text:
Dufry presents Brazilian brands at new "Destinatio ...
Dufry presents Brazilian brands at new "Destination" space at GRU Airport in São Paulo
Following the successful introduction of the "Destination" concept in Brazil in 2016, Dufry inaugurated a space of 500 m² at the Terminal 3 departure area at São Paulo International Airport
Following the successful introduction of the "Destination" concept in Brazil in 2016, Dufry inaugurated a space of 500 m² at the Terminal 3 departure area at São Paulo International Airport (GRU Airport), where products from premium local brands are offered. The store presents a strong sense of place with a wide selection of products from different categories like perfumes & cosmetics, confectionary, spirits, fashion, among others.
In this new shop concept, Dufry presents a selection of local brands and products to passengers who wish to purchase souvenirs or products made in Brazil, to take with them or for gifting. As this space is located in the departure area, it can be considered the "last call" to purchase this type of product.
The area presents unique concepts created to reproduce the atmosphere of the city of São Paulo in an environment that reflects its way of life referring to touristic and most popular sites of the city. Thus, each brand has its dedicated space and are represented by known city neighborhoods, for example, the area 'Oscar Freire' offers products from famous fashion brands, such as Farm, Lenny Niemeyer, Cia Maritima, Osklen, Havaianas, among others. In the 'Ibirapuera' space passengers can find products for pets and sports brands like Zee Dog and Penalty. In the area 'Avenida Paulista', souvenirs in addition to products of Natura brand can be found. In the 'Vila Madalena' space confectionery products are sold, such as Garoto chocolates and local spirits such as cachaças Leblon, Mata-Velha and Sagatiba, among others.
Dufry has been present in GRU Airport for several years and has a long term contract. The "Destination" shop will complement Dufry´s presence in Terminals 2 and 3 with duty free arrival and departure shops. It is worth mentioning that, following the expansion and with the aim of meeting the demands and desires of travelers, the electronic space inside the duty free shop at Terminal 3 has been recently expanded, and now covers an area of 235 m². The space aims to stimulate the costumer to try products and make the moment of purchase more interactive. In addition to the layout, tailored brand spaces, such as JBL, Bose and DJI, further enrich the interactive element of the store. The store also features a DJI flying area, the world leader in the drone segment, where customers are able to pilot them. Besides these spaces, new brands will be released soon, such as Garmin and Sonos.
Dufry offers the best selection of luxury items from various product categories with the international brands most coveted by Brazilian customers such as Johnnie Walker, Lindt, Carolina Herrera, Lancôme, Dior, Armani, Prada, Ray Ban, Tommy Hilfiger, Calvin Klein, among others. Adding to its portfolio, Dufry also operates brand boutiques such as Polo Ralph Lauren, Montblanc, Victoria's Secret to name a few; with the Dufry Shopping megastore and Hudson stores, the company has a total of 34 stores with close to 15,000 m² of sales area.
GRU Airport is the largest hub in Latin America and received more than 37 million passengers in 2017, with a passenger flow estimated to reach 40 million in 2018.
Gustavo Fagundes, Dufry General Manager for Brazil and Bolivia, comments: "This new space is another successful accomplishment in our expansion project and partnership with GRU Airport. In this space, we aim to bring a sense of place to International and Brazilian travelers showcasing typical local brands in an exclusive retail environment. Upon leaving the country, they will have a unique shopping experience and be able to take part of Brazil with them through the products of the best and famous local brands. Dufry strong believes in the potential of the travel retail in Brazil and therefore we are introducing this concept that has already proven elsewhere to be hugely successful, to attract more passengers to our shops. Finally, we thank GRU Airport for this long standing partnership and, we trust to continue with many other opportunities and achievements together going forward."
Festival Spirit: World Duty Free begins summer-long celebration at Gatwick airport 06/14/2018


I am flexable on many small points such as time. Any question or for more information please visit my website and or contact me.
I am a stay at home Mom with 2 girls. We are open from 7:00am - 5:30pm and I supply breakfast, lunch and snacks. I have my First Aid and child/infant CPR.
I have a news letter and a calander with a schedule to let you know what is planned for the month. There are color days that the kids can come dressed in ad we explore that colour, every Thursday is PJ day, and holiday appropriate crafts that month.
I have a great schedual set up that includes story time, arts and crafts, play-dough time, baking and other activities to help children grow and learn while having fun. Activities are based on the ages of the children.
Please visit the website for more information about us and the day home. Any questions please ask by email, I am open to visits to meet in person and show you my day home.


Finish: Aluminium coloured with textured surface or grey, powder coated.
Icon Mini effectively provides full cut-off street lighting with 0% light distribution above horizontal level. The clear, simplistic design is intentional, since Icon is designed for use in numbers. Combines two geometric forms: a cylinder and a hemisphere. Numerous light source positions in the reflector solution make both symmetrical and asymmetrical light distribution possible. Different mounting solutions available to facilitate optimum positioning and meet individual requirements.
Material: Shade: Grey, high pressure moulded ASA. Reflector: High pressure moulded polycarbonate. Diffuser: Toughened clear glass. Housing: Die cast aluminium.
Mounting: Fitting/pipe stub dimensions: Ø 48mm or wire suspension. Installation cable: Sidemounted version: 9m, 3x1,5mm² or 9m, 2x1,5mm². Topmounted version: No cable. Terminal block: 1x3x2.5mm². Ballast: Yes. Ballast positioning: In fixture head.
Class: Ingress protection IP66. Electric shock protection I w. ground, II w/o ground. F-mark: Yes.


