000/pair), unheard Genesis Muse Server/DAC ($12,000), Genesis SMC-1 preamp (prototype model—$18,000) with Absolute Fidelity Balanced Interface ($5500 for 6 meters), Genesis phono preamp ($12,000), Genesis cabling, and a prototype Genesis Foundation Equipment Stand ($12,000).
CAS 2014 Day 1: Settling In
As soon as I entered the room sponsored by Loggie Audio of Redwood City, CA, the system's superior air, depth, and resolution were immediately apparent. The reason: YG Acoustics "Hailey" loudspeakers ($42,800/pair), Bryston 28B SST-2 1000Wpc monoblocks ($19,200/pair), Esoteric K-01 SACD player ($20,000), Audio Reference Technology "Analyst" cabling and power conditioning, and Harmonic Resolution Systems SXR stands and platforms. Oh, and a large room that gave the system more than enough space to expand and breathe.
CAS 2014 Day 1: Lift Off
On the evening before the California Audio Show opened, as I gazed at San Francisco International Airport and the beautiful stretch of San Francisco Bay directly in front of the Westin SFO, I thought to myself, "This area is already accustomed to a lot of high-decibel booming and shrieking. But I wonder if it's ready for the sounds that CAS has in store?"
The answer came in the form of what appeared to be a very healthy attendance for Day 1 of the show, and some of the finest sound I've ever heard at an audio show. (The California Audio Show runs through Sunday August 17.)
CAS 2014News
California Audio Show Starts Friday
The 5th annual California Audio Show takes place August 15–17 in the four-star Westin SFO hotel in Millbrae, CA. Easily accessible via the freeway or BART (Bay Area Rapid Transit), this smaller-scaled show showcases rarely encountered big speakers from Dynaudio, Genesis, JBL, and Sound Labs.


text:
A fond farewell as Queen Elizabeth 2 nears the end of its reign
By Theodore W. Scull
Late on the afternoon of Oct. 10, Cunard's venerable Queen Elizabeth 2 slipped its lines at Southampton, England, to make one final transatlantic crossing to New York, sailing in tandem with the Queen Mary 2.
Aboard was a full load of 1,697 passengers, more British than Americans, plus Germans, French, Canadians, Australians and a smattering of two dozen other nationalities.
All had come to make one last voyage as, after 39 years of service, the QE2 was being withdrawn and sold for $100 million to Dubai to become a waterfront attraction and hotel. It had sailed longer than any other Cunarder in history, leaving 5.8 million nautical miles astern and carrying almost 2.5 million passengers. Both are records for any ship.
Walking its Boat Deck, I could find no traces of rust on the lifeboats, davits or superstructure, and its teak decks were soft and smooth. Yes, it was patched here and there as its aluminum superstructure had cracked under stress during numerous Atlantic storms, including several times when the forward part of the ship was buried in seas up to the bridge some 95 feet above the waterline.
Life for the liner had not been easy. It entered service in 1969, 11 years into the jet age, for a financially faltering Cunard Line. By 1974, it was the sole survivor on the North Atlantic sea route to and from New York.
The QE2 went to war during Britain's 1982 Falklands War with Argentina, carrying 3,000 troops into the ice-choked South Atlantic and bringing home survivors from several British ships that were lost.
In peacetime, its troublesome steam turbines failed now and again, and once its passengers had to disembark off Bermuda. By the mid-1980s, a decision had to be made to scrap the ship or re-engine.
After a six-month refit, powerful diesel electric engines were installed, and the QE2 re-emerged in April 1987 as a virtually new ship with a new top speed of 32.5 knots, or roughly 37 mph, by far the fastest major passenger vessel afloat.
When the Queen Mary 2 entered service in 2004, it took over the North Atlantic run, and the QE2 became based at Southampton, mostly for the British market. The pair was joined in late 2007 by the Queen Victoria, and a new Queen Elizabeth is on order for 2010.
When the QE2 finishes its revenue days for Cunard on Nov. 27, the ship's crew gets scattered to the other two Cunard ships or to Princess and P&O.
David Chambers, maitre d' in the QE2's top Queens Grill restaurant, started work in 1969 as a restaurant waiter in the Columbia Restaurant. His daughter is currently a waitress in the same location, now called Caronia.
At the time of writing, he had not received his new assignment but is hoping for a spot on the Queen Victoria.
The ship's master, Capt. Ian McNaught, recently learned that he will also transfer to the Queen Victoria.
McNaught said that he had achieved his goal when, as a young merchant marine officer, he set his sights on becoming captain of the most famous ship in the world. But the end of his current command has not yet hit him. He figures it will when he takes the QE2 out of Southampton on Nov. 11 for the final voyage to Dubai.
