speed sequential gearbox or CVT (automatic transmission).
If you are looking for the ultimate multi terrain vehicle, then look no further, with over 20 years experience leading the way in on and off road buggy development, we are confident you will not be disappointed.
Performance, Strength and Build Quality is our passion.


Mae Rim is a small town packed with tourist attractions just north of Chiang Mai. While Mae Rim town consists of one long busy road, there are lots of unseen hotels, restaurants and activities hidden down the side streets of the town. The most popular area of Mae Rim is highway 1096 which goes though Mae Sa Valley, also known as the start of the Samoeng Loop. The Samoeng Loop is a popular day trip for motorcycle riders and adventure seekers as there are lots of extreme sports along highway 1096. There is also the popular Mae Sa Waterfall, Queen Sirikit Botanical Garden, Mae Sa Elephant Camp, and the Elephant Poo Poo Paper Park.
Getting to Mae Rim is simple. Take the highway 107 north out of Chiang Mai and you will reach the city within 15 minutes. If you know where you are going then you can hire a Songtaew (pickup truck taxi) to drive you there, but if you want to explore the area it is better to hire a scooter as Mae Rim is hard to explore by foot. Also located in Mae Rim is the Four Seasons Resort, Mae Sa Snake Farm and the popular hilltop destination of Mon Chaem which offers stunning natural views from a mountaintop.


The 5/16" shafts of these arrows have been stained and have a limewash fade through the fletching area to the nock and are simply crested. They've been sanded and finished with a clear gloss outdoor acrylic varnish. There is a little more grain run off with this set than is preferable, but they will still shoot well.
Length: 29.5" from back of point to base of nock.
Point: 125 grain parallel fit Bearpaw 3D point (suitable for all types of archery).
These arrows would be suitable for English longbows or other traditional wood bows shot off the fingers at around 40lbs.


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Black Phoenix Brings Clive Barker Into Their Dark Embrace
ScottC
Black Phoenix Alchemy Lab is constantly adding new material into their array of "scent adaptations." And considering they've brought you their interpretations of the likes of H.P. Lovecraft and Neil Gaiman, adding Clive Barker to their stable only makes sense, really.
[ad#longpost]The first outing with Mr. Barker is an interesting one: "The Forbidden" is one of his short stories from Books of Blood. Doesn't ring a bell? Well, it was this story that was adapted by Bernard Rose into the movie Candyman. The original story takes place in a London council estate and the movie instead featured the now late and unlamented Cabrini-Green housing project in Chicago–still both conveyed the power of legends to seduce and destroy…even in the center of modem metropolises. They also showed how trying to touch this other kind of life–this stuff of legends and stories–can burn and sting. But is the pain worse than a life empty of wonder and awe?
Helen, the graduate student, explores graffiti and urban legends among the poor while looking for hidden meaning. Some of this search could be motivated by her passive aggressive cheating husband, who she refers to as Foolish and Vacuous. That phrase could refer to her life in general, which features dinner parties with her oh-so-clever friends and her husband…who beds naive undergraduates in an effort to reassert his potency. The perfume is like that: while nominally a fougère, a woody and masculine scent, it still feels it has become domesticated, over-civilized, and self-satisfied.
As Helen encounters the shrine of the entity that haunts the housing estate, Barker makes a clever choice by using light to add to the mural's power–and obscure its interior as much as darkness would. Indeed, The Day Burned White makes the mural more than just a clever painting of a face with its mouth open wide…it brings an otherworldly aspect that threatened to swallow you whole and shows you the power that shines out from its core. The building is raised out of its mundane blandness of government-built housing. The scent captures that perfectly with its not unpleasant chemical smell of cheap plaster and spray cans, adding white and golden amber as a powerful note of sunlight blasting through–and also some moss to remind you that what is here exists on the horrific tales of death that are its flesh and bones.
This story is about seduction. We all seek passion in our lives, be it through love, the divine, or the supernatural. Helen seeks this passion but she finds that the Candyman demands so much from his beautiful victim that it equals her complete surrender. She resists but is still drawn to his honeyed words about immortality and the power of fear and whispers. Can you live a life without the pleasure of sweetness even if that means the sting of death? Sweets to the Sweet smells as intoxicating as Tony Todd speaking that signature phrase. The essence of honey and cane sugar, you almost enter a bliss-like state so powerful…you may not notice the hook entering your flesh.
These scents are truly a beautiful and faithful adaptation of Clive Barker's work. Check out the line thus far here. I am really looking forward to see what comes out next. What is the scent of Lemarchand's box? Hmmm…
Yakuza Apocalypse is the Vampire Yakuza Action Fantasy Film You Didn't Know You Needed Black Phoenix Takes A Stab At Julius Caesar RIP: Sir Terry Pratchett
Black Phoenix Alchemy Lab Clive Barker horror perfume
Wayhomer Review #174: Edge of Tomorrow
Your Weekend Justice #217 Presents… Orgy of Blood!

redpajama_set_name: RedPajamaCommonCrawl


Description Image is of Danielle Theresa Timmins grave marker in the Smithfield Cemetery in Cache Valley at 350 East Center Smithfield, UT 84335. The headstone is engraved with flowers around a sleeping baby. Laying on the ground to the left of the headstone is a white teddy bear wiearing a purple dress. Print.


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Is it kosher? app
Bitcoin in Jewish world
Is it kosher? app > Blog > Bitcoin in Jewish world
Cryptocurrency Bitcoin in the Jewish world as BitCoen.
A new story is published in Bitcoin.com, called Bitcoin Divorce Presents New Challenge for Rabbinical Court in Israel.
For the first time ever, a rabbinical court in Israel is now facing a bitcoin-related question. Cryptocurrency used in divorce?
An Israeli couple, in their early thirties, wed three months ago. In the Jewish wedding ceremony, as tradition, the groom has to commit to pay the bride some compensation in case of a divorce. Jews write a symbolic sum that they can afford. In case of divorce they will pay it and with alimony decided by the civil divorce courts. In this case they decided on 30 bitcoin, worth about 2 million shekels.
This is definitely something new in the history of Get (Jewish divorce process). And I am really curious about what is going to be an outcome from this story.
The british company last year announced on development of kosher cryctocurrency BitCoen, the first "kosher" official crypto token, business platform and system of services. BitCoen, created for interaction between representatives of the Jewish communities around the world.
The blockchain project BitCoen was originally conceived as a system of services, qualitatively improving the life of the Jewish community," explains Vyacheslav Semenchuk, founder of BitCoen. BitCoen creates an ecosystem of services between communities and around the world.
Moty Cristal, from the global Jewish affairs says "BitCoen project is a breath of fresh air which can further support the close relationships between Jewish communities worldwide, in this time of dynamic financial challenges and innovative opportunities" as seen in Bitcoin.com.
"They are creating a completely legal blockchain ecosystem in accordance on to the laws of most countries.
Still there are lot of questions about "kosher" crypto, but it's interesting to see developments of the project.
One of our partners kosher salt producer King David sells already its products for BitCoen.
If you would like more on Bitcoin: http://app.iskosher.com/kosher/bitcoin.html
bitcoen , bitcoin , cryptocurrency , divorce , get , jewish law
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All © copyrights reserved KosherDev


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Q: translating to ascii 31 (unit separator) I have a csv file that i would like to print in a file replacing the comma with the non printable ASCII 31 Unit separator.
I am trying it like this:
 echo ${out} | tr ',' '\31' > ${in}

I use vim as editor and i know that in vim i should see ^_ if that tr command was successfull, but unfortunatelly i see ^y
Anyone out there who could suggest a solution?

A: The correct way to do it is:
echo ${out} | tr ',' '\037' > ${in}
31 is 037 when converted into octal

redpajama_set_name: RedPajamaStackExchange


Encrypted Purgatory : Present us with various scenes that reveal a nostalgia for the mediatic image of an allegorical future. Exploring the idea of reality, time and its construction through fiction, built by the impulse of the show and its illusion. As if the past and the present had collapsed, in their images there is a duality between the primitive and the new technologies of the digital age that question objective reality. The work poetically evokes a concern for ideas of the future, ideas of uniqueness and new technologies.


