It's about time for another banner thread! And what better time for something like this than after the somewhat recent switch to the new forums?
Considering that, I think it would be nice to theme the new banners around the new forum to some degree. I'll just copy over the rules from the previous competition with small modifications.
Funny banners are smiled upon!
Forum threads are like trains. Bad things happen if they get derailed! Stay on topic por favor.
Last year, I posted here a list of all of the current banners for inspiration, but that was a null effort. Nonetheless, we all see the current banners; they are excellent food for inspiration.
How shall banners be selected from the submissions pool? The system we used last year, in which unfavorable banners were voted out, will probably do quite nicely. I am completely open to alternative methods of banner selection. Ultimately, mods/admins have final say in what banners will or will not be used on the site.
I'll make one or two pretty soon here and submit them. Feel free to double post if you come up with new banners following previous submissions of yours. Have at it and have fun!
No need to name posts. Like last year, there will be a separate thread for voting, (if this thread even gets enough submissions, that is) and I will handle all aspects of banner identification. This is what the previous voting thread looked like.
Playing: (Hide and) Seek and Destroy on my guitar!
Nice banners so far, guys! Thought i'd make a few banners myself, so here's one to start of.
Quote: \"Close those quotes before they start to spread!...too late! Aaaaaagh!!!
Nice submissions indeed. Let's keep up the submissions guys!
Quote: "Let's keep up the submissions guys!"
Agreed! We need more banners!
While i had a bit of inspiration, i made these two new banners.
Would be nice to have more entries, though.
Great banners The Slayer and MrValentine!
Quote: "Would be nice to have more entries, though."
Well agreed! I'll let this thread go as long as it keeps getting at least a little activity. And I will most definitely be prodding it along the way. Most of the participants in last year's banner thread are no longer active here, which really is a shame.
Some constructive crit here MV, I think your banners suffer from some compression artifacts, notably the gradient on your third submission. But again, great submissions!
I do agree on the jpg thing, and was wondering the same thing myself yesterday... I just copied the rules over from last year's competition, which itself copied the rules from the competition two years before that. How about this, feel free to submit in .png from now on (that's my preferred format anyway) and if the admins still want .jpg files I can convert them.
Quote: "Great banners The Slayer and MrValentine!"
Quote: "Most of the participants in last year's banner thread are no longer active here, which really is a shame."
Didn't know that. But, i did notice that the Geek forum has less threads/posts than it used to have.
Quote: "But honestly, jpg/jpeg, is a compressed format so quality on export is... Questionable :p"
You should be able to set the compression quality on export. My entries are all .png, though.
I have a couple more ideas for other ones, and will upload them when finished.
I'd take what I said with a grain of salt, mainly since that's only based on my quick judgement and the lack of me looking to see who actually was a participant in that thread. But still indeed, it does seem that many of who were around here frequently a year ago no longer are.
Of course, it's inevitable that frequent users will eventually stop using the forum, but it seems there's nothing to drive new posters here. I do wish there was something I could somehow do to drive some new folks here.
And great new bannerd banner! I have very much enjoyed your participation here, Slayer. If nothing else, it will be you, myself, Randomness, and Mr. Valentine sponsoring the new banners this year. No problem with that eh! I should make another new one here too.
I see your revised submissions MV, they look good! PNG images actually do seem to look a world better. I have removed the provision in the rules requiring submissions to be JPGs.
Quote: "Added 11 new entries, albeit on a singular design..."
Whoaaah, mate...can't keep up with you! Slow down, eh?
Btw, those last ones are better than your previous creations. Nice job!
Quote: "And great new bannerd banner! I have very much enjoyed your participation here, Slayer. If nothing else, it will be you, myself, Randomness, and Mr. Valentine sponsoring the new banners this year. No problem with that eh! I should make another new one here too."
Thanks, lol! Yeps, i've participated the annual banner contests since i became a member, and i still love to be a part of it. I guess it's just the four of us this year to keep them banners coming, eh?
Mind you, anybody else feel 459 should be 460...?
Here are a few more entries!
Quote: "Awesome, they're all lovely! I have been meaning to make more, but I have been forgetting busy... "
Thanks, mate! Yeps, we got a collection of great banners! Nice work to all participants, even though there weren't many contributors. Btw, i was wondering when you'd make a couple of new ones, but it seems you've been forgetting busy !
I account for 50% of entries lol come on guys! make some cookie banners!
Alright I am getting on it now! I actually was busy this last day or so... Gotta reply to some posts first, then time to open up GIMP.
Quote: "OK so Umm, Yeah, I suppose I am done here as with the recent revelations, I got my small dream job [Still waiting for the call to come in and start but it appears to be in the bag]... got a new house... and will not be so free in the coming weeks..."
Quote: "I account for 50% of entries lol come on guys! make some cookie banners!"
You did quite a few banners, mate...well done...you need some time off.
We will miss you during your time off, but...we have your banners to look at and think of you, so you're not really gone, eh?
Quote: "The Slayer, I like that coffee one "
Quote: "Alright I am getting on it now! I actually was busy this last day or so... Gotta reply to some posts first, then time to open up GIMP."
Finally! We were wondering where you were. (darn, except for the 'you' -word, that's a sentence with a lot of w's in it!
Will see if i can make a few more myself.
Alright I have one made, not sure if I like it or not... Tomorrow I will make it better and finally post!
Boom! Not been too creative lately; it's the best random thing I could think up!
Not bad! Not bad at all!
Excellent! I wish I had posted more in this competition, but my brain just isn't being creative enough. I guess I'm just the guy that facilitated the production of the banners.
Quote: "Not bad! Not bad at all!"
And another neat banner from you!
So what do we all thinking of wrapping this up? We could use some really basic voting system to, more likely than not, simply just weed out the submitted banners that we don't want. Last year's banner competition worked in a similar manner.
And another neat banner from you!"
Don't be so negative about your work!
Quote: "So what do we all thinking of wrapping this up?"
Yeah, i don't think we'll get more entries from other guys, so it might be time to wrap it all up, eh?
I have an idea in mind for another banner, but if you wanna end the banner comp, i'm fine with that.
Excellent! And hey, if you do have any more banners, don't hesitate to create them! This forum could use all the new banners it can get.
Ok, finally i'm back again with a couple of new banners!
Sweet submissions! I'll have to get on the voting system pretty soon here. I presume the majority of the submitted banners will go on to become real banners.
Quote: "I'll have to get on the voting system pretty soon here."
Quote: "I presume the majority of the submitted banners will go on to become real banners."
I'll create a new thread to get it more notice.


text:
Houston Rockets Accuse…
WWE Sets Wrestlemania Dates until 2023, Eyes Vegas and International Venues
By Randall Williams
Randall Williams
Sports Business Reporter
randalIwilliams
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Courtesy: WWE
The WWE has officially announced Wrestlemania locations for the next three years. Tampa Bay will host the event this year, while Dallas will host at the Cowboys' AT&T Stadium next year. Los Angeles' SoFi Stadium will host in 2023. The WWE plans to have fans in attendance at this year's event but has not announced how many.
Originally, Wrestlemania was supposed to be in Tampa Bay last year, but the COVID-19 pandemic forced its postponement. Likewise, SoFi Stadium had been initially slated for a 2021 booking. "The City of Inglewood looks forward to the opportunity to host WrestleMania in 2023 and celebrates the deferral of this year's event to Tampa Bay so they can have their rightful WrestleMania moment," Inglewood Mayor James T. Butts Jr. said in a statement. "Our time will come."
As expected, the WWE has seen an expected loss from postponed or canceled live events, but it has gained in other areas such as consumer products and media revenue. Now its goal is to get fans safely back into stadiums as quickly as possible.
"We need to bring fans back into arenas, live ticketed fans, to help offset some of those costs," said Stephanie McMahon, chief brand officer of the WWE. Without the audience, the WWE has invested into technology attempts to help fans feel like they are still sitting in the front row. "When you're a performance-based organization, you really feed off that live crowd interaction, so the production—the pyro, the lasers and the drone cameras—is an investment. It's money into our core."
And while the next three Wrestlemania locations are set, the WWE is interested in other new stadiums both domestically and overseas.
"Whenever you're able to match stadiums with incredible destinations, like Las Vegas, that's a discussion we want to have," said John Saboor, executive vice president of special events. "We also want to keep an open mind, perhaps the potential of traveling outside of North America. This is a global celebration so we always want to keep a global focus."
Oliver Jackson-Cohen Unveiled As Lead In Anton-Produced Action Thriller 'Jackdaw' Set In England's Northern Rust Belt Ahead Of EFM Launch

redpajama_set_name: RedPajamaCommonCrawl


text:
BHK is a three-letter abbreviation that may refer to:

