text:
08/20/2012 - G. W. Hill's Earth: Part Two is Back in Print
Out of Print for Nearly a Year, Earth Part Two by G. W. Hill is Reissued.
Earth: Part Two was originally released on cassette in 1990. The pieces of music presented on the disc were recorded more as images in the form of sound than as "music." They were recorded with primitive recording equipment, and that means the sound quality is not up to current standards. The disc, along with the first part, was originally released in 1990 as a double cassette tape album and was meant to showcase the dangers presented by destruction of the environment.
When it was first released on CD (the disc has been out of print since the fall of 2011), Scott Montgomery said this at Music Street Journal, "This is the second part of a lengthy, double-CD tone poem meditating upon environmental crisis and the Earth's fate in humanity's hands. (Part 1 will be reviewed separately). The entirety of Earth Parts 1 and 2 consists of 24 Impressions. The second CD - Part 2 is broken up into 9 short Impressions, ranging from 2:33 to 7:00. As with Earth Part 1, the pieces are entirely played by Gary Hill – predominantly on keyboard with sequenced electronic beats and some occasional guitar. The pace tends toward slow, almost meditative space music. But if it is meditative, it is a desolate, discomforting meditation. As with the Part 1, Earth – Part 2, forces a more existential meditation upon the immediacy of socio-ecological action. Again, like its prequel, Earth – Part 2 is more an electronic soundscape experiment than it is a traditionally composed song cycle. It sounds very much like the soundtrack to a film – and more of a Sci-Fi than terrestrially-
centered epic. There is a sparse, minimal quality to the composing that would seem to work best as an accompanying audio compliment to a visual presentation such as film or dance. It seems intended to evoke imagery as might be the case with experimental multi-media installations. It is more suggestive than explicit in terms of invoking any particular story-line, though the sub-titles of several impressions do give a sense of an overarching structure that begins with an invocation of a small planet in space, moving on to specific eco-systemic disasters and extinction at the hands of humanity. 3 of the 9 Impressions bear subtitles which help guide the suggestive of this loose narrative structure. The overall tone and color are somewhat dark and unsettling, as is appropriate given the ominous theme of the aftermath of the Earth's destruction…"
This was originally released (both the cassette version and the first CD release) under the name "Gary Hill." Since then Hill has started using the name "G. W. Hill" for all his professional work.G. W. Hill began playing music at age 15, starting on bass guitar. In addition to performing music, Hill is a published author (The Strange Sound of Cthulhu: Music Inspired by the Writing of H. P. Lovecraft and Strange Realities: The Collected Short Stories of Gary Hill) and a music journalist.
Earth: Part Two is currently available exclusively at createspace.com/2062265, but will be available at Amazon.com within the next week or so.
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07/06/2016 Special Pricing for MSJ Related Books Anniversaries
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08/18/2015 New Album from Bruce Stringer Available Now
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06/28/2015 A Statement From Jon Anderson About the Passing of Chris Squire
06/09/2015 New Syn Coverage Emerges Online
05/18/2015 Three Syn Discs Are Being Re-Released
05/11/2015 Legendary Band The Syn Release Live at Rosfest CD/DVD
04/21/2015 Time Is Running out for Current Sponsorship Rates
03/31/2015 Charity Album for Noah's Ark Animal Shelter Nominated for RAMI Award
03/23/2015 Benefit Show to be Held at Take 20 on April 4th
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10/02/2014 Two Popular Music Review Sites Announce Partnership
09/29/2014 Time Is Running Out to Get Digital Copies of Album Benefiting Pantry
09/17/2014 New EP From Clark Colborn is Due on September 29th
09/16/2014 Time Is Running out for Digital Copies of Noah's Ark Charity Disc
08/12/2014 Charity Album for Noah's Ark Animal Shelter Is Released
08/05/2014 Will Neil Young's PonoMusic be a Success?
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07/29/2014 New Album to Benefit Rockford's Noah's Ark Animal Sanctuary
06/26/2014 Half Price Sale on Memberships to Music Street Journal - one day only!
06/11/2014 Pontus Gunve Is a Finalist for Best of Brooklyn
06/04/2014 Frank Made Me Do It Is Receiving Love
06/02/2014 Battle of the Boroughs Will Stream Live on Internet
05/21/2014 Pontus Gunve Unleashes New Live Videos from May 15th
05/14/2014 Clark Colborn's Frank Made Me Do It is Available
05/07/2014 Clark Colborn Details Covering Frank Zappa
04/23/2014 Clark Colborn Releases Third Video to Promote New EP
04/16/2014 Clark Colborn Releases Two Videos to Promote New EP
04/15/2014 Musician on Will Sing for Food Honored with Award
04/10/2014 Pontus Gunve Will Play the Battle of the Boroughs 2014
04/08/2014 Clark Colborn Set to Pay Musical Tribute to Frank Zappa
02/13/2014 Music Street Journal needs your help and you just might win for helping us out.
12/10/2013 New Live Video Released by Pontus Gunve
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11/19/2013 New Pontus Gunve Live Video Released
11/13/2013 Will Sing for Food Album Will Benefit Food Pantry
11/07/2013 Pontus Gunve to Release Live EP
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10/01/2013 ScienceNV Will Release New EP
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03/21/2013 ScienceNV Set to Explore "Titan"
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02/28/2013 The Aaron Clift Experiment announces new guitarist Danny Brymer
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10/11/2012 Second Single from Upcoming Corvus Stone Album Is Out
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09/12/2012 Single "Superstition" from Clark Colborn Set for Release
09/04/2012 G. W. Hill's Missile Hay Knee Us is Back in Print
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text:
Q: High Quality Audio Recording in Web Browser One line version:
What open source software (WAMI-Recorder)/web browser (via getUserMedia) will give me the best quality audio recordings?
High quality would be defined as (44.1 or 48 sample rate) and 16 bit sample size.
More Information:
So currently my solution is WAMI-Recorder, but I am wondering if the HTML5 specification has matured to a point in browser such that I can record without Flash and get equal or higher quality audio recordings. Currently it looks like WAMI maxes out at 22050.
I do not need cross browser support as this is for internal business use.
A non-Flash solution would also be preferred.

