I recently had the privilege of having this piece premiered at Texas Tech by cellist Jeffrey Lastrapes. I began writing the work back in 2001, as Lastrapes, a member of the Lindsayan String Quartet, had recently performed my "Vignettes for String Quartet", and suggested the possibility of my writing a recital piece around 7-10 minutes in length.
I immediately began working on it, but after a computer glitch in the Finale file rendered a portion of the work inaccessible, together with Jeffrey moving to NYC and my usual busy schedule, I shelved the project.
Several years later, when I heard that Jeffrey had moved back to Lubbock, I thought I would try one more time to open the file, now with a later version of Finale, and to my amazement, the file was retrievable, so I finished the work within a few weeks in 2005.
After 10 years from its origin the work was premiered. Not only was I elated to hear it played, but also was glad to put a 'check-mark' next to a completed project.
I love Jeffrey's playing, which I endeavored to highlight in the compositional process. He's a great musician and a great friend.


The Velocity 400 is based loosely on the Beta 450 - a simple four 'pole' tunnel tent with 4-berth sleeping compartment plus a more than handy living/storage space. AirBeam tents are easy to pitch - simply peg out each corner of the tent in place and then inflate the AirBeam inflatable inner tubes with a double action hand pump or Vango AirBeam pump and the tent effectively pitches itself. Then simply peg out the guys (bit harsh innit?) and you are ready to go. Everything is pre-attached, the AirBeam tubes, groundsheet and flysheet and so there's no preparation or assembly required. The flysheet is a high quality, embossed polyester with 6000mm hydrostatic head waterproof protection. It features a fully sewn-in polyester groundsheet in the porch area and a breathable fabric inner tent which also has its own polyester groundsheet and easy find inner clips. The inner tent also features a part mesh inner door and a detachable inner divider so you can split the inner into two. Other features include two side doors with inner mesh doors, 'Crystal Clear' windows with inner covers, mesh vents, flysheet first pitching, and handled carry bag. Flame retardant materials throughout.
Vango Velocity 400 Airbeam Tunnel Tent.


text:
← Tough Times Mean Hard Decisions in Planning Fishing Seasons
Bellingham City Council →
Compiled by Andrew S. McBride
Action Taken at March 1, 2016 Meeting
48. Authorize the executive director to sign a cost-sharing partnership with Whatcom County for licensed Pictometry Imagery and software? At the 9/3/2013 meeting, vote #133, the port entered into an agreement with Whatcom County to provide high quality aerial photogrammetric images. Whatcom County officials propose a similar interlocal agreement for 2016. The total cost to the the port is $8,000. (5720/Consent Agenda C) Approved 3-0
49. Authorize the executive director to sign a $37,450 contract (amendment #12) with Berger/ABAM of Federal Way for condition assessment and load rating for the Harris Avenue pier replacement project? The scope of work includes providing additional consultant support for reassessing the condition of the existing Harris Avenue shipyard timber pier, updating the pier load rating analysis and two design charrettes. Completing temporary repairs in 2016 to restore most or all of the pier's original load capacity and frees the port to pursue alternatives during 2017-2018, depending on availability of MTCT funding. This amendment brings the total authorized amount to $1,366,057. (5721/Consent Agenda B) Approved 3-0
50. Authorize the executive director to sign a $27,372 contract (amendment #1) with Cities Digital of Hudson, WI for the maintenance of electronic records management software? At the 3/3/2015 meeting, vote #37, the commission approved a $75,318 contract with Cities Digital for the installation and implementation of Laserfiche. The electronic records management software wil be used for managing electronic records and building business processes for better routing of records. Software maintenance will be needed each year. This amendment brings the total contact amount to $102,690. (5722/Consent Agenda E) Approved 3-0
51. Authorize the executive director to sign an agreement (amendment #3) with the Port of Tacoma for assistance in obtaining federal permits for new and existing projects? At the 2/21/2012 meeting, vote #25, the commission authorized the initial agreement with the Port of Tacoma. Amendment #3 allows the port to participate in the Port of Tacoma's agreement with the National Oceanic and Atmospheric Administration and the National Marine Fisheries Service in which they provide staffing resources to assist with and facilitate the acquisition of federal permits and extends the term to 3/11/2018. The Port of Tacoma's hourly billing rate has increased to $106.00. Total spent to date is approximately $30,000, leaving a commission-approved budget balance of $45,000. (5723/Consent Agenda F) Approved 3-0
52. Authorize the executive director to sign a $135,000 contract with Traction Creative of Vancouver, B.C., for marketing and advertising of the Bellingham airport? Staff recommends that the commission approve an additional $50,000 for airport advertising and promotion, bringing the budgeted amount to $150,000. The contract with Traction Creative is for an amount not to exceed $135,000. The remaining $15,000 has been committed to the port's efforts in promoting the airport through discount parking coupons, on its website, and through social media. (5724/Action Item 1) Approved 3-0
53. Authorize the executive director to sign a $652,903 contract (amendment #42) with Anchor QEA of Seattle for phase 1 of the Whatcom Waterway cleanup project? Scope of work includes project management, construction management support services, agency and stakeholder coordination, and continued stormwater discharge permit support services for the upland area of the former GP site. This amendment brings the total authorized amount to $11,905,186. (5725/Action Item 2) Approved 3-0
54. Authorize the executive director to sign a $117,138 contract with Ashton Engineering of Bellingham to provide consulting services for the I & J Street float and Squalicum boat launch modifications? The I & J Street float project explores, designs, permits, and provides 30 percent design of a new-in-water facility. This float will be used by All American Marine as a fit-up float for newly-produced boats. I & J Street Float modifications are expected to cost $54,800. The Squalicum boat launch modifications include evaluation of soils and planks, relocation of the northern float further to the north, and permitting for in-water work. The modifications are expected to cost $62,338. A contingency fee of $11,862 brings the total contract to $129,000. (5726/Action Item 3) Approved 3-0
55. Award 2016 Small City Economic Development Fund grants totaling $75,000 for Blaine, Ferndale, Lynden, and Sumas? The port started the small city grant program in 2004. The city of Blaine will receive $20,000 for a community needs assessment. The city of Ferndale will receive $20,000 for engineering work to support construction of an extension of Thornton Road over a railway to connect to I-5. The city of Lynden will receive $20,000 to revitalize and renew the historic business district. The city of Sumas will receive $15,000 for city utility circuit/fuse coordination analysis. The applicants are to provide a total of $145,000 in matching funds: Blaine, $30,000; Ferndale, $80,000; Lynden, $20,000; and Sumas, $15,000. (5727/Action Item 5) Approved 3-0
56. Authorize the refinancing of general obligation bonds not to exceed $5,500,000? At the 12/6/2005 meeting, vote #120, the commission authorized the sale of $5 million in bonds to finance improvements the Squalicum and Blaine marinas; Bellingham airport; the Fairhaven Cruise Terminal, bus and train station; the planning and development of a new marina in the former G-P treatment lagoon and infrastructure improvements such as breakwaters, promenades and riprap. Interest rates for municipal bonds are currently low enough to provide savings from the current refunding of the port's general obligation bond issue series 2006. The port will realize expected cash flow savings of over $600,000 over the next ten years. 5716/Action Item 4 (Resolution 1351) Approved 3-0
Action Taken at March 15, 2016 Meeting
57. Approve a commercial lease with Bellhaven Yacht Sales and Charters for premises at the Marina Square Building? Bellhaven is interested in consolidating and expanding its current lease holdings into a larger space. Currently, Bellhaven leases 1,000 square feet at the Marina Square Building and 162 square feet at the Squalicum Esplanade. The new lease is for 2,000 square feet in the Marina Square Building. The term will begin 5/1/2016 and expires on 4/30/2021, with one consecutive five-year renewal term. While this lease does not meet rental revenue standards it has been negotiated in the interest of retaining a long-term port tenant. Base rent to the port over the five-year period will be $105,393. (5751/Action Item 2) Approved 3-0
58. Authorize the executive director to sign a $176,553 contract (amendment #2) with Reid Middleton of Everett to provide engineering services for marine structural repairs within Blaine Harbor? Scope of work includes preparation of bid and permit-ready plans and specifications for immediate repairs to the north and south piers, Gate 3 utility hangars, and the Sawtooth dock; design and permit the Gate 1 landing float, two sewer pump-out stations, and permanent repairs to the north and south piers; survey, research, and recommended coating and cathodic protection systems for the breakwater structures. This amendment brings the total contract to $338,759. (5752/Action Item 3) Approved 3-0

redpajama_set_name: RedPajamaCommonCrawl


Stimulant energy "boosters" like caffeine and artificially sweetened energy drinks do not necessarily provide the kind of relief from stress and energy support that our bodies seek. Fortunately, Nature has provided us with an array of ingredients that, when sufficiently concentrated and expertly blended, can provide natural stress relief and balanced energy support. New Chapter has supplements that can address and support stress & mood and energy & vitality.