While I'm not a fan of oysters, Sonia is; so when planning our latest trip to Seattle, we knew that an oyster happy hour would have to be a must. With so many places from which to choose, we opted for Local 360 based on price per oyster and other food options included on the happy hour menu.
We arrived at the restaurant a few minutes before the happy hour started, but the restaurant had no issues seating us and letting us wait. They gave us both the happy hour and the regular menu, and while the regular menu had options that caught our eyes, we stuck with our original plan.
Once the appointed time came, we dove right in and ordered. For our first round, we went with the Little Gem Lettuces, the House Cut French Fries with Garlic Aioli, the Mini Mac and Cheese, and a dozen of the $1 oysters.
Fresh with just the right amount of crisp and crunch with a garlic aioli that stands on its own. Highly recommend.
The salad is a nice light option on the happy hour menu that complements all the other menu items nicely. The mac and cheese was good, but we had a hard time determining what the breading on top was – maybe cheetos? While we recommend the salad, the mac and cheese can be skipped if there are other menu items you would prefer to focus on.
It's hard to go wrong with oysters when in Seattle, so when they're only $1, you're already coming out on top for your meal. Oysters were fresh and are recommended. Just note that for Local 360, there is only 1 option for the oysters; however, while they don't have a number of options, they do serve freshness, quality and value that can't be beat.
After devouring the first round of dishes, Sonia and I shifted our focus on to the trio of sliders listed for the happy hour. Be sure to save some fries for these or even better, just add a second order if needed.
Fried Oyster Po Boy – Oyster was nicely fried and a pleasant size in proportion to the overall slider. The slaw and aioli add a nice subtle pop of flavor to accompany the oyster. Out of the 3 sliders, this was our 2nd favorite.
Braised Beef Slider – Of the sliders, this was our least favorite. The beef was tender, but for us, the flavor of the beef and kale was not all that inspired compared to the other 2 sliders.
Southern Fried Chicken Slider – Hands down, this was our choice as favorite slider. Similar to the oyster in the Oyster Po Boy, the chicken here is both nicely fried and a good portion for a slider. The pickled peppers add a significant punch of heat while the aioli adds a sweet creaminess to temper the heat. Both the aioli and the peppers combined give this slider a gourmet taste that you'll want to keep coming back for.
The food and concept of Local 360 were a hit for us, so we will be keeping this local spot on our Seattle list for any future visits. Local 360 is located at 2234 1st Avenue, Seattle, WA 98121.


text:
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The unsung Anglo-Manipur War Heroes deported to Kalapani
Shukhdeba Sharma Hanjabam / Aheibam Koireng Singh *
The Government and its preminent need to forefront the solemn remembrance of unsung Anglo-Manipur War Heroes deported to Kalapani
Incumbent Chief Minister of Manipur, Shri N. Biren Singh, have on 17 January 2019 made it public that "six small islands of Andaman and Nicobar Islands, locally known as Kalapani, are likely to be named after six freedom fighters of Manipur including two Nagas who were exiled there after Anglo-Manipur War of 1891" as the names were suggested following intimation from the Government of India (GoI). It was a happy moment for the Government of Manipur (GoM) and also for the people of the state that their supreme sacrifices for the motherland is recognised and will gain more prominence.
However, the report that 16 person were exiled to the islands after Manipur was defeated in the Anglo-Manipur War was quite concerning as various sources indicate that there were 23 people exiled at Kalapani at different batch and at different point of time. It has been reported that the first batch includes 15 Anglo-Manipur War Heroes (AMWHs) including Maharaja Kullachandra Dhwaja Singh followed by transportation of the remaining war heroes.
Besides the list from the Manipur State Archives (MSA), another deported war hero named, Abungjao Yengkhoiba, was also reflected in the colonial proceedings of the Anglo-Manipur War of 1891 as well as in the list of first batch of AMWHs deported to Kalapani, but could not be traced in the later correspondence for release from Kalapani.
So altogether, there are 23 Manipur War Heroes of Manipur excluding, Jodh Singh, which was documented by Andaman Administration in contrast to the number quoted in the report. In addition to the AMWHs, a Manipur Prince 'Sana Chahi Ahum' alias Prince Narendrajit alias Prince Ranjit, son of Maharaja Chourjit Singh of Manipur (1803-13) was also transported to Kalapani in the year 1858 for leading the Sepoy Mutiny popularly known as the First War of Indian Independence at Cachar, Barak Valley of Assam. It was mentioned in the report of Captain Stewart who himself as the Superintendent of Cachar, was actively involved in containing the mutiny led by Prince Narendrajit.
The event of Anglo-Manipur War of 1891 is now completing 129 years. Even then, the complete details of the Manipur War Heroes deported to Kalapani still remain enigmatic. It is not that they are being forgotten, as every year the state government is observing two state level programmes for the Anglo-Manipur War which is more or less related to them.
First is the 13th August, which is observed exclusively for the Heroes who were hanged. An exclusive memorial complex named "Saheed Minar" at the place, where they were hanged was built and dedicated to them.
Secondly, the 23rd April is observed to pay tribute to the 1891 AMWHs at the memorial complex built at Khongjom, Thoubal District, Manipur. But unfortunately, the memorial complex is named after Khongjom instead of Anglo-Manipuri War. The AMWHs deported to Kalapani for waging war against British Empire are so far not given their due importance.
The sacrifice of these heroes transported to Kalapani needs to be treated equally with those Heroes martyred in Manipur. Even then, there is still no proper record of their life particularly during and after their Kalapani deportation. The only database which records the names of the AMWHs transported to Kalapani is the MSA of GoM. Apart from the names with some basic information, there are no details particularly about their biographical background during and after life of their deportation.
The two state level observations related to Anglo-Manipur War of 1891 seem to have little relevance and no mention in the observation of 13th August as well as the 23rd April as both the observations are dominated by the narratives of the specific events such as hanging of Jubaraj Tikendrajit and Thangal General and heroism of Paona Brajabashi and the battle of Khongjom.
Their sacrifice for the motherland should deservingly come to public notice so as to not go obliviously in obscurity. The initiatives taken up by the Preservation Committee of Deported War Heroes (PCDWHs) and All Manipur Working Journalists' Union (AMWJU) should be backed by the Government and pursued officially at the highest level.
People of Manipur certainly will not know much about these Manipur War Heroes except that some Manipur War Heroes are transported for life at Kalapani. The freedom fighters imprisoned at the Cellular Jail during the period of 1901-1938 were 513 in number. By that time, there were no longer any Manipur War Heroes at Cellular Jail as the Manipur War Heroes have already been released by 1906.
But it is necessary to include the details of freedom fighters so as to clear the misunderstanding of the people of Manipur. The people of Manipur were more or less reasonably disappointed that the Manipur War Heroes were obliviously not in the list of freedom fighters imprisoned at the cellular Jail. The data is based on that wall inscription of the jail, and is divided into three phase – the First Phase (1909-1921), Second Phase (1922-1931), and Third Phase (1932-1938).
Experts and activists are draining the energy of the concerned public for the last many years on disputing debate about the actual date of the battles. Too much preoccupation over this has diverted the attention and the concerned public seems to lost track of the AMWHs. There is still no proper and authentic record of their life particularly during and after the Kalapani deportation.
The MSA also did not have in possession any related official documents which could give a clear picture for these War Heroes transported at Kalapani. Their sacrifice for the motherland should not go in vain and be made known to the present generation and the posterity to come.
In this regard, the initiatives taken up by the PCDWHs and AMWJU should be appreciated and backed by the Government and pursued officially at the highest level. The first initiatives to trace the linkages came from the side of All Manipur Working Journalists' Union (AMWJU) with an 18 member team of Manipuri journalists left Imphal to trace the old links with Kalapani on February 17, 2003.
They also seem to assume that the Anglo-Manipur War heroes were interned at cellular Jail but as they could not find any details in the jail. They further reported that it was only on 27 February, 2003 that they could trace that the Anglo-Manipur War Heroes were interned at Mount Harriet. Shri Wangkhemcha Shamjai, President, All Manipur Working Journalists' U wrote an application to the Andaman Administration on 23rd May 2003, requesting for a piece of land at Mount Harriet, Andaman Island for the construction of the Memorial for the Anglo-Manipur War Heroes and a Guest House at Port Blair.
The letter was responded by Shri S. A. Awaradi, Director (Youth Affairs, Sports & Culture) bearing the file no 10-31/YAS&C/2002/320 dated 13th June 2003, with a positive note. However, the initiatives taken up by the AMWJU, the matter could not be taken forward as the state government seems to have not given any importance to it. So the first initiative to build the memorial of the Anglo-Manipur War Heroes remains inactive. A Second media team comprising of 22-member team of AMWJU visited the island on their external tour also visited Mount Harriet in the year 2013 but could not progress further.
The second phase of initiative was taken up Preservation Committee of Deported Manipuri War Heroes in Andaman and Nicobar Islands. The President of the committee, Shri Y Tomba Singh, told us in an interview that, few of the likeminded groups from different walk of life came together to trace the linkages of our deported Anglo-Manipur War Heroes at Kalapani and thus they formed the committee called "Preservation Committee of Deported Manipuri War Heroes in Andaman & Nicobar Islands around the year 2004/5.
It was more like an organic group, where anybody interested in this issue was allowed to be part of the group. They have intensified their movement since 2017 onwards. They informed us that the visit of 2019 was very successfully and they could feel that their efforts are getting results.
The Land Allotment Committee under the Chairmanship of the Principal Secretary (Revenue), Andaman and Nicobar Administration in their meeting held on 27/06/2019 discuss the request of the President, Preservation Committee of Deported Manipuri War Heroes in Andaman and Nicobar Island recommended the proposal for allotment of land for setting of a Museum for the Anglo-Manipur War Heroes.
The intimation from the GoI to name six islands at Andaman could be because of the attentiveness and concern of the present Government at the centre to acknowledge the contributions of Manipur in fighting the British Empire and the initiatives of these organisations. It is high time to pool together the resources and expertise in collaboration with the government and brings out an authentic official report and built a memorial complex for them in Imphal as well as at Andaman.
A detailed report along the line of "Martyrs of India's Freedom Struggle (1857-1947)" commissioned by Ministry of Culture in the year 2016 should be developed and brought out for the deported Manipur War Heroes in particular and North Eastern States in general.
The importance of such an official report and a complex can be seen in the context of the memorial complex being built in Manipur, for their heroes of Second World War by the British as well as Japanese. They visit Manipur every year to pay homage to their fallen heroes, on the contrary, the names of those Manipuri deported to Kalapani for fighting for the freedom of their motherland are not even in public memory.
* Shukhdeba Sharma Hanjabam / Aheibam Koireng Singh wrote this article for Imphal Times
This article was webcasted on November 26, 2020.