A: The WebRTC project is the only available solution for high quality audio that I know of. There is currently a stable version for chrome. I believe firefox is still in the beta stage. As WebRTC matures I am sure all browsers will provide support for this.
http://www.webrtc.org/

A: Check this tutorial on how to capture audio and video using HTML5.
http://www.html5rocks.com/en/tutorials/getusermedia/intro/
I don't see any reference about the sample rate or the sample size in the API's, but I would assume that will be possible.
Your major problem could be the implementation status by different browser vendors.

A: I found something here. hope it will help you to record audio
<html>
  <body>
    <audio controls autoplay></audio>
    <script type="text/javascript" src="recorder.js"> </script>

    <input onclick="startRecording()" type="button" value="start recording" />
    <input onclick="stopRecording()" type="button" value="stop recording and play" />

    <script>
      var onFail = function(e) {
        console.log('Rejected!', e);
      };

      var onSuccess = function(s) {
        var context = new webkitAudioContext();
        var mediaStreamSource = context.createMediaStreamSource(s);
        recorder = new Recorder(mediaStreamSource);
        recorder.record();

        // audio loopback
        // mediaStreamSource.connect(context.destination);
      }

      window.URL = window.URL || window.webkitURL;
      navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;

      var recorder;
      var audio = document.querySelector('audio');

      function startRecording() {
        if (navigator.getUserMedia) {
          navigator.getUserMedia({audio: true}, onSuccess, onFail);
        } else {
          console.log('navigator.getUserMedia not present');
        }
      }

      function stopRecording() {
        recorder.stop();
        recorder.exportWAV(function(s) {
          audio.src = window.URL.createObjectURL(s);
        });
      }
    </script>
  </body>
</html>

download the sample https://github.com/rokgregoric/html5record/archive/master.zip