Majority of early IoT adopters claimed cost savings and increased customer satisfaction as a result, according to the analyst firm.
Nearly a quarter, or 23 percent, of Australian organisations are in the test, development, or production phase of IoT, a new study by analyst firm Telsyte has found.
According to the Telsyte Australian Emerging Enterprise Technology Study 2017, which surveyed 302 IT decision makers on nine types of "emerging" technologies, 59 percent of early adopters claimed cost savings from using IoT, while 30 percent claimed increased customer satisfaction.
In November last year, Telsyte reported that 22 percent of enterprises had IoT programs or pilot programs in production, while 29 percent had IoT devices and a strategy, but nothing in operation.
Two-thirds of respondents in the most recent study see a positive role for IoT in operations and IT, with similar levels of interest for customer service and marketing applications.
Additionally, more than 60 percent see value in smart wearable devices such as smartwatches and smart glasses in their organisation for internal operations, access control, and customer-facing applications.
"This boom in both end-user devices and industrial machines such as sensors and cameras is creating massive volumes of data which can be used to enhance productivity, modernise processes, and help leaders make better strategic decisions," Telsyte said.
The biggest barriers to IoT adoption within the enterprise is the initial cost outlays of deploying IoT, as well as maintenance of legacy infrastructure, according to the analyst firm.
"IoT gives organisations an opportunity to overhaul their systems and modernise processes; the challenge is doing this while maintaining legacy systems," Telsyte managing director Foad Fadaghi said in a statement.
"A complete overhaul is often required with IoT creating barriers for organisations which are not yet at the right phase to make large scale investments."
The growing enterprise interest in IoT is despite the Office of the Australian Information Commissioner finding that 71 percent of IoT devices and services used by Australians failed to adequately explain how personal information was collected, used, and disclosed.
Privacy and security standards around IoT are also yet to be established in Australia.
The Telsyte study additionally found increasing interest in artificial intelligence-powered technologies such as robots, digital assistants, and chatbots.
Nearly two-thirds of organisations are "already dabbling" with machine learning or deep learning to improve operations and decision-making, according to Telsyte. A similar percentage of respondents also indicated that their organisations are planning to use cognitive computing in some form.
65 percent of IT decision makers also see use cases for machine learning in financial modelling and fraud detection.
"AI intentions are running at two speeds in the Australian market, with businesses much more bullish about using automation technology than consumers," Fadaghi said in a statement.
"There is an undercurrent of fear in the average consumer about the impact of AI on jobs and future prospects for later generations in a highly automated world."
A recent IDC study sponsored by Salesforce showed that, contrary to the grim picture painted by critics, AI will have a positive impact on productivity, revenues, and job creation.
From 2017 to 2021, the study predicts that AI-powered CRM will create more than 16,000 new direct jobs and AU$19 billion in increased revenue in Australia over the next five years. Improved productivity in Australia accounts for AU$4 billion of the revenue boost.
More than half of Telsyte's respondents also indicated that their organisations are exploring or already developing augmented reality applications, while 59 percent are investigating the potential uses or "disruption" of blockchain-based technology in their industry.
Additionally, 74 percent said they had use cases for voice recognition technology within their organisation.
In June, IT services firm Unisys told ZDNet that there is an opportunity for organisations to integrate personal virtual assistants such as Amazon's Alexa, Microsoft's Cortana, and Apple's Siri into their enterprise systems.
Similar to the Bring Your Own Device (BYOD) movement, Unisys is betting that personal virtual assistants will not only become part of an organisation's IT ecosystem, but it will also become the access point to an organisation's "automation realm".
For example, an employee will be able to ask Siri on their personal iPhone how many days of annual leave they have accumulated, or how many servers are running over 50 percent capacity.


text:
Steeple Aston ist ein Dorf oberhalb des Tals des Flusses Cherwell in Oxfordshire, England, etwa 11 km (7 Meilen) westlich von Bicester und 16 km (10 Meilen) südlich von Banbury.

Kirche

Die Kirche aus dem 13. Jahrhundert mit Erweiterungen im Perpendicular Style ist den Heiligen Peter und Paul gewidmet.

Pub
Steeple Aston hat einen Pub, The Red Lion der Hook Norton Brewery, der 1903 eröffnet wurde. Früher gab es darüber hinaus The White Lion der 1870 eröffnet wurde. Außerdem gibt es The Holt Hotel am Rand der Gemeinde an der A4260 etwa 1½ km südlich des Dorfes.

Sport
Der Steeple Aston Cricket Club ist bekannt dafür, etwa ⅔ aller Austragungen zu gewinnen.

Verkehr

Steeple Aston liegt östlich der A4260 von Banbury nach Oxford. Mit Bicester ist es im Osten über die B4030 verbunden. Etwa 1½ km süd-östlich des Dorfes liegt der Bahnhof Heyford mit Zügen nach Banbury, Oxford und Birmingham. Am Rand des Dorfes gibt es die Beeches Light Railway, eine private Schmalspurbahn des ehemaligen Direktors eines Eisenbahnunternehmens Adrian Shooter.

Weblinks

 Steeple Aston, Oxfordshire

Einzelnachweise

Ort in Oxfordshire
Geographie (Cherwell District)
Parish in Oxfordshire

redpajama_set_name: RedPajamaWikipedia


text:
Q: nosuid для каталога через fstab У параноиков модно вешать всякие разные опции вроде nosuid типа для защиты от злых хакеров, вот и я решил попробовать повесить на /home, который не находится на отдельной файловой системе:
$ sudo mount --bind /home /home
$ sudo mount -o remount,nosuid /home
$ mount | grep /home
/dev/mapper/lvm-root on /home type ext4 (rw,nosuid,relatime,errors=remount-ro,data=ordered)

Вот так это работает. Проблема в том, что при попытке прописать это в /etc/fstab это не работает:
$ sudo umount /home  # Убираем старый ручной bind
$ echo '/home /home none bind,nosuid 0 2' | sudo tee -a /etc/fstab
$ sudo reboot  # Или просто sudo mount /home
$ mount | grep /home
/dev/mapper/lvm-root on /home type ext4 (rw,relatime,errors=remount-ro,data=ordered)

Что я делаю не так? Есть ли более красивые варианты осуществить желаемое, кроме как вешать remount-скрипт в автозагрузку?
Дело происходит в Ubuntu с systemd, если вдруг это важно. Написать mount-юнит тоже пробовал, тоже не работает.

redpajama_set_name: RedPajamaStackExchange


Integrated travel and travel related financial services company Thomas Cook (India) today launched innovative packages for mothers and mothers-to-be.
These packages feature easy to access short-haul international destinations like Singapore, Dubai (including a stay in the resort destination of Ras-Al-Khaimah), Thailand, Sri Lanka, Oman, Maldives and Mauritius, the company said in a release here.
"India's mommy travellers are the next growth drivers and our product teams have developed packages personalised to serve their needs," Thomas Cook India President and Country Head - Leisure Travel, MICE, Thomas Cook (India) Rajeev Kale said.
Similarly Treebo Hotels said it has roped in Bollywood actor Irrfan Khan as the brand ambassador.
"Irrfan is a rare blend of talent and versatility and his personality mirrors Treebo's brand persona," Treebo Hotels Director-Marketing Shubham Khurana said in a release issued here.
The budget segment hotels have always been perceived as the ugly duckling in the hotel industry and rightly so because of the quality of experience they offer. Through this campaign, Treebo Hotels wants to make people aware of delivering a quality stay at its properties, the release said.


- ALL RETURN CREDIT WILL GOES TO STORE CREDIT AFTER WE RECEIVE ITEMS BACK.
- ALL RETURNS MUST NOTICE WITHIN 3 DAYS OF RECEIPT OF MERCHANDISE ACCORDING TO TRACKING NUMBER.
- NON-DEFECTIVE MERCHANDISE IS SUBJECT TO 25% RESTOCKING FEE FOR ANY REASON. SHIPPING AND HANDLING ARE NOT REFUNDABLE BOTH WAYS.
Customer is responsible for shipping charges both ways under all circumstances.
Customer is responsible for shipping charges both ways under all circumstances. However, if we are reshipping defective items, shipping is FREE for domestic orders. For International orders, a credit will be given.
There are no exchanges. Defective merchandise returned with RMA number will be replaced for the same item. If the item is no longer available, a credit will be given for the amount in question.
We are not able to provide destination country tax or duty charge if it is occurred. Please check any restrictions, duties, taxes and any other fees which are collected from your country before you place the order. jellybeanwholesale.com will NOT be responsible for any of the above duties and fees.
If the order arrives at your country and any of the following occur: (1) The customer refuses to accept the package. (2) No attempt is made in the country of destination to deliver the package. jellybeanwholesale.com reserves the right to abandon the package(s) and WILL NOT BE RESPONSIBLE for any refund.


