Videogame design knowledge is ever increasing due to the availability of more literature which enables students to come into college which a strong foundation.
I actually first started teaching games back in the mid-'90s. And, um, back then, the notion that games were systems and they were systems with play and that, um, you know, they were designable and that it was - that the - that you could teach someone to be a designer of games was - you - people just looked at you cross-eyed. Even the folks coming into the class, they hadn't played a wide range of games. They didn't have a vocabulary for talking about games. They didn't expect that we were going to be sort of deconstructing the notion of games. Um, it was - you had to start from point zero every time. But as time has gone on and, uh, the culture of people who are interested in designing games has become more literate about games themselves, there's more - there is more literature out there. They've read more of it. They've played more games with a critical eye. Now students are coming in, and they're, you know, at five, right? So, we don't start at zero anymore. Now we just start right in because they're already thinking about, oh, okay. I'm going to be a designer of systems who create playful potential for people, right? And they've already - you know, a lot of them have been keeping journals and playing games critically. And so you just start there. So, the - I am, uh, excited to know what's going to happen, you know, so what's going to happen in the next 10, 15 years. You know, if, if, if this culture itself has become this much more literate, then, you know, what is this explosion of devices and, and play amongst so many more types of people? Uh, what is that going to do? That's going to be great. It's going to be amazing. I can't wait to get the students in the next ten years.


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Toyota Recall Adds Popular Prius Hybrid To Growing List Of Problematic Vehicles
Toyota has announced the company's third recall since October, as the world's leading auto manufacturer has admitted that there are indeed brake issues with more than 300,000 Toyota Prius and Lexus HS 250h hybrids in both the U.S. and Japan. Despite having recently recalled more than 75,000 RAV4 vehicles, Toyota insists that China is unaffected by this new recall.
This latest recall has led to the filing of a nationwide class action lawsuit in the United States District Court for the Central District of California. Sales of the Prius are predominant in California, as are sales of the HS 250h. The lawsuit involves any owners of the following vehicles: 2006 through 2010 Prius; 2005 through 2010 Toyota Highlander Hybrid; 2005 through 2010 Lexus RX 400h; 2009 and 2010 Lexus RX 450h; and 2009 and 2010 Lexus HS 250h.
Consumers and Prius owners had complained of problems with the brakes in the world's top-selling hybrid vehicles, and this new class action case alleges that Toyota has long known about the issue with the electronic brake controls, but chose to deny any knowledge of a brake issue. Owners have reported a delay between the pressing of the brake pedal and the actual stopping of the vehicle, which experts are attributing to a flaw in the electronic system software. In some cases, it has been reported that vehicles would travel an additional 100 feet before stopping.
Despite Prius complaints and reports focusing on brake issues, many consumers are also reporting problems with sudden unintended acceleration, an issue that some automobile experts and consumer advocates believe is being caused by a flaw in Toyota's electronic throttle system. Sudden unintended acceleration has been involved in Toyota's previous two unrelated recalls.
This latest recall comes weeks after Toyota announced the halt in production of eight models, including the best-selling Camry and Corolla models, after a January recall of more than 2.3 million vehicles in the U.S., China, Japan, and Europe. In October 2009, Toyota announced the largest recall in company history with 3.8 million vehicles being recalled for issues with floor mats interfering with the gas pedals, which is unrelated to the January recall's sudden unintended acceleration problems.
If you or a loved one owns one of the affected Toyota models and have experienced problems with sudden unintended acceleration or stuck accelerators, contact Newsome Law Firm and fill out a case evaluation form today. Our team of attorneys has experience specific to complications associated with automobile recalls. Not only can they give you the legal guidance you need, they can help you get the compensation you deserve.
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PriusRecallToyota
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Człowiek z księżyca – dramat obyczajowy w reżyserii Roberta Mulligana z Samem Waterstonem
 Człowiek z księżyca – komediodramat w reżyserii Milosa Formana z Jimem Carreyem

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Destination Moon will tell the story with a post-Apollo audience in mind.
In 1957, before we saw the moon up close, artist Chesley Bonestell imagined a craggy lunar landscape. Within a decade, photos from the surface showed that the mountains of the moon were smooth and rounded. Click here to see the full image. (NASM 2006-2144)
By Michael J. Neufeld
Millions of past visitors to the Smithsonian have fond memories of Apollo to the Moon, the National Air and Space Museum's original exhibit about the 20th century space race. After opening in 1976, the gallery was modified several times over the decades, until construction to refresh the National Mall building began in 2018. Destination Moon, scheduled to open in 2022, is a worthy successor to that exhibit, a new telling of the lunar exploration story for the 21st century.
The Robots That Paved the Way For Apollo
At the time Apollo to the Moon opened, almost all visitors had personally experienced the moon race, if only through their TV sets. The exhibit had many historic artifacts on display, including a giant F-1 engine from the Saturn V rocket and Armstrong's and Aldrin's Apollo 11 spacesuits. But there was little in the way of explanation or context.
When the curatorial team began planning the replacement exhibit a decade ago, we could no longer assume the average visitor knew much about the cold war or the 1960s space race. Already by then, the majority of our visitors had been born after Apollo. And we could no longer end the story with the last astronaut landing—robotic lunar exploration had resumed in the 1990s. Destination Moon will therefore present lunar exploration in a broader frame, from ancient dreams to missions still in the planning stage.
More than Apollo: The new, two-level gallery includes robotic missions as well as the astronaut voyages, and presents lunar exploration in a broader context. (NASM)
When visitors enter, they will see above them artist Chesley Bonestell's giant, 10-foot by 40-foot mural, A Lunar Landscape. He painted it for the Boston Museum of Science's planetarium in early 1957, six months before Sputnik, and it shows the moon as we then imagined it would be, with razor-sharp mountains. Underneath the mural—which is currently undergoing a careful restoration—objects, photographs, and explanatory text will cover two millennia of imaginary lunar flights, leading up to efforts in the 1950s to sell space travel, often using Bonestell's artwork.
Next, visitors will learn about the early space race with the Soviet Union. In 1961, after Yuri Gagarin became the first human spacefarer, President John F. Kennedy challenged the nation to "land a man on the moon and return him safely to Earth" before the end of the decade. A short video about this monumental decision and speech explains why the president and Congress were willing to spend billions of dollars to beat the Soviets.
Immediately adjacent to the Kennedy display is Alan Shepard's Freedom 7 Mercury capsule, one of the original Apollo to the Moon objects. On May 5, 1961, Shepard became the first American in space—a necessary success before Kennedy would commit to the lunar landing.
The battery-powered Lunar Roving Vehicle extended the astronauts' range on the last three Apollo missions. (Mark Avino / NASM2020-00046)
Apollo 11's Mike Collins crawled back into the Command Module after returning to Earth to add this bit of graffiti. (Mark Avino / NASM2005-66)
The center of Destination Moon tells, over two floors, the exciting story of how the nation rose to that challenge. On prominent display are the giant Saturn V first-stage engines from the old gallery. Some may recall how one F-1 engine nozzle and a section of another were displayed with mirrors on two sides to create the illusion of seeing all five engines on the Saturn V's first stage. Now we lift the artifacts up to the ceiling, again with mirroring. One can walk beneath them on the first floor, or see them up close on the mezzanine.
Also on the first floor are four large pieces of the F-1s used on Apollo 11, which were recovered from the ocean floor in 2013 by an expedition funded by Jeff Bezos. Not far away are the Gemini VII spacecraft that figured in the first space rendezvous and Neil Armstrong's A-7L lunar spacesuit in its state-of-the art exhibit case.
The upper deck details the challenge of designing that suit, and illustrates life aboard the Apollo spacecraft, along with the critical contributions of pre-launch simulations and Mission Control. The mezzanine will be a spectacular overlook for viewing the gallery's three giant murals: Bonestell's painting on the entry wall, the Apollo 8 Earthrise image on the back wall, and a panorama from Apollo 17 on the exit wall. In the gallery's center, appropriately, sits the Apollo 11 command module Columbia, back from a national tour in 2019. Above it hang Ranger and Surveyor, two of the U.S. robotic spacecraft that paved Apollo's way.
The lunar module cockpit from Apollo to the Moon also returns—now playing video of the last two minutes of the Apollo 11 landing, but with an updated simulation of Armstrong's view out the left window, matched with actual footage taken through Aldrin's right window.
Around the corner, the exhibit shows how subsequent Apollo expeditions explored the moon scientifically. A lunar rover like the one used on the last three landings sits on a simulated lunar surface, along with key experiments like the telescope designed by African-American astronomer George Carruthers, which became the first observatory on the moon during Apollo 16. (The gallery exhibits the backup telescope.) Throughout the gallery, we highlight the crucial contributions of minorities and women to the space program.
Jack Schmitt, a Ph.D. geologist before he became an astronaut, uses a "lunar rake" to collect samples during the Apollo 17 mission in 1972. (NASA)
Destination Moon closes with the return of lunar exploration. Above hangs a structural test version of NASA's Lunar Reconnaissance Orbiter, which has been mapping the surface since 2009. Next to that is a model of the huge SLS booster that NASA hopes will launch astronauts there in the near future.
As lunar exploration heats up again, we expect the new exhibit will be a magnet for visitors in the completely transformed Museum. It will introduce new generations to how, when, and why humans dreamed—then did more than dream—of exploring that beautiful disk in the night sky.
Space historian Michael J. Neufeld is the lead curator of the Destination Moon gallery. He is responsible for the National Air and Space Museum's Mercury and Gemini spacecraft and its collection of rockets and missiles. Neufeld is the author of several books, including a biography of Wernher von Braun and Spaceflight: A Concise History.
Destination Moon is made possible by the generous support of:
Apollo 11 Commemorative Coin Program | Jeff and Mackenzie Bezos | Joe Clark | Charles and Lisa Simonyi Fund for Arts and Sciences | Bruce R. McCaw Family Foundation | Elizabeth H. and James S. McDonnell III Fund (at the St. Louis Community Foundation) and The JSM Charitable Trust | John and Susann Norton | Phillip N. and Mary A. Lyons | Gregory D. and Jennifer Walston Johnson | Barry D. Friedman | Leora and Derek Kaufman | FedEx Corporation | The Beall Family | Milann H. Siegfried | OMEGA | Robert Procop
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This story is a selection from the February/March issue of Air & Space magazine
Museums National Air and Space Museum
Sky High in a Starfighter
It Came From Beyond
The Truth About the MiG-29
10 All-Time Great Pilots