 BHK interpretation of intuitionistic predicate logic
 Baby hamster kidney cells used in molecular biology
 Bachelor of Human Kinetics (BHk) degree.
 Baltische Historische Kommission, organization dealing with history of Baltic Germans
 Biblia Hebraica (Kittel), by Rudolf Kittel
 Bush Hill Park railway station, London, UK, National Rail station code
 Bukhara International Airport, Uzbekistan, IATA code
 Prosperous Armenia, Armenian political party
 Bedroom - Hall - Kitchen, as used in India to describe apartments: 2 BHK, 3 BHK… — see Wiktionary:BHK

redpajama_set_name: RedPajamaWikipedia


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Exhuminator
by Exhuminator Sun Jun 26, 2016 1:50 am
Last edited by Exhuminator on Sun Jul 03, 2016 10:27 pm, edited 2 times in total.
PLAY KING'S FIELD.
by Sarge Sun Jun 26, 2016 4:53 pm
Whew, harsh man, harsh.
For the record, I do agree that CVIII isn't the best on the system. I like the exploratory form that Simon's Quest took, and how tight and cohesive the original game is. CVIII is the "best" if you want more of the first game... but not quite as tightly designed in spots.
As for it being too long, at least they were nice enough to include a password system. Goodness knows I needed it. It's nice to be able to not have to play through in one sitting, but then again, you've got to be really good to do so in one, as well.
Now, the one place I don't think I can agree is the music. I still think it's got a phenomenal soundtrack, because I love the melodies, and the Japanese version certainly does a better job with instrumentation since it has the VRC6 backing it up. The US version is most assuredly gimped in that regard (although one or two songs are actually slightly better with less instrumentation).
Also, note that overall, the Japanese version is easier. Not sure if you've played that, but the differences are minor yet fascinating, and serve to make for a slightly brisker experience.
If I had to rate it, it's probably 8/10 territory for me. Really good, but not reaching the upper tier of greatness. The funny thing is, though, I might say the same thing with the first two games as well if you catch me in a fit of honesty. But I'm more likely to play through the first game out of all of them if I'm feeling a need to play a "Classicvania".
Spot on with everything regarding Crisis Force, by the way.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
by MrPopo Sun Jun 26, 2016 7:00 pm
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
31. Warhammer 40,000: Dawn of War - Winter Assault - PC
32. Doom (2016) - PC
33. Warhammer 40,000: Dawn of War - Dark Crusade - PC
34. Warhammer 40,000: Dawn of War - Soulstorm - PC
35. Warhammer 40,000: Space Marine - PC
36. Doom 64 - N64
37. Warhammer 40,000: Dawn of War II - PC
38. Super Empire Strikes Back - SNES
39. Might & Magic 3 - Isles of Terra - PC
40. Mirror's Edge Catalyst - PC
41. Sonic 2 - Genesis
42. Resident Evil Revelations - PC
Well, I definitely liked this one much more than RE5, though it still got a bit combat heavy in certain parts. The gun customization ended up being better than the leveling up of weapons from the previous two games, in my opinion. It let you focus different guns on different things quickly, rather than having to trudge through small incremental upgrades.
RER is set shortly before RE5 and sets up the state of the world that RE5 is in. Whereas the Raccoon City games were confined to a small part of rural America this game introduces the idea of BOWs to the world. A year prior to the game's events a terrorist organization unleashes packs of Hunters in a city that ends up having to be wiped off the face of the earth. Since this city was a marvel of modern engineering the world takes notice of the circumstances, leading to the previously unknown counter-bioterrorism organizations to gain in recognition and prominence. This game involves following up leads on the possible resurgence of the group that caused the previous attack (who were thought to have perished with the city).
Pacing-wise the game is much closer to the classic Resident Evil games; it's focused more on horror and many times you can (and are encouraged to) avoid enemies rather than engage them. There is even a dodge feature that can get you past enemies who are blocking a narrow hallway. There are some light find-the-key elements, but nothing to the extent previous games had.
One thing that is rather unique to this game is that it is set up like a 12 episode TV show. The game is divided into 12 chapters, each of which is about 20-30 minutes long. At the start of each chapter you get a "previous on" segment that draws attention to the important plot points for the upcoming chapter. The chapters themselves are also divided into two or three sections (except for one). The main action is with Jill Valentine as she explores the mystery, with the section breaks giving you the opportunity to bounce the viewpoint onto a few other characters. Some of these are concurrent with what Jill is doing, while a few are flashbacks to the incident a year ago. These switches are very akin to viewpoint switches you see in story-heavy TV shows. It's a neat concept, and playing a long session of the game is like binge watching a few episodes of a show.
There was one section that was rather infuriating; your first boss fight is against an enemy with inordinate amounts of health, infinite spawns of enemies around it, and underpowered weapons for the player. It took several tries to get the right combination of actions to put him down before running out of ammo. By contrast the other boss fights felt much more fair and allowed me to take advantage of the planning I had done with regards to weapon selection, weapon upgrades, and ammo conservation. Even the final boss wasn't too bad once I figured out his various attack patterns.
I'd definitely put this in the "play" category for fans of the series.
by Exhuminator Sun Jun 26, 2016 9:54 pm
FYI Sarge I played through the USA version of Castlevania III. I would like to hear that Famicom OST though.
Surprised MrPopo didn't mention Raid Mode in his Revelations review. I spent a fair amount of time messing with that when I played the game on 3DS.
by MrPopo Sun Jun 26, 2016 11:48 pm
Exhuminator wrote: FYI Sarge I played through the USA version of Castlevania III. I would like to hear that Famicom OST though.
Never touched it. I'm not interested in "shoot the guys" modes in my RE games.
Xeogred
Location: KC
by Xeogred Mon Jun 27, 2016 12:23 am
I'm with Exhuminator on CVIII, from my Castlevania marathon last year. One playthrough was enough for me. But I can't defend Simon's Quest much either, I don't have patience for the fake invisible blocks. I'll try out a hacked version someday that removes that since that's a thing.
This might be a lack of nostalgia thing, or nostalgia for a different era, but Castlevania is a case where I can confidently say I vastly prefer the 16-bit era games over the NES ones. I talk about this a lot but I generally prefer smaller sprite characters, but maybe this is a very rare case where bigger sprites feels a bit better haha. Everything about Bloodlines, Super IV, and Rondo is just way better than the NES stuff to me. Dracula X sucks big time though.
HLTB | PSN Trophies | RFG (WIP)
isiolia
by isiolia Mon Jun 27, 2016 12:36 am
Hadn't been posting in this, since I've predominately played FFXI this year, making my list of games beaten...fairly meager As that's tapered off, I anticipate getting to more other games, so I figured I'd start posting.
Thus far...
1. Rise of the Tomb Raider (Xbox One)
2. DOAX3 Fortune Edition (PS4)
3. Uncharted 4 (PS4)
4. DOOM (2016) (PC)
5. Halo 5 (Xbox One)
6. Dark Souls (PC)
7. Call of Duty (PC)
While I can comment on others if anyone cares, I completed Dark Souls and Call of Duty over this past weekend, so I'll just share thoughts on those.
Played: Just under 56 hours, elected not to delve into the DLC (though I made a copy of my save hive file, so I assume I could), and after 55+ hours of not using it, took advantage of having saved Knight Solaire from himself by employing Jolly Cooperation™ to take down Gwyn (likely saving myself a few hours of attempting him...I am not good at Dark Souls).
I've taken a stab at other Soulsborne games before, but something has always distracted me from actually keeping at them. Given that I don't particularly care to use the online features, the "restart" movement wasn't that key to the timing...but I was looking for what game to play next, and figured why not.
The last time I'd attempted DS, I'd managed to get past the bell gargoyles fight/first bell, and...then went and ran around Darkroot Garden for some reason. This time, I consulted more FAQs...and over the course of my playthrough, pretty well near any other resource I could find to help. I may have denied myself some of the joy of discovery, but the difference it made in keeping at the game likely paid off.
To a point, that the game pushed me to research it in order to come up with plans of action...is rare, and satisfying. The game doesn't tell much of its story in a direct way, and even some of the lore/etc is only from outside resources - it helped me appreciate what I ran into.