Is Hollywood Becoming Less Original?
Is Avengers: Endgame the Biggest Pop Culture Phenomenon of This Decade?
The final season of Game of Thrones has finally arrived. Here are the best episodes from the previous seasons that played a major role in its rise to fame.
The much awaited final season of Game Of Thrones has finally begun after a gap of two years. The season will consist of only six episodes. Each season has been unique in its own way. The expectations from the final season are extremely high. Some episodes have stood out from the crowd in terms of acting, plot twists and overall premise.
The Spoils of War is one of the most visually mesmerizing episodes ever made. Daenerys' dragon unleashes its fury on the Lannister army. To make matters worse, the Dothraki also attack from land. Bronn saves Jamie from the dragon. Meanwhile, in Winterfell, Arya finally reunites with her siblings. She showcases her fighting skills during a friendly duel with Brienne. This episode was leaked online a day before its premiere and fans regretted watching it in low quality.
Drogon burns down the Lannister army.
The first major battle in the show was when Tyrion protected King's Landing from Stannis' army. The wildfire strategy was a bold and unexpected move. Joffrey behaves like a coward (which he always does) and abandons his soldiers. It is Tyrion who leads the army. The episode establishes him as a leader and a strategist. We are shocked to see one of the Kingsguards attacking him and equally relieved when Podrick saves him. All this time, Cersei is contemplating suicide but is saved by Tywin and the Tyrell army. Did I mention that The Hound says some of the most badass lines in this episode?
The explosion has been beautifully filmed.
Jon Snow stands out in this episode. He tries to convince the wildlings to come with him across the Wall. Their negotiations are interrupted by an army of "zombies". The fight sequences are masterfully designed. The snowy and cold premise gives the 15-minute sequence an authentic look. This episode was important as Snow realizes that Valyrian steel can be used to defeat the dead. The episode ends with the Night King reviving the dead wildlings revealing an even greater army than before.
The night king has an entire army of dead people.
It is probably the most satisfying episode of the series. Joffrey is poisoned and dies a slow, painful death. Tyrion is accused of the murder. Sansa escapes the situation and flees King's Landing.
We cannot deny the fact that Cersei is a badass character in Game of Thrones. I did not expect her to blow up the Sept of Baelor, killing the High Sparrow, the Tyrells and even her uncle Kevan. Qyburn kills Pycelle. Daenerys begins her journey towards Westeros with multiple armies and three dragons. Arya avenges her family by killing Walder Frey and his sons in a wicked way. Tommen commits suicide (as if it mattered).
Rains of Castamere is a Lannister song which is played during Edmure Tully's wedding to Roslin, Walder Frey's daughter. During the feast, both the Boltons and the Freys betray the Starks and murder them. Robb, Catelyn, and Talisa die. The episode was intense, emotional and traumatic as we didn't know what was going to happen. It was an unexpected and heartbreaking betrayal. The didn't spare the direwolf too.
The Starks are betrayed and brutally murdered.
The eighth and ninth episode of every Game of Thrones season is usually the best one. Battle of the Bastards is the highest rated Game of Thrones episode on IMDb. It has the greatest battle sequence in TV history. The Starks defeat Ramsay to take Winterfell back. Ramsay is fed to his own dogs thus dying a gruesome death. He is the next most hated character after Joffrey.
In Meereen, the Dothraki led by Daario overpower the Sons of Harpy. Also, Daenerys destroys the Masters' fleets with her three dragons. Theon and Yara offer their fleet to Daenerys in return for her help in defeating Euron.
The Mountain and the Viper (S04E08): The best one versus one combat of the series. Oberyn had the upper hand in the combat but the tables turn and The Mountain ends up squashing his head. It is horrfying and sad to watch the death of a promising character.
The Door (S06E05): The audience realises the potential of Bran's powers. It is an emotional episode as Hodor dies while trying to protect Bran and Meera from the white walkers.
The Laws of Gods and Men (S04E06): Trial awaits Tyrion for Joffrey's murder. Shae betrays him and hence he has an outburst. What follows is a savage monologue and his demand for trial by combat.
Previous articleAre Disney's Live-Action Adaptations a Boon or Bane?
Next articleIs Avengers: Endgame the Biggest Pop Culture Phenomenon of This Decade?
A filmaholic, gamer and soon to be a computer programmer.
Netflix Prices Dropped on Mobile For India- What Does This Mean for Its Future?


text:
Q: Why are only the default skins allowed in tournaments? Is there a specific in-game/competitive-gaming reason as to why only the default skins are allowed in tournaments? I never see teams using the alternate skins, only sprays, emotes, voice-lines, and gold weapons.

A: It's all about being able to easily identify characters, especially in large team fights. While most competitive players are probably able to identify characters no matter what skin they're using, it helps take away some distraction from the core game.


text:
package commands

import "encoding/json"

/*
commands package contains structures for working with JSON RPC
Calls to ThrustCore
*/

/*
Command defines the structure used in send json rpc messages to ThrustCore
*/
type Command struct {
	ID         uint             `json:"_id"`
	Action     string           `json:"_action"`
	ObjectType string           `json:"_type,omitempty"`
	Method     string           `json:"_method"`
	TargetID   uint             `json:"_target,omitempty"`
	Args       CommandArguments `json:"_args"`
}

/*
CommandArguments defines the structure used in providing arguments
to Command's when talking to ThrustCore
Covers all possible argument combinations.
Makes use of omit empty to adapt to different use cases
*/
type CommandArguments struct {
	RootUrl      string        `json:"root_url,omitempty"`
	Title        string        `json:"title,omitempty"`
	Size         SizeHW        `json:"size,omitempty"`
	Position     PositionXY    `json:"position,omitempty"`
	X            int           `json:"x,omitempty"`
	Y            int           `json:"y,omitempty"`
	Width        uint          `json:"width,omitempty"`
	Height       uint          `json:"height,omitempty"`
	CommandID    uint          `json:"command_id,omitempty"`
	Label        string        `json:"label,omitempty"`
	MenuID       uint          `json:"menu_id,omitempty"` // this should never be 0 anyway
	WindowID     uint          `json:"window_id,omitempty"`
	SessionID    uint          `json:"session_id,omitempty"`
	GroupID      uint          `json:"group_id,omitempty"`
	Value        bool          `json:"value"`
	CookieStore  bool          `json:"cookie_store"`
	OffTheRecord bool          `json:"off_the_record"`
	Fullscreen   bool          `json:"fullscreen"`
	Kiosk        bool          `json:"kiosk"`
	Focus        bool          `json:"focus"`
	HasFrame     bool          `json:"has_frame"`
	IconPath     string        `json:"icon_path,omitempty"`
	Path         string        `json:"path,omitempty"`
	Message      RemoteMessage `json:"message,omitempty"`
}

/*
SizeHW is a simple struct defining Height and Width
*/
type SizeHW struct {
	Width  uint `json:"width,omitempty"`
	Height uint `json:"height,omitempty"`
}

type PositionXY struct {
	X int `json:"x,omitempty"`
	Y int `json:"y,omitempty"`
}

/*
ReplyResult is used in CommandResponse's of Type Reply
*/
type ReplyResult struct {
	TargetID uint            `json:"_target,omitempty"`
	Cookies  json.RawMessage `json:"cookies"`
}

/*
EventResult is used in CommandResponse's of Type Event
*/
type EventResult struct {
	CommandID  uint          `json:"command_id,omitempty"`
	EventFlags int           `json:"event_flags,omitempty"`
	Message    RemoteMessage `json:"message,omitempty"`
	Type       string        `json:"-"`
}

/*
Remote Message
*/
type RemoteMessage struct {
	Payload string `json:"payload"`
}

/*
CommandResponse defines the structure of a response
from a Command sent to ThrustCore
*/
type CommandResponse struct {
	Action   string                   `json:"_action,omitempty"`
	Error    string                   `json:"_error,omitempty"`
	ID       uint                     `json:"_id,omitempty"`
	Result   ReplyResult              `json:"_result,omitempty"`
	Event    EventResult              `json:"_event,omitempty"`
	Args     CommandResponseArguments `json:"_args,omitempty"`
	TargetID uint                     `json:"_target,omitempty"`
	Method   string                   `json:"_method,omitempty"`
	Type     string                   `json:"_type,omitempty"`
}

/*
Command Response Arguments covers all possible cases of CommandResponses that contain an _args parameter.
This is often the case with methods on the Session Object that are Invoked from the core.
*/
type CommandResponseArguments struct {
	key string `json:"key,omitempty"`
}

redpajama_set_name: RedPajamaGithub


The Round Rock Chamber is the economic generator for our thriving community. Honored with the 2018 Chamber of the Year Award by the Association of Chamber of Commerce Executives for our work in the Eight Pillars of Economic Generation and operational excellence, the chamber is the catalyst for building prosperity in Round Rock. The chamber initiates programs that create a dynamic business climate and improved quality of life through innovative community partnerships and invested business leaders. Partner with us for the continued betterment of the Round Rock business community!