can a company issue bonus shares at premium?
Why companies issue shares at premium? Obviously companies issue shares at premium when they feel that the company is doing well and its share can fetch more money than its face value. Bonus shares are issued by companies to capitalise their revenue as well as capital reserves. In simple words a company issues bonus shares to its shareholders for free by utilising the reserves lying with the company. Security Premium account can also be used to issue bonus shares. What purpose will be served if a company issues bonus shares at premium? No. purpose. The use of Security Premium is restricted. So why shall a company want to put its free reserves or profits in an account which has restive use? So in my opinion a company cannot issue bonus shares at premium.
Don't you think it is a useless thing to do? Why shall one want to do it? There may not be a legal provision restricting it, but in case a company does it, I am sure auditors will ask questions and report it if company does not change the entry. since it is not at all serving any purpose.
It does not matter whosoever is the author. To be honest, the question of issuing bonus shares at premium is a hypothetical and to some extent a weired question. The price at which a share is to be issued arises if shares are issued for cash or for consideration other than cash. Question of issue price of share does not arise if it is to be issued for free. Issuing bonus shares is a way of capitalising free reserves, that is all. The question of price really does not arise.


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Damirchi-ye Olya (, also Romanized as Damīrchī-ye 'Olyā; also known as Damīr Chelū, Damīrchelū-ye 'Olyā, Damirchilu, Damīrchī-ye Bālā, and Damīr Cholū) is a village in Ojarud-e Sharqi Rural District, Muran District, Germi County, Ardabil Province, Iran. At the 2006 census, its population was 78, in 14 families.

References

Towns and villages in Germi County


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High Lava Plains (HLP) of Eastern Oregon
Rick Carlson (DTM)
David James (DTM Emeritus)
Matt Fouch (Arizona State University)
Known for its regionally extensive magmatism, Richard Carlson, David James and collaborators are working to determine the crustal and upper mantle structure beneath the High Lava Plains (HLP) of eastern Oregon and compare it with the geologic record in the area in order to understand the driving forces for the extensive magmatism and tectonic activity.
Starting in 2005 and extending into 2010, the HLP project, funded by the Continental Dynamics Program of the National Science Foundation's Earth Sciences Division, seeks to establish a better understanding of why the Pacific Northwest, specifically eastern Oregon's High Lava Plains, is so volcanically active. This region, chosen for study because of its high volcanic flux (this is the most volcanically active area of the continental United States), and its relatively young age, provides the team with an interesting and challenging problem. None of the accepted paradigms explain why the magmatic and tectonic activity extend so far east of the North American plate margin. By applying numerous techniques ranging from geochemistry and petrology to active and passive seismic imaging to geodynamic modeling, the researchers will examine an assemblage of new data that will provide key information about the roles of lithosphere structure, tectonics, flat-slab subduction, slab roll-back, and plumes as instigators of aerially extensive magmatism continuing from plate margins into the interior of the continent.
Click here to view the HLP project website
Looking over the 1300 year old Big Obsidian Flow in the caldera of Newberry Volcano from the top of Paulina Peak. (Photo by Rick Carlson, DTM)
Fort Rock, a volcanic tuff-ring formed when lavas erupted explosively into the huge Pleistocene Fort Rock Lake south of Newberry Volcano. (Photo by Rick Carlson, DTM)
What do we aim to determine?
Is a plume necessary for large-volume intraplate volcanism?
Can shallow-dip subduction establish the conditions that lead to active tectonism and magmatism when the subducting plate eventually steepens?
Does flow of mantle around the edges of a subducting plate instigate focused volcanism in the overlying crust?
What role does "bottom topography" of the lithosphere play in localizing tectonomagmatism in the overlying crust?
Is crustal extension the cause or expression of continental magmatism
To answer these questions, the multi-disciplinary research team installed a dense array of broadband seismometers across two transects of the HLP. The structural information returned from the geophysical components will be combined with the geologic history derived from volcanology-geochemistry-geochronology-petrology data and compared with geodynamic modeling of mantle flow expected for various models of slab and plume behavior in the "dying" continental convergent margin exemplified by the Pacific Northwest. The collaborative nature of this project will allow numerous students to participate in a diverse set of approaches (e.g. geophysical, geochemical, petrologic) to investigate solid earth processes including field data acquisition, data processing, and data analysis. This experience commonly creates increased interest and motivation in students that lasts throughout their careers.
This project, particularly in its study of recent volcanic centers such as Newberry Volcano and the Jordan Valley Volcanic Field, can assist in better definition of the volcanic hazard represented by the ongoing magmatic activity in eastern Oregon.
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The terminology list was developed in collaboration with nurses terms include; Fall Precaution, NPO, I&O, Hearing Impaired, Critical Airway, Turn Every 2 Hours, DNR, and Visitor Limit. Our clients utilize these magnetic signs in a variety of medicals facilities; senior living , hospitals, critical care and hospice.
MediMag – Clear. Professional. Communication.


Alyssa has fostered her passion for the performing arts for as long she can remember. Born in San Antonio, she lived in various locations including Mexico and L.A. before finding her way back to her hometown in 2008, where she began her professional acting and dancing career. She helped LA Performing Arts grow for 6 years before taking over the role of owner in 2015. She is passionately driven to providing a safe, warm, and challenging environment where youth and adults can foster their love of dance, acting, and singing.
Nikki was born and raised in San Antonio. Her interest in acting started at the age of 10. She then took many classes in theatre and has performed on various stages throughout San Antonio. She joined LA Performing Arts in 2011 when she wanted to focus on TV & Film Acting. She has continued studying under many notable acting coaches and has experience in front of the camera and behind the scenes. After many years of working with the studio front staff, she is now happily taking on her role as manager. She loves seeing her acting students and all other LA Performing Arts talent grow and succeed with all they learn.
Allie is originally from Maui, Hawaii. She started dancing at Alexander Ballet Academy at age 5. She has placed in the top ten overall winning soloists at Showstoppers Dance Competition in 2017 and 2018. She has joyfully taken on the role of the dance captain of the LA Performing Arts Sensations Company from 2015-2019. For the past 3 years, Allie has taught many classes with LA Performing Arts including Junior Sensations dance company, combo I-III, jazz I/II, princess ballerina camp, triple threat jr, broadway I-III, and modern.
Originally from St. Louis, she received her early ballet training from The Alexandra School of Ballet. Later she attended Lalla Bauman School of Dance, where she added tap and jazz to her repertoire. She has performed with various community and professional musical theatre companies, including 3 years with The MUNY of St. Louis. She loves being a student and instructor here because she gets to choreograph, perform and spend time with people who love to dance! When she's not dancing, she likes to travel with her husband and two children.
Charo was born in Monterrey, Mexico and she started dancing when she was 5 years old. In Mexico, she took several dance classes including ballet, jazz, modern, and flamenco. After graduating from college, she danced salsa, bachata, merengue, tango and belly dance. Charo has taken hip hop, jazz, and contemporary dance workshops from professional choreographers and has also taken several dance lessons at Broadway Dance Center in New York City to update her dance career.
Cheryl began dancing at the age of 6 and studied tap, jazz, ballet, and lyrical dance at the Dorothy Keck Dance Studio. During High School she was a member and officer of the Shining Star Pep Squad at John Marshall High School. In 2006 she became the assistant director of the Shining Star Pep Squad and in 2008 she became certified by the Texas Education Agency in Fine Arts Dance. Cheryl is grateful to teach at a studio with an adult dance program. In her free time, Cheryl likes to spend time with her amazing husband and sweet cats.
Kelly is from Fort Wayne, Indiana and has been dancing since the age of 5. She graduated from Indiana Purdue Fort Wayne majoring in organizational leadership and minored in dance. She has taught at various studios in and around Northeast Indiana and Northwest Ohio. She has choreographed for numerous stage productions and very much enjoys the creative process with students. She is very excited to work with the students and staff at LA Performing Arts!!
Laura is a native of San Antonio and has been singing since she was 3 and performing since she was 8. Laura attended the Northeast School of The Arts at L.E.E. High School. She then graduated and attended UT Austin as a Music Education Major. Laura was a live performer, show captain and show swing at Six Flags for 7 years, and has also been in numerous productions in public theaters around San Antonio. Laura has been teaching voice since '98 and has been teaching with LA Performing Arts since '08. Laura is happily married and has 2 young children who love everything to do with music!
Lori started dancing at age 3 and has had over 16 years of dance training. She was a member of the LA Dance Connection's company and has taught dance for 30 years, in both California and Texas. Lori has choreographed many overall award winning routines including 12th Street Rag, which was the 1st overall group at Starbound Nationals. In 2001, she earned the Nationally Recognized Teacher plaque from Showstoppers. Lori is an accredited member of the Texas Association Teachers of Dancing and has her certification in both Tap and Jazz.
Monica was born in Germany, but she claims Texas as her home! Her interest in acting began in school. She then started acting professionally about 12 years ago. She has performed with Storybook theatre, shot some local films and commercials. In addition to teaching at LA Performing Arts, Monica teaches at a small private school where she teaches Middle School English, High School Journalism, Dance team, and Drama.
Sherry is our hip hop instructor extraordinaire! She has been with us for many years teaching kids to adults!
Victoria has been dancing since the age of 4. In '09 she began taking theatre classes at Northside Performing Arts under the direction of Mary Claire Becan. In 2015, Victoria made her new home at L.A. Performing Arts. She loves singing and has performed in the Cornerstone Youth Choir. Her skills include: ballet, tap, clogging, jazz, contemporary and lyrical as well as theatre training both as an actor and behind the scenes. She has performed at Six Flags, Magik Theatre, Morgan's Wonderland and The Theatre for Young Audiences. Victoria feels blessed to share her passion for dance and theatre arts in her role as a teacher in the positive and encouraging atmosphere of LA Performing Arts.