Even then, as much as knowledge helps - and it does, as proper preparation goes a long way - Dark Souls still thrives on execution. Nothing like watching a Youtuber able to speedrun the game in under an hour after I spent several failing to beat a single boss. I never quite got to the point of quitting over a difficult encounter, but a handful did get quite frustrating. Still, while parts of the game are at least mean, if not downright cheap (I had...more choice words at the time), it does come together to craft a memorable experience.
Ultimately, I enjoyed my run through this, and plan to re-attempt or start on the other Soulsborne games. It may not always be fun, but it's satisfying. Praise the sun!
Played: ~6.5 hours on Normal.
I grabbed this (well, the 1/2/UO bundle) on the Steam Sale to nominally participate in this month's Together Retro. I also bought Advanced Warfare, but I don't feel like paying (another) overage charge to download it before my cap resets, so I won't be playing it this month.
My only prior experience with the series was Modern Warfare, which I was mixed on (and played several years ago). However, it did serve to reconfigure my expectations for the series going into the original here. So, it was fairly similar to what I remembered from that, just clunkier. Main thing that stood out was that they'd yet to use regenerating health. Playing on PC seemed to net an advantage as well, since I could (and did!) abuse quicksave, and the high res + mouse controls seems to make sniping enemies maybe a little too easy.
Story was, for the time - or perhaps more, for the team size/budget - decently done. I didn't find most of it to be particularly memorable though. Could also just be the glut of WW2 based media that came out around then. I can respect that they were trying integrate Band of Brothers style storytelling, but little seemed incorporated into the gameplay.
All in all, it was okay, and didn't really defy expectations.
by Ack Mon Jun 27, 2016 10:56 am
1. Metal Slug (MVS)(Run and Gun)
2. Puzzle Link (NGPC)(Puzzle)
3. Illusion of Gaia (SNES)(RPG)
4. Warhammer 40,000: Rites of War (PC)(Strategy)
5. Shadowrun: Dragonfall (PC)(RPG)
6. Ultima Underworld: The Stygian Abyss (PC)(RPG)
7. Drakkhen (SNES)(RPG)
8. Flight of the Amazon Queen (PC)(Point and Click Adventure)
9. Shadowgrounds: Survivor (PC)(Top-Down Shooter)
10. Lufia & The Fortress of Doom (SNES)(RPG)
11. BioShock (PC)(FPS)
12. Jeopardy! Sports Edition (SNES)(Game Show Sim)
13. Turok: Dinosaur Hunter (PC)(FPS)
14. Thief Gold (PC)(Stealth)
15. Call of Duty 2 (PC)(FPS)
16. Might and Magic III: Isles of Terra (PC)(RPG)
17. Alone in the Dark (PC)(Survival Horror)
Alone in the Dark is a strange historical curiosity. It's the progenitor of the 3D survival horror genre. It helped shape and influence the design of a multitude of 3D action-adventure games. It combines elements of horror, point-and-click style puzzles, and even platforming. Its controls and graphics are rudimentary but almost stylish. I had a blast figuring it out.
Let's hit a big bone of contention for this game right off the bat: tank controls. Not only does AitD use tank controls, it also supplements them with a weird action system that requires holding spacebar and directional keys while using pre-selected actions to do certain things. Whether a player can handle the controls will make or break this experience. I've played a lot of survival horror games over the years, so tank controls are pretty par for the course, but AitD's system for handling combat is...well, it's painful. There is also a timing component, as your characters are forced to wind up for their attacks. Some enemies are fast enough that precision is absolutely required, and some enemies are immune to certain weapons. I avoided combat as much as possible, though sometimes that just wasn't feasible. While there are a few projectile weapons in the game(note: no auto-aim though. You have to manually do that), I found it was best to save and take some time to learn how to deal with enemies by losing fights before I really felt comfortable. If you want to survive in AitD, you have to learn how to fight, as well as when to fight.
Another bone of contention in AitD would likely be the dated graphics. This is 3D at its most rudimentary, with very rigid shapes serving to represent character models and furnitures with limited texturing. Personally I loved it. The simplicity of the graphics have given the game an almost artistic flair, where things are recognizable and easy to understand. The combination of bright and varied colors as well as general symmetrical blockiness made me think of art deco style, which goes hand in hand with the 1920s time period during when the game takes place. About the only thing I didn't care for were the facial renderings of the two leads, which is why I chose to play as Edward Carnby: Emily Hartwood's obscene lipstick and cross-eyed expression left her looking demented before she even set foot in the house.
Sound design also plays heavily in the game. Decent survival horror games attack the player's avatar, but great ones attack the player directly, and AitD does this by using its soundtrack to assault the senses. Mixed in to the relatively quiet background noise are the occasional sudden howling of wolves or other loud thuds, screams, etc. This is a perfect way to catch the player off guard when he or she is deep in thought on a particular puzzle. Hostile monsters approaching also have their own soundtrack, though it queues up and ends at odd times. Occasionally I would flee and leave a monster far behind, and I'd still be hearing the combat theme three rooms later. At other times, I'd finish off the monster before the music even kicked in. Still, if you don't like the soundtrack, there's a gramophone and a few records scattered about of classical music, one of which is required for a puzzle(it's obvious when you get there). You can always put that down to crank out whatever jams you're in the mood for...so long as what you're in the mood for is mournful or despairing.
The early 3D also incorporates fixed camera angles. While those aren't too bad(the game occasionally uses them to intentionally mess with the player with incoming monsters), they vary in quality. The ones in the cavern area are particularly bad because you have to do some platforming, and the angle is atrocious for judging distance and depth. More than once I found myself making a jump but ending up on a precarious ledge and nearly tumbling off. I got lucky. Other folks might not. It also becomes problematic for dealing with height, so I wasted several rounds in some of the later areas trying to shoot critters that I wasn't able to because I was actually much lower than they were and could not tell.
The puzzles are where I see AitD really shine, and this is where the game reveals how it connects from the previous point-and-click horror games to the 3D survival horror craze that Resident Evil helped usher in. In that regard, AitD felt less like a Silent Hill or Fatal Frame and much more like Shadowgate: items can have multiple uses or serve as red herrings(or even hurt or kill the player character for interacting with them), trial and error is involved while trying to figure out the unexpected uses for certain objects, and a few items may break or become unusable under certain conditions. Fail to do a puzzle though and you'll likely be killed instantly, so keep on your toes. For me the hardest was a hallway full of paintings with two that can kill you. I had the necessary objects to handle both, but it took a bit to figure out. Also the monster in the library...well, let's just say "trial and error" became the norm there. I died a lot in that room. But the game does give hints and in some cases flat out tells you how to handle the vast majority of the puzzles throughout, so keep an open mind and read most of the things you get. Not all, as a few will kill you.
Now for the big question: which had more influence on the design of Resident Evil, Alone in the Dark or Sweet Home? You know what? I can't say. RE definitely got its controls and its camera angles from AitD, and its combat is an updated version of AitD's gunplay with some necessary enhancements. But its traversal of rooms as separate areas is much more in line with SH(Sweet Home, not Silent Hill), as are its multiple endings. Both AitD and SH have a mansion setting, both involve multple characters, both use cryptic puzzle design and limited resources. Surprisingly neither AitD or SH apply those limited resources to saving, meaning RE's ink ribbons came out of the blue. Since RE started as an updated version of Sweet Home, it's more than fair to say that RE is SH in its bones but AitD in its muscles, with Night of the Living Dead for its skin. None of this would have been possible without a multitude of influences, and both were highly important.
Now, as a horror fan...go play Alone in the Dark. And Sweet Home. And Resident Evil. And yes, Silent Hill, which yes, I will finally be getting back to.
I have a movie review website now: https://moviereviewsbyamook.com/
by Exhuminator Mon Jun 27, 2016 11:07 am
Great review Ack. I think you're spot on with the amalgam of influences theory.
I got halfway through Sweet Home many years ago. I should go back and finish it. Such a cool game.
My lack of Silent Hill experience is just shameful. I have no excuse.
by Sarge Mon Jun 27, 2016 11:31 am
Best thing to do for the soundtrack for Akumajou Densetsu is give it a listen on YouTube, or grab the NSF. I've got the latter, but here's a link to the former.
https://www.youtube.com/watch?v=h2JWRJZ ... B55F0ECFDC