Crown Relocations' employees in the Los Angeles, CA and Chicago, IL offices have joined community members to sponsor local food drives benefitting children and families in need.
The Los Angeles office teamed up with the Huntington Beach Public Library to sponsor a summer food drive benefitting local children in Orange County during Hunger Awareness Week in July. Crown organized and promoted the event by gathering non-perishable food items and helped spread the word through social media and community networking. Crown's Sheryl Cherry and Erika Reardon helped kick off the week representing Move For Hunger (MFH) during a panel discussion with community members at the library where donors could drop off their canned goods and learn how individuals can do their part to help.
"Most kids look forward to summer vacation, enjoying family trips, fun in the sun and no homework. However, some kids do not due to their circumstances and we can do something about that." Said Erika Reardon, receptionist at Crown's LA Office.
Crown Relocations has shown consistent support and met numerous challenges to make the communities they work and live in a better place through their Corporate Social Responsibility initiatives. Crown Relocations successfully met the challenge during Hunger Awareness week and delivered 542 pounds of food, equaling 451 meals to the Second Harvest Food Bank of Orange County.
In fact, in the month of July, a very busy month for the relocations industry, the team in Chicago was able to collect food donations from clients relocating in their local community. Each month MFH recognizes a moving company that shows great effort and dedication to their mission to reduce food waste and help those in need. Last year Crown's Chicago office was honored by MFH as the March 2015 Mover of the Month.To the date, since February 2010 the Chicago team has worked hard and collected over 40,000 pounds of food, equaling over 30,330 meals for residents in the local area. On top of that the Chicago staff partnered with local business including Wal-Mart, Caputo's Fresh Market and Jewl-Osco to rescue all of their unsellable, perishable goods and deliver them to local food banks in Chicago.
"The team at Crown Relocations is honored to be part of such a great cause. We're always eager to find new ways to have a positive impact on our community and help those in need," said Chicago General Manager, Jamison Roudabush.
When choosing a company for your relocation needs, choose one that believes in helping others and giving back. Crown believes in Corporate Social Responsibility. It is reflected in their value statements, evident in the way business is conducted and the communities they work in. Request a quote for your upcoming move today.


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Photo By: Allahabad_sebadella, via Flickr Creative Commons
The Best Countries in the World for Festivals
Sun September 30, 2012 | 00:00 AM
By Edson Walker via Creative Commons
In the summer of 2012, as I started telling people about my intent to create a travel blog and website dedicated to the world's best festivals, one friend asked me the following question as we watched the Olympics in London, "So, which countries would win the gold, bronze, and silver when it comes to festivals?"
Upon doing some research, it was pretty clear that India wins the gold. While the country has just three national holidays, the collection of Hindu. Muslim, and Christian festivals celebrated (typically based upon the lunar calendar) is staggering: from the largest celebration of humanity (70 million) people each 12 years at the Kumbh Mela festival (with smaller versions every three years); to Diwali, the Festival of Lights, that feels like New Year's; to the Festival of Colors, Holi. India is a country that's built on celebrating the gods, or, at the Pushkar Camel Fair, camels. But, fair warning, if you're going to India to celebrate a festival, just know you will be surrounded by humanity. It's not for those who are claustrophobic or squeamish.
I have to tell you that we almost had a tie when it came to first place. When I listed what I thought were the world's 50 most famous or influential festivals of the world, Spain came within an eyelash of matching India. Spanish fiestas are just like the country: exuberant, colorful, chaotic, and fun-filled. And, while there are numerous religious festivals in Spain, this country deserves the crown for the most diverse festivals: from El Colacho (a baby-jumping festival); to Fiesta de Santa Maria de Ribarteme (festival for those who've had a near-death experience); to La Tomatina (tomato throwing festival); to Las Fallas (festival in which beautiful art pieces are set on fire that predates Burning Man in the US); to Fiesta de San Fermin (Running of the Bulls).
The bronze goes to a dark horse. If I'd given you a multiple choice test and said that the third best country in the world for festivals was one of the following five countries, which would you choose: Italy, Brazil, United States, Indonesia, or Japan? I wouldn't have guessed Japan, but this country has some of the world's oldest festivals (Takayama Matsuri 500 years; Sanja Matsuri 1,300 years), some of the most visually-stunning (Hanami – cherry blossoms; Wakakusa Yamayaki – fireworks and fields on fire), and some of the weirdest ones (Hounen Matsuri – harvest festival with big penises; Hadaka Matsuri – the naked festival). Just like Mela in Sanskrit means a fair or festival, Matsuri has the same meaning in Japanese and the idea of public gatherings is deeply-entwined in Japanese sociological customs just like public baths were and still are a part of the culture.
What's common with festival-centric countries? Just like the Balinese, a culture where village festivals predominate, they see success in life based on collective rather than individual achievement, countries that have flourishing festivals tend to have a strong sense of internal connection. Whether it's due to history, religion or densely-populated communities, festival-centric countries place a premium on connection beyond the family unit. It truly does take a village to create a vibrant festival.


180g Audiophile Vinyl 1/2 Speed Mastered by Friday Music's Joe Reagoso From Original Master Tapes!
Friday Music is now in the VINYL age, and what a fantastic way to kick things off, as they proudly present the 1980 multiple Award winning Doobie Brothers classic "Minute by Minute".
Friday Music Vinyl has carefully and painstakingly gone to serious lengths of quality control, studio expertise and sonic resonance to deliver what they feel is the ultimate listening experience of this legendary Bay Area rock band. Known for their knack of churning out hit songs and albums, The Doobie Brothers were also in the fore front of making excellent sounding albums. Originally produced by Ted Templeman, this album has stood the test of time, as it has become their best selling album of their long and legendary career.
Michael McDonald's vocals truly graced a good portion of this amazing album, and his songs have gone on to become standards in the classic rock and pop history books. Most notable "What A Fool Believes" written by Michael and his good friend Kenny Loggins, this masterpiece was a cornerstone of this album, and kind of set the tone for the band, as well as his long and successful solo career.
The band obviously knew how to cook up the hits, but the driving force was built on a multitude of factors beginning with the nucleus of each talented player: Michael McDonald on keys and one-of-a-kind vocals, Patrick Simmons with his stunning lead vocals, dual lead guitars, plus the guitar genius of Jeff "Skunk" Baxter, who truly outdoes himself on some of the memorable lead breaks throughout this l.p. The dual drumming of John Hartman and the late great Keith Knudsen added the backbeat to this smash event, with Tiran Porter filling out the project with his heavy bass and background vocals.
Along with the great stunning 180 Gram vinyl master, you also get the original artwork elements and packaging that you have come to expect from your friends at Friday Music, along with a poly-lined audiophile sleeve to protect the album to keep the album in great shape for years to come.
1980 was a magical year for The Doobie Brothers. Their best selling album of all time Minute By Minute went on to receive not one, but FOUR Grammy Awards that year….it was a history making musical event. Friday Music is very proud to release for the first time on 180 Gram Vinyl this award winning classic rock album from these Bay area legends. Mastered impeccably by Joe Reagoso and includes the original art elements and new liner notes. A sonic masterpiece waiting for you to enjoy!


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Filtered by: Anime & Manga, Arts & Entertainment, Food & Drink, History, Hot springs, Landmark, Nature, Neighborhoods, Sports, Tours, Traditional
Specialities Food & Drink - Osaka's retro-yet-modern vibe gives it the feel of a cult 80s movie set in the future. Images of the kaleidoscope of neon that lines Dotonbori...
Specialities Landmark - The Tokyo Skytree is, in a word, tall. Completed in 2011 at a height of 634 meters, it's the biggest tower in the world and...


