text:
jamesgray2
A discussion of interesting books from my current stock A WordPress.com site
About James Gray Bookseller
TWO ERASMUS BIBLES 1548 & 1560.
186J Desiderius Erasmus von Rotterdam(1466-1536)
The First Tome (and second) or Volume of the Paraphrase of Erasmus upon the newe testament.
Enpriented at London in fletestete at the signe of the sunne by Edwarde Whitchurche, the last daie of Januarie, 1548. $38,000
TwoFolio volumes 12 1/2X 7 1/2 & 11 1/2 x 7 1/2 inches. First edition. Vol I: ( )6, (:)6, A-Q6, R4, (:)6, Aa6, B-O6 (leaf O6 blank and present), ¶6, (::)6, a-z6, aa-dd6, ee8, A-R6, S8, A-N6, O4 [lacking final leaf O4]. 565 leaves. "O4 is missing in all the copies examined, but it may be assumed that the recto is blank and the verso contains device McKerrow 107." –Devereux. This two are bound in beautiful original boards heavy blind. stamped in tool and panel tools. They do not match,see note below.
Vol II: †6, ††6, ¶4, A-G6, H2, Aa-Ff6, Gg8, Hh-Kk6, Ll4, aa-cc6, dd4 (dd4 blank and present), ¶6 (¶6 blank and present), AA-BB6, CC4 (CC4 blank and present), AAa6, BBb4, aaaa6, bbbb4, AAAa-BBBb6 (BBBb6 blank and present), AAAA-EEEE6, FFFF4, AAAAa-DDDDd6, EEEEe4 (EEEEe4 blank and present), *2, ¶-¶H6, ¶I8, ¶¶A-¶¶F6, ¶¶G4. 362 leaves
Not 1548/9; copies were bought before the autumn of 1548"-Devereux). The "second Tome" was not begun until the autumn of 1548 and did not appear in print until 1549, with the date of August 16. The two publications are not uniform in format, the second volume having been printed on smaller paper and set with fewer lines of type per page. Furthermore, Edward VI's royal injunctions of July 1547 only specified the purchase of the first volume (see Craig, p. 316) with the result that many parishes never bought the companion volume. Thus, few"sets" exist as such.The English Paraphrases:
"Erasmus' 'Paraphrases in Novum Testamentum' were written between 1517 and as extended popular commentaries on the whole 'New Testament
except 'Revelation', a result of his work on the Scriptural text and the 'Annotations'. Paraphrasing was, as C. R. Thompson has remarked, 'a literary, hermeneutic, and pedagogical method admirably suited to Erasmus' purpose, which was not that of replacing the Gospels but of making them easier to read and more fruitful.' Bishop Stephen Gardiner was to object to the form, which he argued allowed Erasmus to write as Christ and the Apostles rather than simply as commentator, but it is clear that Erasmus had based his work on long study, the Fathers and the 'consensus ecclesiae.' Despite Gardiner's complaint, the 'Paraphrases' were successful and highly popular.
"The impact of Erasmus' 'Paraphrases' was enormous. Like his edition of the Greek New Testament and his 'Annotations', the 'Paraphrases' made the Bible increasingly more accessible to ordinary people. In his dedicatory epistle to the paraphrase on Mark, Erasmus expresses satisfaction at seeing 'Christian literature, and especially the New Testament, studied so eagerly by everyone, even laymen in private station, that professional experts in the Scriptures are quite often worsted by them in debate.'"(Erika Rummel)
Their impact was particularly strong in England, where Edward VI ordered that an English translation of Erasmus' work, undertaken at the behest of Catherine Parr in 1543, should be made available in all churches "with a further hope of having them printed and circulated as widely as possible as an aid to Bible study." (Devereux)
"On 12 July 1543, King Henry VIII married Catherine Parr, a lady well known for her humanist and religious interests. Fairly soon afterwards she began to use her position to get the whole of the 'Paraphrases' translated into English, with a further hope of having them printed and circulated as widely as possible as an aid to Bible study. By the autumn of 1545 the translations of the Gospels and Acts were in her hands, that of John having been done for her by Princess Mary, with the help of her chaplain Francis Malet, Mark by Thomas Key, and Luke by Nicholas Udall…who became the general editor of the work…
"[Edward Vi's injunctions of July 1547] included the order that all parish churches must provide copies of the Great Bible and 'the Paraphrasis of Eramsus also in Englishe upon the Gospelles', to be set up in churches where all parishioners could 'resorte unto the same, and reade the same.' The books were to be paid for half by the parish and half by the parson or holder of the advowson, and were to be bought within a year of the ensuing visitation. Clergy under the degree of BD were also supposed to have copies of the New Testament and Paraphrases and 'diligently study the same, conferring the one with the other.'
"In the autumn of 1548 Whitchurch himself brought together translators to complete the 'Paraphrases'. His new patroness, the Duchess of Somerset, could not give as much support as the Queen had, and Udall moved on to other fields, leaving the post of general editor to Myles Coverdale, who had worked with Whitchurch ad Grafton on the Great bible. The translation became more openly Protestant, without the restraints of Queen Catherine or the old king, and added to Erasmus both the paraphrase of Revelation by the Swiss reformer Leo Jud and Tyndale's 'Prologue to Romans', which was itself mainly a translation of Luther's. Coverdale himself did much of the translation, at least Romans, Corinthians and Galatians. Whitchurch's friend John Old, of whom little is known, did Ephesians, Philippians, Thessalonians, Timothy, Philemon, and the Canonical Epistles, for which the duchess got him a Warwickshire benefice. He also sought out Leonard Cox, to get him to revise his earlier version of Titus.
"The 'First tome' appeared with the date 31 January 1548, a date retained for issues and editions until the revised edition of 1551… It is possible that the date was not the actual day on which printing was completed, but was chosen as being a half-way between the date of Edward VI's injunctions and 31 July 1548, by which time the first churches visited would have been obliged to procure copies…. Work began on the 'Second tome' began in the autumn of 1548 and was fairly complete by July 1549.
"Objections to the book that Erasmus had written 'aboue 26 yeres a goo, when his penne was wanton' were raised by Bishop Gardiner, who wrote a series of letters against the 'Paraphrases' from prison to the Council. He argued that they were not only wrong and misleading, but undermined the foundations of the English Church. […] The book, he claimed, stated that kings ruled not by 'debt or ryght, but mutuall charitie: which is a meruelous matter,' defended Purgatory and the invocation of saints, called the Eucharist a symbol, and allowed remarriage after divorce for adultery. He felt that the translator, whose name he did not know, was 'ignoraunt in Latten and Englishe, a man farre vnmete to meddle with such a matter, and not without malice.'" (Devereux)
STC 2854; Devereux's first checklist C67.5; Devereux 26.4.5; II. STC 2866; Devereux's first checklist C68.1; Devereux 26.5.1. See also: Darlow and Moule 73; Bagster, "History of the English Bible", Ch. VII.; E.J. Devereux, "English Translations of Erasmus 1522-1557". For the bindings: Oldham, "English Blind-stamped Bindings", p. 50 and Plate XLVI (#753 HE c (1)).
))O((
193J [Biblia. Testamentum Novum ]
Testamenti Aeditio postrema. per D. Erasmum, cum Scripturae concordantiis. Omnia picturis et novo indice illustrata. Acc- esserunt nova capitum argumenta, elegiaco carmine, per Rodolphum Gualterum.
Francofurti ad Menum; Vvigandum Han,1560 $5,000
Octavo, 61/4 x 4 inches †8,*8,A-Z8,Aa-Bb8. Bound in a Beautiful Pigskin binding over wooden boards with blind stamped bible scenes, one clasp present and working the other has perished
In the desire to spread "the Wisdom of Christ" and make it more available to all those that were literate, thus initially published in 1516 together with the Greek Testament, cf. Darlow & Moule, note after no. 6096. He said that he had found more than Six-Thousand errors in the Vulgate New Testament. He felt that his translation was closer ,clearer , more emotionally charged as well as more syntaticly correct, and thus Purer.
This Bible begins with a Perpetual calendar beginning in 1551 to 1579.The preliminary leaves include Pope Leo X'sletter to Erasmus; "Erasmus … pio lectori"; and "Des. Erasmi … Paraclesis … ad Christianæ philosophiæ stadium "The N.T. text and the "argumenta" of Gualtherus are in italic type, other editorial matter in roman type. The text is not divided into verses. Eusebian canons. Lives of Mark, Luke and John precede their Gospels; Erasmus' "argumenta" precede the epistles In the margins, parallel references, etc.; references to the Eusebian canons in the Gospels. including an index of the woodcut illustrations.
The Addition of commentary of Rodolph Gwalter (1519-1586) is very interesting. Gwalter was a point person for the Swiss reformation, he was in close contact with Heinrich Bullinger during his youth . For Bullinger, he was a valuable collaborator in the management of the Zurich church and in assisting with his widely dispersed correspondence network By 1541 he returned to Zurich where he received the pastorate of St. Peter's Church to replace Leo Jud. He married Huldrych Zwingli's daughter Regula (1524–1565). As Zwingli's son-in-law, he sought to preserve the great reformer's heritage and remained true to his theological orientation. Gwalther's Latin translations of Zwingli's works helped disseminate his thought in the Romance language world.
With Zwingli, Bullinger, Wolfgang Musculus, and Thomas Erastus, Gwalther was a prime advocate of the Swiss German single-sphere model of church-state relations, and was a significant influence on the evolution of a statist model of church organization within the Church of England. (see, The Oxford Encyclopedia of the Reformation, vol 2, 203)
There are 12woodcut illustrations, each for a month calendar.
Plus another One-hundred 1/3 page woodcuts describing the Biblical passage surrounding.
The combination of the Re-translation, the commentary of a Swiss Reformer and the Woodcuts, and the 'pocket size' makes this a perfect Bible for personal and protestant devotion.
VD 16 B 4294. {quite rare, no North American copy listed)
Share this: James Gray Bookseller
I have been selling books printed before 1700 from since 1991 years. Please feel free to contact with any early book questions, I'll try and answer them. Jamesgray2@me.com
Blind stamped Pig skin, Catholic, Early Bibles, English Bible 1548, Erasmus, Humanism, Refprmation
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In addition to the challenge of reducing greenhouse gas emissions, there is an increasing need to prepare and adapt for the changes in climate and weather that are already locked in.
HELIX has assessed climate change impacts and adaptation at global warming of 1.5, 2, 4 and 6°C. We examined land and coastal impacts and their implications for food, water security, energy security, flooding, infrastructure, ecosystems, health, and human migration. Our results are supported by an assessment of confidence and uncertainty. We projected future changes at global scale and also looked in more detail in three regions: Europe, Sub-Saharan Africa in the Northern Hemisphere, and the north-East Indian sub-continent.
HELIX had two sister projects also funded by the EU to look at high-end scenarios of climate change. RISES-AM http://www.risesam.eu/, completed in 2016, looked at local case-studies of sea-level rise and coastal impacts and adaptation. IMPRESSIONS http://www.impressions-project.eu/ provides further assessment of scenarios of global warming above 2°C including local case studies, with a focus on integrated solutions for adaptation and mitigation.