These late summer months have come upon us so fast and furious that I feel we almost haven't breathed for a month or so. Canning, freezing, child rearing, marriage building, farm maintenance, animal emergencies, house remodeling, and trying hard to fit in some fun here and there has been the order of the past weeks.
We have gotten peaches and some tomatoes canned and in the basement. Alia seems to have gotten past what we hope was the worst of the behavior issues (for now). Si is very mobile which presents its own set of challenges. Paul and I have been getting away from the kids weekly (thanks to my cousin and a couple from our church) to spend some seriously needed time reconnecting. The chick coop got built and the skunk eventually got removed and dispatched (if ya know what I mean) but not until he had killed a total of 10 chicks. Almost 2 rooms are updated (trim of two windows in the kitchen to finish painting yet)–pictures to come. And somewhere in there we found a day to go to the beach together–much needed and very fun!
As soon as I get a chance to get some pics uploaded for the rooms we have painted I will post them and I could really use a little advice about the future of the kids bedroom as well! Stay tuned.


text:
TNW News
More TNW
- TNW2020
or More info
Gadgets for humans
Samsung CEO admits pushing Galaxy Fold 'before it was ready'
No release date yet
The Samsung Galaxy Fold was supposed to change smartphone form factors forever, but as we all know by now, the revolution will have to wait. After numerous problems were revealed days after the first batch of phones was sent to reviewers, Samsung was forced to delay the device's April launch with no firm release date in sight.
Now Samsung CEO DJ Koh has spoken out about the delays in a meeting with media in Seoul, South Korea. As reported by The Independent, Koh said of the launch: "It was embarrassing. I pushed it through before it was ready." Furthermore:
"I do admit I missed something on the foldable phone, but we are in the process of recovery. At the moment, more than 2,000 devices are being tested right now in all aspects. We defined all the issues. Some isseus we didn't even think about, but thanks to our reviewers, mass volume testing is ongoing."
Stephanie Choi, Samsung's head of global marketing strategy, further elaborated that one of the company's goals is to push boundaries, and that sometimes that leads to mistakes. "We make what can't be made, and do what can't be done," said Choi. "This is unfortunately part of this process," she said, referring to the issues with the Galaxy Fold. It's hard not to make a similar connection with the Note 7's fiery fiasco.
The Galaxy Fold was created in response to the increasingly iterative designs in the smartphone market; as I've written before, once traditional phones go completely bezel-less, there isn't much you can do to innovate. The smartphone market needed a design shakeup altogether.
But perhaps most interesting is that fact that Samsung may only see folding devices as temporary. Koh said:
"Foldable will last a couple of years. Another form factor is a possibility, but I will say that once 5G and the internet of things are available, we must think rather than smartphones, we must think smart devices. Smartphones may decline but new devices will emerge."
With 5G, AI, AR, and VR, our everyday devices will be more interconnected than ever. But Koh notes that "Flexible screen technology… is vital for such a future to be realized, whether it comes on an item of clothing, or something that can wrap around a wrist."
When asked about a release date, Koh simply said "In due course. Give us a bit more time." Another Samsung Exec recently noted that "most" of the Galaxy Fold's display problems have been ironed out, and that the phone is ready to hit the market, so hopefully it arrives sooner rather than later.
For more gear, gadget, and hardware news and reviews, follow Plugged on Twitter and Flipboard.
Published July 1, 2019 — 23:50 UTC
on The Independent
July 1, 2019 — 23:50 UTC
How to enable 144Hz (or higher) on your expensive gaming monitor
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For the event Halloween Fright Nights at Walibi Holland we were asked to make a tv-commercial. The concept of the event was "Number 13" since it was held for the thirteenth time in 2013. We wrote a script for a short that revealed the events main character, Eddie the Clown, searching for victims around the park. Filling up his closet with "trophies" of his actions. Made as a three-minute short, the movie was posted on all communication channels and there was a short tv-commercial distilled from it. During the event Eddie the Clown had a show, co-produced by us, where he found his thirteenth victim which made the story whole. Starting from concept to communication and execution during the event.


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South Ossetian leader meets with Bosnian Serb counterpart
Bibilov and Dodik meeting in Republika Srpska. (Slobodna-bosna.ba)
South Ossetian leader Anatoly Bibilov has visited Bosnia's Republika Srpska, opening South Ossetian representation in Banja Luka. The visit has sparked controversy in both Georgia and Bosnia and Herzegovina.
Bibilov joined celebrations on 9 January to mark the Day of Republika Srpska, a controversial celebration in Bosnia due to its ethnic nationalist background. It has been banned by Bosnia's Constitutional Court on the grounds that is it discriminatory against Republika Srpska's non-Serb citizens.
This year's celebration marked 26 years since the proclamation of Republika Srpska as an ethnically Serb entity in Bosnia and Herzegovina, in an attempt to remain part of Yugoslavia along with Serbia and Montenegro.
Republika Srpska is now one of the two entities making up Bosnia and Herzegovina, along with the predominantly Bosniak and Croat populated Federation of Bosnia and Herzegovina.
'A great honour'
Republika Srpska's nationalist, pro-Russian leader, President Milorad Dodik, who has long professed a desire to secede from Bosnia, used the occasion to call for the republic's unification with Serbia.
The South Ossetian leader met with Dodik and congratulated him.
'We are very pleased to visit the Republika Srpska on this festive day. On behalf of South Ossetia, I wish your republic peace and prosperity', RFE/RL's Ekho Kavkaza quoted Bibilov as saying.
Dodik thanked Bibilov and said it was 'a great honour for the Republika Srpska to receive the President of South Ossetia'.
During a meeting between Dodik and Bibilov on 10 January, a protocol on 'cooperation between South Ossetia and Republika Srpska' was signed, as well as a protocol on cooperation between United Ossetia and the Alliance of Independent Social Democrats, the two leaders' political parties.
Bibilov also opened representation for South Ossetia in Republika Srpska's capital, Banja Luka.
Diplomatic fallout
The visit caused controversy in both Tbilisi and Sarajevo, with Georgia sending a diplomatic note to Bosnian authorities criticising about Bibilov's visit.
In response to Georgia's diplomatic note, the Bosnian Foreign Ministry said the two countries had 'good and friendly relations based on mutual respect for territorial integrity and sovereignty'. According to them, Bosnia's central authorities were not informed of Bibilov's visit.
'[The delegation] are in Republika Srpska, not in Bosnia and Herzegovina', Dodik responded to the note. He also said that Georgia was 'hostile to the Republika Srpska', adding that they consider that 'cooperation with legitimate republics and nations is normal'.
Bibilov has also invited Dodik to visit Tskhinvali (Tskhinval) on 26 August, to celebrate 'the tenth anniversary of the recognition of South Ossetia's independence by the Russian Federation'. The event followed the 2008 August War, which Georgia and most of the international community claim ended in Russian military occupation of two of Georgia's regions.
Only four countries recognise South Ossetia as independent, including Russia, which maintains a large military presence there.
According to Dnevnik.ba, a Bosnian media outlet, Bibilov said that 'South Ossetia and the Republika Srpska have a very similar path', adding that 'just as Serbs are divided into Serbia and the Republika Srpska, Ossetians are divided into South Ossetia and North Ossetia'.
South Ossetian leaders have long campaigned for unification with North Ossetia within the Russian Federation.
In an April 2017 referendum, a majority of South Ossetia's population voted in favour of adding 'the State of Alania' to South Ossetia's name. The name change has been interpreted as a symbolic step towards asserting a shared historical heritage with the Russian Republic of North Ossetia–Alania.
There is debate within South Ossetia over whether they should aim to join Russia as a separate republic, unify with North Ossetia–Alania, or to be an independent country. The referendum was condemned by Georgia, the US, and the EU, who consider South Ossetia to be part of Georgia.
Bibilov's visit will last until 13 January.
For ease of reading, we choose not to use qualifiers such as 'de facto', 'unrecognised', or 'partially recognised' when discussing institutions or political positions within Abkhazia, Nagorno-Karabakh, and South Ossetia. This does not imply a position on their status.
#Anatoly Bibilov
#bibilov
#bosnia
#bosnia and herzegovina
#dodik
#milorad dodik
#sarajevo
#South Ossetia
#sprska
5. Georgian officials labelled 'politically vile' for welcoming restored flights with Russia
Analysis | How Kadyrov uses 'the Path of Akhmat' in sports to cement his rule in Chechnya