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Q: How do I add 90 days to a date BUT find the closest Wednesday to that 90 day period in Excel? I have a document that I create every Wednesday with a return/check date of Wednesday, three months after the document is created.
I am currently using =EDATE(E6,3) to add 90 days, but how can I adjust for the result to be Wednesday at 90 days +/- a couple of days?

A: Try this version
=WORKDAY.INTL(EDATE(E6,3)-4,1,"1101111")
By subtracting 4 days from your original result and finding the next Wednesday you get the nearest Wednesday, i.e. the only Wednesday in the 7 day period +/- 3 days
For older versions of Excel (if WORKDAY.INTL function is not available) you can use this formula for the same result:
=EDATE(E6,3)+4-WEEKDAY(EDATE(E6,3))

A: A1=2017-10-27
B1=A1+90
C1=WEEKDAY(B1)
D1=B1+4-C1

D1 is the date of wednesday

A: thanks for your question!
By combining the EDATE and WEEKDAY Functions, we can always find the closes Wednesday by using one of the following formulas:
If you want to go to the closest Wednesday in either direction
=EDATE(E6,3)-(WEEKDAY(EDATE(E6,3),1)-4)

If you want to always have the Wednesday closest to the future date without going past the future date (Price is Right method)
=EDATE(C3,3)-IF(WEEKDAY(EDATE(C3,3),1)<4,WEEKDAY(EDATE(C3,3),1)+3,WEEKDAY(EDATE(C3,3),1)-4)

What we are doing is finding what day of the week the 3 month future date falls on.  The "1" parameter tells Excel to use a week that starts on Sunday.  This way we know if our future date falls before or after a Wednesday (which is day 4).
In the first option, we only want the closest Wednesday, even if it is a few days ahead.  By subtracting the weekday of the future date by 4 (Wed) we always end up with the Wednesday of that week.
In the second option, we only want the Wednesday that is before our future date.  Thus we introduce an IF function to determine whether or not the date is before Wednesday or not.  If it is before, we add 3 to the number of weekdays, before subtracting it from the future date.  Thus, if our future date was on a Tuesday, we would subtract a total of 6 days (Tues = 3, +3 days), which would give us the preceding Wednesday.  Also, if our future date was a Sunday, we'd get Sunday minus 4 days, which would also be a Wednesday.  On the other hand, if it's greater than 4, we stick with our original formula which will subtract the number of days past Wednesday from out future date, which will return that Wednesday.
I hope this was helpful, and I wish you luck on your Excel Endeavors!

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Home » News » The Matrix Awakens leaked for PS5 – probably not a full game
The Matrix Awakens leaked for PS5 – probably not a full game
With the new Matrix movie coming out soon, some kind of PS5 tie-in experience is apparently planned to drum up hype for it.
It's been 18 years since the previously final Matrix movie released. Despite rounding out the trilogy, a fourth movie titled The Matrix Resurrections will be releasing in cinemas later this month. Not only that, but it seems like Warner Bros. has made some kind of promotional tie-in for the PlayStation 5.
Nothing's been officially announced yet but, according to Reddit user the_andshrew, information for this tie-in can be found on the PlayStation Network's backend. Aside from a couple of database numbers, the user shared key art depicting some recognisably Matrix style images and a title of The Matrix Awakens: An Unreal Engine 5 Experience.
Does this mean Matrix fans are finally getting a brand new video game, 16 years after Path Of Neo? Probably not, no. If there was going to be a tie-in video game, you'd imagine it'd be announced sooner and not less than a month before the movie releases.
At the very least, it won't be a full-fledged action game. Since the subtitle describes it as an experience, it's probably going to be something like the Spider-Man: Homecoming and Far From Home VR experiences Sony released to tie-in with those movies. They were free downloads that let you control Spider-Man in a first person environment.
So, it stands to reason that The Matrix Awakens will offer something very similar, except you won't need a VR headset to access it. Exact details remain a complete mystery so it's anyone's guess if it'll feature Keanu Reeves as Neo or any of the characters from the movie or even if it will have any meaningful story connection.
Given it specifically mentions Unreal Engine 5, Warner Bros. is likely collaborating with Epic Games itself for The Matrix Awakens (no doubt improving the odds of Matrix characters appearing in Fortnite). This would also make it another tech demo for Unreal Engine 5 itself.
Epic Games did share one last year, but The Matrix Awakens would allow the public to experience it themselves first-hand, since there are currently no games available built with Unreal Engine 5.
As for when the experience could be formally announced, the most obvious answer would be The Game Awards 2021, which is taking place next week and is set to feature a lot of new game announcements.
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Post-secondary students take part in IERHA rural tour
Search the The Selkirk Journal
Nathan Liewicki
Published on: March 7, 2019 | Last Updated: March 7, 2019 1:58 PM EST
Fourth-year University of Manitoba nursing student Julian Sanchez went on the Interlake-Eastern Regional Health Authority's rural bus tour on March 2. Nathan Liewicki / The Selkirk Journal
Sixteen wide-eyed post-secondary students had the opportunity to learn about rural health care in the Interlake-Eastern Regional Health Authority during a day-long bus trip on March 2.
The tour, which centred around the eastern area of the region, had half a dozen stops, including the Selkirk Regional Health Centre, and provided nursing, occupational therapists and physiotherapists the opportunity to see what health care is all about in rural settings.
"This is the first time we've done something like this," IERHA human resources manager Aiden Kahanovitch told The Interlake Spectator.
Julian Sanchez, a fourth-year nursing student from the University of Manitoba was among the tour group, and he was amazed by what he saw at places like Pine Falls, Sagkeeng First Nation and Beausejour.
"It's just the perfect mix of excitement and social interaction," the 26-year-old said. "What really stood out to me is that there's a vibrant community that's just outside the city. My whole life, I've spent the majority of it in the city, including most of my academic career, so really this has been quite the gift to be taken on this bus tour."
In Pine Falls, which has a strong need for nurses, the students learning about the community, and at Sagkeeng First Nation they embraced a community tradition, taking part in a smudging ceremony.
During their final stop at the SRHC, the students were taken on a tour through the facility.
Sanchez left Selkirk brimming with excitement and thinking about potential future
"In every facility I just thought this is a place that's fertile in terms of opportunity. You can set down roots and start a family, or you can work really hard and make enough money and move back to the city. The opportunities are endless for nursing and allied health … and positions are going to be in big demand as well," Sanchez said. "We have a dynamic population. We have people moving in and out of the area and that creates a really unique dynamic and we also need a really unique health system to accommodate for that.
"For nurses, this is an amazing place to try to take advantage of because we are here to care for people and they need us out here."
The planning for the one-day event began back in November, with six clinical team managers and two directors helping co-ordinate the trip. A portion of the travel and food costs covered by the Manitoba Healthcare Providers Network.
Moving forward, Kahanovitch noted the IERHA is looking to expand its tour to include a look at the western Interlake area along Highway 6.
Steelers looking to snap MJHL playoff skid	 Plenty of team spirit
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The Liberty Genesis 96 Ski is back on the slopes, with a new profile but the same playful attitude. On the slimmer end of Liberty's line of Genesis skis with a 96mm waist, these planks are well equipped for handling slick groomers and off-trail hardpack, with just enough fat to take advantage of hidden powder stashes. Like all Liberty skis, the Genesis 96 is made with a bamboo and poplar core, and it's been laminated with carbon fiber to knock your socks off with its snappy yet lightweight strength.
The Genesis 96's new Stealth Rocker profile ditches the twin tips in favor of a flat tail and early rise in the shovel. This way you still benefit from effortless float over powder and crud, yet gain stability in choppy conditions. Camber underfoot keeps you in control with plenty of edge hold and quick response on the steeps.


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Antiphonary
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MS M.682
Milan, Italy, ca. 1470-1495.
Original 15th-century brown morocco over heavy boards, rebacked, with metal border, heavy center and corner bosses, each corner plaque decorated with a shield bearing the Pallavicini arms flanked by a crozier and keys in saltire, surmounted by a mitre flanked by the initials C. P. An agnus dei stamp and a circular stamp containing the monogram of Christ are applied to the edge of fleurons. 4 heavy bosses at corners, one in the center.
156 leaves (1 column, 30 lines), bound : vellum, ill. ; 560 x 410 mm
Commissioned by and executed for Carlo Pallavicino, Marquis of Cremona and Bishop of Lodi; his gift to the Cathedral of Lodi in 1495; sold in 1872 by the Cathedral vestrymen to an unknown purchaser; Sotheby's sale (London, 15 February 1875, lot. 1272) to Mason; sold for 4000 lira by a Facioni di Crema to the widow Barbosi, who placed them on consignment in 1888 with the Biblioteca Vittorio Emanuele, Rome; impounded by a legal firm (R. Avvocatura Erariale) and returned to the widow Barbosi in 1891; offered by the owner at the tail end of a sale at the Palazzo Borghese (Catalogue de la Bibliothèque de S.E.D. Paolo Borghese, Prince de Sulmona et de M. le Comte de l'Aubepim, pt. 2, 20th day's sale 28 February 1893, lot no. 2568, Rome, Vincenzo Menozzi, Librairie); withdrawn for failing to make the asking price of 16,000 lira (highest offer 6,000 lira); Watson Co.; purchased for the Morgan Library before 1921.
Ms. antiphonary for the Feast of Corpus Christi through the 24th Sunday after Pentecost, use of Rome; written and illuminated in Milan, Italy, ca. 1470-1495.
1 of 6 (with M.683-M.687) choirbooks commissioned by Carlo Pallavicino, Marquis of Cremona, Bishop of Lodi. (1456-1497), for the Cathedral of S. Bassano at Lodi, Italy.
Decoration: 4 large historiated initials; 1 large decorated initial, 1 ornamental border with 8 medallions.
Artist: attributed variously to Francesco da Castello (Francesco Bettini), Venturino Mercati, and others, including artists from the circle of the Master of Ippolita Sforza.
Musical notation: 4-line staves with square notes, 5 staves to a page.
Description/Bibliography
Antiphonaries
Illuminated manuscripts
Historiated initials
Illuminated initials (layout features)
Illuminated borders
Medieval and Renaissance Manuscripts
Manuscript list
Coptic bindings
Indian and South Asian Miniatures
Iconographic search
Edward S. Curtis Lantern Slides
Syndicate records of the Morgan financial firms
Morgan financial firms list
Critical Cataloging Statement