Many crew I spoke with did not yet know their fate. My Filipino cabin steward, who wanted to remain anonymous, said he had been offered an immediate transfer to P&O but turned it down. He has now been promised a spot with Cunard, but it might not happen until next spring.
My own association with the ship began on June 19, 1969, when I sailed to England for my summer holidays, and this voyage was my 34th. Over the years, I have met many of the regular passengers.
Paul Klee from New Hampshire has been sailing transatlantic since he was a very young child, and we first met aboard a French Line ship 50 years ago. QE2 has long since become his favorite ship as it's the Atlantic crossing he craves, where the rhythm of daily shipboard life is uninterrupted by port calls.
Myles Devin, a postman from rural Scotland, made his first crossing in 1986, and he fell in love with the ship. A visit to his tiny inside single cabin on Four Deck revealed a dozen bon voyage cards taped to the walls, postcards of the ship in numerous ports stuck in the edges of the mirror, and personal photos with friends arranged on the desk.
The Waltons, a retired couple from Southampton, had seen the ship coming and going for decades. Talking to them in the midships lobby, Mrs. Walton said, "I had to pinch myself that I am here." Her husband added that this trip would mark the couple's first time in New York. "It's all a bit of a dream come true," he said.
Life aboard this final westbound crossing pretty much continued as usual: socializing and sharing many memories; enjoying the ritual of afternoon tea in the Queens Room; attending lectures on maritime history, the royal family and New York; taking circular constitutional walks on the open deck; reading in the library and buying QE2 books next door; having a beer or two in the pub while playing trivia; dressing up for dinner four nights out of six; attending a show afterward; and ending with a stroll on deck before calling it a day.
One afternoon, during a gathering of more than 100 ship enthusiasts in the Chart Room Bar, some grumbled that the British government should have bought the ship and preserved it, and many expressed dismay at the proposed plans to gut the ship and turn it into something that never was.
A few felt it should simply be allowed to sink intact, but most agreed that the ship had been a huge success against all odds, and a permanent berth in Dubai was better than the scrap yard.
On the last afternoon off the Nantucket Shoals, the QE2 and the QM2 closed to within shouting distance. QM2 passengers lined the rails, and in unison under the direction of Commodore Bernard Warner, they sent up a triple "hip, hip hooray."
Then McNaught gave three blasts of the QE2's deep-throated whistle that resonated across the sea, and when the QM2 replied with almost an adolescent sound, there was no question who won that contest.
At 5 a.m., under a near full moon on the morning of Oct. 16, both ships entered New York Harbor. The QM2 peeled off to dock in Brooklyn, and the QE2 sailed proudly up the Hudson to the newly renovated Pier 90, which was built back in the mid-1930s for the original Queen Mary and Queen Elizabeth.
Passengers disembarked laden with QE2 souvenirs, commemorative dinner menus, farewell pins and voyage certificates signed personally by the captain.
Some, like myself, were leaving the ship for the last time, while others were returning immediately that afternoon on the final departure from New York.
That evening, I joined thousands of others to watch the ship sail with lights ablaze until it passed under the Verrazano-Narrows Bridge and out of sight.
The Queen Mary 2, sailing in the older sister's shadow, will now be able to come into its own.
https://www.travelweekly.com/Cruise-Travel/A-fond-farewell-as-Queen-Elizabeth-2-nears-the-end-of-its-reign


text:
by blueshield • November 27, 2021
Will Northern Ireland become a gateway to Europe for illicit cultural property? On December 2, 2021 at 10:00 am Eastern Time, join the Antiquities Coalition for an engaging discussion with Think Tank Policy Brief author Fionnuala Rogers, Chair of UKBS,…
Chair of UK Blue Shield, Fionnuala Rogers, has worked with the major NGO Think Tank, The Antiquities Coalition, to release of a Policy Brief that analyses the UK's decision to Repeal the EU Import Regulation in Great Britain and prevent…
by blueshield • September 17, 2021
Register for the UK Blue Shield anniversary panel: What is Cultural Property Protection?
Policy Paper / Press Release
by blueshield • May 24, 2021
UK National Committee of the Blue Shield (UKBS) expresses concern that the UK government is unprepared to handle the challenges of maintaining distinct systems for the import of cultural goods into different parts of the UK and has significantly underestimated…
UK Blue Shield Responded to the UK Government Call for Evidence regarding its proposal to create Freeports in the UK. Read the Submission here: Executive Summary There are demonstrable links between Freeports and illicit trafficking of cultural property (CP) with…
UKBS Statement on potential specific targeting of cultural sites in Iran
by blueshield • January 7, 2020
Blue Shield United Kingdom [1] notes with grave concern the recent statements by the President of the United States of America that he is contemplating targeting cultural sites in Iran if Iran reacts to the killing of General Qasem Soleimani,…