text:
All Time Greatest Songs
Blues All Time Greatest Songs
B.B. King - The Thrill Is Gone
The thrill is gone… The thrill is gone away… The thrill is gone baby… The thrill is gone away… You know you done me… show more
Bobby "Blue" Bland - Farther Up the Road
Further on up the road, someone gonna hurt you like you hurt me… Further on up the road, someone gonna hurt you like… show more
Fast Dance
Bobby "Blue" Bland - Let the Good Times Roll (featuring BB King)
Hey, everybody, let's have some fun… You only live but once… And when you're dead you're done, so… Let the good… show more
Bobby "Blue" Bland - Poverty
Up every morning… With the sun… I work all day… Til the evening comes… Blisters and corns… All in my hands… Lord,… show more
John Lee Hooker - Big Legs, Tight Skirt
John Lee Hooker - Boom Boom
Boom boom boom boom… I'm gonna shoot you right down,… Right offa your feet… Take you home with me,… Put you in my… show more
John Lee Hooker - Dimples
I love the way you walk… I love the way you walk… I'm crazy 'bout your walk… I love the way you walk… You my babe, I… show more
John Lee Hooker - One Bourbon, One Scotch, One Beer
One bourbon, one scotch, and one beer… One bourbon, one scotch, and one beer… Hey mister bartender come here… I want… show more
John Lee Hooker - Shake It Baby
Johnny Otis Show - Willie and the Hand Jive
I know a cat named Way-Out Willie… Had a cool little chick named Rockin' Billie… Made a heart of stone Susie-Q, doin'… show more
Koko Taylor - Wang Dang Doodle
Tell Automatic Slim , tell Razor Totin' Jim… Tell Butcher Knife Totin' Annie, tell Fast Talking Fanny… A we gonna… show more
Family Dance
Muddy Waters - Got My Mojo Working
Got my mojo working, but it just won't work on you… Got my mojo working, but it just won't work on you… I wanna love… show more
Muddy Waters - Hoochie Coochie Man
The gypsy woman told my mother… Before I was born… I got a boy child's comin'… He's gonna be a son of a gun… He gonna… show more
Z.Z. Hill - Bring It On Home To Me
If you ever change your mind… About leaving, leaving me behind… Bring it to me, bring your sweet loving… Bring it on… show more
Search for Songs
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Family Dance Songs (477)
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First Dance Songs (1087)
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In this paper we describe and demonstrate a method for precisely localizing a road vehicle using a single push-broom 2D laser scanner while leveraging a prior 3D survey. In contrast to conventional scan matching, our laser is oriented downwards, thus causing continual ground strike. Our method exploits this to produce a small 3D swathe of laser data which can be matched statistically within the 3D survey. This swathe generation is predicated upon time varying estimates of vehicle velocity. While in theory this data could be obtained from vehicle speedometers, in reality these instruments are biased and so we also provide a way to estimate this bias from survey data. We show that our low cost system consistently outperforms a high caliber integrated DGPS/IMU system over 26 km of driven path around a test site.
I. Baldwin and P. Newman, "Road vehicle localization with 2D push-broom lidar and 3D priors," in Proc. IEEE International Conference on Robotics and Automation (ICRA), Minnesota, USA, 2012.


text:
03:58 February 01
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Union Minister Dr. Jitendra Singh says, India's maiden human space flight "Gaganyaan" is targeted to be launched in the fourth quarter of 2024
By Parveen Kumar on December 21, 2022 • ( Leave a comment )
The astronaut designates for human space flight mission are identified and are currently undergoing their mission specific training at Bengaluru
Union Minister of State (Independent Charge) Science & Technology; Minister of State (Independent Charge) Earth Sciences; MoS PMO, Personnel, Public Grievances, Pensions, Atomic Energy and Space, Dr Jitendra Singh today informed that India's maiden human space flight 'H1' mission is targeted to be launched in the fourth quarter of 2024.
In a written reply to a question in the Lok Sabha today, Dr Jitendra Singh said, in view of the paramount importance of crew safety, two Test Vehicle missions are planned before the 'G1' mission to demonstrate the performance of crew escape system and parachute-based deceleration system for different flight conditions.
Dr Jitendra Singh said, the uncrewed 'G1' mission is targeted to be launched in the last quarter of 2023 followed by the second uncrewed 'G2' mission in the second quarter of 2024, before the final human space flight 'H1' mission in the fourth quarter of 2024.
He said, the first uncrewed flight of Gaganyaan programme i.e., 'G1' mission is aimed at validating the performance of Human rated launch vehicle, Orbital module propulsion system, mission management, communication system and recovery operations. The mission will carry a humanoid as payload.
The Minister said, the astronaut designates for human space flight mission are identified and are currently undergoing their mission specific training at Bengaluru. First semester of Astronaut training has been completed wherein they have undergone course modules on Theoretical basics, Space medicine, Launch vehicles, spacecraft system and ground support infrastructure. Regular physical fitness sessions, aeromedical training and flying practice are also part of crew training. Corresponding evaluation and assessment activities have also been completed. The second semester of crew training is currently in progress.
Tagged as: Gaganyaan, india, PIB, Union Minister Dr. Jitendra Singh
Union Home Minister Shri Amit Shah replied to the Short Discussion in the Lok Sabha
Probationers of Indian Forest Service Call on the President


text:
Matthew Daly
Published: December 1, 2022, 6:20 PM
Updated: December 1, 2022, 7:30 PM
Tags: Business, environment, Emmanuel Macron, Government, Joe Manchin, politics, Debbie Stabenow, Climate, Joe Biden, Ron Wyden
EXPLAINER: US-European differences on climate law persist
Published: December 1, 2022, 6:20 PM Updated: December 1, 2022, 7:30 PM
French President Emmanuel Macron speaks during a news conference with President Joe Biden in the East Room of the White House in Washington, Thursday, Dec. 1, 2022. (AP Photo/Susan Walsh)
WASHINGTON – President Joe Biden on Thursday tried to allay concerns raised by French President Emmanuel Macron about a clean energy law that benefits electric vehicles and other products made in North America. But the U.S. and Europe remain divided over the landmark law.
Hours before hosting Macron at a state dinner. Biden acknowledged that the law contains "glitches," but said "there are tweaks we can make" to satisfy France and other European allies.
"The United States makes no apology. And I make no apologies," Biden said, but changes may be needed to the four-month-old law "to make it easier for European countries to participate.''
Macron has made clear that he and other European leaders are concerned about incentives in the law, known as the Inflation Reduction Act, that favor clean energy technology made in North America, including electric vehicles.
The U.S. subsidies would be an enormous setback for European companies, the French leader said, but he added that he is hopeful the dispute can be resolved amicably.
Despite Biden's conciliatory words, several Democratic members of Congress said they have no plans to revisit the question in new legislation.
Here's a look at the disagreement with France and other allies over clean energy and jobs.
WHAT IS THE MAIN POINT OF CONTENTION?
New and extended tax credits worth about $375 billion are intended to help the the U.S. clean energy industry, as well as buyers of qualifying electric vehicles made in North America. Democrats included the credits in the expansive climate law as a way to encourage domestic battery and electric vehicle production. But manufacturers in Europe and South Korea, who sell millions of vehicles in the U.S., have threatened to lodge legal complaints with the World Trade Organization.
"The choices that have been made ... are choices that will fragment the West" and discourage U.S. investments in Europe, Macron said earlier during his visit to Washington. The climate law and major legislation boosting semiconductors were not properly coordinated with Europe and created "the absence of a level playing field," he said.
Appearing with Biden at the White House Thursday, Macron was more upbeat. He said the U.S. and France would "resynchronize" their clean energy efforts to ensure there's no "domino effect" that undermines projects in Europe.
WOULD THE EU HAVE A GOOD ARGUMENT AT THE WTO?
The Europeans likely would have a strong case if the dispute went to the World Trade Organization, said Alan Wolff, former WTO deputy director-general.
WTO rules say that countries can't simply hand out money for the purchase of domestically made products that face competition from abroad. "That's where they went wrong,'' said Wolff, now visiting fellow at the Peterson Institute for International Economics in Washington. "These are prohibited subsidies as far as I can see, and I haven't met anybody who reads it differently than I do.'''
Macron did not threaten to go to the WTO during his White House visit, but even if the Europeans took their case to the Geneva-based organization, it might not accomplish anything. The WTO's appeals process has not been functioning since late 2019 when the U.S. — to protest what it considered unfair treatment by the WTO — blocked the appointment of new judges to replace those whose terms had expired.
While the Europeans could bring a case, if they won the first round, the United States could appeal and the dispute "would just sit there because there's no appellate level,'' Wolff said.
The Biden administration could try to slow down some of the clean energy provisions to ease the European objections, but it's unclear if that would be a long-term solution, Wolff said, adding that he was speaking "as a trade lawyer'' while Biden "is looking at it as a president who wants smooth relations with his closest allies.″
There's no indication that the administration plans to make such an adjustment.
WILL CONGRESS CHANGE THE LAW IT JUST ADOPTED?
Congressional Democrats have said they have no intention of reconsidering the climate law, which passed after more than a year of negotiations without any Republican support.
"Congress passed a law to rev up the American electric automobile industry, create good-paying American jobs and tackle climate change at the same time. I have no intention of reopening it,'' Senate Finance Committee Chairman Ron Wyden, D-Ore., one of the law's main architects, said Thursday.
"Congress values America's partnership with the EU, but that cannot mean undermining one of the signature elements of our landmark bill,'' Wyden added in a statement emailed to the AP. "And remember, European nations have spent decades subsidizing their own prized domestic industries, from aerospace to clean energy, and passing regulations and taxes targeted solely at U.S. tech firms in an effort to jumpstart their own digital companies. It's a bit rich for EU politicians to be scandalized now."
In an interview, Wyden essentially dared Macron and other EU leaders to take the dispute to the WTO. "We put a special focus on creating jobs in America. There isn't anything in trade laws that says you can't put a focus on creating jobs in America,'' he said.
Other Democrats, including Michigan Sen. Debbie Stabenow, have also said they do not intend to reopen the climate law.
Sen. Raphael Warnock, D-Ga., meanwhile, has urged the Treasury Department to use "maximum flexibility" in implementing the tax credit for Americans buying electric vehicles. South Korean automaker Hyundai stands to lose the credit even as it invests billions of dollars to open its first American EV plant in Georgia.
IS THERE ROOM FOR COMPROMISE?
Biden appeared to indicate willingness to make changes in the law to accommodate Europe, saying U.S. lawmakers did not intend to punish France or other allies.
""When you write a massive piece of legislation that has ... the largest investment in climate change in all history ... there's obviously going to be glitches in it and need to reconcile changes in it,'' Biden said Thursday at a joint news conference with Macron.
Biden cited a provision that benefits "anyone who has a free trade agreement" with the U.S., including Canada and Mexico. "Well, that was added by a member of the United States Congress who acknowledges that he just meant allies. He didn't mean literally free trade agreement. So there's a lot we can work out,'' Biden said.
Biden did not mention names, but the provision boosting electric vehicles made in North America was added by West Virginia Sen. Joe Manchin, a conservative Democrat who has been both a political ally and foe of Biden. Manchin's vote was crucial to final approval of the climate law.
A Manchin spokeswoman declined to comment Thursday.
Associated Press writers Paul Wiseman and Kevin Freking contributed to this story.