A: Save this files and use
//HTML FILE
    <html>
        <body>
            <audio controls autoplay></audio>
            <script type="text/javascript" src="recorder.js"> </script>
                    <fieldset><legend>RECORD AUDIO</legend>
            <input onclick="startRecording()" type="button" value="start recording" />
            <input onclick="stopRecording()" type="button" value="stop recording and play" />
                    </fieldset>
            <script>
                var onFail = function(e) {
                    console.log('Rejected!', e);
                };

                var onSuccess = function(s) {
                    var context = new webkitAudioContext();
                    var mediaStreamSource = context.createMediaStreamSource(s);
                    recorder = new Recorder(mediaStreamSource);
                    recorder.record();

                    // audio loopback
                    // mediaStreamSource.connect(context.destination);
                }

                window.URL = window.URL || window.webkitURL;
                navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;

                var recorder;
                var audio = document.querySelector('audio');

                function startRecording() {
                    if (navigator.getUserMedia) {
                        navigator.getUserMedia({audio: true}, onSuccess, onFail);
                    } else {
                        console.log('navigator.getUserMedia not present');
                    }
                }

                function stopRecording() {
                    recorder.stop();
                    recorder.exportWAV(function(s) {

                                    audio.src = window.URL.createObjectURL(s);
                    });
                }
            </script>
        </body>
    </html>

//JS FILES RECORDER.JS
(function(window){

  var WORKER_PATH = 'recorderWorker.js';
  var Recorder = function(source, cfg){
    var config = cfg || {};
    var bufferLen = config.bufferLen || 4096;
    this.context = source.context;
    this.node = this.context.createJavaScriptNode(bufferLen, 2, 2);
    var worker = new Worker(config.workerPath || WORKER_PATH);
    worker.postMessage({
      command: 'init',
      config: {
        sampleRate: this.context.sampleRate
      }
    });
    var recording = false,
      currCallback;

    this.node.onaudioprocess = function(e){
      if (!recording) return;
      worker.postMessage({
        command: 'record',
        buffer: [
          e.inputBuffer.getChannelData(0),
          e.inputBuffer.getChannelData(1)
        ]
      });
    }

    this.configure = function(cfg){
      for (var prop in cfg){
        if (cfg.hasOwnProperty(prop)){
          config[prop] = cfg[prop];
        }
      }
    }

    this.record = function(){

      recording = true;
    }

    this.stop = function(){

      recording = false;
    }

    this.clear = function(){
      worker.postMessage({ command: 'clear' });
    }

    this.getBuffer = function(cb) {
      currCallback = cb || config.callback;
      worker.postMessage({ command: 'getBuffer' })
    }

    this.exportWAV = function(cb, type){
      currCallback = cb || config.callback;
      type = type || config.type || 'audio/wav';
      if (!currCallback) throw new Error('Callback not set');
      worker.postMessage({
        command: 'exportWAV',
        type: type
      });
    }

    worker.onmessage = function(e){
      var blob = e.data;
      currCallback(blob);
    }

    source.connect(this.node);
    this.node.connect(this.context.destination);    //this should not be necessary
  };

  Recorder.forceDownload = function(blob, filename){
    var url = (window.URL || window.webkitURL).createObjectURL(blob);
    var link = window.document.createElement('a');
    link.href = url;
    link.download = filename || 'output.wav';
    var click = document.createEvent("Event");
    click.initEvent("click", true, true);
    link.dispatchEvent(click);
  }

  window.Recorder = Recorder;

})(window);

//ADDITIONAL JS recorderWorker.js
var recLength = 0,
  recBuffersL = [],
  recBuffersR = [],
  sampleRate;
this.onmessage = function(e){
  switch(e.data.command){
    case 'init':
      init(e.data.config);
      break;
    case 'record':
      record(e.data.buffer);
      break;
    case 'exportWAV':
      exportWAV(e.data.type);
      break;
    case 'getBuffer':
      getBuffer();
      break;
    case 'clear':
      clear();
      break;
  }
};

function init(config){
  sampleRate = config.sampleRate;
}

function record(inputBuffer){

  recBuffersL.push(inputBuffer[0]);
  recBuffersR.push(inputBuffer[1]);
  recLength += inputBuffer[0].length;
}