Ace Roots Bitter, from the stables of Nigerian Breweries took home the Best New Brand Award, while Grand Oak's Swagga Bitters and Smirnoff Gorana came in the second and third places respectively.
In other winnings, Guinness Made of Black won the Campaign of the Year's Award, while Coca-Cola came in second.
While congratulating the award recipients, the President of ADVAN, David Okeme, noted that the award was ADVAN's own contribution to building and creating capacity in the industry. "What we have done tonight is an opportunity to set standards and showcase expertise and we believe that as many people that are leaving here today are inspired, even those that did not win," he said.


"Mechanical behavior of ultralow-dielectric-constant mesoporous amorpho" by MR Gungor, JJ Watkins et al.
Gungor, MR; Watkins, JJ; and Maroudas, D, "Mechanical behavior of ultralow-dielectric-constant mesoporous amorphous silica" (2008). APPLIED PHYSICS LETTERS. 326.


text:
@implementation OSPlane

- (void)updatePlaneWithName:(NSString *)name battery:(float)battery signal:(float)signal motor:(float)motor {

    if (![name isEqualToString:@""])
        self.name = name;

    self.battery = 0;
    self.motor = 0;
    self.signal = 0;

    if (battery >= 0)
        self.battery = battery;

    if (signal >= 0)
        self.signal = signal;

    if (motor >= 0)
        self.motor = motor;
}

- (void)emptyPlane {
    self.name = @"";
    self.signal = 0;
    self.battery = 0;
    self.motor = 0;
}

- (void)planeExample1 {
    self.name = @"First example plane";
    self.battery = 100;
    self.signal = 100;
    self.motor = 100;
}

- (void)planeExample2 {
    self.name = @"Second example plane";
    self.battery = 50;
    self.signal = 50;
    self.motor = 50;
}

- (void)planeExample3 {
    self.name = @"Third example plane";
    self.battery = 0;
    self.signal = 0;
    self.motor = 0;
}

@end

redpajama_set_name: RedPajamaGithub


text:
Q: Oracle Select Logic I am stuck with a query that does not return any value despite it should. I have
Table1 with around 50000 different IDs, and
Table2 with around 1000 different IDs. I run this query:
Select * From Table1 T1
Where T1.ID not in ( Select Id From Table2 T2 Where 1 = 1 )

I did expect this query to give me at least 49000 rows but I do not get a single one. Now, when I run
Select * From Table1 T1
Where T1.ID not in ( Select Id From Table2 T2 Where T2.Id = T1.Id )

I do get my expected result (which is 49000 rows). However I does not feel very logic to me. From a set theoretical point of view the second where clause does not make sense and the first query just should work anyways...

A: As dnoeth pointed out:
If I have NULL in my selection the IN-clause will not work. So at the end I will use:
Select * From Table1 T1
Where T1.ID not in ( Select Id From Table2 T2 Where 1 = 1 and T2.Id is not null)

Thanks to dnoeth.

redpajama_set_name: RedPajamaStackExchange


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text:
Share this Story: Province to fund new radio network for first responders
Province to fund new radio network for first responders
The upgraded network is supposed to be complete by 2023.
Erik Pindera
Longbow Fire Brigade chief Warren F. Brinkman deep in conversation with Kenora-Rainy River MPP Greg Rickford after a press conference on Thursday, Nov. 8. Erik Pindera/Miner and News/Postmedia Network
Emergency service personnel in Northwestern Ontario are glad to see the province promise to upgrade its aging public safety radio network with new infrastructure, networks and equipment.
"This upgrade is going to be huge for the OPP. We maintain over 4,600 vehicles, and vessels. Those vehicles and vessels as well as portable radio systems will be outfitted with this system," said Kenora OPP staff sergeant Paul Van Belleghem. "There's no doubt this will increase officer safety and the safety of the public."
Province to fund new radio network for first responders Back to video
His comments came after an announcement by Kenora-Rainy River MPP and PC cabinet minister Greg Rickford at the Longbow Lake Fire Hall on Thursday, Nov. 8.
In the Kenora region, the only emergency personnel that share radio networks are the Kenora OPP and Treaty Three Police — Kenora's fire department operates on a different system, meaning fire officials and police can't communicate through one, integrated system.
"We couldn't effectively operate if we weren't on that radio system," Van Belleghem said. "You can imagine expanding that to the other first responders… that's what makes this so exciting."
The radios police currently use are at least 20-years-old, said Keith Singleton, the acting deputy chief of Treaty Three Police.
Another communication problem regional first responders regularly face is service outages and dead zones.
"We run into dead zones in our areas, especially northern areas, so with the new system that will hopefully address those problems," Singleton said.
The upgraded network is supposed to be complete by 2023. The province wouldn't reveal possible costs for the upgrade, citing an ongoing bid process.
Rickford did say, however, that the financial allocation is significant.
epindera@postmedia.com

redpajama_set_name: RedPajamaCommonCrawl


'A 30-year-old lawyer, among those initially arrested in Malegaon blast case, on Friday deposed before the National Investigation Agency (NIA) court in Panchkula and identified Samjhauta Express blast case prime accused Swami Aseemanand. Sheikh Abdul Khaleem, from Hyderabad, elaborated how Aseemanand confessed before him about the involvement in blasts and apologized before him as he (Abdul ) suffered in jail for one and a half years for the offence not committed by him.
'How Hindutva Supremacists are rushing to give themselves Clean Chit in terror related cases.
Whether investigations into Hindutva terror related cases are changing course? A series of apparently unconnected developments definitely strengthen the belief.
The Caravan journalist Leena Gita Reghunath first met Swami Aseemanand at a court hearing, at Panchkula District Court, on 20 December 2011. She introduced herself to him as a journalist with The Caravan, and told him she wanted to do a series of interviews with him in order to write an extensive profile. Aseemanand spoke to her for roughly five minutes. He told her that he was happy that a journalist had come from Delhi to meet him. He agreed to speak to her one-on-one, but proposed to give the interviews inside Ambala Central Jail, where he was incarcerated.


Aerial Firefighting Europe 2019 is the latest event in the expanding conference and exhibition portfolio run by Tangent Link. It follows the recent highly successful SAR conference in Australia and takes place on 19-20 March 2019 at Nîmes in France. Tangent Link prides itself in having a strategic partnership to underpin each of its conferences, and this event is supported by Sécurité Civile, the French Government agency with particular responsibility for aerial firefighting. Our hosts operate 23 aircraft on firefighting work, including twelve Canadair CL415s, two Bombardier Dash 8s and nine Firecats. One more Bombardier Dash 8 is expected to be delivered soon.
The two-day conference has a full programme covering operational and technical subjects, along with the sharing of past experiences and exploring future plans. This will provide attendees with both a wide range of actionable material, and the opportunity to consolidate on existing knowledge. Subjects include analysis of aerial firefighting in Belarus, Latvia, Portugal, France, Greece, Sweden, Norway and the UK, as well as practical operational topics. Other presentations investigate the strengthening of EU disaster management, fighting wildfires using space-based assets, leveraging benefits from research partnerships, and the French Strategy to fight forest fires & their vision of air-to-ground.
Live demonstrations will take place just outside of the exhibition hangar on both days. On 9th March the Sécurité Civile will showcase two Grumman S-2 Trackers, two CL 415 aircraft and four firefighter trucks demonstrating their aerial firefighting abilities. In addition, Air Tractor Europe S.L. will fly their AT-802 on the event's second day, 20th March.
A press conference is scheduled at 17:20 on 19th March with John Longhurst (CEO of Tangent Link), Mr Yvan Lachaud (President of Nîmes Metropole) and Préfet Jacques Witkowski (Director General – French General Directorate for Civil Protection and Crisis Management) addressing the audience, followed by a short Q&A session.
The dedicated exhibition area will provide attendees the opportunity to discuss topics in more detail on a 1:1 basis with company representatives. Exhibitors include AirTractor Europe S.L., Cascade Aerospace, Conair Group, Coulson Aviation, DynCorp International LLC, Sabena technics, BlazeTamer380, Airtelis, Erickson Incorporated, Overwatch Imaging, Patria Helicopters AB, Kawak Aviation Technologies Inc., Rotex Helicopter AG, Simplex Aerospace, StandardAero, Thales and Viking Air Limited among many others.
Aerial Firefighting Europe 2019 will review the latest national and international management policies, provide case studies of recent operations and examine operating procedures. The event will also explore and demonstrate the latest technologies, debate and discuss the questions in the minds of the world's leading exponents and deliberate over how the future may look.
The winners of the International Aerial Firefighting Awards 2019 will be announced and presented at the Conference Dinner on 19th March. These Awards are presented annually to recognise a significant contribution by an individual or organisation to aerial firefighting. This year nominations were accepted in two categories: contribution to aerial firefighting safety & industry innovation and advancement.
In 2003 Tangent Link, with offices in the UK and Australia, set out to transform the way aerospace and defence events and conferences were delivered putting their client at the centre of what we deliver, putting their needs first.
Tangent Link's operating promise is simple: To use our knowledge to help our clients understand their markets of interest quickly and cost effectively and provide a platform for each client to secure meaningful revenue generating opportunities.
For more on Tangent Link please visit the website www.tangentlink.com.


text:
Les élections législatives argentines de 2011 se sont tenues le dimanche , pour élire 130 des 257 députés pour la période 2011-2015.