Police are looking for a suspect in connection to an attempted bank robbery in Concord, New Hampshire on Tuesday.
Police say a white male entered Eastern Bank at 11 South Main Street and demanded money while holding a gun.
The suspect then fled the scene on foot.
Police say the man is approximately six feet tall with a thin build and is around 20 to 30 years old.
Regional Crimeline at (603) 226-3100. Information can also be submitted online through the Crimeline website at concordregionalcrimeline.com or by texting TIP234 and your message to CRIMES (274637).


text:
Biografia

Primi anni
Frenzel nacque a Zehdenick, nel quartiere Templin, il 20 agosto 1911. Suo padre aveva lavorato per la ferrovia ed era un funzionario locale del Partito Socialdemocratico di Germania. Karl, dopo aver frequentato la scuola primaria dal 1918 al 1926 a Oranienburg, divenne un apprendista falegname. Tuttavia, dopo aver superato l'esame di qualificazione di carpenteria nel 1930, si ritrovò senza lavoro. In seguito trovò lavoro per un breve periodo come macellaio. La promessa di un lavoro lo spinse ad aderire al SA e al Partito nazista (tessera n° 334.948). Il fratello, uno studente di teologia, aveva già aderito al Partito nazista l'anno precedente. Il padre si sarebbe unito al partito nel 1934. Karl affermò che l'antisemitismo era un aspetto della politica nazista a cui erano indifferenti. Più tardi avrebbe però affermato di essere stato spaventato dalle prime persecuzioni degli ebrei in Germania.

Nel 1929, all'età di diciott'anni, Frenzel incontrò la sua prima fidanzata, che era ebrea. Il loro rapporto si concluse due anni dopo quando il padre scoprì che Frenzel era un membro del Partito nazista. Lei e la sua famiglia emigrarono negli Stati Uniti nel 1934.

Nel 1934, Frenzel sposò sua moglie. Entrambi erano cristiani tedeschi e andavano spesso a messa. La coppia avrà cinque figli.

Aktion T4
All'inizio della seconda guerra mondiale, Frenzel venne arruolato nel Reichsarbeitsdienst. Tuttavia, fu presto rilasciato perché aveva molti figli da mantenere. Frenzel voleva servire nell'esercito, in quanto membro dell'SA, ma invece è stato assegnato all'Aktion T4, programma nazista di eutanasia che prevedeva la soppressione di persone affette da malattie genetiche inguaribili o da malformazioni fisiche. Prima lavorò nella lavanderia del centro di eutanasia di Grafeneck, poi contribuì alla costruzione del centro di eutanasia di Bernburg e infine lavorò come fuochista nel centro di eutanasia di Hadamar (era, cioè, responsabile della rimozione dei cadaveri dei disabili dalle camere a gas e della loro cremazione). Il 20 aprile 1942 venne assegnato all'Aktion Reinhard e inviato al campo di sterminio di Sobibór.

Sobibór
Frenzel ha sostenuto che quando venne inviato a Sobibór, gli fu detto che era solo un campo di lavoro. Quando ha scoperto la vera natura del campo, gli fu proibito di parlarne con chiunque. Se avesse rivelato questo segreto, sarebbe stato deportato in un campo di concentramento o ucciso. Frenzel era il comandante del Campo I, dove i detenuti erano condannati al lavoro forzato. Ha inoltre comandato il Bahnhof-kommando.

A Sobibór, Karl si distinse per la sua crudeltà. Il sergente Erich Bauer dichiarò che Frenzel era uno dei membri più brutali del personale delle SS e che usava liberamente la frusta sui detenuti. Nella primavera del 1943, quando un prigioniero tentò di suicidarsi e venne trovato agonizzante, Frenzel disse che gli ebrei non avevano il diritto di uccidersi da soli e che solo i tedeschi potevano ucciderli. Poi iniziò a frustare il poveretto e lo finì con un colpo di pistola.

Sempre nella primavera del 1943, dopo la fuga di due ebrei di Chełm dal campo, i membri del personale delle SS si consultarono tra loro riguardo alla punizione che gli ebrei del campo avrebbero dovuto subire per la fuga dei loro compagni di prigionia. Fu Frenzel ad annunciare il verdetto: ogni decimo prigioniero in fila all'appello mattutino sarebbe stato giustiziato. Frenzel camminò personalmente lungo le file e selezionò le vittime che sarebbero state portate al campo III. In totale, venti prigionieri furono fucilati come rappresaglia per i due che erano fuggiti.

Un giorno, dopo l'arrivo di uno dei convogli da liquidare, un vecchio ebreo appena sceso da un vagone schiaffeggiò Frenzel. Il comandante del campo, Franz Reichleitner, trattenne il furioso Frenzel dal reagire, prese in disparte il vecchio e lo uccise con un colpo di pistola alla testa.

A differenza di molti uomini delle SS, Frenzel probabilmente aveva i suoi limiti. Ha testimoniato che cercò di evitare la partecipazione alle azioni più omicide del campo. Ad esempio, rifiutò di essere messo a capo del carretto che trasportava gli ebrei nelle camere a gas.

Dopo la rivolta dei prigionieri del 14 ottobre 1943, Frenzel contribuì a smantellare il campo. Fu poi trasferito a Trieste assieme a molti altri membri del personale delle SS che sopravvissero alla rivolta. La moglie di Frenzel, verso la fine della guerra, venne violentata dai soldati sovietici. Morì poco tempo dopo di tifo addominale.

Arresto e processo
Dopo la guerra, Frenzel venne arrestato dalle truppe statunitensi e deportato in un campo di prigionia vicino a Monaco di Baviera, ma venne presto rilasciato. Successivamente, Frenzel trovò lavoro a Francoforte come tecnico delle luci. Il 22 marzo del 1962, durante una pausa di lavoro, venne identificato e nuovamente arrestato. Al processo di Sobibór venne accusato di aver ucciso personalmente almeno 42 ebrei e di aver partecipato allo sterminio di circa 250.000 ebrei.

Il 20 dicembre 1966 fu condannato all'ergastolo per aver ucciso personalmente sei ebrei e per la partecipazione allo sterminio di 150.000 ebrei, in quanto comandante di Sobibór I. Dopo sedici anni di carcere, nel 1982 venne rilasciato per motivi di salute, per poi venire arrestato nuovamente e condannato ad un altro ergastolo il 4 ottobre 1985, pena che non avrebbe mai scontato a causa della sua età avanzata e dei suoi problemi di salute.

Frenzel frequentemente espresse rimorso per le sue azioni, ma spiegò di aver semplicemente fatto il suo dovere. Trascorse gli ultimi anni della sua vita in una casa di riposo a Garbsen, vicino ad Hannover. Morì il 2 settembre 1996.

Nella cultura di massa
Karl Frenzel è stato interpretato da Kurt Raab nel film per la televisione del 1987 Fuga da Sobibor e da Christopher Lambert nel film Sobibor - La grande fuga del 2018.