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Cubic Disturbance
By Marcus | March 19, 2009 | Add to Favorites
Categories: bombs, browser, flash, free, game, linux, mac, physics, puzzle, rating-g, tstadlet, windows
Explosions are fun. That's a simple fact, as far as I'm concerned. One of my favorite shows is "MythBusters" on the Discovery Channel, and Adam and Jamie have much the same view of destruction that I have: the bigger the explosion, the better. So, what could be better than a game based on explosions?
Tim Stadlet's Cubic Disturbance is just such a game. The goal is to get the yellow outlined cube to the bottom of the screen. The only way to do this is by placing bombs in various locations and letting physics do the rest. You have an unlimited number of bombs, and you can place them literally anywhere on the screen that you wish, even on top of other objects. The closer a bomb is to a movable object, the greater the effect.
Each bomb is equipped with a timer that can be set anywhere from .1 seconds to 9.9 seconds. By scheduling bombs in sequence, you can move blocks around the game field, one explosion after another. Some blocks, however, are not affected. One type are the immobile walls that make up the level. Another type are blocks with a circle/stripe through them, which can only be moved by interacting with something else in motion. Some blocks come tethered to others, so that, for example, if you drop a block on one end of the tether, causing it to lower, it will raise the block at the other end. Still other blocks are pinned to the level and act as balances, rotating on their stationary pivot.
Many levels will take quite a bit of experimenting to get right. You can restart the level at any time, move bombs around, change their timing, and test again to your heart's content. The ultimate goal is to complete each level using the fewest number of bombs. Just because you were able to scoot the block to the ground with 7 bombs doesn't mean that you couldn't have done it with 5. There are multiple solutions to many levels, which adds to the variety and fun.
Analysis: Physics games have always been a favorite genre of mine, especially when they operate smoothly and correctly. Cubic Disturbance does both of these things, and does them well. It doesn't take long to get a good feel for how bomb placement will affect a given situation, which can cut down drastically on the trial-and-error involved in solving the later levels. I appreciate being able to return to a puzzle and tweak my solution without starting the whole game over. Half of the fun is going back to the timers, adjusting them by just a fraction of a second, and seeing what ensues.
Two things that I think would make this game more appealing: bigger explosions and sound. When I say "bigger explosions", I don't mean the physical force. Right now when a bomb explodes, a few white particles limp a few pixels away from the bomb's location, which doesn't exactly match the force that the bomb is generating. Something a little more impressive wouldn't go amiss here. Of course, when you think about explosions, you also think about the sound they make. There are no sound effects in Cubic Disturbance, which I think is a bit odd for a game about bombs. I have been known to make my own explodey sounds whilst playing the game, but a few bangs and booms would make the experience so much better.
Cubic Disturbance is a challenging physics game with a fun premise. If you like making things explode, then this game might just be for you. Just watch your hands and fingers there! (And for more destructive physics fun, try Ninja Kiwi's Boombot.)
Play Cubic Disturbance
Kidtatious • March 19, 2009 12:43 PM
Good game but it's a little glitchy. Several levels where pulleys are involved, the pulleys disappeared. Also, levels with falling blocks sometimes started with the blocks already fallen, making it impossible to pass. These frustrations had me quitting at level 13.
bongo • March 19, 2009 12:58 PM
The UI is just plain HORRIBLE.
Cooper • March 19, 2009 1:44 PM
There seems to be some random component to the physics model. I've started the exact same set-up three times in a row, and the blocks moved slightly differently each time (in particular, the friction brought the golden cube to a stop in very different places).
For a game so much about fine-tweaking of set ups, they should have made sure that the physics model is very consistent...
Syntax • March 19, 2009 1:47 PM
An apparent lack of save feature is very disappointing. I accidentally closed the window and have to start from scratch...
Other than that, very fun game (now if only I could change my 5 vote to 4...)
Anonymous • March 19, 2009 2:06 PM
The game automatically saves your progress, you can chose the level you want to start from on the 'level select' screen, just click on the circle as the game tells you.
Zeke • March 19, 2009 3:04 PM
An auto level save feature would be a major plus. Having to start from scratch kills the replay value for me.
That aside, I enjoyed the game. I have only done 6-7 levels so far.
I'd suggest first timers take a minute to look over the first three levels in the walkthrough link on the start page. It will decrease your learning curve and raise your score exponentially. I didn't realize that "target" looking object on some of the later levels was desirable to hit until I saw that in the walkthrough.
Ahhh the POP!
@Anonymous - Thanks for the info about how the save works.
Nathan • March 19, 2009 4:25 PM
There is no box on the 6th level!
Marcus • March 19, 2009 4:37 PM
@Nathan: It is sitting on the middle platform of the level. It is marked as a box that cannot be moved directly with bombs, though, so you need to come up with another way of moving it...
Nobody • March 19, 2009 8:37 PM
Too many bugs. Not ready for release.
Example 1: Restart doesn't fully reset the state (see the comment above about level 13).
Example 2: Activated timer UI doesn't vanish when start is clicked.
Example 3: Timer bar can vanish off top of screen when bomb placed high.
nobody • March 20, 2009 10:44 AM
(a different poster than the "nobody" above)
A significant UI flaw: without a doubt, clicking on an already placed bomb should bring its timer window to the foreground and leave it there until you click somewhere else. As it stands now, a bomb placed below another one will have its timer number permanently obscured by the other bomb. Even worse, since rollover will activate the other bomb's timer window, it's possible to place a bomb whose plus or minus control for the timer is impossible to click. Did the playtesters just never use the timers?
help needed • April 2, 2009 7:16 PM
I need help on level 23.
It seems the seesaws within the box maze thing fall immediately instead of staying on their fulcrums and therefore the puzzle is unsolvable, unless I'm looking at the wrong solution.
Wait, nevermind. After quitting and starting again (3 times) it finally loaded the seesaws properly.
chrpa— It's Retro Weekday Escape time and four atmospheric and magic games are waiting for you! We start in enchanting and tidy room by 10 Color Dots, full of lavender smell. After we leave it, Kiterescu takes us first to the... ...
chrpa— The new game from Bart Bonte is sharp yellow and black. The first-signal system activates! Wasps! Hornets! Caution Bio-Hazard! Caution Wet Floor! Slow Down! The last one is correct, no need to hurry anywhere, we've got awesome relaxing game with... ...
The Basement Escape
chrpa— Huzzah! Tesshi-e is back with another excellent game! First, don't panic after you notice the intro screen you've seen before. Yes, it's from The Escape Hotel 3: Remake released last summer. Tesshi-e just revisited his favourite hotel, lost his way... ...
Weekday Escape N°151
chrpa— Hi! The new Weekday Escape is here bringing three fantastic games! Lutaru gives us a box for playing, with a small button here and a tiny hole there and waits until we figure out what to do with it. After... ...


Meet Laurie Collazzo - From The Superior Paint Co. Family!
Meet Laurie Collazzo from The Superior Paint Co. Family!
I was born in Vancouver and raised in Richmond, having spent the majority of my teen years in Vancouver.
Right out of high school I worked as a switchboard operator (using the old cord board) in several hotels in Vancouver and area.
I lived for a short time in Vernon, B.C. where I worked at the Chamber of Commerce in the tourism industry. I moved to Creston in 1981 where I spent many years working as a Cosmetician for People's Drug Mart.
In 1996 I opened a small gift boutique and went on to expand it in to a gift store and tea room. I closed down the tea room in 2001 and decided to explore other options.
I have been married to Rocky for 29 years.
We have 2 children and 2 grandchildren. We live in the beautiful town of Creston, B.C. in the Kootenays.
We have a cute little Yorkie named Solomon (Solly) who is very high energy and keeps us constantly entertained.
What is your position with Superior Paint Co. Family?
I am open by appointment at 250-402-9692 but am extremely flexible and have no problem delivering paint etc. in town.
I have enjoyed teaching others how to transform old pieces of furniture in to new re-loved pieces.
Seeing the amazement on their faces when they see how truly transforming paint can be to a piece makes my day!
I love selling the paint because I am so impressed with the product and am passionate about how well it works, the beautiful colors, no nasty chemical smells……. It truly is a beautiful paint that sells itself… once you try it you are hooked!!!
I am passionate about reusing, repurposing…we live in such a disposable world and there is beauty and character in older pieces of furniture. I have always been a lover of antiques so this was a good fit for me!
What are your hobbies outside of your work?
I love graphic arts and spend time doing digital scrapbooking, making memory books for people. I am an avid reader, crochet and of course going to second hand stores and scouting out furniture projects.
I like to go camping with my husband and our dog….we have our 5th wheel set up near Kootenay lake and spend as much time as we can there.
I love painting furniture as it started out as a way to relax and helps my anxiety and stress. I have suffered in the past with depression and panic attacks and painting helped me relax …..it is a great way to relieve stress!
What's your favorite Superior Paint Co. Colour or product?
Oh gosh…I love all colors so can't pin it down to one…..
Robin's Egg because it can look different in certain light…..
I could go on about every colour!! They are all beautiful!
What is your HOT tip for new Superior Paint Co. Customers?
Have fun & be creative! Don't be afraid to try something different…if you don't like it…paint it again!!
Using good products makes a huge difference and using them the right way as directed can save time and grief.
For all of your Superior chalk paint and refinishing products!