Liens externes

2011
Argentine
Elections generales de 2011 (Argentine)
Politique en octobre 2011

redpajama_set_name: RedPajamaWikipedia


text:
GOING BIG FOR CHILDREN
WE HELP CHILDREN OVERCOME THEIR LIMITATIONS
© Daphnee Cook/ Save the Children
In 2020 Save the Children and Hyundai formed a partnership addressing one of the greatest challenges the international community has put out: that by 2030, no child dies from a preventable disease.
Our aim is to create a safe and healthy environment in which children can survive and thrive. Accordingly, we provide community-based access to healthcare services for children and families in remote areas in Mandera, Kenya, in order to help some of the most deprived children to overcome their limitations.
By launching a new Europe-wide campaign, Hyundai aspires to "GO BIG" for children by raising awareness and actively engaging consumers. One test drive of the new i10-model gives one hour of health worker service for children in need.
Delivering life-saving healthcare interventions for children and families in remote areas without access to healthcare services by training community-based health workers.
To reach over 21,000 children under 5 years and over 4,000 pregnant and lactating women.
BRINGING HEALTHCARE TO HARD TO REACH PLACES
Ensuring that no child dies from a preventable disease by 2030
Thousands of children under 5 die every day from preventable diseases like pneumonia, malaria and diarrhoea, because they cannot get the care they need. Save the Children is now changing their unfavourable framework conditions: We train and support our Community Health Workers to assess, diagnose and treat children at home so that every child can be reached in time. Our frontline health practitioners are working within their own communities, for their communities.
BENEFITING CHILDREN WITH DISABILITIES
© Allan Gichigi / Save the Children
For families living in remote areas and struggling to afford healthcare, our community health workers fill another gap in the health system: by identifying children with disabilities, enable them to access assistive devices and referring them to appropriate health care such as physiotherapy, etc. Our community based approach also changes societal limitations for these children by putting their needs in the center of attention.
Save the Children's Project has succeeded in reducing stigma and many parents have brought their children out for treatment, having previously hidden them away.
Therapist, Dr. Joseph
EXAMPLES OF OUR IMPACT FOR CHILDREN
Josephine's Story
Josephine, 9 years old, has cerebral palsy-hemiplegia, which she was able to overcome with the support of Save the Children.
Josephine's mother said: "It's now two years since Josephine fell sick, her whole body was paralysed on one side. We thought she'd be disabled forever, we thought she'd have to go to special school. I'd accepted it, but then someone in the ward told me about the occupational therapy sessions. Save the Children paid for Josephine to have the sessions. I was also given an allowance in order to pay for the transport to get us to the sessions."
Abdul's Story
Abdul, 7 years old, was diagnosed with severe cerebral palsy at the age of 2. He has been given a specialised wheelchair and access to physical therapy. Every day, his siblings push him to nursery school on a wheel barrow. He is eager to learn and has improved his communication and literacy.
"He is able to communicate, and he can ask for food, he can say mum and he is even starting to write", says his mother Rahwein beaming with pride.
© Save the Children Kenya
The Story of Leolida & Lawrence
This is a story about the love between two brothers – Leolida, 12, and Lawrence, aged just 18 months. Leolida adores little Lawrence. He plays with him and looks after him when mum Jennifer is cooking or cleaning. He even shares his food with him, often going hungry to bed as a result. "Lawrence is my little brother that I love very much and I would do anything to help him." When little Lawrence was ill, one of our community health workers, Mark, was on hand to diagnose him and give him the antibiotics and highly nutritious food he needed to begin his recovery. As well as helping Lawrence get well again, Mark has also inspired Leolida's new career aspiration: "I want to become a doctor so that I can help other young children like my younger brother Lawrence."
© Fredrik Lerneryd / Save the Children


text:
SEC asks Arkansas to exempt stadiums, arenas…
SEC asks Arkansas to exempt stadiums, arenas from gun law
By The Associated Press |
PUBLISHED: March 28, 2017 at 4:30 pm | UPDATED: July 27, 2018 at 6:08 am
LITTLE ROCK, Ark. (AP) — The Southeastern Conference said Tuesday it wants Arkansas lawmakers to exempt college sporting events such as football games from a new law greatly expanding where concealed handguns are allowed, citing concerns about safety at its games.
SEC Commissioner Greg Sankey that the measure signed into law last week by Gov. Asa Hutchinson creates concerns for the conference and its member institutions. The new law allows people with concealed handgun licenses to carry on college campuses, government buildings and some bars if they undergo up to eight hours of active shooter training.
The University of Arkansas is an SEC school, and Donald W. Reynolds Razorback Stadium holds 72,000 people.
"Given the intense atmosphere surrounding athletic events, adding weapons increases safety concerns and could negatively impact the intercollegiate athletics program at the University of Arkansas in several ways, including scheduling, officiating, recruiting and attendance," Sankey said in a statement. A spokesman for the conference declined to answer whether the new law would threaten future SEC games in Arkansas.
A Senate-backed measure to exempt college sporting events has the backing of Hutchinson and was expected to go before a House committee Tuesday afternoon. The National Rifle Association, which supported the expanded concealed handguns law, opposes the exemption measure.
The law takes effect Sept. 1, but Arkansas residents likely won't be allowed to carry concealed weapons into the expanded locations until early next year. The law gives Arkansas State Police until January to design the additional training that will be required. More than 220,000 people have concealed handgun licenses in Arkansas.
Surging Giants hop the Padres, tie the Rockies in NL West on Dickerson's career night
Oakland A's extend win streak to five games with 9-2 victory over Mariners
Sports briefs: Marin Waves' Holden-Wingate breaks decathlon record
Sports in Marin: July 17-18


The # 1 question comes in to play: have you or a licensed technician been in your attic or under your house to check the condition of your air ducts? My bet is a big NO- because I assure you no one at my house has done it either.
An enormous waste of energy occurs when cooled air escapes from supply dusts or when hot attic air leaks into return ducts. Recent studies indicate that 10% to 30% of the conditioning air in an average central air conditioning system escapes from the ducts.
For central air conditioning to be efficient, dust must be air tight. Hiring a licensed service technician to detect and correct duct leaks is a good investment, since leaky ducts may be difficult to find without experience and test equipment. Ducts must be sealed with duct "mastic." The old standby of duct tape is ineffective for sealing ducts.
Obstructions can impair the efficiency of a duct system almost as much as leaks. You should be careful not to obstruct the flow of air from supply or return registers with furniture, drapes, or tightly fitted interior doors.
The large temperature difference between attics and dusts make heat conduction through ducts almost as big a problem as air leakage and obstructions. Dusts in attics should be insulated heavily in addition to being made airtight.


text:
Q: password regex validation I'm trying to get one regex that'll do the following:

*

*Min length's 6 and max. length 8

*No white-space characters

*There is at least one alphabetic character and numeric character

*Not contains Turkish character (ı,ö,ğ,ç,ş,ü)

Exp (valid pass)  ; tester1, TESTER1, 12345a,
     invalid pass ; tester*,tester%
I've this regex : ^.*(?=^.{6,8}$)(?=.*[a-z])((?=.*\d)|(?=.*[A-Z])|(?=.*[\W])).*$
Can somebody show and teach me how to do this?

A: Here we go:
^(?=.*\d)(?=.*[a-zA-Z])[^öÖşŞıİğĞ]{6,8}$

(?=.*\d)    # must contains one digit from 0-9
(?=.*[a-z]) # must contains one lowercase characters or one uppercase characters
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Jedburgh est une opération menée par les forces alliées pendant la Seconde Guerre mondiale, qui avait pour objectif de coordonner l'action des maquis avec les plans généraux du Supreme Headquarters Allied Expeditionary Force et d'équiper les résistants, en France et aux Pays-Bas, en vue d'immobiliser les forces de l'Axe loin des côtes au moment du débarquement de Normandie. Chaque équipe comprenait trois membre, un chef d'équipe, un adjoint, et un opérateur radio. L'article principal Opération Jedburgh donne les informations générales sur cette opération.

Les équipes Jedburgh qui furent constituées pour cette opération sont présentées ici, en deux tableaux :
 liste des équipes : ce tableau indique, pour chaque équipe, les renseignements principaux relatifs aux lieux et aux dates de sa mission ;
 composition des équipes : ce tableau donne les renseignements sur les membres de chaque équipe.

Liste des équipes
Le tableau suivant présente la liste des équipes envoyées en France et aux Pays-Bas, à partir du , dans le cadre de l'opération Jedburgh menée par les Alliés.

La colonne FFI précise la région par le code des Forces françaises de l'intérieur. L'indication de la Date de départ est précédée par le délai par rapport à la nuit du déclenchement du débarquement (D day = 5/6 juin 1944).

Composition des équipes
Les équipes sont rangées par ordre alphabétique. Pour chaque soldat, sont indiqués :
 colonne 1, Nom de l'équipe : le nom de code de l'équipe à laquelle il appartient ;
 colonne 2, Rôle : son rôle dans l'équipe (1=chef d'équipe ; 2=second ; R=radio ; I=instructeur ; S=supplément) ;
 colonne 3, Nationalité - Grade ;
 colonne 4, Prénom, et le cas échéant le surnom familier entre parenthèses ;
 colonne 5, Nom ; les noms entre crochets sont ceux de Jeds non déployés ou de non Jeds ;
 colonne 6, Pseudos. Le pseudo SFHQ est donné entre guillemets. Il est précédé, pour les Français, par le pseudo BCRA ;
 colonne 7, Photo : le cas échéant, un lien vers un site, interne ou externe (par exemple SFRoH, Special Forces Roll of Honour), qui contient des photographies.
Le paragraphe Sources et liens externes en fin d'article donne accès à des photographies des protagonistes. Les noms de ceux qui sont dans ce cas sont signalés en gras dans le tableau.
Sur les points où les sources utilisées divergent, les variantes peuvent être indiquées.