function exportWAV(type){
  var bufferL = mergeBuffers(recBuffersL, recLength);
  var bufferR = mergeBuffers(recBuffersR, recLength);
  var interleaved = interleave(bufferL, bufferR);
  var dataview = encodeWAV(interleaved);
  var audioBlob = new Blob([dataview], { type: type });

  this.postMessage(audioBlob);
}

function getBuffer() {
  var buffers = [];
  buffers.push( mergeBuffers(recBuffersL, recLength) );
  buffers.push( mergeBuffers(recBuffersR, recLength) );
  this.postMessage(buffers);
}

function clear(){
  recLength = 0;
  recBuffersL = [];
  recBuffersR = [];
}

function mergeBuffers(recBuffers, recLength){
  var result = new Float32Array(recLength);
  var offset = 0;
  for (var i = 0; i < recBuffers.length; i++){
    result.set(recBuffers[i], offset);
    offset += recBuffers[i].length;
  }
  return result;
}

function interleave(inputL, inputR){
  var length = inputL.length + inputR.length;
  var result = new Float32Array(length);

  var index = 0,
    inputIndex = 0;

  while (index < length){
    result[index++] = inputL[inputIndex];
    result[index++] = inputR[inputIndex];
    inputIndex++;
  }
  return result;
}

function floatTo16BitPCM(output, offset, input){
  for (var i = 0; i < input.length; i++, offset+=2){
    var s = Math.max(-1, Math.min(1, input[i]));
    output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
  }
}

function writeString(view, offset, string){
  for (var i = 0; i < string.length; i++){
    view.setUint8(offset + i, string.charCodeAt(i));
  }
}

function encodeWAV(samples){
  var buffer = new ArrayBuffer(44 + samples.length * 2);
  var view = new DataView(buffer);

  /* RIFF identifier */
  writeString(view, 0, 'RIFF');
  /* file length */
  view.setUint32(4, 32 + samples.length * 2, true);
  /* RIFF type */
  writeString(view, 8, 'WAVE');
  /* format chunk identifier */
  writeString(view, 12, 'fmt ');
  /* format chunk length */
  view.setUint32(16, 16, true);
  /* sample format (raw) */
  view.setUint16(20, 1, true);
  /* channel count */
  view.setUint16(22, 2, true);
  /* sample rate */
  view.setUint32(24, sampleRate, true);
  /* byte rate (sample rate * block align) */
  view.setUint32(28, sampleRate * 4, true);
  /* block align (channel count * bytes per sample) */
  view.setUint16(32, 4, true);
  /* bits per sample */
  view.setUint16(34, 16, true);
  /* data chunk identifier */
  writeString(view, 36, 'data');
  /* data chunk length */
  view.setUint32(40, samples.length * 2, true);

  floatTo16BitPCM(view, 44, samples);

  return view;
}

A: If you use Chrome Web Browser, and as you ask for High Quality Audio Recording, you probably be better to build a native client module, you may take a look here (chrome developper native client dev guide):

Selecting a sample frame count for an audio stream involves a tradeoff between latency and CPU usage. If you want your module to have short audio latency so that it can rapidly change what's playing in the audio stream, you should request a small sample frame count.

[...]

After the module obtains a sample frame count, it can create an audio
configuration resource. Currently the Pepper audio API supports audio
streams with the configuration settings shown above

And here you will find audio configuration which fit your requirements

The Pepper audio API currently lets Native Client modules play audio streams with the following configurations:
sample rate: 44,100 Hz or 48,000 Hz
bit depth: 16
channels: 2 (stereo)