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School of Hard Sums
2 Co-host
Fujisankei Productions and Wild Rover for Dave, 16 April 2012 to 22 April 2014 (24 episodes in 3 series)
Dara Ó Briain, himself a mathematics graduate, challenges a comedian to solve mathematical problems. Dara will try to do it from theory, the comedian by experimenting with real objects. Resident boffin Marcus du Sautoy sets the puzzles, and determines the winner.
If you can help us to expand this entry, please provide as much information as possible, using the feedback form below.
Based on the Japanese format Comaneci University Mathematics. The original show was a vehicle for "Beat" Takeshi Kitano (of Takeshi's Castle fame).
Marc Sylvan
The original unaired pilot was titled Dara Ó Briain's University of Practical Mathematics.
British Comedy Guide entry
Logo from the unaired pilot
Retrieved from "http://ukgameshows.com/ukgs/School_of_Hard_Sums"
Categories: Puzzle | Japanese Formats | Awaiting Review


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/recommendto/form?webId=%2Fcontent%2Fjournals%2F15699668&title=Babel&issn=0521-9744&eissn=1569-9668
Babel — Recommend this title to your library
When stylistic features are overlooked in translation
The case of Mohammed Abdul-Wali into English
Author(s): Huda Al-Mansoob 1
1 Ibb University
Source: Babel, Volume 63, Issue 2, Jan 2017, p. 214 - 229
DOI: https://doi.org/10.1075/babel.63.2.04alm
Version of Record published : 31 Aug 2017
If a literary translator wishes to produce a rewarding and successful translation, his main focus should be not only on content but also on the stylistic manipulation of the text. This paper considers how overlooking the writer's stylistic varieties affects the quality of translation, rendering the story questionable. Problems related to translating the present tense within a past narrative and reported speech, drawn from Leech and Short ( 1981 , 2004), will be discussed. The textual illustrations will be taken from Mohammed Abdul-Wali's representative collection They Die Strangers (1966) in English (2001), which was published by the Center for Middle Eastern Studies at the University of Texas at Austin. The argument is potentially helpful to the study of stylistics and translation studies as a whole.
© John Benjamins Publishing Company
/content/journals/10.1075/babel.63.2.04alm
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2006 Pragmatic Stylistics. Edinburgh: Edinburgh University Press.
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2002 "The Stories of the Forgotten". Al Jadid8 (40). www.aljadid.com/content/stories-forgotten
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Keyword(s): culture , historical present , literature , littérature , présent historique , présent simultané , présentation du discours , simultaneous present , speech presentation , stylistics and stylistique
Translation and mass-communication: Film and T.V. translation as evidence of cultural dynamics
Author(s): Dirk Delabastita
The Myth of the Negro Past
Author(s): Melville J. Herskovits
Anomalous news translation: Selective appropriation of themes and texts in the internet
Author(s): Roberto A. Valdeón
Can "Metaphor" Be Translated?
Author(s): Menachem Dagut
Teleworking and collaborative work environments in translation training
Author(s): María Dolores Olvera-Lobo
Corpus-based contrastive analysis and translation universals: A tool for translation quality assessment English --> Spanish
Author(s): Rosa Rabadán, Belén Labrador and Noelia Ramón
Surtitles for Opera: A Specialised Translating Task
Author(s): Peter Low
E-Learning for interpreting
Author(s): María J. Blasco Mayor and Amparo Jiménez Ivars
Frame Semantics and the Translation of Humour
Author(s): Ana María Rojo López
Metaphor and Translation
Author(s): Kirsten Mason
10.1075/babel.63.2.04alm


text:
Q: Delphi Seattle, Compile Error: F2051 Unit System.SysUtils was compiled with a different version of "".GetMappedFileName since some days, something weird happened.
Problem:

I always get  "Compile Error: F2051 Unit System.SysUtils was compiled
  with a different version of "".GetMappedFileName" No precise code line
  to mention.  Also the same problem if I make a simple project with
  only one call to a sysutils command.

Our situation: me and my collegueare developping on the same project. We use JEDI to exchange our sources and to keep track of changes.
LAst, I was downloading his changed sources. Everything went well and I was ready to go on.
I refreshed all my files and tried to compile, build and run the new sources on my computer.

Then it got weird. While compiling, I got this error:

F2051 Unit System.SysUtils was compiled with a different version of "".GetMappedFileName

I checked our versions of delphi standard lib's and also the versions of our other components installed and everything matches.
Then I went on internet-tip-shopping. I found some similar problems, but non of the possible solutions worked for me...
This are some things I tried yet:

*

*setup a smal simple project with only the beep-function from sysUtils

*repair of delphi Seattle

*Looked at my Library path, browsing path, ...

*Cleared the dcu's of my project

I also tried a "dir /s" search to find different (wrong?) versions of System.SysUtils.*
Found .PAS

*

*1 for every installed version, 14, 15, 16, 17 (non of the 14, 15, or
16 in my paths

*C:\ProgramData{0DE47792-19BD-4AF4-B9CF-6378FBA44825}\sourcefileswin32\E1F130EB\D08CA8BE

*C:\Users\All
Users{0DE47792-19BD-4AF4-B9CF-6378FBA44825}\sourcefileswin32\E1F130EB\D08CA8BE

Found .DCU

*

*For all versions (14, 15, 16, 17)

*For every export system (android, ios, ..)

*Also in the ProgramData

*Also in the All Users

You an find my library and browsing path at the end of this post.
Some of the internet sites I used to try to solve this:

*

*Why are my units "compiled with a different version" of my own files?

*F2051: Unit %s was compiled with a different version of %s

*https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fdelphi4arab.net%2Fforum%2Fshowthread.php%3Fmode%3Dlinear%26tid%3D4700%26pid%3D24332

*[DCC Fatal Error]: F2051 Unit ApFileIO was compiled with a different version of ***.{ApCollections}TLinkList<uPublic.TApObject>
Does anyone have an idea or a clue to get out off this. Cause I can't go on with any of my projects since this happened.

This is my Library path for Win32:
$(BDS)\Imports;
$(BDS)\LIB;
$(BDS)\Bin;
$(BDSCOMMONDIR)\Bpl;
$(BDSCOMMONDIR)\Dcp;
$(BDS)\include;
C:\Program Files (x86)\Neos Eureka S.r.l\EurekaLog 7\Lib\Common\;
C:\Program Files (x86)\Neos Eureka S.r.l\EurekaLog 7\Lib\Win32\Release\Studio23\;
C:\Program Files (x86)\Neos Eureka S.r.l\EurekaLog 7\Source\Extras;
$(BDS)\RBuilder\Lib\Win32;
C:\sources\Utilities;
C:\Program Files (x86)\Embarcadero\synaps\source\lib;
C:\Program Files (x86)\Embarcadero\Components;
C:\Program Files (x86)\Embarcadero\EmbeddedWB\Source;
C:\Program Files (x86)\Embarcadero\Ruler;
C:\Program Files (x86)\Embarcadero\paxCompilerXE10\package;
C:\Program Files (x86)\Embarcadero\Studio\17.0\source\rtl\win;
C:\Program Files (x86)\Devart\UniDAC for RAD Studio 10\Lib\Win32;
c:\program files (x86)\embarcadero\tms pack for firemonkey\win32;
C:\Program Files (x86)\Embarcadero\fgx_XE8\Library;$(DXVCL)\Library\RS23;
C:\Program Files (x86)\Embarcadero\RTC;
C:\Program Files (x86)\Embarcadero\Studio\17.0\lib\win32\release