Sources et liens externes
 Will Irwin, Les Jedburghs, l'histoire secrète des Forces spéciales alliées en 1944, traduit de l'anglais (États-Unis) par Antoine Bourguilleau, Perrin, 2008, .
 Anne-Aurore Inquimbert, Les équipes Jedburgh (juin-décembre 1944). Le rôle des services spéciaux alliés dans la Résistance intérieure française, Lavauzelle, 2006, 172 pages.
 Bertrand Souquet (Association des anciens Jedburgh français), Les Jedburgh, in Symboles et Traditions,  n° 191, juillet-août-septembre 2004, p. 31-52. Cette source permet de corriger quelques erreurs de Will Irwin, car elle s'appuie sur les archives, notamment :
 Service historique de la Défense = série K (Fonds privés et entretiens), 1 K 374 (fonds privé du général Henri Ziegler)
 Archives Nationales :
 Série 3 AG 2 (archives du BCRA), 3 AG 2 473 à 584 (rapports des équipes) ;
 Série 72 AJ, documents du Comité d'Histoire de la deuxième guerre mondiale), 72 AJ 84 (quelques rapports d'équipes).
 Photographies accessibles sur le site Special Forces Roll of Honour : FREDERICK, IVOR, divers

Notes

Liste Equipes Jedburgh


Now, the forbidden land of Eureka Anemos emerges from the mists in Final Fantasy XIV online thanks to the launch of the 4.25 patch. In this new mysterious, wild and unexplored region, in which the elements are constantly changing, Square Enix mmorpg players will be put to the test with new battle elements that they will have to master in order to obtain and upgrade new and very powerful weapons.
The patch will also include the last chapter of the adventures of the extraordinary inspector Hildibrand and the seventh season of PvP "The Feast".
A large-scale gaming experience: Up to 144 players can take part in a single instance. Players are encouraged to form teams with other adventurers to hunt terrible monsters and complete common goals.
Progress of the players: Enthusiasts will get Elemental EXP to strengthen their domain of elements but will have to be careful. Death in Eureka will cause the loss of EXP and even of levels.
Remember to stay tuned at FFXIV4GIL for more FFXIV news, tips, guides and even cheap Final Fantasy XIV Gil hot sale.


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Belgium: Suspected terrorist attack kills 4
A suspected terrorist attack in the Belgian city of Liege has left a total of four people dead, including the attacker. Authorities on Tuesday confirmed the toll from the shooting in d'Avroy central boulevard which left two policewomen and a passer-by dead. The man who carried out the attack, identified as a 36-year-old Belgian, was also killed by the police.
Local media said the man had been released on parole from a prison near Liege on Monday. They said he was serving time for drug offences and was classified as "unstable".
However, the local prosecutor held a news conference and said the incident was being treated as a terrorist attack.
The prosecutor said the man shot the policewomen dead after attacking them with a knife from behind and taking one of their guns. Then, he said, the man shot dead a young man who was the passenger in a parked car before being killed by police in a gunfight in a school where the attacker had been taking refuge. Several other police forces were wounded during the gunfight, said the prosecutor.
A police vehicle and an ambulance are seen at the site where an armed man shot and killed officers before being subdued in the eastern Belgian city of Liege on May 29, 2018. (AFP photo)
Over the past years, Belgium has suffered from a series of terrorist attacks, mainly by the recruits of Daesh, a Takfiri terrorist group that is now almost purged from its bastions in Iraq and Syria. The Western European country remains on high alert since a Daesh cell based in the capital Brussels carried out massive attacks in Paris in November 2015 and killed 130 people in a matter of a night. The same terror cell was behind attacks in Brussels a year later that killed 32 people.
Liege, where the Tuesday shooting took place, is the biggest city in Belgium's French-speaking Wallonia region. It was the scene of a mass shooting in 2011, when a gunman killed four people and wounded more than 100 others before killing himself. Liege is also close to Verviers, another industrial town close to the German and Dutch borders, where two militants linked to the Brussels-based cell of Daesh had established a safe house after returning from fighting in Syria before being busted by police in early 2015.
Italy's top mafia boss Messina Denaro detained after three decades on the run
‹ Southern Cameroons crisis keeps escalating with killings, detentions mounting › Yaounde says Menka death toll from "clashes" rises to 32
20 + five =


We have been busy in the SCORES room! Last week in social group, we worked on perspective taking and inference through watching various Mr. Bean animated clips. There are many animated Mr. Bean clips on Youtube. Mr. Bean is a great way to practice perspective taking and inference because he doesn't talk much and when he does, he has major Mumble Monster in his brain! He also has really exaggerated and silly behavior so it offers a lot of opportunity for inference conversation. Plus, the kids are really engaged because he is funny-Bonus!
In Lunch Bunch, we worked on kindness. Click here and scroll down to Wall of Kindness to learn more about this activity.
This week, we are working on empathy in social group. We are completing various worksheets together from the book, Teaching Children Empathy, The Social Emotion by Tonia Caselman. Click here to learn more about this book. We have been focusing on rating ourselves in regards to empathy and empathetic listening. You should see these worksheets coming home in their blue SCORES folders. Their homework has been to discuss these topics with you using their worksheets. In Lunch Bunch this week, students are playing a Valentine's Day Social Language game made by Jenna Rayburn. Click here to learn more about this game that has many components of social language.
I am super excited about our social group activity for next week! We are going on an social skills scavenger hunt! There will be clues throughout the building that get the kids thinking about appropriate social communication skills and then they will have to demonstrate inference and conversation skills to get to the next clue. It should be super fun and engaging!
Parent teacher conferences are in full swing! I am attending as many conferences as I possibly can. Inevitably, there are scheduling conflicts when working with 13 teachers. If I am not able to attend your conference, I am happy to meet with you separately to discuss your child's social progress. Call or email me if you would like to set up a meeting.
I just received Summer Camp information. Click here and scroll down to Summer Camps 2013 to download the packet. It has information about various camps available in our area. Many camps fill up fast, so if you want to get your child in a specific camp, I encourage you to start the process as soon as possible.


Ok, so you've got a great dealer website (if you haven't, we can help you with this too - see our website solutions) and you need to make sure you attract the right kind of visitors to your website - that is buyers!
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If you have a good understanding of website development, and indeed have the time, the DealerWebs website platform has huge flexibility, allowing you to create and add bespoke HTML (code) elements, targeted page titles and heading tags, all of which will make your site more visible to the search engines for your targeted content. SEO is inherent to the DealerWebs platform and can be continually built upon as your site grows.
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Please allow to set shortcuts for the WebExtension version to allow to "Revoke Temporary Persmissions" and to "Set All on this page to Temporary TRUSTED". The none WebExtension version supported this with about:config options. Would be nice to get this feature back.
still no update? do you need help with git or github?
any news on this one? when will the gthub repo be created? i don't get what takes that long. i mean a github repo isn't actually rocket science, maybe i can help creating one?
barbaz wrote: I'm not aware of any specific date or timeframe.
nice to read. do you know when the repo will be created?
palme wrote: thanks. this works.
You're welcome, but are you referring to the latest dev build or the change in ABE rule?
thanks. this works. but is this a bug or a feature?


This is a lovely set of 4 baby bath books. Suitable from 12 months. Each book is brightly coloured with fun and bold illustrations. You will receive 4 books which includes the following, Splish Splash who's in the sea, Numbers in the jungle, Count and travel and Splish Splash alphabet bathtime. Great fun and educational for your baby's bathtime!
Lovely little collection of bath and bed time stories for babys.good social experience with your child.handy and waterproof.great item and delivery service.
I was so dissapointed in my purchase of these books for my granddaughter the quality of them was terrible and so sharp at the edges they cut her wee finger!!! I would not recommend these at all. .
Interesting for babies and toddlers. Colourful little bath books. Well made. Excellent value for money.