This official link could be also helpful.
Regards

redpajama_set_name: RedPajamaStackExchange


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text:
Sam Houston State Bearkats Softball Tickets
At eTickets.ca, one of the best places to buy the cheapest sports tickets, we ensure that buying Sam Houston State Bearkats Softball tickets is neither bank-breaking nor back-breaking for you. We are decked up with a great array of Sam Houston State Bearkats Softball tickets, standard as well as VIP tickets, to meet your varied requirements at the best available prices. Find the best game tickets to treat your group or ride solo to cheer Sam Houston State Bearkats Softball live and feel the thrill, not vicariously this time! Check out the game schedule and get gymnastics tickets at discounted prices with eTickets.ca. To further reduce the prices, explore our discounts section and add to your savings as well as fun.
Caution: The best seats are at stake! You better make a decision quickly.
Currently we don't have any tickets for Sam Houston State Bearkats Softball.
Oops! Sam Houston State Bearkats Softball tickets aren't available. Do check out our array of other equally exciting and intriguing upcoming events.
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With eTickets.ca you can experience any Sam Houston State Bearkats Softball games live in the stadium with your friends and family. Imagine the chanting of Sam Houston State Bearkats Softball name and their super natural performance. If you are a recent or a old timer Sam Houston State Bearkats Softball fan, we want you all to get the best seats at best prices and watch Sam Houston State Bearkats Softball games in the stadium. We guarantee all our Sam Houston State Bearkats Softball tickets are 100% authentic and your seats will be together.
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Which Memory Card Should I Buy?
Nowadays memory has become the most affordable thing in just few years. Today memory is cheaper than before. However there are some factors which one should consider while buying a memory card for your camera- size and speed. You can get to know the details of all these below.
Type of Photography– What type of photography you will use in your camera? Will you do some photography of sports where you will be shooting in burst mode and will take some hundreds of photos? Or you will use it for Macro work and will take some handful shots in slow session.
Image format– Which format you will shoot JPEG or RAW or in both? In RAW format, it will take up more room on your card compare to JPEG. So shoot on both RAW and in JPEG and you will be the lucky one.
How long time between downloading to your computer? – If you are unable to download images regularly then space to be made for larger capacity card. Therefore having a larger card is quite handy for everyone.
One card or multiple cards – The quality of cards which is made by many manufacturers is generally great but there is one thing to keep in mind is that cards occasionally do malfunctions. However 8 GB card may be impressive but2 or 3 GB cards might be safe bet.
Camera/File size – Shooting at full resolution will fill up a card faster than 5 or 6 megapixel point and shoot camera. Therefore the camera you are using and the resolution which you would be getting while shoot are well worth considering.
You can use 2GB for your DSLR camera but if you are going for longer trips, then 8GB would be the best to use.
All 2 gigabyte memory cards are not equal and one of the factors which you should wish to consider is the speed at which they will be written and can be read. For example, SanDisk produce a range of cards which include their Extreme range. However their Extreme III card will write at 20 megabytes per second and their Extreme IV cards will write at 40 megabytes a second.
It means that technically the IV card will read and write twice as fast, however on camera like your 400D. You'll not really notice any difference while taking shots as it doesn't take shots very fast enough to make any difference.
One of the other factors with speed is the download speed when you are putting images onto your computer. This can be done by faster cards technically, however until and unless you're using a FireWire cable for the transfer instead of USB, it's not really going to be a factor between the Extreme III and Extreme IV cards.
There's may be a little bit of personal preferences and the price point comparison which comes into play here. SanDisk is the best one over the years but also "Lexar Media Professional Cards and have rarely had problems (except for that fateful weekend – when the card was replaced as it was still under guarantee). Therefore you should also be aware of using no name brands which go around and then tend to stick to the main players.