This is my browsing path:
$(BDS)\source\rtl;
$(BDS)\SOURCE\RTL\SYS;
$(BDS)\source\rtl\win;
$(BDS)\source\rtl\common;
$(BDS)\SOURCE\VCL;
$(BDS)\SOURCE\XML;
$(BDS)\source\ToolsAPI;
$(BDS)\SOURCE\PROPERTY EDITORS;
$(BDS)\source\Internet;
$(BDS)\SOURCE\VCL\AppAnalytics;
$(BDS)\SOURCE\IBX;
$(BDS)\source\soap;
$(BDS)\source\Indy10\Core;
$(BDS)\source\Indy10\System;
$(BDS)\source\Indy10\Protocols;
$(BDS)\source\fmx;
$(BDS)\source\databinding\components;
$(BDS)\source\databinding\engine;
$(BDS)\source\databinding\graph;
$(BDS)\source\data;
$(BDS)\source\data\ado;
$(BDS)\source\data\bde;
$(BDS)\source\data\cloud;
$(BDS)\source\data\datasnap;
$(BDS)\source\data\dbx;
$(BDS)\source\data\dsnap;
$(BDS)\source\data\Test;
$(BDS)\source\data\vclctrls;
$(BDS)\source\data\datasnap\connectors;
$(BDS)\source\data\datasnap\proxygen;
$(BDS)\source\DataExplorer;
$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\Common;
$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\Common\dunit;
$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\Common;
$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\DUnitProject;
$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\DUnitProject\dunit;
$(BDS)\source\DUnit\src;
$(BDS)\source\DUnit\tests;
$(BDS)\source\Experts;
$(BDS)\source\indy\abstraction;
$(BDS)\source\indy\implementation;
$(BDS)\source\indyimpl;
$(BDS)\source\LiveTile;
$(BDS)\source\Property Editors\Indy10;
$(BDS)\source\soap\wsdlimporter;
$(BDS)\source\Visualizers;
$(BDS)\source\xtab;
$(BDS)\source\DUnit\Contrib\XMLReporting;
$(BDS)\source\DUnit\Contrib\XPGen;
$(BDS)\source\data\rest;
$(BDS)\source\data\firedac;
$(BDS)\source\tethering;
$(BDS)\source\DUnitX;
$(BDS)\source\data\ems;
$(BDS)\source\rtl\net;
$(BDS)\source\FlatBox2D;
$(BDS)\OCX\Servers;
C:\Program Files (x86)\Neos Eureka S.r.l\EurekaLog 7\Source\;
$(DXVCL)\ExpressCore Library\Sources;
$(DXVCL)\XP Theme Manager\Sources;
$(DXVCL)\ExpressGDI+ Library\Sources;
$(DXVCL)\ExpressCommon Library\Sources;
$(DXVCL)\ExpressLibrary\Sources;
$(DXVCL)\ExpressPageControl\Sources;
$(DXVCL)\ExpressDataController\Sources;
$(DXVCL)\ExpressEditors Library\Sources;
$(DXVCL)\ExpressWizard Control\Sources;
$(DXVCL)\ExpressBars\Sources;
$(DXVCL)\ExpressDocking Library\Sources;
$(DXVCL)\ExpressLayout Control\Sources;
$(DXVCL)\ExpressSpreadSheet\Sources;
$(DXVCL)\ExpressExport Library\Sources;
$(DXVCL)\ExpressQuantumTreeList\Sources;
$(DXVCL)\ExpressQuantumGrid\Sources;
$(DXVCL)\ExpressVerticalGrid\Sources;
$(DXVCL)\ExpressMemData\Sources;
$(DXVCL)\ExpressSpellChecker\Sources;
$(DXVCL)\ExpressTile Control\Sources;
$(DXVCL)\ExpressNavBar\Sources;
$(DXVCL)\ExpressSkins Library\Sources;
$(DXVCL)\ExpressPrinting System\Sources;
$(DXVCL)\ExpressPivotGrid\Sources;
$(DXVCL)\ExpressDBTree Suite\Sources;
$(DXVCL)\ExpressOrgChart\Sources;
$(DXVCL)\ExpressFlowChart\Sources;
$(DXVCL)\ExpressMap Control\Sources;
$(DXVCL)\ExpressScheduler\Sources;
$(DXVCL)\ExpressRichEdit Control\Sources;
$(DXVCL)\ExpressGauge Control\Sources

A: Problem solved, There was one instance in the library path that was responsible for the problem.
I disabled "C:\Program Files (x86)\Embarcadero\Studio\17.0\source\rtl\win;" from the library and all seems to work now.
My job now is to look why this file was in my library from my predecessor and try to look if there are any "strange" pas/dcu files in that directory so it should be needed in the path.
But that is now my job, Thx to all who helped me with sending some clues to get it solved.

So, it looks that I lost a lot of time by searching at other things
  first instead of disabling 1 by 1 of the instances in my Library path.
  This is the tip for today :-)


Discussion in 'News' started by PRTA Bot, Dec 1, 2018.
We are thrilled to announce PRTA's first organized Stellaris Multiplayer game! Our goal for this playthrough is to have a PVP based game where player decisions and actions reshape the boundaries of the galaxy.
The game will start at 2200 and progress with modified options and limits to ensure fairness and balance, if you wish to see those look below. If you are interested, please show up 30 minutes prior to start on the day scheduled to create your empire.
A huge thank you goes to Gigahorizon for being our host for this session.
This will be an all day thing, if you cannot attend the entire day, you will be forfeiting your empire to the AI/future players upon leaving.
Game will run at fastest speed for a while to cut down the time during the early years of just exploring systems, 10-20 years. After that it runs at fast speed.
Tech cost 0.75 to decrease time to get technologies.
Xenophobe empires are banned from any interaction with player/AI empires that are of different race/government forms.
Midgame starts at 2250 and endgame at 2300.
Hyperlanes x1 and default galaxy shape.
No genocidal Empires, reason being is that they get the total war option as a wargoal from the start (Driven Assimilators even can join any federation and then the whole federation gets to wage total war without a colossus).
No player wars until 2230.
Federations will be limited to 2-3 players per to avoid any "Cold War" scenarios (amount will be determined by player count).
When Colossus planet destroyers are in the game, empires are free to kill off any empires they want with the total war casus belli.
In wars, you cannot capitulate a player fully unless they have less than 10 systems or hold less than 3 planets.
Feedback after the event would be much appreciated.
Ameroth, Goblin, Wicca and 1 other person like this.
Meeting spot will be in PRTA TS under the stellaris channel.


A hardy annual, it can be sown where it is to flower. Birds love the masses of small, oil-rich seeds in autumn. Easy to grow and beautiful sown in naturalistic drifts.
GROWING INSTRUCTIONS: Sow outdoors March to May, where they are to flower, 0.5cm (1/4in) deep, directly into finely prepared soil which has already been watered. Seedlings usually appear in 7-28 days. Thin seedlings to 23cm (9in) apart. Water well until plants are established. For a continuous display, make sowings at two to three weekly intervals. Flowers June to October.


text:
Shrove Monday 2020
When is Shrove Monday 2020?
Shrove Monday 2020 is on Monday, February 24, 2020 (in 33 days). Calendar for 2020
What is Shrove Monday?
Rose Monday (Shrove Monday) parade in Cologne, Germany
Shrove Monday is the Monday before Shrove Tuesday. It is also known as Rose Monday, Carnival Monday, Collop Monday, Merry Monday or Hall Monday and is part of the carnival celebrations in many parts of the Christian world, for example the Rose Monday parades in Germany. Shrove Monday is part of Shrovetide, also known as the Pre-Lenten Season, which starts on the third Sunday before Ash Wednesday (which is the first day of the Lent season) and ends on Shrove Tuesday.
Shrove Monday 2021 is on Monday, February 15, 2021 (in 390 days). Calendar for 2021
Dates for Shrove Monday from 2015 to 2025
The next occurrence of Shrove Monday is marked in red.
Shrove Monday 2015 February 16, 2015 Monday 1801 days ago
Shrove Monday 2016 February 8, 2016 Monday 1444 days ago
Shrove Monday 2018 February 12, 2018 Monday 709 days ago
Shrove Monday 2019 March 4, 2019 Monday 324 days ago
Shrove Monday 2020 February 24, 2020 Monday in 33 days
Shrove Monday 2021 February 15, 2021 Monday in 390 days
Shrove Monday 2023 February 20, 2023 Monday in 1125 days
Shrove Monday 2025 March 3, 2025 Monday in 1867 days
Dates of Shrove Monday 2020 and surrounding years