text:
Thanks again to Simon Carless for posting a slightly-altered version of this article on GameSetWatch.
My blog's been getting pretty serious lately. I want to do some frivolity. So, considering the season, I present my list of "Best Games Set During Christmas." This isn't a numbered countdown or a definitive round-up but simply a little compilation of the best games I can think of that have Christmas settings.
Snatcher - Hideo Kojima's 16-bit adventure game was developed during that long gap between Metal Gear 2 and Solid, and released in the west on Sega CD. Its gameplay is staunchly point-and-click in the Sierra or Lucasarts tradition, with a little bit of Hogan's Alley thrown in every once in a while. The game is a transparent "homage" to Blade Runner, mixed with some Invasion of the Body Snatchers and a cornball anime veneer to top it all off. It takes place in Neo Kobe after a catastrophic man-made disaster wiped out much of the world's population. Expats trapped in Japan turned Neo Kobe into a strange dystopian melting pot, and it's here that one Gillian Seed, blade runner junker agent extraordinaire and classic amnesiac video game protagonist carries out his mission of hunting down replicants bioroids that have gone rogue. It's also set during Christmas time, featuring decorations and holiday ads throughout the city, as well as Gillian's informant, Napoleon, who dresses up as a shopping mall Santa to hide in plain sight.
Skip to 6:15 for hot Santa informant action:
Bully - Rockstar's reform school saga depicts a year in the life of Jimmy Hopkins, a wayward kid trying to thrive in the dog-eat-dog social maze of Bullworth Academy. The game takes place during fall, winter, spring, and an "endless summer," beautifully realizing each season in turn. On Christmas day, Jimmy is called to the principal's office to receive a gift that his mother has sent him: a hilariously goofy reindeer sweater, which he's compelled to wear back to the dorms, being laughed at and scorned by his classmates the entire way. Really funny stuff.
Boogie Wings/The Great Ragtime Show - Data East released one crazy side-scrolling shooter back in '92, which tried all sorts of wild mechanics and paired them with a bizarre ragtime theme. In the game, the player pilots a Red Baron-esque biplane and flies left-to-right blowing up soldiers, tanks, cowboys, mobsters, and anything else unlucky enough to get in his way.
A couple things make the game unique: one is the free-swinging tow line that hangs from the plane, which the player can use to hook enemies and objects in the world, and fling them about at will. You can pick up tanks or bombs, then whirl the plane around in a circle to whip them at the opposition, causing a huge chain reaction of destruction. Or, you can sadistically pick up a poor unlucky soldier and send him sailing through the air for your own amusement. Another interesting aspect is that the player can hop out of the plane and run along the ground, or jump into jeeps, tanks, and other vehicles for a change of pace.
The game lets the player choose from five different themed levels, one of which is titled "Merry Merry Christmas." In it, the player flies through a city fully decked out for the holidays, shooting up Christmas trees, snowmen, and tossing mall Santas about with his tow line hook. At the end of the level, the player fights an enormous mechanical Santa who tosses crates at you from his sack of presents, and trades his Salvation Army hand bell for a flintlock pistol, all the while shouting out "MERRY CHRISTMAS," as if to taunt you. Either that or he's just having a really good time. Check out the video below for a midi-styled ragtime interpretation of "Joy to the World."
Hitman Blood Money - I'm a huge fan of the Hitman games, especially Blood Money, which took the series formula and executed it to absolute perfection. In one level, Agent 47 is sent to assassinate a wealthy pornography mogul and his playboy of a son, who have become political liabilities to a certain individual who has called upon your services. To do so, 47 drops in on the pornographer's "Christmas in July" celebration at his snowy cliffside abode in the mountains of Colorado, complete with a festive tree, Christmas lights, presents, and red latex outfits for the ladies in attendance. So, stalk the drunken Santa Claus into a nice secluded alcove, dispose of him quietly, steal his clothes, and enjoy our favorite chrome-domed assassin decked out as old Saint Nick. If there's one thing the Hitman series has always had, it's a strong undercurrent of dark humor.
Animal Crossing - Another game that takes place during every season, the month of December is especially cheery in the little town that lives inside your GameCube (or now, Wii.) Animals will graciously trade Christmas presents with the player, Nookington's features Christmas trees (and menorahs) all month long, snowmen start to pop up (and talk!), and blinking, festive lights cover all the trees in town. On Christmas eve, Jingle the red-suited reindeer will reward you with holiday-themed furniture if you can track him down as he makes his rounds.
Raw Danger! - I was recently turned on to Raw Danger! by the GameSetWatch rundown of "2007's Top 5 Overlooked Games." I picked it up, I've been playing it, and I love it. It's got no production values: it looks almost like a PS1 game, the translation is bad, and the voicework is even worse. But the actual design of the game-- the things you can do and the way you do them-- is outstandingly unique, fascinating and fun. It's an action adventure game that aims to provide tension, excitement, and a sense of "raw danger" without any sort of combat or hostile creatures whatsoever. The game's central dilemma is one of the rarest in games, Man versus Nature, and the designers find ways to engage the player simply through direct conflict with the environment itself, as you try to survive in a world that's crumbling around you.
The depth of character management is impressive: you gather items, juggle an inventory and equip new clothes and accessories to stave off hypothermia during the game's ongoing torrential flood, as well as pushing your relationship with various side characters this way and that via a wide range of dialogue options. The game even manages to be player-friendly and opposes the frustration factor by invisibly placing checkpoints before any spot where you're likely to be killed by some sort of sudden collapse or perilous situation.
The game is notable for being an extremely lo-fi production that commits itself to trying something out of the ordinary by engaging the player with other than shooting or swordplay, or even acrobatics and colorful platforming. The game's excitement and tension come from navigating a world that could come tumbling down at any minute, and figuring out how exactly you're going to get yourself out of the seemingly hopeless situation brought on by the disaster at hand. The narrative, though clumsily told, is intriguing for its structure: you play as up to six different characters in turn over the course of the game, and your actions as one character might impact, or even doom, another playable character down the line. To meet up with a female convict in the first character's story, then play that encounter from the convict's point of view during the second scenario is just super cool, and makes you reflect on your decision-making throughout the game, knowing it may come back to you in the end.
Anyway! The game is set during three long, arduous days, starting on Christmas eve 2010. The season comes into play as your first character is a waiter at a Christmas gala unveiling the new superdense underground metropolis, "Geo City." Vestiges of the season can help or hinder your progress, as at one point the player shimmies along a string of Christmas lights hanging above a raging torrent, and at another point an enormous shopping center Christmas tree can topple over and crush you if you're not careful. See the trailer below for hilarious comic timing, set off by the initial strings of "Jingle Bells."
So, if you need help getting in the spirit, try out something from this list! Now would be a particularly good time to start up a town in Animal Crossing, or to support the team at Irem who went out on a limb to bring us Raw Danger! Happy holidays!
Summary only...
Posted by Steve gaynor at 12:47 PM 1 comments Links to this post
Labels: gaming
As a companion piece to my post "Dead Men" below, my friend Chris published a different article of mine singing the praises of Kane & Lynch over on the Shacknews blog. My post "Noir"was also graciously linked by Simon Carless on Gamasutra's blog, GameSetWatch. I'd like to extend my gratitude to them both for spreading my words around.
I think that my heavy evangelism of Kane & Lynch, along with my posting of "Dead Men" immediately after "Noir," and finally relating that game to the "noir mindset," may have given off a bit of a false impression, though. While I do think that K&L is admirable for affecting some of noir's most compelling narrative approaches, it's not "THE GAME" that epitomizes that theoretical overall production I outlined in "Noir." "Noir" described a game that, to my knowledge, does not exactly exist at present. There are a few reasons that Kane & Lynch isn't that game.
1) Scale of production: Kane & Lynch is a full-scale commercial production that aims for "triple A" status. It includes a full singleplayer/co-op campaign as well as a separate, full-featured competitive multiplayer game mode. It uses a graphics engine that has been updated to current-gen standards which, while not on par with the cutting edge of Unreal 3 tech, attempts to wield all the visual bells and whistles of its contemporaries. It was released across three current-gen platforms, and boasted a fairly massive intercontinental advertising campaign. Perhaps to its detriment, Kane & Lynch was a "big game" in every applicable respect. Conversely, a noir game will fully embrace a narrower production scope, intentionally modest level of graphical fidelity, and low-intensity approach to marketing/distribution.
2) Scale of Conflict: While the personal conflicts that drive Kane's character arc are compelling, and the narrative itself largely maintains a direct, visceral and human scale, the physical conflict acted out by the player is a different thing entirely, maintaining the status quo of mowing down hundreds of faceless enemies over the course of a video game. The noir approach does not embrace the flood of cannon fodder common to contemporary action titles, but instead promises an experience buoyed by its characters' internal conflicts, and only punctuated by sudden outbursts of violence that are meaningful to the player's understanding of the gameworld. Noir and Rambo do not mix; the handful of deaths in Kane & Lynch that do truly matter are diluted by the dozens upon dozens in between that are completely meaningless. Interestingly enough, the one of the only action games that makes a genuinely compelling experience out of killing as few people as possible also comes from Io Interactive: the Hitman series.
So, I'll apologize if my message with "Noir" and "Dead Men" seemed to be, "here is a description of the noir approach, and here is a perfect example of that approach made reality." Not quite: as a story and character study, Kane & Lynch is as successful an attempt as almost any action game you might compare it to, and owes much to the noir mindset; as a game however, while executed well for what it is, doesn't attempt to alter the paradigm of the traditional big budget, wide-release, AAA shooter production.
But halfway there is a good start.
Labels: blog, game theory
Dead Men
Thanks to Chris at Shacknews for publishing a sister piece to this article.
There are already games that pull from noir in story, characterization and tone. One was released just weeks ago, and I'd go so far as to say that it constitutes a "modern noir," in the same way you might classify Chinatown, Blade Runner, LA Confidential or Brick as such. It's a crime tale, a story of one man's futile attempts to atone for his past and reconnect with his family, and a modest production that doesn't overstay its welcome or try to out-epic Epic. It's Kane & Lynch: Dead Men, an unpolished gem to be sure, and one that hasn't connected with the popular reviewership. It's extraordinary for reasons that don't necessarily equate to a high numerical score, but it deserves better than this.
Kane & Lynch eschews what usually appeals to the public's adolescent "cool" factor: the protagonists aren't the usual posable action figures with huge muscles, bulky body armor, or the latest high-tech equipment. They're two grisled, middle-aged men, over the hill for mercenary work, both balding, world-weary, clad in muted suit and tie. The story takes place in alleys, diners, and city streets; in metropolitan banks, prison blocks, dance clubs and corporate towers; finally, in the Cuban capitol under siege and a mercenary camp in the jungles of South America. The guns are simple pistols, rifles, and shotguns that might be found in a pawn shop or at a common shooting range. The game focuses on the criminal underworld, and what happens when these elements show themselves on the surface of society. There is simply nothing fantastical about it--think of how rare that is in action games today--and the effect is all the more powerful for it.
The following section discusses the game in a way that includes full plot spoilers. (Scroll down to the next bolded marker to skip spoiler section.)
The flawed protagonist, mundane settings, and tragic arc of the story are what make it a modern noir. The game casts the player as Adam Marcus AKA "Kane," an old-school mercenary criminal who, as the story begins, has fucked up for what he thinks is his last time. His most recent job with his long-time criminal syndicate, "The 7," went wrong, leaving 25 civilians and (he thought) the rest of The 7 dead, with only Kane left to take the blame. He took the money and ran, leaving it with a business associate before being picked up by the police. Now he's on his way to the gas chamber. In the prison transport van, Kane carries with him a letter he's written to his estranged daughter Jenny. He abandoned Jenny and her mother 14 years earlier to pursue (protect them from?) his life of crime, and his letter expresses all the regret he's bottled in since then.