Sysdig announced the Sysdig Cloud-Native Visibility and Security Platform (VSP) 2.0, providing enterprises with a unified view of the risk, health, and performance of their cloud-native environments.
With this rich-data platform, service owners, DevOps, and security teams have access to a single source for performance metrics, compliance dashboards, security events, and more to eliminate risk and resolve problems fast. Sysdig fills the cloud-native visibility gap that emerged because legacy security and performance products are blinded by cloud-native architectures. A preview version of VSP 2.0 will be available next month.
- Service owners can ensure that they are shipping reliable, compliant, and vulnerability-free code pre-production, while understanding the performance of their code in production and whether bottlenecks are slowing downstream services.
- Platform operations and DevOps teams can ensure services are performing well while managing capacity allocation, infrastructure performance, and compliance across all clusters.
- Security teams can get a single, comprehensive view into vulnerability management, compliance, and run-time policy violations.
- A single agent based on the extended Berkeley Packet Filter (eBPF) to collect context-rich and deep performance and security data from hosts, containers, orchestrators, network, process, and files across clouds.
- A single, horizontally scalable data platform that ingests, analyzes, and provides operational insights across billions of data points.
- Multi-cloud design that allows Sysdig to run anywhere while securing applications across many clouds.
- Reduce operational overhead by 67 percent or more by eliminating the need for multiple tools.
- Enterprise controls such as Lightweight Directory Access Protocol (LDAP) and service-based access controls.
- Enhanced Kubernetes monitoring and security with new out-of-the-box dashboards for capacity planning, control plane health and compliance trends, new default alerting rules, Kubernetes benchmark results, out-of-the-box Kubernetes audit policies, and integration with Kubernetes admission controllers.
- Support for new runtimes such as CRI-O and containerd.
- A topological view that dynamically understands Kubernetes orchestration, combining compliance violations, network connections, and performance metrics to provide a more holistic infrastructure status.
- The ability to use Kubernetes metadata to search, correlate, and scope events to narrow down root cause or assess risk profiles.
- Downstream integration forwards events to security information and event management (SIEM) tools such as Splunk.


We all know sequins came in early last Fall and Winter. Believe it or not, they are still in! These adorable girls sequin shorts are all the rage! They are bold, eye catching, fully lined and everything else our Tweens want to be! Pair them with any of our new chiffon tops to stand out from the crowd!
Turn garment inside out, hand wash cold, line dry.


Pin Board with Tempered Glass Doors that are Shatter Resistant!
Pin Board Works Well with Tacks!
This pin board has sliding glass doors that are on guided rails tracks to make opening and closing each door simple. The tackboards use tempered glass that are shatter resistant in order to provide a safe display that can be used anywhere. The pin board also has handles attached onto each door.
The enclosed noticeboard, pin board uses a self-healing corkboard that is 1525 x 915mm in order to provide plenty of space for placing your notices, posters, memos and other announcements using pins. The pin board is a common site in many types of businesses. Schools, community centres, universities, exhibition halls, information centres, office lobbies, and transit stations are just some of the locations you can find the cases!
This pin board, also known as tackboards and glass message boards, are lockable displays to allow them to be placed in public areas without worry. By locking the doors, you can ensure the case contents won't be tampered with or altered without having to keep a constant watch on the unit. The pin board makes a great addition to any location.
These tackboards are made from anodised aluminium in order to provide a durable display that can be used in heavily trafficked areas for years to come. The silver finish on this noticeboard around the frame will fit in with most decors without issue, and helps to draw passersby attention towards your displayed posters.
Enclosed noticeboards include installation hardware for mounting the unit at your business. Using the included z-bar, you can safely and securely place this display case on your wall. While the included hardware will work with most wall types, if unsure you should consult with a local professional prior to installation.
Tackboards are a quick and easy way to display notices for passersby to obtain information about upcoming events and ongoing causes. The selection of locking signboards allow for use in public places without worry of tampering with case contents.
The products available on our site number in the hundreds, with a large selection available to allow your business to pick the proper ones that will work for your needs. Choose from a variety of items, including light boxes, poster frames, cafe banners, iPad stands, business card holders, stand offs, window displays, countertop displays, and so many more.
Slimline Warehouse has been in business for over 20 years, becoming a leading supplier of many different products. Our warehouse is able to provide same day despatch with most in stock items if purchased by 1pm EST and shipped anywhere in Australia. Order for your business today nationwide, including Darwin, Alice Springs, Brisbane, Cairns, Perth, Melbourne, Adelaide, Canberra, & Sydney!


Tofo Online Internet Cafe - if it's service and bandwidth you are after...this is the place...central Tofo town...see Pat. Wireless and workstations available! Amazing chocolate brownies and milkshakes.
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