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text:
Subjective Effects of Deliriants
700mg Diphenhydramine by Stas Constantine -
This article breaks down the subjective effects of the deliriant experience into simple and easy to understand descriptions with accompanying image replications. This is done without resorting to metaphor, analogy, or personal trip reports.
These descriptions are not specific to any particular substance but are applicable to the effects which commonly occur in various forms under the influence of almost any deliriant compound. This includes, but is not limited to, both synthetic and plant based deliriants, such as:
diphenhydramine (DPH), datura, atropine, hyoscyamine, scopolamine, dimenhydrinate, doxylamine, benzydamine, elemicin, brugmansia, atropa belladonna, hyoscyamus niger, mandragora officinarum
Individual effects are also summarized with a prominent link to their full article.
Visual effects are any subjective experience which directly alters a person's sense of sight.
Autonomous entity
Full article: Autonomous entity
HatMan by Sverrirorz - This replication serves as an image example of a deliriant autonomous entity.
An autonomous entity is the experience of perceived contact with beings which appear to be sentient and autonomous in their behaviour. They will frequently act as the inhabitants of a perceived independent reality. Although many entities seem largely unaware of a person's presence they are often precognizant of a person's appearance into their realm and usually choose to interact with them in various ways. The behaviour of a typical entity can vary wildly and seems to depend heavily on one's current emotional state. For example, while many entities will act as loving beings, teachers, or healers in certain contexts they are equally capable of acting as indifferent, uncaring or even as malicious tormentors. Entities under the influence of psychedelics usually appear as if they are comprised of condensed psychedelic geometry. They can take any form but subconscious archetypes are present and commonly include: Humans, shadow people, bodiless super intelligent humanoids, aliens, elves, animals, giant spheres, insectoids, beings of light, anthropomorphic beings, plants, conscious inanimate objects, fictional characters, cartoons, robotic machines, gods, demigods, goddesses, bio-mechanical intelligences, hooded figures, demons, indescribable monstrosities, spirits, angels, shamans, ghosts, souls, ancestors, fantastical or mythological beasts, glitch creatures and more. It is worth noting that the content, style, and general behaviour of an autonomous entity is often largely dependent on the emotional state of the person experiencing it. For example, a person who is emotionally stable and generally happy will usually be more prone to experiencing loving, kind, and healing entities. In contrast, however, a person who is emotionally unstable and generally unhappy will usually be more prone to experiencing hateful, sinister, and mocking entities. This experience is often accompanied by other coinciding effects such as geometry, internal hallucinations and delusions. It is most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants.
Brightness alteration
Full article: Brightness alteration
Brightness alteration is a distortion or change in the levels of perceived brightness comprising a person's vision. This usually results in the person's vision becoming darker and muted, but could also potentially result in it becoming lighter and more vivid depending on the person's environment and substances they have consumed. Brightness alteration can be accompanied by the coinciding effects of pupil dilation or constriction and photophobia. It is most commonly induced under the influence of moderate dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants.
External hallucination
Full article: External hallucination
Deliriants by Anonymous 420chan User -
An external hallucination is the perception of a visual hallucination which displays itself seamlessly into the external environment as if it were actually happening. This is in stark contrast to internal hallucinations, such as dreams, that occur exclusively within an imagined environment and can typically only be viewed with closed eyes. At lower levels, external hallucinations are visible within one's direct line of sight, but are not fully defined in their appearance. This means that, although visible, they do not look completely detailed and are often extremely blurry or semi-translucent with little, if any, colour. However, at higher levels, the hallucinations become completely realistic and will rarely disappear simply because a person double takes. At this point, they are now capable of a completely convincing and photorealistic appearance and their behaviour becomes far more lifelike. Additionally, they may become numerous enough to fully engulf the entirety of the person's environment. The content within these external hallucinations can be further broken down into four distinct subcomponents. These commonly include autonomous entities, object activation, scenarios and plots, and settings, and shadow people. It is worth noting that the content, style, and general behaviour of an external hallucination is often largely dependent on the emotional state of the person experiencing it. For example, a person who is emotionally stable and generally happy will usually be more prone to experiencing neutral, interesting, or positive hallucinations. In contrast, however, a person who is emotionally unstable and generally unhappy will usually be more prone to experiencing sinister, fear-inducing, and negative hallucinations. External hallucinations are often accompanied by other coinciding effects such as delirium, internal hallucinations and delusions. They are most commonly induced under the influence of heavy dosages of deliriant compounds, such as DPH, datura, and benzydamine.
Internal hallucination
Full article: Internal hallucination
Deliriant CEV's by Stas Constantine - This image serves as an example of low level deliriant imagery which is seen behind closed eyelids.
An internal hallucination is the perception of a visual hallucination that exclusively occurs within an imagined environment which can typically only be viewed with closed eyes, similar to those found within dreams. This is in stark contrast to external hallucinations, which display themselves seamlessly into the external environment as if they were actually happening. At lower levels, internal hallucinations begin with imagery on the back of a person's eyelids which do not take up the entirety of one's visual field and are distinct from their background. These can be described as spontaneous moving or still images of scenes, concepts, places, and anything one could imagine. The imagery is manifested in varying levels of realism, ranging from ill-defined and cartoon-like in nature to wholly realistic. They rarely hold their form for more than a few seconds before fading or shifting into another image. It is worth noting that this level of intensity occurs in a highly similar manner to that of hypnagogia, the state between sleep and wakefulness. At higher levels, internal hallucinations become increasingly elaborate as they eventually become all-encompassing, fully-fledged 3D scenes which surround the person in a similar manner to that of dreams. This can create the feeling that one has "broken-through" into another reality. The things which occur within this perceived alternate reality can be anything but fall under common archetypes, such as contact with autonomous entities alongside a wide variety of imagined landscapes, memory replays, and scenarios. Internal hallucinations are often accompanied by other coinciding effects such as geometry, external hallucinations and delusions. They are most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants.
Object activation
Full article: Object activation
Object activation is the experience of looking at an object and perceiving it to move, become alive, or become fully animated and autonomous of its own accord. For example, a door may open and close on its own or a cup on the table may start to slide or tilt over. The "activated object" usually moves in a familiar way that would happen in day to day life, implying that the person is experiencing a combination of both object alterations and external hallucinations being applied to their environment. However, it is worth noting that certain activated objects may also perform actions which are completely unrealistic. For example, an item of furniture may appear to disassemble into many floating complex rotating sections before reassembling into its previous form. Stationary objects, such as rugs, may activate themselves and begin crawling on the floor and up onto other stationary pieces of furniture. These hallucinations usually only occur when one looks directly at an object for an extended period of time and are rare and extreme signs of an advanced hallucinatory state. Object activation is often accompanied by other coinciding effects such as delirium, psychosis, cognitive dysphoria, and delusions in a manner which can result in the hallucinations being perceived to have distinctly sinister and unsettling undertones. It is most commonly induced under the influence of heavy dosages of deliriant compounds, such as DPH, datura, and benzydamine. However, they can also occur to a lesser extent under the influence of psychedelics, dissociatives, stimulant psychosis, and sleep deprivation.
Object alteration
Full article: Object alteration
An object alteration is the experience of perceiving objects, and scenes to be progressively warping, moving, stretching, animating, and shifting in their 3-dimensional form in a manner which can vary from subtle to extreme. When the person double takes the object returns to its original shape until it is looked at directly once again, whereafter it begins distorting again in a similar or different manner. The manner in which the alterations occur is not uniform and cannot be reliably predicted. The intensity of the effect is often linked to the intensity and progression of the mental state that precludes this effect. For example, when staring at an object such as a chair its 3-dimensional shape may begin to drastically elongate or tilt into an exaggerated form which retains its original colours and textures. Another common manifestation of this effect is the perception of textures progressively extending and stretching outward from the surfaces which they reside upon in the form of a detailed 3-dimensional structure somewhat similar to complex, opaque, and solidified smoke. These structures usually maintain a size which is consistent with the width of the texture it is extending from. They can also range from anywhere between several inches to several meters in length. For example, if one is staring at a painting on the wall it may extend in one direction on a 2-dimensional plane until the observer looks away. Object alterations are often accompanied by other coinciding effects such as delirium and psychosis. [6] They are most commonly induced under the influence of heavy dosages of deliriant compounds, such as DPH and datura. However, they can also occur under the influence of stimulant psychosis and sleep deprivation.
Peripheral information misinterpretation
Full article: Peripheral information misinterpretation
Peripheral information misinterpretation is a fleeting experience of an object or detail within one's peripheral vision being interpreted and displayed incorrectly. During this state, a person may briefly see elaborate details within their peripheral vision but that after a more direct analysis, turn out to be entirely fabricated. For example, a person may momentarily notice fleeting objects, people, or events within their peripheral vision that are not actually present. Once the detail or object is realized to be incorrect, the misinterpretation is overwritten with the correct perception. Usually, as soon as a person consciously notices the misinterpreted visual detail, it has resolved itself into the correct visual interpretation. Peripheral information misinterpretation is often accompanied and enhanced by other coinciding effects such as pattern recognition enhancement and external hallucinations. It is most commonly induced under the influence of moderate dosages of deliriant compounds, such as DPH, datura, and benzydamine. However, it can also occur under the influence of stimulant psychosis and sleep deprivation.
Settings, sceneries, and landscapes
Full article: Settings, sceneries, and landscapes