But halfway to death row he's busted out by agents of The 7, who it turns out didn't die in Venezuela after all, and are a little irked that Kane ran off with the loot from the failed heist before being apprehended. So, they've kidnapped that estranged family of his and give him three days to bring back their score. They call him a traitor, saying he double-crossed them to run with the cash; if he doesn't bring them what they want before time runs out, his family is going to die. In Kane's tow they send along Lynch, a fellow death row inmate they've hired to keep an eye on Kane during the job, while The 7 stays safely in hiding.
The rest of the story portrays one man's attempts to right all his past wrongs, a road paved with good intentions but ending up in hell despite it all. Kane is trying to "fix everything": to prove he's not a traitor as The 7 say, and to fish his family back out of the fire; most of all, to express to his daughter Jenny all the regret he's felt over abandoning her so long ago. Each mission in the game illustrates another attempt at redemption being stopped in its tracks for one reason or another. Kane tries to simply retrieve The 7's loot like they ask, but finds that it's been swiped before he could get to it; he tries to bargain with the mysterious figure who's stolen the loot by (ironically enough) kidnapping that man's daughter, only to have the extremely unstable Lynch kill the hostage at the last moment, completely screwing the pooch. When Kane misses the deadline and The 7 goes through with their threats to execute him and his family, he manages to free himself and Jenny, but not before The 7 kill his wife right in front of his daughter's eyes. Jenny escapes, only to later be tracked down and apprehended by The 7, held hostage to keep Kane under their thumb.
The game takes a turn toward revenge tale as Kane chases the rest of The 7 all over the globe, now out for payback against each one of them, and moreover to free his daughter from their grasp once and for all. To aid in his search, Kane busts his old crew of underworld buddies out of maximum security prison, promising them a new lease on life and a cut of the action if they help him out. Though he does manage to exact revenge on one member of The 7 after another and to finally secure Jenny in a daring airstrip raid, most of his old crewmembers also fall to gunfire one by one along the way, leaving the player to wonder whether they wouldn't have been better off back in prison.
The climactic scene of the game finds Kane at a crossroads: he has Jenny as well as a chopper to escape with, but the remaining members of his crew are holed up under heavy enemy fire in a nearby church. Does he take Jenny and run, leaving his men to die and proving himself to be the traitor they've all accused him of being, or does he do the honorable thing and risk Jenny's life to save the men that are counting on him?
The player gets to choose, and there's no making it out clean regardless: if you grab the chopper and run, you've damned Kane to live up to the expectations of all those around him, to prove himself a man without honor. Kane's saved his daughter's life but done nothing to win her heart. It's an empty victory.
If the player chooses the other path, and attempts to prove that Kane isn't a traitor, all of his men die in the ensuing firefight regardless of his best efforts. Likewise, Jenny catches a stray bullet, and must finally be carried to the small escape boat that Kane and Lynch commandeer at the far end of a lonely dock. In the final cinematic, Jenny succumbs to her wounds as she lies in Kane's arms. He reads her that letter he was writing at the outset, the one that explains all his regrets, the one he never got to send. She doesn't hear a word of it. The boat drifts out to sea.
Spoilers end here.
This isn't a video game story, and these aren't video game characters! This is The Asphalt Jungle, or The Killing. Kane is the flawed and disaffected Sterling Hayden character, the weathered underworld soldier bringing his old crew back into the fold to pull off that one last retirement job. He's dragged down by his own shortcomings, and brings everyone around him down with him. The end of the story isn't triumphant or life-affirming: it's the protagonist face-down in the dirt of his family's old horse farm; it's the cash fluttering away on the tarmac and the police detectives closing in. It's a pathetic skiff crewed by two defeated old men floating off into the sea, instead of a space marine in green armor saving the universe. It's a game that explores a group of completely damaged individuals, and doesn't cop out on giving them what they deserve so the player can feel good about himself. It's unflinching and morally bankrupt. It's noir.
The game hasn't fared well with the critics, which I mainly attribute to a significant lack of polish present in the title overall. From playing it, Kane & Lynch is clearly a game that should have shipped four or six months later than it did, but was rushed out for the Christmas buying frenzy. Notable is that almost all of the reviews, even ones attributed to "Kane & Lynch PC," seem to come from Xbox playthroughs of the game. The movement, aiming and shooting mechanics are perfectly suited to the mouse and keyboard, but don't seem to have been retooled appropriately for a console controller. On a gamepad, the default aiming sensitivity is useless, and even after tweaking the settings, the aiming just doesn't work well on the consoles: the kickback of the guns is too extreme to deal with using an analog stick, and the levels aren't designed to accommodate the slower target acquisition and lack of accuracy with a controller as opposed to a mouse & keyboard setup. On top of that, across both platforms aspects of the presentation, especially scripted and prerendered cinematics, are rough at best; sadly, the endgame cinematics, while holding the most emotional weight, were given hardly any attention in execution, and come off flat despite their intended message being powerful.
In all, if you play Kane & Lynch on PC, it's an outstanding third-person squad shooter that I wholeheartedly recommend: using the simple cover system, squad commands, and visceral firearms to methodically cut a swath through your opposition is extremely satisfying, while the intense and affecting story keeps you riveted from moment to moment. That said, it's only the core experience that's so excellent-- a lack of time to apply all the necessary surface polish is readily apparent, and there are certain combat encounters that seem unbalanced compared to the rest of the game. And unless you're supremely patient, or supremely skilled at console shooters, skip the Xbox version.
In my opinion, the PC version's positives completely outweigh the negatives, and it's one of the worthiest PC shooter purchases of the last year. But what really sets the game apart is its commitment to deliver a story that we don't get anywhere else in games, to devote itself to the noir mindset, no compromises, and show us one way that games can communicate something that's not juvenile, trite, or outright embarassing like most game narratives. If the development team had been allowed enough time to polish the game to the level it really deserved--and Hitman Blood Money showed that Io is capable of that level of polish--this unique experience could have reached more people. What could have been.
Maybe Kane & Lynch is the kind of game story that never could have connected with the mass audience. But the beauty of games is that subversive property, the ability to distract the player with such an entertaining pure gameplay experience that they'll accept whatever narrative messages you want to send them. If the game's mechanics and dynamics had been properly tuned and balanced for consoles, Gerstmann might have relegated his incessant harping on the "impossible to care about" characters to a minor quibble, and given it a score that didn't relegate the game (or his career, natch,) to bargain bin status. In its current state, if you like PC shooters, yearn for video games that say something different, and love underworld noirs like Kiss Me Deadly, The Killing, or The Asphalt Jungle, you owe it to yourself to give Kane & Lynch a little of your time. For the people it manages to touch, it won't be easily forgotten.
Posted by Steve gaynor at 10:40 AM 1 comments Links to this post
Thanks to Simon Carless for graciously posting about "Noir" on GameSetWatch, and re-publishing the essay as an article on Gamasutra.com
In the late 30's through the 50's, American film was a spectacle-based business. The market was dominated by the studio system, and blockbuster epics and musicals ruled the public consciousness. The stars, budgets, and sets were enormous. It didn't take long for the entire enterprise to become very bloated. Eventually, pricetags began outstripping profits in an arms race to sensory overload. It was during this era that film noir was born.
Film noir was a pragmatic school of filmmaking, rebelling against popular big-budget fluff out of pure necessity. These were B-films, low investment projects quick to produce and intended simply to fill out an evening's double bill. Under the constraints of little money or time to build unique sets to shoot on, or to stage scenes featuring armies of extras, or to exploit complex lighting, camera setups, or special effects, noir filmmakers had to seek out new ways to build tension onscreen and keep their audience engaged. They did so by focusing on flawed, unpredictable characters living out street-level conflicts between individuals in the mundane, modern-day urban world. They drew from pulp novels and crime fiction for their source material, and benefited immeasurably from the influx of expatriate German Expressionist filmmakers fleeing the Nazi expansion throughout Europe at the time. Instead of building a fantastical set, film noir would film in vérité city streets and back alleys. Instead of dousing dozens of dancers with massive lighting rigs and filming them with a drove of whirling camera cranes, noir filmmakers would frame individuals frankly in dramatic up-shot, a single spotlight casting ominous silhouettes across the ceiling.
Film noirs like Out of the Past, Kiss Me Deadly, and The Big Combo made a new kind of entertainment out of the very limitations that constrained them, and went on to influence everything from the writers of Cahiers du Cinema and the French New Wave of the 60's, to the Coen brothers' films of today. Necessity being the mother of invention, film noir created something unique and affecting, something that has lived on, out of the need to engage people without relying on the spectacle of the day's million-dollar blockbusters.
Maybe you can see where I'm going with this.
We are currently a hit-driven industry, and the games that get media and player attention are those with the most money behind them to provide the biggest spectacle. In the commercial sector, everyone is vying with the likes of Mass Effect, Bioshock, and Halo 3 for mindspace; if you want to be taken seriously by "the gamer public," you have to hit not just the game design mark, but the whizz-bang cutting-edge graphical mark as well. You have to bring millions of dollars to the table just to qualify, which leads to extreme risk aversion by publishers and developers, and a tendency over time to lose players who are tired of the same old thing dressed up in more and more expensive clothes. When your game is backed by tens of millions of dollars, you can't use it as a testing ground for wild new mechanics and dynamics never tried before; however, when you're building a low-budget 2D platformer, even your successful experiments won't make an impact on the medium at large, the "big games" that get everyone talking. What we've got left is a huge gulf between popular, full-experience 3D action/adventure games that need to be financial blockbusters to survive, and marginalized casual/handheld/movie licensed games that don't register on the mass consciousness radar. We need our B films. We need that freedom to explore truly meaningful new avenues of interaction, quickly and nimbly, without the pressure of an eight-figure budget and multi-year dev schedule weighing down on the whole enterprise. Noir already scouted this territory for us.
Noir begs game developers to reign in the scope of their production budgets, and the conflicts they depict. The noir approach promises games wherein the player isn't saving the kingdom, world or galaxy; wherein the ubermensch doesn't mow down a thousand men; wherein we can experience familiar settings in a new way, and infuse the everyday with the extraordinary. The noir approach promises games that are direct, visceral, and intentionally oppose epicness-- games that deliver their entire message with immediacy, before you lose sight of how the story of their interactions began.
Games that take film noir as a cue shouldn't emulate the surface-- trench coats, cigarettes, femme fatales and old LA. Games should emulate the structural and emotional underpinnings that made noir work as an experience. We can do this with readily-available, inexpensive tech; we can leverage older 3D engines and simpler lighting & shader models in the same way noir filmmakers used location shooting and expressionistic cinematography. We already have our Gone with the Winds and Wizards of Oz, and a dozen Busby Berkley spectaculars to fill in the gaps; we need our Asphalt Jungles, our Kiss Me Deadlies, our Gun Crazies and Double Indemnities and Out of the Pasts. We've proven we can do big. Noir shows us how to take the small road, explore its every twist and turn, and connect with our audience in new ways.
Posted by Steve gaynor at 8:43 PM 7 comments Links to this post
Labels: game industry, game theory
Steve Gaynor
Single-A Games
Basics of effective FPS encounter design
Advice on getting into video game design
The Immersion series
The immersion model of meaning
On Invisibility
game theory (47)
level design (41)