When you have wildlife invading your home, you want the best method to eliminate them. Bats, sparrows, flying squirrels, starlings, red squirrels and other small rodents commonly seek out local homes in the Northeast for shelter and warmth through the winter months, and protection from the elements and other predators during the summer months. These animals might not seem like a major nuisance to homeowners at first, but through time, they can create health problems for the home's occupants and cause damage to the structure.
The Batcone exclusion system was designed to eliminate these animals from your home in a safe and harmless manner, yet there are different choices in the kind of Batcone systems that you use. While hiring a professional wildlife exclusion expert to come into your home, evaluate the situation, and install the exclusion system is the best option for any homeowner, there are quite a few do-it-yourselfers when it comes to their homes.
The economy is also a factor at this time when it comes to these kinds of issues. Too many homeowners are struggling to get through the months and keeping up with their mortgage. They may have lost work or had their pay or hours reduced and are trying to avoid any unnecessary expenses, which often includes dealing with these uninvited guests.
So they are forced to handle the situation on their own. Which leads us to deciding whether to use a Batcone or Pro-cone Round, Square or Corner cone.
The first thing that you need to do when you realize that you have wildlife living in your home, whether they are in the attic, the walls, a crawl space, or some other place within the structure, is to determine where these animals are gaining access to your home. Many homes have a number of access points, but this doesn't mean that the animals are using them all. In fact, many of these small creatures will only use one or two points of entry.
Some will be near an attic vent or through a gap in the eves under the roof, while others might be along the corner of the house. You may have to wait until the animals are on the move to find out where they climb in an out. But you will likely be able to see there entry point from claw marks around wood or droppings left behind.
These entry points will determine what kind of Batcone system you will need. When you locate the common points of entry, then seal off all other possible points of entry and use either the straight or corner Batcone exclusion systems that allow the animals to exit the home, but will not permit them re-entry.
While the Batcone system can be left in place after you have removed the creatures from your home, it's recommended to remove them and seal up the entryway completely. This will ensure that you won't have to deal with this problem again in the future. If you are unsure where the animals are entering the home, you can add several Batcones throughout the house, wherever there is a gap, and seal off all others. This will be quite effective as well.


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The Nova SBE Research Activities Report 2016 has now been published -
Research at Nova School of Business & Economics constitutes a hub of knowledge on the most pressing issues, producing distinctive expertise that will have an impact on public policies and...

Nova SBE's last WPP Masterclass of the semester -
Nova School of Business & Economics will promote the last Masterclass of the semester in partnership with WPP – one of the largest publicity and marketing groups in the world. This...

Nova SBE Masters, the best in Portugal and among the best in world according to QS -
QS has launched a new range of rankings for Master Programmes. Nova School of Business & Economics’ Masters in Management ranked #34 in the world, while the Masters in Finance ranked #35....

Nova School of Business & Economics was considered the best Portuguese business school and it is among Europe's Best 25 -
Nova School of Business & Economics (Nova SBE) was ranked as the 25th best European business school, according to the Financial Times ranking that ranks over 90 European business...

Zero Gravity's acceleration program with an unprecedented boot camp -
Nova School of Business & Economics welcomes, on November 30th and December 1st, 20 startups from all around the world – 17 of which are international – for a boot camp, an...

Nova SBE, the best Portuguese business school, according to Eduniversal -
Nova School of Business & Economics has confirmed its status as the best business school in Portugal. In the 10th Eduniversal World Convention, at the American University in Dubai (AUD) in...

Future Talks – Talking about the future with Maria João Carioca, Vera Pinto Pereira, and João Talone -
After welcoming António Simões, HSBC’s CEO in the United Kingdom, Nova School of Business & Economics invites three Alumni with a unique professional path to share more about their lives,...

Nova SBE and BPI organize the 7th edition of the Asset Management Conference -
Nova Finance Center from Nova School of Business & Economics, alongside BPI, is organizing another edition of the Assent Management Conference. This will be the 7th edition and will have as...

Nova SBE and KPMG bolster young talents -
Nova School of Business & Economics is proud to announce that, in 2017, 31 of its graduates initiated their professional career at the multinational KPMG.

Nova SBE is holding a Nova Finance Week -
Nova School of Business & Economics is hosting its first edition of the Nova Finance Week. This is an event organized by the Nova Students’ Union, alongside the Nova Investment Club, and it...


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Kraft Heinz Canada Announces Top 4 Communities for Kraft Hockeyville 2019
NHLPA/NHL/Kraft media release
Kraft Hockeyville
Canadian Communities Rallying for Votes to Take Home the NHL® Game and $250,000 in arena upgrades
Kraft Heinz Canada Announces Top 4 Communities in the running to win coveted Kraft Hockeyville 2019 title
TORONTO, March 16, 2019 – Today, Kraft Heinz Canada, in partnership with the National Hockey League (NHL) and the National Hockey League Players' Association (NHLPA), announced the Top 4 finalists for the Kraft Hockeyville 2019 program. This year's shortlisted communities are:
Wilkie, Saskatchewan (Wilkie Saskcan Community Center)
Rich Valley, Alberta (Rich Valley Arena)
Saint-Polycarpe, Québec (Centre sportif Soulanges)
Renous, New Brunswick (Tom Donovan Arena)
Now in its 13th year, Kraft Hockeyville enables communities across the country to rally together to upgrade their beloved hockey arenas. When nominations opened on January 1, 2019, thousands of entries flooded in, telling stories of the love and passion that exists from coast to coast for our national game.
Voting will open to Canadian residents online at krafthockeyville.ca at 12:00 p.m. ET, March 29th and close at 8:30 p.m. ET, March 30th to determine the winning community, where votes can be cast during the allocated timeframe. Votes can only be cast on the website during the voting phase, and voting per person is unlimited. The final announcement will take place later that evening on Hockey Night in Canada on Sportsnet and CBC.
The 2019 grand prize winner will have an opportunity to host an NHL® Game and receive $250,000 for arena upgrades and the coveted title of Kraft Hockeyville 2019. The remaining three finalists will each be awarded $25,000 for arena upgrades.
Additionally, all finalists will receive $10,000 in brand new hockey equipment for their minor hockey programs, courtesy of the NHLPA Goals & Dreams Fund. Each finalist community will be assigned an NHL® Player Ambassador with roots in that region to help rally support for their respective arena.
"This year's nominations were submitted with an incredible amount of passion and heart, so narrowing the finalists to four was difficult," said Linda Ferrandini, Senior Brand Manager, Kraft Heinz. "We're thrilled to announce these Top 4 finalists and hope Canadians will all come together for the voting window to rally behind these deserving communities."
Top 4 finalists' stories and videos can be seen now at krafthockeyville.ca, along with complete contest rules and program details.
About Kraft Hockeyville Canada
Kraft Hockeyville is a partnership with Kraft Heinz, the National Hockey League (NHL), and the National Hockey League Players' Association (NHLPA) to support local community arenas across Canada. Since its inception in 2006, Kraft Hockeyville has awarded $3.2 million to 77 communities across Canada and has celebrated 12 NHL® Pre-Season games in seven different provinces.
Player Q&A | Jason Robertson
You won't catch Jason Robertson putting this popular condiment on his french fries.


SANTA CRUZ (CBS SF) – A hiker in Santa Cruz County found the body of a 32-year-old San Jose man who went missing last month and an autopsy has deemed his death a homicide, according to the Santa Cruz County Sheriff's Office.
The deceased man was identified as Eric Dean Garcia, 32, also known as "Pee-Ka".
The hiker reported finding Garcia's decomposing body near Mt. Bashe in the Summit area of Santa Cruz County, according to sheriff's deputies.
Garcia was last seen at 11:45 p.m. on Sept. 18 near Vine and Goodyear streets in San Jose, according to San Jose police.
Police said Garcia was at a party nearby and Goodyear streets in San Jose, according to San Jose police.
Police said Garcia was at a party nearby when he received a phone call and told his friends he would be right back. He then took off on his motorcycle, a black 1985 FLT-model Harley Davidson, and didn't return.
He was reported missing on Sept. 20, according to San Jose police.
Garcia's motorcycle, with the license plate 18W5272, remains missing, deputies said.
Prior to locating the body, San Jose police Officer Albert Morales said that police did not suspect foul play.
Christina Johnson, Garcia's sister-in-law, said that Garcia "has some known affiliations" with motorcycle clubs.
"He's a very social person. He's always on his phone. He's always talking to people. He's got friends and family literally everywhere," Johnson said.
Garcia was described as 5 feet 10 inches tall, and weighing 350 pounds. He had a Harley Davidson symbol tattooed on the back of his head, police said.
A candlelight vigil was held for Garcia on Oct. 7 at the Sacred Heart of Jesus Parish in San Jose.


Well progress is being made on the skirts. I have two fully made and have a pile of waist bands waiting for the skirts to be attached.
Unfortunately I managed to break my double needle last night so am having to wait for a new one to be purchased by the little sis this afternoon… Along with 5 and a half meters of green fabric for the dresses.