Settings, sceneries, and landscapes are the perceived environment in which the plot of an internal or external hallucination occurs. This effect is capable of manifesting in a seemingly infinite variety of potential places and settings. When explored, the geography of these settings is capable of organizing itself as static and coherent. However, it will usually manifest as a non-linear, nonsensical, and continuously changing layout which does not obey the laws of physics. Regarding the chosen locations, appearance, and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do, however, put heavy emphasis on replicating and combining real-life locations stored within the person's memories, especially those which are prominent in one's life and daily routine. There are some common themes and archetypes within this component which generally include: Jungles, rainforests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ancient ruins, machinescapes, historical settings, rooms and other indoor environments, real-life locations, incomprehensible geometric landscapes and more. Settings, sceneries, and landscapes are often accompanied by other coinciding effects such as autonomous entities and delusions. They are most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants.
Full article: Shadow people
Shadow group by Anonymous -
Shadow people are the experience of perceiving patches of shadow in one's peripheral or direct line of sight that appear and behave as living, autonomous beings. Due to the unique behaviour of these hallucinations they can be considered as a distinct sub-type of autonomous entity. Shadow people usually, but not always, begin to appear initially as fleeting images in a person's peripheral vision. However, at higher levels of intensity shadow people may begin to appear in full view in a manner which allows them to be directly looked at. At advanced mental states, it is even possible to look away from and look back at the shadow person without a change in the presence or appearance of the hallucination. The bodies of these shadow people are usually perceived as being comprised of a type of blackness that has a sense of depth with few facial or bodily features. The blackness of their bodies often seem almost opaque, as if one is looking into a "black hole" in humanoid form. They may also appear in the shape of animals, uniform blobs, disembodied body parts, or a myriad of other indescribable shapes. They sometimes appear to have faces, eyes, or mouths and are able to move or change shape. The movement exhibited can be normal human movement or it can be faster, slower, or more choppy than a normal person's gait. It is also possible for multiple shadow people to occupy one's field of vision simultaneously while acting autonomously from one another and even interacting with each other. Shadow people are often accompanied by other coinciding effects such as delirium, paranoia, anxiety, and feelings of impending doom. They are most commonly induced under the influence of heavy dosages of deliriant compounds, such as DPH, datura, and benzydamine. However, they can also occur under the influence of stimulant psychosis, sleep deprivation, and during sleep paralysis.
Unspeakable horrors
Full article: Unspeakable horrors
National Park by H. R. Giger -
Unspeakable horrors are the experience of prolonged exposure to indescribable scenarios and hallucinatory content of a scary and disturbing nature which are often directly influenced by a person's fears. This can occur during high dose hallucinogenic experiences, particularly those in which the user is currently undergoing negative emotional stressors and personal problems of an introspective nature. Although the content which comprises these states are generally ineffable and largely dependent upon the fears of those who experience them, certain themes and archetypes often manifest themselves. These are not limited to but may consist of:
Autonomous entities of an intrinsically sinister and threatening nature - This can include demons, deformed monstrosities, hooded figures, mocking entities and otherwise normal human beings deformed by severe injury or illness.
Scenarios and plots of an intrinsically sinister and threatening nature - This can include scenes of suffering directed towards oneself or other people such as being tortured, scenes in which one is being hunted as prey by "evil" creatures or forces and the direct experience of personal fears.
Settings, sceneries, and landscapes of an intrinsically sinister and threatening nature - This can include the visitation of hellish landscapes, ancient monolithic Lovecraftian architecture, and ruined civilizations.
Fearing for the fabric of one's sanity - This can be described as feeling that one's current perception is so horrific that they will surely be left permanently insane with severe psychological damage. The effect can leave people with an immediate sense that ordinary life is a thin shell over a comparatively horrifying reality which cannot be dismissed or escaped from. It is worth noting, however, that although stressful, this effect rarely actually leaves individuals with lasting psychological problems.
Unspeakable horrors are often accompanied by other coinciding effects such as anxiety, psychosis, and memory suppression. They are most commonly induced under the influence of heavy dosages of psychedelic compounds, such as LSD, psilocybin, and 2C-P. They can also occur under the influence of deliriants such as DPH, datura, and benzydamine.
Visual haze
Full article: Visual haze
Visual haze distorts the surrounding environment to make it appear as if the air is shrouded in an imaginary cloud of smoke, fog, or haze. This effect varies in its intensity, ranging from subtle and barely visible to extreme and all-encompassing in a manner which can significantly impair a person's vision. Visual haze is often accompanied by other coinciding effects such as acuity suppression and external hallucinations. It is most commonly induced under the influence of mild dosages of hallucinogenic compounds such as psychedelics, deliriants, and cannabinoids. However, it can also occur less commonly under the influence of stimulant psychosis and sleep deprivation.
Auditory Effects
Auditory effects are any subjective effect which directly alters a person's sense of hearing.
Auditory distortion
Full article: Auditory distortion
An auditory distortion is the experience of perceived alterations in how audible noises present and structure themselves. These distortions can manifest in many styles, but commonly take the form of echoes or murmurs which rise in the wake of each sound and are accompanied by fluctuating changes in speed and pitch. This can intensify up to the point where sounds are consistently followed by continuous reverberation, often rendering the original sound completely unrecognizable. However, it often quickly resets to base level and starts over if the source of noise is stopped or changed. At lower levels, auditory distortions consist of subtle and spontaneous reverberation, echo effects, and changes in pitch of noises within the external environment. They are fleeting, low in intensity, and easy to ignore. However, at higher levels, auditory distortions become constant intense enough that they are impossible to ignore. The complexity of these resulting alterations can quickly render the original sound as unintelligible. Auditory distortions are often accompanied by other coinciding effects such as auditory hallucinations, auditory suppression, and auditory enhancement. They are most commonly induced under the influence of moderate dosages of psychedelic compounds, such as LSD, 5-MeO-DiPT, and DMT. However, they can also occur less commonly under the influence of dissociatives such as ketamine, PCP, and nitrous.
Distorted math lecture
/u/Hyperactive_Filly
Auditory hallucination
Full article: Auditory hallucination
An auditory hallucination is an experience of hearing spontaneous imaginary noises. The most common examples of this include hearing clips of sound such as imagined music, voices, tones, popping, and scraping, but can also be an infinite variety of other potential noises that are stored within one's memory. In terms of their behavior, these sounds will often be based on noises which were expected to occur or have been genuinely heard on a frequent basis within the external environment. For example, a person may repeatedly hear a knock at the door when they are expecting a visitor or may hear music which they were listening to earlier on in the day. However, at other times, auditory hallucinations may also present themselves as consisting of completely novel and alien sounds that are unlike anything which could currently occur within the external environment. Auditory hallucinations are often accompanied by other coinciding effects such as auditory distortion and auditory enhancement. They are most commonly induced under the influence of moderate dosages of hallucinogenic compounds, such as psychedelics, deliriants, and dissociatives.
Deliriant Audio
Stas Constantine
Auditory suppression
Full article: Auditory suppression
Auditory suppression is the experience of sound becoming perceived as more distant, quiet, and muffled than they actually are. This effect can significantly decrease both the volume of a noise, as well as its perceived quality. It is usually described as making it difficult to comprehend or fully pay attention to music and other sounds. Auditory suppression is often accompanied by other coinciding effects such as auditory distortions and auditory hallucinations. It is most commonly induced under the influence of moderate dosages of dissociative compounds, such as ketamine, PCP, and DXM. However, it can also occur less commonly under the influence of GABAergic depressants and antipsychotics such as alcohol and quetiapine.
Normal vs Suppressed Alan Watts
Tactile Effects
Tactile effects are any subjective effect which directly alters a person's sense of touch.
Tactile hallucination
Full article: Tactile hallucination
A tactile hallucination is the experience of perceiving a convincing physical sensation which is not actually occurring. Common examples of this can include people or insects touching the body in various places and in a wide variety of ways. Alternatively, these hallucinations can be felt as complex and structured arrangements of vibration across the skin. This effect may be also accompanied by visual hallucinations of a plausible cause of the sensation. For example, during internal and external hallucinations one may be able to touch and feel imagined objects or autonmous entities just as convincingly as within normal everyday dreams. The sensations that are possible within these hallucinations are near limitless and can even include pain or sexual pleasure. Tactile hallucinations are most commonly induced under the influence of heavy dosages of deliriants compounds, such as DPH, datura, and benzydamine. However, they can also occur to a lesser extent under the influence of psychedelics, stimulant psychosis, and extreme sleep deprivation.
Multisensory Effects
Multisensory effects are any subjective effect which directly alters two or more senses simultaneously.
Although some hallucinatory effects may affect multiple senses at one time they are usually not categorized as 'multisensory effects' unless they do so consistently. For example, while experiences with autonomous entities may sometimes have a tactile component to them, more often than not they are primarily a visual experience and are therefore classified as such.
Memory replays
Full article: Memory replays
Memory replays are a multisensory sub-type of internal hallucination which results in a person reliving memories through the experience of vivid daydreams, reoccurring emotions or sensations, and hallucinations. At higher levels of intensity, these are often referred to as "flashbacks". The memories themselves can be anything from significant life events with high levels of personal meaning attributed to them, generic recent occurrences, or long forgotten experiences from childhood. Memory replays are often accompanied by other coinciding effects such as scenarios and plots, internal hallucinations, and introspection. They are most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants. However, they can also commonly occur during sobriety as a result of traumatic experiences, particularly when the person suffers from post-traumatic stress disorder.
Scenarios and plots
Full article: Scenarios and plots
Scenarios and plots are the situations, stories, scenarios, and events which occur within both external and internal hallucinations. These behave in an almost identical fashion to the plots and scenarios that occur during ordinary dream states and often include cognitive delusions that result in one accepting the plot as a real-life event. On rare occasions, however, they will be immediately recognized as a mere hallucination and not a real-life event. During this effect, the typical components which comprise standard hallucinatory states (settings, sceneries, and landscapes and autonomous entities) begin behaving and co-operating in a manner which results in the experience of events occurring within the hallucination itself. These are often perceived as linear and coherent plots that occur in a logical sequence by leading into other events through normal cause and effect. However, they are equally likely to present themselves as completely nonsensical and incoherent. For example, they may consist of nonlinear or spontaneous events which are capable of ending, starting, and changing between each other repeatedly in quick succession. Scenarios and plots are most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants. However, they can also occur less commonly under the influence of stimulant psychosis, and sleep deprivation.