Note

Voci correlate
 Campo di sterminio di Sobibór
 Aktion T4
 Operazione Reinhard
 Responsabili dell'Olocausto

Altri progetti

Collegamenti esterni

Ufficiali delle SS
Campo di sterminio di Sobibór


The tangy, sour flavor of preserved lemons is powerful, so a little goes a long way. Be sure to wash the preserved lemons before eating the rind. Discard the salty lemon pulp and slice the rinds for a variety of uses. They add brightness, salt and depth to tagines, stews, grain salads, dressings, relishes, roasted poultry, seafood, marinades and sauces. Add them to hummus or use as a garnish for labneh (fermented yogurt cheese). They're also a delicious way to brighten up a stuffing or roasted vegetables. A jar of preserved lemons makes a wonderful gift for foodie friends.
1. Add 1 tablespoon salt to bottom of a ½-gallon mason jar or other large sterilized glass vessel. Cut a deep cross in five whole lemons from one end to within ¾ inch of the other end, leaving lemons intact. In other words, cut them in quarters without slicing all the way through.
2. Over a bowl, sprinkle salt inside each lemon, rubbing salt into lemon pulp. Then reshape lemons and place them inside jar. Using a wooden spoon or tamper, smash the five lemons until they release their juices and soften. This will form the brine. Add cinnamon stick, bay leaf, peppercorns and chile pepper slices. Slice remaining five whole lemons the same way, sprinkling salt inside each one, and add to the jar.
Add the 2 tablespoons lemon juice and any remaining salt; then smash lemons some more with wooden spoon.
3. Cover jar tightly with a regular or airlock lid. If using a metal lid without a rubber lining, place a layer of parchment between the lid and the jar so the acid in the brine doesn't eat away at the lid and cause it to rust. Allow mixture to ferment in a cool, dark place for 4–6 weeks, until lemon rinds are soft enough to bite. When fermented to desired taste, place a new lid on the jar, label with date and store in refrigerator up to 6 months.


You can watch Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn), full movie on FULLTV - Harley Quinn, Black Canary, and Huntress team up to protect a young girl named Cassandra Cain when she comes across a diamond belonging to Black Mask, a kingpin in Gotham City's criminal underworld. You are able to watch Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) online, download or rent it as well on video-on-demand services (Netflix Movie List, HBO Now Stream, Amazon Prime), pay-TV or movie theaters with original audio in English. This film will be release in theaters in 2020 (Movies 2020). The official release in theaters may differ from the year of production.
Film directed by Cathy Yan.
Film produced and / or financed by DC Entertainment, LuckyChap Entertainment, Kroll & Co Entertainment, Clubhouse Pictures and Warner Bros. Pictures.
As usual, the director filmed the scenes of this film in HD video (High Definition or 4K) with Dolby Digital audio. Without commercial breaks, the full movie Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) has a duration of 95 minutes. Possibly, its official trailer stream is on the Internet. You can watch this full movie free with English subtitles on movie TV channels, renting the DVD or with VoD services (Video On Demand player, Hulu) and PPV (Pay Per View, Movie List on Netflix, Amazon Video).
Full Movies / Online Movies / Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) - To enjoy online movies you need a TV with Internet or LED / LCD TVs with DVD or BluRay Player. The full movies are not available for free streaming.


Querying by Distance in MySQL | Sharp Innovations Blog | Sharp Innovations, Inc.
Your only asset is a database table containing all possible locations with columns specifying latitude and longitude. When the user submits their location, you'll likely utilize the Google Maps API to retrieve the coordinates from an address, which you can then use to compare against your database records.
Conceptually, it's simple. Query your table and do a little bit of math, and you'll have your result set. However, if you're like me, maybe spherical trigonometry isn't in your area of expertise, and you need to turn to someone else for a drop-in solution. Well, here you go!
In addition to the locations table, let's select a custom value called "distance", which is the calculated distance between the user-submitted location and the location of the current record. The following mathematical sorcery is the Flat Earth Society's worst nightmare.
Query data from the locations table, and give it the alias "loc".
Return only those records where the values of longitude are within a certain range, performing more wizardry that considers the curvature of the earth.
Also return only those records where the values of latitude are within a certain range.
Consider only those records with a distance value that is lower than the one you specified. This is very important to keep your query as light as possible.
Finally, to maintain some semblance of efficiency, limit your result set.
It is important to note that this is, by nature, a very heavy and inefficient query. It becomes exponentially slower as you increase the value of $dist, so I'd keep a nice sensible cap on both that value and LIMIT to keep things speedy.
If your database table is burgeoning with locations and you run a reasonably high-traffic web site, you're going to want to strongly consider implementing a caching solution that helps mitigate the load.
We hope you find this bit of logic useful!


text:
Călești este un sat în comuna Stănești din județul Gorj, Oltenia, România.

Imagini

Călești, Stănești


Our tertiary mental health services provide specialized care to meet the needs of individuals with serious and persistent mental illness who have not been successfully treated by other programs.
The needs of adults and older adults are addressed and reviewed separately.
How do I access tertiary services?
You can access this service with a referral made by a health care practitioner through Tertiary Mental Health & Substance Use Services Central Access & Discharge. You can call them at (604) 875-4111, local 23066 or fax to 1 (888) 857-0371.


text:
Q: Subir archivo a un servidor ftp Laravel 5.3 Intentando utilizar el plugin Laravel-FTP
Ajax:
function subir_archivo(archivo){
    console.log(archivo);
    $.ajax({
        type: 'post',
        url: 'materiales/subir',
        data: {
            archivo: archivo
        },
    }).then(
        function(data) {
            console.log(data);
        }, function(data) {
            console.log(data);
            alertify.alert('Error',data);
        }, function() {
            console.log('this will run if the deferred generates a progress update');
        }
    );
}
Controlador:
public function subir(Request $req) {
    try{
        //Direccion local del archivo que queremos subir
        $fileLocal = $req->archivo;

        /*Direccion remota donde queremos subir el archivo
        En este caso seria a la raiz del servidor*/
        $fileRemote = '/';
        $mode = 'FTP_BINARY';

        //Hacemos el upload
        FTP::connection()->uploadFile($fileLocal,$fileRemote,$mode);

        return \Response::json(array('archivo' => $fileLocal, 'ruta' => $fileRemote));
    }catch(Exception $e){
        return Response::json(array('Error' => $e));
    }
}
Me arroja el siguiente error:

ErrorException in Ftp.php line 46:
ftp_connect() expects parameter 2 to be long, string given

Actualización 1:
?php
return array(

    /*
    |--------------------------------------------------------------------------
    | Default FTP Connection Name
    |--------------------------------------------------------------------------
    |
    | Here you may specify which of the FTP connections below you wish
    | to use as your default connection for all ftp work.
    |
    */

    'default' => 'conexion',

    /*
    |--------------------------------------------------------------------------
    | FTP Connections
    |--------------------------------------------------------------------------
    |
    | Here are each of the FTP connections setup for your application.
    |
    */

    'connections' => array(
        'conexion' => array(
            'host'   => 'ftp.xxx.com.ve',//probado y funcional
            'port'  => '',
            'username' => 'xxx.com.ve',//probado y funcional
            'password'   => 'xxx',//probado y funcional
            'passive'   => false,
        ),
    ),
);

redpajama_set_name: RedPajamaStackExchange


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text:
TTB | Press Room | Hurricane Tropical Storm Harvey
TTB Forms
TTB Publications
Explore TTB Feeds to get news whenever we update it or subscribe to email updates.
TTB Press Release
TTB Announcements
Waiver of Excise Tax Penalties for Businesses Affected by Hurricane/Tropical Storm Harvey
TTB recognizes that the devastation caused by Hurricane/Tropical Storm Harvey has affected the operations of certain taxpayers. As a result, those taxpayers may not be able to timely file or timely make payment or deposit of excise taxes administered and enforced by the Alcohol and Tobacco Tax and Trade Bureau (TTB), as required under the Internal Revenue Code.
In light of this, TTB will waive late filing, payment, or deposit penalties on a case-by-case basis. Wherever warranted, waivers will be approved based on the statutory standard of reasonable cause and a lack of willful neglect demonstrated by the taxpayer.
Affected taxpayers include all taxpayers located in areas declared a Major Disaster by the President of the United States. Please visit the Major Disaster Declarations page at FEMA.gov, to determine if your business is located in one of the disaster areas.
The waiver of penalties may also apply to taxpayers such as relief workers, taxpayers whose place of employment is located in an affected area, and taxpayers whose records are maintained in the above areas.
To qualify for a waiver, a taxpayer must:
Demonstrate, to the satisfaction of TTB, that recent floods or related events directly affected their ability to timely file, pay, or deposit; and
Contact the TTB National Revenue Center (NRC) in any of the following ways:
550 Main Street, Room 8002
By telephone (toll free)
Via online inquiry
Use TTB's National Revenue Center Contact Form
See When Disaster Strikes for more information on disaster claims.
Page last reviewed: April 30, 2017
Maintained by: Office of Communications