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Home>Organics>Anaerobic Digestion
Vermont Technical College to Shut Down Anaerobic Digester
TAGS: Closure Business Operations Food Waste Energy
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The $4.2 million digester will close this December due to a lack of available food scraps.
Waste360 Staff | Oct 02, 2019
Vermont Technical College's $4.2 million anaerobic digester is closing down this December. Due to a lack of available food scraps, the digester hasn't been able to operate at full capacity.
The digester came online in 2014, and it was the first digester in the state to go through the permitting process to accept food waste, according to an article by VTDigger.
The digester had been feeding between 100,000 and 250,000 kilowatt hours per month onto the grid, and while it's about to shut down, there's a possibility that it could start back up again in the future.
VTDigger has more information:
Vermont Technical College will stop running its $4.2 million anaerobic digester in Randolph this December, citing problems with availability of food residuals.
The college made the decision public on Sept. 13, said Amanda Chaulk, director of marketing and communications for Vermont Tech.
"This is something that will let us … narrow our focus to our core mission, which is primarily to provide educational excellence," she said.
The shutdown decision was based on economic, not technological, challenges, said Chaulk. Vermont Tech did not have enough food scraps to operate the digester at full capacity, which they attribute in part to delays in requiring haulers to collect compost.


By The Ventures. Arranged by James Gilbert. Jazz, Big Band, TV, Pop. 6 pages. Published by James Gilbert Music (H0.113827-313500).
Whether you remember the 1960's TV show or the contemporary version of the TV show, this arrangement of the Hawaii Five-O theme incorporates the best from both series and a little mix of some of the cover versions done in the 60's.


WASHINGTON--Well-planned vegetarian and vegan diets are healthful choices for pregnant women and their children, and vitamin B12 needs can be easily met with fortified foods or any common multivitamin, say doctors and dietitians with the Physicians Committee for Responsible Medicine (PCRM). PCRM nutrition experts are available for comment in response to a new Pediatrics study showing that low levels of vitamin B12 may increase the risk for neural tube defects.
The Pediatrics study is based on analysis of stored blood samples originally collected during pregnancy from three groups of Irish women between 1983 and 1990. It's not clear if any of the women were vegan, but the study clearly states that this population was deliberately chosen because vitamin supplementation and food fortification were rare at that time. The women lived in a region of traditionally high neural tube defects prevalence, suggesting a moderately high genetic predisposition.
Experts agree that pregnant women can thrive on vegan diets. The American Dietetic Association, the nation's largest organization of food and nutrition professionals, states that "well-planned vegan and other types of vegetarian diets are appropriate for all stages of the life cycle, including during pregnancy, lactation, infancy, childhood, and adolescence." Vegetarian diets offer a number of nutritional benefits, including lower levels of saturated fat and cholesterol and higher levels of fiber, folate, and cancer-fighting antioxidants and phytochemicals.
"Women who follow vegan diets not only have healthy pregnancies, they are often healthier than moms who consume meat," says Susan Levin, M.S., R.D., staff dietitian with PCRM. "By eating a variety of fruits, vegetables, and other healthful vegetarian foods and including breakfast cereals or other foods fortified with vitamin B12, mothers and their children can obtain all the nutrients they need to thrive."
Choosing a vegetarian or vegan diet can also help women avoid the unhealthy hormones and environmental toxins found in dairy products, meat, and fish. Analyses of vegetarians' breast milk show that the levels of environmental contaminants in milk are much lower than in non-vegetarians.
Vitamin B12 needs can be met easily with fortified breakfast cereals and soymilk, which are low in fat and calories. The most convenient and reliable B12 source is a daily multivitamin.
For more information or an interview with Ms. Levin or another PCRM nutrition expert or a vegan mother, please contact Tara Failey at 202-686-2210, ext. 319, or tfailey@pcrm.org.


The Dartmouth Investment and Philanthropy Program is an undergraduate investment group that manages a $470,000 equity portfolio. Each year, we distribute a percentage of our capital gains as grants to campus-based charitable organizations.
The Dartmouth Investment and Philanthropy Program (DIPP) was established in 2007 after receiving seed funding from a group of Dartmouth alumni who believed in the importance of real, hands-on investing experience for undergraduates.
DIPP provides a platform for Dartmouth students to learn about finance through education sessions as well as analyzing, debating, pitching, and investing in stocks. The club maintains a focus on giving back to the Dartmouth community by donating a substantial portion of its gains to student-initiated philanthropic endeavors.


720p High Quality Display – 720p is a new resolution standard for security cameras and DVRs, which is the perfect combination for monitoring. Providing larger and more detailed high quality video with at a 34% increase over 960h resolution.
Hybrid System – Sumvision Oracle CCTV system can use DVR, NVR or both system at once. Connect ip cameras using Netip/Onvif to the Oracle system.
Easy & Quick Remote Access Cloud Based Setup – With an innovative hassle-free QR-code connection, remote access can be set up in minutes using the cloud based p2p using iphone, android phone or PC.


Turkey is a modern golf and vacation paradise and one that is quickly developing as an alternative to golf vacations in Western Europe with several world-class facilities and many more under way, it would be difficult to find an undiscovered golf destination of Turkey's caliber anywhere in the world. All professional courses have been developed by international teams of Golf architects, consultants and PGA Professionals. Course maintenance is also top notch. The golf season in Antalya begins in October when most golf regions are winding down for the off season. Antalya is one of the few places where golf can be played right through the winter, in short sleeves.
5877-meter par 72 Driving range, putting green, chipping green. Hugging the banks of the Acisu River in the pine forests of Belek, Nobilis is another challenging beauty of Turkey's Mediterranean coast. Dave Thomas carefully designed the thought-provoking course, which will offer a fun test for any golfer.
Several more courses are currently underway on Turkey's southern coast, including 10 other Championship Courses on the Oymapinar Dam Lake region in Manavgat-Antalya.


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Home Page › Acer › Acer Desktop Memory › Acer Predator › Aspire Predator G7700 Trooper IV
Acer Aspire Predator G7700 Trooper IV Desktop RAM Memory Upgrades
The memory modules below are 100% compatible with your Acer Aspire Predator G7700 Trooper IV Desktop. Not your model? View the complete range of Acer Desktops or view all Acer upgrades here.
Quick Specs for your Acer Aspire Predator G7700 Trooper IV
Default Installed Memory: 2GB or 4GB (Removable)
Explaining 'Scale-Out' Storage
'Scale Out' storage is a method of storage that creates a scalable resource of memory that can be used as and when it is required. The technique is able to grow as a business grows and it uses multiple nodes, which are typically created using economy level servers and storage devices. These nodes are arranged in such a way that a 'pool' of storage is achieved that is more flexible than conventional storage methods.
The method allows for the adding of extra nodes when capacity is reached and for the creation of a system that is scalable, both in performance and capacity.
Product code: FT256MLQ64V8U
Order within the next 11 hours, 7 minutes, and select Express Delivery.
Product code: FT128MLQ64V8J
Was £8.35.
Integral Slide USB 3.0 OTG Drive 16GB
FTINFD16GBSLDOTG3.0NRP
The History of Xerox Computing
The brand Xerox is a name synonymous with photocopiers around the world and has been for many years. One fact, however, that does go under the radar, is that the company is responsible for creating the first ever working example of what we now call a personal computer.
Created by Xerox PARC (a subsidiary of Xerox Inc), the Xerox Alto computer was the first of its kind to feature a keyboard, an operating system, and graphical user interface. The machines were released onto the market in early 1973, predating the mass production of similar hardware by other companies by a full ten years.
The most interesting part of this story is that despite this industry first, Xerox Inc saw no value in the technology and opted to dismiss the idea and to continue focussing its efforts on the main photocopying side to their business. Little did they know at the time, that the concept would evolve into what we see today.
Bill Gates & Steve Jobs
Xerox had so little interest in the Xerox Alto, they were quite happy to show it to anyone who wanted to see it and there were a couple of notable people included in one of the visiting parties. Both Bill Gates and Steve Jobs came to see the machine and despite costing a tens of thousands of pounds at the time, the pair saw the inherent potential.
That's not to say that Xerox PARC didn't try and make it a commercial success, but after its release and that of the new model, the Xerox Star (which included a laser printer), it became evident that it wasn't going to hit the mark, partly due to its astronomical cost and its incompatibility with other systems available at the time.
Museum Pieces
So pivotal to the progression of computer hardware was the Alto, that several manufactured chassis now sit on display in California, at the Computer History Museum. In 2009, the Alto's designer, Charles P Thacker was awarded the Turing Award by the Association of Computing Machinery. He was rightly recognised as a pioneer of computing design by the society.
The early 80s is, unfortunately, where Xerox's involvement in the computer manufacturing and design world largely ended. Xerox's loss was Apple's and Microsoft's significant gain and whilst the company now turns over more than $10bn per year from its photocopying arm, things could have been so much different. It is academic now, but without the contribution of Xerox, we may not have the reached the level of the technology we have today and for that, they should be rightly remembered.
Specification of Acer Aspire Predator G7700 Trooper IV memory upgrade
Make + Model Acer Aspire Predator G7700 Trooper IV
Device Type Desktop
Standard Ram 2GB or 4GB (Removable)
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Ontario's auditor-general to assess provincial government's climate change plan in annual report
Published December 2, 2019 Updated December 2, 2019
Ontario Auditor-General Bonnie Lysyk speaks at Queen's Park, in Toronto, in a Dec. 5, 2018, file photo.
Nathan Denette/The Canadian Press
Ontario's auditor-general will assess the government's plan to reduce greenhouse gas emissions in her annual report, to be released Wednesday.
It is one of 19 areas in which Bonnie Lysyk's office has conducted value-for-money audits this year.
The Progressive Conservative government cancelled Ontario's cap-and-trade system to reduce greenhouse gas emissions after last year's election, and has introduced its own environment plan.
The climate change section of the auditor's report will look at whether the government is drawing on credible information to craft its emissions-reduction plans, and if those plans are likely to achieve their targets.
The report will also assess various areas of the justice system, including jails and detention centres, the criminal courts, family court services, court operations, and the office of the chief coroner.
Other topics include cybersecurity at the Ontario Lottery and Gaming Corp., food and nutrition in long-term care homes, and provincial support to the horse racing industry.
Ontario auditor general assesses green energy cancellation costs as reasonable
Ontario regulator favours builders over homeowners, auditor says Subscriber content