Cognitive Effects
Cognitive effects are any subjective experience which directly alter or introduce new content to an element of a person's cognition.
Full article: Amnesia
Amnesia is a global impairment in the ability to acquire new memories regardless of sensory modality, and a loss of some memories, especially recent ones, from the period before amnesia began. During states of amnesia a person will usually retain functional perceptual abilities and short-term memory which can still be used to recall events that recently occurred; this effect is distinct from the memory impairment produced by sedation. As such, a person experiencing amnesia may not obviously appear to be doing so, as they can often carry on normal conversations and perform complex tasks. Amnesia is often accompanied by other coinciding effects such as disinhibition, sedation, and memory suppression. It is most commonly induced under the influence of heavy dosages of GABAergic depressants, such as alcohol, benzodiazepines [7] , GHB, and zolpidem. However, it can also occur to a much lesser extent under the influence of extremely heavy dosages of hallucinogenic compounds such as psychedelics, dissociatives, Salvia divinorum, and deliriants.
Full article: Anxiety
Anxiety is medically recognized as the experience of negative feelings of apprehension, worry, and general unease. These feelings can range from subtle and ignorable to intense and overwhelming enough to trigger panic attacks or feelings of impending doom. Anxiety is often accompanied by nervous behaviour such as restlessness, difficulty concentrating, irritability, and muscular tension. Psychoactive substance-induced anxiety can be caused as an inescapable effect of the drug itself, by a lack of experience with the substance or its intensity, as an enhancement of a pre-existing state of mind, or by the experience of negative hallucinations. Anxiety is often accompanied by other coinciding effects such as depression and irritability. It is most commonly induced under the influence of moderate dosages of hallucinogenic compounds, such as cannabinoids, psychedelics, dissociatives, and deliriants. However, it can also occur during the withdrawal symptoms of GABAergic depressants and during stimulant comedowns.
Autonomous voice communication
Full article: Autonomous voice communication
Autonomous voice communication (also known as auditory verbal hallucinations (AVHs)) [1] is the experience of being able to hear and converse with a disembodied and audible voice of unknown origin which seemingly resides within one's own head. [2] [3] [4] [5] This voice is often capable of high levels of complex and detailed speech which are typically on par with the intelligence and vocabulary of ones own conversational abilities. At higher levels, the conversational style of that which is discussed between both the voice and its host can be described as essentially identical in terms of its coherency and linguistic intelligibility as that of any other everyday interaction between the self and another human being with which one might engage in conversation with. At higher levels, the conversational style of that which is discussed between both the voice and its host can be described as essentially identical in terms of its coherency and linguistic intelligibility as that of any other everyday interaction between the self and another human being of any age with which one might engage in conversation with. Higher levels may also manifest itself in multiple voices or even an ambiguous collection of voices such as a crowd. [3] However, there are some subtle but identifiable differences between this experience and that of normal everyday conversations. These stem from the fact that one's specific set of knowledge, memories and experiences are identical to that of the voice which is being communicated with. [3] [5] This results in conversations in which both participants often share an identical vocabulary down to the very use of their colloquial slang and subtle mannerisms. As a result of this, no matter how in-depth and detailed the discussion becomes, no entirely new information is ever exchanged between the two communicators. Instead, the discussion focuses primarily on building upon old ideas and discussing new opinions or perspectives regarding the previously established content of one's life. Autonomous voice communication is often accompanied by other coinciding effects such as delusions, autonomous entities, auditory hallucinations, and psychosis in a manner which can sometimes lead the person into believing the voices' statements unquestionably in a delusional manner. It is most commonly induced under the influence of heavy dosages of hallucinogenic compounds such as psychedelics, dissociatives, and deliriants. However, it may also occur during the offset of prolonged stimulant binges and less consistently under the influence of heavy dosages of cannabinoids.
Cognitive dysphoria
Full article: Cognitive dysphoria
Cognitive dysphoria (semantically the opposite of euphoria) is medically recognized as a cognitive and emotional state in which a person experiences intense feelings of dissatisfaction, and in some cases indifference to the world around them. [1] [2] These feelings can vary in their intensity depending on the dosage consumed and the user's susceptibility to mental instability. Although dysphoria is an effect, the term is also used colloquially to define a state of general melancholic unhappiness (such as that of mild depression) [3] [4] often combined with an overwhelming sense of discomfort and malaise. [5] Cognitive dysphoria is often accompanied by other coinciding effects such as anxiety and depression. [1] [2] [6] It is most commonly induced under the influence of moderate dosages of deliriant compounds, such as DPH and datura. However, it can also occur during a stimulant offset and during the withdrawal symptoms of almost any substance.
Full article: Delirium
Delirium (also known as acute confusion) is medically recognized as a physiological disturbance of awareness that is accompanied by a change in baseline cognition which cannot be better explained by a preexisting or evolving neurocognitive disorder. The disturbance in awareness is manifested by a reduced ability to direct, focus, sustain, and shift attention and the accompanying cognitive change in at least one other area may include memory and learning (particularly recent memory), disorientation (particularly to time and place), alteration in language, or perceptual distortions or a perceptual-motor disturbance. The perceptual disturbances accompanying delirium include misinterpretations, illusions, or hallucinations; these disturbances are typically visual but may occur in other modalities as well, and range from simple and uniform to highly complex. An individual with delirium may also exhibit emotional disturbances, such as anxiety, fear, depression, irritability, anger, euphoria, and apathy with rapid and unpredictable shifts from one emotional state to another. Delirium may present itself in three distinct forms. These are referred to in the scientific literature as hyperactive, hypoactive, or mixed forms. In its hyperactive form, it is manifested as severe confusion and disorientation, with a sudden onset and a fluctuating intensity. In its hypoactive (i.e. underactive) form, it is manifested by an equally sudden withdrawal from interaction with the outside world accompanied by symptoms such as drowsiness and general inactivity. Delirium may also occur in a mixed type in which one can fluctuate between both hyper and hypoactive periods. Delirium is most commonly induced under the influence of heavy dosages of deliriant compounds, such as DPH, datura, and benzydamine. However, it can also occur as a result of an extremely wide range of health problems such as urinary tract infections, influenza, and alzheimer's.
Full article: Delusion
A delusion is a spontaneously occurring false belief held with strong conviction regardless of evidence to the contrary, rational argument, or how much the belief seemingly contradicts the individual's prior understanding of the world. Within the context of hallucinogen usage, delusions can usually be broken out of when overwhelming evidence is provided to the contrary or when the person has sobered up enough to logically analyse the situation. It is exceedingly rare for hallucinogen induced delusions to persist into sobriety. It is also worth noting that delusions can often spread among individuals in group settings. For example, if one person makes a verbal statement regarding a delusional belief they are currently holding while in the presence of other similarly intoxicated people, these other people may also begin to hold the same delusion. This can result in shared hallucinations and a general reinforcement of the level of conviction in which they are each holding the delusional belief. Delusions are most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, deliriants, and dissociatives. However, they can also occur to a lesser extent under the influence of cannabinoids, stimulant psychosis, and sleep deprivation. They are most likely to occur during states of memory suppression and share common themes and elements with clinical schizophrenia.
Feelings of impending doom
Full article: Feelings of impending doom
Feelings of impending doom can be described as sudden sensations of overwhelming fear and urgency based upon the unfounded belief that a negative event is about to occur in the immediate future. These expected negative events typically include some kind of medical emergency, a person's death, or the world coming to an end. This effect can be the result of real evidence but is usually based on an unfounded delusion or negative hallucinations. The intensity of these feelings can range from subtle to overwhelming enough to trigger panic attacks and a strong sense of urgency. Feelings of impending doom are often accompanied by other coinciding effects such as anxiety and unspeakable horrors. They are most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants.
Glossolalia
Full article: Glossolalia
Glossolalia is an effect in which a person finds themselves involuntarily speaking and/or thinking in nonsensical speech which is structured in a manner that resembles an actual language. [1] [2] This is often defined by linguists as a melodic and fluid vocalizing of speech-like syllables that lack any readily comprehended meaning. [3] [4] It is important to note that this effect is distinctly different from the thought disorganization characterized by a schizophrenic's word salad. [2] [3] Glossolalia is often accompanied by other coinciding effects such as language suppression, catharsis, spirituality enhancement, and delirium. It is most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, deliriants, and dissociatives.
Full article: Paranoia
Paranoia is the suspiciousness or the belief that one is being harassed, persecuted, or unfairly treated. These feelings can range from subtle and ignorable to intense and overwhelming enough to trigger panic attacks and feelings of impending doom. Paranoia also frequently leads to excessively secretive and overcautious behaviour which stems from the perceived ideation of one or more scenarios, some of which commonly include: fear of surveillance, imprisonment, conspiracies, plots against an individual, betrayal, and being caught. This effect can be the result of real evidence but is often based on assumption and false pretence. Paranoia is often accompanied by other coinciding effects such as anxiety and delusions. It is most commonly induced under the influence of moderate dosages of hallucinogenic compounds, such as cannabinoids, psychedelics, dissociatives, and deliriants. However, it can also occur during the withdrawal symptoms of GABAergic depressants and during stimulant comedowns.
Full article: Psychosis
Psychosis is as an abnormal condition of the mind and a general psychiatric term for a mental state in which one experiences a "loss of contact with reality." The features of psychoticism are characterized by delusions, hallucinations, and formal thought disorders exhibiting a wide range of culturally incongruent, odd, eccentric, or unusual behaviours and cognitions, including both process (e.g., perception, dissociation) and content (e.g., beliefs). Depending on its severity, this may also be accompanied by difficulty with social interaction and a general impairment in carrying out daily life activities. Within the context of clinical psychology, psychosis is a very broad term that can mean anything from relatively mild delusions to the complex and catatonic expressions of schizophrenia and bipolar type 1 disorder. Generally speaking, however, psychosis involves noticeable deficits in cognitive functioning and diverse types of hallucinations or delusional beliefs, particularly those that are in regard to the relation between self and others such as delusions of grandiosity, paranoia, or conspiracy. Psychosis is most commonly induced under the influence of moderate dosages of hallucinogenic compounds, such as deliriants, psychedelics, dissociatives, and cannabinoids.