"I think the most important things about CIFOR are that it is thorough, systematic, well written, clear and easy to understand. It takes a very complex problem—foodborne illness and contamination, and shows how we can organize to break down the complexity and tackle a tough problem as a team. We included CIFOR guidelines in our Communicable Disease Investigation Reference Manual and referenced CIFOR in our Environmental Health Operational Guidelines. The Missouri Rapid Response Team (MRRT) subcommittee on CIFOR will also be looking into making sure we systematically incorporate CIFOR into all our work."


The snow shadows are a good series to work on because they force me to see simple shapes but offer up an opportunity to really add color from my imagination. I love this perspective…it slows me down. I am working on adding movement to the work, the watercolor is a little stiffer. The casein has a fluidity that is so different from the watercolor, and it can be worked into. I think I prefer it. The other thing that is nice about the casein is the white takes on layers of other color so well…and snow is rarely really just white.
This one is in progress…I think I will do several of this composition and try to keep improving on the work.
This entry was posted in Uncategorized and tagged casein, small paintings, snow shadows, watercolor, winter. Bookmark the permalink.


Tiny Light Rafe lived as a typical little boy until he was four years old when, as a result of a high fever, he experienced a seizure. He and his parents could never have expected that over the next couple of months, he'd experience seizures with increasing frequency until they became daily events.
After Rafe went through an MRI and other testing, a number of hospital stays and lots of anxious waiting, his doctors were eventually able to diagnose him with child-onset generalized myoclonic seizures. It's unclear whether he'll outgrow this disorder, but Rafe has been placed on medication that will hopefully control his seizures and enable him to live a more stable life.
Rafe's mother Shauna tries to keep his life as normal as possible. She says, "I don't want the seizures and fear of the next one to keep him from living life to the fullest." And despite the changes in his life, Rafe continues to do just that. He loves doing gymnastics, bike riding, swimming and playing basketball and especially loves playing Super Mario Bros. with his dad. While his disorder makes life more challenging for his family, his smile and sense of humour bring joy and make all the hard times worthwhile.


text:
Keyword: study
Expert study into birth deformities in rural France fails to find answers
Jul 14, 2019 By François Bonnet
Expert panel member Dr. Alexandra Benachi: "We don't know what we're looking for". (File photo). © Reuters
A French health ministry experts' study into reported clusters of babies born with missing or malformed upper limbs in three separate regions of rural France has failed to establish the cause. "We don't know what we're looking for," said one of the panel of experts. The study has caused outrage among families of the malformed infants, born without arms or hands, after it decided one of the clusters did not meet the medical criteria of the term, and ruled out a number of proposed measures to further research into the problem at a national level. Amid speculation that environmental factors, such as pesticides, may have played a role, the experts said there was "currently insufficient" knowledge of the issue to draw a conclusion. François Bonnet reports.
Abbé Pierre foundation
Amandine Lebugle
Armorica
Avalonia
birth deformities
France's deformed babies cases finally prompts national study
Nov 19, 2018 By La Rédaction De Mediapart
Emmanuelle Amar, head of the independent body that raised the alarm over geographic clusters in France of babies born with malformations, and which was initially dismissed by health officials, has welcomed the turnaround of the government in deciding to launch a broad scientific review into the reasons behind the incidents.
Scientists find a piece of France in south-west Britain
Sep 14, 2018 By La Rédaction De Mediapart
Geologists from the University of Plymouth have found evidence in the rocks of south-west England suggesting the landmass of Armorica, which contains modern-day France, also played a part in creating Britain along with the ancient landmasses of Avalonia and Laurentia which merged over 400 million years ago.
Hammerhead giant worms found to be invading French soil
May 23, 2018 By La Rédaction De Mediapart
A scientific study has identified the hitherto ignored and growing presence in France of several species of a giant 'hammerhead' flatworm normally native to Asia, which can typically measure almost 50 centimetres and which preys on smaller earthworms and slugs.
Paris mayor launches feasibility study on free public transport
Mar 24, 2018 By La Rédaction De Mediapart
Paris Mayor Anne Hidalgo has commissioned an expert study into the financial viability of transforming public transport in the French capital into a free service as a measure to reduce chronic pollution by encouraging more people to abandon their use of private vehicles in the city.
Migrants tell of dangers and threats sleeping rough in Paris
A study by London-based human rights charity Refugee Rights Europe questioned almost 300 migrants about their conditions living rough on the streets of the French capital, with many respondents complaining of a climate of fear amid physical attacks, racial abuse and sexual assault.
French study exposes extent of sexual aggression against women in public
Dec 14, 2017 By Louise Fessard
A report published this month by France's national institute of demographic studies, INED, suggests that one woman in five in the country falls victim every year to incidents of sexual and sexist abuse in public spaces, ranging from assault to harassment, and the most vulnerable are women aged between 20 and 24 who live in the Paris region. Louise Fessard reports.
Study finds surge in numbers of people in poverty in France
Nov 15, 2017 By Laurent Mauduit
A report released this month by an independent research body on social exclusion calculates that up to one million more people in France fell below the poverty line between 2005 and 2015. While the financial and economic crisis is largely responsible, the slight recovery of growth has had little, if any, effect on easing the numbers of poor, one third of who are children. Laurent Mauduit analyses the data.
Domestic entourage behind most murders of women in France: study
Oct 3, 2017 By Louise Fessard
More than half of the murders of women in France in 2015, excluding victims of terrorist attacks, were committed by members of their domestic entourage, and of these the majority were carried out by current or former husbands and partners. The startling figures emerge from a study by an official French statistics agency, which found that women most at risk from their domestic environment are aged between 15 and 35 and live in rural areas. Louise Fessard reports.
Huge rise in accidental marijuana intoxication among French children
Aug 15, 2017 By La Rédaction De Mediapart
A study published in the journal Pediatrics reports that emergency medical treatment of children after their accidental intoxication from marijuana has risen by 133% over the past 11 years in France, the country where consumption of the drug is the highest in Europe.
French study says up to 4,100 children harmed by epilepsy drug
Apr 20, 2017 By La Rédaction De Mediapart
Pregnant women treated with valproate, prescribed worldwide for epilepsy and bi-polar disorders and introduced in France in 1967, is believed to have caused malformations, and notably spina bifida, in up to 4,100 children in France, according to a study by the French National Agency for the Safety of Medicines.
OECD warns of 'human tragedy' behind France's 'two-tier' school system
Dec 12, 2016 By Faïza Zerouala
Earlier this month the OECD published its latest Programme for International Student Assessment (PISA) study, which attempts to measure the success of school education systems worldwide in an evaluation of the performance and knowledge of 15-year-old pupils in 72 countries. The study, which is produced every three years, found French schools to be amongst the most socially unequal, with pupils from poor backgrounds scoring significantly less than those from better-off families, a situation that the OECD desribed as a "two-tier" system that has resulted in "a human tragedy". Faïza Zerouala reports.
Migration study finds dramatic rise in numbers leaving France
Oct 14, 2015 By Michel De Pracontal
The numbers of people leaving France to live abroad has risen dramatically over the past eight years in comparison to the numbers of those taking up residence in the country, according to a study published this week by the French National Institute of Statistics and Economic Studies. The institute also found that immigration now accounts for a relatively small proportion of the growth in the French population. Michel de Pracontal reports.
French opinion study finds anti-Semitism rife among Front National supporters
The poll found 53% of the party's sympathisers were against a Jewish president, and 22% would actively avoid living beside Jewish neighbours.
Study highlights French workers' exposure to burnout
Feb 12, 2014 By La Rédaction De Mediapart
More than three million French workers are reportedly at risk of burnout, a problem highlighted by a spate of work related suicides over recent years.


text:
<#
    DESCRIPTION:
        Checks to see if the total VM size is less than 1TB.