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: Duplicate class from androidx.core:core:1.0.0 and com.android.support:support-compat:26.1.0 This is my  build.gradle:
buildscript {
    repositories {
        maven { url 'https://maven.fabric.io/public' }
    }

    dependencies {
        classpath 'io.fabric.tools:gradle:1.+'
    }
}
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'

repositories {
    maven { url 'https://maven.fabric.io/public' }
    google()
}

android {
    compileSdkVersion 26
    buildToolsVersion '26.0.2'
    useLibrary 'org.apache.http.legacy'
    defaultConfig {
        multiDexEnabled true
        minSdkVersion 16
        targetSdkVersion 26
        compileOptions {
            sourceCompatibility JavaVersion.VERSION_1_7
            targetCompatibility JavaVersion.VERSION_1_7
        }
        renderscriptTargetApi 22
        renderscriptSupportModeEnabled true
    }
    buildTypes {
        debug {
            debuggable true
            buildConfigField "boolean", "CRASH_LOGGING", "true"
            applicationIdSuffix ".dev"
        }
        release {
            debuggable false
            buildConfigField "boolean", "CRASH_LOGGING", "true"
            minifyEnabled true
            proguardFiles 'proguard-project.txt'
        }
    }

    flavorDimensions "regular"

    dexOptions {
        javaMaxHeapSize "4g"
    }
}

dependencies {
    compile "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
    compile 'com.android.support:multidex:1.0.2'
    compile 'com.android.support:design:26.1.0'
    compile 'com.android.support:recyclerview-v7:26.1.0'
    compile 'com.android.support:appcompat-v7:26.1.0'
    compile 'com.android.support:cardview-v7:26.1.0'
    implementation "com.android.support:support-compat:26.1.0"
    compile 'com.google.android.gms:play-services-auth:16.0.1'
    compile 'com.google.android.gms:play-services-ads:11.8.0'

    compile('com.thoughtworks.xstream:xstream:1.4.7') {
        exclude group: 'xmlpull', module: 'xmlpull'
    }
    compile 'org.apache.commons:commons-lang3:3.6'
    compile 'joda-time:joda-time:2.9.9'
    compile('org.simpleframework:simple-xml:2.7.1') {
        exclude module: 'stax'
        exclude module: 'stax-api'
        exclude module: 'xpp3'
    }
    compile group: 'com.google.code.gson', name: 'gson', version: '2.7'

    // UI & VIEWS
    compile 'com.tuyenmonkey:mkloader:1.4.0'
    compile 'com.mikhaellopez:circularimageview:3.0.2'
    compile 'com.github.mmin18:realtimeblurview:1.1.0'
    compile 'com.github.PhilJay:ValueBar:v1.0.2'

    // IMAGE HANDLING
    compile 'com.nostra13.universalimageloader:universal-image-loader:1.9.5'