Thought disorganization
Full article: Thought disorganization
Thought disorganization is a state in which one's ability to analyze and categorize conceptual information using a systematic and logical thought process is considerably decreased. It seemingly occurs through an increase in thoughts which are unrelated or irrelevant to the topic at hand, thus decreasing one's capacity for a structured and cohesive thought stream. This effect also seems to allow the user to hold a significantly lower amount of relevant information in their train of thought which can be useful for extended mental calculations, articulating ideas, and analyzing logical arguments. Thought disorganization is often accompanied by other coinciding effects such as analysis suppression and thought acceleration. It is most commonly induced under the influence of heavy dosages of hallucinogenic and depressant compounds, such as deliriants, dissociatives, psychedelics, cannabinoids, and GABAergics. However, it is worth noting that the same stimulant or nootropics compounds which induce thought organization at lower dosages, can also often result in the opposite effect of thought disorganization at their higher dosages.
Physical Effects
Physical effects are any subjective experience which directly affects an aspect of a person's physical body.
Perception of bodily heaviness
Full article: Perception of bodily heaviness
Perception of bodily heaviness can be described as feeling as if one's body has significantly increased in its weight. This can result in feelings of slowness and sluggishness due to the body seeming difficult, uncomfortable, or impossible to move. Perception of bodily heaviness is often accompanied by other coinciding effects such as sedation and muscle relaxation. It is most commonly induced under the influence of heavy dosages of depressant compounds, such as GABAergics, opioids, and antipsychotics. However, it can also occur under the influence of deliriants and certain sedating psychedelics such as certain LSA, psilocybin, and 2C-C.
Full article: Sedation
Sedation can be described as a decrease in a person's physical energy levels which are interpreted as discouraging when it comes to wakefulness, movement, performing tasks, talkativeness, and general exercise. At lower levels, sedation typically results in feelings of general relaxation and a loss of energy. At higher levels, however, sedation typically results in the person passing out into temporary unconsciousness. Sedation is often accompanied by other coinciding effects such as muscle relaxation, thought deceleration, and sleepiness in a manner which further intensifies the person's feelings of relaxation. It is most commonly induced under the influence of moderate dosages of depressant compounds, such as opioids, GABAergics, and antipsychotics. However, it may also occur to a lesser extent under the influence of other compounds such as antihistamines, deliriants, cannabinoids and certain psychedelics.
Uncomfortable Physical Effects
An uncomfortable physical effect is any substance-induced alteration of a person's physical state which is unpleasant, undesirable, painful, or otherwise a source of distress. In most cases they indicate a temporary part of a substance's interaction with the body. However, in certain contexts, they can also indicate the need for attention or even medical treatment if they become dangerously severe.
Abnormal heartbeat
Full article: Abnormal heartbeat
An abnormal heartbeat (also called an arrhythmia or dysrhythmia) is any of a group of conditions in which the electrical activity of the heart is irregular. During this state, the heartbeat may be too fast (over 100 beats per minute) or too slow (less than 60 beats per minute) and may be regular or irregular. A heartbeat that is too fast is called tachycardia and a heartbeat that is too slow is called bradycardia. Although many arrhythmias are not life-threatening, it is worth noting that some can cause cardiac arrest in extreme cases. An abnormal heartbeat is most commonly induced under the influence of moderate dosages of stimulant and depressant compounds, such as cocaine, methamphetamine, and GABAergics. While stimulants tend to increase a person's heart rate, depressants tend to decrease it. Combining the two can often result in dangerously irregular heartbeats. However, this effect can also occur under the influence of deliriants.
Difficulty urinating
Full article: Difficulty urinating
Difficulty urinating (also known as urinary retention) can be described as the experience of a decreased ability to pass urine. This can be due to painful burning sensations within the urethra or a due to a loss of bladder control which prevents or inhibits one from urinating even with a full bladder. Difficulty urinating is often accompanied by other coinciding effects such as stimulation and constipation. It is most commonly induced under the influence of heavy dosages of stimulant and opioid compounds, such as heroin, fentanyl, kratom, amphetamine, MDMA, and 4-FA. However, it can also occur under the influence of stimulating psychedelics and deliriants.
Full article: Dry mouth
Dry mouth (formally known as xerostomia) can be described as having a dry-feeling mouth often accompanied by a difficulty swallowing. It is usually a direct result of dehydration but can be felt to occur regardless of the actual dryness of a person's mouth. At extreme levels, this effect can become so strong that it becomes extremely difficult and uncomfortable to swallow. Dry mouth is often accompanied by other coinciding effects such as frequent urination (due to drinking excessive amounts of water) and dehydration. It is most commonly induced under the influence of moderate dosages of a wide variety of compounds, such as stimulants, psychedelics, opioids, antispychotics, deliriants, SSRI's, and cannabinoids.
Full article: Frequent urination
Frequent urination, or urinary frequency, can be defined as the need to urinate more often than usual. It is often, though not necessarily, associated with urinary incontinence and large total volumes of urine. However, in other cases, urinary frequency involves only normal volumes of urine overall. Frequent urination is often accompanied by other coinciding effects such as dehydration and dry mouth in a manner which further amplifies the needs to urinate through excessive consumption of water. It is most commonly induced under the influence of moderate dosages of a wide variety of compounds, such as stimulants, psychedelics, dissociatives, and deliriants.
Increased blood pressure
Full article: Increased blood pressure
Increased blood pressure can be described as a condition in which the pressure in the systemic arteries is elevated to abnormal levels. A blood pressure of 120/80 is considered normal for an adult. A blood pressure of 90/60 or lower is considered hypotension and a blood pressure between 120/80 and 90/60 is considered prehypotension. [1] Conversely a blood pressure greater than 120/80 and less than 139/89 is considered prehypertension. [2] Increased blood pressure is most commonly induced under the influence of heavy dosages of deliriants and vasoconstricting compounds, such as traditional stimulants and stimulating psychedelics.
Increased bodily temperature
Full article: Increased bodily temperature
Increased bodily temperature or pyrexia can be described as having a body temperature which is above normal baseline. [1] While there is no universally agreed upon value at which pyrexia occurs, its diagnoses ranges between 37.5 - 38.3°C (99.5 - 100.9°F). For comparison, the average temperature of a healthy person is around 37°C (98.6°F). It is worth noting that a bodily temperature which exceeds 41.5°C (106.7°F) is an emergency which requires immediate medical attention and can potentially result in physical injury, long-term side effects, and death. Increased bodily temperature is often accompanied by other coinciding effects such as increased perspiration, dehydration, headaches, and serotonin syndrome. It is most commonly induced under the influence of heavy dosages of stimulant compounds which affect serotonin and 5-HT receptors, dopamine and D receptors and norepinephrine. These substances include amphetamine, methylphenidate, MDMA, and cocaine. However, it can also occur under the influence of deliriants and certain stimulating psychedelics such as AMT, 2C-P, and DOC.
Full article: Muscle cramp
A muscle cramp can be described as an involuntary temporary contraction or over shortening of muscles which may cause severe aches and pains. The onset of these muscle cramps is usually sudden while the cramp typically resolves itself spontaneously within a few seconds or minutes. Muscle cramps are often accompanied by other coinciding effects such as muscle twitching and stimulation. They are most commonly induced under the influence of heavy dosages of stimulating psychedelics compounds, such as LSD, 2C-E, DOC, and AMT. However, they can also occur under the influence of deliriants and certain GABAergic depressants such as GHB and phenibut.
Full article: Nausea
Nausea can be described as a sensation of unease and discomfort in the upper stomach combined with an involuntary urge to vomit. It often, but not always, precedes vomiting. This effect usually occurs at the onset of the experience and dissipates as the peak takes its toll. In the context of substance usage, nausea and vomiting can occur as a result of stomach irritation through the consumption of materials which it is not used to digesting. These materials can include things such as chemical powders or plant matter. Alternatively, nausea may occur as a direct pharmacological result of how the particular substance affects the brain. If this is the case, the nausea is therefore inseparable from the experience itself and will likely occur to varying extents regardless of the route of administration. Nausea is often accompanied by other coinciding effects such as stomach bloating, stomach cramps, and dizziness. It is most commonly induced under the influence of heavy dosages of a wide variety of compounds, such as psychedelics, opioids, GABAergics, deliriants, dissociatives, and stimulants.
Vomiting, also known as purging, puking and throwing up, among other terms, is the involuntary, forceful expulsion of the contents of one's stomach through the mouth and sometimes the nose. This effect typically occurs during the peak of a substance's effects. It can often greatly relieve the person's physical side effects once it is over. For example, under the influence of many hallucinogenic compounds, it is common for a person to feel that their trip has become significantly more enjoyable after the act of vomiting due to their uncomfortable stomach symptoms suddenly subsiding as a result.
Physical fatigue
Full article: Physical fatigue
Physical fatigue can be described as a general feeling of bodily exhaustion. The intensity and duration of this effect typically depends on the substance consumed and its dosage. It can also be further exacerbated by various factors such as a lack of sleep or food. These feelings of exhaustion involve a wide variety of symptoms which generally include some or all of the following effects: sedation, perception of bodily heaviness, decreased libido, motor control loss, and sleepiness. People who are fatigued may find it difficult to complete physical actions and may not be capable of getting out of bed or performing everyday household tasks. It can generally be treated with a period of rest or sleep. Physical fatigue is often accompanied by other coinciding effects such as cognitive fatigue. It is most commonly induced under the influence of moderate dosages of deliriants and antipsychotic compounds, such as quetiapine, haloperidol, and risperidone. However, it can also occur during the withdrawal symptoms of many depressants, and during the offset of many stimulants.
Full article: Restless legs
Restless legs (also known as restless legs syndrome or RLS) is a neurological disorder characterized by an irresistible urge to move one's body to stop uncomfortable or odd sensations. It most commonly affects the legs but can also affect the arms, torso, and head. During this state, moving the affected body part reduces the uncomfortable sensations, providing temporary relief. RLS sensations can range from pain, an aching in the muscles, "an itch you can't scratch", an unpleasant "tickle that won't stop", or even a crawling feeling. The sensations typically begin or intensify during quiet wakefulness, such as when relaxing, reading, studying, or trying to sleep. Restless legs syndrome is most commonly induced during the withdrawal symptoms of many depressants, such as opioids or benzodiazepines, and during the offset of many stimulants, such as methamphetamine, cocaine, and MDMA. However, it can also occur under the influence of deliriants such as DPH and datura.
Substance Index
Visual Psychedelic Effects
Dissociative Subjective Effects