text:
Page C4
Home » Feature
Baroque music as it really sounded
By Nie Xin | April 16, 2010, Friday | Print Edition
A distinguished French early-music ensemble will perform Baroque masterpieces on authentic instruments in June at Shanghai Concert Hall - making music much as it sounded at the court of Versailles. Nie Xin reports.
Le Concert Spirituel, a French early-music ensemble renowned for authoritative interpretations of Baroque music on period instruments, will perform Handel and Charpentier at the Shanghai Concert Hall on June 21.
The original ensemble once performed in the French court at Versailles. In Shanghai, under the baton of Herve Niquet, the 80 musicians will perform movements from "Te Deum" and "Marches for Trumpets" by Charpentier (1645-1704), which evoke the splendor of Versailles, followed by Handel's "Water Music" (1717) and "Music for the Royal Fireworks" (1749).
It will be the ensemble's first appearance in China, and afterward it proceeds to performances in Paris, northern France and Istanbul, Turkey.
The ensemble, founded in the 18th century, performs with period instruments, including harpsichord, contrabassoons, period horns and trumpets. Some violinists use snakewood bows.
"For this occasion, I have chosen to play Handel, possibly the composer who can best represents Europe, and also Charpentier, a composer I greatly admire and have been supporting for more than 20 years," Niquet said at a press conference in Shanghai last week.
Le Concert Spirituel was disbanded during the French Revolution in 1789, but later revived.
In 1987 Niquet founded his specialized ensemble of early instruments, reviving the repertoire played at the court of Versailles.
The ensemble has performed worldwide, received numerous awards and around 50 recordings.
"I am proud to have assembled an orchestra of keen musicians who interpret music, make instruments and conduct historical research," says Niquet,
Constant research has led to important discoveries in interpretation and the sound of period instruments, he says.
"I am delighted we are able to bring the uniquely identifiable 'sound' of Le Concert Spirituel to audiences in China," he adds.
Niquet, a student of Marguerite Long and Maurice Ravel, was trained in the harpsichord, organ, piano, as well as vocal music, and conducting orchestras and choruses.
He approaches musicianship as a researcher, returning to the original source of both music and instruments to discover an authentic sound and avoid conventional treatment of Baroque music.
Niquet has worked as vocal director at the Paris Opera with Rudolf Nureyev and Serge Lifar, again seeking original interpretation of oral tradition.
The concert is part of the Festival Croisements 2010.
"The performance is at times filled with festive joy and at times full of surprises. It represents very well Louis XIV's flamboyant Versailles style, a symbol of the luxurious side of the Baroque era," says Niquet.
Date: June 21, 7:30pm
Venue: Shanghai Concert Hall, 523 Yan'an Rd E.
Tickets: 50-300 yuan
Inquiry tel: 6386-2836
Check www.shanghaiconcerthall.org or www.ticket2010.com for ticket details.


text:
Updated Protocols
1 person 2 people 3 people 4 people 5 people 6 people 7 people 8 people
If your requested reservation time is unavailable, please call 905-648-1828 and we will do our best to accommodate your needs.
One of the most sought after restaurants for a Sunday brunch or a dinner celebration, Ancaster Mill epitomizes the spirit of great hospitality. Situated beside a creek, with a large dining room built out overlooking the falls, Ancaster Mill is in demand year-round for weddings, family or corporate events and celebrations. Restored to keep its authentic character intact, this is a place where ambience fuses with fine food and great service. Our harvest focused cuisine allows guests to experience the spectacular local, seasonal ingredients from our Earth to Table farm and Craft Cut butcher.
The history of Ancaster Mill and the origins of the Town of Ancaster are inseparable. Being the third oldest community in Ontario (after Kingston and Niagara-on-the-Lake), the settlement of Ancaster naturally evolved from the establishment of the flour mill. Ever since, the Ancaster Mill has been at the centre of more than 200 years of local history.
In its own history, four mills have graced the site – each upon the foundation of the last. The first three were destroyed by fire and the existing stone flour mill was built in 1863. The building was constructed with limestone blocks taken from the actual site. Its walls are four feet thick at the base. The flour mill is one of the most substantial stone structures in the province. Built before the advent of steam or electric power, it is a testament to mid-19th-century ingenuity, architecture and sheer willpower.
In 1972 the Ciancone family purchased the Mill property and began the building and restoration process. This culminated in the grand opening of the Ancaster Mill as a restaurant in February 1979, shortly after they began operating as a special events venue. Ancaster Mill has been in continuous operation ever since, maintaining its role as a key element in the community.
We are forever striving to be knowledgeable about where our food comes from, and to be at the head of the industry when it comes to linking farm to table. Our chef's at Ancaster Mill are passionate about this movement and it is essentially at the core of our kitchen. Fresh, local and seasonal, we take pride in our handcrafted food, which is made with the finest ingredients. We know where our food comes from and prepare it skillfully.
Explore your dream venue, from the comfort of your own home!
Give the gift you know they'll savour. Our Gift Cards are available in any amount and may be redeemed at any Pearle Hospitality location.
Prix Fixe Brunch
Beginning November 20th, our prix fixe brunch menu will be available on Saturdays and Sundays from 9:30 - 1:00
View Brunch Menu
548 Old Dundas Road
Ancaster, ON L9G 3J4
Brunch: 9 am - 1:30pm
Dinner: 4 pm - 8:30pm
Reservations recommended. Our restaurant hours may change, or we may be closed due to weddings/events.
New Years Eve: Dinner 4pm - 8:30pm
New Years Day: Brunch 10am-3pm
Ancaster Mill © 2015. All rights reserved. Ancaster Mill is a part of Pearle Hospitality.


The way you should deal with your non-priority debts will depend on whether you have any money left over at the end of each month.
Make offers to creditors by your self.
Get a debt management firm.
Arrange for an IVA through IVA.net or another reputable provider.
If you don't have enough money to spare after your other payments are covered each month then you may need to sell off assets like your home or car to pay back creditors. The other two options are to ask your creditors to write off your debt or to apply for bankruptcy.
We offer free advice and guidance on all of the above options.


text:
Critical Immersive
Neta Alexander
Kareem Estefan
Rebecca Boguska
Chair: Alexandra Schneider
Mousonturm (Rehearsal 1), Online
Obsolescence, Forgotten: "Survivor Holograms," Virtual Reality, and the Future of Holocaust Commemoration
"Survivor holograms" and a VR rendition of the Majdanek concentration camp are two recent examples of the urgent effort to preserve the experience of Holocaust survivors in the "post-witness era." These innovations, however, deny the tension between the premise of immortality associated with immersive technologies and their inherent planned obsolescence. By closely studying the USC Shoah Foundation's Dimensions in Testimony, this presentation explores how 3D digital projections and room-scale VR construct new regimes of mediation and immersion. This is achieved by developing an understanding of obsolescence as physical (the fragile body of the survivor), technological (non-compatible hardware, software, and algorithms), and narratological (turning testimonies into fragmented soundbites). Taken together, these categories demonstrate that technological solutionism cannot prevent embodied testimonies from sinking into oblivion.
Situating both works as part of a growing number of immersive works focusing on historical and personal traumas – such as Testimony, which uses VR to explore the stories of sexual abuse survivors, or Nonny de la Peña's Project Syria – I will move behind the critical studies of these works as empathy machines and tools of "global humanitarianism". Instead, I read them as affective archives. Based on a series of interviews with the creative team behind the VR work The Last Goodbye, I compare these two approaches – algorithmic-based hologram and virtual reality – in order to ask what kind of archives these works make possible? How do they change our understating of Holocaust remembrance? And what could be the limitations or dangers of Holocaust "gamification"?
Neta Alexander is Assistant Professor of Film and Media at Colgate University, New York, and an Assistant Editor at JCMS: Journal of Cinema and Media Studies. She has published articles in Cinema Journal, Film Quarterly, Media Fields Journal, and Flow Journal, among other publications. Her first book, Failure (2020; cowritten with Arjun Appadurai), studies how Silicon Valley and Wall Street monetize failure and forgetfulness.
Opaque Witnessing: Figures of Palestinian Fugitivity in Basel Abbas & Ruanne Abou-Rahme's "At Those Terrifying Frontiers…"
Through a close reading of a recent video by Palestinian artist duo Basel Abbas and Ruanne Abourahme, this paper analyzes refusals of humanitarian documentary modes of representing Palestinians, and more broadly, those crises of (neo)colonialism and imperialism often referred to as "refugee crises" or "conflicts in the Middle East." Abbas and Abourahme's videos resist forms of legibility and visibility demanded of Palestinian and Arab moving-image works, from Western funders and audiences trained to expect humanistic documentaries of suffering as well as Arab publics seeking iconic representations of righteous resistance. Their 2019 video At Those Terrifying Frontiers Where the Existence and Disappearance of People Fade Into Each Other employs software that generates avatars corresponding to Palestinians who have participated in Gaza's Great March of Return. The video transmutes excerpts from Edward Said's poetic text After the Last Sky into a mournful song sung (in Arabic) by these avatars, creating a virtual, transhistorical collectivity that reflects on what it is to be Palestinian, to be labeled "illegal," and to dream of returning home.
I contend that these avatars from Gaza and other fugitive figures in Abbas and Abourahme's works are "opaque witnesses," personae that register the ongoing dispossession of Palestinians while refusing assimilation into human-rights frameworks of victimhood. As with the "right to opacity" claimed by Édouard Glissant, such a refusal does not have obscurity as its end, but rather relation—an intersubjectivity in which the West learns to see and listen to testimonies without reducing them through translation to an alleged "universal." The opacity of Abbas and Abourahme's "figures" challenges viewers to participate in a relational mode of witnessing as worldbuilding, soliciting their solidarity with subjects who refuse both the settler-colonial desire that they disappear and the neocolonial demand that they appear only as victims.
Kareem Estefan is a PhD candidate in Modern Culture and Media at Brown University. His dissertation, Witnessing as Worldbuilding: Imagining Decolonization and Repair in Palestinian Visual Culture, examines the poetics and politics of opaque and speculative modes of witnessing among contemporary Palestinian artists and filmmakers. Kareem is co-editor of Assuming Boycott: Resistance, Agency, and Cultural Production (OR Books, 2017), an anthology of essays on artists' activism, cultural boycotts, and transnational solidarity. His writing been published in magazines and journals including Artforum, Art in America, Frieze, the Journal of Palestine Studies, The New Inquiry, and Third Text, among others.
Virtual Visits at the Guantánamo Detention Camp
As early as 2002, only shortly after the arrival of the first detainees at Guantánamo, the detention camp "turned… essentially into a national-security tourism hotspot" (Greenberg 2009, 90). While the association of Guantánamo with tourism might appear strange, it feels highly accurate when considering the large number of guided tours provided by the Joint Task Force Guantánamo for media representatives, military officials and politicians. At the same time, online videos of virtual visits at the camp shot by military personnel have made Guantánamo visually accessible, albeit in a restricted form, also to the broader public.
This paper discusses two of such virtual visits published on YouTube in 2008 and how they comply with the broad range of restrictions imposed by the Joint Task Force Guantánamo on external visitors, and, most importantly, with the prohibition of capturing "[f]rontal facial views, profiles, 3⁄4 views, or any view revealing a detainee's identity" (US Department of Defense 2010, 4). Hence, what these videos actually reveal to the viewers are the abandoned or 'emptied out` detention infrastructures of the various camps. Nevertheless, despite the US Department of Defense's denial of visibility to the detainees, the videos themselves actually indicate and emphasize the opposite: namely, the haunting phenomenological presence of the detainees in their visual absence. This paper shows how by shifting from a mode of reading traces to a mode of listening to traces while watching these videos, the images suddenly become populated, or even inhabited, by the now-absent detainees, as well as by their histories and stories, enabling ethical encounters between the viewers and the detained men.
Rebecca Boguska is an Assistant Professor in Film Studies at the Institute for Film, Theater, Media and Cultural Studies at the Johannes Gutenberg University Mainz. Her forthcoming book Guantánamo Frames (meson press 2022) is based on her dissertation with the same title that she has completed at the "Configurations of Film" research training program in Frankfurt from 2017 to 2020. Currently, the focus of her research lies on images, techniques and experimental environments of coastal research.
Alexandra Schneider is professor of film studies and the director of the Gutenberg Graduate School of the Huamnities and Social Sciene at Johannes Gutenberg University Mainz. She is a principal investigator in the Graduate Research Training Program "Configurations of Film" and "DICI-Hub – A Research Hub for Digital Film Studies."
She recently co-edited: Format Matters. Standards, Practices and Politics in Media Cultures (with Marek Jancovic and Axel Volmar), Lüneburg: Meson Press, 2020; her work has been published in: Zeitschrift für Medienwissenschaft, Necsus, Film History and montage/av.