    // NETWORK HANDLING
    compile 'com.android.volley:volley:1.0.0'
    compile 'com.squareup.okhttp3:okhttp:3.9.0'

    //RETORFIT
    compile 'com.squareup.retrofit2:retrofit:2.3.0'
    compile 'com.squareup.retrofit2:converter-gson:2.3.0'
    compile('com.squareup.retrofit2:converter-simplexml:2.3.0') {
        exclude module: 'stax'
        exclude module: 'stax-api'
        exclude module: 'xpp3'
    }
    compile 'com.squareup.retrofit2:converter-scalars:2.3.0'

    // FABRIC
    compile('com.crashlytics.sdk.android:crashlytics:2.7.1@aar') {
        transitive = true;
    }

    // ADS
    compile 'com.flurry.android:analytics:8.2.0@aar'
    compile 'com.appbrain:appbrain-sdk:14.60@aar'
    compile(name: 'android-ad-sdk', ext: 'aar')
    compile(name: 'SOMAAndroid-9.1.5-release', ext: 'aar')
    compile 'com.applovin:applovin-sdk:+'

    compile 'com.android.support.constraint:constraint-layout:1.0.2'

    samsungDebugImplementation files('libs/sdk-v1.0.0.jar')
    samsungDebugImplementation files('libs/motion-v2.2.2.jar')
    samsungReleaseImplementation files('libs/sdk-v1.0.0.jar')
    samsungReleaseImplementation files('libs/motion-v2.2.2.jar')

    //debug DB
    debugCompile 'com.amitshekhar.android:debug-db:1.0.1'

}

apply plugin: 'com.google.gms.google-services'

And when i upgrade this line:
compile 'com.google.android.gms:play-services-ads:18.3.0'

I get this error:
Duplicate class android.support.v4.app.INotificationSideChannel found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.app.INotificationSideChannel$Stub found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.app.INotificationSideChannel$Stub$Proxy found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.os.IResultReceiver found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.os.IResultReceiver$Stub found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.os.IResultReceiver$Stub$Proxy found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.os.ResultReceiver found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.os.ResultReceiver$1 found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.os.ResultReceiver$MyResultReceiver found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)
Duplicate class android.support.v4.os.ResultReceiver$MyRunnable found in modules core-1.0.0-runtime.jar (androidx.core:core:1.0.0) and support-compat-26.1.0-runtime.jar (com.android.support:support-compat:26.1.0)

This is the build.gradle file:
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
    ext.kotlin_version = "1.3.10"
    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:3.5.2'
        classpath 'com.google.gms:google-services:4.3.2'
        classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
        classpath "org.jetbrains.kotlin:kotlin-android-extensions:$kotlin_version"
    }
}

allprojects {
    repositories {
        jcenter()
        flatDir {
            dirs 'libs'
        }

        // For MobFox
        maven {
            url "https://jitpack.io"
        }
        // For AppBrain SDK
        maven {
            url 'http://swisscodemonkeys.github.io/appbrain-sdk/maven'
        }
    }
}

Any idea what creates this Duplicate error? How I can fix it?

A: You upgrade google play services dependency without checking Document : https://developers.google.com/android/guides/releases, It clearly says for google play services ads 18.0.0 you need androidX in your project. So now update your project to Android X.
Option 1: Either use com.google.android.gms:play-services-ads:17.2.1, which not recommended as you must use latest dependency.
or
Option 2: Go to Android Studio (Use latest Android studio) -> Refactor -> Migrate to AndroidX. Zip/backup your project and run migration.

A: Please Try Refactor > Migrate to AndroidX and press Do Refactor
Quoted from official doc,

With Android Studio 3.2 and higher, you can migrate an existing
  project to AndroidX by selecting Refactor > Migrate to AndroidX
  from the menu bar.
The refactor command makes use of two flags. By default, both of them
  are set to true in your gradle.properties file:

android.useAndroidX=true

The Android plugin uses the appropriate AndroidX library instead of a
  Support Library.

android.enableJetifier=true

The Android plugin automatically migrates existing third-party
  libraries to use AndroidX by rewriting their binaries.

A: In your gradle.properties  add
android.useAndroidX=true
android.enableJetifier=true

redpajama_set_name: RedPajamaStackExchange


A Tesla Model S electric car, touted as the safest car in America, caught fire on Tuesday, spurring new worries about the possible risks of lithium-ion batteries. In two recent incidents, involving Boeing's new 787 plane and Chevrolet's Volt hybrid car, fires have emanated from batteries of the same type.
Tesla spokeswoman Liz Jarvis-Shean said the fire was caused by a large metallic object hitting the battery pack, and pointed out that no one was injured. Company shares still dropped by more than 6 percent, following the appearance on the Internet of a video showing flames spewing out of the vehicle (mild profanity heard).