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Sony's PS3 firmware update adds nifty new features
by Daniel Langendorf
June 30th, 2008 | Posted in Other | No Comments
Sony's next PlayStation 3 update, firmware 2.40, will deliver several features that owners have been wanting for a long time.
We'll let the Sony dudes explain the new features in detail in the video following the jump. For the most part, the enhancements include:
the ability to access and move throughout most of the PlayStation's interface, known as the XMB (or Xcross Media Bar), while in-game
to read or send messages while in-game
to change the music selection in-game, creating a custom soundtrack
and to keep track of your success with Trophies, which is a more elegant Achievement system than the Xbox 360's.
Verizon, Rhapsody also team up for VCAST Music with Rhapsody service
June 30th, 2008 | Posted in Audio | No Comments
Not only did Rhapsody launch a DRM-free MP3 music store — see Steve O'Hear's coverage today — but it also has engaged with Verizon Wireless to offer a new mobile subscription plan called VCAST Music with Rhapsody.
Verizon notes that, for the cost of a single CD, its wireless users can subscribe to VCAST Music with Rhapsody for $15 a month to gain unlimited access to Rhapsody's five million songs. These songs will carry digital rights management to protect against copyright infringement and illegal file sharing. Users can authorize three PCs and three mobile phones for use with the service.
However, Verizon subscribers also have the option to purchase music over-the-air for $1.99 a track, which includes a "complimentary" DRM-free master copy that users can download from their PCs via a VCAST Music with Rhapsody software program at a later time. This software is not available for the Mac.
Rhapsody launches DRM-free MP3 music store
by Steve O'Hear
June 30th, 2008 | Posted in Audio | 3 Comments
Another day, another DRM-free music store
Rhapsody, the joint venture by Real Networks and Viacom's MTV Networks, is the latest digital music service to launch a DRM-free music download store. Although the company isn't ditching Digital Rights Management software altogether – its music subscription service still relies heavily on copy-protection technology – the new Rhapsody MP3 Store is selling DRM-free MP3s priced at .99c per track or $9.99 for the complete album, which is pretty much inline with the rest of the industry.
Rhapsody MP3 Store will face stiff competition from a host of similar services, not least Apple's iTunes and Amazon's own MP3 store. Along with other DRM-free competitors to iTunes, the store's website is extremely keen to highlight that tracks are compatible with Apple's iPod music players. "Fill your iPod or any other music player with the tunes you want", reads the site's About page.
Rhapsody Vice President Neil Smith told Reuters: "We're no longer competing with the iPod, we're embracing it."
Rhapsody also does a good job of explaining the broader benefits of a DRM-free service.
Weekly wrapup, 23-27 June 2008 (Google TV, Nokia opens fire on Android)
June 29th, 2008 | Posted in last100 weekly wrapup | No Comments
Here's a summary of the week's digital lifestyle action on last100. Note that you can subscribe to the weekly wrapups, either via the special weekly wrapup RSS feed or by email.
Internet TV news
Google enters the PC to TV arena
Google has made its own contribution to solving the PC to TV problem with the release of Google Media Server. The Windows-only software works in conjunction with Google's desktop search application – Google Desktop – to locate various media (photos, music and video) stored on your PC and make it available for streaming over a home network to any UPnP compatible or DLNA 'certified' device, such as a PlayStation 3.
Sony's latest plans: more networked devices, video download service for PS3, maybe a phone
Sony will be rolling out its much-rumored movie and TV video download service this summer in the U.S., followed by Japan and Europe later in the year.
Coming soon: iTunes remote control app for iPhone and iPod touch
June 27th, 2008 | Posted in Audio, Mobile | 2 Comments
This one is obvious but cool nonetheless.
With the launch of the App Store next month, Apple will release free software that lets you control iTunes on your Mac (or PC, we presume) via an iPhone or iPod touch. MacRumors notes the discovery in a pre-release version of iTunes 7.7 seeded to developers last night. "In the Read Me of the iTunes installer is a hint at a previously unannounced iPhone/iPod Touch application":
… the new Remote application for iPhone or iPod touch to control iTunes playback from anywhere in your home — a free download from the App Store.
June 27th, 2008 | Posted in Net TV | 2 Comments
Google today made its own contribution to solving the PC to TV problem with the release of Google Media Server. The Windows-only software works in conjunction with Google's desktop search application – Google Desktop – to locate various media (photos, music and video) stored on your PC and make it available for streaming over a home network to any UPnP compatible or DLNA 'certified' device, such as a PlayStation 3.
See our recently published guide: DLNA certified: how your computer, cellphone, games console, media streamer and other devices can play nicely together
While many UPnP server solutions already exist for Windows (it's a pity Google hasn't targeted Mac users), Google Media Server does bring a few specific features to the table. Namely support for Internet-based content from its photo sharing service Picasa, along with videos hosted on YouTube (using H.264 not Flash Video). From this we can conclude that Google Media Server is designed to make Google's desktop search application that bit more useful, as well as offer another means of accessing YouTube on a TV.
Of course, Google Media Server could also be another sign that the company is testing the waters for a much more ambitious living room strategy — see Google wants to do for TV what it did for the Web.
Sony's latest plans: more networked devices, video download service for PS3, maybe a phone
Years ago, when product developers were thinking up what's next, an obvious choice was electronic devices connected to each other, first through cables, then wirelessly as technology improved and the Internet became more important in our lives. At the center of this discussion was always Sony, the worldwide consumer electronics leader.
Sony invented the Walkman and portable music. It set the standard for high-quality television with the Trinitron and Wega. It popularized and legitimized gaming with the PlayStation. It seemed only natural that Sony would lead us into the brave new digital world.
Oddly, this never happened.
So the news today of Sony's latest grand plan to rule digital entertainment rings hallow, even pathetic, as companies like Apple, Microsoft, Netflix, Amazon, and others forge ahead with innovative products and services. Sony, sadly, is left playing catch-up.
The highlights of Sony's announcement include:
More networked devices
Sony Chief Executive Officer Howard Stringer outlined the company's plan at a news conference in Tokyo. At the center of the initiative, Sony wants 90 percent of its electronic products to wirelessly connect to the Internet by 2011.
That seems a bit obvious. Shouldn't every consumer electronics device connect to the Internet these days? Our refrigerators will. Our cars will.
Video: ZeeVee's ZvBox (PC to TV)
While attending the CONNECTIONS 2008 expo, the good people over at eHomeUpgrade recorded a video demo of ZeeVee's recently announced PC to TV solution, the ZvBox. In our previous coverage we described the device as "an interesting way of getting Internet TV, or other content originating from a computer, to be displayed on any number of HDTV's around the home."
To achieve this, the device first connects to a PC using its VGA port (combined with USB for digital sound) and at the other end plugs into a home's regular cable wiring, effectively turning whatever is displayed on the PC into a local high-definition TV channel. That way any HDTV in the house can access the "Zv" channel using its existing in-built digital tuner.
In terms of what's transmitted from the PC, users are given the choice of two User Interfaces. They can either browse and view content in regular PC mode, mirroring exactly what they would normally see on the computer's screen, or alternatively, the ZvBox offers a "widescreen guide" called Zviewer, which is optimized for a "10-foot" viewing experience and provides navigation and shortcuts to online video sites such as Hulu, along with locally stored content.
Full video after the jump…
Stream Netflix movies to an Xbox 360 with vmcNetflix add-in
June 25th, 2008 | Posted in Net TV | No Comments
It's been long rumored that Netflix may be coming to gaming consoles like the Xbox 360 and the PlayStation 3. Unfortunately, you still have to wait for that to officially happen. Fortunately, at least for a few Xbox 360 owners, there is a work-around.
Lifehacker provides instruction on how to turn an Xbox 360 into a streaming Netflix player — as long as you meet a few requirements.
One: You own an Xbox 360.
Two: You have a Netflix subscription.
Three: You use Microsoft Vista with the Vista Media Center, included by default in Vista Home Premium and Ultimate editions.
Four: You download and install the freeware plug-in vmcNetflix, an add-in for Vista Media Center. You can find it here with instructions.
NBC Olympics on the Go will allow (some) fans to download events to watch on their computers
It seemed so promising: NBC, the sole U.S. broadcaster for the 2008 Summer Olympics Games in Beijing, will allow consumers to download any event to watch on their personal computers for free.
That's any event.
On their personal computers.
Then reality sets in and you discover it's too good to be true. "NBC Olympics on the Go" will only be available for the Microsoft Vista operating system and then in just two flavors — Home Premium and Ultimate. This means millions of XP users, not to mention Mac and Linux folks, will be left on the sideline, so to speak.
These Olympic Games are going to be the most ambitious single media project in history, with NBC saturating the airwaves and Internet cloud with 3,600 hours of coverage from Aug. 8-24.
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The first step in your college career doesn�t begin with enrollment, or with financial aid applications. Rather, it begins with the gathering of materials needed to make your application to schools and financial aid organizations. Requests for information and materials regarding enrollment in a particular college, or application to a specific scholarship program, must be made formally. And... This Guide is issued in conjunction with Postgraduate Research Scholarship Expression of Interest Form. The Form and Guide are for use by The Form and Guide are for use by domestic applicants seeking admission into PhD, Masters by Research and Professional Doctorate (Research) programs.
Therefore, we decided to write this guide to help students win any scholarship award. The tips and tricks we offer here are framed in terms of academic scholarships for students, but they�re applicable to any piece � Continue reading "7 Steps to Writing a Winning Scholarship Essay"
On the basis of this Expression of Interest you may be invited to submit an Application for Admission & Scholarship form. THIS IS NOT A FORMAL APPLICATION. PLEASE DO NOT ATTACH SUPPORTING DOCUMENTATION.
Writing a Strong Application Letter for Scholarship (with Samples) Use these sample application letters for scholarship as templates for your formal application letter. There are many companies and organizations that donate scholarships each year to college students.