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LegoHoops
About LegoHoops
Porsche 911 GT3 Cup (Dark Azure)
Lego Technics Cars
romashkaman
jezmalins
brickless_kiwi
Tonyst4rk80
markaus
[MOC] McLaren P1 hypercar 1:8 manual & RC w/ instructions
LegoHoops replied to brunojj1's topic in LEGO Technic and Model Team
I have been working away on the Mclaren P1 HyperCar - Manual Version for the last couple of months. Progress has slowed somewhat due to wanting for wheels and #13 & #14 Panels having to be sent from the Northern Hemisphere, stocks have run out down under. This has been an awesome build, a lot of detail especially in the back end - the rear wing works well connected to steering. Had to run with an alternate exhaust at this stage. There a lot of Technic panels, around 130, these took a few Bricklink orders to round up from Australia and Singapore, almost sacrificed a recently completed Porsche 911 Carrera - but that will live another day. Replaced the Liftarm with Minifigure Swords to slimline the window wipers. Congratulations to Brunojj1 on his fantastic 1:8 Mclaren P1 HyperCar, looks great in the big car line up. Might have to add Charbel's Mclaren 720S to the fleet too.
42056 - Porsche 911 GT3 RS - MODs and Improvements
LegoHoops replied to tripletschiee's topic in LEGO Technic and Model Team
Started this Dark Azure coloured Porsche 911 GT3 Cup PCA Edition inspired car over a month long lockdown earlier in the year. It has taken quite a while to get pieces from international Bricklink sellers, as NZ supplies have been exhausted. The Technic Panel 7 x 3 (24119) was a challenge to source. I'm still waiting for a few more pieces to complete it, like Dark Azure Bionicles to replace the Blacks ones on the front end. The build was based on "Pimp my Porsche" with an improved paddle shifter unit and a few mods because of the limitations of using Dark Azure colourway.
LegoHoops started following 42083 Bugatti Chiron - MODs and Improvements, 42115 Lamborghini Sian MODs and Improvements, 42096 Porsche 911 RSR Mods and improvements and and 2 others August 4, 2020
42115 Lamborghini Sian MODs and Improvements
LegoHoops replied to SNIPE's topic in LEGO Technic and Model Team
Finally the Lamborghini 42115 arrived on my door step! Over the last month I had been building the chassis, primarily the back-end getting my head around tidying up closer to the actual Sian. I have dodged a bullet with some of the panel colour variations, the wing was awful when built - too many different elements that were too many shades of Lime, so my initial Black wing has stayed. It adds a bit of contrast to the rear and ties in the Black side panels. Built the Pimped Lamborghini Sian version, thanks to the guys for their input on that. I've tried to eliminate as many Blue pins as possible, replacing with Black. The steering also has an upward tilt to it, replacing the original straight version. Centre console highlighted in Lime instead of the Light Gray. When I started playing with the shape of the rear of the car, I saw these sloping wedge shapes in my daughter's Ninjago dragon's - so I got a selection of similar Lime wedges and slopes via BrickLink to play around with. The exhausts pipes are one module further out, two reasons - I like it better and the exhaust structure is tied into the very small panel fairing underneath, aligning them better. Also two additional very small panel fairings were installed vertically either side of the wing mechanism box. Purchased a sticker sheet from a Lamborghini Speed Champions set for a panel were the number plate would sit and the '63' decals for the side panels (yet to be applied). Used a couple of leftover Lime pins with holes to clip the two wishbone elements together. The Lamborghini will probably get a few other mods along the way and I'd like to ditch the gold wheels at some point too. Maybe if a 42115 set comes up a good price in the future, maybe a Lamborghini Essenza SCV12 might be worth a crack.
42115 - Lamborghini Sian FKP 37
LegoHoops replied to Ngoc Nguyen's topic in LEGO Technic and Model Team
This maybe an alternative Lamborghini build, the 2021 Lamborghini Essenza SCV12 track only hypercar. The Essenza SCV12 raises above the Sian FKP 37, which features a 774-horsepower V-12. What's more at 830 horsepower, the Essenza SCV12 packs more punch than the combined hybrid drivetrain of the Sian, rated at horses, making it the most powerful Lamborghini in production right now.
Just recently been on holiday and came across a LEGO display in a small New Zealand town of Waihi. There was a recently completed Lamborghini 42115, the first one I had seen in real life! While I had read about issues with the Lime colour in the Lamborghini, mainly centred around Lime Pin/Pin Hole (15100) in the wing and colour variations in Lime Panels (ie. 5x11 64392/5x7 64394) - Brothers-Brick video. Seeing the Lamborghini in the flesh the colour variations would be not what you would expect from a premium NZD$649.99 LEGO model. The owner was also less than happy about the final appearance and finish. While there might be an acceptance on minor colour variations between Pins and Panels through the moulding process, you would think the colour could maintained better between Panel and Panel? In saying that, I have had to explain to a client that no two trees are created the same when they complained about grain variations in timber joinery! Sorry, it was hard to photograph true to life. I stumbled across the article in Block Magazine - July 2020, titled "What's up with my bricks." Below is an extract from the four page article:- What's up with my bricks ...... Historically, the LEGO Group had purchased pre-coloured ABS pellets from a company called Bayer, ceding control of the colouring process to an outside entity. Thanks to the new factories, it could now mix its own ABS colours from raw granulate, thereby elevating its level of quality control. However, the sword of competencies cuts both ways. Swapping in the LEGO Group's own manufacturing staff to the Flextronics colouring lines meant that the company had to add a new skill to its manufacturing portfolio. The production crew weren't familiar with the process, and during the early years of running the new plants, they struggled to stabilise colour quality. Enter the brittle bricks. It is not known exactly what went wrong – the LEGO Group has kept that a tightly-guarded secret. However, fans first began to notice issues immediately after the factory takeovers. Stories began emerging of sets like 10182 Café Corner including dark red pieces of different shades in the same box; victims of stock produced before and after the change, or before and after different experiments in tweaking the process. Then, around 2014, something went majorly wrong with dark red, dark brown and reddish- brown, along with a few other minor colours. The bricks became brittle, and prone to cracking in half when pulled apart, even under normal circumstances. Again, nothing has been officially confirmed by the LEGO Group in terms of cause, as that would potentially reveal too much about its closely-guarded manufacturing process and ABS formula to competitors. But the problem was so bad that an internal investigation was launched, culminating in an official statement. 'The LEGO Group has been working hard to address reported issues with Reddish Brown bricks becoming brittle and breaking under use,' the statement read. 'The issues have been identified and we are happy to announce that they have been fixed. The fixes were put in place earlier this year for the LEGO colours 154 (New Dark Red), 192 (Reddish Brown) and 308 (Dark Brown). We waited until now to make the announcement, as we wanted to be 100% certain all issues had been addressed and fixed. If you, at any time, have a LEGO element which doesn't live up to the standard you'd expect from us – then please don't hesitate to contact Customer Service and we will send you replacement parts. We are terribly sorry for the inconveniences this has caused our loyal LEGO Fans across the World [sic].' The most likely explanation is that in an effort to stabilise the colour output in the transition from Flextronics, the LEGO Group experimented with various methods for dyeing the bricks in lieu of any existing expertise. Different colours require different pigment mixes made from different materials, and one of the combinations tried sometime in 2012 or 2013 presumably compromised the ABS mix. Thankfully, the LEGO Group has made good on its word in that press release, and the problem does seem to have been fixed.