Dr. J. A. Brinell invented the Brinell test in Sweden in 1900. The oldest of the hardness test methods in common use today, the Brinell test is frequently used to determine the hardness of forgings and castings that have a grain structure too course for Rockwell or Vickers testing. Therefore, Brinell tests are frequently done on large parts. By varying the test force and ball size, nearly all metals can be tested using a Brinell test. Brinell values are considered test force independent as long as the ball size/test force relationship is the same. In the USA, Brinell testing is typically done on iron and steel castings using a 3000Kg test force and a 10mm diameter carbide ball. Aluminum and other softer alloys are frequently tested using a 500Kg test force and a 10 or 5mm carbide ball. Therefore the typical range of Brinell testing in this country is 500 to 3000kg with 5 or 10mm carbide balls. In Europe Brinell testing is done using a much wider range of forces and ball sizes. It's common in Europe to perform Brinell tests on small parts using a 1mm carbide ball and a test force as low as 1kg. These low load tests are commonly referred to as baby Brinell tests.
All Brinell tests use a carbide ball indenter. The test procedure is as follows: y y y y y The indenter is pressed into the sample by an accurately controlled test force. The force is maintained for a specific dwell time, normally 10 - 15 seconds. After the dwell time is complete, the indenter is removed leaving a round indent in the sample. The size of the indent is determined optically by measuring two diagonals of the round indent using either a portable microscope or one that is integrated with the load application device. The Brinell hardness number is a function of the test force divided by the curved surface area of the indent. The indentation is considered to be spherical with a radius equal to half the diameter of the ball. The average of the two diagonals is used in the following formula to calculate the Brinell hardness.
3. Calculations have already been made and are available in tabular form for various combinations of diameters of impressions and load. Stanley P. One scale covers the entire hardness range. but the Brinell test is particularly useful in certain material finishes as it is more tolerant of surface conditions due to the indenter size and heavy applied force. After removal of the load.30 seconds) using a 5 or 10 mm diameter tungsten carbide ball. Another common hardness test type. 2. . Brinell and Scleroscope. Note. the Brinell test. Weaknesses 1. A wide range of test forces and ball sizes to suit every application. Brinell testing is typically used in testing aluminum and copper alloys (at lower forces) and steels and cast irons at the higher force ranges. Highly hardened steel or other materials are usually not tested by the Brinell method. The actual Brinell hardness (BHN) is calculated by factoring the indent size and the test force however it is not necessary to make the actual calculation for each test. He was a metallurgist for a large ball bearing company and he wanted a fast non-destructive way to determine if the heat treatment process they were doing on the bearing races was successful. 2. especially on his small parts. for a specified time (from 10 . A typical Brinell hardness is specified as follows: 356HBW Where 356 is the calculated hardness and the W indicates that a carbide ball was used.Previous standards allowed a steel ball and had an S designation. The main drawback of the Brinell test is the need to optically measure the indent size. although comparable results can only be obtained if the ball size and test force relationship is the same. In addition various forms of automatic Brinell reading devices are available to perform these tasks. Slow. The part size is only limited by the testing instrument's capacity. sample can normally be reused. Strengths 1. This requires that the test point be finished well enough to make an accurate measurement. Brinell testers are often manufactured to accommodate large parts such as engine castings and large diameter piping. consists of applying a constant load or force. Testing can take 30 seconds not counting the sample preparation time. The only hardness tests he had available at time were Vickers. The Vickers test was too time consuming. Nondestructive. The load time period is required to ensure that plastic flow of the metal has ceased. the Brinell test applies only a single test force. Applications Because of the wide test force range the Brinell test can be used on almost any metallic material. usually between 500 and 3000 Kgf. Rockwell invented the Rockwell hardness test. Brinell indents were too big for his parts and the Scleroscope was difficult to use. Steel balls are no longer allowed.are available to make the calculation simple. Similar to Knoop and Vickers testing. the resultant recovered round impression is measured across diagonals at right angles and is usually recorded millimeters using a low-power microscope or an automatic measuring device. Lower forces and smaller diameter balls are sometimes used in specific applications.
1/8. This simple sequence of test force application proved to be a major advance in the world of hardness testing. However. or 45 kgf.To satisfy his needs he invented the Rockwell test method. 2. 30. brass. There are 30 different scales. diameter steel ball indenters. 100. The hardness number is expressed by the symbol HR and the scale designation. Rockwell: the minor load is 10 kgf. an analysis should be made of the following factors that control scale selection: y y y y Type of material Specimen thickness Test location Scale limitations Principal of the Rockwell Test 1. Rockwell test methods are defined in the following standards: y y y ASTM E18 Metals ISO 6508 Metals ASTM D785 Plastics Types of the Rockwell Test There are two types of Rockwell tests: 1. The major load is applied for a specified time period (dwell time) beyond zero 4. A minor load is applied and a zero reference position is established 3. depending upon the characteristics of the material being tested. The major load is released leaving the minor load applied . with three different major loads for each. the increasing use of materials other than steel and brass as well as thin materials necessitates a basic knowledge of the factors that must be considered in choosing the correct scale to ensure an accurate Rockwell test. The majority of applications are covered by the Rockwell C and B scales for testing steel. Superficial Rockwell: the minor load is 3 kgf and major loads are 15. or 150 kgf. the major load is 60. Rockwell Scales Rockwell hardness values are expressed as a combination of a hardness number and a scale symbol representing the indenter and the minor and major loads. but also between the diamond indenter and the 1/16. and other metals. If no specification exists or there is doubt about the suitability of the specified scale. 1/4 and 1/2 in. In both tests. It enabled the user to perform an accurate hardness test on a variety of sized parts in just a few seconds. the indenter may be either a diamond cone or steel ball. Select image to enlargeThe indenter moves down into position on the part surface 2. The choice is not only between the regular hardness test and superficial hardness test.
3. Multiple test scales (30) needed to cover the full range of metal hardness. 2. Some parts with a critical hardness specification are tested 100%. The test can normally be performed in less than 10 seconds and the indent is usually small enough to allow the part to be used. Direct readout. Weaknesses 1. the Rockwell test can be used on almost any metal sample as well as some hard plastics. usually less than 10 seconds 2. Non-destructive. .The resulting Rockwell number represents the difference in depth from the zero reference position as a result of the application of the major load. Rapid test. part normally can be used. Strengths 1. With the two test ranges available. Samples must be clean and have a smooth test point to get good results. no questionable optical measurements required. 3. Conversions between scales can be material dependant.