This pre-k academic program will be offered twice weekly as an after-school program for 4 year olds and their parents. The program currently serves 15 children at hour long sessions each meeting. The program's curriculum will promote reading in both English and Spanish and will be aligned with Georgia pre-k standards. The classroom is led by a bilingual teacher who uses bilingual books and creative exploration to strengthen literacy skills and to build confidence in the students and parents! The program seeks to improve Latino family literacy by inviting the parents into the classroom and encouraging them to invest early in a productive academic relationship with their children. Parent's are encouraged to participate in a co-teaching capacity to allow them to better assist their children at home and provide much needed support!
Parents and children also do a collaborative bilingual book presentation at the end of every month to showcase what they have learned together and to continue to build on what is being taught in the classroom!


Genuine Kodak front cover assembly for the Easyshare CX7300 digital camera.
Genuine Kodak replacement memory card cover for the Easyshare CX7300 digital camera.
Genuine Kodak battery cover assembly for the Easyshare CX7310 digital camera.
Genuine Kodak battery cover assembly for the Easyshare CX7330 digital camera. This part was discontinued by Kodak and limited to stock on hand.
Genuine Kodak memory card cover for the Easyshare CX7330 digital camera.
Genuine Kodak battery cover assembly for the Easyshare CX7430 digital camera.
Genuine Kodak front cover assembly for the Easyshare CX7430 digital camera.
Genuine Kodak battery cover assembly for the Easyshare CX7525 digital camera.
Genuine Kodak front cover assembly for the Easyshare CX7525 digital camera.


The history of the series from the very beginning.
In the mid-to-late 1990s, the real-time strategy (RTS) genre was not only popular but ubiquitous. RTS games of various styles and settings were everywhere, and a company named Blizzard Entertainment was at the forefront. The studio had become a household name with gamers thanks – primarily – to three titles: 1994's Warcraft: Orcs & Humans, 1995's Warcraft II: Tides of Darkness and an action role-playing game released on the final day of 1996 (and developed by Blizzard North), Diablo. These games cemented Blizzard as a company that made high quality cinematic story-driven experiences that were fun, accessible, and infinitely repayable.
With StarCraft, its third real-time strategy game, Blizzard would leave behind the fantasy world of the breakout Warcraft franchise and set its sights on the distant future. It would take players to a science-fiction setting where humans and strange alien races engaged in isometric high-tech warfare. And the studio would go on a journey of its own; in the time between Warcraft II and StarCraft's launch in 1998 the look and feel of the game would change drastically - alongside its story, characters, vehicles and other player-controlled units. This is the story of that evolution... and the success beyond.
The industry and fans got their first look at StarCraft shortly after development commenced in 1996, and… it didn't go over too well. It retained the same top-down perspective and bright colour scheme found in Warcraft II – which led to many calling it Warcraft in Space, rather than a brand-new Blizzard universe to discover.
The industry and fans got their first look at StarCraft shortly after development commenced in 1996, and… it didn't go over too well.
Shattered Nations, a mostly unknown chapter in Blizzard's long history, was the studio's take on the turn-based strategy genre popularised by the likes of XCOM. Its existence was public knowledge, but no playable version ever surfaced. This new grittier look for StarCraft, born from Shattered Nations' very different approach to the bright colours of Warcraft, expanded the places the art and design team drew its inspiration. "I would say the greatest influence on me and the cinematics team working on StarCraft, were classic '70s and '80s sci-fi films and comics," Rob adds.
That should come as no surprise to those who've played StarCraft, as it features many direct references to classic sci-fi films and franchises like Aliens (1986). On the subject of influences, Rob also brings up the origin of the Terran unit, the Goliath. "The Goliath, well, that was heavily inspired by Robocop and was taken right out of Shattered Nations." It's a nod to Blizzard's long history of using concepts from cancelled or incomplete projects to flesh out existing properties, as well as drawing inspiration from pop culture.
After finding its new direction, the team at Blizzard would then go all in to create a new universe filled with fascinating places, faces, and alien creatures.
A sketch of Jim Raynor from 97.
Perhaps the most iconic Zerg killing machine, the Hydralisk, was initially designed as a melee unit. But in defining the look and feel of the Zerg, described as "hard chitinous plates and supple muscular flesh with lots of sharp points", they evolved into the spine-shooting ranged unit we all know as StarCraft began to take shape.
One of the more interesting aspects of the design of StarCraft's universe and its races was that it was singular units or concepts that would serve as the jumping off point to create and flesh out each race. With the Terran it was the simple Marine, clad in bright blue armour ready to fire off his machine gun at anything that moved. For the Zerg it was the organic Hydralisk; slender, elegant, yet still supremely menacing. With the space-priests and super-intelligent Protoss it was the four-legged robot that would become the Dragoon – firing off blue balls of plasma from a distance.
Another early Chris Metzen sketch.
Truly iconic games can often be recognised instantly by music or audio cues, and StarCraft is certainly one of them. From the reverb-heavy music that graces the main menu and the opening Terran campaign, to the sounds of a Siege Tank transforming into an artillery beast, and the fleshy, squishy sounds of a fresh batch of Zerglings hatching and then scratching their way toward an enemy base. For Glenn and the sound team working on StarCraft, collaboration and iteration happened throughout development.
"For the development of the other two races' music, the Protoss sound was deep, powerful and cerebral with influences from various sci-fi stories and films," Glenn explains. "For the Zerg the approach was both future and retro at the same time. Earthy and organic yet laced with the strange and otherworldly – drawing on evolution and advanced bio-technologies." This foundation set the tone for each race, not only musically but also when it came to sound design.
"One of the chittering Zergling sounds is just me grabbing my cheeks and flapping them open and closed quickly. Processed with pitch and other effects afterwards." - Glenn Stafford.
Compared to the advances made in digital recording technology available today, to create the sounds and music for StarCraft the team made use of a suite of external synthesizers and outboard hardware, utilising more traditional recording techniques. "Early versions of some of the sounds were pretty cringeworthy," Glenn admits. "Certain units required more experimentation to get something really unique and special. The first version of the Hydralisk was just plain silly until we figured out how to make them 'talk' without words." This experimentation led to some interesting sources for what many consider to be some of the best sound effects for an RTS of any era.
Released in 1998, StarCraft would go on to become the highest selling PC game for the year, while also receiving an excellent expansion in the form of StarCraft: Brood War which introduced a few new units alongside new missions that continued the critically acclaimed and multi-layered story found in the original. "After that, we just went back to work and started making Warcraft III," Rob tells me, confirming the typical approach to development before games became a service, where a studio ships one title then begins work on the next one. After the release of StarCraft, the team at Blizzard would shift its sights back to the fantasy-realm of Warcraft with an ambitious plan to create an RTS game without sprites or 2D assets, one that would incorporate full 3D art and visuals.
"It wasn't until about 2000 when we started hearing that [competitive StarCraft] in Korea was exploding," Rob recalls. "That was the moment we realised that it was an esport, something completely new with competitive play at a level never seen before." Although not the first competitive game, StarCraft's popularity in Korea was unprecedented. It played a major role in the government investing in networking infrastructure, with StarCraft tournaments broadcast live on television to a sizable audience. The rise of this side of the RTS experience, spearheaded by StarCraft's popularity in South Korea was gradual in that it took time for the rest of the world to catch up.
"StarCraft really provided opportunities for skilled players to explore their personal skill ceiling and just show off their capabilities in competition." - Tim Morten.
Design-wise the notion of the RTS as an esport didn't factor into the design of Warcraft III, but StarCraft II would be different. Its design was heavily influenced by the rise of esports and competitive play. Indeed, its multiplayer component was up and running, in rudimentary and prototype form, long before actual design work commenced on the campaign.
"With StarCraft we initially made all the units and everything else in 3D, and then rendered them out as sprites," Rob explains. "When we started work on the sequel, we already had a bunch of 3D models. And oddly enough, while finishing up work on Warcraft III we put every single StarCraft unit into the Warcraft III engine. And by the time we announced StarCraft II [in 2007], the multiplayer was completely up and running." Although story was on the cards, StarCraft II began development as a remake of the original's popular multiplayer in 3D. New technology was created to support the larger number of 3D units on-screen – allowing artists and other designers to update vehicles, buildings, and pieces of scenery, piece by piece.
When looking at the stable of RTS campaigns created by Blizzard, the structure mostly followed a defined path where a series of missions would lead through all playable races in succession to tell its story. Chris Metzen, Blizzard's VP of Creative Development during the early stages of developing StarCraft II, saw the sequel as an opportunity to expand the size and scope of its narrative ambition.
"Chris Metzen and the team became very interested in creating this very big, large story," Rob recalls. "When we look at Warcraft III, where you only got eight Night Elf missions to tell that entire story - that just wasn't enough." The decision to split StarCraft II into three pieces, effectively creating a trilogy of releases that would feature campaigns focussing on the Terran, Zerg, and Protoss, wasn't the immediate choice. But in looking at expanding the Terran campaign and the scope of the project, splitting it into three felt like the best solution.
Concept art for a StarCraft II unit called Protoss Defender.
One of the key technological challenges came from the expanding narrative and being able to tell the story in-engine at a quality that was more than simply zooming in on a few units on the battlefield. "In Warcraft III, when we switched to a cinematic, we actually moved the camera and moved it close to the game unit and it looked pretty blocky," Rob adds. "With StarCraft II we decided early on that we wanted high quality cinematic assets and high-quality game assets. We called it story mode, where you're going to break out of the game and you switch to high quality story mode characters."
A by-product of splitting StarCraft II up was that for all intents and purposes each new entry could be seen as an entirely new game. From a design, art, music, and technology perspective this meant learning and growing, getting more ambitious as time went on, with improved technology and higher fidelity visuals. "By Legacy of the Void, the team had reached a point where they were such masters of the tool sets that they had to work with, and the engine they had to work with," Tim explains. "They really had a chance to think outside of the box and be creative with the levels." A blend of confidence, skill and understanding meant that as Blizzard's knowledge of StarCraft grew so did the quality of the experience. Legacy of the Void also introduced a new way to play - co-op.
"Balanced strategic combat between asymmetrical races is at the heart of StarCraft – I believe it's that asymmetry that really sets StarCraft apart," Tim says when asked to sum up StarCraft in a single sentence. StarCraft, of course, is many things; a grand space opera, a place for creators to flex their development and design skill in the Arcade with new modes, and a highly competitive esport that is just as thrilling to watch now as it was almost 20 years ago. But, the key word to take away from this succinct description is "balance".
"Balanced strategic combat between asymmetrical races is at the heart of StarCraft – I believe it's that asymmetry that really sets StarCraft apart." - Tim Morten.
Balancing and changing the game was an ongoing process. When StarCraft reached its peak popularity as the new millennium rolled around, the arrival of a new patch felt like a new, revised edition of StarCraft's rulebook. The patch notes would be poured over to see how this complex and intricate game was being fine tuned, sometimes altering the experience in unexpected ways.
Ahead of its anniversary, Blizzard released a remastered version of StarCraft last year, and outside of new visuals and animation, the core experience remained unchanged. The team had actually flirted with the idea of making changes or improvements based on everything it learned creating StarCraft II, but the decision not to mess with what many see as a classic led to a greater appreciation of its original design.
In many ways the story of StarCraft over the past 20 years is one of two halves. On one side there's a rich sci-fi universe where players can enjoy an epic story with many twists and turns. And on the other side, a multiplayer component. A deep, skill-based strategy game full of action and quick thinking. And more importantly, an experience where one's skill can always improve in meaningful ways.
"To me, StarCraft is like playing a fine instrument. It's a pleasure to strum, but it always motivates me to continue improving as a player." - Tim Morten.
Kosta Andreadis is a freelancer writer and music producer based in Melbourne Australia. Check out his new album here and be sure to read his epic Diablo 20th anniversary feature. He's also on Twitter.