42110 - Land Rover Defender - MODs and Improvements
LegoHoops replied to BrickWild's topic in LEGO Technic and Model Team
Finally got my Land Rover finished - using Pimp my Land Rover and few other mods. -Bull-bar with lights -Removal of Blue 3L Pins and replaced with Black, looks much better especially around the guards. -Roof-line finished in full white, fully removed the line of Light Bluish-Grey and replaced with a few White Technic, Pin with Friction Ridges Lengthwise and Pin Hole. Also moved the ladder over to line up with Olive-Green pillar, bugged me that it was off-set by one stud.
Although my Lamborghini Sian hasn't arrived yet, I've got into a portion of the back end assembled with some existing parts I have. One the first pieces was the recreation of the rear wing in Black rather than Lime Green. Primarily for a bit of contrast, but also some of Lime Green colour variations in some of the builds I've seen look worse in the wing than the rest of the body work. The Black hasn't totally resolved the colour variations, but I'll work through replacing the few glossy Black pieces currently included. Also the hope is that it will blend nicely into the Black side panels. Deletion of the Blue 3L Pins from view in the finished build with Black 3L Pins improves the look too.
42096 Porsche 911 RSR Mods and improvements
LegoHoops replied to efferman's topic in LEGO Technic and Model Team
After three weeks in Covid19 lockdown in New Zealand and a few more weeks to go, I managed to find a store willing to ship a Porsche 911 RSR. Something to pass the time and work through a few mods. I wasn't interested in buying this when it first came out, hated the front end, frog head-lights and the amount of stickers. Having seen a few other mods and looking at some real RSR's from a press launch, first up was pumping out the rear guards and dropping the front & rear ride height. Replaced 50 x 3L Blue pins with black ones, blending into the exterior body panels/liftarms better. I wanted to do away with frog head-lights, replacing them with round Trans-Yellow dishes. Also fitted extra panels to clean up bonnet area, fill in empty areas up to base of windscreen. Tapered the Black panel fairing behind the door into the rear pillar Back end was also slightly revised, wing width, rear defuser, tow-loop and proper dual exhausts. Stickers were kept to a minimum, where the large stickers were applied I trimmed off the mismatched white colour sections - so they integrated into panels cleaner.
42083 Bugatti Chiron - MODs and Improvements
LegoHoops replied to Didumos69's topic in LEGO Technic and Model Team
Bugatti finally arrived earlier than excepted. I had built a most of the chassis prior to actually set arriving, so I was able to get rid of the assortment of coloured pins, axles and lift-arms. So chassis is mostly black with with light blue grey engine and gearbox. Enjoyed building the chassis (marriage), the back end of the car is fantastic, integration of the adjustable wing. If I was to criticise one thing, the biggest disappointment is the doors - floppy. I had brought the Rally Car 42077 for chassis parts so there are some spare dark azure lift-arms to hopefully resolve this. The door handle too is work in progress - disliked the stick-on solution. Currently the Bugatti is still a work in progress, a few things to tidy up - angled steering wheel, mechanical adjustment of the wing, etc. Pneumatic hoses used for the symbolic C, wanted it a little bolder and cleaner than the clips and the sticker on the door! Front end cleaned up a bit, black and grey pins instead of blue, 8L bar with stop rings integrated into the grille area. Gaps in the front wheel arches closed up too, looks better than filling the space up. Front seats were modified, set back further in the interior and reclined - not so straight as the originals. Panel fairing #21/#22 were moved back by one lift-arm to ovalise the cabin area more with the symbolic C, similar to the image below. Just trying the tone down the dark blue real estate between wheel-arch and cabin.
By using a Lift-Arm 1x2 with Bar (@ 45 degrees) - Part #85940
I've ordered my Bugatti, but it doesn't arrive in New Zealand until next month (August). So decided to get started on the chassis anyway, as I wanted it predominantly Black - except the engine and gearbox. Some of the specific parts are difficult to get from NZ Bricklink stores, especially the 5x7 beam frame (black), so purchased the Rally Car 42077 as a parts donor in the meantime. I've built it with the @Didumos69 revised front suspension (thanks for that), a few other tweeks and rear brake calipers in the right place! Just trying to sort out a solution for a functioning rear wing without the key. (Ignore the incorrect black/dark azure panels at the front, just working with what I've got holding it together at this stage) Chiron rear calipers are at 45 degrees.
Hi, I'm Tony from New Zealand.
LegoHoops replied to LegoHoops's topic in Hello! My name is...
Thanks, it's a long way rattling around in a kerosene budgie to New Zealand from the US. We went to New York for 3 weeks a couple years ago via Hawaii, glad to get the feet back on the ground. Impressive truck and trailer unit too!
A few modications to my Porsche 911 GT3 RS Most of the Eurobricks Mod's have been done, plus a right hand drive conversion, Weissach Package colourway and tidied up headlight area. Also replaced most of the Blue 3L Pins with Black (exhausted Bricklink supply in NZ, need to move to offshore suppliers now). Vinyl wrapped the 5x5 Dish with Black and installed Panel Fairing #21/22 under the headlights to fill in the open area.
LegoHoops changed their profile photo July 1, 2018
LegoHoops posted a topic in Hello! My name is...
Been a Lego fan since my younger days. I have a background in Industrial Design, worked in lighting and the commercial furniture industry for about 15 years. Purchased Lego Architecture Studio 4 years ago, while on holiday in New York. A lot of sets don't make their way downunder to New Zealand. Expanded the 'white bricks' with the help of a local Bricklink seller, enjoyed constructing a variety of architectural buildings. I have had a renewed interest in Lego Technic sets since my 7 year old daughter showed an interest in a Lego Technic Excavator 42006 that I had sitting in a bookcase. So we purchased and jointly built the Claas Xerion Tractor 42054, she enjoys seeing the mechanical side of builds come together. We have since brought the Porsche 911 GT3 RS, built it in it's standard form. Then went all out with modifications, the first being a right-hand conversion (we drive on the left-hand side of the road in New Zealand). Earlier in the year the Mack Anthem was added to the collection and we have just ordered the Bugatti Chiron, due in New Zealand in August at NZD$649.99! Looking forward to building another big car and following some of the modifications on Eurobricks. Cheers.
42083 - Bugatti Chiron
LegoHoops replied to Jurss's topic in LEGO Technic and Model Team
Interesting in the video when Bugatti bag is press into place, suspension does not return. Bugatti is not available in New Zealand until August with a price of NZD $649.99! So plenty of time to see the solutions to the bugs.