    REQUIRED-INPUTS:
        None

    DEFAULT-VALUES:
        None

    DEFAULT-STATE:
        Enabled

    RESULTS:
        PASS:
            VM is smaller than 1TB
        WARNING:
            VM is larger than 1TB.  Make sure there is an engineering exception in place for this
        FAIL:
        MANUAL:
        NA:
            Not a virtual machine

    APPLIES:
        Virtual Servers

    REQUIRED-FUNCTIONS:
        Check-HyperV
        Check-VMware
#>

Function c-vmw-06-total-vm-size
{
    Param ( [string]$serverName, [string]$resultPath )

    $serverName    = $serverName.Replace('[0]', '')
    $resultPath    = $resultPath.Replace('[0]', '')
    $result        = newResult
    $result.server = $serverName
    $result.name   = $script:lang['Name']
    $result.check  = 'c-vmw-06-total-vm-size'

    #... CHECK STARTS HERE ...#

    If (((Check-VMware $serverName) -eq $true) -or ((Check-HyperV $serverName) -eq $true))
    {
        Try
        {
            [string]$query = "SELECT Size FROM Win32_LogicalDisk WHERE DriveType = '3'"
            [array] $check = Get-WmiObject -ComputerName $serverName -Query $query -Namespace ROOT\Cimv2 | Select-Object -ExpandProperty Size
        }
        Catch
        {
            $result.result  = $script:lang['Error']
            $result.message = $script:lang['Script-Error']
            $result.data    = $_.Exception.Message
            Return $result
        }

        [int]$size = 0
        $check | ForEach { $size += ($_ / 1GB) }
        If ($size -gt '1023')
        {
            $result.result  = $script:lang['Warning']
            $result.message = 'VM is larger than 1TB.  Make sure there is an engineering exception in place for this'
            $result.data    = $size.ToString() + ' GB'
        }
        Else
        {
            $result.result  = $script:lang['Pass']
            $result.message = 'VM is smaller than 1TB'
            $result.data    = $size.ToString() + ' GB'
        }
    }
    Else
    {
        $result.result  = $script:lang['Not-Applicable']
        $result.message = 'Not a virtual machine'
    }

    Return $result
}


You won't find too many dining tables at The Pool Lounge, but what you will find are plenty of pool and billiard tables. This cool haunt right in the heart of London's North Walworth is one of the best spots we know for playing on professional tables, watching sport on the big screen or projector and, of course, enjoying a cool drink or hot coffee. It's all here, surrounded by vivid wall art and complemented by interesting, Latin-style music. On Elephant Road – right opposite North Walworth train station – it's worth booking a spot at the very popular Pool Lounge ahead of time.


text:
The Evolution of Hearing
Mammals exhibit remarkable variety in their sense of hearing; from elephants communicating with infrasonic sounds to bats navigating their environment through echolocation calls at ultrasonic frequencies, many non-human mammals hear outside the typical human hearing range. Interestingly enough, this large variance in sound perception finds its basis in the smallest of mammalian bones – the ossicles of the middle ear.
The mammalian middle ear is composed of three bones: the malleus, incus, and stapes. Though their function of transmitting sound waves to the inner ear for eventual processing by the brain is understood, the evolutionary history behind these small bones (the smallest in the human body actually!) has been an area of active research in the fields of paleontology, biology, and anthropology. To better understand this evolutionary event, let's turn to our fellow vertebrates, reptiles.
No species has 'better' hearing than another; they just need to hear in a way that increases fitness in their respective environments.
Unlike mammals, animals such as lizards and crocodiles have more bones in their jaw and only one ossicle in their inner ear. Multiple lines of evidence from evolutionary developmental biology and a remarkably complete fossil record indicate that not only is this bone homologous with the stapes, but that the remaining bones in the mammalian ear, the malleus and incus, are actually found in the reptile jaw. Over time, these bones were incorporated in the mammalian middle ear. Does this mean mammals have a superior sense of hearing compared to reptiles? Not necessarily–no species has "better" hearing than another; they just need to hear in a way that increases fitness in their respective environments.
The development of an activity kit for this piece of evolutionary history was an exciting opportunity, allowing me to function as an educator in contrast to my daily experiences as an undergraduate student. However, I found myself thinking of the pedagogical methods I often wish were present in my academic experience, such as appealing to multiple learning styles and making the institution of science feel like an approachable, inclusive space. Yes, the evolution of the middle ear is an interesting topic, but what's the impact of science outreach if an activity makes scientific knowledge feel inaccessible to participants? As a young scientist, breaking down boundaries to make the field of science accessible was a guiding principle behind the creation of this kit, and will continue to guide me in my future endeavors as an educator.
The Evolution of Hearing activity is broken into three parts: participants explore how various animals interact with the world through sound, build 3D models of middle ears from multiple species to observe evolutionary processes, and reflect on the multiple ways humans are able to communicate with one another. My personal favorite portion of this kit is the reflection on human communication, achieved through a game in which verbal, non-verbal, and written communication are utilized in a partner activity.
My hope is that participants in the Evolution of Hearing activity not only realize that no species has superior hearing to another, but that this logic also applies to hearing and communication between humans. Regardless of how a human individual experiences the world in relation to sound, there are many ways to communicate that are wholly effective and valid. This kit aims to create an atmosphere in which dialogue related to inclusivity can be cultivated alongside the acquisition of evolutionary knowledge, holding space in a way a lecture-based activity would struggle achieving.
Of course, this activity will always be evolving, adjusted to feedback given and further consideration on how this activity is received with regard to learning styles, language, culture, accessibility, and more. Creating this kit during my internship has been an invaluable experience, and I'm grateful to have contributed to NCSE's mission through this project.
Anna Ginther is a senior at UC Berkeley studying Integrative Biology and Anthropology. She plans on pursuing a graduate degree in the biological sciences with the intent of one day becoming a college professor. The Evolution of Hearing activity kit is still in production; its activity guide will be available soon. In the meantime, check out all of NCSE's activity kits.
Anna Ginther is a volunteer with NCSE.


Mauritsklinieken is an independent outpatient clinic specialising in dermatology and phlebology. Since its establishment in 2004, the organisation has grown to become one of the largest outpatient clinics for dermatology in the Netherlands, with five branches in The Hague, Utrecht, Amsterdam and Nijmegen. Mauritsklinieken focuses on treating skin diseases and varicose veins and provides both insured and uninsured health care services. All locations are designed based on the same formula, in which the patient and the provision of high-quality care in small-scale organisations is the point of focus. This is reflected in high customer satisfaction.
In 2014 Mauritsklinieken performed more than 25.000 procedures and employed 22 medical specialists. Waterland and Mauritsklinieken aim to continue to grow by opening new clinics in cooperation with hospitals and medical specialists.
Waterland has a majority interest in Mauritsklinieken.


TODAY thousands will be paying their respects to those soldiers killed whilst serving the UK's armed forces.
At 11am on Sunday, remembrance services in Great Dunmow, and in the surrounding villages, will take place as former and current members of the Armed Forces, youth organisations and community leaders will gather at war memorials to commemorate the war dead, salute them and lay wreaths in their memory.
The main service in Great Dunmow will be held at the town centre memorial and conducted by Rev David Ainge. Afterwards there will be a further service at the United Reform Church on New Street.


A bear market is when the price of an investment falls over time. It occurs when prices drop 20 percent or more from their 52-week high. A bear market can start with a stock market crash which is when prices plummet 10 percent in a day or two. It's much worse than a stock market correction as a bear market usually lasts longer.
A bear market occurs when the major indices continue to go lower🛑 over time. They will hit new lows than previously seen before. More importantly, their highs will be lower than before as well. 🐔🐓The average length of a bear market is 367 days. The conventional wisdom says it usually lasts 18 months but bear markets can last much longer. Bear markets occurred 32 times between 1900 and 2008, with an average duration of 367 days⏰. They typically happened once every three years.
Bear markets are accompanied by recessions. 🚦🌩That's when the economy stops growing and then contracts. Recessions cause layoffs and high unemployment rates which put the economy in a more downward spiral.
You can recognize a bear market if you know where the economy is in the business cycle🌬🌐. If it's just entering the expansion phase, then a bear market is unlikely.
But if it's in an asset bubble or investors are behaving with irrational exuberance, then it's probably time for the contraction phase and a 🐻bear market. In 2018, we were in the expansion phase of the current business cycle.


No, ... but grey-headed flying foxes are in our local area at the moment, in extremely large numbers. Love them or hate them, as people do when they decide to take up residence at the end of your street, they are a fascinating cacophony of sound and movement day and night. And this is currently the case in South Moruya Heads with thousands presently camped there in swampy bushland. This would definitely NOT be news for anyone living nearby!
The flying foxes begin to lift about 5.50pm and continue to stream out until well after dark with maximum numbers in the air about 6.10pm. The majority seem to be flying off in a north-west direction, although increasing numbers are heading south over Congo. While best not to disturb them during the day, nor enter private property to get close, a drive around South Heads in the evening is well worth the effort. Counts over recent weeks indicated that numbers have grown at the camp with a rough estimate putting the figure up around the 30,000 mark! This camp was last occupied in 1994 and prior to that in 1990 but numbers were nothing like this according to local ornithologist Mike Crowley from the Eurobodalla Natural History Society. There are other known camps in the Shire that are occupied periodically.
This species is a canopy-feeding fruit, blossom and nectar-eater but will also feed on introduced trees such as fruit trees. While in our area, the species tends to feed on winter-flowering trees such as Spotted Gum, Mahogany, Forest Red Gum and Paperbark but also loves figs and lilly pilly.
It may therefore come as a surprise to learn that the number of grey-headed flying fox has declined markedly over the last century and that it is listed as vulnerable in the schedules of the NSW Threatened Species Conservation Act as well as the Commonwealth Environment Protection and Biodiversity Conservation Act. The main threat to their existence in NSW is clearing or modification of native vegetation for urbanisation and, to a lesser extent, illegal shooting.
However, in some places, like South Moruya Heads at the moment, the decline in grey-headed flying-foxes may not be obvious. As their natural habitat is lost through clearing, these animals become more concentrated in localised areas where feeding and roosting habitat is still available.
But harassed local residents take heart! Grey-headed flying foxes show a regular pattern of seasonal movement with populations concentrating now in late summer/autumn preceding their main breeding season. Once the Spotted Gums have finished flowering, the flying foxes will move away to other feeding grounds to bear their young, usually around September.
Despite their overpowering noise and smell, the grey-headed flying fox performs an important ecosystem function by providing a means of seed dispersal and pollination for many floral species.
For those interested in further information see http://www.threatenedspecies.environment.nsw.gov.au/tsprofile/profile.aspx?id=10697.


for shipping outside of the United States, or to pay by another method, please email me.
This book will show you how to make jewelry designs that have been around for over 1000 years - timeless items that are still beautiful today. Photographs of artifacts that I own, along with detailed measurements of them are included in this book. I hope this will help those wishing to recreate historical jewelry.
No heat or flame is required for any of these designs and most of the tools are portable.
Triple loop pin from the Macedonian culture.
The designs presented in Ancient Wire II are created using different methods than those taught in my first book, Ancient Wire.
For shipping outside the United States, or to pay by another method, please email me.
Send mail to Helene AT AncientWire DOT com with questions or comments.
All materials, graphics, patterns, design, and information are the sole intellectual property of Helene Jacobs aka Baroness Betha and are not to be used without permission.