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Home > 2014 > Game free download for pc > PC > Roguelike > Strategy
FTL Faster Than Light Full PC Game
Official Name FTL: Faster Than Light
Developer (s) Subset Games
Publisher (s) Subset Games
Designer (s) Justin Ma
Programmer (s) Matthew Davis
Artist (s) Justin Ma
Writer (s) Tom Jubert
Composer (s) Ben Prunty
Genre (s) Strategy, roguelike-like
FTL Faster Than Light for PC Screenshots
FTL Faster Than Light Full PC Game Overview
FTL Faster Than Light Download Free Full Game is a top-down roguelike space ship simulator created by indie developer Subset Games, which was first released for Microsoft Windows, OS X and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet eight sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, requiring the player to restart with a new ship.
The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. FTL Faster Than Light Free Download.
The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews. An updated version, FTL: Advanced Edition, added more ships, events, and other gameplay elements, and was released in April 2014, as a free update for owners, as well as for purchase on iPad devices. The game received generally positive reviews from critics, who praised the game's creativity.
The player controls a spacecraft capable of traveling faster-than-light (FTL). It belongs to the Galactic Federation, which is on the verge of collapse after losing a war with rebel forces, chiefly human in species. The player's crew intercepts a data packet from the rebel fleet containing information that could throw the rebels into disarray and ensure a Federation victory. The goal is to reach Federation headquarters, waiting several space sectors away, while avoiding destruction or capture by the pursuing rebels.
At game start, the player chooses a spacecraft with several specific systems rooms (piloting, engines, weapons, life support, etc.), and a crew. The game randomly generates eight space sectors similar to roguelike games, with twenty-some interesting waypoints per sector. The player must «jump» the ship between waypoints, normally unaware what awaits at each point, and make headway to an «exit» point leading to the next sector until the Federation is reached. The player can revisit waypoints, but each warp jump consumes fuel and causes the rebel fleet to advance in each sector, and slowly take over more of the beacons. Once a beacon is taken over, jumping to the beacon will result in an encounter with a rebel cruiser, and will only ever grant the player one piece of fuel as a reward for defeating the ship. Encounters are more dangerous deeper within the rebel sphere of influence.
There are eight different races of crew in the game. These races can both be acquired by the player, and fought against on an enemy ship. The eight races are: Humans, Engi, Zoltan, Mantis, Rock, Slug, Lanius and Crystal. Each of the races have different strengths and weaknesses. For example, the Rock race are more resistant to damage and fire, but are slower than other races. In addition to this, each race has its own ship which can be unlocked through gameplay. FTL Faster Than Light Free Download PC Game.
Waypoints may include stores that offer ship systems, fuel, ammunition, weapons, drones, crew recruits, and hull repairs for a certain amount of scrap (in-game currency). Other waypoints may appear as distress calls from stranded ships or traps set by rebels and other hostile groups. Certain destinations are hazardous to the ship or ship functions: asteroid belts continually pelt ships, nebulae disable sensors, and flares from red giant stars cause fires. Hostile ships often attack the player, and must either be destroyed or fought until they offer surrender, or evaded by «jumping» away. During attacks the game becomes a real-time space combat simulator in which the player can pause the game for situation evaluation and command input.
In combat, the player can manage the ship's systems by distributing power, order crew to specific stations or rooms to repair damage, and fire weapons at the enemy ship. Successful weapon strikes by either side can damage systems, disabling their functions until repaired by crew; cause hull breaches that vent air into space until patched by crew; ignite fires that spread and damage both systems and the hull until they are extinguished by crew or starved of oxygen; and inflict direct hull damage, which reduces the ship's hull points (the player can restore hull points via stores, friendly bases, random events, and hull repair drones). A ship is destroyed once its hull points are reduced to zero, or defeated once its crew is eliminated. A player victory earns resources for bartering, upgrading, or combat; an enemy victory results in game failure, deleting the save file and forcing the player to start over creating a high level of difficulty. Alternatively, the player may evade combat by jumping to another waypoint after the ship's engines have charged.
The game begins with a single accessible ship, the Kestrel-class cruiser. Eight further ships are unlocked by completing objectives. All ships except for two have a second and a third layout—different color schemes, equipment, and crew—that can be unlocked by completing base-layout objectives. Each ship design and layout begin focused on different game play aspects; the ship roster has designs for stealth, boarding, drone systems, and other variations. The game also has separate achievements with no gameplay impact. The game can be modified by the user to alter the various ship configurations. FTL Faster Than Light for PC.
FTL is the product of the two-man team of Subset Games, Matthew Davis and Justin Ma. Both were employees of 2K Games's Shanghai studio, and became friends during their tenure there, playing various board games in their free time. Ma, who considered himself a jack-of-all-trades, had become dissatisfied with working in a larger studio, and after traveling to the 2011 Game Developers Conference in San Francisco and seeing the Independent Games Festival, he realized he wanted to become an independent developer. Davis had left 2K Games early in 2011, and after biking through China, returned and joined Ma, who had also recently quit, and began working on the core FTL game. They agreed they would spend a year towards development and if their efforts did not pan out, they would go on to other things.
The idea for the game was inspired by tabletop board games, such as Battlestar Galactica: The Board Game, and non-strategic video games, such as Star Wars: X-Wing, where the player would have to route power to available systems to best manage the situation. Davis also stated that some of the influences for the game from TV shows and movies included Star Trek, Firefly and Star Wars. Unlike most space combat simulation games, «the initial concept was as simple as wanting to put the player in the commander's chair instead of the pilot's», according to Davis, and to make «the player feel like they were Captain Picard yelling at engineers to get the shields back online», as stated by Ma. The intent of the game was to make it feel like a «suicide mission», and had adjusted the various elements of the game to anticipate a 10% success rate. They looked to Super Meat Boy as an example of a game designed «to be hard, but not frustrating», according to Ma, noting that there were almost no barriers to the player restarting after a failed attempt; they developed the restarting process for FTL to be similarly easy. However, they also considered that each loss was a learning experience for the player, gaining knowledge of what battles to engage in and when to avoid or abandon unwinnable fights. The permanence of a gameplay mistake was a critical element they wanted to include, and gameplay features such as permadeath emphasized this approach.
Their preliminary versions used primitive art assets to allow them to focus on the game. This helped them to realize that they were trying to help the player become invested in the characters they controlled, allowing their imagination to fill in what their graphics at the time could not. Only as they neared the August 2011 Game Developers Conference in China after about six months of work, where they planned to submit FTL as part of the Independent Games Festival there, did they start focusing on the game's art. The game was named as a finalist at the IGF China competition, leading to initial media exposure for the game. PC Gamer magazine offered an early preview of the game that created more media interest in time for the Independent Games Festival at the March 2012 Games Developer Conference. The OnLive cloud-based gaming service included FTL and other Independent Games Festival finalists for several weeks around the conference. At the Festival, FTL was nominated for, though did not win, the Grand Prize and the Excellent in Design award; these accolades further helped to spark interest in the game. Davis considered that the game's involvement in these competitions were important to keep the game's development on a forward schedule, as judges and members of the press would be expecting playable prototypes of the completed title. Davis believed that the publicity of being a part of these competitions, even if not as a nominated title, helped to garner interest in FTL by the larger public.
Subset Games had initially planned to work on the title for about a three-month period after saving enough of their own money to cover expenses for about a year. The additional attention to the game forced them to extend development — what would be a two-year process — and thus they turned to Kickstarter in order to fund the final polish of the game as well as costs associated to its release, seeking a total funding goal of $10,000. Their Kickstarter approach was considered well-timed, riding on the coattails of the highly successful Double Fine Adventure Kickstarter in March 2012, as well as gaining the attention of top developers like Ken Levine and Markus Persson; with interest spurred in crowd-funded games, Subset games was able to raise over $200,000 through the effort. FTL represents one of the first games to come out from this surge in crowd-funded games, and demonstrates that such funding mechanisms can support video game development.
With the larger funding, Subset has considered the benefit of adding more features at the cost of extending the game's release schedule. They opted to make some small improvements on the game, with only a one-month release delay from their planned schedule, and stated they would use the remaining Kickstarter funds for future project development. The additional funds allowed them to pay for licensing fees of middleware libraries and applications to improve the game's performance. Additionally, they were able to outsource other game assets; in particular additional writing and world design was provided by Tom Jubert (Penumbra, Driver: San Francisco), while music was composed by Ben Prunty. Prunty was introduced to Subset through another game developer, Anton Mikhailov, that was a common friend to both Prunty and Davis. Prunty was already ready to provide Subset with some music tracks prior to the Kickstarter, but with its success, they were able to pay for a full soundtrack. Prunty retained the rights to the soundtrack, and since has been able to offer it on Bandcamp. Prunty wanted to create an interactive soundtrack that would change when the player entered and exit battle; for this, he composed the calmer «Explore» (non-battle) version of each song, then build atop that to create the more-engaging «Battle» version. Within the game, both versions of the song play at the same time, with the game cross-fading between the versions based on action in the game. FTL Faster Than Light Download Torrent.
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Adrianne 09/06/2017 at 02:00