text:
Turnkeyofficespace
$1500/month
Home > California > Los Angeles > West Olympic Boulevard Los Angeles 90064
Workspace for rent at West Olympic Boulevard, Los Angeles, 90064
West LA West Olympic Boulevard
This great center is located in the heart of West Los Angeles. The building's exterior is decorated with a beautiful garden and waterfall. Amenities featured include a full service gym, an upscale restaurant Il Moro and a deli. Clients are welcome to enjoy the use of our reception area, four newly furnished meeting rooms, touchdown station for those clients dropping in or our business lounge. Clients are provided with video-conferencing, LCD Projectors and catering. We also have plenty of covered parking available. The center is walking distance from such shops as Bed Bath & Beyond, Ralph's Grocery store, Starbucks, Baja Fresh, Suschi Mac and Wells Fargo Bank. Westside Pavilion, one of the cities most popular shopping malls, is only a couple of miles away. Stores featured there are Nordstrom, Robinson-May and Pavillions. Nearest airport is: LAX (7 miles).
Conference and Meeting Rooms
Maintenance & Utilities Included
Mail Handling & Delivery
Photocopy & Printing Services
On-Site Support Staff
Kitchen & Beverage Bar
Breakroom /Lounge
Individual Workstations Available
Short or Long-Term Agreements
South Flower Street, Los Angeles, 90017
Set your business up now in LA's hottest new mixed-use site.. A vibrant, open-air urban center, a growing, inclusive community, a LEED™ certified Gold project, an inflection point in the heart of downtown Los Angeles. Encompassing a full city block along LA's iconic 7th Street corridor, The Bloc connects the financial, fashion, jewelry, and theater districts – and the 7th Street Metro Center Station, where four DTLA lines converge.
Valley View Avenue, La Mirada, 90638
Whether for short-term or long-term use, the Full Office Program provides the flexibility of customizing your workspace and value-added services to suit your individual needs. You can rest assured that the resources are available to give your business a competitive edge. In short, It makes doing business not only productive but cost-effective.
Firestone Boulevard, La Mirada, 90638
© 2018 Turnkey Office Space
894 6th Ave, 3rd Floor
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text:
William Eichler 03 August 2016
Sporting stars back Liverpool's Commonwealth Games bid
Sporting stars from across the country have thrown their weight behind Liverpool's bid to host the 2026 Commonwealth Games.
An array of sports men and women—from heptathlon hopeful Katarina Johnson-Thompson to heavyweight champion Tony Bellew--have agreed to be ambassadors for the city's bid, which will be submitted in around 13 months.
'I'm delighted to get behind Liverpool's bid for the 2026 Commonwealth games,' said Liverpool and England legend Jamie Carragher.
'Liverpool is a sporting city, consistently producing world class sports men and women. It's obvious to me that Liverpool is the perfect place to host the 2026 Commonwealth Games.'
The bid has also drawn support from Liverpool's sporting rivals, Manchester.
Leader of Manchester City Council, Sir Richard Leese, said: 'Manchester and Liverpool might have a long tradition of sporting rivalry but Liverpool's bid to host the 2026 Commonwealth Games has Manchester's wholehearted support.
'As great northern cities just down the M62 from each other, we recognise that what's good for one city is good for both and the North West of England. Playing host to this major international celebration of sport will provide a boost not just to Liverpool but the region as a whole.'
Mayor Joe Anderson said he was 'delighted' the city's bid had attracted so much support and was confident the games would encourage regeneration and investment.
'Liverpool is an ambitious city and I believe we have an enormous amount to offer when it comes to hosting an event of this scale which would be an incredibly important catalyst for regeneration, investment and raising the profile of sport,' he said.
'I'm delighted that we already have a raft of local sporting heroes backing our plans and our aim to host the most inclusive Commonwealth Games ever in 2026.'
In order to get the bid under way, a project director will be appointed to oversee the entire bid and an independent consultancy firm recruited to carry out a full feasibility study.
The Commonwealth Games General Assembly will make a final decision on who hosts the games in September 2019.
How local government can increase the ROI of their data investments
Adam Mayer explains what local councils can do to drive better outcomes from their data.
Mobilising the social care workforce
A continued drive towards more mobile public services is needed to help overcome social care challenges in the bleak winter months, says David McKinney.


text:
Working with Beth is the best gift I have ever given myself. I first called Beth because I wanted to lose weight, plain and simple. And she helped me do that, but also gave me so much more. I have completely changed my relationship with food, with my body, and with myself. Beth helped me through a focused nutritional plan, and ultimately helped me move to a place where I'm eating intuitively and have given up dieting forever . . . and still feel great in my body! I've learned to trust myself in a whole new way. I'm actually writing this about a year after I stopped actively coaching with Beth, and the lessons she's taught me are still going strong – I feel more confident and comfortable in my skin than I ever have.
But it's not just about food. With Beth's guidance, I learned to turn up the volume on a deeper voice within me. It's directly led me to finding a new job that I'm passionate about, and to trusting a relationship that's really healthy, and to moving to a new city when I really wanted to go but was scared to leave. One of the exercises I did with Beth was to visualize my "perfect day" in detail, and then unpack why I wanted that day and manifest how to get there. I can now say that I wake up almost *every* day and think: "Wow! This is just like my perfect day!" It's an incredible feeling. Beth is the real deal. So if you're looking to get out of your own way and unlock magic in your life, she is just the person to help.


text:
Q: understanding the return keyword I have this:
validateForm = () => {
    for (let i = 0; i < formInputs.length; i++) {
        const inputName = formInputs[i];

        if (!this.state.form[inputName].length) {
            return false;
        }
    }
}

which im refactoring in to this:
validateForm2 = () => {
    Object.keys(this.state.form).map(input => {
        if(!this.state.form[input].length) {
            return false
        }
        return true;
    })
}

the first one works, when i fill in my form and the function returns true, if one is empty it returns false.
however i cant seem to quite understand the return keyword to get the same result.
Object.keys says it returns an array but even if I say return Object.keys... or else {return true} I don't seem to get the same result. what am I misunderstanding about return?

A: In the first example you have only one (arrow) function which returns either false or undefined.
In the second example you have outer (arrow) function that never returns anything - undefined to the calling code, and the second function that you pass as a parameter to Array.map method. return statements inside the parameter function are not returning anything from the outer function.
validateForm2 = () => {
  var emptyItems = Object.keys(this.state.form).filter(input => {
      return !this.state.form[input].length;
  });
  return emptyItems.length == 0;
}

A: You could use Array#every, which uses the return value for a short circuit and for returning the check of all truthy items.
validateForm2 = () =>
    Object.keys(this.state.form).every(input => this.state.form[input].length);

Array#map utilizes the return value as new item for each item of the array for a new array, which is dicarded in the given example.

A: You could modify your function to do what you want it to do.
validateForm2 = () => {
    return Object.keys(this.state.form).every(input => {
      return this.state.form[input].length;
    })
  }

You are checking that every property has a length (true). If one of them doesn't, your function returns false.

A: I think you can avoid using .map in favor of .every() which iterates over every single element and checks whether it has a length greater than zero.

const validateForm = (form) => Object.values(form).every((field) => field.length);
let semiEmptyForm = {
firstField : "",
secondfield : "notEmpty"
};
let nonEmptyForm = {
firstField : "notEmpty",
secondfield : "notEmpty"
};
console.log(validateForm(semiEmptyForm))
console.log(validateForm(nonEmptyForm))


TPP are recruiting for a respected membership body based near Old Street. They are looking for a brilliant Facilities Co-ordinator to assist the team on an interim basis, with an opportunity of a permeant contract.
Carry out minor building maintenance requests including changing light bulbs, painting or other small repair jobs.
This role is an interim ongoing role with a possibility of permanent contract at the end.