This website provides the etymology and history of First Names.
FamilySearch is the largest genealogy organization in the world. Millions of people use FamilySearch records, resources, and services each year to learn more about their family history.
Find the graves of ancestors, create virtual memorials, add 'virtual flowers' and/ or add a note to a loved one's grave.
NGS is more than a century old! The National Genealogical Society was organized in Washington, DC, in 1903.
The North Carolina Genealogical Society, chartered in 1974, is open to all who are interested in genealogical or historical research.
The Internet's oldest and largest FREE genealogical community.
The USGenWeb Project is a group of volunteers working together and having fun providing free online genealogy help and information for every U.S. state and county.
ProQuest® African American Heritage is a groundbreaking digital resource exclusively devoted to African American family history research.
Rockingham County Legacy is a collaborative project providing a gateway to images, documents and artifacts relating to the people, history and cultural heritage of Rockingham County, NC.
Military collections deliver over 150 million records containing information often not found elsewhere and includes records from the colonial to the Vietnam era.


What Is a Limitation of Damages Clause?
Why use UpCounsel to hire a Hattiesburg Internet Attorney?
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Earned doctorate, MFA, or equivalent. The successful candidate will be a proven and respected leader who has demonstrated the highest standards of achievement in academic and/or professional theatrical disciplines, and has demonstrated success in managing large budgets, asset and program development, fund raising, curriculum development, and student/faculty mentoring.
The qualified candidate will have notable and distinguished prior experience as a Department/School of Drama (or Theatre) administrator and advocate and be a proven leader with excellent interpersonal and communication skills working successfully within required institutional processes and procedures. Must have proven success in recruitment and retention of a diverse and inclusive body of excellent students and faculty; the capacity to forge and maintain relationships within the university community and local community including fostering professional relationships with artistic and educational entities within the region and across the nation; facilitating and nurturing the relationship between the School of Drama and the Alumni body working in the profession around the world.
The successful candidate will lead a diverse and highly qualified faculty in a collegial and collaborative environment of shared governance and will support and expand the School's programs facilitating excellence in teaching, research, creative activity and learning. The candidate will conduct classes, direct or design for the School's production season and – depending on strengths – give professional advice in other areas. The Director of the Helmerich School of Drama oversees the day-to-day administration of the School's academic areas and co-curricular activities (such as School of Drama productions in the University Theatre Season as well as collaborations with the Schools of Music, Musical Theatre and Dance); manages the School's 11 administrative and production staff members; models professional ethics and best practices; and champions initiatives that promote diversity and inclusion in the arts.
The Helmerich School of Drama is one of five schools in the Weitzenhoffer Family College of Fine Arts. The school delivers a conservatory style education with the benefits of a liberal arts environment housed within one of the premier institutions of higher learning in the Midwest. The School of Drama is widely recognized as offering one of the leading BFA training programs in Oklahoma and the nation. The School of Drama offers a BFA degree in the following emphasis areas: Performance, Dramaturgy, Scenic Design, Costume Design, Lighting Design, Sound Design and Stage Management.
The Director of the Helmerich School of Drama will maintain and strengthen the national reputation of the second oldest university dramatic training institution in the United States. The faculty, staff and students of the School of Drama annually produce 14-16 productions in five dedicated theatres spaces. The 12 full-time faculty are actively engaged in the profession and their scholarly fields. The 11 administrative and production staff members are essential to creating and maintaining various aspects of the School of Drama production studios and offices.
The University of Oklahoma-Norman is a comprehensive research university classified by the Carnegie Foundation in the highest tier of research universities in the nation (R1: Doctoral Universities—highest research activity). Our research enterprise features award- winning nationally and internationally-recognized faculty, multidisciplinary research centers, scholarly publications, and acclaimed performances at venues throughout the world. As of Fall 2018 the Norman campus has 26,165 students and 1,922 faculty members. Norman is a culturally rich, vibrant community of approximately 120,000, located 20 minutes south of Oklahoma City, a metropolitan area with a population exceeding 1,200,000. With outstanding schools, amenities, and a low cost of living, Norman is a perennial contender on "best places to live" rankings.
Applications must be submitted online at https://apply.interfolio.com/59265.
Required documents include a cover letter, up-to-date curriculum vitae, statement of teaching philosophy, creative/scholarly work, statement of administrative philosophy, and a list of five current references with contact information, document with link(s) to video or webpage of creative work and/or professional portfolio. Application review will begin March 1, 2019.
For additional information please call (405) 325-7370 or visit http://www.ou.edu/finearts/drama for complete information regarding the program, the College, and The University of Oklahoma.
Job Categories: Education. Job Types: Full-Time. Job Tags: administration, director, education, performing arts, recruitment, school, and theatre. States: Oklahoma.
Job listing expires in 19 days.


We're doing our first ever clothing only sale. Shoes, socks, riding kit, hats, all on sale this weekend. We wanted to make sure you got a chance to try out some of the great new stuff we picked up this spring, like the Giro New Road clothing, matching Castelli kits, Terry women's clothing and a whole slew of new shoes. We have more clothes than anyone in the county, and arguably a cooler selection than anyone in a 3 county area. For instance, where else are you gunna nab some camo wool socks, Italian shoes, merino wool polo shirts and neon yellow bibs?
Here's the details on the sale. Buy more, get a bigger savings. Easy. Spend between $50 and $100, get 10% off. 100-150: get 15% off. 150-200: 20% off, 200+ 25% off. That's easy. That's really just a pair of shorts and some new shoes. All 2014 stuff, this isn't old stock! 3 days only. The sale ends of Sunday at 5. If you miss it, you missed it.


text:
Whitby teacher sentenced to 2 years for sexually touching students
DURHAM — A former Whitby elementary school teacher convicted of sexually touching eight children has been sentenced to just under two years in jail.
Thomas Grieve's crimes constituted a profound breach of trust that had an impact on the children, as well as their parents and the broader school community, Ontario Court Judge Marquis Felix said during a sentencing hearing Tuesday, Jan. 7 in Oshawa.
"These are children who were in a safe environment — their school," the judge said during his lengthy ruling. "That community was entitled to expect their children would be safe."
In addition to his custodial sentence — he was sentenced to a total of 720 days, 10 days short of two calendar years — Grieve will be on probation for 35 months upon his release and will be a registered sex offender for life.
Grieve taught Grades 6 through 8 at Whitby's Robert Munsch Public School from 2011 to 2018, and prior to that taught at E.A. Fairman Public School, also in Whitby. He's also been involved as a volleyball coach and taught summer and night school courses.
Grieve was arrested in March of 2018 after allegations surfaced. He was re-arrested on additional charges in April of 2018 after more complainants came forward. (more...)
Former Whitby elementary teacher sentenced to just under 2 years behind bars
Teacher touched girls 'multiple times,' sex assault trial told
Posted by Jonah at 9:58 PM
Labels: abuse, crime, education, misconduct, pedophilia


text:
Griffith Island ist eine Insel im Archipel der Windmill-Inseln vor der Budd-Küste des ostantarktischen Wilkeslands. Sie liegt an der südlichen Einfahrt zum Robertson-Kanal in der Vincennes Bay.

Die Insel wurde anhand von Luftaufnahmen der US-amerikanischen Operation Highjump (1946–1947) und Operation Windmill (1947–1948) kartiert. Das Advisory Committee on Antarctic Names benannte sie nach Russell B. Griffith, leitender Brandbekämpfer auf der Wilkes-Station im Jahr 1958.

Weblinks
  (englisch)
 Griffith Island auf geographic.org (englisch)

Insel (Antarktika)
Insel (Südlicher Ozean)
Windmill-Inseln


Designed for closets and pantries, bifold doors are space savers. Two doors can fold to one side. Four bifold doors can be used between rooms, with each pair splitting in the center of the opening. Japanese Shoji screens, a type of bifold door, have become popular in this country in recent years. Whether you want to artfully partition living rooms or simply optimize storage space, the suppliers in our guide are likely to satisfy your needs.
Variety of stock and semi-custom wood screen doors, unfinished, primed or primed and finished.
Manufacturing and online sales of interior and exterior doors. Also pocket door hardware, cabinet hardware, stained glass inserts, hardwood flooring and more.
Murphy Beds in many sizes, as well as pull-down beds without bifold doors.