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Q: Is there anyway to get in DD/MM/YYYY or MM/DD/YYYY format I just querying Date field and assign value in date variable
//Date variable
public Date arrivalDate {get;set;}

now I am quering date field and assigning value in variable
arrivalDate = QueryField;

In the inputselect box, its showing
Mon Apr 18 00:00:00 GMT 2016

In the UI its showing GMT format in text field, how can I convert it into Date 'dd-mm-yyyy'

A: Reason: Salesforce store the dateTime value in database in GMT Format. When the dateTime display on standard page. It display in current user's time zone
Use in controller.. use strConvertedDate instead a.CreatedDate
DateTime format for current user
CreatedDate.format('MM/dd/yyyy,HH:mm', UserInfo.getTimeZone().getID())
or
CreatedDate.format('MM/dd/yyyy,HH:mm', UserInfo.getTimeZone().toString())
String strConvertedDate = a.CreatedDate.format('MM/dd/yyyy HH:mm:ss', UserInfo.getTimeZone().toString());

Use this string 'strConvertedDate' in VF


Crossings: A Journal of English Studies is an annual double-blind peer-reviewed journal of scholarly articles and book reviews. It adheres to the publication ethics elaborated below.
Original research work should be submitted.
Reviews and academic articles should be accurate and objective.
Authors should ensure that all work submitted is original, and all instances of works and/or words of other authors used are duly and appropriately cited or quoted. Plagiarism takes many forms, from passing off another paper as the author's own paper, to copying or paraphrasing substantial parts of another paper (without attribution), to claiming results from research conducted by others. Plagiarism in all its forms constitutes unethical publishing behavior and is unacceptable.
Crossings uses Turnitin.com to check for plagiarism.
An author should not in general publish manuscripts describing essentially the same research in more than one journal or primary publication. Submitting the same manuscript to more than one journal concurrently constitutes unethical publishing behavior and is unacceptable. In general, an author should not submit for consideration in another journal a previously published paper. Papers presented at conference are acceptable as long as the original source is included.
If the work involves the use of human subjects, the author should ensure that the manuscript contains a statement that all procedures were performed in compliance with relevant laws and institutional guidelines and that the appropriate institutional committee(s) has approved them. Authors should include a statement in the manuscript that informed consent was obtained for experimentation with human subjects. The privacy rights of human subjects must always be observed.
The editor of the peer-reviewed journal Crossings is responsible for deciding which of the articles submitted to the journal should be published. The validation of the work in question and its importance to researchers and readers must always drive such decisions. The editor may be guided by the policies of the journal's editorial board and constrained by such legal requirements as shall then be in force regarding libel, copyright infringement and plagiarism. The editor may confer with other editors or reviewers in making this decision.
Peer review assists the editor in making editorial decisions and through the editorial communications with the author may also assist the author in improving the paper. Peer review is an essential component of formal scholarly communication, and we believe that all scholars who wish to contribute to publications have an obligation to do a fair share of reviewing.
Selected referees/reviewers who feel unqualified to review the research reported in a manuscript or knows that its prompt review will be impossible should notify the editor and excuse themselves from the review process.
Any manuscript received for review must be treated as a confidential document. It must not be shown to or discussed with others except as authorized by the editor.


Many things are shared on a network. Corporate business is conducted nearly exclusively on the network. Networks allow users to share applications that are stored on servers in the network (e-mail applications, word-processing applications, databases, and many others). They allow communication between end users. Data can be shared between companies or individuals for business or personal purposes.
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Redding Category I Type S Neck Sizer die features the changeable bushing and a micrometer adjustment knob. Category I cartridges are listed at Redding CI. Please select your cartridge from the drop down menu above.


LittleBitBack is a web-based project hub centered around Bitcoin. Our focus is organizing support and funding for charitable groups, non-profit campaigns and community-oriented efforts. Bitcoin gives us all an an opportunity to efficiently deliver funds to where they are needed. Somewhere between a phone book and a crowdfunder, this repository is a way for Bitcoin users to create a greater and more effective giving network.
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Bitcoin is a tool to enrich the entire web and we look forward to seeing what can be accomplished when efforts of all sizes are concentrated.