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Louise Marois, née à Montréal en 1960, est une poète, parolière, graphiste et artiste visuelle québécoise.

Biographie
Louise Marois est née en 1960 à Montréal. Marois est graphiste de formation. Elle commence à écrire et à lire de la poésie « presque en cachette », et ne publie son premier recueil de poésie qu'à l'âge de quarante-quatre ans.

La peau des yeux parait en 2004 aux Éditions du Passage et se mérite le Prix Jacqueline-Déry-Mochon.  Son second recueil intitulé , qui boit l'encre parait aux Éditions de L'Hexagone en 2009, est finaliste au Prix Goll.

En 2011, elle collabore avec l'artiste visuelle Sophie Jodoin pour créer le livre d'artiste De peine et de misère, publié chez Battat Contemporary. Ses troisièmes et quatrièmes recueils, Du pain dans les joues et Tu ne vois pas comme un oiseau paraissent aux Éditions de L'Hexagone en 2012 et 2014.

En 2018, elle publie La cuisine mortuaire aux Éditions Triptyque, qui lui vaut d'être finaliste aux Prix littéraires du Gouverneur général. Ce récit « relate la promiscuité dérangeante d'une famille montréalaise des années 1970 dont le père est ouvrier et dont la mère souffre de dépression, "une maladie invisible" à l'époque ».

J'élève des soleils, son sixième recueil, est publié aux Éditions du Noroît en 2019. En 2020, D'une caresse patenté parait aux Éditions Triptyque et lui vaut une seconde nomination comme finaliste aux Prix littéraires du Gouverneur général. Ce recueil composé de poèmes accompagnés de dessins faits au graphite à partir de photomatons « tente de découvrir la portée du mot « appartenir » à travers une étude du père et de sa disparition ».

Elle a également écrit des paroles de chansons pour Richard Séguin et Gilles Bélanger.

Elle vit à Saint-Venant-de-Paquette, en Estrie.

Œuvres

Poésie

 La peau des yeux, Outremont, Éditions du Passage, 2004, 47 p.
 , qui boit l'encre, Montréal, Éditions de L'Hexagone, 2009, 88 p.
 Du pain dans les joues, Montréal, Éditions de L'Hexagone, 2012, 144 p.
 Tu ne vois pas comme un oiseau, Montréal, Éditions de L'Hexagone, 2014, 109 p.
 La cuisine mortuaire, Montréal, Éditions Triptyque, 2018, 180 p.
 J'élève des soleils, Montréal, Éditions du Noroît, 2019, 102 p.
 D'une caresse patentée, Montréal, Éditions Triptyque, 2020, 156 p.

Livre d'artiste
 De peine et de misère, avec les illustrations de Sophie Jodoin, Montréal, Battat Contemporary, 2011, 94 p.

Prix et honneurs

 2005 - Prix Jacqueline-Déry-Mochon, 2005 pour La peau des yeux
2010 - Finaliste Prix Goll pour , qui boit l'encre
2019 - Finaliste Prix littéraires du Gouverneur général pour La cuisine mortuaire
 2021 - Finaliste Prix littéraires du Gouverneur général pour D'une caresse patentée

Notes et références

Voir aussi

Articles connexes

 Éditions du Passage
 Éditions de L'Hexagone
 Éditions Triptyque
 Éditions du Noroît

Liens externes

Femme de lettres québécoise
Naissance en 1960
Poétesse québécoise
Graphiste québécois
Artiste québécois
Naissance à Montréal
Projet:Arts littéraires québécois


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Social Work Program Names Jim 'Mattress Mack' McIngvale Person of the Year
Houston had many heroes in 2017, particularly as community members struggled to recover from Harvey. Among those who selflessly provided support, resources and assistance was longtime Houstonian and Gallery Furniture owner Jim McIngvale—better known as "Mattress Mack."
For his tremendous efforts in helping Houston residents get back in their feet following Harvey, he will be recognized by the University of Houston-Downtown (UHD) Bachelor of Social Work (BSW) Program as its Person of the Year on Jan. 25 at 5:30 p.m. in Room C-100 of UHD's Commerce Street Building.
"He elevated compassion and caring at a time of fear and despair for so many. He has clearly been a beacon of light through this storm," said Dr. Dawn McCarty, director of the UHD BSW Program.
During Harvey, McIngvale transformed two of his giant furniture stores into shelters for community members displaced by flood waters and contributed moving trucks to local rescue efforts. He too was a victim of the devastating storm that rocked the Texas Gulf Coast and waded through three feet of water in his home. Within days of the storm's arrival, McIngvale set up a GoFundMe page which has raised over $100 thousand (and counting) to assist four Houston area charities providing Harvey relief services. The local celebrity also rewarded first responders with a trip to the World Series among countless other acts of generosity.
This is the seventh year that UHD's BSW Program has recognized Houstonians who have gone above and beyond the call of duty to help those in need. Previous recipients of this honor include Mayor Sylvester Turner; David Buck, founder of Healthcare for the Homeless-Houston; Adrian Garcia, former Harris County Sheriff; Angela Blanchard, CEO of Neighborhood Centers Inc., and Lisa Falkenberg, Houston Chronicle columnist and 2015 Pulitzer Prize winner.
UHD's BSW program prepares students for professional careers as social workers through classroom and field-based curriculum. Students learn to serve different populations (adolescents, the elderly, families and others) while refining their research skills. Likewise, BSW students gain an understanding of contemporary urban and social issues affecting communities in Houston and across the nation.


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