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Joshua to shoot for second gold medal in 2016 Olympics
August 13th, 2012 - 14 Comments
By Scott Gilfoid: Rather than turn pro and make tons of good cash, 2012 British Olympic super heavyweight gold medalist Anthony Joshua is going to stay on as an amateur and attempt to win a second gold medal in the super heavyweight division in the 2016 Olympics in Rios. By doing this, Joshua will be taking a huge risk because three out of his four wins in this years' 2012 Olympics were highly questionable victories.
The chances are high that Joshua will have nothing to show for staying as an amateur unless he improves dramatically from where he is now. The next Olympics won't be in Britain, so there likely won't be huge cheering each time Joshua throws a punch. He could end up getting eliminated early in the next Olympics if fighters like Erislandy Savon and Ivan Dychko stay on as amateurs and take part in the 2016 Olympics. One person that Joshua won't have to worry about is 32-year-old Roberto Cammarelle, who Joshua beat last Sunday in their gold medal match. Cammarelle would be 36 if he were to take place in the next Olympics in Rios, but the age limit for Olympic fighters is 34, so he'll have aged out by then.
NEWS: Anthony Joshua vs. Jermaine Franklin could be PPV says Eddie Hearn
Joshua told thesun.co.uk "This has never been about money. I will stay amateur for as long as possible. I quite like the sound of Rios in 2016."
Here's Joshua's predicament. He's about to turn 23 soon, and if he stays on for another four more years to try for a second gold medal in 2016, it will mean that Joshua will be almost 27-years-old by the time he turns pro, and that's if he turns pro immediately after the 2016 Olympics. That would make Joshua about the same age as Audley Harrison when he turned pro after the 2000 Olympics. Like I said, Joshua very likely won't win the gold next time out, and might even be lucky if medals at all. There are a lot of other fighters that let their hands go in a better fashion than the stiff, and robotic Joshua. Unless Joshua's power and speed improves before then, which I doubt, he'll very likely get eliminated fast. Turning pro at 27 would mean that Joshua would be in his 30s by the time he fights for a world title. It would be kind of like with British heavyweight David Price, who just turned 29 recently. Price fought in the 2008 Olympics and spent a considerable amount of time in the amateur ranks.
NEWS: Eddie Hearn goes off, insists Joshua NOT "finished in the sport"
A lot of people thought Joshua was beaten by Cammarelle yesterday, and he was very lucky to have escaped with that victory because I had Cammarelle winning easily.
« Adonis Stevenson injures hand, Friday's fight with Don George off
Ricky Hatton could make comeback in October or November »
Joshua – Franklin tickets on sale this week for April 1st fight at O2 Arena in London
Anthony Joshua officially appoints Derrick James as his new trainer for Franklin fight
Jermaine Franklin discusses Joshua resume & performances


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Which one of the following are items to assess when solute clearance per session in HD is marginal?
All the above need to be assessed to see if the clearance is good for HD session. Serum K and Na pre dialysis has not been evaluated to have any clearance related benefit. Access, dialysis flow rate, blood flow rate, duration of dialysis being the most important followed by blood pump speed, pathway stagnation, fiber bundle clotting, dialyzer surface area are also important components. Check out the free access HD core curriculum in AJKD 2013 for an excellent review on this topic. Watch out for an eAJKD quiz on this topic coming soon as well.


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David Doty was born 1778 in Granville, Washington County, New York to Silas Doty (1749-1824) and Sarah Holmes (1750-1823) and died 26 October 1855 in Bangor, Franklin County, New York, USA of unspecified causes. He married Matha Wilson (1781-1875) 1800 in Granville, Washington County, New York.
Doty, Ethan Allen. The Doty-Doten Family in America. Brooklyn, NY: Published by the author, 1897, p.692.


text:
SYNONYM

#### According to
Index Fungorum

#### Published in
Lich. univ. 425 (1810)

#### Original name
Lichen circinatus Pers.

### Remarks
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redpajama_set_name: RedPajamaGithub


The most influential and most famous of all vampire novels were published during the 1800s. Highly innovative for the times and groundbreaking, these stories took readers to an entirely new world and continue to this day to be read and loved by many. The stories below gave people something new to fear, something new to desire, it pulled them into a seductive darkness they never knew existed yet wanted more of. These incredible works also inspired countless writers to follow in their footsteps; it was the stories below that made vampires what they are now.
Tieck was a folklorist and an important member of the late Romantic movement. He created one of the first memorable female vampires in literature, Brunhilda. This vampiress is brought back to life by a sorcerer hired by her husband. She is then driven to feed on human blood as nourishment, choosing to feed from innocent children to survive. This classic story was a major influence during its era.
This short story is said to be the first vampire tale in English prose. Polidori is credited with presenting the first glamorous aristocratic vampire, which triggered others to also create attractive and seductive vampires.
Originally published in 109 weekly sections, this work is incredibly long and unorganized which makes it fairly difficult to read. Yet in spite of that, it is one of the most influential of all vampire tales, it even inspired Bram Stoker himself.
Another story that is widely believed to have been a major inspiration for Bram Stoker's Dracula, Carmilla is one of the most significant classic vampire stories. The story has a fantastic writing style, horrifying yet sensual undertones, a dark Gothic atmosphere and a captivating plot. Fanu also took a great risk, daring to be different by writing in vampiric lesbianism into his tale. It's no surprise that Bram Stoker and countless others have been inspired by Fanu's Carmilla.
Dracula is hands down the most influential of all vampire novels. Stoker wrote a novel that continues to win hearts today, a novel that is said to be the second bestselling book of all time (the first is the Bible). Dracula inspired a new wave of vampire literature, it created entirely new vampire lore and is forever embedded in minds of those that have read it, and even those who haven't.
That concludes this small look into major works in vampire literature published during the 1800s. There were many other highly impressive and incredible vampire tales published during this time and perhaps we'll look into them later.
Out of the stories listed above, which is your favorite?
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"Carmilla" is my favorite! But I'm unaware of any time or instance in which Bram Stoker even indicated he'd read "Carmilla" much less acknowledged it (although frankly it seems incredible that he didn't read it).
I read that he did, but it's possible that he didn't. I can look more into it.
WOW!! I SO LOVE THIS PAGE!!!!!


The Royals squad have been working tirelessly through pre-season to get themselves fit and in shape to attack the 2016/17 campaign head-on.
A number of first-team players have been busting a gut at our training camp in Oosterbeek in the Netherlands to maximise their preparations for the new campaign. And goalkeeper Ali Al-Habsi explained how important this period is for the team.
"It has been brilliant – we have had some fantastic days with the lads and the new manager, and everyone looks happy," said Ali.
"Everyone is giving everything – it has been tough and hard, but it is all about pre-season. We have to get fit and ready for the start of the season. The way that we have been training and the way the players have been with each other has been great for us going forward.
On the flight to Amsterdam on Monday were some new faces – including Danzell Gravenberch and Joey van den Berg, returning to their home country. Fellow goalkeeper Anssi Jaakkola also joined up with the squad after joining Reading on Monday. John Swift also linked up with the squad with his new teammates for the first time on Thursday morning.
"It is never easy to be a new player – but I think the new guys have settled in really quick," he continued. "They seem to really be enjoying themselves here in the camp. All the time, we have to be together in this team. We have a lot of young players who have been great and are working really hard. That can give us great momentum in pre-season and we can take it forward for the start of the season.